@tresjs/post-processing 1.0.0-next.0 → 1.0.0

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Files changed (40) hide show
  1. package/README.md +0 -4
  2. package/dist/core/pmndrs/Bloom.vue.d.ts +61 -0
  3. package/dist/core/pmndrs/DepthOfField.vue.d.ts +35 -0
  4. package/dist/core/pmndrs/EffectComposer.vue.d.ts +36 -0
  5. package/dist/core/pmndrs/Glitch.vue.d.ts +51 -0
  6. package/dist/core/pmndrs/Noise.vue.d.ts +16 -0
  7. package/dist/core/pmndrs/Outline.vue.d.ts +46 -0
  8. package/dist/core/pmndrs/Pixelation.vue.d.ts +12 -0
  9. package/dist/core/pmndrs/Vignette.vue.d.ts +20 -0
  10. package/dist/core/pmndrs/composables/useEffect.d.ts +6 -0
  11. package/dist/core/pmndrs/index.d.ts +10 -0
  12. package/dist/core/three/EffectComposer.vue.d.ts +20 -0
  13. package/dist/core/three/Glitch.vue.d.ts +15 -0
  14. package/dist/core/three/Halftone.vue.d.ts +23 -0
  15. package/dist/core/three/Output.vue.d.ts +5 -0
  16. package/dist/core/three/Pixelation.vue.d.ts +10 -0
  17. package/dist/core/three/SMAA.vue.d.ts +9 -0
  18. package/dist/core/three/UnrealBloom.vue.d.ts +14 -0
  19. package/dist/core/three/composables/useEffect.d.ts +9 -0
  20. package/dist/core/three/index.d.ts +9 -0
  21. package/dist/pmndrs.d.ts +2 -0
  22. package/dist/pmndrs.js +352 -0
  23. package/dist/prop-BjrXLDuj.js +43 -0
  24. package/dist/three.d.ts +2 -0
  25. package/dist/three.js +1762 -0
  26. package/dist/util/prop.d.ts +7 -7
  27. package/package.json +41 -32
  28. package/dist/core/EffectComposer.vue.d.ts +0 -70
  29. package/dist/core/composables/effect.d.ts +0 -6
  30. package/dist/core/effects/Bloom.vue.d.ts +0 -83
  31. package/dist/core/effects/DepthOfField.vue.d.ts +0 -45
  32. package/dist/core/effects/Glitch.vue.d.ts +0 -105
  33. package/dist/core/effects/Noise.vue.d.ts +0 -39
  34. package/dist/core/effects/Outline.vue.d.ts +0 -70
  35. package/dist/core/effects/Pixelation.vue.d.ts +0 -21
  36. package/dist/core/effects/Vignette.vue.d.ts +0 -47
  37. package/dist/core/injectionKeys.d.ts +0 -3
  38. package/dist/index.d.ts +0 -10
  39. package/dist/tres-postprocessing.js +0 -338
  40. package/dist/tres-postprocessing.umd.cjs +0 -8
package/README.md CHANGED
@@ -57,10 +57,6 @@ And then to run the development server on http://localhost:5173
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  pnpm run playground
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  ```
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- ### Test
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-
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- TODO...
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-
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  ### Docs
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  To run de docs in dev mode
@@ -0,0 +1,61 @@
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+ import { BlendFunction, KernelSize, BloomEffect } from 'postprocessing';
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+ export interface BloomProps {
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+ /**
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+ * The blend function of this effect. This prop is not reactive.
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+ * @default BlendFunction.SCREEN
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+ * @type {BlendFunction}
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+ * @memberof BloomProps
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+ */
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+ blendFunction?: BlendFunction;
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+ /**
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+ * The intensity of the bloom effect.
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+ *
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+ * @default 1
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+ * @type {number}
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+ * @memberof BloomProps
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+ */
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+ intensity?: number;
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+ /**
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+ * The kernel size.
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+ *
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+ * @default KernelSize.LARGE
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+ *
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+ * @type {KernelSize}
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+ * @memberof BloomProps
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+ */
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+ kernelSize?: KernelSize;
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+ /**
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+ * The luminance threshold. Raise this value to mask out darker elements in the scene. Range is [0, 1].
