@tresjs/post-processing 1.0.0-next.1 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +0 -4
- package/dist/core/pmndrs/BloomPmndrs.vue.d.ts +61 -0
- package/dist/core/{effects/DepthOfField.vue.d.ts → pmndrs/DepthOfFieldPmndrs.vue.d.ts} +3 -13
- package/dist/core/pmndrs/EffectComposerPmndrs.vue.d.ts +36 -0
- package/dist/core/pmndrs/GlitchPmndrs.vue.d.ts +51 -0
- package/dist/core/pmndrs/NoisePmndrs.vue.d.ts +16 -0
- package/dist/core/{effects/Outline.vue.d.ts → pmndrs/OutlinePmndrs.vue.d.ts} +5 -29
- package/dist/core/pmndrs/PixelationPmndrs.vue.d.ts +12 -0
- package/dist/core/pmndrs/VignettePmndrs.vue.d.ts +20 -0
- package/dist/core/pmndrs/composables/useEffectPmndrs.d.ts +6 -0
- package/dist/core/pmndrs/index.d.ts +10 -0
- package/dist/core/three/EffectComposer.vue.d.ts +20 -0
- package/dist/core/three/Glitch.vue.d.ts +15 -0
- package/dist/core/three/Halftone.vue.d.ts +23 -0
- package/dist/core/three/Output.vue.d.ts +5 -0
- package/dist/core/three/Pixelation.vue.d.ts +10 -0
- package/dist/core/three/SMAA.vue.d.ts +9 -0
- package/dist/core/three/UnrealBloom.vue.d.ts +14 -0
- package/dist/core/three/composables/useEffect.d.ts +9 -0
- package/dist/core/three/index.d.ts +9 -0
- package/dist/index.d.ts +2 -11
- package/dist/tres-post-processing.d.ts +2 -0
- package/dist/tres-post-processing.js +2129 -0
- package/dist/tres-post-processing.umd.cjs +1009 -0
- package/dist/util/prop.d.ts +3 -4
- package/package.json +34 -28
- package/dist/core/EffectComposer.vue.d.ts +0 -73
- package/dist/core/effects/Bloom.vue.d.ts +0 -204
- package/dist/core/effects/Glitch.vue.d.ts +0 -105
- package/dist/core/effects/Noise.vue.d.ts +0 -40
- package/dist/core/effects/Pixelation.vue.d.ts +0 -22
- package/dist/core/effects/Vignette.vue.d.ts +0 -48
- package/dist/core/injectionKeys.d.ts +0 -4
- package/dist/tres-postprocessing.js +0 -345
- package/dist/tres-postprocessing.umd.cjs +0 -8
|
@@ -0,0 +1,2129 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* name: @tresjs/post-processing
|
|
3
|
+
* version: v2.0.0
|
|
4
|
+
* (c) 2025
|
|
5
|
+
* description: Post-processing library for TresJS
|
|
6
|
+
* author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
|
|
7
|
+
*/
|
|
8
|
+
import { watch as D, defineComponent as p, shallowRef as N, provide as de, computed as O, onUnmounted as j, renderSlot as ue, inject as ce, watchEffect as m, nextTick as fe } from "vue";
|
|
9
|
+
import { EffectComposer as K, RenderPass as Te, NormalPass as we, DepthDownsamplingPass as Me, EffectPass as ye, BloomEffect as Z, DepthOfFieldEffect as J, GlitchEffect as V, GlitchMode as Ce, BlendFunction as he, NoiseEffect as _, OutlineEffect as $, PixelationEffect as ee, VignetteTechnique as Ee, VignetteEffect as te } from "postprocessing";
|
|
10
|
+
import { useTresContext as S, useLoop as z, normalizeColor as Y } from "@tresjs/core";
|
|
11
|
+
import { HalfFloatType as b, OrthographicCamera as De, BufferGeometry as Le, Float32BufferAttribute as se, Mesh as Pe, ShaderMaterial as x, UniformsUtils as w, Vector2 as h, WebGLRenderTarget as M, NoBlending as Be, Clock as Re, Color as X, MathUtils as v, DataTexture as Ne, RedFormat as Oe, FloatType as ze, MeshNormalMaterial as Fe, NearestFilter as E, DepthTexture as We, Vector4 as Ue, RawShaderMaterial as He, ColorManagement as Ge, SRGBTransfer as Xe, LinearToneMapping as je, ReinhardToneMapping as Ie, CineonToneMapping as Ve, ACESFilmicToneMapping as Ye, AgXToneMapping as Qe, NeutralToneMapping as qe, Texture as ae, LinearFilter as ke, Vector3 as R, AdditiveBlending as Ke, MeshBasicMaterial as Ze } from "three";
|
|
12
|
+
import { useDevicePixelRatio as me } from "@vueuse/core";
|
|
13
|
+
const pe = /([^[.\]])+/g, Je = (i, e) => {
|
|
14
|
+
if (!e)
|
|
15
|
+
return;
|
|
16
|
+
const t = Array.isArray(e) ? e : e.match(pe);
|
|
17
|
+
return t == null ? void 0 : t.reduce((s, a) => s && s[a], i);
|
|
18
|
+
}, re = (i, e, t) => {
|
|
19
|
+
const s = Array.isArray(e) ? e : e.match(pe);
|
|
20
|
+
s && s.reduce((a, r, o) => (a[r] === void 0 && (a[r] = {}), o === s.length - 1 && (a[r] = t), a[r]), i);
|
|
21
|
+
}, q = (i, e) => {
|
|
22
|
+
const t = { ...i };
|
|
23
|
+
return e.forEach((s) => delete t[s]), t;
|
|
24
|
+
}, ge = (i, e, t, s, a = {}) => D(i, (r) => {
|
|
25
|
+
var o;
|
|
26
|
+
if (e.value)
|
|
27
|
+
if (r === void 0) {
|
|
28
|
+
const n = s();
|
|
29
|
+
re(e.value, t, Je(n, t)), (o = n.dispose) == null || o.call(n);
|
|
30
|
+
} else
|
|
31
|
+
re(e.value, t, i());
|
|
32
|
+
}, a), F = (i, e, t) => i.map(([s, a]) => ge(
|
|
33
|
+
s,
|
|
34
|
+
e,
|
|
35
|
+
a,
|
|
36
|
+
t
|
|
37
|
+
)), I = (i, e, t) => Object.keys(i).map((s) => ge(
|
|
38
|
+
() => i[s],
|
|
39
|
+
e,
|
|
40
|
+
s,
|
|
41
|
+
t
|
|
42
|
+
));
|
|
43
|
+
class oe {
|
|
44
|
+
static isWebGL2Available() {
|
|
45
|
+
try {
|
|
46
|
+
const e = document.createElement("canvas");
|
|
47
|
+
return !!(window.WebGL2RenderingContext && e.getContext("webgl2"));
|
|
48
|
+
} catch {
|
|
49
|
+
return !1;
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
static isColorSpaceAvailable(e) {
|
|
53
|
+
try {
|
|
54
|
+
const t = document.createElement("canvas"), s = window.WebGL2RenderingContext && t.getContext("webgl2");
|
|
55
|
+
return s.drawingBufferColorSpace = e, s.drawingBufferColorSpace === e;
|
|
56
|
+
} catch {
|
|
57
|
+
return !1;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
static getWebGL2ErrorMessage() {
|
|
61
|
+
return this.getErrorMessage(2);
|
|
62
|
+
}
|
|
63
|
+
static getErrorMessage(e) {
|
|
64
|
+
const t = {
|
|
65
|
+
1: "WebGL",
|
|
66
|
+
2: "WebGL 2"
|
|
67
|
+
}, s = {
|
|
68
|
+
1: window.WebGLRenderingContext,
|
|
69
|
+
2: window.WebGL2RenderingContext
|
|
70
|
+
};
|
|
71
|
+
let a = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
|
|
72
|
+
const r = document.createElement("div");
|
|
73
|
+
return r.id = "webglmessage", r.style.fontFamily = "monospace", r.style.fontSize = "13px", r.style.fontWeight = "normal", r.style.textAlign = "center", r.style.background = "#fff", r.style.color = "#000", r.style.padding = "1.5em", r.style.width = "400px", r.style.margin = "5em auto 0", s[e] ? a = a.replace("$0", "graphics card") : a = a.replace("$0", "browser"), a = a.replace("$1", t[e]), r.innerHTML = a, r;
|
|
74
|
+
}
|
|
75
|
+
// @deprecated, r168
|
|
76
|
+
static isWebGLAvailable() {
|
|
77
|
+
console.warn("isWebGLAvailable() has been deprecated and will be removed in r178. Use isWebGL2Available() instead.");
|
|
78
|
+
try {
|
|
79
|
+
const e = document.createElement("canvas");
|
|
80
|
+
return !!(window.WebGLRenderingContext && (e.getContext("webgl") || e.getContext("experimental-webgl")));
|
|
81
|
+
} catch {
|
|
82
|
+
return !1;
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
static getWebGLErrorMessage() {
|
|
86
|
+
return console.warn("getWebGLErrorMessage() has been deprecated and will be removed in r178. Use getWebGL2ErrorMessage() instead."), this.getErrorMessage(1);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
const ve = Symbol("effectComposerPmndrs"), pt = /* @__PURE__ */ p({
|
|
90
|
+
__name: "EffectComposerPmndrs",
|
|
91
|
+
props: {
|
|
92
|
+
enabled: { type: Boolean, default: !0 },
|
|
93
|
+
depthBuffer: { type: Boolean, default: void 0 },
|
|
94
|
+
disableNormalPass: { type: Boolean, default: !1 },
|
|
95
|
+
stencilBuffer: { type: Boolean, default: void 0 },
|
|
96
|
+
resolutionScale: {},
|
|
97
|
+
autoClear: { type: Boolean, default: !0 },
|
|
98
|
+
multisampling: { default: 0 },
|
|
99
|
+
frameBufferType: { default: b }
|
|
100
|
+
},
|
|
101
|
+
emits: ["render"],
|
|
102
|
+
setup(i, { expose: e, emit: t }) {
|
|
103
|
+
const s = i, a = t, { scene: r, camera: o, renderer: n, sizes: l, render: g } = S(), d = N(null);
|
|
104
|
+
let c = null, u = null;
|
|
105
|
+
de(ve, d), e({ composer: d });
|
|
106
|
+
const T = () => {
|
|
107
|
+
d.value && (u = new we(r.value, o.value), u.enabled = !1, d.value.addPass(u), s.resolutionScale !== void 0 && oe.isWebGL2Available() && (c = new Me({
|
|
108
|
+
normalBuffer: u.texture,
|
|
109
|
+
resolutionScale: s.resolutionScale
|
|
110
|
+
}), c.enabled = !1, d.value.addPass(c)));
|
|
111
|
+
}, W = O(() => {
|
|
112
|
+
const f = new K(), B = {
|
|
113
|
+
depthBuffer: s.depthBuffer !== void 0 ? s.depthBuffer : f.inputBuffer.depthBuffer,
|
|
114
|
+
stencilBuffer: s.stencilBuffer !== void 0 ? s.stencilBuffer : f.inputBuffer.stencilBuffer,
|
|
115
|
+
multisampling: oe.isWebGL2Available() ? s.multisampling !== void 0 ? s.multisampling : f.multisampling : 0,
|
|
116
|
+
frameBufferType: s.frameBufferType !== void 0 ? s.frameBufferType : b
|
|
117
|
+
};
|
|
118
|
+
return f.dispose(), B;
|
|
119
|
+
}), k = () => {
|
|
120
|
+
var f;
|
|
121
|
+
!n.value && !r.value && !o.value || ((f = d.value) == null || f.dispose(), d.value = new K(n.value, W.value), d.value.addPass(new Te(r.value, o.value)), s.disableNormalPass || T());
|
|
122
|
+
};
|
|
123
|
+
D([n, r, o, () => s.disableNormalPass], () => {
|
|
124
|
+
!l.width.value || !l.height.value || k();
|
|
125
|
+
}), D(() => [l.width.value, l.height.value], ([f, B]) => {
|
|
126
|
+
!f && !B || (d.value ? d.value.setSize(f, B) : k());
|
|
127
|
+
}, {
|
|
128
|
+
immediate: !0
|
|
129
|
+
});
|
|
130
|
+
const { render: Ae } = z();
|
|
131
|
+
return Ae(() => {
|
|
132
|
+
if (s.enabled && n.value && d.value && l.width.value && l.height.value && g.frames.value > 0) {
|
|
133
|
+
const f = n.value.autoClear;
|
|
134
|
+
n.value.autoClear = s.autoClear, s.stencilBuffer && !s.autoClear && n.value.clearStencil(), d.value.render(), a("render", d.value), n.value.autoClear = f;
|
|
135
|
+
}
|
|
136
|
+
g.frames.value = g.mode.value === "always" ? 1 : Math.max(0, g.frames.value - 1);
|
|
137
|
+
}), j(() => {
|
|
138
|
+
var f;
|
|
139
|
+
(f = d.value) == null || f.dispose();
|
|
140
|
+
}), (f, B) => ue(f.$slots, "default");
|
|
141
|
+
}
|
|
142
|
+
}), y = (i, e) => {
|
|
143
|
+
const t = ce(ve), s = N(null), a = N(null), { scene: r, camera: o, invalidate: n } = S();
|
|
144
|
+
e && D(e, () => n()), m(() => {
|
|
145
|
+
!o.value || !(a != null && a.value) || (a.value.mainCamera = o.value);
|
|
146
|
+
});
|
|
147
|
+
const l = m(() => {
|
|
148
|
+
!o.value || !(t != null && t.value) || !r.value || (fe(() => l()), !a.value && (a.value = i(), s.value = new ye(o.value, a.value), t.value.addPass(s.value)));
|
|
149
|
+
});
|
|
150
|
+
return j(() => {
|
|
151
|
+
var g, d, c;
|
|
152
|
+
s.value && ((g = t == null ? void 0 : t.value) == null || g.removePass(s.value)), (d = a.value) == null || d.dispose(), (c = s.value) == null || c.dispose();
|
|
153
|
+
}), {
|
|
154
|
+
pass: s,
|
|
155
|
+
effect: a
|
|
156
|
+
};
|
|
157
|
+
}, gt = /* @__PURE__ */ p({
|
|
158
|
+
__name: "BloomPmndrs",
|
|
159
|
+
props: {
|
|
160
|
+
blendFunction: {},
|
|
161
|
+
intensity: {},
|
|
162
|
+
kernelSize: {},
|
|
163
|
+
luminanceThreshold: {},
|
|
164
|
+
luminanceSmoothing: {},
|
|
165
|
+
mipmapBlur: { type: Boolean, default: void 0 }
|
|
166
|
+
},
|
|
167
|
+
setup(i, { expose: e }) {
|
|
168
|
+
const t = i, { pass: s, effect: a } = y(() => new Z(t), t);
|
|
169
|
+
return e({ pass: s, effect: a }), F(
