@tresjs/cientos 5.10.0 → 5.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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  /**
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  * name: @tresjs/cientos
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- * version: v5.10.0
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+ * version: v5.10.1
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  * (c) 2026
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  * description: Collection of useful helpers and fully functional, ready-made abstractions for Tres
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  * author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
@@ -4627,7 +4627,6 @@ declare const __VLS_export$39: import("vue").DefineComponent<HtmlProps, {
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  onOnOcclude?: ((occluded: boolean) => any) | undefined;
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  }>, {
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  castShadow: boolean;
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- receiveShadow: boolean;
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  as: string;
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  transform: boolean;
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  prepend: boolean;
@@ -4637,6 +4636,7 @@ declare const __VLS_export$39: import("vue").DefineComponent<HtmlProps, {
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  transparentMaterial: boolean;
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  zIndexRange: Array<number>;
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  calculatePosition: typeof calculatePosition;
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+ receiveShadow: boolean;
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  }, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
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  declare const _default$39: typeof __VLS_export$39;
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  //#endregion
@@ -5833,8 +5833,8 @@ declare const __VLS_base$3: import("vue").DefineComponent<BackdropProps, {
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  instance: import("vue").ShallowRef<any, any>;
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  }, {}, {}, {}, import("vue").ComponentOptionsMixin, import("vue").ComponentOptionsMixin, {}, string, import("vue").PublicProps, Readonly<BackdropProps> & Readonly<{}>, {
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  segments: number;
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- floor: number;
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  receiveShadow: boolean;
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+ floor: number;
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  }, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
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  declare const __VLS_export$9: __VLS_WithSlots$3<typeof __VLS_base$3, __VLS_Slots$3>;
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  declare const _default$9: typeof __VLS_export$9;
@@ -6153,11 +6153,11 @@ declare const __VLS_base$1: import("vue").DefineComponent<OceanProps, {
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  speed: number;
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  textureWidth: number;
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  textureHeight: number;
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+ clipBias: number;
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  waterNormals: string;
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  sunDirection: TresVector3;
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  sunColor: TresColor;
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  waterColor: TresColor;
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- clipBias: number;
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  alpha: number;
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  }, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
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  declare const __VLS_export$6: __VLS_WithSlots$1<typeof __VLS_base$1, __VLS_Slots$1>;
@@ -6582,8 +6582,8 @@ declare const __VLS_export$2: import("vue").DefineComponent<SparklesProps, {
