@triforge/shader-core 0.2.0 → 0.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/bundle.js CHANGED
@@ -84,6 +84,12 @@ var OutputSocket = class {
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  };
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  // src/core/ShaderNode.ts
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+ function finiteOr(value, fallback) {
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+ return Number.isFinite(value) ? value : fallback;
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+ }
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+ function sanitizeVec3(v) {
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+ return [finiteOr(v[0], 0), finiteOr(v[1], 0), finiteOr(v[2], 0)];
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+ }
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  function hexToRgb(hex) {
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  const h = hex.replace("#", "");
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  return [
@@ -178,14 +184,14 @@ var ShaderNode = class {
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  if (type === "float" && typeof literal === "number") {
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  socket.uniformName = `u_${this.id}_${name}`;
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  this._uniformMap.set(name, socket.uniformName);
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- this.parameters[name] = literal;
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+ this.parameters[name] = finiteOr(literal, 0);
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  }
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  if (type === "color" && !(value instanceof OutputSocket)) {
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  if (typeof literal === "string" || Array.isArray(literal)) {
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  socket.uniformName = `u_${this.id}_${name}`;
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  this._uniformMap.set(name, socket.uniformName);
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  this._colorParams.add(name);
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- this.parameters[name] = typeof literal === "string" ? hexToRgb(literal) : literal;
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+ this.parameters[name] = typeof literal === "string" ? hexToRgb(literal) : sanitizeVec3(literal);
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  }
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  }
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  sockets[name] = socket;
@@ -217,7 +223,7 @@ var ShaderNode = class {
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  Object.defineProperty(this.parameters, paramName, {
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  get: () => uniforms[uniformName].value,
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  set: (v) => {
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- uniforms[uniformName].value = v;
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+ uniforms[uniformName].value = sanitizeVec3(v);
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  },
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  enumerable: true,
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  configurable: true
@@ -226,7 +232,7 @@ var ShaderNode = class {
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  Object.defineProperty(this.parameters, paramName, {
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  get: () => uniforms[uniformName].value,
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  set: (v) => {
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- uniforms[uniformName].value = v;
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+ uniforms[uniformName].value = finiteOr(v, 0);
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  },
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  enumerable: true,
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  configurable: true
@@ -322,9 +328,10 @@ var CompileContext = class _CompileContext {
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  if (socket.type === "color") {
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  const raw = socket.defaultValue;
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  const rgb = typeof raw === "string" ? _CompileContext.hexToRgbArray(raw) : Array.isArray(raw) ? raw : [1, 1, 1];
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- this._uniforms[socket.uniformName] = { value: rgb };
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+ this._uniforms[socket.uniformName] = { value: rgb.map((n) => Number.isFinite(n) ? n : 0) };
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  } else {
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- this._uniforms[socket.uniformName] = { value: socket.defaultValue };
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+ const n = socket.defaultValue;
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+ this._uniforms[socket.uniformName] = { value: Number.isFinite(n) ? n : 0 };
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  }
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  }
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  return socket.uniformName;
@@ -478,8 +485,10 @@ ${callsBlock}
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  // ── Literal conversion ────────────────────────────────────────────
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  toLiteral(value, type) {
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  switch (type) {
