@tomorrowevening/hermes 0.0.7 → 0.0.9

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@@ -1,69 +1,25 @@
1
1
  import { useEffect, useRef, useState } from 'react';
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- import { AxesHelper, Camera, CameraHelper, MeshBasicMaterial, MeshNormalMaterial, OrthographicCamera, PerspectiveCamera, Scene, Vector2, Vector3, WebGLRenderer } from 'three';
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+ import { AxesHelper, Camera, CameraHelper, OrthographicCamera, PerspectiveCamera, Scene, Vector2, WebGLRenderer } from 'three';
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  import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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  import CameraWindow, { Dropdown } from './CameraWindow';
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  import InfiniteGridHelper from './InfiniteGridHelper';
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+ import { cameraOptions, cameras, controls, helpers, ModeOptions, MultiViewMode, normalsMaterial, RenderMode, renderOptions, uvMaterial, wireframeMaterial } from './MultiViewData';
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  import './MultiView.scss';
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8
 
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- type MultiViewMode = 'Single' | 'Side by Side' | 'Stacked' |'Quad';
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- const ModeOptions: MultiViewMode[] = [
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- 'Single',
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- 'Side by Side',
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- 'Stacked',
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- 'Quad'
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- ];
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+ let currentRenderMode: RenderMode = 'Default';
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+
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+ const scene = new Scene();
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+ let tlCam = cameras.get('Debug')!;
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+ let trCam = cameras.get('Orthographic')!;
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+ let blCam = cameras.get('Front')!;
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+ let brCam = cameras.get('Top')!;
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+
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  interface MultiViewProps {
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  scene: Scene;
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  renderer: WebGLRenderer;
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  cameras: Camera[];
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  mode?: MultiViewMode;
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  }
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-
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- const cameras: Map<string, Camera> = new Map();
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- const controls: Map<string, OrbitControls> = new Map();
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- const helpers: Map<string, CameraHelper> = new Map();
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-
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- function createOrtho(name: string, position: Vector3) {
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- const camera = new OrthographicCamera(-100, 100, 100, -100, 50, 3000);
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- camera.name = name;
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- camera.position.copy(position);
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- camera.lookAt(0, 0, 0);
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- cameras.set(name, camera);
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- return camera;
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- }
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-
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- // Cameras
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-
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- createOrtho('Top', new Vector3(0, 1000, 0));
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- createOrtho('Bottom', new Vector3(0, -1000, 0));
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- createOrtho('Left', new Vector3(-1000, 0, 0));
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- createOrtho('Right', new Vector3(1000, 0, 0));
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- createOrtho('Front', new Vector3(0, 0, 1000));
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- createOrtho('Back', new Vector3(0, 0, -1000));
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- createOrtho('Orthographic', new Vector3(1000, 1000, 1000));
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-
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- const debugCamera = new PerspectiveCamera(60, 1, 50, 3000);
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- debugCamera.name = 'Debug';
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- debugCamera.position.set(500, 500, 500);
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- debugCamera.lookAt(0, 0, 0);
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- cameras.set('Debug', debugCamera);
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-
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- type RenderMode = 'Default' | 'Normals' | 'Wireframe';
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- let currentRenderMode: RenderMode = 'Default';
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- const renderOptions: RenderMode[] = [
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- 'Default',
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- 'Normals',
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- 'Wireframe',
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- ];
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- const normalsMaterial = new MeshNormalMaterial();
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- const wireframeMaterial = new MeshBasicMaterial({
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- opacity: 0.33,
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- transparent: true,
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- wireframe: true
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- });
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-
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- const scene = new Scene();
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-
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  export default function MultiView(props: MultiViewProps) {
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  const [mode, setMode] = useState<MultiViewMode>(props.mode !== undefined ? props.mode : 'Quad');
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@@ -72,11 +28,6 @@ export default function MultiView(props: MultiViewProps) {
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  const blWindow = useRef<HTMLDivElement>(null);
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  const brWindow = useRef<HTMLDivElement>(null);
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30
 
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- let tlCam = cameras.get('Debug')!;
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- let trCam = cameras.get('Orthographic')!;
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- let blCam = cameras.get('Front')!;
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- let brCam = cameras.get('Top')!;
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-
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  const createControls = (camera: Camera, element: HTMLDivElement) => {
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  // Previous items
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  const prevControls = controls.get(camera.name);
@@ -316,16 +267,6 @@ export default function MultiView(props: MultiViewProps) {
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  };
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  }, [mode]);
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269
 
