@tresjs/core 4.3.6 → 5.0.0-alpha.0

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Files changed (51) hide show
  1. package/dist/src/components/TresCanvas.vue.d.ts +70 -64
  2. package/dist/src/composables/index.d.ts +6 -12
  3. package/dist/src/composables/useCamera/index.d.ts +42 -8555
  4. package/dist/src/composables/useCreateRafLoop/index.d.ts +14 -0
  5. package/dist/src/composables/useEventManager/index.d.ts +10 -0
  6. package/dist/src/composables/useGraph/index.d.ts +3 -0
  7. package/dist/src/composables/useLoader/component.vue.d.ts +31 -17
  8. package/dist/src/composables/useLoader/index.d.ts +44 -37
  9. package/dist/src/composables/useLoop/index.d.ts +13 -16
  10. package/dist/src/composables/useRenderer/pixelRatio.d.ts +4 -0
  11. package/dist/src/composables/useRenderer/useRendererManager.d.ts +194 -0
  12. package/dist/src/composables/useTres/index.d.ts +37 -0
  13. package/dist/src/composables/useTresContextProvider/index.d.ts +14 -64
  14. package/dist/src/devtools/inspectorHandlers.d.ts +60 -0
  15. package/dist/src/devtools/plugin.d.ts +3 -8
  16. package/dist/src/devtools/setupDevtools.d.ts +14 -0
  17. package/dist/src/devtools/types.d.ts +90 -0
  18. package/dist/src/index.d.ts +4 -1
  19. package/dist/src/types/index.d.ts +13 -69
  20. package/dist/src/utils/array.d.ts +6 -0
  21. package/dist/src/utils/createPriorityEventHook.d.ts +4 -6
  22. package/dist/src/utils/graph.d.ts +15 -0
  23. package/dist/src/utils/index.d.ts +2 -34
  24. package/dist/src/utils/is/dom.d.ts +1 -0
  25. package/dist/src/utils/is/index.d.ts +4 -0
  26. package/dist/src/utils/is/three.d.ts +162 -0
  27. package/dist/src/utils/is/tres.d.ts +70 -0
  28. package/dist/src/utils/is/typed.d.ts +1 -0
  29. package/dist/src/utils/is/util.d.ts +1 -0
  30. package/dist/src/utils/logger.d.ts +25 -0
  31. package/dist/src/utils/makeMap.d.ts +9 -0
  32. package/dist/src/utils/perf.d.ts +1 -0
  33. package/dist/src/utils/pointerEvents.d.ts +10 -0
  34. package/dist/src/utils/string.d.ts +1 -0
  35. package/dist/src/utils/three.d.ts +9 -0
  36. package/dist/tres.js +5320 -1482
  37. package/package.json +42 -16
  38. package/dist/src/composables/useLogger.d.ts +0 -11
  39. package/dist/src/composables/useRaycaster/index.d.ts +0 -16
  40. package/dist/src/composables/useRenderLoop/index.d.ts +0 -17
  41. package/dist/src/composables/useRenderer/const.d.ts +0 -18
  42. package/dist/src/composables/useRenderer/index.d.ts +0 -91
  43. package/dist/src/composables/useSeek/index.d.ts +0 -20
  44. package/dist/src/composables/useTexture/component.vue.d.ts +0 -29
  45. package/dist/src/composables/useTexture/index.d.ts +0 -103
  46. package/dist/src/composables/useTresEventManager/index.d.ts +0 -25
  47. package/dist/src/composables/useTresReady/createReadyEventHook/index.d.ts +0 -4
  48. package/dist/src/composables/useTresReady/index.d.ts +0 -7
  49. package/dist/src/core/loop.d.ts +0 -38
  50. package/dist/src/utils/is.d.ts +0 -36
  51. package/dist/tres.umd.cjs +0 -8
@@ -0,0 +1,14 @@
1
+ export interface RafLoopContext {
2
+ delta: number;
3
+ elapsed: number;
4
+ }
5
+ /**
6
+ * @param cycleFn the function that is called before the after event hook is triggered and after the before event hook is triggered.