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- case "float":
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- return (typeof value === "number" ? value : 0).toFixed(4);
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+ case "float": {
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+ const n = typeof value === "number" && Number.isFinite(value) ? value : 0;
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+ return n.toFixed(4);
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+ }
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  case "color":
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  return typeof value === "string" ? this.hexToVec3(value) : "vec3(1.0, 1.0, 1.0)";
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  case "vector":
@@ -1 +1 @@
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- {"version":3,"file":"CompileContext.d.ts","sourceRoot":"","sources":["../../src/core/CompileContext.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AACnD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AAEjD,MAAM,WAAW,gBAAgB;IAC/B,YAAY,EAAI,MAAM,CAAA;IACtB,cAAc,EAAE,MAAM,CAAA;IACtB,QAAQ,EAAQ,MAAM,CAAC,MAAM,EAAE;QAAE,KAAK,EAAE,OAAO,CAAA;KAAE,CAAC,CAAA;IAClD,KAAK,EAAW,UAAU,EAAE,CAAA;CAC7B;AAED;;;;;;;;;GASG;AACH,qBAAa,cAAc;IACzB,OAAO,CAAC,OAAO,CAAqD;IACpE,OAAO,CAAC,QAAQ,CAAoD;IACpE,OAAO,CAAC,KAAK,CAAgD;IAC7D,OAAO,CAAC,WAAW,CAAiD;IACpE,OAAO,CAAC,IAAI,CAAiD;IAC7D,OAAO,CAAC,KAAK,CAAgD;IAC7D,OAAO,CAAC,SAAS,CAA4C;IAC7D,OAAO,CAAC,SAAS,CAAuD;IACxE,0FAA0F;IAC1F,OAAO,CAAC,iBAAiB,CAAiE;IAI1F,OAAO,CAAC,UAAU,EAAE,UAAU,GAAG,gBAAgB;IAcjD;;;OAGG;IACH,SAAS,CAAC,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM;IAKvD;;;;;OAKG;IACH,YAAY,CAAC,MAAM,EAAE,WAAW,CAAC,OAAO,CAAC,GAAG,MAAM;IAgClD,OAAO,CAAC,KAAK;IA8Bb,OAAO,CAAC,IAAI;IAyBZ,OAAO,CAAC,QAAQ;IA0BhB,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,YAAY;IAsCpB,OAAO,CAAC,eAAe;IAcvB,OAAO,CAAC,iBAAiB;IAuBzB,OAAO,CAAC,wBAAwB;IAMhC,OAAO,CAAC,mBAAmB;IA2B3B,OAAO,CAAC,SAAS;IAqBjB,MAAM,CAAC,aAAa,CAAC,GAAG,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC;IAS3D,MAAM,CAAC,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM;IAQrC,OAAO,CAAC,SAAS;CAGlB"}
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+ {"version":3,"file":"CompileContext.d.ts","sourceRoot":"","sources":["../../src/core/CompileContext.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AACnD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AAEjD,MAAM,WAAW,gBAAgB;IAC/B,YAAY,EAAI,MAAM,CAAA;IACtB,cAAc,EAAE,MAAM,CAAA;IACtB,QAAQ,EAAQ,MAAM,CAAC,MAAM,EAAE;QAAE,KAAK,EAAE,OAAO,CAAA;KAAE,CAAC,CAAA;IAClD,KAAK,EAAW,UAAU,EAAE,CAAA;CAC7B;AAED;;;;;;;;;GASG;AACH,qBAAa,cAAc;IACzB,OAAO,CAAC,OAAO,CAAqD;IACpE,OAAO,CAAC,QAAQ,CAAoD;IACpE,OAAO,CAAC,KAAK,CAAgD;IAC7D,OAAO,CAAC,WAAW,CAAiD;IACpE,OAAO,CAAC,IAAI,CAAiD;IAC7D,OAAO,CAAC,KAAK,CAAgD;IAC7D,OAAO,CAAC,SAAS,CAA4C;IAC7D,OAAO,CAAC,SAAS,CAAuD;IACxE,0FAA0F;IAC1F,OAAO,CAAC,iBAAiB,CAAiE;IAI1F,OAAO,CAAC,UAAU,EAAE,UAAU,GAAG,gBAAgB;IAcjD;;;OAGG;IACH,SAAS,CAAC,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,GAAG,MAAM;IAKvD;;;;;OAKG;IACH,YAAY,CAAC,MAAM,EAAE,WAAW,CAAC,OAAO,CAAC,GAAG,MAAM;IAkClD,OAAO,CAAC,KAAK;IA8Bb,OAAO,CAAC,IAAI;IAyBZ,OAAO,CAAC,QAAQ;IA0BhB,OAAO,CAAC,QAAQ;IAKhB,OAAO,CAAC,YAAY;IAsCpB,OAAO,CAAC,eAAe;IAcvB,OAAO,CAAC,iBAAiB;IAuBzB,OAAO,CAAC,wBAAwB;IAMhC,OAAO,CAAC,mBAAmB;IA2B3B,OAAO,CAAC,SAAS;IAwBjB,MAAM,CAAC,aAAa,CAAC,GAAG,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC;IAS3D,MAAM,CAAC,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM;IAQrC,OAAO,CAAC,SAAS;CAGlB"}
@@ -71,10 +71,12 @@ export class CompileContext {
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  const rgb = typeof raw === 'string'
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  ? CompileContext.hexToRgbArray(raw)
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  : (Array.isArray(raw) ? raw : [1, 1, 1]);
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- this._uniforms[socket.uniformName] = { value: rgb };
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+ // Guard against NaN/Infinity reaching the GPU uniform.
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+ this._uniforms[socket.uniformName] = { value: rgb.map(n => Number.isFinite(n) ? n : 0) };
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  }
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  else {
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- this._uniforms[socket.uniformName] = { value: socket.defaultValue };
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+ const n = socket.defaultValue;
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+ this._uniforms[socket.uniformName] = { value: Number.isFinite(n) ? n : 0 };
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  }
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  }
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  return socket.uniformName;
@@ -263,8 +265,11 @@ ${callsBlock}
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  // ── Literal conversion ────────────────────────────────────────────
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  toLiteral(value, type) {
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  switch (type) {
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- case 'float':
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- return (typeof value === 'number' ? value : 0).toFixed(4);
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+ case 'float': {
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+ // Guard against NaN/Infinity reaching the shader source as an invalid GLSL literal.
