@tresjs/core 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/composables/useLogger.d.ts +1 -1
- package/dist/core/index.d.ts +8 -8
- package/dist/core/useCamera/{useCamera.d.ts → index.d.ts} +0 -0
- package/dist/core/useCatalog/{useCatalog.d.ts → index.d.ts} +0 -0
- package/dist/core/useInstanceCreator/{useInstanceCreator.d.ts → index.d.ts} +0 -0
- package/dist/core/useLoader/{useLoader.d.ts → index.d.ts} +0 -0
- package/dist/core/useRenderLoop/index.d.ts +15 -0
- package/dist/core/useRenderer/component.d.ts +37 -0
- package/dist/core/useRenderer/index.d.ts +81 -0
- package/dist/core/useScene/component.d.ts +6 -0
- package/dist/core/useScene/index.d.ts +4 -0
- package/dist/core/useTexture/{useTexture.d.ts → index.d.ts} +0 -0
- package/dist/index.d.ts +0 -1
- package/dist/tres.js +250 -255
- package/dist/tres.umd.cjs +2 -2
- package/package.json +2 -2
- package/dist/components/TresCanvas.vue.d.ts +0 -124
- package/dist/core/useLoop/useLoop.d.ts +0 -4
- package/dist/core/useRenderer/useRenderer.d.ts +0 -18
- package/dist/core/useScene/useScene.d.ts +0 -6
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@@ -1,6 +1,6 @@
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export declare const isProd: boolean;
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interface LoggerComposition {
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logError: (message: string, error
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logError: (message: string, error?: Error | ErrorEvent) => void;
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logWarning: (message: string) => void;
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logMessage: (name: string, value: any) => void;
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}
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package/dist/core/index.d.ts
CHANGED
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@@ -1,9 +1,9 @@
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export * from './useCamera
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export * from './useCatalog
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export * from './useInstanceCreator
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export * from './
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export * from './useRenderer/
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export * from './useScene/
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export * from './useLoader
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export * from './useTexture
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export * from './useCamera';
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export * from './useCatalog';
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export * from './useInstanceCreator';
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export * from './useRenderLoop/';
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export * from './useRenderer/';
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export * from './useScene/';
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export * from './useLoader';
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export * from './useTexture';
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export * from './useTres';
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File without changes
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@@ -0,0 +1,15 @@
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import { EventHookOn, Fn } from '@vueuse/core';
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import { Ref } from 'vue';
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export interface RenderLoop {
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delta: number;
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elapsed: number;
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}
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export interface UseRenderLoopReturn {
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onBeforeLoop: EventHookOn<RenderLoop>;
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onLoop: EventHookOn<RenderLoop>;
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onAfterLoop: EventHookOn<RenderLoop>;
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pause: Fn;
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resume: Fn;
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isActive: Ref<boolean>;
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}
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export declare function useRenderLoop(): UseRenderLoopReturn;
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@@ -0,0 +1,37 @@
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import { ShadowMapType, TextureEncoding, ToneMapping } from 'three';
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import { PropType } from 'vue';
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/**
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* Vue component for rendering a Tres component.
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*/
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export declare const TresCanvas: import("vue").DefineComponent<{
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shadows: BooleanConstructor;
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shadowMapType: PropType<ShadowMapType>;
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physicallyCorrectLights: BooleanConstructor;
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outputEncoding: PropType<TextureEncoding>;
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toneMapping: PropType<ToneMapping>;
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toneMappingExposure: NumberConstructor;
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context: PropType<WebGLRenderingContext>;
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powerPreference: PropType<"high-performance" | "low-power" | "default">;
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preserveDrawingBuffer: BooleanConstructor;
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clearColor: StringConstructor;
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windowSize: BooleanConstructor;
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}, () => import("vue").VNode<import("vue").RendererNode, import("vue").RendererElement, {
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[key: string]: any;
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}> | undefined, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{
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shadows: BooleanConstructor;
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shadowMapType: PropType<ShadowMapType>;
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physicallyCorrectLights: BooleanConstructor;
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outputEncoding: PropType<TextureEncoding>;
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toneMapping: PropType<ToneMapping>;
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toneMappingExposure: NumberConstructor;
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context: PropType<WebGLRenderingContext>;
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powerPreference: PropType<"high-performance" | "low-power" | "default">;
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preserveDrawingBuffer: BooleanConstructor;
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clearColor: StringConstructor;
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windowSize: BooleanConstructor;
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}>>, {
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shadows: boolean;
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physicallyCorrectLights: boolean;
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preserveDrawingBuffer: boolean;
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windowSize: boolean;
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}>;
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import { MaybeComputedRef, MaybeElementRef } from '@vueuse/core';
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import { WebGLRendererParameters, WebGLRenderer, ShadowMapType } from 'three';
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import type { TextureEncoding, ToneMapping } from 'three';
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export interface UseRendererOptions extends WebGLRendererParameters {
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/**
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* Enable shadows in the Renderer
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*
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* @default false
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*/
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shadows?: MaybeComputedRef<boolean>;
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/**
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* Set the shadow map type
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*
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* @default PCFSoftShadowMap
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*/
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shadowMapType?: MaybeComputedRef<ShadowMapType>;
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/**
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* Whether to use physically correct lighting mode.
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* See the [lights / physical example](https://threejs.org/examples/#webgl_lights_physical).
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*
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* @default false
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*/
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physicallyCorrectLights?: MaybeComputedRef<boolean>;
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/**
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* Defines the output encoding of the renderer.
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*
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* @default LinearEncoding
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*/
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outputEncoding?: MaybeComputedRef<TextureEncoding>;
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/**
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* Defines the tone mapping used by the renderer.
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*
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* @default NoToneMapping
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*/
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toneMapping?: MaybeComputedRef<ToneMapping>;
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/**
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* Defines the tone mapping exposure used by the renderer.
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*
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* @default 1
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*/
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toneMappingExposure?: MaybeComputedRef<number>;
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/**
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* The context used by the renderer.
