@tradecanvas/core 1.12.0 → 1.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (77) hide show
  1. package/dist/{WebGLSeriesRenderer-CLVnGxIS.js → WebGLSeriesRenderer-BNrnoMHq.js} +182 -179
  2. package/dist/{WebGLSeriesRenderer-CLVnGxIS.js.map → WebGLSeriesRenderer-BNrnoMHq.js.map} +1 -1
  3. package/dist/WebGLSeriesRenderer-Bclv4lzZ.cjs +429 -0
  4. package/dist/{WebGLSeriesRenderer-rB3-CqXS.cjs.map → WebGLSeriesRenderer-Bclv4lzZ.cjs.map} +1 -1
  5. package/dist/axis/GridRenderer.d.ts +11 -1
  6. package/dist/axis/GridRenderer.d.ts.map +1 -1
  7. package/dist/charts/BaselineRenderer.d.ts.map +1 -1
  8. package/dist/engine/RenderEngine.d.ts +3 -1
  9. package/dist/engine/RenderEngine.d.ts.map +1 -1
  10. package/dist/features/ChartState.d.ts +10 -3
  11. package/dist/features/ChartState.d.ts.map +1 -1
  12. package/dist/features/ReplayManager.d.ts +56 -1
  13. package/dist/features/ReplayManager.d.ts.map +1 -1
  14. package/dist/features/SignalMarkerManager.d.ts +8 -0
  15. package/dist/features/SignalMarkerManager.d.ts.map +1 -1
  16. package/dist/features/TradeZoneManager.d.ts +8 -0
  17. package/dist/features/TradeZoneManager.d.ts.map +1 -1
  18. package/dist/features/replayReveal.d.ts +14 -0
  19. package/dist/features/replayReveal.d.ts.map +1 -0
  20. package/dist/{gridLines-ovHZBvAe.js → gpuContexts-Bn58hj7u.js} +149 -88
  21. package/dist/gpuContexts-Bn58hj7u.js.map +1 -0
  22. package/dist/gpuContexts-DYrOp3uo.cjs +2 -0
  23. package/dist/gpuContexts-DYrOp3uo.cjs.map +1 -0
  24. package/dist/index.cjs +5 -10
  25. package/dist/index.cjs.map +1 -1
  26. package/dist/index.js +2730 -2518
  27. package/dist/index.js.map +1 -1
  28. package/dist/indicators/IndicatorBase.d.ts +6 -1
  29. package/dist/indicators/IndicatorBase.d.ts.map +1 -1
  30. package/dist/indicators/IndicatorEngine.d.ts +14 -2
  31. package/dist/indicators/IndicatorEngine.d.ts.map +1 -1
  32. package/dist/indicators/index.d.ts +1 -1
  33. package/dist/indicators/index.d.ts.map +1 -1
  34. package/dist/indicators/linePen.d.ts +5 -1
  35. package/dist/indicators/linePen.d.ts.map +1 -1
  36. package/dist/indicators/overlay/Alligator.d.ts.map +1 -1
  37. package/dist/indicators/overlay/AnchoredVWAP.d.ts.map +1 -1
  38. package/dist/indicators/overlay/BollingerBands.d.ts.map +1 -1
  39. package/dist/indicators/overlay/ChandelierExit.d.ts.map +1 -1
  40. package/dist/indicators/overlay/DonchianChannel.d.ts.map +1 -1
  41. package/dist/indicators/overlay/EMA.d.ts.map +1 -1
  42. package/dist/indicators/overlay/Envelope.d.ts.map +1 -1
  43. package/dist/indicators/overlay/HullMA.d.ts.map +1 -1
  44. package/dist/indicators/overlay/Ichimoku.d.ts.map +1 -1
  45. package/dist/indicators/overlay/KeltnerChannel.d.ts.map +1 -1
  46. package/dist/indicators/overlay/LinearRegressionChannel.d.ts.map +1 -1
  47. package/dist/indicators/overlay/MAChannel.d.ts.map +1 -1
  48. package/dist/indicators/overlay/MTFMovingAverage.d.ts.map +1 -1
  49. package/dist/indicators/overlay/ParabolicSAR.d.ts.map +1 -1
  50. package/dist/indicators/overlay/PivotPoints.d.ts.map +1 -1
  51. package/dist/indicators/overlay/SMA.d.ts.map +1 -1
  52. package/dist/indicators/overlay/SessionVWAP.d.ts.map +1 -1
  53. package/dist/indicators/overlay/Supertrend.d.ts.map +1 -1
  54. package/dist/indicators/overlay/TEMA.d.ts.map +1 -1
  55. package/dist/indicators/overlay/VWAP.d.ts.map +1 -1
  56. package/dist/indicators/overlay/VWMA.d.ts.map +1 -1
  57. package/dist/indicators/overlay/WMA.d.ts.map +1 -1
  58. package/dist/indicators/overlay/ZigZag.d.ts.map +1 -1
  59. package/dist/indicators/panel/ChopZone.d.ts +1 -1
  60. package/dist/indicators/panel/ChopZone.d.ts.map +1 -1
  61. package/dist/indicators/panel/ElderRay.d.ts.map +1 -1
  62. package/dist/indicators/plots.d.ts +10 -0
  63. package/dist/indicators/plots.d.ts.map +1 -1
  64. package/dist/interaction/CrosshairHandler.d.ts.map +1 -1
  65. package/dist/interaction/PinnedTooltip.d.ts.map +1 -1
  66. package/dist/interaction/crosshairLooks.d.ts +7 -0
  67. package/dist/interaction/crosshairLooks.d.ts.map +1 -0
  68. package/dist/realtime/CurrentPriceLine.d.ts.map +1 -1
  69. package/dist/ui/ChartLegend.d.ts.map +1 -1
  70. package/dist/ui/SessionBreaks.d.ts +2 -0
  71. package/dist/ui/SessionBreaks.d.ts.map +1 -1
  72. package/dist/webgl/WebGLSeriesRenderer.d.ts.map +1 -1
  73. package/package.json +2 -2
  74. package/dist/WebGLSeriesRenderer-rB3-CqXS.cjs +0 -429
  75. package/dist/gridLines-CVQJ3gzb.cjs +0 -2
  76. package/dist/gridLines-CVQJ3gzb.cjs.map +0 -1
  77. package/dist/gridLines-ovHZBvAe.js.map +0 -1
@@ -1,6 +1,6 @@
1
- import { c as e, d as t, f as n, l as r, r as i, t as a } from "./gridLines-ovHZBvAe.js";
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- import { resolveVolumeColors as o } from "@tradecanvas/commons";
3
- var s = (e, t) => e.time === t.time && e.open === t.open && e.high === t.high && e.low === t.low && e.close === t.close && e.volume === t.volume, c = class {
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+ import { c as e, d as t, f as n, h as r, l as i, m as a, n as o } from "./gpuContexts-Bn58hj7u.js";
2
+ import { resolveVolumeColors as s } from "@tradecanvas/commons";
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+ var c = (e, t) => e.time === t.time && e.open === t.open && e.high === t.high && e.low === t.low && e.close === t.close && e.volume === t.volume, l = class {
4
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  buffer = new Float32Array();
5
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  count = 0;
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  basePrice = 0;
@@ -24,12 +24,12 @@ var s = (e, t) => e.time === t.time && e.open === t.open && e.high === t.high &&
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  to: 0
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  };
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  let n = this.count;
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- if (!(e === this.source && n > 0 && t >= n && this.samples.every(({ index: t, bar: n }) => s(e[t], n)))) return this.basePrice = e[t - 1].close, this.ensure(t), this.write(e, 0, t), this.remember(e), {
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+ if (!(e === this.source && n > 0 && t >= n && this.samples.every(({ index: t, bar: n }) => c(e[t], n)))) return this.basePrice = e[t - 1].close, this.ensure(t), this.write(e, 0, t), this.remember(e), {
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  full: !0,
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  from: 0,
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  to: t
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  };
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- let r = this.last !== null && s(e[n - 1], this.last) ? n : n - 1;
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+ let r = this.last !== null && c(e[n - 1], this.last) ? n : n - 1;
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  return t > this.buffer.length / 6 ? (this.ensure(t), this.write(e, 0, t), this.remember(e), {
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  full: !0,
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  from: 0,
@@ -62,11 +62,11 @@ var s = (e, t) => e.time === t.time && e.open === t.open && e.high === t.high &&
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  bar: { ...e[t] }
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  })), this.last = { ...e[t - 1] }, this.source = e;
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  }
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- }, l = /* @__PURE__ */ new Map(), u;
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- function d(e, t) {
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+ }, u = /* @__PURE__ */ new Map(), d;
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+ function f(e, t) {
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  return e.endsWith("%") ? parseFloat(e) / 100 : parseFloat(e) / t;
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  }
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- function f(e) {
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+ function p(e) {
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  let t = e.trim();
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  if (t.toLowerCase() === "transparent") return [
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  0,
@@ -88,28 +88,28 @@ function f(e) {
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  }
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  let r = /^rgba?\(\s*([\d.]+%?)[\s,]+([\d.]+%?)[\s,]+([\d.]+%?)(?:\s*[,/]\s*([\d.]+%?))?\s*\)$/i.exec(t);
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  return r ? [
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- d(r[1], 255),
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- d(r[2], 255),
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- d(r[3], 255),
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- r[4] === void 0 ? 1 : d(r[4], 1)