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  depthWrite: boolean;
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  blending: import("three").Blending;
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  transparent: boolean;
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- alpha: number;
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  geometry: import("three").Object3D | BufferGeometry;
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+ alpha: number;
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  directionalLight: import("three").Object3D;
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  lifetimeSec: number;
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  cooldownSec: number;
@@ -1,11 +1,11 @@
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  /**
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  * name: @tresjs/cientos
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- * version: v5.10.0
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+ * version: v5.10.1
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  * (c) 2026
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  * description: Collection of useful helpers and fully functional, ready-made abstractions for Tres
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  * author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
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  */
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- import { $ as _default$24, $t as MergedProps, A as _default$59, An as DecalEditorSession, At as useSVG, B as _default$10, Bn as _default$1, Bt as useHelper, C as _default$83, Cn as _default$39, Ct as useProgress, D as _default$69, Dn as DecalLayout, Dt as _default$90, E as _default$70, En as _default$19, Et as _default$23, Fn as useDecalEditor, Ft as _default, G as _default$67, Gt as _default$88, H as _default$6, Ht as Stats, I as _default$20, In as _default$8, It as BVHOptions, J as _default$43, Jt as _default$57, K as _default$45, Kt as _default$75, L as _default$17, Ln as _default$4, Lt as UseBVHOptions, M as _default$41, Mn as DecalEntryActions, Mt as _default$38, N as _default$32, Nn as DecalJsonEntry, Nt as _default$13, O as _default$68, On as DecalImperativeApi, Ot as SVGLayer, P as _default$28, Pn as EditMode, Pt as _default$11, Q as _default$27, Qt as _default$7, R as _default$15, Rn as AlignCallbackOptions, Rt as UseBVHTarget, S as _default$84, Sn as _default$46, St as useVideoTexture, T as _default$72, Tn as _default$21, Tt as _default$26, U as _default$85, Ut as _default$37, V as _default$9, Vt as StatsGl, W as _default$66, Wt as _default$29, Xt as _default$36, Y as _default$31, Yt as _default$42, Zt as BaseCameraControls, _ as _default$22, _n as TransformFn, _t as useTexture, a as _default$82, an as PositionMesh, at as useGLTFExporter, b as _default$87, bn as _default$58, bt as UseFBXOptions, c as _default$79, cn as MERGED_INJECTION_KEY, ct as _default$54, d as _default$77, dn as getTextureName, dt as PointMaterialProps, en as _default$47, et as FboOptions, f as _default$76, fn as invalidateDecalGeometry, ft as MeshWobbleMaterialProps, g as _default$40, gn as _default$71, gt as useTextures, h as _default$55, hn as _default$73, ht as HolographicMaterialUniforms, i as useEnvironment, in as _default$34, it as useIntersect, j as _default$56, jn as DecalEntry, jt as _default$65, k as _default$64, kn as _default$18, kt as UseSVGOptions, ln as ensureTextureNames, lt as GlobalAudio, mn as _default$74, mt as HolographicMaterialProps, n as hasSetter, nn as _default$35, nt as _default$14, on as INSTANCES_INJECTION_KEY, ot as useAnimations, p as _default$63, pn as useMask, pt as MeshWobbleMaterialUniforms, q as _default$44, qt as _default$61, r as pick, rn as InstanceProps, rt as _default$2, s as _default$81, sn as InstancesApi, st as _default$62, t as extractBindingPosition, tn as InstancesProps, tt as useFBO, un as getTextureAspect, ut as _default$5, v as _default$3, vn as useSurfaceSampler, vt as UseGLTFOptions, w as _default$80, wn as _default$25, wt as _default$91, x as _default$86, xt as useFBX, y as _default$89, yn as useSurfaceSamplerProps, yt as useGLTF, z as _default$12, zn as AlignProps, zt as useBVH } from "./index-Chqfwa4v.js";
