@tonybfox/threejs-tools 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -39,6 +39,7 @@ var THREE = __toESM(require("three"));
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  var import_GLTFLoader = require("three/examples/jsm/loaders/GLTFLoader.js");
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  var import_FBXLoader = require("three/examples/jsm/loaders/FBXLoader.js");
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  var import_OBJLoader = require("three/examples/jsm/loaders/OBJLoader.js");
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+ var import_USDLoader = require("three/examples/jsm/loaders/USDLoader.js");
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  var AssetLoader = class extends THREE.EventDispatcher {
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  constructor() {
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  super();
@@ -51,6 +52,7 @@ var AssetLoader = class extends THREE.EventDispatcher {
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  this.gltfLoader = new import_GLTFLoader.GLTFLoader();
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  this.fbxLoader = new import_FBXLoader.FBXLoader();
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  this.objLoader = new import_OBJLoader.OBJLoader();
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+ this.usdLoader = new import_USDLoader.USDLoader();
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  }
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  /**
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  * Create a placeholder cube with shader effect
@@ -68,7 +70,9 @@ var AssetLoader = class extends THREE.EventDispatcher {
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  opacity: { value: opacity },
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  fillProgress: { value: 0 },
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  time: { value: 0 },
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- isError: { value: 0 }
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+ isError: { value: 0 },
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+ yMin: { value: -height / 2 },
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+ yMax: { value: height / 2 }
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  },
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  vertexShader: `
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  varying vec3 vPosition;
@@ -83,15 +87,17 @@ var AssetLoader = class extends THREE.EventDispatcher {
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  uniform float fillProgress;
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  uniform float time;
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  uniform float isError;
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+ uniform float yMin;
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+ uniform float yMax;
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  varying vec3 vPosition;
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  void main() {
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- float normalizedY = (vPosition.y + 1.0) / 2.0; // Normalize from -1,1 to 0,1
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+ float normalizedY = (vPosition.y - yMin) / (yMax - yMin); // Normalize based on actual geometry bounds
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  float alpha = opacity;
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  // Create fill-up effect
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  if (normalizedY > fillProgress) {
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- alpha *= 0.3; // Reduce opacity for unfilled parts
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+ alpha *= 0.1; // Reduce opacity for unfilled parts
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  }
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  // Error state effects
@@ -217,7 +223,7 @@ var AssetLoader = class extends THREE.EventDispatcher {
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  lowResUrl,
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  enableCaching = true,
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  placeholderColor = 5227511,
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- placeholderOpacity = 0.8,
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+ placeholderOpacity = 0.4,
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  errorColor = 16729156,
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  errorOpacity = 0.5
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  } = options;
@@ -278,14 +284,17 @@ var AssetLoader = class extends THREE.EventDispatcher {
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  loadModel(type, url, isLowRes) {
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  return new Promise((resolve, reject) => {
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  const onProgress = (event) => {
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- const percentage = event.loaded / event.total * 100;
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+ let percentage = -1;
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+ if (event.lengthComputable && event.total > 0 && event.loaded <= event.total) {
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+ percentage = event.loaded / event.total * 100;
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+ }
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  this.dispatchEvent({
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  type: "progress",
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  loaded: event.loaded,
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  total: event.total,
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  percentage
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  });
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- if (!isLowRes) {
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+ if (!isLowRes && percentage >= 0) {
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  this.updatePlaceholder(percentage / 100);
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  }
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  };
@@ -327,6 +336,18 @@ var AssetLoader = class extends THREE.EventDispatcher {
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  onError
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  );
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  break;
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+ case "usd":
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+ case "usdz":
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+ this.usdLoader.load(
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+ url,
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+ (usd) => {
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+ this.positionAssetAtBottomCenter(usd);
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+ resolve(usd);
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+ },
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+ onProgress,
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+ onError
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+ );
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+ break;
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  default:
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  reject(new Error(`Unsupported asset type: ${type}`));
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  }
@@ -1 +1 @@
