@transclude/core 0.4.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/bin/build.js CHANGED
@@ -22,7 +22,7 @@ import { includeContext } from '../src/include.js';
22
22
  import { nodeLookup } from '../src/lookup.js';
23
23
  import { sitemap } from '../src/sitemap.js';
24
24
  import { etagOf, loadAssets, loadStatic } from '../src/static-cache.js';
25
- import { buildSprite, readIcons, refuseSpriteClash, SPRITE_PATH } from '../src/icons.js';
25
+ import { buildSprite, readLibraries, refuseSpriteClash, spritePath } from '../src/icons.js';
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  import { PRECACHE_PATH, precacheDocument, precacheList } from '../src/precache.js';
27
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  import { cookiesOf } from '../src/cookies.js';
28
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  import { pool } from '../src/pool.js';
@@ -356,20 +356,29 @@ function countFiles(dir) {
356
356
  // It is not counted as a public file, because the author did not write it.
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357
  //
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  // An icon named for a file the author can see is worth a stop: `buildSprite`
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- // throws on a missing viewBox or two files claiming one name, and the build ends
360
- // there rather than shipping icons that render wrong.
359
+ // throws on a missing viewBox, and the build ends there rather than shipping
360
+ // icons that render wrong.
361
+ //
362
+ // One file per library. A downloaded icon set is a directory here, so the count
363
+ // this reports is two numbers: an icon total says nothing about how much any one
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+ // page fetches, and the sheets are what a page fetches.
361
365
 
362
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  const iconsSrc = config.iconsDir ? path.join(root, config.appDir, config.iconsDir) : null;
363
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  let iconCount = 0;
368
+ let libraryCount = 0;
364
369
 
365
370
  if (iconsSrc) {
366
- const icons = readIcons(iconsSrc, root);
367
- if (icons.length) {
368
- refuseSpriteClash(publicSrc);
369
- fs.mkdirSync(publicOut, { recursive: true });
370
- fs.writeFileSync(path.join(publicOut, path.basename(SPRITE_PATH)), buildSprite(icons));
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- iconCount = icons.length;
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+ const libraries = readLibraries(iconsSrc, root);
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+ refuseSpriteClash(publicSrc, libraries);
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+
374
+ if (libraries.length) fs.mkdirSync(publicOut, { recursive: true });
375
+
376
+ for (const { name, icons } of libraries) {
377
+ const file = path.join(publicOut, path.basename(spritePath(name)));
378
+ fs.writeFileSync(file, buildSprite(icons));
379
+ iconCount += icons.length;
372
380
  }
381
+ libraryCount = libraries.length;
373
382
  }
374
383
 
375
384
  // ---- assets, for runtimes with no filesystem ------------------------------
@@ -495,7 +504,12 @@ const summary = [
495
504
  `${dynamic.length} route${dynamic.length === 1 ? '' : 's'} left to the server`,
496
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  `${assets.size} client entr${assets.size === 1 ? 'y' : 'ies'}`,
497
506
  ...(publicFiles ? [`${publicFiles} public file${publicFiles === 1 ? '' : 's'}`] : []),
498
- ...(iconCount ? [`${iconCount} icon${iconCount === 1 ? '' : 's'}`] : []),
507
+ ...(iconCount
508
+ ? [
509
+ `${iconCount} icon${iconCount === 1 ? '' : 's'} in ` +
510
+ `${libraryCount} sheet${libraryCount === 1 ? '' : 's'}`,
511
+ ]
512
+ : []),
499
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  ];
500
514
  console.log(`\n${summary.join(', ')}`);
501
515
  for (const url of prerendered) console.log(` ${url}`);
package/bin/dev.js CHANGED
@@ -7,7 +7,7 @@ import http from 'node:http';
7
7
  import path from 'node:path';
8
8
  import { getRequestListener } from '@hono/node-server';
9
9
  import { publicFiles as publicHandler } from '../src/public-files.js';
10
- import { buildSprite, readIcons, refuseSpriteClash, SPRITE_PATH } from '../src/icons.js';
10
+ import { buildSprite, readLibraries, refuseSpriteClash } from '../src/icons.js';
11
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  import { createServer as createViteServer } from 'vite';
12
12
  import {
13
13
  ACTION_METHODS,
@@ -66,18 +66,36 @@ const publicFiles =
66
66
  const iconsRoot = config.iconsDir ? path.join(root, config.appDir, config.iconsDir) : null;
67
67
 