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+ import { $ as _default$24, $t as MergedProps, A as _default$59, An as DecalEditorSession, At as useSVG, B as _default$10, Bn as _default$1, Bt as useHelper, C as _default$83, Cn as _default$39, Ct as useProgress, D as _default$69, Dn as DecalLayout, Dt as _default$90, E as _default$70, En as _default$19, Et as _default$23, Fn as useDecalEditor, Ft as _default, G as _default$67, Gt as _default$88, H as _default$6, Ht as Stats, I as _default$20, In as _default$8, It as BVHOptions, J as _default$43, Jt as _default$57, K as _default$45, Kt as _default$75, L as _default$17, Ln as _default$4, Lt as UseBVHOptions, M as _default$41, Mn as DecalEntryActions, Mt as _default$38, N as _default$32, Nn as DecalJsonEntry, Nt as _default$13, O as _default$68, On as DecalImperativeApi, Ot as SVGLayer, P as _default$28, Pn as EditMode, Pt as _default$11, Q as _default$27, Qt as _default$7, R as _default$15, Rn as AlignCallbackOptions, Rt as UseBVHTarget, S as _default$84, Sn as _default$46, St as useVideoTexture, T as _default$72, Tn as _default$21, Tt as _default$26, U as _default$85, Ut as _default$37, V as _default$9, Vt as StatsGl, W as _default$66, Wt as _default$29, Xt as _default$36, Y as _default$31, Yt as _default$42, Zt as BaseCameraControls, _ as _default$22, _n as TransformFn, _t as useTexture, a as _default$82, an as PositionMesh, at as useGLTFExporter, b as _default$87, bn as _default$58, bt as UseFBXOptions, c as _default$79, cn as MERGED_INJECTION_KEY, ct as _default$54, d as _default$77, dn as getTextureName, dt as PointMaterialProps, en as _default$47, et as FboOptions, f as _default$76, fn as invalidateDecalGeometry, ft as MeshWobbleMaterialProps, g as _default$40, gn as _default$71, gt as useTextures, h as _default$55, hn as _default$73, ht as HolographicMaterialUniforms, i as useEnvironment, in as _default$34, it as useIntersect, j as _default$56, jn as DecalEntry, jt as _default$65, k as _default$64, kn as _default$18, kt as UseSVGOptions, ln as ensureTextureNames, lt as GlobalAudio, mn as _default$74, mt as HolographicMaterialProps, n as hasSetter, nn as _default$35, nt as _default$14, on as INSTANCES_INJECTION_KEY, ot as useAnimations, p as _default$63, pn as useMask, pt as MeshWobbleMaterialUniforms, q as _default$44, qt as _default$61, r as pick, rn as InstanceProps, rt as _default$2, s as _default$81, sn as InstancesApi, st as _default$62, t as extractBindingPosition, tn as InstancesProps, tt as useFBO, un as getTextureAspect, ut as _default$5, v as _default$3, vn as useSurfaceSampler, vt as UseGLTFOptions, w as _default$80, wn as _default$25, wt as _default$91, x as _default$86, xt as useFBX, y as _default$89, yn as useSurfaceSamplerProps, yt as useGLTF, z as _default$12, zn as AlignProps, zt as useBVH } from "./index-CHohGbRY.js";
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  import { TresColor, TresObject, TresTimer } from "@tresjs/core";
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  import { Blending, Color, Euler, MeshStandardMaterial, MeshStandardMaterialParameters, PointsMaterial, PointsMaterialParameters, ShaderMaterial, Side, Texture, Vector2 } from "three";
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  import { Fn } from "@vueuse/core";
@@ -1,11 +1,11 @@
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  /**
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  * name: @tresjs/cientos
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- * version: v5.10.0
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+ * version: v5.10.1
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  * (c) 2026
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  * description: Collection of useful helpers and fully functional, ready-made abstractions for Tres
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  * author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
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  */