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- {"version":3,"sources":["../../packages/asset-loader/src/index.ts","../../packages/asset-loader/src/AssetLoader.ts"],"sourcesContent":["export * from './AssetLoader'\n","import * as THREE from 'three'\nimport { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js'\nimport { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader.js'\n\n// Event types for asset loading\ninterface AssetLoaderEventMap {\n progress: { loaded: number; total: number; percentage: number }\n loaded: { asset: THREE.Object3D }\n error: { error: Error }\n placeholderCreated: { placeholder: THREE.Object3D }\n lowResLoaded: { lowRes: THREE.Object3D }\n}\n\nexport type AssetType = 'gltf' | 'fbx' | 'obj'\n\nexport interface AssetLoaderOptions {\n type: AssetType\n url: string\n size?: [number, number, number] // Optional size for placeholder\n lowResUrl?: string // Optional low-res model URL\n enableCaching?: boolean\n placeholderColor?: number\n placeholderOpacity?: number\n errorColor?: number // Color to use when loading fails\n errorOpacity?: number // Opacity to use when loading fails\n}\n\nexport class AssetLoader extends THREE.EventDispatcher<AssetLoaderEventMap> {\n private cache: Map<string, THREE.Object3D> = new Map()\n private gltfLoader: GLTFLoader\n private fbxLoader: FBXLoader\n private objLoader: OBJLoader\n private placeholder: THREE.Object3D | null = null\n private loadedAsset: THREE.Object3D | null = null\n private lowResAsset: THREE.Object3D | null = null\n private errorColor: number = 0xff4444\n private errorOpacity: number = 0.5\n\n constructor() {\n super()\n this.gltfLoader = new GLTFLoader()\n this.fbxLoader = new FBXLoader()\n this.objLoader = new OBJLoader()\n }\n\n /**\n * Create a placeholder cube with shader effect\n */\n private createPlaceholder(\n size: [number, number, number],\n color: number = 0x4fc3f7,\n opacity: number = 0.3\n ): THREE.Object3D {\n const [width, height, depth] = size\n const geometry = new THREE.BoxGeometry(width, height, depth)\n\n // Custom shader material with fill-up effect\n const material = new THREE.ShaderMaterial({\n side: THREE.DoubleSide,\n depthWrite: false,\n blending: THREE.AdditiveBlending,\n transparent: true,\n uniforms: {\n color: { value: new THREE.Color(color) },\n opacity: { value: opacity },\n fillProgress: { value: 0.0 },\n time: { value: 0.0 },\n isError: { value: 0.0 },\n },\n vertexShader: `\n varying vec3 vPosition;\n void main() {\n vPosition = position;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n `,\n fragmentShader: `\n uniform vec3 color;\n uniform float opacity;\n uniform float fillProgress;\n uniform float time;\n uniform float isError;\n varying vec3 vPosition;\n \n void main() {\n float normalizedY = (vPosition.y + 1.0) / 2.0; // Normalize from -1,1 to 0,1\n float alpha = opacity;\n \n // Create fill-up effect\n if (normalizedY > fillProgress) {\n alpha *= 0.3; // Reduce opacity for unfilled parts\n }\n \n // Error state effects\n if (isError > 0.5) {\n // Add pulsing effect for error state\n float pulse = 0.5 + 0.5 * sin(time * 4.0);\n alpha *= (0.3 + 0.4 * pulse);\n \n // Add error pattern\n float stripe = sin(vPosition.y * 20.0 + time * 2.0);\n alpha *= (0.7 + 0.3 * step(0.0, stripe));\n }\n \n // Add edge glow\n vec3 viewDirection = normalize(cameraPosition - vPosition);\n float edgeIntensity = pow(1.0 - abs(dot(viewDirection, normalize(vPosition))), 2.0);\n \n vec3 finalColor = color + edgeIntensity * 0.5;\n gl_FragColor = vec4(finalColor, alpha);\n }\n `,\n })\n\n const mesh = new THREE.Mesh(geometry, material)\n this.positionAssetAtBottomCenter(mesh)\n return mesh\n }\n\n /**\n * Update placeholder fill progress based on loading progress\n */\n private updatePlaceholder(progress: number) {\n if (this.placeholder && this.placeholder instanceof THREE.Mesh) {\n const material = this.placeholder.material as THREE.ShaderMaterial\n if (material.uniforms && material.uniforms.fillProgress) {\n material.uniforms.fillProgress.value = progress\n }\n }\n }\n\n /**\n * Set placeholder to error state with configurable color and opacity\n */\n private setPlaceholderError() {\n if (this.placeholder && this.placeholder instanceof THREE.Mesh) {\n const material = this.placeholder.material as THREE.ShaderMaterial\n if (material.uniforms) {\n // Change to error color\n if (material.uniforms.color) {\n material.uniforms.color.value = new THREE.Color(this.errorColor)\n }\n // Set error opacity\n if (material.uniforms.opacity) {\n material.uniforms.opacity.value = this.errorOpacity\n }\n // Set fill progress to indicate failure\n if (material.uniforms.fillProgress) {\n material.uniforms.fillProgress.value = 0.0\n }\n // Enable error state\n if (material.uniforms.isError) {\n material.uniforms.isError.value = 1.0\n }\n }\n }\n }\n\n /**\n * Update placeholder animation time (call this in your render loop)\n */\n public updatePlaceholderAnimation(deltaTime: number) {\n if (this.placeholder && this.placeholder instanceof THREE.Mesh) {\n const material = this.placeholder.material as THREE.ShaderMaterial\n if (material.uniforms && material.uniforms.time) {\n material.uniforms.time.value += deltaTime\n }\n }\n }\n\n /**\n * Reposition an asset so that its bottom-center sits at the local origin.\n */\n private positionAssetAtBottomCenter(object: THREE.Object3D) {\n object.updateMatrixWorld(true)\n\n const boundingBox = new THREE.Box3().setFromObject(object)\n if (boundingBox.isEmpty()) {\n return\n }\n\n const center = boundingBox.getCenter(new THREE.Vector3())\n const bottomCenter = new THREE.Vector3(\n center.x,\n boundingBox.min.y + 0.01,\n center.z\n )\n\n if (\n !Number.isFinite(bottomCenter.x) ||\n !Number.isFinite(bottomCenter.y) ||\n !Number.isFinite(bottomCenter.z)\n ) {\n return\n }\n\n object.position.sub(bottomCenter)\n object.userData.bottomCenterOffset = bottomCenter\n object.updateMatrixWorld(true)\n }\n\n private ensureBottomCenterOffset(\n object: THREE.Object3D\n ): THREE.Vector3 | null {\n const offset = object.userData.bottomCenterOffset\n if (offset instanceof THREE.Vector3) {\n return offset\n }\n\n if (offset && typeof offset === 'object') {\n const {\n x = 0,\n y = 0,\n z = 0,\n } = offset as Partial<Record<'x' | 'y' | 'z', number>>\n const normalized = new THREE.Vector3(x ?? 0, y ?? 0, z ?? 0)\n object.userData.bottomCenterOffset = normalized\n return normalized\n }\n\n return null\n }\n\n private normalizeBottomCenterData(object: THREE.Object3D): boolean {\n const hasOffset = this.ensureBottomCenterOffset(object) !== null\n object.children.forEach((child) => this.normalizeBottomCenterData(child))\n return hasOffset\n }\n\n /**\n * Load an asset with the specified options\n */\n async load(options: AssetLoaderOptions): Promise<THREE.Object3D> {\n const {\n type,\n url,\n size,\n lowResUrl,\n enableCaching = true,\n placeholderColor = 0x4fc3f7,\n placeholderOpacity = 0.8,\n errorColor = 0xff4444,\n errorOpacity = 0.5,\n } = options\n\n // Check cache first\n if (enableCaching && this.cache.has(url)) {\n const cachedClone = this.cache.get(url)!.clone(true)\n const hasOffset = this.normalizeBottomCenterData(cachedClone)\n\n if (!hasOffset) {\n this.positionAssetAtBottomCenter(cachedClone)\n } else {\n cachedClone.updateMatrixWorld(true)\n }\n\n this.loadedAsset = cachedClone\n this.dispatchEvent({ type: 'loaded', asset: cachedClone })\n return cachedClone\n }\n\n // Store error styling options\n this.errorColor = errorColor\n this.errorOpacity = errorOpacity\n\n // Create placeholder if size is provided\n if (size) {\n this.placeholder = this.createPlaceholder(\n size,\n placeholderColor,\n placeholderOpacity\n )\n this.dispatchEvent({\n type: 'placeholderCreated',\n placeholder: this.placeholder,\n })\n }\n\n try {\n // Load low-res model first if provided\n if (lowResUrl) {\n const lowRes = await this.loadModel(type, lowResUrl, true)\n this.lowResAsset = lowRes\n this.dispatchEvent({ type: 'lowResLoaded', lowRes })\n }\n\n // Load main asset\n const asset = await this.loadModel(type, url, false)\n this.loadedAsset = asset\n\n // Cache if enabled\n if (enableCaching) {\n const cacheEntry = asset.clone(true)\n const hasOffset = this.normalizeBottomCenterData(cacheEntry)\n if (!hasOffset) {\n this.positionAssetAtBottomCenter(cacheEntry)\n } else {\n cacheEntry.updateMatrixWorld(true)\n }\n this.cache.set(url, cacheEntry)\n }\n\n this.dispatchEvent({ type: 'loaded', asset })\n return asset\n } catch (error) {\n // Set placeholder to error state\n this.setPlaceholderError()\n