@tresjs/cientos 3.1.0 → 3.2.0-next.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1224,7 +1224,116 @@ declare const _default: import("vue").DefineComponent<{
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  blendSrc: 210 | import("three").BlendingDstFactor;
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  blendSrcAlpha: number | null;
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  clipIntersection: boolean;
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- clippingPlanes: any;
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+ clippingPlanes: {
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+ normal: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ readonly isVector3: true;
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+ set: (x: number, y: number, z: number) => Vector3;
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+ setScalar: (scalar: number) => Vector3;
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+ setX: (x: number) => Vector3;
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+ setY: (y: number) => Vector3;
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+ setZ: (z: number) => Vector3;
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+ setComponent: (index: number, value: number) => Vector3;
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+ setFromColor: (color: import("three").Color) => Vector3;
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+ getComponent: (index: number) => number;
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+ clone: () => Vector3;
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+ copy: (v: Vector3) => Vector3;
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+ add: (v: Vector3) => Vector3;
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+ addScalar: (s: number) => Vector3;
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+ addScaledVector: (v: Vector3, s: number) => Vector3;
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+ addVectors: (a: Vector3, b: Vector3) => Vector3;
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+ sub: (a: Vector3) => Vector3;
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+ subScalar: (s: number) => Vector3;
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+ subVectors: (a: Vector3, b: Vector3) => Vector3;
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+ multiply: (v: Vector3) => Vector3;
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+ multiplyScalar: (s: number) => Vector3;
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+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
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+ applyEuler: (euler: import("three").Euler) => Vector3;
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+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
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+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
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+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
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+ applyMatrix4: (m: Matrix4) => Vector3;
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+ applyQuaternion: (q: Quaternion) => Vector3;
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+ project: (camera: import("three").Camera) => Vector3;
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+ unproject: (camera: import("three").Camera) => Vector3;
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+ transformDirection: (m: Matrix4) => Vector3;
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+ divide: (v: Vector3) => Vector3;
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+ divideScalar: (s: number) => Vector3;
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+ min: (v: Vector3) => Vector3;
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+ max: (v: Vector3) => Vector3;
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+ clamp: (min: Vector3, max: Vector3) => Vector3;
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+ clampScalar: (min: number, max: number) => Vector3;
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+ clampLength: (min: number, max: number) => Vector3;
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+ floor: () => Vector3;
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+ ceil: () => Vector3;
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+ round: () => Vector3;
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+ roundToZero: () => Vector3;
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+ negate: () => Vector3;
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+ dot: (v: Vector3) => number;
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+ lengthSq: () => number;
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+ length: () => number;
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+ lengthManhattan: () => number;
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+ manhattanLength: () => number;
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+ manhattanDistanceTo: (v: Vector3) => number;
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+ normalize: () => Vector3;
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+ setLength: (l: number) => Vector3;
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+ lerp: (v: Vector3, alpha: number) => Vector3;
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+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
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+ cross: (a: Vector3) => Vector3;
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+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
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+ projectOnVector: (v: Vector3) => Vector3;
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+ projectOnPlane: (planeNormal: Vector3) => Vector3;
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+ reflect: (vector: Vector3) => Vector3;
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+ angleTo: (v: Vector3) => number;
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+ distanceTo: (v: Vector3) => number;
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+ distanceToSquared: (v: Vector3) => number;
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+ distanceToManhattan: (v: Vector3) => number;
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+ setFromSpherical: (s: Spherical) => Vector3;
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+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
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+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
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+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
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+ setFromMatrixPosition: (m: Matrix4) => Vector3;
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+ setFromMatrixScale: (m: Matrix4) => Vector3;
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+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
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+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
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+ setFromEuler: (e: import("three").Euler) => Vector3;
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+ equals: (v: Vector3) => boolean;
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+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
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+ toArray: {
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+ (array?: number[] | undefined, offset?: number | undefined): number[];
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+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
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+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
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+ };
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+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
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+ random: () => Vector3;
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+ randomDirection: () => Vector3;
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+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
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+ };
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+ constant: number;
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+ readonly isPlane: true;
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+ set: (normal: Vector3, constant: number) => import("three").Plane;
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+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
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+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
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+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
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+ clone: () => import("three").Plane;
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+ copy: (plane: import("three").Plane) => import("three").Plane;
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+ normalize: () => import("three").Plane;
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+ negate: () => import("three").Plane;
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+ distanceToPoint: (point: Vector3) => number;
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+ distanceToSphere: (sphere: Sphere) => number;
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+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
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+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
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+ intersectsLine: (line: import("three").Line3) => boolean;
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+ intersectsBox: (box: Box3) => boolean;
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+ intersectsSphere: (sphere: Sphere) => boolean;
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+ coplanarPoint: (target: Vector3) => Vector3;
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+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
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+ translate: (offset: Vector3) => import("three").Plane;
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+ equals: (plane: import("three").Plane) => boolean;
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+ isIntersectionLine: (l: any) => any;
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+ }[];
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  clipShadows: boolean;
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  colorWrite: boolean;
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  defines: {
@@ -1287,7 +1396,116 @@ declare const _default: import("vue").DefineComponent<{
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  blendSrc: 210 | import("three").BlendingDstFactor;
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  blendSrcAlpha: number | null;
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  clipIntersection: boolean;
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- clippingPlanes: any;
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+ clippingPlanes: {
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+ normal: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ readonly isVector3: true;
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+ set: (x: number, y: number, z: number) => Vector3;
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+ setScalar: (scalar: number) => Vector3;