|
|
170
|
+
[
|
|
171
|
+
// blendFunction is not updated, because it has no setter in BloomEffect
|
|
172
|
+
[() => t.intensity, "intensity"],
|
|
173
|
+
[() => t.kernelSize, "kernelSize"],
|
|
174
|
+
[() => t.luminanceSmoothing, "luminanceMaterial.smoothing"],
|
|
175
|
+
[() => t.luminanceThreshold, "luminanceMaterial.threshold"]
|
|
176
|
+
],
|
|
177
|
+
a,
|
|
178
|
+
() => new Z()
|
|
179
|
+
), () => {
|
|
180
|
+
};
|
|
181
|
+
}
|
|
182
|
+
}), vt = /* @__PURE__ */ p({
|
|
183
|
+
__name: "DepthOfFieldPmndrs",
|
|
184
|
+
props: {
|
|
185
|
+
blendFunction: {},
|
|
186
|
+
worldFocusDistance: {},
|
|
187
|
+
worldFocusRange: {},
|
|
188
|
+
focusDistance: {},
|
|
189
|
+
focusRange: {},
|
|
190
|
+
bokehScale: {},
|
|
191
|
+
resolutionScale: {},
|
|
192
|
+
resolutionX: {},
|
|
193
|
+
resolutionY: {}
|
|
194
|
+
},
|
|
195
|
+
setup(i, { expose: e }) {
|
|
196
|
+
const t = i, { camera: s } = S(), { pass: a, effect: r } = y(() => new J(s.value, t), t);
|
|
197
|
+
return e({ pass: a, effect: r }), F(
|
|
198
|
+
[
|
|
199
|
+
// blendFunction is not updated, because it has no setter in BloomEffect
|
|
200
|
+
[() => t.worldFocusDistance, "circleOfConfusionMaterial.worldFocusDistance"],
|
|
201
|
+
[() => t.focusDistance, "circleOfConfusionMaterial.focusDistance"],
|
|
202
|
+
[() => t.worldFocusRange, "circleOfConfusionMaterial.worldFocusRange"],
|
|
203
|
+
[() => t.focusRange, "circleOfConfusionMaterial.focusRange"],
|
|
204
|
+
[() => t.bokehScale, "bokehScale"],
|
|
205
|
+
[() => t.resolutionScale, "blurPass.resolution.scale"],
|
|
206
|
+
[() => t.resolutionX, "resolution.width"],
|
|
207
|
+
[() => t.resolutionY, "resolution.height"]
|
|
208
|
+
],
|
|
209
|
+
r,
|
|
210
|
+
() => new J()
|
|
211
|
+
), () => {
|
|
212
|
+
};
|
|
213
|
+
}
|
|
214
|
+
}), xt = /* @__PURE__ */ p({
|
|
215
|
+
__name: "GlitchPmndrs",
|
|
216
|
+
props: {
|
|
217
|
+
blendFunction: {},
|
|
218
|
+
delay: {},
|
|
219
|
+
duration: {},
|
|
220
|
+
strength: {},
|
|
221
|
+
mode: {},
|
|
222
|
+
active: { type: Boolean },
|
|
223
|
+
ratio: {},
|
|
224
|
+
columns: {},
|
|
225
|
+
chromaticAberrationOffset: {},
|
|
226
|
+
perturbationMap: {},
|
|
227
|
+
dtSize: {}
|
|
228
|
+
},
|
|
229
|
+
setup(i, { expose: e }) {
|
|
230
|
+
const t = i, { pass: s, effect: a } = y(() => new V(t), t);
|
|
231
|
+
e({ pass: s, effect: a });
|
|
232
|
+
const { onBeforeRender: r } = z();
|
|
233
|
+
return r(({ invalidate: o }) => o()), m(() => {
|
|
234
|
+
const o = () => {
|
|
235
|
+
if (t.mode !== void 0)
|
|
236
|
+
return t.active === !1 ? Ce.DISABLED : t.mode;
|
|
237
|
+
const n = new V(), l = n.mode;
|
|
238
|
+
return n.dispose(), l;
|
|
239
|
+
};
|
|
240
|
+
a.value && (a.value.mode = o());
|
|
241
|
+
}), I(
|
|
242
|
+
q(t, ["active", "mode", "blendFunction"]),
|
|
243
|
+
a,
|
|
244
|
+
() => new V()
|
|
245
|
+
), () => {
|
|
246
|
+
};
|
|
247
|
+
}
|
|
248
|
+
}), bt = /* @__PURE__ */ p({
|
|
249
|
+
__name: "NoisePmndrs",
|
|
250
|
+
props: {
|
|
251
|
+
premultiply: { type: Boolean, default: !1 },
|
|
252
|
+
blendFunction: { default: he.SCREEN }
|
|
253
|
+
},
|
|
254
|
+
setup(i, { expose: e }) {
|
|
255
|
+
const t = i, { pass: s, effect: a } = y(() => new _(t), t);
|
|
256
|
+
e({ pass: s, effect: a });
|
|
257
|
+
const { onBeforeRender: r } = z();
|
|
258
|
+
return r(({ invalidate: o }) => o()), I(
|
|
259
|
+
q(t, ["blendFunction"]),
|
|
260
|
+
a,
|
|
261
|
+
() => new _()
|
|
262
|
+
), () => {
|
|
263
|
+
};
|
|
264
|
+
}
|
|
265
|
+
}), St = /* @__PURE__ */ p({
|
|
266
|
+
__name: "OutlinePmndrs",
|
|
267
|
+
props: {
|
|
268
|
+
outlinedObjects: {},
|
|
269
|
+
blur: { type: Boolean, default: void 0 },
|
|
270
|
+
xRay: { type: Boolean, default: void 0 },
|
|
271
|
+
kernelSize: {},
|
|
272
|
+
pulseSpeed: {},
|
|
273
|
+
resolutionX: {},
|
|
274
|
+
resolutionY: {},
|
|
275
|
+
edgeStrength: {},
|
|
276
|
+
patternScale: {},
|
|
277
|
+
multisampling: {},
|
|
278
|
+
blendFunction: {},
|
|
279
|
+
patternTexture: {},
|
|
280
|
+
resolutionScale: {},
|
|
281
|
+
hiddenEdgeColor: {},
|
|
282
|
+
visibleEdgeColor: {}
|
|
283
|
+
},
|
|
284
|
+
setup(i, { expose: e }) {
|
|
285
|
+
const t = i, s = (d) => d !== void 0 ? Y(d).getHex() : void 0, { camera: a, scene: r } = S(), o = {
|
|
286
|
+
blur: t.blur,
|
|
287
|
+
xRay: t.xRay,
|
|
288
|
+
kernelSize: t.kernelSize,
|
|
289
|
+
pulseSpeed: t.pulseSpeed,
|
|
290
|
+
resolutionX: t.resolutionX,
|
|
291
|
+
resolutionY: t.resolutionY,
|
|
292
|
+
patternScale: t.patternScale,
|
|
293
|
+
edgeStrength: t.edgeStrength,
|
|
294
|
+
blendFunction: t.blendFunction,
|
|
295
|
+
multisampling: t.multisampling,
|
|
296
|
+
patternTexture: t.patternTexture,
|
|
297
|
+
resolutionScale: t.resolutionScale,
|
|
298
|
+
hiddenEdgeColor: s(t.hiddenEdgeColor),
|
|
299
|
+
visibleEdgeColor: s(t.visibleEdgeColor)
|
|
300
|
+
}, { pass: n, effect: l } = y(() => new $(r.value, a.value, o), t);
|
|
301
|
+
e({ pass: n, effect: l }), D(
|
|
302
|
+
[() => t.outlinedObjects, l],
|
|
303
|
+
// watchEffect is intentionally not used here as it would result in an endless loop
|
|
304
|
+
() => {
|
|
305
|
+
var d;
|
|
306
|
+
(d = l.value) == null || d.selection.set(t.outlinedObjects || []);
|
|
307
|
+
},
|
|
308
|
+
{
|
|
309
|
+
immediate: !0
|
|
310
|
+
}
|
|
311
|
+
);
|
|
312
|
+
const g = O(() => ({
|
|
313
|
+
hiddenEdgeColor: t.hiddenEdgeColor ? Y(t.hiddenEdgeColor) : void 0,
|
|
314
|
+
visibleEdgeColor: t.visibleEdgeColor ? Y(t.visibleEdgeColor) : void 0
|
|
315
|
+
}));
|
|
316
|
+
return F(
|
|
317
|
+
[
|
|
318
|
+
/* some properties are not updated because of different reasons:
|
|
319
|
+
resolutionX - has no setter in OutlineEffect
|
|
320
|
+
resolutionY - has no setter in OutlineEffect
|
|
321
|
+
blendFunction - has no setter in OutlineEffect
|
|
322
|
+
patternTexture - different type in constructor and in setter
|
|
323
|
+
resolutionScale - has no setter in OutlineEffect
|
|
324
|
+
*/
|
|
325
|
+
[() => t.blur, "blur"],
|
|
326
|
+
[() => t.xRay, "xRay"],
|
|
327
|
+
[() => t.pulseSpeed, "pulseSpeed"],
|
|
328
|
+
[() => t.kernelSize, "kernelSize"],
|
|
329
|
+
[() => t.edgeStrength, "edgeStrength"],
|
|
330
|
+
[() => t.patternScale, "patternScale"],
|
|
331
|
+
[() => t.multisampling, "multisampling"],
|
|
332
|
+
[() => g.value.hiddenEdgeColor, "hiddenEdgeColor"],
|
|
333
|
+
[() => g.value.visibleEdgeColor, "visibleEdgeColor"]
|
|
334
|
+
],
|
|
335
|
+
l,
|
|
336
|
+
() => new $()
|
|
337
|
+
), () => {
|
|
338
|
+
};
|
|
339
|
+
}
|
|
340
|
+
}), At = /* @__PURE__ */ p({
|
|
341
|
+
__name: "PixelationPmndrs",
|
|
342
|
+
props: {
|
|
343
|
+
granularity: {}
|
|
344
|
+
},
|
|
345
|
+
setup(i, { expose: e }) {
|
|
346
|
+
const t = i, { pass: s, effect: a } = y(() => new ee(t.granularity), t);
|
|
347
|
+
return e({ pass: s, effect: a }), I(
|
|
348
|
+
t,
|
|
349
|
+
a,
|
|
350
|
+
() => new ee()
|
|
351
|
+
), () => {
|
|
352
|
+
};
|
|
353
|
+
}
|
|
354
|
+
}), Tt = /* @__PURE__ */ p({
|
|
355
|
+
__name: "VignettePmndrs",
|
|
356
|
+
props: {
|
|
357
|
+
technique: { default: Ee.DEFAULT },
|
|
358
|
+
blendFunction: { default: he.NORMAL },
|
|
359
|
+
offset: { default: 0.5 },
|
|
360
|
+
darkness: { default: 0.5 }
|
|
361
|
+
},
|
|
362
|
+
setup(i, { expose: e }) {
|
|
363
|
+
const t = i, { pass: s, effect: a } = y(() => new te(t), t);
|
|
364
|
+
return e({ pass: s, effect: a }), I(
|
|
365
|
+
q(t, ["blendFunction"]),
|
|
366
|
+
a,
|
|
367
|
+
() => new te()
|
|
368
|
+
), () => {
|
|
369
|
+
};
|
|
370
|
+
}
|
|
371
|
+
}), xe = {
|
|
372
|
+
name: "CopyShader",
|
|
373
|
+
uniforms: {
|
|
374
|
+
tDiffuse: { value: null },
|
|
375
|
+
opacity: { value: 1 }
|
|
376
|
+
},
|
|
377
|
+
vertexShader: (
|
|
378
|
+
/* glsl */
|
|
379
|
+
`
|
|
380
|
+
|
|
381
|
+
varying vec2 vUv;
|
|
382
|
+
|
|
383
|
+
void main() {
|
|
384
|
+
|
|
385
|
+
vUv = uv;
|
|
386
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
387
|
+
|
|
388
|
+
}`
|
|
389
|
+
),
|
|
390
|
+
fragmentShader: (
|
|
391
|
+
/* glsl */
|
|
392
|
+
`
|
|
393
|
+
|
|
394
|
+
uniform float opacity;
|
|
395
|
+
|
|
396
|
+
uniform sampler2D tDiffuse;
|
|
397
|
+
|
|
398
|
+
varying vec2 vUv;
|
|
399
|
+
|
|
400
|
+
void main() {
|
|
401
|
+
|
|
402
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
403
|
+
gl_FragColor = opacity * texel;
|
|
404
|
+
|
|
405
|
+
|
|
406
|
+
}`
|
|
407
|
+
)
|
|
408
|
+
};
|
|
409
|
+
class A {
|
|
410
|
+
constructor() {
|
|
411
|
+
this.isPass = !0, this.enabled = !0, this.needsSwap = !0, this.clear = !1, this.renderToScreen = !1;
|
|
412
|
+
}
|
|
413
|
+
setSize() {
|
|
414
|
+
}
|
|
415
|
+
render() {
|
|
416
|
+
console.error("THREE.Pass: .render() must be implemented in derived pass.");
|
|
417
|
+
}
|
|
418
|
+
dispose() {
|
|
419
|
+
}
|
|
420
|
+
}
|
|
421
|
+
const _e = new De(-1, 1, 1, -1, 0, 1);
|
|
422
|
+
class $e extends Le {
|
|
423
|
+
constructor() {
|
|
424
|
+
super(), this.setAttribute("position", new se([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute("uv", new se([0, 2, 0, 0, 2, 0], 2));
|
|
425
|
+
}
|
|
426
|
+
}
|
|
427
|
+
const et = new $e();
|
|
428
|
+
class C {
|
|
429
|
+
constructor(e) {
|
|
430
|
+
this._mesh = new Pe(et, e);
|
|
431
|
+
}
|
|
432
|
+
dispose() {
|
|
433
|
+
this._mesh.geometry.dispose();
|
|
434
|
+
}
|
|
435
|
+
render(e) {
|
|
436
|
+
e.render(this._mesh, _e);
|
|
437
|
+
}
|
|
438
|
+
get material() {
|
|
439
|
+
return this._mesh.material;
|
|
440
|
+
}
|
|
441
|
+
set material(e) {
|
|
442
|
+
this._mesh.material = e;
|
|
443
|
+
}
|
|
444
|
+
}
|
|
445
|
+
class tt extends A {
|
|
446
|
+
constructor(e, t) {
|
|
447
|
+
super(), this.textureID = t !== void 0 ? t : "tDiffuse", e instanceof x ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = w.clone(e.uniforms), this.material = new x({
|
|
448
|
+
name: e.name !== void 0 ? e.name : "unspecified",
|
|
449
|
+
defines: Object.assign({}, e.defines),
|
|
450
|
+
uniforms: this.uniforms,
|
|
451
|
+
vertexShader: e.vertexShader,
|
|
452
|
+
fragmentShader: e.fragmentShader
|
|
453
|
+
})), this.fsQuad = new C(this.material);
|
|
454
|
+
}
|
|
455
|
+
render(e, t, s) {
|
|
456
|
+
this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = s.texture), this.fsQuad.material = this.material, this.renderToScreen ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this.fsQuad.render(e));
|
|
457
|
+
}
|
|
458
|
+
dispose() {
|
|
459
|
+
this.material.dispose(), this.fsQuad.dispose();
|
|
460
|
+
}
|
|
461
|
+
}
|
|
462
|
+
class ie extends A {
|
|
463
|
+
constructor(e, t) {
|
|
464
|
+
super(), this.scene = e, this.camera = t, this.clear = !0, this.needsSwap = !1, this.inverse = !1;
|
|
465
|
+
}
|
|
466
|
+
render(e, t, s) {
|
|
467
|
+
const a = e.getContext(), r = e.state;
|
|
468
|
+
r.buffers.color.setMask(!1), r.buffers.depth.setMask(!1), r.buffers.color.setLocked(!0), r.buffers.depth.setLocked(!0);
|
|
469
|
+
let o, n;
|
|
470
|
+
