@tresjs/cientos 5.1.1 → 5.1.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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  /**
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  * name: @tresjs/cientos
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- * version: v5.1.1
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+ * version: v5.1.2
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  * (c) 2025
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  * description: Collection of useful helpers and fully functional, ready-made abstractions for Tres
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  * author: Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)
@@ -10,10 +10,9 @@ import { buildGraph, extend, logError, logWarning, normalizeColor, normalizeVect
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  import * as THREE from "three";
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  import { AdditiveBlending, AlwaysStencilFunc, AnimationMixer, Audio, AudioListener, AudioLoader, BackSide, Box2, Box3, BoxGeometry, BufferAttribute, BufferGeometry, Camera, CatmullRomCurve3, ClampToEdgeWrapping, Clock, Color, CubeCamera, CubeReflectionMapping, CubeTextureLoader, CubicBezierCurve3, DataTexture, DefaultLoadingManager, DepthTexture, DirectionalLight, DoubleSide, EdgesGeometry, EqualStencilFunc, EquirectangularReflectionMapping, Euler, FloatType, FramebufferTexture, FrontSide, Group, HalfFloatType, IcosahedronGeometry, InstancedMesh, InterleavedBuffer, InterleavedBufferAttribute, KeepStencilOp, LOD, LinearFilter, MOUSE, MathUtils, Matrix4, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshLambertMaterial, MeshStandardMaterial, NearestFilter, NoBlending, NotEqualStencilFunc, Object3D, OrthographicCamera, PerspectiveCamera, Plane, PlaneGeometry, Points, PointsMaterial, QuadraticBezierCurve3, Quaternion, REVISION, RGBAFormat, RawShaderMaterial, Raycaster, RepeatWrapping, ReplaceStencilOp, Scene, ShaderChunk, ShaderMaterial, ShapeGeometry, SkinnedMesh, Sphere, Spherical, TOUCH, TangentSpaceNormalMap, Texture, TextureLoader, UVMapping, Uniform, UniformsUtils, UnsignedByteType, Vector2, Vector3, Vector4, VideoTexture, WebGLCubeRenderTarget, WebGLRenderTarget, WebGLRenderer } from "three";
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  import { tryOnScopeDispose, useDebounceFn, useElementSize, useEventListener, useMagicKeys, useMouse, useScroll, useWindowScroll, useWindowSize, watchThrottled, whenever } from "@vueuse/core";
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- import { DRACOLoader, FBXLoader, FontLoader, GLTFExporter, GLTFLoader, HorizontalBlurShader, Line2, LineGeometry, LineMaterial, MapControls, MarchingCubes, MeshSurfaceSampler, OrbitControls, PointerLockControls, PositionalAudioHelper, RGBELoader, Reflector, RoundedBoxGeometry, SVGLoader, Sky, TextGeometry, TransformControls, VerticalBlurShader, Water, toCreasedNormals } from "three-stdlib";
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+ import { DRACOLoader, FBXLoader, FontLoader, GLTFExporter, GLTFLoader, HorizontalBlurShader, Line2, LineGeometry, LineMaterial, MapControls, MarchingCubes, MeshSurfaceSampler, OrbitControls, PointerLockControls, PositionalAudioHelper, RGBELoader, Reflector, RoundedBoxGeometry, SVGLoader, SimplexNoise, Sky, TextGeometry, TransformControls, VerticalBlurShader, Water, toCreasedNormals } from "three-stdlib";
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  import BaseCameraControls, { default as CameraControls } from "camera-controls";
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  import CustomShaderMaterial from "three-custom-shader-material/vanilla";
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- import { WebGPURenderer } from "three/webgpu";
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  import StatsImpl from "stats.js";
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  import StatsGlImpl from "stats-gl";
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@@ -916,7 +915,7 @@ function shaderMaterial(uniforms, vertexShader, fragmentShader, onInit) {
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  * NOTE: Source:
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  * https://threejs.org/docs/?q=material#api/en/materials/Material.transparent
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  */
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- const imageMaterialImpl = shaderMaterial({
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+ const ImageMaterialImpl = /* @__PURE__ */ shaderMaterial({
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  color: /* @__PURE__ */ new Color("white"),
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  scale: /* @__PURE__ */ new Vector2(1, 1),
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  imageBounds: /* @__PURE__ */ new Vector2(1, 1),
@@ -954,14 +953,14 @@ const imageMaterialImpl = shaderMaterial({
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  vec2 aspect(vec2 size) {
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  return size / min(size.x, size.y);
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  }
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-
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+
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  const float PI = 3.14159265;
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-
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+
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  // from https://iquilezles.org/articles/distfunctions
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  float udRoundBox( vec2 p, vec2 b, float r ) {
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  return length(max(abs(p)-b+r,0.0))-r;
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  }
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-
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+
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  void main() {