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- const cameraOptions: string[] = [
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- 'Top',
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- 'Bottom',
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- 'Left',
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- 'Right',
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- 'Front',
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- 'Back',
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- 'Orthographic',
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- 'Debug',
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- ];
329
270
  props.cameras.forEach((camera: Camera) => {
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271
  cameras.set(camera.name, camera);
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  cameraOptions.push(camera.name);
@@ -441,6 +382,9 @@ export default function MultiView(props: MultiViewProps) {
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  case 'Wireframe':
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  scene.overrideMaterial = wireframeMaterial;
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  break;
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+ case 'UVs':
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+ scene.overrideMaterial = uvMaterial;
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+ break;
444
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  }
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  }}
446
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  />
@@ -0,0 +1,67 @@
1
+ import { Camera, CameraHelper, MeshBasicMaterial, MeshNormalMaterial, OrthographicCamera, PerspectiveCamera, Vector3 } from 'three';
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+ import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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+ import UVMaterial from './UVMaterial';
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+
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+ export type MultiViewMode = 'Single' | 'Side by Side' | 'Stacked' |'Quad';
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+ export const ModeOptions: MultiViewMode[] = [
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+ 'Single',
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+ 'Side by Side',
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+ 'Stacked',
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+ 'Quad'
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+ ];
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+
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+ // Cameras
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+
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+ export const cameras: Map<string, Camera> = new Map();
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+ export const controls: Map<string, OrbitControls> = new Map();
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+ export const helpers: Map<string, CameraHelper> = new Map();
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+ export const cameraOptions: string[] = [
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+ 'Top',
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+ 'Bottom',
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+ 'Left',
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+ 'Right',
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+ 'Front',
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+ 'Back',
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+ 'Orthographic',
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+ 'Debug',
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+ ];
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+
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+ export function createOrtho(name: string, position: Vector3) {
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+ const camera = new OrthographicCamera(-100, 100, 100, -100, 50, 3000);
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+ camera.name = name;
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+ camera.position.copy(position);
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+ camera.lookAt(0, 0, 0);
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+ cameras.set(name, camera);
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+ return camera;
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+ }
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+
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+ createOrtho('Top', new Vector3(0, 1000, 0));
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+ createOrtho('Bottom', new Vector3(0, -1000, 0));
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+ createOrtho('Left', new Vector3(-1000, 0, 0));
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+ createOrtho('Right', new Vector3(1000, 0, 0));
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+ createOrtho('Front', new Vector3(0, 0, 1000));
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+ createOrtho('Back', new Vector3(0, 0, -1000));
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+ createOrtho('Orthographic', new Vector3(1000, 1000, 1000));
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+
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+ export const debugCamera = new PerspectiveCamera(60, 1, 50, 3000);
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+ debugCamera.name = 'Debug';
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+ debugCamera.position.set(500, 500, 500);
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+ debugCamera.lookAt(0, 0, 0);
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+ cameras.set('Debug', debugCamera);
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+
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+ // Rendering
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+
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+ export type RenderMode = 'Default' | 'Normals' | 'Wireframe' | 'UVs';
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+ export const renderOptions: RenderMode[] = [
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+ 'Default',
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+ 'Normals',
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+ 'Wireframe',
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+ 'UVs',
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+ ];
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+ export const normalsMaterial = new MeshNormalMaterial();
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+ export const wireframeMaterial = new MeshBasicMaterial({
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+ opacity: 0.33,
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+ transparent: true,
65
+ wireframe: true
66
+ });
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+ export const uvMaterial = new UVMaterial();
@@ -0,0 +1,55 @@
1
+ import { ShaderMaterial } from "three";
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+
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+ const vertex = `#include <common>
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+ #include <batching_pars_vertex>
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+ #include <uv_pars_vertex>
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+ #include <color_pars_vertex>
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+ #include <morphtarget_pars_vertex>
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+ #include <skinning_pars_vertex>
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+ #include <logdepthbuf_pars_vertex>
10
+ #include <clipping_planes_pars_vertex>
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+
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+ void main() {
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+ #include <uv_vertex>
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+ #include <color_vertex>
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+ #include <morphcolor_vertex>
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+ #include <batching_vertex>
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+
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+ #if defined ( USE_SKINNING )
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+ #include <beginnormal_vertex>
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+ #include <morphnormal_vertex>
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+ #include <skinbase_vertex>
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+ #include <skinnormal_vertex>
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+ #include <defaultnormal_vertex>
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+ #endif
25
+
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+ #include <begin_vertex>
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+ #include <morphtarget_vertex>
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+ #include <skinning_vertex>
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+ #include <project_vertex>
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+ #include <logdepthbuf_vertex>
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+ #include <clipping_planes_vertex>
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+ #include <worldpos_vertex>
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+ }`;
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+
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+ const fragment = `
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+ #include <common>
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+ #include <uv_pars_fragment>
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+ #include <clipping_planes_pars_fragment>
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+
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+ void main() {
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+ #include <clipping_planes_fragment>
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+ gl_FragColor = vec4(vec3(vUv, 0.0), 1.0);
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+ }`;
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+
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+ export default class UVMaterial extends ShaderMaterial {
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+ constructor() {
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+ super({
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+ defines: {
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+ USE_UV: ''
50
+ },
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+ vertexShader: vertex,
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+ fragmentShader: fragment,
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+ });
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+ }
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+ }
@@ -1,6 +1,6 @@
1
1
  import RemoteThree from '@/core/remote/RemoteThree';
2
2
  import InspectorGroup from '../InspectorGroup';
3
- import { RemoteObject } from "../../types";
3
+ import { RemoteObject } from '../../types';
4
4
  import { setItemProps } from '../../utils';
5
5
 
