@tresjs/post-processing 0.1.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/dist/core/EffectComposer.vue.d.ts +108 -0
- package/dist/core/effects/Bloom.vue.d.ts +146 -0
- package/dist/core/effects/Glitch.vue.d.ts +183 -0
- package/dist/core/effects/Outline.d.ts +134 -0
- package/dist/index.d.ts +5 -4
- package/dist/tres-postprocessing.js +366 -174
- package/dist/tres-postprocessing.umd.cjs +3 -3
- package/package.json +39 -28
- package/dist/core/effects/Bloom.d.ts +0 -69
- package/dist/core/effects/Glitch.d.ts +0 -90
- package/dist/core/useEffectComposer/component.d.ts +0 -119
package/README.md
CHANGED
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@@ -1,14 +1,14 @@
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<p align="center">
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<a href="https://www.npmjs.com/package/@tresjs/core"><img src="https://img.shields.io/npm/v/@tresjs/
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<a href="https://www.npmjs.com/package/@tresjs/core"><img src="https://img.shields.io/npm/v/@tresjs/post-processing?color=%2382DBCA" alt="npm package"></a>
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<a href="https://discord.gg/
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<a href="https://discord.gg/UCr96AQmWn"><img src="https://img.shields.io/badge/chat-discord-purple?style=flat&logo=discord" alt="discord chat"></a>
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</p>
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<br/>
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# Post-Processing
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# Post-Processing WIP
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> Collection of useful helpers and fully functional, ready-made abstractions for Tres
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@@ -0,0 +1,108 @@
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import type { PropType as __PropType } from 'vue';
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import { Scene } from 'three';
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import { TresCamera, TresObject } from '@tresjs/core';
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export type EffectComposerProps = {
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enabled?: boolean;
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children?: TresObject[];
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depthBuffer?: boolean;
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dissableNormalPass?: boolean;
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stencilBuffer?: boolean;
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resolutionScale?: number;
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autoClear?: boolean;
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multisampling?: number;
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frameBufferType?: number;
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scene?: Scene;
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camera?: TresCamera;
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};
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declare const _sfc_main: import("vue").DefineComponent<{
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enabled: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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children: {
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type: __PropType<TresObject[] | undefined>;
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required: false;
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};
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depthBuffer: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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dissableNormalPass: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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stencilBuffer: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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resolutionScale: {
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type: __PropType<number | undefined>;
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required: false;
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};
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autoClear: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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multisampling: {
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type: __PropType<number | undefined>;
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required: false;
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};
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frameBufferType: {
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type: __PropType<number | undefined>;
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required: false;
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};
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scene: {
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type: __PropType<Scene | undefined>;
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required: false;
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};
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camera: {
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type: __PropType<TresCamera | undefined>;
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required: false;
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};
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}, {}, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{
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enabled: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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children: {
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type: __PropType<TresObject[] | undefined>;
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required: false;
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};
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depthBuffer: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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dissableNormalPass: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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stencilBuffer: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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resolutionScale: {
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type: __PropType<number | undefined>;
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required: false;
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};
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autoClear: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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multisampling: {
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type: __PropType<number | undefined>;
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required: false;
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};
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frameBufferType: {
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type: __PropType<number | undefined>;
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required: false;
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};
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scene: {
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type: __PropType<Scene | undefined>;
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required: false;
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};
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camera: {
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type: __PropType<TresCamera | undefined>;
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required: false;
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};
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}>>, {}, {}>;
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export default _sfc_main;
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import type { PropType as __PropType } from 'vue';
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import { BlurPass, KernelSize, BlendFunction } from 'postprocessing';
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export type BloomProps = {
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blendFunction?: BlendFunction;
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/**
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* The intensity of the bloom effect.
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*
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* @default 1
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* @type {number}
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* @memberof BloomProps
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*/
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intensity?: number;
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/**
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* An efficient, incremental blur pass.
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*
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* @type {BlurPass}
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* @memberof BloomProps
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*/
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blurPass?: BlurPass;
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/**
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* The width of the render
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*
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* @type {number}
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* @memberof BloomProps
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*/
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width?: number;
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/**
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* The height of the render
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*
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* @type {number}
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* @memberof BloomProps
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*/
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height?: number;
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/**
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* The kernel size.
