@toolpath/viewer 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md
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@@ -22,7 +22,7 @@ import { EnginePart } from '@toolpath/viewer/engine'
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</Suspense>
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```
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`EnginePart` takes a `
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`EnginePart` takes a `PartResponse` exactly as `@toolpath/api` returns it and validates it:
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a malformed report throws `PartReportFormatError` carrying every problem it found, and one from a
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kernel older than `0.3.0` — before `regions[]` and `featureTag` existed — throws
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`UnsupportedKernelVersionError`. It fetches `meshGlbUrl`, falls back to `meshStlUrl`, and refuses a
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package/dist/engine/index.d.ts
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@@ -1,5 +1,5 @@
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import { P as PartModel, a as PartMeshRefs } from '../normalize-
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export { E as EnginePart, b as EnginePartProps, M as MIN_KERNEL_VERSION, c as assertSupportedKernelVersion, n as normalizePartReport, s as smoothRegionNormals } from '../normalize-
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import { P as PartModel, a as PartMeshRefs } from '../normalize-Bzzwwxt4.js';
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export { E as EnginePart, b as EnginePartProps, M as MIN_KERNEL_VERSION, c as assertSupportedKernelVersion, n as normalizePartReport, s as smoothRegionNormals } from '../normalize-Bzzwwxt4.js';
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import { BufferGeometry } from 'three';
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import 'react';
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package/dist/index.d.ts
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@@ -1,5 +1,5 @@
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import { V as Vec3, d as ViewerTheme, P as PartModel, e as PartModelRegion, f as ViewerCamera, g as ViewerView, h as Projection, T as TriangleRange, F as FeatureTag, R as RegionIndex, i as PartModelFeature, j as FeatureType } from './normalize-
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export { B as BuildPickInput, C as CAD_CAMERA_UP, k as CANDIDATE_WEIGHT, D as DEFAULT_FIT_MARGIN, l as DEFAULT_THEME, m as DIRECTION_COLORS, o as EXCLUDE_FROM_FRAME, E as EnginePart, p as FeatureHighlight, H as HANDLE_PIXELS, q as HIGHLIGHT_COLORS, r as HIGHLIGHT_WEIGHT, t as HOVER_WEIGHT, u as HighlightLayers, K as KnownFeatureType, N as NO_MODIFIERS, v as PERSPECTIVE_FOV, w as PICKED_SURFACE_LABEL, x as PartMesh, y as PartMeshProps, a as PartMeshRefs, z as PartObject, A as PartPick, G as PickModifiers, I as REGION_ATTRIBUTE, J as RegionHighlight, L as RegionPaint, S as SECTION_RENDER_ORDER, O as SceneBounds, Q as SectionAnchor, U as SectionBounds, W as SectionOptions, X as SectionPlacement, Y as SectionState, Z as SectionView, _ as ViewportSize, $ as applyHighlightLayers, a0 as applyProjection, a1 as aspectRatio, a2 as boundsFromBox, a3 as buildPick, a4 as buildRegionAttribute, a5 as buildRegionTexels, a6 as cadViewDirections, a7 as contentBounds, a8 as createPart, a9 as currentViewDirection, aa as defaultBounds, ab as directionColor, ac as dragPlane, ad as fitDistance, ae as focusForPick, n as normalizePartReport, af as orthographicHalfHeight, ag as perspectiveFitDistance, ah as pickedStartDepth, ai as resolveSectionPlane, aj as resolveTheme, ak as screenLength, al as sectionBounds, am as sectionConstant, an as sectionDepth, ao as sectionDepthConstant, ap as sectionDepthRange, aq as sectionFromPick, ar as sectionOffset, as as sectionPlane, s as smoothRegionNormals, at as startPosition, au as themesEqual, av as viewDirection } from './normalize-
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import { V as Vec3, d as ViewerTheme, P as PartModel, e as PartModelRegion, f as ViewerCamera, g as ViewerView, h as Projection, T as TriangleRange, F as FeatureTag, R as RegionIndex, i as PartModelFeature, j as FeatureType } from './normalize-Bzzwwxt4.js';
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export { B as BuildPickInput, C as CAD_CAMERA_UP, k as CANDIDATE_WEIGHT, D as DEFAULT_FIT_MARGIN, l as DEFAULT_THEME, m as DIRECTION_COLORS, o as EXCLUDE_FROM_FRAME, E as EnginePart, p as FeatureHighlight, H as HANDLE_PIXELS, q as HIGHLIGHT_COLORS, r as HIGHLIGHT_WEIGHT, t as HOVER_WEIGHT, u as HighlightLayers, K as KnownFeatureType, N as NO_MODIFIERS, v as PERSPECTIVE_FOV, w as PICKED_SURFACE_LABEL, x as PartMesh, y as PartMeshProps, a as PartMeshRefs, z as PartObject, A as PartPick, G as PickModifiers, I as REGION_ATTRIBUTE, J as RegionHighlight, L as RegionPaint, S as SECTION_RENDER_ORDER, O as SceneBounds, Q as SectionAnchor, U as SectionBounds, W as SectionOptions, X as SectionPlacement, Y as SectionState, Z as SectionView, _ as ViewportSize, $ as applyHighlightLayers, a0 as applyProjection, a1 as aspectRatio, a2 as boundsFromBox, a3 as buildPick, a4 as buildRegionAttribute, a5 as buildRegionTexels, a6 as cadViewDirections, a7 as contentBounds, a8 as createPart, a9 as currentViewDirection, aa as defaultBounds, ab as directionColor, ac as dragPlane, ad as fitDistance, ae as focusForPick, n as normalizePartReport, af as orthographicHalfHeight, ag as perspectiveFitDistance, ah as pickedStartDepth, ai as resolveSectionPlane, aj as resolveTheme, ak as screenLength, al as sectionBounds, am as sectionConstant, an as sectionDepth, ao as sectionDepthConstant, ap as sectionDepthRange, aq as sectionFromPick, ar as sectionOffset, as as sectionPlane, s as smoothRegionNormals, at as startPosition, au as themesEqual, av as viewDirection } from './normalize-Bzzwwxt4.js';
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import * as react from 'react';
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import { RefObject, ReactNode, CSSProperties } from 'react';
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import { BufferGeometry, CanvasTexture, Vector3, Box3 } from 'three';
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@@ -5,7 +5,7 @@ import { Group, Mesh, LineSegments, Box3, Plane, BufferGeometry, Camera, Vector3
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* The normalized part — the only thing the renderer consumes.
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*
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* `engine/` produces this; nothing under `model/` or `render/` sees a
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* `
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* `PartResponse`. The renderer therefore survives an API change, and the
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* viewer can be driven from a local file with no API at all, which is also how
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* it gets tested.
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*
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