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+ setX: (x: number) => Vector3;
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+ setY: (y: number) => Vector3;
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+ setZ: (z: number) => Vector3;
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+ setComponent: (index: number, value: number) => Vector3;
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+ setFromColor: (color: import("three").Color) => Vector3;
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+ getComponent: (index: number) => number;
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+ clone: () => Vector3;
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+ copy: (v: Vector3) => Vector3;
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+ add: (v: Vector3) => Vector3;
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+ addScalar: (s: number) => Vector3;
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+ addScaledVector: (v: Vector3, s: number) => Vector3;
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+ addVectors: (a: Vector3, b: Vector3) => Vector3;
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+ sub: (a: Vector3) => Vector3;
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+ subScalar: (s: number) => Vector3;
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+ subVectors: (a: Vector3, b: Vector3) => Vector3;
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+ multiply: (v: Vector3) => Vector3;
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+ multiplyScalar: (s: number) => Vector3;
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+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
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+ applyEuler: (euler: import("three").Euler) => Vector3;
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+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
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+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
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+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
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+ applyMatrix4: (m: Matrix4) => Vector3;
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+ applyQuaternion: (q: Quaternion) => Vector3;
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+ project: (camera: import("three").Camera) => Vector3;
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+ unproject: (camera: import("three").Camera) => Vector3;
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+ transformDirection: (m: Matrix4) => Vector3;
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+ divide: (v: Vector3) => Vector3;
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+ divideScalar: (s: number) => Vector3;
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+ min: (v: Vector3) => Vector3;
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+ max: (v: Vector3) => Vector3;
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+ clamp: (min: Vector3, max: Vector3) => Vector3;
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+ clampScalar: (min: number, max: number) => Vector3;
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+ clampLength: (min: number, max: number) => Vector3;
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+ floor: () => Vector3;
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+ ceil: () => Vector3;
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+ round: () => Vector3;
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+ roundToZero: () => Vector3;
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+ negate: () => Vector3;
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+ dot: (v: Vector3) => number;
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+ lengthSq: () => number;
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+ length: () => number;
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+ lengthManhattan: () => number;
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+ manhattanLength: () => number;
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+ manhattanDistanceTo: (v: Vector3) => number;
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+ normalize: () => Vector3;
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+ setLength: (l: number) => Vector3;
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+ lerp: (v: Vector3, alpha: number) => Vector3;
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+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
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+ cross: (a: Vector3) => Vector3;
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+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
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+ projectOnVector: (v: Vector3) => Vector3;
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+ projectOnPlane: (planeNormal: Vector3) => Vector3;
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+ reflect: (vector: Vector3) => Vector3;
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+ angleTo: (v: Vector3) => number;
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+ distanceTo: (v: Vector3) => number;
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+ distanceToSquared: (v: Vector3) => number;
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+ distanceToManhattan: (v: Vector3) => number;
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+ setFromSpherical: (s: Spherical) => Vector3;
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+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
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+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
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+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
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+ setFromMatrixPosition: (m: Matrix4) => Vector3;
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+ setFromMatrixScale: (m: Matrix4) => Vector3;
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+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
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+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
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+ setFromEuler: (e: import("three").Euler) => Vector3;
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+ equals: (v: Vector3) => boolean;
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+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
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+ toArray: {
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+ (array?: number[] | undefined, offset?: number | undefined): number[];
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+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
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+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
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+ };
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+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
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+ random: () => Vector3;
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+ randomDirection: () => Vector3;
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+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
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+ };
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+ constant: number;
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+ readonly isPlane: true;
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+ set: (normal: Vector3, constant: number) => import("three").Plane;
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+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
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+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
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+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
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+ clone: () => import("three").Plane;
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+ copy: (plane: import("three").Plane) => import("three").Plane;
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+ normalize: () => import("three").Plane;
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+ negate: () => import("three").Plane;
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+ distanceToPoint: (point: Vector3) => number;
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+ distanceToSphere: (sphere: Sphere) => number;
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+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
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+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
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+ intersectsLine: (line: import("three").Line3) => boolean;
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+ intersectsBox: (box: Box3) => boolean;
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+ intersectsSphere: (sphere: Sphere) => boolean;
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+ coplanarPoint: (target: Vector3) => Vector3;
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+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
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+ translate: (offset: Vector3) => import("three").Plane;
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+ equals: (plane: import("three").Plane) => boolean;
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+ isIntersectionLine: (l: any) => any;
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+ }[];
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  clipShadows: boolean;
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  colorWrite: boolean;
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  defines: {
@@ -2460,7 +2678,116 @@ declare const _default: import("vue").DefineComponent<{
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  blendSrc: 210 | import("three").BlendingDstFactor;
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  blendSrcAlpha: number | null;
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  clipIntersection: boolean;
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- clippingPlanes: any;
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+ clippingPlanes: {
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+ normal: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ readonly isVector3: true;
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+ set: (x: number, y: number, z: number) => Vector3;
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+ setScalar: (scalar: number) => Vector3;
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+ setX: (x: number) => Vector3;
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+ setY: (y: number) => Vector3;
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+ setZ: (z: number) => Vector3;
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+ setComponent: (index: number, value: number) => Vector3;
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+ setFromColor: (color: import("three").Color) => Vector3;
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+ getComponent: (index: number) => number;
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+ clone: () => Vector3;
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+ copy: (v: Vector3) => Vector3;
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+ add: (v: Vector3) => Vector3;
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+ addScalar: (s: number) => Vector3;
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+ addScaledVector: (v: Vector3, s: number) => Vector3;
