@troylar/flightdeck 1.10.0

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+ #!/usr/bin/env node
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+ /* The flightdeck command: puts the one-file app where a team uses it. No dependencies, nothing runs on install, and it
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+ never touches the network. Every command works on plain files: copy the app into a team folder, add or update the
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+ skills for AI assistants (in the team folder or any other folder), or open the app. */
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+ 'use strict';
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+ const fs = require('fs');
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+ const path = require('path');
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+ const { spawn } = require('child_process');
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+
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+ const APP = path.join(__dirname, '..', 'dist', 'flightdeck.html');
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+ const NAME = 'flightdeck.html', OLD = 'preflight.html', SKILLS = '.flightdeck/skills';
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+
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+ function fail(msg) { process.stderr.write('flightdeck: ' + msg + '\n'); process.exit(1); }
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+ function versionOf(html) {
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+ const m = /<meta name="(?:flightdeck|preflight)-version" content="(\d+\.\d+\.\d+|dev)">/.exec(html.slice(0, 8192));
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+ return m ? m[1] : null;
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+ }
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+ function cmp(a, b) {
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+ const x = a.split('.').map(BigInt), y = b.split('.').map(BigInt);
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+ for (let i = 0; i < 3; i++) if (x[i] !== y[i]) return x[i] > y[i] ? 1 : -1;
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+ return 0;
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+ }
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+ function app() {
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+ if (!fs.existsSync(APP)) fail('the app file is missing from this install (' + APP + '). Reinstall the package.');
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+ return fs.readFileSync(APP, 'utf8');
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+ }
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+ function expand(arg) { return path.resolve(arg.replace(/^~(?=$|[\\/])/, require('os').homedir())); }
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+ function folderArg(arg) {
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+ if (!arg) fail('say which team folder, for example: flightdeck install "~/OneDrive/Team/Flightdeck"');
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+ const dir = expand(arg);
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+ if (!fs.existsSync(dir) || !fs.statSync(dir).isDirectory()) fail('"' + dir + '" isn\'t a folder.');
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+ return fs.realpathSync(dir);
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+ }
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+ /* Write a file inside the team folder, and only there: no part of the path below the folder may be a link (a symlink or a
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+ Windows junction could point anywhere), and the file is written whole to a temporary sibling first, then moved into
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+ place, so an interrupted write never leaves half a file behind. */
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+ function safeWrite(dir, parts, text) {
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+ let cur = dir;
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+ for (let i = 0; i < parts.length; i++) {
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+ cur = path.join(cur, parts[i]);
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+ if (!cur.startsWith(dir + path.sep)) fail('refusing to write outside the team folder: ' + parts.join('/'));
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+ let st = null;
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+ try { st = fs.lstatSync(cur); } catch (e) { if (e.code !== 'ENOENT') throw e; }
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+ if (st && st.isSymbolicLink()) fail('refusing to write through a link: ' + cur);
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+ if (i < parts.length - 1) { if (!st) fs.mkdirSync(cur); else if (!st.isDirectory()) fail(cur + ' isn\'t a folder.'); }
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+ }
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+ const tmp = path.join(path.dirname(cur), '.' + path.basename(cur) + '.' + process.pid + '.' + Date.now() + '.tmp');
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+ try { fs.writeFileSync(tmp, text, { flag: 'wx' }); fs.renameSync(tmp, cur); }
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+ catch (e) { try { fs.unlinkSync(tmp); } catch (e2) { /* nothing to clean up */ } fail('couldn\'t write ' + cur + ': ' + e.message); }
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+ }
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+ /* Whether the app may replace the file at dest: a newer version, or a file that isn't a Flightdeck app, needs --force. */
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+ function mayReplace(dest, mine, force) {
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+ let st = null;
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+ try { st = fs.lstatSync(dest); } catch (e) { return true; }
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+ if (st.isSymbolicLink()) fail('refusing to write through a link: ' + dest);
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+ if (force) return true;
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+ const theirs = versionOf(fs.readFileSync(dest, 'utf8'));
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+ if (!theirs) fail(dest + ' isn\'t a Flightdeck app this version recognizes. Use --force to replace it anyway.');
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+ if (theirs !== 'dev' && mine !== 'dev' && cmp(theirs, mine) > 0) fail(dest + ' is a newer version (' + theirs + ') than this one (' + mine + '). Update the package, or use --force to replace it anyway.');
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+ return true;
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+ }
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+ /* The example folder is built into the app; the skills are taken from there, so they always match this version. */
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+ function skillFiles(html) {
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+ const m = /var EXAMPLES = (\{[\s\S]*?\});\n/.exec(html);
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+ if (!m) fail('couldn\'t find the built-in skills in the app file.');
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+ const all = JSON.parse(m[1].replace(/<\\\//g, '</'));
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+ return Object.keys(all).filter((p) => p.startsWith(SKILLS + '/')).map((p) => ({ path: p.slice(SKILLS.length + 1), text: all[p] }));
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+ }
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+
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+ const HELP = `flightdeck: team process checklists, in one HTML file
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+
