@tresjs/post-processing 0.3.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -12
- package/dist/core/EffectComposer.vue.d.ts +51 -97
- package/dist/core/composables/effect.d.ts +6 -0
- package/dist/core/effects/Bloom.vue.d.ts +37 -100
- package/dist/core/effects/DepthOfField.vue.d.ts +45 -0
- package/dist/core/effects/Glitch.vue.d.ts +18 -96
- package/dist/core/effects/Outline.vue.d.ts +32 -125
- package/dist/core/effects/Pixelation.vue.d.ts +21 -0
- package/dist/core/injectionKeys.d.ts +2 -2
- package/dist/index.d.ts +4 -2
- package/dist/tres-postprocessing.js +260 -341
- package/dist/tres-postprocessing.umd.cjs +2 -2
- package/dist/util/object.d.ts +55 -0
- package/dist/util/prop.d.ts +40 -0
- package/package.json +23 -23
- package/dist/core/useCore.d.ts +0 -11
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/**
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* name: @tresjs/post-processing
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* version: v0.
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* version: v0.5.0
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* (c) 2023
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* description: Post-processing library for TresJS
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* author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
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*/
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import { inject as
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import {
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const
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import { inject as $, shallowRef as w, watchEffect as m, onUnmounted as T, watch as _, defineComponent as f, computed as k, provide as j, renderSlot as N } from "vue";
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import { EffectPass as X, BloomEffect as x, GlitchEffect as b, GlitchMode as Y, OutlineEffect as y, PixelationEffect as P, DepthOfFieldEffect as F, EffectComposer as R, RenderPass as H, NormalPass as I, DepthDownsamplingPass as U } from "postprocessing";
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import { useTresContext as S, normalizeColor as C, useRenderLoop as K } from "@tresjs/core";
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import { HalfFloatType as O } from "three";
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}
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return Se(e, m), p(() => E(e), (g) => !g && m()), l && M("scroll", m, { capture: !0, passive: !0 }), t && M("resize", m, { passive: !0 }), fe(() => {
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return s = m(() => {
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}), T(() => {
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depthBuffer: e.depthBuffer,
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stencilBuffer: e.stencilBuffer,
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a.renderer.autoClear = e.autoClear, e.stencilBuffer && !e.autoClear && a.renderer.clearStencil(), n.value.render(d), a.renderer.autoClear = m;
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}), Be = /* @__PURE__ */ O({
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props: {
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intensity: {
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intensity: {},
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@@ -315,78 +132,180 @@ const z = Symbol(), Ee = /* @__PURE__ */ O({
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xRay: i,
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pulseSpeed: s,
|
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resolutionX: d,
|
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resolutionY: m,
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patternScale: g,
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edgeStrength: h,
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blendFunction: x,
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multisampling: B,
|
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patternTexture: Y,
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resolutionScale: K,
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|
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|
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};
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}), v = P(() => {
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var u;
|
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|