this.dispatchEvent({ type: 'error', error: error as Error })\n throw error\n }\n }\n\n /**\n * Load a model based on type\n */\n private loadModel(\n type: AssetType,\n url: string,\n isLowRes: boolean\n ): Promise<THREE.Object3D> {\n return new Promise((resolve, reject) => {\n const onProgress = (event: ProgressEvent) => {\n const percentage = (event.loaded / event.total) * 100\n this.dispatchEvent({\n type: 'progress',\n loaded: event.loaded,\n total: event.total,\n percentage,\n })\n\n // Update placeholder fill\n if (!isLowRes) {\n this.updatePlaceholder(percentage / 100)\n }\n }\n\n const onError = (error: unknown) => {\n reject(error)\n }\n\n switch (type) {\n case 'gltf':\n this.gltfLoader.load(\n url,\n (gltf) => {\n const scene = gltf.scene\n this.positionAssetAtBottomCenter(scene)\n resolve(scene)\n },\n onProgress,\n onError\n )\n break\n\n case 'fbx':\n this.fbxLoader.load(\n url,\n (fbx) => {\n this.positionAssetAtBottomCenter(fbx)\n resolve(fbx)\n },\n onProgress,\n onError\n )\n break\n\n case 'obj':\n this.objLoader.load(\n url,\n (obj) => {\n this.positionAssetAtBottomCenter(obj)\n resolve(obj)\n },\n onProgress,\n onError\n )\n break\n\n default:\n reject(new Error(`Unsupported asset type: ${type}`))\n }\n })\n }\n\n /**\n * Get the placeholder object\n */\n getPlaceholder(): THREE.Object3D | null {\n return this.placeholder\n }\n\n /**\n * Get the loaded asset\n */\n getAsset(): THREE.Object3D | null {\n return this.loadedAsset\n }\n\n /**\n * Get the low-res asset\n */\n getLowResAsset(): THREE.Object3D | null {\n return this.lowResAsset\n }\n\n /**\n * Clear the cache\n */\n clearCache() {\n this.cache.clear()\n }\n\n /**\n * Remove an item from cache\n */\n removeFromCache(url: string) {\n this.cache.delete(url)\n }\n\n /**\n * Get cache size\n */\n getCacheSize(): number {\n return this.cache.size\n 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+ {"version":3,"sources":["../../packages/asset-loader/src/index.ts","../../packages/asset-loader/src/AssetLoader.ts"],"sourcesContent":["export * from './AssetLoader'\n","import * as THREE from 'three'\nimport { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js'\nimport { OBJLoader } from 'three/examples/jsm/loaders/OBJLoader.js'\nimport { USDLoader } from 'three/examples/jsm/loaders/USDLoader.js'\n\n// Event types for asset loading\ninterface AssetLoaderEventMap {\n progress: { loaded: number; total: number; percentage: number }\n loaded: { asset: THREE.Object3D }\n error: { error: Error }\n placeholderCreated: { placeholder: THREE.Object3D }\n lowResLoaded: { lowRes: THREE.Object3D }\n}\n\nexport type AssetType = 'gltf' | 'fbx' | 'obj' | 'usd' | 'usdz'\n\nexport interface AssetLoaderOptions {\n type: AssetType\n url: string\n size?: [number, number, number] // Optional size for placeholder\n lowResUrl?: string // Optional low-res model URL\n enableCaching?: boolean\n placeholderColor?: number\n placeholderOpacity?: number\n errorColor?: number // Color to use when loading fails\n errorOpacity?: number // Opacity to use when loading fails\n}\n\nexport class AssetLoader extends THREE.EventDispatcher<AssetLoaderEventMap> {\n private cache: Map<string, THREE.Object3D> = new Map()\n private gltfLoader: GLTFLoader\n private fbxLoader: FBXLoader\n private objLoader: OBJLoader\n private usdLoader: USDLoader\n private placeholder: THREE.Object3D | null = null\n private loadedAsset: THREE.Object3D | null = null\n private lowResAsset: THREE.Object3D | null = null\n private errorColor: number = 0xff4444\n private errorOpacity: number = 0.5\n\n constructor() {\n super()\n this.gltfLoader = new GLTFLoader()\n this.fbxLoader = new FBXLoader()\n this.objLoader = new OBJLoader()\n this.usdLoader = new USDLoader()\n }\n\n /**\n * Create a placeholder cube with shader effect\n */\n private createPlaceholder(\n size: [number, number, number],\n color: number = 0x4fc3f7,\n opacity: number = 0.3\n ): THREE.Object3D {\n const [width, height, depth] = size\n const geometry = new THREE.BoxGeometry(width, height, depth)\n\n // Custom shader material with fill-up effect\n const material = new THREE.ShaderMaterial({\n side: THREE.DoubleSide,\n depthWrite: false,\n blending: THREE.AdditiveBlending,\n transparent: true,\n uniforms: {\n color: { value: new THREE.Color(color) },\n opacity: { value: opacity },\n fillProgress: { value: 0.0 },\n time: { value: 0.0 },\n isError: { value: 0.0 },\n yMin: { value: -height / 2 },\n yMax: { value: height / 2 },\n },\n vertexShader: `\n varying vec3 vPosition;\n void main() {\n vPosition = position;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n `,\n fragmentShader: `\n uniform vec3 color;\n uniform float opacity;\n uniform float fillProgress;\n uniform float time;\n uniform float isError;\n uniform float yMin;\n uniform float yMax;\n varying vec3 vPosition;\n \n void main() {\n float normalizedY = (vPosition.y - yMin) / (yMax - yMin); // Normalize based on actual geometry bounds\n float alpha = opacity;\n \n // Create fill-up effect\n if (normalizedY > fillProgress) {\n alpha *= 0.1; // Reduce opacity for unfilled parts\n }\n \n // Error state effects\n if (isError > 0.5) {\n // Add pulsing effect for error state\n float pulse = 0.5 + 0.5 * sin(time * 4.0);\n alpha *= (0.3 + 0.4 * pulse);\n \n // Add error pattern\n float stripe = sin(vPosition.y * 20.0 + time * 2.0);\n alpha *= (0.7 + 0.3 * step(0.0, stripe));\n }\n \n // Add edge glow\n vec3 viewDirection = normalize(cameraPosition - vPosition);\n float edgeIntensity = pow(1.0 - abs(dot(viewDirection, normalize(vPosition))), 2.0);\n \n vec3 finalColor = color + edgeIntensity * 0.5;\n gl_FragColor = vec4(finalColor, alpha);\n }\n `,\n })\n\n const mesh = new THREE.Mesh(geometry, material)\n this.positionAssetAtBottomCenter(mesh)\n return mesh\n }\n\n /**\n * Update placeholder fill progress based on loading progress\n */\n private updatePlaceholder(progress: number) {\n if (this.placeholder && this.placeholder instanceof THREE.Mesh) {\n const material = this.placeholder.material as THREE.ShaderMaterial\n if (material.uniforms && material.uniforms.fillProgress) {\n material.uniforms.fillProgress.value = progress\n }\n }\n }\n\n /**\n * Set placeholder to error state with configurable color and opacity\n */\n private setPlaceholderError() {\n if (this.placeholder && this.placeholder instanceof THREE.Mesh) {\n const material = this.placeholder.material as THREE.ShaderMaterial\n if (material.uniforms) {\n // Change to error color\n if (material.uniforms.color) {\n material.uniforms.color.value = new THREE.Color(this.errorColor)\n }\n // Set error opacity\n if (material.uniforms.opacity) {\n material.uniforms.opacity.value = this.errorOpacity\n }\n // Set fill progress to indicate failure\n if 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this.normalizeBottomCenterData(child))\n return hasOffset\n }\n\n /**\n * Load an asset with the specified options\n */\n async load(options: AssetLoaderOptions): Promise<THREE.Object3D> {\n const {\n type,\n url,\n size,\n lowResUrl,\n enableCaching = true,\n placeholderColor = 0x4fc3f7,\n placeholderOpacity = 0.4,\n errorColor = 0xff4444,\n errorOpacity = 0.5,\n } = options\n\n // Check cache first\n if (enableCaching && this.cache.has(url)) {\n const cachedClone = this.cache.get(url)!.clone(true)\n const hasOffset = this.normalizeBottomCenterData(cachedClone)\n\n if (!hasOffset) {\n this.positionAssetAtBottomCenter(cachedClone)\n } else {\n cachedClone.updateMatrixWorld(true)\n }\n\n this.loadedAsset = cachedClone\n this.dispatchEvent({ type: 'loaded', asset: cachedClone })\n return cachedClone\n }\n\n // Store error styling options\n this.errorColor = errorColor\n this.errorOpacity = errorOpacity\n\n // Create placeholder if size is provided\n if (size) {\n this.placeholder = this.createPlaceholder(\n size,\n placeholderColor,\n placeholderOpacity\n )\n this.dispatchEvent({\n type: 'placeholderCreated',\n placeholder: this.placeholder,\n })\n }\n\n try {\n // Load low-res model first if provided\n if (lowResUrl) {\n