@tresjs/core 4.0.0-next.1 → 4.0.0-next.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/composables/useCamera/index.d.ts +354 -387
- package/dist/tres.js +753 -747
- package/dist/tres.umd.cjs +2 -2
- package/package.json +28 -27
- package/dist/src/composables/useLoader/index.d.ts +0 -44
- package/dist/src/composables/useRaycaster/index.d.ts +0 -18
- package/dist/src/composables/useSeek/index.d.ts +0 -19
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@@ -221,34 +221,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
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setY: (y: number) => import("three").Vector3;
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setZ: (z: number) => import("three").Vector3;
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setComponent: (index: number, value: number) => import("three").Vector3;
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setFromColor: (color: import("three").Color) => import("three").Vector3;
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getComponent: (index: number) => number;
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clone: () => import("three").Vector3;
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copy: (v: import("three").
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add: (v: import("three").
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copy: (v: import("three").Vector3Like) => import("three").Vector3;
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add: (v: import("three").Vector3Like) => import("three").Vector3;
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addScalar: (s: number) => import("three").Vector3;
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addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
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sub: (a: import("three").Vector3) => import("three").Vector3;
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sub: (a: import("three").Vector3Like) => import("three").Vector3;
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subScalar: (s: number) => import("three").Vector3;
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subVectors: (a: import("three").
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multiply: (v: import("three").
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subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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multiply: (v: import("three").Vector3Like) => import("three").Vector3;
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multiplyScalar: (s: number) => import("three").Vector3;
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multiplyVectors: (a: import("three").
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multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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applyEuler: (euler: import("three").Euler) => import("three").Vector3;
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applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
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applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
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applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
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applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
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applyQuaternion: (q: import("three").
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applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
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project: (camera: Camera) => import("three").Vector3;
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unproject: (camera: Camera) => import("three").Vector3;
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transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
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divide: (v: import("three").
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divide: (v: import("three").Vector3Like) => import("three").Vector3;
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divideScalar: (s: number) => import("three").Vector3;
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min: (v: import("three").
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max: (v: import("three").
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clamp: (min: import("three").
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min: (v: import("three").Vector3Like) => import("three").Vector3;
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max: (v: import("three").Vector3Like) => import("three").Vector3;
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clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
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clampScalar: (min: number, max: number) => import("three").Vector3;
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clampLength: (min: number, max: number) => import("three").Vector3;
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floor: () => import("three").Vector3;
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@@ -256,25 +255,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
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round: () => import("three").Vector3;
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roundToZero: () => import("three").Vector3;
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negate: () => import("three").Vector3;
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dot: (v: import("three").
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dot: (v: import("three").Vector3Like) => number;
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lengthSq: () => number;
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length: () => number;
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lengthManhattan: () => number;
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manhattanLength: () => number;
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manhattanDistanceTo: (v: import("three").Vector3) => number;
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normalize: () => import("three").Vector3;
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setLength: (l: number) => import("three").Vector3;
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lerp: (v: import("three").
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lerpVectors: (v1: import("three").
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cross: (a: import("three").
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crossVectors: (a: import("three").
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lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
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lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
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cross: (a: import("three").Vector3Like) => import("three").Vector3;
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crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
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projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
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reflect: (vector: import("three").
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reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
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angleTo: (v: import("three").Vector3) => number;
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distanceTo: (v: import("three").
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distanceToSquared: (v: import("three").
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distanceTo: (v: import("three").Vector3Like) => number;
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distanceToSquared: (v: import("three").Vector3Like) => number;
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manhattanDistanceTo: (v: import("three").Vector3Like) => number;
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setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
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setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
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setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
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@@ -284,7 +281,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
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setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
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setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
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setFromEuler: (e: import("three").Euler) => import("three").Vector3;
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setFromColor: (color: import("three").RGB) => import("three").Vector3;
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equals: (v: import("three").Vector3Like) => boolean;
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fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
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toArray: {
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(array?: number[] | undefined, offset?: number | undefined): number[];
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@@ -307,34 +305,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
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setY: (y: number) => import("three").Vector3;
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setZ: (z: number) => import("three").Vector3;
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setComponent: (index: number, value: number) => import("three").Vector3;
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setFromColor: (color: import("three").Color) => import("three").Vector3;
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getComponent: (index: number) => number;
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clone: () => import("three").Vector3;
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copy: (v: import("three").
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add: (v: import("three").
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copy: (v: import("three").Vector3Like) => import("three").Vector3;
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add: (v: import("three").Vector3Like) => import("three").Vector3;
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addScalar: (s: number) => import("three").Vector3;
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addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
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sub: (a: import("three").Vector3) => import("three").Vector3;
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sub: (a: import("three").Vector3Like) => import("three").Vector3;
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subScalar: (s: number) => import("three").Vector3;
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subVectors: (a: import("three").
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multiply: (v: import("three").
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subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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multiply: (v: import("three").Vector3Like) => import("three").Vector3;
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multiplyScalar: (s: number) => import("three").Vector3;
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multiplyVectors: (a: import("three").
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multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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applyEuler: (euler: import("three").Euler) => import("three").Vector3;
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applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
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applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
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applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
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applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
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applyQuaternion: (q: import("three").
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applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
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project: (camera: Camera) => import("three").Vector3;
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unproject: (camera: Camera) => import("three").Vector3;
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transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
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divide: (v: import("three").
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divide: (v: import("three").Vector3Like) => import("three").Vector3;
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divideScalar: (s: number) => import("three").Vector3;
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min: (v: import("three").
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max: (v: import("three").
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clamp: (min: import("three").
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min: (v: import("three").Vector3Like) => import("three").Vector3;
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max: (v: import("three").Vector3Like) => import("three").Vector3;
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clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
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clampScalar: (min: number, max: number) => import("three").Vector3;
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clampLength: (min: number, max: number) => import("three").Vector3;
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floor: () => import("three").Vector3;
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@@ -342,25 +339,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
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round: () => import("three").Vector3;
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roundToZero: () => import("three").Vector3;
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negate: () => import("three").Vector3;
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dot: (v: import("three").
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dot: (v: import("three").Vector3Like) => number;
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lengthSq: () => number;
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length: () => number;
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lengthManhattan: () => number;
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manhattanLength: () => number;
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manhattanDistanceTo: (v: import("three").Vector3) => number;
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normalize: () => import("three").Vector3;
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setLength: (l: number) => import("three").Vector3;
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lerp: (v: import("three").
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lerpVectors: (v1: import("three").
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cross: (a: import("three").
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crossVectors: (a: import("three").
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lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
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lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
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cross: (a: import("three").Vector3Like) => import("three").Vector3;
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crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
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projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
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reflect: (vector: import("three").
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reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
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angleTo: (v: import("three").Vector3) => number;
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distanceTo: (v: import("three").
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distanceToSquared: (v: import("three").
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distanceTo: (v: import("three").Vector3Like) => number;
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distanceToSquared: (v: import("three").Vector3Like) => number;
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manhattanDistanceTo: (v: import("three").Vector3Like) => number;
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setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
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setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
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setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
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setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
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setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
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setFromEuler: (e: import("three").Euler) => import("three").Vector3;
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setFromColor: (color: import("three").RGB) => import("three").Vector3;
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equals: (v: import("three").Vector3Like) => boolean;
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fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
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toArray: {
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(array?: number[] | undefined, offset?: number | undefined): number[];
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readonly isQuaternion: true;
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set: (x: number, y: number, z: number, w: number) => import("three").Quaternion;
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clone: () => import("three").Quaternion;
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copy: (q: import("three").