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*
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* @default undefined
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*/
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context?: WebGLRenderingContext | undefined;
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/**
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* Provides a hint to the user agent indicating what configuration of GPU is suitable for this WebGL context.
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* Can be "high-performance", "low-power" or "default".
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*
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* @default "default"
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*/
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powerPreference?: 'high-performance' | 'low-power' | 'default';
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/**
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* Whether to preserve the buffers until manually cleared or overwritten.
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*
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* @default false
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*/
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preserveDrawingBuffer?: boolean;
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/**
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* The color value to use when clearing the canvas.
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*
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* @default 0x000000
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*/
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clearColor?: MaybeComputedRef<string | number>;
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windowSize?: MaybeComputedRef<boolean>;
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}
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/**
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* Reactive Three.js WebGLRenderer instance
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*
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* @param canvas
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* @param options
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*/
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export declare function useRenderer(canvas: MaybeElementRef, container: MaybeElementRef, options: UseRendererOptions): {
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renderer: import("vue").ShallowRef<WebGLRenderer | undefined>;
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isReady: import("vue").Ref<boolean>;
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dispose: () => void;
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aspectRatio: import("vue").ComputedRef<number>;
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};
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export declare type UseRendererReturn = ReturnType<typeof useRenderer>;
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/**
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* Vue component for rendering a Tres component.
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*/
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export declare const Scene: import("vue").DefineComponent<{}, () => import("vue").VNode<import("vue").RendererNode, import("vue").RendererElement, {
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[key: string]: any;
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}>[] | undefined, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{}>>, {}>;
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package/dist/index.d.ts
CHANGED
package/dist/tres.js
CHANGED
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/**
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* name: @tresjs/core
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* version: v0.
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* version: v0.4.0
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* (c) 2022
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* description: Declarative ThreeJS using Vue Components
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* author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
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*/
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import { computed as
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import
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import
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import {
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var
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const
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import { computed as F, watch as R, inject as Q, defineComponent as _, shallowRef as $, ref as O, reactive as le, toRefs as fe, provide as T, onBeforeUnmount as me, h as G } from "vue";
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import { useWindowSize as X, createEventHook as U, useRafFn as de, useElementSize as ge, useDevicePixelRatio as he, unrefElement as A, resolveUnref as v } from "@vueuse/core";
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import * as we from "three";
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import { PerspectiveCamera as I, OrthographicCamera as Ce, Color as z, Vector3 as ve, Clock as Me, Scene as Se, LoadingManager as Y, TextureLoader as ye, PCFShadowMap as xe, LinearEncoding as Ee, NoToneMapping as Pe, WebGLRenderer as Le } from "three";
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var Re = /* @__PURE__ */ ((e) => (e.Perspective = "Perspective", e.Orthographic = "Orthographic", e))(Re || {});
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const P = {
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cameras: []
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},
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let
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function
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const { width: e, height: t } =
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function
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if (
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const { near:
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}, Te = 45;
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let y;
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function Z() {
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const { width: e, height: t } = X();
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function a(s = "Perspective", i) {
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if (s === "Perspective") {
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const { near: l, far: d, fov: m } = i || {
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near: 0.1,
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far: 1e3,
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fov:
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fov: Te
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};
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y = new I(m, r.value, l, d), P.cameras.push(y);
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} else {
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const { left:
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const { left: l, right: d, top: m, bottom: h, near: M, far: S } = i || {
