@truelab/truengine 5.1.1 → 5.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/truengine.js +2247 -2118
- package/dist/types/src/components/cheat.panel.animations.d.ts +21 -1
- package/dist/types/src/components/cheat.panel.animations.d.ts.map +1 -1
- package/dist/types/src/components/fly/fly.types.d.ts +2 -2
- package/dist/types/src/components/fly/fly.types.d.ts.map +1 -1
- package/dist/types/src/components/slot/frames/frames.component.d.ts +6 -3
- package/dist/types/src/components/slot/frames/frames.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/hints/hints.component.d.ts +50 -30
- package/dist/types/src/components/slot/hints/hints.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/intrigue/intrigue.blaze.component.d.ts +26 -5
- package/dist/types/src/components/slot/intrigue/intrigue.blaze.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/intrigue/intrigue.component.d.ts +40 -28
- package/dist/types/src/components/slot/intrigue/intrigue.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/intrigue/intrigue.switch.component.d.ts +0 -9
- package/dist/types/src/components/slot/intrigue/intrigue.switch.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/lines/lines.component.d.ts +19 -11
- package/dist/types/src/components/slot/lines/lines.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/lines/lines.spine.component.d.ts +1 -3
- package/dist/types/src/components/slot/lines/lines.spine.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/lines/lines.static.component.d.ts +68 -59
- package/dist/types/src/components/slot/lines/lines.static.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/payout/payout.base.component.d.ts +45 -28
- package/dist/types/src/components/slot/payout/payout.base.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/payout/payout.component.d.ts +1 -30
- package/dist/types/src/components/slot/payout/payout.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/payout/total-payout.component.d.ts +3 -2
- package/dist/types/src/components/slot/payout/total-payout.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/reel.component.d.ts +72 -64
- package/dist/types/src/components/slot/reel.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/slot.cheats.d.ts.map +1 -1
- package/dist/types/src/components/slot/slot.component.d.ts +13 -16
- package/dist/types/src/components/slot/slot.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/slot.config.d.ts +78 -43
- package/dist/types/src/components/slot/slot.config.d.ts.map +1 -1
- package/dist/types/src/components/slot/symbol/symbol.component.d.ts +34 -29
- package/dist/types/src/components/slot/symbol/symbol.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/symbol/symbol.value.spine.component.d.ts +3 -2
- package/dist/types/src/components/slot/symbol/symbol.value.spine.component.d.ts.map +1 -1
- package/dist/types/src/components/slot/value/value.component.d.ts +28 -24
- package/dist/types/src/components/slot/value/value.component.d.ts.map +1 -1
- package/dist/types/src/extends/short.types.d.ts +7 -0
- package/dist/types/src/extends/short.types.d.ts.map +1 -1
- package/dist/types/src/scenes/background.scene.d.ts +19 -2
- package/dist/types/src/scenes/background.scene.d.ts.map +1 -1
- package/dist/types/src/version.d.ts.map +1 -1
- package/package.json +1 -1
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@@ -56,10 +56,27 @@ export declare class BackgroundScene extends AbstractScene {
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*/
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crossfadeMode(mode: string, duration?: number): Promise<void>;
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/**
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*
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* Lazily creates the crossfade sprite. It is kept between switches — games without
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* `crossfadeMode()` never pay for it, games with it pay once.
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* @private
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*/
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protected
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protected _ensureFadeBackground(): TPixiSprite;
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/**
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* Lazily clones the background spine for crossfading and keeps the clone for later switches.
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* @private
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*/
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protected _ensureFadeBackgroundSpine(): Spine;
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/**
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* Returns the fade objects to their idle state without destroying them.
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* Idempotent — runs both before a switch and at the end of one.
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* @private
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*/
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protected _resetFadeObjects(): void;
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/**
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* Destroys the fade objects — scene teardown only
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* @private
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*/
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protected _destroyFadeObjects(): void;
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/** @inheritdoc */
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processing(): Promise<TMixedObject>;
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/** @inheritdoc */
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@@ -1 +1 @@
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{"version":3,"file":"background.scene.d.ts","sourceRoot":"","sources":["../../../../src/scenes/background.scene.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,KAAK,EAAe,MAAM,+BAA+B,CAAA;AAElE,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAA;AAE/F,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAA;AAEhD,MAAM,MAAM,WAAW,GAAG;IACtB,SAAS,EAAE,MAAM,CAAA;IACjB,QAAQ,EAAE,MAAM,CAAA;CACnB,CAAA;AAED,MAAM,MAAM,mBAAmB,GAAG;IAC9B,SAAS,EAAE,YAAY,CAAA;IACvB,QAAQ,EAAE,YAAY,CAAA;CACzB,CAAA;AAED,MAAM,MAAM,oBAAoB,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAA;AAEzD;;GAEG;AACH,qBAAa,eAAgB,SAAQ,aAAa;IAC9C,SAAS,CAAC,YAAY,2BAAiC;IACvD,SAAS,CAAC,WAAW,EAAE,WAAW,CAAA;IAClC,SAAS,CAAC,SAAS,mCAAyC;IAC5D,SAAS,CAAC,KAAK,SAAY;IAG3B,SAAS,CAAC,gBAAgB,EAAE,KAAK,GAAG,IAAI,CAAO;IAC/C,SAAS,CAAC,eAAe,EAAE,MAAM,GAAG,IAAI,CAAO;IAC/C,SAAS,CAAC,oBAAoB,EAAE,oBAAoB,GAAG,IAAI,CAAO;IAGlE,SAAS,CAAC,eAAe,EAAE,WAAW,GAAG,IAAI,CAAO;IACpD,SAAS,CAAC,oBAAoB,EAAE,KAAK,GAAG,IAAI,CAAO;IACnD,SAAS,CAAC,yBAAyB,EAAE,aAAa,GAAG,IAAI,CAAO;IAEhE,kCAAkC;IAClC,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED,8BAA8B;IAC9B,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAIrB;IAED,mBAAmB;gBACP,IAAI,SAAqB;IASrC;;;;;;;;;;;;;OAaG;IACH,oBAAoB,CAAC,SAAS,EAAE,MAAM,EAAE,cAAc,EAAE,oBAAoB,GAAG,IAAI;IAKnF,kBAAkB;IACH,MAAM,IAAI,OAAO,CAAC,OAAO,CAAC;IAgCzC,kBAAkB;IACH,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC;IAqB1C;;;;OAIG;IACG,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,QAAQ,SAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAqIhE;;;;OAIG;IACH,SAAS,CAAC,qBAAqB,IAAI,WAAW;IAW9C;;;OAGG;IACH,SAAS,CAAC,0BAA0B,IAAI,KAAK;IAU7C;;;;OAIG;IACH,SAAS,CAAC,iBAAiB,IAAI,IAAI;IAkBnC;;;OAGG;IACH,SAAS,CAAC,mBAAmB,IAAI,IAAI;IAcrC,kBAAkB;IACH,UAAU,IAAI,OAAO,CAAC,YAAY,CAAC;IAIlD,kBAAkB;IACH,QAAQ,IAAI,OAAO,CAAC,IAAI,CAAC;CAiC3C"}
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{"version":3,"file":"version.d.ts","sourceRoot":"","sources":["../../../src/version.ts"],"names":[],"mappings":"AAAA,2FAA2F;
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{"version":3,"file":"version.d.ts","sourceRoot":"","sources":["../../../src/version.ts"],"names":[],"mappings":"AAAA,2FAA2F;AAK3F,eAAO,MAAM,iBAAiB,QAA+E,CAAA"}
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