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+ *
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+ * @default 0.9
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+ *
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+ * @type {number}
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+ * @memberof BloomProps
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+ */
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+ luminanceThreshold?: number;
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+ /**
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+ * Controls the smoothness of the luminance threshold. Range is [0, 1].
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+ *
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+ * @default 0.025
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+ *
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+ * @type {number}
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+ * @memberof BloomProps
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+ */
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+ luminanceSmoothing?: number;
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+ /**
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+ * Enables mip map blur.
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+ *
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+ * @default false
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+ *
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+ * @type {boolean}
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+ * @memberof BloomProps
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+ */
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+ mipmapBlur?: boolean;
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+ }
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+ declare const _default: import('vue').DefineComponent<BloomProps, {
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+ pass: import('vue').ShallowRef<import('postprocessing').EffectPass | null>;
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+ effect: import('vue').ShallowRef<BloomEffect | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<BloomProps> & Readonly<{}>, {
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+ mipmapBlur: boolean;
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+ }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,35 @@
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+ import { BlendFunction, DepthOfFieldEffect } from 'postprocessing';
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+ export interface DepthOfFieldProps {
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+ /**
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+ * The blend function of this effect. This prop is not reactive.
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+ */
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+ blendFunction?: BlendFunction;
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+ /**
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+ * The focus distance in world units.
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+ */
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+ worldFocusDistance?: number;
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+ /**
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+ * The focus range in world units.
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+ */
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+ worldFocusRange?: number;
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+ /**
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+ * The normalized focus distance. Range is [0.0, 1.0].
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+ */
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+ focusDistance?: number;
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+ /**
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+ * The focus range. Range is [0.0, 1.0].
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+ */
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+ focusRange?: number;
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+ /**
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+ * The scale of the bokeh blur.
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+ */
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+ bokehScale?: number;
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+ resolutionScale?: number;
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+ resolutionX?: number;
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+ resolutionY?: number;
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+ }
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+ declare const _default: import('vue').DefineComponent<DepthOfFieldProps, {
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+ pass: import('vue').ShallowRef<import('postprocessing').EffectPass | null>;
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+ effect: import('vue').ShallowRef<DepthOfFieldEffect | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<DepthOfFieldProps> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,36 @@
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+ import { EffectComposer } from 'postprocessing';
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+ import { InjectionKey, ShallowRef } from 'vue';
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+ export declare const effectComposerInjectionKey: InjectionKey<ShallowRef<EffectComposer | null>>;
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+ export interface EffectComposerProps {
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+ enabled?: boolean;
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+ depthBuffer?: boolean;
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+ disableNormalPass?: boolean;
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+ stencilBuffer?: boolean;
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+ resolutionScale?: number;
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+ autoClear?: boolean;
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+ multisampling?: number;
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+ frameBufferType?: number;
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+ }
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+ declare const _default: __VLS_WithTemplateSlots<import('vue').DefineComponent<EffectComposerProps, {
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+ composer: ShallowRef<EffectComposer | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {
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+ render: (...args: any[]) => void;
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+ }, string, import('vue').PublicProps, Readonly<EffectComposerProps> & Readonly<{
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+ onRender?: ((...args: any[]) => any) | undefined;
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+ }>, {
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+ enabled: boolean;
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+ depthBuffer: boolean;
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+ disableNormalPass: boolean;
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+ stencilBuffer: boolean;
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+ autoClear: boolean;
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+ multisampling: number;
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+ frameBufferType: number;
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+ }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>, {
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+ default?(_: {}): any;
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+ }>;
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+ export default _default;
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+ type __VLS_WithTemplateSlots<T, S> = T & {
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+ new (): {
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+ $slots: S;
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+ };
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+ };
@@ -0,0 +1,51 @@
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+ import { BlendFunction, GlitchEffect, GlitchMode } from 'postprocessing';
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+ import { Texture, Vector2 } from 'three';
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+ export interface GlitchProps {
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+ blendFunction?: BlendFunction;
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+ /**
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+ * The minimum and maximum delay between glitch activations in seconds.