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left: -100,
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right: 100,
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top: 100,
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near: 0.1,
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far: 1e3
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};
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y = new Ce(l, d, m, h, M, S), P.cameras.push(y);
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}
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return
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return P.cameras.push(y), y;
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}
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const r =
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const r = F(() => e.value / t.value), n = F(() => P.cameras[0]);
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function o() {
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n.value instanceof I && (n.value.aspect = r.value), n.value.updateProjectionMatrix();
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}
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function
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function p(s) {
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const i = Q("camera");
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s && i && (i.value = s), P.cameras.push(s), s instanceof I && (s.aspect = r.value), s.updateProjectionMatrix();
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}
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return
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return R(r, o), {
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activeCamera: n,
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createCamera:
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updateCamera:
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pushCamera:
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createCamera: a,
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updateCamera: o,
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pushCamera: p
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};
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}
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let
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let b = { ...we };
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delete b.Scene;
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function be() {
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return {
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extend: (t) => {
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b = Object.assign(b, t);
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},
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catalogue:
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catalogue: b
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};
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}
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return typeof e == "number" ? [e, e, e] : e instanceof
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const Oe = (e) => typeof e < "u", k = (e) => !!e && e.constructor === Array;
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function je(e) {
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return typeof e == "number" ? [e, e, e] : e instanceof ve ? [e.x, e.y, e.z] : e;
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}
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function J(e) {
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return e instanceof z ? e : Array.isArray(e) ? new z(...e) : new z(e);
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}
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const q = "[TresJS \u25B2 \u25A0 \u25CF] ";
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function ee() {
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function e(r, n) {
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console.error(`${q} ${r}`, n);
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console.error(`${q} ${r}`, n || "");
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}
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function t(r) {
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}
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function a(r, n) {
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}
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return {
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logError: e,
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logWarning: t,
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logMessage:
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logMessage: a
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};
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}
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P == null || P.clear(), k.value = !k.value, e("clear Scene", P);
|
|
91
|
-
}
|
|
92
|
-
return {
|
|
93
|
-
isSceneReset: k,
|
|
94
|
-
clearScene: t,
|
|
95
|
-
scene: P
|
|
96
|
-
};
|
|
97
|
-
}
|
|
98
|
-
const Te = ["rotation", "scale", "position"];
|
|
99
|
-
function Le() {
|
|
100
|
-
const { catalogue: e } = Re(), { logMessage: t, logError: u } = $();
|
|
88
|
+
const Be = ["rotation", "scale", "position"];
|
|
89
|
+
function Ae() {
|
|
90
|
+
const { catalogue: e } = be(), { logMessage: t, logError: a } = ee();
|
|
101
91
|
function r() {
|
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102
|
-
return Object.entries(e).filter(([n,
|
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103
|
-
var
|
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104
|
-
return (
|
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105
|
-
}).map(([n,
|
|
106
|
-
const
|
|
92
|
+
return Object.entries(e).filter(([n, o]) => {
|
|
93
|
+
var p, s;
|
|
94
|
+
return (s = (p = o == null ? void 0 : o.prototype) == null ? void 0 : p.constructor) == null ? void 0 : s.toString().includes("class");
|
|
95
|
+
}).map(([n, o]) => {
|
|
96
|
+
const p = _({
|
|
107
97
|
name: n,
|
|
108
|
-
setup(
|
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98
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+
setup(s, { slots: i, attrs: l, ...d }) {
|
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109
99
|
t(n, {
|
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110
|
-
props:
|
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111
|
-
slots:
|
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112
|
-
attrs:
|
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113
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-
ctx:
|
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100
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+
props: s,
|
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101
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slots: i,
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102
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attrs: l,
|
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103
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ctx: d
|
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114
104
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let
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const { scene:
|
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function
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if ((
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119
