@tresjs/cientos 3.0.1 → 3.2.0-next.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/core/controls/CameraControls.vue.d.ts +1540 -14
- package/dist/core/controls/PointerLockControls.vue.d.ts +4 -2
- package/dist/core/loaders/index.d.ts +2 -1
- package/dist/core/loaders/useGLTF/index.d.ts +3 -3
- package/dist/core/loaders/useVideoTexture.d.ts +28 -0
- package/dist/trescientos.js +4765 -12753
- package/dist/trescientos.umd.cjs +15 -18
- package/package.json +17 -16
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@@ -1224,7 +1224,116 @@ declare const _default: import("vue").DefineComponent<{
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blendSrc: 210 | import("three").BlendingDstFactor;
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blendSrcAlpha: number | null;
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clipIntersection: boolean;
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clippingPlanes:
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clippingPlanes: {
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normal: {
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x: number;
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y: number;
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z: number;
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readonly isVector3: true;
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set: (x: number, y: number, z: number) => Vector3;
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setScalar: (scalar: number) => Vector3;
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setX: (x: number) => Vector3;
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setY: (y: number) => Vector3;
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setZ: (z: number) => Vector3;
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setComponent: (index: number, value: number) => Vector3;
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setFromColor: (color: import("three").Color) => Vector3;
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getComponent: (index: number) => number;
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clone: () => Vector3;
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copy: (v: Vector3) => Vector3;
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add: (v: Vector3) => Vector3;
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addScalar: (s: number) => Vector3;
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addScaledVector: (v: Vector3, s: number) => Vector3;
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addVectors: (a: Vector3, b: Vector3) => Vector3;
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sub: (a: Vector3) => Vector3;
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subScalar: (s: number) => Vector3;
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subVectors: (a: Vector3, b: Vector3) => Vector3;
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multiply: (v: Vector3) => Vector3;
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multiplyScalar: (s: number) => Vector3;
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multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
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applyEuler: (euler: import("three").Euler) => Vector3;
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applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
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applyMatrix3: (m: import("three").Matrix3) => Vector3;
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applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
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applyMatrix4: (m: Matrix4) => Vector3;
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applyQuaternion: (q: Quaternion) => Vector3;
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project: (camera: import("three").Camera) => Vector3;
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unproject: (camera: import("three").Camera) => Vector3;
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transformDirection: (m: Matrix4) => Vector3;
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divide: (v: Vector3) => Vector3;
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divideScalar: (s: number) => Vector3;
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min: (v: Vector3) => Vector3;
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max: (v: Vector3) => Vector3;
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clamp: (min: Vector3, max: Vector3) => Vector3;
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clampScalar: (min: number, max: number) => Vector3;
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clampLength: (min: number, max: number) => Vector3;
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floor: () => Vector3;
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ceil: () => Vector3;
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round: () => Vector3;
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roundToZero: () => Vector3;
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negate: () => Vector3;
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dot: (v: Vector3) => number;
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lengthSq: () => number;
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length: () => number;
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lengthManhattan: () => number;
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manhattanLength: () => number;
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manhattanDistanceTo: (v: Vector3) => number;
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normalize: () => Vector3;
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setLength: (l: number) => Vector3;
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lerp: (v: Vector3, alpha: number) => Vector3;
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lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
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cross: (a: Vector3) => Vector3;
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crossVectors: (a: Vector3, b: Vector3) => Vector3;
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projectOnVector: (v: Vector3) => Vector3;
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projectOnPlane: (planeNormal: Vector3) => Vector3;
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reflect: (vector: Vector3) => Vector3;
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angleTo: (v: Vector3) => number;
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distanceTo: (v: Vector3) => number;
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distanceToSquared: (v: Vector3) => number;
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distanceToManhattan: (v: Vector3) => number;
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setFromSpherical: (s: Spherical) => Vector3;
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setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
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setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
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setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
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setFromMatrixPosition: (m: Matrix4) => Vector3;
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setFromMatrixScale: (m: Matrix4) => Vector3;
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setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
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setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
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setFromEuler: (e: import("three").Euler) => Vector3;
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equals: (v: Vector3) => boolean;
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fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
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toArray: {
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(array?: number[] | undefined, offset?: number | undefined): number[];
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(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
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(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
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};
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fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
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random: () => Vector3;
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randomDirection: () => Vector3;
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[Symbol.iterator]: () => Iterator<number, any, undefined>;
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};
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constant: number;
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readonly isPlane: true;
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set: (normal: Vector3, constant: number) => import("three").Plane;
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setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
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setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
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setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
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clone: () => import("three").Plane;
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copy: (plane: import("three").Plane) => import("three").Plane;
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normalize: () => import("three").Plane;
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negate: () => import("three").Plane;
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distanceToPoint: (point: Vector3) => number;
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distanceToSphere: (sphere: Sphere) => number;
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projectPoint: (point: Vector3, target: Vector3) => Vector3;
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intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
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intersectsLine: (line: import("three").Line3) => boolean;
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intersectsBox: (box: Box3) => boolean;
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intersectsSphere: (sphere: Sphere) => boolean;
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coplanarPoint: (target: Vector3) => Vector3;
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applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
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translate: (offset: Vector3) => import("three").Plane;
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equals: (plane: import("three").Plane) => boolean;
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isIntersectionLine: (l: any) => any;
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}[];
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clipShadows: boolean;
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colorWrite: boolean;
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defines: {
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@@ -1287,7 +1396,116 @@ declare const _default: import("vue").DefineComponent<{
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blendSrc: 210 | import("three").BlendingDstFactor;
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blendSrcAlpha: number | null;
