@trading-game/design-intelligence-layer 0.17.1 → 0.17.2

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@@ -289,7 +289,7 @@ The system follows a Material-style `<surface>` / `on-<surface>` pair convention
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  | Show WIN / profit / positive | `text-semantic-win` | Primary blue for profit |
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  | Show LOSS / negative | `text-semantic-loss` | Any non-token red |
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  | Show WARNING / caution | `text-semantic-warning` | Raw orange hex or primary tint |
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- | Show a credit / boost / bonus badge | `<Badge variant="fill-credit">` (uses `bg-semantic-boost-surface` `#FDCA8A` + `text-on-semantic-boost` `#521900`, bold) | Hardcoded amber hex values |
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+ | Show a credit / boost / bonus badge | `<Badge variant="fill-credit">` (frosted glass — `bg-semantic-boost-surface` = `oklch(1 0 0 / 0.22)` + `backdrop-blur-md` + `text-on-primary`); place it on a coloured surface only — invisible on white | Hardcoded rgba/alpha |
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  | Color a tab container background | `bg-tabs` | `bg-subtle` for tabs |
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  | Color an active/selected tab | `bg-tabs-active` | `bg-prominent` for active tab |
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  | Color a page background | `bg-prominent` | `bg-white` directly |
@@ -608,7 +608,7 @@ These are styling behaviors you can't discover from TypeScript types alone:
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  | Menubar | Hover: `bg-primary/[0.08]`. Open state: `bg-primary/10` |
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  | Alert | Dismissible **status** notification. Flat-prop API — pass `title` / `description` / `icon` / `action` / `actions` / `onDismiss` directly; no sub-components. (Promotional / marketing surfaces belong on `Banner`.) **Variants:** `info` (`bg-semantic-info/10`), `warning` (`bg-semantic-warning/10`), `danger` (`bg-semantic-error/10`), `success` (`bg-semantic-win/10`). **Layouts:** `inline` (single row: icon · body · optional action · close X) and `card` (icon · body · close X top-right; up to 2 buttons at bottom-left). **Buttons:** `action` (inline, max 1) and `actions` (card, max 2). Strings get wrapped as `Button variant="secondary" size="sm"`; React elements pass through. **Title colour:** `text-on-prominent` across all variants. **Icon colour:** the variant accent (`text-semantic-info` etc.) carries the severity signal; pass `icon={null}` to omit, or any `ReactNode` to override the per-variant default (`Info`, `AlertTriangle`, `XCircle`, `CheckCircle2`). **Single-line height:** `min-h-12` (48px floor) when only `title` or only `description` is provided in inline layout; grows when content wraps on narrow viewports. **Dismiss:** controlled — `onDismiss` callback; parent owns visibility. **A11y:** `role="alert"` + `aria-live="assertive"` for `danger`/`warning`; `role="status"` + `aria-live="polite"` for `info`/`success`. |
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  | Banner | Dismissible **promotional / marketing** surface — feature launches, offers, onboarding nudges, cross-promo. Single visual treatment (no severity variants); for status messages use `Alert`. Flat-prop API: `layout`, `title`, `description`, `icon`/`glyph`, `action`, `actions`, `onDismiss`, `dismissLabel`, `onClick`. **Surface:** tinted primary surface (`bg-primary/[0.08]`) with `border-primary/[0.16]` edge, `rounded-sm` (6 px — matches Card / Alert), `px-4 py-3.5`. **Layouts:** `inline` (icon · body · optional action · close X, single row) and `card` (body row + actions row beneath, bottom-left, max 2 buttons). When the body is multi-line (description set, or `layout="card"`), the grid switches to `items-start` so the leading icon top-aligns with the title; single-line banners stay `items-center`. Multi-line banners also pin the close X to `absolute top-3 right-3` and apply `pr-12` to the surface so the body never wraps under the corner. **Buttons:** strings get wrapped in `Button variant="secondary" size="sm"` across every slot (inline `action` and card `actions`). React elements pass through unchanged. **Title:** `text-sm font-bold text-on-prominent`; wrap emphasis in `<b>` for an in-line brand-blue accent (`[&>b]:text-primary`). **Description:** `text-xs font-medium text-on-subtle`, `mt-0.5` from title. **Default icon:** built-in 40 px brand-blue **square** (`rounded-xs bg-primary`, 4 px corners) with a white `Gift` glyph inside. Two ways to customise: `glyph` swaps just the inner icon while keeping the brand-badge shell intact (use this for "different symbol, same brand badge"); `icon` replaces the entire wrapper (use for fully custom artwork). `icon={null}` omits the column. `icon` wins if both are set — a dev warning fires. **`onClick`:** when set, the whole surface becomes the CTA (cursor-pointer, hover/focus states, keyboard activation). Mutually exclusive with `action`/`actions` — buttons are silently dropped and a dev warning fires. Close X stops propagation so dismissing never triggers the surface click. **A11y:** no `role`/`aria-live` (Banner is not a status surface). |
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- | Badge | Variants: `default` (solid blue), `default-success`, `default-fail`, `default-warning` (all use `bg-semantic-*` + matching `text-on-semantic-*` foreground); `fill` (blue tint), `fill-success`, `fill-fail`, `fill-warning`; `fill-credit` (light-peach solid `bg-semantic-boost-surface` + `text-on-semantic-boost` foreground — use for credit/bonus labels); `fill-demo` (red-orange tint — `bg-semantic-demo/10` + `text-semantic-demo` — dedicated to "demo account" / "test mode" flags, **not** a severity signal); `outline`; `ghost`, `ghost-success`, `ghost-fail`. Base class no longer applies `tracking-wide` — letter spacing is default. |