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+ f(r[1], 255),
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+ f(r[2], 255),
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+ f(r[3], 255),
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+ r[4] === void 0 ? 1 : f(r[4], 1)
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  ] : null;
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  }
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- function p() {
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- if (u !== void 0) return u;
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+ function m() {
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+ if (d !== void 0) return d;
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  try {
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- u = typeof OffscreenCanvas < "u" ? new OffscreenCanvas(1, 1).getContext("2d") : typeof document < "u" ? document.createElement("canvas").getContext("2d") : null;
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+ d = typeof OffscreenCanvas < "u" ? new OffscreenCanvas(1, 1).getContext("2d") : typeof document < "u" ? document.createElement("canvas").getContext("2d") : null;
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  } catch {
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- u = null;
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+ d = null;
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  }
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- return u;
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+ return d;
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  }
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- function m(e) {
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- let t = p();
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+ function h(e) {
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+ let t = m();
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  if (!t) return null;
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  t.fillStyle = "#000", t.fillStyle = e;
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  let n = String(t.fillStyle);
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  if (t.fillStyle = "#fff", t.fillStyle = e, String(t.fillStyle) !== n) return null;
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- let r = f(n);
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+ let r = p(n);
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  if (r) return r;
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  t.clearRect(0, 0, 1, 1), t.fillRect(0, 0, 1, 1);
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  let i = t.getImageData(0, 0, 1, 1).data;
@@ -120,23 +120,23 @@ function m(e) {
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  i[3] / 255
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  ];
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  }
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- var h = /* @__PURE__ */ new Set();
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- function g(e) {
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- let t = l.get(e);
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+ var g = /* @__PURE__ */ new Set();
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+ function _(e) {
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+ let t = u.get(e);
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  if (t) return t;
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- if (h.has(e)) return null;
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- let n = f(e) ?? m(e);
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- return l.size > 256 && l.clear(), h.size > 256 && h.clear(), n ? l.set(e, n) : h.add(e), n;
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+ if (g.has(e)) return null;
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+ let n = p(e) ?? h(e);
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+ return u.size > 256 && u.clear(), g.size > 256 && g.clear(), n ? u.set(e, n) : g.add(e), n;
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  }
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- function _(e) {
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- return g(e) ?? [
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+ function v(e) {
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+ return _(e) ?? [
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  0,
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  0,
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  0,
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  0
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  ];
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  }
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- function v([e, t, n, r]) {
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+ function y([e, t, n, r]) {
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  return [
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  e * r,
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  t * r,
@@ -146,7 +146,7 @@ function v([e, t, n, r]) {
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  }
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  //#endregion
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  //#region src/webgl/yMapping.ts
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- function ee(e, t) {
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+ function b(e, t) {
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  let { min: n, max: r } = e.priceRange, { y: i, height: a } = e.chartRect, o = +(e.invertScale === !0), s = {
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  log: 0,
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  invert: o,
@@ -185,7 +185,7 @@ function ee(e, t) {
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  }
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  //#endregion
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  //#region src/webgl/glKit.ts
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- var te = class {
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+ var x = class {
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  constructor(e) {
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  this.gl = e;
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  }
@@ -253,16 +253,16 @@ var te = class {
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  };
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  //#endregion
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  //#region src/webgl/polygonSpans.ts
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- function ne(e) {
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+ function ee(e) {
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  let t = e.length / 2;
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  if (t < 3) return [];
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  let n = 0, r = 0;
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  for (let i = 1; i < t; i++) e[2 * i] < e[2 * n] && (n = i), e[2 * i] > e[2 * r] && (r = i);
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  if (e[2 * n] === e[2 * r]) return [];
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- let i = b(e, n, r, 1, t), a = b(e, n, r, -1, t);
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- return !i || !a ? null : re(i, a);
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+ let i = C(e, n, r, 1, t), a = C(e, n, r, -1, t);
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+ return !i || !a ? null : ne(i, a);
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  }
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- function y(e) {
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+ function S(e) {
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  let t = 0, n = e.length / 2;
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  for (let r = 0; r < n; r++) {
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  let i = (r + 1) % n;
@@ -270,7 +270,7 @@ function y(e) {
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  }
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  return t / 2;
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  }
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- function b(e, t, n, r, i) {
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+ function C(e, t, n, r, i) {
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  let a = [e[2 * t], e[2 * t + 1]];
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  for (let o = t; o !== n;) {
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  if (o = (o + r + i) % i, e[2 * o] < a[a.length - 2]) return null;
@@ -278,7 +278,7 @@ function b(e, t, n, r, i) {
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  }
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  return a;
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  }
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- var x = class {