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clipIntersection: boolean;
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clippingPlanes:
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clippingPlanes: {
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normal: {
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x: number;
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y: number;
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z: number;
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readonly isVector3: true;
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set: (x: number, y: number, z: number) => Vector3;
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setScalar: (scalar: number) => Vector3;
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setX: (x: number) => Vector3;
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setY: (y: number) => Vector3;
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setZ: (z: number) => Vector3;
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setComponent: (index: number, value: number) => Vector3;
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setFromColor: (color: import("three").Color) => Vector3;
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getComponent: (index: number) => number;
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clone: () => Vector3;
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copy: (v: Vector3) => Vector3;
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add: (v: Vector3) => Vector3;
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addScalar: (s: number) => Vector3;
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addScaledVector: (v: Vector3, s: number) => Vector3;
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addVectors: (a: Vector3, b: Vector3) => Vector3;
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sub: (a: Vector3) => Vector3;
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subScalar: (s: number) => Vector3;
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subVectors: (a: Vector3, b: Vector3) => Vector3;
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multiply: (v: Vector3) => Vector3;
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multiplyScalar: (s: number) => Vector3;
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multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
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applyEuler: (euler: import("three").Euler) => Vector3;
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applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
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applyMatrix3: (m: import("three").Matrix3) => Vector3;
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applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
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applyMatrix4: (m: Matrix4) => Vector3;
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applyQuaternion: (q: Quaternion) => Vector3;
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project: (camera: import("three").Camera) => Vector3;
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unproject: (camera: import("three").Camera) => Vector3;
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transformDirection: (m: Matrix4) => Vector3;
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divide: (v: Vector3) => Vector3;
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divideScalar: (s: number) => Vector3;
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min: (v: Vector3) => Vector3;
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max: (v: Vector3) => Vector3;
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clamp: (min: Vector3, max: Vector3) => Vector3;
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clampScalar: (min: number, max: number) => Vector3;
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clampLength: (min: number, max: number) => Vector3;
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floor: () => Vector3;
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ceil: () => Vector3;
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round: () => Vector3;
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roundToZero: () => Vector3;
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negate: () => Vector3;
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dot: (v: Vector3) => number;
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lengthSq: () => number;
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length: () => number;
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lengthManhattan: () => number;
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manhattanLength: () => number;
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manhattanDistanceTo: (v: Vector3) => number;
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normalize: () => Vector3;
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setLength: (l: number) => Vector3;
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lerp: (v: Vector3, alpha: number) => Vector3;
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lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
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cross: (a: Vector3) => Vector3;
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crossVectors: (a: Vector3, b: Vector3) => Vector3;
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projectOnVector: (v: Vector3) => Vector3;
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projectOnPlane: (planeNormal: Vector3) => Vector3;
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reflect: (vector: Vector3) => Vector3;
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angleTo: (v: Vector3) => number;
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distanceTo: (v: Vector3) => number;
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distanceToSquared: (v: Vector3) => number;
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distanceToManhattan: (v: Vector3) => number;
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setFromSpherical: (s: Spherical) => Vector3;
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setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
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setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
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setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
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setFromMatrixPosition: (m: Matrix4) => Vector3;
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setFromMatrixScale: (m: Matrix4) => Vector3;
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setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
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setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
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setFromEuler: (e: import("three").Euler) => Vector3;
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equals: (v: Vector3) => boolean;
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fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
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toArray: {
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(array?: number[] | undefined, offset?: number | undefined): number[];
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(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
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(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
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};
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fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
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random: () => Vector3;
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randomDirection: () => Vector3;
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[Symbol.iterator]: () => Iterator<number, any, undefined>;
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};
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constant: number;
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readonly isPlane: true;
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set: (normal: Vector3, constant: number) => import("three").Plane;
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setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
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setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
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setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
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clone: () => import("three").Plane;
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copy: (plane: import("three").Plane) => import("three").Plane;
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normalize: () => import("three").Plane;
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negate: () => import("three").Plane;
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distanceToPoint: (point: Vector3) => number;
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distanceToSphere: (sphere: Sphere) => number;
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projectPoint: (point: Vector3, target: Vector3) => Vector3;
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intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
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intersectsLine: (line: import("three").Line3) => boolean;
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intersectsBox: (box: Box3) => boolean;
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intersectsSphere: (sphere: Sphere) => boolean;
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coplanarPoint: (target: Vector3) => Vector3;
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applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
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translate: (offset: Vector3) => import("three").Plane;
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equals: (plane: import("three").Plane) => boolean;
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isIntersectionLine: (l: any) => any;
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}[];
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clipShadows: boolean;
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colorWrite: boolean;
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defines: {
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@@ -2460,7 +2678,116 @@ declare const _default: import("vue").DefineComponent<{
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blendSrc: 210 | import("three").BlendingDstFactor;
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blendSrcAlpha: number | null;
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clipIntersection: boolean;
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-
clippingPlanes:
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clippingPlanes: {
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normal: {
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x: number;
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y: number;
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z: number;
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readonly isVector3: true;
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set: (x: number, y: number, z: number) => Vector3;
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setScalar: (scalar: number) => Vector3;
