@tresjs/post-processing 2.4.0 → 3.0.0-next.0

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@@ -1,14 +1,14 @@
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  /**
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  * name: @tresjs/post-processing
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- * version: v2.4.0
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+ * version: v3.0.0-next.0
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  * (c) 2025
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  * description: Post-processing library for TresJS
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  * author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
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  */
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- import { defineComponent as u, shallowRef as H, provide as He, computed as O, watch as g, onUnmounted as W, renderSlot as Ie, inject as J, watchEffect as w, nextTick as ce, toRaw as fe } from "vue";
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- import { EffectComposer as he, RenderPass as Je, NormalPass as Ze, DepthDownsamplingPass as _e, EffectPass as Xe, BloomEffect as pe, DepthOfFieldEffect as me, GlitchEffect as j, GlitchMode as $e, NoiseEffect as ve, OutlineEffect as ge, PixelationEffect as xe, VignetteEffect as be, Effect as Z, BlendFunction as _, ToneMappingEffect as Se, ChromaticAberrationEffect as ee, HueSaturationEffect as we, ScanlineEffect as te, ColorAverageEffect as oe, LensDistortionEffect as Ae, ShockWaveEffect as ye, TiltShiftEffect as Me, DotScreenEffect as Te, SepiaEffect as Ce, DepthPickingPass as et, GodRaysEffect as se, ColorDepthEffect as V, GridEffect as Ee, BrightnessContrastEffect as Pe, SMAAEffect as ae, TextureEffect as q, FXAAEffect as re, ASCIIEffect as ne, ASCIITexture as tt } from "postprocessing";
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- import { useTresContext as y, useLoop as I, normalizeColor as ie } from "@tresjs/core";
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- import { HalfFloatType as P, Uniform as C, Vector2 as f, Vector3 as B, Mesh as je, SphereGeometry as ot, MeshBasicMaterial as Ve, OrthographicCamera as st, BufferGeometry as at, Float32BufferAttribute as De, ShaderMaterial as T, UniformsUtils as L, WebGLRenderTarget as F, NoBlending as rt, Clock as nt, Color as K, MathUtils as M, DataTexture as it, RedFormat as lt, FloatType as ut, MeshNormalMaterial as ct, NearestFilter as N, DepthTexture as dt, Vector4 as ft, RawShaderMaterial as ht, ColorManagement as pt, SRGBTransfer as mt, LinearToneMapping as vt, ReinhardToneMapping as gt, CineonToneMapping as xt, ACESFilmicToneMapping as bt, AgXToneMapping as St, NeutralToneMapping as wt, CustomToneMapping as At, Texture as Le, LinearFilter as yt, AdditiveBlending as Mt } from "three";
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+ import { defineComponent as c, shallowRef as U, provide as He, computed as F, watch as g, onUnmounted as z, renderSlot as Ie, inject as Q, watchEffect as S, nextTick as ue, toRaw as fe } from "vue";
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+ import { EffectComposer as he, RenderPass as Je, NormalPass as Ze, DepthDownsamplingPass as _e, EffectPass as Xe, BloomEffect as pe, DepthOfFieldEffect as me, GlitchEffect as I, GlitchMode as $e, NoiseEffect as ve, OutlineEffect as ge, PixelationEffect as xe, VignetteEffect as be, Effect as K, BlendFunction as J, ToneMappingEffect as we, ChromaticAberrationEffect as $, HueSaturationEffect as Se, ScanlineEffect as ee, ColorAverageEffect as te, LensDistortionEffect as Ae, ShockWaveEffect as ye, TiltShiftEffect as Me, DotScreenEffect as Te, SepiaEffect as Ce, DepthPickingPass as et, GodRaysEffect as oe, ColorDepthEffect as X, GridEffect as Ee, BrightnessContrastEffect as Pe, SMAAEffect as se, TextureEffect as Y, FXAAEffect as ae, ASCIIEffect as re, ASCIITexture as tt } from "postprocessing";
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+ import { useTresContext as G, useTres as C, useLoop as ce, normalizeColor as ie } from "@tresjs/core";
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+ import { HalfFloatType as E, Uniform as T, Vector2 as f, Vector3 as O, Mesh as je, SphereGeometry as ot, MeshBasicMaterial as Ve, OrthographicCamera as st, BufferGeometry as at, Float32BufferAttribute as De, ShaderMaterial as M, UniformsUtils as D, WebGLRenderTarget as L, NoBlending as rt, Clock as it, Color as q, MathUtils as y, DataTexture as nt, RedFormat as lt, FloatType as ut, MeshNormalMaterial as ct, NearestFilter as B, DepthTexture as dt, Vector4 as ft, RawShaderMaterial as ht, ColorManagement as pt, SRGBTransfer as mt, LinearToneMapping as vt, ReinhardToneMapping as gt, CineonToneMapping as xt, ACESFilmicToneMapping as bt, AgXToneMapping as wt, NeutralToneMapping as St, CustomToneMapping as At, Texture as Le, LinearFilter as yt, AdditiveBlending as Mt } from "three";
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  import { useDevicePixelRatio as Ye } from "@vueuse/core";
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  class Fe {
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  static isWebGL2Available() {
@@ -56,7 +56,7 @@ class Fe {
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  return console.warn("getWebGLErrorMessage() has been deprecated and will be removed in r178. Use getWebGL2ErrorMessage() instead."), this.getErrorMessage(1);
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  }
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  }
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- const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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+ const Z = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ c({
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  __name: "EffectComposerPmndrs",
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  props: {
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  enabled: { type: Boolean, default: !0 },
@@ -66,109 +66,106 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  resolutionScale: {},
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  autoClear: { type: Boolean, default: !0 },
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  multisampling: { default: 0 },
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- frameBufferType: { default: P }
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+ frameBufferType: { default: E }
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  },
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  emits: ["render"],
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- setup(n, { expose: t, emit: e }) {
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- const o = n, s = e, { scene: a, camera: r, renderer: i, sizes: l, render: d } = y(), p = H(null);
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- let b = null, c = null;
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- He($, p), t({ composer: p });
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- const S = () => {
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- p.value && (c = new Ze(a.value, r.value), c.enabled = !1, p.value.addPass(c), o.resolutionScale !== void 0 && Fe.isWebGL2Available() && (b = new _e({
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- normalBuffer: c.texture,
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+ setup(i, { expose: t, emit: e }) {
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+ const o = i, s = e, { scene: a, camera: r, renderer: n, sizes: u } = G(), l = U(null);
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+ let d = null, x = null;
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+ He(Z, l), t({ composer: l });
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+ const b = () => {
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+ l.value && (x = new Ze(a.value, r.activeCamera.value), x.enabled = !1, l.value.addPass(x), o.resolutionScale !== void 0 && Fe.isWebGL2Available() && (d = new _e({
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+ normalBuffer: x.texture,
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  resolutionScale: o.resolutionScale
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- }), b.enabled = !1, p.value.addPass(b)));
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- }, m = O(() => {
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- const x = new he(), G = {
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- depthBuffer: o.depthBuffer !== void 0 ? o.depthBuffer : x.inputBuffer.depthBuffer,
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- stencilBuffer: o.stencilBuffer !== void 0 ? o.stencilBuffer : x.inputBuffer.stencilBuffer,
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- multisampling: Fe.isWebGL2Available() ? o.multisampling !== void 0 ? o.multisampling : x.multisampling : 0,
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- frameBufferType: o.frameBufferType !== void 0 ? o.frameBufferType : P
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+ }), d.enabled = !1, l.value.addPass(d)));
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+ }, A = F(() => {
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+ const p = new he(), w = {
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+ depthBuffer: o.depthBuffer !== void 0 ? o.depthBuffer : p.inputBuffer.depthBuffer,
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+ stencilBuffer: o.stencilBuffer !== void 0 ? o.stencilBuffer : p.inputBuffer.stencilBuffer,
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+ multisampling: Fe.isWebGL2Available() ? o.multisampling !== void 0 ? o.multisampling : p.multisampling : 0,
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+ frameBufferType: o.frameBufferType !== void 0 ? o.frameBufferType : E
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  };
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- return x.dispose(), G;
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- }), A = () => {
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- var x;
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- !i.value && !a.value && !r.value || ((x = p.value) == null || x.dispose(), p.value = new he(i.value, m.value), p.value.addPass(new Je(a.value, r.value)), o.disableNormalPass || S());
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+ return p.dispose(), w;
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+ }), m = () => {
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+ var p;
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+ !n.instance && !a.value && !r.activeCamera.value || ((p = l.value) == null || p.dispose(), l.value = new he(n.instance, A.value), l.value.addPass(new Je(a.value, r.activeCamera.value)), o.disableNormalPass || b());
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  };
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- g([i, a, r, () => o.disableNormalPass], () => {
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- !l.width.value || !l.height.value || A();
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- }), g(() => [l.width.value, l.height.value], ([x, G]) => {
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- !x && !G || (p.value ? p.value.setSize(x, G) : A());
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+ return g([a, r.activeCamera, () => o.disableNormalPass], () => {
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+ !u.width.value || !u.height.value || m();
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+ }), g(() => [u.width.value, u.height.value], ([p, w]) => {
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+ !p && !w || (l.value ? l.value.setSize(p, w) : m());
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  }, {
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  immediate: !0
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- });
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- const { render: E } = I();
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- return E(() => {
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- if (o.enabled && i.value && p.value && l.width.value && l.height.value && d.frames.value > 0) {
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- const x = i.value.autoClear;
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- i.value.autoClear = o.autoClear, o.stencilBuffer && !o.autoClear && i.value.clearStencil(), p.value.render(), s("render", p.value), i.value.autoClear = x;
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+ }), n.replaceRenderFunction((p) => {
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+ if (o.enabled && n.instance && l.value && u.width.value && u.height.value) {
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+ const w = n.instance.autoClear;
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+ n.instance.autoClear = o.autoClear, o.stencilBuffer && !o.autoClear && n.instance.clearStencil(), l.value.render(), s("render", l.value), n.instance.autoClear = w, p();
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  }
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- d.frames.value = d.mode.value === "always" ? 1 : Math.max(0, d.frames.value - 1);
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- }), W(() => {
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- var x;
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- (x = p.value) == null || x.dispose();
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- }), (x, G) => Ie(x.$slots, "default");
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- }
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- }), h = (n, t, e) => {
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- const o = J($), s = H(null), a = H(null), { scene: r, camera: i, invalidate: l } = y();
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- g(t, () => l());
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- const d = () => {
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- var c, S, m;
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- s.value && ((c = o == null ? void 0 : o.value) == null || c.removePass(s.value)), (S = a.value) == null || S.dispose(), (m = s.value) == null || m.dispose();
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- }, p = (c) => {
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- !i.value || !(o != null && o.value) || !r.value || (a.value = n(), s.value = new Xe(i.value, a.value), o.value.addPass(s.value, c));
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+ }), z(() => {
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+ var p;
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+ (p = l.value) == null || p.dispose();
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+ }), (p, w) => Ie(p.$slots, "default");
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+ }
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+ }), h = (i, t, e) => {
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+ const o = Q(Z), s = U(null), a = U(null), { scene: r, camera: n, invalidate: u } = C();
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+ g(t, () => u());
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+ const l = () => {
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+ var b, A, m;
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+ s.value && ((b = o == null ? void 0 : o.value) == null || b.removePass(s.value)), (A = a.value) == null || A.dispose(), (m = s.value) == null || m.dispose();
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+ }, d = (b) => {
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+ !n.value || !(o != null && o.value) || !r.value || (a.value = i(), s.value = new Xe(n.value, a.value), o.value.addPass(s.value, b));
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  };
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  e && g(
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- () => e.map((c) => t[c]),
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+ () => e.map((b) => t[b]),
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  () => {
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- var S;
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+ var A;
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  if (!(o != null && o.value))
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  return;
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- const c = (S = o.value) == null ? void 0 : S.passes.findIndex((m) => m === s.value);
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- ~c && (d(), p(c));
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+ const b = (A = o.value) == null ? void 0 : A.passes.findIndex((m) => m === s.value);
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+ ~b && (l(), d(b));
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  }
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- ), w(() => {
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- !i.value || !(a != null && a.value) || (a.value.mainCamera = i.value);
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+ ), S(() => {
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+ !n.value || !(a != null && a.value) || (a.value.mainCamera = n.value);
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  });
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- const b = w(() => {
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- !i.value || !(o != null && o.value) || !r.value || (ce(() => b()), !a.value && p());
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+ const x = S(() => {
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+ !n.value || !(o != null && o.value) || !r.value || (ue(() => x()), !a.value && d());
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  });
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- return W(() => {
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- d();
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+ return z(() => {