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copy: (q: import("three").QuaternionLike) => import("three").Quaternion;
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setFromEuler: (euler: import("three").Euler, update?: boolean | undefined) => import("three").Quaternion;
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setFromAxisAngle: (axis: import("three").
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setFromAxisAngle: (axis: import("three").Vector3Like, angle: number) => import("three").Quaternion;
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setFromRotationMatrix: (m: import("three").Matrix4) => import("three").Quaternion;
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setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").
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setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").Vector3Like) => import("three").Quaternion;
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angleTo: (q: import("three").Quaternion) => number;
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rotateTowards: (q: import("three").Quaternion, step: number) => import("three").Quaternion;
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identity: () => import("three").Quaternion;
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fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Quaternion;
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_onChange: (callback: () => void) => import("three").Quaternion;
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_onChangeCallback: () => void;
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multiplyVector3: (v: any) => any;
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random: () => import("three").Quaternion;
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[Symbol.iterator]: () => Generator<number, void, unknown>;
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};
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setY: (y: number) => import("three").Vector3;
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setZ: (z: number) => import("three").Vector3;
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setComponent: (index: number, value: number) => import("three").Vector3;
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setFromColor: (color: import("three").Color) => import("three").Vector3;
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getComponent: (index: number) => number;
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clone: () => import("three").Vector3;
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copy: (v: import("three").
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add: (v: import("three").
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copy: (v: import("three").Vector3Like) => import("three").Vector3;
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add: (v: import("three").Vector3Like) => import("three").Vector3;
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addScalar: (s: number) => import("three").Vector3;
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addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
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addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
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sub: (a: import("three").Vector3) => import("three").Vector3;
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sub: (a: import("three").Vector3Like) => import("three").Vector3;
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subScalar: (s: number) => import("three").Vector3;
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subVectors: (a: import("three").
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multiply: (v: import("three").
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subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
462
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
469
463
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
470
|
-
multiplyVectors: (a: import("three").
|
|
464
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
471
465
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
472
466
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
473
467
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
474
468
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
475
469
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
476
|
-
applyQuaternion: (q: import("three").
|
|
470
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
477
471
|
project: (camera: Camera) => import("three").Vector3;
|
|
478
472
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
479
473
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
480
|
-
divide: (v: import("three").
|
|
474
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
481
475
|
divideScalar: (s: number) => import("three").Vector3;
|
|
482
|
-
min: (v: import("three").
|
|
483
|
-
max: (v: import("three").
|
|
484
|
-
clamp: (min: import("three").
|
|
476
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
477
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
478
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
485
479
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
486
480
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
487
481
|
floor: () => import("three").Vector3;
|
|
@@ -489,25 +483,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
489
483
|
round: () => import("three").Vector3;
|
|
490
484
|
roundToZero: () => import("three").Vector3;
|
|
491
485
|
negate: () => import("three").Vector3;
|
|
492
|
-
dot: (v: import("three").
|
|
486
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
493
487
|
lengthSq: () => number;
|
|
494
488
|
length: () => number;
|
|
495
|
-
lengthManhattan: () => number;
|
|
496
489
|
manhattanLength: () => number;
|
|
497
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
498
490
|
normalize: () => import("three").Vector3;
|
|
499
491
|
setLength: (l: number) => import("three").Vector3;
|
|
500
|
-
lerp: (v: import("three").
|
|
501
|
-
lerpVectors: (v1: import("three").
|
|
502
|
-
cross: (a: import("three").
|
|
503
|
-
crossVectors: (a: import("three").
|
|
492
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
493
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
494
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
495
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
504
496
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
505
497
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
506
|
-
reflect: (vector: import("three").
|
|
498
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
507
499
|
angleTo: (v: import("three").Vector3) => number;
|
|
508
|
-
distanceTo: (v: import("three").
|
|
509
|
-
distanceToSquared: (v: import("three").
|
|
510
|
-
|
|
500
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
501
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
502
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
511
503
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
512
504
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
513
505
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -517,7 +509,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
517
509
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
518
510
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
519
511
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
520
|
-
|
|
512
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
513
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
521
514
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
522
515
|
toArray: {
|
|
523
516
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -1124,34 +1117,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1124
1117
|
setY: (y: number) => import("three").Vector3;
|
|
1125
1118
|
setZ: (z: number) => import("three").Vector3;
|
|
1126
1119
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
1127
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
1128
1120
|
getComponent: (index: number) => number;
|
|
1129
1121
|
clone: () => import("three").Vector3;
|
|
1130
|
-
copy: (v: import("three").
|
|
1131
|
-
add: (v: import("three").
|
|
1122
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1123
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1132
1124
|
addScalar: (s: number) => import("three").Vector3;
|
|
1125
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1133
1126
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
1134
|
-
|
|
1135
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
1127
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1136
1128
|
subScalar: (s: number) => import("three").Vector3;
|
|
1137
|
-
subVectors: (a: import("three").
|
|
1138
|
-
multiply: (v: import("three").
|
|
1129
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1130
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1139
1131
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
1140
|
-
multiplyVectors: (a: import("three").
|
|
1132
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1141
1133
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
1142
1134
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
1143
1135
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1144
1136
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1145
1137
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1146
|
-
applyQuaternion: (q: import("three").
|
|
1138
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
1147
1139
|
project: (camera: Camera) => import("three").Vector3;
|
|
1148
1140
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
1149
1141
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1150
|
-
divide: (v: import("three").
|
|
1142
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1151
1143
|
divideScalar: (s: number) => import("three").Vector3;
|
|
1152
|
-
min: (v: import("three").
|
|
1153
|
-
max: (v: import("three").
|
|
1154
|
-
clamp: (min: import("three").
|
|
1144
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1145
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1146
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
1155
1147
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
1156
1148
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
1157
1149
|
floor: () => import("three").Vector3;
|
|
@@ -1159,25 +1151,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1159
1151
|
round: () => import("three").Vector3;
|
|
1160
1152
|
roundToZero: () => import("three").Vector3;
|
|
1161
1153
|
negate: () => import("three").Vector3;
|
|
1162
|
-
dot: (v: import("three").
|
|
1154
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
1163
1155
|
lengthSq: () => number;
|
|
1164
1156
|
length: () => number;
|
|
1165
|
-
lengthManhattan: () => number;
|
|
1166
1157
|
manhattanLength: () => number;
|
|
1167
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
1168
1158
|
normalize: () => import("three").Vector3;
|
|
1169
1159
|
setLength: (l: number) => import("three").Vector3;
|
|
1170
|
-
lerp: (v: import("three").
|
|
1171
|
-
lerpVectors: (v1: import("three").
|
|
1172
|
-
cross: (a: import("three").
|
|
1173
|
-
crossVectors: (a: import("three").
|
|
1160
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1161
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1162
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1163
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1174
1164
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
1175
1165
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
1176
|
-
reflect: (vector: import("three").
|
|
1166
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
1177
1167
|
angleTo: (v: import("three").Vector3) => number;
|
|
1178
|
-
distanceTo: (v: import("three").
|
|
1179
|
-
distanceToSquared: (v: import("three").