7
+ */
8
+ export declare const useCreateRafLoop: (cycleFn: () => void) => {
9
+ start: () => void;
10
+ stop: () => void;
11
+ isActive: Readonly<import('vue').ShallowRef<boolean>>;
12
+ onBeforeLoop: import('@vueuse/core').EventHookOn<RafLoopContext>;
13
+ onLoop: import('@vueuse/core').EventHookOn<RafLoopContext>;
14
+ };
@@ -0,0 +1,10 @@
1
+ import { PointerEvent, PointerEventsMap } from '@pmndrs/pointer-events';
2
+ import { Event, Object3D, Object3DEventMap } from 'three';
3
+ import { MaybeRef } from 'vue';
4
+ import { TresContext } from '../useTresContextProvider';
5
+ export declare function useEventManager({ canvas, contextParts: { scene, camera, renderer }, }: {
6
+ canvas: MaybeRef<HTMLCanvasElement>;
7
+ contextParts: Pick<TresContext, 'scene' | 'camera' | 'renderer'>;
8
+ }): {
9
+ onPointerMissed: import('@vueuse/core').EventHookOn<PointerEvent<MouseEvent> & Event<"click", Object3D<Object3DEventMap & PointerEventsMap>>>;
10
+ };
@@ -0,0 +1,3 @@
1
+ import { MaybeRef } from '@vueuse/core';
2
+ import { TresObject } from '../../types';
3
+ export declare const useGraph: (object: MaybeRef<TresObject | undefined>) => import('vue').ComputedRef<import('../..').TresObjectMap | undefined>;
@@ -1,24 +1,38 @@
1
+ import { LoadingManager } from 'three';
1
2
  import { LoaderProto } from './index';
2
- type __VLS_Props = {
3
- loader: LoaderProto<unknown>;
4
- url: string | string[];
5
- };
6
- declare function __VLS_template(): {
7
- attrs: Partial<{}>;
3
+ import { TresObjectMap } from '../../utils/graph';
4
+ declare const _default: <T extends TresObjectMap>(__VLS_props: NonNullable<Awaited<typeof __VLS_setup>>["props"], __VLS_ctx?: __VLS_PrettifyLocal<Pick<NonNullable<Awaited<typeof __VLS_setup>>, "attrs" | "emit" | "slots">>, __VLS_expose?: NonNullable<Awaited<typeof __VLS_setup>>["expose"], __VLS_setup?: Promise<{
5
+ props: __VLS_PrettifyLocal<Pick<Partial<{}> & Omit<{
6
+ readonly onLoaded?: ((result: T) => any) | undefined;
7
+ readonly onError?: ((error: unknown) => any) | undefined;
8
+ } & import('vue').VNodeProps & import('vue').AllowedComponentProps & import('vue').ComponentCustomProps, never>, "onError" | "onLoaded"> & {
9
+ /**
10
+ * The THREE.js loader to use
11
+ */
12
+ loader: LoaderProto<T>;
13
+ /**
14
+ * Path to resource
15
+ */
16
+ path: string;
17
+ /**
18
+ * Optional THREE.js LoadingManager
19
+ */
20
+ manager?: LoadingManager;
21
+ } & Partial<{}>> & import('vue').PublicProps;
22
+ expose(exposed: import('vue').ShallowUnwrapRef<{}>): void;
23
+ attrs: any;
8
24
  slots: {
9
25
  default?(_: {
10
- data: unknown;
26
+ state: import('vue').UnwrapRef<T>;
27
+ isLoading: boolean;
28
+ error: unknown;
11
29
  }): any;
12
30
  };
13
- refs: {};
14
- rootEl: any;
31
+ emit: ((evt: "loaded", result: T) => void) & ((evt: "error", error: unknown) => void);
32
+ }>) => import('vue').VNode & {
33
+ __ctx?: Awaited<typeof __VLS_setup>;
15
34
  };
16
- type __VLS_TemplateResult = ReturnType<typeof __VLS_template>;
17
- declare const __VLS_component: import('vue').DefineComponent<__VLS_Props, {}, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, {}, string, import('vue').PublicProps, Readonly<__VLS_Props> & Readonly<{}>, {}, {}, {}, {}, string, import('vue').ComponentProvideOptions, false, {}, any>;
18
- declare const _default: __VLS_WithTemplateSlots<typeof __VLS_component, __VLS_TemplateResult["slots"]>;
19
35
  export default _default;
20
- type __VLS_WithTemplateSlots<T, S> = T & {
21
- new (): {
22
- $slots: S;
23
- };
24
- };
36
+ type __VLS_PrettifyLocal<T> = {
37
+ [K in keyof T]: T[K];
38
+ } & {};
@@ -1,44 +1,51 @@
1
- import { Loader, LoadingManager, Object3D } from 'three';