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+ const n = typeof value === 'number' && Number.isFinite(value) ? value : 0;
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+ return n.toFixed(4);
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+ }
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  case 'color':
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  return typeof value === 'string'
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  ? this.hexToVec3(value)
@@ -1 +1 @@
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- {"version":3,"file":"ShaderNode.d.ts","sourceRoot":"","sources":["../../src/core/ShaderNode.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAA;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AAajD,6DAA6D;AAC7D,KAAK,QAAQ,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC,CAAA;AAE/C,8CAA8C;AAC9C,KAAK,SAAS,GAAG,UAAU,CAAA;AAE3B,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAK,MAAM,CAAA;IAChB,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAK,MAAM,CAAA;IAChB,IAAI,EAAM,KAAK,GAAG,QAAQ,GAAG,MAAM,CAAA;IACnC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAClB;AAED;;;GAGG;AACH,8BAAsB,UAAU;IAC9B,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAA;IAEnB,2EAA2E;IAC3E,YAAY,CAAC,EAAE,MAAM,CAAA;IAErB;;;;;OAKG;IACH,aAAa,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;IAEvC;;;;;;;;OAQG;IACH,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAK;IAElE,2EAA2E;IAC3E,OAAO,CAAC,WAAW,CAAmC;IACtD,yDAAyD;IACzD,OAAO,CAAC,YAAY,CAAkC;gBAE1C,QAAQ,EAAE,MAAM;IAI5B,QAAQ,KAAK,QAAQ,IAAI,MAAM,CAAA;IAC/B,QAAQ,KAAK,QAAQ,IAAI,YAAY,CAAA;IAErC,QAAQ,CAAC,eAAe,IAAK,MAAM,CAAC,MAAM,EAAE,WAAW,CAAC,OAAO,CAAC,CAAC;IACjE,QAAQ,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC;IAEzD;;;;;;;;;OASG;IACH,gBAAgB,IAAI,KAAK,CAAC;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAE,CAAC;IAIzG;;;OAGG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,YAAY;IAelC;;;OAGG;IACH,QAAQ,CAAC,WAAW,IAAI,MAAM;IAE9B;;;OAGG;IACH,QAAQ,CAAC,WAAW,CAAC,GAAG,EAAE,OAAO,qBAAqB,EAAE,cAAc,GAAG,MAAM;IAE/E;;;;OAIG;IACH,MAAM,CAAC,mBAAmB,UAAQ;IAElC;;;;;;;;;;OAUG;IACH,SAAS,CAAC,YAAY,CACpB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EACjC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,GAC7B,MAAM,CAAC,MAAM,EAAE,WAAW,CAAC,OAAO,CAAC,CAAC;IAgCvC;;;;;OAKG;IACH,SAAS,CAAC,aAAa,CACrB,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,GAC9B,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC;IAQ/B;;;;OAIG;IACH,eAAe,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE;QAAE,KAAK,EAAE,OAAO,CAAA;KAAE,CAAC,GAAG,IAAI;CAqBpE"}
1
+ {"version":3,"file":"ShaderNode.d.ts","sourceRoot":"","sources":["../../src/core/ShaderNode.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAA;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAA;AAChD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AAsBjD,6DAA6D;AAC7D,KAAK,QAAQ,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC,CAAA;AAE/C,8CAA8C;AAC9C,KAAK,SAAS,GAAG,UAAU,CAAA;AAE3B,MAAM,WAAW,YAAY;IAC3B,KAAK,EAAK,MAAM,CAAA;IAChB,QAAQ,EAAE,MAAM,CAAA;IAChB,KAAK,EAAK,MAAM,CAAA;IAChB,IAAI,EAAM,KAAK,GAAG,QAAQ,GAAG,MAAM,CAAA;IACnC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAClB;AAED;;;GAGG;AACH,8BAAsB,UAAU;IAC9B,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAA;IAEnB,2EAA2E;IAC3E,YAAY,CAAC,EAAE,MAAM,CAAA;IAErB;;;;;OAKG;IACH,aAAa,IAAI,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;IAEvC;;;;;;;;OAQG;IACH,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAK;IAElE,2EAA2E;IAC3E,OAAO,CAAC,WAAW,CAAmC;IACtD,yDAAyD;IACzD,OAAO,CAAC,YAAY,CAAkC;gBAE1C,QAAQ,EAAE,MAAM;IAI5B,QAAQ,KAAK,QAAQ,IAAI,MAAM,CAAA;IAC/B,QAAQ,KAAK,QAAQ,IAAI,YAAY,CAAA;IAErC,QAAQ,CAAC,eAAe,IAAK,MAAM,CAAC,MAAM,EAAE,WAAW,CAAC,OAAO,CAAC,CAAC;IACjE,QAAQ,CAAC,gBAAgB,IAAI,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC;IAEzD;;;;;;;;;OASG;IACH,gBAAgB,IAAI,KAAK,CAAC;QAAE,QAAQ,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC;QAAC,WAAW,EAAE,MAAM,CAAA;KAAE,CAAC;IAIzG;;;OAGG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,YAAY;IAelC;;;OAGG;IACH,QAAQ,CAAC,WAAW,IAAI,MAAM;IAE9B;;;OAGG;IACH,QAAQ,CAAC,WAAW,CAAC,GAAG,EAAE,OAAO,qBAAqB,EAAE,cAAc,GAAG,MAAM;IAE/E;;;;OAIG;IACH,MAAM,CAAC,mBAAmB,UAAQ;IAElC;;;;;;;;;;OAUG;IACH,SAAS,CAAC,YAAY,CACpB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EACjC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,GAC7B,MAAM,CAAC,MAAM,EAAE,WAAW,CAAC,OAAO,CAAC,CAAC;IAkCvC;;;;;OAKG;IACH,SAAS,CAAC,aAAa,CACrB,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,SAAS,CAAC,GAC9B,MAAM,CAAC,MAAM,EAAE,YAAY,CAAC;IAQ/B;;;;OAIG;IACH,eAAe,CAAC,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE;QAAE,KAAK,EAAE,OAAO,CAAA;KAAE,CAAC,GAAG,IAAI;CAqBpE"}