|
|
1180
|
-
|
|
1168
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
1169
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
1170
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
1181
1171
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
1182
1172
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
1183
1173
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -1187,7 +1177,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1187
1177
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
1188
1178
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
1189
1179
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
1190
|
-
|
|
1180
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
1181
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
1191
1182
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
1192
1183
|
toArray: {
|
|
1193
1184
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -1359,34 +1350,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1359
1350
|
setY: (y: number) => import("three").Vector3;
|
|
1360
1351
|
setZ: (z: number) => import("three").Vector3;
|
|
1361
1352
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
1362
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
1363
1353
|
getComponent: (index: number) => number;
|
|
1364
1354
|
clone: () => import("three").Vector3;
|
|
1365
|
-
copy: (v: import("three").
|
|
1366
|
-
add: (v: import("three").
|
|
1355
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1356
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1367
1357
|
addScalar: (s: number) => import("three").Vector3;
|
|
1358
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1368
1359
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
1369
|
-
|
|
1370
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
1360
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1371
1361
|
subScalar: (s: number) => import("three").Vector3;
|
|
1372
|
-
subVectors: (a: import("three").
|
|
1373
|
-
multiply: (v: import("three").
|
|
1362
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1363
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1374
1364
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
1375
|
-
multiplyVectors: (a: import("three").
|
|
1365
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1376
1366
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
1377
1367
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
1378
1368
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1379
1369
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1380
1370
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1381
|
-
applyQuaternion: (q: import("three").
|
|
1371
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
1382
1372
|
project: (camera: Camera) => import("three").Vector3;
|
|
1383
1373
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
1384
1374
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1385
|
-
divide: (v: import("three").
|
|
1375
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1386
1376
|
divideScalar: (s: number) => import("three").Vector3;
|
|
1387
|
-
min: (v: import("three").
|
|
1388
|
-
max: (v: import("three").
|
|
1389
|
-
clamp: (min: import("three").
|
|
1377
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1378
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1379
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
1390
1380
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
1391
1381
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
1392
1382
|
floor: () => import("three").Vector3;
|
|
@@ -1394,25 +1384,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1394
1384
|
round: () => import("three").Vector3;
|
|
1395
1385
|
roundToZero: () => import("three").Vector3;
|
|
1396
1386
|
negate: () => import("three").Vector3;
|
|
1397
|
-
dot: (v: import("three").
|
|
1387
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
1398
1388
|
lengthSq: () => number;
|
|
1399
1389
|
length: () => number;
|
|
1400
|
-
lengthManhattan: () => number;
|
|
1401
1390
|
manhattanLength: () => number;
|
|
1402
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
1403
1391
|
normalize: () => import("three").Vector3;
|
|
1404
1392
|
setLength: (l: number) => import("three").Vector3;
|
|
1405
|
-
lerp: (v: import("three").
|
|
1406
|
-
lerpVectors: (v1: import("three").
|
|
1407
|
-
cross: (a: import("three").
|
|
1408
|
-
crossVectors: (a: import("three").
|
|
1393
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1394
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1395
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1396
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1409
1397
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
1410
1398
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
1411
|
-
reflect: (vector: import("three").
|
|
1399
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
1412
1400
|
angleTo: (v: import("three").Vector3) => number;
|
|
1413
|
-
distanceTo: (v: import("three").
|
|
1414
|
-
distanceToSquared: (v: import("three").
|
|
1415
|
-
|
|
1401
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
1402
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
1403
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
1416
1404
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
1417
1405
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
1418
1406
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -1422,7 +1410,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1422
1410
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
1423
1411
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
1424
1412
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
1425
|
-
|
|
1413
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
1414
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
1426
1415
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
1427
1416
|
toArray: {
|
|
1428
1417
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -1609,34 +1598,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1609
1598
|
setY: (y: number) => import("three").Vector3;
|
|
1610
1599
|
setZ: (z: number) => import("three").Vector3;
|
|
1611
1600
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
1612
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
1613
1601
|
getComponent: (index: number) => number;
|
|
1614
1602
|
clone: () => import("three").Vector3;
|
|
1615
|
-
copy: (v: import("three").
|
|
1616
|
-
add: (v: import("three").
|
|
1603
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1604
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1617
1605
|
addScalar: (s: number) => import("three").Vector3;
|
|
1606
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1618
1607
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
1619
|
-
|
|
1620
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
1608
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1621
1609
|
subScalar: (s: number) => import("three").Vector3;
|
|
1622
|
-
subVectors: (a: import("three").
|
|
1623
|
-
multiply: (v: import("three").
|
|
1610
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1611
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1624
1612
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
1625
|
-
multiplyVectors: (a: import("three").
|
|
1613
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1626
1614
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
1627
1615
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
1628
1616
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1629
1617
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1630
1618
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1631
|
-
applyQuaternion: (q: import("three").
|
|
1619
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
1632
1620
|
project: (camera: Camera) => import("three").Vector3;
|
|
1633
1621
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
1634
1622
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1635
|
-
divide: (v: import("three").
|
|
1623
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1636
1624
|
divideScalar: (s: number) => import("three").Vector3;
|
|
1637
|
-
min: (v: import("three").
|
|
1638
|
-
max: (v: import("three").
|
|
1639
|
-
clamp: (min: import("three").
|
|
1625
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1626
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1627
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
1640
1628
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
1641
1629
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
1642
1630
|
floor: () => import("three").Vector3;
|
|
@@ -1644,25 +1632,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1644
1632
|
round: () => import("three").Vector3;
|
|
1645
1633
|
roundToZero: () => import("three").Vector3;
|
|
1646
1634
|
negate: () => import("three").Vector3;
|
|
1647
|
-
dot: (v: import("three").
|
|
1635
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
1648
1636
|
lengthSq: () => number;
|
|
1649
1637
|
length: () => number;
|
|
1650
|
-
lengthManhattan: () => number;
|
|
1651
1638
|
manhattanLength: () => number;
|
|
1652
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
1653
1639
|
normalize: () => import("three").Vector3;
|
|
1654
1640
|
setLength: (l: number) => import("three").Vector3;
|
|
1655
|
-
lerp: (v: import("three").
|
|
1656
|
-
lerpVectors: (v1: import("three").
|
|
1657
|
-
cross: (a: import("three").
|
|
1658
|
-
crossVectors: (a: import("three").
|
|
1641
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1642
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1643
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1644
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1659
1645
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
1660
1646
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
1661
|
-
reflect: (vector: import("three").
|
|
1647
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
1662
1648
|
angleTo: (v: import("three").Vector3) => number;
|
|
1663
|
-
distanceTo: (v: import("three").
|
|
1664
|
-
distanceToSquared: (v: import("three").
|
|
1665
|
-
|
|
1649
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
1650
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
1651
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
1666
1652
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
1667
1653
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
1668
1654
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -1672,7 +1658,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1672
1658
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
1673
1659
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
1674
1660
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
1675
|
-
|
|
1661
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
1662
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
1676
1663
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
1677
1664
|
toArray: {
|
|
1678
1665
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -1695,34 +1682,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1695
1682
|
setY: (y: number) => import("three").Vector3;
|
|
1696
1683
|
setZ: (z: number) => import("three").Vector3;
|
|
1697
1684
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
1698
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
1699
1685
|
getComponent: (index: number) => number;
|
|
1700
1686
|
clone: () => import("three").Vector3;
|
|
1701
|
-
copy: (v: import("three").
|
|
1702
|
-
add: (v: import("three").