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setX: (x: number) => Vector3;
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+
setY: (y: number) => Vector3;
|
|
2691
|
+
setZ: (z: number) => Vector3;
|
|
2692
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
2693
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
2694
|
+
getComponent: (index: number) => number;
|
|
2695
|
+
clone: () => Vector3;
|
|
2696
|
+
copy: (v: Vector3) => Vector3;
|
|
2697
|
+
add: (v: Vector3) => Vector3;
|
|
2698
|
+
addScalar: (s: number) => Vector3;
|
|
2699
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
2700
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
2701
|
+
sub: (a: Vector3) => Vector3;
|
|
2702
|
+
subScalar: (s: number) => Vector3;
|
|
2703
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
2704
|
+
multiply: (v: Vector3) => Vector3;
|
|
2705
|
+
multiplyScalar: (s: number) => Vector3;
|
|
2706
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
2707
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
2708
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
2709
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
2710
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
2711
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
2712
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
2713
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
2714
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
2715
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
2716
|
+
divide: (v: Vector3) => Vector3;
|
|
2717
|
+
divideScalar: (s: number) => Vector3;
|
|
2718
|
+
min: (v: Vector3) => Vector3;
|
|
2719
|
+
max: (v: Vector3) => Vector3;
|
|
2720
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
2721
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
2722
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
2723
|
+
floor: () => Vector3;
|
|
2724
|
+
ceil: () => Vector3;
|
|
2725
|
+
round: () => Vector3;
|
|
2726
|
+
roundToZero: () => Vector3;
|
|
2727
|
+
negate: () => Vector3;
|
|
2728
|
+
dot: (v: Vector3) => number;
|
|
2729
|
+
lengthSq: () => number;
|
|
2730
|
+
length: () => number;
|
|
2731
|
+
lengthManhattan: () => number;
|
|
2732
|
+
manhattanLength: () => number;
|
|
2733
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
2734
|
+
normalize: () => Vector3;
|
|
2735
|
+
setLength: (l: number) => Vector3;
|
|
2736
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
2737
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
2738
|
+
cross: (a: Vector3) => Vector3;
|
|
2739
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
2740
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
2741
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
2742
|
+
reflect: (vector: Vector3) => Vector3;
|
|
2743
|
+
angleTo: (v: Vector3) => number;
|
|
2744
|
+
distanceTo: (v: Vector3) => number;
|
|
2745
|
+
distanceToSquared: (v: Vector3) => number;
|
|
2746
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
2747
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
2748
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
2749
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
2750
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
2751
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
2752
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
2753
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
2754
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
2755
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
2756
|
+
equals: (v: Vector3) => boolean;
|
|
2757
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
2758
|
+
toArray: {
|
|
2759
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
2760
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
2761
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
2762
|
+
};
|
|
2763
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
2764
|
+
random: () => Vector3;
|
|
2765
|
+
randomDirection: () => Vector3;
|
|
2766
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
2767
|
+
};
|
|
2768
|
+
constant: number;
|
|
2769
|
+
readonly isPlane: true;
|
|
2770
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
2771
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
2772
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
2773
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
2774
|
+
clone: () => import("three").Plane;
|
|
2775
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
2776
|
+
normalize: () => import("three").Plane;
|
|
2777
|
+
negate: () => import("three").Plane;
|
|
2778
|
+
distanceToPoint: (point: Vector3) => number;
|
|
2779
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
2780
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
2781
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
2782
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
2783
|
+
intersectsBox: (box: Box3) => boolean;
|
|
2784
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
2785
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
2786
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
2787
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
2788
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
2789
|
+
isIntersectionLine: (l: any) => any;
|
|
2790
|
+
}[];
|
|
2464
2791
|
clipShadows: boolean;
|
|
2465
2792
|
colorWrite: boolean;
|
|
2466
2793
|
defines: {
|
|
@@ -2523,7 +2850,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
2523
2850
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
2524
2851
|
blendSrcAlpha: number | null;
|
|
2525
2852
|
clipIntersection: boolean;
|
|
2526
|
-
clippingPlanes:
|
|
2853
|
+
clippingPlanes: {
|
|
2854
|
+
normal: {
|
|
2855
|
+
x: number;
|
|
2856
|
+
y: number;
|
|
2857
|
+
z: number;
|
|
2858
|
+
readonly isVector3: true;
|
|
2859
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
2860
|
+
setScalar: (scalar: number) => Vector3;
|
|
2861
|
+
setX: (x: number) => Vector3;
|
|
2862
|
+
setY: (y: number) => Vector3;
|
|
2863
|
+
setZ: (z: number) => Vector3;
|
|
2864
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
2865
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
2866
|
+
getComponent: (index: number) => number;
|
|
2867
|
+
clone: () => Vector3;
|
|
2868
|
+
copy: (v: Vector3) => Vector3;
|
|
2869
|
+
add: (v: Vector3) => Vector3;
|
|
2870
|
+
addScalar: (s: number) => Vector3;
|
|
2871
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
2872
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
2873
|
+
sub: (a: Vector3) => Vector3;
|
|
2874
|
+
subScalar: (s: number) => Vector3;
|
|
2875
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
2876
|
+
multiply: (v: Vector3) => Vector3;
|
|
2877
|
+
multiplyScalar: (s: number) => Vector3;
|
|
2878
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
2879
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
2880
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
2881
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
2882
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
2883
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
2884
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
2885
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
2886
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
2887
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
2888
|
+
divide: (v: Vector3) => Vector3;
|
|
2889
|
+
divideScalar: (s: number) => Vector3;
|
|
2890
|
+
min: (v: Vector3) => Vector3;
|
|
2891
|
+
max: (v: Vector3) => Vector3;
|
|
2892
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
2893
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
2894
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
2895
|
+
floor: () => Vector3;
|
|
2896
|
+
ceil: () => Vector3;
|
|
2897
|
+
round: () => Vector3;
|
|
2898
|
+
roundToZero: () => Vector3;
|
|
2899
|
+
negate: () => Vector3;
|
|
2900
|
+
dot: (v: Vector3) => number;
|
|
2901
|
+
lengthSq: () => number;
|
|
2902
|
+
length: () => number;
|
|
2903
|
+
lengthManhattan: () => number;
|
|
2904
|
+
manhattanLength: () => number;
|
|
2905
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
2906
|
+
normalize: () => Vector3;
|
|
2907
|
+
setLength: (l: number) => Vector3;
|
|
2908
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
2909
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
2910
|
+
cross: (a: Vector3) => Vector3;
|
|
2911
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
2912
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
2913
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
2914
|
+
reflect: (vector: Vector3) => Vector3;
|
|
2915
|
+
angleTo: (v: Vector3) => number;
|
|
2916
|
+
distanceTo: (v: Vector3) => number;
|
|
2917
|
+
distanceToSquared: (v: Vector3) => number;
|
|
2918
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
2919
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
2920
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
2921
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
2922
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
2923
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
2924
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
2925
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
2926
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
2927
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
2928
|
+
equals: (v: Vector3) => boolean;
|
|
2929
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
2930
|
+
toArray: {
|
|
2931
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
2932
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
2933
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
2934
|
+
};
|
|
2935
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
2936
|
+
random: () => Vector3;
|
|
2937
|
+
randomDirection: () => Vector3;
|
|
2938
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
2939
|
+
};
|
|
2940
|
+
constant: number;
|
|
2941
|
+
readonly isPlane: true;
|
|
2942
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
2943
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
2944
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
2945
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
2946
|
+
clone: () => import("three").Plane;
|
|
2947
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
2948
|
+
normalize: () => import("three").Plane;
|
|
2949
|
+
negate: () => import("three").Plane;
|
|
2950
|
+
distanceToPoint: (point: Vector3) => number;
|
|
2951
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
2952
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
2953
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
2954
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
2955
|
+
intersectsBox: (box: Box3) => boolean;
|
|
2956
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
2957
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
2958
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
2959
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
2960
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
2961
|
+
isIntersectionLine: (l: any) => any;
|
|
2962
|
+
}[];
|
|
2527
2963
|
clipShadows: boolean;
|
|
2528
2964
|
colorWrite: boolean;
|
|
2529
2965
|
defines: {
|
|
@@ -3474,7 +3910,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
3474
3910
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
3475
3911
|
blendSrcAlpha: number | null;
|
|
3476
3912
|
clipIntersection: boolean;
|
|
3477
|
-
clippingPlanes:
|
|
3913
|
+
clippingPlanes: {
|
|
3914
|
+
normal: {
|
|
3915
|
+
x: number;
|
|
3916
|
+
y: number;
|
|
3917
|
+
z: number;
|
|
3918
|
+
readonly isVector3: true;
|
|
3919
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
3920
|
+
setScalar: (scalar: number) => Vector3;
|
|
3921
|
+