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+ addVectors: (a: Vector3, b: Vector3) => Vector3;
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+ sub: (a: Vector3) => Vector3;
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+ subScalar: (s: number) => Vector3;
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+ subVectors: (a: Vector3, b: Vector3) => Vector3;
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+ multiply: (v: Vector3) => Vector3;
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+ multiplyScalar: (s: number) => Vector3;
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+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
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+ applyEuler: (euler: import("three").Euler) => Vector3;
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+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
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+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
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+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
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+ applyMatrix4: (m: Matrix4) => Vector3;
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+ applyQuaternion: (q: Quaternion) => Vector3;
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+ project: (camera: import("three").Camera) => Vector3;
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+ unproject: (camera: import("three").Camera) => Vector3;
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+ transformDirection: (m: Matrix4) => Vector3;
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+ divide: (v: Vector3) => Vector3;
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+ divideScalar: (s: number) => Vector3;
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+ min: (v: Vector3) => Vector3;
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+ max: (v: Vector3) => Vector3;
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+ clamp: (min: Vector3, max: Vector3) => Vector3;
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+ clampScalar: (min: number, max: number) => Vector3;
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+ clampLength: (min: number, max: number) => Vector3;
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+ floor: () => Vector3;
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+ ceil: () => Vector3;
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+ round: () => Vector3;
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+ roundToZero: () => Vector3;
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+ negate: () => Vector3;
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+ dot: (v: Vector3) => number;
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+ lengthSq: () => number;
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+ length: () => number;
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+ lengthManhattan: () => number;
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+ manhattanLength: () => number;
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+ manhattanDistanceTo: (v: Vector3) => number;
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+ normalize: () => Vector3;
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+ setLength: (l: number) => Vector3;
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+ lerp: (v: Vector3, alpha: number) => Vector3;
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+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
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+ cross: (a: Vector3) => Vector3;
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+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
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+ projectOnVector: (v: Vector3) => Vector3;
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+ projectOnPlane: (planeNormal: Vector3) => Vector3;
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+ reflect: (vector: Vector3) => Vector3;
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+ angleTo: (v: Vector3) => number;
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+ distanceTo: (v: Vector3) => number;
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+ distanceToSquared: (v: Vector3) => number;
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+ distanceToManhattan: (v: Vector3) => number;
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+ setFromSpherical: (s: Spherical) => Vector3;
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+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
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+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
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+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
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+ setFromMatrixPosition: (m: Matrix4) => Vector3;
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+ setFromMatrixScale: (m: Matrix4) => Vector3;
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+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
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+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
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+ setFromEuler: (e: import("three").Euler) => Vector3;
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+ equals: (v: Vector3) => boolean;
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+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
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+ toArray: {
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+ (array?: number[] | undefined, offset?: number | undefined): number[];
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+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
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+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
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+ };
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+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
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+ random: () => Vector3;
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+ randomDirection: () => Vector3;
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+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
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+ };
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+ constant: number;
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+ readonly isPlane: true;
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+ set: (normal: Vector3, constant: number) => import("three").Plane;
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+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
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+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
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+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
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+ clone: () => import("three").Plane;
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+ copy: (plane: import("three").Plane) => import("three").Plane;
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+ normalize: () => import("three").Plane;
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+ negate: () => import("three").Plane;
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+ distanceToPoint: (point: Vector3) => number;
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+ distanceToSphere: (sphere: Sphere) => number;
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+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
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+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
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+ intersectsLine: (line: import("three").Line3) => boolean;
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+ intersectsBox: (box: Box3) => boolean;
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+ intersectsSphere: (sphere: Sphere) => boolean;
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+ coplanarPoint: (target: Vector3) => Vector3;
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+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
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+ translate: (offset: Vector3) => import("three").Plane;
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+ equals: (plane: import("three").Plane) => boolean;
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+ isIntersectionLine: (l: any) => any;
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+ }[];
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  clipShadows: boolean;
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  colorWrite: boolean;
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  defines: {
@@ -2523,7 +2850,116 @@ declare const _default: import("vue").DefineComponent<{
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  blendSrc: 210 | import("three").BlendingDstFactor;
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  blendSrcAlpha: number | null;
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  clipIntersection: boolean;
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- clippingPlanes: any;
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+ clippingPlanes: {
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+ normal: {
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+ x: number;
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+ y: number;
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+ z: number;
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+ readonly isVector3: true;
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+ set: (x: number, y: number, z: number) => Vector3;
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+ setScalar: (scalar: number) => Vector3;
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+ setX: (x: number) => Vector3;
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+ setY: (y: number) => Vector3;
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+ setZ: (z: number) => Vector3;
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+ setComponent: (index: number, value: number) => Vector3;
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+ setFromColor: (color: import("three").Color) => Vector3;
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+ getComponent: (index: number) => number;
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+ clone: () => Vector3;
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+ copy: (v: Vector3) => Vector3;
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+ add: (v: Vector3) => Vector3;
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+ addScalar: (s: number) => Vector3;
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+ addScaledVector: (v: Vector3, s: number) => Vector3;
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+ addVectors: (a: Vector3, b: Vector3) => Vector3;
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+ sub: (a: Vector3) => Vector3;
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+ subScalar: (s: number) => Vector3;
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+ subVectors: (a: Vector3, b: Vector3) => Vector3;
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+ multiply: (v: Vector3) => Vector3;
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+ multiplyScalar: (s: number) => Vector3;
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+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