const lowRes = await this.loadModel(type, lowResUrl, true)\n this.lowResAsset = lowRes\n this.dispatchEvent({ type: 'lowResLoaded', lowRes })\n }\n\n // Load main asset\n const asset = await this.loadModel(type, url, false)\n this.loadedAsset = asset\n\n // Cache if enabled\n if (enableCaching) {\n const cacheEntry = asset.clone(true)\n const hasOffset = this.normalizeBottomCenterData(cacheEntry)\n if (!hasOffset) {\n this.positionAssetAtBottomCenter(cacheEntry)\n } else {\n cacheEntry.updateMatrixWorld(true)\n }\n this.cache.set(url, cacheEntry)\n }\n\n this.dispatchEvent({ type: 'loaded', asset })\n return asset\n } catch (error) {\n // Set placeholder to error state\n this.setPlaceholderError()\n this.dispatchEvent({ type: 'error', error: 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const onError = (error: unknown) => {\n reject(error)\n }\n\n switch (type) {\n case 'gltf':\n this.gltfLoader.load(\n url,\n (gltf) => {\n const scene = gltf.scene\n this.positionAssetAtBottomCenter(scene)\n resolve(scene)\n },\n onProgress,\n onError\n )\n break\n\n case 'fbx':\n this.fbxLoader.load(\n url,\n (fbx) => {\n this.positionAssetAtBottomCenter(fbx)\n resolve(fbx)\n },\n onProgress,\n onError\n )\n break\n\n case 'obj':\n this.objLoader.load(\n url,\n (obj) => {\n this.positionAssetAtBottomCenter(obj)\n resolve(obj)\n },\n onProgress,\n onError\n )\n break\n\n case 'usd':\n case 'usdz':\n this.usdLoader.load(\n url,\n (usd) => {\n this.positionAssetAtBottomCenter(usd)\n resolve(usd)\n },\n onProgress,\n onError\n )\n break\n\n default:\n reject(new Error(`Unsupported asset type: ${type}`))\n }\n })\n }\n\n /**\n * Get the placeholder object\n */\n getPlaceholder(): THREE.Object3D | null {\n return this.placeholder\n }\n\n /**\n * Get the loaded asset\n */\n getAsset(): 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@@ -19,7 +19,7 @@ interface AssetLoaderEventMap {
19
19
  lowRes: THREE.Object3D;
20
20
  };
21
21
  }
22
- type AssetType = 'gltf' | 'fbx' | 'obj';
22
+ type AssetType = 'gltf' | 'fbx' | 'obj' | 'usd' | 'usdz';
23
23
  interface AssetLoaderOptions {
24
24
  type: AssetType;
25
25
  url: string;
@@ -36,6 +36,7 @@ declare class AssetLoader extends THREE.EventDispatcher<AssetLoaderEventMap> {
36
36
  private gltfLoader;
37
37
  private fbxLoader;
38
38
  private objLoader;
39
+ private usdLoader;
39
40
  private placeholder;
40
41
  private loadedAsset;
41
42
  private lowResAsset;
@@ -19,7 +19,7 @@ interface AssetLoaderEventMap {
19
19
  lowRes: THREE.Object3D;
20
20
  };
21
21
  }
22
- type AssetType = 'gltf' | 'fbx' | 'obj';
22
+ type AssetType = 'gltf' | 'fbx' | 'obj' | 'usd' | 'usdz';
23
23
  interface AssetLoaderOptions {
24
24
  type: AssetType;
25
25
  url: string;
@@ -36,6 +36,7 @@ declare class AssetLoader extends THREE.EventDispatcher<AssetLoaderEventMap> {
36
36
  private gltfLoader;
37
37
  private fbxLoader;
38
38
  private objLoader;
39
+ private usdLoader;
39
40
  private placeholder;
40
41
  private loadedAsset;
41
42
  private lowResAsset;
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  AssetLoader
3
- } from "../chunk-L4VIIJZD.mjs";
3
+ } from "../chunk-WZ6IGBSE.mjs";
4
4
  export {
5
5
  AssetLoader
6
6
  };
@@ -100,6 +100,7 @@ var DualCameraControls = class extends import_camera_controls.default {
100
100
  const initialCamera = initialMode === "orthographic" ? orthographicCamera : perspectiveCamera;
101
101
  super(initialCamera, domElement);
102
102
  this.updateClock = new THREE.Clock();
103
+ this.externalCamera = null;
103
104
  const initialTarget = toVector3(
104
105
  options.initialTarget,
105
106
  [0, 0, 0],
@@ -135,9 +136,10 @@ var DualCameraControls = class extends import_camera_controls.default {
135
136
  * Switch to the perspective camera while keeping the current framing.
136
137
  */
137
138
  switchToPerspective(enableTransition = false) {
138
- if (this.activeMode === "perspective") {
139
+ if (this.activeMode === "perspective" && !this.externalCamera) {
139
140
  return;
140
141
  }
142
+ this.externalCamera = null;
141
143
  const target = this.getTarget(tempVec3A);
142
144
  const position = this.getPosition(tempVec3B);
143
145
  const aspect = resolveAspect(this.renderer, this.domElementRef);
@@ -169,9 +171,10 @@ var DualCameraControls = class extends import_camera_controls.default {
169
171
  * Switch to the orthographic camera while keeping the current framing.
170
172
  */
171
173
  switchToOrthographic(enableTransition = false) {
172
- if (this.activeMode === "orthographic") {
174
+ if (this.activeMode === "orthographic" && !this.externalCamera) {
173
175
  return;
174
176
  }
177
+ this.externalCamera = null;
175
178
  const target = this.getTarget(tempVec3A);
176
179
  const position = this.getPosition(tempVec3B);
177
180
  const aspect = resolveAspect(this.renderer, this.domElementRef);
@@ -209,6 +212,92 @@ var DualCameraControls = class extends import_camera_controls.default {
209
212
  this.switchToPerspective(enableTransition);
210
213
  }
211
214
  }
215
+ /**
216
+ * Returns true if currently using an external camera.
217
+ */
218
+ get isUsingExternalCamera() {
219
+ return this.externalCamera !== null;
220
+ }
221
+ /**
222
+ * Sets an external camera to use with the controls.
223
+ * This allows using a camera created outside of DualCameraControls.
224
+ * Call `clearExternalCamera()` to return to the internal cameras.
225
+ */
226
+ setCamera(camera, target, enableTransition = false) {
227
+ const previousCamera = this.camera;
228
+ this.externalCamera = camera;
229
+ const aspect = resolveAspect(this.renderer, this.domElementRef);
230
+ if (camera.type === "PerspectiveCamera") {
231
+ ;
232
+ camera.aspect = aspect;
233
+ camera.updateProjectionMatrix();
234
+ } else if (camera.type === "OrthographicCamera") {
235
+ const ortho = camera;
236
+ const currentHeight = (ortho.top - ortho.bottom) * 0.5;
237
+ const newHalfWidth = currentHeight * aspect;
238
+ ortho.left = -newHalfWidth;
239
+ ortho.right = newHalfWidth;
240
+ ortho.updateProjectionMatrix();
241
+ }
242
+ this.camera = camera;
243
+ const mode = camera.type === "PerspectiveCamera" ? "perspective" : "orthographic";
244
+ this.activeMode = mode;
245
+ this.updateInputBindingsForMode(mode);
246
+ const targetVec = toVector3(target, [0, 0, 0], tempVec3A);
247
+ void this.setLookAt(
248
+ camera.position.x,
249
+ camera.position.y,
250
+ camera.position.z,
251
+ targetVec.x,
252
+ targetVec.y,
253
+ targetVec.z,
254
+ enableTransition
255
+ );
256
+ this.dispatchEvent({
257
+ type: "externalcamerachange",
258
+ camera,
259
+ previousCamera
260
+ });
261
+ }
262
+ /**
263
+ * Clears the external camera and returns to using the internal cameras.
264
+ * Will switch to the camera matching the current mode.
265
+ */
266
+ clearExternalCamera(enableTransition = false) {
267
+ if (!this.externalCamera) {
268
+ return;
269
+ }
270
+ const target = this.getTarget(tempVec3A);
271
+ const position = this.getPosition(tempVec3B);
272
+ this.externalCamera = null;
273
+ const internalCamera = this.activeMode === "orthographic" ? this.orthographicCamera : this.perspectiveCamera;
274
+ internalCamera.position.copy(position);
275
+ internalCamera.quaternion.copy(this.camera.quaternion);
276
+ internalCamera.up.copy(this.camera.up);
277
+ const aspect = resolveAspect(this.renderer, this.domElementRef);
278
+ if (this.activeMode === "orthographic") {
279
+ this.updateOrthographicFrustum(position, target, aspect);
280
+ } else {
281
+ this.perspectiveCamera.aspect = aspect;
282
+ this.perspectiveCamera.updateProjectionMatrix();
283
+ }
284
+ this.camera = internalCamera;
285
+ void this.setLookAt(
286
+ position.x,
287
+ position.y,
288
+ position.z,
289
+ target.x,
290
+ target.y,
291
+ target.z,
292
+ enableTransition
293
+ );
294
+ this.dispatchEvent({
295
+ type: "modechange",
296
+ mode: this.activeMode,
297
+ previousMode: this.activeMode,
298
+ camera: internalCamera
299
+ });
300
+ }
212
301
  /**
213
302
  * Update camera projection parameters when the viewport size changes.
