@torrent-tv/proxy 2.9.73 → 2.9.75

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@@ -0,0 +1,151 @@
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+ /**
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+ * @file The second tier: pieces that no longer fit in memory.
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+ *
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+ * One sparse file per torrent, a piece at `index * chunkLength`. Not the
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+ * torrent's real files — nobody reads those directly; playback goes through
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+ * `/stream`, and the data is discarded when the torrent goes idle. A single
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+ * file by piece index keeps the mapping arithmetic instead of bookkeeping, and
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+ * sparseness means the untouched gaps cost nothing.
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+ *
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+ * Reads take a destination buffer rather than returning a fresh one. That is
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+ * not a style preference — measured on the field host, an 8 MB piece costs
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+ * 22.08 ms via `readFile`, which allocates, and **7.63 ms** read into a buffer
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+ * we already hold. Two thirds of the apparent "disk" cost was allocation.
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+ */
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+
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+ import fs from "node:fs/promises";
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+ import { constants } from "node:fs";
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+ import path from "node:path";
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+
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+ export class DiskTier {
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+ #filePath;
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+ #chunkLength;
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+ /** @type {import("node:fs/promises").FileHandle | null} */
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+ #handle = null;
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+ /** Piece indices known to be on disk. */
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+ #stored = new Set();
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+ /** @type {Promise<void> | null} */
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+ #opening = null;
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+
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+ /**
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+ * @param {object} params
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+ * @param {string} params.directory - Where the backing file lives.
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+ * @param {string} params.name - File name, unique per torrent.
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+ * @param {number} params.chunkLength - Piece size; fixes the stride on disk.
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+ */
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+ constructor({ directory, name, chunkLength }) {
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+ this.#filePath = path.join(directory, name);
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+ this.#chunkLength = chunkLength;
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+ }
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+
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+ /** Where the backing file lives, for logging and cleanup. */
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+ get filePath() {
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+ return this.#filePath;
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+ }
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+
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+ /** How many pieces are currently held on disk. */
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+ get size() {
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+ return this.#stored.size;
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+ }
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+
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+ /**
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+ * Open the backing file, creating it and its directory if needed.
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+ *
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+ * Concurrent callers share one open — several evictions can start at once.
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+ *
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+ * @returns {Promise<import("node:fs/promises").FileHandle>}
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+ */
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+ async #open() {
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+ if (this.#handle) {
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+ return this.#handle;
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+ }
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+ if (!this.#opening) {
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+ this.#opening = (async () => {
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+ await fs.mkdir(path.dirname(this.#filePath), { recursive: true });
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+ // Read/write, created if absent — NOT append mode. Under `a+` POSIX
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+ // ignores the position on every write and puts the bytes at the end of
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+ // the file, so pieces would pile up in arrival order and each read
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+ // would return whichever piece happened to land at that offset.
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+ this.#handle = await fs.open(this.#filePath, constants.O_RDWR | constants.O_CREAT);
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+ })();
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+ }
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+ await this.#opening;
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+ if (!this.#handle) {
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+ throw new Error(`Could not open the piece file at ${this.#filePath}.`);
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+ }
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+ return this.#handle;
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+ }
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+
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+ /**
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+ * @param {number} index
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+ * @returns {boolean}
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+ */
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+ has(index) {
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+ return this.#stored.has(index);
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+ }
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+
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+ /**
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+ * Write a piece out.
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+ *
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+ * @param {number} index
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+ * @param {Uint8Array} bytes
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+ * @returns {Promise<void>}
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+ */
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+ async write(index, bytes) {
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+ const handle = await this.#open();
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+ await handle.write(bytes, 0, bytes.length, index * this.#chunkLength);
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+ this.#stored.add(index);
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+ }
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+
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+ /**
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+ * Read a piece back into a buffer the caller already owns.
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+ *
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+ * @param {number} index
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+ * @param {Uint8Array} target - Destination; its length is what gets read.
