@tomorrowevening/hermes 0.0.8 → 0.0.11
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/hermes.js +1614 -1528
- package/dist/hermes.umd.cjs +51 -13
- package/dist/style.css +1 -1
- package/package.json +3 -1
- package/src/core/RemoteController.ts +0 -3
- package/src/core/remote/RemoteThree.ts +5 -10
- package/src/core/types.ts +0 -1
- package/src/editor/global.ts +0 -1
- package/src/editor/{sceneHierarchy/inspector/MultiView → multiView}/MultiView.scss +6 -0
- package/src/editor/{sceneHierarchy/inspector/MultiView → multiView}/MultiView.tsx +110 -118
- package/src/editor/multiView/MultiViewData.ts +59 -0
- package/src/editor/multiView/UVMaterial.ts +55 -0
- package/src/editor/sceneHierarchy/SceneHierarchy.tsx +7 -21
- package/src/editor/sceneHierarchy/inspector/SceneInspector.tsx +16 -11
- package/src/editor/sceneHierarchy/inspector/utils/InspectMaterial.tsx +1 -0
- package/src/editor/sceneHierarchy/inspector/utils/InspectTransform.tsx +35 -46
- package/src/editor/utils.ts +60 -4
- package/src/index.ts +3 -2
- package/types/core/remote/RemoteThree.d.ts +0 -1
- package/types/core/types.d.ts +1 -1
- package/types/editor/global.d.ts +0 -1
- package/types/editor/multiView/MultiView.d.ts +9 -0
- package/types/editor/multiView/MultiViewData.d.ts +16 -0
- package/types/editor/multiView/UVMaterial.d.ts +4 -0
- package/types/editor/sceneHierarchy/SceneHierarchy.d.ts +0 -2
- package/types/editor/sceneHierarchy/inspector/SceneInspector.d.ts +0 -2
- package/types/editor/utils.d.ts +7 -1
- package/types/index.d.ts +3 -2
- package/types/editor/sceneHierarchy/inspector/MultiView/MultiView.d.ts +0 -11
- /package/src/editor/{sceneHierarchy/inspector/MultiView → multiView}/CameraWindow.tsx +0 -0
- /package/src/editor/{sceneHierarchy/inspector/MultiView → multiView}/InfiniteGridHelper.ts +0 -0
- /package/src/editor/{sceneHierarchy/inspector/MultiView → multiView}/InfiniteGridMaterial.ts +0 -0
- /package/types/editor/{sceneHierarchy/inspector/MultiView → multiView}/CameraWindow.d.ts +0 -0
- /package/types/editor/{sceneHierarchy/inspector/MultiView → multiView}/InfiniteGridHelper.d.ts +0 -0
- /package/types/editor/{sceneHierarchy/inspector/MultiView → multiView}/InfiniteGridMaterial.d.ts +0 -0
@@ -0,0 +1,59 @@
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import { Camera, CameraHelper, MeshBasicMaterial, MeshDepthMaterial, MeshNormalMaterial, OrthographicCamera, PerspectiveCamera, Vector3 } from 'three';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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import UVMaterial from './UVMaterial';
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export type MultiViewMode = 'Single' | 'Side by Side' | 'Stacked' |'Quad';
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export const ModeOptions: MultiViewMode[] = [
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'Single',
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'Side by Side',
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'Stacked',
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'Quad'
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];
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// Cameras
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export const cameras: Map<string, Camera> = new Map();
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export const controls: Map<string, OrbitControls> = new Map();
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export const helpers: Map<string, CameraHelper> = new Map();
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export function createOrtho(name: string, position: Vector3) {
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const camera = new OrthographicCamera(-100, 100, 100, -100, 50, 3000);
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camera.name = name;
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camera.position.copy(position);
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camera.lookAt(0, 0, 0);
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cameras.set(name, camera);
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return camera;
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}
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createOrtho('Top', new Vector3(0, 1000, 0));
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createOrtho('Bottom', new Vector3(0, -1000, 0));
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createOrtho('Left', new Vector3(-1000, 0, 0));
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createOrtho('Right', new Vector3(1000, 0, 0));
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createOrtho('Front', new Vector3(0, 0, 1000));
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createOrtho('Back', new Vector3(0, 0, -1000));
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createOrtho('Orthographic', new Vector3(1000, 1000, 1000));
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export const debugCamera = new PerspectiveCamera(60, 1, 50, 3000);
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debugCamera.name = 'Debug';
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debugCamera.position.set(500, 500, 500);
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debugCamera.lookAt(0, 0, 0);
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cameras.set('Debug', debugCamera);
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// Rendering
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export type RenderMode = 'Depth' | 'Normals' | 'Renderer' | 'UVs' | 'Wireframe';
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export const renderOptions: RenderMode[] = [
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'Renderer',
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'Depth',
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'Normals',
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'UVs',
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'Wireframe',
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];
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export const depthMaterial = new MeshDepthMaterial();
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export const normalsMaterial = new MeshNormalMaterial();
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export const uvMaterial = new UVMaterial();
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export const wireframeMaterial = new MeshBasicMaterial({
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opacity: 0.33,
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transparent: true,
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wireframe: true
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});
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@@ -0,0 +1,55 @@
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import { ShaderMaterial } from "three";
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const vertex = `#include <common>
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#include <batching_pars_vertex>
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#include <uv_pars_vertex>
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#include <color_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <uv_vertex>
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#include <color_vertex>
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#include <morphcolor_vertex>
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#include <batching_vertex>