this.inverse ? (o = 0, n = 1) : (o = 1, n = 0), r.buffers.stencil.setTest(!0), r.buffers.stencil.setOp(a.REPLACE, a.REPLACE, a.REPLACE), r.buffers.stencil.setFunc(a.ALWAYS, o, 4294967295), r.buffers.stencil.setClear(n), r.buffers.stencil.setLocked(!0), e.setRenderTarget(s), this.clear && e.clear(), e.render(this.scene, this.camera), e.setRenderTarget(t), this.clear && e.clear(), e.render(this.scene, this.camera), r.buffers.color.setLocked(!1), r.buffers.depth.setLocked(!1), r.buffers.color.setMask(!0), r.buffers.depth.setMask(!0), r.buffers.stencil.setLocked(!1), r.buffers.stencil.setFunc(a.EQUAL, 1, 4294967295), r.buffers.stencil.setOp(a.KEEP, a.KEEP, a.KEEP), r.buffers.stencil.setLocked(!0);
|
|
471
|
+
}
|
|
472
|
+
}
|
|
473
|
+
class st extends A {
|
|
474
|
+
constructor() {
|
|
475
|
+
super(), this.needsSwap = !1;
|
|
476
|
+
}
|
|
477
|
+
render(e) {
|
|
478
|
+
e.state.buffers.stencil.setLocked(!1), e.state.buffers.stencil.setTest(!1);
|
|
479
|
+
}
|
|
480
|
+
}
|
|
481
|
+
class at {
|
|
482
|
+
constructor(e, t) {
|
|
483
|
+
if (this.renderer = e, this._pixelRatio = e.getPixelRatio(), t === void 0) {
|
|
484
|
+
const s = e.getSize(new h());
|
|
485
|
+
this._width = s.width, this._height = s.height, t = new M(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: b }), t.texture.name = "EffectComposer.rt1";
|
|
486
|
+
} else
|
|
487
|
+
this._width = t.width, this._height = t.height;
|
|
488
|
+
this.renderTarget1 = t, this.renderTarget2 = t.clone(), this.renderTarget2.texture.name = "EffectComposer.rt2", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new tt(xe), this.copyPass.material.blending = Be, this.clock = new Re();
|
|
489
|
+
}
|
|
490
|
+
swapBuffers() {
|
|
491
|
+
const e = this.readBuffer;
|
|
492
|
+
this.readBuffer = this.writeBuffer, this.writeBuffer = e;
|
|
493
|
+
}
|
|
494
|
+
addPass(e) {
|
|
495
|
+
this.passes.push(e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
|
496
|
+
}
|
|
497
|
+
insertPass(e, t) {
|
|
498
|
+
this.passes.splice(t, 0, e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
|
499
|
+
}
|
|
500
|
+
removePass(e) {
|
|
501
|
+
const t = this.passes.indexOf(e);
|
|
502
|
+
t !== -1 && this.passes.splice(t, 1);
|
|
503
|
+
}
|
|
504
|
+
isLastEnabledPass(e) {
|
|
505
|
+
for (let t = e + 1; t < this.passes.length; t++)
|
|
506
|
+
if (this.passes[t].enabled)
|
|
507
|
+
return !1;
|
|
508
|
+
return !0;
|
|
509
|
+
}
|
|
510
|
+
render(e) {
|
|
511
|
+
e === void 0 && (e = this.clock.getDelta());
|
|
512
|
+
const t = this.renderer.getRenderTarget();
|
|
513
|
+
let s = !1;
|
|
514
|
+
for (let a = 0, r = this.passes.length; a < r; a++) {
|
|
515
|
+
const o = this.passes[a];
|
|
516
|
+
if (o.enabled !== !1) {
|
|
517
|
+
if (o.renderToScreen = this.renderToScreen && this.isLastEnabledPass(a), o.render(this.renderer, this.writeBuffer, this.readBuffer, e, s), o.needsSwap) {
|
|
518
|
+
if (s) {
|
|
519
|
+
const n = this.renderer.getContext(), l = this.renderer.state.buffers.stencil;
|
|
520
|
+
l.setFunc(n.NOTEQUAL, 1, 4294967295), this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, e), l.setFunc(n.EQUAL, 1, 4294967295);
|
|
521
|
+
}
|
|
522
|
+
this.swapBuffers();
|
|
523
|
+
}
|
|
524
|
+
ie !== void 0 && (o instanceof ie ? s = !0 : o instanceof st && (s = !1));
|
|
525
|
+
}
|
|
526
|
+
}
|
|
527
|
+
this.renderer.setRenderTarget(t);
|
|
528
|
+
}
|
|
529
|
+
reset(e) {
|
|
530
|
+
if (e === void 0) {
|
|
531
|
+
const t = this.renderer.getSize(new h());
|
|
532
|
+
this._pixelRatio = this.renderer.getPixelRatio(), this._width = t.width, this._height = t.height, e = this.renderTarget1.clone(), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
|
|
533
|
+
}
|
|
534
|
+
this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.renderTarget1 = e, this.renderTarget2 = e.clone(), this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2;
|
|
535
|
+
}
|
|
536
|
+
setSize(e, t) {
|
|
537
|
+
this._width = e, this._height = t;
|
|
538
|
+
const s = this._width * this._pixelRatio, a = this._height * this._pixelRatio;
|
|
539
|
+
this.renderTarget1.setSize(s, a), this.renderTarget2.setSize(s, a);
|
|
540
|
+
for (let r = 0; r < this.passes.length; r++)
|
|
541
|
+
this.passes[r].setSize(s, a);
|
|
542
|
+
}
|
|
543
|
+
setPixelRatio(e) {
|
|
544
|
+
this._pixelRatio = e, this.setSize(this._width, this._height);
|
|
545
|
+
}
|
|
546
|
+
dispose() {
|
|
547
|
+
this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose();
|
|
548
|
+
}
|
|
549
|
+
}
|
|
550
|
+
class rt extends A {
|
|
551
|
+
constructor(e, t, s = null, a = null, r = null) {
|
|
552
|
+
super(), this.scene = e, this.camera = t, this.overrideMaterial = s, this.clearColor = a, this.clearAlpha = r, this.clear = !0, this.clearDepth = !1, this.needsSwap = !1, this._oldClearColor = new X();
|
|
553
|
+
}
|
|
554
|
+
render(e, t, s) {
|
|
555
|
+
const a = e.autoClear;
|
|
556
|
+
e.autoClear = !1;
|
|
557
|
+
let r, o;
|
|
558
|
+
this.overrideMaterial !== null && (o = this.scene.overrideMaterial, this.scene.overrideMaterial = this.overrideMaterial), this.clearColor !== null && (e.getClearColor(this._oldClearColor), e.setClearColor(this.clearColor, e.getClearAlpha())), this.clearAlpha !== null && (r = e.getClearAlpha(), e.setClearAlpha(this.clearAlpha)), this.clearDepth == !0 && e.clearDepth(), e.setRenderTarget(this.renderToScreen ? null : s), this.clear === !0 && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), e.render(this.scene, this.camera), this.clearColor !== null && e.setClearColor(this._oldClearColor), this.clearAlpha !== null && e.setClearAlpha(r), this.overrideMaterial !== null && (this.scene.overrideMaterial = o), e.autoClear = a;
|
|
559
|
+
}
|
|
560
|
+
}
|
|
561
|
+
const be = Symbol("effectComposerThree"), wt = /* @__PURE__ */ p({
|
|
562
|
+
__name: "EffectComposer",
|
|
563
|
+
props: {
|
|
564
|
+
enabled: { type: Boolean, default: !0 },
|
|
565
|
+
withoutRenderPass: { type: Boolean }
|
|
566
|
+
},
|
|
567
|
+
setup(i, { expose: e }) {
|
|
568
|
+
const t = i, s = N(null);
|
|
569
|
+
de(be, s), e({ composer: s });
|
|
570
|
+
const { renderer: a, sizes: r, scene: o, camera: n, render: l } = S();
|
|
571
|
+
m(() => {
|
|
572
|
+
var u;
|
|
573
|
+
(u = s.value) == null || u.dispose(), s.value = new at(a.value);
|
|
574
|
+
}), m(() => {
|
|
575
|
+
var W;
|
|
576
|
+
const { width: u, height: T } = r;
|
|
577
|
+
T.value && u.value && ((W = s.value) == null || W.setSize(u.value, T.value));
|
|
578
|
+
});
|
|
579
|
+
const { pixelRatio: d } = me();
|
|
580
|
+
m(() => {
|
|
581
|
+
var u;
|
|
582
|
+
(u = s.value) == null || u.setPixelRatio(d.value);
|
|
583
|
+
}), t.withoutRenderPass || m(() => {
|
|
584
|
+
n.value && o.value && s.value && s.value.addPass(new rt(o.value, n.value));
|
|
585
|
+
});
|
|
586
|
+
const { render: c } = z();
|
|
587
|
+
return c(() => {
|
|
588
|
+
l.frames.value > 0 && s.value && t.enabled && s.value.render(), l.frames.value = l.mode.value === "always" ? 1 : Math.max(0, l.frames.value - 1);
|
|
589
|
+
}), j(() => {
|
|
590
|
+
var u;
|
|
591
|
+
(u = s.value) == null || u.dispose();
|
|
592
|
+
}), (u, T) => ue(u.$slots, "default");
|
|
593
|
+
}
|
|
594
|
+
}), P = (i, e) => {
|
|
595
|
+
const t = ce(be), s = N(i()), { sizes: a, invalidate: r } = S();
|
|
596
|
+
e && D(e, () => r());
|
|
597
|
+
const o = m(() => {
|
|
598
|
+
!(t != null && t.value) || !a.height.value || !a.width.value || (t.value.addPass(s.value), fe(() => o()));
|
|
599
|
+
});
|
|
600
|
+
return j(() => {
|
|
601
|
+
var n;
|
|
602
|
+
(n = t == null ? void 0 : t.value) == null || n.removePass(s.value), s.value.dispose();
|
|
603
|
+
}), { pass: s };
|
|
604
|
+
}, ot = {
|
|
605
|
+
uniforms: {
|
|
606
|
+
tDiffuse: { value: null },
|
|
607
|
+
//diffuse texture
|
|
608
|
+
tDisp: { value: null },
|
|
609
|
+
//displacement texture for digital glitch squares
|
|
610
|
+
byp: { value: 0 },
|
|
611
|
+
//apply the glitch ?
|
|
612
|
+
amount: { value: 0.08 },
|
|
613
|
+
angle: { value: 0.02 },
|
|
614
|
+
seed: { value: 0.02 },
|
|
615
|
+
seed_x: { value: 0.02 },
|
|
616
|
+
//-1,1
|
|
617
|
+
seed_y: { value: 0.02 },
|
|
618
|
+
//-1,1
|
|
619
|
+
distortion_x: { value: 0.5 },
|
|
620
|
+
distortion_y: { value: 0.6 },
|
|
621
|
+
col_s: { value: 0.05 }
|
|
622
|
+
},
|
|
623
|
+
vertexShader: (
|
|
624
|
+
/* glsl */
|
|
625
|
+
`
|
|
626
|
+
|
|
627
|
+
varying vec2 vUv;
|
|
628
|
+
void main() {
|
|
629
|
+
vUv = uv;
|
|
630
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
631
|
+
}`
|
|
632
|
+
),
|
|
633
|
+
fragmentShader: (
|
|
634
|
+
/* glsl */
|
|
635
|
+
`
|
|
636
|
+
|
|
637
|
+
uniform int byp; //should we apply the glitch ?
|
|
638
|
+
|
|
639
|
+
uniform sampler2D tDiffuse;
|
|
640
|
+
uniform sampler2D tDisp;
|
|
641
|
+
|
|
642
|
+
uniform float amount;
|
|
643
|
+
uniform float angle;
|
|
644
|
+
uniform float seed;
|
|
645
|
+
uniform float seed_x;
|
|
646
|
+
uniform float seed_y;
|
|
647
|
+
uniform float distortion_x;
|
|
648
|
+
uniform float distortion_y;
|
|
649
|
+
uniform float col_s;
|
|
650
|
+
|
|
651
|
+
varying vec2 vUv;
|
|
652
|
+
|
|
653
|
+
|
|
654
|
+
float rand(vec2 co){
|
|
655
|
+
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
|
|
656
|
+
}
|
|
657
|
+
|
|
658
|
+
void main() {
|
|
659
|
+
if(byp<1) {
|
|
660
|
+
vec2 p = vUv;
|
|
661
|
+
float xs = floor(gl_FragCoord.x / 0.5);
|
|
662
|
+
float ys = floor(gl_FragCoord.y / 0.5);
|
|
663
|
+
//based on staffantans glitch shader for unity https://github.com/staffantan/unityglitch
|
|
664
|
+
float disp = texture2D(tDisp, p*seed*seed).r;
|
|
665
|
+
if(p.y<distortion_x+col_s && p.y>distortion_x-col_s*seed) {
|
|
666
|
+
if(seed_x>0.){
|
|
667
|
+
p.y = 1. - (p.y + distortion_y);
|
|
668
|
+
}
|
|
669
|
+
else {
|
|
670
|
+
p.y = distortion_y;
|
|
671
|
+
}
|
|
672
|
+
}
|
|
673
|
+
if(p.x<distortion_y+col_s && p.x>distortion_y-col_s*seed) {
|
|
674
|
+
if(seed_y>0.){
|
|
675
|
+
p.x=distortion_x;
|
|
676
|
+
}
|
|
677
|
+
else {
|
|
678
|
+
p.x = 1. - (p.x + distortion_x);
|
|
679
|
+
}
|
|
680
|
+
}
|
|
681
|
+
p.x+=disp*seed_x*(seed/5.);
|
|
682
|
+
p.y+=disp*seed_y*(seed/5.);
|
|
683
|
+
//base from RGB shift shader
|
|
684
|
+
vec2 offset = amount * vec2( cos(angle), sin(angle));
|
|
685
|
+
vec4 cr = texture2D(tDiffuse, p + offset);
|
|
686
|
+
vec4 cga = texture2D(tDiffuse, p);
|
|
687
|
+
vec4 cb = texture2D(tDiffuse, p - offset);
|
|
688
|
+
gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
|
|
689
|
+
//add noise
|
|
690
|
+
vec4 snow = 200.*amount*vec4(rand(vec2(xs * seed,ys * seed*50.))*0.2);
|
|
691
|
+
gl_FragColor = gl_FragColor+ snow;
|
|
692
|
+
}
|
|
693
|
+
else {
|
|
694
|
+
gl_FragColor=texture2D (tDiffuse, vUv);
|
|
695
|
+
}
|
|
696
|
+
}`
|
|
697
|
+
)
|
|
698
|
+
};
|
|
699
|
+
class ne extends A {
|
|
700
|
+
constructor(e = 64) {
|
|
701
|
+
super();
|
|
702
|
+
const t = ot;
|
|
703
|
+
this.uniforms = w.clone(t.uniforms), this.heightMap = this.generateHeightmap(e), this.uniforms.tDisp.value = this.heightMap, this.material = new x({
|
|
704
|
+
uniforms: this.uniforms,
|
|
705
|
+
vertexShader: t.vertexShader,
|
|
706
|
+
fragmentShader: t.fragmentShader
|
|
707
|
+
}), this.fsQuad = new C(this.material), this.goWild = !1, this.curF = 0, this.generateTrigger();
|
|
708
|
+
}
|
|
709
|
+
render(e, t, s) {
|
|
710
|
+