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+ l();
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  }), {
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  pass: s,
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  effect: a
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  };
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- }, ke = /([^[.\]])+/g, Tt = (n, t) => {
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+ }, ke = /([^[.\]])+/g, Tt = (i, t) => {
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  if (!t)
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  return;
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  const e = Array.isArray(t) ? t : t.match(ke);
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- return e == null ? void 0 : e.reduce((o, s) => o && o[s], n);
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- }, Oe = (n, t, e) => {
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+ return e == null ? void 0 : e.reduce((o, s) => o && o[s], i);
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+ }, Oe = (i, t, e) => {
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  const o = Array.isArray(t) ? t : t.match(ke);
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- o && o.reduce((s, a, r) => (s[a] === void 0 && (s[a] = {}), r === o.length - 1 && (s[a] = e), s[a]), n);
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- }, Ct = (n, t) => {
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- const e = { ...n };
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+ o && o.reduce((s, a, r) => (s[a] === void 0 && (s[a] = {}), r === o.length - 1 && (s[a] = e), s[a]), i);
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+ }, Ct = (i, t) => {
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+ const e = { ...i };
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  return t.forEach((o) => delete e[o]), e;
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- }, X = (n, t, e, o, s = {}) => g(n, (a) => {
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+ }, H = (i, t, e, o, s = {}) => g(i, (a) => {
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  var r;
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  if (t.value)
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  if (a === void 0) {
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- const i = o();
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- Oe(t.value, e, Tt(i, e)), (r = i.dispose) == null || r.call(i);
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+ const n = o();
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+ Oe(t.value, e, Tt(n, e)), (r = n.dispose) == null || r.call(n);
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  } else
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- Oe(t.value, e, n());
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- }, s), v = (n, t, e) => n.map(([o, s]) => X(
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+ Oe(t.value, e, i());
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+ }, s), v = (i, t, e) => i.map(([o, s]) => H(
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  o,
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  t,
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  s,
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  e
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- )), de = (n, t, e) => Object.keys(n).map((o) => X(
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- () => n[o],
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+ )), de = (i, t, e) => Object.keys(i).map((o) => H(
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+ () => i[o],
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  t,
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  o,
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  e
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- )), kt = /* @__PURE__ */ u({
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+ )), kt = /* @__PURE__ */ c({
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  __name: "BloomPmndrs",
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  props: {
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  blendFunction: {},
@@ -178,8 +175,8 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  luminanceSmoothing: {},
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  mipmapBlur: { type: Boolean, default: void 0 }
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  },
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- setup(n, { expose: t }) {
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- const e = n, { pass: o, effect: s } = h(() => new pe(e), e, ["mipmapBlur"]);
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+ setup(i, { expose: t }) {
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+ const e = i, { pass: o, effect: s } = h(() => new pe(e), e, ["mipmapBlur"]);
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  return t({ pass: o, effect: s }), v(
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  [
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  [() => e.blendFunction, "blendMode.blendFunction"],
@@ -193,7 +190,7 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  ), () => {
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  };
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  }
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- }), qt = /* @__PURE__ */ u({
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+ }), qt = /* @__PURE__ */ c({
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  __name: "DepthOfFieldPmndrs",
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  props: {
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  blendFunction: {},
@@ -206,8 +203,8 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  resolutionX: {},
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  resolutionY: {}
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  },
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- setup(n, { expose: t }) {
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- const e = n, { camera: o } = y(), { pass: s, effect: a } = h(() => new me(o.value, e), e);
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+ setup(i, { expose: t }) {
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+ const e = i, { camera: o } = C(), { pass: s, effect: a } = h(() => new me(o.value, e), e);
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  return t({ pass: s, effect: a }), v(
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  [
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  [() => e.blendFunction, "blendMode.blendFunction"],
@@ -225,7 +222,7 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  ), () => {
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  };
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  }
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- }), Qt = /* @__PURE__ */ u({
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+ }), Qt = /* @__PURE__ */ c({
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  __name: "GlitchPmndrs",
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  props: {
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  blendFunction: {},
@@ -240,41 +237,41 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  perturbationMap: {},
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  dtSize: {}
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  },
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- setup(n, { expose: t }) {
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- const e = n, { pass: o, effect: s } = h(() => new j(e), e, ["dtSize"]);
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+ setup(i, { expose: t }) {
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+ const e = i, { pass: o, effect: s } = h(() => new I(e), e, ["dtSize"]);
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  t({ pass: o, effect: s });
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- const { onBeforeRender: a } = I();
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- return a(({ invalidate: r }) => r()), w(() => {
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- const r = () => {
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+ const { invalidate: a } = C(), { onBeforeRender: r } = ce();
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+ return r(() => a()), S(() => {
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+ const n = () => {
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  if (e.mode !== void 0)
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  return e.active === !1 ? $e.DISABLED : e.mode;
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- const i = new j(), l = i.mode;
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- return i.dispose(), l;
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+ const u = new I(), l = u.mode;
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+ return u.dispose(), l;
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  };
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- s.value && (s.value.mode = r());
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- }), X(
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+ s.value && (s.value.mode = n());
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+ }), H(
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  () => e.blendFunction,
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  s,
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  "blendMode.blendFunction",
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- () => new j()
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+ () => new I()
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  ), de(
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  Ct(e, ["active", "blendFunction"]),
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  s,
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- () => new j()
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+ () => new I()
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  ), () => {
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  };
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  }
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- }), Kt = /* @__PURE__ */ u({
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+ }), Kt = /* @__PURE__ */ c({
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  __name: "NoisePmndrs",
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  props: {
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  premultiply: { type: Boolean, default: void 0 },
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  blendFunction: {}
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  },
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- setup(n, { expose: t }) {
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- const e = n, { pass: o, effect: s } = h(() => new ve(e), e);
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+ setup(i, { expose: t }) {
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+ const e = i, { pass: o, effect: s } = h(() => new ve(e), e);
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  t({ pass: o, effect: s });
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- const { onBeforeRender: a } = I();
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- return a(({ invalidate: r }) => r()), v(
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+ const { invalidate: a } = C(), { onBeforeRender: r } = ce();
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+ return r(() => a()), v(
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  [
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  [() => e.blendFunction, "blendMode.blendFunction"],
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  [() => e.premultiply, "premultiply"]
@@ -284,7 +281,7 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  ), () => {
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  };
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  }
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- }), Jt = /* @__PURE__ */ u({
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+ }), Jt = /* @__PURE__ */ c({
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  __name: "OutlinePmndrs",
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  props: {
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  outlinedObjects: {},
@@ -303,8 +300,8 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  hiddenEdgeColor: {},
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  visibleEdgeColor: {}
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  },
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- setup(n, { expose: t }) {
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- const e = n, o = (d) => d !== void 0 ? ie(d).getHex() : void 0, { camera: s, scene: a } = y(), { pass: r, effect: i } = h(
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+ setup(i, { expose: t }) {
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+ const e = i, o = (l) => l !== void 0 ? ie(l).getHex() : void 0, { camera: s, scene: a } = C(), { pass: r, effect: n } = h(
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  () => new ge(
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  a.value,
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  s.value,
@@ -328,18 +325,18 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
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  ),
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  e
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  );
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- t({ pass: r, effect: i }), g(
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- [() => e.outlinedObjects, i],
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+ t({ pass: r, effect: n }), g(
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+ [() => e.outlinedObjects, n],
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  // watchEffect is intentionally not used here as it would result in an endless loop
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  () => {
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- var d;
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- (d = i.value) == null || d.selection.set(e.outlinedObjects || []);
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+ var l;
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+ (l = n.value) == null || l.selection.set(e.outlinedObjects || []);
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  },
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  {
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  immediate: !0
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  }
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  );
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- const l = O(() => ({
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+ const u = F(() => ({
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  hiddenEdgeColor: e.hiddenEdgeColor ? ie(e.hiddenEdgeColor) : void 0,
344
341
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345
342
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357
354
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358
355
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359
356
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360
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361
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357
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358
+ [() => u.value.visibleEdgeColor, "visibleEdgeColor"]
362
359
  ],
363
- i,
360
+ n,
364
361
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365
362
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366
363
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367
364
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368
- }), Zt = /* @__PURE__ */ u({
365
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369
366
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370
367
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371
368
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372
369
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373
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374
- const e = n, { pass: o, effect: s } = h(() => new xe(e.granularity), e);
370
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371
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375
372
  return t({ pass: o, effect: s }), de(
376
373
  e,
377
374
  s,
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379
376
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380
377
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381
378
  }
382
- }), _t = /* @__PURE__ */ u({
379
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383
380
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384
381
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385
382
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@@ -387,8 +384,8 @@ const $ = Symbol("effectComposerPmndrs"), Yt = /* @__PURE__ */ u({
387
384
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388
385
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389
386
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390
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391
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387
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388
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392
389
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393
390
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394
391
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402
399
  };
403
400
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404
401
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405
- class Be extends Z {
402
+ class Re extends K {
406
403
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407
404
  * Creates a new BarrelBlurEffect instance.