|
|
1687
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1688
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1703
1689
|
addScalar: (s: number) => import("three").Vector3;
|
|
1690
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1704
1691
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
1705
|
-
|
|
1706
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
1692
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1707
1693
|
subScalar: (s: number) => import("three").Vector3;
|
|
1708
|
-
subVectors: (a: import("three").
|
|
1709
|
-
multiply: (v: import("three").
|
|
1694
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1695
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1710
1696
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
1711
|
-
multiplyVectors: (a: import("three").
|
|
1697
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1712
1698
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
1713
1699
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
1714
1700
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1715
1701
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1716
1702
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1717
|
-
applyQuaternion: (q: import("three").
|
|
1703
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
1718
1704
|
project: (camera: Camera) => import("three").Vector3;
|
|
1719
1705
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
1720
1706
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1721
|
-
divide: (v: import("three").
|
|
1707
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1722
1708
|
divideScalar: (s: number) => import("three").Vector3;
|
|
1723
|
-
min: (v: import("three").
|
|
1724
|
-
max: (v: import("three").
|
|
1725
|
-
clamp: (min: import("three").
|
|
1709
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1710
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1711
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
1726
1712
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
1727
1713
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
1728
1714
|
floor: () => import("three").Vector3;
|
|
@@ -1730,25 +1716,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1730
1716
|
round: () => import("three").Vector3;
|
|
1731
1717
|
roundToZero: () => import("three").Vector3;
|
|
1732
1718
|
negate: () => import("three").Vector3;
|
|
1733
|
-
dot: (v: import("three").
|
|
1719
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
1734
1720
|
lengthSq: () => number;
|
|
1735
1721
|
length: () => number;
|
|
1736
|
-
lengthManhattan: () => number;
|
|
1737
1722
|
manhattanLength: () => number;
|
|
1738
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
1739
1723
|
normalize: () => import("three").Vector3;
|
|
1740
1724
|
setLength: (l: number) => import("three").Vector3;
|
|
1741
|
-
lerp: (v: import("three").
|
|
1742
|
-
lerpVectors: (v1: import("three").
|
|
1743
|
-
cross: (a: import("three").
|
|
1744
|
-
crossVectors: (a: import("three").
|
|
1725
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1726
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1727
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1728
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1745
1729
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
1746
1730
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
1747
|
-
reflect: (vector: import("three").
|
|
1731
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
1748
1732
|
angleTo: (v: import("three").Vector3) => number;
|
|
1749
|
-
distanceTo: (v: import("three").
|
|
1750
|
-
distanceToSquared: (v: import("three").
|
|
1751
|
-
|
|
1733
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
1734
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
1735
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
1752
1736
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
1753
1737
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
1754
1738
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -1758,7 +1742,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1758
1742
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
1759
1743
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
1760
1744
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
1761
|
-
|
|
1745
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
1746
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
1762
1747
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
1763
1748
|
toArray: {
|
|
1764
1749
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -1798,11 +1783,11 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1798
1783
|
readonly isQuaternion: true;
|
|
1799
1784
|
set: (x: number, y: number, z: number, w: number) => import("three").Quaternion;
|
|
1800
1785
|
clone: () => import("three").Quaternion;
|
|
1801
|
-
copy: (q: import("three").
|
|
1786
|
+
copy: (q: import("three").QuaternionLike) => import("three").Quaternion;
|
|
1802
1787
|
setFromEuler: (euler: import("three").Euler, update?: boolean | undefined) => import("three").Quaternion;
|
|
1803
|
-
setFromAxisAngle: (axis: import("three").
|
|
1788
|
+
setFromAxisAngle: (axis: import("three").Vector3Like, angle: number) => import("three").Quaternion;
|
|
1804
1789
|
setFromRotationMatrix: (m: import("three").Matrix4) => import("three").Quaternion;
|
|
1805
|
-
setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").
|
|
1790
|
+
setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").Vector3Like) => import("three").Quaternion;
|
|
1806
1791
|
angleTo: (q: import("three").Quaternion) => number;
|
|
1807
1792
|
rotateTowards: (q: import("three").Quaternion, step: number) => import("three").Quaternion;
|
|
1808
1793
|
identity: () => import("three").Quaternion;
|
|
@@ -1827,7 +1812,6 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1827
1812
|
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Quaternion;
|
|
1828
1813
|
_onChange: (callback: () => void) => import("three").Quaternion;
|
|
1829
1814
|
_onChangeCallback: () => void;
|
|
1830
|
-
multiplyVector3: (v: any) => any;
|
|
1831
1815
|
random: () => import("three").Quaternion;
|
|
1832
1816
|
[Symbol.iterator]: () => Generator<number, void, unknown>;
|
|
1833
1817
|
};
|
|
@@ -1842,34 +1826,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1842
1826
|
setY: (y: number) => import("three").Vector3;
|
|
1843
1827
|
setZ: (z: number) => import("three").Vector3;
|
|
1844
1828
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
1845
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
1846
1829
|
getComponent: (index: number) => number;
|
|
1847
1830
|
clone: () => import("three").Vector3;
|
|
1848
|
-
copy: (v: import("three").
|
|
1849
|
-
add: (v: import("three").
|
|
1831
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1832
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1850
1833
|
addScalar: (s: number) => import("three").Vector3;
|
|
1834
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1851
1835
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
1852
|
-
|
|
1853
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
1836
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1854
1837
|
subScalar: (s: number) => import("three").Vector3;
|
|
1855
|
-
subVectors: (a: import("three").
|
|
1856
|
-
multiply: (v: import("three").
|
|
1838
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1839
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1857
1840
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
1858
|
-
multiplyVectors: (a: import("three").
|
|
1841
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1859
1842
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
1860
1843
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
1861
1844
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1862
1845
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
1863
1846
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1864
|
-
applyQuaternion: (q: import("three").
|
|
1847
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
1865
1848
|
project: (camera: Camera) => import("three").Vector3;
|
|
1866
1849
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
1867
1850
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
1868
|
-
divide: (v: import("three").
|
|
1851
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1869
1852
|
divideScalar: (s: number) => import("three").Vector3;
|
|
1870
|
-
min: (v: import("three").
|
|
1871
|
-
max: (v: import("three").
|
|
1872
|
-
clamp: (min: import("three").
|
|
1853
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1854
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
1855
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
1873
1856
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
1874
1857
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
1875
1858
|
floor: () => import("three").Vector3;
|
|
@@ -1877,25 +1860,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1877
1860
|
round: () => import("three").Vector3;
|
|
1878
1861
|
roundToZero: () => import("three").Vector3;
|
|
1879
1862
|
negate: () => import("three").Vector3;
|
|
1880
|
-
dot: (v: import("three").
|
|
1863
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
1881
1864
|
lengthSq: () => number;
|
|
1882
1865
|
length: () => number;
|
|
1883
|
-
lengthManhattan: () => number;
|
|
1884
1866
|
manhattanLength: () => number;
|
|
1885
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
1886
1867
|
normalize: () => import("three").Vector3;
|
|
1887
1868
|
setLength: (l: number) => import("three").Vector3;
|
|
1888
|
-
lerp: (v: import("three").
|
|
1889
|
-
lerpVectors: (v1: import("three").
|
|
1890
|
-
cross: (a: import("three").
|
|
1891
|
-
crossVectors: (a: import("three").
|
|
1869
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1870
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
1871
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
1872
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
1892
1873
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
1893
1874
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
1894
|
-
reflect: (vector: import("three").