this.uniforms.tDiffuse.value = s.texture, this.uniforms.seed.value = Math.random(), this.uniforms.byp.value = 0, this.curF % this.randX == 0 || this.goWild == !0 ? (this.uniforms.amount.value = Math.random() / 30, this.uniforms.angle.value = v.randFloat(-Math.PI, Math.PI), this.uniforms.seed_x.value = v.randFloat(-1, 1), this.uniforms.seed_y.value = v.randFloat(-1, 1), this.uniforms.distortion_x.value = v.randFloat(0, 1), this.uniforms.distortion_y.value = v.randFloat(0, 1), this.curF = 0, this.generateTrigger()) : this.curF % this.randX < this.randX / 5 ? (this.uniforms.amount.value = Math.random() / 90, this.uniforms.angle.value = v.randFloat(-Math.PI, Math.PI), this.uniforms.distortion_x.value = v.randFloat(0, 1), this.uniforms.distortion_y.value = v.randFloat(0, 1), this.uniforms.seed_x.value = v.randFloat(-0.3, 0.3), this.uniforms.seed_y.value = v.randFloat(-0.3, 0.3)) : this.goWild == !1 && (this.uniforms.byp.value = 1), this.curF++, this.renderToScreen ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(), this.fsQuad.render(e));
|
|
711
|
+
}
|
|
712
|
+
generateTrigger() {
|
|
713
|
+
this.randX = v.randInt(120, 240);
|
|
714
|
+
}
|
|
715
|
+
generateHeightmap(e) {
|
|
716
|
+
const t = new Float32Array(e * e), s = e * e;
|
|
717
|
+
for (let r = 0; r < s; r++) {
|
|
718
|
+
const o = v.randFloat(0, 1);
|
|
719
|
+
t[r] = o;
|
|
720
|
+
}
|
|
721
|
+
const a = new Ne(t, e, e, Oe, ze);
|
|
722
|
+
return a.needsUpdate = !0, a;
|
|
723
|
+
}
|
|
724
|
+
dispose() {
|
|
725
|
+
this.material.dispose(), this.heightMap.dispose(), this.fsQuad.dispose();
|
|
726
|
+
}
|
|
727
|
+
}
|
|
728
|
+
const Mt = /* @__PURE__ */ p({
|
|
729
|
+
__name: "Glitch",
|
|
730
|
+
props: {
|
|
731
|
+
dtSize: {},
|
|
732
|
+
goWild: { type: Boolean }
|
|
733
|
+
},
|
|
734
|
+
setup(i, { expose: e }) {
|
|
735
|
+
const t = i, { pass: s } = P(() => new ne(t.dtSize), t);
|
|
736
|
+
e({ pass: s });
|
|
737
|
+
const { onBeforeRender: a } = z();
|
|
738
|
+
return a(({ invalidate: r }) => r()), F(
|
|
739
|
+
[[() => t.goWild, "goWild"]],
|
|
740
|
+
s,
|
|
741
|
+
() => new ne()
|
|
742
|
+
), () => {
|
|
743
|
+
};
|
|
744
|
+
}
|
|
745
|
+
}), G = {
|
|
746
|
+
name: "HalftoneShader",
|
|
747
|
+
uniforms: {
|
|
748
|
+
tDiffuse: { value: null },
|
|
749
|
+
shape: { value: 1 },
|
|
750
|
+
radius: { value: 4 },
|
|
751
|
+
rotateR: { value: Math.PI / 12 * 1 },
|
|
752
|
+
rotateG: { value: Math.PI / 12 * 2 },
|
|
753
|
+
rotateB: { value: Math.PI / 12 * 3 },
|
|
754
|
+
scatter: { value: 0 },
|
|
755
|
+
width: { value: 1 },
|
|
756
|
+
height: { value: 1 },
|
|
757
|
+
blending: { value: 1 },
|
|
758
|
+
blendingMode: { value: 1 },
|
|
759
|
+
greyscale: { value: !1 },
|
|
760
|
+
disable: { value: !1 }
|
|
761
|
+
},
|
|
762
|
+
vertexShader: (
|
|
763
|
+
/* glsl */
|
|
764
|
+
`
|
|
765
|
+
|
|
766
|
+
varying vec2 vUV;
|
|
767
|
+
|
|
768
|
+
void main() {
|
|
769
|
+
|
|
770
|
+
vUV = uv;
|
|
771
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
772
|
+
|
|
773
|
+
}`
|
|
774
|
+
),
|
|
775
|
+
fragmentShader: (
|
|
776
|
+
/* glsl */
|
|
777
|
+
`
|
|
778
|
+
|
|
779
|
+
#define SQRT2_MINUS_ONE 0.41421356
|
|
780
|
+
#define SQRT2_HALF_MINUS_ONE 0.20710678
|
|
781
|
+
#define PI2 6.28318531
|
|
782
|
+
#define SHAPE_DOT 1
|
|
783
|
+
#define SHAPE_ELLIPSE 2
|
|
784
|
+
#define SHAPE_LINE 3
|
|
785
|
+
#define SHAPE_SQUARE 4
|
|
786
|
+
#define BLENDING_LINEAR 1
|
|
787
|
+
#define BLENDING_MULTIPLY 2
|
|
788
|
+
#define BLENDING_ADD 3
|
|
789
|
+
#define BLENDING_LIGHTER 4
|
|
790
|
+
#define BLENDING_DARKER 5
|
|
791
|
+
uniform sampler2D tDiffuse;
|
|
792
|
+
uniform float radius;
|
|
793
|
+
uniform float rotateR;
|
|
794
|
+
uniform float rotateG;
|
|
795
|
+
uniform float rotateB;
|
|
796
|
+
uniform float scatter;
|
|
797
|
+
uniform float width;
|
|
798
|
+
uniform float height;
|
|
799
|
+
uniform int shape;
|
|
800
|
+
uniform bool disable;
|
|
801
|
+
uniform float blending;
|
|
802
|
+
uniform int blendingMode;
|
|
803
|
+
varying vec2 vUV;
|
|
804
|
+
uniform bool greyscale;
|
|
805
|
+
const int samples = 8;
|
|
806
|
+
|
|
807
|
+
float blend( float a, float b, float t ) {
|
|
808
|
+
|
|
809
|
+
// linear blend
|
|
810
|
+
return a * ( 1.0 - t ) + b * t;
|
|
811
|
+
|
|
812
|
+
}
|
|
813
|
+
|
|
814
|
+
float hypot( float x, float y ) {
|
|
815
|
+
|
|
816
|
+
// vector magnitude
|
|
817
|
+
return sqrt( x * x + y * y );
|
|
818
|
+
|
|
819
|
+
}
|
|
820
|
+
|
|
821
|
+
float rand( vec2 seed ){
|
|
822
|
+
|
|
823
|
+
// get pseudo-random number
|
|
824
|
+
return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );
|
|
825
|
+
|
|
826
|
+
}
|
|
827
|
+
|
|
828
|
+
float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {
|
|
829
|
+
|
|
830
|
+
// apply shape-specific transforms
|
|
831
|
+
float dist = hypot( coord.x - p.x, coord.y - p.y );
|
|
832
|
+
float rad = channel;
|
|
833
|
+
|
|
834
|
+
if ( shape == SHAPE_DOT ) {
|
|
835
|
+
|
|
836
|
+
rad = pow( abs( rad ), 1.125 ) * rad_max;
|
|
837
|
+
|
|
838
|
+
} else if ( shape == SHAPE_ELLIPSE ) {
|
|
839
|
+
|
|
840
|
+
rad = pow( abs( rad ), 1.125 ) * rad_max;
|
|
841
|
+
|
|
842
|
+
if ( dist != 0.0 ) {
|
|
843
|
+
float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );
|
|
844
|
+
dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;
|
|
845
|
+
}
|
|
846
|
+
|
|
847
|
+
} else if ( shape == SHAPE_LINE ) {
|
|
848
|
+
|
|
849
|
+
rad = pow( abs( rad ), 1.5) * rad_max;
|
|
850
|
+
float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;
|
|
851
|
+
dist = hypot( normal.x * dot_p, normal.y * dot_p );
|
|
852
|
+
|
|
853
|
+
} else if ( shape == SHAPE_SQUARE ) {
|
|
854
|
+
|
|
855
|
+
float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;
|
|
856
|
+
float sin_t = abs( sin( theta ) );
|
|
857
|
+
float cos_t = abs( cos( theta ) );
|
|
858
|
+
rad = pow( abs( rad ), 1.4 );
|
|
859
|
+
rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );
|
|
860
|
+
|
|
861
|
+
}
|
|
862
|
+
|
|
863
|
+
return rad - dist;
|
|
864
|
+
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
struct Cell {
|
|
868
|
+
|
|
869
|
+
// grid sample positions
|
|
870
|
+
vec2 normal;
|
|
871
|
+
vec2 p1;
|
|
872
|
+
vec2 p2;
|
|
873
|
+
vec2 p3;
|
|
874
|
+
vec2 p4;
|
|
875
|
+
float samp2;
|
|
876
|
+
float samp1;
|
|
877
|
+
float samp3;
|
|
878
|
+
float samp4;
|
|
879
|
+
|
|
880
|
+
};
|
|
881
|
+
|
|
882
|
+
vec4 getSample( vec2 point ) {
|
|
883
|
+
|
|
884
|
+
// multi-sampled point
|
|
885
|
+
vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );
|
|
886
|
+
float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;
|
|
887
|
+
float step = PI2 / float( samples );
|
|
888
|
+
float dist = radius * 0.66;
|
|
889
|
+
|
|
890
|
+
for ( int i = 0; i < samples; ++i ) {
|
|
891
|
+
|
|
892
|
+
float r = base + step * float( i );
|
|
893
|
+
vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );
|
|
894
|
+
tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );
|
|
895
|
+
|
|
896
|
+
}
|
|
897
|
+
|
|
898
|
+
tex /= float( samples ) + 1.0;
|
|
899
|
+
return tex;
|
|
900
|
+
|
|
901
|
+
}
|
|
902
|
+
|
|
903
|
+
float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {
|
|
904
|
+
|
|
905
|
+
// get colour for given point
|
|
906
|
+
float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;
|
|
907
|
+
|
|
908
|
+
if ( channel == 0 ) {
|
|
909
|
+
|
|
910
|
+
c.samp1 = getSample( c.p1 ).r;
|
|
911
|
+
c.samp2 = getSample( c.p2 ).r;
|
|
912
|
+
c.samp3 = getSample( c.p3 ).r;
|
|
913
|
+
c.samp4 = getSample( c.p4 ).r;
|
|
914
|
+
|
|
915
|
+
} else if (channel == 1) {
|
|
916
|
+
|
|
917
|
+
c.samp1 = getSample( c.p1 ).g;
|
|
918
|
+
c.samp2 = getSample( c.p2 ).g;
|
|
919
|
+
c.samp3 = getSample( c.p3 ).g;
|
|
920
|
+
c.samp4 = getSample( c.p4 ).g;
|
|
921
|
+
|
|
922
|
+
} else {
|
|
923
|
+
|
|
924
|
+
c.samp1 = getSample( c.p1 ).b;
|
|
925
|
+
c.samp3 = getSample( c.p3 ).b;
|
|
926
|
+
c.samp2 = getSample( c.p2 ).b;
|
|
927
|
+
c.samp4 = getSample( c.p4 ).b;
|
|
928
|
+
|
|
929
|
+
}
|
|
930
|
+
|
|
931
|
+
dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );
|
|
932
|
+
dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );
|
|
933
|
+
dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );
|
|
934
|
+
dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );
|
|
935
|
+
res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;
|
|
936
|
+
res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;
|
|
937
|
+
res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;
|
|
938
|
+
res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;
|
|
939
|
+
res = clamp( res, 0.0, 1.0 );
|
|
940
|
+
|
|
941
|
+
return res;
|
|
942
|
+
|
|
943
|
+
}
|
|
944
|
+
|
|
945
|
+
Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {
|
|
946
|
+
|
|
947
|
+
// get containing cell
|
|
948
|
+
Cell c;
|
|
949
|
+
|
|
950
|
+
// calc grid
|
|
951
|
+
vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );
|
|
952
|
+
float threshold = step * 0.5;
|
|
953
|
+
float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );
|
|
954
|
+
float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );
|
|
955
|
+
vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );
|
|
956
|
+
float offset_normal = mod( hypot( offset.x, offset.y ), step );
|
|
957
|
+
float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;
|
|
958
|
+
float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;
|
|
959
|
+
float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );
|
|
960
|
+
float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;
|
|
961
|
+
float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;
|
|
962
|
+
|
|
963
|
+
// get closest corner
|
|
964
|
+
c.normal = n;
|
|
965
|
+
c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;
|
|
966
|
+
c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;
|
|
967
|
+
|
|
968
|
+
// scatter
|
|
969
|
+
if ( scatter != 0.0 ) {
|
|
970
|
+
|
|
971
|
+
float off_mag = scatter * threshold * 0.5;
|
|
972
|
+
float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;
|
|
973
|
+
c.p1.x += cos( off_angle ) * off_mag;
|
|
974
|
+
c.p1.y += sin( off_angle ) * off_mag;
|
|
975
|
+
|
|
976
|
+
}
|
|
977
|
+
|
|
978
|
+
// find corners
|
|
979
|
+
float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );
|
|
980
|
+
float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );
|
|
981
|
+
c.p2.x = c.p1.x - n.x * normal_step;
|
|
982
|
+
c.p2.y = c.p1.y - n.y * normal_step;
|
|
983
|
+
c.p3.x = c.p1.x + n.y * line_step;
|
|
984
|
+
c.p3.y = c.p1.y - n.x * line_step;
|
|
985
|
+
c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;
|
|
986
|
+
c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;
|
|
987
|
+
|
|
988
|
+
return c;
|
|
989
|
+
|
|
990
|
+
}
|
|
991
|
+
|
|
992
|
+
float blendColour( float a, float b, float t ) {
|
|
993
|
+
|
|
994
|
+
// blend colours
|
|
995
|
+
if ( blendingMode == BLENDING_LINEAR ) {
|
|
996
|
+
return blend( a, b, 1.0 - t );
|
|
997
|
+
} else if ( blendingMode == BLENDING_ADD ) {
|
|
998
|
+
return blend( a, min( 1.0, a + b ), t );
|
|
999
|
+
} else if ( blendingMode == BLENDING_MULTIPLY ) {
|
|
1000
|
+
return blend( a, max( 0.0, a * b ), t );
|
|
1001
|
+