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+ var te = class {
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  i = 0;
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  constructor(e) {
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  this.c = e;
@@ -290,11 +290,11 @@ var x = class {
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  return [s(e), s(t)];
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  }
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  };
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- function re(e, t) {
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+ function ne(e, t) {
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  let n = /* @__PURE__ */ new Set();
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  for (let t = 0; t < e.length; t += 2) n.add(e[t]);
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  for (let e = 0; e < t.length; e += 2) n.add(t[e]);
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- let r = [...n].sort((e, t) => e - t), i = new x(e), a = new x(t), o = [], s = r.length - 2;
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+ let r = [...n].sort((e, t) => e - t), i = new te(e), a = new te(t), o = [], s = r.length - 2;
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  for (let e = 0; e <= s; e++) {
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  let t = r[e], n = r[e + 1], [c, l] = i.at(t, n), [u, d] = a.at(t, n);
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  c === u && l === d || o.push(t, n, c, l, u, d, +(e === 0), +(e === s));
@@ -303,7 +303,7 @@ function re(e, t) {
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  }
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  //#endregion
305
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  //#region src/webgl/recordedShaders.ts
306
- var S = "#version 300 es\nprecision highp float;\nuniform vec2 u_canvas;\nuniform vec4 u_clip;\n\nvec4 toClip(vec2 dev) {\n return vec4(dev.x / u_canvas.x * 2.0 - 1.0, 1.0 - dev.y / u_canvas.y * 2.0, 0.0, 1.0);\n}\n", C = "\nvec2 corner(int k) {\n if (k == 0) return vec2(0.0, 0.0);\n if (k == 1 || k == 4) return vec2(1.0, 0.0);\n if (k == 2 || k == 3) return vec2(0.0, 1.0);\n return vec2(1.0, 1.0);\n}\nconst vec4 NOWHERE = vec4(-2.0, -2.0, 0.0, 1.0);\n", w = "\n// This fragment's pixel centre in device pixels, y down.\nvec2 pixelCentre() { return vec2(gl_FragCoord.x, u_canvas.y - gl_FragCoord.y); }\n\n// The share of the pixel centred at p inside the clip.\nfloat clipCoverage(vec2 p) {\n vec2 lo = p - 0.5;\n vec2 c = clamp(min(lo + 1.0, u_clip.zw) - max(lo, u_clip.xy), 0.0, 1.0);\n return c.x * c.y;\n}\n", ie = `${S}${C}
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+ var w = "#version 300 es\nprecision highp float;\nuniform vec2 u_canvas;\nuniform vec4 u_clip;\n\nvec4 toClip(vec2 dev) {\n return vec4(dev.x / u_canvas.x * 2.0 - 1.0, 1.0 - dev.y / u_canvas.y * 2.0, 0.0, 1.0);\n}\n", T = "\nvec2 corner(int k) {\n if (k == 0) return vec2(0.0, 0.0);\n if (k == 1 || k == 4) return vec2(1.0, 0.0);\n if (k == 2 || k == 3) return vec2(0.0, 1.0);\n return vec2(1.0, 1.0);\n}\nconst vec4 NOWHERE = vec4(-2.0, -2.0, 0.0, 1.0);\n", E = "\n// This fragment's pixel centre in device pixels, y down.\nvec2 pixelCentre() { return vec2(gl_FragCoord.x, u_canvas.y - gl_FragCoord.y); }\n\n// The share of the pixel centred at p inside the clip.\nfloat clipCoverage(vec2 p) {\n vec2 lo = p - 0.5;\n vec2 c = clamp(min(lo + 1.0, u_clip.zw) - max(lo, u_clip.xy), 0.0, 1.0);\n return c.x * c.y;\n}\n", re = `${w}${T}
307
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  uniform float u_hw;
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  in vec4 a_p0;
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  in vec4 a_p1;
@@ -332,7 +332,7 @@ void main() {
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  vec2 pos = mix(a - dir * m, b + dir * m, cr.x) + n * mix(-m, m, cr.y);
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  gl_Position = toClip(pos);
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  }
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- `, ae = `${S}${w}
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+ `, ie = `${w}${E}
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  uniform vec4 u_color;
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  uniform float u_hw;
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  uniform int u_cap;
@@ -411,7 +411,7 @@ void main() {
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  if (cov <= 0.0) discard;
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  outColor = u_color * (cov * clipCov);
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  }
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- `, oe = `${S}${C}
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+ `, ae = `${w}${T}
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  in vec2 a_x;
416
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  in vec4 a_ab;
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  in vec2 a_ends;
@@ -428,7 +428,7 @@ void main() {
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  vec2 cr = corner(gl_VertexID % 6);
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  gl_Position = toClip(mix(vec2(floor(a_x.x), floor(lo) - 1.0), vec2(ceil(a_x.y), ceil(hi) + 1.0), cr));
430
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  }
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- `, se = `${S}${w}
431
+ `, oe = `${w}${E}
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  uniform int u_kind;
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  uniform vec4 u_color;
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  uniform vec4 u_line;
@@ -486,7 +486,7 @@ void main() {
486
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  vec4 color = u_kind == 1 ? gradient(p) : u_color;
487
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  outColor = color * cov;
488
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  }
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- `, ce = `${S}${C}
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+ `, se = `${w}${T}
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  in vec3 a_disc;
491
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  in vec4 a_color;
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  flat out vec3 v_disc;
@@ -497,7 +497,7 @@ void main() {
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  float m = a_disc.z + 1.0;
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  gl_Position = toClip(mix(a_disc.xy - m, a_disc.xy + m, corner(gl_VertexID % 6)));
499
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  }
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- `, le = `${S}${w}
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+ `, ce = `${w}${E}
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  flat in vec3 v_disc;
502
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  flat in vec4 v_color;
503
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  out vec4 outColor;
@@ -507,24 +507,24 @@ void main() {
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  if (cov <= 0.0) discard;
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  outColor = v_color * cov;
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  }
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- `, T = 4, E = T * 4, D = 32, O = 7, k = O * 4, ue = class {
510
+ `, D = 4, O = D * 4, k = 32, A = 7, j = A * 4, le = class {
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  stroke;
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  span;
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  disc;
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  buffer;
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  constructor(e) {
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- this.kit = e, this.stroke = e.program(ie, ae, [
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+ this.kit = e, this.stroke = e.program(re, ie, [
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  "a_p0",
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  "a_p1",
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  "a_p2",
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  "a_p3",
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  "a_p4",
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  "a_p5"
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- ]), this.span = e.program(oe, se, [
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+ ]), this.span = e.program(ae, oe, [
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  "a_x",
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  "a_ab",
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  "a_ends"
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- ]), this.disc = e.program(ce, le, ["a_disc", "a_color"]), this.buffer = e.buffer();
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+ ]), this.disc = e.program(se, ce, ["a_disc", "a_color"]), this.buffer = e.buffer();