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*
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* @default KernelSize.LARGE
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*
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* @type {KernelSize}
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* @memberof BloomProps
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*/
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kernelSize?: KernelSize;
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/**
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* The luminance threshold. Raise this value to mask out darker elements in the scene. Range is [0, 1].
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*
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* @default 0.9
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*
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* @type {number}
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* @memberof BloomProps
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*/
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luminanceThreshold?: number;
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/**
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* Controls the smoothness of the luminance threshold. Range is [0, 1].
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*
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* @default 0.025
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*
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* @type {number}
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* @memberof BloomProps
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*/
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luminanceSmoothing?: number;
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/**
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* Enables mip map blur.
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*
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* @default false
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*
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* @type {boolean}
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* @memberof BloomProps
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*/
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mipmapBlur?: boolean;
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};
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declare const _sfc_main: import("vue").DefineComponent<{
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blendFunction: {
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type: __PropType<BlendFunction | undefined>;
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required: false;
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};
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intensity: {
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type: __PropType<number | undefined>;
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required: false;
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};
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blurPass: {
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type: __PropType<import("postprocessing").KawaseBlurPass | undefined>;
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required: false;
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};
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width: {
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type: __PropType<number | undefined>;
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required: false;
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};
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height: {
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type: __PropType<number | undefined>;
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required: false;
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};
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kernelSize: {
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type: __PropType<KernelSize | undefined>;
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required: false;
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};
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luminanceThreshold: {
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type: __PropType<number | undefined>;
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required: false;
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};
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luminanceSmoothing: {
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type: __PropType<number | undefined>;
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required: false;
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};
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mipmapBlur: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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}, {}, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{
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blendFunction: {
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type: __PropType<BlendFunction | undefined>;
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required: false;
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};
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intensity: {
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type: __PropType<number | undefined>;
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required: false;
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};
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blurPass: {
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type: __PropType<import("postprocessing").KawaseBlurPass | undefined>;
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required: false;
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};
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width: {
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type: __PropType<number | undefined>;
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required: false;
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};
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height: {
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type: __PropType<number | undefined>;
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required: false;
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};
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kernelSize: {
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type: __PropType<KernelSize | undefined>;
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required: false;
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};
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luminanceThreshold: {
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type: __PropType<number | undefined>;
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required: false;
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};
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luminanceSmoothing: {
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type: __PropType<number | undefined>;
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required: false;
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};
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mipmapBlur: {
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type: __PropType<boolean | undefined>;
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required: false;
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};
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}>>, {}, {}>;
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export default _sfc_main;
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import type { PropType as __PropType } from 'vue';
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import { GlitchMode, BlendFunction } from 'postprocessing';
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import { Vector2, Texture } from 'three';
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export interface GlitchProps {
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blendFunction?: BlendFunction;
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/**
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* The minimum and maximum delay between glitch activations in seconds.
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*
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* @default [1.5, 3.5]
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*
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* @type {Vector2}
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* @memberof GlitchProps
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*/
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delay?: Vector2;
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/**
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* The minimum and maximum duration of a glitch in seconds.
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*
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* @default [0.6, 1.0]
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*
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* @type {Vector2}
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* @memberof GlitchProps
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*/
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duration?: Vector2;
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/**
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* The strength of weak and strong glitches.
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*
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* @default [0.3, 1.0]
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*
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* @type {Vector2}
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* @memberof GlitchProps
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*/
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strength?: Vector2;
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/**
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* The glitch mode. Can be DISABLED | SPORADIC | CONSTANT_MILD | CONSTANT_WILD .
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*
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* @default GlitchMode.SPORADIC
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*
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* @type {GlitchMode}
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* @memberof GlitchProps
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*/
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mode?: GlitchMode;
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/**
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* Turn the effect on and off.
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*
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* @type {boolean}
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* @memberof GlitchProps
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*/
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active?: boolean;
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/**
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*
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* The threshold for strong glitches.
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*
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* @default 0.85
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*
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* @type {number}
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* @memberof GlitchProps
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*/
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ratio?: number;
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/**
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* The scale of the blocky glitch columns.