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  vec2 s = aspect(scale);
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  vec2 i = aspect(imageBounds);
@@ -971,25 +970,24 @@ const imageMaterialImpl = shaderMaterial({
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  vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;
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  vec2 uv = vUv * s / new + offset;
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  vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5);
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-
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+
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  vec2 res = vec2(scale * resolution);
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  vec2 halfRes = 0.5 * res;
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- float b = udRoundBox(vUv.xy * res - halfRes, halfRes, resolution * radius);
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+ float b = udRoundBox(vUv.xy * res - halfRes, halfRes, resolution * radius);
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  vec3 a = mix(vec3(1.0,0.0,0.0), vec3(0.0,0.0,0.0), smoothstep(0.0, 1.0, b));
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  gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, opacity * a), grayscale);
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-
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+
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  #include <tonemapping_fragment>
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  #include <colorspace_fragment>
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  }
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  `);
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- var ImageMaterialImpl_default = imageMaterialImpl;
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  //#endregion
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  //#region src/core/abstractions/Image/ImageMaterial.vue?vue&type=script&setup=true&lang.ts
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  var ImageMaterial_vue_vue_type_script_setup_true_lang_default = /* @__PURE__ */ defineComponent({
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  __name: "ImageMaterial",
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  setup(__props, { expose: __expose }) {
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- extend({ ImageMaterial: ImageMaterialImpl_default });
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+ extend({ ImageMaterial: ImageMaterialImpl });
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  const materialRef = shallowRef();
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  __expose({ instance: materialRef });
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  return (_ctx, _cache) => {
@@ -1085,12 +1083,10 @@ var component_vue_vue_type_script_setup_true_lang_default$16 = /* @__PURE__ */ d
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  const planeBounds = computed(() => Array.isArray(props.scale) ? [props.scale[0], props.scale[1]] : [props.scale, props.scale]);
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  const imageBounds = computed(() => [texture$1.value?.image?.width ?? 0, texture$1.value?.image?.height ?? 0]);
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  const resolution = computed(() => Math.max(size.width.value, size.height.value));
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+ const { state, isLoading } = useTexture(props.url);
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  watchEffect(() => {
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  if (props.texture) texture$1.value = props.texture;
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- else {
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- const { state: t } = useTexture(props.url);
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- texture$1.value = t.value;
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- }
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+ if (!isLoading.value) texture$1.value = state.value;
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  });
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  const scale = computed(() => Array.isArray(props.scale) ? [...props.scale, 1] : props.scale);
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  __expose({ instance: imageRef });
@@ -2221,7 +2217,7 @@ var MouseParallax_default = MouseParallax_vue_vue_type_script_setup_true_lang_de
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  //#endregion
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  //#region src/core/abstractions/Outline/OutlineMaterialImpl.ts
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- const OutlineMaterialImpl = shaderMaterial({
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+ const OutlineMaterialImpl = /* @__PURE__ */ shaderMaterial({
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  screenspace: false,
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  color: new Color("black"),
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  opacity: 1,
@@ -2253,7 +2249,7 @@ const OutlineMaterialImpl = shaderMaterial({
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  #endif
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  if (screenspace) {
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  vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;
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- gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
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  } else {
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  vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;
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  vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;
@@ -2268,7 +2264,6 @@ const OutlineMaterialImpl = shaderMaterial({
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  #include <tonemapping_fragment>