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+ */
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+ delay?: Vector2;
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+ /**
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+ * The minimum and maximum duration of a glitch in seconds.
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+ */
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+ duration?: Vector2;
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+ /**
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+ * The strength of weak and strong glitches.
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+ */
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+ strength?: Vector2;
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+ /**
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+ * The glitch mode. Can be DISABLED | SPORADIC | CONSTANT_MILD | CONSTANT_WILD.
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+ */
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+ mode?: GlitchMode;
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+ /**
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+ * Turn the effect on and off.
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+ */
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+ active?: boolean;
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+ /**
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+ *
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+ * The threshold for strong glitches.
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+ */
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+ ratio?: number;
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+ /**
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+ * The scale of the blocky glitch columns.
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+ */
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+ columns?: number;
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+ /**
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+ * A chromatic aberration offset. If provided, the glitch effect will influence this offset.
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+ */
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+ chromaticAberrationOffset?: Vector2;
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+ /**
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+ * A perturbation map. If none is provided, a noise texture will be created.
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+ */
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+ perturbationMap?: Texture;
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+ /**
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+ * The size of the generated noise map. Will be ignored if a perturbation map is provided.
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+ */
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+ dtSize?: number;
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+ }
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+ declare const _default: import('vue').DefineComponent<GlitchProps, {
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+ pass: import('vue').ShallowRef<import('postprocessing').EffectPass | null>;
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+ effect: import('vue').ShallowRef<GlitchEffect | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<GlitchProps> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,16 @@
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+ import { BlendFunction, NoiseEffect } from 'postprocessing';
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+ export interface NoiseProps {
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+ /**
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+ * Whether the noise should be multiplied with the input color.
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+ */
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+ premultiply?: boolean;
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+ blendFunction?: BlendFunction;
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+ }
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+ declare const _default: import('vue').DefineComponent<NoiseProps, {
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+ pass: import('vue').ShallowRef<import('postprocessing').EffectPass | null>;
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+ effect: import('vue').ShallowRef<NoiseEffect | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<NoiseProps> & Readonly<{}>, {
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+ blendFunction: BlendFunction;
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+ premultiply: boolean;
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+ }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,46 @@
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+ import { TresColor } from '@tresjs/core';
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+ import { BlendFunction, KernelSize, OutlineEffect } from 'postprocessing';
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+ import { Object3D, Texture } from 'three';
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+ export interface OutlineProps {
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+ /**
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+ * The objects in the scene which should have an outline.
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+ */
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+ outlinedObjects: Object3D[];
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+ blur?: boolean;
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+ /**
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+ * Whether occluded parts of selected objects should be visible
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+ */
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+ xRay?: boolean;
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+ /**
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+ * The blur kernel size. Must be used with blur being true.
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+ */
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+ kernelSize?: KernelSize;
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+ /**
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+ * The pulse speed. A value of zero disables the pulse effect.
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+ */
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+ pulseSpeed?: number;
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+ resolutionX?: number;
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+ resolutionY?: number;
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+ edgeStrength?: number;
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+ patternScale?: number;
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+ /**
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+ * The number of samples used for multisample antialiasing. Requires WebGL 2.
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+ */
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+ multisampling?: number;
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+ /**
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+ * The blend function. Use `BlendFunction.ALPHA` for dark outlines.
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+ */
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+ blendFunction?: BlendFunction;
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+ patternTexture?: Texture;
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+ resolutionScale?: number;
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+ hiddenEdgeColor?: TresColor;
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+ visibleEdgeColor?: TresColor;
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+ }
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+ declare const _default: import('vue').DefineComponent<OutlineProps, {
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+ pass: import('vue').ShallowRef<import('postprocessing').EffectPass | null>;
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+ effect: import('vue').ShallowRef<OutlineEffect | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<OutlineProps> & Readonly<{}>, {
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+ blur: boolean;
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+ xRay: boolean;
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+ }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,12 @@
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+ import { PixelationEffect } from 'postprocessing';
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+ export interface PixelationProps {
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+ /**
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+ * The pixel granularity.