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*
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* @default 0.05
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*
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* @type {number}
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* @memberof GlitchProps
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*/
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columns?: number;
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/**
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|
+
* A chromatic aberration offset. If provided, the glitch effect will influence this offset.
|
|
70
|
+
*
|
|
71
|
+
* @type {Vector2}
|
|
72
|
+
* @memberof GlitchProps
|
|
73
|
+
*/
|
|
74
|
+
chromaticAberrationOffset?: Vector2;
|
|
75
|
+
/**
|
|
76
|
+
* A perturbation map. If none is provided, a noise texture will be created.
|
|
77
|
+
*
|
|
78
|
+
* @type {Texture}
|
|
79
|
+
* @memberof GlitchProps
|
|
80
|
+
*/
|
|
81
|
+
peturbationMap?: Texture;
|
|
82
|
+
/**
|
|
83
|
+
* The size of the generated noise map. Will be ignored if a perturbation map is provided.
|
|
84
|
+
*
|
|
85
|
+
* @default 64
|
|
86
|
+
*
|
|
87
|
+
* @type {number}
|
|
88
|
+
* @memberof GlitchProps
|
|
89
|
+
*/
|
|
90
|
+
dtSize?: number;
|
|
91
|
+
}
|
|
92
|
+
declare const _sfc_main: import("vue").DefineComponent<{
|
|
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+
blendFunction: {
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|
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|
+
type: __PropType<BlendFunction | undefined>;
|
|
95
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+
required: false;
|
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96
|
+
};
|
|
97
|
+
delay: {
|
|
98
|
+
type: __PropType<Vector2 | undefined>;
|
|
99
|
+
required: false;
|
|
100
|
+
};
|
|
101
|
+
duration: {
|
|
102
|
+
type: __PropType<Vector2 | undefined>;
|
|
103
|
+
required: false;
|
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104
|
+
};
|
|
105
|
+
strength: {
|
|
106
|
+
type: __PropType<Vector2 | undefined>;
|
|
107
|
+
required: false;
|
|
108
|
+
};
|
|
109
|
+
mode: {
|
|
110
|
+
type: __PropType<GlitchMode | undefined>;
|
|
111
|
+
required: false;
|
|
112
|
+
};
|
|
113
|
+
active: {
|
|
114
|
+
type: __PropType<boolean | undefined>;
|
|
115
|
+
required: false;
|
|
116
|
+
};
|
|
117
|
+
ratio: {
|
|
118
|
+
type: __PropType<number | undefined>;
|
|
119
|
+
required: false;
|
|
120
|
+
};
|
|
121
|
+
columns: {
|
|
122
|
+
type: __PropType<number | undefined>;
|
|
123
|
+
required: false;
|
|
124
|
+
};
|
|
125
|
+
chromaticAberrationOffset: {
|
|
126
|
+
type: __PropType<Vector2 | undefined>;
|
|
127
|
+
required: false;
|
|
128
|
+
};
|
|
129
|
+
peturbationMap: {
|
|
130
|
+
type: __PropType<Texture | undefined>;
|
|
131
|
+
required: false;
|
|
132
|
+
};
|
|
133
|
+
dtSize: {
|
|
134
|
+
type: __PropType<number | undefined>;
|
|
135
|
+
required: false;
|
|
136
|
+
};
|
|
137
|
+
}, {}, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{
|
|
138
|
+
blendFunction: {
|
|
139
|
+
type: __PropType<BlendFunction | undefined>;