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#if defined ( USE_SKINNING )
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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#include <defaultnormal_vertex>
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#endif
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <worldpos_vertex>
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}`;
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const fragment = `
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#include <common>
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#include <uv_pars_fragment>
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#include <clipping_planes_pars_fragment>
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void main() {
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#include <clipping_planes_fragment>
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gl_FragColor = vec4(vec3(vUv, 0.0), 1.0);
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}`;
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export default class UVMaterial extends ShaderMaterial {
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constructor() {
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super({
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defines: {
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USE_UV: ''
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},
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vertexShader: vertex,
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fragmentShader: fragment,
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});
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}
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}
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@@ -22,34 +22,24 @@ export default class SceneHierarchy extends Component<SceneHierarchyState> {
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debugDispatcher.addEventListener(ToolEvents.SET_SCENE, this.setScene);
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}
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componentDidMount(): void {
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this.onRefresh();
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}
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componentWillUnmount(): void {
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debugDispatcher.removeEventListener(ToolEvents.SET_SCENE, this.setScene);
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}
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render(): ReactNode {
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const hasScene = this.componentState.scene !== null;
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const HierarchyName = 'Hierarchy' + (hasScene ?
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const HierarchyName = 'Hierarchy - ' + (hasScene ? `${this.componentState.scene?.name}` : 'No Scene');
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return (
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<div id="SceneHierarchy" key="SceneHierarchy">
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{(
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<>
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{
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<button className='icon refresh hideText' onClick={this.onRefresh}>
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Refresh
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</button>
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<Accordion label={HierarchyName} open={true}>
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<>
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{hasScene && (
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<ContainerObject child={this.componentState.scene!} three={this.three} />
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)}
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<ContainerObject child={this.componentState.scene!} three={this.three} />
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</Accordion>
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)}
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</>
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</Accordion>
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<Accordion label='Inspector'>
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<Inspector key="Inspector" three={this.three} />
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// Private
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private onRefresh = () => {
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this.three.getScene();
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};
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private setScene = (evt: any) => {
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this.setState(() => ({
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scene: evt.value
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import RemoteThree from "@/core/remote/RemoteThree";
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import { ToolEvents, debugDispatcher } from "@/editor/global";
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import { useEffect } from "react";
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import {
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import { Texture } from "three";
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import { setItemProps, textureFromSrc } from "../utils";
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export interface SceneInspectorProps {
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scene: Scene
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three: RemoteThree
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}
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export default function SceneInspector(props: SceneInspectorProps) {
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function hasScene() {
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if (props.three.scene === undefined) {
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console.log('No scene:', props.three);
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return false;
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}
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return true;
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}
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const onGetObject = (evt: any) => {
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if (!hasScene()) return;
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const child = props.three.scene?.getObjectByProperty('uuid', evt.value);
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if (child !== undefined) props.three.setObject(child);
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};
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const setChildProps = (uuid: string, key: string, value: any) => {
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if (!hasScene()) return;
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const child = props.three.scene?.getObjectByProperty('uuid', uuid);
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if (child !== undefined) setItemProps(child, key, value);
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};