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n.camera && t && t.value && n.scene && (r.value = new G(n.scene, n.camera, f.value), l.value = new L(n.camera, r.value), (u = t.value) == null || u.addPass(l.value), v());
|
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});
|
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return p(
|
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[() => a.outlinedObjects, r],
|
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|
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|
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const e = a, n = (c) => c !== void 0 ? C(c).getHex() : void 0, { camera: o, scene: l } = S(), s = {
|
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|
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xRay: e.xRay,
|
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kernelSize: e.kernelSize,
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pulseSpeed: e.pulseSpeed,
|
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resolutionX: e.resolutionX,
|
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resolutionY: e.resolutionY,
|
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patternScale: e.patternScale,
|
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edgeStrength: e.edgeStrength,
|
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blendFunction: e.blendFunction,
|
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|
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multisampling: e.multisampling,
|
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|
+
patternTexture: e.patternTexture,
|
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148
|
+
resolutionScale: e.resolutionScale,
|
|
149
|
+
hiddenEdgeColor: n(e.hiddenEdgeColor),
|
|
150
|
+
visibleEdgeColor: n(e.visibleEdgeColor)
|
|
151
|
+
}, { pass: r, effect: i } = v(() => new y(l.value, o.value, s));
|
|
152
|
+
t({ pass: r, effect: i }), _(
|
|
153
|
+
[() => e.outlinedObjects, i],
|
|
154
|
+
// watchEffect is intentionally not used here as it would result in an endless loop
|
|
359
155
|
() => {
|
|
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|
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var
|
|
361
|
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(
|
|
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|
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var c;
|
|
157
|
+
(c = i.value) == null || c.selection.set(e.outlinedObjects || []);
|
|
362
158
|
},
|
|
363
159
|
{
|
|
364
160
|
immediate: !0
|
|
365
161
|
}
|
|
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|
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)
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
+
);
|
|
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|
+
const d = k(() => ({
|
|
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|
+
hiddenEdgeColor: e.hiddenEdgeColor ? C(e.hiddenEdgeColor) : void 0,
|
|
165
|
+
visibleEdgeColor: e.visibleEdgeColor ? C(e.visibleEdgeColor) : void 0
|
|
166
|
+
}));
|
|
167
|
+
return E(
|
|
168
|
+
[
|
|
169
|
+
/* some properties are not updated because of different reasons:
|
|
170
|
+
resolutionX - has no setter in OutlineEffect
|
|
171
|
+
resolutionY - has no setter in OutlineEffect
|
|
172
|
+
blendFunction - has no setter in OutlineEffect
|
|
173
|
+
patternTexture - different type in constructor and in setter
|
|
174
|
+
resolutionScale - has no setter in OutlineEffect
|
|
175
|
+
*/
|
|
176
|
+
[() => e.blur, "blur"],
|
|
177
|
+
[() => e.xRay, "xRay"],
|
|
178
|
+
[() => e.pulseSpeed, "pulseSpeed"],
|
|
179
|
+
[() => e.kernelSize, "kernelSize"],
|
|
180
|
+
[() => e.edgeStrength, "edgeStrength"],
|
|
181
|
+
[() => e.patternScale, "patternScale"],
|
|
182
|
+
[() => e.multisampling, "multisampling"],
|
|
183
|
+
[() => d.value.hiddenEdgeColor, "hiddenEdgeColor"],
|
|
184
|
+
[() => d.value.visibleEdgeColor, "visibleEdgeColor"]
|
|
185
|
+
],
|
|
186
|
+
i,
|
|
187
|
+
() => new y()
|
|
188
|
+
), (c, B) => null;
|
|
189
|
+
}
|
|
190
|
+
}), le = /* @__PURE__ */ f({
|
|
191
|
+
__name: "Pixelation",
|
|
192
|
+
props: {
|
|
193
|
+
granularity: {}
|
|
194
|
+
},
|
|
195
|
+
setup(a, { expose: t }) {
|
|
196
|
+
const e = a, { pass: n, effect: o } = v(() => new P(e.granularity));
|
|
197
|
+
return t({ pass: n, effect: o }), L(
|
|
198
|
+
e,
|
|
199
|
+
o,
|
|
200
|
+
() => new P()
|
|
201
|
+
), (l, s) => null;
|
|
202
|
+
}
|
|
203
|
+
}), ae = /* @__PURE__ */ f({
|
|
204
|
+
__name: "DepthOfField",
|
|
205
|
+
props: {
|
|
206
|
+
blendFunction: {},
|
|
207
|
+
worldFocusDistance: {},