|
|
140
|
+
required: false;
|
|
141
|
+
};
|
|
142
|
+
delay: {
|
|
143
|
+
type: __PropType<Vector2 | undefined>;
|
|
144
|
+
required: false;
|
|
145
|
+
};
|
|
146
|
+
duration: {
|
|
147
|
+
type: __PropType<Vector2 | undefined>;
|
|
148
|
+
required: false;
|
|
149
|
+
};
|
|
150
|
+
strength: {
|
|
151
|
+
type: __PropType<Vector2 | undefined>;
|
|
152
|
+
required: false;
|
|
153
|
+
};
|
|
154
|
+
mode: {
|
|
155
|
+
type: __PropType<GlitchMode | undefined>;
|
|
156
|
+
required: false;
|
|
157
|
+
};
|
|
158
|
+
active: {
|
|
159
|
+
type: __PropType<boolean | undefined>;
|
|
160
|
+
required: false;
|
|
161
|
+
};
|
|
162
|
+
ratio: {
|
|
163
|
+
type: __PropType<number | undefined>;
|
|
164
|
+
required: false;
|
|
165
|
+
};
|
|
166
|
+
columns: {
|
|
167
|
+
type: __PropType<number | undefined>;
|
|
168
|
+
required: false;
|
|
169
|
+
};
|
|
170
|
+
chromaticAberrationOffset: {
|
|
171
|
+
type: __PropType<Vector2 | undefined>;
|
|
172
|
+
required: false;
|
|
173
|
+
};
|
|
174
|
+
peturbationMap: {
|
|
175
|
+
type: __PropType<Texture | undefined>;
|
|
176
|
+
required: false;
|
|
177
|
+
};
|
|
178
|
+
dtSize: {
|
|
179
|
+
type: __PropType<number | undefined>;
|
|
180
|
+
required: false;
|
|
181
|
+
};
|
|
182
|
+
}>>, {}, {}>;
|
|
183
|
+
export default _sfc_main;
|
|
@@ -0,0 +1,134 @@
|
|
|
1
|
+
import type { PropType } from 'vue';
|
|
2
|
+
import type { BlendFunction, KernelSize } from 'postprocessing';
|
|
3
|
+
import type { Object3D, ColorRepresentation } from 'three';
|
|
4
|
+
export declare const Outline: import("vue").DefineComponent<{
|
|
5
|
+
/**
|
|
6
|
+
* The objects in the scene which should have an outline.
|
|
7
|
+
*/
|
|
8
|
+
outlinedObjects: {
|
|
9
|
+
type: PropType<Object3D<import("three").Event>[]>;
|
|
10
|
+
requred: boolean;
|
|
11
|
+
};
|
|
12
|
+
/**
|
|
13
|
+
* The blend function. Use `BlendFunction.ALPHA` for dark outlines.
|
|
14
|
+
*/
|
|
15
|
+
blendFunction: {
|
|
16
|
+
type: PropType<BlendFunction>;
|
|
17
|
+
};
|
|
18
|
+
patternTexture: {
|
|
19
|
+
type: PropType<number>;
|
|
20
|
+
};
|
|
21
|
+
patternScale: {
|
|
22
|
+
type: PropType<number>;
|
|
23
|
+
};
|
|
24
|
+
edgeStrength: {
|
|
25
|
+
type: PropType<number>;
|
|
26
|
+
};
|
|
27
|
+
/**
|
|
28
|
+
* The pulse speed. A value of zero disables the pulse effect.
|
|
29
|
+
*/
|
|
30
|
+
pulseSpeed: {
|
|
31
|
+
type: PropType<number>;
|
|
32
|
+
};
|
|
33
|
+
visibleEdgeColor: {
|
|
34
|
+
type: PropType<[r: number, g: number, b: number] | ColorRepresentation>;
|
|
35
|
+
};
|
|
36
|
+
hiddenEdgeColor: {
|
|
37
|
+
type: PropType<[r: number, g: number, b: number] | ColorRepresentation>;
|
|
38
|
+
};
|
|
39
|
+
/**
|
|
40
|
+
* The number of samples used for multisample antialiasing. Requires WebGL 2.
|
|
41
|
+
*/
|
|
42
|
+
multisampling: {
|
|
43
|
+
type: PropType<number>;
|
|
44
|
+
};
|
|
45
|
+
resolutionScale: {
|
|
46
|
+
type: PropType<number>;
|
|
47
|
+
};
|
|
48
|
+
resolutionX: {
|
|
49
|
+
type: PropType<number>;
|
|
50
|
+
};
|
|
51
|
+
resolutionY: {
|
|
52
|
+
type: PropType<number>;
|
|
53
|
+
};
|
|
54
|
+
/**
|
|
55
|
+
* The blur kernel size.