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const onUpdateObject = (evt: any) => {
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if (!hasScene()) return;
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const msg = evt.value;
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const { key, value, uuid } = msg;
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setChildProps(uuid, key, value);
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};
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const onCreateTexture = (evt: any) => {
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if (!hasScene()) return;
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const data = evt.value;
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textureFromSrc(data.value).then((texture: Texture) => {
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setChildProps(data.uuid, data.key, texture);
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});
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};
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const onGetScene = () => {
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props.three.setScene(props.scene);
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};
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const onRequestMethod = (evt: any) => {
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if (!hasScene()) return;
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const { key, uuid, value } = evt.value;
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const child = props.scene
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const child = props.three.scene?.getObjectByProperty('uuid', uuid);
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if (child !== undefined) {
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try {
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child[key](value);
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useEffect(() => {
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debugDispatcher.addEventListener(ToolEvents.GET_OBJECT, onGetObject);
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debugDispatcher.addEventListener(ToolEvents.GET_SCENE, onGetScene);
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debugDispatcher.addEventListener(ToolEvents.UPDATE_OBJECT, onUpdateObject);
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debugDispatcher.addEventListener(ToolEvents.CREATE_TEXTURE, onCreateTexture);
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debugDispatcher.addEventListener(ToolEvents.REQUEST_METHOD, onRequestMethod);
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return () => {
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debugDispatcher.removeEventListener(ToolEvents.GET_OBJECT, onGetObject);
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debugDispatcher.removeEventListener(ToolEvents.GET_SCENE, onGetScene);
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debugDispatcher.removeEventListener(ToolEvents.UPDATE_OBJECT, onUpdateObject);
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debugDispatcher.removeEventListener(ToolEvents.CREATE_TEXTURE, onCreateTexture);
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debugDispatcher.removeEventListener(ToolEvents.REQUEST_METHOD, onRequestMethod);
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import { Euler, Matrix4, Vector3 } from 'three';
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import { degToRad, radToDeg } from 'three/src/math/MathUtils';
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import InspectorGroup from '../InspectorGroup';
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import { RemoteObject } from "../../types";
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import RemoteThree from '@/core/remote/RemoteThree';
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import { setItemProps } from '../../utils';
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import { round } from '@/editor/utils';
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export function InspectTransform(obj: RemoteObject, three: RemoteThree) {
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if (child !== undefined) setItemProps(child, prop, value);
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};
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const
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const updateRotation = (prop: string, value: any) => {
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updateTransform(prop, degToRad(value));
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};
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return (
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<InspectorGroup
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title="Transform"
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items={[
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{
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title: 'X',
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title: 'Position X',
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prop: 'position.x',
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type: 'number',
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value: position.x,
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onChange: updateTransform,
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},
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{
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title: 'Y',
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title: 'Position Y',
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prop: 'position.y',
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type: 'number',
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value: position.y,
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onChange: updateTransform,
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},
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{
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title: 'Z',
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title: 'Position Z',
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prop: 'position.z',
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type: 'number',
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value: position.z,
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onChange: updateTransform,
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},
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],
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},
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{
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title: 'Rotation',
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items: [
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{
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title: 'X',
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title: 'Rotation X',
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prop: 'rotation.x',
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type: 'number',
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value: rotation.x,
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min: -
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max:
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step: 0.
