@toriistudio/shader-ui 0.0.1 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +122 -1
- package/dist/index.d.ts +122 -1
- package/dist/index.js +1596 -39
- package/dist/index.mjs +1608 -39
- package/package.json +6 -1
package/dist/index.mjs
CHANGED
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@@ -13,13 +13,15 @@ function useScene({
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onCreate,
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onRender,
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onResize,
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-
deps
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deps,
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manualRender = false
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} = {}) {
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const containerRef = useRef(null);
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const contextRef = useRef(null);
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const onCreateRef = useRef(onCreate);
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const onRenderRef = useRef(onRender);
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const onResizeRef = useRef(onResize);
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const sizeRef = useRef({ width: 0, height: 0 });
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useEffect(() => {
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onCreateRef.current = onCreate;
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}, [onCreate]);
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@@ -34,43 +36,90 @@ function useScene({
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const container = containerRef.current;
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if (!container) return;
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const resolvedPixelRatio = pixelRatio ?? (typeof window !== "undefined" ? Math.min(window.devicePixelRatio, 2) : 1);
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const initialWidth = container.clientWidth || 1;
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const initialHeight = container.clientHeight || 1;
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sizeRef.current = { width: initialWidth, height: initialHeight };
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const renderer = new THREE.WebGLRenderer({
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alpha: true,
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antialias: true,
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...rendererOptions
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});
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renderer.autoClear = false;
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renderer.autoClearColor = true;
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renderer.autoClearDepth = true;
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renderer.autoClearStencil = true;
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renderer.setPixelRatio(resolvedPixelRatio);
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-
renderer.setSize(
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renderer.setSize(initialWidth, initialHeight, false);
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renderer.setClearColor(0, 0);
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renderer.domElement.style.width = "100%";
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renderer.domElement.style.height = "100%";
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container.appendChild(renderer.domElement);
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const scene = new THREE.Scene();
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-
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let camera;
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if (cameraOptions?.type === "orthographic") {
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const halfWidth = initialWidth / 2;
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const halfHeight = initialHeight / 2;
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const orthoCamera = new THREE.OrthographicCamera(
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-halfWidth,
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halfWidth,
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halfHeight,
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-halfHeight,
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cameraOptions?.near ?? 0.1,
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cameraOptions?.far ?? 1e3
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);
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const [, , z = 10] = cameraOptions?.position ?? [];
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orthoCamera.position.set(0, 0, z);
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camera = orthoCamera;
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} else {
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const perspectiveCamera = new THREE.PerspectiveCamera(
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cameraOptions?.fov ?? 55,
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initialWidth / Math.max(1, initialHeight),
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cameraOptions?.near ?? 0.1,
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cameraOptions?.far ?? 500
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);
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const [x = 0, y = 0, z = 15] = cameraOptions?.position ?? [];
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perspectiveCamera.position.set(x, y, z);
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camera = perspectiveCamera;
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}
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const clock = new THREE.Clock();
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-
const context = {
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const context = {
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renderer,
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scene,
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camera,
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clock,
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size: { ...sizeRef.current }
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};
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contextRef.current = context;
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const teardownCreate = onCreateRef.current?.(context);
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let elapsedTime = 0;
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let animationFrameId = 0;
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const renderLoop = () => {
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-
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-
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const delta = clock.getDelta();
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elapsedTime += delta;
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context.size = { ...sizeRef.current };
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onRenderRef.current?.(context, delta, elapsedTime);
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if (!manualRender) {
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renderer.render(scene, camera);
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}
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animationFrameId = requestAnimationFrame(renderLoop);
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};
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animationFrameId = requestAnimationFrame(renderLoop);
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const resizeObserver = new ResizeObserver(() => {
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-
const width = container.clientWidth;
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-
const height = container.clientHeight;
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const width = container.clientWidth || 1;
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const height = container.clientHeight || 1;
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renderer.setSize(width, height, false);
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-
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camera.
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sizeRef.current = { width, height };
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if (camera instanceof THREE.PerspectiveCamera) {
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camera.aspect = width / Math.max(1, height);
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camera.updateProjectionMatrix();
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} else if (camera instanceof THREE.OrthographicCamera) {
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camera.left = -width / 2;
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camera.right = width / 2;
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camera.top = height / 2;
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camera.bottom = -height / 2;
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camera.updateProjectionMatrix();
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}
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context.size = { ...sizeRef.current };
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onResizeRef.current?.(context, { width, height });
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});
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resizeObserver.observe(container);
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@@ -130,15 +179,14 @@ function ShaderArt({
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assetsRef.current = null;
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};
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}, []);
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const handleRender = useCallback(
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}, []);
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const handleRender = useCallback(
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(context, _delta, elapsedTime) => {
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shaderUniformsRef.current.iTime.value = elapsedTime;
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const { width: width2, height: height2 } = context.size;
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shaderUniformsRef.current.iResolution.value.set(width2, height2, 1);