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  }
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  draw(e, t, n, r) {
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  let i = this.kit.gl;
@@ -577,8 +577,8 @@ void main() {
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  0,
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  0
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  ]), this.upload(new Float32Array(e.points));
580
- for (let e = 0; e < 6; e++) i.attrib(r, `a_p${e}`, 4, E, e * E);
581
- let a = e.points.length / T - 5;
580
+ for (let e = 0; e < 6; e++) i.attrib(r, `a_p${e}`, 4, O, e * O);
581
+ let a = e.points.length / D - 5;
582
582
  a > 0 && i.gl.drawArraysInstanced(i.gl.TRIANGLES, 0, 6, a);
583
583
  }
584
584
  drawFill(e, t, n) {
@@ -590,7 +590,7 @@ void main() {
590
590
  e.clip.y0,
591
591
  Math.min(e.clip.x1, t),
592
592
  Math.min(e.clip.y1, n)
593
- ]), this.upload(new Float32Array(e.spans)), r.attrib(a, "a_x", 2, D, 0), r.attrib(a, "a_ab", 4, D, 8), r.attrib(a, "a_ends", 2, D, 24), this.paint(a, e.paint), r.gl.drawArraysInstanced(r.gl.TRIANGLES, 0, 6, e.spans.length / 8);
593
+ ]), this.upload(new Float32Array(e.spans)), r.attrib(a, "a_x", 2, k, 0), r.attrib(a, "a_ab", 4, k, 8), r.attrib(a, "a_ends", 2, k, 24), this.paint(a, e.paint), r.gl.drawArraysInstanced(r.gl.TRIANGLES, 0, 6, e.spans.length / 8);
594
594
  }
595
595
  paint(e, t) {
596
596
  let n = this.kit;
@@ -617,15 +617,15 @@ void main() {
617
617
  }
618
618
  drawDiscs(e, t, n, r) {
619
619
  let i = this.disc;
620
- this.common(i, t, n, r) && (this.upload(new Float32Array(e)), this.kit.attrib(i, "a_disc", 3, k, 0), this.kit.attrib(i, "a_color", 4, k, 12), this.kit.gl.drawArraysInstanced(this.kit.gl.TRIANGLES, 0, 6, e.length / O));
620
+ this.common(i, t, n, r) && (this.upload(new Float32Array(e)), this.kit.attrib(i, "a_disc", 3, j, 0), this.kit.attrib(i, "a_color", 4, j, 12), this.kit.gl.drawArraysInstanced(this.kit.gl.TRIANGLES, 0, 6, e.length / A));
621
621
  }
622
- }, A = (e, t) => ({
622
+ }, M = (e, t) => ({
623
623
  x0: Math.max(e.x0, t.x0),
624
624
  y0: Math.max(e.y0, t.y0),
625
625
  x1: Math.min(e.x1, t.x1),
626
626
  y1: Math.min(e.y1, t.y1)
627
- }), j = (e) => !(e.x1 > e.x0 && e.y1 > e.y0);
628
- function M(e, t = 0) {
627
+ }), N = (e) => !(e.x1 > e.x0 && e.y1 > e.y0);
628
+ function P(e, t = 0) {
629
629
  let n = Infinity, r = Infinity, i = -Infinity, a = -Infinity;
630
630
  for (let t = 0; t < e.length; t += 2) {
631
631
  let o = e[t], s = e[t + 1];
@@ -638,7 +638,7 @@ function M(e, t = 0) {
638
638
  y1: a + t
639
639
  };
640
640
  }
641
- function N(e) {
641
+ function F(e) {
642
642
  let t = [...e].sort((e, t) => e.x0 - t.x0), n = [];
643
643
  for (let e of t) {
644
644
  for (let t = n.length - 1; t >= 0; t--) n[t].x1 <= e.x0 && n.splice(t, 1);
@@ -649,7 +649,7 @@ function N(e) {
649
649
  }
650
650
  //#endregion
651
651
  //#region src/webgl/recordedPath.ts
652
- var P = class {
652
+ var I = class {
653
653
  stops = [];
654
654
  constructor(e, t, n, r) {
655
655
  this.x0 = e, this.y0 = t, this.x1 = n, this.y1 = r;
@@ -661,14 +661,14 @@ var P = class {
661
661
  color: t
662
662
  });
663
663
  }
664
- }, F = typeof Path2D == "function" ? Path2D : class {}, I = class e extends F {
664
+ }, L = typeof Path2D == "function" ? Path2D : class {}, R = class e extends L {
665
665
  calls = [];
666
666
  unsupported = !1;
667
667
  constructor(t) {
668
668
  super(t), t instanceof e ? (this.calls.push(...t.calls), this.unsupported = t.unsupported) : t !== void 0 && (this.unsupported = !0);
669
669
  }
670
670
  note(e, t, n = t) {
671
- this.calls.push([e, t]), F.prototype[e]?.apply(this, n);
671
+ this.calls.push([e, t]), L.prototype[e]?.apply(this, n);
672
672
  }
673
673
  unfollowed(e, t) {
674
674
  this.unsupported = !0, this.note(e, [], t);
@@ -728,12 +728,12 @@ var P = class {
728
728
  this.unfollowed("roundRect", e);
729
729
  }
730
730
  addPath(t, n) {
731
- !(t instanceof e) || n !== void 0 ? this.unsupported = !0 : (this.calls.push(...t.calls), this.unsupported ||= t.unsupported), F.prototype.addPath?.call(this, t, n);
731
+ !(t instanceof e) || n !== void 0 ? this.unsupported = !0 : (this.calls.push(...t.calls), this.unsupported ||= t.unsupported), L.prototype.addPath?.call(this, t, n);
732
732
  }
733
733
  };
734
- function de(e) {
734
+ function ue(e) {
735
735
  let t = globalThis, n = Object.prototype.hasOwnProperty.call(t, "Path2D"), r = t.Path2D;
736
- t.Path2D = I;
736
+ t.Path2D = R;
737
737
  try {
738
738
  e();
739
739
  } finally {
@@ -742,24 +742,24 @@ function de(e) {
742
742
  }
743
743
  //#endregion
744
744
  //#region src/webgl/strokeGeometry.ts
745
- var fe = .25;
746
- function pe(e, t, n, r) {
745
+ var de = .25;
746
+ function fe(e, t, n, r) {
747
747
  if (n === "round") return !1;
748
748
  let i = e.points, a = i.length / 2, o = +!e.closed, s = e.closed ? a : a - 1;
749
749
  for (let e = o; e < s; e++) {
750
750
  let o = (e - 1 + a) % a, s = (e + 1) % a, c = i[2 * e] - i[2 * o], l = i[2 * e + 1] - i[2 * o + 1], u = i[2 * s] - i[2 * e], d = i[2 * s + 1] - i[2 * e + 1], f = Math.hypot(c, l), p = Math.hypot(u, d);
751
751
  if (f === 0 || p === 0) continue;
752
752
  let m = Math.max(-1, Math.min(1, (c * u + l * d) / (f * p))), h = Math.sqrt((1 + m) / 2);
753
- if ((n === "miter" && h > 0 && 1 / h <= r ? t * (1 / h - 1) : t * (1 - h)) > fe) return !0;
753
+ if ((n === "miter" && h > 0 && 1 / h <= r ? t * (1 / h - 1) : t * (1 - h)) > de) return !0;
754
754
  }
755
755
  return !1;
756
756
  }
757
- function me(e, t) {
757
+ function pe(e, t) {
758
758
  let n = e.points;
759
759
  for (let e = 2; e < n.length; e += 2) if (Math.hypot(n[e] - n[e - 2], n[e + 1] - n[e - 1]) < t) return !0;
760
760
  return !1;
761
761
  }
762
- function he(e) {
762
+ function me(e) {
763
763
  let t = [], n = () => t.push(0, 0, -1, 0);
764
764
  n(), n();
765
765
  for (let { points: r, closed: i } of e) {
@@ -773,12 +773,12 @@ function he(e) {
773
773
  }
774
774
  //#endregion
775
775
  //#region src/webgl/recorder.ts
776
- var L = Math.PI * 2;
777
- function ge(e, t) {
776
+ var z = Math.PI * 2;
777
+ function he(e, t) {
778
778
  let n = 2 * Math.sqrt(Math.max(.2 / Math.max(e, .1), 1e-6));
779
779
  return Math.min(512, Math.max(4, Math.ceil(Math.abs(t) / Math.min(n, Math.PI / 4))));
780
780
  }
781
- var R = new Set([
781
+ var B = new Set([
782
782
  "fillStyle",
783
783
  "strokeStyle",
784
784
  "lineWidth",
@@ -797,14 +797,14 @@ var R = new Set([
797
797
  "shadowOffsetX",
798
798
  "shadowOffsetY",
799
799
  "filter"
800
- ]), z = new Set([
800
+ ]), V = new Set([
801
801
  "fontKerning",
802
802
  "fontStretch",
803
803
  "fontVariantCaps",
804
804
  "letterSpacing",
805
805
  "wordSpacing",
806
806
  "textRendering"
807
- ]), B = new Set(["imageSmoothingEnabled", "imageSmoothingQuality"]), V = (e) => !!(e.rect || e.circle) || e.points.length >= 6, _e = class {
807
+ ]), H = new Set(["imageSmoothingEnabled", "imageSmoothingQuality"]), U = (e) => !!(e.rect || e.circle) || e.points.length >= 6, ge = class {
808
808
  commands = [];
809
809
  ctx;
810
810
  texts = [];
@@ -839,13 +839,13 @@ var R = new Set([
839
839
  };
840
840
  this.stepStart = t.commands, this.ok = !0;
841
841
  try {
842
- de(() => e(this.ctx));
842
+ ue(() => e(this.ctx));
843
843
  } catch {
844
844
  this.ok = !1;
845
845
  }
846
846
  return this.ok ? !0 : (this.commands.length = t.commands, i.length = t.texts, !1);
847
847
  },
848
- drawText: (e) => ve(e, i)
848
+ drawText: (e) => _e(e, i)
849
849
  };
850
850
  }
851
851
  reset(e) {
@@ -979,14 +979,14 @@ var R = new Set([
979
979
  ].every(Number.isFinite)) return;
980
980
  if (n < 0) throw new DOMException("negative radius", "IndexSizeError");
981
981
  let o = i - r;
982
- o = !a && o >= L ? L : a && -o >= L ? -L : a ? -(((r - i) % L + L) % L) : (o % L + L) % L;
983
- let s = this.current(), c = this.state.transform, l = e + n * Math.cos(r), u = t + n * Math.sin(r), d = !s || s.closed || s.points.length === 2 && Math.abs(s.points[0] - (c[0] * l + c[2] * u + c[4])) < 1e-6 && Math.abs(s.points[1] - (c[1] * l + c[3] * u + c[5])) < 1e-6, f = ge(n * Math.abs(c[0]), o);
982
+ o = !a && o >= z ? z : a && -o >= z ? -z : a ? -(((r - i) % z + z) % z) : (o % z + z) % z;
983
+ let s = this.current(), c = this.state.transform, l = e + n * Math.cos(r), u = t + n * Math.sin(r), d = !s || s.closed || s.points.length === 2 && Math.abs(s.points[0] - (c[0] * l + c[2] * u + c[4])) < 1e-6 && Math.abs(s.points[1] - (c[1] * l + c[3] * u + c[5])) < 1e-6, f = he(n * Math.abs(c[0]), o);
984
984
  for (let i = 0; i <= f; i++) {
985
985
  let a = r + o * i / f;
986
986
  this.lineTo(e + n * Math.cos(a), t + n * Math.sin(a));
987
987
  }
988
988
  let p = this.current();
989
- Math.abs(o) >= L - 1e-9 && d && this.uniform() && p && (p.circle = {
989
+ Math.abs(o) >= z - 1e-9 && d && this.uniform() && p && (p.circle = {
990
990
  x: c[0] * e + c[4],
991
991