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onChange:
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value: round(radToDeg(rotation.x)),
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min: -360,
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max: 360,
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step: 0.1,
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onChange: updateRotation,
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},
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{
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title: 'Y',
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title: 'Rotation Y',
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prop: 'rotation.y',
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type: 'number',
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value: rotation.y,
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min: -
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max:
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step: 0.
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onChange:
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value: round(radToDeg(rotation.y)),
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min: -360,
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max: 360,
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step: 0.1,
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onChange: updateRotation,
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},
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{
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title: 'Z',
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title: 'Rotation Z',
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prop: 'rotation.z',
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type: 'number',
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value: rotation.z,
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min: -
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max:
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step: 0.
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onChange:
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value: round(radToDeg(rotation.z)),
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min: -360,
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max: 360,
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step: 0.1,
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onChange: updateRotation,
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},
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85
|
-
],
|
86
|
-
},
|
87
|
-
{
|
88
|
-
title: 'Scale',
|
89
|
-
items: [
|
90
86
|
{
|
91
|
-
title: 'X',
|
87
|
+
title: 'Scale X',
|
92
88
|
prop: 'scale.x',
|
93
89
|
type: 'number',
|
94
90
|
value: scale.x,
|
@@ -96,7 +92,7 @@ export function InspectTransform(obj: RemoteObject, three: RemoteThree) {
|
|
96
92
|
onChange: updateTransform,
|
97
93
|
},
|
98
94
|
{
|
99
|
-
title: 'Y',
|
95
|
+
title: 'Scale Y',
|
100
96
|
prop: 'scale.y',
|
101
97
|
type: 'number',
|
102
98
|
value: scale.y,
|
@@ -104,21 +100,14 @@ export function InspectTransform(obj: RemoteObject, three: RemoteThree) {
|
|
104
100
|
onChange: updateTransform,
|
105
101
|
},
|
106
102
|
{
|
107
|
-
title: 'Z',
|
103
|
+
title: 'Scale Z',
|
108
104
|
prop: 'scale.z',
|
109
105
|
type: 'number',
|
110
106
|
value: scale.z,
|
111
107
|
step: 0.01,
|
112
108
|
onChange: updateTransform,
|
113
109
|
},
|
114
|
-
]
|
115
|
-
},
|
116
|
-
];
|
117
|
-
|
118
|
-
return (
|
119
|
-
<InspectorGroup
|
120
|
-