2
- export interface TresLoader<T> extends Loader {
3
- load: (url: string | string[], onLoad: (result: T) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void) => void;
4
- loadAsync: (url: string, onProgress?: (event: ProgressEvent) => void) => Promise<T>;
1
+ import { UseAsyncStateOptions, UseAsyncStateReturn } from '@vueuse/core';
2
+ import { Loader, LoadingManager } from 'three';
3
+ import { MaybeRef } from 'vue';
4
+ export interface LoaderMethods {
5
+ setDRACOLoader: (dracoLoader: any) => void;
6
+ setMeshoptDecoder: (meshoptDecoder: any) => void;
7
+ setKTX2Loader: (ktx2Loader: any) => void;
5
8
  }
9
+ export type TresLoader<T> = Loader & Partial<LoaderMethods> & {
10
+ load: (url: string, onLoad: (result: T) => void, onProgress?: (event: ProgressEvent<EventTarget>) => void, onError?: (err: unknown) => void) => void;
11
+ loadAsync: (url: string, onProgress?: (event: ProgressEvent) => void) => Promise<T>;
12
+ };
6
13
  export type LoaderProto<T> = new (manager?: LoadingManager) => TresLoader<T>;
7
- export type LoaderReturnType<T, L extends LoaderProto<T>> = T extends unknown ? Awaited<ReturnType<InstanceType<L>['loadAsync']>> : T;
14
+ export interface TresLoaderOptions<T, Shallow extends boolean> {
15
+ manager?: LoadingManager;
16
+ extensions?: (loader: TresLoader<T>) => void;
17
+ initialValue?: T;
18
+ asyncOptions?: UseAsyncStateOptions<Shallow, any | null>;
19
+ }
8
20
  /**
9
- * Traverse an object and return all the nodes and materials
10
- *
11
- * @export
12
- * @param {Object3D} object
13
- * @return { [key: string]: any }
21
+ * Return type for the useLoader composable
22
+ * @template T - The type of the loaded asset (e.g., GLTF, Texture, etc.)
23
+ * @template Shallow - Whether to use shallow reactivity for better performance
24
+ * @extends {UseAsyncStateReturn<T, [string], Shallow>} - Extends VueUse's useAsyncState return type
14
25
  */
15
- export declare function traverseObjects(object: Object3D): {
16
- [key: string]: any;
26
+ export type UseLoaderReturn<T, Shallow extends boolean> = UseAsyncStateReturn<T, [string], Shallow> & {
27
+ /**
28
+ * Loads a new asset from the given path
29
+ * @param path - The URL or path to the asset to load
30
+ */
31
+ load: (path: string) => void;
32
+ /**
33
+ * Progress of the loading process
34
+ * @property loaded - The number of bytes loaded
35
+ * @property total - The total number of bytes to load
36
+ * @property percentage - The percentage of the loading process
37
+ */
38
+ progress: {
39
+ loaded: number;
40
+ total: number;
41
+ percentage: number;
42
+ };
17
43
  };
18
- export type Extensions<T extends {
19
- prototype: LoaderProto<any>;
20
- }> = (loader: T['prototype']) => void;
21
44
  /**
22
- * Load resources using THREE loaders and return the result as a promise
23
- *
24
- * @see https://tresjs.org/api/composables.html#useloader
25
- * @see https://threejs.org/docs/index.html?q=loader#api/en/loaders/Loader
26
- *
27
- * ```ts
28
- * import { useLoader } from '@tresjs/core'
29
- * import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader'
30
- *
31
- * const { scene } = await useLoader(THREE.GLTFLoader, 'path/to/asset.gltf')
32
- * ```
33
- *
34
- * @export
35
- * @template LoaderProto<T>
36
- * @template string | string[],
37
- * @param {LoaderProto<T>} Loader
38
- * @param {string | string[],} url
39
- * @param {Extensions<TresLoader<T>>} [extensions]
40
- * @param {(event: ProgressEvent<EventTarget>) => void} [onProgress]
41
- * @param {(proto: TresLoader<T>) => void} [cb]
42
- * @return {*}
45
+ * Vue composable for loading 3D models using Three.js loaders
46