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},
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[]
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);
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const { containerRef } = useScene({
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onCreate: handleCreate,
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onRender: handleRender
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@@ -285,7 +333,12 @@ function FractalFlower({
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const points = new THREE3.Points(geometry, material);
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points.frustumCulled = false;
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scene.add(points);
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assetsRef.current = {
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assetsRef.current = {
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points,
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geometry,
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material,
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uniforms: uniformValues
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};
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return () => {
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scene.remove(points);
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geometry.dispose();
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@@ -293,25 +346,29 @@ function FractalFlower({
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assetsRef.current = null;
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};
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},
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[
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[
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attributes.eValues,
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attributes.kValues,
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attributes.positions,
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attributes.rotations
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]
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);
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const handleRender = useCallback2(
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(context) => {
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(context, delta, elapsedTime) => {
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const assets = assetsRef.current;
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if (!assets) return;
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const uniforms = assets.uniforms;
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uniforms.uTime.value =
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const
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uniforms.uResolution.value.set(
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uniforms.uTime.value = elapsedTime;
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const { width: width2, height: height2 } = context.size;
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uniforms.uResolution.value.set(width2, height2);
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const basePointSize = Math.max(
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2,
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height2 / 400 * (uniforms.uPetalRadius.value * 32)
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);
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const pointSize = Math.min(basePointSize, 6);
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uniforms.uPointSize.value = pointSize;
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const morph = morphRef.current;
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if (Math.abs(morph.target - morph.progress) > 1e-3) {
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const delta = context.clock.getDelta();
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const direction = Math.sign(morph.target - morph.progress);
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morph.progress = clamp(
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morph.progress + direction * delta * MORPH_SPEED,
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@@ -462,11 +519,14 @@ function OranoParticles({
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particlesRef.current = null;
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};
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}, []);
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const handleRender = useCallback3(
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const handleRender = useCallback3(
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(_context, _delta, elapsedTime) => {
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const assets = particlesRef.current;
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if (!assets) return;
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assets.uniforms.uTime.value = elapsedTime;
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},
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[]
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);
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const { containerRef } = useScene({
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onCreate: handleCreate,
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onRender: handleRender
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}
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);
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}
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// src/components/MenuGlitch.tsx
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import { gsap } from "gsap";
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import {
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useCallback as useCallback4,
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useEffect as useEffect5,
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useMemo as useMemo2,
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useRef as useRef5
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} from "react";
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import * as THREE5 from "three";
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// src/shaders/menu-glitch/fragment.glsl
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var fragment_default4 = "#define M_PI 3.1415926535897932384626433832795\n\nuniform sampler2D tDiffuse;\nuniform sampler2D tGradient;\n\nuniform float uTime;\n\nuniform float uTileProgressVertical;\nuniform float uTileProgressHorizontal;\nuniform float uTileAmplitude;\nuniform vec2 uTileFrequency;\nuniform vec2 uTileOffset;\n\nuniform float uWaveProgress;\nuniform float uWaveAmplitude;\nuniform vec2 uWaveStrength;\n\nuniform float uGradientProgress;\nuniform float uGradientOffset;\nuniform float uGradientAmplitude;\n\nuniform float uBlueProgress;\nuniform float uBlueAmplitude;\n\nuniform float uWhiteTileChances;\nuniform float uWhiteTileFrequency;\nuniform float uWhiteTileStrength;\n\nuniform float uSaturation;\n\nvarying vec2 vUv;\n\n\n// --------------------------------------------------\n// Utilities\n// --------------------------------------------------\n\nfloat random(in vec2 st) {\n return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453123);\n}\n\nvec2 getTileCoord(vec2 pos, vec2 frequency) {\n vec2 coord = vec2(\n floor(pos.x * frequency.x),\n floor(pos.y * frequency.y)\n );\n\n coord /= frequency;\n return coord;\n}\n\nfloat toSin(float value) {\n return (sin((value - 0.5) * M_PI) + 1.0) * 0.5;\n}\n\n\n// --------------------------------------------------\n// Main\n// --------------------------------------------------\n\nvoid main() {\n\n // ------------------------\n // Tiles\n // ------------------------\n vec2 tileCoord1 = getTileCoord(vUv, uTileFrequency * 1.8942);\n vec2 tileCoord2 = getTileCoord(vUv, uTileFrequency * 1.0);\n vec2 tileCoord3 = getTileCoord(vUv, uTileFrequency * 2.1245);\n\n vec2 tileCoord = tileCoord2 +\n step(random(tileCoord1), 0.5) * (tileCoord3 - tileCoord2);\n\n float tileRandom = random(tileCoord);\n float tileAngle = tileRandom * M_PI * 2.0;\n\n vec2 tileOffset = vec2(sin(tileAngle), cos(tileAngle)) * uTileOffset;\n\n float tileProgress = 1.0 -\n (distance(tileCoord.y, uTileProgressVertical) / (uTileAmplitude * 0.5));\n\n tileProgress = clamp(tileProgress, 0.0, 1.0);\n\n float tileProgressHorizontal = 1.0 -\n (distance(tileCoord.x, uTileProgressHorizontal) / (uTileAmplitude * 0.5));\n tileProgressHorizontal = clamp(tileProgressHorizontal, 0.0, 1.0);\n\n // ------------------------\n // Wave\n // ------------------------\n float waveProgress = 1.0 -\n (distance(vUv.x, uWaveProgress) / (uWaveAmplitude * 0.5));\n\n waveProgress = clamp(waveProgress, 0.0, 1.0);\n\n vec2 waveOffset = toSin(waveProgress) * uWaveStrength;\n\n\n // ------------------------\n // Gradient\n // ------------------------\n float gradientProgress = (tileCoord.x - uGradientProgress) / uGradientAmplitude;\n gradientProgress += (tileRandom - 0.5) * uGradientOffset;\n\n vec4 gradientColor = texture2D(\n tGradient,\n vec2(clamp(gradientProgress, 0.0, 1.0), 0.0)\n );\n\n\n // ------------------------\n // Blue tint\n // ------------------------\n float blueProgress = (tileCoord.x - uBlueProgress) / uBlueAmplitude;\n blueProgress += tileOffset.x;\n blueProgress = clamp(blueProgress, 0.0, 1.0);\n\n\n // ------------------------\n // White flickering tiles\n // ------------------------\n float whiteTileProgress =\n sin(uTime * uWhiteTileFrequency + tileRandom * M_PI * 2.0) * 0.5 + 0.5;\n\n whiteTileProgress =\n clamp(whiteTileProgress - (1.0 - uWhiteTileChances), 0.0, 1.0) *\n (1.0 / uWhiteTileChances) *\n uWhiteTileStrength;\n\n\n // ------------------------\n // Final color pipeline\n // ------------------------\n vec2 uv = vUv;\n\n // Apply tile offset\n uv += tileOffset * tileProgress;\n\n // Apply waves (optional)\n // uv += waveOffset;\n\n // Repeat UV\n uv = mod(uv, vec2(1.0));\n\n // Base color removed so overlay only contains glitch elements\n vec4 color = vec4(0.0);\n\n // Add gradient\n color.rgb += gradientColor.rgb * gradientColor.a * tileProgressHorizontal;\n\n // Add white flicker effect\n color.rgb += vec3(whiteTileProgress) * tileProgressHorizontal;\n\n // Blue tone shift\n vec3 blueColor = vec3((color.r + color.g + color.b) / 3.0) *\n vec3(0.3, 0.5, 1.0);\n\n color.rgb = mix(color.rgb, blueColor, vec3(blueProgress));\n\n // Saturation\n color.rgb *= uSaturation;\n\n float effectAlpha =\n clamp(tileProgressHorizontal * (tileProgress * 0.6 + whiteTileProgress + gradientColor.a), 0.0, 1.0);\n\n // Output\n gl_FragColor = vec4(color.rgb, effectAlpha);\n}\n";