|
|
1875
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
1895
1876
|
angleTo: (v: import("three").Vector3) => number;
|
|
1896
|
-
distanceTo: (v: import("three").
|
|
1897
|
-
distanceToSquared: (v: import("three").
|
|
1898
|
-
|
|
1877
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
1878
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
1879
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
1899
1880
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
1900
1881
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
1901
1882
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -1905,7 +1886,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
1905
1886
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
1906
1887
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
1907
1888
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
1908
|
-
|
|
1889
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
1890
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
1909
1891
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
1910
1892
|
toArray: {
|
|
1911
1893
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -2512,34 +2494,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
2512
2494
|
setY: (y: number) => import("three").Vector3;
|
|
2513
2495
|
setZ: (z: number) => import("three").Vector3;
|
|
2514
2496
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
2515
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
2516
2497
|
getComponent: (index: number) => number;
|
|
2517
2498
|
clone: () => import("three").Vector3;
|
|
2518
|
-
copy: (v: import("three").
|
|
2519
|
-
add: (v: import("three").
|
|
2499
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2500
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2520
2501
|
addScalar: (s: number) => import("three").Vector3;
|
|
2502
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2521
2503
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
2522
|
-
|
|
2523
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
2504
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
2524
2505
|
subScalar: (s: number) => import("three").Vector3;
|
|
2525
|
-
subVectors: (a: import("three").
|
|
2526
|
-
multiply: (v: import("three").
|
|
2506
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2507
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2527
2508
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
2528
|
-
multiplyVectors: (a: import("three").
|
|
2509
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2529
2510
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
2530
2511
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
2531
2512
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
2532
2513
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
2533
2514
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
2534
|
-
applyQuaternion: (q: import("three").
|
|
2515
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
2535
2516
|
project: (camera: Camera) => import("three").Vector3;
|
|
2536
2517
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
2537
2518
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
2538
|
-
divide: (v: import("three").
|
|
2519
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2539
2520
|
divideScalar: (s: number) => import("three").Vector3;
|
|
2540
|
-
min: (v: import("three").
|
|
2541
|
-
max: (v: import("three").
|
|
2542
|
-
clamp: (min: import("three").
|
|
2521
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2522
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2523
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
2543
2524
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
2544
2525
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
2545
2526
|
floor: () => import("three").Vector3;
|
|
@@ -2547,25 +2528,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
2547
2528
|
round: () => import("three").Vector3;
|
|
2548
2529
|
roundToZero: () => import("three").Vector3;
|
|
2549
2530
|
negate: () => import("three").Vector3;
|
|
2550
|
-
dot: (v: import("three").
|
|
2531
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
2551
2532
|
lengthSq: () => number;
|
|
2552
2533
|
length: () => number;
|
|
2553
|
-
lengthManhattan: () => number;
|
|
2554
2534
|
manhattanLength: () => number;
|
|
2555
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
2556
2535
|
normalize: () => import("three").Vector3;
|
|
2557
2536
|
setLength: (l: number) => import("three").Vector3;
|
|
2558
|
-
lerp: (v: import("three").
|
|
2559
|
-
lerpVectors: (v1: import("three").
|
|
2560
|
-
cross: (a: import("three").
|
|
2561
|
-
crossVectors: (a: import("three").
|
|
2537
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
2538
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
2539
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
2540
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2562
2541
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
2563
2542
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
2564
|
-
reflect: (vector: import("three").
|
|
2543
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
2565
2544
|
angleTo: (v: import("three").Vector3) => number;
|
|
2566
|
-
distanceTo: (v: import("three").
|
|
2567
|
-
distanceToSquared: (v: import("three").
|
|
2568
|
-
|
|
2545
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
2546
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
2547
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
2569
2548
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
2570
2549
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
2571
2550
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -2575,7 +2554,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
2575
2554
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
2576
2555
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
2577
2556
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
2578
|
-
|
|
2557
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
2558
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
2579
2559
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
2580
2560
|
toArray: {
|
|
2581
2561
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -2747,34 +2727,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
2747
2727
|
setY: (y: number) => import("three").Vector3;
|
|
2748
2728
|
setZ: (z: number) => import("three").Vector3;
|
|
2749
2729
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
2750
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
2751
2730
|
getComponent: (index: number) => number;
|
|
2752
2731
|
clone: () => import("three").Vector3;
|
|
2753
|
-
copy: (v: import("three").
|
|
2754
|
-
add: (v: import("three").
|
|
2732
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2733
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2755
2734
|
addScalar: (s: number) => import("three").Vector3;
|
|
2735
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2756
2736
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
2757
|
-
|
|
2758
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
2737
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
2759
2738
|
subScalar: (s: number) => import("three").Vector3;
|
|
2760
|
-
subVectors: (a: import("three").
|
|
2761
|
-
multiply: (v: import("three").
|
|
2739
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2740
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2762
2741
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
2763
|
-
multiplyVectors: (a: import("three").
|
|
2742
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2764
2743
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
2765
2744
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
2766
2745
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
2767
2746
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
2768
2747
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
2769
|
-
applyQuaternion: (q: import("three").
|
|
2748
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
2770
2749
|
project: (camera: Camera) => import("three").Vector3;
|
|
2771
2750
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
2772
2751
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
2773
|
-
divide: (v: import("three").
|
|
2752
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2774
2753
|
divideScalar: (s: number) => import("three").Vector3;
|
|
2775
|
-
min: (v: import("three").
|
|
2776
|
-
max: (v: import("three").
|
|
2777
|
-
clamp: (min: import("three").
|
|
2754
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2755
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2756
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
2778
2757
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
2779
2758
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
2780
2759
|
floor: () => import("three").Vector3;
|
|
@@ -2782,25 +2761,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
2782
2761
|
round: () => import("three").Vector3;
|
|
2783
2762
|
roundToZero: () => import("three").Vector3;
|
|
2784
2763
|
negate: () => import("three").Vector3;
|
|
2785
|
-
dot: (v: import("three").
|
|
2764
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
2786
2765
|
lengthSq: () => number;
|
|
2787
2766
|
length: () => number;
|
|
2788
|
-
lengthManhattan: () => number;
|
|
2789
2767
|
manhattanLength: () => number;
|
|
2790
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
2791
2768
|
normalize: () => import("three").Vector3;
|
|
2792
2769
|
setLength: (l: number) => import("three").Vector3;
|
|
2793
|
-
lerp: (v: import("three").
|
|
2794
|
-
lerpVectors: (v1: import("three").
|
|
2795
|
-
cross: (a: import("three").
|
|
2796
|
-
crossVectors: (a: import("three").
|
|
2770
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
2771
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
2772
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
2773
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2797
2774
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
2798
2775
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
2799
|
-
reflect: (vector: import("three").
|
|
2776
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
2800
2777
|
angleTo: (v: import("three").Vector3) => number;
|
|
2801
|
-
distanceTo: (v: import("three").
|
|
2802
|
-
distanceToSquared: (v: import("three").
|
|
2803
|
-
|
|
2778
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
2779
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
2780
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
2804
2781
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
2805
2782
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
2806
2783
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -2810,7 +2787,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
2810
2787
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
2811
2788
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
2812
2789
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
2813
|
-
|
|
2790
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
2791
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
2814
2792
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
2815
2793
|
toArray: {
|
|
2816
2794
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -2989,34 +2967,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
2989
2967
|
setY: (y: number) => import("three").Vector3;
|
|
2990
2968
|
setZ: (z: number) => import("three").Vector3;
|
|
2991
2969
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
2992
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
2993
2970
|
getComponent: (index: number) => number;
|
|
2994
2971
|
clone: () => import("three").Vector3;
|
|
2995
|
-
copy: (v: import("three").