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+ flightdeck open open the app (it starts on built-in examples)
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+ flightdeck install <team folder> copy the app into the team folder as ${NAME}
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+ flightdeck skills <team folder> add or update the AI assistant skills in <team folder>/.flightdeck/skills
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+ flightdeck skills --to <folder> add or update them in any other folder (an assistant's skills folder, a repo)
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+ flightdeck path print where the app file is
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+ flightdeck version print this version
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+
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+ --force replace a newer app, or skill files someone changed`;
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+
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+ function main(argv) {
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+ const ti = argv.indexOf('--to'), to = ti >= 0 ? argv[ti + 1] : null;
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+ if (ti >= 0 && (!to || to.startsWith('--'))) fail('say which folder after --to, for example: flightdeck skills --to ~/skills');
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+ const args = argv.filter((a, i) => !a.startsWith('--') && !(ti >= 0 && i === ti + 1)), force = argv.includes('--force');
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+ const cmd = args[0];
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+ if (!cmd || cmd === 'help' || argv.includes('--help')) { process.stdout.write(HELP + '\n'); return; }
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+ if (cmd === 'version' || argv.includes('--version')) { process.stdout.write((versionOf(app()) || 'unknown') + '\n'); return; }
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+ if (cmd === 'path') { app(); process.stdout.write(APP + '\n'); return; }
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+ if (cmd === 'install') {
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+ const dir = folderArg(args[1]), html = app(), mine = versionOf(html), dest = path.join(dir, NAME), old = path.join(dir, OLD);
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+ mayReplace(dest, mine, force);
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+ /* Before 1.9.0 the app was preflight.html. If the folder still has it, update it too: people who open that file keep
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+ their browser-saved state (it's tied to the file's address), and older copies looking for it see the update. */
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+ const keepOld = fs.existsSync(old);
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+ if (keepOld) mayReplace(old, mine, force);
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+ safeWrite(dir, [NAME], html);
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+ if (keepOld) safeWrite(dir, [OLD], html);
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+ process.stdout.write('Installed Flightdeck ' + mine + ' at ' + dest + (keepOld ? '\nAlso updated ' + old + ' (the same app under its old name)' : '') + '\nOpen it in Edge or Chrome, choose Open team folder, and pick ' + dir + '\n');
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+ return;
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+ }
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+ if (cmd === 'skills') {
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+ /* Without --to the skills go in <team folder>/.flightdeck/skills. With --to they go straight into that folder, which
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+ is created if it's missing. Either way nothing is written through a link below it. */
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+ let dir, base;
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+ if (to) {
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+ const t = expand(to);
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+ try { fs.mkdirSync(t, { recursive: true }); } catch (e) { fail('couldn\'t create "' + t + '": ' + e.message); }
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+ dir = folderArg(t); base = [];
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+ } else {
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+ dir = folderArg(args[1]); base = SKILLS.split('/');
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+ }
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+ const files = skillFiles(app()), kept = [];
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+ let written = 0;
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+ for (const f of files) {
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+ const parts = base.concat(f.path.split('/'));
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+ if (parts.some((x) => !x || x === '.' || x === '..')) fail('refusing an unexpected skill path: ' + f.path);
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+ const dest = path.join(dir, ...parts);
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+ let st = null;
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+ try { st = fs.lstatSync(dest); } catch (e) { /* not there yet */ }
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+ if (st && st.isSymbolicLink()) fail('refusing to write through a link: ' + dest);
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+ if (st) {
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+ if (fs.readFileSync(dest, 'utf8') === f.text) continue;
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+ if (!force) { kept.push(f.path); continue; }
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+ }
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+ safeWrite(dir, parts, f.text);
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+ written++;
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+ }
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+ process.stdout.write(written + ' skill file' + (written === 1 ? '' : 's') + ' written to ' + path.join(dir, ...base) + '\n');
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+ if (kept.length) process.stdout.write('Left as they are (changed in the folder; use --force to replace):\n' + kept.map((p) => ' ' + p).join('\n') + '\n');
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+ return;
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+ }
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+ if (cmd === 'open') {
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+ app();
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+ /* The path is passed as data to a launcher, never through a shell (cmd would expand %VARIABLES% in it). */
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+ const [bin, ...rest] = process.platform === 'darwin' ? ['open', APP] : process.platform === 'win32' ? ['explorer.exe', APP] : ['xdg-open', APP];
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+ const child = spawn(bin, rest, { stdio: 'ignore', detached: true });
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+ child.on('error', () => fail('couldn\'t open a browser. Open this file in Edge or Chrome: ' + APP));
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+ child.unref();
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+ return;
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+ }
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+ fail('unknown command "' + cmd + '". Try: flightdeck help');
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+ }
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+
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+ if (require.main === module) main(process.argv.slice(2));