setX: (x: number) => Vector3;
|
|
3922
|
+
setY: (y: number) => Vector3;
|
|
3923
|
+
setZ: (z: number) => Vector3;
|
|
3924
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
3925
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
3926
|
+
getComponent: (index: number) => number;
|
|
3927
|
+
clone: () => Vector3;
|
|
3928
|
+
copy: (v: Vector3) => Vector3;
|
|
3929
|
+
add: (v: Vector3) => Vector3;
|
|
3930
|
+
addScalar: (s: number) => Vector3;
|
|
3931
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
3932
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
3933
|
+
sub: (a: Vector3) => Vector3;
|
|
3934
|
+
subScalar: (s: number) => Vector3;
|
|
3935
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
3936
|
+
multiply: (v: Vector3) => Vector3;
|
|
3937
|
+
multiplyScalar: (s: number) => Vector3;
|
|
3938
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
3939
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
3940
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
3941
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
3942
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
3943
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
3944
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
3945
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
3946
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
3947
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
3948
|
+
divide: (v: Vector3) => Vector3;
|
|
3949
|
+
divideScalar: (s: number) => Vector3;
|
|
3950
|
+
min: (v: Vector3) => Vector3;
|
|
3951
|
+
max: (v: Vector3) => Vector3;
|
|
3952
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
3953
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
3954
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
3955
|
+
floor: () => Vector3;
|
|
3956
|
+
ceil: () => Vector3;
|
|
3957
|
+
round: () => Vector3;
|
|
3958
|
+
roundToZero: () => Vector3;
|
|
3959
|
+
negate: () => Vector3;
|
|
3960
|
+
dot: (v: Vector3) => number;
|
|
3961
|
+
lengthSq: () => number;
|
|
3962
|
+
length: () => number;
|
|
3963
|
+
lengthManhattan: () => number;
|
|
3964
|
+
manhattanLength: () => number;
|
|
3965
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
3966
|
+
normalize: () => Vector3;
|
|
3967
|
+
setLength: (l: number) => Vector3;
|
|
3968
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
3969
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
3970
|
+
cross: (a: Vector3) => Vector3;
|
|
3971
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
3972
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
3973
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
3974
|
+
reflect: (vector: Vector3) => Vector3;
|
|
3975
|
+
angleTo: (v: Vector3) => number;
|
|
3976
|
+
distanceTo: (v: Vector3) => number;
|
|
3977
|
+
distanceToSquared: (v: Vector3) => number;
|
|
3978
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
3979
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
3980
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
3981
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
3982
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
3983
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
3984
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
3985
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
3986
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
3987
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
3988
|
+
equals: (v: Vector3) => boolean;
|
|
3989
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
3990
|
+
toArray: {
|
|
3991
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
3992
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
3993
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
3994
|
+
};
|
|
3995
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
3996
|
+
random: () => Vector3;
|
|
3997
|
+
randomDirection: () => Vector3;
|
|
3998
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
3999
|
+
};
|
|
4000
|
+
constant: number;
|
|
4001
|
+
readonly isPlane: true;
|
|
4002
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
4003
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
4004
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
4005
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
4006
|
+
clone: () => import("three").Plane;
|
|
4007
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
4008
|
+
normalize: () => import("three").Plane;
|
|
4009
|
+
negate: () => import("three").Plane;
|
|
4010
|
+
distanceToPoint: (point: Vector3) => number;
|
|
4011
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
4012
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
4013
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
4014
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
4015
|
+
intersectsBox: (box: Box3) => boolean;
|
|
4016
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
4017
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
4018
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
4019
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
4020
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
4021
|
+
isIntersectionLine: (l: any) => any;
|
|
4022
|
+
}[];
|
|
3478
4023
|
clipShadows: boolean;
|
|
3479
4024
|
colorWrite: boolean;
|
|
3480
4025
|
defines: {
|
|
@@ -3537,7 +4082,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
3537
4082
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
3538
4083
|
blendSrcAlpha: number | null;
|
|
3539
4084
|
clipIntersection: boolean;
|
|
3540
|
-
clippingPlanes:
|
|
4085
|
+
clippingPlanes: {
|
|
4086
|
+
normal: {
|
|
4087
|
+
x: number;
|
|
4088
|
+
y: number;
|
|
4089
|
+
z: number;
|
|
4090
|
+
readonly isVector3: true;
|
|
4091
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
4092
|
+
setScalar: (scalar: number) => Vector3;
|
|
4093
|
+
setX: (x: number) => Vector3;
|
|
4094
|
+
setY: (y: number) => Vector3;
|
|
4095
|
+
setZ: (z: number) => Vector3;
|
|
4096
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
4097
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
4098
|
+
getComponent: (index: number) => number;
|
|
4099
|
+
clone: () => Vector3;
|
|
4100
|
+
copy: (v: Vector3) => Vector3;
|
|
4101
|
+
add: (v: Vector3) => Vector3;
|
|
4102
|
+
addScalar: (s: number) => Vector3;
|
|
4103
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
4104
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
4105
|
+
sub: (a: Vector3) => Vector3;
|
|
4106
|
+
subScalar: (s: number) => Vector3;
|
|
4107
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
4108
|
+
multiply: (v: Vector3) => Vector3;
|
|
4109
|
+
multiplyScalar: (s: number) => Vector3;
|
|
4110
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
4111
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
4112
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
4113
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
4114
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
4115
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
4116
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
4117
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
4118
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
4119
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
4120
|
+
divide: (v: Vector3) => Vector3;
|
|
4121
|
+
divideScalar: (s: number) => Vector3;
|
|
4122
|
+
min: (v: Vector3) => Vector3;
|
|
4123
|
+
max: (v: Vector3) => Vector3;
|
|
4124
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
4125
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
4126
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
4127
|
+
floor: () => Vector3;
|
|
4128
|
+
ceil: () => Vector3;
|
|
4129
|
+
round: () => Vector3;
|
|
4130
|
+
roundToZero: () => Vector3;
|
|
4131
|
+
negate: () => Vector3;
|
|
4132
|
+
dot: (v: Vector3) => number;
|
|
4133
|
+
lengthSq: () => number;
|
|
4134
|
+
length: () => number;
|
|
4135
|
+
lengthManhattan: () => number;
|
|
4136
|
+
manhattanLength: () => number;
|
|
4137
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
4138
|
+
normalize: () => Vector3;
|
|
4139
|
+
setLength: (l: number) => Vector3;
|
|
4140
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
4141
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
4142
|
+
cross: (a: Vector3) => Vector3;
|
|
4143
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
4144
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
4145
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
4146
|
+
reflect: (vector: Vector3) => Vector3;
|
|
4147
|
+
angleTo: (v: Vector3) => number;
|
|
4148
|
+
distanceTo: (v: Vector3) => number;
|
|
4149
|
+
distanceToSquared: (v: Vector3) => number;
|
|
4150
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
4151
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
4152
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
4153
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
4154
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
4155
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
4156
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
4157
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
4158
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
4159
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
4160
|
+
equals: (v: Vector3) => boolean;
|
|
4161
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
4162
|
+
toArray: {
|
|
4163
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
4164
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
4165
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
4166
|
+
};
|
|
4167
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
4168
|
+
random: () => Vector3;
|
|
4169
|
+
randomDirection: () => Vector3;
|
|
4170
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
4171
|
+
};
|
|
4172
|
+
constant: number;
|
|
4173
|
+
readonly isPlane: true;
|
|
4174
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
4175
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
4176
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
4177
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
4178
|
+
clone: () => import("three").Plane;
|
|
4179
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
4180
|
+
normalize: () => import("three").Plane;
|
|
4181
|
+
negate: () => import("three").Plane;
|
|
4182
|
+
distanceToPoint: (point: Vector3) => number;
|
|
4183
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
4184
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
4185
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
4186
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
4187
|
+
intersectsBox: (box: Box3) => boolean;
|
|
4188
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
4189
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
4190
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
4191
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
4192
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
4193
|
+
isIntersectionLine: (l: any) => any;
|
|
4194
|
+
}[];
|
|
3541
4195
|
clipShadows: boolean;
|
|
3542
4196
|
colorWrite: boolean;
|
|
3543
4197
|
defines: {
|
|
@@ -4469,7 +5123,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
4469
5123
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
4470
5124
|
blendSrcAlpha: number | null;
|
|
4471
5125
|
clipIntersection: boolean;
|
|
4472
|
-
clippingPlanes:
|
|
5126
|
+
clippingPlanes: {
|
|
5127
|
+
normal: {
|
|
5128
|
+
x: number;
|
|
5129
|
+
y: number;
|
|
5130
|
+
z: number;
|
|
5131
|
+
readonly isVector3: true;
|
|
5132
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
5133
|
+
setScalar: (scalar: number) => Vector3;
|
|
5134
|
+
setX: (x: number) => Vector3;
|
|
5135
|
+
setY: (y: number) => Vector3;
|