} else if ( blendingMode == BLENDING_LIGHTER ) {
|
|
1002
|
+
return blend( a, max( a, b ), t );
|
|
1003
|
+
} else if ( blendingMode == BLENDING_DARKER ) {
|
|
1004
|
+
return blend( a, min( a, b ), t );
|
|
1005
|
+
} else {
|
|
1006
|
+
return blend( a, b, 1.0 - t );
|
|
1007
|
+
}
|
|
1008
|
+
|
|
1009
|
+
}
|
|
1010
|
+
|
|
1011
|
+
void main() {
|
|
1012
|
+
|
|
1013
|
+
if ( ! disable ) {
|
|
1014
|
+
|
|
1015
|
+
// setup
|
|
1016
|
+
vec2 p = vec2( vUV.x * width, vUV.y * height );
|
|
1017
|
+
vec2 origin = vec2( 0, 0 );
|
|
1018
|
+
float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;
|
|
1019
|
+
|
|
1020
|
+
// get channel samples
|
|
1021
|
+
Cell cell_r = getReferenceCell( p, origin, rotateR, radius );
|
|
1022
|
+
Cell cell_g = getReferenceCell( p, origin, rotateG, radius );
|
|
1023
|
+
Cell cell_b = getReferenceCell( p, origin, rotateB, radius );
|
|
1024
|
+
float r = getDotColour( cell_r, p, 0, rotateR, aa );
|
|
1025
|
+
float g = getDotColour( cell_g, p, 1, rotateG, aa );
|
|
1026
|
+
float b = getDotColour( cell_b, p, 2, rotateB, aa );
|
|
1027
|
+
|
|
1028
|
+
// blend with original
|
|
1029
|
+
vec4 colour = texture2D( tDiffuse, vUV );
|
|
1030
|
+
r = blendColour( r, colour.r, blending );
|
|
1031
|
+
g = blendColour( g, colour.g, blending );
|
|
1032
|
+
b = blendColour( b, colour.b, blending );
|
|
1033
|
+
|
|
1034
|
+
if ( greyscale ) {
|
|
1035
|
+
r = g = b = (r + b + g) / 3.0;
|
|
1036
|
+
}
|
|
1037
|
+
|
|
1038
|
+
gl_FragColor = vec4( r, g, b, 1.0 );
|
|
1039
|
+
|
|
1040
|
+
} else {
|
|
1041
|
+
|
|
1042
|
+
gl_FragColor = texture2D( tDiffuse, vUV );
|
|
1043
|
+
|
|
1044
|
+
}
|
|
1045
|
+
|
|
1046
|
+
}`
|
|
1047
|
+
)
|
|
1048
|
+
};
|
|
1049
|
+
class it extends A {
|
|
1050
|
+
constructor(e, t, s) {
|
|
1051
|
+
super(), this.uniforms = w.clone(G.uniforms), this.material = new x({
|
|
1052
|
+
uniforms: this.uniforms,
|
|
1053
|
+
fragmentShader: G.fragmentShader,
|
|
1054
|
+
vertexShader: G.vertexShader
|
|
1055
|
+
}), this.uniforms.width.value = e, this.uniforms.height.value = t;
|
|
1056
|
+
for (const a in s)
|
|
1057
|
+
s.hasOwnProperty(a) && this.uniforms.hasOwnProperty(a) && (this.uniforms[a].value = s[a]);
|
|
1058
|
+
this.fsQuad = new C(this.material);
|
|
1059
|
+
}
|
|
1060
|
+
render(e, t, s) {
|
|
1061
|
+
this.material.uniforms.tDiffuse.value = s.texture, this.renderToScreen ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(), this.fsQuad.render(e));
|
|
1062
|
+
}
|
|
1063
|
+
setSize(e, t) {
|
|
1064
|
+
this.uniforms.width.value = e, this.uniforms.height.value = t;
|
|
1065
|
+
}
|
|
1066
|
+
dispose() {
|
|
1067
|
+
this.material.dispose(), this.fsQuad.dispose();
|
|
1068
|
+
}
|
|
1069
|
+
}
|
|
1070
|
+
const yt = /* @__PURE__ */ p({
|
|
1071
|
+
__name: "Halftone",
|
|
1072
|
+
props: {
|
|
1073
|
+
shape: {},
|
|
1074
|
+
radius: {},
|
|
1075
|
+
rotateR: {},
|
|
1076
|
+
rotateG: {},
|
|
1077
|
+
rotateB: {},
|
|
1078
|
+
scatter: {},
|
|
1079
|
+
blending: {},
|
|
1080
|
+
greyscale: { type: Boolean },
|
|
1081
|
+
blendingMode: {}
|
|
1082
|
+
},
|
|
1083
|
+
setup(i, { expose: e }) {
|
|
1084
|
+
const t = i, { sizes: s } = S(), a = O(
|
|
1085
|
+
() => Object.fromEntries(
|
|
1086
|
+
Object.entries(t).filter(([o, n]) => n !== void 0)
|
|
1087
|
+
)
|
|
1088
|
+
), { pass: r } = P(() => new it(
|
|
1089
|
+
s.width.value,
|
|
1090
|
+
s.height.value,
|
|
1091
|
+
a.value
|
|
1092
|
+
), t);
|
|
1093
|
+
return e({ pass: r }), m(() => {
|
|
1094
|
+
r.value.setSize(s.width.value, s.height.value);
|
|
1095
|
+
}), m(() => {
|
|
1096
|
+
Object.entries(t).forEach(([o, n]) => {
|
|
1097
|
+
o in r.value.uniforms && (r.value.uniforms[o].value = n ?? G.uniforms[o].value);
|
|
1098
|
+
});
|
|
1099
|
+
}), () => {
|
|
1100
|
+
};
|
|
1101
|
+
}
|
|
1102
|
+
});
|
|
1103
|
+
class le extends A {
|
|
1104
|
+
constructor(e, t, s, a = {}) {
|
|
1105
|
+
super(), this.pixelSize = e, this.resolution = new h(), this.renderResolution = new h(), this.pixelatedMaterial = this.createPixelatedMaterial(), this.normalMaterial = new Fe(), this.fsQuad = new C(this.pixelatedMaterial), this.scene = t, this.camera = s, this.normalEdgeStrength = a.normalEdgeStrength || 0.3, this.depthEdgeStrength = a.depthEdgeStrength || 0.4, this.beautyRenderTarget = new M(), this.beautyRenderTarget.texture.minFilter = E, this.beautyRenderTarget.texture.magFilter = E, this.beautyRenderTarget.texture.type = b, this.beautyRenderTarget.depthTexture = new We(), this.normalRenderTarget = new M(), this.normalRenderTarget.texture.minFilter = E, this.normalRenderTarget.texture.magFilter = E, this.normalRenderTarget.texture.type = b;
|
|
1106
|
+
}
|
|
1107
|
+
dispose() {
|
|
1108
|
+
this.beautyRenderTarget.dispose(), this.normalRenderTarget.dispose(), this.pixelatedMaterial.dispose(), this.normalMaterial.dispose(), this.fsQuad.dispose();
|
|
1109
|
+
}
|
|
1110
|
+
setSize(e, t) {
|
|
1111
|
+
this.resolution.set(e, t), this.renderResolution.set(e / this.pixelSize | 0, t / this.pixelSize | 0);
|
|
1112
|
+
const { x: s, y: a } = this.renderResolution;
|
|
1113
|
+
this.beautyRenderTarget.setSize(s, a), this.normalRenderTarget.setSize(s, a), this.fsQuad.material.uniforms.resolution.value.set(s, a, 1 / s, 1 / a);
|
|
1114
|
+
}
|
|
1115
|
+
setPixelSize(e) {
|
|
1116
|
+
this.pixelSize = e, this.setSize(this.resolution.x, this.resolution.y);
|
|
1117
|
+
}
|
|
1118
|
+
render(e, t) {
|
|
1119
|
+
const s = this.fsQuad.material.uniforms;
|
|
1120
|
+
s.normalEdgeStrength.value = this.normalEdgeStrength, s.depthEdgeStrength.value = this.depthEdgeStrength, e.setRenderTarget(this.beautyRenderTarget), e.render(this.scene, this.camera);
|
|
1121
|
+
const a = this.scene.overrideMaterial;
|
|
1122
|
+
e.setRenderTarget(this.normalRenderTarget), this.scene.overrideMaterial = this.normalMaterial, e.render(this.scene, this.camera), this.scene.overrideMaterial = a, s.tDiffuse.value = this.beautyRenderTarget.texture, s.tDepth.value = this.beautyRenderTarget.depthTexture, s.tNormal.value = this.normalRenderTarget.texture, this.renderToScreen ? e.setRenderTarget(null) : (e.setRenderTarget(t), this.clear && e.clear()), this.fsQuad.render(e);
|
|
1123
|
+
}
|
|
1124
|
+
createPixelatedMaterial() {
|
|
1125
|
+
return new x({
|
|
1126
|
+
uniforms: {
|
|
1127
|
+
tDiffuse: { value: null },
|
|
1128
|
+
tDepth: { value: null },
|
|
1129
|
+
tNormal: { value: null },
|
|
1130
|
+
resolution: {
|
|
1131
|
+
value: new Ue(
|
|
1132
|
+
this.renderResolution.x,
|
|
1133
|
+
this.renderResolution.y,
|
|
1134
|
+
1 / this.renderResolution.x,
|
|
1135
|
+
1 / this.renderResolution.y
|
|
1136
|
+
)
|
|
1137
|
+
},
|
|
1138
|
+
normalEdgeStrength: { value: 0 },
|
|
1139
|
+
depthEdgeStrength: { value: 0 }
|
|
1140
|
+
},
|
|
1141
|
+
vertexShader: (
|
|
1142
|
+
/* glsl */
|
|
1143
|
+
`
|
|
1144
|
+
varying vec2 vUv;
|
|
1145
|
+
|
|
1146
|
+
void main() {
|
|
1147
|
+
|
|
1148
|
+
vUv = uv;
|
|
1149
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1150
|
+
|
|
1151
|
+
}
|
|
1152
|
+
`
|
|
1153
|
+
),
|
|
1154
|
+
fragmentShader: (
|
|
1155
|
+
/* glsl */
|
|
1156
|
+
`
|
|
1157
|
+
uniform sampler2D tDiffuse;
|
|
1158
|
+
uniform sampler2D tDepth;
|
|
1159
|
+
uniform sampler2D tNormal;
|
|
1160
|
+
uniform vec4 resolution;
|
|
1161
|
+
uniform float normalEdgeStrength;
|
|
1162
|
+
uniform float depthEdgeStrength;
|
|
1163
|
+
varying vec2 vUv;
|
|
1164
|
+
|
|
1165
|
+
float getDepth(int x, int y) {
|
|
1166
|
+
|
|
1167
|
+
return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
|
|
1168
|
+
|
|
1169
|
+
}
|
|
1170
|
+
|
|
1171
|
+
vec3 getNormal(int x, int y) {
|
|
1172
|
+
|
|
1173
|
+
return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
|
|
1174
|
+
|
|
1175
|
+
}
|
|
1176
|
+
|
|
1177
|
+
float depthEdgeIndicator(float depth, vec3 normal) {
|
|
1178
|
+
|
|
1179
|
+
float diff = 0.0;
|
|
1180
|
+
diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
|
|
1181
|
+
diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
|
|
1182
|
+
diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
|
|
1183
|
+
diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
|
|
1184
|
+
return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
|
|
1185
|
+
|
|
1186
|
+
}
|
|
1187
|
+
|
|
1188
|
+
float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
|
|
1189
|
+
|
|
1190
|
+
float depthDiff = getDepth(x, y) - depth;
|
|
1191
|
+
vec3 neighborNormal = getNormal(x, y);
|
|
1192
|
+
|
|
1193
|
+
// Edge pixels should yield to faces who's normals are closer to the bias normal.
|
|
1194
|
+
vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
|
|
1195
|
+
float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
|
|
1196
|
+
float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
|
|
1197
|
+
|
|
1198
|
+
// Only the shallower pixel should detect the normal edge.
|
|
1199
|
+
float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
|
|
1200
|
+
|
|
1201
|
+
return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
|
|
1202
|
+
|
|
1203
|
+
}
|
|
1204
|
+
|
|
1205
|
+
float normalEdgeIndicator(float depth, vec3 normal) {
|
|
1206
|
+
|
|
1207
|
+
float indicator = 0.0;
|
|
1208
|
+
|
|
1209
|
+
indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
|
|
1210
|
+
indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
|
|
1211
|
+
indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
|
|
1212
|
+
indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
|
|
1213
|
+
|
|
1214
|
+
return step(0.1, indicator);
|
|
1215
|
+
|
|
1216
|
+
}
|
|
1217
|
+
|
|
1218
|
+
void main() {
|
|
1219
|
+
|
|
1220
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
1221
|
+
|
|
1222
|
+
float depth = 0.0;
|
|
1223
|
+
vec3 normal = vec3(0.0);
|
|
1224
|
+
|
|
1225
|
+
if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
|
|
1226
|
+
|
|
1227
|
+
depth = getDepth(0, 0);
|
|
1228
|
+
normal = getNormal(0, 0);
|
|
1229
|
+
|
|
1230
|
+
}
|
|
1231
|
+
|
|
1232
|
+
float dei = 0.0;
|
|
1233
|
+
if (depthEdgeStrength > 0.0)
|
|
1234
|
+
dei = depthEdgeIndicator(depth, normal);
|
|
1235
|
+
|
|
1236
|
+
float nei = 0.0;
|
|
1237
|
+
if (normalEdgeStrength > 0.0)
|
|
1238
|
+
nei = normalEdgeIndicator(depth, normal);
|
|
1239
|
+
|
|
1240
|
+
float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
|
|
1241
|
+
|
|
1242
|
+
gl_FragColor = texel * Strength;
|
|
1243
|
+
|
|
1244
|
+
}
|
|
1245
|
+
`
|
|
1246
|
+
)
|
|
1247
|
+
});
|
|
1248
|
+
}
|
|
1249
|
+
}
|
|
1250
|
+
const Ct = /* @__PURE__ */ p({
|
|
1251
|
+
__name: "Pixelation",
|
|
1252
|
+
props: {
|
|
1253
|
+
pixelSize: {},
|
|
1254
|
+
depthEdgeStrength: {},
|
|
1255
|
+
normalEdgeStrength: {}
|
|
1256
|
+
},
|
|
1257
|
+
setup(i, { expose: e }) {
|
|
1258
|
+
const t = i, { scene: s, camera: a } = S(), { pass: r } = P(() => new le(t.pixelSize, s.value, a.value), t);
|
|
1259
|
+
return e({ pass: r }), m(() => {
|
|
1260
|
+
r.value.setPixelSize(t.pixelSize);
|
|
1261
|
+
}), F(
|
|
1262
|
+
[
|
|
1263
|
+
[() => t.depthEdgeStrength, "depthEdgeStrength"],
|
|
1264
|
+
[() => t.normalEdgeStrength, "normalEdgeStrength"]
|
|
1265
|
+
],
|
|
1266
|
+
r,
|
|
1267
|
+
() => new le(1, s.value, a.value)