+ * @param Loader - The Three.js loader constructor
47
+ * @param path - The path to the model file
48
+ * @param options - Optional configuration for the loader
49
+ * @returns UseAsyncState composable with the loaded model
43
50
  */
44
- export declare function useLoader<T>(Loader: LoaderProto<T>, url: string | string[], extensions?: (loader: TresLoader<T>) => void, onProgress?: (event: ProgressEvent<EventTarget>) => void, cb?: (proto: TresLoader<T>) => void): Promise<T | T[]>;
51
+ export declare function useLoader<T, Shallow extends boolean = false>(Loader: LoaderProto<T>, path: MaybeRef<string>, options?: TresLoaderOptions<T, Shallow>): UseLoaderReturn<T, Shallow>;
@@ -1,17 +1,14 @@
1
- import { LoopCallbackFn } from './../../core/loop';
2
- export declare function useLoop(): {
3
- pause: import('@vueuse/core').Fn;
4
- resume: import('@vueuse/core').Fn;
5
- pauseRender: import('@vueuse/core').Fn;
6
- resumeRender: import('@vueuse/core').Fn;
7
- isActive: import('vue').Ref<boolean, boolean>;
8
- onBeforeRender: (cb: LoopCallbackFn, index?: number) => {
9
- off: import('@vueuse/core').Fn;
10
- };
11
- render: (cb: LoopCallbackFn) => {
12
- off: import('@vueuse/core').Fn;
13
- };
14
- onAfterRender: (cb: LoopCallbackFn, index?: number) => {
15
- off: import('@vueuse/core').Fn;
16
- };
1
+ import { RafLoopContext } from '../useCreateRafLoop';
2
+ import { TresPartialContext } from '../useTres';
3
+ export type LoopContext = RafLoopContext & TresPartialContext;
4
+ /**
5
+ * Composable that provides control over the render loop and animation lifecycle.
6
+ */
7
+ export declare const useLoop: () => {
8
+ stop: () => void;
9
+ start: () => void;
10
+ isActive: Readonly<import('vue').ShallowRef<boolean>>;
11
+ onBeforeRender: import('../../utils/createPriorityEventHook').PriorityEventHookOn<LoopContext>;
12
+ onRender: import('../../utils/createPriorityEventHook').PriorityEventHookOn<LoopContext>;
13
+ render: (fn: import('..').RenderFunction) => void;
17
14
  };
@@ -0,0 +1,4 @@
1
+ export declare const setPixelRatio: (renderer: {
2
+ setPixelRatio?: (dpr: number) => void;
3
+ getPixelRatio?: () => number;
4
+ }, systemDpr: number, userDpr?: number | [number, number]) => void;
@@ -0,0 +1,194 @@
1
+ import { ColorRepresentation, ColorSpace, ShadowMapType, ToneMapping, WebGLRenderer } from 'three';
2
+ import { TresContext } from '../useTresContextProvider';
3
+ import { MaybeRef, Reactive, ShallowRef } from 'vue';
4
+ import { Renderer } from 'three/webgpu';
5
+ import { SizesType } from '../useSizes';
6
+ import { UseCameraReturn } from '../useCamera';
7
+ import { TresScene } from '../../types';
8
+ /**
9
+ * If set to 'on-demand', the scene will only be rendered when the current frame is invalidated
10
+ * If set to 'manual', the scene will only be rendered when advance() is called
11
+ * If set to 'always', the scene will be rendered every frame
12
+ */
13
+ export type RenderMode = 'always' | 'on-demand' | 'manual';
14
+ export type RenderFunction = (notifySuccess: () => void) => void;
15
+ export type TresRenderer = WebGLRenderer | Renderer;
16
+ export interface RendererOptions {
17
+ /**
18
+ * WebGL Context options (Readonly because they are passed to the renderer constructor)
19
+ * They can't be changed after the renderer is created because they are passed to the canvas context
20
+ */
21
+ antialias?: boolean;
22
+ /**
23
+ * Enables stencil buffer with 8 bits.
24
+ * Required for stencil-based operations like shadow volumes or post-processing effects.
25
+ * @readonly
26
+ * @default true
27
+ */
28
+ stencil?: boolean;
29
+ /**
30
+ * Enables depth buffer with at least 16 bits.