408
405
  *
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412
409
  * @param {Vector2} [options.offset] - Offset of the barrel distortion center (0 to 1 for both x and y). This allows you to change the position of the distortion effect.
413
410
  *
414
411
  */
415
- constructor({ blendFunction: t = _.NORMAL, amount: e = 0.15, offset: o = new f(0.5, 0.5) } = {}) {
412
+ constructor({ blendFunction: t = J.NORMAL, amount: e = 0.15, offset: o = new f(0.5, 0.5) } = {}) {
416
413
  super("BarrelBlurEffect", `
417
414
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418
415
  uniform vec2 offset;
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460
457
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461
458
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462
459
  uniforms: /* @__PURE__ */ new Map([
463
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460
+ ["amount", new T(e)],
464
461
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465
- ["offset", new C(o)]
462
+ ["offset", new T(o)]
466
463
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467
464
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468
465
  });
@@ -492,16 +489,16 @@ class Be extends Z {
492
489
  this.uniforms.get("offset").value = t;
493
490
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494
491
  }
495
- const $t = /* @__PURE__ */ u({
492
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496
493
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497
494
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498
495
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499
496
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500
497
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501
498
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502
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503
- const e = n, { pass: o, effect: s } = h(
504
- () => new Be({
499
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500
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501
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505
502
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506
503
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507
504
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514
511
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515
512
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516
513
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517
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514
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518
515
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519
516
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520
517
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521
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518
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522
519
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523
520
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524
521
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529
526
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530
527
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528
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532
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533
- const e = n, { pass: o, effect: s } = h(() => new Se(e), e);
529
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530
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531
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535
532
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536
533
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542
539
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543
540
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544
541
  s,
545
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542
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546
543
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547
544
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548
545
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549
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546
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550
547
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551
548
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552
549
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554
551
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555
552
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556
553
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558
- const e = n, o = new ee(), { pass: s, effect: a } = h(() => new ee({
554
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555
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556
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560
557
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561
558
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570
567
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571
568
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572
569
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573
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570
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574
571
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575
572
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576
573
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577
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574
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578
575
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579
576
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580
577
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581
578
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582
579
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583
580
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585
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581
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582
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586
583
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587
584
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588
585
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590
587
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591
588
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592
589
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593
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590
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594
591
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595
592
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596
593
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597
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594
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598
595
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599
596
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600
597
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602
599
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603
600
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604
601
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605
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606
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602
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603
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607
604
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608
605
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609
606
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611
608
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612
609
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613
610
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614
- () => new te()
611
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615
612
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616
613
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617
614
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619
616
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620
617
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618
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622
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623
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620
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624
621
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625
622
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626
623
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@@ -726,7 +723,7 @@ void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor)
726
723
  outputColor = vec4(finalColor, inputColor.a);
727
724
  }
728
725
  `;
729
- class Re extends Z {
726
+ class Be extends K {
730
727
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731
728
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732
729
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@@ -736,12 +733,12 @@ class Re extends Z {
736
733
  * @param {number} [options.sectorCount] - Number of sectors.
737
734
  *
738
735
  */
739
- constructor({ blendFunction: t = _.NORMAL, radius: e = 1, sectorCount: o = 4 } = {}) {
736
+ constructor({ blendFunction: t = J.NORMAL, radius: e = 1, sectorCount: o = 4 } = {}) {
740
737
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741
738
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742
739
  uniforms: /* @__PURE__ */ new Map([
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744
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740
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741
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745
742
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746
743
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747
744
  }
@@ -770,16 +767,16 @@ class Re extends Z {
770
767
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771
768
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772
769
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773
- const ao = /* @__PURE__ */ u({
770
+ const ao = /* @__PURE__ */ c({
774
771
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775
772
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776
773
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777
774
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778
775
  sectorCount: {}
779
776