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  #include <colorspace_fragment>
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  }`);
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- var OutlineMaterialImpl_default = OutlineMaterialImpl;
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  //#endregion
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  //#region src/core/abstractions/Outline/component.vue?vue&type=script&setup=true&lang.ts
@@ -2330,7 +2325,7 @@ var component_vue_vue_type_script_setup_true_lang_default$13 = /* @__PURE__ */ d
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  const props = __props;
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  const groupRef = shallowRef();
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  __expose({ instance: groupRef });
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- const material = new OutlineMaterialImpl_default({ ...props });
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+ const material = new OutlineMaterialImpl({ ...props });
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  const contextSize = new Vector2(1, 1);
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  let oldAngle = 0;
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  let oldGeometry = null;
@@ -2623,6 +2618,7 @@ var Reflector_vue_vue_type_script_setup_true_lang_default = /* @__PURE__ */ defi
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  const reflectorRef = shallowRef();
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  extend$1({ Reflector });
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  const { color, textureWidth, textureHeight, clipBias, multisample, shader } = toRefs(props);
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+ const colorValue = computed(() => new Color(color.value));
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  watch(props, () => {
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  invalidate();
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  });
@@ -2638,7 +2634,7 @@ var Reflector_vue_vue_type_script_setup_true_lang_default = /* @__PURE__ */ defi
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  multisample: unref(multisample),
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  shader: unref(shader)
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  }],
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- "material-uniforms-color-value": unref(color)
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+ "material-uniforms-color-value": colorValue.value
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  }, [renderSlot(_ctx.$slots, "default", {}, () => [_cache[0] || (_cache[0] = createElementVNode("TresPlaneGeometry", { args: [5, 5] }, null, -1))])], 8, _hoisted_1$50);
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  };
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  }
@@ -5504,6 +5500,7 @@ var index_vue_vue_type_script_setup_true_lang_default$5 = /* @__PURE__ */ define
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  root: MeshHolographicMaterialClass,
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  constructor: HolographicMaterialParameters_default
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  });
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+ const colorValue = computed(() => new Color(props.hologramColor));
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  const { onBeforeRender } = useLoop();
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  onBeforeRender(() => {
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  MeshHolographicMaterialClass.value?.update();
@@ -5518,7 +5515,7 @@ var index_vue_vue_type_script_setup_true_lang_default$5 = /* @__PURE__ */ define
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  "uniforms-hologramBrightness-value": props.hologramBrightness,
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  "uniforms-scanlineSize-value": props.scanlineSize,
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  "uniforms-signalSpeed-value": props.signalSpeed,
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- "uniforms-hologramColor-value": props.hologramColor,
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+ "uniforms-hologramColor-value": colorValue.value,
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  "uniforms-hologramOpacity-value": props.hologramOpacity,
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  "uniforms-blinkFresnelOnly-value": props.blinkFresnelOnly,
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  enableAdditive: props.enableAdditive,
@@ -6429,7 +6426,7 @@ var index_vue_vue_type_script_setup_true_lang_default$2 = /* @__PURE__ */ define
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  onBeforeRender(({ renderer, scene, camera }) => {
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  const parent = materialRef.value?.__tres?.parent;
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  if (!parent) return;
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- if (renderer instanceof WebGPURenderer) {
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+ if ("isWebGPURenderer" in renderer && renderer.isWebGPURenderer === true) {
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  console.warn("MeshReflectionMaterial: WebGPURenderer is not supported yet");
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  return;
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  }
@@ -10726,6 +10723,111 @@ var Smoke_vue_vue_type_script_setup_true_lang_default = /* @__PURE__ */ defineCo
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  //#region src/core/staging/Smoke.vue
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  var Smoke_default = Smoke_vue_vue_type_script_setup_true_lang_default;
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+ //#endregion
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+ //#region src/core/staging/CameraShake.vue?vue&type=script&setup=true&lang.ts