68
68
  /**
69
- * The sprite the build writes, built per request instead.
69
+ * One library's sprite, built per request rather than read off disk.
70
70
  *
71
71
  * Reading a directory of small files on every request is what the rest of dev
72
72
  * already does, and it is what makes adding an icon show up on reload. A refusal
73
- * from `buildSprite` is returned as text rather than thrown, so a missing
74
- * viewBox reads the same here as the message that would stop the build.
73
+ * is returned as text rather than thrown, so a missing viewBox reads the same
74
+ * here as the message that would stop the build.
75
+ *
76
+ * A name no library answers to is a 404, not an empty sprite. `/lucdie.svg` is a
77
+ * typo, and a blank icon is a worse way to find that out than a missing file.
75
78
  */
76
- function sprite() {
79
+ function sprite(name) {
77
80
  try {
78
- const icons = readIcons(iconsRoot, root);
79
- refuseSpriteClash(publicRoot);
80
- return { status: 200, type: 'image/svg+xml; charset=utf-8', body: buildSprite(icons) };
81
+ const libraries = readLibraries(iconsRoot, root);
82
+ refuseSpriteClash(publicRoot, libraries);
83
+
84
+ const library = libraries.find((entry) => entry.name === name);
85
+ if (!library) {
86
+ const known = libraries.map((entry) => entry.name).join(', ') || 'none';
87
+ return {
88
+ status: 404,
89
+ type: 'text/plain; charset=utf-8',
90
+ body: `no icon library "${name}". There is: ${known}`,
91
+ };
92
+ }
93
+
94
+ return {
95
+ status: 200,
96
+ type: 'image/svg+xml; charset=utf-8',
97
+ body: buildSprite(library.icons),
98
+ };
81
99
  } catch (error) {
82
100
  return { status: 500, type: 'text/plain; charset=utf-8', body: error.message };
83
101
  }
@@ -284,8 +302,12 @@ async function buildApp() {
284
302
  // A public file at this URL is refused rather than raced, so registering after
285
303
  // `baseApp` costs nothing: the public handler can only fall through to here.
286
304
  if (iconsRoot) {
287
- app.get(SPRITE_PATH, (c) => {
288
- const { status, type, body } = sprite();
305
+ // Any `/name.svg` at the root, because a library is named by a directory the
306
+ // author made and dev has no list of them until it reads the disk. The public
307
+ // handler ran first, so an .svg the author wrote still wins.
308
+ app.get('/:file{[^/]+\\.svg}', (c) => {
309
+ const name = c.req.param('file').slice(0, -'.svg'.length);
310
+ const { status, type, body } = sprite(name);
289
311
  return c.body(body, status, { 'content-type': type });
290
312
  });
291
313
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@transclude/core",
3
- "version": "0.4.0",
3
+ "version": "0.5.0",
4
4
  "description": "An HTML-first server framework. A page is an .html file, the directory tree is the route table, and any fragment of a page is a URL of its own. Runs on Node, Bun, Deno and workerd, and ships no client JavaScript by default.",
5
5
  "keywords": [
6
6
  "html",
@@ -37,8 +37,11 @@ app/
37
37
  api/_shared.js # not a route, the _ prefix says so
38
38
  elements/ # every custom element, one file each
39
39
  note-card.html # <note-card>, the name needs a dash
40
+ svg-icon.html # scaffolded by npm create, yours to edit
40
41
  icons/ # one SVG file per icon, compiled to /icons.svg
41
42
  check.svg # <use href="/icons.svg#check">
43
+ lucide/ # a subdirectory is a library: /lucide.svg
44
+ check.svg # <use href="/lucide.svg#check">
42
45
  public/ # copied to the site root as-is
43
46
  transclude.config.js
44
47
  ```
@@ -168,8 +171,23 @@ shows. The file name is the id.
168
171
  <svg width="16" height="16"><use href="/icons.svg#check"></use></svg>
169
172
  ```
170
173
 