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const
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var
|
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let
|
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return (
|
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105
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+
let m;
|
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106
|
+
const { scene: h } = oe(), { pushCamera: M } = Z();
|
|
107
|
+
function S() {
|
|
108
|
+
if ((i == null ? void 0 : i.default) && (i == null ? void 0 : i.default())) {
|
|
109
|
+
const C = i.default().map((c) => {
|
|
110
|
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var f;
|
|
111
|
+
let w;
|
|
112
|
+
return (f = c == null ? void 0 : c.props) != null && f.args ? w = new e[c.type.name](...c.props.args) : w = new e[c.type.name](), c != null && c.props && x(c.props, w), w;
|
|
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113
|
});
|
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124
|
-
|
|
114
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+
m = new o(...C);
|
|
125
115
|
} else
|
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126
|
-
|
|
127
|
-
|
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116
|
+
l.args ? m = new o(...l.args) : m = new o();
|
|
117
|
+
x(l, m), n === "PerspectiveCamera" || n === "OrtographicCamera" ? M(m) : h == null || h.value.add(m), t("Instance added", h), d.expose(m);
|
|
128
118
|
}
|
|
129
|
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function
|
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130
|
-
Object.entries(
|
|
131
|
-
const
|
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132
|
-
if (!(
|
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133
|
-
|
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119
|
+
function x(C, c) {
|
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120
|
+
Object.entries(C).forEach(([w, f]) => {
|
|
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|
+
const g = w.replace(/(-\w)/g, (E) => E[1].toUpperCase());
|
|
122
|
+
if (!(g === "args" || f === void 0)) {
|
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123
|
+
Be.includes(w) && f && (f = je(f));
|
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124
|
try {
|
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135
|
-
|
|
136
|
-
} catch (
|
|
137
|
-
|
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125
|
+
c[g] && Oe(c[g].set) ? k(f) ? c[g].set(...f) : c[g].set(f) : (f === "" && (f = !0), c[g] = f);
|
|
126
|
+
} catch (E) {
|
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|
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a(`There was an error setting ${g} property`, E);
|
|
138
128
|
}
|
|
139
129
|
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|
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140
|
-
}),
|
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130
|
+
}), C.ref && (C.ref = c);
|
|
141
131
|
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|
|
142
|
-
return
|
|
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|
+
return S(), () => {
|
|
143
133
|
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|
|
144
134
|
}
|
|
145
135
|
});
|
|
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|
-
return [n,
|
|
136
|
+
return [n, p];
|
|
147
137
|
});
|
|
148
138
|
}
|
|
149
139
|
return {
|
|
150
140
|
createComponentInstances: r
|
|
151
141
|
};
|
|
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142
|
}
|
|
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|
-
|
|
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|
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|
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|
-
|
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156
|
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|
|
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|
-
|
|
143
|
+
const te = U(), ne = U(), re = U(), K = new Me(), { pause: Ie, resume: ze, isActive: De } = de(
|
|
144
|
+
() => {
|
|
145
|
+
const e = K.getElapsedTime(), t = K.getDelta();
|
|
146
|
+
te.trigger({ delta: t, elapsed: e }), ne.trigger({ delta: t, elapsed: e }), re.trigger({ delta: t, elapsed: e });
|
|
147
|
+
},
|
|
148
|
+
{ immediate: !1 }
|
|
149
|
+
);
|
|
150
|
+
function ae() {
|
|
151
|
+
return {
|
|
152
|
+
onBeforeLoop: te.on,
|
|
153
|
+
onLoop: ne.on,
|
|
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|
+
onAfterLoop: re.on,
|
|
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|
+
pause: Ie,
|
|
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|
+
resume: ze,
|
|
157
|
+
isActive: De
|
|
158
158
|
};
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
}
|
|
159
|
+
}
|
|
160
|
+
const Fe = $(new Se());
|
|
161
|
+
function oe() {
|
|
163
162
|
return {
|
|
164
|
-
|
|
163
|
+
scene: Fe
|
|
165
164
|
};
|
|
166
165
|
}
|
|
167
|
-
function
|
|
168
|
-
const e = new
|
|
166
|
+
function Ne() {
|
|
167
|
+
const e = new Y(), t = O(e);
|
|
169
168
|
return { loadingManager: e, loadingManagerRef: t };
|
|
170
169
|
}
|
|
171
|
-
async function
|
|
172
|
-
const
|
|
173
|
-
|
|
170
|
+
async function Ge(e) {
|
|
171
|
+
const t = new Y(), a = new ye(t), r = (n) => new Promise((o, p) => {
|
|
172
|
+
a.load(
|
|
174
173
|
n,
|
|
175
|
-
(
|
|
174
|
+
(s) => o(s),
|
|
176
175
|
() => null,
|
|
177
176
|
() => {
|
|
178
|
-
|
|
177
|
+
p(new Error("[useTextures] - Failed to load texture"));
|
|
179
178
|
}
|
|
180
179
|
);
|
|
181
180
|
});
|
|
182
|
-
if (
|
|
183
|
-
const n = await Promise.all(e.map((
|
|
181
|
+
if (k(e)) {
|
|
182
|
+
const n = await Promise.all(e.map((o) => r(o)));
|
|
184
183
|
return e.length > 1 ? n : n[0];
|
|
185
184
|
} else {
|
|
186
|
-
const { map: n, displacementMap:
|
|
185
|
+
const { map: n, displacementMap: o, normalMap: p, roughnessMap: s, metalnessMap: i, aoMap: l } = e;
|
|
187
186
|
return {
|
|
188
187
|
map: n ? await r(n) : null,
|
|
189
|
-
displacementMap:
|
|
190
|
-
normalMap:
|
|
191
|
-
roughnessMap:
|
|
192
|
-
metalnessMap:
|
|
193
|
-
aoMap:
|
|
188
|
+
displacementMap: o ? await r(o) : null,
|
|
189
|
+
normalMap: p ? await r(p) : null,
|
|
190
|
+
roughnessMap: s ? await r(s) : null,
|
|
191
|
+
metalnessMap: i ? await r(i) : null,
|
|
192
|
+
aoMap: l ? await r(l) : null
|
|
194
193
|
};
|
|
195
194
|
}
|
|
196
195
|
}
|
|
197
|
-
const
|
|
198
|
-
function
|
|
199
|
-
function e(
|
|
200
|
-
return
|
|
196
|
+
const L = le({});
|
|
197
|
+
function Je() {
|
|
198
|
+
function e(a) {
|
|
199
|
+
return L[a];
|
|
201
200
|
}
|
|
202
|
-
function t(
|
|
203
|
-
|
|
201
|
+
function t(a, r) {
|
|
202
|
+
L[a] = r;
|
|
204
203
|
}
|
|
205
204
|
return {
|
|
206
|
-
state:
|
|
207
|
-
...
|
|
205
|
+
state: L,
|
|
206
|
+
...fe(L),
|
|
208
207
|
getState: e,
|
|
209
208
|
setState: t
|
|
210
209
|
};
|
|
211
210
|
}
|
|
212
|
-
|
|
213
|
-
function
|
|
214
|
-
const {
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
211
|
+
const u = $(), D = O(!1);
|
|
212
|
+
function _e(e, t, a) {
|
|
213
|
+
const {
|
|
214
|
+
alpha: r = !1,
|
|
215
|
+
antialias: n,
|
|
216
|
+
depth: o,
|
|
217
|
+
logarithmicDepthBuffer: p,
|
|
218
|
+
failIfMajorPerformanceCaveat: s,
|
|
219
|
+
precision: i,
|
|
220
|
+
premultipliedAlpha: l,
|
|
221
|
+
stencil: d,
|
|
222
|
+
shadows: m = !1,
|
|
223
|
+
shadowMapType: h = xe,
|
|
224
|
+
physicallyCorrectLights: M = !1,
|
|
225
|
+
outputEncoding: S = Ee,
|
|
226
|
+
toneMapping: x = Pe,
|
|
227
|
+
toneMappingExposure: C = 1,
|
|
228
|
+
context: c = void 0,
|
|
229
|
+