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+ var CameraShake_vue_vue_type_script_setup_true_lang_default = /* @__PURE__ */ defineComponent({
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+ __name: "CameraShake",
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+ props: {
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+ intensity: {
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+ type: Number,
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+ required: false,
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+ default: 1
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+ },
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+ decay: {
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+ type: Boolean,
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+ required: false,
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+ default: false
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+ },
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+ decayRate: {
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+ type: Number,
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+ required: false,
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+ default: .65
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+ },
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+ maxYaw: {
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+ type: Number,
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+ required: false,
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+ default: .01
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+ },
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+ maxPitch: {
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+ type: Number,
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+ required: false,
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+ default: .01
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+ },
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+ maxRoll: {
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+ type: Number,
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+ required: false,
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+ default: .01
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+ },
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+ yawFrequency: {
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+ type: Number,
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+ required: false,
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+ default: .1
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+ },
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+ pitchFrequency: {
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+ type: Number,
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+ required: false,
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+ default: .1
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+ },
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+ rollFrequency: {
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+ type: Number,
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+ required: false,
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+ default: .1
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+ }
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+ },
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+ setup(__props) {
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+ const props = __props;
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+ const { intensity, decay, decayRate, maxYaw, maxPitch, maxRoll, yawFrequency, pitchFrequency, rollFrequency } = toRefs(props);
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+ const { camera, controls } = useTresContext();
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+ let cleanUpFn = null;
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+ const currentIntensity = shallowRef(props.intensity);
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+ const initialRotation = shallowRef(camera.activeCamera.value?.rotation.clone());
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+ const yawNoise = new SimplexNoise();
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+ const pitchNoise = new SimplexNoise();
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+ const rollNoise = new SimplexNoise();
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+ function constrainIntensity() {
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+ if (currentIntensity.value < 0) currentIntensity.value = 0;
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+ if (currentIntensity.value > 1) currentIntensity.value = 1;
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+ }
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+ watch(intensity, (newVal) => {
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+ currentIntensity.value = newVal;
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+ constrainIntensity();
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+ });
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+ function updateInitialRotation() {
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+ if (camera.activeCamera.value) initialRotation.value = camera.activeCamera.value.rotation.clone();
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+ }
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+ watch([camera.activeCamera, controls], () => {
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+ cleanUpFn?.();
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+ if (controls.value) cleanUpFn = useEventListener(controls.value, "change", updateInitialRotation);
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+ updateInitialRotation();
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+ });
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+ function setIntensity(v) {
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+ currentIntensity.value = Math.min(1, Math.max(0, v));