|
|
2996
|
-
add: (v: import("three").
|
|
2972
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2973
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2997
2974
|
addScalar: (s: number) => import("three").Vector3;
|
|
2975
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2998
2976
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
2999
|
-
|
|
3000
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
2977
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
3001
2978
|
subScalar: (s: number) => import("three").Vector3;
|
|
3002
|
-
subVectors: (a: import("three").
|
|
3003
|
-
multiply: (v: import("three").
|
|
2979
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
2980
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3004
2981
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
3005
|
-
multiplyVectors: (a: import("three").
|
|
2982
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3006
2983
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
3007
2984
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
3008
2985
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
3009
2986
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
3010
2987
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
3011
|
-
applyQuaternion: (q: import("three").
|
|
2988
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
3012
2989
|
project: (camera: Camera) => import("three").Vector3;
|
|
3013
2990
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
3014
2991
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
3015
|
-
divide: (v: import("three").
|
|
2992
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3016
2993
|
divideScalar: (s: number) => import("three").Vector3;
|
|
3017
|
-
min: (v: import("three").
|
|
3018
|
-
max: (v: import("three").
|
|
3019
|
-
clamp: (min: import("three").
|
|
2994
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2995
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
2996
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
3020
2997
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
3021
2998
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
3022
2999
|
floor: () => import("three").Vector3;
|
|
@@ -3024,25 +3001,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3024
3001
|
round: () => import("three").Vector3;
|
|
3025
3002
|
roundToZero: () => import("three").Vector3;
|
|
3026
3003
|
negate: () => import("three").Vector3;
|
|
3027
|
-
dot: (v: import("three").
|
|
3004
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
3028
3005
|
lengthSq: () => number;
|
|
3029
3006
|
length: () => number;
|
|
3030
|
-
lengthManhattan: () => number;
|
|
3031
3007
|
manhattanLength: () => number;
|
|
3032
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
3033
3008
|
normalize: () => import("three").Vector3;
|
|
3034
3009
|
setLength: (l: number) => import("three").Vector3;
|
|
3035
|
-
lerp: (v: import("three").
|
|
3036
|
-
lerpVectors: (v1: import("three").
|
|
3037
|
-
cross: (a: import("three").
|
|
3038
|
-
crossVectors: (a: import("three").
|
|
3010
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
3011
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
3012
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
3013
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3039
3014
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
3040
3015
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
3041
|
-
reflect: (vector: import("three").
|
|
3016
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
3042
3017
|
angleTo: (v: import("three").Vector3) => number;
|
|
3043
|
-
distanceTo: (v: import("three").
|
|
3044
|
-
distanceToSquared: (v: import("three").
|
|
3045
|
-
|
|
3018
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
3019
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
3020
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
3046
3021
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
3047
3022
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
3048
3023
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -3052,7 +3027,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3052
3027
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
3053
3028
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
3054
3029
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
3055
|
-
|
|
3030
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
3031
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
3056
3032
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
3057
3033
|
toArray: {
|
|
3058
3034
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -3075,34 +3051,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3075
3051
|
setY: (y: number) => import("three").Vector3;
|
|
3076
3052
|
setZ: (z: number) => import("three").Vector3;
|
|
3077
3053
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
3078
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
3079
3054
|
getComponent: (index: number) => number;
|
|
3080
3055
|
clone: () => import("three").Vector3;
|
|
3081
|
-
copy: (v: import("three").
|
|
3082
|
-
add: (v: import("three").
|
|
3056
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3057
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3083
3058
|
addScalar: (s: number) => import("three").Vector3;
|
|
3059
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3084
3060
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
3085
|
-
|
|
3086
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
3061
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
3087
3062
|
subScalar: (s: number) => import("three").Vector3;
|
|
3088
|
-
subVectors: (a: import("three").
|
|
3089
|
-
multiply: (v: import("three").
|
|
3063
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3064
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3090
3065
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
3091
|
-
multiplyVectors: (a: import("three").
|
|
3066
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3092
3067
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
3093
3068
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
3094
3069
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
3095
3070
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
3096
3071
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
3097
|
-
applyQuaternion: (q: import("three").
|
|
3072
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
3098
3073
|
project: (camera: Camera) => import("three").Vector3;
|
|
3099
3074
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
3100
3075
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
3101
|
-
divide: (v: import("three").
|
|
3076
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3102
3077
|
divideScalar: (s: number) => import("three").Vector3;
|
|
3103
|
-
min: (v: import("three").
|
|
3104
|
-
max: (v: import("three").
|
|
3105
|
-
clamp: (min: import("three").
|
|
3078
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3079
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3080
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
3106
3081
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
3107
3082
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
3108
3083
|
floor: () => import("three").Vector3;
|
|
@@ -3110,25 +3085,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3110
3085
|
round: () => import("three").Vector3;
|
|
3111
3086
|
roundToZero: () => import("three").Vector3;
|
|
3112
3087
|
negate: () => import("three").Vector3;
|
|
3113
|
-
dot: (v: import("three").
|
|
3088
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
3114
3089
|
lengthSq: () => number;
|
|
3115
3090
|
length: () => number;
|
|
3116
|
-
lengthManhattan: () => number;
|
|
3117
3091
|
manhattanLength: () => number;
|
|
3118
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
3119
3092
|
normalize: () => import("three").Vector3;
|
|
3120
3093
|
setLength: (l: number) => import("three").Vector3;
|
|
3121
|
-
lerp: (v: import("three").
|
|
3122
|
-
lerpVectors: (v1: import("three").
|
|
3123
|
-
cross: (a: import("three").
|
|
3124
|
-
crossVectors: (a: import("three").
|
|
3094
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
3095
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
3096
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
3097
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3125
3098
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
3126
3099
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
3127
|
-
reflect: (vector: import("three").
|
|
3100
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
3128
3101
|
angleTo: (v: import("three").Vector3) => number;
|
|
3129
|
-
distanceTo: (v: import("three").
|
|
3130
|
-
distanceToSquared: (v: import("three").
|
|
3131
|
-
|
|
3102
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
3103
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
3104
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
3132
3105
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
3133
3106
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
3134
3107
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -3138,7 +3111,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3138
3111
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
3139
3112
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
3140
3113
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
3141
|
-
|
|
3114
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
3115
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
3142
3116
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
3143
3117
|
toArray: {
|
|
3144
3118
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -3178,11 +3152,11 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3178
3152
|
readonly isQuaternion: true;
|
|
3179
3153
|
set: (x: number, y: number, z: number, w: number) => import("three").Quaternion;
|
|
3180
3154
|
clone: () => import("three").Quaternion;
|
|
3181
|
-
copy: (q: import("three").
|
|
3155
|
+
copy: (q: import("three").QuaternionLike) => import("three").Quaternion;
|
|
3182
3156
|
setFromEuler: (euler: import("three").Euler, update?: boolean | undefined) => import("three").Quaternion;
|
|
3183
|
-
setFromAxisAngle: (axis: import("three").
|
|
3157
|
+
setFromAxisAngle: (axis: import("three").Vector3Like, angle: number) => import("three").Quaternion;
|
|
3184
3158
|
setFromRotationMatrix: (m: import("three").Matrix4) => import("three").Quaternion;
|
|
3185
|
-
setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").