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+ | Badge | Variants: `default` (solid blue), `default-success`, `default-fail`, `default-warning` (all use `bg-semantic-*` + matching `text-on-semantic-*` foreground); `fill` (blue tint), `fill-success`, `fill-fail`, `fill-warning`; `fill-credit` (**frosted-glass chip** — `bg-semantic-boost-surface` = `oklch(1 0 0 / 0.22)` translucent white + `backdrop-blur-md` + `text-on-primary` white text; readable only on coloured surfaces — designed to overlay a brand-blue hero card / wallet card, matching the wallet mock's `.c-hero-wc`); `fill-demo` (red-orange tint — `bg-semantic-demo/10` + `text-semantic-demo` — dedicated to "demo account" / "test mode" flags, **not** a severity signal); `outline`; `ghost`, `ghost-success`, `ghost-fail`. Base class no longer applies `tracking-wide` — letter spacing is default. |
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  | TicketCard | **Icon:** pass any `ReactNode` via `icon`. Icon container: `size-10` rounded-full, `border-2 border-primary`, `text-primary`. **Labels:** `label` (above value) and `stubLabel` (stub button) render in sentence case — do NOT apply `uppercase` or `tracking-widest`. Stub: `w-[100px]` `bg-primary` button, `text-on-primary`, shimmer sweep animation. Disabled stub: `opacity-50`, `cursor-not-allowed`. Perforation notches sit outside the card box — do NOT put `overflow-hidden` on the card wrapper. **`compact`** (default `false`): `true` = mobile layout — reduces left-content horizontal padding from `px-4 gap-4` to `px-2 gap-2`. **For Welcome credit / bonus use cases:** use `CreditTicketCard` instead — it renders a `<Badge variant="fill-credit">` next to (or below, on narrow compact widths) the value. |
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  | CreditTicketCard | Same visual shell as `TicketCard` (perforation notches, tear-line, shimmer stub). The card height is **variable** (grows with content via `py-4`) rather than fixed at `h-20`. The credit is displayed as an inline `<Badge variant="fill-credit" size="sm">` formatted as *"{badgeValue} {badgeCurrency}"* (e.g. `10.00 USDT`). The badge composes optional `badgeIcon` (e.g. `<Gift />`) on the left and an info trigger on the right that opens `badgeInfo` (desktop: `Tooltip variant="inverse"`; mobile: `Drawer`). Tokens used: `bg-subtle`, `bg-primary`, `bg-primary-hover`, `text-on-primary`, `bg-semantic-boost-surface` (`#FDCA8A`), `text-on-semantic-boost` (`#521900`, bold). `compact` shrinks padding and lets the badge wrap to a second line under the value only when balance + badge would otherwise overflow into the deposit stub (responsive `flex-wrap`). |
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  | Toggle | Pressed: `bg-primary/10` + `border-primary` + `text-primary` |
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@trading-game/design-intelligence-layer",
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- "version": "0.17.1",
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+ "version": "0.17.2",
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  "description": "Trading Game Design System — shadcn/ui components with Tailwind CSS v4",
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  "type": "module",
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  "main": "./dist/index.cjs",
package/src/styles.css CHANGED
@@ -313,8 +313,11 @@
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  looks the same on any background (mirrors --semantic-boost-surface for credit) */
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  --semantic-boost: var(--primitive-amber-600);
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  /* #F9840F — boost badge surface */
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- --semantic-boost-surface: var(--primitive-amber-300);
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- /* #FDCA8A — solid tinted surface for credit/boost badges on any background */
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+ --semantic-boost-surface: oklch(1 0 0 / 0.22);
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+ /* Frosted glass surface for credit/boost badges — translucent white that
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+ composes over whatever surface sits behind it (typically a coloured
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+ hero card). Pair with backdrop-blur and `text-on-primary` for the
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+ classic glass-chip look. */
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  --on-semantic-boost: var(--primitive-amber-900);
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  /* #521900 — text/icon color for use on semantic-boost surfaces */
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  --tabs: var(--primitive-mono-alpha-4);
@@ -422,6 +425,21 @@
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  100% { transform: translateX(100%); }
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  }
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+ /* Button shimmer — two quick back-to-back sweeps, then a ~3s pause.
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+ At a 4s cycle: sweep 1 over 0%–12% (~480ms), an invisible reset
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+ between 12%–13.5% (opacity-fade so no back-sweep is visible),
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+ sweep 2 over 13.5%–25%, then the bright band parks off-right for
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+ the remaining ~75% of the cycle. */
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+ @keyframes button-shimmer {
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+ 0% { transform: translateX(-100%); opacity: 1; }
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+ 12% { transform: translateX(100%); opacity: 1; }
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+ 12.5% { opacity: 0; }
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+ 13% { transform: translateX(-100%); opacity: 0; }
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+ 13.5% { opacity: 1; }
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+ 25% { transform: translateX(100%); opacity: 1; }
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+ 100% { transform: translateX(100%); opacity: 1; }
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+ }
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+
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  /* Spinner — pill-style activity indicator */
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  @keyframes spinner-fade {
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  0% {