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// src/shaders/menu-glitch/vertex.glsl
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var vertex_default4 = "varying vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n";
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// src/components/MenuGlitch.tsx
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import { jsx as jsx4 } from "react/jsx-runtime";
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|
+
var GRADIENT_DATA_URL = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAQAAAAABCAYAAAAxWXB3AAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAyhpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuNi1jMTM4IDc5LjE1OTgyNCwgMjAxNi8wOS8xNC0wMTowOTowMSAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvIiB4bWxuczp4bXBNTT0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wL21tLyIgeG1sbnM6c3RSZWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9zVHlwZS9SZXNvdXJjZVJlZiMiIHhtcDpDcmVhdG9yVG9vbD0iQWRvYmUgUGhvdG9zaG9wIENDIDIwMTcgKE1hY2ludG9zaCkiIHhtcE1NOkluc3RhbmNlSUQ9InhtcC5paWQ6RTVBRkY1OTJDREMyMTFFODhGRjFFRjgxRjM2QjM2MDMiIHhtcE1NOkRvY3VtZW50SUQ9InhtcC5kaWQ6RTVBRkY1OTNDREMyMTFFODhGRjFFRjgxRjM2QjM2MDMiPiA8eG1wTU06RGVyaXZlZEZyb20gc3RSZWY6aW5zdGFuY2VJRD0ieG1wLmlpZDpFNUFGRjU5MENEQzIxMUU4OEZGMUVGODFGMzZCMzYwMyIgc3RSZWY6ZG9jdW1lbnRJRD0ieG1wLmRpZDpFNUFGRjU5MUNEQzIxMUU4OEZGMUVGODFGMzZCMzYwMyIvPiA8L3JkZjpEZXNjcmlwdGlvbj4gPC9yZGY6UkRGPiA8L3g6eG1wbWV0YT4gPD94cGFja2V0IGVuZD0iciI/Pksi3ywAAADMSURBVHjarFDLDoMwDDMtUDjtME3TtMcn7f9/hngBCoTSTjsMydixnVZqxTcAX51Quwsad1M80PonWvdCUA7+rrii82eEulcG+hoTdwsrQtRB0UZu3KxrN8OPqIBKgRHxI8qaUTD1RuY2p90V+hOjmWix2uSSeGLPKrDdKc5GHzqZLPWY7XEG+F1PLBktpiuzf8ilkMvqcZfLLqf1ltnu7rLh4G88ZPxh4uUOmjMYO3aPqz8Yve0tGiaDduNr/xn8cWbBY8HLzQd8BBgAgOx+ERYDbIEAAAAASUVORK5CYII=";
|
|
608
|
+
var BASE_TRANSITION_PROGRESS = 0.5;
|
|
609
|
+
var SHOW_BASE_DURATION = 2.72;
|
|
610
|
+
var HIDE_BASE_DURATION = 1.8;
|
|
611
|
+
var SHOW_PRIMARY_DURATION = 1.1;
|
|
612
|
+
var MIN_GLITCH_DURATION = 0.25;
|
|
613
|
+
function MenuGlitch({
|
|
614
|
+
settings,
|
|
615
|
+
onShowDone,
|
|
616
|
+
onHideDone,
|
|
617
|
+
className,
|
|
618
|
+
style,
|
|
619
|
+
width,
|
|
620
|
+
height,
|
|
621
|
+
...divProps
|
|
622
|
+
}) {
|
|
623
|
+
const diffuseTexture = useMemo2(() => createDiffuseTexture(), []);
|
|
624
|
+
const gradientTextureRef = useRef5(new THREE5.Texture());
|
|
625
|
+
const sanitizedValues = useMemo2(() => {
|
|
626
|
+
const clamp2 = THREE5.MathUtils.clamp;
|
|
627
|
+
return {
|
|
628
|
+
tileAmplitude: Math.max(0.1, settings.tileAmplitude),
|
|
629
|
+
planeScale: Math.max(0.1, settings.planeScale ?? 1),
|
|
630
|
+
tileOffsetX: settings.tileOffset.x,
|
|
631
|
+
tileOffsetY: settings.tileOffset.y,
|
|
632
|
+
tileFrequencyX: Math.max(0.1, settings.tileFrequency.x),
|
|
633
|
+
tileFrequencyY: Math.max(0.1, settings.tileFrequency.y),
|
|
634
|
+
gradientAmplitude: Math.max(0.05, settings.gradientAmplitude),
|
|
635
|
+
gradientOffset: settings.gradientOffset,
|
|
636
|
+
gradientProgress: settings.gradientProgress ?? 1,
|
|
637
|
+
blueAmplitude: Math.max(0.05, settings.blueAmplitude),
|
|
638
|
+
blueProgress: settings.blueProgress ?? 1,
|
|
639
|
+
waveAmplitude: Math.max(0.05, settings.waveAmplitude),
|
|
640
|
+
waveProgress: settings.waveProgress ?? 0.5,
|
|
641
|
+
waveStrengthX: settings.waveStrength.x,
|
|
642
|
+
waveStrengthY: settings.waveStrength.y,
|
|
643
|
+
whiteTileChances: clamp2(settings.whiteTileChances, 0.05, 1),
|
|
644
|
+
whiteTileFrequency: Math.max(0.01, settings.whiteTileFrequency),
|
|
645
|
+
whiteTileStrength: Math.max(0, settings.whiteTileStrength),
|
|
646
|
+
saturation: Math.max(0, settings.saturation),
|
|
647
|
+
duration: Math.max(
|
|
648
|
+
MIN_GLITCH_DURATION,
|
|
649
|
+
settings.duration ?? SHOW_PRIMARY_DURATION
|
|
650
|
+
),
|
|
651
|
+
debug: settings.debug
|
|
652
|
+
};
|
|
653
|
+
}, [settings]);
|
|
654
|
+
const sanitizedRef = useRef5(sanitizedValues);
|
|
655
|
+
sanitizedRef.current = sanitizedValues;
|
|
656
|
+
const sizeRef = useRef5({ width: 0, height: 0 });
|
|
657
|
+
const assetsRef = useRef5(null);
|
|
658
|
+
const animationVisibleRef = useRef5(false);
|
|
659
|
+
const shaderUniforms = useRef5({
|
|
660
|
+
tDiffuse: { value: diffuseTexture },
|
|
661
|
+
tGradient: { value: gradientTextureRef.current },
|
|
662
|
+
uTime: { value: 0 },
|
|
663
|
+
uTileProgressVertical: { value: -0.5 },
|
|
664
|
+
uTileProgressHorizontal: { value: -0.5 },
|
|
665
|
+
uTileAmplitude: { value: settings.tileAmplitude },
|
|
666
|
+
uTileOffset: {
|
|
667
|
+
value: new THREE5.Vector2(settings.tileOffset.x, settings.tileOffset.y)
|
|
668
|
+
},
|
|
669
|
+
uTileFrequency: {
|
|
670
|
+
value: new THREE5.Vector2(
|
|
671
|
+
settings.tileFrequency.x,
|
|
672
|
+
settings.tileFrequency.y
|
|
673
|
+
)
|
|
674
|
+
},
|
|
675
|
+
uWaveProgress: { value: settings.waveProgress },
|
|
676
|
+
uWaveAmplitude: { value: settings.waveAmplitude },
|
|
677
|
+
uWaveStrength: {
|
|
678
|
+
value: new THREE5.Vector2(
|
|
679
|
+
settings.waveStrength.x,
|
|
680
|
+
settings.waveStrength.y
|
|
681
|
+
)
|
|
682
|
+
},
|
|
683
|
+
uGradientProgress: { value: settings.gradientProgress },
|
|
684
|
+
uGradientOffset: { value: settings.gradientOffset },
|
|
685
|
+
uGradientAmplitude: { value: settings.gradientAmplitude },
|
|
686
|
+
uBlueProgress: { value: settings.blueProgress },
|
|
687
|
+
uBlueAmplitude: { value: settings.blueAmplitude },
|
|
688
|
+
uWhiteTileChances: { value: settings.whiteTileChances },
|
|
689
|
+
uWhiteTileFrequency: { value: settings.whiteTileFrequency },
|
|
690
|
+
uWhiteTileStrength: { value: settings.whiteTileStrength },
|
|
691
|
+
uSaturation: { value: settings.saturation }
|
|
692
|
+
});
|
|
693
|
+
useEffect5(() => {
|
|
694
|
+
let disposed = false;
|
|
695
|
+
const loader = new THREE5.TextureLoader();
|
|
696
|
+
loader.load(
|
|
697
|
+
GRADIENT_DATA_URL,
|
|
698
|
+
(texture) => {
|
|
699
|
+
if (disposed) return;
|
|
700
|
+
texture.wrapS = THREE5.ClampToEdgeWrapping;
|
|
701
|
+
texture.wrapT = THREE5.ClampToEdgeWrapping;
|
|
702
|
+
texture.magFilter = THREE5.LinearFilter;
|
|
703
|
+
texture.minFilter = THREE5.LinearFilter;
|
|
704
|
+
texture.colorSpace = THREE5.SRGBColorSpace;
|
|
705
|
+
gradientTextureRef.current = texture;
|
|
706
|
+
shaderUniforms.current.tGradient.value = texture;
|
|
707
|
+
},
|
|
708
|
+
void 0,
|
|
709
|
+
() => {
|
|
710
|
+
if (disposed) return;
|
|
711
|
+
gradientTextureRef.current = new THREE5.Texture();
|
|
712
|
+
shaderUniforms.current.tGradient.value = gradientTextureRef.current;
|
|
713
|
+
}
|
|
714
|
+
);
|
|
715
|
+
return () => {
|
|
716
|
+
disposed = true;
|
|
717
|
+
};
|
|
718
|
+
}, []);
|
|
719
|
+
const updateMeshScale = useCallback4(() => {
|
|
720
|
+
const assets = assetsRef.current;
|
|
721
|
+
if (!assets) return;
|
|
722
|
+
const base = Math.max(
|
|
723
|
+
sizeRef.current.width || 1,
|
|
724
|
+
sizeRef.current.height || 1
|
|
725
|
+
);
|
|
726
|
+
const scale = base * sanitizedRef.current.planeScale;
|
|
727
|
+
assets.mesh.scale.set(scale, scale, 1);
|
|
728
|
+
}, []);
|
|
729
|
+
const updateVisibility = useCallback4(() => {
|
|
730
|
+
const mesh = assetsRef.current?.mesh;
|
|
731
|
+
if (!mesh) return;
|
|
732
|
+
mesh.visible = sanitizedRef.current.debug || animationVisibleRef.current;
|
|
733
|
+
}, []);
|
|
734
|
+
const handleCreate = useCallback4(
|
|
735
|
+
({ scene, size }) => {
|
|
736
|
+
const geometry = new THREE5.PlaneGeometry(1, 1);
|
|
737
|
+
const material = new THREE5.ShaderMaterial({
|
|
738
|
+
vertexShader: vertex_default4,
|
|
739
|
+
fragmentShader: fragment_default4,
|
|
740
|
+
uniforms: shaderUniforms.current,
|
|
741
|
+
depthWrite: false,
|
|
742
|
+
depthTest: false,
|
|
743
|
+
transparent: true,
|
|
744
|
+
blending: THREE5.AdditiveBlending
|
|
745
|
+
});
|
|
746
|
+
const mesh = new THREE5.Mesh(geometry, material);
|
|
747
|
+
scene.add(mesh);
|
|
748
|
+
assetsRef.current = { mesh, geometry, material };
|
|
749
|
+
sizeRef.current = size;
|
|
750
|
+
updateMeshScale();
|
|
751
|
+
updateVisibility();
|
|
752
|
+
return () => {
|
|
753
|
+
scene.remove(mesh);
|
|
754
|
+
geometry.dispose();
|
|
755
|
+
material.dispose();
|
|
756
|
+
assetsRef.current = null;
|
|
757
|
+
};
|
|
758
|
+
},
|
|
759
|
+
[updateMeshScale, updateVisibility]
|
|
760
|
+
);
|
|
761
|
+
const handleRender = useCallback4(
|
|
762
|
+
(_context, _delta, elapsedTime) => {
|
|
763
|
+
shaderUniforms.current.uTime.value = elapsedTime;
|
|
764
|
+
},
|
|
765
|
+
[]
|
|
766
|
+
);
|
|
767
|
+
const handleResize = useCallback4(
|
|
768
|
+
(_context, size) => {
|
|
769
|
+
sizeRef.current = size;
|
|
770
|
+
updateMeshScale();
|
|
771
|
+
},
|
|
772
|
+
[updateMeshScale]
|
|
773
|
+
);
|
|
774
|
+
const { containerRef } = useScene({
|
|
775
|
+
camera: { type: "orthographic", position: [0, 0, 10], near: 0.1, far: 100 },
|
|
776
|
+
onCreate: handleCreate,
|
|
777
|
+
onRender: handleRender,
|
|
778
|
+
onResize: handleResize
|
|
779
|
+
});
|
|
780
|
+
const showTimeline = useRef5(null);
|
|
781
|
+
const hideTimeline = useRef5(null);
|
|
782
|
+
const transitionTimeline = useRef5(null);
|
|
783
|
+
const timelineParams = useMemo2(
|
|
784
|
+
() => ({
|
|
785
|
+
tileAmplitude: sanitizedValues.tileAmplitude,
|
|
786
|
+
gradientAmplitude: sanitizedValues.gradientAmplitude,
|
|
787
|
+
gradientOffset: sanitizedValues.gradientOffset,
|
|
788
|
+
tileOffsetX: sanitizedValues.tileOffsetX,
|
|
789
|
+
duration: sanitizedValues.duration
|
|
790
|
+
}),
|
|
791
|
+
[
|
|
792
|
+
sanitizedValues.duration,
|
|
793
|
+
sanitizedValues.gradientAmplitude,
|
|
794
|
+
sanitizedValues.gradientOffset,
|
|
795
|
+
sanitizedValues.tileAmplitude,
|
|
796
|
+
sanitizedValues.tileOffsetX
|
|
797
|
+
]
|
|
798
|
+
);
|
|
799
|
+
const primeShowAnimation = useCallback4(() => {
|
|
800
|
+
const uniforms = shaderUniforms.current;
|
|
801
|
+
uniforms.uTileProgressHorizontal.value = 1 + timelineParams.tileAmplitude * 0.5;
|
|
802
|
+
uniforms.uGradientProgress.value = 1 + timelineParams.gradientOffset;
|
|
803
|
+
uniforms.uBlueProgress.value = 1 + timelineParams.tileOffsetX;
|
|
804
|
+
uniforms.uSaturation.value = 1;
|
|
805
|
+
uniforms.uWhiteTileStrength.value = 0;
|
|
806
|
+
}, [
|
|
807
|
+
timelineParams.gradientOffset,
|
|
808
|
+
timelineParams.tileAmplitude,
|
|
809
|
+
timelineParams.tileOffsetX
|
|
810
|
+
]);
|
|
811
|
+
const buildTimelines = useCallback4(() => {
|
|
812
|
+
const uniforms = shaderUniforms.current;
|
|
813
|
+
const glitchDuration = sanitizedRef.current.duration;