  y: c[3] * t + c[5],
992
992
  r: n * Math.abs(c[0])
@@ -1025,7 +1025,7 @@ var R = new Set([
1025
1025
  this.path = [], e(), t(), this.path = n;
1026
1026
  }
1027
1027
  onPath(e, t) {
1028
- if (!(e instanceof I) || e.unsupported) return this.unsupported();
1028
+ if (!(e instanceof R) || e.unsupported) return this.unsupported();
1029
1029
  this.withPath(() => {
1030
1030
  for (let [t, n] of e.calls) t === "moveTo" ? this.moveTo(n[0], n[1]) : t === "lineTo" ? this.lineTo(n[0], n[1]) : t === "closePath" ? this.closePath() : t === "rect" ? this.rect(n[0], n[1], n[2], n[3]) : t === "arc" ? this.arc(n[0], n[1], n[2], n[3], n[4], !!n[5]) : t === "quadraticCurveTo" ? this.curve([n[0], n[1]], [n[2], n[3]]) : t === "bezierCurveTo" && this.curve([
1031
1031
  n[0],
@@ -1038,7 +1038,7 @@ var R = new Set([
1038
1038
  baseColor(e) {
1039
1039
  let t = this.solid;
1040
1040
  if (t && t.style === e) return t.color;
1041
- let n = v(_(e));
1041
+ let n = y(v(e));
1042
1042
  return this.solid = {
1043
1043
  style: e,
1044
1044
  color: n
@@ -1062,7 +1062,7 @@ var R = new Set([
1062
1062
  kind: "solid",
1063
1063
  color: this.solidColor(e)
1064
1064
  };
1065
- if (!(e instanceof P)) return null;
1065
+ if (!(e instanceof I)) return null;
1066
1066
  if (e.stops.length === 0) return {
1067
1067
  kind: "solid",
1068
1068
  color: [
@@ -1076,7 +1076,7 @@ var R = new Set([
1076
1076
  let n = this.state.transform, r = e.x0 === e.x1 || e.y0 === e.y1;
1077
1077
  if (!this.axisAligned() || !this.uniform() && !r) return null;
1078
1078
  let i = [...e.stops].sort((e, t) => e.offset - t.offset).map((e) => {
1079
- let n = _(e.color);
1079
+ let n = v(e.color);
1080
1080
  return {
1081
1081
  offset: e.offset,
1082
1082
  color: [
@@ -1098,17 +1098,17 @@ var R = new Set([
1098
1098
  }
1099
1099
  plain() {
1100
1100
  let e = this.state;
1101
- return e.globalCompositeOperation !== "source-over" || e.filter !== "none" ? !1 : e.shadowBlur === 0 && e.shadowOffsetX === 0 && e.shadowOffsetY === 0 ? !0 : !(_(e.shadowColor)[3] > 0);
1101
+ return e.globalCompositeOperation !== "source-over" || e.filter !== "none" ? !1 : e.shadowBlur === 0 && e.shadowOffsetX === 0 && e.shadowOffsetY === 0 ? !0 : !(v(e.shadowColor)[3] > 0);
1102
1102
  }
1103
1103
  fill(e = "nonzero") {
1104
1104
  if (!this.plain()) return this.unsupported();
1105
1105
  let t = this.paint(this.state.fillStyle);
1106
1106
  if (!t) return this.unsupported();
1107
- let n = this.path.filter(V);
1107
+ let n = this.path.filter(U);
1108
1108
  if (n.length === 0 || t.kind === "solid" && t.color[3] === 0) return;
1109
- if (n.length > 1 && N(n.map((e) => M(e.points)))) {
1110
- let r = t.kind === "solid" && t.color[3] >= 1, i = Math.sign(y(n[0].points));
1111
- if (!r || e !== "nonzero" || n.some((e) => Math.sign(y(e.points)) !== i)) return this.unsupported();
1109
+ if (n.length > 1 && F(n.map((e) => P(e.points)))) {
1110
+ let r = t.kind === "solid" && t.color[3] >= 1, i = Math.sign(S(n[0].points));
1111
+ if (!r || e !== "nonzero" || n.some((e) => Math.sign(S(e.points)) !== i)) return this.unsupported();
1112
1112
  }
1113
1113
  if (t.kind === "solid" && n.every((e) => e.rect)) return this.fillRects(n, t.color);
1114
1114
  if (t.kind === "solid" && n.every((e) => e.circle)) {
@@ -1123,17 +1123,17 @@ var R = new Set([
1123
1123
  }
1124
1124
  let r = [];
1125
1125
  for (let e of n) {
1126
- let t = ne(e.points);
1126
+ let t = ee(e.points);
1127
1127
  if (!t) return this.unsupported();
1128
1128
  for (let e of t) r.push(e);
1129
1129
  }
1130
- let i = M(n.flatMap((e) => e.points)), a = A({
1130
+ let i = P(n.flatMap((e) => e.points)), a = M({
1131
1131
  x0: Math.floor(i.x0),
1132
1132
  y0: Math.floor(i.y0),
1133
1133
  x1: Math.ceil(i.x1),
1134
1134
  y1: Math.ceil(i.y1)
1135
1135
  }, this.state.clip);
1136
- r.length > 0 && !j(a) && this.commands.push({
1136
+ r.length > 0 && !N(a) && this.commands.push({
1137
1137
  type: "fill",
1138
1138
  spans: r,
1139
1139
  bounds: a,
@@ -1188,7 +1188,7 @@ var R = new Set([
1188
1188
  let o = t.lineCap === "round" ? 1 : t.lineCap === "square" ? 2 : 0;
1189
1189
  this.commands.push({
1190
1190
  type: "stroke",
1191
- points: he(i),
1191
+ points: me(i),
1192
1192
  color: e.color,
1193
1193
  width: r,
1194
1194
  cap: o,
@@ -1206,14 +1206,14 @@ var R = new Set([
1206
1206
  }
1207
1207
  drawsAlike(e, t, n) {
1208
1208
  let r = this.state, i = t / 2;
1209
- if (t > 1 && e.some((e) => pe(e, i, r.lineJoin, r.miterLimit))) return !1;
1209
+ if (t > 1 && e.some((e) => fe(e, i, r.lineJoin, r.miterLimit))) return !1;
1210
1210
  let a = i + (r.lineCap === "butt" ? 0 : i);
1211
- return !(e.length > 1 && N(e.map((e) => M(e.points, a))) || n < 1 && e.some((e) => me(e, t)));
1211
+ return !(e.length > 1 && F(e.map((e) => P(e.points, a))) || n < 1 && e.some((e) => pe(e, t)));
1212
1212
  }
1213
1213
  clip() {
1214
- let e = this.path.filter(V);
1214
+ let e = this.path.filter(U);
1215
1215
  if (e.length !== 1 || !e[0].rect) return this.unsupported();
1216
- this.state.clip = A(this.state.clip, e[0].rect);
1216
+ this.state.clip = M(this.state.clip, e[0].rect);
1217
1217
  }
1218
1218
  text(e, t, n, r, i) {
1219
1219
  let a = e ? this.state.strokeStyle : this.state.fillStyle;
@@ -1311,7 +1311,7 @@ var R = new Set([
1311
1311
  isIdentity: t === 1 && n === 0 && r === 0 && i === 1 && a === 0 && o === 0
1312
1312
  };
1313
1313
  },
1314
- createLinearGradient: (e, t, n, r) => new P(e, t, n, r)
1314
+ createLinearGradient: (e, t, n, r) => new I(e, t, n, r)
1315
1315
  }), t;
1316
1316
  }
1317
1317
  proxy() {
@@ -1320,10 +1320,10 @@ var R = new Set([
1320
1320
  get: (t, n) => {
1321
1321
  if (typeof n == "string") {
1322
1322
  if (n in e) return e[n];
1323
- if (R.has(n)) return this.state[n];
1324
- if (z.has(n)) return this.state.textExtras[n];
1323
+ if (B.has(n)) return this.state[n];
1324
+ if (V.has(n)) return this.state.textExtras[n];
1325
1325
  if (n === "canvas") return this.measure?.canvas;
1326
- if (!B.has(n)) return this.unsupported(), () => void 0;
1326
+ if (!H.has(n)) return this.unsupported(), () => void 0;
1327
1327
  }
1328
1328
  },
1329
1329
  set: (e, t, n) => (typeof t == "string" && this.setProp(t, n), !0)
@@ -1331,24 +1331,24 @@ var R = new Set([
1331
1331
  }
1332
1332
  setProp(e, t) {
1333
1333
  let n = this.state;
1334
- e === "lineWidth" || e === "miterLimit" ? typeof t == "number" && Number.isFinite(t) && t > 0 && (n[e] = t) : e === "globalAlpha" ? typeof t == "number" && Number.isFinite(t) && t >= 0 && t <= 1 && (n.globalAlpha = t) : e === "fillStyle" || e === "strokeStyle" ? t instanceof P ? n[e] = t : typeof t == "string" ? g(t) && (n[e] = t) : this.unsupported() : R.has(e) ? n[e] = t : z.has(e) ? this.state.textExtras[e] = t : B.has(e) || this.unsupported();
1334
+ e === "lineWidth" || e === "miterLimit" ? typeof t == "number" && Number.isFinite(t) && t > 0 && (n[e] = t) : e === "globalAlpha" ? typeof t == "number" && Number.isFinite(t) && t >= 0 && t <= 1 && (n.globalAlpha = t) : e === "fillStyle" || e === "strokeStyle" ? t instanceof I ? n[e] = t : typeof t == "string" ? _(t) && (n[e] = t) : this.unsupported() : B.has(e) ? n[e] = t : V.has(e) ? this.state.textExtras[e] = t : H.has(e) || this.unsupported();
1335
1335
  }
1336
1336
  };
1337
- function ve(e, t) {
1337
+ function _e(e, t) {
1338
1338
  for (let n of t) {
1339
1339
  let t = n.state;
1340
- if (j(t.clip)) continue;
1340
+ if (N(t.clip)) continue;
1341
1341
  e.save(), e.setTransform(1, 0, 0, 1, 0, 0), Number.isFinite(t.clip.x1) && Number.isFinite(t.clip.y1) && (e.beginPath(), e.rect(t.clip.x0, t.clip.y0, t.clip.x1 - t.clip.x0, t.clip.y1 - t.clip.y0), e.clip());
1342
1342
  let [r, i, a, o, s, c] = t.transform;
1343
1343
  e.setTransform(r, i, a, o, s, c), e.font = t.font, e.textAlign = t.textAlign, e.textBaseline = t.textBaseline, e.direction = t.direction, e.globalAlpha = t.globalAlpha, Object.assign(e, t.textExtras), n.stroke ? (e.strokeStyle = t.strokeStyle, e.lineWidth = t.lineWidth, e.strokeText(n.text, n.x, n.y, n.maxWidth)) : (e.fillStyle = t.fillStyle, e.fillText(n.text, n.x, n.y, n.maxWidth)), e.restore();
1344
1344
  }
1345
1345
  }
1346
- function ye(e, t) {
1347
- return new _e(e, t);
1346
+ function ve(e, t) {
1347
+ return new ge(e, t);
1348
1348
  }
1349
1349
  //#endregion
1350
1350
  //#region src/webgl/shaders.ts
1351
- var H = `#version 300 es
1351
+ var W = `#version 300 es
1352
1352
  precision highp float;
1353
1353
  uniform vec2 u_canvas;
1354
1354
  uniform float u_dpr;
@@ -1374,7 +1374,7 @@ float cssY(float rel) {
1374
1374
  return u_yA + rel * u_yB;
1375
1375
  }
1376
1376
 
1377
- float snap(float v) { return floor(v + ${t.toFixed(4)}); }
1377
+ float snap(float v) { return floor(v + ${a.toFixed(4)}); }
1378
1378
 
1379
1379
  vec4 toClip(vec2 dev) {
1380
1380
  return vec4(dev.x / u_canvas.x * 2.0 - 1.0, 1.0 - dev.y / u_canvas.y * 2.0, 0.0, 1.0);
@@ -1390,7 +1390,7 @@ vec2 corner(int k) {
1390
1390
 
1391
1391
  // Nothing to draw: every vertex at one point off the canvas.