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+ * @returns {Promise<number>} Bytes read.
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+ */
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+ async read(index, target) {
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+ if (!this.#stored.has(index)) {
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+ throw new Error(`Piece ${index} is not on disk.`);
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+ }
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+ const handle = await this.#open();
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+ const { bytesRead } = await handle.read(target, 0, target.length, index * this.#chunkLength);
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+ return bytesRead;
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+ }
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+
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+ /**
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+ * Forget a piece. The bytes stay on disk until the file is removed — there is
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+ * nothing to gain from punching them out, since the file is discarded whole.
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+ *
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+ * @param {number} index
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+ * @returns {void}
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+ */
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+ forget(index) {
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+ this.#stored.delete(index);
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+ }
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+
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+ /**
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+ * Close the file, leaving its contents in place.
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+ *
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+ * @returns {Promise<void>}
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+ */
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+ async close() {
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+ const handle = this.#handle;
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+ this.#handle = null;
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+ this.#opening = null;
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+ if (handle) {
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+ await handle.close();
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+ }
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+ }
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+
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+ /**
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+ * Close and delete the backing file.
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+ *
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+ * @returns {Promise<void>}
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+ */
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+ async destroy() {
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+ await this.close();
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+ this.#stored.clear();
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+ await fs.rm(this.#filePath, { force: true });
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+ }
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+ }
@@ -0,0 +1,150 @@
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+ /**
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+ * @file Which piece leaves memory next — and which one may not.
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+ *
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+ * Two responsibilities, deliberately kept apart from any storage:
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+ *
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+ * - **recency**, so the piece evicted is the one least likely to be wanted;
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+ * - **pinning**, so a piece being read cannot be evicted at all.
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+ *
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+ * The second is not a refinement of the first. webtor's seeder relies on recency
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+ * alone and guards the actual eviction with a read/write lock per piece
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+ * (`mmap.go`, 1024 shards) — because ordering says a piece is *unlikely* to be
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+ * in use, never that it is not. We have already paid for that difference once:
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+ * proxy 2.9.71 removed a torrent, and its data, out from under an active reader,
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+ * after which every read hung and ffmpeg saw an empty input. Here the guarantee
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+ * is explicit: a pinned piece is never returned as an eviction candidate, and
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+ * pins nest, because a piece can be read by several sessions at once.
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+ */
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+
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+ /**
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+ * Recency and pin bookkeeping for one torrent's pieces.
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+ *
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+ * Holds no data — it answers "what may go" and nothing else, which is what
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+ * makes it testable without a torrent, a disk or a thread.
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+ */
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+ export class PieceLru {
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+ /** Insertion-ordered: the first key is the least recently used. */
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+ #order = new Set();
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+ /** Piece index → number of readers currently holding it. */
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+ #pins = new Map();
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+ #capacity;
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+
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+ /**
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+ * @param {number} capacity - How many pieces may be resident at once.
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+ */
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+ constructor(capacity) {
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+ if (!Number.isInteger(capacity) || capacity < 1) {
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+ throw new Error(`Piece capacity must be a positive integer, got ${capacity}.`);
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+ }
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+ this.#capacity = capacity;
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+ }
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+
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+ /** How many pieces are resident. */
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+ get size() {
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+ return this.#order.size;
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+ }
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+
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+ /** How many pieces may be resident at once. */
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+ get capacity() {
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+ return this.#capacity;
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+ }
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+
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+ /**
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+ * Mark a piece as resident, or as used again if it already was.
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+ *
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+ * A `Set` preserves insertion order, so deleting and re-adding is what moves
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+ * a piece to the most-recent end.
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+ *
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+ * @param {number} index
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+ * @returns {void}
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+ */
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+ touch(index) {
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+ this.#order.delete(index);
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+ this.#order.add(index);
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+ }
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+
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+ /**
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+ * @param {number} index
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+ * @returns {boolean}
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+ */
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+ has(index) {
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+ return this.#order.has(index);
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+ }
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+
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+ /**
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+ * Stop tracking a piece — it is no longer resident.