|
|
814
|
+
const desiredShowTotal = glitchDuration * (SHOW_BASE_DURATION / SHOW_PRIMARY_DURATION);
|
|
815
|
+
const desiredHideTotal = glitchDuration * (HIDE_BASE_DURATION / SHOW_PRIMARY_DURATION);
|
|
816
|
+
const showScale = desiredShowTotal / SHOW_BASE_DURATION;
|
|
817
|
+
const hideScale = desiredHideTotal / HIDE_BASE_DURATION;
|
|
818
|
+
const showAt = (time) => time / SHOW_BASE_DURATION * desiredShowTotal;
|
|
819
|
+
const hideAt = (time) => time / HIDE_BASE_DURATION * desiredHideTotal;
|
|
820
|
+
showTimeline.current?.kill();
|
|
821
|
+
hideTimeline.current?.kill();
|
|
822
|
+
transitionTimeline.current?.kill();
|
|
823
|
+
const showTl = gsap.timeline({ paused: true });
|
|
824
|
+
showTl.add(() => {
|
|
825
|
+
animationVisibleRef.current = true;
|
|
826
|
+
updateVisibility();
|
|
827
|
+
}, 0);
|
|
828
|
+
showTl.fromTo(
|
|
829
|
+
uniforms.uTileProgressHorizontal,
|
|
830
|
+
{ value: 1 + timelineParams.tileAmplitude * 0.5 },
|
|
831
|
+
{
|
|
832
|
+
value: -timelineParams.tileAmplitude * 0.5,
|
|
833
|
+
duration: glitchDuration,
|
|
834
|
+
ease: "sine.inOut"
|
|
835
|
+
},
|
|
836
|
+
0
|
|
837
|
+
);
|
|
838
|
+
showTl.fromTo(
|
|
839
|
+
uniforms.uGradientProgress,
|
|
840
|
+
{ value: 1 + timelineParams.gradientOffset },
|
|
841
|
+
{
|
|
842
|
+
value: -timelineParams.gradientOffset * 0.5 - timelineParams.gradientAmplitude,
|
|
843
|
+
duration: 0.6 * showScale,
|
|
844
|
+
ease: "sine.inOut"
|
|
845
|
+
},
|
|
846
|
+
showAt(0.1)
|
|
847
|
+
);
|
|
848
|
+
showTl.fromTo(
|
|
849
|
+
uniforms.uBlueProgress,
|
|
850
|
+
{ value: 1 + timelineParams.tileOffsetX },
|
|
851
|
+
{
|
|
852
|
+
value: -timelineParams.tileOffsetX * 0.5 - timelineParams.gradientAmplitude,
|
|
853
|
+
duration: 0.6 * showScale,
|
|
854
|
+
ease: "sine.inOut"
|
|
855
|
+
},
|
|
856
|
+
showAt(0.125)
|
|
857
|
+
);
|
|
858
|
+
showTl.fromTo(
|
|
859
|
+
uniforms.uSaturation,
|
|
860
|
+
{ value: 1 },
|
|
861
|
+
{ value: 1.01, duration: 0.52 * showScale, ease: "sine.inOut" },
|
|
862
|
+
0
|
|
863
|
+
);
|
|
864
|
+
showTl.fromTo(
|
|
865
|
+
uniforms.uSaturation,
|
|
866
|
+
{ value: 1 },
|
|
867
|
+
{ value: 2.5, duration: 0.1 * showScale, ease: "sine.inOut" },
|
|
868
|
+
showAt(0.32)
|
|
869
|
+
);
|
|
870
|
+
showTl.fromTo(
|
|
871
|
+
uniforms.uSaturation,
|
|
872
|
+
{ value: 2.5 },
|
|
873
|
+
{ value: 1, duration: 1.8 * showScale, ease: "sine.out" },
|
|
874
|
+
showAt(0.92)
|
|
875
|
+
);
|
|
876
|
+
showTl.fromTo(
|
|
877
|
+
uniforms.uWhiteTileStrength,
|
|
878
|
+
{ value: 0 },
|
|
879
|
+
{ value: 0.1, duration: 1 * showScale, ease: "sine.inOut" },
|
|
880
|
+
showAt(0.3)
|
|
881
|
+
);
|
|
882
|
+
const hideTl = gsap.timeline({ paused: true });
|
|
883
|
+
hideTl.fromTo(
|
|
884
|
+
uniforms.uWhiteTileStrength,
|
|
885
|
+
{ value: 0.1 },
|
|
886
|
+
{ value: 0, duration: 1 * hideScale, ease: "sine.inOut" },
|
|
887
|
+
0
|
|
888
|
+
);
|
|
889
|
+
hideTl.fromTo(
|
|
890
|
+
uniforms.uSaturation,
|
|
891
|
+
{ value: 1 },
|
|
892
|
+
{ value: 1.5, duration: 0.4 * hideScale, ease: "sine.inOut" },
|
|
893
|
+
hideAt(0.4)
|
|
894
|
+
);
|
|
895
|
+
hideTl.fromTo(
|
|
896
|
+
uniforms.uSaturation,
|
|
897
|
+
{ value: 1.5 },
|
|
898
|
+
{ value: 1, duration: 1 * hideScale, ease: "sine.inOut" },
|
|
899
|
+
hideAt(0.8)
|
|
900
|
+
);
|
|
901
|
+
hideTl.fromTo(
|
|
902
|
+
uniforms.uBlueProgress,
|
|
903
|
+
{
|
|
904
|
+
value: -timelineParams.tileOffsetX * 0.5 - timelineParams.gradientAmplitude
|
|
905
|
+
},
|
|
906
|
+
{
|
|
907
|
+
value: 1 + timelineParams.tileOffsetX,
|
|
908
|
+
duration: 0.6 * hideScale,
|
|
909
|
+
ease: "sine.inOut"
|
|
910
|
+
},
|
|
911
|
+
hideAt(0.2)
|
|
912
|
+
);
|
|
913
|
+
hideTl.fromTo(
|
|
914
|
+
uniforms.uTileProgressHorizontal,
|
|
915
|
+
{ value: -timelineParams.tileAmplitude * 0.5 },
|
|
916
|
+
{
|
|
917
|
+
value: 1 + timelineParams.tileAmplitude * 0.5,
|
|
918
|
+
duration: 0.9 * hideScale,
|
|
919
|
+
ease: "sine.inOut"
|
|
920
|
+
},
|
|
921
|
+
hideAt(0.2)
|
|
922
|
+
);
|
|
923
|
+
hideTl.fromTo(
|
|
924
|
+
uniforms.uGradientProgress,
|
|
925
|
+
{
|
|
926
|
+
value: -timelineParams.gradientOffset * 0.5 - timelineParams.gradientAmplitude
|
|
927
|
+
},
|
|
928
|
+
{
|
|
929
|
+
value: 1 + timelineParams.gradientOffset,
|
|
930
|
+
duration: 0.6 * hideScale,
|
|
931
|
+
ease: "sine.inOut"
|
|
932
|
+
},
|
|
933
|
+
hideAt(0.225)
|
|
934
|
+
);
|
|
935
|
+
hideTl.add(() => {
|
|
936
|
+
animationVisibleRef.current = false;
|
|
937
|
+
updateVisibility();
|
|
938
|
+
onHideDone?.();
|
|
939
|
+
}, hideAt(HIDE_BASE_DURATION));
|
|
940
|
+
showTl.call(
|
|
941
|
+
() => {
|
|
942
|
+
onShowDone?.();
|
|
943
|
+
},
|
|
944
|
+
void 0,
|
|
945
|
+
showAt(0.65)
|
|
946
|
+
);
|
|
947
|
+
showTimeline.current = showTl;
|
|
948
|
+
hideTimeline.current = hideTl;
|
|
949
|
+
}, [onHideDone, onShowDone, timelineParams, updateVisibility]);
|
|
950
|
+
useEffect5(() => {
|
|
951
|
+
const uniforms = shaderUniforms.current;
|
|
952
|
+
uniforms.tDiffuse.value = diffuseTexture;
|
|
953
|
+
if (gradientTextureRef.current) {
|
|
954
|
+
uniforms.tGradient.value = gradientTextureRef.current;
|
|
955
|
+
}
|
|
956
|
+
uniforms.uTileAmplitude.value = sanitizedValues.tileAmplitude;
|
|
957
|
+
uniforms.uTileOffset.value.set(
|
|
958
|
+
sanitizedValues.tileOffsetX,
|
|
959
|
+
sanitizedValues.tileOffsetY
|
|
960
|
+
);
|
|
961
|
+
uniforms.uTileFrequency.value.set(
|
|
962
|
+
sanitizedValues.tileFrequencyX,
|
|
963
|
+
sanitizedValues.tileFrequencyY
|
|
964
|
+
);
|
|
965
|
+
uniforms.uWaveAmplitude.value = sanitizedValues.waveAmplitude;
|
|
966
|
+
uniforms.uWaveProgress.value = sanitizedValues.waveProgress;
|
|
967
|
+
uniforms.uWaveStrength.value.set(
|
|
968
|
+
sanitizedValues.waveStrengthX,
|
|
969
|
+
sanitizedValues.waveStrengthY
|
|
970
|
+
);
|
|
971
|
+
uniforms.uGradientProgress.value = sanitizedValues.gradientProgress;
|
|
972
|
+
uniforms.uGradientOffset.value = sanitizedValues.gradientOffset;
|
|
973
|
+
uniforms.uGradientAmplitude.value = sanitizedValues.gradientAmplitude;
|
|
974
|
+
uniforms.uBlueProgress.value = sanitizedValues.blueProgress;
|
|
975
|
+
uniforms.uBlueAmplitude.value = sanitizedValues.blueAmplitude;
|
|
976
|
+
uniforms.uWhiteTileChances.value = sanitizedValues.whiteTileChances;
|
|
977
|
+
uniforms.uWhiteTileFrequency.value = sanitizedValues.whiteTileFrequency;
|
|
978
|
+
uniforms.uWhiteTileStrength.value = sanitizedValues.whiteTileStrength;
|
|
979
|
+
uniforms.uSaturation.value = sanitizedValues.saturation;
|
|
980
|
+
uniforms.uTileProgressVertical.value = BASE_TRANSITION_PROGRESS;
|
|
981
|
+
updateMeshScale();
|
|
982
|
+
updateVisibility();
|
|
983
|
+
}, [diffuseTexture, sanitizedValues, updateMeshScale, updateVisibility]);
|
|
984
|
+
useEffect5(() => {
|
|
985
|
+
buildTimelines();
|
|
986
|
+
return () => {
|
|
987
|
+
showTimeline.current?.kill();
|
|
988
|
+
hideTimeline.current?.kill();
|
|
989
|
+
transitionTimeline.current?.kill();
|
|
990
|
+
};
|
|
991
|
+
}, [buildTimelines]);
|
|
992
|
+
useEffect5(() => {
|
|
993
|
+
const mesh = assetsRef.current?.mesh;
|
|
994
|
+
if (mesh) {
|
|
995
|
+
mesh.visible = sanitizedValues.debug || animationVisibleRef.current;
|
|
996
|
+
}
|
|
997
|
+
}, [sanitizedValues.debug]);
|
|
998
|
+
const lastShowSignal = useRef5(settings.showSignal);
|
|
999
|
+
useEffect5(() => {
|
|
1000
|
+
if (settings.showSignal === lastShowSignal.current) {
|
|
1001
|
+
return;
|
|
1002
|
+
}
|
|
1003
|
+
lastShowSignal.current = settings.showSignal;
|
|
1004
|
+
hideTimeline.current?.pause(0);
|
|
1005
|
+
primeShowAnimation();
|
|
1006
|
+
showTimeline.current?.seek(0).play();
|
|
1007
|
+
}, [primeShowAnimation, settings.showSignal]);
|
|
1008
|
+
const lastHideSignal = useRef5(settings.hideSignal);
|
|
1009
|
+
useEffect5(() => {
|
|
1010
|
+
if (settings.hideSignal === lastHideSignal.current) {
|
|
1011
|
+
return;
|
|
1012
|
+
}
|
|
1013
|
+
lastHideSignal.current = settings.hideSignal;
|
|
1014
|
+
showTimeline.current?.pause(0);
|
|
1015
|
+
hideTimeline.current?.seek(0).play();
|
|
1016
|
+
}, [settings.hideSignal]);
|
|
1017
|
+
return /* @__PURE__ */ jsx4(
|
|
1018
|
+
"div",
|
|
1019
|
+
{
|
|
1020
|
+
ref: containerRef,
|
|
1021
|
+
className,
|
|
1022
|
+
style: {
|
|
1023
|
+
width: width ?? "100%",
|
|
1024
|
+
height: height ?? "100%",
|
|
1025
|
+
...style
|
|
1026
|
+
},
|
|
1027
|
+
...divProps
|
|
1028
|
+
}
|
|
1029
|
+
);
|
|
1030
|
+
}
|
|
1031
|
+
function createDiffuseTexture() {
|
|
1032
|
+
const size = 256;
|
|
1033
|
+
const data = new Uint8Array(size * size * 4);
|
|
1034
|
+
for (let y = 0; y < size; y += 1) {
|
|
1035
|
+
for (let x = 0; x < size; x += 1) {
|
|
1036
|
+
const i = (y * size + x) * 4;
|
|
1037
|
+
const stripe = Math.sin(y / size * Math.PI * 8) * 0.5 + 0.5;
|
|
1038
|
+
const tint = 0.25 + Math.sin(x / size * Math.PI * 2) * 0.15;
|
|
1039
|
+
const base = THREE5.MathUtils.clamp(stripe * 0.7 + tint, 0, 1);
|
|
1040
|
+
data[i] = base * 255;
|
|
1041
|
+
data[i + 1] = base * 200;
|
|
1042
|
+
data[i + 2] = base * 150;
|
|
1043
|
+
data[i + 3] = 255;
|
|
1044
|
+
}
|
|
1045
|
+
}
|
|
1046
|
+
const texture = new THREE5.DataTexture(data, size, size, THREE5.RGBAFormat);
|
|
1047
|
+
texture.needsUpdate = true;
|
|
1048
|
+
texture.colorSpace = THREE5.SRGBColorSpace;
|
|
1049
|
+
texture.wrapS = THREE5.RepeatWrapping;
|
|
1050
|
+
texture.wrapT = THREE5.RepeatWrapping;
|
|
1051
|
+
texture.magFilter = THREE5.LinearFilter;
|
|
1052
|
+
texture.minFilter = THREE5.LinearMipmapLinearFilter;
|
|
1053
|
+
texture.generateMipmaps = true;
|
|
1054
|
+
return texture;
|
|
1055
|
+
}
|
|
1056
|
+
|
|
1057
|
+
// src/components/EfectoAsciiEffect.tsx
|
|
1058
|
+
import {
|
|
1059
|
+
useCallback as useCallback5,
|
|
1060
|
+
useEffect as useEffect6,
|
|
1061
|
+
useMemo as useMemo3,
|
|
1062
|
+
useRef as useRef6
|
|
1063
|
+
} from "react";
|
|
1064
|
+
import {
|
|
1065
|
+
BlendFunction,
|
|
1066
|
+
Effect,
|
|
1067
|
+
EffectComposer,
|
|
1068
|
+
EffectPass,
|
|
1069
|
+
RenderPass
|
|
1070
|
+
} from "postprocessing";
|
|
1071
|
+
import * as THREE6 from "three";
|
|
1072
|
+
import { Uniform, Vector2 as Vector23 } from "three";
|
|
1073
|
+
|
|
1074
|
+
// src/utils/efectoMediaAdjustments.ts
|
|
1075
|
+
var EFECTO_MEDIA_ADJUSTMENT_DEFAULTS = {
|
|
1076
|
+
brightness: 1,
|
|
1077
|
+
contrast: 1,
|
|
1078
|
+
saturation: 1
|
|
1079
|
+
};
|
|
1080
|
+
var resolveEfectoMediaAdjustments = (adjustments) => ({
|
|
1081
|
+
brightness: typeof adjustments?.brightness === "number" ? adjustments.brightness : EFECTO_MEDIA_ADJUSTMENT_DEFAULTS.brightness,
|
|
1082
|
+
contrast: typeof adjustments?.contrast === "number" ? adjustments.contrast : EFECTO_MEDIA_ADJUSTMENT_DEFAULTS.contrast,
|
|
1083
|
+