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+ applyEuler: (euler: import("three").Euler) => Vector3;
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+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
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+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
2882
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
2883
+ applyMatrix4: (m: Matrix4) => Vector3;
2884
+ applyQuaternion: (q: Quaternion) => Vector3;
2885
+ project: (camera: import("three").Camera) => Vector3;
2886
+ unproject: (camera: import("three").Camera) => Vector3;
2887
+ transformDirection: (m: Matrix4) => Vector3;
2888
+ divide: (v: Vector3) => Vector3;
2889
+ divideScalar: (s: number) => Vector3;
2890
+ min: (v: Vector3) => Vector3;
2891
+ max: (v: Vector3) => Vector3;
2892
+ clamp: (min: Vector3, max: Vector3) => Vector3;
2893
+ clampScalar: (min: number, max: number) => Vector3;
2894
+ clampLength: (min: number, max: number) => Vector3;
2895
+ floor: () => Vector3;
2896
+ ceil: () => Vector3;
2897
+ round: () => Vector3;
2898
+ roundToZero: () => Vector3;
2899
+ negate: () => Vector3;
2900
+ dot: (v: Vector3) => number;
2901
+ lengthSq: () => number;
2902
+ length: () => number;
2903
+ lengthManhattan: () => number;
2904
+ manhattanLength: () => number;
2905
+ manhattanDistanceTo: (v: Vector3) => number;
2906
+ normalize: () => Vector3;
2907
+ setLength: (l: number) => Vector3;
2908
+ lerp: (v: Vector3, alpha: number) => Vector3;
2909
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
2910
+ cross: (a: Vector3) => Vector3;
2911
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
2912
+ projectOnVector: (v: Vector3) => Vector3;
2913
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
2914
+ reflect: (vector: Vector3) => Vector3;
2915
+ angleTo: (v: Vector3) => number;
2916
+ distanceTo: (v: Vector3) => number;
2917
+ distanceToSquared: (v: Vector3) => number;
2918
+ distanceToManhattan: (v: Vector3) => number;
2919
+ setFromSpherical: (s: Spherical) => Vector3;
2920
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
2921
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
2922
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
2923
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
2924
+ setFromMatrixScale: (m: Matrix4) => Vector3;
2925
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
2926
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
2927
+ setFromEuler: (e: import("three").Euler) => Vector3;
2928
+ equals: (v: Vector3) => boolean;
2929
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
2930
+ toArray: {
2931
+ (array?: number[] | undefined, offset?: number | undefined): number[];
2932
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
2933
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
2934
+ };
2935
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
2936
+ random: () => Vector3;
2937
+ randomDirection: () => Vector3;
2938
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
2939
+ };
2940
+ constant: number;
2941
+ readonly isPlane: true;
2942
+ set: (normal: Vector3, constant: number) => import("three").Plane;
2943
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
2944
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
2945
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
2946
+ clone: () => import("three").Plane;
2947
+ copy: (plane: import("three").Plane) => import("three").Plane;
2948
+ normalize: () => import("three").Plane;
2949
+ negate: () => import("three").Plane;
2950
+ distanceToPoint: (point: Vector3) => number;
2951
+ distanceToSphere: (sphere: Sphere) => number;
2952
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
2953
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
2954
+ intersectsLine: (line: import("three").Line3) => boolean;
2955
+ intersectsBox: (box: Box3) => boolean;
2956
+ intersectsSphere: (sphere: Sphere) => boolean;
2957
+ coplanarPoint: (target: Vector3) => Vector3;
2958
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
2959
+ translate: (offset: Vector3) => import("three").Plane;
2960
+ equals: (plane: import("three").Plane) => boolean;
2961
+ isIntersectionLine: (l: any) => any;
2962
+ }[];
2527
2963
  clipShadows: boolean;
2528
2964
  colorWrite: boolean;
2529
2965
  defines: {
@@ -3474,7 +3910,116 @@ declare const _default: import("vue").DefineComponent<{
3474
3910
  blendSrc: 210 | import("three").BlendingDstFactor;
3475
3911
  blendSrcAlpha: number | null;
3476
3912
  clipIntersection: boolean;
3477
- clippingPlanes: any;
3913
+ clippingPlanes: {
3914
+ normal: {
3915
+ x: number;
3916
+ y: number;
3917
+ z: number;
3918
+ readonly isVector3: true;
3919
+ set: (x: number, y: number, z: number) => Vector3;
3920
+ setScalar: (scalar: number) => Vector3;
3921
+ setX: (x: number) => Vector3;
3922
+ setY: (y: number) => Vector3;
3923
+ setZ: (z: number) => Vector3;
3924
+ setComponent: (index: number, value: number) => Vector3;
3925
+ setFromColor: (color: import("three").Color) => Vector3;
3926
+ getComponent: (index: number) => number;
3927
+ clone: () => Vector3;
3928
+ copy: (v: Vector3) => Vector3;
3929
+ add: (v: Vector3) => Vector3;
3930
+ addScalar: (s: number) => Vector3;
3931
+ addScaledVector: (v: Vector3, s: number) => Vector3;
3932
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
3933
+ sub: (a: Vector3) => Vector3;
3934
+ subScalar: (s: number) => Vector3;
3935
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
3936
+ multiply: (v: Vector3) => Vector3;
3937
+ multiplyScalar: (s: number) => Vector3;
3938
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
3939
+ applyEuler: (euler: import("three").Euler) => Vector3;
3940
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
3941
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
3942
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
3943
+ applyMatrix4: (m: Matrix4) => Vector3;
3944
+ applyQuaternion: (q: Quaternion) => Vector3;
3945
+ project: (camera: import("three").Camera) => Vector3;
3946
+ unproject: (camera: import("three").Camera) => Vector3;
3947
+ transformDirection: (m: Matrix4) => Vector3;
3948
+ divide: (v: Vector3) => Vector3;
3949
+ divideScalar: (s: number) => Vector3;
3950
+ min: (v: Vector3) => Vector3;
3951
+ max: (v: Vector3) => Vector3;
3952
+ clamp: (min: Vector3, max: Vector3) => Vector3;
3953
+ clampScalar: (min: number, max: number) => Vector3;
3954
+ clampLength: (min: number, max: number) => Vector3;
3955
+ floor: () => Vector3;
3956
+ ceil: () => Vector3;
3957
+ round: () => Vector3;
3958
+ roundToZero: () => Vector3;
3959
+ negate: () => Vector3;
3960
+ dot: (v: Vector3) => number;
3961
+ lengthSq: () => number;
3962
+ length: () => number;
3963
+ lengthManhattan: () => number;
3964
+ manhattanLength: () => number;
3965
+ manhattanDistanceTo: (v: Vector3) => number;
3966
+ normalize: () => Vector3;
3967
+ setLength: (l: number) => Vector3;
3968
+ lerp: (v: Vector3, alpha: number) => Vector3;
3969
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
3970
+ cross: (a: Vector3) => Vector3;
3971
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
3972
+ projectOnVector: (v: Vector3) => Vector3;
3973
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
3974
+ reflect: (vector: Vector3) => Vector3;
3975
+ angleTo: (v: Vector3) => number;
3976
+ distanceTo: (v: Vector3) => number;
3977
+ distanceToSquared: (v: Vector3) => number;
3978
+ distanceToManhattan: (v: Vector3) => number;
3979
+ setFromSpherical: (s: Spherical) => Vector3;
3980
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
3981
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
3982
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
3983
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
3984
+ setFromMatrixScale: (m: Matrix4) => Vector3;
3985
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
3986
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
3987
+ setFromEuler: (e: import("three").Euler) => Vector3;
3988
+ equals: (v: Vector3) => boolean;
3989
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
3990
+ toArray: {
3991
+ (array?: number[] | undefined, offset?: number | undefined): number[];
3992
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
3993
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
3994
+ };
3995
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
3996
+ random: () => Vector3;
3997
+ randomDirection: () => Vector3;
3998
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
3999
+ };
4000
+ constant: number;
4001
+ readonly isPlane: true;
4002
+ set: (normal: Vector3, constant: number) => import("three").Plane;
4003
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
4004
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
4005
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
4006
+ clone: () => import("three").Plane;
4007
+ copy: (plane: import("three").Plane) => import("three").Plane;
4008
+ normalize: () => import("three").Plane;
4009
+ negate: () => import("three").Plane;
4010
+ distanceToPoint: (point: Vector3) => number;
4011
+ distanceToSphere: (sphere: Sphere) => number;
4012
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
4013
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
4014
+ intersectsLine: (line: import("three").Line3) => boolean;
4015
+ intersectsBox: (box: Box3) => boolean;
4016
+ intersectsSphere: (sphere: Sphere) => boolean;
4017
+ coplanarPoint: (target: Vector3) => Vector3;
4018
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
4019
+ translate: (offset: Vector3) => import("three").Plane;
4020
+ equals: (plane: import("three").Plane) => boolean;
4021
+ isIntersectionLine: (l: any) => any;
4022
+ }[];
3478
4023
  clipShadows: boolean;
3479
4024
  colorWrite: boolean;
3480
4025
  defines: {
@@ -3537,7 +4082,116 @@ declare const _default: import("vue").DefineComponent<{
3537
4082
  blendSrc: 210 | import("three").BlendingDstFactor;
3538
4083
  blendSrcAlpha: number | null;
3539
4084
  clipIntersection: boolean;
3540
- clippingPlanes: any;
4085
+ clippingPlanes: {
4086
+ normal: {
4087
+ x: number;
4088
+ y: number;
4089
+ z: number;
4090
+ readonly isVector3: true;
4091
+ set: (x: number, y: number, z: number) => Vector3;
4092
+ setScalar: (scalar: number) => Vector3;
4093
+ setX: (x: number) => Vector3;
4094
+ setY: (y: number) => Vector3;
4095
+ setZ: (z: number) => Vector3;
4096
+ setComponent: (index: number, value: number) => Vector3;
4097
+ setFromColor: (color: import("three").Color) => Vector3;
4098
+ getComponent: (index: number) => number;
4099
+ clone: () => Vector3;
4100
+ copy: (v: Vector3) => Vector3;
4101
+ add: (v: Vector3) => Vector3;
4102
+ addScalar: (s: number) => Vector3;
4103
+ addScaledVector: (v: Vector3, s: number) => Vector3;
4104
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
4105
+ sub: (a: Vector3) => Vector3;
4106
+ subScalar: (s: number) => Vector3;
4107
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
4108
+ multiply: (v: Vector3) => Vector3;
4109
+ multiplyScalar: (s: number) => Vector3;
4110
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
4111
+ applyEuler: (euler: import("three").Euler) => Vector3;
4112
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
4113
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
4114
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
4115
+ applyMatrix4: (m: Matrix4) => Vector3;
4116
+ applyQuaternion: (q: Quaternion) => Vector3;
4117
+ project: (camera: import("three").Camera) => Vector3;
4118
+ unproject: (camera: import("three").Camera) => Vector3;
4119
+ transformDirection: (m: Matrix4) => Vector3;
4120
+ divide: (v: Vector3) => Vector3;
4121
+ divideScalar: (s: number) => Vector3;
4122
+ min: (v: Vector3) => Vector3;
4123
+ max: (v: Vector3) => Vector3;
4124
+ clamp: (min: Vector3, max: Vector3) => Vector3;
4125
+ clampScalar: (min: number, max: number) => Vector3;