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- import { $ as useAnimations, $t as Decal_default, A as Icosahedron_default, At as OrbitControls_default, B as MarchingCubes_default, Bt as MERGED_INJECTION_KEY, C as Sphere_default, Ct as Stats, D as Ring_default, Dt as TransformControls_default, E as RoundedBox_default, Et as useHelper, F as Cone_default, Ft as Merged_default, G as htmlDefaults, Gt as useSurfaceSampler, H as useImage, Ht as ScreenSpace_default, I as Circle_default, It as Instances_default, J as useFBO, Jt as component_default$10, K as GradientTexture_default, Kt as useOutline, L as Box_default, Lt as Instance_default, M as gridDefaults, Mt as KeyboardControls_default, N as Dodecahedron_default, Nt as CameraControls_default, O as Plane_default, Ot as ScrollControls_default, P as Cylinder_default, Pt as BaseCameraControls, Q as useGLTFExporter, Qt as DecalDebugUI_default, R as Text3D_default, Rt as PositionMesh, S as Superformula_default, St as StatsGl, T as RoundedPlane_default, Tt as component_default$8, U as imageDefaults, Ut as ScreenSizer_default, V as MarchingCube_default, Vt as useMask, W as useHtml, Wt as component_default$12, X as component_default$1, Xt as Fit_default, Y as component_default$3, Yt as Levioso_default, Z as useIntersect, Zt as Edges_default, _ as Backdrop_default, _t as component_default$13, a as pick, an as CameraShake_default, at as glassDefaults, b as Torus_default, bt as component_default$11, c as sparklesDefaults, ct as useTextures, d as Smoke_default, dt as component_default$14, en as useDecalEditor, et as PositionalAudio_default, f as usePrecipitation, ft as useTexture, g as useEnvironment, gt as useFBX, h as component_default$4, ht as component_default$5, i as hasSetter, in as invalidateDecalGeometry, it as meshWobbleMaterialDefaults, j as useGrid, jt as MapControls_default, k as Octahedron_default, kt as PointerLockControls_default, l as toCooldownRatio, lt as useVideoTexture, m as lightformer_default, mt as useGLTF, n as starsDefaults, nn as getTextureAspect, nt as GlobalAudio, o as useSparkles, on as Billboard_default, ot as holographicDefaults, p as precipitationDefaults, pt as component_default$7, q as component_default$6, qt as outlineDefaults, r as extractBindingPosition, rn as getTextureName, rt as component_default$2, s as useEmptyDataTexture, sn as Align_default, st as toHolographicMaterialProps, t as useStars, tn as ensureTextureNames, tt as MouseParallax_default, u as toNoiseScale, ut as useProgress, v as Tube_default, vt as useSVG, w as ScreenQuad_default, wt as LOD_default, x as Tetrahedron_default, xt as useBVH, y as TorusKnot_default, yt as CircleShadow_default, z as MarchingPlane_default, zt as INSTANCES_INJECTION_KEY } from "./useStars-DmGIezjm.js";
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+ import { $ as useAnimations, $t as Decal_default, A as Icosahedron_default, At as OrbitControls_default, B as MarchingCubes_default, Bt as MERGED_INJECTION_KEY, C as Sphere_default, Ct as Stats, D as Ring_default, Dt as TransformControls_default, E as RoundedBox_default, Et as useHelper, F as Cone_default, Ft as Merged_default, G as htmlDefaults, Gt as useSurfaceSampler, H as useImage, Ht as ScreenSpace_default, I as Circle_default, It as Instances_default, J as useFBO, Jt as component_default$10, K as GradientTexture_default, Kt as useOutline, L as Box_default, Lt as Instance_default, M as gridDefaults, Mt as KeyboardControls_default, N as Dodecahedron_default, Nt as CameraControls_default, O as Plane_default, Ot as ScrollControls_default, P as Cylinder_default, Pt as BaseCameraControls, Q as useGLTFExporter, Qt as DecalDebugUI_default, R as Text3D_default, Rt as PositionMesh, S as Superformula_default, St as StatsGl, T as RoundedPlane_default, Tt as component_default$8, U as imageDefaults, Ut as ScreenSizer_default, V as MarchingCube_default, Vt as useMask, W as useHtml, Wt as component_default$12, X as component_default$1, Xt as Fit_default, Y as component_default$3, Yt as Levioso_default, Z as useIntersect, Zt as Edges_default, _ as Backdrop_default, _t as component_default$13, a as pick, an as CameraShake_default, at as glassDefaults, b as Torus_default, bt as component_default$11, c as sparklesDefaults, ct as useTextures, d as Smoke_default, dt as component_default$14, en as useDecalEditor, et as PositionalAudio_default, f as usePrecipitation, ft as useTexture, g as useEnvironment, gt as useFBX, h as component_default$4, ht as component_default$5, i as hasSetter, in as invalidateDecalGeometry, it as meshWobbleMaterialDefaults, j as useGrid, jt as MapControls_default, k as Octahedron_default, kt as PointerLockControls_default, l as toCooldownRatio, lt as useVideoTexture, m as lightformer_default, mt as useGLTF, n as