powerPreference: w = "default",
|
|
230
|
+
preserveDrawingBuffer: f = !1,
|
|
231
|
+
clearColor: g = J("#000000"),
|
|
232
|
+
windowSize: E = !1
|
|
233
|
+
} = a, { width: j, height: B } = E ? X() : ge(t), { pixelRatio: V } = he(), { pause: se, resume: ie } = ae(), ce = F(() => j.value / B.value), W = () => {
|
|
234
|
+
!u.value || (u.value.setSize(j.value, B.value), u.value.setPixelRatio(V.value));
|
|
235
|
+
}, H = () => {
|
|
236
|
+
!u.value || (u.value.shadowMap.enabled = v(m), u.value.outputEncoding = v(S), u.value.shadowMap.type = v(h), u.value.physicallyCorrectLights = v(M), u.value.toneMapping = v(x), u.value.toneMappingExposure = v(C), u.value.setClearColor(J(v(g))));
|
|
237
|
+
}, ue = () => {
|
|
238
|
+
const N = A(e);
|
|
239
|
+
u.value || !N || (u.value = new Le({
|
|
240
|
+
canvas: N,
|
|
241
|
+
alpha: r,
|
|
242
|
+
antialias: n,
|
|
243
|
+
context: c,
|
|
244
|
+
depth: o,
|
|
245
|
+
failIfMajorPerformanceCaveat: s,
|
|
246
|
+
logarithmicDepthBuffer: p,
|
|
247
|
+
powerPreference: w,
|
|
248
|
+
precision: i,
|
|
249
|
+
stencil: d,
|
|
250
|
+
preserveDrawingBuffer: f,
|
|
251
|
+
premultipliedAlpha: l
|
|
252
|
+
}), H(), W(), ie(), D.value = !0);
|
|
253
|
+
}, pe = () => {
|
|
254
|
+
!u.value || (u.value.dispose(), u.value = void 0, D.value = !1, se());
|
|
255
|
+
};
|
|
256
|
+
return R([j, B, V], W), R(
|
|
257
|
+
() => [
|
|
258
|
+
m,
|
|
259
|
+
h,
|
|
260
|
+
S,
|
|
261
|
+
M,
|
|
262
|
+
x,
|
|
263
|
+
C,
|
|
264
|
+
g
|
|
265
|
+
],
|
|
266
|
+
H
|
|
267
|
+
), R(
|
|
268
|
+
() => [e, t],
|
|
269
|
+
() => {
|
|
270
|
+
A(e) && A(t) && ue();
|
|
271
|
+
},
|
|
272
|
+
{ immediate: !0, deep: !0 }
|
|
273
|
+
), {
|
|
274
|
+
renderer: u,
|
|
275
|
+
isReady: D,
|
|
276
|
+
dispose: pe,
|
|
277
|
+
aspectRatio: ce
|
|
250
278
|
};
|
|
251
279
|
}
|
|
252
|
-
const
|
|
253
|
-
|
|
280
|
+
const $e = _({
|
|
281
|
+
name: "TresCanvas",
|
|
254
282
|
props: {
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
283
|
+
shadows: Boolean,
|
|
284
|
+
shadowMapType: Object,
|
|
285
|
+
physicallyCorrectLights: Boolean,
|
|
286
|
+
outputEncoding: Object,
|
|
287
|
+
toneMapping: Object,
|
|
288
|
+
toneMappingExposure: Number,
|
|
289
|
+
context: Object,
|
|
290
|
+
powerPreference: Object,
|
|
291
|
+
preserveDrawingBuffer: Boolean,
|
|
292
|
+
clearColor: String,
|
|
293
|
+
windowSize: Boolean
|
|
264
294
|
},
|
|
265
|
-
setup(e) {
|
|
266
|
-
const
|
|
267
|
-
|
|
268
|
-
};
|
|
269
|
-
const n = L(), s = L(!0), { scene: c, clearScene: o } = b(), a = re(), p = ne(), { createCamera: g } = z();
|
|
270
|
-
let f;
|
|
271
|
-
const w = Y();
|
|
272
|
-
ae("UseTresState", w.state);
|
|
273
|
-
const S = a.default ? a == null ? void 0 : a.default().some(
|
|
295
|
+
setup(e, { slots: t, attrs: a }) {
|
|
296
|
+
const { logError: r } = ee(), n = O(), o = O(), { renderer: p, dispose: s, aspectRatio: i } = _e(n, o, e), l = $();
|
|
297
|
+
return T("camera", l), T("renderer", p), T("aspect-ratio", i), t.default && !t.default().some((d) => d.type.name === "Scene") && r("TresCanvas must contain a Scene component."), t.default && !t.default().some(
|
|
274
298
|
(d) => d.type.name === "PerspectiveCamera" || d.type.name === "OrtographicCamera"
|
|
275
|
-
)
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
288
|
-
|
|
289
|
-
|
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], 64))
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], 4);
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+
) && r("Scene must contain a Camera component."), me(() => s()), () => {
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[
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}), Ue = _({
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name: "Scene",
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setup(e, { slots: t }) {
|
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|
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const { scene: a } = oe(), r = Q("renderer"), { activeCamera: n } = Z(), { onLoop: o } = ae();
|
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|
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return T("local-scene", a), o(() => {
|
|
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|
+
(r == null ? void 0 : r.value) && (n == null ? void 0 : n.value) && (a == null ? void 0 : a.value) && r.value.render(a == null ? void 0 : a.value, n.value);
|
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}), () => {
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}),
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|
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__proto__: null,
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|
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default: Z
|
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|
-
}, Symbol.toStringTag, { value: "Module" })), ve = Symbol("UseTresState"), Fe = {
|
|
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|
+
}), qe = Symbol("UseTresState"), Ke = {
|
|
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|
install(e) {
|
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|
-
e.component("TresCanvas",
|
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|
-
const { createComponentInstances: t } =
|
|
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|
+
e.component("TresCanvas", $e), e.component("Scene", Ue);
|
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|
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const { createComponentInstances: t } = Ae();
|
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|
t().forEach(([r, n]) => {
|
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e.component(r, n);
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|
});
|
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}
|
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|
};
|
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|
export {
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|
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|
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Y as useTres
|
|
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|
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Re as CameraType,
|
|
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|
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qe as UseTresStateSymbol,
|
|
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|
+
Ke as default,
|
|
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|
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Z as useCamera,
|
|
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|
+
be as useCatalog,
|
|
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|
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Ae as useInstanceCreator,
|
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|
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Ne as useLoadingManager,
|
|
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|
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ae as useRenderLoop,
|
|
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|
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_e as useRenderer,
|
|
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|
+
oe as useScene,
|
|
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|
+
Ge as useTexture,
|
|
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|
+
Je as useTres
|
|
360
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|
};
|
package/dist/tres.umd.cjs
CHANGED
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* name: @tresjs/core
|
|
3
|
-
* version: v0.