6
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  function prettyName(name: string): string {
@@ -1,8 +1,8 @@
1
- import InspectorGroup from '../InspectorGroup';
2
- import { RemoteObject } from "../../types";
1
+ import { Color } from 'three';
3
2
  import RemoteThree from '@/core/remote/RemoteThree';
3
+ import InspectorGroup from '../InspectorGroup';
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+ import { RemoteObject } from '../../types';
4
5
  import { setItemProps } from '../../utils';
5
- import { Color } from 'three';
6
6
 
7
7
  function prettyName(value: string): string {
8
8
  switch (value) {
@@ -38,17 +38,21 @@ export function acceptedMaterialNames(name: string): boolean {
38
38
  );
39
39
  }
40
40
 
41
- export function niceMaterialNames(name: string): string {
41
+ export function prettyName(name: string): string {
42
42
  switch (name) {
43
43
  case 'alphaMap': return 'Alpha Map';
44
+ case 'anisotropyMap': return 'Anisotropy Map';
44
45
  case 'anisotropyRotation': return 'Anisotropy Rotation';
45
46
  case 'aoMap': return 'AO Map';
46
47
  case 'aoMapIntensity': return 'AO Map Intensity';
47
48
  case 'attenuationColor': return 'Attenuation Color';
48
49
  case 'bumpMap': return 'Bump Map';
49
50
  case 'bumpScale': return 'Bump Scale';
51
+ case 'clearcoatMap': return 'Clearcoat Map';
52
+ case 'clearcoatNormalMap': return 'Clearcoat Normal Map';
50
53
  case 'clearcoatNormalScale': return 'Clearcoat Normal Scale';
51
54
  case 'clearcoatRoughness': return 'Clearcoat Roughness';
55
+ case 'clearcoatRoughnessMap': return 'Clearcoat Roughness Map';
52
56
  case 'color': return 'Color';
53
57
  case 'defines': return 'Defines';
54
58
  case 'depthTest': return 'Depth Test';
@@ -58,6 +62,7 @@ export function niceMaterialNames(name: string): string {
58
62
  case 'displacementScale': return 'Displacement Scale';
59
63
  case 'dithering': return 'Dithering';
60
64
  case 'emissive': return 'Emissive';
65
+ case 'emissiveMap': return 'Emissive Map';
61
66
  case 'emissiveIntensity': return 'Emissive Intensity';
62
67
  case 'envMap': return 'Environment Map';
63
68
  case 'envMapIntensity': return 'Environment Map Intensity';
@@ -68,6 +73,8 @@ export function niceMaterialNames(name: string): string {
68
73
  case 'gradientMap': return 'Gradient Map';
69
74
  case 'ior': return 'IOR';
70
75
  case 'iridescenceIOR': return 'Iridescence IOR';
76
+ case 'iridescenceMap': return 'Iridescence Map';
77
+ case 'iridescenceThicknessMap': return 'Iridescence Thickness Map';
71
78
  case 'iridescenceThicknessRange': return 'Iridescence Thickness Range';
72
79
  case 'lights': return 'Lights';
73
80
  case 'lightMap': return 'Light Map';
@@ -75,6 +82,7 @@ export function niceMaterialNames(name: string): string {
75
82
  case 'map': return 'Map';
76
83
  case 'matcap': return 'Matcap';
77
84
  case 'metalness': return 'Metalness';
85
+ case 'metalnessMap': return 'Metalness Map';
78
86
  case 'name': return 'Name';
79
87
  case 'normalMap': return 'Normal Map';
80
88
  case 'normalScale': return 'Normal Scale';
@@ -82,13 +90,21 @@ export function niceMaterialNames(name: string): string {
82
90
  case 'reflectivity': return 'Reflectivity';
83
91
  case 'refractionRatio': return 'Refraction Ratio';
84
92
  case 'roughness': return 'Roughness';
93
+ case 'roughnessMap': return 'Roughness Map';
85
94
  case 'sheenColor': return 'Sheen Color';
95
+ case 'sheenColorMap': return 'Sheen Color Map';
86
96