31
+ * Required for proper 3D rendering and depth testing.
32
+ * @readonly
33
+ * @default true
34
+ */
35
+ depth?: boolean;
36
+ /**
37
+ * Sets the shader precision of the renderer.
38
+ * @see {@link https://threejs.org/docs/#api/en/renderers/WebGLRenderer}
39
+ * @default 'highp'
40
+ */
41
+ precision?: 'highp' | 'mediump' | 'lowp';
42
+ /**
43
+ * Enables logarithmic depth buffer. Useful for scenes with large differences in scale.
44
+ * Helps prevent z-fighting in scenes with objects very close and very far from the camera.
45
+ * @readonly
46
+ * @default false
47
+ */
48
+ logarithmicDepthBuffer?: boolean;
49
+ /**
50
+ * Preserves the buffers until manually cleared or overwritten.
51
+ * Needed for screenshots or when reading pixels from the canvas.
52
+ * Warning: This may impact performance.
53
+ * @readonly
54
+ * @default false
55
+ */
56
+ preserveDrawingBuffer?: boolean;
57
+ /**
58
+ * Power preference for the renderer.
59
+ * Power preference for the renderer.
60
+ * - `default`: Automatically chooses the most suitable power setting.
61
+ * - `high-performance`: Prioritizes rendering performance.
62
+ * - `low-power`: Tries to reduce power usage.
63
+ * @see {@link https://threejs.org/docs/#api/en/renderers/WebGLRenderer}
64
+ * @default 'default'
65
+ * @readonly
66
+ */
67
+ powerPreference?: WebGLPowerPreference;
68
+ /**
69
+ * Whether to create the WebGL context with an alpha buffer.
70
+ * This is a WebGL context option that must be set during context creation and cannot be changed later.
71
+ * When true, the canvas can be transparent, showing content behind it.
72
+ * @readonly
73
+ * @default false
74
+ */
75
+ alpha?: boolean;
76
+ /**
77
+ * Whether to premultiply the alpha of the canvas.
78
+ * @see {@link https://threejs.org/docs/#api/en/renderers/WebGLRenderer}
79
+ * @default true
80
+ */
81
+ premultipliedAlpha?: boolean;
82
+ /**
83
+ * Whether to fail if the major performance caveat is detected.
84
+ * @see {@link https://threejs.org/docs/#api/en/renderers/WebGLRenderer}
85
+ * @default false
86
+ */
87
+ failIfMajorPerformanceCaveat?: boolean;
88
+ /**
89
+ * WebGL options with set methods
90
+ * @see {@link https://threejs.org/docs/#api/en/renderers/WebGLRenderer}
91
+ */
92
+ /**
93
+ * Clear color for the canvas
94
+ * Can include alpha value (e.g. '#00808000' for fully transparent teal)
95
+ */
96
+ clearColor?: ColorRepresentation;
97
+ /**
98
+ * The opacity of the clear color (0-1)
99
+ * Controls the transparency of the clear color
100
+ * @default 1
101
+ */
102
+ clearAlpha?: number;
103
+ /**
104
+ * Enable shadow rendering in the scene
105
+ * @default false
106
+ */
107
+ shadows?: boolean;
108
+ /**
109
+ * Tone mapping technique to use for the scene
110
+ * - `NoToneMapping`: No tone mapping is applied.
111
+ * - `LinearToneMapping`: Linear tone mapping.
112
+ * - `ReinhardToneMapping`: Reinhard tone mapping.
113
+ * - `CineonToneMapping`: Cineon tone mapping.
114
+ * - `ACESFilmicToneMapping`: ACES Filmic tone mapping.
115
+ * - `AgXToneMapping`: AgX tone mapping.
116
+ * - `NeutralToneMapping`: Neutral tone mapping.
117
+ * @see {@link https://threejs.org/docs/#api/en/constants/Renderer}
118
+ * @default ACESFilmicToneMapping (Opinionated default by TresJS)
119
+ */
120
+ toneMapping?: ToneMapping;
121
+ /**
122
+ * Type of shadow map to use for shadow calculations
123
+ * - `BasicShadowMap`: Basic shadow map.
124
+ * - `PCFShadowMap`: Percentage-Closer Filtering shadow map.
125
+ * - `PCFSoftShadowMap`: Percentage-Closer Filtering soft shadow map.
126
+ * - `VSMShadowMap`: Variance shadow map.