|
|
3
|
+
* version: v0.4.0
|
|
4
4
|
* (c) 2022
|
|
5
5
|
* description: Declarative ThreeJS using Vue Components
|
|
6
6
|
* author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
|
|
7
7
|
*/
|
|
8
|
-
(function(
|
|
8
|
+
(function(u,a){typeof exports=="object"&&typeof module<"u"?a(exports,require("vue"),require("@vueuse/core"),require("three")):typeof define=="function"&&define.amd?define(["exports","vue","@vueuse/core","three"],a):(u=typeof globalThis<"u"?globalThis:u||self,a(u.tres={},u.Vue,u.VueUseCore,u.Three))})(this,function(u,a,p,f){"use strict";function H(e){if(e&&e.__esModule)return e;const n=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(e){for(const o in e)if(o!=="default"){const t=Object.getOwnPropertyDescriptor(e,o);Object.defineProperty(n,o,t.get?t:{enumerable:!0,get:()=>e[o]})}}return n.default=e,Object.freeze(n)}const ee=H(f);var F=(e=>(e.Perspective="Perspective",e.Orthographic="Orthographic",e))(F||{});const O={cameras:[]},ne=45;let b;function z(){const{width:e,height:n}=p.useWindowSize();function o(i="Perspective",c){if(i==="Perspective"){const{near:g,far:C,fov:w}=c||{near:.1,far:1e3,fov:ne};b=new f.PerspectiveCamera(w,t.value,g,C),O.cameras.push(b)}else{const{left:g,right:C,top:w,bottom:y,near:v,far:L}=c||{left:-100,right:100,top:100,bottom:-100,near:.1,far:1e3};b=new f.OrthographicCamera(g,C,w,y,v,L),O.cameras.push(b)}return O.cameras.push(b),b}const t=a.computed(()=>e.value/n.value),r=a.computed(()=>O.cameras[0]);function s(){r.value instanceof f.PerspectiveCamera&&(r.value.aspect=t.value),r.value.updateProjectionMatrix()}function m(i){const c=a.inject("camera");i&&c&&(c.value=i),O.cameras.push(i),i instanceof f.PerspectiveCamera&&(i.aspect=t.value),i.updateProjectionMatrix()}return a.watch(t,s),{activeCamera:r,createCamera:o,updateCamera:s,pushCamera:m}}let _={...ee};delete _.Scene;function R(){return{extend:n=>{_=Object.assign(_,n)},catalogue:_}}const te=e=>typeof e<"u",V=e=>!!e&&e.constructor===Array;function re(e){return typeof e=="number"?[e,e,e]:e instanceof f.Vector3?[e.x,e.y,e.z]:e}function $(e){return e instanceof f.Color?e:Array.isArray(e)?new f.Color(...e):new f.Color(e)}const W="[TresJS \u25B2 \u25A0 \u25CF] ";function q(){function e(t,r){console.error(`${W} ${t}`,r||"")}function n(t){console.warn(`${W} ${t}`)}function o(t,r){}return{logError:e,logWarning:n,logMessage:o}}const ae=["rotation","scale","position"];function N(){const{catalogue:e}=R(),{logMessage:n,logError:o}=q();function t(){return Object.entries(e).filter(([r,s])=>{var m,i;return(i=(m=s==null?void 0:s.prototype)==null?void 0:m.constructor)==null?void 0:i.toString().includes("class")}).map(([r,s])=>{const m=a.defineComponent({name:r,setup(i,{slots:c,attrs:g,...C}){n(r,{props:i,slots:c,attrs:g,ctx:C});let w;const{scene:y}=I(),{pushCamera:v}=z();function L(){if((c==null?void 0:c.default)&&(c==null?void 0:c.default())){const P=c.default().map(l=>{var h;let S;return(h=l==null?void 0:l.props)!=null&&h.args?S=new e[l.type.name](...l.props.args):S=new e[l.type.name],l!=null&&l.props&&j(l.props,S),S});w=new s(...P)}else g.args?w=new s(...g.args):w=new s;j(g,w),r==="PerspectiveCamera"||r==="OrtographicCamera"?v(w):y==null||y.value.add(w),n("Instance added",y),C.expose(w)}function j(P,l){Object.entries(P).forEach(([S,h])=>{const M=S.replace(/(-\w)/g,x=>x[1].toUpperCase());if(!(M==="args"||h===void 0)){ae.includes(S)&&h&&(h=re(h));try{l[M]&&te(l[M].set)?V(h)?l[M].set(...h):l[M].set(h):(h===""&&(h=!0),l[M]=h)}catch(x){o(`There was an error setting ${M} property`,x)}}}),P.ref&&(P.ref=l)}return L(),()=>{}}});return[r,m]})}return{createComponentInstances:t}}const k=p.createEventHook(),G=p.createEventHook(),J=p.createEventHook(),K=new f.Clock,{pause:oe,resume:se,isActive:ie}=p.useRafFn(()=>{const e=K.getElapsedTime(),n=K.getDelta();k.trigger({delta:n,elapsed:e}),G.trigger({delta:n,elapsed:e}),J.trigger({delta:n,elapsed:e})},{immediate:!1});function B(){return{onBeforeLoop:k.on,onLoop:G.on,onAfterLoop:J.on,pause:oe,resume:se,isActive:ie}}const ce=a.shallowRef(new f.Scene);function I(){return{scene:ce}}function ue(){const e=new f.LoadingManager,n=a.ref(e);return{loadingManager:e,loadingManagerRef:n}}async function le(e){const n=new f.LoadingManager,o=new f.TextureLoader(n),t=r=>new Promise((s,m)=>{o.load(r,i=>s(i),()=>null,()=>{m(new Error("[useTextures] - Failed to load texture"))})});if(V(e)){const r=await