|
|
3159
|
+
setFromUnitVectors: (vFrom: import("three").Vector3, vTo: import("three").Vector3Like) => import("three").Quaternion;
|
|
3186
3160
|
angleTo: (q: import("three").Quaternion) => number;
|
|
3187
3161
|
rotateTowards: (q: import("three").Quaternion, step: number) => import("three").Quaternion;
|
|
3188
3162
|
identity: () => import("three").Quaternion;
|
|
@@ -3207,7 +3181,6 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3207
3181
|
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => import("three").Quaternion;
|
|
3208
3182
|
_onChange: (callback: () => void) => import("three").Quaternion;
|
|
3209
3183
|
_onChangeCallback: () => void;
|
|
3210
|
-
multiplyVector3: (v: any) => any;
|
|
3211
3184
|
random: () => import("three").Quaternion;
|
|
3212
3185
|
[Symbol.iterator]: () => Generator<number, void, unknown>;
|
|
3213
3186
|
};
|
|
@@ -3222,34 +3195,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3222
3195
|
setY: (y: number) => import("three").Vector3;
|
|
3223
3196
|
setZ: (z: number) => import("three").Vector3;
|
|
3224
3197
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
3225
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
3226
3198
|
getComponent: (index: number) => number;
|
|
3227
3199
|
clone: () => import("three").Vector3;
|
|
3228
|
-
copy: (v: import("three").
|
|
3229
|
-
add: (v: import("three").
|
|
3200
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3201
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3230
3202
|
addScalar: (s: number) => import("three").Vector3;
|
|
3203
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3231
3204
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
3232
|
-
|
|
3233
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
3205
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
3234
3206
|
subScalar: (s: number) => import("three").Vector3;
|
|
3235
|
-
subVectors: (a: import("three").
|
|
3236
|
-
multiply: (v: import("three").
|
|
3207
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3208
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3237
3209
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
3238
|
-
multiplyVectors: (a: import("three").
|
|
3210
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3239
3211
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
3240
3212
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
3241
3213
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
3242
3214
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
3243
3215
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
3244
|
-
applyQuaternion: (q: import("three").
|
|
3216
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
3245
3217
|
project: (camera: Camera) => import("three").Vector3;
|
|
3246
3218
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
3247
3219
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
3248
|
-
divide: (v: import("three").
|
|
3220
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3249
3221
|
divideScalar: (s: number) => import("three").Vector3;
|
|
3250
|
-
min: (v: import("three").
|
|
3251
|
-
max: (v: import("three").
|
|
3252
|
-
clamp: (min: import("three").
|
|
3222
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3223
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3224
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
3253
3225
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
3254
3226
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
3255
3227
|
floor: () => import("three").Vector3;
|
|
@@ -3257,25 +3229,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3257
3229
|
round: () => import("three").Vector3;
|
|
3258
3230
|
roundToZero: () => import("three").Vector3;
|
|
3259
3231
|
negate: () => import("three").Vector3;
|
|
3260
|
-
dot: (v: import("three").
|
|
3232
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
3261
3233
|
lengthSq: () => number;
|
|
3262
3234
|
length: () => number;
|
|
3263
|
-
lengthManhattan: () => number;
|
|
3264
3235
|
manhattanLength: () => number;
|
|
3265
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
3266
3236
|
normalize: () => import("three").Vector3;
|
|
3267
3237
|
setLength: (l: number) => import("three").Vector3;
|
|
3268
|
-
lerp: (v: import("three").
|
|
3269
|
-
lerpVectors: (v1: import("three").
|
|
3270
|
-
cross: (a: import("three").
|
|
3271
|
-
crossVectors: (a: import("three").
|
|
3238
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
3239
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
3240
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
3241
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3272
3242
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
3273
3243
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
3274
|
-
reflect: (vector: import("three").
|
|
3244
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
3275
3245
|
angleTo: (v: import("three").Vector3) => number;
|
|
3276
|
-
distanceTo: (v: import("three").
|
|
3277
|
-
distanceToSquared: (v: import("three").
|
|
3278
|
-
|
|
3246
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
3247
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
3248
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
3279
3249
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
3280
3250
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
3281
3251
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -3285,7 +3255,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3285
3255
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
3286
3256
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
3287
3257
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
3288
|
-
|
|
3258
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
3259
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
3289
3260
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
3290
3261
|
toArray: {
|
|
3291
3262
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -3881,34 +3852,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3881
3852
|
setY: (y: number) => import("three").Vector3;
|
|
3882
3853
|
setZ: (z: number) => import("three").Vector3;
|
|
3883
3854
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
3884
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
3885
3855
|
getComponent: (index: number) => number;
|
|
3886
3856
|
clone: () => import("three").Vector3;
|
|
3887
|
-
copy: (v: import("three").
|
|
3888
|
-
add: (v: import("three").
|
|
3857
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3858
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3889
3859
|
addScalar: (s: number) => import("three").Vector3;
|
|
3860
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3890
3861
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
3891
|
-
|
|
3892
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
3862
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
3893
3863
|
subScalar: (s: number) => import("three").Vector3;
|
|
3894
|
-
subVectors: (a: import("three").
|
|
3895
|
-
multiply: (v: import("three").
|
|
3864
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3865
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3896
3866
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
3897
|
-
multiplyVectors: (a: import("three").
|
|
3867
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3898
3868
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
3899
3869
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
3900
3870
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
3901
3871
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
3902
3872
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
3903
|
-
applyQuaternion: (q: import("three").
|
|
3873
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
3904
3874
|
project: (camera: Camera) => import("three").Vector3;
|
|
3905
3875
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
3906
3876
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
3907
|
-
divide: (v: import("three").
|
|
3877
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3908
3878
|
divideScalar: (s: number) => import("three").Vector3;
|
|
3909
|
-
min: (v: import("three").
|
|
3910
|
-
max: (v: import("three").
|
|
3911
|
-
clamp: (min: import("three").
|
|
3879
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3880
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
3881
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
3912
3882
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
3913
3883
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
3914
3884
|
floor: () => import("three").Vector3;
|
|
@@ -3916,25 +3886,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3916
3886
|
round: () => import("three").Vector3;
|
|
3917
3887
|
roundToZero: () => import("three").Vector3;
|
|
3918
3888
|
negate: () => import("three").Vector3;
|
|
3919
|
-
dot: (v: import("three").
|
|
3889
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
3920
3890
|
lengthSq: () => number;
|
|
3921
3891
|
length: () => number;
|
|
3922
|
-
lengthManhattan: () => number;
|
|
3923
3892
|
manhattanLength: () => number;
|
|
3924
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
3925
3893
|
normalize: () => import("three").Vector3;
|
|
3926
3894
|
setLength: (l: number) => import("three").Vector3;
|
|
3927
|
-
lerp: (v: import("three").
|
|
3928
|
-
lerpVectors: (v1: import("three").
|
|
3929
|
-
cross: (a: import("three").
|
|
3930
|
-
crossVectors: (a: import("three").
|
|
3895
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
3896
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
3897
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
3898
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
3931
3899
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
3932
3900
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
3933
|
-
reflect: (vector: import("three").
|
|
3901
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
3934
3902
|
angleTo: (v: import("three").Vector3) => number;
|
|
3935
|
-
distanceTo: (v: import("three").