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+ *
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+ * @param {number} index
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+ * @returns {void}
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+ */
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+ remove(index) {
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+ this.#order.delete(index);
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+ }
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+
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+ /**
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+ * Hold a piece in memory for the duration of a read.
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+ *
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+ * Nested: two readers of the same piece take two pins, and the piece stays
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+ * held until both let go.
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+ *
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+ * @param {number} index
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+ * @returns {void}
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+ */
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+ pin(index) {
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+ this.#pins.set(index, (this.#pins.get(index) ?? 0) + 1);
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+ }
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+
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+ /**
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+ * Release one pin taken with {@link pin}.
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+ *
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+ * @param {number} index
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+ * @returns {void}
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+ */
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+ unpin(index) {
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+ const held = this.#pins.get(index);
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+ if (held === undefined) {
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+ return;
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+ }
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+ if (held <= 1) {
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+ this.#pins.delete(index);
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+ return;
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+ }
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+ this.#pins.set(index, held - 1);
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+ }
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+
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+ /**
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+ * @param {number} index
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+ * @returns {boolean}
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+ */
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+ isPinned(index) {
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+ return this.#pins.has(index);
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+ }
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+
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+ /**
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+ * The least recently used piece that is free to go, or `null` when every
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+ * resident piece is pinned.
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+ *
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+ * Returning `null` rather than evicting a pinned piece is the whole point:
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+ * the caller must then wait or fail, never take memory out from under a
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+ * reader.
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+ *
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+ * @returns {number | null}
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+ */
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+ evictionCandidate() {
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+ for (const index of this.#order) {
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+ if (!this.#pins.has(index)) {
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+ return index;
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+ }
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+ }
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+ return null;
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+ }
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+
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+ /**
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+ * Whether admitting one more piece would exceed the capacity.
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+ *
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+ * @returns {boolean}
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+ */
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+ isFull() {
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+ return this.#order.size >= this.#capacity;
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+ }
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+ }
@@ -0,0 +1,416 @@
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+ /**
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+ * @file Torrent pieces in shared memory, with disk as the second tier.
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+ *
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+ * Replaces the chunk store WebTorrent would otherwise build for itself. Two
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+ * reasons, one forced and one chosen.
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+ *
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+ * **Forced.** WebTorrent's own piece cache hands out the buffer it keeps using
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+ * and slices again on the next read. The torrent client now runs on its own
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+ * thread, and moving a piece to the main thread by transferring ownership
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+ * detached the cache's memory: proxy 2.9.71-2.9.73 answered every read with an
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+ * empty body (`Stream ends prematurely at 0`) and the failure was invisible,
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+ * because the error never reached the reader. Owning the memory ourselves
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+ * removes the question of whose it was.
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+ *
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+ * **Chosen.** Memory this side of the thread boundary can be *shared* memory,
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+ * which the main thread reads by offset instead of receiving as bytes — see
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+ * {@link SharedPieceStore#locate}. Measured on the field host: a piece copy
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+ * costs 3.64 ms, a read from the page cache into a buffer we own 7.63 ms, and
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+ * re-downloading a piece from the swarm ~1430 ms. So memory first, disk under
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+ * it, and never the swarm twice.
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+ *
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+ * What this deliberately does NOT do is manage the disk as a cache of its own.
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+ * Pieces evicted from memory are written once and read back on demand; the file
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+ * is discarded whole when the torrent goes away. libtorrent 2.0 and webtor's
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+ * seeder both concluded that a hand-rolled disk cache earns less than it costs,
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+ * and nothing here disagrees.
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+ */
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+
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+ import os from "node:os";
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+ import { PieceLru } from "./piece-lru.js";
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+ import { DiskTier } from "./disk-tier.js";
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+
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+ /**
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+ * Live stores, so the worker can report on them.