4126
+ clampLength: (min: number, max: number) => Vector3;
4127
+ floor: () => Vector3;
4128
+ ceil: () => Vector3;
4129
+ round: () => Vector3;
4130
+ roundToZero: () => Vector3;
4131
+ negate: () => Vector3;
4132
+ dot: (v: Vector3) => number;
4133
+ lengthSq: () => number;
4134
+ length: () => number;
4135
+ lengthManhattan: () => number;
4136
+ manhattanLength: () => number;
4137
+ manhattanDistanceTo: (v: Vector3) => number;
4138
+ normalize: () => Vector3;
4139
+ setLength: (l: number) => Vector3;
4140
+ lerp: (v: Vector3, alpha: number) => Vector3;
4141
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
4142
+ cross: (a: Vector3) => Vector3;
4143
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
4144
+ projectOnVector: (v: Vector3) => Vector3;
4145
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
4146
+ reflect: (vector: Vector3) => Vector3;
4147
+ angleTo: (v: Vector3) => number;
4148
+ distanceTo: (v: Vector3) => number;
4149
+ distanceToSquared: (v: Vector3) => number;
4150
+ distanceToManhattan: (v: Vector3) => number;
4151
+ setFromSpherical: (s: Spherical) => Vector3;
4152
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
4153
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
4154
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
4155
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
4156
+ setFromMatrixScale: (m: Matrix4) => Vector3;
4157
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
4158
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
4159
+ setFromEuler: (e: import("three").Euler) => Vector3;
4160
+ equals: (v: Vector3) => boolean;
4161
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
4162
+ toArray: {
4163
+ (array?: number[] | undefined, offset?: number | undefined): number[];
4164
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
4165
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
4166
+ };
4167
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
4168
+ random: () => Vector3;
4169
+ randomDirection: () => Vector3;
4170
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
4171
+ };
4172
+ constant: number;
4173
+ readonly isPlane: true;
4174
+ set: (normal: Vector3, constant: number) => import("three").Plane;
4175
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
4176
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
4177
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
4178
+ clone: () => import("three").Plane;
4179
+ copy: (plane: import("three").Plane) => import("three").Plane;
4180
+ normalize: () => import("three").Plane;
4181
+ negate: () => import("three").Plane;
4182
+ distanceToPoint: (point: Vector3) => number;
4183
+ distanceToSphere: (sphere: Sphere) => number;
4184
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
4185
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
4186
+ intersectsLine: (line: import("three").Line3) => boolean;
4187
+ intersectsBox: (box: Box3) => boolean;
4188
+ intersectsSphere: (sphere: Sphere) => boolean;
4189
+ coplanarPoint: (target: Vector3) => Vector3;
4190
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
4191
+ translate: (offset: Vector3) => import("three").Plane;
4192
+ equals: (plane: import("three").Plane) => boolean;
4193
+ isIntersectionLine: (l: any) => any;
4194
+ }[];
3541
4195
  clipShadows: boolean;
3542
4196
  colorWrite: boolean;
3543
4197
  defines: {
@@ -4469,7 +5123,116 @@ declare const _default: import("vue").DefineComponent<{
4469
5123
  blendSrc: 210 | import("three").BlendingDstFactor;
4470
5124
  blendSrcAlpha: number | null;
4471
5125
  clipIntersection: boolean;
4472
- clippingPlanes: any;
5126
+ clippingPlanes: {
5127
+ normal: {
5128
+ x: number;
5129
+ y: number;
5130
+ z: number;
5131
+ readonly isVector3: true;
5132
+ set: (x: number, y: number, z: number) => Vector3;
5133
+ setScalar: (scalar: number) => Vector3;
5134
+ setX: (x: number) => Vector3;
5135
+ setY: (y: number) => Vector3;
5136
+ setZ: (z: number) => Vector3;
5137
+ setComponent: (index: number, value: number) => Vector3;
5138
+ setFromColor: (color: import("three").Color) => Vector3;
5139
+ getComponent: (index: number) => number;
5140
+ clone: () => Vector3;
5141
+ copy: (v: Vector3) => Vector3;
5142
+ add: (v: Vector3) => Vector3;
5143
+ addScalar: (s: number) => Vector3;
5144
+ addScaledVector: (v: Vector3, s: number) => Vector3;
5145
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
5146
+ sub: (a: Vector3) => Vector3;
5147
+ subScalar: (s: number) => Vector3;
5148
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
5149
+ multiply: (v: Vector3) => Vector3;
5150
+ multiplyScalar: (s: number) => Vector3;
5151
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
5152
+ applyEuler: (euler: import("three").Euler) => Vector3;
5153
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
5154
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
5155
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
5156
+ applyMatrix4: (m: Matrix4) => Vector3;
5157
+ applyQuaternion: (q: Quaternion) => Vector3;
5158
+ project: (camera: import("three").Camera) => Vector3;
5159
+ unproject: (camera: import("three").Camera) => Vector3;
5160
+ transformDirection: (m: Matrix4) => Vector3;
5161
+ divide: (v: Vector3) => Vector3;
5162
+ divideScalar: (s: number) => Vector3;
5163
+ min: (v: Vector3) => Vector3;
5164
+ max: (v: Vector3) => Vector3;
5165
+ clamp: (min: Vector3, max: Vector3) => Vector3;
5166
+ clampScalar: (min: number, max: number) => Vector3;
5167
+ clampLength: (min: number, max: number) => Vector3;
5168
+ floor: () => Vector3;
5169
+ ceil: () => Vector3;
5170
+ round: () => Vector3;
5171
+ roundToZero: () => Vector3;
5172
+ negate: () => Vector3;
5173
+ dot: (v: Vector3) => number;
5174
+ lengthSq: () => number;
5175
+ length: () => number;
5176
+ lengthManhattan: () => number;
5177
+ manhattanLength: () => number;
5178
+ manhattanDistanceTo: (v: Vector3) => number;
5179
+ normalize: () => Vector3;
5180
+ setLength: (l: number) => Vector3;
5181
+ lerp: (v: Vector3, alpha: number) => Vector3;
5182
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
5183
+ cross: (a: Vector3) => Vector3;
5184
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
5185
+ projectOnVector: (v: Vector3) => Vector3;
5186
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
5187
+ reflect: (vector: Vector3) => Vector3;
5188
+ angleTo: (v: Vector3) => number;
5189
+ distanceTo: (v: Vector3) => number;
5190
+ distanceToSquared: (v: Vector3) => number;
5191
+ distanceToManhattan: (v: Vector3) => number;
5192
+ setFromSpherical: (s: Spherical) => Vector3;
5193
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
5194
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
5195
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
5196
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
5197
+ setFromMatrixScale: (m: Matrix4) => Vector3;
5198
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
5199
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
5200
+ setFromEuler: (e: import("three").Euler) => Vector3;
5201
+ equals: (v: Vector3) => boolean;
5202
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
5203
+ toArray: {
5204
+ (array?: number[] | undefined, offset?: number | undefined): number[];
5205
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
5206
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
5207
+ };
5208
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
5209
+ random: () => Vector3;
5210
+ randomDirection: () => Vector3;
5211
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
5212
+ };
5213
+ constant: number;
5214
+ readonly isPlane: true;
5215
+ set: (normal: Vector3, constant: number) => import("three").Plane;
5216
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
5217
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
5218
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
5219
+ clone: () => import("three").Plane;
5220
+ copy: (plane: import("three").Plane) => import("three").Plane;
5221
+ normalize: () => import("three").Plane;
5222
+ negate: () => import("three").Plane;
5223
+ distanceToPoint: (point: Vector3) => number;
5224
+ distanceToSphere: (sphere: Sphere) => number;
5225
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
5226
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
5227
+ intersectsLine: (line: import("three").Line3) => boolean;
5228
+ intersectsBox: (box: Box3) => boolean;
5229
+ intersectsSphere: (sphere: Sphere) => boolean;
5230
+ coplanarPoint: (target: Vector3) => Vector3;
5231
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
5232
+ translate: (offset: Vector3) => import("three").Plane;
5233
+ equals: (plane: import("three").Plane) => boolean;
5234
+ isIntersectionLine: (l: any) => any;
5235
+ }[];
4473
5236
  clipShadows: boolean;
4474
5237
  colorWrite: boolean;
4475
5238
  defines: {
@@ -4532,7 +5295,116 @@ declare const _default: import("vue").DefineComponent<{
4532
5295
  blendSrc: 210 | import("three").BlendingDstFactor;
4533
5296
  blendSrcAlpha: number | null;
4534
5297
  clipIntersection: boolean;
4535
- clippingPlanes: any;
5298
+ clippingPlanes: {
5299
+ normal: {
5300
+ x: number;
5301
+ y: number;
5302
+ z: number;
5303
+ readonly isVector3: true;
5304
+ set: (x: number, y: number, z: number) => Vector3;
5305
+ setScalar: (scalar: number) => Vector3;
5306
+ setX: (x: number) => Vector3;
5307
+ setY: (y: number) => Vector3;
5308
+ setZ: (z: number) => Vector3;
5309
+ setComponent: (index: number, value: number) => Vector3;
5310
+ setFromColor: (color: import("three").Color) => Vector3;
5311
+ getComponent: (index: number) => number;
5312
+ clone: () => Vector3;
5313
+ copy: (v: Vector3) => Vector3;
5314
+ add: (v: Vector3) => Vector3;
5315
+ addScalar: (s: number) => Vector3;
5316
+ addScaledVector: (v: Vector3, s: number) => Vector3;
5317
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
5318
+ sub: (a: Vector3) => Vector3;
5319
+ subScalar: (s: number) => Vector3;
5320
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
5321
+ multiply: (v: Vector3) => Vector3;
5322
+ multiplyScalar: (s: number) => Vector3;
5323
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
5324
+ applyEuler: (euler: import("three").Euler) => Vector3;
5325
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
5326
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
5327
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
5328
+ applyMatrix4: (m: Matrix4) => Vector3;
5329
+ applyQuaternion: (q: Quaternion) => Vector3;
5330
+ project: (camera: import("three").Camera) => Vector3;
5331
+ unproject: (camera: import("three").Camera) => Vector3;
5332
+ transformDirection: (m: Matrix4) => Vector3;
5333
+ divide: (v: Vector3) => Vector3;
5334
+ divideScalar: (s: number) => Vector3;
5335
+ min: (v: Vector3) => Vector3;
5336
+ max: (v: Vector3) => Vector3;
5337
+ clamp: (min: Vector3, max: Vector3) => Vector3;
5338
+ clampScalar: (min: number, max: number) => Vector3;
5339
+ clampLength: (min: number, max: number) => Vector3;
5340
+ floor: () => Vector3;
5341
+ ceil: () => Vector3;
5342
+ round: () => Vector3;
5343
+ roundToZero: () => Vector3;
5344
+ negate: () => Vector3;
5345
+ dot: (v: Vector3) => number;
5346
+ lengthSq: () => number;
5347
+ length: () => number;
5348
+ lengthManhattan: () => number;
5349
+ manhattanLength: () => number;
5350
+ manhattanDistanceTo: (v: Vector3) => number;
5351
+ normalize: () => Vector3;
5352
+ setLength: (l: number) => Vector3;
5353
+ lerp: (v: Vector3, alpha: number) => Vector3;
5354
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
5355
+ cross: (a: Vector3) => Vector3;
5356
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
5357
+ projectOnVector: (v: Vector3) => Vector3;
5358
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
5359
+ reflect: (vector: Vector3) => Vector3;