Promise.all(e.map(s=>t(s)));return e.length>1?r:r[0]}else{const{map:r,displacementMap:s,normalMap:m,roughnessMap:i,metalnessMap:c,aoMap:g}=e;return{map:r?await t(r):null,displacementMap:s?await t(s):null,normalMap:m?await t(m):null,roughnessMap:i?await t(i):null,metalnessMap:c?await t(c):null,aoMap:g?await t(g):null}}}const U=a.reactive({});function pe(){function e(o){return U[o]}function n(o,t){U[o]=t}return{state:U,...a.toRefs(U),getState:e,setState:n}}const d=a.shallowRef(),T=a.ref(!1);function Q(e,n,o){const{alpha:t=!1,antialias:r,depth:s,logarithmicDepthBuffer:m,failIfMajorPerformanceCaveat:i,precision:c,premultipliedAlpha:g,stencil:C,shadows:w=!1,shadowMapType:y=f.PCFShadowMap,physicallyCorrectLights:v=!1,outputEncoding:L=f.LinearEncoding,toneMapping:j=f.NoToneMapping,toneMappingExposure:P=1,context:l=void 0,powerPreference:S="default",preserveDrawingBuffer:h=!1,clearColor:M=$("#000000"),windowSize:x=!1}=o,{width:A,height:D}=x?p.useWindowSize():p.useElementSize(n),{pixelRatio:X}=p.useDevicePixelRatio(),{pause:he,resume:we}=B(),Ce=a.computed(()=>A.value/D.value),Y=()=>{!d.value||(d.value.setSize(A.value,D.value),d.value.setPixelRatio(X.value))},Z=()=>{!d.value||(d.value.shadowMap.enabled=p.resolveUnref(w),d.value.outputEncoding=p.resolveUnref(L),d.value.shadowMap.type=p.resolveUnref(y),d.value.physicallyCorrectLights=p.resolveUnref(v),d.value.toneMapping=p.resolveUnref(j),d.value.toneMappingExposure=p.resolveUnref(P),d.value.setClearColor($(p.resolveUnref(M))))},Me=()=>{const E=p.unrefElement(e);d.value||!E||(d.value=new f.WebGLRenderer({canvas:E,alpha:t,antialias:r,context:l,depth:s,failIfMajorPerformanceCaveat:i,logarithmicDepthBuffer:m,powerPreference:S,precision:c,stencil:C,preserveDrawingBuffer:h,premultipliedAlpha:g}),Z(),Y(),we(),T.value=!0)},ye=()=>{!d.value||(d.value.dispose(),d.value=void 0,T.value=!1,he())};return a.watch([A,D,X],Y),a.watch(()=>[w,y,L,v,j,P,M],Z),a.watch(()=>[e,n],()=>{p.unrefElement(e)&&p.unrefElement(n)&&Me()},{immediate:!0,deep:!0}),{renderer:d,isReady:T,dispose:ye,aspectRatio:Ce}}const fe=a.defineComponent({name:"TresCanvas",props:{shadows:Boolean,shadowMapType:Object,physicallyCorrectLights:Boolean,outputEncoding:Object,toneMapping:Object,toneMappingExposure:Number,context:Object,powerPreference:Object,preserveDrawingBuffer:Boolean,clearColor:String,windowSize:Boolean},setup(e,{slots:n,attrs:o}){const{logError:t}=q(),r=a.ref(),s=a.ref(),{renderer:m,dispose:i,aspectRatio:c}=Q(r,s,e),g=a.shallowRef();return a.provide("camera",g),a.provide("renderer",m),a.provide("aspect-ratio",c),n.default&&!n.default().some(C=>C.type.name==="Scene")&&t("TresCanvas must contain a Scene component."),n.default&&!n.default().some(C=>C.type.name==="PerspectiveCamera"||C.type.name==="OrtographicCamera")&&t("Scene must contain a Camera component."),a.onBeforeUnmount(()=>i()),()=>{if(n.default)return a.h("div",{ref:s,style:{position:"relative",width:"100%",height:"100vh",...o.style}},[a.h("canvas",{ref:r,style:{width:"100%",height:"100%",position:"absolute",top:0,left:0}}),n.default()])}}}),de=a.defineComponent({name:"Scene",setup(e,{slots:n}){const{scene:o}=I(),t=a.inject("renderer"),{activeCamera:r}=z(),{onLoop:s}=B();return a.provide("local-scene",o),s(()=>{(t==null?void 0:t.value)&&(r==null?void 0:r.value)&&(o==null?void 0:o.value)&&t.value.render(o==null?void 0:o.value,r.value)}),()=>{if(n.default)return n.default()}}}),me=Symbol("UseTresState"),ge={install(e){e.component("TresCanvas",fe),e.component("Scene",de);const{createComponentInstances:n}=N();n().forEach(([t,r])=>{e.component(t,r)})}};u.CameraType=F,u.UseTresStateSymbol=me,u.default=ge,u.useCamera=z,u.useCatalog=R,u.useInstanceCreator=N,u.useLoadingManager=ue,u.useRenderLoop=B,u.useRenderer=Q,u.useScene=I,u.useTexture=le,u.useTres=pe,Object.defineProperties(u,{__esModule:{value:!0},[Symbol.toStringTag]:{value:"Module"}})});
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@tresjs/core",
|
|
3
3
|
"description": "Declarative ThreeJS using Vue Components",
|
|
4
|
-
"version": "0.
|
|
4
|
+
"version": "0.4.0",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"author": "Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)",
|
|
7
7
|
"files": [
|
|
@@ -38,7 +38,7 @@
|
|
|
38
38
|
"devDependencies": {
|
|
39
39
|
"@alvarosabu/utils": "^2.2.0",
|
|
40
40
|
"@histoire/plugin-vue": "0.11.7",
|
|
41
|
-
"@tresjs/cientos": "^0.