@@ -2,6 +2,13 @@ import { ShaderNodeError } from './ShaderNodeError.js';
2
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  import { ShaderConfig } from './ShaderConfig.js';
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3
  import { InputSocket } from './InputSocket.js';
4
4
  import { OutputSocket } from './OutputSocket.js';
5
+ /** Guards against NaN/Infinity reaching a GLSL uniform (would emit invalid GLSL literals like "NaN"). */
6
+ function finiteOr(value, fallback) {
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+ return Number.isFinite(value) ? value : fallback;
8
+ }
9
+ function sanitizeVec3(v) {
10
+ return [finiteOr(v[0], 0), finiteOr(v[1], 0), finiteOr(v[2], 0)];
11
+ }
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12
  function hexToRgb(hex) {
6
13
  const h = hex.replace('#', '');
7
14
  return [
@@ -92,7 +99,7 @@ export class ShaderNode {
92
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  if (type === 'float' && typeof literal === 'number') {
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  socket.uniformName = `u_${this.id}_${name}`;
94
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  this._uniformMap.set(name, socket.uniformName);
95
- this.parameters[name] = literal;
102
+ this.parameters[name] = finiteOr(literal, 0);
96
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  }
97
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  // Auto-register unconnected color inputs as vec3 uniforms
98
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  if (type === 'color' && !(value instanceof OutputSocket)) {
@@ -100,7 +107,9 @@ export class ShaderNode {
100
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  socket.uniformName = `u_${this.id}_${name}`;
101
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  this._uniformMap.set(name, socket.uniformName);
102
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  this._colorParams.add(name);
103
- this.parameters[name] = typeof literal === 'string' ? hexToRgb(literal) : literal;
110
+ this.parameters[name] = typeof literal === 'string'
111
+ ? hexToRgb(literal)
112
+ : sanitizeVec3(literal);
104
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  }
105
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  }
106
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  sockets[name] = socket;
@@ -131,7 +140,7 @@ export class ShaderNode {
131
140
  if (this._colorParams.has(paramName)) {
132
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  Object.defineProperty(this.parameters, paramName, {
133
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  get: () => uniforms[uniformName].value,
134
- set: (v) => { uniforms[uniformName].value = v; },
143
+ set: (v) => { uniforms[uniformName].value = sanitizeVec3(v); },
135
144
  enumerable: true,
136
145
  configurable: true,
137
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  });
@@ -139,7 +148,7 @@ export class ShaderNode {
139
148
  else {
140
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  Object.defineProperty(this.parameters, paramName, {
141
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  get: () => uniforms[uniformName].value,
142
- set: (v) => { uniforms[uniformName].value = v; },
151
+ set: (v) => { uniforms[uniformName].value = finiteOr(v, 0); },
143
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  enumerable: true,
144
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  configurable: true,
145
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  });
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@triforge/shader-core",
3
- "version": "0.2.0",
3
+ "version": "0.2.1",
4
4
  "description": "GLSL shader library for Three.js with Blender workflow",
5
5
  "type": "module",
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  "main": "./dist/index.js",