5360
+ angleTo: (v: Vector3) => number;
5361
+ distanceTo: (v: Vector3) => number;
5362
+ distanceToSquared: (v: Vector3) => number;
5363
+ distanceToManhattan: (v: Vector3) => number;
5364
+ setFromSpherical: (s: Spherical) => Vector3;
5365
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
5366
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
5367
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
5368
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
5369
+ setFromMatrixScale: (m: Matrix4) => Vector3;
5370
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
5371
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
5372
+ setFromEuler: (e: import("three").Euler) => Vector3;
5373
+ equals: (v: Vector3) => boolean;
5374
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
5375
+ toArray: {
5376
+ (array?: number[] | undefined, offset?: number | undefined): number[];
5377
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
5378
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
5379
+ };
5380
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
5381
+ random: () => Vector3;
5382
+ randomDirection: () => Vector3;
5383
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
5384
+ };
5385
+ constant: number;
5386
+ readonly isPlane: true;
5387
+ set: (normal: Vector3, constant: number) => import("three").Plane;
5388
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
5389
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
5390
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
5391
+ clone: () => import("three").Plane;
5392
+ copy: (plane: import("three").Plane) => import("three").Plane;
5393
+ normalize: () => import("three").Plane;
5394
+ negate: () => import("three").Plane;
5395
+ distanceToPoint: (point: Vector3) => number;
5396
+ distanceToSphere: (sphere: Sphere) => number;
5397
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
5398
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
5399
+ intersectsLine: (line: import("three").Line3) => boolean;
5400
+ intersectsBox: (box: Box3) => boolean;
5401
+ intersectsSphere: (sphere: Sphere) => boolean;
5402
+ coplanarPoint: (target: Vector3) => Vector3;
5403
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
5404
+ translate: (offset: Vector3) => import("three").Plane;
5405
+ equals: (plane: import("three").Plane) => boolean;
5406
+ isIntersectionLine: (l: any) => any;
5407
+ }[];
4536
5408
  clipShadows: boolean;
4537
5409
  colorWrite: boolean;
4538
5410
  defines: {
@@ -5696,7 +6568,116 @@ declare const _default: import("vue").DefineComponent<{
5696
6568
  blendSrc: 210 | import("three").BlendingDstFactor;
5697
6569
  blendSrcAlpha: number | null;
5698
6570
  clipIntersection: boolean;
5699
- clippingPlanes: any;
6571
+ clippingPlanes: {
6572
+ normal: {
6573
+ x: number;
6574
+ y: number;
6575
+ z: number;
6576
+ readonly isVector3: true;
6577
+ set: (x: number, y: number, z: number) => Vector3;
6578
+ setScalar: (scalar: number) => Vector3;
6579
+ setX: (x: number) => Vector3;
6580
+ setY: (y: number) => Vector3;
6581
+ setZ: (z: number) => Vector3;
6582
+ setComponent: (index: number, value: number) => Vector3;
6583
+ setFromColor: (color: import("three").Color) => Vector3;
6584
+ getComponent: (index: number) => number;
6585
+ clone: () => Vector3;
6586
+ copy: (v: Vector3) => Vector3;
6587
+ add: (v: Vector3) => Vector3;
6588
+ addScalar: (s: number) => Vector3;
6589
+ addScaledVector: (v: Vector3, s: number) => Vector3;
6590
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
6591
+ sub: (a: Vector3) => Vector3;
6592
+ subScalar: (s: number) => Vector3;
6593
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
6594
+ multiply: (v: Vector3) => Vector3;
6595
+ multiplyScalar: (s: number) => Vector3;
6596
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
6597
+ applyEuler: (euler: import("three").Euler) => Vector3;
6598
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
6599
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
6600
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
6601
+ applyMatrix4: (m: Matrix4) => Vector3;
6602
+ applyQuaternion: (q: Quaternion) => Vector3;
6603
+ project: (camera: import("three").Camera) => Vector3;
6604
+ unproject: (camera: import("three").Camera) => Vector3;
6605
+ transformDirection: (m: Matrix4) => Vector3;
6606
+ divide: (v: Vector3) => Vector3;
6607
+ divideScalar: (s: number) => Vector3;
6608
+ min: (v: Vector3) => Vector3;
6609
+ max: (v: Vector3) => Vector3;
6610
+ clamp: (min: Vector3, max: Vector3) => Vector3;
6611
+ clampScalar: (min: number, max: number) => Vector3;
6612
+ clampLength: (min: number, max: number) => Vector3;
6613
+ floor: () => Vector3;
6614
+ ceil: () => Vector3;
6615
+ round: () => Vector3;
6616
+ roundToZero: () => Vector3;
6617
+ negate: () => Vector3;
6618
+ dot: (v: Vector3) => number;
6619
+ lengthSq: () => number;
6620
+ length: () => number;
6621
+ lengthManhattan: () => number;
6622
+ manhattanLength: () => number;
6623
+ manhattanDistanceTo: (v: Vector3) => number;
6624
+ normalize: () => Vector3;
6625
+ setLength: (l: number) => Vector3;
6626
+ lerp: (v: Vector3, alpha: number) => Vector3;
6627
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
6628
+ cross: (a: Vector3) => Vector3;
6629
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
6630
+ projectOnVector: (v: Vector3) => Vector3;
6631
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
6632
+ reflect: (vector: Vector3) => Vector3;
6633
+ angleTo: (v: Vector3) => number;
6634
+ distanceTo: (v: Vector3) => number;
6635
+ distanceToSquared: (v: Vector3) => number;
6636
+ distanceToManhattan: (v: Vector3) => number;
6637
+ setFromSpherical: (s: Spherical) => Vector3;
6638
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
6639
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
6640
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
6641
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
6642
+ setFromMatrixScale: (m: Matrix4) => Vector3;
6643
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
6644
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
6645
+ setFromEuler: (e: import("three").Euler) => Vector3;
6646
+ equals: (v: Vector3) => boolean;
6647
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
6648
+ toArray: {
6649
+ (array?: number[] | undefined, offset?: number | undefined): number[];
6650
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
6651
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
6652
+ };
6653
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
6654
+ random: () => Vector3;
6655
+ randomDirection: () => Vector3;
6656
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
6657
+ };
6658
+ constant: number;
6659
+ readonly isPlane: true;
6660
+ set: (normal: Vector3, constant: number) => import("three").Plane;
6661
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
6662
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
6663
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
6664
+ clone: () => import("three").Plane;
6665
+ copy: (plane: import("three").Plane) => import("three").Plane;
6666
+ normalize: () => import("three").Plane;
6667
+ negate: () => import("three").Plane;
6668
+ distanceToPoint: (point: Vector3) => number;
6669
+ distanceToSphere: (sphere: Sphere) => number;
6670
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
6671
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
6672
+ intersectsLine: (line: import("three").Line3) => boolean;
6673
+ intersectsBox: (box: Box3) => boolean;
6674
+ intersectsSphere: (sphere: Sphere) => boolean;
6675
+ coplanarPoint: (target: Vector3) => Vector3;
6676
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
6677
+ translate: (offset: Vector3) => import("three").Plane;
6678
+ equals: (plane: import("three").Plane) => boolean;
6679
+ isIntersectionLine: (l: any) => any;
6680
+ }[];
5700
6681
  clipShadows: boolean;
5701
6682
  colorWrite: boolean;
5702
6683
  defines: {
@@ -5759,7 +6740,116 @@ declare const _default: import("vue").DefineComponent<{
5759
6740
  blendSrc: 210 | import("three").BlendingDstFactor;
5760
6741
  blendSrcAlpha: number | null;
5761
6742
  clipIntersection: boolean;
5762
- clippingPlanes: any;
6743
+ clippingPlanes: {
6744
+ normal: {
6745
+ x: number;
6746
+ y: number;
6747
+ z: number;
6748
+ readonly isVector3: true;
6749
+ set: (x: number, y: number, z: number) => Vector3;
6750
+ setScalar: (scalar: number) => Vector3;
6751
+ setX: (x: number) => Vector3;
6752
+ setY: (y: number) => Vector3;
6753
+ setZ: (z: number) => Vector3;
6754
+ setComponent: (index: number, value: number) => Vector3;
6755
+ setFromColor: (color: import("three").Color) => Vector3;
6756
+ getComponent: (index: number) => number;
6757
+ clone: () => Vector3;
6758
+ copy: (v: Vector3) => Vector3;
6759
+ add: (v: Vector3) => Vector3;
6760
+ addScalar: (s: number) => Vector3;
6761
+ addScaledVector: (v: Vector3, s: number) => Vector3;
6762
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
6763
+ sub: (a: Vector3) => Vector3;
6764
+ subScalar: (s: number) => Vector3;
6765
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
6766
+ multiply: (v: Vector3) => Vector3;
6767
+ multiplyScalar: (s: number) => Vector3;
6768
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
6769
+ applyEuler: (euler: import("three").Euler) => Vector3;
6770
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
6771
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
6772
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
6773
+ applyMatrix4: (m: Matrix4) => Vector3;
6774
+ applyQuaternion: (q: Quaternion) => Vector3;
6775
+ project: (camera: import("three").Camera) => Vector3;
6776
+ unproject: (camera: import("three").Camera) => Vector3;
6777
+ transformDirection: (m: Matrix4) => Vector3;
6778
+ divide: (v: Vector3) => Vector3;
6779
+ divideScalar: (s: number) => Vector3;
6780
+ min: (v: Vector3) => Vector3;
6781
+ max: (v: Vector3) => Vector3;
6782
+ clamp: (min: Vector3, max: Vector3) => Vector3;
6783
+ clampScalar: (min: number, max: number) => Vector3;
6784
+ clampLength: (min: number, max: number) => Vector3;
6785
+ floor: () => Vector3;
6786
+ ceil: () => Vector3;
6787
+ round: () => Vector3;
6788
+ roundToZero: () => Vector3;
6789
+ negate: () => Vector3;
6790
+ dot: (v: Vector3) => number;
6791
+ lengthSq: () => number;
6792
+ length: () => number;
6793
+ lengthManhattan: () => number;
6794
+ manhattanLength: () => number;
6795
+ manhattanDistanceTo: (v: Vector3) => number;
6796
+ normalize: () => Vector3;
6797
+ setLength: (l: number) => Vector3;
6798
+ lerp: (v: Vector3, alpha: number) => Vector3;
6799
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
6800
+ cross: (a: Vector3) => Vector3;
6801
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
6802
+ projectOnVector: (v: Vector3) => Vector3;
6803
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
6804
+ reflect: (vector: Vector3) => Vector3;
6805
+ angleTo: (v: Vector3) => number;
6806
+ distanceTo: (v: Vector3) => number;
6807
+ distanceToSquared: (v: Vector3) => number;
6808
+ distanceToManhattan: (v: Vector3) => number;
6809
+ setFromSpherical: (s: Spherical) => Vector3;
6810
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
6811
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
6812
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
6813
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
6814
+ setFromMatrixScale: (m: Matrix4) => Vector3;
6815
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
6816
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
6817
+ setFromEuler: (e: import("three").Euler) => Vector3;
6818
+ equals: (v: Vector3) => boolean;
6819
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
6820
+ toArray: {
6821