127
+ * @see {@link https://threejs.org/docs/#api/en/constants/Renderer}
128
+ * @default PCFSoftShadowMap (Opinionated default by TresJS)
129
+ */
130
+ shadowMapType?: ShadowMapType;
131
+ /**
132
+ * Whether to use legacy lights system instead of the new one
133
+ * @deprecated Use `useLegacyLights: false` for the new lighting system
134
+ */
135
+ useLegacyLights?: boolean;
136
+ /**
137
+ * Color space for the output render
138
+ * @see {@link https://threejs.org/docs/#api/en/constants/Renderer}
139
+ */
140
+ outputColorSpace?: ColorSpace;
141
+ /**
142
+ * Exposure level of tone mapping
143
+ * @default 1
144
+ */
145
+ toneMappingExposure?: number;
146
+ /**
147
+ * Rendering mode for the canvas
148
+ * - 'always': Renders every frame
149
+ * - 'on-demand': Renders only when changes are detected
150
+ * - 'manual': Renders only when explicitly called
151
+ * @default 'always'
152
+ */
153
+ renderMode?: 'always' | 'on-demand' | 'manual';
154
+ /**
155
+ * Device Pixel Ratio for the renderer
156
+ * Can be a single number or a tuple defining a range [min, max]
157
+ */
158
+ dpr?: number | [number, number];
159
+ /**
160
+ * Custom WebGL renderer instance
161
+ * Allows using a pre-configured renderer instead of creating a new one
162
+ */
163
+ renderer?: (ctx: TresRendererSetupContext) => TresRenderer;
164
+ }
165
+ export interface TresRendererSetupContext {
166
+ sizes: SizesType;
167
+ scene: ShallowRef<TresScene>;
168
+ camera: UseCameraReturn;
169
+ canvas: MaybeRef<HTMLCanvasElement>;
170
+ }
171
+ export interface UseRendererOptions {
172
+ scene: ShallowRef<TresScene>;
173
+ canvas: MaybeRef<HTMLCanvasElement>;
174
+ options: Reactive<RendererOptions>;
175
+ contextParts: Pick<TresContext, 'sizes' | 'camera'>;
176
+ }
177
+ export declare function useRendererManager({ scene, canvas, options, contextParts: { sizes, camera }, }: UseRendererOptions): {
178
+ loop: {
179
+ start: () => void;
180
+ stop: () => void;
181
+ isActive: Readonly<ShallowRef<boolean>>;
182
+ onBeforeLoop: import('@vueuse/core').EventHookOn<import('../useCreateRafLoop').RafLoopContext>;
183
+ onLoop: import('@vueuse/core').EventHookOn<import('../useCreateRafLoop').RafLoopContext>;
184
+ };
185
+ instance: TresRenderer;
186
+ advance: () => void;
187
+ onReady: import('@vueuse/core').EventHookOn<TresRenderer>;
188
+ onRender: import('@vueuse/core').EventHookOn<TresRenderer>;
189
+ invalidate: (amountOfFramesToInvalidate?: number) => void;
190
+ canBeInvalidated: import('vue').ComputedRef<boolean>;
191
+ mode: "always" | "on-demand" | "manual" | undefined;
192
+ replaceRenderFunction: (fn: RenderFunction) => void;
193
+ };
194
+ export type UseRendererManagerReturn = ReturnType<typeof useRendererManager>;
@@ -0,0 +1,37 @@
1
+ import { ComputedRef } from 'vue';
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+ import { TresContext } from '../useTresContextProvider';
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+ import { Camera } from 'three';
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+ import { TresRenderer } from '..';
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+ export interface TresPartialContext extends Omit<TresContext, 'renderer' | 'camera'> {
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+ /**
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+ * The renderer instance
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+ *
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+ * @type {TresRenderer}
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+ * @memberof TresPartialContext
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+ */
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+ renderer: TresRenderer;
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+ /**
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+ * The current active camera
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+ *
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+ * @type {ComputedRef<Camera | undefined>}
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+ * @memberof TresPartialContext
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+ */
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+ camera: ComputedRef<Camera | undefined>;
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+ /**
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+ * Marks the scene as needing an update in the next frame.
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+ * This is used in on-demand rendering mode to schedule a render.