title="Transform"
|
121
|
-
items={items}
|
110
|
+
]}
|
122
111
|
/>
|
123
112
|
);
|
124
113
|
}
|
package/src/editor/utils.ts
CHANGED
@@ -1,4 +1,4 @@
|
|
1
|
-
import { Object3D } from "three";
|
1
|
+
import { Material, Mesh, Object3D, PositionalAudio, Texture } from "three";
|
2
2
|
|
3
3
|
export function clamp(min: number, max: number, value: number) {
|
4
4
|
return Math.min(max, Math.max(min, value));
|
@@ -38,20 +38,76 @@ export function colorToHex(obj: any) {
|
|
38
38
|
return '#' + red + green + blue;
|
39
39
|
}
|
40
40
|
|
41
|
-
|
41
|
+
export function round(value: number, precision: number = 1): number {
|
42
|
+
return Number(value.toFixed(precision));
|
43
|
+
}
|
44
|
+
|
45
|
+
export let totalThreeObjects = 0;
|
46
|
+
export const resetThreeObjects = () => {
|
47
|
+
totalThreeObjects = 0;
|
48
|
+
};
|
42
49
|
export const hierarchyUUID = (object: Object3D): void => {
|
43
50
|
if (!object) return;
|
44
51
|
|
45
52
|
let uuid = object.name.replace(' ', '');
|
46
53
|
// fallback in case there's no name
|
47
|
-
if (uuid.length === 0)
|
54
|
+
if (uuid.length === 0) {
|
55
|
+
uuid = `obj_${totalThreeObjects}`;
|
56
|
+
totalThreeObjects++;
|
57
|
+
}
|
48
58
|
// inherit parent's UUID for hierarchy
|
49
59
|
if (object.parent !== null) uuid = `${object.parent.uuid}.${uuid}`;
|
50
60
|
object.uuid = uuid;
|
51
|
-
totalObjects++;
|
52
61
|
|
53
62
|
// Iterate children
|
54
63
|
object.children.forEach((child: Object3D) => {
|
55
64
|
hierarchyUUID(child);
|
56
65
|
});
|
57
66
|
};
|
67
|
+
|
68
|
+
// Dispose
|
69
|
+
|
70
|
+
export const disposeTexture = (texture?: Texture): void => {
|
71
|
+
texture?.dispose();
|
72
|
+
};
|
73
|
+
|
74
|
+
// Dispose material
|
75
|
+
export const disposeMaterial = (material?: Material | Material[]): void => {
|
76
|
+
if (!material) return;
|
77
|
+
|
78
|
+
if (Array.isArray(material)) {
|
79
|
+
material.forEach((mat: Material) => mat.dispose());
|
80
|
+
} else {
|
81
|
+
material.dispose();
|
82
|
+
}
|
83
|
+
};
|
84
|
+
|
85
|
+
// Dispose object
|
86
|
+
export const dispose = (object: Object3D): void => {
|
87
|
+
if (!object) return;
|
88
|
+
|
89
|
+
// Dispose children
|
90
|
+
while (object.children.length > 0) {
|
91
|
+
const child = object.children[0];
|
92
|
+
if (child instanceof PositionalAudio) {
|
93
|
+
child.pause();
|
94
|
+
if (child.parent) {
|
95
|
+
child.parent.remove(child);
|
96
|
+
}
|
97
|
+
} else {
|
98
|
+
dispose(child);
|
99
|
+
}
|
100
|
+
}
|
101
|
+
|
102
|
+
// Dispose object
|
103
|
+
if (object.parent) object.parent.remove(object);
|
104
|
+
// @ts-ignore
|
105
|
+
if (object.isMesh) {
|
106
|
+
const mesh = object as Mesh;
|
107
|
+
mesh.geometry?.dispose();
|
108
|
+
disposeMaterial(mesh.material);
|
109
|
+
}
|
110
|
+
|
111
|
+
// @ts-ignore
|
112
|
+
if (object.dispose !== undefined) object.dispose();
|
113
|
+
};
|
package/src/index.ts
CHANGED
@@ -15,12 +15,13 @@ export { default as DropdownItem } from './editor/components/DropdownItem';
|
|
15
15
|
export { default as Dropdown } from './editor/components/Dropdown';
|
16
16
|
export { default as RemoteController } from './core/RemoteController';
|
17
17
|
// RemoteThree
|
18
|
+
export { default as InfiniteGridHelper } from './editor/multiView/InfiniteGridHelper';
|
19
|
+
export { default as UVMaterial } from './editor/multiView/UVMaterial';
|
18
20
|
export { default as SceneHierarchy } from './editor/sceneHierarchy/SceneHierarchy';
|
19
21
|
export { default as Accordion } from './editor/sceneHierarchy/Accordion';
|
20
22
|
export { default as ChildObject } from './editor/sceneHierarchy/ChildObject';
|
21
23
|