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+ *
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+ * WebTorrent constructs the store itself, deep inside its own wrappers, so
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+ * there is no handle to reach for from outside. Registering here is what makes
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+ * the store's behaviour visible in the field at all — without it the first
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+ * strange case has nothing to go on.
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+ *
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+ * @type {Set<SharedPieceStore>}
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+ */
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+ const liveStores = new Set();
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+
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+ /**
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+ * A snapshot of every live store, for logging.
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+ *
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+ * @returns {{ name: string, resident: number, capacity: number, spilled: number, fromMemory: number, fromDisk: number, spills: number, revivals: number, blockedByPins: number }[]}
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+ */
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+ export function collectStoreStats() {
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+ return [...liveStores].map((store) => store.stats());
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+ }
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+
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+ /**
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+ * Ceiling for the automatic budget, and the share of free memory it will take.
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+ *
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+ * A flat default would be a guess dressed as a decision: the proxy runs on
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+ * whatever the owner has, from a Pi to a rented box, and the budget is **per
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+ * torrent** — several viewers mean several of these. Measured on the field host
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+ * after one session: the proxy container sat at 796 MB with 4.1 GB free and 1.3
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+ * GB already in swap, so a fixed half-gigabyte per torrent is not something to
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+ * hand out blindly. Hence: a quarter of what is free, capped.
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+ */
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+ const MEMORY_BUDGET_CEILING_BYTES = 512 * 1024 * 1024;
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+ const FREE_MEMORY_SHARE = 0.25;
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+
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+ /**
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+ * Budget for one torrent's resident pieces when the caller names none.
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+ *
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+ * @returns {number}
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+ */
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+ function defaultMemoryBytes() {
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+ const share = Math.floor(os.freemem() * FREE_MEMORY_SHARE);
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+ return Math.max(MIN_BUDGET_BYTES, Math.min(MEMORY_BUDGET_CEILING_BYTES, share));
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+ }
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+
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+ /** Floor for the automatic budget — below this the store thrashes to disk. */
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+ const MIN_BUDGET_BYTES = 64 * 1024 * 1024;
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+ /**
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+ * Never keep fewer than this many pieces resident, whatever the budget says.
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+ *
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+ * Two is the smallest workable number rather than a round one: a piece being
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+ * read holds its slot, so a second slot must exist for the next piece to land
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+ * in. With one, a single reader would deadlock the store against itself.
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+ */
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+ const MIN_RESIDENT_PIECES = 2;
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+
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+ /**
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+ * A chunk store holding pieces in a `SharedArrayBuffer`, spilling to disk.
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+ *
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+ * Implements the `abstract-chunk-store` shape WebTorrent expects — `put`,
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+ * `get`, `close`, `destroy` — plus {@link locate}, {@link pin} and
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+ * {@link unpin}, which is how the main thread reads a piece without it being
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+ * copied or moved.
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+ */
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+ export class SharedPieceStore {
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+ #chunkLength;
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+ #lastChunkLength;
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+ #lastChunkIndex;
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+ #capacity;
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+ /** @type {SharedArrayBuffer} */
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+ #shared;
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+ /** @type {Buffer} A view over the whole pool, for slot arithmetic. */
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+ #pool;
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+ /** Piece index → slot number. */
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+ #slotOf = new Map();
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+ /** Slot numbers not currently holding a piece. */
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+ #freeSlots = [];
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+ #lru;
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+ #disk;
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+ /** Slots backed by memory right now; grows towards {@link capacity}. */
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+ #allocatedSlots = 0;
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+ #closed = false;
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+ #name;
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+ /**
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+ * What the store has actually been doing. Reported, not just kept: the
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+ * balance between memory and disk reads is the number that says whether the
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+ * budget is right, and it cannot be guessed from outside.
