@tristan2828/ui-foundation 4.43.0 → 4.44.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -6,11 +6,11 @@
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- [The view](#the-view) · lines 36–109
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- [The dark stage](#the-dark-stage) · lines 73–109
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- [The clock](#the-clock) · lines 111–141
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- [Sound](#sound) · lines 143–
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- [Background tabs](#background-tabs) · lines
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- [Interruptions](#interruptions) · lines
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- [Motion](#motion) · lines
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- [Testing a timed screen in Playwright](#testing-a-timed-screen-in-playwright) · lines
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- [Sound](#sound) · lines 143–193
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- [Background tabs](#background-tabs) · lines 195–249
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- [Interruptions](#interruptions) · lines 229–249
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- [Motion](#motion) · lines 251–255
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- [Testing a timed screen in Playwright](#testing-a-timed-screen-in-playwright) · lines 257–411
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<!-- /index -->
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@@ -176,7 +176,10 @@ Browsers block sound until the person has clicked or tapped. So:
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another app's music. It returns `{ pause(), stop() }`: `pause()` shows
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Play (without calling `onToggle`), `stop()` ends it (on done, on leaving);
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to start again after `pause()`, call `keepAudioAlive` again from a click.
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Only one runs at a time.
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Only one runs at a time. Where Safari has an audio session
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(`navigator.audioSession`) it's set to `"playback"` while the track
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runs, so the ringer switch doesn't mute the cues either, and put back on
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`stop()`.
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- Every one of them is a no-op where the browser can't make the sound, so
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none needs a check around it.
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- **Mute** is the app's: `const [muted, setMuted] = useMuted('my-app:routine:muted')`,
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@@ -22,6 +22,10 @@ export type KeepAudioAliveEnvironment = {
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MediaMetadata?: new (init?: MediaMetadataInit) => MediaMetadata;
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createObjectURL?: (blob: Blob) => string;
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revokeObjectURL?: (url: string) => void;
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/** Safari's `navigator.audioSession`, where it has one. */
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audioSession?: {
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type: string;
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};
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};
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/** One second of silent 8-bit mono audio as a WAV file. */
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export declare function silentWav(): Uint8Array;
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@@ -30,6 +34,8 @@ export declare function createKeepAudioAlive(env: KeepAudioAliveEnvironment): ({
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* Plays a silent looped track so iOS keeps the page's sound going with the
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* phone locked, with `title` and Pause and Play on the lock screen. Call it
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* from the click that starts the run, behind a setting that's off by default:
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* it pauses other apps' music.
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* it pauses other apps' music. Where Safari has an audio session it's set to
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* "playback" meanwhile, so the ringer switch doesn't mute the cues. A no-op
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* where the browser can't play audio.
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*/
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export declare const keepAudioAlive: (options: KeepAudioAliveOptions) => KeepAudioAlive;
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@@ -1,9 +1,12 @@
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// Keeps a page's audio going with the phone locked (#217). iOS pauses a
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// Keeps a page's audio going with the phone locked (#217, #261). iOS pauses a
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// page's sound on the lock screen unless the page is playing media, so
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// keepAudioAlive() plays a silent looped track, which also puts the page's
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// title and a Pause and Play on the lock screen (the Media Session). It's
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// opt-in and off by default: it takes the device's audio session, which
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// pauses another app's music (docs/foundation/timed-screens.md "Sound").
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// Where Safari has an audio session (navigator.audioSession, iOS 17+) it's
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// set to "playback" while the track runs, so the ringer switch doesn't mute
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// the page's cues either, and put back on stop().
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//
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// The track is a few bytes of silence made here, so there is no file to
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// ship. createKeepAudioAlive takes the browser's APIs, so the rules are
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@@ -55,6 +58,18 @@ export function createKeepAudioAlive(env) {
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}
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audio.loop = true;
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const session = env.mediaSession;
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const audioSession = env.audioSession;
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let typeBefore = null;
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try {
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if (audioSession) {
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typeBefore = audioSession.type;
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audioSession.type = 'playback';
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}
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}
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catch {
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// A type this Safari doesn't take: the silent track alone.
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typeBefore = null;
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}
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const play = () => {
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// Refused without a click: the lock screen then shows nothing to keep.
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Promise.resolve(audio.play()).catch(() => { });
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@@ -102,6 +117,14 @@ export function createKeepAudioAlive(env) {
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audio.removeAttribute('src');
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audio.load();
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env.revokeObjectURL?.(url);
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if (audioSession && typeBefore !== null) {
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try {
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audioSession.type = typeBefore;
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}
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catch {
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// Left as playback: harmless once the track has stopped.
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}
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}
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if (session) {
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handle('play', null);
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handle('pause', null);
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@@ -119,7 +142,9 @@ let shared = null;
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* Plays a silent looped track so iOS keeps the page's sound going with the
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* phone locked, with `title` and Pause and Play on the lock screen. Call it
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* from the click that starts the run, behind a setting that's off by default:
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* it pauses other apps' music.
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* it pauses other apps' music. Where Safari has an audio session it's set to
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* "playback" meanwhile, so the ringer switch doesn't mute the cues. A no-op
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* where the browser can't play audio.
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*/
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export const keepAudioAlive = (options) => {
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if (!shared) {
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@@ -130,6 +155,7 @@ export const keepAudioAlive = (options) => {
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MediaMetadata: hasWindow ? window.MediaMetadata : undefined,
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createObjectURL: typeof URL !== 'undefined' ? (blob) => URL.createObjectURL(blob) : undefined,
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revokeObjectURL: typeof URL !== 'undefined' ? (url) => URL.revokeObjectURL(url) : undefined,
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audioSession: typeof navigator !== 'undefined' ? navigator.audioSession : undefined,
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});
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}
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return shared(options);
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@tristan2828/ui-foundation",
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"version": "4.
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"version": "4.44.0",
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"description": "Shared UI foundation for contract-first, database-backed React apps: shadcn primitives, DataTable/EntityForm composites, auth, the gateway error seam, design tokens, lint rules and the AI playbook.",
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"license": "MIT",
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"repository": {
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