214
303
  */
@@ -1 +1 @@
1
- {"version":3,"sources":["../../packages/camera/src/index.ts","../../packages/camera/src/DualCameraControls.ts"],"sourcesContent":["export * from './DualCameraControls'\n","import * as THREE from 'three'\nimport CameraControls from 'camera-controls'\n\ntype Vector3Tuple = [number, number, number]\ntype Vector3Like = THREE.Vector3 | Vector3Tuple\n\nexport type CameraMode = 'perspective' | 'orthographic'\n\nexport interface PerspectiveCameraConfig {\n fov?: number\n near?: number\n far?: number\n position?: Vector3Like\n zoom?: number\n}\n\nexport interface OrthographicCameraConfig {\n size?: number\n near?: number\n far?: number\n position?: Vector3Like\n zoom?: number\n}\n\nexport interface DualCameraControlsOptions {\n domElement?: HTMLElement\n initialMode?: CameraMode\n initialTarget?: Vector3Like\n perspective?: PerspectiveCameraConfig\n orthographic?: OrthographicCameraConfig\n}\n\nexport interface ModeChangedEvent {\n type: 'modechange'\n mode: CameraMode\n previousMode: CameraMode\n camera: THREE.PerspectiveCamera | THREE.OrthographicCamera\n}\n\nlet controlsInstalled = false\n\nconst tempVec3A = new THREE.Vector3()\nconst tempVec3B = new THREE.Vector3()\nconst tempVec2 = new THREE.Vector2()\n\nfunction ensureCameraControlsInstalled() {\n if (!controlsInstalled) {\n CameraControls.install({ THREE })\n controlsInstalled = true\n }\n}\n\nfunction toVector3(\n value: Vector3Like | undefined,\n fallback: Vector3Tuple,\n target: THREE.Vector3\n) {\n if (!value) {\n target.set(fallback[0], fallback[1], fallback[2])\n return target\n }\n\n if (Array.isArray(value)) {\n target.set(value[0], value[1], value[2])\n return target\n }\n\n target.copy(value)\n return target\n}\n\n/**\n * Camera controls that manage both perspective and orthographic cameras while\n * extending {@link CameraControls}. Provides helpers to toggle between the\n * camera types and keep the framing consistent.\n */\nexport class DualCameraControls extends CameraControls {\n readonly perspectiveCamera: THREE.PerspectiveCamera\n readonly orthographicCamera: THREE.OrthographicCamera\n\n private readonly renderer: THREE.WebGLRenderer\n private readonly domElementRef: HTMLElement\n private activeMode: CameraMode\n private readonly minOrthoHalfHeight: number\n private readonly updateClock = new THREE.Clock()\n\n constructor(\n renderer: THREE.WebGLRenderer,\n options: DualCameraControlsOptions = {}\n ) {\n ensureCameraControlsInstalled()\n\n const { domElement = renderer.domElement } = options\n const aspect = resolveAspect(renderer, domElement)\n\n const perspectiveConfig = options.perspective ?? {}\n const orthographicConfig = options.orthographic ?? {}\n\n const perspectiveCamera = new THREE.PerspectiveCamera(\n perspectiveConfig.fov ?? 60,\n aspect,\n perspectiveConfig.near ?? 0.1,\n perspectiveConfig.far ?? 2000\n )\n\n perspectiveCamera.position.copy(\n toVector3(perspectiveConfig.position, [12, 12, 12], new THREE.Vector3())\n )\n\n if (perspectiveConfig.zoom !== undefined) {\n perspectiveCamera.zoom = perspectiveConfig.zoom\n perspectiveCamera.updateProjectionMatrix()\n }\n\n const orthoHalfHeight = Math.max(orthographicConfig.size ?? 20, 0.001) * 0.5\n const orthoHalfWidth = orthoHalfHeight * aspect\n\n const orthographicCamera = new THREE.OrthographicCamera(\n -orthoHalfWidth,\n orthoHalfWidth,\n orthoHalfHeight,\n -orthoHalfHeight,\n orthographicConfig.near ?? 0.1,\n orthographicConfig.far ?? 2000\n )\n\n orthographicCamera.position.copy(\n toVector3(orthographicConfig.position, [12, 12, 12], new THREE.Vector3())\n )\n\n if (orthographicConfig.zoom !== undefined) {\n orthographicCamera.zoom = orthographicConfig.zoom\n orthographicCamera.updateProjectionMatrix()\n }\n\n const initialMode = options.initialMode ?? 'perspective'\n const initialCamera =\n initialMode === 'orthographic' ? orthographicCamera : perspectiveCamera\n\n super(initialCamera, domElement)\n\n const initialTarget = toVector3(\n options.initialTarget,\n [0, 0, 0],\n new THREE.Vector3()\n )\n void this.setLookAt(\n initialCamera.position.x,\n initialCamera.position.y,\n initialCamera.position.z,\n initialTarget.x,\n initialTarget.y,\n initialTarget.z,\n false\n )\n\n this.renderer = renderer\n this.domElementRef = domElement\n this.perspectiveCamera = perspectiveCamera\n this.orthographicCamera = orthographicCamera\n this.activeMode = initialMode\n this.minOrthoHalfHeight = orthoHalfHeight\n\n this.updateInputBindingsForMode(initialMode)\n }\n\n get mode(): CameraMode {\n return this.activeMode\n }\n\n /**\n * Returns the currently active camera instance.\n */\n get activeCamera(): THREE.PerspectiveCamera | THREE.OrthographicCamera {\n return this.camera\n }\n\n /**\n * Switch to the perspective camera while keeping the current framing.\n */\n switchToPerspective(enableTransition = false) {\n if (this.activeMode === 'perspective') {\n return\n }\n\n const target = this.getTarget(tempVec3A)\n const position = this.getPosition(tempVec3B)\n\n const aspect = resolveAspect(this.renderer, this.domElementRef)\n this.perspectiveCamera.aspect = aspect\n this.perspectiveCamera.position.copy(position)\n this.perspectiveCamera.quaternion.copy(this.camera.quaternion)\n this.perspectiveCamera.up.copy(this.camera.up)\n this.perspectiveCamera.updateProjectionMatrix()\n\n this.camera = this.perspectiveCamera\n this.activeMode = 'perspective'\n this.updateInputBindingsForMode('perspective')\n\n void this.setLookAt(\n position.x,\n position.y,\n position.z,\n target.x,\n target.y,\n target.z,\n enableTransition\n )\n\n this.dispatchEvent({\n type: 'modechange',\n mode: this.activeMode,\n previousMode: 'orthographic',\n camera: this.perspectiveCamera,\n } satisfies ModeChangedEvent)\n }\n\n /**\n * Switch to the orthographic camera while keeping the current framing.\n */\n switchToOrthographic(enableTransition = false) {\n if (this.activeMode === 'orthographic') {\n return\n }\n\n const target = this.getTarget(tempVec3A)\n const position = this.getPosition(tempVec3B)\n\n const aspect = resolveAspect(this.renderer, this.domElementRef)\n this.updateOrthographicFrustum(position, target, aspect)\n\n this.orthographicCamera.position.copy(position)\n this.orthographicCamera.quaternion.copy(this.camera.quaternion)\n this.orthographicCamera.up.copy(this.camera.up)\n this.orthographicCamera.updateProjectionMatrix()\n\n this.camera = this.orthographicCamera\n this.activeMode = 'orthographic'\n this.updateInputBindingsForMode('orthographic')\n\n void this.setLookAt(\n position.x,\n position.y,\n position.z,\n target.x,\n target.y,\n target.z,\n enableTransition\n )\n\n this.dispatchEvent({\n type: 'modechange',\n mode: this.activeMode,\n previousMode: 'perspective',\n camera: this.orthographicCamera,\n } satisfies ModeChangedEvent)\n }\n\n /**\n * Toggles between perspective and orthographic camera modes.