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780
- setup(n, { expose: t }) {
781
- const e = n, { pass: o, effect: s } = h(
782
- () => new Re(e),
777
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778
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779
+ () => new Be(e),
783
780
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784
781
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785
782
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786
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790
787
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791
788
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792
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+ () => new Be()
793
790
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794
791
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792
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796
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793
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797
794
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798
795
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799
796
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800
797
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801
798
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802
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804
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800
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801
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805
802
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806
803
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807
804
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808
- () => new oe()
805
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806
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810
807
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811
808
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814
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812
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813
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817
- const i = new oe();
818
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814
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816
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818
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819
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820
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821
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825
822
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823
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824
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826
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827
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828
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830
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834
831
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835
832
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833
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846
843
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847
844
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845
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846
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850
847
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848
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852
849
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854
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862
859
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860
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864
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862
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864
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866
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875
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879
876
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877
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881
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878
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882
879
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883
880
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884
881
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891
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890
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891
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892
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893
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894
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898
895
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907
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911
908
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912
909
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910
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914
911
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915
912
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913
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914
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915
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916
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921
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919
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920
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924
921
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927
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931
928
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929
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930
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934
931
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932
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933
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937
934
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935
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940
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936
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937
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938
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940
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946
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950
947
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951
948
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952
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949
+ class Ne extends K {
953
950
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954
951
  * Creates a new LinocutEffect instance.
955
952
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956
953
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957
954
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958
955
  */
959
- constructor({ blendFunction: t = _.NORMAL, scale: e = 0.85, noiseScale: o = 0, center: s = [0.5, 0.5], rotation: a = 0 } = {}) {
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+ constructor({ blendFunction: t = J.NORMAL, scale: e = 0.85, noiseScale: o = 0, center: s = [0.5, 0.5], rotation: a = 0 } = {}) {
960
957
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961
958
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962
959
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1021
1018
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1019
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1020
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1027
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1021
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1024
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1028
1025
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1029
1026
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1030
1027
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@@ -1057,7 +1054,7 @@ class Ne extends Z {
1057
1054
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1058
1055
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1059
1056
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1060
- const fo = /* @__PURE__ */ u({
1057
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1061
1058
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1062
1059
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1063
1060
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1063
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1064
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1065
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1529
1526
  () => {
1530
- i.value && (e.useSceneColor ? i.value.color = null : i.value.color = e.color ?? o.color);
1527
+ n.value && (e.useSceneColor ? n.value.color = null : n.value.color = e.color ?? o.color);
1531
1528
  },
1532
1529
  { immediate: !0 }
1533
1530
  ), g(
1534
- [i, () => e.opacity],
1531
+ [n, () => e.opacity],
1535
1532
  () => {
1536
- i.value && i.value.blendMode.setOpacity(e.opacity ?? o.blendMode.getOpacity());
1533
+ n.value && n.value.blendMode.setOpacity(e.opacity ?? o.blendMode.getOpacity());
1537
1534
  },
1538
1535
  { immediate: !0 }
1539
1536
  ), g(
1540
- [i, () => e.color],
1537
+ [n, () => e.color],
1541
1538
  () => {
1542
- i.value && (e.useSceneColor || (i.value.color = e.color ?? null));
1539
+ n.value && (e.useSceneColor || (n.value.color = e.color ?? null));
1543
1540
  },
1544
1541
  { immediate: !0 }
1545
1542
  ), g(
1546
- [i, () => e.asciiTexture],
1543
+ [n, () => e.asciiTexture],
1547
1544
  () => {
1548
- if (!i.value)
1545
+ if (!n.value)
1549
1546
  return;
1550
- const l = e.asciiTexture ? new tt(e.asciiTexture) : o.asciiTexture;
1551
- i.value.asciiTexture = l;
1547
+ const u = e.asciiTexture ? new tt(e.asciiTexture) : o.asciiTexture;
1548
+ n.value.asciiTexture = u;
1552
1549
  },
1553
1550
  { immediate: !0 }
1554
1551
  ), g(
1555
- [i, () => e.blendFunction],
1552
+ [n, () => e.blendFunction],
1556
1553
  () => {
1557
- i.value && (i.value.blendMode.blendFunction = e.blendFunction ? Number(e.blendFunction) : Number(o.blendMode.blendFunction));
1554
+ n.value && (n.value.blendMode.blendFunction = e.blendFunction ? Number(e.blendFunction) : Number(o.blendMode.blendFunction));