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+ }
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+ const { onBeforeRender } = useLoop();
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+ onBeforeRender(({ elapsed, delta }) => {
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+ const cam = camera.activeCamera.value;
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+ if (!cam) return;
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+ if (!decay.value && currentIntensity.value < intensity.value) setIntensity(currentIntensity.value + decayRate.value * delta);
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+ const shakeFactor = currentIntensity.value * currentIntensity.value;
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+ const yaw = maxYaw.value * shakeFactor * yawNoise.noise(elapsed * yawFrequency.value, 1);
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+ const pitch = maxPitch.value * shakeFactor * pitchNoise.noise(elapsed * pitchFrequency.value, 1);
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+ const roll = maxRoll.value * shakeFactor * rollNoise.noise(elapsed * rollFrequency.value, 1);
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+ cam.rotation.set(initialRotation.value.x + pitch, initialRotation.value.y + yaw, initialRotation.value.z + roll);
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+ if (decay.value) setIntensity(currentIntensity.value - decayRate.value * delta);
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+ });
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+ onUnmounted(() => {
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+ cleanUpFn?.();
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+ });
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+ return (_ctx, _cache) => {
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+ return renderSlot(_ctx.$slots, "default");
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+ };
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+ }
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+ });
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+
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+ //#endregion
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+ //#region src/core/staging/CameraShake.vue
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+ var CameraShake_default = CameraShake_vue_vue_type_script_setup_true_lang_default;
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+
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  //#endregion
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  //#region src/core/staging/SoftShadows.vue?vue&type=script&setup=true&lang.ts
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  const PCSSGetShadow = `
@@ -11520,7 +11622,8 @@ const _hoisted_3$1 = [
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  "castShadow",
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  "shadow-bias",
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  "shadow-normalBias",
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- "shadow-mapSize"
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+ "shadow-mapSize-x",
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+ "shadow-mapSize-y"
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  ];
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  const _hoisted_4$1 = ["position", "intensity"];
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  const _hoisted_5 = ["position"];
@@ -11688,7 +11791,8 @@ var Stage_vue_vue_type_script_setup_true_lang_default = /* @__PURE__ */ defineCo
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  castShadow: !!__props.shadows,
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  "shadow-bias": __props.shadows?.bias ?? 0,
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  "shadow-normalBias": __props.shadows?.normalBias ?? 0,
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- "shadow-mapSize": __props.shadows?.size ?? 1024
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+ "shadow-mapSize-x": __props.shadows?.size ?? 1024,
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+ "shadow-mapSize-y": __props.shadows?.size ?? 1024
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  }, null, 8, _hoisted_3$1),
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  createElementVNode("TresPointLight", {
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  position: lightingFillComputed.value,
@@ -12201,4 +12305,4 @@ function extractBindingPosition(binding) {
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  }
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  //#endregion
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- export { component_default as AccumulativeShadows, Align_default as Align, component_default$1 as AnimatedSprite, Backdrop_default as Backdrop, BakeShadows, BaseCameraControls, Billboard_default as Billboard, component_default$2 as Bounds, Box_default as Box, CameraControls_default as CameraControls, CatmullRomCurve3_default as CatmullRomCurve3, Circle_default as Circle, CircleShadow_default as CircleShadow, Cone_default as Cone, ContactShadows_default as ContactShadows, component_default$3 as CubeCamera, CubicBezierLine_default as CubicBezierLine, customShaderMaterial_default as CustomShaderMaterial, Cylinder_default as Cylinder, Dodecahedron_default as Dodecahedron, Edges_default as Edges, component_default$4 as Environment, component_default$5 as FBXModel, component_default$6 as Fbo, Fit_default as Fit, component_default$7 as GLTFModel, GlobalAudio, GradientTexture_default as GradientTexture, Grid_default as Grid, component_default$8 as Helper, holographicMaterial_default as HolographicMaterial, HTML_default as Html, Icosahedron_default as Icosahedron, component_default$9 as Image, KeyboardControls_default as KeyboardControls, LOD_default as LOD, component_default$10 as Lensflare, Levioso_default as Levioso, lightformer_default as Lightformer, Line2_default