|
5136
|
+
setZ: (z: number) => Vector3;
|
|
5137
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
5138
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
5139
|
+
getComponent: (index: number) => number;
|
|
5140
|
+
clone: () => Vector3;
|
|
5141
|
+
copy: (v: Vector3) => Vector3;
|
|
5142
|
+
add: (v: Vector3) => Vector3;
|
|
5143
|
+
addScalar: (s: number) => Vector3;
|
|
5144
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
5145
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
5146
|
+
sub: (a: Vector3) => Vector3;
|
|
5147
|
+
subScalar: (s: number) => Vector3;
|
|
5148
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
5149
|
+
multiply: (v: Vector3) => Vector3;
|
|
5150
|
+
multiplyScalar: (s: number) => Vector3;
|
|
5151
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
5152
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
5153
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
5154
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
5155
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
5156
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
5157
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
5158
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
5159
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
5160
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
5161
|
+
divide: (v: Vector3) => Vector3;
|
|
5162
|
+
divideScalar: (s: number) => Vector3;
|
|
5163
|
+
min: (v: Vector3) => Vector3;
|
|
5164
|
+
max: (v: Vector3) => Vector3;
|
|
5165
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
5166
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
5167
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
5168
|
+
floor: () => Vector3;
|
|
5169
|
+
ceil: () => Vector3;
|
|
5170
|
+
round: () => Vector3;
|
|
5171
|
+
roundToZero: () => Vector3;
|
|
5172
|
+
negate: () => Vector3;
|
|
5173
|
+
dot: (v: Vector3) => number;
|
|
5174
|
+
lengthSq: () => number;
|
|
5175
|
+
length: () => number;
|
|
5176
|
+
lengthManhattan: () => number;
|
|
5177
|
+
manhattanLength: () => number;
|
|
5178
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
5179
|
+
normalize: () => Vector3;
|
|
5180
|
+
setLength: (l: number) => Vector3;
|
|
5181
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
5182
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
5183
|
+
cross: (a: Vector3) => Vector3;
|
|
5184
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
5185
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
5186
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
5187
|
+
reflect: (vector: Vector3) => Vector3;
|
|
5188
|
+
angleTo: (v: Vector3) => number;
|
|
5189
|
+
distanceTo: (v: Vector3) => number;
|
|
5190
|
+
distanceToSquared: (v: Vector3) => number;
|
|
5191
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
5192
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
5193
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
5194
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
5195
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
5196
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
5197
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
5198
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
5199
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
5200
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
5201
|
+
equals: (v: Vector3) => boolean;
|
|
5202
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
5203
|
+
toArray: {
|
|
5204
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
5205
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
5206
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
5207
|
+
};
|
|
5208
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
5209
|
+
random: () => Vector3;
|
|
5210
|
+
randomDirection: () => Vector3;
|
|
5211
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
5212
|
+
};
|
|
5213
|
+
constant: number;
|
|
5214
|
+
readonly isPlane: true;
|
|
5215
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
5216
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
5217
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
5218
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
5219
|
+
clone: () => import("three").Plane;
|
|
5220
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
5221
|
+
normalize: () => import("three").Plane;
|
|
5222
|
+
negate: () => import("three").Plane;
|
|
5223
|
+
distanceToPoint: (point: Vector3) => number;
|
|
5224
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
5225
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
5226
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
5227
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
5228
|
+
intersectsBox: (box: Box3) => boolean;
|
|
5229
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
5230
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
5231
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
5232
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
5233
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
5234
|
+
isIntersectionLine: (l: any) => any;
|
|
5235
|
+
}[];
|
|
4473
5236
|
clipShadows: boolean;
|
|
4474
5237
|
colorWrite: boolean;
|
|
4475
5238
|
defines: {
|
|
@@ -4532,7 +5295,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
4532
5295
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
4533
5296
|
blendSrcAlpha: number | null;
|
|
4534
5297
|
clipIntersection: boolean;
|
|
4535
|
-
clippingPlanes:
|
|
5298
|
+
clippingPlanes: {
|
|
5299
|
+
normal: {
|
|
5300
|
+
x: number;
|
|
5301
|
+
y: number;
|
|
5302
|
+
z: number;
|
|
5303
|
+
readonly isVector3: true;
|
|
5304
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
5305
|
+
setScalar: (scalar: number) => Vector3;
|
|
5306
|
+
setX: (x: number) => Vector3;
|
|
5307
|
+
setY: (y: number) => Vector3;
|
|
5308
|
+
setZ: (z: number) => Vector3;
|
|
5309
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
5310
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
5311
|
+
getComponent: (index: number) => number;
|
|
5312
|
+
clone: () => Vector3;
|
|
5313
|
+
copy: (v: Vector3) => Vector3;
|
|
5314
|
+
add: (v: Vector3) => Vector3;
|
|
5315
|
+
addScalar: (s: number) => Vector3;
|
|
5316
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
5317
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
5318
|
+
sub: (a: Vector3) => Vector3;
|
|
5319
|
+
subScalar: (s: number) => Vector3;
|
|
5320
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
5321
|
+
multiply: (v: Vector3) => Vector3;
|
|
5322
|
+
multiplyScalar: (s: number) => Vector3;
|
|
5323
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
5324
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
5325
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
5326
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
5327
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
5328
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
5329
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
5330
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
5331
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
5332
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
5333
|
+
divide: (v: Vector3) => Vector3;
|
|
5334
|
+
divideScalar: (s: number) => Vector3;
|
|
5335
|
+
min: (v: Vector3) => Vector3;
|
|
5336
|
+
max: (v: Vector3) => Vector3;
|
|
5337
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
5338
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
5339
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
5340
|
+
floor: () => Vector3;
|
|
5341
|
+
ceil: () => Vector3;
|
|
5342
|
+
round: () => Vector3;
|
|
5343
|
+
roundToZero: () => Vector3;
|
|
5344
|
+
negate: () => Vector3;
|
|
5345
|
+
dot: (v: Vector3) => number;
|
|
5346
|
+
lengthSq: () => number;
|
|
5347
|
+
length: () => number;
|
|
5348
|
+
lengthManhattan: () => number;
|
|
5349
|
+
manhattanLength: () => number;
|
|
5350
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
5351
|
+
normalize: () => Vector3;
|
|
5352
|
+
setLength: (l: number) => Vector3;
|
|
5353
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
5354
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
5355
|
+
cross: (a: Vector3) => Vector3;
|
|
5356
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
5357
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
5358
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
5359
|
+
reflect: (vector: Vector3) => Vector3;
|
|
5360
|
+
angleTo: (v: Vector3) => number;
|
|
5361
|
+
distanceTo: (v: Vector3) => number;
|
|
5362
|
+
distanceToSquared: (v: Vector3) => number;
|
|
5363
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
5364
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
5365
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
5366
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
5367
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
5368
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
5369
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
5370
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
5371
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
5372
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
5373
|
+
equals: (v: Vector3) => boolean;
|
|
5374
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
5375
|
+
toArray: {
|
|
5376
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
5377
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
5378
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
5379
|
+
};
|
|
5380
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
5381
|
+
random: () => Vector3;
|
|
5382
|
+
randomDirection: () => Vector3;
|
|
5383
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
5384
|
+
};
|
|
5385
|
+
constant: number;
|
|
5386
|
+
readonly isPlane: true;
|
|
5387
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
5388
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
5389
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
5390
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
5391
|
+
clone: () => import("three").Plane;
|
|
5392
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
5393
|
+
normalize: () => import("three").Plane;
|
|
5394
|
+
negate: () => import("three").Plane;
|
|
5395
|
+
distanceToPoint: (point: Vector3) => number;
|
|
5396
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
5397
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
5398
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
5399
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
5400
|
+
intersectsBox: (box: Box3) => boolean;
|
|
5401
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
5402
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
5403
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
5404
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
5405
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
5406
|
+
isIntersectionLine: (l: any) => any;
|
|
5407
|
+
}[];
|
|
4536
5408
|
clipShadows: boolean;
|
|
4537
5409
|
colorWrite: boolean;
|
|
4538
5410
|
defines: {
|
|
@@ -5696,7 +6568,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
5696
6568
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
5697
6569
|
blendSrcAlpha: number | null;
|
|
5698
6570
|
clipIntersection: boolean;
|
|
5699
|
-
clippingPlanes:
|
|
6571
|
+
clippingPlanes: {
|
|
6572
|
+
normal: {
|
|
6573
|
+
x: number;
|
|
6574
|
+
y: number;
|
|
6575
|
+
z: number;
|
|
6576
|
+
readonly isVector3: true;
|
|
6577
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
6578
|
+
setScalar: (scalar: number) => Vector3;
|
|
6579
|
+
setX: (x: number) => Vector3;
|
|
6580
|
+
setY: (y: number) => Vector3;
|
|
6581
|
+
setZ: (z: number) => Vector3;
|
|
6582