171
- Every icon file needs a `viewBox`, and two files cannot share a name. The build
172
- refuses either rather than shipping an icon that renders wrong.
174
+ A subdirectory is a library of its own, served under its name. Put a downloaded
175
+ icon set in whole and reference it by library and name:
176
+
177
+ ```html
178
+ <svg width="16" height="16"><use href="/lucide.svg#check"></use></svg>
179
+ ```
180
+
181
+ Every icon file needs a `viewBox`. A library is one flat directory, so a
182
+ directory inside one is refused. Two libraries may each have a `check`.
183
+
184
+ A new project has `app/elements/svg-icon.html`, which wraps the `<use>` and gets
185
+ the two aria spellings right. It is the project's file, not the framework's.
186
+
187
+ ```html
188
+ <svg-icon name="check"></svg-icon>
189
+ <svg-icon library="lucide" name="check" label="Mark as done"></svg-icon>
190
+ ```
173
191
 
174
192
  Most apps wrap this in a light element so a page names an icon instead of a URL.
175
193
  See [references/elements.md](references/elements.md).
@@ -188,13 +188,15 @@ rest of them.
188
188
 
189
189
  ## An icon element
190
190
 
191
- The framework compiles `app/icons/` into one `/icons.svg` and ships no element
192
- for it. This is the one most apps write, and it is worth copying rather than
193
- inventing.
191
+ The framework compiles `app/icons/` into one `/icons.svg` and defines no element
192
+ for it. `npm create @transclude` writes this file into a new project, so it is
193
+ already there and it belongs to the project. Reproduced here for a project that
194
+ predates it, or one that deleted it.
194
195
 
195
196
  ```html
196
197
  <script properties>
197
198
  export default {
199
+ library: 'icons',
198
200
  name: '',
199
201
  label: '',
200
202
  };
@@ -211,10 +213,14 @@ inventing.
211
213
  }
212
214
  </style>
213
215
 
214
- <svg if="label" role="img" aria-label="${label}"><use href="/icons.svg#${name}"></use></svg>
215
- <svg else aria-hidden="true"><use href="/icons.svg#${name}"></use></svg>
216
+ <svg if="label" role="img" aria-label="${label}"><use href="/${library}.svg#${name}"></use></svg>
217
+ <svg else aria-hidden="true"><use href="/${library}.svg#${name}"></use></svg>
216
218
  ```
217
219
 
220
+ `library` is the directory in `app/icons/`, and `icons` is the files loose at the
221
+ top. `<svg-icon library="lucide" name="check">` draws
222
+ `app/icons/lucide/check.svg`.
223
+
218
224
  `<svg-icon name="check">` is decorative and hidden from a screen reader, which is
219
225
  right when the icon sits beside its own label. `<svg-icon name="check"
220
226
  label="Mark as done">` is announced, which is what a control holding nothing but
@@ -85,7 +85,7 @@ Source is JavaScript with JSDoc. Do not convert it to TypeScript.
85
85
  | `appDir` | `'app'` | Where the app lives, relative to the project root. |
86
86
  | `routesDir` | `'routes'` | Pages and endpoints. Relative to `appDir`. |
87
87
  | `elementsDir` | `'elements'` | Custom elements. Relative to `appDir`. |
88
- | `iconsDir` | `'icons'` | One SVG file per icon, compiled to `/icons.svg`. Relative to `appDir`. |
88
+ | `iconsDir` | `'icons'` | One SVG file per icon, compiled to `/icons.svg`. A subdirectory is a library at `/<name>.svg`. Relative to `appDir`. |
89
89
  | `publicDir` | `'public'` | Copied to the site root as-is. Relative to `appDir`. |
90
90
  | `outDir` | `'dist'` | Where the build writes. |
91
91
  | `stylesheet` | — | One global stylesheet, relative to the project root. |
package/src/icons.js CHANGED
@@ -1,18 +1,24 @@
1
- // A directory of SVG files, as one sprite.
1
+ // A directory of SVG files, as one sprite. A directory of those, as several.
2
2
  //
3
3
  // An icon stays a file the author manages: `app/icons/check.svg` is a whole SVG
4
4
  // document they can open, edit and diff. What a browser wants is the other
5
5
  // shape, one file of `<symbol>`s, so `<use href="/icons.svg#check">` costs one
6
6
  // cached request however many icons a page shows.
7
7
  //
8
+ // A subdirectory is a library, and it is the case people arrive with: an icon
9
+ // set is downloaded as a folder of files, and the way to use it should be to put
10
+ // the folder here. `app/icons/lucide/check.svg` is `/lucide.svg#check`, and
11
+ // nothing was renamed to get there. Loose files at the top are the `icons`
12
+ // library, which is why the default sheet keeps the name it had.
13
+ //
8
14
  // Build-time only, like `public-files.js` and outside the portable core: the
9
15
  // sprite is bytes on disk by the time any server answers for it. `buildSprite`
10
16
  // takes contents rather than a directory anyway, so the half that decides what
11
17
  // the markup is can be tested without fixtures.
12
18
  //
13
- // The dev server and the build both call `readIcons` then `buildSprite`. They
14
- // used to be the same two lines written twice, which is how `/icons.svg` served
15
- // in production and 404'd in dev.
19
+ // The dev server and the build both call `readLibraries` then `buildSprite`.
20
+ // They used to be the same two lines written twice, which is how `/icons.svg`
21
+ // served in production and 404'd in dev.
16
22
 