|
|
41
|
+
"@tresjs/cientos": "^0.3.0",
|
|
42
42
|
"@vitejs/plugin-vue": "^3.2.0",
|
|
43
43
|
"@vitest/coverage-c8": "^0.25.1",
|
|
44
44
|
"@vitest/ui": "^0.25.1",
|
|
@@ -1,124 +0,0 @@
|
|
|
1
|
-
import { TextureEncoding, WebGLRenderer } from 'three';
|
|
2
|
-
import { CameraType, PerspectiveCameraOptions, Camera } from '../core/useCamera/useCamera';
|
|
3
|
-
import { VectorFlexibleParams } from '../utils/normalize';
|
|
4
|
-
export interface CanvasCameraOptions extends PerspectiveCameraOptions {
|
|
5
|
-
position: VectorFlexibleParams;
|
|
6
|
-
}
|
|
7
|
-
declare const _sfc_main: import("vue").DefineComponent<{
|
|
8
|
-
camera: {
|
|
9
|
-
type: ObjectConstructor;
|
|
10
|
-
required: false;
|
|
11
|
-
};
|
|
12
|
-
ortographic: {
|
|
13
|
-
type: BooleanConstructor;
|
|
14
|
-
required: false;
|
|
15
|
-
};
|
|
16
|
-
gl: {
|
|
17
|
-
type: null;
|
|
18
|
-
required: false;
|
|
19
|
-
};
|
|
20
|
-
shadows: {
|
|
21
|
-
type: BooleanConstructor;
|
|
22
|
-
required: false;
|
|
23
|
-
default: boolean;
|
|
24
|
-
};
|
|
25
|
-
physicallyCorrectLights: {
|
|
26
|
-
type: BooleanConstructor;
|
|
27
|
-
required: false;
|
|
28
|
-
default: boolean;
|
|
29
|
-
};
|
|
30
|
-
outputEncoding: {
|
|
31
|
-
type: null;
|
|
32
|
-
required: false;
|
|
33
|
-
default: TextureEncoding;
|
|
34
|
-
};
|
|
35
|
-
alpha: {
|
|
36
|
-
type: BooleanConstructor;
|
|
37
|
-
required: false;
|
|
38
|
-
default: boolean;
|
|
39
|
-
};
|
|
40
|
-
background: {
|
|
41
|
-
type: StringConstructor;
|
|
42
|
-
required: false;
|
|
43
|
-
};
|
|
44
|
-
async: {
|
|
45
|
-
type: BooleanConstructor;
|
|
46
|
-
required: false;
|
|
47
|
-
default: boolean;
|
|
48
|
-
};
|
|
49
|
-
}, {
|
|
50
|
-
props: any;
|
|
51
|
-
renderer: WebGLRenderer | null;
|
|
52
|
-
disposeRenderer: () => void;
|
|
53
|
-
canvasRef: import("vue").Ref<any>;
|
|
54
|
-
renderComponent: import("vue").Ref<boolean>;
|
|
55
|
-
scene: import("three").Scene | null;
|
|
56
|
-
clearScene: () => void;
|
|
57
|
-
slots: Readonly<{
|
|
58
|
-
[name: string]: import("vue").Slot | undefined;
|
|
59
|
-
}>;
|
|
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|
-
attrs: {
|
|
61
|
-
[x: string]: unknown;
|
|
62
|
-
};
|
|
63
|
-
createCamera: (cameraType?: CameraType | undefined, options?: PerspectiveCameraOptions | import('../core/useCamera/useCamera').OrthographicCameraOptions | undefined) => Camera;
|
|
64
|
-
camera: Camera;
|
|
65
|
-
tres: {
|
|
66
|
-
getState: (key: string) => any;
|
|
67
|
-
setState: (key: string, value: any) => void;
|
|
68
|
-
camera?: import("vue").Ref<Camera | undefined> | undefined;
|
|
69
|
-
renderer?: import("vue").Ref<WebGLRenderer | undefined> | undefined;
|
|
70
|
-
state: import("../core").TresState;
|
|
71
|
-
};
|
|
72
|
-
thereIsCameraAlready: boolean;
|
|
73
|
-
setupRenderer: () => void;
|
|
74
|
-
}, unknown, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").VNodeProps & import("vue").AllowedComponentProps & import("vue").ComponentCustomProps, Readonly<import("vue").ExtractPropTypes<{
|
|
75
|
-
camera: {
|
|
76
|
-
type: ObjectConstructor;
|
|
77
|
-
required: false;
|
|
78
|
-
};
|
|
79
|
-
ortographic: {
|
|
80
|
-
type: BooleanConstructor;
|
|
81
|
-
required: false;
|
|
82
|
-
};
|
|
83
|
-
gl: {
|
|
84
|
-
type: null;
|
|
85
|
-
required: false;
|
|
86
|
-
};
|
|
87
|
-
shadows: {
|
|
88
|
-
type: BooleanConstructor;
|
|
89
|
-
required: false;
|
|
90
|
-
default: boolean;
|
|
91
|
-
};
|
|
92
|
-
physicallyCorrectLights: {
|
|
93
|
-
type: BooleanConstructor;
|
|
94
|
-
required: false;
|
|
95
|
-
default: boolean;
|
|
96
|
-
};
|
|
97
|
-
outputEncoding: {
|
|
98
|
-
type: null;
|
|
99
|
-
required: false;
|
|
100
|
-
default: TextureEncoding;
|
|
101
|
-
};
|
|
102
|
-
alpha: {
|
|
103
|
-
type: BooleanConstructor;
|
|
104
|
-
required: false;
|
|
105
|
-
default: boolean;
|
|
106
|
-
};
|
|
107
|
-
background: {
|
|
108
|
-
type: StringConstructor;
|
|
109
|
-
required: false;
|
|
110
|
-
};
|
|
111
|
-
async: {
|
|
112
|
-
type: BooleanConstructor;
|
|
113
|
-
required: false;
|
|
114
|
-
default: boolean;
|
|
115
|
-
};
|
|
116
|
-
}>>, {
|
|
117
|
-
ortographic: boolean;
|
|
118
|
-
shadows: boolean;
|
|
119
|
-
physicallyCorrectLights: boolean;
|
|
120
|
-
outputEncoding: any;
|
|
121
|
-
alpha: boolean;
|
|
122
|
-
async: boolean;
|
|
123
|
-
}>;
|
|
124
|
-
export default _sfc_main;
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import { Ref } from 'vue';
|
|
2
|
-
import { TextureEncoding, ToneMapping, WebGLRenderer, WebGLRendererParameters, Color } from 'three';
|
|
3
|
-
export interface RendererOptions extends WebGLRendererParameters {
|
|
4
|
-
shadows?: boolean;
|
|
5
|
-
controls?: boolean;
|
|
6
|
-
physicallyCorrectLights?: boolean;
|
|
7
|
-
outputEncoding?: TextureEncoding;
|
|
8
|
-
toneMapping?: ToneMapping;
|
|
9
|
-
context?: WebGLRenderingContext | undefined;
|
|
10
|
-
powerPreference?: string;
|
|
11
|
-
preserveDrawingBuffer?: boolean;
|
|
12
|
-
}
|
|
13
|
-
export declare function useRenderer(canvas: Ref<HTMLCanvasElement>, options?: RendererOptions): {
|
|
14
|
-
renderer: WebGLRenderer | null;
|
|
15
|
-
setClearColor: (color: Color | string | number) => void;
|
|
16
|
-
updateRenderer: () => void;
|
|
17
|
-
disposeRenderer: () => void;
|
|
18
|
-
};
|