saturation: typeof adjustments?.saturation === "number" ? adjustments.saturation : EFECTO_MEDIA_ADJUSTMENT_DEFAULTS.saturation
|
|
1084
|
+
});
|
|
1085
|
+
|
|
1086
|
+
// src/shaders/efecto-ascii-effect/fragment.ts
|
|
1087
|
+
var fragment_default5 = `
|
|
1088
|
+
uniform float cellSize;
|
|
1089
|
+
uniform bool invert;
|
|
1090
|
+
uniform bool colorMode;
|
|
1091
|
+
uniform int asciiStyle;
|
|
1092
|
+
|
|
1093
|
+
// PostFX uniforms
|
|
1094
|
+
uniform float time;
|
|
1095
|
+
uniform vec2 resolution;
|
|
1096
|
+
uniform vec2 mousePos;
|
|
1097
|
+
|
|
1098
|
+
// Tier 1 uniforms
|
|
1099
|
+
uniform float scanlineIntensity;
|
|
1100
|
+
uniform float scanlineCount;
|
|
1101
|
+
uniform float targetFPS;
|
|
1102
|
+
uniform float jitterIntensity;
|
|
1103
|
+
uniform float jitterSpeed;
|
|
1104
|
+
uniform bool mouseGlowEnabled;
|
|
1105
|
+
uniform float mouseGlowRadius;
|
|
1106
|
+
uniform float mouseGlowIntensity;
|
|
1107
|
+
uniform float vignetteIntensity;
|
|
1108
|
+
uniform float vignetteRadius;
|
|
1109
|
+
uniform int colorPalette;
|
|
1110
|
+
|
|
1111
|
+
// Tier 2 uniforms
|
|
1112
|
+
uniform float curvature;
|
|
1113
|
+
uniform float aberrationStrength;
|
|
1114
|
+
uniform float noiseIntensity;
|
|
1115
|
+
uniform float noiseScale;
|
|
1116
|
+
uniform float noiseSpeed;
|
|
1117
|
+
uniform float waveAmplitude;
|
|
1118
|
+
uniform float waveFrequency;
|
|
1119
|
+
uniform float waveSpeed;
|
|
1120
|
+
uniform float glitchIntensity;
|
|
1121
|
+
uniform float glitchFrequency;
|
|
1122
|
+
uniform float brightnessAdjust;
|
|
1123
|
+
uniform float contrastAdjust;
|
|
1124
|
+
|
|
1125
|
+
// =======================
|
|
1126
|
+
// HELPER FUNCTIONS
|
|
1127
|
+
// =======================
|
|
1128
|
+
|
|
1129
|
+
// Pseudo-random function
|
|
1130
|
+
float random(vec2 st) {
|
|
1131
|
+
return fract(sin(dot(st, vec2(12.9898, 78.233))) * 43758.5453);
|
|
1132
|
+
}
|
|
1133
|
+
|
|
1134
|
+
// 2D Noise function
|
|
1135
|
+
float noise(vec2 st) {
|
|
1136
|
+
vec2 i = floor(st);
|
|
1137
|
+
vec2 f = fract(st);
|
|
1138
|
+
float a = random(i);
|
|
1139
|
+
float b = random(i + vec2(1.0, 0.0));
|
|
1140
|
+
float c = random(i + vec2(0.0, 1.0));
|
|
1141
|
+
float d = random(i + vec2(1.0, 1.0));
|
|
1142
|
+
vec2 u = f * f * (3.0 - 2.0 * f);
|
|
1143
|
+
return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y;
|
|
1144
|
+
}
|
|
1145
|
+
|
|
1146
|
+
// RGB to HSL conversion
|
|
1147
|
+
vec3 rgb2hsl(vec3 rgb) {
|
|
1148
|
+
float maxVal = max(max(rgb.r, rgb.g), rgb.b);
|
|
1149
|
+
float minVal = min(min(rgb.r, rgb.g), rgb.b);
|
|
1150
|
+
float delta = maxVal - minVal;
|
|
1151
|
+
|
|
1152
|
+
float h = 0.0;
|
|
1153
|
+
float s = 0.0;
|
|
1154
|
+
float l = (maxVal + minVal) * 0.5;
|
|
1155
|
+
|
|
1156
|
+
if (delta > 0.0001) {
|
|
1157
|
+
s = delta / (1.0 - abs(2.0 * l - 1.0));
|
|
1158
|
+
|
|
1159
|
+
if (maxVal == rgb.r) {
|
|
1160
|
+
h = mod((rgb.g - rgb.b) / delta, 6.0);
|
|
1161
|
+
} else if (maxVal == rgb.g) {
|
|
1162
|
+
h = (rgb.b - rgb.r) / delta + 2.0;
|
|
1163
|
+
} else {
|
|
1164
|
+
h = (rgb.r - rgb.g) / delta + 4.0;
|
|
1165
|
+
}
|
|
1166
|
+
h = h / 6.0;
|
|
1167
|
+
}
|
|
1168
|
+
|
|
1169
|
+
return vec3(h, s, l);
|
|
1170
|
+
}
|
|
1171
|
+
|
|
1172
|
+
// HSL to RGB conversion
|
|
1173
|
+
vec3 hsl2rgb(vec3 hsl) {
|
|
1174
|
+
float h = hsl.x;
|
|
1175
|
+
float s = hsl.y;
|
|
1176
|
+
float l = hsl.z;
|
|
1177
|
+
|
|
1178
|
+
float c = (1.0 - abs(2.0 * l - 1.0)) * s;
|
|
1179
|
+
float x = c * (1.0 - abs(mod(h * 6.0, 2.0) - 1.0));
|
|
1180
|
+
float m = l - c * 0.5;
|
|
1181
|
+
|
|
1182
|
+
vec3 rgb = vec3(0.0);
|
|
1183
|
+
|
|
1184
|
+
if (h < 1.0/6.0) {
|
|
1185
|
+
rgb = vec3(c, x, 0.0);
|
|
1186
|
+
} else if (h < 2.0/6.0) {
|
|
1187
|
+
rgb = vec3(x, c, 0.0);
|
|
1188
|
+
} else if (h < 3.0/6.0) {
|
|
1189
|
+
rgb = vec3(0.0, c, x);
|
|
1190
|
+
} else if (h < 4.0/6.0) {
|
|
1191
|
+
rgb = vec3(0.0, x, c);
|
|
1192
|
+
} else if (h < 5.0/6.0) {
|
|
1193
|
+
rgb = vec3(x, 0.0, c);
|
|
1194
|
+
} else {
|
|
1195
|
+
rgb = vec3(c, 0.0, x);
|
|
1196
|
+
}
|
|
1197
|
+
|
|
1198
|
+
return rgb + m;
|
|
1199
|
+
}
|
|
1200
|
+
|
|
1201
|
+
// Apply color palette
|
|
1202
|
+
vec3 applyColorPalette(vec3 color, float brightness, int palette) {
|
|
1203
|
+
if (palette == 0) return color; // Original
|
|
1204
|
+
|
|
1205
|
+
vec3 paletteColor = color;
|
|
1206
|
+
|
|
1207
|
+
if (palette == 1) { // Green phosphor
|
|
1208
|
+
paletteColor = vec3(0.0, brightness, 0.0) * 1.5;
|
|
1209
|
+
} else if (palette == 2) { // Amber
|
|
1210
|
+
paletteColor = vec3(brightness * 1.2, brightness * 0.7, 0.0);
|
|
1211
|
+
} else if (palette == 3) { // Cyan
|
|
1212
|
+
paletteColor = vec3(0.0, brightness * 0.9, brightness);
|
|
1213
|
+
} else if (palette == 4) { // Blue
|
|
1214
|
+
paletteColor = vec3(0.0, 0.0, brightness);
|
|
1215
|
+
}
|
|
1216
|
+
|
|
1217
|
+
return paletteColor;
|
|
1218
|
+
}
|
|
1219
|
+
|
|
1220
|
+
// Different character patterns based on style
|
|
1221
|
+
float getChar(float brightness, vec2 p, int style) {
|
|
1222
|
+
vec2 grid = floor(p * 4.0);
|
|
1223
|
+
float val = 0.0;
|
|
1224
|
+
|
|
1225
|
+
if (style == 0) {
|
|
1226
|
+
// Standard ASCII style
|
|
1227
|
+
if (brightness < 0.2) {
|
|
1228
|
+
val = (grid.x == 1.0 && grid.y == 1.0) ? 0.3 : 0.0;
|
|
1229
|
+
} else if (brightness < 0.35) {
|
|
1230
|
+
val = (grid.x == 1.0 || grid.x == 2.0) && (grid.y == 1.0 || grid.y == 2.0) ? 1.0 : 0.0;
|
|
1231
|
+
} else if (brightness < 0.5) {
|
|
1232
|
+
val = (grid.y == 1.0 || grid.y == 2.0) ? 1.0 : 0.0;
|
|
1233
|
+
} else if (brightness < 0.65) {
|
|
1234
|
+
val = (grid.y == 0.0 || grid.y == 3.0) ? 1.0 : (grid.y == 1.0 || grid.y == 2.0) ? 0.5 : 0.0;
|
|
1235
|
+
} else if (brightness < 0.8) {
|
|
1236
|
+
val = (grid.x == 0.0 || grid.x == 2.0 || grid.y == 0.0 || grid.y == 2.0) ? 1.0 : 0.3;
|
|
1237
|
+
} else {
|
|
1238
|
+
val = 1.0;
|
|
1239
|
+
}
|
|
1240
|
+
} else if (style == 1) {
|
|
1241
|
+
// Dense style
|
|
1242
|
+
if (brightness < 0.15) {
|
|
1243
|
+
val = 0.0;
|
|
1244
|
+
} else if (brightness < 0.3) {
|
|
1245
|
+
val = (grid.x >= 1.0 && grid.x <= 2.0 && grid.y >= 1.0 && grid.y <= 2.0) ? 0.6 : 0.0;
|
|
1246
|
+
} else if (brightness < 0.5) {
|
|
1247
|
+
val = (grid.y == 1.0 || grid.y == 2.0) ? 1.0 : 0.3;
|
|
1248
|
+
} else if (brightness < 0.7) {
|
|
1249
|
+
val = (grid.x == 0.0 || grid.x == 3.0 || grid.y == 0.0 || grid.y == 3.0) ? 1.0 : 0.6;
|
|
1250
|
+
} else {
|
|
1251
|
+
val = 1.0;
|
|
1252
|
+
}
|
|
1253
|
+
} else if (style == 2) {
|
|
1254
|
+
// Minimal style
|
|
1255
|
+
if (brightness < 0.25) {
|
|
1256
|
+
val = 0.0;
|
|
1257
|
+
} else if (brightness < 0.4) {
|
|
1258
|
+
val = (grid.x == 2.0 && grid.y == 2.0) ? 1.0 : 0.0;
|
|
1259
|
+
} else if (brightness < 0.6) {
|
|
1260
|
+
val = (grid.x == 1.0 || grid.x == 2.0) && grid.y == 2.0 ? 1.0 : 0.0;
|
|
1261
|
+
} else if (brightness < 0.8) {
|
|
1262
|
+
val = (grid.y == 1.0 || grid.y == 2.0) ? 1.0 : 0.0;
|
|
1263
|
+
} else {
|
|
1264
|
+
val = (grid.x <= 2.0 && grid.y <= 2.0) ? 1.0 : 0.3;
|
|
1265
|
+
}
|
|
1266
|
+
} else if (style == 3) {
|
|
1267
|
+
// Blocks style
|
|
1268
|
+
if (brightness < 0.2) {
|
|
1269
|
+
val = 0.0;
|
|
1270
|
+
} else if (brightness < 0.4) {
|
|
1271
|
+
val = (grid.x >= 1.0 && grid.x <= 2.0 && grid.y >= 1.0 && grid.y <= 2.0) ? 0.8 : 0.0;
|
|
1272
|
+
} else if (brightness < 0.6) {
|
|
1273
|
+
val = (grid.y <= 2.0) ? 0.9 : 0.0;
|
|
1274
|
+
} else if (brightness < 0.8) {
|
|
1275
|
+
val = (grid.x <= 2.0 || grid.y <= 2.0) ? 1.0 : 0.2;
|
|
1276
|
+
} else {
|
|
1277
|
+
val = 1.0;
|
|
1278
|
+
}
|
|
1279
|
+
}
|
|
1280
|
+
|
|
1281
|
+
return val;
|
|
1282
|
+
}
|
|
1283
|
+
|
|
1284
|
+
void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) {
|
|
1285
|
+
vec2 workingUV = uv;
|
|
1286
|
+
|
|
1287
|
+
// ===========================
|
|
1288
|
+
// TIER 2: PRE-PROCESSING
|
|
1289
|
+
// ===========================
|
|
1290
|
+
|
|
1291
|
+
// Screen curvature
|
|
1292
|
+
if (curvature > 0.0) {
|
|
1293
|
+
vec2 centered = workingUV * 2.0 - 1.0;
|
|
1294
|
+
float dist = dot(centered, centered);
|
|
1295
|
+
centered *= 1.0 + curvature * dist;
|
|
1296
|
+
workingUV = centered * 0.5 + 0.5;
|
|
1297
|
+
|
|
1298
|
+
// Make out-of-bounds transparent so parent background shows through
|
|
1299
|
+
if (workingUV.x < 0.0 || workingUV.x > 1.0 || workingUV.y < 0.0 || workingUV.y > 1.0) {
|
|
1300
|
+
outputColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
1301
|
+
return;
|
|
1302
|
+
}
|
|
1303
|
+
}
|
|
1304
|
+
|
|
1305
|
+
// Wave distortion
|
|
1306
|
+
if (waveAmplitude > 0.0) {
|
|
1307
|
+
workingUV.x += sin(workingUV.y * waveFrequency + time * waveSpeed) * waveAmplitude;
|
|
1308
|
+
workingUV.y += cos(workingUV.x * waveFrequency + time * waveSpeed) * waveAmplitude * 0.5;
|
|
1309
|
+
}
|
|
1310
|
+
|
|
1311
|
+
// ===========================
|
|
1312
|
+
// CORE ASCII RENDERING
|
|
1313
|
+
// ===========================
|
|
1314
|
+
|
|
1315
|
+
vec2 res = resolution;
|
|
1316
|
+
vec2 cellCount = res / cellSize;
|
|
1317
|
+
vec2 cellCoord = floor(workingUV * cellCount);
|
|
1318
|
+
|
|
1319
|
+
// Frame rate control
|
|
1320
|
+
if (targetFPS > 0.0) {
|
|
1321
|
+
float frameTime = 1.0 / targetFPS;
|
|
1322
|
+
float frameIndex = floor(time / frameTime);
|
|
1323
|
+
cellCoord = floor(workingUV * cellCount) + vec2(random(vec2(frameIndex)) * 0.5);
|
|
1324
|
+
}
|
|
1325
|
+
|
|
1326
|
+
vec2 cellUV = (cellCoord + 0.5) / cellCount;
|
|
1327
|
+
|
|
1328
|
+
// Chromatic aberration
|
|
1329
|
+
vec4 cellColor;
|
|
1330
|
+
if (aberrationStrength > 0.0) {
|
|
1331
|
+
float r = texture(inputBuffer, cellUV + vec2(aberrationStrength, 0.0)).r;
|
|
1332
|
+
float g = texture(inputBuffer, cellUV).g;
|
|
1333
|
+
float b = texture(inputBuffer, cellUV - vec2(aberrationStrength, 0.0)).b;
|
|
1334
|
+
cellColor = vec4(r, g, b, 1.0);
|
|
1335
|
+
} else {
|
|
1336
|
+
cellColor = texture(inputBuffer, cellUV);
|
|
1337
|
+
}
|
|
1338
|
+
|
|
1339
|
+
// Calculate brightness
|
|
1340
|
+
float brightness = dot(cellColor.rgb, vec3(0.299, 0.587, 0.114));
|
|
1341
|
+
|
|
1342
|
+
// Contrast and brightness adjustment
|
|
1343
|
+
brightness = (brightness - 0.5) * contrastAdjust + 0.5 + brightnessAdjust;
|
|
1344
|
+
brightness = clamp(brightness, 0.0, 1.0);
|
|
1345
|
+
|
|
1346
|
+
// Time-based noise
|
|
1347
|
+
if (noiseIntensity > 0.0) {
|
|
1348
|
+
float noiseVal = noise(workingUV * noiseScale * 100.0 + time * noiseSpeed);
|
|
1349
|
+
brightness = mix(brightness, noiseVal, noiseIntensity);
|
|
1350
|
+
}
|
|
1351
|
+
|
|
1352
|
+
// Jitter/fuzzy effect
|
|
1353
|
+
if (jitterIntensity > 0.0) {
|
|
1354
|
+
float jitter = random(cellCoord + floor(time * jitterSpeed) * 0.1) - 0.5;
|
|
1355
|
+
brightness += jitter * jitterIntensity;
