@tresjs/cientos 4.2.0 → 4.3.1

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@@ -706,6 +706,8 @@ export declare const useSurfaceSampler: (mesh: Mesh, count?: number, instanceMes
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  count: number;
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  needsUpdate: boolean;
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  uuid: string;
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+ onUploadCallback: () => void;
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+ onUpload: (callback: () => void) => InterleavedBuffer;
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  set: (value: ArrayLike<number>, offset: number) => InterleavedBuffer;
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  setUsage: (value: import('three').Usage) => InterleavedBuffer;
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  addUpdateRange: (start: number, count: number) => void;
@@ -1389,6 +1391,8 @@ export declare const useSurfaceSampler: (mesh: Mesh, count?: number, instanceMes
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  count: number;
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  needsUpdate: boolean;
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  uuid: string;
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+ onUploadCallback: () => void;
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+ onUpload: (callback: () => void) => InterleavedBuffer;
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  set: (value: ArrayLike<number>, offset: number) => InterleavedBuffer;
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  setUsage: (value: import('three').Usage) => InterleavedBuffer;
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  addUpdateRange: (start: number, count: number) => void;
@@ -17,8 +17,10 @@ declare const __VLS_component: import('vue').DefineComponent<EnvironmentOptions,
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  path: string;
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  near: number;
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  far: number;
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- blur: number;
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+ backgroundIntensity: number;
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  background: boolean | string;
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+ environmentIntensity: number;
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+ blur: number;
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  resolution: number;
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  frames: number;
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  preset: import('./const').EnvironmentPresetsType;
@@ -1,3 +1,4 @@
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+ import { VectorFlexibleParams } from '@tresjs/core';
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  export interface EnvironmentOptions {
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  /**
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  * If true, the environment will be set as the scene's background.
@@ -61,6 +62,42 @@ export interface EnvironmentOptions {
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  * @default Infinity
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  */
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  frames?: number;
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+ /**
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+ * The intensity of the background.
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+ *
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+ * @type {number}
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+ * @default 1
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+ */
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+ backgroundIntensity?: number;
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+ /**
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+ * The rotation of the background.
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+ *
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+ * @type {VectorFlexibleParams}
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+ * @default [0, 0, 0]
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+ */
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+ backgroundRotation?: VectorFlexibleParams;
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+ /**
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+ * The intensity of the environment.
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+ *
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+ * @type {number}
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+ * @default 1
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+ */
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+ environmentIntensity?: number;
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+ /**
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+ * The rotation of the environment.
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+ *
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+ * @type {VectorFlexibleParams}
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+ * @default [0, 0, 0]
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+ */
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+ environmentRotation?: VectorFlexibleParams;
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+ /**
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+ * If true, the environment rotation will be synced with the background rotation.
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+ * This means when backgroundRotation changes, environmentRotation will be updated to match.
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+ *
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+ * @type {boolean}
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+ * @default false
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+ */
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+ syncMaterials?: boolean;
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  }
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  export declare const environmentPresets: {
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  sunset: string;
@@ -11,7 +11,12 @@ import { EnvironmentOptions } from './const';
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  * background = false,
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  * path = undefined,
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  * preset = undefined,
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- * colorSpace = undefined,
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+ * colorSpace = 'srgb',
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+ * backgroundIntensity = 1,
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+ * environmentIntensity = 1,
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+ * backgroundRotation = [0, 0, 0],
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+ * environmentRotation = [0, 0, 0],
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+ * syncMaterials = false,
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  * @param {Ref<WebGLCubeRenderTarget | null>} fbo - The framebuffer object
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  * @return {Promise<Ref<Texture | CubeTexture | null>>} The loaded texture
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  */