@truenas/ui-components 0.7.12 → 0.7.14
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package/package.json
CHANGED
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@@ -8463,8 +8463,22 @@ interface SpriteConfig {
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8463
8463
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*/
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8464
8464
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declare class TnSpriteLoaderService {
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8465
8465
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private spriteConfig?;
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8466
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-
private spriteLoaded;
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8467
8466
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private spriteLoadPromise?;
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8467
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/**
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8468
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* A signal rather than a plain field, because the fetch below starts from the
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8469
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* constructor and lands whenever it lands: anything that resolves an icon
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8470
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* before it does gets a miss, and needs to be told when to ask again (#341).
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8471
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*/
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8472
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private readonly spriteLoadedState;
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8473
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/**
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8474
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* Whether the sprite config has loaded, as a signal — read it inside a
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8475
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* `computed`/`effect` to re-resolve when the sprite arrives.
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8476
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*
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8477
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* `isSpriteLoaded()` reads the same state, so a caller that just wants the
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8478
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* current value needs nothing from here; this is for a caller that wants to
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8479
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* react to it changing.
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8480
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*/
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8481
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readonly spriteLoaded: Signal<boolean>;
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private http;
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private sanitizer;
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constructor();
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@@ -8493,7 +8507,11 @@ declare class TnSpriteLoaderService {
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*/
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getSafeIconUrl(iconName: string): SafeResourceUrl | null;
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/**
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8496
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-
* Check if the sprite is loaded
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8510
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* Check if the sprite is loaded.
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8511
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*
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8512
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* Reads the `spriteLoaded` signal, so a call made from inside a `computed` or
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8513
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* an `effect` is tracked and that consumer re-runs when the sprite arrives —
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8514
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* which is how an icon resolved too early gets a second chance (#341).
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8515
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*/
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isSpriteLoaded(): boolean;
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/**
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