starsDefaults, nn as getTextureAspect, nt as GlobalAudio, o as useSparkles, on as Billboard_default, ot as holographicDefaults, p as precipitationDefaults, pt as component_default$7, q as component_default$6, qt as outlineDefaults, r as extractBindingPosition, rn as getTextureName, rt as component_default$2, s as useEmptyDataTexture, sn as Align_default, st as toHolographicMaterialProps, t as useStars, tn as ensureTextureNames, tt as MouseParallax_default, u as toNoiseScale, ut as useProgress, v as Tube_default, vt as useSVG, w as ScreenQuad_default, wt as LOD_default, x as Tetrahedron_default, xt as useBVH, y as TorusKnot_default, yt as CircleShadow_default, z as MarchingPlane_default, zt as INSTANCES_INJECTION_KEY } from "./useStars-BQl3pq9s.js";
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  import { Fragment, Suspense, computed, createBlock, createCommentVNode, createElementBlock, createElementVNode, createVNode, defineComponent, guardReactiveProps, mergeDefaults, mergeProps, nextTick, normalizeProps, onBeforeUnmount, onMounted, onUnmounted, openBlock, provide, ref, renderSlot, shallowRef, toRefs, toValue, unref, watch, watchEffect, withCtx } from "vue";
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  import { INJECTION_KEY, TresPortal, createTimer, extend, logWarning, normalizeColor, useLoop, useTres, useTresContext } from "@tresjs/core";
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  import { AdditiveBlending, BackSide, Box2, BufferAttribute, BufferGeometry, Camera, CatmullRomCurve3, Color, CubicBezierCurve3, DepthTexture, DoubleSide, Euler, FramebufferTexture, FrontSide, Group, HalfFloatType, InterleavedBuffer, InterleavedBufferAttribute, LinearFilter, MathUtils, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshLambertMaterial, MeshPhysicalMaterial, MeshStandardMaterial, NearestFilter, NoBlending, NoToneMapping, Object3D, OrthographicCamera, PerspectiveCamera, Plane, PlaneGeometry, Points, PointsMaterial, QuadraticBezierCurve3, REVISION, RawShaderMaterial, RepeatWrapping, Scene, ShaderChunk, ShaderMaterial, TangentSpaceNormalMap, TextureLoader, Uniform, UniformsUtils, UnsignedByteType, Vector2, Vector3, Vector4, WebGLRenderTarget, WebGLRenderer } from "three";
@@ -1,6 +1,6 @@
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  /**
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  * name: @tresjs/cientos
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- * version: v5.10.0
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+ * version: v5.10.1
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  * (c) 2026
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  * description: Collection of useful helpers and fully functional, ready-made abstractions for Tres
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  * author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
package/dist/webgpu.d.ts CHANGED
@@ -1,11 +1,11 @@
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  /**
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  * name: @tresjs/cientos
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- * version: v5.10.0
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+ * version: v5.10.1
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  * (c) 2026
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  * description: Collection of useful helpers and fully functional, ready-made abstractions for Tres
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  * author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
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  */
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- import { $ as _default$19, $t as MergedProps, A as _default$48, An as DecalEditorSession, At as useSVG, B as _default$8, Bn as _default, Bt as useHelper, C as _default$66, Cn as _default$33, Ct as useProgress, D as _default$55, Dn as DecalLayout, Dt as _default$73, E as _default$56, En as _default$14, Et as _default$18, F as GridProps, Fn as useDecalEditor, Gt as _default$71, H as _default$5, Ht as Stats, I as _default$15, In as _default$7, It as BVHOptions, J as _default$36, Jt as _default$46, K as _default$38, Kt as _default$61, L as _default$12, Ln as _default$3, Lt as UseBVHOptions, Mn as DecalEntryActions, N as _default$27, Nn as DecalJsonEntry, O as _default$54, On as DecalImperativeApi, Ot