|
|
1268
|
+
), () => {
|
|
1269
|
+
};
|
|
1270
|
+
}
|
|
1271
|
+
}), nt = {
|
|
1272
|
+
name: "OutputShader",
|
|
1273
|
+
uniforms: {
|
|
1274
|
+
tDiffuse: { value: null },
|
|
1275
|
+
toneMappingExposure: { value: 1 }
|
|
1276
|
+
},
|
|
1277
|
+
vertexShader: (
|
|
1278
|
+
/* glsl */
|
|
1279
|
+
`
|
|
1280
|
+
precision highp float;
|
|
1281
|
+
|
|
1282
|
+
uniform mat4 modelViewMatrix;
|
|
1283
|
+
uniform mat4 projectionMatrix;
|
|
1284
|
+
|
|
1285
|
+
attribute vec3 position;
|
|
1286
|
+
attribute vec2 uv;
|
|
1287
|
+
|
|
1288
|
+
varying vec2 vUv;
|
|
1289
|
+
|
|
1290
|
+
void main() {
|
|
1291
|
+
|
|
1292
|
+
vUv = uv;
|
|
1293
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1294
|
+
|
|
1295
|
+
}`
|
|
1296
|
+
),
|
|
1297
|
+
fragmentShader: (
|
|
1298
|
+
/* glsl */
|
|
1299
|
+
`
|
|
1300
|
+
|
|
1301
|
+
precision highp float;
|
|
1302
|
+
|
|
1303
|
+
uniform sampler2D tDiffuse;
|
|
1304
|
+
|
|
1305
|
+
#include <tonemapping_pars_fragment>
|
|
1306
|
+
#include <colorspace_pars_fragment>
|
|
1307
|
+
|
|
1308
|
+
varying vec2 vUv;
|
|
1309
|
+
|
|
1310
|
+
void main() {
|
|
1311
|
+
|
|
1312
|
+
gl_FragColor = texture2D( tDiffuse, vUv );
|
|
1313
|
+
|
|
1314
|
+
// tone mapping
|
|
1315
|
+
|
|
1316
|
+
#ifdef LINEAR_TONE_MAPPING
|
|
1317
|
+
|
|
1318
|
+
gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
|
|
1319
|
+
|
|
1320
|
+
#elif defined( REINHARD_TONE_MAPPING )
|
|
1321
|
+
|
|
1322
|
+
gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
|
|
1323
|
+
|
|
1324
|
+
#elif defined( CINEON_TONE_MAPPING )
|
|
1325
|
+
|
|
1326
|
+
gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
|
|
1327
|
+
|
|
1328
|
+
#elif defined( ACES_FILMIC_TONE_MAPPING )
|
|
1329
|
+
|
|
1330
|
+
gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
|
|
1331
|
+
|
|
1332
|
+
#elif defined( AGX_TONE_MAPPING )
|
|
1333
|
+
|
|
1334
|
+
gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
|
|
1335
|
+
|
|
1336
|
+
#elif defined( NEUTRAL_TONE_MAPPING )
|
|
1337
|
+
|
|
1338
|
+
gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
|
|
1339
|
+
|
|
1340
|
+
#endif
|
|
1341
|
+
|
|
1342
|
+
// color space
|
|
1343
|
+
|
|
1344
|
+
#ifdef SRGB_TRANSFER
|
|
1345
|
+
|
|
1346
|
+
gl_FragColor = sRGBTransferOETF( gl_FragColor );
|
|
1347
|
+
|
|
1348
|
+
#endif
|
|
1349
|
+
|
|
1350
|
+
}`
|
|
1351
|
+
)
|
|
1352
|
+
};
|
|
1353
|
+
class lt extends A {
|
|
1354
|
+
constructor() {
|
|
1355
|
+
super();
|
|
1356
|
+
const e = nt;
|
|
1357
|
+
this.uniforms = w.clone(e.uniforms), this.material = new He({
|
|
1358
|
+
name: e.name,
|
|
1359
|
+
uniforms: this.uniforms,
|
|
1360
|
+
vertexShader: e.vertexShader,
|
|
1361
|
+
fragmentShader: e.fragmentShader
|
|
1362
|
+
}), this.fsQuad = new C(this.material), this._outputColorSpace = null, this._toneMapping = null;
|
|
1363
|
+
}
|
|
1364
|
+
render(e, t, s) {
|
|
1365
|
+
this.uniforms.tDiffuse.value = s.texture, this.uniforms.toneMappingExposure.value = e.toneMappingExposure, (this._outputColorSpace !== e.outputColorSpace || this._toneMapping !== e.toneMapping) && (this._outputColorSpace = e.outputColorSpace, this._toneMapping = e.toneMapping, this.material.defines = {}, Ge.getTransfer(this._outputColorSpace) === Xe && (this.material.defines.SRGB_TRANSFER = ""), this._toneMapping === je ? this.material.defines.LINEAR_TONE_MAPPING = "" : this._toneMapping === Ie ? this.material.defines.REINHARD_TONE_MAPPING = "" : this._toneMapping === Ve ? this.material.defines.CINEON_TONE_MAPPING = "" : this._toneMapping === Ye ? this.material.defines.ACES_FILMIC_TONE_MAPPING = "" : this._toneMapping === Qe ? this.material.defines.AGX_TONE_MAPPING = "" : this._toneMapping === qe && (this.material.defines.NEUTRAL_TONE_MAPPING = ""), this.material.needsUpdate = !0), this.renderToScreen === !0 ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this.fsQuad.render(e));
|
|
1366
|
+
}
|
|
1367
|
+
dispose() {
|
|
1368
|
+
this.material.dispose(), this.fsQuad.dispose();
|
|
1369
|
+
}
|
|
1370
|
+
}
|
|
1371
|
+
const Et = /* @__PURE__ */ p({
|
|
1372
|
+
__name: "Output",
|
|
1373
|
+
setup(i, { expose: e }) {
|
|
1374
|
+
const { pass: t } = P(() => new lt());
|
|
1375
|
+
return e({ pass: t }), () => {
|
|
1376
|
+
};
|
|
1377
|
+
}
|
|
1378
|
+
}), U = {
|
|
1379
|
+
name: "SMAAEdgesShader",
|
|
1380
|
+
defines: {
|
|
1381
|
+
SMAA_THRESHOLD: "0.1"
|
|
1382
|
+
},
|
|
1383
|
+
uniforms: {
|
|
1384
|
+
tDiffuse: { value: null },
|
|
1385
|
+
resolution: { value: new h(1 / 1024, 1 / 512) }
|
|
1386
|
+
},
|
|
1387
|
+
vertexShader: (
|
|
1388
|
+
/* glsl */
|
|
1389
|
+
`
|
|
1390
|
+
|
|
1391
|
+
uniform vec2 resolution;
|
|
1392
|
+
|
|
1393
|
+
varying vec2 vUv;
|
|
1394
|
+
varying vec4 vOffset[ 3 ];
|
|
1395
|
+
|
|
1396
|
+
void SMAAEdgeDetectionVS( vec2 texcoord ) {
|
|
1397
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
|
|
1398
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
|
|
1399
|
+
vOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 ); // WebGL port note: Changed sign in W component
|
|
1400
|
+
}
|
|
1401
|
+
|
|
1402
|
+
void main() {
|
|
1403
|
+
|
|
1404
|
+
vUv = uv;
|
|
1405
|
+
|
|
1406
|
+
SMAAEdgeDetectionVS( vUv );
|
|
1407
|
+
|
|
1408
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1409
|
+
|
|
1410
|
+
}`
|
|
1411
|
+
),
|
|
1412
|
+
fragmentShader: (
|
|
1413
|
+
/* glsl */
|
|
1414
|
+
`
|
|
1415
|
+
|
|
1416
|
+
uniform sampler2D tDiffuse;
|
|
1417
|
+
|
|
1418
|
+
varying vec2 vUv;
|
|
1419
|
+
varying vec4 vOffset[ 3 ];
|
|
1420
|
+
|
|
1421
|
+
vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {
|
|
1422
|
+
vec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );
|
|
1423
|
+
|
|
1424
|
+
// Calculate color deltas:
|
|
1425
|
+
vec4 delta;
|
|
1426
|
+
vec3 C = texture2D( colorTex, texcoord ).rgb;
|
|
1427
|
+
|
|
1428
|
+
vec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;
|
|
1429
|
+
vec3 t = abs( C - Cleft );
|
|
1430
|
+
delta.x = max( max( t.r, t.g ), t.b );
|
|
1431
|
+
|
|
1432
|
+
vec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;
|
|
1433
|
+
t = abs( C - Ctop );
|
|
1434
|
+
delta.y = max( max( t.r, t.g ), t.b );
|
|
1435
|
+
|
|
1436
|
+
// We do the usual threshold:
|
|
1437
|
+
vec2 edges = step( threshold, delta.xy );
|
|
1438
|
+
|
|
1439
|
+
// Then discard if there is no edge:
|
|
1440
|
+
if ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )
|
|
1441
|
+
discard;
|
|
1442
|
+
|
|
1443
|
+
// Calculate right and bottom deltas:
|
|
1444
|
+
vec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;
|
|
1445
|
+
t = abs( C - Cright );
|
|
1446
|
+
delta.z = max( max( t.r, t.g ), t.b );
|
|
1447
|
+
|
|
1448
|
+
vec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;
|
|
1449
|
+
t = abs( C - Cbottom );
|
|
1450
|
+
delta.w = max( max( t.r, t.g ), t.b );
|
|
1451
|
+
|
|
1452
|
+
// Calculate the maximum delta in the direct neighborhood:
|
|
1453
|
+
float maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );
|
|
1454
|
+
|
|
1455
|
+
// Calculate left-left and top-top deltas:
|
|
1456
|
+
vec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;
|
|
1457
|
+
t = abs( C - Cleftleft );
|
|
1458
|
+
delta.z = max( max( t.r, t.g ), t.b );
|
|
1459
|
+
|
|
1460
|
+
vec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;
|
|
1461
|
+
t = abs( C - Ctoptop );
|
|
1462
|
+
delta.w = max( max( t.r, t.g ), t.b );
|
|
1463
|
+
|
|
1464
|
+
// Calculate the final maximum delta:
|
|
1465
|
+
maxDelta = max( max( maxDelta, delta.z ), delta.w );
|
|
1466
|
+
|
|
1467
|
+
// Local contrast adaptation in action:
|
|
1468
|
+
edges.xy *= step( 0.5 * maxDelta, delta.xy );
|
|
1469
|
+
|
|
1470
|
+
return vec4( edges, 0.0, 0.0 );
|
|
1471
|
+
}
|
|
1472
|
+
|
|
1473
|
+
void main() {
|
|
1474
|
+
|
|
1475
|
+
gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );
|
|
1476
|
+
|
|
1477
|
+
}`
|
|
1478
|
+
)
|
|
1479
|
+
}, H = {
|
|
1480
|
+
name: "SMAAWeightsShader",
|
|
1481
|
+
defines: {
|
|
1482
|
+
SMAA_MAX_SEARCH_STEPS: "8",
|
|
1483
|
+
SMAA_AREATEX_MAX_DISTANCE: "16",
|
|
1484
|
+
SMAA_AREATEX_PIXEL_SIZE: "( 1.0 / vec2( 160.0, 560.0 ) )",
|
|
1485
|
+
SMAA_AREATEX_SUBTEX_SIZE: "( 1.0 / 7.0 )"
|
|
1486
|
+
},
|
|
1487
|
+
uniforms: {
|
|
1488
|
+
tDiffuse: { value: null },
|
|
1489
|
+
tArea: { value: null },
|
|
1490
|
+
tSearch: { value: null },
|
|
1491
|
+
resolution: { value: new h(1 / 1024, 1 / 512) }
|
|
1492
|
+
},
|
|
1493
|
+
vertexShader: (
|
|
1494
|
+
/* glsl */
|
|
1495
|
+
`
|
|
1496
|
+
|
|
1497
|
+
uniform vec2 resolution;
|
|
1498
|
+
|
|
1499
|
+
varying vec2 vUv;
|
|
1500
|
+
varying vec4 vOffset[ 3 ];
|
|
1501
|
+
varying vec2 vPixcoord;
|
|
1502
|
+
|
|
1503
|
+
void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
|
|
1504
|
+
vPixcoord = texcoord / resolution;
|
|
1505
|
+
|
|
1506
|
+
// We will use these offsets for the searches later on (see @PSEUDO_GATHER4):
|
|
1507
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 ); // WebGL port note: Changed sign in Y and W components
|
|
1508
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 ); // WebGL port note: Changed sign in Y and W components
|
|
1509
|
+
|
|
1510
|
+
// And these for the searches, they indicate the ends of the loops:
|
|
1511
|
+
vOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );
|
|
1512
|
+
|
|
1513
|
+
}
|
|
1514
|
+
|
|
1515
|
+
void main() {
|
|
1516
|
+
|
|
1517
|
+
vUv = uv;
|
|
1518
|
+
|
|
1519
|
+
SMAABlendingWeightCalculationVS( vUv );
|
|
1520
|
+
|
|
1521
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1522
|
+
|
|
1523
|
+
}`
|
|
1524
|
+
),
|
|
1525
|
+
fragmentShader: (
|
|
1526
|
+
/* glsl */
|
|
1527
|
+
`
|
|
1528
|
+
|
|
1529
|
+
#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )
|
|
1530
|
+
|
|
1531
|
+
uniform sampler2D tDiffuse;
|
|
1532
|
+
uniform sampler2D tArea;
|
|
1533
|
+
uniform sampler2D tSearch;
|
|
1534
|
+
uniform vec2 resolution;
|
|
1535
|
+
|
|
1536
|
+
varying vec2 vUv;
|
|
1537
|
+
varying vec4 vOffset[3];
|
|
1538
|
+
varying vec2 vPixcoord;
|
|
1539
|
+
|
|
1540
|
+
#if __VERSION__ == 100
|
|
1541
|
+
vec2 round( vec2 x ) {
|
|
1542
|
+
return sign( x ) * floor( abs( x ) + 0.5 );
|
|
1543
|
+
}
|
|
1544
|
+
#endif
|
|
1545
|
+
|
|
1546
|
+
float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {
|
|
1547
|
+
// Not required if searchTex accesses are set to point:
|
|
1548
|
+
// float2 SEARCH_TEX_PIXEL_SIZE = 1.0 / float2(66.0, 33.0);
|
|
1549
|
+
// e = float2(bias, 0.0) + 0.5 * SEARCH_TEX_PIXEL_SIZE +
|
|
1550
|
+
// e * float2(scale, 1.0) * float2(64.0, 32.0) * SEARCH_TEX_PIXEL_SIZE;
|
|
1551
|
+
e.r = bias + e.r * scale;
|
|
1552
|
+
return 255.0 * texture2D( searchTex, e, 0.0 ).r;
|
|
1553
|
+
}
|
|
1554
|
+
|
|
1555
|
+
float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
1556
|
+
/**
|
|
1557
|
+
* @PSEUDO_GATHER4
|
|
1558
|
+
* This texcoord has been offset by (-0.25, -0.125) in the vertex shader to
|
|
1559
|
+
* sample between edge, thus fetching four edges in a row.
|
|
1560
|
+
* Sampling with different offsets in each direction allows to disambiguate
|
|
1561
|
+
* which edges are active from the four fetched ones.