\n */\n toggleCameraMode(enableTransition = false) {\n if (this.activeMode === 'perspective') {\n this.switchToOrthographic(enableTransition)\n } else {\n this.switchToPerspective(enableTransition)\n }\n }\n\n /**\n * Update camera projection parameters when the viewport size changes.\n */\n handleResize(width: number, height: number) {\n const aspect = height === 0 ? 1 : width / height\n\n this.perspectiveCamera.aspect = aspect\n this.perspectiveCamera.updateProjectionMatrix()\n\n const target = this.getTarget(tempVec3A)\n const position = this.getPosition(tempVec3B)\n this.updateOrthographicFrustum(position, target, aspect)\n\n if (this.activeMode === 'orthographic') {\n this.camera = this.orthographicCamera\n void this.setLookAt(\n position.x,\n position.y,\n position.z,\n target.x,\n target.y,\n target.z,\n false\n )\n }\n }\n\n /**\n * Moves the camera to a new position and target.\n */\n moveCamera(\n position: Vector3Like,\n target: Vector3Like,\n enableTransition = true\n ) {\n toVector3(position, [0, 0, 0], tempVec3A)\n toVector3(target, [0, 0, 0], tempVec3B)\n\n return this.setLookAt(\n tempVec3A.x,\n tempVec3A.y,\n tempVec3A.z,\n tempVec3B.x,\n tempVec3B.y,\n tempVec3B.z,\n enableTransition\n )\n }\n\n /**\n * Updates the controls using an internally managed clock.\n * Useful when you don't want to pass delta time each frame.\n */\n updateDelta(): ReturnType<CameraControls['update']> {\n const delta = this.updateClock.getDelta()\n return super.update(delta)\n }\n\n private updateInputBindingsForMode(mode: CameraMode) {\n const { ACTION } = CameraControls\n\n if (mode === 'orthographic') {\n this.mouseButtons.left = ACTION.TRUCK\n this.mouseButtons.right = ACTION.ROTATE\n this.mouseButtons.wheel = ACTION.ZOOM\n this.touches.one = ACTION.TOUCH_TRUCK\n this.touches.two = ACTION.TOUCH_ZOOM_TRUCK\n } else {\n this.mouseButtons.left = ACTION.ROTATE\n this.mouseButtons.right = ACTION.TRUCK\n this.mouseButtons.wheel = ACTION.DOLLY\n this.touches.one = ACTION.TOUCH_ROTATE\n this.touches.two = ACTION.TOUCH_DOLLY_TRUCK\n }\n }\n\n private updateOrthographicFrustum(\n position: THREE.Vector3,\n target: THREE.Vector3,\n aspect: number\n ) {\n const distance = Math.max(position.distanceTo(target), 0.001)\n const fov = this.perspectiveCamera.fov\n const halfHeight = Math.max(\n distance * Math.tan(THREE.MathUtils.degToRad(fov * 0.5)),\n this.minOrthoHalfHeight\n )\n const halfWidth = halfHeight * aspect\n\n this.orthographicCamera.left = -halfWidth\n this.orthographicCamera.right = halfWidth\n this.orthographicCamera.top = halfHeight\n this.orthographicCamera.bottom = -halfHeight\n this.orthographicCamera.updateProjectionMatrix()\n }\n}\n\nfunction resolveAspect(\n renderer: THREE.WebGLRenderer,\n domElement: HTMLElement\n): number {\n const size = renderer.getSize(tempVec2)\n if (size.y > 0) {\n return size.x / size.y\n }\n\n const { 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+ {"version":3,"sources":["../../packages/camera/src/index.ts","../../packages/camera/src/DualCameraControls.ts"],"sourcesContent":["export * from './DualCameraControls'\n","import * as THREE from 'three'\nimport CameraControls from 'camera-controls'\n\ntype Vector3Tuple = [number, number, number]\ntype Vector3Like = THREE.Vector3 | Vector3Tuple\n\nexport type CameraMode = 'perspective' | 'orthographic'\n\nexport interface PerspectiveCameraConfig {\n fov?: number\n near?: number\n far?: number\n position?: Vector3Like\n zoom?: number\n}\n\nexport interface OrthographicCameraConfig {\n size?: number\n near?: number\n far?: number\n position?: Vector3Like\n zoom?: number\n}\n\nexport interface DualCameraControlsOptions {\n domElement?: HTMLElement\n initialMode?: CameraMode\n initialTarget?: Vector3Like\n perspective?: PerspectiveCameraConfig\n orthographic?: OrthographicCameraConfig\n}\n\nexport interface ModeChangedEvent {\n type: 'modechange'\n mode: CameraMode\n previousMode: CameraMode\n camera: THREE.PerspectiveCamera | THREE.OrthographicCamera\n}\n\nexport interface ExternalCameraChangedEvent {\n type: 'externalcamerachange'\n camera: THREE.PerspectiveCamera | THREE.OrthographicCamera\n previousCamera: THREE.PerspectiveCamera | THREE.OrthographicCamera\n}\n\nlet controlsInstalled = false\n\nconst tempVec3A = new THREE.Vector3()\nconst tempVec3B = new THREE.Vector3()\nconst tempVec2 = new THREE.Vector2()\n\nfunction ensureCameraControlsInstalled() {\n if (!controlsInstalled) {\n CameraControls.install({ THREE })\n controlsInstalled = true\n }\n}\n\nfunction toVector3(\n value: Vector3Like | undefined,\n fallback: Vector3Tuple,\n target: THREE.Vector3\n) {\n if (!value) {\n target.set(fallback[0], fallback[1], fallback[2])\n return target\n }\n\n if (Array.isArray(value)) {\n target.set(value[0], value[1], value[2])\n return target\n }\n\n target.copy(value)\n return target\n}\n\n/**\n * Camera controls that manage both perspective and orthographic cameras while\n * extending {@link CameraControls}. Provides helpers to toggle between the\n * camera types and keep the framing consistent.\n */\nexport class DualCameraControls extends CameraControls {\n readonly perspectiveCamera: THREE.PerspectiveCamera\n readonly orthographicCamera: THREE.OrthographicCamera\n\n private readonly renderer: THREE.WebGLRenderer\n private readonly domElementRef: HTMLElement\n private activeMode: CameraMode\n private readonly minOrthoHalfHeight: number\n private readonly updateClock = new THREE.Clock()\n private externalCamera:\n | THREE.PerspectiveCamera\n | THREE.OrthographicCamera\n | null = null\n\n constructor(\n renderer: THREE.WebGLRenderer,\n options: DualCameraControlsOptions = {}\n ) {\n ensureCameraControlsInstalled()\n\n const { domElement = renderer.domElement } = options\n const aspect = resolveAspect(renderer, domElement)\n\n const perspectiveConfig = options.perspective ?? {}\n const orthographicConfig = options.orthographic ?? {}\n\n const perspectiveCamera = new THREE.PerspectiveCamera(\n perspectiveConfig.fov ?? 60,\n aspect,\n perspectiveConfig.near ?? 0.1,\n perspectiveConfig.far ?? 2000\n )\n\n perspectiveCamera.position.copy(\n toVector3(perspectiveConfig.position, [12, 12, 12], new THREE.Vector3())\n )\n\n if (perspectiveConfig.zoom !== undefined) {\n perspectiveCamera.zoom = perspectiveConfig.zoom\n perspectiveCamera.updateProjectionMatrix()\n }\n\n const orthoHalfHeight = Math.max(orthographicConfig.size ?? 20, 0.001) * 0.5\n const orthoHalfWidth = orthoHalfHeight * aspect\n\n const orthographicCamera = new THREE.OrthographicCamera(\n -orthoHalfWidth,\n orthoHalfWidth,\n orthoHalfHeight,\n -orthoHalfHeight,\n orthographicConfig.near ?? 0.1,\n orthographicConfig.far ?? 2000\n )\n\n orthographicCamera.position.copy(\n toVector3(orthographicConfig.position, [12, 12, 12], new THREE.Vector3())\n )\n\n if (orthographicConfig.zoom !== undefined) {\n orthographicCamera.zoom = orthographicConfig.zoom\n orthographicCamera.updateProjectionMatrix()\n }\n\n const initialMode = options.initialMode ?? 