as SVGLayer, Pn as EditMode, Pt as _default$9, Q as _default$22, Qt as _default$6, Rn as AlignCallbackOptions, Rt as UseBVHTarget, S as _default$67, Sn as _default$39, St as useVideoTexture, T as _default$58, Tn as _default$16, Tt as _default$21, U as _default$68, Ut as _default$32, Vt as StatsGl, Wt as _default$24, X as HtmlProps, Xt as _default$31, Yt as _default$35, Z as calculatePosition, Zt as BaseCameraControls, _ as _default$17, _n as TransformFn, _t as useTexture, an as PositionMesh, at as useGLTFExporter, b as _default$70, bt as UseFBXOptions, cn as MERGED_INJECTION_KEY, ct as _default$44, d as _default$62, dn as getTextureName, dt as PointMaterialProps, en as _default$40, et as FboOptions, fn as invalidateDecalGeometry, ft as MeshWobbleMaterialProps, g as _default$34, gn as _default$57, gt as useTextures, hn as _default$59, ht as HolographicMaterialUniforms, i as useEnvironment, in as _default$29, it as useIntersect, j as _default$45, jn as DecalEntry, jt as _default$53, kn as _default$13, kt as UseSVGOptions, l as SparklesProps, ln as ensureTextureNames, lt as GlobalAudio, m as PrecipitationProps, mn as _default$60, mt as HolographicMaterialProps, n as hasSetter, nn as _default$30, nt as _default$11, o as StarsProps, on as INSTANCES_INJECTION_KEY, ot as useAnimations, pn as useMask, pt as MeshWobbleMaterialUniforms, q as _default$37, qt as _default$50, r as pick, rn as InstanceProps, rt as _default$1, sn as InstancesApi, st as _default$51, t as extractBindingPosition, tn as InstancesProps, tt as useFBO, u as Gradient, un as getTextureAspect, ut as _default$4, v as _default$2, vn as useSurfaceSampler, vt as UseGLTFOptions, w as _default$64, wn as _default$20, wt as _default$74, x as _default$69, xn as OutlineProps, xt as useFBX, y as _default$72, yn as useSurfaceSamplerProps, yt as useGLTF, z as _default$10, zn as AlignProps, zt as useBVH } from "./index-Chqfwa4v.js";
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+ import { $ as _default$19, $t as MergedProps, A as _default$48, An as DecalEditorSession, At as useSVG, B as _default$8, Bn as _default, Bt as useHelper, C as _default$66, Cn as _default$33, Ct as useProgress, D as _default$55, Dn as DecalLayout, Dt as _default$73, E as _default$56, En as _default$14, Et as _default$18, F as GridProps, Fn as useDecalEditor, Gt as _default$71, H as _default$5, Ht as Stats, I as _default$15, In as _default$7, It as BVHOptions, J as _default$36, Jt as _default$46, K as _default$38, Kt as _default$61, L as _default$12, Ln as _default$3, Lt as UseBVHOptions, Mn as DecalEntryActions, N as _default$27, Nn as DecalJsonEntry, O as _default$54, On as DecalImperativeApi, Ot as SVGLayer, Pn as EditMode, Pt as _default$9, Q as _default$22, Qt as _default$6, Rn as AlignCallbackOptions, Rt as UseBVHTarget, S as _default$67, Sn as _default$39, St as useVideoTexture, T as _default$58, Tn as _default$16, Tt as _default$21, U as _default$68, Ut as _default$32, Vt as StatsGl, Wt as _default$24, X as HtmlProps, Xt as _default$31, Yt as _default$35, Z as calculatePosition, Zt as BaseCameraControls, _ as _default$17, _n as TransformFn, _t as useTexture, an as PositionMesh, at as useGLTFExporter, b as _default$70, bt as UseFBXOptions, cn as MERGED_INJECTION_KEY, ct as _default$44, d as _default$62, dn as getTextureName, dt as PointMaterialProps, en as _default$40, et as FboOptions, fn as invalidateDecalGeometry, ft as MeshWobbleMaterialProps, g as _default$34, gn as _default$57, gt as useTextures, hn as _default$59, ht as HolographicMaterialUniforms, i as useEnvironment, in as _default$29, it as useIntersect, j as _default$45, jn as DecalEntry, jt as _default$53, kn as _default$13, kt as UseSVGOptions, l as SparklesProps, ln as ensureTextureNames, lt as GlobalAudio, m as PrecipitationProps, mn as _default$60, mt as HolographicMaterialProps, n as hasSetter, nn as _default$30, nt as _default$11, o as StarsProps, on as INSTANCES_INJECTION_KEY, ot as useAnimations, pn as useMask, pt as MeshWobbleMaterialUniforms, q as _default$37, qt as _default$50, r as pick, rn as InstanceProps, rt as _default$1, sn as InstancesApi, st as _default$51, t as extractBindingPosition, tn as InstancesProps, tt as useFBO, u as Gradient, un as getTextureAspect, ut as _default$4, v as _default$2, vn as useSurfaceSampler, vt as UseGLTFOptions, w as _default$64, wn as _default$20, wt as _default$74, x as _default$69, xn as OutlineProps, xt as useFBX, y as _default$72, yn as useSurfaceSamplerProps, yt as useGLTF, z as _default$10, zn as AlignProps, zt as useBVH } from "./index-CHohGbRY.js";