|
|
1562
|
+
*/
|
|
1563
|
+
vec2 e = vec2( 0.0, 1.0 );
|
|
1564
|
+
|
|
1565
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
1566
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
1567
|
+
texcoord -= vec2( 2.0, 0.0 ) * resolution;
|
|
1568
|
+
if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
1569
|
+
}
|
|
1570
|
+
|
|
1571
|
+
// We correct the previous (-0.25, -0.125) offset we applied:
|
|
1572
|
+
texcoord.x += 0.25 * resolution.x;
|
|
1573
|
+
|
|
1574
|
+
// The searches are bias by 1, so adjust the coords accordingly:
|
|
1575
|
+
texcoord.x += resolution.x;
|
|
1576
|
+
|
|
1577
|
+
// Disambiguate the length added by the last step:
|
|
1578
|
+
texcoord.x += 2.0 * resolution.x; // Undo last step
|
|
1579
|
+
texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
|
|
1580
|
+
|
|
1581
|
+
return texcoord.x;
|
|
1582
|
+
}
|
|
1583
|
+
|
|
1584
|
+
float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
1585
|
+
vec2 e = vec2( 0.0, 1.0 );
|
|
1586
|
+
|
|
1587
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
1588
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
1589
|
+
texcoord += vec2( 2.0, 0.0 ) * resolution;
|
|
1590
|
+
if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
|
|
1591
|
+
}
|
|
1592
|
+
|
|
1593
|
+
texcoord.x -= 0.25 * resolution.x;
|
|
1594
|
+
texcoord.x -= resolution.x;
|
|
1595
|
+
texcoord.x -= 2.0 * resolution.x;
|
|
1596
|
+
texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
|
|
1597
|
+
|
|
1598
|
+
return texcoord.x;
|
|
1599
|
+
}
|
|
1600
|
+
|
|
1601
|
+
float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
1602
|
+
vec2 e = vec2( 1.0, 0.0 );
|
|
1603
|
+
|
|
1604
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
1605
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
1606
|
+
texcoord += vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
|
1607
|
+
if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
1608
|
+
}
|
|
1609
|
+
|
|
1610
|
+
texcoord.y -= 0.25 * resolution.y; // WebGL port note: Changed sign
|
|
1611
|
+
texcoord.y -= resolution.y; // WebGL port note: Changed sign
|
|
1612
|
+
texcoord.y -= 2.0 * resolution.y; // WebGL port note: Changed sign
|
|
1613
|
+
texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 ); // WebGL port note: Changed sign
|
|
1614
|
+
|
|
1615
|
+
return texcoord.y;
|
|
1616
|
+
}
|
|
1617
|
+
|
|
1618
|
+
float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {
|
|
1619
|
+
vec2 e = vec2( 1.0, 0.0 );
|
|
1620
|
+
|
|
1621
|
+
for ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) { // WebGL port note: Changed while to for
|
|
1622
|
+
e = texture2D( edgesTex, texcoord, 0.0 ).rg;
|
|
1623
|
+
texcoord -= vec2( 0.0, 2.0 ) * resolution; // WebGL port note: Changed sign
|
|
1624
|
+
if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
|
|
1625
|
+
}
|
|
1626
|
+
|
|
1627
|
+
texcoord.y += 0.25 * resolution.y; // WebGL port note: Changed sign
|
|
1628
|
+
texcoord.y += resolution.y; // WebGL port note: Changed sign
|
|
1629
|
+
texcoord.y += 2.0 * resolution.y; // WebGL port note: Changed sign
|
|
1630
|
+
texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 ); // WebGL port note: Changed sign
|
|
1631
|
+
|
|
1632
|
+
return texcoord.y;
|
|
1633
|
+
}
|
|
1634
|
+
|
|
1635
|
+
vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {
|
|
1636
|
+
// Rounding prevents precision errors of bilinear filtering:
|
|
1637
|
+
vec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;
|
|
1638
|
+
|
|
1639
|
+
// We do a scale and bias for mapping to texel space:
|
|
1640
|
+
texcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );
|
|
1641
|
+
|
|
1642
|
+
// Move to proper place, according to the subpixel offset:
|
|
1643
|
+
texcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;
|
|
1644
|
+
|
|
1645
|
+
return texture2D( areaTex, texcoord, 0.0 ).rg;
|
|
1646
|
+
}
|
|
1647
|
+
|
|
1648
|
+
vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {
|
|
1649
|
+
vec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );
|
|
1650
|
+
|
|
1651
|
+
vec2 e = texture2D( edgesTex, texcoord ).rg;
|
|
1652
|
+
|
|
1653
|
+
if ( e.g > 0.0 ) { // Edge at north
|
|
1654
|
+
vec2 d;
|
|
1655
|
+
|
|
1656
|
+
// Find the distance to the left:
|
|
1657
|
+
vec2 coords;
|
|
1658
|
+
coords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );
|
|
1659
|
+
coords.y = offset[ 1 ].y; // offset[1].y = texcoord.y - 0.25 * resolution.y (@CROSSING_OFFSET)
|
|
1660
|
+
d.x = coords.x;
|
|
1661
|
+
|
|
1662
|
+
// Now fetch the left crossing edges, two at a time using bilinear
|
|
1663
|
+
// filtering. Sampling at -0.25 (see @CROSSING_OFFSET) enables to
|
|
1664
|
+
// discern what value each edge has:
|
|
1665
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).r;
|
|
1666
|
+
|
|
1667
|
+
// Find the distance to the right:
|
|
1668
|
+
coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
|
|
1669
|
+
d.y = coords.x;
|
|
1670
|
+
|
|
1671
|
+
// We want the distances to be in pixel units (doing this here allow to
|
|
1672
|
+
// better interleave arithmetic and memory accesses):
|
|
1673
|
+
d = d / resolution.x - pixcoord.x;
|
|
1674
|
+
|
|
1675
|
+
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
1676
|
+
// quadratically:
|
|
1677
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
|
1678
|
+
|
|
1679
|
+
// Fetch the right crossing edges:
|
|
1680
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
1681
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;
|
|
1682
|
+
|
|
1683
|
+
// Ok, we know how this pattern looks like, now it is time for getting
|
|
1684
|
+
// the actual area:
|
|
1685
|
+
weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
|
|
1686
|
+
}
|
|
1687
|
+
|
|
1688
|
+
if ( e.r > 0.0 ) { // Edge at west
|
|
1689
|
+
vec2 d;
|
|
1690
|
+
|
|
1691
|
+
// Find the distance to the top:
|
|
1692
|
+
vec2 coords;
|
|
1693
|
+
|
|
1694
|
+
coords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );
|
|
1695
|
+
coords.x = offset[ 0 ].x; // offset[1].x = texcoord.x - 0.25 * resolution.x;
|
|
1696
|
+
d.x = coords.y;
|
|
1697
|
+
|
|
1698
|
+
// Fetch the top crossing edges:
|
|
1699
|
+
float e1 = texture2D( edgesTex, coords, 0.0 ).g;
|
|
1700
|
+
|
|
1701
|
+
// Find the distance to the bottom:
|
|
1702
|
+
coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
|
|
1703
|
+
d.y = coords.y;
|
|
1704
|
+
|
|
1705
|
+
// We want the distances to be in pixel units:
|
|
1706
|
+
d = d / resolution.y - pixcoord.y;
|
|
1707
|
+
|
|
1708
|
+
// SMAAArea below needs a sqrt, as the areas texture is compressed
|
|
1709
|
+
// quadratically:
|
|
1710
|
+
vec2 sqrt_d = sqrt( abs( d ) );
|
|
1711
|
+
|
|
1712
|
+
// Fetch the bottom crossing edges:
|
|
1713
|
+
coords.y -= 1.0 * resolution.y; // WebGL port note: Added
|
|
1714
|
+
float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;
|
|
1715
|
+
|
|
1716
|
+
// Get the area for this direction:
|
|
1717
|
+
weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
|
|
1718
|
+
}
|
|
1719
|
+
|
|
1720
|
+
return weights;
|
|
1721
|
+
}
|
|
1722
|
+
|
|
1723
|
+
void main() {
|
|
1724
|
+
|
|
1725
|
+
gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );
|
|
1726
|
+
|
|
1727
|
+
}`
|
|
1728
|
+
)
|
|
1729
|
+
}, Q = {
|
|
1730
|
+
name: "SMAABlendShader",
|
|
1731
|
+
uniforms: {
|
|
1732
|
+
tDiffuse: { value: null },
|
|
1733
|
+
tColor: { value: null },
|
|
1734
|
+
resolution: { value: new h(1 / 1024, 1 / 512) }
|
|
1735
|
+
},
|
|
1736
|
+
vertexShader: (
|
|
1737
|
+
/* glsl */
|
|
1738
|
+
`
|
|
1739
|
+
|
|
1740
|
+
uniform vec2 resolution;
|
|
1741
|
+
|
|
1742
|
+
varying vec2 vUv;
|
|
1743
|
+
varying vec4 vOffset[ 2 ];
|
|
1744
|
+
|
|
1745
|
+
void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
|
|
1746
|
+
vOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 ); // WebGL port note: Changed sign in W component
|
|
1747
|
+
vOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 ); // WebGL port note: Changed sign in W component
|
|
1748
|
+
}
|
|
1749
|
+
|
|
1750
|
+
void main() {
|
|
1751
|
+
|
|
1752
|
+
vUv = uv;
|
|
1753
|
+
|
|
1754
|
+
SMAANeighborhoodBlendingVS( vUv );
|
|
1755
|
+
|
|
1756
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1757
|
+
|
|
1758
|
+
}`
|
|
1759
|
+
),
|
|
1760
|
+
fragmentShader: (
|
|
1761
|
+
/* glsl */
|
|
1762
|
+
`
|
|
1763
|
+
|
|
1764
|
+
uniform sampler2D tDiffuse;
|
|
1765
|
+
uniform sampler2D tColor;
|
|
1766
|
+
uniform vec2 resolution;
|
|
1767
|
+
|
|
1768
|
+
varying vec2 vUv;
|
|
1769
|
+
varying vec4 vOffset[ 2 ];
|
|
1770
|
+
|
|
1771
|
+
vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
|
|
1772
|
+
// Fetch the blending weights for current pixel:
|
|
1773
|
+
vec4 a;
|
|
1774
|
+
a.xz = texture2D( blendTex, texcoord ).xz;
|
|
1775
|
+
a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
|
|
1776
|
+
a.w = texture2D( blendTex, offset[ 1 ].xy ).a;
|
|
1777
|
+
|
|
1778
|
+
// Is there any blending weight with a value greater than 0.0?
|
|
1779
|
+
if ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {
|
|
1780
|
+
return texture2D( colorTex, texcoord, 0.0 );
|
|
1781
|
+
} else {
|
|
1782
|
+
// Up to 4 lines can be crossing a pixel (one through each edge). We
|
|
1783
|
+
// favor blending by choosing the line with the maximum weight for each
|
|
1784
|
+
// direction:
|
|
1785
|
+
vec2 offset;
|
|
1786
|
+
offset.x = a.a > a.b ? a.a : -a.b; // left vs. right
|
|
1787
|
+
offset.y = a.g > a.r ? -a.g : a.r; // top vs. bottom // WebGL port note: Changed signs
|
|
1788
|
+
|
|
1789
|
+
// Then we go in the direction that has the maximum weight:
|
|
1790
|
+
if ( abs( offset.x ) > abs( offset.y )) { // horizontal vs. vertical
|
|
1791
|
+
offset.y = 0.0;
|
|
1792
|
+
} else {
|
|
1793
|
+
offset.x = 0.0;
|
|
1794
|
+
}
|
|
1795
|
+
|
|
1796
|
+
// Fetch the opposite color and lerp by hand:
|
|
1797
|
+
vec4 C = texture2D( colorTex, texcoord, 0.0 );
|
|
1798
|
+
texcoord += sign( offset ) * resolution;
|
|
1799
|
+
vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
|
|
1800
|
+
float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
|
|
1801
|
+
|
|
1802
|
+
// WebGL port note: Added gamma correction
|
|
1803
|
+
C.xyz = pow(C.xyz, vec3(2.2));
|
|
1804
|
+
Cop.xyz = pow(Cop.xyz, vec3(2.2));
|
|
1805
|
+
vec4 mixed = mix(C, Cop, s);
|
|
1806
|
+
mixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));
|
|
1807
|
+
|
|
1808
|
+
return mixed;
|
|
1809
|
+
}
|
|
1810
|
+
}
|
|
1811
|
+
|
|
1812
|
+
void main() {
|
|
1813
|
+
|
|
1814
|
+
gl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );
|
|
1815
|
+
|
|
1816
|
+
}`
|
|
1817
|
+
)
|
|
1818
|
+
};
|
|
1819
|
+
class dt extends A {
|
|
1820
|
+
constructor(e, t) {
|
|
1821
|
+
super(), this.edgesRT = new M(e, t, {
|
|
1822
|
+
depthBuffer: !1,
|
|
1823
|
+
type: b
|
|
1824
|
+
}), this.edgesRT.texture.name = "SMAAPass.edges", this.weightsRT = new M(e, t, {
|
|
1825
|
+
depthBuffer: !1,
|
|
1826
|
+
type: b
|
|
1827
|
+
}), this.weightsRT.texture.name = "SMAAPass.weights";
|
|
1828
|
+
const s = this, a = new Image();
|
|
1829
|
+
a.src = this.getAreaTexture(), a.onload = function() {
|
|
1830
|
+
s.areaTexture.needsUpdate = !0;
|
|
1831
|
+
}, this.areaTexture = new ae(), this.areaTexture.name = "SMAAPass.area", this.areaTexture.image = a, this.areaTexture.minFilter = ke, this.areaTexture.generateMipmaps = !1, this.areaTexture.flipY = !1;
|
|
1832
|
+
const r = new Image();
|
|
1833
|
+
r.src = this.getSearchTexture(), r.onload = function() {
|
|
1834
|
+
s.searchTexture.needsUpdate = !0;
|
|
1835
|
+
}, this.searchTexture = new ae(), this.searchTexture.name = "SMAAPass.search", this.searchTexture.image = r, this.searchTexture.magFilter = E, this.searchTexture.minFilter = E, this.searchTexture.generateMipmaps = !1, this.searchTexture.flipY = !1, this.uniformsEdges = w.clone(U.uniforms), this.uniformsEdges.resolution.value.set(1 / e, 1 / t), this.materialEdges = new x({
|
|
1836
|
+
defines: Object.assign({}, U.defines),
|
|
1837
|
+
uniforms: this.uniformsEdges,
|
|
1838
|
+
vertexShader: U.vertexShader,
|
|
1839
|
+
fragmentShader: U.fragmentShader
|
|
1840
|
+
}), this.uniformsWeights = w.clone(H.uniforms), this.uniformsWeights.resolution.value.set(1 / e, 1 / t), this.uniformsWeights.tDiffuse.value = this.edgesRT.texture, this.uniformsWeights.tArea.value = this.areaTexture, this.uniformsWeights.tSearch.value = this.searchTexture, this.materialWeights = new x({
|
|
1841
|
+
defines: Object.assign({}, H.defines),
|
|
1842
|
+
uniforms: this.uniformsWeights,
|
|
1843
|
+
vertexShader: H.vertexShader,
|
|
1844
|
+
fragmentShader: H.fragmentShader
|
|
1845
|
+
}), this.uniformsBlend = w.clone(Q.uniforms), this.uniformsBlend.resolution.value.set(1 / e, 1 / t), this.uniformsBlend.tDiffuse.value = this.weightsRT.texture, this.materialBlend = new x({
|
|
1846
|
+
uniforms: this.uniformsBlend,
|
|
1847
|
+
vertexShader: Q.vertexShader,
|
|
1848
|
+
fragmentShader: Q.fragmentShader
|
|
1849
|
+
}), this.fsQuad = new C(null);
|
|
1850
|
+
}
|
|
1851
|
+
render(e, t, s) {
|
|
1852
|
+
this.uniformsEdges.tDiffuse.value = s.texture, this.fsQuad.material = this.materialEdges, e.setRenderTarget(this.edgesRT), this.clear && e.clear(), this.fsQuad.render(e), this.fsQuad.material = this.materialWeights, e.setRenderTarget(this.weightsRT), this.clear && e.clear(), this.fsQuad.render(e), this.uniformsBlend.tColor.value = s.texture, this.fsQuad.material = this.materialBlend, this.renderToScreen ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(t), this.clear && e.clear(), this.fsQuad.render(e));
|
|
1853
|
+
}
|
|
1854
|
+
setSize(e, t) {
|
|
1855
|
+
this.edgesRT.setSize(e, t), this.weightsRT.setSize(e, t), this.materialEdges.uniforms.resolution.value.set(1 / e, 1 / t), this.materialWeights.uniforms.resolution.value.set(1 / e, 1 / t), this.materialBlend.uniforms.resolution.value.set(1 / e, 1 / t);
|
|
1856
|
+
}
|
|
1857
|
+
getAreaTexture() {
|
|
1858
|
+
return "data:image/png;base64,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";
|
|
1859
|
+
}
|
|
1860
|
+
getSearchTexture() {
|
|
1861
|
+
return "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEIAAAAhCAAAAABIXyLAAAAAOElEQVRIx2NgGAWjYBSMglEwEICREYRgFBZBqDCSLA2MGPUIVQETE9iNUAqLR5gIeoQKRgwXjwAAGn4AtaFeYLEAAAAASUVORK5CYII=";