1392
1392
  const vec4 NOWHERE = vec4(-2.0, -2.0, 0.0, 1.0);
1393
- `, be = `${H}
1393
+ `, ye = `${W}
1394
1394
  in vec4 a_ohlc;
1395
1395
  in vec2 a_vd;
1396
1396
  uniform float u_x0;
@@ -1431,7 +1431,7 @@ void main() {
1431
1431
  }
1432
1432
  gl_Position = toClip(vec2(left + cr.x * width, top + cr.y * height));
1433
1433
  }
1434
- `, xe = `${H}
1434
+ `, be = `${W}
1435
1435
  in vec4 a_ohlc;
1436
1436
  in vec2 a_vd;
1437
1437
  uniform float u_x0;
@@ -1453,7 +1453,7 @@ void main() {
1453
1453
  v_color = a_vd.y > 0.5 ? u_volUp : u_volDown;
1454
1454
  gl_Position = toClip(vec2(left + cr.x * u_body, top + cr.y * (bottom - top)));
1455
1455
  }
1456
- `, Se = `${H}
1456
+ `, xe = `${W}
1457
1457
  in vec4 a_col;
1458
1458
  in float a_up;
1459
1459
  uniform vec4 u_upBody;
@@ -1468,7 +1468,7 @@ void main() {
1468
1468
  v_color = a_up > 0.5 ? u_upBody : u_downBody;
1469
1469
  gl_Position = toClip(vec2(left + cr.x * width, min(t, b) + cr.y * max(abs(b - t), 1.0)));
1470
1470
  }
1471
- `, Ce = `${H}
1471
+ `, Se = `${W}
1472
1472
  in vec4 a_col;
1473
1473
  in float a_up;
1474
1474
  uniform float u_volBottom;
@@ -1486,7 +1486,7 @@ void main() {
1486
1486
  v_color = a_up > 0.5 ? u_volUp : u_volDown;
1487
1487
  gl_Position = toClip(vec2(left + cr.x * width, top + cr.y * (bottom - top)));
1488
1488
  }
1489
- `, we = `${H}
1489
+ `, Ce = `${W}
1490
1490
  in vec4 a_rect;
1491
1491
  in vec4 a_color;
1492
1492
  in vec2 a_dash;
@@ -1500,7 +1500,7 @@ void main() {
1500
1500
  v_color = a_color;
1501
1501
  gl_Position = toClip(mix(floor(v_rect.xy), ceil(v_rect.zw), cr));
1502
1502
  }
1503
- `, Te = "#version 300 es\nprecision highp float;\nuniform vec2 u_canvas;\nuniform int u_union;\nin vec4 v_color;\nflat in vec4 v_rect;\nflat in vec2 v_dash;\nout vec4 outColor;\n\n// The share of rows [y, y + 1] inside the rectangle and, dashed, on a dash.\nfloat rows(float y) {\n float lo = max(y, v_rect.y);\n float hi = min(y + 1.0, v_rect.w);\n if (hi <= lo) return 0.0;\n if (v_dash.x <= 0.0) return hi - lo;\n // A dash period is longer than a device pixel, so the row meets the dash\n // of the period it starts in and the next (a third to spare).\n float period = v_dash.x + v_dash.y;\n float first = v_rect.y + floor((lo - v_rect.y) / period) * period;\n float on = 0.0;\n for (int i = 0; i < 3; i++) {\n float start = first + float(i) * period;\n on += max(0.0, min(hi, start + v_dash.x) - max(lo, start));\n }\n return on;\n}\n\nvoid main() {\n // This pixel's top-left corner in device pixels, y down.\n vec2 p = vec2(floor(gl_FragCoord.x), u_canvas.y - floor(gl_FragCoord.y) - 1.0);\n float coverage = clamp(min(p.x + 1.0, v_rect.z) - max(p.x, v_rect.x), 0.0, 1.0) * rows(p.y);\n outColor = u_union == 1 ? vec4(v_color.rgb * coverage, coverage) : v_color * coverage;\n}\n", U = "#version 300 es\nprecision highp float;\nuniform vec2 u_canvas;\nuniform vec4 u_clip;\nin vec4 v_color;\nout vec4 outColor;\n\nvoid main() {\n vec2 p = vec2(floor(gl_FragCoord.x), u_canvas.y - floor(gl_FragCoord.y) - 1.0);\n vec2 c = clamp(min(p + 1.0, u_clip.zw) - max(p, u_clip.xy), 0.0, 1.0);\n outColor = v_color * (c.x * c.y);\n}\n", W = 24, G = 5, K = G * 4, q = 10, J = q * 4, Y = () => {}, X = [
1503
+ `, we = "#version 300 es\nprecision highp float;\nuniform vec2 u_canvas;\nuniform int u_union;\nin vec4 v_color;\nflat in vec4 v_rect;\nflat in vec2 v_dash;\nout vec4 outColor;\n\n// The share of rows [y, y + 1] inside the rectangle and, dashed, on a dash.\nfloat rows(float y) {\n float lo = max(y, v_rect.y);\n float hi = min(y + 1.0, v_rect.w);\n if (hi <= lo) return 0.0;\n if (v_dash.x <= 0.0) return hi - lo;\n // A dash period is longer than a device pixel, so the row meets the dash\n // of the period it starts in and the next (a third to spare).\n float period = v_dash.x + v_dash.y;\n float first = v_rect.y + floor((lo - v_rect.y) / period) * period;\n float on = 0.0;\n for (int i = 0; i < 3; i++) {\n float start = first + float(i) * period;\n on += max(0.0, min(hi, start + v_dash.x) - max(lo, start));\n }\n return on;\n}\n\nvoid main() {\n // This pixel's top-left corner in device pixels, y down.\n vec2 p = vec2(floor(gl_FragCoord.x), u_canvas.y - floor(gl_FragCoord.y) - 1.0);\n float coverage = clamp(min(p.x + 1.0, v_rect.z) - max(p.x, v_rect.x), 0.0, 1.0) * rows(p.y);\n outColor = u_union == 1 ? vec4(v_color.rgb * coverage, coverage) : v_color * coverage;\n}\n", G = "#version 300 es\nprecision highp float;\nuniform vec2 u_canvas;\nuniform vec4 u_clip;\nin vec4 v_color;\nout vec4 outColor;\n\nvoid main() {\n vec2 p = vec2(floor(gl_FragCoord.x), u_canvas.y - floor(gl_FragCoord.y) - 1.0);\n vec2 c = clamp(min(p + 1.0, u_clip.zw) - max(p, u_clip.xy), 0.0, 1.0);\n outColor = v_color * (c.x * c.y);\n}\n", K = 24, q = 5, Te = q * 4, J = 10, Y = J * 4, X = () => {}, Z = [
1504
1504
  "a_ohlc",
1505
1505
  "a_vd",
1506
1506
  "a_col",
@@ -1508,7 +1508,7 @@ void main() {
1508
1508
  "a_rect",
1509
1509
  "a_color",
1510
1510
  "a_dash"
1511
- ], Ee = class t {
1511
+ ], Ee = class a {
1512
1512
  label;
1513
1513
  gl;
1514
1514
  kit;
@@ -1521,10 +1521,10 @@ void main() {
1521
1521
  seriesBuffer;
1522
1522
  columnBuffer;
1523
1523
  rectBuffer;
1524
- uploads = new c();
1524
+ uploads = new l();
1525
1525
  gpuFloats = 0;
1526
- columns = new Float32Array(4096 * G);
1527
- rectValues = new Float32Array(64 * q);
1526
+ columns = new Float32Array(4096 * q);
1527
+ rectValues = new Float32Array(64 * J);
1528
1528
  clip = [
1529
1529
  0,
1530
1530
  0,
@@ -1534,12 +1534,12 @@ void main() {
1534
1534
  lost = !1;
1535
1535
  lostCallback = null;
1536
1536
  restoredCallback = null;
1537
- release = Y;
1537
+ release = X;
1538
1538
  static create(e = {}) {
1539
1539
  if (typeof document > "u") return null;
1540
- let n = document.createElement("canvas"), r = null;
1540
+ let t = document.createElement("canvas"), n = null;
1541
1541
  try {
1542
- r = n.getContext("webgl2", {
1542
+ n = t.getContext("webgl2", {
1543
1543
  alpha: !0,
1544
1544
  premultipliedAlpha: !0,
1545
1545
  antialias: !1,
@@ -1551,30 +1551,30 @@ void main() {
1551
1551
  } catch (e) {
1552
1552
  return $(e), null;
1553
1553
  }
1554
- if (!r) return null;
1554
+ if (!n) return null;
1555
1555
  try {
1556
- let i = new t(n, r);
1557
- return i.release = e.release ?? Y, i;
1556
+ let r = new a(t, n);
1557
+ return r.release = e.release ?? X, r;
1558
1558
  } catch (e) {
1559
- return $(e), Q(r), null;
1559
+ return $(e), Q(n), null;
1560
1560
  }
1561
1561
  }
1562
1562
  constructor(e, t) {
1563
- this.canvas = e, this.gl = t, this.kit = new te(t), this.label = De(t), this.build(), e.addEventListener("webglcontextlost", this.handleLost), e.addEventListener("webglcontextrestored", this.handleRestored);
1563
+ this.canvas = e, this.gl = t, this.kit = new x(t), this.label = Oe(t), this.build(), e.addEventListener("webglcontextlost", this.handleLost), e.addEventListener("webglcontextrestored", this.handleRestored);
1564
1564
  }
1565
1565
  build() {
1566
1566
  let e = this.kit;
1567
1567
  Object.assign(this, {
1568
- candleBars: e.program(be, U, X),
1569
- volumeBars: e.program(xe, U, X),
1570
- candleColumns: e.program(Se, U, X),
1571
- volumeColumns: e.program(Ce, U, X),
1572
- rects: e.program(we, Te, X),
1568
+ candleBars: e.program(ye, G, Z),
1569
+ volumeBars: e.program(be, G, Z),
1570
+ candleColumns: e.program(xe, G, Z),
1571
+ volumeColumns: e.program(Se, G, Z),