|
|
1356
|
+
brightness = clamp(brightness, 0.0, 1.0);
|
|
1357
|
+
}
|
|
1358
|
+
|
|
1359
|
+
// RGB Glitch
|
|
1360
|
+
if (glitchIntensity > 0.0 && glitchFrequency > 0.0) {
|
|
1361
|
+
float glitchTrigger = random(vec2(time * glitchFrequency));
|
|
1362
|
+
if (glitchTrigger > 0.9) {
|
|
1363
|
+
float glitchOffset = (random(cellCoord + time) - 0.5) * glitchIntensity;
|
|
1364
|
+
cellColor.r = texture(inputBuffer, cellUV + vec2(glitchOffset, 0.0)).r;
|
|
1365
|
+
cellColor.b = texture(inputBuffer, cellUV - vec2(glitchOffset, 0.0)).b;
|
|
1366
|
+
}
|
|
1367
|
+
}
|
|
1368
|
+
|
|
1369
|
+
if (invert) {
|
|
1370
|
+
brightness = 1.0 - brightness;
|
|
1371
|
+
}
|
|
1372
|
+
|
|
1373
|
+
// Get local UV within the cell
|
|
1374
|
+
vec2 localUV = fract(workingUV * cellCount);
|
|
1375
|
+
float charValue = getChar(brightness, localUV, asciiStyle);
|
|
1376
|
+
|
|
1377
|
+
// ===========================
|
|
1378
|
+
// TIER 1: POST-PROCESSING
|
|
1379
|
+
// ===========================
|
|
1380
|
+
|
|
1381
|
+
vec3 finalColor;
|
|
1382
|
+
|
|
1383
|
+
if (colorMode) {
|
|
1384
|
+
finalColor = cellColor.rgb * charValue;
|
|
1385
|
+
} else {
|
|
1386
|
+
finalColor = vec3(brightness * charValue);
|
|
1387
|
+
}
|
|
1388
|
+
|
|
1389
|
+
// Color palette
|
|
1390
|
+
finalColor = applyColorPalette(finalColor, brightness, colorPalette);
|
|
1391
|
+
|
|
1392
|
+
// Mouse glow
|
|
1393
|
+
if (mouseGlowEnabled && mouseGlowRadius > 0.0) {
|
|
1394
|
+
vec2 pixelPos = workingUV * res;
|
|
1395
|
+
float dist = distance(pixelPos, mousePos);
|
|
1396
|
+
float glow = 1.0 - smoothstep(0.0, mouseGlowRadius, dist);
|
|
1397
|
+
glow = pow(glow, 2.0);
|
|
1398
|
+
finalColor *= 1.0 + glow * mouseGlowIntensity;
|
|
1399
|
+
}
|
|
1400
|
+
|
|
1401
|
+
// Scanlines
|
|
1402
|
+
if (scanlineIntensity > 0.0) {
|
|
1403
|
+
float scanline = sin(workingUV.y * scanlineCount * 3.14159) * 0.5 + 0.5;
|
|
1404
|
+
finalColor *= 1.0 - scanlineIntensity * (1.0 - scanline);
|
|
1405
|
+
}
|
|
1406
|
+
|
|
1407
|
+
// Vignette
|
|
1408
|
+
if (vignetteIntensity > 0.0) {
|
|
1409
|
+
vec2 centered = workingUV - 0.5;
|
|
1410
|
+
float dist = length(centered) / 0.707; // Normalize to corner distance
|
|
1411
|
+
float vignette = smoothstep(vignetteRadius, vignetteRadius - 0.5, dist);
|
|
1412
|
+
finalColor *= mix(1.0, vignette, vignetteIntensity);
|
|
1413
|
+
}
|
|
1414
|
+
|
|
1415
|
+
outputColor = vec4(finalColor, cellColor.a);
|
|
1416
|
+
}
|
|
1417
|
+
`;
|
|
1418
|
+
|
|
1419
|
+
// src/shaders/efecto-media-image/vertex.glsl
|
|
1420
|
+
var vertex_default5 = "uniform vec2 uvScale;\nuniform vec2 uvOffset;\nvarying vec2 vUv;\n\nvoid main() {\n // Apply texture scale and offset for cover-fill effect\n vUv = uv * uvScale + uvOffset;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}";
|
|
1421
|
+
|
|
1422
|
+
// src/shaders/efecto-media-image/fragment.glsl
|
|
1423
|
+
var fragment_default6 = "uniform sampler2D map;\nuniform float brightness;\nuniform float contrast;\nuniform float saturation;\nvarying vec2 vUv;\n\nvec3 adjustContrast(vec3 color, float contrastAmount) {\n return (color - 0.5) * contrastAmount + 0.5;\n}\n\nvec3 adjustSaturation(vec3 color, float saturationAmount) {\n float gray = dot(color, vec3(0.299, 0.587, 0.114));\n return mix(vec3(gray), color, saturationAmount);\n}\n\nvoid main() {\n vec4 texel = texture2D(map, vUv);\n vec3 color = texel.rgb;\n\n // Apply brightness\n color *= brightness;\n\n // Apply contrast\n color = adjustContrast(color, contrast);\n\n // Apply saturation\n color = adjustSaturation(color, saturation);\n\n gl_FragColor = vec4(color, texel.a);\n}";
|
|
1424
|
+
|
|
1425
|
+
// src/components/EfectoAsciiEffect.tsx
|
|
1426
|
+
import { jsx as jsx5 } from "react/jsx-runtime";
|
|
1427
|
+
var DEFAULT_RESOLUTION = new Vector23(1920, 1080);
|
|
1428
|
+
var DEFAULT_MOUSE_POSITION = new Vector23(0, 0);
|
|
1429
|
+
var PARALLAX_LERP = 0.12;
|
|
1430
|
+
var STYLE_MAP = {
|
|
1431
|
+
standard: 0,
|
|
1432
|
+
dense: 1,
|
|
1433
|
+
minimal: 2,
|
|
1434
|
+
blocks: 3
|
|
1435
|
+
};
|
|
1436
|
+
var COLOR_PALETTE_MAP = {
|
|
1437
|
+
original: 0,
|
|
1438
|
+
green: 1,
|
|
1439
|
+
amber: 2,
|
|
1440
|
+
cyan: 3,
|
|
1441
|
+
blue: 4
|
|
1442
|
+
};
|
|
1443
|
+
var EFECTO_ASCII_COMPONENT_DEFAULTS = {
|
|
1444
|
+
cellSize: 8,
|
|
1445
|
+
invert: false,
|
|
1446
|
+
colorMode: true,
|
|
1447
|
+
asciiStyle: "standard"
|
|
1448
|
+
};
|
|
1449
|
+
var EFECTO_ASCII_POST_PROCESSING_DEFAULTS = {
|
|
1450
|
+
scanlineIntensity: 0,
|
|
1451
|
+
scanlineCount: 200,
|
|
1452
|
+
targetFPS: 0,
|
|
1453
|
+
jitterIntensity: 0,
|
|
1454
|
+
jitterSpeed: 0,
|
|
1455
|
+
mouseGlowEnabled: false,
|
|
1456
|
+
mouseGlowRadius: 200,
|
|
1457
|
+
mouseGlowIntensity: 1.5,
|
|
1458
|
+
vignetteIntensity: 0,
|
|
1459
|
+
vignetteRadius: 0.8,
|
|
1460
|
+
colorPalette: COLOR_PALETTE_MAP.original,
|
|
1461
|
+
curvature: 0,
|
|
1462
|
+
aberrationStrength: 0,
|
|
1463
|
+
noiseIntensity: 0,
|
|
1464
|
+
noiseScale: 0.1,
|
|
1465
|
+
noiseSpeed: 0,
|
|
1466
|
+
waveAmplitude: 0,
|
|
1467
|
+
waveFrequency: 3,
|
|
1468
|
+
waveSpeed: 0.2,
|
|
1469
|
+
glitchIntensity: 0,
|
|
1470
|
+
glitchFrequency: 0,
|
|
1471
|
+
brightnessAdjust: 0,
|
|
1472
|
+
contrastAdjust: 1
|
|
1473
|
+
};
|
|
1474
|
+
var normalizePostProcessing = (overrides) => {
|
|
1475
|
+
const { colorPalette: overridePalette, ...otherOverrides } = overrides ?? {};
|
|
1476
|
+
const merged = {
|
|
1477
|
+
...EFECTO_ASCII_POST_PROCESSING_DEFAULTS,
|
|
1478
|
+
...otherOverrides
|
|
1479
|
+
};
|
|
1480
|
+
const paletteValue = overridePalette === void 0 ? merged.colorPalette : typeof overridePalette === "string" ? COLOR_PALETTE_MAP[overridePalette.toLowerCase()] ?? COLOR_PALETTE_MAP.original : overridePalette;
|
|
1481
|
+
return { ...merged, colorPalette: paletteValue };
|
|
1482
|
+
};
|
|
1483
|
+
var AsciiEffectImpl = class extends Effect {
|
|
1484
|
+
constructor(initialProps) {
|
|
1485
|
+
const uniformEntries = [
|
|
1486
|
+
["cellSize", new Uniform(initialProps.cellSize)],
|
|
1487
|
+
["invert", new Uniform(initialProps.invert)],
|
|
1488
|
+
["colorMode", new Uniform(initialProps.colorMode)],
|
|
1489
|
+
["asciiStyle", new Uniform(initialProps.asciiStyle)],
|
|
1490
|
+
["time", new Uniform(0)],
|
|
1491
|
+
["resolution", new Uniform(initialProps.resolution.clone())],
|
|
1492
|
+
["mousePos", new Uniform(initialProps.mousePos.clone())],
|
|
1493
|
+
["scanlineIntensity", new Uniform(initialProps.scanlineIntensity)],
|
|
1494
|
+
["scanlineCount", new Uniform(initialProps.scanlineCount)],
|
|
1495
|
+
["targetFPS", new Uniform(initialProps.targetFPS)],
|
|
1496
|
+
["jitterIntensity", new Uniform(initialProps.jitterIntensity)],
|
|
1497
|
+
["jitterSpeed", new Uniform(initialProps.jitterSpeed)],
|
|
1498
|
+
["mouseGlowEnabled", new Uniform(initialProps.mouseGlowEnabled)],
|
|
1499
|
+
["mouseGlowRadius", new Uniform(initialProps.mouseGlowRadius)],
|
|
1500
|
+
["mouseGlowIntensity", new Uniform(initialProps.mouseGlowIntensity)],
|
|
1501
|
+
["vignetteIntensity", new Uniform(initialProps.vignetteIntensity)],
|
|
1502
|
+
["vignetteRadius", new Uniform(initialProps.vignetteRadius)],
|
|
1503
|
+
["colorPalette", new Uniform(initialProps.colorPalette)],
|
|
1504
|
+
["curvature", new Uniform(initialProps.curvature)],
|
|
1505
|
+
["aberrationStrength", new Uniform(initialProps.aberrationStrength)],
|
|
1506
|
+
["noiseIntensity", new Uniform(initialProps.noiseIntensity)],
|
|
1507
|
+
["noiseScale", new Uniform(initialProps.noiseScale)],
|
|
1508
|
+
["noiseSpeed", new Uniform(initialProps.noiseSpeed)],
|
|
1509
|
+
["waveAmplitude", new Uniform(initialProps.waveAmplitude)],
|
|
1510
|
+
["waveFrequency", new Uniform(initialProps.waveFrequency)],
|
|
1511
|
+
["waveSpeed", new Uniform(initialProps.waveSpeed)],
|
|
1512
|
+
["glitchIntensity", new Uniform(initialProps.glitchIntensity)],
|
|
1513
|
+
["glitchFrequency", new Uniform(initialProps.glitchFrequency)],
|
|
1514
|
+
["brightnessAdjust", new Uniform(initialProps.brightnessAdjust)],
|
|
1515
|
+
["contrastAdjust", new Uniform(initialProps.contrastAdjust)]
|
|
1516
|
+
];
|
|
1517
|
+
super("AsciiEffect", fragment_default5, {
|
|
1518
|
+
blendFunction: BlendFunction.SRC,
|
|
1519
|
+
uniforms: new Map(uniformEntries)
|
|
1520
|
+
});
|
|
1521
|
+
this.time = 0;
|
|
1522
|
+
this.deltaAccumulator = 0;
|
|
1523
|
+
}
|
|
1524
|
+
updateUniforms(nextProps) {
|
|
1525
|
+
if (nextProps.cellSize !== void 0) {
|
|
1526
|
+
this.uniforms.get("cellSize").value = nextProps.cellSize;
|
|
1527
|
+
}
|
|
1528
|
+
if (nextProps.invert !== void 0) {
|
|
1529
|
+
this.uniforms.get("invert").value = nextProps.invert;
|
|
1530
|
+
}
|
|
1531
|
+
if (nextProps.colorMode !== void 0) {
|
|
1532
|
+
this.uniforms.get("colorMode").value = nextProps.colorMode;
|
|
1533
|
+
}
|
|
1534
|
+
if (nextProps.asciiStyle !== void 0) {
|
|
1535
|
+
this.uniforms.get("asciiStyle").value = nextProps.asciiStyle;
|
|
1536
|
+
}
|
|
1537
|
+
if (nextProps.resolution) {
|
|
1538
|
+
this.setVector2Uniform("resolution", nextProps.resolution);
|
|
1539
|
+
}
|
|
1540
|
+
if (nextProps.mousePos) {
|
|
1541
|
+
this.setVector2Uniform("mousePos", nextProps.mousePos);
|
|
1542
|
+
}
|
|
1543
|
+
const uniformKeys = Object.keys(
|
|
1544
|
+
EFECTO_ASCII_POST_PROCESSING_DEFAULTS
|
|
1545
|
+
);
|
|
1546
|
+
for (const key of uniformKeys) {
|
|
1547
|
+
if (nextProps[key] !== void 0) {
|
|
1548
|
+
this.uniforms.get(key).value = nextProps[key];
|
|
1549
|
+
}
|
|
1550
|
+
}
|
|
1551
|
+
}
|
|
1552
|
+
setVector2Uniform(key, nextValue) {
|
|
1553
|
+
const uniform = this.uniforms.get(key);
|
|
1554
|
+
if (!uniform) {
|
|
1555
|
+
return;
|
|
1556
|
+
}
|
|
1557
|
+
if (uniform.value instanceof Vector23) {
|
|
1558
|
+
uniform.value.copy(nextValue);
|
|
1559
|
+
return;
|
|
1560
|
+
}
|
|
1561
|
+
uniform.value = nextValue.clone();
|
|
1562
|
+
}
|
|
1563
|
+
update(_renderer, _inputBuffer, deltaTime) {
|
|
1564
|
+
const targetFPS = this.uniforms.get("targetFPS").value;
|
|
1565
|
+
if (targetFPS > 0) {
|
|
1566
|
+
const frameDuration = 1 / targetFPS;
|
|
1567
|
+
this.deltaAccumulator += deltaTime;
|
|
1568
|
+
if (this.deltaAccumulator >= frameDuration) {
|
|
1569
|
+
this.time += frameDuration;
|
|
1570
|
+
this.deltaAccumulator = this.deltaAccumulator % frameDuration;
|
|
1571
|
+
}
|
|
1572
|
+
} else {
|
|
1573
|
+
this.time += deltaTime;
|
|
1574
|
+
}
|
|
1575
|
+
this.uniforms.get("time").value = this.time;
|
|
1576
|
+
}
|
|
1577
|
+
};
|
|
1578
|
+
function AsciiEffect({
|
|
1579
|
+
cellSize = EFECTO_ASCII_COMPONENT_DEFAULTS.cellSize,
|
|
1580
|
+
invert = EFECTO_ASCII_COMPONENT_DEFAULTS.invert,
|
|
1581
|
+
colorMode = EFECTO_ASCII_COMPONENT_DEFAULTS.colorMode,
|