+ (array?: number[] | undefined, offset?: number | undefined): number[];
6822
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
6823
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
6824
+ };
6825
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
6826
+ random: () => Vector3;
6827
+ randomDirection: () => Vector3;
6828
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
6829
+ };
6830
+ constant: number;
6831
+ readonly isPlane: true;
6832
+ set: (normal: Vector3, constant: number) => import("three").Plane;
6833
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
6834
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
6835
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
6836
+ clone: () => import("three").Plane;
6837
+ copy: (plane: import("three").Plane) => import("three").Plane;
6838
+ normalize: () => import("three").Plane;
6839
+ negate: () => import("three").Plane;
6840
+ distanceToPoint: (point: Vector3) => number;
6841
+ distanceToSphere: (sphere: Sphere) => number;
6842
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
6843
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
6844
+ intersectsLine: (line: import("three").Line3) => boolean;
6845
+ intersectsBox: (box: Box3) => boolean;
6846
+ intersectsSphere: (sphere: Sphere) => boolean;
6847
+ coplanarPoint: (target: Vector3) => Vector3;
6848
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
6849
+ translate: (offset: Vector3) => import("three").Plane;
6850
+ equals: (plane: import("three").Plane) => boolean;
6851
+ isIntersectionLine: (l: any) => any;
6852
+ }[];
5763
6853
  clipShadows: boolean;
5764
6854
  colorWrite: boolean;
5765
6855
  defines: {
@@ -6710,7 +7800,116 @@ declare const _default: import("vue").DefineComponent<{
6710
7800
  blendSrc: 210 | import("three").BlendingDstFactor;
6711
7801
  blendSrcAlpha: number | null;
6712
7802
  clipIntersection: boolean;
6713
- clippingPlanes: any;
7803
+ clippingPlanes: {
7804
+ normal: {
7805
+ x: number;
7806
+ y: number;
7807
+ z: number;
7808
+ readonly isVector3: true;
7809
+ set: (x: number, y: number, z: number) => Vector3;
7810
+ setScalar: (scalar: number) => Vector3;
7811
+ setX: (x: number) => Vector3;
7812
+ setY: (y: number) => Vector3;
7813
+ setZ: (z: number) => Vector3;
7814
+ setComponent: (index: number, value: number) => Vector3;
7815
+ setFromColor: (color: import("three").Color) => Vector3;
7816
+ getComponent: (index: number) => number;
7817
+ clone: () => Vector3;
7818
+ copy: (v: Vector3) => Vector3;
7819
+ add: (v: Vector3) => Vector3;
7820
+ addScalar: (s: number) => Vector3;
7821
+ addScaledVector: (v: Vector3, s: number) => Vector3;
7822
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
7823
+ sub: (a: Vector3) => Vector3;
7824
+ subScalar: (s: number) => Vector3;
7825
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
7826
+ multiply: (v: Vector3) => Vector3;
7827
+ multiplyScalar: (s: number) => Vector3;
7828
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
7829
+ applyEuler: (euler: import("three").Euler) => Vector3;
7830
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
7831
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
7832
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
7833
+ applyMatrix4: (m: Matrix4) => Vector3;
7834
+ applyQuaternion: (q: Quaternion) => Vector3;
7835
+ project: (camera: import("three").Camera) => Vector3;
7836
+ unproject: (camera: import("three").Camera) => Vector3;
7837
+ transformDirection: (m: Matrix4) => Vector3;
7838
+ divide: (v: Vector3) => Vector3;
7839
+ divideScalar: (s: number) => Vector3;
7840
+ min: (v: Vector3) => Vector3;
7841
+ max: (v: Vector3) => Vector3;
7842
+ clamp: (min: Vector3, max: Vector3) => Vector3;
7843
+ clampScalar: (min: number, max: number) => Vector3;
7844
+ clampLength: (min: number, max: number) => Vector3;
7845
+ floor: () => Vector3;
7846
+ ceil: () => Vector3;
7847
+ round: () => Vector3;
7848
+ roundToZero: () => Vector3;
7849
+ negate: () => Vector3;
7850
+ dot: (v: Vector3) => number;
7851
+ lengthSq: () => number;
7852
+ length: () => number;
7853
+ lengthManhattan: () => number;
7854
+ manhattanLength: () => number;
7855
+ manhattanDistanceTo: (v: Vector3) => number;
7856
+ normalize: () => Vector3;
7857
+ setLength: (l: number) => Vector3;
7858
+ lerp: (v: Vector3, alpha: number) => Vector3;
7859
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
7860
+ cross: (a: Vector3) => Vector3;
7861
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
7862
+ projectOnVector: (v: Vector3) => Vector3;
7863
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
7864
+ reflect: (vector: Vector3) => Vector3;
7865
+ angleTo: (v: Vector3) => number;
7866
+ distanceTo: (v: Vector3) => number;
7867
+ distanceToSquared: (v: Vector3) => number;
7868
+ distanceToManhattan: (v: Vector3) => number;
7869
+ setFromSpherical: (s: Spherical) => Vector3;
7870
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
7871
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
7872
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
7873
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
7874
+ setFromMatrixScale: (m: Matrix4) => Vector3;
7875
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
7876
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
7877
+ setFromEuler: (e: import("three").Euler) => Vector3;
7878
+ equals: (v: Vector3) => boolean;
7879
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
7880
+ toArray: {
7881
+ (array?: number[] | undefined, offset?: number | undefined): number[];
7882
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
7883
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
7884
+ };
7885
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
7886
+ random: () => Vector3;
7887
+ randomDirection: () => Vector3;
7888
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
7889
+ };
7890
+ constant: number;
7891
+ readonly isPlane: true;
7892
+ set: (normal: Vector3, constant: number) => import("three").Plane;
7893
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
7894
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
7895
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
7896
+ clone: () => import("three").Plane;
7897
+ copy: (plane: import("three").Plane) => import("three").Plane;
7898
+ normalize: () => import("three").Plane;
7899
+ negate: () => import("three").Plane;
7900
+ distanceToPoint: (point: Vector3) => number;
7901
+ distanceToSphere: (sphere: Sphere) => number;
7902
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
7903
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
7904
+ intersectsLine: (line: import("three").Line3) => boolean;
7905
+ intersectsBox: (box: Box3) => boolean;
7906
+ intersectsSphere: (sphere: Sphere) => boolean;
7907
+ coplanarPoint: (target: Vector3) => Vector3;
7908
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
7909
+ translate: (offset: Vector3) => import("three").Plane;
7910
+ equals: (plane: import("three").Plane) => boolean;
7911
+ isIntersectionLine: (l: any) => any;
7912
+ }[];
6714
7913
  clipShadows: boolean;
6715
7914
  colorWrite: boolean;
6716
7915
  defines: {
@@ -6773,7 +7972,116 @@ declare const _default: import("vue").DefineComponent<{
6773
7972
  blendSrc: 210 | import("three").BlendingDstFactor;
6774
7973
  blendSrcAlpha: number | null;
6775
7974
  clipIntersection: boolean;
6776
- clippingPlanes: any;
7975
+ clippingPlanes: {
7976
+ normal: {
7977
+ x: number;
7978
+ y: number;
7979
+ z: number;
7980
+ readonly isVector3: true;
7981
+ set: (x: number, y: number, z: number) => Vector3;
7982
+ setScalar: (scalar: number) => Vector3;
7983
+ setX: (x: number) => Vector3;
7984
+ setY: (y: number) => Vector3;
7985
+ setZ: (z: number) => Vector3;
7986
+ setComponent: (index: number, value: number) => Vector3;
7987
+ setFromColor: (color: import("three").Color) => Vector3;
7988
+ getComponent: (index: number) => number;
7989
+ clone: () => Vector3;
7990
+ copy: (v: Vector3) => Vector3;
7991
+ add: (v: Vector3) => Vector3;
7992
+ addScalar: (s: number) => Vector3;
7993
+ addScaledVector: (v: Vector3, s: number) => Vector3;
7994
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
7995
+ sub: (a: Vector3) => Vector3;
7996
+ subScalar: (s: number) => Vector3;
7997
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
7998
+ multiply: (v: Vector3) => Vector3;
7999
+ multiplyScalar: (s: number) => Vector3;
8000
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
8001
+ applyEuler: (euler: import("three").Euler) => Vector3;
8002
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
8003
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
8004
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
8005
+ applyMatrix4: (m: Matrix4) => Vector3;
8006
+ applyQuaternion: (q: Quaternion) => Vector3;
8007
+ project: (camera: import("three").Camera) => Vector3;
8008
+ unproject: (camera: import("three").Camera) => Vector3;
8009
+ transformDirection: (m: Matrix4) => Vector3;
8010
+ divide: (v: Vector3) => Vector3;
8011
+ divideScalar: (s: number) => Vector3;
8012
+ min: (v: Vector3) => Vector3;
8013
+ max: (v: Vector3) => Vector3;
8014
+ clamp: (min: Vector3, max: Vector3) => Vector3;
8015
+ clampScalar: (min: number, max: number) => Vector3;
8016
+ clampLength: (min: number, max: number) => Vector3;
8017
+ floor: () => Vector3;
8018
+ ceil: () => Vector3;
8019
+ round: () => Vector3;
8020
+ roundToZero: () => Vector3;
8021
+ negate: () => Vector3;
8022
+ dot: (v: Vector3) => number;
8023
+ lengthSq: () => number;
8024
+ length: () => number;
8025
+ lengthManhattan: () => number;
8026
+ manhattanLength: () => number;
8027
+ manhattanDistanceTo: (v: Vector3) => number;
8028
+ normalize: () => Vector3;
8029
+ setLength: (l: number) => Vector3;
8030
+ lerp: (v: Vector3, alpha: number) => Vector3;
8031
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
8032
+ cross: (a: Vector3) => Vector3;
8033
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
8034
+ projectOnVector: (v: Vector3) => Vector3;
8035
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
8036
+ reflect: (vector: Vector3) => Vector3;
8037
+ angleTo: (v: Vector3) => number;
8038
+ distanceTo: (v: Vector3) => number;
8039
+ distanceToSquared: (v: Vector3) => number;
8040
+ distanceToManhattan: (v: Vector3) => number;
8041
+ setFromSpherical: (s: Spherical) => Vector3;
8042
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
8043
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
8044
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
8045
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
8046
+ setFromMatrixScale: (m: Matrix4) => Vector3;
8047
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
8048
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
8049
+ setFromEuler: (e: import("three").Euler) => Vector3;
8050
+ equals: (v: Vector3) => boolean;
8051
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
8052
+ toArray: {
8053
+ (array?: number[] | undefined, offset?: number | undefined): number[];
8054
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
8055
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
8056
+ };
8057
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
8058
+ random: () => Vector3;
8059
+ randomDirection: () => Vector3;
8060
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
8061
+ };
8062
+ constant: number;
8063
+ readonly isPlane: true;
8064
+ set: (normal: Vector3, constant: number) => import("three").Plane;
8065
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
8066
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
8067
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
8068
+ clone: () => import("three").Plane;
8069
+ copy: (plane: import("three").Plane) => import("three").Plane;
8070
+ normalize: () => import("three").Plane;
8071
+ negate: () => import("three").Plane;