1558
1555
  },
1559
1556
  { immediate: !0 }
1560
1557
  ), () => {
@@ -1598,7 +1595,7 @@ const go = /* @__PURE__ */ u({
1598
1595
  }`
1599
1596
  )
1600
1597
  };
1601
- class D {
1598
+ class P {
1602
1599
  constructor() {
1603
1600
  this.isPass = !0, this.enabled = !0, this.needsSwap = !0, this.clear = !1, this.renderToScreen = !1;
1604
1601
  }
@@ -1634,9 +1631,9 @@ class R {
1634
1631
  this._mesh.material = t;
1635
1632
  }
1636
1633
  }
1637
- class Ft extends D {
1634
+ class Ft extends P {
1638
1635
  constructor(t, e) {
1639
- super(), this.textureID = e !== void 0 ? e : "tDiffuse", t instanceof T ? (this.uniforms = t.uniforms, this.material = t) : t && (this.uniforms = L.clone(t.uniforms), this.material = new T({
1636
+ super(), this.textureID = e !== void 0 ? e : "tDiffuse", t instanceof M ? (this.uniforms = t.uniforms, this.material = t) : t && (this.uniforms = D.clone(t.uniforms), this.material = new M({
1640
1637
  name: t.name !== void 0 ? t.name : "unspecified",
1641
1638
  defines: Object.assign({}, t.defines),
1642
1639
  uniforms: this.uniforms,
@@ -1651,18 +1648,18 @@ class Ft extends D {
1651
1648
  this.material.dispose(), this.fsQuad.dispose();
1652
1649
  }
1653
1650
  }
1654
- class We extends D {
1651
+ class We extends P {
1655
1652
  constructor(t, e) {
1656
1653
  super(), this.scene = t, this.camera = e, this.clear = !0, this.needsSwap = !1, this.inverse = !1;
1657
1654
  }
1658
1655
  render(t, e, o) {
1659
1656
  const s = t.getContext(), a = t.state;
1660
1657
  a.buffers.color.setMask(!1), a.buffers.depth.setMask(!1), a.buffers.color.setLocked(!0), a.buffers.depth.setLocked(!0);
1661
- let r, i;
1662
- this.inverse ? (r = 0, i = 1) : (r = 1, i = 0), a.buffers.stencil.setTest(!0), a.buffers.stencil.setOp(s.REPLACE, s.REPLACE, s.REPLACE), a.buffers.stencil.setFunc(s.ALWAYS, r, 4294967295), a.buffers.stencil.setClear(i), a.buffers.stencil.setLocked(!0), t.setRenderTarget(o), this.clear && t.clear(), t.render(this.scene, this.camera), t.setRenderTarget(e), this.clear && t.clear(), t.render(this.scene, this.camera), a.buffers.color.setLocked(!1), a.buffers.depth.setLocked(!1), a.buffers.color.setMask(!0), a.buffers.depth.setMask(!0), a.buffers.stencil.setLocked(!1), a.buffers.stencil.setFunc(s.EQUAL, 1, 4294967295), a.buffers.stencil.setOp(s.KEEP, s.KEEP, s.KEEP), a.buffers.stencil.setLocked(!0);
1658
+ let r, n;
1659
+ this.inverse ? (r = 0, n = 1) : (r = 1, n = 0), a.buffers.stencil.setTest(!0), a.buffers.stencil.setOp(s.REPLACE, s.REPLACE, s.REPLACE), a.buffers.stencil.setFunc(s.ALWAYS, r, 4294967295), a.buffers.stencil.setClear(n), a.buffers.stencil.setLocked(!0), t.setRenderTarget(o), this.clear && t.clear(), t.render(this.scene, this.camera), t.setRenderTarget(e), this.clear && t.clear(), t.render(this.scene, this.camera), a.buffers.color.setLocked(!1), a.buffers.depth.setLocked(!1), a.buffers.color.setMask(!0), a.buffers.depth.setMask(!0), a.buffers.stencil.setLocked(!1), a.buffers.stencil.setFunc(s.EQUAL, 1, 4294967295), a.buffers.stencil.setOp(s.KEEP, s.KEEP, s.KEEP), a.buffers.stencil.setLocked(!0);
1663
1660
  }
1664
1661
  }
1665
- class Ot extends D {
1662
+ class Ot extends P {
1666
1663
  constructor() {
1667
1664
  super(), this.needsSwap = !1;
1668
1665
  }
@@ -1670,14 +1667,14 @@ class Ot extends D {
1670
1667
  t.state.buffers.stencil.setLocked(!1), t.state.buffers.stencil.setTest(!1);
1671
1668
  }
1672
1669
  }
1673
- class Bt {
1670
+ class Rt {
1674
1671
  constructor(t, e) {
1675
1672
  if (this.renderer = t, this._pixelRatio = t.getPixelRatio(), e === void 0) {
1676
1673
  const o = t.getSize(new f());
1677
- this._width = o.width, this._height = o.height, e = new F(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: P }), e.texture.name = "EffectComposer.rt1";
1674
+ this._width = o.width, this._height = o.height, e = new L(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: E }), e.texture.name = "EffectComposer.rt1";
1678
1675
  } else
1679
1676
  this._width = e.width, this._height = e.height;
1680
- this.renderTarget1 = e, this.renderTarget2 = e.clone(), this.renderTarget2.texture.name = "EffectComposer.rt2", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new Ft(qe), this.copyPass.material.blending = rt, this.clock = new nt();
1677
+ this.renderTarget1 = e, this.renderTarget2 = e.clone(), this.renderTarget2.texture.name = "EffectComposer.rt2", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new Ft(qe), this.copyPass.material.blending = rt, this.clock = new it();
1681
1678
  }
1682
1679
  swapBuffers() {
1683
1680
  const t = this.readBuffer;
@@ -1708,8 +1705,8 @@ class Bt {
1708
1705
  if (r.enabled !== !1) {
1709
1706
  if (r.renderToScreen = this.renderToScreen && this.isLastEnabledPass(s), r.render(this.renderer, this.writeBuffer, this.readBuffer, t, o), r.needsSwap) {
1710
1707
  if (o) {
1711
- const i = this.renderer.getContext(), l = this.renderer.state.buffers.stencil;
1712
- l.setFunc(i.NOTEQUAL, 1, 4294967295), this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, t), l.setFunc(i.EQUAL, 1, 4294967295);
1708
+ const n = this.renderer.getContext(), u = this.renderer.state.buffers.stencil;
1709
+ u.setFunc(n.NOTEQUAL, 1, 4294967295), this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, t), u.setFunc(n.EQUAL, 1, 4294967295);
1713
1710
  }
1714
1711
  this.swapBuffers();
1715
1712
  }
@@ -1739,9 +1736,9 @@ class Bt {
1739
1736
  this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose();
1740
1737
  }
1741
1738
  }
1742
- class Rt extends D {
1739
+ class Bt extends P {
1743
1740
  constructor(t, e, o = null, s = null, a = null) {
1744
- super(), this.scene = t, this.camera = e, this.overrideMaterial = o, this.clearColor = s, this.clearAlpha = a, this.clear = !0, this.clearDepth = !1, this.needsSwap = !1, this._oldClearColor = new K();
1741
+ super(), this.scene = t, this.camera = e, this.overrideMaterial = o, this.clearColor = s, this.clearAlpha = a, this.clear = !0, this.clearDepth = !1, this.needsSwap = !1, this._oldClearColor = new q();
1745
1742
  }
1746
1743
  render(t, e, o) {
1747
1744
  const s = t.autoClear;
@@ -1750,60 +1747,58 @@ class Rt extends D {
1750
1747
  this.overrideMaterial !== null && (r = this.scene.overrideMaterial, this.scene.overrideMaterial = this.overrideMaterial), this.clearColor !== null && (t.getClearColor(this._oldClearColor), t.setClearColor(this.clearColor, t.getClearAlpha())), this.clearAlpha !== null && (a = t.getClearAlpha(), t.setClearAlpha(this.clearAlpha)), this.clearDepth == !0 && t.clearDepth(), t.setRenderTarget(this.renderToScreen ? null : o), this.clear === !0 && t.clear(t.autoClearColor, t.autoClearDepth, t.autoClearStencil), t.render(this.scene, this.camera), this.clearColor !== null && t.setClearColor(this._oldClearColor), this.clearAlpha !== null && t.setClearAlpha(a), this.overrideMaterial !== null && (this.scene.overrideMaterial = r), t.autoClear = s;
1751
1748
  }
1752
1749
  }
1753
- const Qe = Symbol("effectComposerThree"), yo = /* @__PURE__ */ u({
1750
+ const Qe = Symbol("effectComposerThree"), yo = /* @__PURE__ */ c({
1754
1751
  __name: "EffectComposer",
1755
1752
  props: {
1756
1753
  enabled: { type: Boolean, default: !0 },
1757
1754
  withoutRenderPass: { type: Boolean }
1758
1755
  },
1759
- setup(n, { expose: t }) {
1760
- const e = n, o = H(null);
1756
+ setup(i, { expose: t }) {
1757
+ const e = i, o = U(null);
1761
1758
  He(Qe, o), t({ composer: o });
1762
- const { renderer: s, sizes: a, scene: r, camera: i, render: l } = y();
1763
- w(() => {
1764
- var c;
1765
- (c = o.value) == null || c.dispose(), o.value = new Bt(s.value);
1766
- }), w(() => {
1767
- var m;
1768
- const { width: c, height: S } = a;
1769
- S.value && c.value && ((m = o.value) == null || m.setSize(c.value, S.value));
1770
- });
1771
- const { pixelRatio: p } = Ye();
1772
- w(() => {
1773
- var c;
1774
- (c = o.value) == null || c.setPixelRatio(p.value);
1775
- }), e.withoutRenderPass || w(() => {
1776
- i.value && r.value && o.value && o.value.addPass(new Rt(r.value, i.value));
1759
+ const { renderer: s, sizes: a, scene: r, camera: n } = G();
1760
+ S(() => {
1761
+ var d;
1762
+ (d = o.value) == null || d.dispose(), o.value = new Rt(s.instance);
1763
+ }), S(() => {
1764
+ var b;
1765
+ const { width: d, height: x } = a;
1766
+ x.value && d.value && ((b = o.value) == null || b.setSize(d.value, x.value));
1777
1767
  });
1778
- const { render: b } = I();
1779
- return b(() => {
1780
- l.frames.value > 0 && o.value && e.enabled && o.value.render(), l.frames.value = l.mode.value === "always" ? 1 : Math.max(0, l.frames.value - 1);
1781
- }), W(() => {
1782
- var c;
1783
- (c = o.value) == null || c.dispose();
1784
- }), (c, S) => Ie(c.$slots, "default");
1785
- }
1786
- }), U = (n, t, e) => {
1768
+ const { pixelRatio: l } = Ye();
1769
+ return S(() => {
1770
+ var d;
1771
+ (d = o.value) == null || d.setPixelRatio(l.value);
1772
+ }), e.withoutRenderPass || S(() => {
1773
+ n.activeCamera.value && r.value && o.value && o.value.addPass(new Bt(r.value, n.activeCamera.value));
1774
+ }), s.replaceRenderFunction((d) => {
1775
+ o.value && e.enabled && (o.value.render(), d());
1776
+ }), z(() => {
1777
+ var d;
1778
+ (d = o.value) == null || d.dispose();
1779
+ }), (d, x) => Ie(d.$slots, "default");
1780
+ }
1781
+ }), W = (i, t, e) => {
1787
1782
  if (!t && e)
1788
1783
  throw new Error("passDependencies is required when dependencyFieldsTriggeringRecreation is provided");
1789
- const o = J(Qe), s = H(n()), { sizes: a, invalidate: r } = y();
1784
+ const o = Q(Qe), s = U(i()), { sizes: a, invalidate: r } = C();
1790
1785
  t && g(t, () => r());
1791
- const i = () => {
1792
- var d;
1793
- (d = o == null ? void 0 : o.value) == null || d.removePass(s.value), s.value.dispose();
1794
- }, l = w(() => {
1795
- !(o != null && o.value) || !a.height.value || !a.width.value || (o.value.addPass(s.value), ce(() => l()));
1786
+ const n = () => {
1787
+ var l;
1788
+ (l = o == null ? void 0 : o.value) == null || l.removePass(s.value), s.value.dispose();
1789
+ }, u = S(() => {
1790
+ !(o != null && o.value) || !a.height.value || !a.width.value || (o.value.addPass(s.value), ue(() => u()));
1796
1791
  });
1797
1792
  return e && g(
1798
- () => e.map((d) => t == null ? void 0 : t[d]),
1793
+ () => e.map((l) => t == null ? void 0 : t[l]),
1799
1794
  () => {
1800
1795