1572
+ rects: e.program(Ce, we, Z),
1573
1573
  seriesBuffer: e.buffer(),
1574
1574
  columnBuffer: e.buffer(),
1575
1575
  rectBuffer: e.buffer(),
1576
- drawer: new ue(e),
1577
- uploads: new c(),
1576
+ drawer: new le(e),
1577
+ uploads: new l(),
1578
1578
  gpuFloats: 0
1579
1579
  });
1580
1580
  }
@@ -1587,7 +1587,7 @@ void main() {
1587
1587
  }));
1588
1588
  }
1589
1589
  recorder(e, t) {
1590
- return ye(e, t);
1590
+ return ve(e, t);
1591
1591
  }
1592
1592
  render(e) {
1593
1593
  let t = this.gl;
@@ -1598,7 +1598,7 @@ void main() {
1598
1598
  recorded: !1,
1599
1599
  under: !1
1600
1600
  };
1601
- let n = Z(e.recorded) ? e.recorded : null, r = Z(e.under) ? e.under : null, i = {
1601
+ let n = De(e.recorded) ? e.recorded : null, r = De(e.under) ? e.under : null, i = {
1602
1602
  series: e.candles,
1603
1603
  volume: e.volume !== null,
1604
1604
  background: e.background !== null,
@@ -1608,10 +1608,10 @@ void main() {
1608
1608
  return t.viewport(0, 0, this.canvas.width, this.canvas.height), t.disable(t.SCISSOR_TEST), t.clearColor(0, 0, 0, 0), t.clear(t.COLOR_BUFFER_BIT), t.enable(t.BLEND), e.background && this.drawBackground(e, e.background), r && this.drawRecorded(e, r), this.drawSeries(e), n && this.drawRecorded(e, n), i;
1609
1609
  }
1610
1610
  drawSeries(e) {
1611
- let t = this.gl, { data: n, viewport: i, dpr: a } = e;
1612
- if (n.length === 0 || !e.candles && !e.volume) return;
1611
+ let t = this.gl, { data: r, viewport: i, dpr: a } = e;
1612
+ if (r.length === 0 || !e.candles && !e.volume) return;
1613
1613
  this.syncSeries(e);
1614
- let o = Math.max(0, i.visibleRange.from), s = Math.min(i.visibleRange.to, n.length - 1);
1614
+ let o = Math.max(0, i.visibleRange.from), s = Math.min(i.visibleRange.to, r.length - 1);
1615
1615
  if (s < o) return;
1616
1616
  let { chartRect: c } = i;
1617
1617
  this.clip = [
@@ -1622,7 +1622,7 @@ void main() {
1622
1622
  ];
1623
1623
  let l = Math.floor(this.clip[0]), u = Math.floor(this.clip[1]), d = Math.ceil(this.clip[2]) - l, f = Math.ceil(this.clip[3]) - u;
1624
1624
  t.enable(t.SCISSOR_TEST), t.scissor(l, this.canvas.height - u - f, Math.max(0, d), Math.max(0, f)), t.blendFunc(t.ONE, t.ONE_MINUS_SRC_ALPHA);
1625
- let p = r(i), m = p ? this.buildColumns(e, o, s) : 0;
1625
+ let p = n(i), m = p ? this.buildColumns(e, o, s) : 0;
1626
1626
  e.volume && this.drawVolume(e, o, s, p, m);
1627
1627
  let { min: h, max: g } = i.priceRange;
1628
1628
  e.candles && g - h !== 0 && this.drawCandles(e, o, s, p, m), t.disable(t.SCISSOR_TEST);
@@ -1635,7 +1635,7 @@ void main() {
1635
1635
  this.kit.float(i, "u_dpr", 1), this.kit.int(i, "u_union", 0), r.bindBuffer(r.ARRAY_BUFFER, this.rectBuffer), r.bufferData(r.ARRAY_BUFFER, t, r.STREAM_DRAW), this.bindRects(i, 0), r.drawArraysInstanced(r.TRIANGLES, 0, 6, n);
1636
1636
  }
1637
1637
  destroy() {
1638
- this.canvas.removeEventListener("webglcontextlost", this.handleLost), this.canvas.removeEventListener("webglcontextrestored", this.handleRestored), this.lostCallback = null, this.restoredCallback = null, this.release(), this.release = Y;
1638
+ this.canvas.removeEventListener("webglcontextlost", this.handleLost), this.canvas.removeEventListener("webglcontextrestored", this.handleRestored), this.lostCallback = null, this.restoredCallback = null, this.release(), this.release = X;
1639
1639
  let e = this.gl;
1640
1640
  if (e.isContextLost()) this.canvas.addEventListener("webglcontextrestored", () => Q(e), { once: !0 });
1641
1641
  else {
@@ -1651,11 +1651,11 @@ void main() {
1651
1651
  this.canvas.remove();
1652
1652
  }
1653
1653
  handleLost = (e) => {
1654
- e.preventDefault(), !this.lost && (this.lost = !0, this.release(), this.release = Y, this.lostCallback?.());
1654
+ e.preventDefault(), !this.lost && (this.lost = !0, this.release(), this.release = X, this.lostCallback?.());
1655
1655
  };
1656
1656
  handleRestored = () => {
1657
1657
  if (!this.lost || this.gl.isContextLost()) return;
1658
- let e = i();
1658
+ let e = o();
1659
1659
  if (!e) {
1660
1660
  Q(this.gl);
1661
1661
  return;
@@ -1670,81 +1670,84 @@ void main() {
1670
1670
  };
1671
1671
  syncSeries(e) {
1672
1672
  let t = this.gl, n = this.uploads.sync(e.data), r = this.uploads.values;
1673
- t.bindBuffer(t.ARRAY_BUFFER, this.seriesBuffer), n.full || r.length !== this.gpuFloats ? (t.bufferData(t.ARRAY_BUFFER, r, t.DYNAMIC_DRAW), this.gpuFloats = r.length) : n.to > n.from && t.bufferSubData(t.ARRAY_BUFFER, n.from * W, r, n.from * 6, (n.to - n.from) * 6);
1673
+ t.bindBuffer(t.ARRAY_BUFFER, this.seriesBuffer), n.full || r.length !== this.gpuFloats ? (t.bufferData(t.ARRAY_BUFFER, r, t.DYNAMIC_DRAW), this.gpuFloats = r.length) : n.to > n.from && t.bufferSubData(t.ARRAY_BUFFER, n.from * K, r, n.from * 6, (n.to - n.from) * 6);
1674
1674
  }
1675
- buildColumns(t, n, r) {
1676
- let { viewport: i, data: a } = t, o = i.barWidth + i.barSpacing, s = -i.offset + i.chartRect.x + i.barWidth / 2, c = this.uploads.base, l = 0;
1677
- e(a, n, r, (e) => e * o + s, (e) => {
1678
- if ((l + 1) * G > this.columns.length) {
1675
+ buildColumns(e, n, r) {
1676
+ let { viewport: i, data: a } = e, o = i.barWidth + i.barSpacing, s = -i.offset + i.chartRect.x + i.barWidth / 2, c = this.uploads.base, l = 0;
1677
+ t(a, n, r, (e) => e * o + s, (e) => {
1678
+ if ((l + 1) * q > this.columns.length) {
1679
1679
  let e = new Float32Array(this.columns.length * 2);
1680
1680
  e.set(this.columns), this.columns = e;
1681
1681
  }
1682
- let t = l * G;
1682
+ let t = l * q;
1683
1683
  this.columns[t] = e.x, this.columns[t + 1] = e.high - c, this.columns[t + 2] = e.low - c, this.columns[t + 3] = e.volume, this.columns[t + 4] = +(e.close >= e.open), l++;
1684
1684
  });
1685
1685
  let u = this.gl;
1686
- return u.bindBuffer(u.ARRAY_BUFFER, this.columnBuffer), u.bufferData(u.ARRAY_BUFFER, this.columns.subarray(0, l * G), u.STREAM_DRAW), l;
1686
+ return u.bindBuffer(u.ARRAY_BUFFER, this.columnBuffer), u.bufferData(u.ARRAY_BUFFER, this.columns.subarray(0, l * q), u.STREAM_DRAW), l;
1687
1687
  }
1688
- drawBackground(e, t) {
1689
- let { viewport: n, theme: r } = e, i = t.grid ? a(n) : {
1688
+ drawBackground(t, n) {
1689
+ let { viewport: r, theme: a } = t, o = e(a), s = n.grid ? i(r) : {
1690
1690
  horizontal: [],
1691
1691
  vertical: []
1692
- }, o = i.horizontal.length + i.vertical.length, s = o + t.rects.length;
1693
- if (s === 0) return;
1694
- this.rectValues.length < s * q && (this.rectValues = new Float32Array(s * q * 2));
1695
- let c = this.rectValues, l = 0, u = (e, t, n, r, i, a, o) => {
1696
- c[l++] = e, c[l++] = t, c[l++] = n, c[l++] = r;
1697
- for (let e = 0; e < 4; e++) c[l++] = i[e] * a;
1698
- c[l++] = o ? o[0] : 0, c[l++] = o ? o[1] : 0;
1699
- }, d = v(_(r.grid)), { chartRect: f } = n;
1700
- for (let e of i.horizontal) u(f.x, e - .5, f.x + f.width, e + .5, d, 1);
1701
- for (let e of i.vertical) u(e - .5, f.y, e + .5, f.y + f.height, d, 1);
1702
- let p = "", m = d;
1703
- for (let e of t.rects) e.color !== p && (p = e.color, m = v(_(e.color))), u(e.x, e.y, e.x + e.width, e.y + e.height, m, e.alpha, e.dash);
1704
- let h = this.gl, g = this.use(this.rects, e);
1705