17
23
  import fs from 'node:fs';
18
24
  import path from 'node:path';
@@ -20,8 +26,23 @@ import { parse, serializeOuter } from 'parse5';
20
26
 
21
27
  const SVG_NS = 'http://www.w3.org/2000/svg';
22
28
 
23
- /** Where the sprite is served. Fixed, because `<use href>` is written by hand. */
24
- export const SPRITE_PATH = '/icons.svg';
29
+ /**
30
+ * What loose files at the top of `app/icons/` are called.
31
+ *
32
+ * It is the name the one sheet already had, so a project that never makes a
33
+ * subdirectory sees the URL it always saw.
34
+ */
35
+ export const DEFAULT_LIBRARY = 'icons';
36
+
37
+ /**
38
+ * Where a library is served. At the site root, beside the author's public files,
39
+ * because `<use href>` is written by hand and `/lucide.svg` is what someone
40
+ * guesses.
41
+ *
42
+ * @param {string} library
43
+ * @returns {string}
44
+ */
45
+ export const spritePath = (library) => `/${library}.svg`;
25
46
 
26
47
  /**
27
48
  * Root attributes that must not survive into a `<symbol>`.
@@ -122,53 +143,101 @@ export function buildSprite(icons) {
122
143
  }
123
144
 
124
145
  /**
125
- * Refuses a hand-written public file at the sprite's URL.
146
+ * Refuses a hand-written public file at a library's URL.
126
147
  *
127
- * Two things would answer for `/icons.svg`, and the two servers pick different
148
+ * Two things would answer for `/lucide.svg`, and the two servers pick different
128
149
  * winners: the build copies the public directory first and writes the sprite
129
150
  * over it, while dev asks the public handler first and never reaches the sprite.
130
151
  * Rather than pick one, neither runs until the author has.
131
152
  *
153
+ * Every library is checked, not just the default one. A library is named by a
154
+ * directory the author made, so the set of URLs this claims grows with their
155
+ * tree rather than being one name written down here.
156
+ *
132
157
  * @param {string|null} publicDir the author's public directory, not the copy
133
- * @throws when a file already sits at the sprite's URL
158
+ * @param {Array<{ name: string }>} libraries
159
+ * @throws when a file already sits at a library's URL
134
160
  */
135
- export function refuseSpriteClash(publicDir) {
161
+ export function refuseSpriteClash(publicDir, libraries) {
136
162
  if (!publicDir) return;
137
163
 