  if (!(o != null && o.value))
1801
1796
  return;
1802
- const d = o.value.passes.findIndex((p) => p === s.value);
1803
- ~d && (i(), s.value = n(), o.value.insertPass(s.value, d));
1797
+ const l = o.value.passes.findIndex((d) => d === s.value);
1798
+ ~l && (n(), s.value = i(), o.value.insertPass(s.value, l));
1804
1799
  }
1805
- ), W(() => {
1806
- i();
1800
+ ), z(() => {
1801
+ n();
1807
1802
  }), { pass: s };
1808
1803
  }, Nt = {
1809
1804
  uniforms: {
@@ -1900,54 +1895,53 @@ const Qe = Symbol("effectComposerThree"), yo = /* @__PURE__ */ u({
1900
1895
  }`
1901
1896
  )
1902
1897
  };
1903
- class Ue extends D {
1898
+ class Ue extends P {
1904
1899
  constructor(t = 64) {
1905
1900
  super();
1906
1901
  const e = Nt;
1907
- this.uniforms = L.clone(e.uniforms), this.heightMap = this.generateHeightmap(t), this.uniforms.tDisp.value = this.heightMap, this.material = new T({
1902
+ this.uniforms = D.clone(e.uniforms), this.heightMap = this.generateHeightmap(t), this.uniforms.tDisp.value = this.heightMap, this.material = new M({
1908
1903
  uniforms: this.uniforms,
1909
1904
  vertexShader: e.vertexShader,
1910
1905
  fragmentShader: e.fragmentShader
1911
1906
  }), this.fsQuad = new R(this.material), this.goWild = !1, this.curF = 0, this.generateTrigger();
1912
1907
  }
1913
1908
  render(t, e, o) {
1914
- this.uniforms.tDiffuse.value = o.texture, this.uniforms.seed.value = Math.random(), this.uniforms.byp.value = 0, this.curF % this.randX == 0 || this.goWild == !0 ? (this.uniforms.amount.value = Math.random() / 30, this.uniforms.angle.value = M.randFloat(-Math.PI, Math.PI), this.uniforms.seed_x.value = M.randFloat(-1, 1), this.uniforms.seed_y.value = M.randFloat(-1, 1), this.uniforms.distortion_x.value = M.randFloat(0, 1), this.uniforms.distortion_y.value = M.randFloat(0, 1), this.curF = 0, this.generateTrigger()) : this.curF % this.randX < this.randX / 5 ? (this.uniforms.amount.value = Math.random() / 90, this.uniforms.angle.value = M.randFloat(-Math.PI, Math.PI), this.uniforms.distortion_x.value = M.randFloat(0, 1), this.uniforms.distortion_y.value = M.randFloat(0, 1), this.uniforms.seed_x.value = M.randFloat(-0.3, 0.3), this.uniforms.seed_y.value = M.randFloat(-0.3, 0.3)) : this.goWild == !1 && (this.uniforms.byp.value = 1), this.curF++, this.renderToScreen ? (t.setRenderTarget(null), this.fsQuad.render(t)) : (t.setRenderTarget(e), this.clear && t.clear(), this.fsQuad.render(t));
1909
+ this.uniforms.tDiffuse.value = o.texture, this.uniforms.seed.value = Math.random(), this.uniforms.byp.value = 0, this.curF % this.randX == 0 || this.goWild == !0 ? (this.uniforms.amount.value = Math.random() / 30, this.uniforms.angle.value = y.randFloat(-Math.PI, Math.PI), this.uniforms.seed_x.value = y.randFloat(-1, 1), this.uniforms.seed_y.value = y.randFloat(-1, 1), this.uniforms.distortion_x.value = y.randFloat(0, 1), this.uniforms.distortion_y.value = y.randFloat(0, 1), this.curF = 0, this.generateTrigger()) : this.curF % this.randX < this.randX / 5 ? (this.uniforms.amount.value = Math.random() / 90, this.uniforms.angle.value = y.randFloat(-Math.PI, Math.PI), this.uniforms.distortion_x.value = y.randFloat(0, 1), this.uniforms.distortion_y.value = y.randFloat(0, 1), this.uniforms.seed_x.value = y.randFloat(-0.3, 0.3), this.uniforms.seed_y.value = y.randFloat(-0.3, 0.3)) : this.goWild == !1 && (this.uniforms.byp.value = 1), this.curF++, this.renderToScreen ? (t.setRenderTarget(null), this.fsQuad.render(t)) : (t.setRenderTarget(e), this.clear && t.clear(), this.fsQuad.render(t));
1915
1910
  }
1916
1911
  generateTrigger() {
1917
- this.randX = M.randInt(120, 240);
1912
+ this.randX = y.randInt(120, 240);
1918
1913
  }
1919
1914
  generateHeightmap(t) {
1920
1915
  const e = new Float32Array(t * t), o = t * t;
1921
1916
  for (let a = 0; a < o; a++) {
1922
- const r = M.randFloat(0, 1);
1917
+ const r = y.randFloat(0, 1);
1923
1918
  e[a] = r;
1924
1919
  }
1925
- const s = new it(e, t, t, lt, ut);
1920
+ const s = new nt(e, t, t, lt, ut);
1926
1921
  return s.needsUpdate = !0, s;
1927
1922
  }
1928
1923
  dispose() {
1929
1924
  this.material.dispose(), this.heightMap.dispose(), this.fsQuad.dispose();
1930
1925
  }
1931
1926
  }
1932
- const Mo = /* @__PURE__ */ u({
1927
+ const Mo = /* @__PURE__ */ c({
1933
1928
  __name: "Glitch",
1934
1929
  props: {
1935
1930
  dtSize: {},
1936
1931
  goWild: { type: Boolean }
1937
1932
  },
1938
- setup(n, { expose: t }) {
1939
- const e = n, { pass: o } = U(() => new Ue(e.dtSize), e, ["dtSize"]);
1933
+ setup(i, { expose: t }) {
1934
+ const e = i, { pass: o } = W(() => new Ue(e.dtSize), e, ["dtSize"]), { invalidate: s } = C();
1940
1935
  t({ pass: o });
1941
- const { onBeforeRender: s } = I();
1942
- return s(({ invalidate: a }) => a()), v(
1936
+ const { onBeforeRender: a } = ce();
1937
+ return a(() => s()), v(
1943
1938
  [[() => e.goWild, "goWild"]],
1944
1939
  o,
1945
1940
  () => new Ue()
1946
1941
  ), () => {
1947
1942
  };
1948
1943
  }
1949
- }), Q = {
1950
- name: "HalftoneShader",
1944
+ }), k = {
1951
1945
  uniforms: {
1952
1946
  tDiffuse: { value: null },
1953
1947
  shape: { value: 1 },
@@ -2250,12 +2244,12 @@ const Mo = /* @__PURE__ */ u({
2250
2244
  }`
2251
2245
  )
2252
2246
  };
2253
- class zt extends D {
2247
+ class zt extends P {
2254
2248
  constructor(t, e, o) {
2255
- super(), this.uniforms = L.clone(Q.uniforms), this.material = new T({
2249
+ super(), this.uniforms = D.clone(k.uniforms), this.material = new M({
2256
2250
  uniforms: this.uniforms,
2257
- fragmentShader: Q.fragmentShader,
2258
- vertexShader: Q.vertexShader
2251
+ fragmentShader: k.fragmentShader,
2252
+ vertexShader: k.vertexShader
2259
2253
  }), this.uniforms.width.value = t, this.uniforms.height.value = e;
2260
2254
  for (const s in o)
2261
2255
  o.hasOwnProperty(s) && this.uniforms.hasOwnProperty(s) && (this.uniforms[s].value = o[s]);
@@ -2271,7 +2265,7 @@ class zt extends D {
2271
2265
  this.material.dispose(), this.fsQuad.dispose();
2272
2266
  }
2273
2267
  }
2274
- const To = /* @__PURE__ */ u({
2268
+ const To = /* @__PURE__ */ c({
2275
2269
  __name: "Halftone",
2276
2270
  props: {
2277
2271
  shape: {},
@@ -2284,29 +2278,29 @@ const To = /* @__PURE__ */ u({
2284
2278
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2285
2279
  blendingMode: {}
2286
2280
  },
2287
- setup(n, { expose: t }) {
2288
- const e = n, { sizes: o } = y(), s = O(
2281
+ setup(i, { expose: t }) {
2282
+ const e = i, { sizes: o } = G(), s = F(
2289
2283
  () => Object.fromEntries(
2290
- Object.entries(e).filter(([r, i]) => i !== void 0)
2284
+ Object.entries(e).filter(([r, n]) => n !== void 0)
2291
2285
  )
2292
- ), { pass: a } = U(() => new zt(
2286
+ ), { pass: a } = W(() => new zt(
2293
2287
  o.width.value,
2294
2288
  o.height.value,
2295
2289
  s.value
2296
2290
  ), e);
2297
- return t({ pass: a }), w(() => {
2291
+ return t({ pass: a }), S(() => {
2298
2292
  a.value.setSize(o.width.value, o.height.value);
2299
- }), w(() => {
2300
- Object.entries(e).forEach(([r, i]) => {
2301
- r in a.value.uniforms && (a.value.uniforms[r].value = i ?? Q.uniforms[r].value);
2293
+ }), S(() => {
2294
+ Object.entries(e).forEach(([r, n]) => {
2295
+ r in a.value.uniforms && (a.value.uniforms[r].value = n ?? k.uniforms[r].value);
2302
2296
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2303
2297
  }), () => {
2304
2298
  };
2305
2299
  }
2306
2300
  });
2307
- class Ge extends D {
2301
+ class Ge extends P {
2308
2302
  constructor(t, e, o, s = {}) {
2309
- super(), this.pixelSize = t, this.resolution = new f(), this.renderResolution = new f(), this.pixelatedMaterial = this.createPixelatedMaterial(), this.normalMaterial = new ct(), this.fsQuad = new R(this.pixelatedMaterial), this.scene = e, this.camera = o, this.normalEdgeStrength = s.normalEdgeStrength || 0.3, this.depthEdgeStrength = s.depthEdgeStrength || 0.4, this.beautyRenderTarget = new F(), this.beautyRenderTarget.texture.minFilter = N, this.beautyRenderTarget.texture.magFilter = N, this.beautyRenderTarget.texture.type = P, this.beautyRenderTarget.depthTexture = new dt(), this.normalRenderTarget = new F(), this.normalRenderTarget.texture.minFilter = N, this.normalRenderTarget.texture.magFilter = N, this.normalRenderTarget.texture.type = P;
2303
+ super(), this.pixelSize = t, this.resolution = new f(), this.renderResolution = new f(), this.pixelatedMaterial = this.createPixelatedMaterial(), this.normalMaterial = new ct(), this.fsQuad = new R(this.pixelatedMaterial), this.scene = e, this.camera = o, this.normalEdgeStrength = s.normalEdgeStrength || 0.3, this.depthEdgeStrength = s.depthEdgeStrength || 0.4, this.beautyRenderTarget = new L(), this.beautyRenderTarget.texture.minFilter = B, this.beautyRenderTarget.texture.magFilter = B, this.beautyRenderTarget.texture.type = E, this.beautyRenderTarget.depthTexture = new dt(), this.normalRenderTarget = new L(), this.normalRenderTarget.texture.minFilter = B, this.normalRenderTarget.texture.magFilter = B, this.normalRenderTarget.texture.type = E;
2310
2304
  }
2311
2305
  dispose() {
2312
2306
  this.beautyRenderTarget.dispose(), this.normalRenderTarget.dispose(), this.pixelatedMaterial.dispose(), this.normalMaterial.dispose(), this.fsQuad.dispose();
@@ -2326,7 +2320,7 @@ class Ge extends D {
2326
2320
  t.setRenderTarget(this.normalRenderTarget), this.scene.overrideMaterial = this.normalMaterial, t.render(this.scene, this.camera), this.scene.overrideMaterial = s, o.tDiffuse.value = this.beautyRenderTarget.texture, o.tDepth.value = this.beautyRenderTarget.depthTexture, o.tNormal.value = this.normalRenderTarget.texture, this.renderToScreen ? t.setRenderTarget(null) : (t.setRenderTarget(e), this.clear && t.clear()), this.fsQuad.render(t);
2327
2321
  }
2328
2322
  createPixelatedMaterial() {
2329
- return new T({
2323
+ return new M({
2330
2324
  uniforms: {
2331
2325
  tDiffuse: { value: null },
2332
2326
  tDepth: { value: null },
@@ -2451,16 +2445,16 @@ class Ge extends D {
2451
2445
  });
2452
2446
  }
2453
2447
  }
2454
- const Co = /* @__PURE__ */ u({
2448
+ const Co = /* @__PURE__ */ c({
2455
2449
  __name: "Pixelation",
2456
2450
  props: {
2457
2451
  pixelSize: {},
2458
2452
  depthEdgeStrength: {},
2459
2453
  normalEdgeStrength: {}
2460
2454
  },
2461
- setup(n, { expose: t }) {
2462
- const e = n, { scene: o, camera: s } = y(), { pass: a } = U(() => new Ge(e.pixelSize, o.value, s.value), e);