|
1582
|
+
asciiStyle: asciiStyleProp = EFECTO_ASCII_COMPONENT_DEFAULTS.asciiStyle,
|
|
1583
|
+
imageUrl,
|
|
1584
|
+
resolution,
|
|
1585
|
+
mousePosition,
|
|
1586
|
+
postProcessing = {},
|
|
1587
|
+
mediaAdjustments,
|
|
1588
|
+
mouseParallax = false,
|
|
1589
|
+
parallaxIntensity = 0.5,
|
|
1590
|
+
className,
|
|
1591
|
+
style,
|
|
1592
|
+
width,
|
|
1593
|
+
height,
|
|
1594
|
+
...divProps
|
|
1595
|
+
}) {
|
|
1596
|
+
const composerRef = useRef6(null);
|
|
1597
|
+
const effectRef = useRef6(null);
|
|
1598
|
+
const assetsRef = useRef6(null);
|
|
1599
|
+
const loadedTextureRef = useRef6(null);
|
|
1600
|
+
const cameraRef = useRef6(null);
|
|
1601
|
+
const mediaUniformsRef = useRef6({
|
|
1602
|
+
map: { value: null },
|
|
1603
|
+
brightness: { value: EFECTO_MEDIA_ADJUSTMENT_DEFAULTS.brightness },
|
|
1604
|
+
contrast: { value: EFECTO_MEDIA_ADJUSTMENT_DEFAULTS.contrast },
|
|
1605
|
+
saturation: { value: EFECTO_MEDIA_ADJUSTMENT_DEFAULTS.saturation },
|
|
1606
|
+
uvScale: { value: new Vector23(1, 1) },
|
|
1607
|
+
uvOffset: { value: new Vector23(0, 0) }
|
|
1608
|
+
});
|
|
1609
|
+
const pointerBoundsRef = useRef6({
|
|
1610
|
+
left: 0,
|
|
1611
|
+
top: 0,
|
|
1612
|
+
width: 1,
|
|
1613
|
+
height: 1
|
|
1614
|
+
});
|
|
1615
|
+
const manualResolutionRef = useRef6(
|
|
1616
|
+
resolution ? resolution.clone() : null
|
|
1617
|
+
);
|
|
1618
|
+
manualResolutionRef.current = resolution ? resolution.clone() : null;
|
|
1619
|
+
const resolutionRef = useRef6(
|
|
1620
|
+
manualResolutionRef.current ? manualResolutionRef.current.clone() : DEFAULT_RESOLUTION.clone()
|
|
1621
|
+
);
|
|
1622
|
+
const autoMouseRef = useRef6(DEFAULT_MOUSE_POSITION.clone());
|
|
1623
|
+
const usesExternalMouseRef = useRef6(Boolean(mousePosition));
|
|
1624
|
+
usesExternalMouseRef.current = Boolean(mousePosition);
|
|
1625
|
+
const viewportSizeRef = useRef6({ width: 1, height: 1 });
|
|
1626
|
+
const meshDisplaySizeRef = useRef6({ width: 1, height: 1 });
|
|
1627
|
+
const parallaxStateRef = useRef6({
|
|
1628
|
+
targetX: 0,
|
|
1629
|
+
targetY: 0,
|
|
1630
|
+
rotationX: 0,
|
|
1631
|
+
rotationY: 0
|
|
1632
|
+
});
|
|
1633
|
+
const parallaxIntensityRef = useRef6(
|
|
1634
|
+
THREE6.MathUtils.clamp(parallaxIntensity ?? 0, 0, 1)
|
|
1635
|
+
);
|
|
1636
|
+
parallaxIntensityRef.current = THREE6.MathUtils.clamp(
|
|
1637
|
+
parallaxIntensity ?? 0,
|
|
1638
|
+
0,
|
|
1639
|
+
1
|
|
1640
|
+
);
|
|
1641
|
+
const normalizedStyle = typeof asciiStyleProp === "string" ? asciiStyleProp.toLowerCase() ?? EFECTO_ASCII_COMPONENT_DEFAULTS.asciiStyle : EFECTO_ASCII_COMPONENT_DEFAULTS.asciiStyle;
|
|
1642
|
+
const asciiStyle = STYLE_MAP[normalizedStyle] ?? STYLE_MAP.standard;
|
|
1643
|
+
const resolvedPostProcessing = useMemo3(
|
|
1644
|
+
() => normalizePostProcessing(postProcessing),
|
|
1645
|
+
[postProcessing]
|
|
1646
|
+
);
|
|
1647
|
+
const resolvedMediaAdjustments = useMemo3(
|
|
1648
|
+
() => resolveEfectoMediaAdjustments(mediaAdjustments),
|
|
1649
|
+
[mediaAdjustments]
|
|
1650
|
+
);
|
|
1651
|
+
const initialEffectPropsRef = useRef6(null);
|
|
1652
|
+
if (!initialEffectPropsRef.current) {
|
|
1653
|
+
initialEffectPropsRef.current = {
|
|
1654
|
+
cellSize,
|
|
1655
|
+
invert,
|
|
1656
|
+
colorMode,
|
|
1657
|
+
asciiStyle,
|
|
1658
|
+
resolution: resolutionRef.current.clone(),
|
|
1659
|
+
mousePos: (mousePosition ?? DEFAULT_MOUSE_POSITION).clone(),
|
|
1660
|
+
...resolvedPostProcessing
|
|
1661
|
+
};
|
|
1662
|
+
}
|
|
1663
|
+
const updateTextureUVTransform = useCallback5(() => {
|
|
1664
|
+
const texture = loadedTextureRef.current;
|
|
1665
|
+
if (!texture || !texture.image) {
|
|
1666
|
+
return;
|
|
1667
|
+
}
|
|
1668
|
+
const { width: planeWidth, height: planeHeight } = meshDisplaySizeRef.current;
|
|
1669
|
+
if (planeWidth <= 0 || planeHeight <= 0) {
|
|
1670
|
+
return;
|
|
1671
|
+
}
|
|
1672
|
+
const image = texture.image;
|
|
1673
|
+
if (!image.width || !image.height) {
|
|
1674
|
+
return;
|
|
1675
|
+
}
|
|
1676
|
+
const imageAspect = image.width / image.height;
|
|
1677
|
+
const planeAspect = planeWidth / planeHeight;
|
|
1678
|
+
let scaleX = 1;
|
|
1679
|
+
let scaleY = 1;
|
|
1680
|
+
if (imageAspect > planeAspect) {
|
|
1681
|
+
scaleX = imageAspect / planeAspect;
|
|
1682
|
+
} else {
|
|
1683
|
+
scaleY = planeAspect / imageAspect;
|
|
1684
|
+
}
|
|
1685
|
+
const uvScaleX = 1 / scaleX;
|
|
1686
|
+
const uvScaleY = 1 / scaleY;
|
|
1687
|
+
const offsetX = (1 - uvScaleX) * 0.5;
|
|
1688
|
+
const offsetY = (1 - uvScaleY) * 0.5;
|
|
1689
|
+
mediaUniformsRef.current.uvScale.value.set(uvScaleX, uvScaleY);
|
|
1690
|
+
mediaUniformsRef.current.uvOffset.value.set(offsetX, offsetY);
|
|
1691
|
+
const assets = assetsRef.current;
|
|
1692
|
+
if (assets) {
|
|
1693
|
+
assets.material.uniforms.uvScale.value.set(
|
|
1694
|
+
uvScaleX,
|
|
1695
|
+
uvScaleY
|
|
1696
|
+
);
|
|
1697
|
+
assets.material.uniforms.uvOffset.value.set(
|
|
1698
|
+
offsetX,
|
|
1699
|
+
offsetY
|
|
1700
|
+
);
|
|
1701
|
+
}
|
|
1702
|
+
}, []);
|
|
1703
|
+
const updateMeshScale = useCallback5(() => {
|
|
1704
|
+
const assets = assetsRef.current;
|
|
1705
|
+
if (!assets) return;
|
|
1706
|
+
const { width: width2, height: height2 } = viewportSizeRef.current;
|
|
1707
|
+
const camera = cameraRef.current;
|
|
1708
|
+
let viewWidth = width2;
|
|
1709
|
+
let viewHeight = height2;
|
|
1710
|
+
if (camera instanceof THREE6.PerspectiveCamera) {
|
|
1711
|
+
const distance = Math.abs(camera.position.z - assets.mesh.position.z);
|
|
1712
|
+
const verticalFov = THREE6.MathUtils.degToRad(camera.fov);
|
|
1713
|
+
viewHeight = 2 * Math.tan(verticalFov / 2) * distance;
|
|
1714
|
+
viewWidth = viewHeight * camera.aspect;
|
|
1715
|
+
}
|
|
1716
|
+
const texture = loadedTextureRef.current;
|
|
1717
|
+
if (!texture || !texture.image) {
|
|
1718
|
+
assets.mesh.scale.set(viewWidth, viewHeight, 1);
|
|
1719
|
+
meshDisplaySizeRef.current = { width: viewWidth, height: viewHeight };
|
|
1720
|
+
return;
|
|
1721
|
+
}
|
|
1722
|
+
const image = texture.image;
|
|
1723
|
+
const imageAspect = image.width && image.height ? image.width / Math.max(1, image.height) : 1;
|
|
1724
|
+
const viewportAspect = viewWidth / Math.max(1, viewHeight);
|
|
1725
|
+
let meshWidth = viewWidth;
|
|
1726
|
+
let meshHeight = viewHeight;
|
|
1727
|
+
if (imageAspect > viewportAspect) {
|
|
1728
|
+
meshHeight = viewHeight;
|
|
1729
|
+
meshWidth = viewHeight * imageAspect;
|
|
1730
|
+
} else {
|
|
1731
|
+
meshWidth = viewWidth;
|
|
1732
|
+
meshHeight = viewWidth / Math.max(1e-4, imageAspect);
|
|
1733
|
+
}
|
|
1734
|
+
assets.mesh.scale.set(meshWidth, meshHeight, 1);
|
|
1735
|
+
meshDisplaySizeRef.current = { width: meshWidth, height: meshHeight };
|
|
1736
|
+
updateTextureUVTransform();
|
|
1737
|
+
}, [updateTextureUVTransform]);
|
|
1738
|
+
const updatePointerBounds = useCallback5(
|
|
1739
|
+
(container = containerRef.current) => {
|
|
1740
|
+
if (!container) return;
|
|
1741
|
+
const bounds = container.getBoundingClientRect();
|
|
1742
|
+
pointerBoundsRef.current = {
|
|
1743
|
+
left: bounds.left,
|
|
1744
|
+
top: bounds.top,
|
|
1745
|
+
width: bounds.width || 1,
|
|
1746
|
+
height: bounds.height || 1
|
|
1747
|
+
};
|
|
1748
|
+
},
|
|
1749
|
+
[]
|
|
1750
|
+
);
|
|
1751
|
+
const resetParallax = useCallback5(() => {
|
|
1752
|
+
parallaxStateRef.current.targetX = 0;
|
|
1753
|
+
parallaxStateRef.current.targetY = 0;
|
|
1754
|
+
parallaxStateRef.current.rotationX = 0;
|
|
1755
|
+
parallaxStateRef.current.rotationY = 0;
|
|
1756
|
+
const mesh = assetsRef.current?.mesh;
|
|
1757
|
+
if (mesh) {
|
|
1758
|
+
mesh.rotation.x = 0;
|
|
1759
|
+
mesh.rotation.y = 0;
|
|
1760
|
+
}
|
|
1761
|
+
}, []);
|
|
1762
|
+
const handleCreate = useCallback5(
|
|
1763
|
+
({ scene, camera, renderer, size }) => {
|
|
1764
|
+
renderer.outputColorSpace = THREE6.SRGBColorSpace;
|
|
1765
|
+
renderer.toneMapping = THREE6.NoToneMapping;
|
|
1766
|
+
if (!manualResolutionRef.current) {
|
|
1767
|
+
resolutionRef.current.set(size.width, size.height);
|
|
1768
|
+
}
|
|
1769
|
+
viewportSizeRef.current = { width: size.width, height: size.height };
|
|
1770
|
+
const geometry = new THREE6.PlaneGeometry(1, 1);
|
|
1771
|
+
const material = new THREE6.ShaderMaterial({
|
|
1772
|
+
vertexShader: vertex_default5,
|
|
1773
|
+
fragmentShader: fragment_default6,
|
|
1774
|
+
uniforms: mediaUniformsRef.current,
|
|
1775
|
+
transparent: true,
|
|
1776
|
+
depthTest: false
|
|
1777
|
+
});
|
|
1778
|
+
material.toneMapped = false;
|
|
1779
|
+
const mesh = new THREE6.Mesh(geometry, material);
|
|
1780
|
+
scene.add(mesh);
|
|
1781
|
+
if (loadedTextureRef.current) {
|
|
1782
|
+
mediaUniformsRef.current.map.value = loadedTextureRef.current;
|
|
1783
|
+
material.uniforms.map.value = loadedTextureRef.current;
|
|
1784
|
+
}
|
|
1785
|
+
assetsRef.current = { mesh, geometry, material };
|
|
1786
|
+
cameraRef.current = camera;
|
|
1787
|
+
updateMeshScale();
|
|
1788
|
+
const composer = new EffectComposer(renderer);
|
|
1789
|
+
const renderPass = new RenderPass(scene, camera);
|
|
1790
|
+
const effect = new AsciiEffectImpl({
|
|
1791
|
+
...initialEffectPropsRef.current,
|
|
1792
|
+
resolution: resolutionRef.current.clone()
|
|
1793
|
+
});
|
|
1794
|
+
const effectPass = new EffectPass(camera, effect);
|
|
1795
|
+
effectPass.renderToScreen = true;
|
|
1796
|
+
composer.addPass(renderPass);
|
|
1797
|
+
composer.addPass(effectPass);
|
|
1798
|
+
composer.setSize(size.width, size.height);
|
|
1799
|
+
composerRef.current = composer;
|
|
1800
|
+
effectRef.current = effect;
|
|
1801
|
+
return () => {
|
|
1802
|
+
composer.dispose();
|
|
1803
|
+
if (assetsRef.current) {
|
|
1804
|
+
scene.remove(assetsRef.current.mesh);
|
|
1805
|
+
assetsRef.current.geometry.dispose();
|
|
1806
|
+
assetsRef.current.material.dispose();
|
|
1807
|
+
assetsRef.current = null;
|
|
1808
|
+
}
|
|
1809
|
+
cameraRef.current = null;
|
|
1810
|
+
loadedTextureRef.current?.dispose();
|
|
1811
|
+
loadedTextureRef.current = null;
|
|
1812
|
+
composerRef.current = null;
|
|
1813
|
+
effectRef.current = null;
|
|
1814
|
+
};
|
|
1815
|
+
},
|
|
1816
|
+
[updateMeshScale]
|
|
1817
|
+
);
|
|
1818
|
+
const handleRender = useCallback5(
|
|
1819
|
+
(_context, delta, _elapsed) => {
|
|
1820
|
+
const assets = assetsRef.current;
|
|
1821
|
+
if (assets) {
|
|
1822
|
+
const enabled = mouseParallax && parallaxIntensityRef.current > 0 && assets.mesh;
|
|
1823
|
+
if (enabled) {
|
|
1824
|
+
parallaxStateRef.current.rotationX += (parallaxStateRef.current.targetX - parallaxStateRef.current.rotationX) * PARALLAX_LERP;
|
|
1825
|
+
parallaxStateRef.current.rotationY += (parallaxStateRef.current.targetY - parallaxStateRef.current.rotationY) * PARALLAX_LERP;