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+ module.exports = { main, versionOf, cmp, skillFiles };
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+ Copyright 2017 The Barlow Project Authors (https://github.com/jpt/barlow)
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+
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+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
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+ This license is copied below, and is also available with a FAQ at:
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+ http://scripts.sil.org/OFL
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+
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+
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+ -----------------------------------------------------------
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+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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+ -----------------------------------------------------------
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+
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+ PREAMBLE
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+ The goals of the Open Font License (OFL) are to stimulate worldwide
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+ development of collaborative font projects, to support the font creation
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+ efforts of academic and linguistic communities, and to provide a free and
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+ open framework in which fonts may be shared and improved in partnership
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+ with others.
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+
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+ The OFL allows the licensed fonts to be used, studied, modified and
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+ redistributed freely as long as they are not sold by themselves. The
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+ fonts, including any derivative works, can be bundled, embedded,
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+ redistributed and/or sold with any software provided that any reserved
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+ names are not used by derivative works. The fonts and derivatives,
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+ however, cannot be released under any other type of license. The
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+ requirement for fonts to remain under this license does not apply
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+ to any document created using the fonts or their derivatives.
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+
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+ DEFINITIONS
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+ "Font Software" refers to the set of files released by the Copyright
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+ Holder(s) under this license and clearly marked as such. This may
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+ include source files, build scripts and documentation.
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+
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+ "Reserved Font Name" refers to any names specified as such after the
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+ copyright statement(s).
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+
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+ "Original Version" refers to the collection of Font Software components as
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+ distributed by the Copyright Holder(s).
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+
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+ "Modified Version" refers to any derivative made by adding to, deleting,
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+ or substituting -- in part or in whole -- any of the components of the
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+ Original Version, by changing formats or by porting the Font Software to a
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+ new environment.
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+
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+ "Author" refers to any designer, engineer, programmer, technical
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+ writer or other person who contributed to the Font Software.
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+
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+ PERMISSION & CONDITIONS
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
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+ redistribute, and sell modified and unmodified copies of the Font
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+ Software, subject to the following conditions:
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+
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+ 1) Neither the Font Software nor any of its individual components,
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+ in Original or Modified Versions, may be sold by itself.
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+
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+ 2) Original or Modified Versions of the Font Software may be bundled,
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+ redistributed and/or sold with any software, provided that each copy
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+ contains the above copyright notice and this license. These can be
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+ included either as stand-alone text files, human-readable headers or
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+ in the appropriate machine-readable metadata fields within text or
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+
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+ 3) No Modified Version of the Font Software may use the Reserved Font
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+ Copyright Holder. This restriction only applies to the primary font name as
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+ presented to the users.
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+
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+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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+ Software shall not be used to promote, endorse or advertise any
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+ Modified Version, except to acknowledge the contribution(s) of the
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+ permission.
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+
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+ 5) The Font Software, modified or unmodified, in part or in whole,
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+ must be distributed entirely under this license, and must not be
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+ distributed under any other license. The requirement for fonts to
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+ remain under this license does not apply to any document created
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+ using the Font Software.
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+
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+ TERMINATION
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+ This license becomes null and void if any of the above conditions are
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+ not met.
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+
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+ DISCLAIMER
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+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ OTHER DEALINGS IN THE FONT SOFTWARE.