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+ */
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+ #counters = {
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+ fromMemory: 0,
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+ fromDisk: 0,
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+ spills: 0,
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+ revivals: 0,
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+ blockedByPins: 0
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+ };
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+
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+ /**
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+ * @param {number} chunkLength - Piece length, and therefore the slot size.
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+ * @param {object} [options]
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+ * @param {number} [options.length] - Total torrent length, so the short last piece is sized correctly.
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+ * @param {number} [options.memoryBytes] - Budget for resident pieces.
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+ * @param {string} [options.path] - Directory for the spill file.
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+ * @param {string} [options.name] - Spill file name; must be unique per torrent.
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+ */
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+ constructor(chunkLength, options = {}) {
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+ if (!Number.isInteger(chunkLength) || chunkLength < 1) {
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+ throw new Error(`Chunk length must be a positive integer, got ${chunkLength}.`);
139
+ }
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+ this.#chunkLength = chunkLength;
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+
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+ const totalLength = Number.isFinite(options.length) ? options.length : 0;
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+ this.#lastChunkIndex = totalLength > 0 ? Math.ceil(totalLength / chunkLength) - 1 : -1;
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+ const remainder = totalLength % chunkLength;
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+ this.#lastChunkLength = remainder === 0 ? chunkLength : remainder;
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+
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+ const memoryBytes = Number.isFinite(options.memoryBytes) && options.memoryBytes > 0
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+ ? options.memoryBytes
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+ : defaultMemoryBytes();
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+ this.#capacity = Math.max(MIN_RESIDENT_PIECES, Math.floor(memoryBytes / chunkLength));
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+
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+ // Grows into the budget instead of taking it up front. The budget is per
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+ // torrent, so claiming all of it on `add` would charge a host for pieces
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+ // nobody has asked for — and a torrent that is merely open, or one being
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+ // probed for its codecs, needs a handful of slots, not the ceiling.
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+ this.#shared = new SharedArrayBuffer(MIN_RESIDENT_PIECES * chunkLength, {
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+ maxByteLength: this.#capacity * chunkLength
158
+ });
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+ this.#pool = Buffer.from(this.#shared);
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+ for (let slot = 0; slot < MIN_RESIDENT_PIECES; slot += 1) {
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+ this.#freeSlots.push(slot);
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+ }
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+ this.#allocatedSlots = MIN_RESIDENT_PIECES;
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+ this.#lru = new PieceLru(this.#capacity);
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+ this.#name = options.name ?? "pieces";
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+ this.#disk = new DiskTier({
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+ directory: options.path ?? ".",
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+ name: `${this.#name}.pieces`,
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+ chunkLength
170
+ });
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+ liveStores.add(this);
172
+ }
173
+
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+ /**
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+ * What this store has been doing, for the periodic report.
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+ *
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+ * @returns {{ name: string, resident: number, capacity: number, spilled: number, fromMemory: number, fromDisk: number, spills: number, revivals: number, blockedByPins: number }}
178
+ */
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+ stats() {
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+ return {
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+ name: this.#name,
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+ resident: this.#slotOf.size,
183
+ capacity: this.#capacity,
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+ spilled: this.#disk.size,
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+ ...this.#counters
186
+ };
187
+ }
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+
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+ /** `abstract-chunk-store` exposes the piece size under this name. */
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+ get chunkLength() {
191
+ return this.#chunkLength;
192
+ }
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+
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+ /**
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+ * The pool itself, so another thread can map the same memory and read a piece
196
+ * by the offset {@link locate} reports.
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+ *
198
+ * @returns {SharedArrayBuffer}
199
+ */
200
+ get sharedBuffer() {
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+ return this.#shared;
202
+ }
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+
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+ /** How many pieces fit in memory at once. */
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+ get capacity() {
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+ return this.#capacity;
207
+ }
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+
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+ /** How many pieces are resident right now. */
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+ get residentCount() {
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+ return this.#slotOf.size;
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+ }
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+
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+ /** How many pieces have been spilled to disk. */
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+ get spilledCount() {
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+ return this.#disk.size;
217
+ }
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+
219
+ /**
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+ * Length of a given piece — the last one is usually short.