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
6583
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
6584
|
+
getComponent: (index: number) => number;
|
|
6585
|
+
clone: () => Vector3;
|
|
6586
|
+
copy: (v: Vector3) => Vector3;
|
|
6587
|
+
add: (v: Vector3) => Vector3;
|
|
6588
|
+
addScalar: (s: number) => Vector3;
|
|
6589
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
6590
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
6591
|
+
sub: (a: Vector3) => Vector3;
|
|
6592
|
+
subScalar: (s: number) => Vector3;
|
|
6593
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
6594
|
+
multiply: (v: Vector3) => Vector3;
|
|
6595
|
+
multiplyScalar: (s: number) => Vector3;
|
|
6596
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
6597
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
6598
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
6599
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
6600
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
6601
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
6602
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
6603
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
6604
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
6605
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
6606
|
+
divide: (v: Vector3) => Vector3;
|
|
6607
|
+
divideScalar: (s: number) => Vector3;
|
|
6608
|
+
min: (v: Vector3) => Vector3;
|
|
6609
|
+
max: (v: Vector3) => Vector3;
|
|
6610
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
6611
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
6612
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
6613
|
+
floor: () => Vector3;
|
|
6614
|
+
ceil: () => Vector3;
|
|
6615
|
+
round: () => Vector3;
|
|
6616
|
+
roundToZero: () => Vector3;
|
|
6617
|
+
negate: () => Vector3;
|
|
6618
|
+
dot: (v: Vector3) => number;
|
|
6619
|
+
lengthSq: () => number;
|
|
6620
|
+
length: () => number;
|
|
6621
|
+
lengthManhattan: () => number;
|
|
6622
|
+
manhattanLength: () => number;
|
|
6623
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
6624
|
+
normalize: () => Vector3;
|
|
6625
|
+
setLength: (l: number) => Vector3;
|
|
6626
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
6627
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
6628
|
+
cross: (a: Vector3) => Vector3;
|
|
6629
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
6630
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
6631
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
6632
|
+
reflect: (vector: Vector3) => Vector3;
|
|
6633
|
+
angleTo: (v: Vector3) => number;
|
|
6634
|
+
distanceTo: (v: Vector3) => number;
|
|
6635
|
+
distanceToSquared: (v: Vector3) => number;
|
|
6636
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
6637
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
6638
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
6639
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
6640
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
6641
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
6642
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
6643
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
6644
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
6645
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
6646
|
+
equals: (v: Vector3) => boolean;
|
|
6647
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
6648
|
+
toArray: {
|
|
6649
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
6650
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
6651
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
6652
|
+
};
|
|
6653
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
6654
|
+
random: () => Vector3;
|
|
6655
|
+
randomDirection: () => Vector3;
|
|
6656
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
6657
|
+
};
|
|
6658
|
+
constant: number;
|
|
6659
|
+
readonly isPlane: true;
|
|
6660
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
6661
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
6662
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
6663
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
6664
|
+
clone: () => import("three").Plane;
|
|
6665
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
6666
|
+
normalize: () => import("three").Plane;
|
|
6667
|
+
negate: () => import("three").Plane;
|
|
6668
|
+
distanceToPoint: (point: Vector3) => number;
|
|
6669
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
6670
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
6671
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
6672
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
6673
|
+
intersectsBox: (box: Box3) => boolean;
|
|
6674
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
6675
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
6676
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
6677
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
6678
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
6679
|
+
isIntersectionLine: (l: any) => any;
|
|
6680
|
+
}[];
|
|
5700
6681
|
clipShadows: boolean;
|
|
5701
6682
|
colorWrite: boolean;
|
|
5702
6683
|
defines: {
|
|
@@ -5759,7 +6740,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
5759
6740
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
5760
6741
|
blendSrcAlpha: number | null;
|
|
5761
6742
|
clipIntersection: boolean;
|
|
5762
|
-
clippingPlanes:
|
|
6743
|
+
clippingPlanes: {
|
|
6744
|
+
normal: {
|
|
6745
|
+
x: number;
|
|
6746
|
+
y: number;
|
|
6747
|
+
z: number;
|
|
6748
|
+
readonly isVector3: true;
|
|
6749
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
6750
|
+
setScalar: (scalar: number) => Vector3;
|
|
6751
|
+
setX: (x: number) => Vector3;
|
|
6752
|
+
setY: (y: number) => Vector3;
|
|
6753
|
+
setZ: (z: number) => Vector3;
|
|
6754
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
6755
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
6756
|
+
getComponent: (index: number) => number;
|
|
6757
|
+
clone: () => Vector3;
|
|
6758
|
+
copy: (v: Vector3) => Vector3;
|
|
6759
|
+
add: (v: Vector3) => Vector3;
|
|
6760
|
+
addScalar: (s: number) => Vector3;
|
|
6761
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
6762
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
6763
|
+
sub: (a: Vector3) => Vector3;
|
|
6764
|
+
subScalar: (s: number) => Vector3;
|
|
6765
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
6766
|
+
multiply: (v: Vector3) => Vector3;
|
|
6767
|
+
multiplyScalar: (s: number) => Vector3;
|
|
6768
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
6769
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
6770
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
6771
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
6772
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
6773
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
6774
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
6775
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
6776
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
6777
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
6778
|
+
divide: (v: Vector3) => Vector3;
|
|
6779
|
+
divideScalar: (s: number) => Vector3;
|
|
6780
|
+
min: (v: Vector3) => Vector3;
|
|
6781
|
+
max: (v: Vector3) => Vector3;
|
|
6782
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
6783
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
6784
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
6785
|
+
floor: () => Vector3;
|
|
6786
|
+
ceil: () => Vector3;
|
|
6787
|
+
round: () => Vector3;
|
|
6788
|
+
roundToZero: () => Vector3;
|
|
6789
|
+
negate: () => Vector3;
|
|
6790
|
+
dot: (v: Vector3) => number;
|
|
6791
|
+
lengthSq: () => number;
|
|
6792
|
+
length: () => number;
|
|
6793
|
+
lengthManhattan: () => number;
|
|
6794
|
+
manhattanLength: () => number;
|
|
6795
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
6796
|
+
normalize: () => Vector3;
|
|
6797
|
+
setLength: (l: number) => Vector3;
|
|
6798
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
6799
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
6800
|
+
cross: (a: Vector3) => Vector3;
|
|
6801
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
6802
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
6803
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
6804
|
+
reflect: (vector: Vector3) => Vector3;
|
|
6805
|
+
angleTo: (v: Vector3) => number;
|
|
6806
|
+
distanceTo: (v: Vector3) => number;
|
|
6807
|
+
distanceToSquared: (v: Vector3) => number;
|
|
6808
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
6809
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
6810
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
6811
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
6812
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
6813
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
6814
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
6815
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
6816
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
6817
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
6818
|
+
equals: (v: Vector3) => boolean;
|
|
6819
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
6820
|
+
toArray: {
|
|
6821
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
6822
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
6823
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
6824
|
+
};
|
|
6825
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
6826
|
+
random: () => Vector3;
|
|
6827
|
+
randomDirection: () => Vector3;
|
|
6828
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
6829
|
+
};
|
|
6830
|
+
constant: number;
|
|
6831
|
+
readonly isPlane: true;
|
|
6832
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
6833
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
6834
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
6835
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
6836
|
+
clone: () => import("three").Plane;
|
|
6837
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
6838
|
+
normalize: () => import("three").Plane;
|
|
6839
|
+
negate: () => import("three").Plane;
|
|
6840
|
+
distanceToPoint: (point: Vector3) => number;
|
|
6841
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
6842
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
6843
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
6844
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
6845
|
+
intersectsBox: (box: Box3) => boolean;
|
|
6846
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
6847
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
6848
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
6849
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
6850
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
6851
|
+
isIntersectionLine: (l: any) => any;
|
|
6852
|
+
}[];
|
|
5763
6853
|
clipShadows: boolean;
|
|
5764
6854
|
colorWrite: boolean;
|
|
5765
6855
|
defines: {
|
|
@@ -6710,7 +7800,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
6710
7800
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
6711
7801
|
blendSrcAlpha: number | null;
|
|
6712
7802
|
clipIntersection: boolean;
|
|
6713
|
-
clippingPlanes:
|
|
7803
|
+
clippingPlanes: {
|
|
7804
|
+
normal: {
|
|
7805
|
+
x: number;
|
|
7806
|
+
y: number;
|
|
7807
|
+
z: number;
|
|
7808
|
+
readonly isVector3: true;
|
|
7809
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
7810
|
+
setScalar: (scalar: number) => Vector3;
|
|
7811
|
+
setX: (x: number) => Vector3;
|
|
7812
|
+
setY: (y: number) => Vector3;
|
|
7813
|
+
setZ: (z: number) => Vector3;
|
|
7814
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
7815
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
