@trading-game/design-intelligence-layer 0.12.2 → 0.12.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -3
- package/dist/index.cjs +5 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js +5 -1
- package/dist/index.js.map +1 -1
- package/guides/design-system-guide/trading-game-ds-guide.md +10 -8
- package/guides/rules/design-system-consuming-project.mdc +14 -3
- package/package.json +1 -1
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@@ -393,11 +393,13 @@ The design system uses a custom radius scale (base = 10px). Use these named toke
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### 6.1 — Variants
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| Variant
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| `primary`
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| `
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| Variant | Background | Text Color | Border | Hover | Use on |
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| -------------------- | --------------------------------- | ---------------------------------- | ---------------------------------------- | ---------------------------------------- | -------------- |
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| `primary` | `bg-primary` | `text-on-prominent-static-inverse` | none | `bg-primary-hover` | Light surfaces |
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| `primary-inverse` | `bg-on-prominent-static-inverse` | `text-primary` | none | `bg-on-prominent-static-inverse/80` | Dark/coloured surfaces |
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| `secondary` | transparent | `text-on-prominent` | `border-[1.5px] border-border-prominent` | `bg-secondary-hover` | Light surfaces |
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| `secondary-inverse` | transparent | `text-on-prominent-static-inverse` | `border-[1.5px] border-on-prominent-static-inverse` | `bg-on-prominent-static-inverse/10` | Dark/coloured surfaces |
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| `tertiary` | transparent | `text-primary` | none | `bg-primary/[0.08]` | Light surfaces |
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### 6.2 — Sizes
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| Hover | Color shift per variant (see above) |
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| Focus | 3px ring with `ring-ring/50` opacity |
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| Pressed | `active:opacity-60` |
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| Loading | `opacity-24`, `pointer-events-none`, `data-loading`, `aria-busy` — applies to all variants
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| Disabled | `opacity-24`, `pointer-events-none` — applies to all variants
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| Loading | `opacity-24`, `pointer-events-none`, `data-loading`, `aria-busy` — applies to all variants |
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| Disabled | `opacity-24`, `pointer-events-none` — applies to all variants |
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---
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| Component | Note |
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|-----------|------|
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| Button | `font-display font-bold`, sentence case (no `uppercase`).
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| Button | `font-display font-bold`, sentence case (no `uppercase`). **Variants:** `primary` (blue fill, light surfaces), `primary-inverse` (white fill + blue text, dark/coloured surfaces), `secondary` (black outline, light surfaces), `secondary-inverse` (white outline + white text, dark/coloured surfaces), `tertiary` (text-only, light surfaces). **Loading state:** pass `loading` prop — button automatically renders a centred `Spinner`, hides children with `invisible` to preserve width. Do NOT manually place `<Spinner>` or "Loading" text inside the button. |
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| Card | Flat by default (no shadow). Add elevation manually: `className="shadow-sm"` |
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| Input | Resting: `border-input`. Focus: `border-ring` + `ring-[3px] ring-ring/50`. Radius: `rounded-sm` (6px) |
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| InputGroup | Wraps `Input` with inline addons (icons, buttons, text). **Sizes:** `sm` (h-8) / `md` (h-10, default) / `lg` (h-12) — pass `size` to `InputGroup`, it flows to `InputGroupInput` via context. **Padding:** when any `inline-start` or `inline-end` addon is present, input text gets equal `pl-2 pr-2` (8px) on both sides for visual symmetry. Without addons, Input's default `px-3`/`px-4` applies. |
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### Button variants
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```tsx
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<Button variant="
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<Button variant="
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// Light surfaces
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<Button variant="primary" /> // Blue filled — main CTA
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<Button variant="secondary" /> // Black outline — secondary actions
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<Button variant="tertiary" /> // Text only — minimal
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// Dark / coloured surfaces
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<Button variant="primary-inverse" /> // White filled + blue text — main CTA on dark bg
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<Button variant="secondary-inverse" /> // White outline + white text — secondary on dark bg
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```
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All variants support icon sizes — use `size="icon-lg|icon-md|icon-sm|icon-xs"` for icon-only buttons on any variant:
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```tsx
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<Button variant="primary-inverse" size="icon-md"><Bell /></Button>
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<Button variant="secondary-inverse" size="icon-sm"><X /></Button>
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```
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### Badge variants
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package/package.json
CHANGED