|
|
1862
|
+
}
|
|
1863
|
+
dispose() {
|
|
1864
|
+
this.edgesRT.dispose(), this.weightsRT.dispose(), this.areaTexture.dispose(), this.searchTexture.dispose(), this.materialEdges.dispose(), this.materialWeights.dispose(), this.materialBlend.dispose(), this.fsQuad.dispose();
|
|
1865
|
+
}
|
|
1866
|
+
}
|
|
1867
|
+
const Dt = /* @__PURE__ */ p({
|
|
1868
|
+
__name: "SMAA",
|
|
1869
|
+
props: {
|
|
1870
|
+
width: {},
|
|
1871
|
+
height: {}
|
|
1872
|
+
},
|
|
1873
|
+
setup(i, { expose: e }) {
|
|
1874
|
+
const t = i, { sizes: s } = S(), { pixelRatio: a } = me(), r = O(() => t.width ?? s.width.value * a.value), o = O(() => t.height ?? s.height.value * a.value), { pass: n } = P(() => new dt(r.value, o.value), t);
|
|
1875
|
+
return e({ pass: n }), m(() => {
|
|
1876
|
+
n.value.setSize(r.value, o.value);
|
|
1877
|
+
}), () => {
|
|
1878
|
+
};
|
|
1879
|
+
}
|
|
1880
|
+
}), Se = {
|
|
1881
|
+
name: "LuminosityHighPassShader",
|
|
1882
|
+
shaderID: "luminosityHighPass",
|
|
1883
|
+
uniforms: {
|
|
1884
|
+
tDiffuse: { value: null },
|
|
1885
|
+
luminosityThreshold: { value: 1 },
|
|
1886
|
+
smoothWidth: { value: 1 },
|
|
1887
|
+
defaultColor: { value: new X(0) },
|
|
1888
|
+
defaultOpacity: { value: 0 }
|
|
1889
|
+
},
|
|
1890
|
+
vertexShader: (
|
|
1891
|
+
/* glsl */
|
|
1892
|
+
`
|
|
1893
|
+
|
|
1894
|
+
varying vec2 vUv;
|
|
1895
|
+
|
|
1896
|
+
void main() {
|
|
1897
|
+
|
|
1898
|
+
vUv = uv;
|
|
1899
|
+
|
|
1900
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
1901
|
+
|
|
1902
|
+
}`
|
|
1903
|
+
),
|
|
1904
|
+
fragmentShader: (
|
|
1905
|
+
/* glsl */
|
|
1906
|
+
`
|
|
1907
|
+
|
|
1908
|
+
uniform sampler2D tDiffuse;
|
|
1909
|
+
uniform vec3 defaultColor;
|
|
1910
|
+
uniform float defaultOpacity;
|
|
1911
|
+
uniform float luminosityThreshold;
|
|
1912
|
+
uniform float smoothWidth;
|
|
1913
|
+
|
|
1914
|
+
varying vec2 vUv;
|
|
1915
|
+
|
|
1916
|
+
void main() {
|
|
1917
|
+
|
|
1918
|
+
vec4 texel = texture2D( tDiffuse, vUv );
|
|
1919
|
+
|
|
1920
|
+
float v = luminance( texel.xyz );
|
|
1921
|
+
|
|
1922
|
+
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
|
|
1923
|
+
|
|
1924
|
+
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
|
|
1925
|
+
|
|
1926
|
+
gl_FragColor = mix( outputColor, texel, alpha );
|
|
1927
|
+
|
|
1928
|
+
}`
|
|
1929
|
+
)
|
|
1930
|
+
};
|
|
1931
|
+
class L extends A {
|
|
1932
|
+
constructor(e, t, s, a) {
|
|
1933
|
+
super(), this.strength = t !== void 0 ? t : 1, this.radius = s, this.threshold = a, this.resolution = e !== void 0 ? new h(e.x, e.y) : new h(256, 256), this.clearColor = new X(0, 0, 0), this.renderTargetsHorizontal = [], this.renderTargetsVertical = [], this.nMips = 5;
|
|
1934
|
+
let r = Math.round(this.resolution.x / 2), o = Math.round(this.resolution.y / 2);
|
|
1935
|
+
this.renderTargetBright = new M(r, o, { type: b }), this.renderTargetBright.texture.name = "UnrealBloomPass.bright", this.renderTargetBright.texture.generateMipmaps = !1;
|
|
1936
|
+
for (let c = 0; c < this.nMips; c++) {
|
|
1937
|
+
const u = new M(r, o, { type: b });
|
|
1938
|
+
u.texture.name = "UnrealBloomPass.h" + c, u.texture.generateMipmaps = !1, this.renderTargetsHorizontal.push(u);
|
|
1939
|
+
const T = new M(r, o, { type: b });
|
|
1940
|
+
T.texture.name = "UnrealBloomPass.v" + c, T.texture.generateMipmaps = !1, this.renderTargetsVertical.push(T), r = Math.round(r / 2), o = Math.round(o / 2);
|
|
1941
|
+
}
|
|
1942
|
+
const n = Se;
|
|
1943
|
+
this.highPassUniforms = w.clone(n.uniforms), this.highPassUniforms.luminosityThreshold.value = a, this.highPassUniforms.smoothWidth.value = 0.01, this.materialHighPassFilter = new x({
|
|
1944
|
+
uniforms: this.highPassUniforms,
|
|
1945
|
+
vertexShader: n.vertexShader,
|
|
1946
|
+
fragmentShader: n.fragmentShader
|
|
1947
|
+
}), this.separableBlurMaterials = [];
|
|
1948
|
+
const l = [3, 5, 7, 9, 11];
|
|
1949
|
+
r = Math.round(this.resolution.x / 2), o = Math.round(this.resolution.y / 2);
|
|
1950
|
+
for (let c = 0; c < this.nMips; c++)
|
|
1951
|
+
this.separableBlurMaterials.push(this.getSeparableBlurMaterial(l[c])), this.separableBlurMaterials[c].uniforms.invSize.value = new h(1 / r, 1 / o), r = Math.round(r / 2), o = Math.round(o / 2);
|
|
1952
|
+
this.compositeMaterial = this.getCompositeMaterial(this.nMips), this.compositeMaterial.uniforms.blurTexture1.value = this.renderTargetsVertical[0].texture, this.compositeMaterial.uniforms.blurTexture2.value = this.renderTargetsVertical[1].texture, this.compositeMaterial.uniforms.blurTexture3.value = this.renderTargetsVertical[2].texture, this.compositeMaterial.uniforms.blurTexture4.value = this.renderTargetsVertical[3].texture, this.compositeMaterial.uniforms.blurTexture5.value = this.renderTargetsVertical[4].texture, this.compositeMaterial.uniforms.bloomStrength.value = t, this.compositeMaterial.uniforms.bloomRadius.value = 0.1;
|
|
1953
|
+
const g = [1, 0.8, 0.6, 0.4, 0.2];
|
|
1954
|
+
this.compositeMaterial.uniforms.bloomFactors.value = g, this.bloomTintColors = [new R(1, 1, 1), new R(1, 1, 1), new R(1, 1, 1), new R(1, 1, 1), new R(1, 1, 1)], this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors;
|
|
1955
|
+
const d = xe;
|
|
1956
|
+
this.copyUniforms = w.clone(d.uniforms), this.blendMaterial = new x({
|
|
1957
|
+
uniforms: this.copyUniforms,
|
|
1958
|
+
vertexShader: d.vertexShader,
|
|
1959
|
+
fragmentShader: d.fragmentShader,
|
|
1960
|
+
blending: Ke,
|
|
1961
|
+
depthTest: !1,
|
|
1962
|
+
depthWrite: !1,
|
|
1963
|
+
transparent: !0
|
|
1964
|
+
}), this.enabled = !0, this.needsSwap = !1, this._oldClearColor = new X(), this.oldClearAlpha = 1, this.basic = new Ze(), this.fsQuad = new C(null);
|
|
1965
|
+
}
|
|
1966
|
+
dispose() {
|
|
1967
|
+
for (let e = 0; e < this.renderTargetsHorizontal.length; e++)
|
|
1968
|
+
this.renderTargetsHorizontal[e].dispose();
|
|
1969
|
+
for (let e = 0; e < this.renderTargetsVertical.length; e++)
|
|
1970
|
+
this.renderTargetsVertical[e].dispose();
|
|
1971
|
+
this.renderTargetBright.dispose();
|
|
1972
|
+
for (let e = 0; e < this.separableBlurMaterials.length; e++)
|
|
1973
|
+
this.separableBlurMaterials[e].dispose();
|
|
1974
|
+
this.compositeMaterial.dispose(), this.blendMaterial.dispose(), this.basic.dispose(), this.fsQuad.dispose();
|
|
1975
|
+
}
|
|
1976
|
+
setSize(e, t) {
|
|
1977
|
+
let s = Math.round(e / 2), a = Math.round(t / 2);
|
|
1978
|
+
this.renderTargetBright.setSize(s, a);
|
|
1979
|
+
for (let r = 0; r < this.nMips; r++)
|
|
1980
|
+
this.renderTargetsHorizontal[r].setSize(s, a), this.renderTargetsVertical[r].setSize(s, a), this.separableBlurMaterials[r].uniforms.invSize.value = new h(1 / s, 1 / a), s = Math.round(s / 2), a = Math.round(a / 2);
|
|
1981
|
+
}
|
|
1982
|
+
render(e, t, s, a, r) {
|
|
1983
|
+
e.getClearColor(this._oldClearColor), this.oldClearAlpha = e.getClearAlpha();
|
|
1984
|
+
const o = e.autoClear;
|
|
1985
|
+
e.autoClear = !1, e.setClearColor(this.clearColor, 0), r && e.state.buffers.stencil.setTest(!1), this.renderToScreen && (this.fsQuad.material = this.basic, this.basic.map = s.texture, e.setRenderTarget(null), e.clear(), this.fsQuad.render(e)), this.highPassUniforms.tDiffuse.value = s.texture, this.highPassUniforms.luminosityThreshold.value = this.threshold, this.fsQuad.material = this.materialHighPassFilter, e.setRenderTarget(this.renderTargetBright), e.clear(), this.fsQuad.render(e);
|
|
1986
|
+
let n = this.renderTargetBright;
|
|
1987
|
+
for (let l = 0; l < this.nMips; l++)
|
|
1988
|
+
this.fsQuad.material = this.separableBlurMaterials[l], this.separableBlurMaterials[l].uniforms.colorTexture.value = n.texture, this.separableBlurMaterials[l].uniforms.direction.value = L.BlurDirectionX, e.setRenderTarget(this.renderTargetsHorizontal[l]), e.clear(), this.fsQuad.render(e), this.separableBlurMaterials[l].uniforms.colorTexture.value = this.renderTargetsHorizontal[l].texture, this.separableBlurMaterials[l].uniforms.direction.value = L.BlurDirectionY, e.setRenderTarget(this.renderTargetsVertical[l]), e.clear(), this.fsQuad.render(e), n = this.renderTargetsVertical[l];
|
|
1989
|
+
this.fsQuad.material = this.compositeMaterial, this.compositeMaterial.uniforms.bloomStrength.value = this.strength, this.compositeMaterial.uniforms.bloomRadius.value = this.radius, this.compositeMaterial.uniforms.bloomTintColors.value = this.bloomTintColors, e.setRenderTarget(this.renderTargetsHorizontal[0]), e.clear(), this.fsQuad.render(e), this.fsQuad.material = this.blendMaterial, this.copyUniforms.tDiffuse.value = this.renderTargetsHorizontal[0].texture, r && e.state.buffers.stencil.setTest(!0), this.renderToScreen ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(s), this.fsQuad.render(e)), e.setClearColor(this._oldClearColor, this.oldClearAlpha), e.autoClear = o;
|
|
1990
|
+
}
|
|
1991
|
+
getSeparableBlurMaterial(e) {
|
|
1992
|
+
const t = [];
|
|
1993
|
+
for (let s = 0; s < e; s++)
|
|
1994
|
+
t.push(0.39894 * Math.exp(-0.5 * s * s / (e * e)) / e);
|
|
1995
|
+
return new x({
|
|
1996
|
+
defines: {
|
|
1997
|
+
KERNEL_RADIUS: e
|
|
1998
|
+
},
|
|
1999
|
+
uniforms: {
|
|
2000
|
+
colorTexture: { value: null },
|
|
2001
|
+
invSize: { value: new h(0.5, 0.5) },
|
|
2002
|
+
// inverse texture size
|
|
2003
|
+
direction: { value: new h(0.5, 0.5) },
|
|
2004
|
+
gaussianCoefficients: { value: t }
|
|
2005
|
+
// precomputed Gaussian coefficients
|
|
2006
|
+
},
|
|
2007
|
+
vertexShader: `varying vec2 vUv;
|
|
2008
|
+
void main() {
|
|
2009
|
+
vUv = uv;
|
|
2010
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
2011
|
+
}`,
|
|
2012
|
+
fragmentShader: `#include <common>
|
|
2013
|
+
varying vec2 vUv;
|
|
2014
|
+
uniform sampler2D colorTexture;
|
|
2015
|
+
uniform vec2 invSize;
|
|
2016
|
+
uniform vec2 direction;
|
|
2017
|
+
uniform float gaussianCoefficients[KERNEL_RADIUS];
|
|
2018
|
+
|
|
2019
|
+
void main() {
|
|
2020
|
+
float weightSum = gaussianCoefficients[0];
|
|
2021
|
+
vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;
|
|
2022
|
+
for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
|
|
2023
|
+
float x = float(i);
|
|
2024
|
+
float w = gaussianCoefficients[i];
|
|
2025
|
+
vec2 uvOffset = direction * invSize * x;
|
|
2026
|
+
vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
|
|
2027
|
+
vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
|
|
2028
|
+
diffuseSum += (sample1 + sample2) * w;
|
|
2029
|
+
weightSum += 2.0 * w;
|
|
2030
|
+
}
|
|
2031
|
+
gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
|
|
2032
|
+
}`
|
|
2033
|
+
});
|
|
2034
|
+
}
|
|
2035
|
+
getCompositeMaterial(e) {
|
|
2036
|
+
return new x({
|
|
2037
|
+
defines: {
|
|
2038
|
+
NUM_MIPS: e
|
|
2039
|
+
},
|
|
2040
|
+
uniforms: {
|
|
2041
|
+
blurTexture1: { value: null },
|
|
2042
|
+
blurTexture2: { value: null },
|
|
2043
|
+
blurTexture3: { value: null },
|
|
2044
|
+
blurTexture4: { value: null },
|
|
2045
|
+
blurTexture5: { value: null },
|
|
2046
|
+
bloomStrength: { value: 1 },
|
|
2047
|
+
bloomFactors: { value: null },
|
|
2048
|
+
bloomTintColors: { value: null },
|
|
2049
|
+
bloomRadius: { value: 0 }
|
|
2050
|
+
},
|
|
2051
|
+
vertexShader: `varying vec2 vUv;
|
|
2052
|
+
void main() {
|
|
2053
|
+
vUv = uv;
|
|
2054
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
2055
|
+
}`,
|
|
2056
|
+
fragmentShader: `varying vec2 vUv;
|
|
2057
|
+
uniform sampler2D blurTexture1;
|
|
2058
|
+
uniform sampler2D blurTexture2;
|
|
2059
|
+
uniform sampler2D blurTexture3;
|
|
2060
|
+
uniform sampler2D blurTexture4;
|
|
2061
|
+
uniform sampler2D blurTexture5;
|
|
2062
|
+
uniform float bloomStrength;
|
|
2063
|
+
uniform float bloomRadius;
|
|
2064
|
+
uniform float bloomFactors[NUM_MIPS];
|
|
2065
|
+
uniform vec3 bloomTintColors[NUM_MIPS];
|
|
2066
|
+
|
|
2067
|
+
float lerpBloomFactor(const in float factor) {
|
|
2068
|
+
float mirrorFactor = 1.2 - factor;
|
|
2069
|
+
return mix(factor, mirrorFactor, bloomRadius);
|
|
2070
|
+
}
|
|
2071
|
+
|
|
2072
|
+
void main() {
|
|
2073
|
+
gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
|
|
2074
|
+
lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
|
|
2075
|
+
lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
|
|
2076
|
+
lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
|
|
2077
|
+
lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
|
|
2078
|
+
}`
|
|
2079
|
+
});
|
|
2080
|
+
}
|
|
2081
|
+
}
|
|
2082
|
+
L.BlurDirectionX = new h(1, 0);
|
|
2083
|
+
L.BlurDirectionY = new h(0, 1);
|
|
2084
|
+
const Lt = /* @__PURE__ */ p({
|
|
2085
|
+
__name: "UnrealBloom",
|
|
2086
|
+
props: {
|
|
2087
|
+
radius: { default: 0 },
|
|
2088
|
+
strength: { default: 1 },
|
|
2089
|
+
threshold: { default: 0 }
|
|
2090
|
+
},
|
|
2091
|
+
setup(i, { expose: e }) {
|
|
2092
|
+
const t = i, { sizes: s } = S(), { pass: a } = P(() => new L(
|
|
2093
|
+
new h(s.width.value, s.height.value),
|
|
2094
|
+
t.radius,
|
|
2095
|
+
t.strength,
|
|
2096
|
+
t.threshold
|
|
2097
|
+
), t);
|
|
2098
|
+
return e({ pass: a }), m(() => {
|
|
2099
|
+
var r;
|
|
2100
|
+
a.value.radius = t.radius ?? ((r = a.value.getCompositeMaterial().uniforms.bloomRadius) == null ? void 0 : r.value) ?? 0.1;
|
|
2101
|
+
}), m(() => {
|
|
2102
|
+
var r;
|
|
2103
|
+
a.value.strength = t.strength ?? ((r = a.value.getCompositeMaterial().uniforms.bloomStrength) == null ? void 0 : r.value) ?? 1;
|
|
2104
|
+
}), m(() => {
|
|
2105
|
+
var r;
|
|
2106
|
+
a.value.threshold = t.threshold ?? ((r = Se.uniforms.luminosityThreshold) == null ? void 0 : r.value) ?? 1;
|
|
2107
|
+
}), () => {
|
|
2108
|
+
};
|
|
2109
|
+
}
|
|
2110
|
+
});
|
|
2111
|
+
export {
|
|
2112
|
+
gt as BloomPmndrs,
|
|
2113
|
+
vt as DepthOfFieldPmndrs,
|
|
2114
|
+
wt as EffectComposer,
|
|
2115
|
+
pt as EffectComposerPmndrs,
|
|
2116
|
+
Mt as Glitch,
|
|
2117
|
+
xt as GlitchPmndrs,
|
|
2118
|
+
yt as Halftone,
|
|
2119
|
+
bt as NoisePmndrs,
|
|
2120
|
+
St as OutlinePmndrs,
|
|
2121
|
+
Et as Output,
|
|
2122
|
+
Ct as Pixelation,
|
|
2123
|
+
At as PixelationPmndrs,
|
|
2124
|
+
Dt as SMAA,
|
|
2125
|
+
Lt as UnrealBloom,
|
|
2126
|
+
Tt as VignettePmndrs,
|
|
2127
|
+
P as useEffect,
|
|
2128
|
+
y as useEffectPmndrs
|
|
2129
|
+
};
|