7816
|
+
getComponent: (index: number) => number;
|
|
7817
|
+
clone: () => Vector3;
|
|
7818
|
+
copy: (v: Vector3) => Vector3;
|
|
7819
|
+
add: (v: Vector3) => Vector3;
|
|
7820
|
+
addScalar: (s: number) => Vector3;
|
|
7821
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
7822
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
7823
|
+
sub: (a: Vector3) => Vector3;
|
|
7824
|
+
subScalar: (s: number) => Vector3;
|
|
7825
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
7826
|
+
multiply: (v: Vector3) => Vector3;
|
|
7827
|
+
multiplyScalar: (s: number) => Vector3;
|
|
7828
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
7829
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
7830
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
7831
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
7832
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
7833
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
7834
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
7835
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
7836
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
7837
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
7838
|
+
divide: (v: Vector3) => Vector3;
|
|
7839
|
+
divideScalar: (s: number) => Vector3;
|
|
7840
|
+
min: (v: Vector3) => Vector3;
|
|
7841
|
+
max: (v: Vector3) => Vector3;
|
|
7842
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
7843
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
7844
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
7845
|
+
floor: () => Vector3;
|
|
7846
|
+
ceil: () => Vector3;
|
|
7847
|
+
round: () => Vector3;
|
|
7848
|
+
roundToZero: () => Vector3;
|
|
7849
|
+
negate: () => Vector3;
|
|
7850
|
+
dot: (v: Vector3) => number;
|
|
7851
|
+
lengthSq: () => number;
|
|
7852
|
+
length: () => number;
|
|
7853
|
+
lengthManhattan: () => number;
|
|
7854
|
+
manhattanLength: () => number;
|
|
7855
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
7856
|
+
normalize: () => Vector3;
|
|
7857
|
+
setLength: (l: number) => Vector3;
|
|
7858
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
7859
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
7860
|
+
cross: (a: Vector3) => Vector3;
|
|
7861
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
7862
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
7863
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
7864
|
+
reflect: (vector: Vector3) => Vector3;
|
|
7865
|
+
angleTo: (v: Vector3) => number;
|
|
7866
|
+
distanceTo: (v: Vector3) => number;
|
|
7867
|
+
distanceToSquared: (v: Vector3) => number;
|
|
7868
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
7869
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
7870
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
7871
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
7872
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
7873
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
7874
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
7875
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
7876
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
7877
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
7878
|
+
equals: (v: Vector3) => boolean;
|
|
7879
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
7880
|
+
toArray: {
|
|
7881
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
7882
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
7883
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
7884
|
+
};
|
|
7885
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
7886
|
+
random: () => Vector3;
|
|
7887
|
+
randomDirection: () => Vector3;
|
|
7888
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
7889
|
+
};
|
|
7890
|
+
constant: number;
|
|
7891
|
+
readonly isPlane: true;
|
|
7892
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
7893
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
7894
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
7895
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
7896
|
+
clone: () => import("three").Plane;
|
|
7897
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
7898
|
+
normalize: () => import("three").Plane;
|
|
7899
|
+
negate: () => import("three").Plane;
|
|
7900
|
+
distanceToPoint: (point: Vector3) => number;
|
|
7901
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
7902
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
7903
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
7904
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
7905
|
+
intersectsBox: (box: Box3) => boolean;
|
|
7906
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
7907
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
7908
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
7909
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
7910
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
7911
|
+
isIntersectionLine: (l: any) => any;
|
|
7912
|
+
}[];
|
|
6714
7913
|
clipShadows: boolean;
|
|
6715
7914
|
colorWrite: boolean;
|
|
6716
7915
|
defines: {
|
|
@@ -6773,7 +7972,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
6773
7972
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
6774
7973
|
blendSrcAlpha: number | null;
|
|
6775
7974
|
clipIntersection: boolean;
|
|
6776
|
-
clippingPlanes:
|
|
7975
|
+
clippingPlanes: {
|
|
7976
|
+
normal: {
|
|
7977
|
+
x: number;
|
|
7978
|
+
y: number;
|
|
7979
|
+
z: number;
|
|
7980
|
+
readonly isVector3: true;
|
|
7981
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
7982
|
+
setScalar: (scalar: number) => Vector3;
|
|
7983
|
+
setX: (x: number) => Vector3;
|
|
7984
|
+
setY: (y: number) => Vector3;
|
|
7985
|
+
setZ: (z: number) => Vector3;
|
|
7986
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
7987
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
7988
|
+
getComponent: (index: number) => number;
|
|
7989
|
+
clone: () => Vector3;
|
|
7990
|
+
copy: (v: Vector3) => Vector3;
|
|
7991
|
+
add: (v: Vector3) => Vector3;
|
|
7992
|
+
addScalar: (s: number) => Vector3;
|
|
7993
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
7994
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
7995
|
+
sub: (a: Vector3) => Vector3;
|
|
7996
|
+
subScalar: (s: number) => Vector3;
|
|
7997
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
7998
|
+
multiply: (v: Vector3) => Vector3;
|
|
7999
|
+
multiplyScalar: (s: number) => Vector3;
|
|
8000
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
8001
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
8002
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
8003
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
8004
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
8005
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
8006
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
8007
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
8008
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
8009
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
8010
|
+
divide: (v: Vector3) => Vector3;
|
|
8011
|
+
divideScalar: (s: number) => Vector3;
|
|
8012
|
+
min: (v: Vector3) => Vector3;
|
|
8013
|
+
max: (v: Vector3) => Vector3;
|
|
8014
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
8015
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
8016
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
8017
|
+
floor: () => Vector3;
|
|
8018
|
+
ceil: () => Vector3;
|
|
8019
|
+
round: () => Vector3;
|
|
8020
|
+
roundToZero: () => Vector3;
|
|
8021
|
+
negate: () => Vector3;
|
|
8022
|
+
dot: (v: Vector3) => number;
|
|
8023
|
+
lengthSq: () => number;
|
|
8024
|
+
length: () => number;
|
|
8025
|
+
lengthManhattan: () => number;
|
|
8026
|
+
manhattanLength: () => number;
|
|
8027
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
8028
|
+
normalize: () => Vector3;
|
|
8029
|
+
setLength: (l: number) => Vector3;
|
|
8030
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
8031
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
8032
|
+
cross: (a: Vector3) => Vector3;
|
|
8033
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
8034
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
8035
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
8036
|
+
reflect: (vector: Vector3) => Vector3;
|
|
8037
|
+
angleTo: (v: Vector3) => number;
|
|
8038
|
+
distanceTo: (v: Vector3) => number;
|
|
8039
|
+
distanceToSquared: (v: Vector3) => number;
|
|
8040
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
8041
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
8042
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
8043
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
8044
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
8045
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
8046
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
8047
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
8048
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
8049
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
8050
|
+
equals: (v: Vector3) => boolean;
|
|
8051
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
8052
|
+
toArray: {
|
|
8053
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
8054
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
8055
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
8056
|
+
};
|
|
8057
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
8058
|
+
random: () => Vector3;
|
|
8059
|
+
randomDirection: () => Vector3;
|
|
8060
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
8061
|
+
};
|
|
8062
|
+
constant: number;
|
|
8063
|
+
readonly isPlane: true;
|
|
8064
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
8065
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
8066
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
8067
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
8068
|
+
clone: () => import("three").Plane;
|
|
8069
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
8070
|
+
normalize: () => import("three").Plane;
|
|
8071
|
+
negate: () => import("three").Plane;
|
|
8072
|
+
distanceToPoint: (point: Vector3) => number;
|
|
8073
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
8074
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
8075
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
8076
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
8077
|
+
intersectsBox: (box: Box3) => boolean;
|
|
8078
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
8079
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
8080
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
8081
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
8082
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
8083
|
+
isIntersectionLine: (l: any) => any;
|
|
8084
|
+
}[];
|
|
6777
8085
|
clipShadows: boolean;
|
|
6778
8086
|
colorWrite: boolean;
|
|
6779
8087
|
defines: {
|
|
@@ -7705,7 +9013,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
7705
9013
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
7706
9014
|
blendSrcAlpha: number | null;
|
|
7707
9015
|
clipIntersection: boolean;
|
|
7708
|
-
clippingPlanes:
|
|
9016
|
+
clippingPlanes: {
|
|
9017
|
+
normal: {
|
|
9018
|
+
x: number;
|
|
9019
|
+
y: number;
|
|
9020
|
+
z: number;
|
|
9021
|
+
readonly isVector3: true;
|
|
9022
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
9023
|
+
setScalar: (scalar: number) => Vector3;
|
|
9024
|
+
setX: (x: number) => Vector3;
|
|
9025
|
+
setY: (y: number) => Vector3;
|
|
9026
|
+
setZ: (z: number) => Vector3;
|
|
9027
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
9028
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
9029
|
+
getComponent: (index: number) => number;