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+ *
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+ * @param {number} index
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+ * @returns {number}
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+ */
225
+ #lengthOf(index) {
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+ return index === this.#lastChunkIndex ? this.#lastChunkLength : this.#chunkLength;
227
+ }
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+
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+ /**
230
+ * Where a resident piece sits in the shared pool, or `null` if it is not
231
+ * resident.
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+ *
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+ * The main thread reads straight from those bytes, so callers MUST hold a pin
234
+ * across the read — see {@link pin}.
235
+ *
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+ * @param {number} index
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+ * @returns {{ offset: number, length: number } | null}
238
+ */
239
+ locate(index) {
240
+ const slot = this.#slotOf.get(index);
241
+ if (slot === undefined) {
242
+ return null;
243
+ }
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+ return { offset: slot * this.#chunkLength, length: this.#lengthOf(index) };
245
+ }
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+
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+ /**
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+ * Hold a piece in memory across a read. Nested; release with {@link unpin}.
249
+ *
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+ * @param {number} index
251
+ * @returns {void}
252
+ */
253
+ pin(index) {
254
+ this.#lru.pin(index);
255
+ }
256
+
257
+ /**
258
+ * @param {number} index
259
+ * @returns {void}
260
+ */
261
+ unpin(index) {
262
+ this.#lru.unpin(index);
263
+ }
264
+
265
+ /**
266
+ * Make a slot available, spilling the least recently used piece if need be.
267
+ *
268
+ * @returns {Promise<number>} Slot number.
269
+ */
270
+ async #claimSlot() {
271
+ const free = this.#freeSlots.pop();
272
+ if (free !== undefined) {
273
+ return free;
274
+ }
275
+
276
+ // Room left in the budget: take more memory rather than evicting. Growing
277
+ // replaces the view over the pool, so every slot offset stays valid — the
278
+ // bytes do not move.
279
+ if (this.#allocatedSlots < this.#capacity) {
280
+ this.#allocatedSlots += 1;
281
+ this.#shared.grow(this.#allocatedSlots * this.#chunkLength);
282
+ this.#pool = Buffer.from(this.#shared);
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+ return this.#allocatedSlots - 1;
284
+ }
285
+
286
+ const victim = this.#lru.evictionCandidate();
287
+ if (victim === null) {
288
+ // Every resident piece is being read. Taking one anyway is precisely the
289
+ // failure this store exists to make impossible.
290
+ this.#counters.blockedByPins += 1;
291
+ throw new Error("Every resident piece is pinned; no slot can be freed.");
292
+ }
293
+
294
+ const slot = this.#slotOf.get(victim);
295
+ const bytes = this.#pool.subarray(slot * this.#chunkLength, slot * this.#chunkLength + this.#lengthOf(victim));
296
+ await this.#disk.write(victim, bytes);
297
+ this.#counters.spills += 1;
298
+
299
+ this.#slotOf.delete(victim);
300
+ this.#lru.remove(victim);
301
+ return slot;
302
+ }
303
+
304
+ /**
305
+ * Store a piece.
306
+ *
307
+ * @param {number} index
308
+ * @param {Uint8Array} bytes
309
+ * @param {(error?: Error | null) => void} [callback]
310
+ * @returns {void}
311
+ */
312
+ put(index, bytes, callback = () => undefined) {
313
+ if (this.#closed) {
314
+ queueMicrotask(() => callback(new Error("Piece store is closed.")));
315
+ return;
316
+ }
317
+
318
+ const existing = this.#slotOf.get(index);
319
+ const write = async () => {
320
+ const slot = existing ?? (await this.#claimSlot());
321
+ bytes.copy
322
+ ? bytes.copy(this.#pool, slot * this.#chunkLength)
323
+ : this.#pool.set(bytes, slot * this.#chunkLength);
324
+ this.#slotOf.set(index, slot);
325
+ this.#lru.touch(index);
326
+ // A newer copy is in memory; whatever is on disk is stale.