8072
+ distanceToPoint: (point: Vector3) => number;
8073
+ distanceToSphere: (sphere: Sphere) => number;
8074
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
8075
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
8076
+ intersectsLine: (line: import("three").Line3) => boolean;
8077
+ intersectsBox: (box: Box3) => boolean;
8078
+ intersectsSphere: (sphere: Sphere) => boolean;
8079
+ coplanarPoint: (target: Vector3) => Vector3;
8080
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
8081
+ translate: (offset: Vector3) => import("three").Plane;
8082
+ equals: (plane: import("three").Plane) => boolean;
8083
+ isIntersectionLine: (l: any) => any;
8084
+ }[];
6777
8085
  clipShadows: boolean;
6778
8086
  colorWrite: boolean;
6779
8087
  defines: {
@@ -7705,7 +9013,116 @@ declare const _default: import("vue").DefineComponent<{
7705
9013
  blendSrc: 210 | import("three").BlendingDstFactor;
7706
9014
  blendSrcAlpha: number | null;
7707
9015
  clipIntersection: boolean;
7708
- clippingPlanes: any;
9016
+ clippingPlanes: {
9017
+ normal: {
9018
+ x: number;
9019
+ y: number;
9020
+ z: number;
9021
+ readonly isVector3: true;
9022
+ set: (x: number, y: number, z: number) => Vector3;
9023
+ setScalar: (scalar: number) => Vector3;
9024
+ setX: (x: number) => Vector3;
9025
+ setY: (y: number) => Vector3;
9026
+ setZ: (z: number) => Vector3;
9027
+ setComponent: (index: number, value: number) => Vector3;
9028
+ setFromColor: (color: import("three").Color) => Vector3;
9029
+ getComponent: (index: number) => number;
9030
+ clone: () => Vector3;
9031
+ copy: (v: Vector3) => Vector3;
9032
+ add: (v: Vector3) => Vector3;
9033
+ addScalar: (s: number) => Vector3;
9034
+ addScaledVector: (v: Vector3, s: number) => Vector3;
9035
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
9036
+ sub: (a: Vector3) => Vector3;
9037
+ subScalar: (s: number) => Vector3;
9038
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
9039
+ multiply: (v: Vector3) => Vector3;
9040
+ multiplyScalar: (s: number) => Vector3;
9041
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
9042
+ applyEuler: (euler: import("three").Euler) => Vector3;
9043
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
9044
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
9045
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
9046
+ applyMatrix4: (m: Matrix4) => Vector3;
9047
+ applyQuaternion: (q: Quaternion) => Vector3;
9048
+ project: (camera: import("three").Camera) => Vector3;
9049
+ unproject: (camera: import("three").Camera) => Vector3;
9050
+ transformDirection: (m: Matrix4) => Vector3;
9051
+ divide: (v: Vector3) => Vector3;
9052
+ divideScalar: (s: number) => Vector3;
9053
+ min: (v: Vector3) => Vector3;
9054
+ max: (v: Vector3) => Vector3;
9055
+ clamp: (min: Vector3, max: Vector3) => Vector3;
9056
+ clampScalar: (min: number, max: number) => Vector3;
9057
+ clampLength: (min: number, max: number) => Vector3;
9058
+ floor: () => Vector3;
9059
+ ceil: () => Vector3;
9060
+ round: () => Vector3;
9061
+ roundToZero: () => Vector3;
9062
+ negate: () => Vector3;
9063
+ dot: (v: Vector3) => number;
9064
+ lengthSq: () => number;
9065
+ length: () => number;
9066
+ lengthManhattan: () => number;
9067
+ manhattanLength: () => number;
9068
+ manhattanDistanceTo: (v: Vector3) => number;
9069
+ normalize: () => Vector3;
9070
+ setLength: (l: number) => Vector3;
9071
+ lerp: (v: Vector3, alpha: number) => Vector3;
9072
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
9073
+ cross: (a: Vector3) => Vector3;
9074
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
9075
+ projectOnVector: (v: Vector3) => Vector3;
9076
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
9077
+ reflect: (vector: Vector3) => Vector3;
9078
+ angleTo: (v: Vector3) => number;
9079
+ distanceTo: (v: Vector3) => number;
9080
+ distanceToSquared: (v: Vector3) => number;
9081
+ distanceToManhattan: (v: Vector3) => number;
9082
+ setFromSpherical: (s: Spherical) => Vector3;
9083
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
9084
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
9085
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
9086
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
9087
+ setFromMatrixScale: (m: Matrix4) => Vector3;
9088
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
9089
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
9090
+ setFromEuler: (e: import("three").Euler) => Vector3;
9091
+ equals: (v: Vector3) => boolean;
9092
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
9093
+ toArray: {
9094
+ (array?: number[] | undefined, offset?: number | undefined): number[];
9095
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
9096
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
9097
+ };
9098
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
9099
+ random: () => Vector3;
9100
+ randomDirection: () => Vector3;
9101
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
9102
+ };
9103
+ constant: number;
9104
+ readonly isPlane: true;
9105
+ set: (normal: Vector3, constant: number) => import("three").Plane;
9106
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
9107
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
9108
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
9109
+ clone: () => import("three").Plane;
9110
+ copy: (plane: import("three").Plane) => import("three").Plane;
9111
+ normalize: () => import("three").Plane;
9112
+ negate: () => import("three").Plane;
9113
+ distanceToPoint: (point: Vector3) => number;
9114
+ distanceToSphere: (sphere: Sphere) => number;
9115
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
9116
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
9117
+ intersectsLine: (line: import("three").Line3) => boolean;
9118
+ intersectsBox: (box: Box3) => boolean;
9119
+ intersectsSphere: (sphere: Sphere) => boolean;
9120
+ coplanarPoint: (target: Vector3) => Vector3;
9121
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
9122
+ translate: (offset: Vector3) => import("three").Plane;
9123
+ equals: (plane: import("three").Plane) => boolean;
9124
+ isIntersectionLine: (l: any) => any;
9125
+ }[];
7709
9126
  clipShadows: boolean;
7710
9127
  colorWrite: boolean;
7711
9128
  defines: {
@@ -7768,7 +9185,116 @@ declare const _default: import("vue").DefineComponent<{
7768
9185
  blendSrc: 210 | import("three").BlendingDstFactor;
7769
9186
  blendSrcAlpha: number | null;
7770
9187
  clipIntersection: boolean;
7771
- clippingPlanes: any;
9188
+ clippingPlanes: {
9189
+ normal: {
9190
+ x: number;
9191
+ y: number;
9192
+ z: number;
9193
+ readonly isVector3: true;
9194
+ set: (x: number, y: number, z: number) => Vector3;
9195
+ setScalar: (scalar: number) => Vector3;
9196
+ setX: (x: number) => Vector3;
9197
+ setY: (y: number) => Vector3;
9198
+ setZ: (z: number) => Vector3;
9199
+ setComponent: (index: number, value: number) => Vector3;
9200
+ setFromColor: (color: import("three").Color) => Vector3;
9201
+ getComponent: (index: number) => number;
9202
+ clone: () => Vector3;
9203
+ copy: (v: Vector3) => Vector3;
9204
+ add: (v: Vector3) => Vector3;
9205
+ addScalar: (s: number) => Vector3;
9206
+ addScaledVector: (v: Vector3, s: number) => Vector3;
9207
+ addVectors: (a: Vector3, b: Vector3) => Vector3;
9208
+ sub: (a: Vector3) => Vector3;
9209
+ subScalar: (s: number) => Vector3;
9210
+ subVectors: (a: Vector3, b: Vector3) => Vector3;
9211
+ multiply: (v: Vector3) => Vector3;
9212
+ multiplyScalar: (s: number) => Vector3;
9213
+ multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
9214
+ applyEuler: (euler: import("three").Euler) => Vector3;
9215
+ applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
9216
+ applyMatrix3: (m: import("three").Matrix3) => Vector3;
9217
+ applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
9218
+ applyMatrix4: (m: Matrix4) => Vector3;
9219
+ applyQuaternion: (q: Quaternion) => Vector3;
9220
+ project: (camera: import("three").Camera) => Vector3;
9221
+ unproject: (camera: import("three").Camera) => Vector3;
9222
+ transformDirection: (m: Matrix4) => Vector3;
9223
+ divide: (v: Vector3) => Vector3;
9224
+ divideScalar: (s: number) => Vector3;
9225
+ min: (v: Vector3) => Vector3;
9226
+ max: (v: Vector3) => Vector3;
9227
+ clamp: (min: Vector3, max: Vector3) => Vector3;
9228
+ clampScalar: (min: number, max: number) => Vector3;
9229
+ clampLength: (min: number, max: number) => Vector3;
9230
+ floor: () => Vector3;
9231
+ ceil: () => Vector3;
9232
+ round: () => Vector3;
9233
+ roundToZero: () => Vector3;
9234
+ negate: () => Vector3;
9235
+ dot: (v: Vector3) => number;
9236
+ lengthSq: () => number;
9237
+ length: () => number;
9238
+ lengthManhattan: () => number;
9239
+ manhattanLength: () => number;
9240
+ manhattanDistanceTo: (v: Vector3) => number;
9241
+ normalize: () => Vector3;
9242
+ setLength: (l: number) => Vector3;
9243
+ lerp: (v: Vector3, alpha: number) => Vector3;
9244
+ lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
9245
+ cross: (a: Vector3) => Vector3;
9246
+ crossVectors: (a: Vector3, b: Vector3) => Vector3;
9247
+ projectOnVector: (v: Vector3) => Vector3;
9248
+ projectOnPlane: (planeNormal: Vector3) => Vector3;
9249
+ reflect: (vector: Vector3) => Vector3;
9250
+ angleTo: (v: Vector3) => number;
9251
+ distanceTo: (v: Vector3) => number;
9252
+ distanceToSquared: (v: Vector3) => number;
9253
+ distanceToManhattan: (v: Vector3) => number;
9254
+ setFromSpherical: (s: Spherical) => Vector3;
9255
+ setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
9256
+ setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
9257
+ setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
9258
+ setFromMatrixPosition: (m: Matrix4) => Vector3;
9259
+ setFromMatrixScale: (m: Matrix4) => Vector3;
9260
+ setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
9261
+ setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
9262
+ setFromEuler: (e: import("three").Euler) => Vector3;
9263
+ equals: (v: Vector3) => boolean;
9264
+ fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
9265
+ toArray: {
9266
+ (array?: number[] | undefined, offset?: number | undefined): number[];
9267
+ (array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
9268
+ (array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
9269
+ };
9270
+ fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
9271
+ random: () => Vector3;
9272
+ randomDirection: () => Vector3;
9273
+ [Symbol.iterator]: () => Iterator<number, any, undefined>;
9274
+ };
9275
+ constant: number;
9276
+ readonly isPlane: true;
9277
+ set: (normal: Vector3, constant: number) => import("three").Plane;
9278
+ setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
9279
+ setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
9280
+ setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
9281
+ clone: () => import("three").Plane;
9282
+ copy: (plane: import("three").Plane) => import("three").Plane;
9283
+ normalize: () => import("three").Plane;
9284
+ negate: () => import("three").Plane;
9285
+ distanceToPoint: (point: Vector3) => number;
9286
+ distanceToSphere: (sphere: Sphere) => number;
9287
+ projectPoint: (point: Vector3, target: Vector3) => Vector3;
9288
+ intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
9289
+ intersectsLine: (line: import("three").Line3) => boolean;
9290
+ intersectsBox: (box: Box3) => boolean;
9291
+ intersectsSphere: (sphere: Sphere) => boolean;
9292
+ coplanarPoint: (target: Vector3) => Vector3;
9293
+ applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
9294
+ translate: (offset: Vector3) => import("three").Plane;
9295
+ equals: (plane: import("three").Plane) => boolean;
9296
+ isIntersectionLine: (l: any) => any;
9297
+ }[];
7772
9298
  clipShadows: boolean;
7773
9299
  colorWrite: boolean;
7774
9300
  defines: {