|
|
9030
|
+
clone: () => Vector3;
|
|
9031
|
+
copy: (v: Vector3) => Vector3;
|
|
9032
|
+
add: (v: Vector3) => Vector3;
|
|
9033
|
+
addScalar: (s: number) => Vector3;
|
|
9034
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
9035
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
9036
|
+
sub: (a: Vector3) => Vector3;
|
|
9037
|
+
subScalar: (s: number) => Vector3;
|
|
9038
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
9039
|
+
multiply: (v: Vector3) => Vector3;
|
|
9040
|
+
multiplyScalar: (s: number) => Vector3;
|
|
9041
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
9042
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
9043
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
9044
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
9045
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
9046
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
9047
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
9048
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
9049
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
9050
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
9051
|
+
divide: (v: Vector3) => Vector3;
|
|
9052
|
+
divideScalar: (s: number) => Vector3;
|
|
9053
|
+
min: (v: Vector3) => Vector3;
|
|
9054
|
+
max: (v: Vector3) => Vector3;
|
|
9055
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
9056
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
9057
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
9058
|
+
floor: () => Vector3;
|
|
9059
|
+
ceil: () => Vector3;
|
|
9060
|
+
round: () => Vector3;
|
|
9061
|
+
roundToZero: () => Vector3;
|
|
9062
|
+
negate: () => Vector3;
|
|
9063
|
+
dot: (v: Vector3) => number;
|
|
9064
|
+
lengthSq: () => number;
|
|
9065
|
+
length: () => number;
|
|
9066
|
+
lengthManhattan: () => number;
|
|
9067
|
+
manhattanLength: () => number;
|
|
9068
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
9069
|
+
normalize: () => Vector3;
|
|
9070
|
+
setLength: (l: number) => Vector3;
|
|
9071
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
9072
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
9073
|
+
cross: (a: Vector3) => Vector3;
|
|
9074
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
9075
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
9076
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
9077
|
+
reflect: (vector: Vector3) => Vector3;
|
|
9078
|
+
angleTo: (v: Vector3) => number;
|
|
9079
|
+
distanceTo: (v: Vector3) => number;
|
|
9080
|
+
distanceToSquared: (v: Vector3) => number;
|
|
9081
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
9082
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
9083
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
9084
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
9085
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
9086
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
9087
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
9088
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
9089
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
9090
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
9091
|
+
equals: (v: Vector3) => boolean;
|
|
9092
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
9093
|
+
toArray: {
|
|
9094
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
9095
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
9096
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
9097
|
+
};
|
|
9098
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
9099
|
+
random: () => Vector3;
|
|
9100
|
+
randomDirection: () => Vector3;
|
|
9101
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
9102
|
+
};
|
|
9103
|
+
constant: number;
|
|
9104
|
+
readonly isPlane: true;
|
|
9105
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
9106
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
9107
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
9108
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
9109
|
+
clone: () => import("three").Plane;
|
|
9110
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
9111
|
+
normalize: () => import("three").Plane;
|
|
9112
|
+
negate: () => import("three").Plane;
|
|
9113
|
+
distanceToPoint: (point: Vector3) => number;
|
|
9114
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
9115
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
9116
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
9117
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
9118
|
+
intersectsBox: (box: Box3) => boolean;
|
|
9119
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
9120
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
9121
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
9122
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
9123
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
9124
|
+
isIntersectionLine: (l: any) => any;
|
|
9125
|
+
}[];
|
|
7709
9126
|
clipShadows: boolean;
|
|
7710
9127
|
colorWrite: boolean;
|
|
7711
9128
|
defines: {
|
|
@@ -7768,7 +9185,116 @@ declare const _default: import("vue").DefineComponent<{
|
|
|
7768
9185
|
blendSrc: 210 | import("three").BlendingDstFactor;
|
|
7769
9186
|
blendSrcAlpha: number | null;
|
|
7770
9187
|
clipIntersection: boolean;
|
|
7771
|
-
clippingPlanes:
|
|
9188
|
+
clippingPlanes: {
|
|
9189
|
+
normal: {
|
|
9190
|
+
x: number;
|
|
9191
|
+
y: number;
|
|
9192
|
+
z: number;
|
|
9193
|
+
readonly isVector3: true;
|
|
9194
|
+
set: (x: number, y: number, z: number) => Vector3;
|
|
9195
|
+
setScalar: (scalar: number) => Vector3;
|
|
9196
|
+
setX: (x: number) => Vector3;
|
|
9197
|
+
setY: (y: number) => Vector3;
|
|
9198
|
+
setZ: (z: number) => Vector3;
|
|
9199
|
+
setComponent: (index: number, value: number) => Vector3;
|
|
9200
|
+
setFromColor: (color: import("three").Color) => Vector3;
|
|
9201
|
+
getComponent: (index: number) => number;
|
|
9202
|
+
clone: () => Vector3;
|
|
9203
|
+
copy: (v: Vector3) => Vector3;
|
|
9204
|
+
add: (v: Vector3) => Vector3;
|
|
9205
|
+
addScalar: (s: number) => Vector3;
|
|
9206
|
+
addScaledVector: (v: Vector3, s: number) => Vector3;
|
|
9207
|
+
addVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
9208
|
+
sub: (a: Vector3) => Vector3;
|
|
9209
|
+
subScalar: (s: number) => Vector3;
|
|
9210
|
+
subVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
9211
|
+
multiply: (v: Vector3) => Vector3;
|
|
9212
|
+
multiplyScalar: (s: number) => Vector3;
|
|
9213
|
+
multiplyVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
9214
|
+
applyEuler: (euler: import("three").Euler) => Vector3;
|
|
9215
|
+
applyAxisAngle: (axis: Vector3, angle: number) => Vector3;
|
|
9216
|
+
applyMatrix3: (m: import("three").Matrix3) => Vector3;
|
|
9217
|
+
applyNormalMatrix: (m: import("three").Matrix3) => Vector3;
|
|
9218
|
+
applyMatrix4: (m: Matrix4) => Vector3;
|
|
9219
|
+
applyQuaternion: (q: Quaternion) => Vector3;
|
|
9220
|
+
project: (camera: import("three").Camera) => Vector3;
|
|
9221
|
+
unproject: (camera: import("three").Camera) => Vector3;
|
|
9222
|
+
transformDirection: (m: Matrix4) => Vector3;
|
|
9223
|
+
divide: (v: Vector3) => Vector3;
|
|
9224
|
+
divideScalar: (s: number) => Vector3;
|
|
9225
|
+
min: (v: Vector3) => Vector3;
|
|
9226
|
+
max: (v: Vector3) => Vector3;
|
|
9227
|
+
clamp: (min: Vector3, max: Vector3) => Vector3;
|
|
9228
|
+
clampScalar: (min: number, max: number) => Vector3;
|
|
9229
|
+
clampLength: (min: number, max: number) => Vector3;
|
|
9230
|
+
floor: () => Vector3;
|
|
9231
|
+
ceil: () => Vector3;
|
|
9232
|
+
round: () => Vector3;
|
|
9233
|
+
roundToZero: () => Vector3;
|
|
9234
|
+
negate: () => Vector3;
|
|
9235
|
+
dot: (v: Vector3) => number;
|
|
9236
|
+
lengthSq: () => number;
|
|
9237
|
+
length: () => number;
|
|
9238
|
+
lengthManhattan: () => number;
|
|
9239
|
+
manhattanLength: () => number;
|
|
9240
|
+
manhattanDistanceTo: (v: Vector3) => number;
|
|
9241
|
+
normalize: () => Vector3;
|
|
9242
|
+
setLength: (l: number) => Vector3;
|
|
9243
|
+
lerp: (v: Vector3, alpha: number) => Vector3;
|
|
9244
|
+
lerpVectors: (v1: Vector3, v2: Vector3, alpha: number) => Vector3;
|
|
9245
|
+
cross: (a: Vector3) => Vector3;
|
|
9246
|
+
crossVectors: (a: Vector3, b: Vector3) => Vector3;
|
|
9247
|
+
projectOnVector: (v: Vector3) => Vector3;
|
|
9248
|
+
projectOnPlane: (planeNormal: Vector3) => Vector3;
|
|
9249
|
+
reflect: (vector: Vector3) => Vector3;
|
|
9250
|
+
angleTo: (v: Vector3) => number;
|
|
9251
|
+
distanceTo: (v: Vector3) => number;
|
|
9252
|
+
distanceToSquared: (v: Vector3) => number;
|
|
9253
|
+
distanceToManhattan: (v: Vector3) => number;
|
|
9254
|
+
setFromSpherical: (s: Spherical) => Vector3;
|
|
9255
|
+
setFromSphericalCoords: (r: number, phi: number, theta: number) => Vector3;
|
|
9256
|
+
setFromCylindrical: (s: import("three").Cylindrical) => Vector3;
|
|
9257
|
+
setFromCylindricalCoords: (radius: number, theta: number, y: number) => Vector3;
|
|
9258
|
+
setFromMatrixPosition: (m: Matrix4) => Vector3;
|
|
9259
|
+
setFromMatrixScale: (m: Matrix4) => Vector3;
|
|
9260
|
+
setFromMatrixColumn: (matrix: Matrix4, index: number) => Vector3;
|
|
9261
|
+
setFromMatrix3Column: (matrix: import("three").Matrix3, index: number) => Vector3;
|
|
9262
|
+
setFromEuler: (e: import("three").Euler) => Vector3;
|
|
9263
|
+
equals: (v: Vector3) => boolean;
|
|
9264
|
+
fromArray: (array: number[] | ArrayLike<number>, offset?: number | undefined) => Vector3;
|
|
9265
|
+
toArray: {
|
|
9266
|
+
(array?: number[] | undefined, offset?: number | undefined): number[];
|
|
9267
|
+
(array?: import("three").Vector3Tuple | undefined, offset?: 0 | undefined): import("three").Vector3Tuple;
|
|
9268
|
+
(array: ArrayLike<number>, offset?: number | undefined): ArrayLike<number>;
|
|
9269
|
+
};
|
|
9270
|
+
fromBufferAttribute: (attribute: import("three").BufferAttribute | import("three").InterleavedBufferAttribute, index: number) => Vector3;
|
|
9271
|
+
random: () => Vector3;
|
|
9272
|
+
randomDirection: () => Vector3;
|
|
9273
|
+
[Symbol.iterator]: () => Iterator<number, any, undefined>;
|
|
9274
|
+
};
|
|
9275
|
+
constant: number;
|
|
9276
|
+
readonly isPlane: true;
|
|
9277
|
+
set: (normal: Vector3, constant: number) => import("three").Plane;
|
|
9278
|
+
setComponents: (x: number, y: number, z: number, w: number) => import("three").Plane;
|
|
9279
|
+
setFromNormalAndCoplanarPoint: (normal: Vector3, point: Vector3) => import("three").Plane;
|
|
9280
|
+
setFromCoplanarPoints: (a: Vector3, b: Vector3, c: Vector3) => import("three").Plane;
|
|
9281
|
+
clone: () => import("three").Plane;
|
|
9282
|
+
copy: (plane: import("three").Plane) => import("three").Plane;
|
|
9283
|
+
normalize: () => import("three").Plane;
|
|
9284
|
+
negate: () => import("three").Plane;
|
|
9285
|
+
distanceToPoint: (point: Vector3) => number;
|
|
9286
|
+
distanceToSphere: (sphere: Sphere) => number;
|
|
9287
|
+
projectPoint: (point: Vector3, target: Vector3) => Vector3;
|
|
9288
|
+
intersectLine: (line: import("three").Line3, target: Vector3) => Vector3 | null;
|
|
9289
|
+
intersectsLine: (line: import("three").Line3) => boolean;
|
|
9290
|
+
intersectsBox: (box: Box3) => boolean;
|
|
9291
|
+
intersectsSphere: (sphere: Sphere) => boolean;
|
|
9292
|
+
coplanarPoint: (target: Vector3) => Vector3;
|
|
9293
|
+
applyMatrix4: (matrix: Matrix4, optionalNormalMatrix?: import("three").Matrix3 | undefined) => import("three").Plane;
|
|
9294
|
+
translate: (offset: Vector3) => import("three").Plane;
|
|
9295
|
+
equals: (plane: import("three").Plane) => boolean;
|
|
9296
|
+
isIntersectionLine: (l: any) => any;
|
|
9297
|
+
}[];
|
|
7772
9298
|
clipShadows: boolean;
|
|
7773
9299
|
colorWrite: boolean;
|
|
7774
9300
|
defines: {
|