138
- const clash = path.join(publicDir, path.basename(SPRITE_PATH));
139
- if (!fs.existsSync(clash)) return;
164
+ for (const { name } of libraries) {
165
+ const url = spritePath(name);
166
+ const clash = path.join(publicDir, path.basename(url));
167
+ if (!fs.existsSync(clash)) continue;
168
+
169
+ throw new Error(
170
+ `[transclude] ${clash} and the ${name} icons both answer for ${url}. ` +
171
+ `The sprite is built from the icons, so rename the public file or delete it.`,
172
+ );
173
+ }
174
+ }
175
+
176
+ /** The icon files directly inside `dir`, ignoring anything that is not an SVG. */
177
+ function iconsIn(dir, root) {
178
+ const icons = [];
179
+
180
+ for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
181
+ if (entry.isDirectory() || !entry.name.endsWith('.svg')) continue;
140
182
 
141
- throw new Error(
142
- `[transclude] ${clash} and the icons directory both answer for ${SPRITE_PATH}. ` +
143
- `The sprite is built from the icons, so rename the public file or delete it.`,
144
- );
183
+ const full = path.join(dir, entry.name);
184
+ icons.push({
185
+ id: path.basename(entry.name, '.svg'),
186
+ file: path.relative(root, full),
187
+ svg: fs.readFileSync(full, 'utf8'),
188
+ });
189
+ }
190
+ return icons;
145
191
  }
146
192
 
147
193
  /**
148
- * Every `.svg` under `dir`, ready for `buildSprite`.
194
+ * Every library under `dir`, each ready for `buildSprite`.
149
195
  *
150
- * Nested directories are read, and an icon is still named by its file alone, so
151
- * `ui/check.svg` and `nav/check.svg` collide. `buildSprite` says so by name.
152
- * Sorting is left to it, so one directory reads the same on any filesystem.
196
+ * Loose files at the top are the default library. Each subdirectory is a library
197
+ * of its own, named by the directory, which is what makes dropping a downloaded
198
+ * icon set in here the whole of using it.
199
+ *
200
+ * One level. A directory inside a library is refused rather than flattened or
201
+ * skipped: flattening would give two files one id, and skipping loses icons
202
+ * without saying so. Sorted, so a build reads the same on any filesystem.
153
203
  *
154
204
  * @param {string} dir
155
205
  * @param {string} [root] what the reported file paths are relative to
156
- * @returns {Array<{ id: string, file: string, svg: string }>} empty if `dir` is absent
206
+ * @returns {Array<{ name: string, icons: Array<{ id: string, file: string, svg: string }> }>}
207
+ * empty if `dir` is absent, and a library with no icons in it is not one
208
+ * @throws when a library holds a directory
157
209
  */
158
- export function readIcons(dir, root = dir) {
210
+ export function readLibraries(dir, root = dir) {
159
211
  if (!fs.existsSync(dir)) return [];
160
212
 
161
- const icons = [];
213
+ const libraries = [];
214
+
215
+ const loose = iconsIn(dir, root);
216
+ if (loose.length) libraries.push({ name: DEFAULT_LIBRARY, icons: loose });
217
+
162
218
  for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
219
+ if (!entry.isDirectory()) continue;
220
+
163
221
  const full = path.join(dir, entry.name);
164
- if (entry.isDirectory()) icons.push(...readIcons(full, root));
165
- else if (entry.name.endsWith('.svg')) {
166
- icons.push({
167
- id: path.basename(entry.name, '.svg'),
168
- file: path.relative(root, full),
169
- svg: fs.readFileSync(full, 'utf8'),
170
- });
171
- }
222
+ refuseNesting(full, root);
223
+
224
+ const icons = iconsIn(full, root);
225
+ if (icons.length) libraries.push({ name: entry.name, icons });
226
+ }
227
+
228
+ return libraries.sort((a, b) => (a.name < b.name ? -1 : a.name > b.name ? 1 : 0));
229
+ }
230
+
231
+ /** A library is a flat directory. Anything deeper has no name to be served under. */
232
+ function refuseNesting(dir, root) {
233
+ for (const entry of fs.readdirSync(dir, { withFileTypes: true })) {
234
+ if (!entry.isDirectory()) continue;
235
+
236
+ const inner = path.relative(root, path.join(dir, entry.name));
237
+ throw new Error(
238
+ `[transclude] ${inner} is a directory inside a library, and a library is ` +
239
+ `one flat directory of icons. Move it up to be a library of its own, or ` +
240
+ `flatten it into the one it is in.`,
241
+ );
172
242
  }
173
- return icons;
174
243
  }