2463
- return t({ pass: a }), w(() => {
2455
+ setup(i, { expose: t }) {
2456
+ const e = i, { scene: o, camera: s } = C(), { pass: a } = W(() => new Ge(e.pixelSize, o.value, s.value), e);
2457
+ return t({ pass: a }), S(() => {
2464
2458
  a.value.setPixelSize(e.pixelSize);
2465
2459
  }), v(
2466
2460
  [
@@ -2558,11 +2552,11 @@ const Co = /* @__PURE__ */ u({
2558
2552
  }`
2559
2553
  )
2560
2554
  };
2561
- class Ut extends D {
2555
+ class Ut extends P {
2562
2556
  constructor() {
2563
2557
  super();
2564
2558
  const t = Wt;
2565
- this.uniforms = L.clone(t.uniforms), this.material = new ht({
2559
+ this.uniforms = D.clone(t.uniforms), this.material = new ht({
2566
2560
  name: t.name,
2567
2561
  uniforms: this.uniforms,
2568
2562
  vertexShader: t.vertexShader,
@@ -2570,21 +2564,20 @@ class Ut extends D {
2570
2564
  }), this.fsQuad = new R(this.material), this._outputColorSpace = null, this._toneMapping = null;
2571
2565
  }
2572
2566
  render(t, e, o) {
2573
- this.uniforms.tDiffuse.value = o.texture, this.uniforms.toneMappingExposure.value = t.toneMappingExposure, (this._outputColorSpace !== t.outputColorSpace || this._toneMapping !== t.toneMapping) && (this._outputColorSpace = t.outputColorSpace, this._toneMapping = t.toneMapping, this.material.defines = {}, pt.getTransfer(this._outputColorSpace) === mt && (this.material.defines.SRGB_TRANSFER = ""), this._toneMapping === vt ? this.material.defines.LINEAR_TONE_MAPPING = "" : this._toneMapping === gt ? this.material.defines.REINHARD_TONE_MAPPING = "" : this._toneMapping === xt ? this.material.defines.CINEON_TONE_MAPPING = "" : this._toneMapping === bt ? this.material.defines.ACES_FILMIC_TONE_MAPPING = "" : this._toneMapping === St ? this.material.defines.AGX_TONE_MAPPING = "" : this._toneMapping === wt ? this.material.defines.NEUTRAL_TONE_MAPPING = "" : this._toneMapping === At && (this.material.defines.CUSTOM_TONE_MAPPING = ""), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (t.setRenderTarget(null), this.fsQuad.render(t)) : (t.setRenderTarget(e), this.clear && t.clear(t.autoClearColor, t.autoClearDepth, t.autoClearStencil), this.fsQuad.render(t));
2567
+ this.uniforms.tDiffuse.value = o.texture, this.uniforms.toneMappingExposure.value = t.toneMappingExposure, (this._outputColorSpace !== t.outputColorSpace || this._toneMapping !== t.toneMapping) && (this._outputColorSpace = t.outputColorSpace, this._toneMapping = t.toneMapping, this.material.defines = {}, pt.getTransfer(this._outputColorSpace) === mt && (this.material.defines.SRGB_TRANSFER = ""), this._toneMapping === vt ? this.material.defines.LINEAR_TONE_MAPPING = "" : this._toneMapping === gt ? this.material.defines.REINHARD_TONE_MAPPING = "" : this._toneMapping === xt ? this.material.defines.CINEON_TONE_MAPPING = "" : this._toneMapping === bt ? this.material.defines.ACES_FILMIC_TONE_MAPPING = "" : this._toneMapping === wt ? this.material.defines.AGX_TONE_MAPPING = "" : this._toneMapping === St ? this.material.defines.NEUTRAL_TONE_MAPPING = "" : this._toneMapping === At && (this.material.defines.CUSTOM_TONE_MAPPING = ""), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (t.setRenderTarget(null), this.fsQuad.render(t)) : (t.setRenderTarget(e), this.clear && t.clear(t.autoClearColor, t.autoClearDepth, t.autoClearStencil), this.fsQuad.render(t));
2574
2568
  }
2575
2569
  dispose() {
2576
2570
  this.material.dispose(), this.fsQuad.dispose();
2577
2571
  }
2578
2572
  }
2579
- const Eo = /* @__PURE__ */ u({
2573
+ const Eo = /* @__PURE__ */ c({
2580
2574
  __name: "Output",
2581
- setup(n, { expose: t }) {
2582
- const { pass: e } = U(() => new Ut());
2575
+ setup(i, { expose: t }) {
2576
+ const { pass: e } = W(() => new Ut());
2583
2577
  return t({ pass: e }), () => {
2584
2578
  };
2585
2579
  }
2586
- }), Y = {
2587
- name: "SMAAEdgesShader",
2580
+ }), j = {
2588
2581
  defines: {
2589
2582
  SMAA_THRESHOLD: "0.1"
2590
2583
  },
@@ -2684,8 +2677,7 @@ const Eo = /* @__PURE__ */ u({
2684
2677
 
2685
2678
  }`
2686
2679
  )
2687
- }, k = {
2688
- name: "SMAAWeightsShader",
2680
+ }, V = {
2689
2681
  defines: {
2690
2682
  SMAA_MAX_SEARCH_STEPS: "8",
2691
2683
  SMAA_AREATEX_MAX_DISTANCE: "16",
@@ -2934,8 +2926,7 @@ const Eo = /* @__PURE__ */ u({
2934
2926
 
2935
2927
  }`
2936
2928
  )
2937
- }, ue = {
2938
- name: "SMAABlendShader",
2929
+ }, le = {
2939
2930
  uniforms: {
2940
2931
  tDiffuse: { value: null },
2941
2932
  tColor: { value: null },
@@ -3024,14 +3015,14 @@ const Eo = /* @__PURE__ */ u({
3024
3015
  }`
3025
3016
  )
3026
3017
  };
3027
- class Gt extends D {
3018
+ class Gt extends P {
3028
3019
  constructor(t, e) {
3029
- super(), this.edgesRT = new F(t, e, {
3020
+ super(), this.edgesRT = new L(t, e, {
3030
3021
  depthBuffer: !1,
3031
- type: P
3032
- }), this.edgesRT.texture.name = "SMAAPass.edges", this.weightsRT = new F(t, e, {
3022
+ type: E
3023
+ }), this.edgesRT.texture.name = "SMAAPass.edges", this.weightsRT = new L(t, e, {
3033
3024
  depthBuffer: !1,
3034
- type: P
3025
+ type: E
3035
3026
  }), this.weightsRT.texture.name = "SMAAPass.weights";
3036
3027
  const o = this, s = new Image();
3037
3028
  s.src = this.getAreaTexture(), s.onload = function() {
@@ -3040,20 +3031,20 @@ class Gt extends D {
3040
3031
  const a = new Image();
3041
3032
  a.src = this.getSearchTexture(), a.onload = function() {
3042
3033
  o.searchTexture.needsUpdate = !0;
3043
- }, this.searchTexture = new Le(), this.searchTexture.name = "SMAAPass.search", this.searchTexture.image = a, this.searchTexture.magFilter = N, this.searchTexture.minFilter = N, this.searchTexture.generateMipmaps = !1, this.searchTexture.flipY = !1, this.uniformsEdges = L.clone(Y.uniforms), this.uniformsEdges.resolution.value.set(1 / t, 1 / e), this.materialEdges = new T({
3044
- defines: Object.assign({}, Y.defines),
3034
+ }, this.searchTexture = new Le(), this.searchTexture.name = "SMAAPass.search", this.searchTexture.image = a, this.searchTexture.magFilter = B, this.searchTexture.minFilter = B, this.searchTexture.generateMipmaps = !1, this.searchTexture.flipY = !1, this.uniformsEdges = D.clone(j.uniforms), this.uniformsEdges.resolution.value.set(1 / t, 1 / e), this.materialEdges = new M({
3035
+ defines: Object.assign({}, j.defines),
3045
3036
  uniforms: this.uniformsEdges,
3046
- vertexShader: Y.vertexShader,
3047
- fragmentShader: Y.fragmentShader
3048
- }), this.uniformsWeights = L.clone(k.uniforms), this.uniformsWeights.resolution.value.set(1 / t, 1 / e), this.uniformsWeights.tDiffuse.value = this.edgesRT.texture, this.uniformsWeights.tArea.value = this.areaTexture, this.uniformsWeights.tSearch.value = this.searchTexture, this.materialWeights = new T({
3049
- defines: Object.assign({}, k.defines),
3037
+ vertexShader: j.vertexShader,
3038
+ fragmentShader: j.fragmentShader
3039
+ }), this.uniformsWeights = D.clone(V.uniforms), this.uniformsWeights.resolution.value.set(1 / t, 1 / e), this.uniformsWeights.tDiffuse.value = this.edgesRT.texture, this.uniformsWeights.tArea.value = this.areaTexture, this.uniformsWeights.tSearch.value = this.searchTexture, this.materialWeights = new M({
3040
+ defines: Object.assign({}, V.defines),
3050
3041
  uniforms: this.uniformsWeights,
3051
- vertexShader: k.vertexShader,
3052
- fragmentShader: k.fragmentShader
3053
- }), this.uniformsBlend = L.clone(ue.uniforms), this.uniformsBlend.resolution.value.set(1 / t, 1 / e), this.uniformsBlend.tDiffuse.value = this.weightsRT.texture, this.materialBlend = new T({
3042
+ vertexShader: V.vertexShader,
3043
+ fragmentShader: V.fragmentShader
3044
+ }), this.uniformsBlend = D.clone(le.uniforms), this.uniformsBlend.resolution.value.set(1 / t, 1 / e), this.uniformsBlend.tDiffuse.value = this.weightsRT.texture, this.materialBlend = new M({
3054
3045
  uniforms: this.uniformsBlend,
3055
- vertexShader: ue.vertexShader,
3056
- fragmentShader: ue.fragmentShader
3046
+ vertexShader: le.vertexShader,
3047
+ fragmentShader: le.fragmentShader
3057
3048
  }), this.fsQuad = new R(null);
3058
3049
  }
3059
3050
  render(t, e, o) {
@@ -3072,27 +3063,25 @@ class Gt extends D {
3072
3063
  this.edgesRT.dispose(), this.weightsRT.dispose(), this.areaTexture.dispose(), this.searchTexture.dispose(), this.materialEdges.dispose(), this.materialWeights.dispose(), this.materialBlend.dispose(), this.fsQuad.dispose();
3073
3064
  }
3074
3065
  }
3075
- const Po = /* @__PURE__ */ u({
3066
+ const Po = /* @__PURE__ */ c({
3076
3067
  __name: "SMAA",
3077
3068
  props: {
3078
3069
  width: {},
3079
3070
  height: {}
3080
3071
  },
3081
- setup(n, { expose: t }) {
3082
- const e = n, { sizes: o } = y(), { pixelRatio: s } = Ye(), a = O(() => e.width ?? o.width.value * s.value), r = O(() => e.height ?? o.height.value * s.value), { pass: i } = U(() => new Gt(a.value, r.value), e);
3083
- return t({ pass: i }), w(() => {
3084
- i.value.setSize(a.value, r.value);
3072
+ setup(i, { expose: t }) {
3073
+ const e = i, { sizes: o } = G(), { pixelRatio: s } = Ye(), a = F(() => e.width ?? o.width.value * s.value), r = F(() => e.height ?? o.height.value * s.value), { pass: n } = W(() => new Gt(a.value, r.value), e);
3074
+ return t({ pass: n }), S(() => {
3075
+ n.value.setSize(a.value, r.value);
3085
3076
  }), () => {
3086
3077
  };
3087
3078
  }
3088
3079
  }), Ke = {
3089
- name: "LuminosityHighPassShader",
3090
- shaderID: "luminosityHighPass",
3091
3080
  uniforms: {
3092
3081
  tDiffuse: { value: null },
3093
3082
  luminosityThreshold: { value: 1 },
3094
3083
  smoothWidth: { value: 1 },
3095
- defaultColor: { value: new K(0) },
3084
+ defaultColor: { value: new q(0) },
3096
3085
  defaultOpacity: { value: 0 }
3097
3086
  },
3098
3087
  vertexShader: (
@@ -3136,40 +3125,40 @@ const Po = /* @__PURE__ */ u({
3136
3125
  }`
3137
3126
  )
3138
3127
  };
3139
- class z extends D {
3128
+ class N extends P {
3140
3129
  constructor(t, e, o, s) {
3141
- super(), this.strength = e !== void 0 ? e : 1, this.radius = o, this.threshold = s, this.resolution = t !== void 0 ? new f(t.x, t.y) : new f(256, 256), this.clearColor = new K(0, 0, 0), this.renderTargetsHorizontal = [], this.renderTargetsVertical = [], this.nMips = 5;
3130
+ super(), this.strength = e !== void 0 ? e : 1, this.radius = o, this.threshold = s, this.resolution = t !== void 0 ? new f(t.x, t.y) : new f(256, 256), this.clearColor = new q(0, 0, 0), this.renderTargetsHorizontal = [], this.renderTargetsVertical = [], this.nMips = 5;