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+ *
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+ * @type {() => void}
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+ * @memberof TresPartialContext
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+ */
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+ invalidate: () => void;
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+ /**
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+ * Manually advances the render loop by one frame.
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+ * This is particularly useful in manual rendering mode where you want explicit control over when frames are rendered.
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+ *
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+ * @type {() => void}
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+ * @memberof TresPartialContext
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+ */
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+ advance: () => void;
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+ }
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+ export declare function useTres(): TresPartialContext;
@@ -1,74 +1,24 @@
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- import { Camera, WebGLRenderer, Raycaster } from 'three';
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- import { ComputedRef, DeepReadonly, MaybeRef, MaybeRefOrGetter, Ref, ShallowRef } from 'vue';
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- import { RendererLoop } from '../../core/loop';
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- import { EmitEventFn, TresControl, TresObject, TresScene } from '../../types';
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- import { UseRendererOptions } from '../useRenderer';
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+ import { MaybeRef, MaybeRefOrGetter, Ref, ShallowRef } from 'vue';
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+ import { TresControl, TresScene } from '../../types';
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+ import { RendererOptions, UseRendererManagerReturn } from '../useRenderer/useRendererManager';
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+ import { UseCameraReturn } from '../useCamera/';
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  import { SizesType } from '../useSizes';
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- import { TresEventManager } from '../useTresEventManager';
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- export interface InternalState {
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- priority: Ref<number>;
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- frames: Ref<number>;
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- maxFrames: number;
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- }
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- export interface RenderState {
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- /**
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- * If set to 'on-demand', the scene will only be rendered when the current frame is invalidated
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- * If set to 'manual', the scene will only be rendered when advance() is called
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- * If set to 'always', the scene will be rendered every frame
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- */
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- mode: Ref<'always' | 'on-demand' | 'manual'>;
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- priority: Ref<number>;
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- frames: Ref<number>;
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- maxFrames: number;
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- canBeInvalidated: ComputedRef<boolean>;
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- }
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- export interface PerformanceState {
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- maxFrames: number;
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- fps: {
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- value: number;
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- accumulator: number[];
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- };
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- memory: {
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- currentMem: number;
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- allocatedMem: number;
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- accumulator: number[];
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- };
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- }
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+ import { useEventManager } from '../useEventManager';
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  export interface TresContext {
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  scene: ShallowRef<TresScene>;
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  sizes: SizesType;
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  extend: (objects: any) => void;
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- camera: ComputedRef<Camera | undefined>;
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- cameras: DeepReadonly<Ref<Camera[]>>;
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+ camera: UseCameraReturn;
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  controls: Ref<TresControl | null>;
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- renderer: ShallowRef<WebGLRenderer>;
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- raycaster: ShallowRef<Raycaster>;
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- perf: PerformanceState;
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- render: RenderState;
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- loop: RendererLoop;
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- /**
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- * Invalidates the current frame when renderMode === 'on-demand'
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- */
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- invalidate: () => void;
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- /**
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- * Advance one frame when renderMode === 'manual'
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- */
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- advance: () => void;
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- registerCamera: (maybeCamera: unknown) => void;
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- setCameraActive: (cameraOrUuid: Camera | string) => void;
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- deregisterCamera: (maybeCamera: unknown) => void;
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- eventManager?: TresEventManager;
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- registerObjectAtPointerEventHandler?: (object: TresObject) => void;
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- deregisterObjectAtPointerEventHandler?: (object: TresObject) => void;
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- registerBlockingObjectAtPointerEventHandler?: (object: TresObject) => void;
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- deregisterBlockingObjectAtPointerEventHandler?: (object: TresObject) => void;
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+ renderer: UseRendererManagerReturn;
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+ events: ReturnType<typeof useEventManager>;
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  }
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- export declare function useTresContextProvider({ scene, canvas, windowSize, rendererOptions, emit, }: {
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+ export declare const INJECTION_KEY = "useTres";
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+ declare const useTresContextProvider: (args_0: {
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  scene: TresScene;
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  canvas: MaybeRef<HTMLCanvasElement>;
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  windowSize: MaybeRefOrGetter<boolean>;
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- rendererOptions: UseRendererOptions;
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- emit: EmitEventFn;
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- }): TresContext;
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- export declare function useTresContext(): TresContext;
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- export declare const useTres: typeof useTresContext;
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+ rendererOptions: RendererOptions;
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+ }) => TresContext;