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+ */
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+ granularity?: number;
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+ }
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+ declare const _default: import('vue').DefineComponent<PixelationProps, {
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+ pass: import('vue').ShallowRef<import('postprocessing').EffectPass | null>;
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+ effect: import('vue').ShallowRef<PixelationEffect | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<PixelationProps> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
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+ import { BlendFunction, VignetteEffect, VignetteTechnique } from 'postprocessing';
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+ export interface VignetteProps {
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+ /**
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+ * Whether the noise should be multiplied with the input color.
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+ */
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+ technique?: VignetteTechnique;
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+ blendFunction?: BlendFunction;
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+ offset: number;
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+ darkness: number;
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+ }
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+ declare const _default: import('vue').DefineComponent<VignetteProps, {
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+ pass: import('vue').ShallowRef<import('postprocessing').EffectPass | null>;
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+ effect: import('vue').ShallowRef<VignetteEffect | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<VignetteProps> & Readonly<{}>, {
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+ blendFunction: BlendFunction;
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+ technique: VignetteTechnique;
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+ offset: number;
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+ darkness: number;
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+ }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
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+ import { Effect, EffectPass } from 'postprocessing';
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+ import { Reactive, ShallowRef } from 'vue';
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+ export declare const useEffect: <T extends Effect>(newEffectFunction: () => T, passDependencies: Reactive<object>) => {
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+ pass: ShallowRef<EffectPass | null>;
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+ effect: ShallowRef<T | null>;
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+ };
@@ -0,0 +1,10 @@
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+ import { default as Bloom, BloomProps } from './Bloom.vue';
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+ import { useEffect } from './composables/useEffect';
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+ import { default as DepthOfField, DepthOfFieldProps } from './DepthOfField.vue';
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+ import { default as EffectComposer, EffectComposerProps } from './EffectComposer.vue';
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+ import { default as Glitch, GlitchProps } from './Glitch.vue';
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+ import { default as Noise, NoiseProps } from './Noise.vue';
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+ import { default as Outline, OutlineProps } from './Outline.vue';
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+ import { default as Pixelation, PixelationProps } from './Pixelation.vue';
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+ import { default as Vignette, VignetteProps } from './Vignette.vue';
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+ export { Bloom, DepthOfField, EffectComposer, Glitch, Noise, Outline, Pixelation, useEffect, Vignette, BloomProps, DepthOfFieldProps, EffectComposerProps, GlitchProps, NoiseProps, OutlineProps, PixelationProps, VignetteProps, };
@@ -0,0 +1,20 @@
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+ import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
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+ import { InjectionKey, ShallowRef } from 'vue';
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+ export declare const effectComposerInjectionKey: InjectionKey<ShallowRef<EffectComposer | null>>;
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+ export interface EffectComposerProps {
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+ enabled?: boolean;
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+ withoutRenderPass?: boolean;
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+ }
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+ declare const _default: __VLS_WithTemplateSlots<import('vue').DefineComponent<EffectComposerProps, {
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+ composer: ShallowRef<EffectComposer | null>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<EffectComposerProps> & Readonly<{}>, {
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+ enabled: boolean;
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+ }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>, {
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+ default?(_: {}): any;
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+ }>;
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+ export default _default;
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+ type __VLS_WithTemplateSlots<T, S> = T & {
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+ new (): {
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+ $slots: S;
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+ };
20
+ };
@@ -0,0 +1,15 @@
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+ import { GlitchPass } from 'three/examples/jsm/postprocessing/GlitchPass.js';
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+ export interface GlitchProps {
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+ /**
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+ * The size of the generated noise map
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+ */
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+ dtSize?: number;
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+ /**
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+ * If true, the glitch effect will be more wild 🤪
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+ */
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+ goWild?: boolean;
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+ }