3142
3131
  let a = Math.round(this.resolution.x / 2), r = Math.round(this.resolution.y / 2);
3143
- this.renderTargetBright = new F(a, r, { type: P }), this.renderTargetBright.texture.name = "UnrealBloomPass.bright", this.renderTargetBright.texture.generateMipmaps = !1;
3144
- for (let b = 0; b < this.nMips; b++) {
3145
- const c = new F(a, r, { type: P });
3146
- c.texture.name = "UnrealBloomPass.h" + b, c.texture.generateMipmaps = !1, this.renderTargetsHorizontal.push(c);
3147
- const S = new F(a, r, { type: P });
3148
- S.texture.name = "UnrealBloomPass.v" + b, S.texture.generateMipmaps = !1, this.renderTargetsVertical.push(S), a = Math.round(a / 2), r = Math.round(r / 2);
3132
+ this.renderTargetBright = new L(a, r, { type: E }), this.renderTargetBright.texture.name = "UnrealBloomPass.bright", this.renderTargetBright.texture.generateMipmaps = !1;
3133
+ for (let x = 0; x < this.nMips; x++) {
3134
+ const b = new L(a, r, { type: E });
3135
+ b.texture.name = "UnrealBloomPass.h" + x, b.texture.generateMipmaps = !1, this.renderTargetsHorizontal.push(b);
3136
+ const A = new L(a, r, { type: E });
3137
+ A.texture.name = "UnrealBloomPass.v" + x, A.texture.generateMipmaps = !1, this.renderTargetsVertical.push(A), a = Math.round(a / 2), r = Math.round(r / 2);
3149
3138
  }
3150
- const i = Ke;
3151
- this.highPassUniforms = L.clone(i.uniforms), this.highPassUniforms.luminosityThreshold.value = s, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new T({
3139
+ const n = Ke;
3140
+ this.highPassUniforms = D.clone(n.uniforms), this.highPassUniforms.luminosityThreshold.value = s, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new M({
3152
3141
  uniforms: this.highPassUniforms,
3153
- vertexShader: i.vertexShader,
3154
- fragmentShader: i.fragmentShader
3142
+ vertexShader: n.vertexShader,
3143
+ fragmentShader: n.fragmentShader
3155
3144
  }), this.separableBlurMaterials = [];
3156
- const l = [3, 5, 7, 9, 11];
3145
+ const u = [3, 5, 7, 9, 11];
3157
3146
  a = Math.round(this.resolution.x / 2), r = Math.round(this.resolution.y / 2);
3158
- for (let b = 0; b < this.nMips; b++)
3159
- this.separableBlurMaterials.push(this.getSeparableBlurMaterial(l[b])), this.separableBlurMaterials[b].uniforms.invSize.value = new f(1 / a, 1 / r), a = Math.round(a / 2), r = Math.round(r / 2);
3147
+ for (let x = 0; x < this.nMips; x++)
3148
+ this.separableBlurMaterials.push(this.getSeparableBlurMaterial(u[x])), this.separableBlurMaterials[x].uniforms.invSize.value = new f(1 / a, 1 / r), a = Math.round(a / 2), r = Math.round(r / 2);
3160
3149
  this.compositeMaterial = this.getCompositeMaterial(this.nMips), this.compositeMaterial.uniforms.blurTexture1.value = this.renderTargetsVertical[0].texture, this.compositeMaterial.uniforms.blurTexture2.value = this.renderTargetsVertical[1].texture, this.compositeMaterial.uniforms.blurTexture3.value = this.renderTargetsVertical[2].texture, this.compositeMaterial.uniforms.blurTexture4.value = this.renderTargetsVertical[3].texture, this.compositeMaterial.uniforms.blurTexture5.value = this.renderTargetsVertical[4].texture, this.compositeMaterial.uniforms.bloomStrength.value = e, this.compositeMaterial.uniforms.bloomRadius.value = 0.1;
3161
- const d = [1, 0.8, 0.6, 0.4, 0.2];
3162
- this.compositeMaterial.uniforms.bloomFactors.value = d, this.bloomTintColors = [new B(1, 1, 1), new B(1, 1, 1), new B(1, 1, 1), new B(1, 1, 1), new B(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors;
3163
- const p = qe;
3164
- this.copyUniforms = L.clone(p.uniforms), this.blendMaterial = new T({
3150
+ const l = [1, 0.8, 0.6, 0.4, 0.2];
3151
+ this.compositeMaterial.uniforms.bloomFactors.value = l, this.bloomTintColors = [new O(1, 1, 1), new O(1, 1, 1), new O(1, 1, 1), new O(1, 1, 1), new O(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors;
3152
+ const d = qe;
3153
+ this.copyUniforms = D.clone(d.uniforms), this.blendMaterial = new M({
3165
3154
  uniforms: this.copyUniforms,
3166
- vertexShader: p.vertexShader,
3167
- fragmentShader: p.fragmentShader,
3155
+ vertexShader: d.vertexShader,
3156
+ fragmentShader: d.fragmentShader,
3168
3157
  blending: Mt,
3169
3158
  depthTest: !1,
3170
3159
  depthWrite: !1,
3171
3160
  transparent: !0
3172
- }), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new K(), this.oldClearAlpha = 1, this.basic = new Ve(), this.fsQuad = new R(null);
3161
+ }), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new q(), this.oldClearAlpha = 1, this.basic = new Ve(), this.fsQuad = new R(null);
3173
3162
  }
3174
3163
  dispose() {
3175
3164
  for (let t = 0; t < this.renderTargetsHorizontal.length; t++)
@@ -3191,16 +3180,16 @@ class z extends D {
3191
3180
  t.getClearColor(this._oldClearColor), this.oldClearAlpha = t.getClearAlpha();
3192
3181
  const r = t.autoClear;
3193
3182
  t.autoClear = !1, t.setClearColor(this.clearColor, 0), a && t.state.buffers.stencil.setTest(!1), this.renderToScreen && (this.fsQuad.material = this.basic, this.basic.map = o.texture, t.setRenderTarget(null), t.clear(), this.fsQuad.render(t)), this.highPassUniforms.tDiffuse.value = o.texture, this.highPassUniforms.luminosityThreshold.value = this.threshold, this.fsQuad.material = this.materialHighPassFilter, t.setRenderTarget(this.renderTargetBright), t.clear(), this.fsQuad.render(t);
3194
- let i = this.renderTargetBright;
3195
- for (let l = 0; l < this.nMips; l++)
3196
- this.fsQuad.material = this.separableBlurMaterials[l], this.separableBlurMaterials[l].uniforms.colorTexture.value = i.texture, this.separableBlurMaterials[l].uniforms.direction.value = z.BlurDirectionX, t.setRenderTarget(this.renderTargetsHorizontal[l]), t.clear(), this.fsQuad.render(t), this.separableBlurMaterials[l].uniforms.colorTexture.value = this.renderTargetsHorizontal[l].texture, this.separableBlurMaterials[l].uniforms.direction.value = z.BlurDirectionY, t.setRenderTarget(this.renderTargetsVertical[l]), t.clear(), this.fsQuad.render(t), i = this.renderTargetsVertical[l];
3183
+ let n = this.renderTargetBright;
3184
+ for (let u = 0; u < this.nMips; u++)
3185
+ this.fsQuad.material = this.separableBlurMaterials[u], this.separableBlurMaterials[u].uniforms.colorTexture.value = n.texture, this.separableBlurMaterials[u].uniforms.direction.value = N.BlurDirectionX, t.setRenderTarget(this.renderTargetsHorizontal[u]), t.clear(), this.fsQuad.render(t), this.separableBlurMaterials[u].uniforms.colorTexture.value = this.renderTargetsHorizontal[u].texture, this.separableBlurMaterials[u].uniforms.direction.value = N.BlurDirectionY, t.setRenderTarget(this.renderTargetsVertical[u]), t.clear(), this.fsQuad.render(t), n = this.renderTargetsVertical[u];
3197
3186
  this.fsQuad.material = this.compositeMaterial, this.compositeMaterial.uniforms.bloomStrength.value = this.strength, this.compositeMaterial.uniforms.bloomRadius.value = this.radius, this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, t.setRenderTarget(this.renderTargetsHorizontal[0]), t.clear(), this.fsQuad.render(t), this.fsQuad.material = this.blendMaterial, this.copyUniforms.tDiffuse.value = this.renderTargetsHorizontal[0].texture, a && t.state.buffers.stencil.setTest(!0), this.renderToScreen ? (t.setRenderTarget(null), this.fsQuad.render(t)) : (t.setRenderTarget(o), this.fsQuad.render(t)), t.setClearColor(this._oldClearColor, this.oldClearAlpha), t.autoClear = r;
3198
3187
  }
3199
3188
  getSeparableBlurMaterial(t) {
3200
3189
  const e = [];
3201
3190
  for (let o = 0; o < t; o++)
3202
3191
  e.push(0.39894 * Math.exp(-0.5 * o * o / (t * t)) / t);
3203
- return new T({
3192
+ return new M({
3204
3193
  defines: {
3205
3194
  KERNEL_RADIUS: t
3206
3195
  },
@@ -3241,7 +3230,7 @@ class z extends D {
3241
3230
  });
3242
3231
  }
3243
3232
  getCompositeMaterial(t) {
3244
- return new T({
3233
+ return new M({
3245
3234
  defines: {
3246
3235
  NUM_MIPS: t
3247
3236
  },
@@ -3287,29 +3276,29 @@ class z extends D {
3287
3276
  });
3288
3277
  }
3289
3278
  }
3290
- z.BlurDirectionX = new f(1, 0);
3291
- z.BlurDirectionY = new f(0, 1);
3292
- const Do = /* @__PURE__ */ u({
3279
+ N.BlurDirectionX = new f(1, 0);
3280
+ N.BlurDirectionY = new f(0, 1);
3281
+ const Do = /* @__PURE__ */ c({
3293
3282
  __name: "UnrealBloom",
3294
3283
  props: {
3295
3284
  radius: { default: 0 },
3296
3285
  strength: { default: 1 },
3297
3286
  threshold: { default: 0 }
3298
3287
  },
3299
- setup(n, { expose: t }) {
3300
- const e = n, { sizes: o } = y(), { pass: s } = U(() => new z(
3288
+ setup(i, { expose: t }) {
3289
+ const e = i, { sizes: o } = G(), { pass: s } = W(() => new N(
3301
3290
  new f(o.width.value, o.height.value),
3302
3291
  e.radius,
3303
3292
  e.strength,
3304
3293
  e.threshold
3305
3294
  ), e);
3306
- return t({ pass: s }), w(() => {
3295
+ return t({ pass: s }), S(() => {
3307
3296
  var a;
3308
3297
  s.value.radius = e.radius ?? ((a = s.value.getCompositeMaterial().uniforms.bloomRadius) == null ? void 0 : a.value) ?? 0.1;
3309
- }), w(() => {
3298
+ }), S(() => {
3310
3299
  var a;
3311
3300
  s.value.strength = e.strength ?? ((a = s.value.getCompositeMaterial().uniforms.bloomStrength) == null ? void 0 : a.value) ?? 1;
3312
- }), w(() => {
3301
+ }), S(() => {
3313
3302
  var a;
3314
3303
  s.value.threshold = e.threshold ?? ((a = Ke.uniforms.luminosityThreshold) == null ? void 0 : a.value) ?? 1;
3315
3304
  }), () => {
@@ -3329,7 +3318,7 @@ export {
3329
3318
  uo as DotScreenPmndrs,
3330
3319
  yo as EffectComposer,
3331
3320
  Yt as EffectComposerPmndrs,
3332
- So as FXAAPmndrs,
3321
+ wo as FXAAPmndrs,
3333
3322
  go as FishEyePmndrs,
3334
3323
  Mo as Glitch,
3335
3324
  Qt as GlitchPmndrs,
@@ -3338,7 +3327,7 @@ export {
3338
3327
  To as Halftone,
3339
3328
  oo as HueSaturationPmndrs,
3340
3329
  ao as KuwaharaPmndrs,
3341
- no as LensDistortionPmndrs,
3330
+ io as LensDistortionPmndrs,
3342
3331
  fo as LinocutPmndrs,
3343
3332
  Kt as NoisePmndrs,
3344
3333
  Jt as OutlinePmndrs,
@@ -3349,12 +3338,12 @@ export {
3349
3338
  bo as SMAAPmndrs,
3350
3339
  so as ScanlinePmndrs,
3351
3340
  co as SepiaPmndrs,
3352
- io as ShockWavePmndrs,
3353
- wo as TexturePmndrs,
3341
+ no as ShockWavePmndrs,
3342
+ So as TexturePmndrs,
3354
3343
  lo as TiltShiftPmndrs,
3355
3344
  eo as ToneMappingPmndrs,
3356
3345
  Do as UnrealBloom,
3357
3346
  _t as VignettePmndrs,
3358
- U as useEffect,
3347
+ W as useEffect,
3359
3348
  h as useEffectPmndrs
3360
3349
  };