export { default as ContainerObject } from './editor/sceneHierarchy/ContainerObject';
|
22
24
|
export { default as Inspector } from './editor/sceneHierarchy/inspector/Inspector';
|
23
25
|
export { default as SceneInspector } from './editor/sceneHierarchy/inspector/SceneInspector';
|
24
|
-
export { default as MultiView } from './editor/
|
25
|
-
export { default as InfiniteGridHelper } from './editor/sceneHierarchy/inspector/MultiView/InfiniteGridHelper';
|
26
|
+
export { default as MultiView } from './editor/multiView/MultiView';
|
26
27
|
export { default as Editor } from './editor/Editor';
|
@@ -7,6 +7,5 @@ export default class RemoteThree extends BaseRemote {
|
|
7
7
|
requestMethod(uuid: string, key: string, value?: any): void;
|
8
8
|
updateObject(uuid: string, key: string, value: any): void;
|
9
9
|
createTexture(uuid: string, key: string, value: any): void;
|
10
|
-
getScene(): void;
|
11
10
|
setScene(value: Scene): void;
|
12
11
|
}
|
package/types/core/types.d.ts
CHANGED
@@ -6,7 +6,7 @@ export interface BroadcastData {
|
|
6
6
|
export type ApplicationMode = 'app' | 'editor';
|
7
7
|
export type VoidCallback = () => void;
|
8
8
|
export type DataUpdateCallback = (data: any) => void;
|
9
|
-
export type EditorEvent = 'custom' | 'setSheet' | 'setSheetObject' | 'updateSheetObject' | 'updateTimeline' | 'getObject' | 'setObject' | 'updateObject' | '
|
9
|
+
export type EditorEvent = 'custom' | 'setSheet' | 'setSheetObject' | 'updateSheetObject' | 'updateTimeline' | 'getObject' | 'setObject' | 'updateObject' | 'setScene' | 'createTexture' | 'requestMethod' | 'addFolder' | 'bindObject' | 'updateBind' | 'addButton' | 'clickButton' | 'selectComponent' | 'draggableListUpdate';
|
10
10
|
export type VoidFunc = () => void;
|
11
11
|
export type BroadcastCallback = (data: BroadcastData) => void;
|
12
12
|
export type TheatreUpdateCallback = (data: any) => void;
|
package/types/editor/global.d.ts
CHANGED
@@ -0,0 +1,9 @@
|
|
1
|
+
import { MultiViewMode } from './MultiViewData';
|
2
|
+
import './MultiView.scss';
|
3
|
+
import RemoteThree from '@/core/remote/RemoteThree';
|
4
|
+
interface MultiViewProps {
|
5
|
+
three: RemoteThree;
|
6
|
+
mode?: MultiViewMode;
|
7
|
+
}
|
8
|
+
export default function MultiView(props: MultiViewProps): import("react/jsx-runtime").JSX.Element;
|
9
|
+
export {};
|
@@ -0,0 +1,16 @@
|
|
1
|
+
import { Camera, CameraHelper, MeshBasicMaterial, MeshDepthMaterial, MeshNormalMaterial, OrthographicCamera, PerspectiveCamera, Vector3 } from 'three';
|
2
|
+
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
|
3
|
+
import UVMaterial from './UVMaterial';
|
4
|
+
export type MultiViewMode = 'Single' | 'Side by Side' | 'Stacked' | 'Quad';
|
5
|
+
export declare const ModeOptions: MultiViewMode[];
|
6
|
+
export declare const cameras: Map<string, Camera>;
|
7
|
+
export declare const controls: Map<string, OrbitControls>;
|
8
|
+
export declare const helpers: Map<string, CameraHelper>;
|
9
|
+
export declare function createOrtho(name: string, position: Vector3): OrthographicCamera;
|
10
|
+
export declare const debugCamera: PerspectiveCamera;
|
11
|
+
export type RenderMode = 'Depth' | 'Normals' | 'Renderer' | 'UVs' | 'Wireframe';
|
12
|
+
export declare const renderOptions: RenderMode[];
|
13
|
+
export declare const depthMaterial: MeshDepthMaterial;
|
14
|
+
export declare const normalsMaterial: MeshNormalMaterial;
|
15
|
+
export declare const uvMaterial: UVMaterial;
|
16
|
+
export declare const wireframeMaterial: MeshBasicMaterial;
|
@@ -4,10 +4,8 @@ import { SceneHierarchyState } from './types';
|
|
4
4
|
export default class SceneHierarchy extends Component<SceneHierarchyState> {