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+ declare const _default: import('vue').DefineComponent<GlitchProps, {
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+ pass: import('vue').ShallowRef<GlitchPass>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<GlitchProps> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,23 @@
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+ import { Blending } from 'three/src/constants.js';
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+ import { HalftonePass } from 'three/examples/jsm/postprocessing/HalftonePass.js';
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+ export declare enum HalftoneShape {
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+ Dot = 1,
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+ Ellipse = 2,
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+ Line = 3,
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+ Square = 4
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+ }
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+ export interface HalftoneProps {
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+ shape?: HalftoneShape;
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+ radius?: number;
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+ rotateR?: number;
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+ rotateG?: number;
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+ rotateB?: number;
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+ scatter?: number;
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+ blending?: number;
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+ greyscale?: boolean;
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+ blendingMode?: Blending;
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+ }
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+ declare const _default: import('vue').DefineComponent<HalftoneProps, {
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+ pass: import('vue').ShallowRef<HalftonePass>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<HalftoneProps> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
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+ import { OutputPass } from 'three/examples/jsm/postprocessing/OutputPass.js';
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+ declare const _default: import('vue').DefineComponent<{}, {
3
+ pass: import('vue').ShallowRef<OutputPass>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<{}> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, true, {}, any>;
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+ export default _default;
@@ -0,0 +1,10 @@
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+ import { RenderPixelatedPass } from 'three/examples/jsm/postprocessing/RenderPixelatedPass.js';
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+ export interface PixelationProps {
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+ pixelSize: number;
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+ depthEdgeStrength?: number;
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+ normalEdgeStrength?: number;
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+ }
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+ declare const _default: import('vue').DefineComponent<PixelationProps, {
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+ pass: import('vue').ShallowRef<RenderPixelatedPass>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<PixelationProps> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,9 @@
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+ import { SMAAPass } from 'three/examples/jsm/postprocessing/SMAAPass.js';
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+ export interface SMAAProps {
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+ width?: number;
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+ height?: number;
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+ }
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+ declare const _default: import('vue').DefineComponent<SMAAProps, {
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+ pass: import('vue').ShallowRef<SMAAPass>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<SMAAProps> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,14 @@
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+ import { UnrealBloomPass } from 'three/examples/jsm/postprocessing/UnrealBloomPass.js';
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+ export interface UnrealBloomProps {
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+ radius?: number;
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+ strength?: number;
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+ threshold?: number;
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+ }
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+ declare const _default: import('vue').DefineComponent<UnrealBloomProps, {
8
+ pass: import('vue').ShallowRef<UnrealBloomPass>;
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+ }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<UnrealBloomProps> & Readonly<{}>, {
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+ radius: number;
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+ strength: number;
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+ threshold: number;
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+ }, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
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+ export default _default;
@@ -0,0 +1,9 @@
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+ import { Pass } from 'three/examples/jsm/postprocessing/Pass.js';
2
+ import { Reactive, ShallowRef } from 'vue';
3
+ /**
4
+ * @param newPassFunction - A function that returns a new pass instance.
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+ * @param passDependencies - A reactive object that the pass depends on (usually props). Changes to this object will trigger re-rendering.
6
+ */
7
+ export declare const useEffect: <T extends Pass>(newPassFunction: () => T, passDependencies?: Reactive<object>) => {
8
+ pass: ShallowRef<T>;
9
+ };
@@ -0,0 +1,9 @@
1
+ import { useEffect } from './composables/useEffect';
2
+ import { default as EffectComposer, EffectComposerProps } from './EffectComposer.vue';
3
+ import { default as Glitch, GlitchProps } from './Glitch.vue';
4
+ import { default as Halftone, HalftoneProps } from './Halftone.vue';
5
+ import { default as Pixelation, PixelationProps } from './Pixelation.vue';
6
+ import { default as Output } from './Output.vue';
7
+ import { default as SMAA, SMAAProps } from './SMAA.vue';
8
+ import { default as UnrealBloom, UnrealBloomProps } from './UnrealBloom.vue';
9
+ export { EffectComposer, Glitch, Halftone, Output, Pixelation, SMAA, UnrealBloom, useEffect, EffectComposerProps, GlitchProps, HalftoneProps, PixelationProps, SMAAProps, UnrealBloomProps, };
@@ -0,0 +1,2 @@
1
+ export * from './core/pmndrs/index'
2
+ export {}