|
|
56
|
+
*/
|
|
57
|
+
kernelSize: {
|
|
58
|
+
type: PropType<KernelSize>;
|
|
59
|
+
};
|
|
60
|
+
blur: {
|
|
61
|
+
type: PropType<boolean>;
|
|
62
|
+
};
|
|
63
|
+
/**
|
|
64
|
+
* Whether occluded parts of selected objects should be visible
|
|
65
|
+
*/
|
|
66
|
+
xRay: {
|
|
67
|
+
type: PropType<boolean>;
|
|
68
|
+
};
|
|
69
|
+
}, () => void, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{
|
|
70
|
+
/**
|
|
71
|
+
* The objects in the scene which should have an outline.
|
|
72
|
+
*/
|
|
73
|
+
outlinedObjects: {
|
|
74
|
+
type: PropType<Object3D<import("three").Event>[]>;
|
|
75
|
+
requred: boolean;
|
|
76
|
+
};
|
|
77
|
+
/**
|
|
78
|
+
* The blend function. Use `BlendFunction.ALPHA` for dark outlines.
|
|
79
|
+
*/
|
|
80
|
+
blendFunction: {
|
|
81
|
+
type: PropType<BlendFunction>;
|
|
82
|
+
};
|
|
83
|
+
patternTexture: {
|
|
84
|
+
type: PropType<number>;
|
|
85
|
+
};
|
|
86
|
+
patternScale: {
|
|
87
|
+
type: PropType<number>;
|
|
88
|
+
};
|
|
89
|
+
edgeStrength: {
|
|
90
|
+
type: PropType<number>;
|
|
91
|
+
};
|
|
92
|
+
/**
|
|
93
|
+
* The pulse speed. A value of zero disables the pulse effect.
|
|
94
|
+
*/
|
|
95
|
+
pulseSpeed: {
|
|
96
|
+
type: PropType<number>;
|
|
97
|
+
};
|
|
98
|
+
visibleEdgeColor: {
|
|
99
|
+
type: PropType<[r: number, g: number, b: number] | ColorRepresentation>;
|
|
100
|
+
};
|
|
101
|
+
hiddenEdgeColor: {
|
|
102
|
+
type: PropType<[r: number, g: number, b: number] | ColorRepresentation>;
|
|
103
|
+
};
|
|
104
|
+
/**
|
|
105
|
+
* The number of samples used for multisample antialiasing. Requires WebGL 2.
|
|
106
|
+
*/
|
|
107
|
+
multisampling: {
|
|
108
|
+
type: PropType<number>;
|
|
109
|
+
};
|
|
110
|
+
resolutionScale: {
|
|
111
|
+
type: PropType<number>;
|
|
112
|
+
};
|
|
113
|
+
resolutionX: {
|
|
114
|
+
type: PropType<number>;
|
|
115
|
+
};
|
|
116
|
+
resolutionY: {
|
|
117
|
+
type: PropType<number>;
|
|
118
|
+
};
|
|
119
|
+
/**
|
|
120
|
+
* The blur kernel size.
|
|
121
|
+
*/
|
|
122
|
+
kernelSize: {
|
|
123
|
+
type: PropType<KernelSize>;
|
|
124
|
+
};
|
|
125
|
+
blur: {
|
|
126
|
+
type: PropType<boolean>;
|
|
127
|
+
};
|
|
128
|
+
/**
|
|
129
|
+
* Whether occluded parts of selected objects should be visible
|
|
130
|
+
*/
|
|
131
|
+
xRay: {
|
|
132
|
+
type: PropType<boolean>;
|
|
133
|
+
};
|
|
134
|
+
}>>, {}, {}>;
|
package/dist/index.d.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import
|
|
2
|
-
import
|
|
3
|
-
import
|
|
4
|
-
|
|
1
|
+
import EffectComposer from './core/EffectComposer.vue';
|
|
2
|
+
import Bloom from './core/effects/Bloom.vue';
|
|
3
|
+
import Glitch from './core/effects/Glitch.vue';
|
|
4
|
+
import { Outline } from './core/effects/Outline';
|
|
5
|
+
export { EffectComposer, Bloom, Glitch, Outline };
|