|
5
5
|
private three;
|
6
6
|
constructor(props: SceneHierarchyState);
|
7
|
-
componentDidMount(): void;
|
8
7
|
componentWillUnmount(): void;
|
9
8
|
render(): ReactNode;
|
10
|
-
private onRefresh;
|
11
9
|
private setScene;
|
12
10
|
get componentState(): SceneHierarchyState;
|
13
11
|
}
|
package/types/editor/utils.d.ts
CHANGED
@@ -1,7 +1,13 @@
|
|
1
|
-
import { Object3D } from "three";
|
1
|
+
import { Material, Object3D, Texture } from "three";
|
2
2
|
export declare function clamp(min: number, max: number, value: number): number;
|
3
3
|
export declare function distance(x: number, y: number): number;
|
4
4
|
export declare function randomID(): string;
|
5
5
|
export declare function isColor(obj: any): boolean;
|
6
6
|
export declare function colorToHex(obj: any): string;
|
7
|
+
export declare function round(value: number, precision?: number): number;
|
8
|
+
export declare let totalThreeObjects: number;
|
9
|
+
export declare const resetThreeObjects: () => void;
|
7
10
|
export declare const hierarchyUUID: (object: Object3D) => void;
|
11
|
+
export declare const disposeTexture: (texture?: Texture) => void;
|
12
|
+
export declare const disposeMaterial: (material?: Material | Material[]) => void;
|
13
|
+
export declare const dispose: (object: Object3D) => void;
|
package/types/index.d.ts
CHANGED
@@ -12,12 +12,13 @@ export { default as Draggable } from './editor/components/Draggable';
|
|
12
12
|
export { default as DropdownItem } from './editor/components/DropdownItem';
|
13
13
|
export { default as Dropdown } from './editor/components/Dropdown';
|
14
14
|
export { default as RemoteController } from './core/RemoteController';
|
15
|
+
export { default as InfiniteGridHelper } from './editor/multiView/InfiniteGridHelper';
|
16
|
+
export { default as UVMaterial } from './editor/multiView/UVMaterial';
|
15
17
|
export { default as SceneHierarchy } from './editor/sceneHierarchy/SceneHierarchy';
|
16
18
|
export { default as Accordion } from './editor/sceneHierarchy/Accordion';
|
17
19
|
export { default as ChildObject } from './editor/sceneHierarchy/ChildObject';
|
18
20
|
export { default as ContainerObject } from './editor/sceneHierarchy/ContainerObject';
|
19
21
|
export { default as Inspector } from './editor/sceneHierarchy/inspector/Inspector';
|
20
22
|
export { default as SceneInspector } from './editor/sceneHierarchy/inspector/SceneInspector';
|
21
|
-
export { default as MultiView } from './editor/
|
22
|
-
export { default as InfiniteGridHelper } from './editor/sceneHierarchy/inspector/MultiView/InfiniteGridHelper';
|
23
|
+
export { default as MultiView } from './editor/multiView/MultiView';
|
23
24
|
export { default as Editor } from './editor/Editor';
|
@@ -1,11 +0,0 @@
|
|
1
|
-
import { Camera, Scene, WebGLRenderer } from 'three';
|
2
|
-
import './MultiView.scss';
|
3
|
-
type MultiViewMode = 'Single' | 'Side by Side' | 'Stacked' | 'Quad';
|
4
|
-
interface MultiViewProps {
|
5
|
-
scene: Scene;
|
6
|
-
renderer: WebGLRenderer;
|
7
|
-
cameras: Camera[];
|
8
|
-
mode?: MultiViewMode;
|
9
|
-
}
|
10
|
-
export default function MultiView(props: MultiViewProps): import("react/jsx-runtime").JSX.Element;
|
11
|
-
export {};
|
File without changes
|
File without changes
|
/package/src/editor/{sceneHierarchy/inspector/MultiView → multiView}/InfiniteGridMaterial.ts
RENAMED
File without changes
|
File without changes
|
/package/types/editor/{sceneHierarchy/inspector/MultiView → multiView}/InfiniteGridHelper.d.ts
RENAMED
File without changes
|
/package/types/editor/{sceneHierarchy/inspector/MultiView → multiView}/InfiniteGridMaterial.d.ts
RENAMED
File without changes
|