|
|
1826
|
+
assets.mesh.rotation.x = parallaxStateRef.current.rotationX;
|
|
1827
|
+
assets.mesh.rotation.y = parallaxStateRef.current.rotationY;
|
|
1828
|
+
} else if (Math.abs(assets.mesh.rotation.x) > 1e-3 || Math.abs(assets.mesh.rotation.y) > 1e-3) {
|
|
1829
|
+
assets.mesh.rotation.x *= 0.9;
|
|
1830
|
+
assets.mesh.rotation.y *= 0.9;
|
|
1831
|
+
}
|
|
1832
|
+
}
|
|
1833
|
+
composerRef.current?.render(delta);
|
|
1834
|
+
},
|
|
1835
|
+
[mouseParallax]
|
|
1836
|
+
);
|
|
1837
|
+
const handleResize = useCallback5(
|
|
1838
|
+
(_context, size) => {
|
|
1839
|
+
const composer = composerRef.current;
|
|
1840
|
+
composer?.setSize(size.width, size.height);
|
|
1841
|
+
viewportSizeRef.current = { width: size.width, height: size.height };
|
|
1842
|
+
updateMeshScale();
|
|
1843
|
+
updatePointerBounds(containerRef.current);
|
|
1844
|
+
if (manualResolutionRef.current) {
|
|
1845
|
+
resolutionRef.current.copy(manualResolutionRef.current);
|
|
1846
|
+
} else {
|
|
1847
|
+
resolutionRef.current.set(size.width, size.height);
|
|
1848
|
+
}
|
|
1849
|
+
effectRef.current?.updateUniforms({
|
|
1850
|
+
resolution: resolutionRef.current
|
|
1851
|
+
});
|
|
1852
|
+
if (!usesExternalMouseRef.current) {
|
|
1853
|
+
autoMouseRef.current.set(size.width / 2, size.height / 2);
|
|
1854
|
+
effectRef.current?.updateUniforms({ mousePos: autoMouseRef.current });
|
|
1855
|
+
}
|
|
1856
|
+
},
|
|
1857
|
+
[updateMeshScale, updatePointerBounds]
|
|
1858
|
+
);
|
|
1859
|
+
const { containerRef, contextRef } = useScene({
|
|
1860
|
+
camera: {
|
|
1861
|
+
type: "perspective",
|
|
1862
|
+
near: 0.1,
|
|
1863
|
+
far: 100,
|
|
1864
|
+
position: [0, 0, 10],
|
|
1865
|
+
fov: 50
|
|
1866
|
+
},
|
|
1867
|
+
onCreate: handleCreate,
|
|
1868
|
+
onRender: handleRender,
|
|
1869
|
+
onResize: handleResize,
|
|
1870
|
+
manualRender: true
|
|
1871
|
+
});
|
|
1872
|
+
useEffect6(() => {
|
|
1873
|
+
if (!mouseParallax) {
|
|
1874
|
+
resetParallax();
|
|
1875
|
+
}
|
|
1876
|
+
}, [mouseParallax, resetParallax]);
|
|
1877
|
+
useEffect6(() => {
|
|
1878
|
+
if (!imageUrl) return;
|
|
1879
|
+
let disposed = false;
|
|
1880
|
+
const loader = new THREE6.TextureLoader();
|
|
1881
|
+
loader.load(
|
|
1882
|
+
imageUrl,
|
|
1883
|
+
(texture) => {
|
|
1884
|
+
if (disposed) {
|
|
1885
|
+
texture.dispose();
|
|
1886
|
+
return;
|
|
1887
|
+
}
|
|
1888
|
+
texture.colorSpace = THREE6.SRGBColorSpace;
|
|
1889
|
+
texture.wrapS = THREE6.ClampToEdgeWrapping;
|
|
1890
|
+
texture.wrapT = THREE6.ClampToEdgeWrapping;
|
|
1891
|
+
texture.minFilter = THREE6.LinearFilter;
|
|
1892
|
+
texture.magFilter = THREE6.LinearFilter;
|
|
1893
|
+
loadedTextureRef.current?.dispose();
|
|
1894
|
+
loadedTextureRef.current = texture;
|
|
1895
|
+
mediaUniformsRef.current.map.value = texture;
|
|
1896
|
+
const assets = assetsRef.current;
|
|
1897
|
+
if (assets) {
|
|
1898
|
+
assets.material.uniforms.map.value = texture;
|
|
1899
|
+
}
|
|
1900
|
+
updateMeshScale();
|
|
1901
|
+
updateTextureUVTransform();
|
|
1902
|
+
},
|
|
1903
|
+
void 0,
|
|
1904
|
+
() => {
|
|
1905
|
+
if (disposed) return;
|
|
1906
|
+
loadedTextureRef.current?.dispose();
|
|
1907
|
+
loadedTextureRef.current = null;
|
|
1908
|
+
}
|
|
1909
|
+
);
|
|
1910
|
+
return () => {
|
|
1911
|
+
disposed = true;
|
|
1912
|
+
};
|
|
1913
|
+
}, [imageUrl, updateMeshScale, updateTextureUVTransform]);
|
|
1914
|
+
useEffect6(() => {
|
|
1915
|
+
const effect = effectRef.current;
|
|
1916
|
+
if (!effect) return;
|
|
1917
|
+
effect.updateUniforms({
|
|
1918
|
+
cellSize,
|
|
1919
|
+
invert,
|
|
1920
|
+
colorMode,
|
|
1921
|
+
asciiStyle
|
|
1922
|
+
});
|
|
1923
|
+
}, [asciiStyle, cellSize, colorMode, invert]);
|
|
1924
|
+
useEffect6(() => {
|
|
1925
|
+
if (!effectRef.current) return;
|
|
1926
|
+
effectRef.current.updateUniforms(resolvedPostProcessing);
|
|
1927
|
+
}, [resolvedPostProcessing]);
|
|
1928
|
+
useEffect6(() => {
|
|
1929
|
+
mediaUniformsRef.current.brightness.value = resolvedMediaAdjustments.brightness;
|
|
1930
|
+
mediaUniformsRef.current.contrast.value = resolvedMediaAdjustments.contrast;
|
|
1931
|
+
mediaUniformsRef.current.saturation.value = resolvedMediaAdjustments.saturation;
|
|
1932
|
+
const material = assetsRef.current?.material;
|
|
1933
|
+
if (material) {
|
|
1934
|
+
material.uniforms.brightness.value = resolvedMediaAdjustments.brightness;
|
|
1935
|
+
material.uniforms.contrast.value = resolvedMediaAdjustments.contrast;
|
|
1936
|
+
material.uniforms.saturation.value = resolvedMediaAdjustments.saturation;
|
|
1937
|
+
}
|
|
1938
|
+
}, [resolvedMediaAdjustments]);
|
|
1939
|
+
useEffect6(() => {
|
|
1940
|
+
if (!mousePosition || !effectRef.current) return;
|
|
1941
|
+
effectRef.current.updateUniforms({ mousePos: mousePosition });
|
|
1942
|
+
}, [mousePosition]);
|
|
1943
|
+
useEffect6(() => {
|
|
1944
|
+
if (!resolution || !effectRef.current) return;
|
|
1945
|
+
resolutionRef.current.copy(resolution);
|
|
1946
|
+
manualResolutionRef.current = resolution.clone();
|
|
1947
|
+
effectRef.current.updateUniforms({ resolution });
|
|
1948
|
+
}, [resolution]);
|
|
1949
|
+
useEffect6(() => {
|
|
1950
|
+
if (mousePosition) return;
|
|
1951
|
+
const container = containerRef.current;
|
|
1952
|
+
if (!container) return;
|
|
1953
|
+
updatePointerBounds(container);
|
|
1954
|
+
const updateFromEvent = (event) => {
|
|
1955
|
+
const bounds = pointerBoundsRef.current;
|
|
1956
|
+
autoMouseRef.current.set(
|
|
1957
|
+
event.clientX - bounds.left,
|
|
1958
|
+
bounds.height - (event.clientY - bounds.top)
|
|
1959
|
+
);
|
|
1960
|
+
effectRef.current?.updateUniforms({ mousePos: autoMouseRef.current });
|
|
1961
|
+
if (mouseParallax && bounds.width > 0 && bounds.height > 0) {
|
|
1962
|
+
const normalizedX = ((event.clientX - bounds.left) / bounds.width - 0.5) * 2;
|
|
1963
|
+
const normalizedY = ((event.clientY - bounds.top) / bounds.height - 0.5) * 2;
|
|
1964
|
+
const intensity = parallaxIntensityRef.current;
|
|
1965
|
+
parallaxStateRef.current.targetY = 0.3 * normalizedX * intensity;
|
|
1966
|
+
parallaxStateRef.current.targetX = -0.2 * normalizedY * intensity;
|
|
1967
|
+
}
|
|
1968
|
+
};
|
|
1969
|
+
const handlePointerEnter = () => {
|
|
1970
|
+
updatePointerBounds();
|
|
1971
|
+
};
|
|
1972
|
+
const resetToCenter = () => {
|
|
1973
|
+
const size = contextRef.current?.size ?? {
|
|
1974
|
+
width: container.clientWidth || 1,
|
|
1975
|
+
height: container.clientHeight || 1
|
|
1976
|
+
};
|
|
1977
|
+
autoMouseRef.current.set(size.width / 2, size.height / 2);
|
|
1978
|
+
effectRef.current?.updateUniforms({ mousePos: autoMouseRef.current });
|
|
1979
|
+
if (mouseParallax) {
|
|
1980
|
+
resetParallax();
|
|
1981
|
+
}
|
|
1982
|
+
};
|
|
1983
|
+
resetToCenter();
|
|
1984
|
+
container.addEventListener("pointermove", updateFromEvent);
|
|
1985
|
+
container.addEventListener("pointerenter", handlePointerEnter);
|
|
1986
|
+
container.addEventListener("pointerleave", resetToCenter);
|
|
1987
|
+
return () => {
|
|
1988
|
+
container.removeEventListener("pointermove", updateFromEvent);
|
|
1989
|
+
container.removeEventListener("pointerenter", handlePointerEnter);
|
|
1990
|
+
container.removeEventListener("pointerleave", resetToCenter);
|
|
1991
|
+
};
|
|
1992
|
+
}, [
|
|
1993
|
+
containerRef,
|
|
1994
|
+
contextRef,
|
|
1995
|
+
mouseParallax,
|
|
1996
|
+
mousePosition,
|
|
1997
|
+
resetParallax,
|
|
1998
|
+
updatePointerBounds
|
|
1999
|
+
]);
|
|
2000
|
+
useEffect6(() => {
|
|
2001
|
+
parallaxIntensityRef.current = THREE6.MathUtils.clamp(
|
|
2002
|
+
parallaxIntensity ?? 0,
|
|
2003
|
+
0,
|
|
2004
|
+
1
|
|
2005
|
+
);
|
|
2006
|
+
}, [parallaxIntensity]);
|
|
2007
|
+
return /* @__PURE__ */ jsx5(
|
|
2008
|
+
"div",
|
|
2009
|
+
{
|
|
2010
|
+
ref: containerRef,
|
|
2011
|
+
className,
|
|
2012
|
+
style: {
|
|
2013
|
+
width: width ?? "100%",
|
|
2014
|
+
height: height ?? "100%",
|
|
2015
|
+
...style
|
|
2016
|
+
},
|
|
2017
|
+
...divProps
|
|
2018
|
+
}
|
|
2019
|
+
);
|
|
2020
|
+
}
|
|
2021
|
+
|
|
2022
|
+
// src/components/EfectoAsciiWrapper.tsx
|
|
2023
|
+
import { jsx as jsx6 } from "react/jsx-runtime";
|
|
2024
|
+
function EfectoAsciiWrapper({
|
|
2025
|
+
settings,
|
|
2026
|
+
imageUrl,
|
|
2027
|
+
mediaAdjustments,
|
|
2028
|
+
mouseParallax,
|
|
2029
|
+
parallaxIntensity,
|
|
2030
|
+
...passThrough
|
|
2031
|
+
}) {
|
|
2032
|
+
return /* @__PURE__ */ jsx6(
|
|
2033
|
+
AsciiEffect,
|
|
2034
|
+
{
|
|
2035
|
+
asciiStyle: settings.asciiStyle,
|
|
2036
|
+
cellSize: settings.cellSize,
|
|
2037
|
+
invert: settings.invert,
|
|
2038
|
+
colorMode: settings.colorMode,
|
|
2039
|
+
postProcessing: settings.postProcessing,
|
|
2040
|
+
imageUrl,
|
|
2041
|
+
mediaAdjustments,
|
|
2042
|
+
mouseParallax,
|
|
2043
|
+
parallaxIntensity,
|
|
2044
|
+
...passThrough
|
|
2045
|
+
}
|
|
2046
|
+
);
|
|
2047
|
+
}
|
|
2048
|
+
|
|
2049
|
+
// src/components/Efecto.tsx
|
|
2050
|
+
import { jsx as jsx7 } from "react/jsx-runtime";
|
|
2051
|
+
var ASCII_BASE_DEFAULTS = {
|
|
2052
|
+
cellSize: EFECTO_ASCII_COMPONENT_DEFAULTS.cellSize,
|
|
2053
|
+
invert: EFECTO_ASCII_COMPONENT_DEFAULTS.invert,
|
|
2054
|
+
colorMode: EFECTO_ASCII_COMPONENT_DEFAULTS.colorMode,
|
|
2055
|
+
asciiStyle: EFECTO_ASCII_COMPONENT_DEFAULTS.asciiStyle
|
|
2056
|
+
};
|
|
2057
|
+
function Efecto({
|
|
2058
|
+
postProcessing,
|
|
2059
|
+
src,
|
|
2060
|
+
mouseParallax = false,
|
|
2061
|
+
parallaxIntensity = 0.5,
|
|
2062
|
+
mediaAdjustments,
|
|
2063
|
+
cellSize,
|
|
2064
|
+
invert,
|
|
2065
|
+
colorMode,
|
|
2066
|
+
style,
|
|
2067
|
+
asciiStyle,
|
|
2068
|
+
...wrapperProps
|
|
2069
|
+
}) {
|
|
2070
|
+
const resolvedStyle = style ?? asciiStyle ?? ASCII_BASE_DEFAULTS.asciiStyle;
|
|
2071
|
+
const baseAsciiProps = {
|
|
2072
|
+
cellSize: cellSize ?? ASCII_BASE_DEFAULTS.cellSize,
|
|
2073
|
+
invert: invert ?? ASCII_BASE_DEFAULTS.invert,
|
|
2074
|
+
colorMode: colorMode ?? ASCII_BASE_DEFAULTS.colorMode,
|
|
2075
|
+
asciiStyle: resolvedStyle
|
|
2076
|
+
};
|
|
2077
|
+
const asciiSettings = {
|
|
2078
|
+
...baseAsciiProps,
|
|
2079
|
+
postProcessing
|
|
2080
|
+
};
|
|
2081
|
+
return /* @__PURE__ */ jsx7(
|
|
2082
|
+
EfectoAsciiWrapper,
|
|
2083
|
+
{
|
|
2084
|
+
settings: asciiSettings,
|
|
2085
|
+
imageUrl: src,
|
|
2086
|
+
mediaAdjustments,
|
|
2087
|
+
mouseParallax,
|
|
2088
|
+
parallaxIntensity,
|
|
2089
|
+
...wrapperProps
|
|
2090
|
+
}
|
|
2091
|
+
);
|
|
2092
|
+
}
|
|
528
2093
|
export {
|
|
2094
|
+
EFECTO_ASCII_COMPONENT_DEFAULTS,
|
|
2095
|
+
EFECTO_ASCII_POST_PROCESSING_DEFAULTS,
|
|
2096
|
+
Efecto,
|
|
529
2097
|
FractalFlower,
|
|
2098
|
+
MenuGlitch,
|
|
530
2099
|
OranoParticles,
|
|
531
2100
|
ShaderArt
|
|
532
2101
|
};
|