|
|
3936
|
-
distanceToSquared: (v: import("three").
|
|
3937
|
-
|
|
3903
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
3904
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
3905
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
3938
3906
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
3939
3907
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
3940
3908
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -3944,7 +3912,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
3944
3912
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
3945
3913
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
3946
3914
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
3947
|
-
|
|
3915
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
3916
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
3948
3917
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
3949
3918
|
toArray: {
|
|
3950
3919
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
@@ -4116,34 +4085,33 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
4116
4085
|
setY: (y: number) => import("three").Vector3;
|
|
4117
4086
|
setZ: (z: number) => import("three").Vector3;
|
|
4118
4087
|
setComponent: (index: number, value: number) => import("three").Vector3;
|
|
4119
|
-
setFromColor: (color: import("three").Color) => import("three").Vector3;
|
|
4120
4088
|
getComponent: (index: number) => number;
|
|
4121
4089
|
clone: () => import("three").Vector3;
|
|
4122
|
-
copy: (v: import("three").
|
|
4123
|
-
add: (v: import("three").
|
|
4090
|
+
copy: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
4091
|
+
add: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
4124
4092
|
addScalar: (s: number) => import("three").Vector3;
|
|
4093
|
+
addVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
4125
4094
|
addScaledVector: (v: import("three").Vector3, s: number) => import("three").Vector3;
|
|
4126
|
-
|
|
4127
|
-
sub: (a: import("three").Vector3) => import("three").Vector3;
|
|
4095
|
+
sub: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
4128
4096
|
subScalar: (s: number) => import("three").Vector3;
|
|
4129
|
-
subVectors: (a: import("three").
|
|
4130
|
-
multiply: (v: import("three").
|
|
4097
|
+
subVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
4098
|
+
multiply: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
4131
4099
|
multiplyScalar: (s: number) => import("three").Vector3;
|
|
4132
|
-
multiplyVectors: (a: import("three").
|
|
4100
|
+
multiplyVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
4133
4101
|
applyEuler: (euler: import("three").Euler) => import("three").Vector3;
|
|
4134
4102
|
applyAxisAngle: (axis: import("three").Vector3, angle: number) => import("three").Vector3;
|
|
4135
4103
|
applyMatrix3: (m: import("three").Matrix3) => import("three").Vector3;
|
|
4136
4104
|
applyNormalMatrix: (m: import("three").Matrix3) => import("three").Vector3;
|
|
4137
4105
|
applyMatrix4: (m: import("three").Matrix4) => import("three").Vector3;
|
|
4138
|
-
applyQuaternion: (q: import("three").
|
|
4106
|
+
applyQuaternion: (q: import("three").QuaternionLike) => import("three").Vector3;
|
|
4139
4107
|
project: (camera: Camera) => import("three").Vector3;
|
|
4140
4108
|
unproject: (camera: Camera) => import("three").Vector3;
|
|
4141
4109
|
transformDirection: (m: import("three").Matrix4) => import("three").Vector3;
|
|
4142
|
-
divide: (v: import("three").
|
|
4110
|
+
divide: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
4143
4111
|
divideScalar: (s: number) => import("three").Vector3;
|
|
4144
|
-
min: (v: import("three").
|
|
4145
|
-
max: (v: import("three").
|
|
4146
|
-
clamp: (min: import("three").
|
|
4112
|
+
min: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
4113
|
+
max: (v: import("three").Vector3Like) => import("three").Vector3;
|
|
4114
|
+
clamp: (min: import("three").Vector3Like, max: import("three").Vector3Like) => import("three").Vector3;
|
|
4147
4115
|
clampScalar: (min: number, max: number) => import("three").Vector3;
|
|
4148
4116
|
clampLength: (min: number, max: number) => import("three").Vector3;
|
|
4149
4117
|
floor: () => import("three").Vector3;
|
|
@@ -4151,25 +4119,23 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
4151
4119
|
round: () => import("three").Vector3;
|
|
4152
4120
|
roundToZero: () => import("three").Vector3;
|
|
4153
4121
|
negate: () => import("three").Vector3;
|
|
4154
|
-
dot: (v: import("three").
|
|
4122
|
+
dot: (v: import("three").Vector3Like) => number;
|
|
4155
4123
|
lengthSq: () => number;
|
|
4156
4124
|
length: () => number;
|
|
4157
|
-
lengthManhattan: () => number;
|
|
4158
4125
|
manhattanLength: () => number;
|
|
4159
|
-
manhattanDistanceTo: (v: import("three").Vector3) => number;
|
|
4160
4126
|
normalize: () => import("three").Vector3;
|
|
4161
4127
|
setLength: (l: number) => import("three").Vector3;
|
|
4162
|
-
lerp: (v: import("three").
|
|
4163
|
-
lerpVectors: (v1: import("three").
|
|
4164
|
-
cross: (a: import("three").
|
|
4165
|
-
crossVectors: (a: import("three").
|
|
4128
|
+
lerp: (v: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
4129
|
+
lerpVectors: (v1: import("three").Vector3Like, v2: import("three").Vector3Like, alpha: number) => import("three").Vector3;
|
|
4130
|
+
cross: (a: import("three").Vector3Like) => import("three").Vector3;
|
|
4131
|
+
crossVectors: (a: import("three").Vector3Like, b: import("three").Vector3Like) => import("three").Vector3;
|
|
4166
4132
|
projectOnVector: (v: import("three").Vector3) => import("three").Vector3;
|
|
4167
4133
|
projectOnPlane: (planeNormal: import("three").Vector3) => import("three").Vector3;
|
|
4168
|
-
reflect: (vector: import("three").
|
|
4134
|
+
reflect: (vector: import("three").Vector3Like) => import("three").Vector3;
|
|
4169
4135
|
angleTo: (v: import("three").Vector3) => number;
|
|
4170
|
-
distanceTo: (v: import("three").
|
|
4171
|
-
distanceToSquared: (v: import("three").
|
|
4172
|
-
|
|
4136
|
+
distanceTo: (v: import("three").Vector3Like) => number;
|
|
4137
|
+
distanceToSquared: (v: import("three").Vector3Like) => number;
|
|
4138
|
+
manhattanDistanceTo: (v: import("three").Vector3Like) => number;
|
|
4173
4139
|
setFromSpherical: (s: import("three").Spherical) => import("three").Vector3;
|
|
4174
4140
|
setFromSphericalCoords: (r: number, phi: number, theta: number) => import("three").Vector3;
|
|
4175
4141
|
setFromCylindrical: (s: import("three").Cylindrical) => import("three").Vector3;
|
|
@@ -4179,7 +4145,8 @@ export declare const useCamera: ({ sizes, scene }: Pick<TresContext, "sizes"> &
|
|
|
4179
4145
|
setFromMatrixColumn: (matrix: import("three").Matrix4, index: number) => import("three").Vector3;
|
|
4180
4146
|
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => import("three").Vector3;
|
|
4181
4147
|
setFromEuler: (e: import("three").Euler) => import("three").Vector3;
|
|
4182
|
-
|
|
4148
|
+
setFromColor: (color: import("three").RGB) => import("three").Vector3;
|
|
4149
|
+
equals: (v: import("three").Vector3Like) => boolean;
|
|
4183
4150
|
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => import("three").Vector3;
|
|
4184
4151
|
toArray: {
|
|
4185
4152
|
(array?: number[] | undefined, offset?: number | undefined): number[];
|