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+ declare const useTresContext: () => TresContext;
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+ export { useTresContext, useTresContextProvider };
@@ -0,0 +1,60 @@
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+ import { Mesh } from 'three';
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+ import { TresObject } from '../types';
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+ import { SceneGraphObject } from './types';
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+ import { TresContext } from '../composables/useTresContextProvider';
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+ /**
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+ * Creates a node representation of a Three.js object for the inspector tree
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+ * @param object - The Three.js object to create a node for
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+ * @returns A SceneGraphObject representing the Three.js object with relevant metadata
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+ */
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+ export declare const createNode: (object: TresObject) => SceneGraphObject;
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+ /**
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+ * Creates a context node for the inspector tree
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+ * @param key - The key identifier for the context node
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+ * @param uuid - The unique identifier for the context
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+ * @param parentKey - Optional parent key for nested context nodes
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+ * @returns A SceneGraphObject representing the context node
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+ */
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+ export declare function createContextNode(key: string, uuid: string, parentKey?: string): SceneGraphObject;
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+ /**
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+ * Recursively builds a graph representation of Three.js objects for the inspector
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+ * @param object - The root Three.js object to build the graph from
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+ * @param node - The current node in the graph being built
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+ * @param filter - Optional filter string to filter objects by type or name
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+ */
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+ export declare function buildGraph(object: TresObject, node: SceneGraphObject, filter?: string): void;
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+ /**
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+ * Recursively builds a graph representation of context objects for the inspector
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+ * @param object - The root object to build the context graph from
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+ * @param node - The current node in the graph being built
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+ * @param visited - WeakSet to track visited objects and prevent circular references
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+ * @param depth - Current depth in the object tree
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+ * @param maxDepth - Maximum depth to traverse
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+ * @param contextUuid - Optional UUID for the context
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+ * @param parentKey - Optional parent key for nested objects
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+ */
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+ export declare function buildContextGraph(object: any, node: SceneGraphObject, visited?: WeakSet<WeakKey>, depth?: number, maxDepth?: number, contextUuid?: string, parentKey?: string): void;
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+ /**
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+ * Handler for inspector tree updates
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+ * @param tres - The TresContext instance
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+ * @returns A function that handles inspector tree payload updates
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+ */
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+ export declare const inspectorTreeHandler: (tres: TresContext) => (payload: any) => void;
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+ /**
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+ * Handler for inspector state updates
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+ * @param tres - The TresContext instance
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+ * @param options - Options for the handler
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+ * @param options.highlightMesh - The currently highlighted mesh
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+ * @param options.prevInstance - The previously selected instance
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+ * @returns A function that handles inspector state payload updates
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+ */
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+ export declare const inspectorStateHandler: (tres: TresContext, { highlightMesh, prevInstance }: {
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+ highlightMesh: Mesh | null;
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+ prevInstance: TresObject | null;
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+ }) => (payload: any) => void;
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+ /**
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+ * Handler for inspector state edits
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+ * @param tres - The TresContext instance
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+ * @returns A function that handles inspector state edit payload updates
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+ */
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+ export declare const inspectorEditStateHandler: (tres: TresContext) => (payload: any) => void;
@@ -1,15 +1,10 @@
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- import { App as DevtoolsApp } from '@vue/devtools-api';
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1
  import { TresContext } from '../composables';
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+ import { App } from 'vue';
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  export interface Tags {
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  label: string;
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  textColor: number;
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  backgroundColor: number;
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  tooltip?: string;
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  }
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- export interface SceneGraphObject {
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- id: string;
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- label: string;
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- children: SceneGraphObject[];
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- tags: Tags[];
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- }
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- export declare function registerTresDevtools(app: DevtoolsApp, tres: TresContext): void;
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+ export declare const INSPECTOR_ID = "tres:inspector";
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+ export declare function registerTresDevtools(app: App, tres: TresContext): void;
@@ -0,0 +1,14 @@
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+ import { TresContext } from '../composables';
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+ export interface PerformanceState {
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+ maxFrames: number;
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+ fps: {
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+ value: number;
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+ accumulator: number[];
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+ };
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+ memory: {
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+ currentMem: number;
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+ allocatedMem: number;
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+ accumulator: number[];
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+ };
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+ }
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+ export declare function setupTresDevtools(ctx: TresContext): void;