  case 'sheenRoughness': return 'Sheen Roughness';
97
+ case 'sheenRoughnessMap': return 'Sheen Roughness Map';
87
98
  case 'shininess': return 'Shininess';
88
99
  case 'specular': return 'Specular';
89
100
  case 'specularColor': return 'Specular Color';
101
+ case 'specularColorMap': return 'Specular Color Map';
90
102
  case 'specularIntensity': return 'Specular Intensity';
103
+ case 'specularIntensityMap': return 'Specular Map Intensity';
91
104
  case 'thickness': return 'Thickness';
105
+ case 'thicknessMap': return 'Thickness Map';
106
+ case 'transmission': return 'Transmission';
107
+ case 'transmissionMap': return 'Transmission Map';
92
108
  case 'transparent': return 'Transparent';
93
109
  case 'type': return 'Type';
94
110
  case 'uuid': return 'UUID';
@@ -147,7 +163,7 @@ export function inspectMaterialItems(material: RemoteMaterial, object: RemoteObj
147
163
  const value = material[i];
148
164
  if (propType === 'boolean' || propType === 'number' || propType === 'string') {
149
165
  const newField = {
150
- title: niceMaterialNames(i),
166
+ title: prettyName(i),
151
167
  prop: i,
152
168
  type: propType,
153
169
  value: value,
@@ -176,7 +192,7 @@ export function inspectMaterialItems(material: RemoteMaterial, object: RemoteObj
176
192
  } else if (propType === 'object') {
177
193
  if (value.isColor) {
178
194
  items.push({
179
- title: niceMaterialNames(i),
195
+ title: prettyName(i),
180
196
  prop: i,
181
197
  type: 'color',
182
198
  value: value,
@@ -204,7 +220,7 @@ export function inspectMaterialItems(material: RemoteMaterial, object: RemoteObj
204
220
  });
205
221
  }
206
222
  items.push({
207
- title: niceMaterialNames(i),
223
+ title: prettyName(i),
208
224
  items: subChildren,
209
225
  });
210
226
  } else {
@@ -218,7 +234,7 @@ export function inspectMaterialItems(material: RemoteMaterial, object: RemoteObj
218
234
  case 'string':
219
235
  if (n === 'src') {
220
236
  items.push({
221
- title: niceMaterialNames(i),
237
+ title: prettyName(i),
222
238
  type: 'image',
223
239
  value: propValue,
224
240
  onChange: (prop: string, value: any) => {
@@ -235,7 +251,7 @@ export function inspectMaterialItems(material: RemoteMaterial, object: RemoteObj
235
251
  });
236
252
  } else {
237
253
  subChildren.push({
238
- title: `${niceMaterialNames(n)}`,
254
+ title: `${prettyName(n)}`,
239
255
  prop: `material.${i}.${n}`,
240
256
  type: `${typeof material[i][n]}`,
241
257
  value: value[n],
@@ -252,7 +268,7 @@ export function inspectMaterialItems(material: RemoteMaterial, object: RemoteObj
252
268
  // Uniform textures
253
269
  if (propValue.value !== undefined && propValue.value.src !== undefined) {
254
270
  subChildren.push({
255
- title: niceMaterialNames(n),
271
+ title: prettyName(n),
256
272
  type: 'image',
257
273
  value: propValue.value.src,
258
274
  onChange: (prop: string, value: any) => {
@@ -285,7 +301,7 @@ export function inspectMaterialItems(material: RemoteMaterial, object: RemoteObj
285
301
 
286
302
  if (subChildren.length > 0) {
287
303
  items.push({
288
- title: niceMaterialNames(i),
304
+ title: prettyName(i),
289
305
  items: subChildren,
290
306
  });
291
307
  }
@@ -1,4 +1,4 @@
1
- import { Camera, CubeTexture, Light, Material, Mesh, Object3D, OrthographicCamera, PerspectiveCamera, RepeatWrapping, Texture } from 'three';
1
+ import { CubeTexture, Material, Mesh, Object3D, RepeatWrapping, Texture } from 'three';
2
2
  import { MinimumObject, RemoteMaterial, RemoteObject } from './types';
3
3
 