'perspective'\n const initialCamera =\n initialMode === 'orthographic' ? orthographicCamera : perspectiveCamera\n\n super(initialCamera, domElement)\n\n const initialTarget = toVector3(\n options.initialTarget,\n [0, 0, 0],\n new THREE.Vector3()\n )\n void this.setLookAt(\n initialCamera.position.x,\n initialCamera.position.y,\n initialCamera.position.z,\n initialTarget.x,\n initialTarget.y,\n initialTarget.z,\n false\n )\n\n this.renderer = renderer\n this.domElementRef = domElement\n this.perspectiveCamera = perspectiveCamera\n this.orthographicCamera = orthographicCamera\n this.activeMode = initialMode\n this.minOrthoHalfHeight = orthoHalfHeight\n\n this.updateInputBindingsForMode(initialMode)\n }\n\n get mode(): CameraMode {\n return this.activeMode\n }\n\n /**\n * Returns the currently active camera instance.\n */\n get activeCamera(): THREE.PerspectiveCamera | THREE.OrthographicCamera {\n return this.camera\n }\n\n /**\n * Switch to the perspective camera while keeping the current framing.\n */\n switchToPerspective(enableTransition = false) {\n if (this.activeMode === 'perspective' && !this.externalCamera) {\n return\n }\n\n // Clear external camera if set\n this.externalCamera = null\n\n const target = this.getTarget(tempVec3A)\n const position = this.getPosition(tempVec3B)\n\n const aspect = resolveAspect(this.renderer, this.domElementRef)\n this.perspectiveCamera.aspect = aspect\n this.perspectiveCamera.position.copy(position)\n this.perspectiveCamera.quaternion.copy(this.camera.quaternion)\n this.perspectiveCamera.up.copy(this.camera.up)\n this.perspectiveCamera.updateProjectionMatrix()\n\n this.camera = this.perspectiveCamera\n this.activeMode = 'perspective'\n this.updateInputBindingsForMode('perspective')\n\n void this.setLookAt(\n position.x,\n position.y,\n position.z,\n target.x,\n target.y,\n target.z,\n enableTransition\n )\n\n this.dispatchEvent({\n type: 'modechange',\n mode: this.activeMode,\n previousMode: 'orthographic',\n camera: this.perspectiveCamera,\n } satisfies ModeChangedEvent)\n }\n\n /**\n * Switch to the orthographic camera while keeping the current framing.\n */\n switchToOrthographic(enableTransition = false) {\n if (this.activeMode === 'orthographic' && !this.externalCamera) {\n return\n }\n\n // Clear external camera if set\n this.externalCamera = null\n\n const target = this.getTarget(tempVec3A)\n const position = this.getPosition(tempVec3B)\n\n const aspect = resolveAspect(this.renderer, this.domElementRef)\n this.updateOrthographicFrustum(position, target, aspect)\n\n this.orthographicCamera.position.copy(position)\n this.orthographicCamera.quaternion.copy(this.camera.quaternion)\n this.orthographicCamera.up.copy(this.camera.up)\n this.orthographicCamera.updateProjectionMatrix()\n\n this.camera = this.orthographicCamera\n this.activeMode = 'orthographic'\n this.updateInputBindingsForMode('orthographic')\n\n void this.setLookAt(\n position.x,\n position.y,\n position.z,\n target.x,\n target.y,\n target.z,\n enableTransition\n )\n\n this.dispatchEvent({\n type: 'modechange',\n mode: this.activeMode,\n previousMode: 'perspective',\n camera: this.orthographicCamera,\n } satisfies ModeChangedEvent)\n }\n\n /**\n * Toggles between perspective and orthographic camera modes.\n */\n toggleCameraMode(enableTransition = false) {\n if (this.activeMode === 'perspective') {\n this.switchToOrthographic(enableTransition)\n } else {\n this.switchToPerspective(enableTransition)\n }\n }\n\n /**\n * Returns true if currently using an external camera.\n */\n get isUsingExternalCamera(): boolean {\n return this.externalCamera !== null\n }\n\n /**\n * Sets an external camera to use with the controls.\n * This allows using a camera created outside of DualCameraControls.\n * Call `clearExternalCamera()` to return to the internal cameras.\n */\n setCamera(\n camera: THREE.PerspectiveCamera | THREE.OrthographicCamera,\n target?: Vector3Like,\n enableTransition = false\n ) {\n const previousCamera = this.camera\n this.externalCamera = camera\n\n // Update aspect/frustum for the external camera\n const aspect = resolveAspect(this.renderer, this.domElementRef)\n if (camera.type === 'PerspectiveCamera') {\n ;(camera as THREE.PerspectiveCamera).aspect = aspect\n camera.updateProjectionMatrix()\n } else if (camera.type === 'OrthographicCamera') {\n // Maintain the camera's existing frustum proportions but update aspect\n const ortho = camera as THREE.OrthographicCamera\n const currentHeight = (ortho.top - ortho.bottom) * 0.5\n const newHalfWidth = currentHeight * aspect\n ortho.left = -newHalfWidth\n ortho.right = newHalfWidth\n ortho.updateProjectionMatrix()\n }\n\n this.camera = camera\n const mode: CameraMode =\n camera.type === 'PerspectiveCamera' ? 'perspective' : 'orthographic'\n this.activeMode = mode\n this.updateInputBindingsForMode(mode)\n\n // Set up the camera position and target in the controls\n const targetVec = toVector3(target, [0, 0, 0], tempVec3A)\n void this.setLookAt(\n camera.position.x,\n camera.position.y,\n camera.position.z,\n targetVec.x,\n targetVec.y,\n targetVec.z,\n enableTransition\n )\n\n this.dispatchEvent({\n type: 'externalcamerachange',\n camera,\n previousCamera,\n } satisfies ExternalCameraChangedEvent)\n }\n\n /**\n * Clears the external camera and returns to using the internal cameras.\n * Will switch to the camera matching the current mode.\n */\n clearExternalCamera(enableTransition = false) {\n if (!this.externalCamera) {\n return\n }\n\n const target = this.getTarget(tempVec3A)\n const position = this.getPosition(tempVec3B)\n\n this.externalCamera = null\n\n // Return to the internal camera matching the current mode\n const internalCamera =\n this.activeMode === 'orthographic'\n ? this.orthographicCamera\n : this.perspectiveCamera\n\n internalCamera.position.copy(position)\n internalCamera.quaternion.copy(this.camera.quaternion)\n internalCamera.up.copy(this.camera.up)\n\n const aspect = resolveAspect(this.renderer, this.domElementRef)\n if (this.activeMode === 'orthographic') {\n this.updateOrthographicFrustum(position, target, aspect)\n } else {\n this.perspectiveCamera.aspect = aspect\n this.perspectiveCamera.updateProjectionMatrix()\n }\n\n this.camera = internalCamera\n\n void this.setLookAt(\n position.x,\n position.y,\n position.z,\n target.x,\n target.y,\n target.z,\n enableTransition\n )\n\n this.dispatchEvent({\n type: 'modechange',\n mode: this.activeMode,\n previousMode: this.activeMode,\n camera: internalCamera,\n } satisfies ModeChangedEvent)\n }\n\n /**\n * Update camera projection parameters when the viewport size changes.\n */\n handleResize(width: number, height: number) {\n const aspect = height === 0 ? 