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  import { Group } from "three";
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10
  import { Color as Color$1, MeshBasicNodeMaterial, MeshStandardNodeMaterial, MeshStandardNodeMaterialParameters, Node, NodeBuilder, NodeMaterial, PointsNodeMaterial, PointsNodeMaterialParameters } from "three/webgpu";
11
11
  //#region src/core/abstractions/Outline/webgpu.vue.d.ts
@@ -134,7 +134,6 @@ declare const __VLS_export$5: import("vue").DefineComponent<HtmlProps, {
134
134
  onOnOcclude?: ((occluded: boolean) => any) | undefined;
135
135
  }>, {
136
136
  castShadow: boolean;
137
- receiveShadow: boolean;
138
137
  as: string;
139
138
  transform: boolean;
140
139
  prepend: boolean;
@@ -144,6 +143,7 @@ declare const __VLS_export$5: import("vue").DefineComponent<HtmlProps, {
144
143
  transparentMaterial: boolean;
145
144
  zIndexRange: Array<number>;
146
145
  calculatePosition: typeof calculatePosition;
146
+ receiveShadow: boolean;
147
147
  }, {}, {}, {}, string, import("vue").ComponentProvideOptions, false, {}, any>;
148
148
  declare const _default$26: typeof __VLS_export$5;
149
149
  //#endregion
@@ -208,8 +208,8 @@ declare const __VLS_export$1: import("vue").DefineComponent<SparklesProps, {
208
208
  depthWrite: boolean;
209
209
  blending: import("three").Blending;
210
210
  transparent: boolean;
211
- alpha: number;
212
211
  geometry: import("three").Object3D | import("three").BufferGeometry;
212
+ alpha: number;
213
213
  directionalLight: import("three").Object3D;
214
214
  lifetimeSec: number;
215
215
  cooldownSec: number;
package/dist/webgpu.js CHANGED
@@ -1,11 +1,11 @@
1
1
  /**
2
2
  * name: @tresjs/cientos
3
- * version: v5.10.0
3
+ * version: v5.10.1
4
4
  * (c) 2026
5
5
  * description: Collection of useful helpers and fully functional, ready-made abstractions for Tres
6
6
  * author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
7
7
  */
8
- import { $ as useAnimations, $t as Decal_default, A as Icosahedron_default, At as OrbitControls_default, B as MarchingCubes_default, Bt as MERGED_INJECTION_KEY, C as Sphere_default, Ct as Stats, D as Ring_default, Dt as TransformControls_default, E as RoundedBox_default, Et as useHelper, F as Cone_default, Ft as Merged_default, G as htmlDefaults, Gt as useSurfaceSampler, H as useImage, Ht as ScreenSpace_default, I as Circle_default, It as Instances_default, J as useFBO, Jt as component_default$8, K as GradientTexture_default, Kt as useOutline, L as Box_default, Lt as Instance_default, M as gridDefaults, Mt as KeyboardControls_default, N as Dodecahedron_default, Nt as CameraControls_default, O as Plane_default, Ot as ScrollControls_default, P as Cylinder_default, Pt as BaseCameraControls, Q as useGLTFExporter, Qt as DecalDebugUI_default, R as Text3D_default, Rt as PositionMesh, S as Superformula_default, St as StatsGl, T as RoundedPlane_default, Tt as component_default$7, U as imageDefaults, Ut as ScreenSizer_default, V as MarchingCube_default, Vt as useMask, W as useHtml, Wt as component_default$10, X as component_default, Xt as Fit_default, Y as component_default$2, Yt as Levioso_default, Z as useIntersect, Zt as Edges_default, _ as Backdrop_default, _t as component_default$11, a as pick, an as CameraShake_default, at as glassDefaults, b as Torus_default, bt as component_default$9, c as sparklesDefaults, ct as useTextures, d as Smoke_default, dt as component_default$12, en as useDecalEditor, et as PositionalAudio_default, f as usePrecipitation, ft as useTexture, g as useEnvironment, gt as useFBX, h as component_default$3, ht as component_default$4, i as hasSetter, in as invalidateDecalGeometry, it as meshWobbleMaterialDefaults, j as useGrid, jt as MapControls_default, k as Octahedron_default, kt as PointerLockControls_default, l as toCooldownRatio, lt as useVideoTexture, m as lightformer_default, mt as useGLTF, n as starsDefaults, nn as getTextureAspect, nt as GlobalAudio, o as useSparkles, on as Billboard_default, ot as holographicDefaults, p as precipitationDefaults, pt as component_default$6, q as component_default$5, qt as outlineDefaults, r as extractBindingPosition, rn as getTextureName, rt as component_default$1, s as useEmptyDataTexture, sn as Align_default, st as toHolographicMaterialProps, t as useStars, tn as ensureTextureNames, tt as MouseParallax_default, u as toNoiseScale, ut as useProgress, v as Tube_default, vt as useSVG, w as ScreenQuad_default, wt as LOD_default, x as Tetrahedron_default, xt as useBVH, y as TorusKnot_default, yt as CircleShadow_default, z as MarchingPlane_default, zt as INSTANCES_INJECTION_KEY } from "./useStars-DmGIezjm.js";