327
+ this.#disk.forget(index);
328
+ };
329
+
330
+ write().then(() => callback(null), (error) => callback(error));
331
+ }
332
+
333
+ /**
334
+ * Fetch a piece, or a range within it.
335
+ *
336
+ * Returns a buffer of its own rather than a view into the pool: WebTorrent
337
+ * keeps what it is given — to verify a hash, to serve a peer — and the slot
338
+ * underneath may be reused meanwhile. The thread-crossing path avoids this
339
+ * copy entirely by going through {@link locate}.
340
+ *
341
+ * @param {number} index
342
+ * @param {{ offset?: number, length?: number } | ((error: Error | null, bytes?: Buffer) => void)} [options]
343
+ * @param {(error: Error | null, bytes?: Buffer) => void} [callback]
344
+ * @returns {void}
345
+ */
346
+ get(index, options, callback) {
347
+ if (typeof options === "function") {
348
+ return this.get(index, undefined, options);
349
+ }
350
+ const done = callback ?? (() => undefined);
351
+ if (this.#closed) {
352
+ queueMicrotask(() => done(new Error("Piece store is closed.")));
353
+ return;
354
+ }
355
+
356
+ const pieceLength = this.#lengthOf(index);
357
+ const offset = options?.offset ?? 0;
358
+ const length = options?.length ?? pieceLength - offset;
359
+
360
+ const fetch = async () => {
361
+ const slot = this.#slotOf.get(index);
362
+ if (slot !== undefined) {
363
+ this.#lru.touch(index);
364
+ this.#counters.fromMemory += 1;
365
+ const start = slot * this.#chunkLength + offset;
366
+ return Buffer.from(this.#pool.subarray(start, start + length));
367
+ }
368
+
369
+ if (!this.#disk.has(index)) {
370
+ throw new Error(`Piece ${index} is not in the store.`);
371
+ }
372
+
373
+ // Bring it back into memory: it was just asked for, so it is likely to be
374
+ // asked for again, and the caller may follow up with `locate`.
375
+ const revived = await this.#claimSlot();
376
+ const target = this.#pool.subarray(
377
+ revived * this.#chunkLength,
378
+ revived * this.#chunkLength + pieceLength
379
+ );
380
+ await this.#disk.read(index, target);
381
+ this.#slotOf.set(index, revived);
382
+ this.#lru.touch(index);
383
+ this.#counters.fromDisk += 1;
384
+ this.#counters.revivals += 1;
385
+ const start = revived * this.#chunkLength + offset;
386
+ return Buffer.from(this.#pool.subarray(start, start + length));
387
+ };
388
+
389
+ fetch().then((bytes) => done(null, bytes), (error) => done(error));
390
+ }
391
+
392
+ /**
393
+ * Close the store, keeping the spill file.
394
+ *
395
+ * @param {(error?: Error | null) => void} [callback]
396
+ * @returns {void}
397
+ */
398
+ close(callback = () => undefined) {
399
+ this.#closed = true;
400
+ liveStores.delete(this);
401
+ this.#disk.close().then(() => callback(null), (error) => callback(error));
402
+ }
403
+
404
+ /**
405
+ * Close the store and delete everything it wrote.
406
+ *
407
+ * @param {(error?: Error | null) => void} [callback]
408
+ * @returns {void}
409
+ */
410
+ destroy(callback = () => undefined) {
411
+ this.#closed = true;
412
+ liveStores.delete(this);
413
+ this.#slotOf.clear();
414
+ this.#disk.destroy().then(() => callback(null), (error) => callback(error));
415
+ }
416
+ }