- h.bindBuffer(h.ARRAY_BUFFER, this.rectBuffer), h.bufferData(h.ARRAY_BUFFER, c.subarray(0, l), h.STREAM_DRAW), o > 0 && (h.uniform1i(this.loc(g, "u_union"), 1), h.blendColor(0, 0, 0, d[3]), h.blendFuncSeparate(h.ONE, h.ONE_MINUS_SRC_ALPHA, h.CONSTANT_ALPHA, h.ONE_MINUS_SRC_ALPHA), this.bindRects(g, 0), h.drawArraysInstanced(h.TRIANGLES, 0, 6, o)), t.rects.length > 0 && (h.uniform1i(this.loc(g, "u_union"), 0), h.blendFunc(h.ONE, h.ONE_MINUS_SRC_ALPHA), this.bindRects(g, o), h.drawArraysInstanced(h.TRIANGLES, 0, 6, t.rects.length));
1692
+ }, c = {
1693
+ horizontal: o.horizontal.visible ? s.horizontal : [],
1694
+ vertical: o.vertical.visible ? s.vertical : []
1695
+ }, l = c.horizontal.length + c.vertical.length, u = l + n.rects.length;
1696
+ if (u === 0) return;
1697
+ this.rectValues.length < u * J && (this.rectValues = new Float32Array(u * J * 2));
1698
+ let d = this.rectValues, f = 0, p = (e, t, n, r, i, a, o) => {
1699
+ d[f++] = e, d[f++] = t, d[f++] = n, d[f++] = r;
1700
+ for (let e = 0; e < 4; e++) d[f++] = i[e] * a;
1701
+ d[f++] = o ? o[0] : 0, d[f++] = o ? o[1] : 0;
1702
+ }, m = y(v(o.horizontal.visible ? o.horizontal.color : o.vertical.color)), { chartRect: h } = r;
1703
+ for (let e of c.horizontal) p(h.x, e - .5, h.x + h.width, e + .5, m, 1);
1704
+ for (let e of c.vertical) p(e - .5, h.y, e + .5, h.y + h.height, m, 1);
1705
+ let g = "", _ = m;
1706
+ for (let e of n.rects) e.color !== g && (g = e.color, _ = y(v(e.color))), p(e.x, e.y, e.x + e.width, e.y + e.height, _, e.alpha, e.dash);
1707
+ let b = this.gl, x = this.use(this.rects, t);
1708
+ b.bindBuffer(b.ARRAY_BUFFER, this.rectBuffer), b.bufferData(b.ARRAY_BUFFER, d.subarray(0, f), b.STREAM_DRAW), l > 0 && (b.uniform1i(this.loc(x, "u_union"), 1), b.blendColor(0, 0, 0, m[3]), b.blendFuncSeparate(b.ONE, b.ONE_MINUS_SRC_ALPHA, b.CONSTANT_ALPHA, b.ONE_MINUS_SRC_ALPHA), this.bindRects(x, 0), b.drawArraysInstanced(b.TRIANGLES, 0, 6, l)), n.rects.length > 0 && (b.uniform1i(this.loc(x, "u_union"), 0), b.blendFunc(b.ONE, b.ONE_MINUS_SRC_ALPHA), this.bindRects(x, l), b.drawArraysInstanced(b.TRIANGLES, 0, 6, n.rects.length));
1706
1709
  }
1707
1710
  drawCandles(e, t, n, r, i) {
1708
- let { theme: a, viewport: o, dpr: s } = e, c = v(_(a.candleUp)), l = v(_(a.candleDown));
1711
+ let { theme: a, viewport: o, dpr: s } = e, c = y(v(a.candleUp)), l = y(v(a.candleDown));
1709
1712
  if (r) {
1710
1713
  let t = this.use(this.candleColumns, e);
1711
1714
  this.vec4(t, "u_upBody", c), this.vec4(t, "u_downBody", l), this.bindColumns(t), this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 6, i);
1712
1715
  return;
1713
1716
  }
1714
1717
  let u = this.use(this.candleBars, e);
1715
- this.barUniforms(u, o, t, s), this.vec4(u, "u_upBody", c), this.vec4(u, "u_downBody", l), this.vec4(u, "u_upWick", v(_(a.candleUpWick))), this.vec4(u, "u_downWick", v(_(a.candleDownWick))), this.bindBars(u, t), this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 12, n - t + 1);
1718
+ this.barUniforms(u, o, t, s), this.vec4(u, "u_upBody", c), this.vec4(u, "u_downBody", l), this.vec4(u, "u_upWick", y(v(a.candleUpWick))), this.vec4(u, "u_downWick", y(v(a.candleDownWick))), this.bindBars(u, t), this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 12, n - t + 1);
1716
1719
  }
1717
1720
  drawVolume(e, t, n, r, i) {
1718
- let { data: a, viewport: s, theme: c, dpr: l } = e, u = 0;
1721
+ let { data: a, viewport: o, theme: c, dpr: l } = e, u = 0;
1719
1722
  for (let e = t; e <= n; e++) a[e].volume > u && (u = a[e].volume);
1720
1723
  if (u === 0) return;
1721
- let { chartRect: d } = s, f = o(c), p = this.use(r ? this.volumeColumns : this.volumeBars, e);
1722
- if (this.float(p, "u_volBottom", d.y + d.height), this.float(p, "u_volScale", d.height * (e.volume?.heightRatio ?? .15) / u), this.vec4(p, "u_volUp", v(_(f.up))), this.vec4(p, "u_volDown", v(_(f.down))), r) {
1724
+ let { chartRect: d } = o, f = s(c), p = this.use(r ? this.volumeColumns : this.volumeBars, e);
1725
+ if (this.float(p, "u_volBottom", d.y + d.height), this.float(p, "u_volScale", d.height * (e.volume?.heightRatio ?? .15) / u), this.vec4(p, "u_volUp", y(v(f.up))), this.vec4(p, "u_volDown", y(v(f.down))), r) {
1723
1726
  this.bindColumns(p), this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 6, i);
1724
1727
  return;
1725
1728
  }
1726
- this.barUniforms(p, s, t, l), this.bindBars(p, t), this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 6, n - t + 1);
1729
+ this.barUniforms(p, o, t, l), this.bindBars(p, t), this.gl.drawArraysInstanced(this.gl.TRIANGLES, 0, 6, n - t + 1);
1727
1730
  }
1728
- barUniforms(e, t, r, i) {
1729
- let a = t.barWidth + t.barSpacing, o = -t.offset + t.chartRect.x + t.barWidth / 2, { body: s, wick: c } = n(t.barWidth, i);
1730
- this.float(e, "u_x0", r * a + o), this.float(e, "u_unit", a), this.float(e, "u_wick", c), this.float(e, "u_body", s);
1731
+ barUniforms(e, t, n, i) {
1732
+ let a = t.barWidth + t.barSpacing, o = -t.offset + t.chartRect.x + t.barWidth / 2, { body: s, wick: c } = r(t.barWidth, i);
1733
+ this.float(e, "u_x0", n * a + o), this.float(e, "u_unit", a), this.float(e, "u_wick", c), this.float(e, "u_body", s);
1731
1734
  }
1732
1735
  use(e, t) {
1733
1736
  let n = this.gl;
1734
1737
  this.kit.use(e), n.uniform2f(this.loc(e, "u_canvas"), this.canvas.width, this.canvas.height), this.vec4(e, "u_clip", this.clip), this.float(e, "u_dpr", t.dpr);
1735
- let r = ee(t.viewport, this.uploads.base);
1738
+ let r = b(t.viewport, this.uploads.base);
1736
1739
  return n.uniform1i(this.loc(e, "u_log"), r.log), n.uniform1i(this.loc(e, "u_invert"), r.invert), this.float(e, "u_yA", r.yA), this.float(e, "u_yB", r.yB), this.float(e, "u_logOffset", r.logOffset), this.float(e, "u_min", r.min), this.float(e, "u_logFloor", r.logFloor), this.float(e, "u_logK", r.logK), this.float(e, "u_top", r.top), this.float(e, "u_bottom", r.bottom), e;
1737
1740
  }
1738
1741
  bindBars(e, t) {
1739
1742
  let n = this.gl;
1740
- n.bindBuffer(n.ARRAY_BUFFER, this.seriesBuffer), this.attrib(e, "a_ohlc", 4, W, t * W), this.attrib(e, "a_vd", 2, W, t * W + 16);
1743
+ n.bindBuffer(n.ARRAY_BUFFER, this.seriesBuffer), this.attrib(e, "a_ohlc", 4, K, t * K), this.attrib(e, "a_vd", 2, K, t * K + 16);
1741
1744
  }
1742
1745
  bindRects(e, t) {
1743
- this.attrib(e, "a_rect", 4, J, t * J), this.attrib(e, "a_color", 4, J, t * J + 16), this.attrib(e, "a_dash", 2, J, t * J + 32);
1746
+ this.attrib(e, "a_rect", 4, Y, t * Y), this.attrib(e, "a_color", 4, Y, t * Y + 16), this.attrib(e, "a_dash", 2, Y, t * Y + 32);
1744
1747
  }
1745
1748
  bindColumns(e) {
1746
1749
  let t = this.gl;
1747
- t.bindBuffer(t.ARRAY_BUFFER, this.columnBuffer), this.attrib(e, "a_col", 4, K, 0), this.attrib(e, "a_up", 1, K, 16);
1750
+ t.bindBuffer(t.ARRAY_BUFFER, this.columnBuffer), this.attrib(e, "a_col", 4, Te, 0), this.attrib(e, "a_up", 1, Te, 16);
1748
1751
  }
1749
1752
  attrib(e, t, n, r, i) {
1750
1753
  this.kit.attrib(e, t, n, r, i);
@@ -1759,10 +1762,10 @@ void main() {
1759
1762
  return this.kit.loc(e, t);
1760
1763
  }
1761
1764
  };
1762
- function Z(e) {
1765
+ function De(e) {
1763
1766
  return typeof e == "object" && !!e && Array.isArray(e.commands);
1764
1767
  }
1765
- function De(e) {
1768
+ function Oe(e) {
1766
1769
  let t = String(e.getParameter(e.RENDERER));
1767
1770
  if (t && t !== "WebKit WebGL") return t;
1768
1771
  let n = e.getExtension("WEBGL_debug_renderer_info");
@@ -1777,4 +1780,4 @@ function $(e) {
1777
1780
  //#endregion
1778
1781
  export { Ee as WebGLSeriesRenderer };
1779
1782
 
1780
- //# sourceMappingURL=WebGLSeriesRenderer-CLVnGxIS.js.map
1783
+ //# sourceMappingURL=WebGLSeriesRenderer-BNrnoMHq.js.map