8
+ import { $ as useAnimations, $t as Decal_default, A as Icosahedron_default, At as OrbitControls_default, B as MarchingCubes_default, Bt as MERGED_INJECTION_KEY, C as Sphere_default, Ct as Stats, D as Ring_default, Dt as TransformControls_default, E as RoundedBox_default, Et as useHelper, F as Cone_default, Ft as Merged_default, G as htmlDefaults, Gt as useSurfaceSampler, H as useImage, Ht as ScreenSpace_default, I as Circle_default, It as Instances_default, J as useFBO, Jt as component_default$8, K as GradientTexture_default, Kt as useOutline, L as Box_default, Lt as Instance_default, M as gridDefaults, Mt as KeyboardControls_default, N as Dodecahedron_default, Nt as CameraControls_default, O as Plane_default, Ot as ScrollControls_default, P as Cylinder_default, Pt as BaseCameraControls, Q as useGLTFExporter, Qt as DecalDebugUI_default, R as Text3D_default, Rt as PositionMesh, S as Superformula_default, St as StatsGl, T as RoundedPlane_default, Tt as component_default$7, U as imageDefaults, Ut as ScreenSizer_default, V as MarchingCube_default, Vt as useMask, W as useHtml, Wt as component_default$10, X as component_default, Xt as Fit_default, Y as component_default$2, Yt as Levioso_default, Z as useIntersect, Zt as Edges_default, _ as Backdrop_default, _t as component_default$11, a as pick, an as CameraShake_default, at as glassDefaults, b as Torus_default, bt as component_default$9, c as sparklesDefaults, ct as useTextures, d as Smoke_default, dt as component_default$12, en as useDecalEditor, et as PositionalAudio_default, f as usePrecipitation, ft as useTexture, g as useEnvironment, gt as useFBX, h as component_default$3, ht as component_default$4, i as hasSetter, in as invalidateDecalGeometry, it as meshWobbleMaterialDefaults, j as useGrid, jt as MapControls_default, k as Octahedron_default, kt as PointerLockControls_default, l as toCooldownRatio, lt as useVideoTexture, m as lightformer_default, mt as useGLTF, n as starsDefaults, nn as getTextureAspect, nt as GlobalAudio, o as useSparkles, on as Billboard_default, ot as holographicDefaults, p as precipitationDefaults, pt as component_default$6, q as component_default$5, qt as outlineDefaults, r as extractBindingPosition, rn as getTextureName, rt as component_default$1, s as useEmptyDataTexture, sn as Align_default, st as toHolographicMaterialProps, t as useStars, tn as ensureTextureNames, tt as MouseParallax_default, u as toNoiseScale, ut as useProgress, v as Tube_default, vt as useSVG, w as ScreenQuad_default, wt as LOD_default, x as Tetrahedron_default, xt as useBVH, y as TorusKnot_default, yt as CircleShadow_default, z as MarchingPlane_default, zt as INSTANCES_INJECTION_KEY } from "./useStars-BQl3pq9s.js";
9
9
  import { Fragment, computed, createCommentVNode, createElementBlock, createElementVNode, defineComponent, guardReactiveProps, mergeDefaults, mergeProps, normalizeProps, onMounted, onUpdated, openBlock, renderSlot, shallowRef, unref, watch } from "vue";
10
10
  import { extend, logWarning, useLoop, useTres, useTresContext } from "@tresjs/core";
11
11
  import { InstancedBufferAttribute, Mesh, NormalBlending } from "three";
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tresjs/cientos",
3
3
  "type": "module",
4
- "version": "5.10.0",
4
+ "version": "5.10.1",
5
5
  "description": "Collection of useful helpers and fully functional, ready-made abstractions for Tres",
6
6
  "author": "Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)",
7
7
  "license": "MIT",
@@ -88,8 +88,8 @@
88
88
  "vite-svg-loader": "^5.1.3",
89
89
  "vue": "^3.5.42",
90
90
  "vue-tsc": "^3.3.11",
91
- "@tresjs/core": "5.10.0",
92
- "@tresjs/eslint-config": "1.7.0"
91
+ "@tresjs/eslint-config": "1.7.0",
92
+ "@tresjs/core": "5.10.1"
93
93
  },
94
94
  "nx": {
95
95
  "implicitDependencies": [