1 : width / height\n\n this.perspectiveCamera.aspect = aspect\n this.perspectiveCamera.updateProjectionMatrix()\n\n const target = this.getTarget(tempVec3A)\n const position = this.getPosition(tempVec3B)\n this.updateOrthographicFrustum(position, target, aspect)\n\n if (this.activeMode === 'orthographic') {\n this.camera = this.orthographicCamera\n void this.setLookAt(\n position.x,\n position.y,\n position.z,\n target.x,\n target.y,\n target.z,\n false\n )\n }\n }\n\n /**\n * Moves the camera to a new position and target.\n */\n moveCamera(\n position: Vector3Like,\n target: Vector3Like,\n enableTransition = true\n ) {\n toVector3(position, [0, 0, 0], tempVec3A)\n toVector3(target, [0, 0, 0], tempVec3B)\n\n return this.setLookAt(\n tempVec3A.x,\n tempVec3A.y,\n tempVec3A.z,\n tempVec3B.x,\n tempVec3B.y,\n tempVec3B.z,\n enableTransition\n )\n }\n\n /**\n * Updates the controls using an internally managed clock.\n * Useful when you don't want to pass delta time each frame.\n */\n updateDelta(): ReturnType<CameraControls['update']> {\n const delta = this.updateClock.getDelta()\n return super.update(delta)\n }\n\n private updateInputBindingsForMode(mode: CameraMode) {\n const { ACTION } = CameraControls\n\n if (mode === 'orthographic') {\n this.mouseButtons.left = ACTION.TRUCK\n this.mouseButtons.right = ACTION.ROTATE\n this.mouseButtons.wheel = ACTION.ZOOM\n this.touches.one = ACTION.TOUCH_TRUCK\n this.touches.two = ACTION.TOUCH_ZOOM_TRUCK\n } else {\n this.mouseButtons.left = ACTION.ROTATE\n this.mouseButtons.right = ACTION.TRUCK\n this.mouseButtons.wheel = ACTION.DOLLY\n this.touches.one = ACTION.TOUCH_ROTATE\n this.touches.two = ACTION.TOUCH_DOLLY_TRUCK\n }\n }\n\n private updateOrthographicFrustum(\n position: THREE.Vector3,\n target: THREE.Vector3,\n aspect: number\n ) {\n const distance = Math.max(position.distanceTo(target), 0.001)\n const fov = this.perspectiveCamera.fov\n const halfHeight = Math.max(\n distance * Math.tan(THREE.MathUtils.degToRad(fov * 0.5)),\n 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@@ -31,6 +31,11 @@ interface ModeChangedEvent {
31
31
  previousMode: CameraMode;
32
32
  camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
33
33
  }
34
+ interface ExternalCameraChangedEvent {
35
+ type: 'externalcamerachange';
36
+ camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
37
+ previousCamera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
38
+ }
34
39
  /**
35
40
  * Camera controls that manage both perspective and orthographic cameras while
36
41
  * extending {@link CameraControls}. Provides helpers to toggle between the
@@ -44,6 +49,7 @@ declare class DualCameraControls extends CameraControls {
44
49
  private activeMode;
45
50
  private readonly minOrthoHalfHeight;
46
51
  private readonly updateClock;
52
+ private externalCamera;
47
53
  constructor(renderer: THREE.WebGLRenderer, options?: DualCameraControlsOptions);
48
54
  get mode(): CameraMode;
49
55
  /**
@@ -62,6 +68,21 @@ declare class DualCameraControls extends CameraControls {
62
68
  * Toggles between perspective and orthographic camera modes.
63
69
  */
64
70
  toggleCameraMode(enableTransition?: boolean): void;
71
+ /**
72
+ * Returns true if currently using an external camera.
73
+ */
74
+ get isUsingExternalCamera(): boolean;
75
+ /**
76
+ * Sets an external camera to use with the controls.
77
+ * This allows using a camera created outside of DualCameraControls.
78
+ * Call `clearExternalCamera()` to return to the internal cameras.
79
+ */
80
+ setCamera(camera: THREE.PerspectiveCamera | THREE.OrthographicCamera, target?: Vector3Like, enableTransition?: boolean): void;
81
+ /**
82
+ * Clears the external camera and returns to using the internal cameras.
83
+ * Will switch to the camera matching the current mode.
84
+ */
85
+ clearExternalCamera(enableTransition?: boolean): void;
65
86
  /**
66
87
  * Update camera projection parameters when the viewport size changes.
67
88
  */
@@ -79,4 +100,4 @@ declare class DualCameraControls extends CameraControls {
79
100
  private updateOrthographicFrustum;
80
101
  }
81
102
 
82
- export { type CameraMode, DualCameraControls, type DualCameraControlsOptions, type ModeChangedEvent, type OrthographicCameraConfig, type PerspectiveCameraConfig };
103
+ export { type CameraMode, DualCameraControls, type DualCameraControlsOptions, type ExternalCameraChangedEvent, type ModeChangedEvent, type OrthographicCameraConfig, type PerspectiveCameraConfig };
@@ -31,6 +31,11 @@ interface ModeChangedEvent {
31
31
  previousMode: CameraMode;
32
32
  camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
33
33
  }
34
+ interface ExternalCameraChangedEvent {
35
+ type: 'externalcamerachange';
36
+ camera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
37
+ previousCamera: THREE.PerspectiveCamera | THREE.OrthographicCamera;
38
+ }
34
39
  /**
35
40
  * Camera controls that manage both perspective and orthographic cameras while
36
41
  * extending {@link CameraControls}. Provides helpers to toggle between the
@@ -44,6 +49,7 @@ declare class DualCameraControls extends CameraControls {
44
49
  private activeMode;
45
50
  private readonly minOrthoHalfHeight;
46
51
  private readonly updateClock;
52
+ private externalCamera;
47
53
  constructor(renderer: THREE.WebGLRenderer, options?: DualCameraControlsOptions);
48
54
  get mode(): CameraMode;
49
55
  /**
@@ -62,6 +68,21 @@ declare class DualCameraControls extends CameraControls {
62
68
  * Toggles between perspective and orthographic camera modes.
63
69
  */
64
70
  toggleCameraMode(enableTransition?: boolean): void;
71
+ /**
72
+ * Returns true if currently using an external camera.
73
+ */
74
+ get isUsingExternalCamera(): boolean;
75
+ /**
76
+ * Sets an external camera to use with the controls.
77
+ * This allows using a camera created outside of DualCameraControls.
78
+ * Call `clearExternalCamera()` to return to the internal cameras.
79
+ */
80
+ setCamera(camera: THREE.PerspectiveCamera | THREE.OrthographicCamera, target?: Vector3Like, enableTransition?: boolean): void;
81
+ /**
82
+ * Clears the external camera and returns to using the internal cameras.
83
+ * Will switch to the camera matching the current mode.
84
+ */
85
+ clearExternalCamera(enableTransition?: boolean): void;
65
86
  /**
66
87
  * Update camera projection parameters when the viewport size changes.
67
88
  */
@@ -79,4 +100,4 @@ declare class DualCameraControls extends CameraControls {
79
100
  private updateOrthographicFrustum;
80
101
  }
81
102
 
82
- export { type CameraMode, DualCameraControls, type DualCameraControlsOptions, type ModeChangedEvent, type OrthographicCameraConfig, type PerspectiveCameraConfig };
103
+ export { type CameraMode, DualCameraControls, type DualCameraControlsOptions, type ExternalCameraChangedEvent, type ModeChangedEvent, type OrthographicCameraConfig, type PerspectiveCameraConfig };
@@ -1,6 +1,6 @@
1
1
  import {
2
2
  DualCameraControls
3
- } from "../chunk-WMHEIUXE.mjs";
3
+ } from "../chunk-IEE7DQOU.mjs";
4
4
  export {
5
5
  DualCameraControls
6
6
  };