as Line2, MapControls_default as MapControls, MarchingCube_default as MarchingCube, MarchingCubes_default as MarchingCubes, MarchingPlane_default as MarchingPlane, component_default$11 as Mask, meshDiscardMaterial_default as MeshDiscardMaterial, meshGlassMaterial_default as MeshGlassMaterial, meshReflectionMaterial_default as MeshReflectionMaterial, meshWobbleMaterial_default as MeshWobbleMaterial, MouseParallax_default as MouseParallax, Ocean_default as Ocean, Octahedron_default as Octahedron, OrbitControls_default as OrbitControls, component_default$12 as Outline, Plane_default as Plane, component_default$13 as PointMaterial, PointerLockControls_default as PointerLockControls, PositionalAudio_default as PositionalAudio, Precipitation_default as Precipitation, QuadraticBezierLine_default as QuadraticBezierLine, component_default$14 as RandomizedLights, Reflector_default as Reflector, Ring_default as Ring, RoundedBox_default as RoundedBox, component_default$15 as Sampler, ScreenQuad_default as ScreenQuad, ScreenSizer_default as ScreenSizer, ScreenSpace_default as ScreenSpace, ScrollControls_default as ScrollControls, Sky_default as Sky, Smoke_default as Smoke, SoftShadows_default as SoftShadows, component_default$16 as Sparkles, Sphere_default as Sphere, Stage_default as Stage, Stars_default as Stars, Stats, StatsGl, Superformula_default as Superformula, Tetrahedron_default as Tetrahedron, Text3D_default as Text3D, Torus_default as Torus, TorusKnot_default as TorusKnot, TransformControls_default as TransformControls, Tube_default as Tube, component_default$17 as UseSVG, component_default$18 as UseTexture, extractBindingPosition, hasSetter, pick, useAnimations, useEnvironment, useFBO, useFBX, useGLTF, useGLTFExporter, useIntersect, useMask, useProgress, useSVG, useSurfaceSampler, useTexture, useTextures, useVideoTexture };
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+ export { component_default as AccumulativeShadows, Align_default as Align, component_default$1 as AnimatedSprite, Backdrop_default as Backdrop, BakeShadows, BaseCameraControls, Billboard_default as Billboard, component_default$2 as Bounds, Box_default as Box, CameraControls_default as CameraControls, CameraShake_default as CameraShake, CatmullRomCurve3_default as CatmullRomCurve3, Circle_default as Circle, CircleShadow_default as CircleShadow, Cone_default as Cone, ContactShadows_default as ContactShadows, component_default$3 as CubeCamera, CubicBezierLine_default as CubicBezierLine, customShaderMaterial_default as CustomShaderMaterial, Cylinder_default as Cylinder, Dodecahedron_default as Dodecahedron, Edges_default as Edges, component_default$4 as Environment, component_default$5 as FBXModel, component_default$6 as Fbo, Fit_default as Fit, component_default$7 as GLTFModel, GlobalAudio, GradientTexture_default as GradientTexture, Grid_default as Grid, component_default$8 as Helper, holographicMaterial_default as HolographicMaterial, HTML_default as Html, Icosahedron_default as Icosahedron, component_default$9 as Image, KeyboardControls_default as KeyboardControls, LOD_default as LOD, component_default$10 as Lensflare, Levioso_default as Levioso, lightformer_default as Lightformer, Line2_default as Line2, MapControls_default as MapControls, MarchingCube_default as MarchingCube, MarchingCubes_default as MarchingCubes, MarchingPlane_default as MarchingPlane, component_default$11 as Mask, meshDiscardMaterial_default as MeshDiscardMaterial, meshGlassMaterial_default as MeshGlassMaterial, meshReflectionMaterial_default as MeshReflectionMaterial, meshWobbleMaterial_default as MeshWobbleMaterial, MouseParallax_default as MouseParallax, Ocean_default as Ocean, Octahedron_default as Octahedron, OrbitControls_default as OrbitControls, component_default$12 as Outline, Plane_default as Plane, component_default$13 as PointMaterial, PointerLockControls_default as PointerLockControls, PositionalAudio_default as PositionalAudio, Precipitation_default as Precipitation, QuadraticBezierLine_default as QuadraticBezierLine, component_default$14 as RandomizedLights, Reflector_default as Reflector, Ring_default as Ring, RoundedBox_default as RoundedBox, component_default$15 as Sampler, ScreenQuad_default as ScreenQuad, ScreenSizer_default as ScreenSizer, ScreenSpace_default as ScreenSpace, ScrollControls_default as ScrollControls, Sky_default as Sky, Smoke_default as Smoke, SoftShadows_default as SoftShadows, component_default$16 as Sparkles, Sphere_default as Sphere, Stage_default as Stage, Stars_default as Stars, Stats, StatsGl, Superformula_default as Superformula, Tetrahedron_default as Tetrahedron, Text3D_default as Text3D, Torus_default as Torus, TorusKnot_default as TorusKnot, TransformControls_default as TransformControls, Tube_default as Tube, component_default$17 as UseSVG, component_default$18 as UseTexture, extractBindingPosition, hasSetter, pick, useAnimations, useEnvironment, useFBO, useFBX, useGLTF, useGLTFExporter, useIntersect, useMask, useProgress, useSVG, useSurfaceSampler, useTexture, useTextures, useVideoTexture };
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tresjs/cientos",
3
3
  "type": "module",
4
- "version": "5.1.1",
4
+ "version": "5.1.2",
5
5
  "description": "Collection of useful helpers and fully functional, ready-made abstractions for Tres",
6
6
  "author": "Alvaro Saburido <hola@alvarosaburido.dev> (https://github.com/alvarosabu/)",
7
7
  "license": "MIT",
@@ -39,7 +39,7 @@
39
39
  "access": "public"
40
40
  },
41
41
  "peerDependencies": {
42
- "@tresjs/core": "5.1.1",
42
+ "@tresjs/core": "5.2.0",
43
43
  "three": ">=0.133",
44
44
  "vue": ">=3.5.17"
45
45
  },
@@ -73,8 +73,8 @@
73
73
  "vite-plugin-glsl": "^1.5.1",
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74
  "vite-svg-loader": "^5.1.0",
75
75
  "vue-tsc": "^3.1.1",
76
- "@tresjs/core": "5.1.1",
77
- "@tresjs/eslint-config": "1.5.1"
76
+ "@tresjs/eslint-config": "1.5.1",
77
+ "@tresjs/core": "5.2.0"
78
78
  },
79
79
  "nx": {
80
80
  "implicitDependencies": [