|
|
208
|
+
worldFocusRange: {},
|
|
209
|
+
focusDistance: {},
|
|
210
|
+
focusRange: {},
|
|
211
|
+
bokehScale: {},
|
|
212
|
+
resolutionScale: {},
|
|
213
|
+
resolutionX: {},
|
|
214
|
+
resolutionY: {}
|
|
215
|
+
},
|
|
216
|
+
setup(a, { expose: t }) {
|
|
217
|
+
const e = a, { camera: n } = S(), { pass: o, effect: l } = v(() => new F(n.value, e));
|
|
218
|
+
return t({ pass: o, effect: l }), E(
|
|
219
|
+
[
|
|
220
|
+
// blendFunction is not updated, because it has no setter in BloomEffect
|
|
221
|
+
[() => e.worldFocusDistance, "circleOfConfusionMaterial.worldFocusDistance"],
|
|
222
|
+
[() => e.focusDistance, "circleOfConfusionMaterial.focusDistance"],
|
|
223
|
+
[() => e.worldFocusRange, "circleOfConfusionMaterial.worldFocusRange"],
|
|
224
|
+
[() => e.focusRange, "circleOfConfusionMaterial.focusRange"],
|
|
225
|
+
[() => e.bokehScale, "bokehScale"],
|
|
226
|
+
[() => e.resolutionScale, "blurPass.resolution.scale"],
|
|
227
|
+
[() => e.resolutionX, "resolution.width"],
|
|
228
|
+
[() => e.resolutionY, "resolution.height"]
|
|
229
|
+
],
|
|
230
|
+
l,
|
|
231
|
+
() => new F()
|
|
232
|
+
), (s, r) => null;
|
|
233
|
+
}
|
|
234
|
+
});
|
|
235
|
+
let p;
|
|
236
|
+
function D() {
|
|
237
|
+
var a;
|
|
238
|
+
if (p !== void 0)
|
|
239
|
+
return p;
|
|
240
|
+
try {
|
|
241
|
+
let t;
|
|
242
|
+
const e = document.createElement("canvas");
|
|
243
|
+
return p = !!(window.WebGL2RenderingContext && (t = e.getContext("webgl2"))), t && ((a = t.getExtension("WEBGL_lose_context")) == null || a.loseContext()), p;
|
|
244
|
+
} catch {
|
|
245
|
+
return p = !1;
|
|
246
|
+
}
|
|
247
|
+
}
|
|
248
|
+
const se = /* @__PURE__ */ f({
|
|
249
|
+
__name: "EffectComposer",
|
|
250
|
+
props: {
|
|
251
|
+
enabled: { type: Boolean, default: !0 },
|
|
252
|
+
children: {},
|
|
253
|
+
depthBuffer: { type: Boolean, default: void 0 },
|
|
254
|
+
disableNormalPass: { type: Boolean, default: !1 },
|
|
255
|
+
stencilBuffer: { type: Boolean, default: void 0 },
|
|
256
|
+
resolutionScale: {},
|
|
257
|
+
autoClear: { type: Boolean, default: !0 },
|
|
258
|
+
multisampling: { default: 0 },
|
|
259
|
+
frameBufferType: { default: O }
|
|
260
|
+
},
|
|
261
|
+
setup(a) {
|
|
262
|
+
const t = a, { scene: e, camera: n, renderer: o, sizes: l } = S(), s = w(null);
|
|
263
|
+
let r = null, i = null;
|
|
264
|
+
j(A, s);
|
|
265
|
+
const d = () => {
|
|
266
|
+
s.value && (i = new I(e.value, n.value), i.enabled = !1, s.value.addPass(i), t.resolutionScale !== void 0 && D() && (r = new U({
|
|
267
|
+
normalBuffer: i.texture,
|
|
268
|
+
resolutionScale: t.resolutionScale
|
|
269
|
+
}), r.enabled = !1, s.value.addPass(r)));
|
|
270
|
+
};
|
|
271
|
+
m(() => {
|
|
272
|
+
s.value && l.width.value && l.height.value && s.value.setSize(l.width.value, l.height.value);
|
|
273
|
+
});
|
|
274
|
+
const c = k(() => {
|
|
275
|
+
const u = new R(), g = {
|
|
276
|
+
depthBuffer: t.depthBuffer !== void 0 ? t.depthBuffer : u.inputBuffer.depthBuffer,
|
|
277
|
+
stencilBuffer: t.stencilBuffer !== void 0 ? t.stencilBuffer : u.inputBuffer.stencilBuffer,
|
|
278
|
+
multisampling: D() ? 0 : t.multisampling !== void 0 ? t.multisampling : u.multisampling,
|
|
279
|
+
frameBufferType: t.frameBufferType !== void 0 ? t.frameBufferType : O
|
|
280
|
+
};
|
|
281
|
+
return u.dispose(), g;
|
|
282
|
+
}), B = () => {
|
|
283
|
+
!o.value && !e.value && !n.value || (s.value = new R(o.value, c.value), s.value.addPass(new H(e.value, n.value)), t.disableNormalPass || d());
|
|
284
|
+
};
|
|
285
|
+
let h = () => {
|
|
286
|
+
};
|
|
287
|
+
h = _([l.height, l.width], () => {
|
|
288
|
+
!l.height.value && !l.width.value || (m(B), h == null || h());
|
|
289
|
+
}, {
|
|
290
|
+
immediate: !0
|
|
291
|
+
});
|
|
292
|
+
const { onLoop: W } = K();
|
|
293
|
+
return W(({ delta: u }) => {
|
|
294
|
+
if (t.enabled && o.value && s.value && l.width.value && l.height.value) {
|
|
295
|
+
const g = o.value.autoClear;
|
|
296
|
+
o.value.autoClear = t.autoClear, t.stencilBuffer && !t.autoClear && o.value.clearStencil(), s.value.render(u), o.value.autoClear = g;
|
|
297
|
+
}
|
|
298
|
+
}), T(() => {
|
|
299
|
+
var u;
|
|
300
|
+
(u = s.value) == null || u.dispose();
|
|
301
|
+
}), (u, g) => N(u.$slots, "default");
|
|
385
302
|
}
|
|
386
303
|
});
|
|
387
304
|
export {
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
|
|
391
|
-
|
|
305
|
+
te as Bloom,
|
|
306
|
+
ae as DepthOfField,
|
|
307
|
+
se as EffectComposer,
|
|
308
|
+
ne as Glitch,
|
|
309
|
+
oe as Outline,
|
|
310
|
+
le as Pixelation
|
|
392
311
|
};
|