4
4
  export function determineIcon(obj: Object3D): string {
@@ -132,9 +132,15 @@ export function stripObject(obj: Object3D): RemoteObject {
132
132
  uuid: obj.uuid,
133
133
  visible: obj.visible,
134
134
  matrix: obj.matrix.elements,
135
+ material: undefined,
136
+ perspectiveCameraInfo: undefined,
137
+ orthographicCameraInfo: undefined,
138
+ lightInfo: undefined,
135
139
  };
136
140
 
137
- if (obj instanceof Mesh) {
141
+ const type = obj.type.toLowerCase();
142
+
143
+ if (type.search('mesh') > -1) {
138
144
  const mesh = obj as Mesh;
139
145
  if (Array.isArray(mesh.material)) {
140
146
  const data: RemoteMaterial[] = [];
@@ -145,33 +151,33 @@ export function stripObject(obj: Object3D): RemoteObject {
145
151
  } else {
146
152
  stripped.material = stripMaterialData(mesh.material);
147
153
  }
148
- } else if (obj instanceof Camera) {
149
- if (obj instanceof PerspectiveCamera) {
154
+ } else if (type.search('camera') > -1) {
155
+ if (obj.type === 'PerspectiveCamera') {
150
156
  stripped.perspectiveCameraInfo = {
151
- fov: obj.fov,
152
- zoom: obj.zoom,
153
- near: obj.near,
154
- far: obj.far,
155
- focus: obj.focus,
156
- aspect: obj.aspect,
157
- filmGauge: obj.filmGauge,
158
- filmOffset: obj.filmOffset,
157
+ fov: obj['fov'],
158
+ zoom: obj['zoom'],
159
+ near: obj['near'],
160
+ far: obj['far'],
161
+ focus: obj['focus'],
162
+ aspect: obj['aspect'],
163
+ filmGauge: obj['filmGauge'],
164
+ filmOffset: obj['filmOffset'],
159
165
  };
160
- } else if (obj instanceof OrthographicCamera) {
166
+ } else if (obj.type === 'OrthographicCamera') {
161
167
  stripped.orthographicCameraInfo = {
162
- zoom: obj.zoom,
163
- near: obj.near,
164
- far: obj.far,
165
- left: obj.left,
166
- right: obj.right,
167
- top: obj.top,
168
- bottom: obj.bottom,
168
+ zoom: obj['zoom'],
169
+ near: obj['near'],
170
+ far: obj['far'],
171
+ left: obj['left'],
172
+ right: obj['right'],
173
+ top: obj['top'],
174
+ bottom: obj['bottom'],
169
175
  };
170
176
  }
171
- } else if (obj instanceof Light) {
177
+ } else if (type.search('light') > -1) {
172
178
  stripped.lightInfo = {
173
- color: obj.color,
174
- intensity: obj.intensity,
179
+ color: obj['color'],
180
+ intensity: obj['intensity'],
175
181
  decay: obj['decay'],
176
182
  distance: obj['distance'],
177
183
  angle: obj['angle'],
package/src/index.ts CHANGED
@@ -15,6 +15,8 @@ export { default as DropdownItem } from './editor/components/DropdownItem';
15
15
  export { default as Dropdown } from './editor/components/Dropdown';
16
16
  export { default as RemoteController } from './core/RemoteController';
17
17
  // RemoteThree
18
+ export { default as InfiniteGridHelper } from './editor/sceneHierarchy/inspector/MultiView/InfiniteGridHelper';
19
+ export { default as UVMaterial } from './editor/sceneHierarchy/inspector/MultiView/UVMaterial';
18
20
  export { default as SceneHierarchy } from './editor/sceneHierarchy/SceneHierarchy';
19
21
  export { default as Accordion } from './editor/sceneHierarchy/Accordion';
20
22
  export { default as ChildObject } from './editor/sceneHierarchy/ChildObject';
@@ -22,5 +24,4 @@ export { default as ContainerObject } from './editor/sceneHierarchy/ContainerObj
22
24
  export { default as Inspector } from './editor/sceneHierarchy/inspector/Inspector';
23
25
  export { default as SceneInspector } from './editor/sceneHierarchy/inspector/SceneInspector';
24
26
  export { default as MultiView } from './editor/sceneHierarchy/inspector/MultiView/MultiView';
25
- export { default as InfiniteGridHelper } from './editor/sceneHierarchy/inspector/MultiView/InfiniteGridHelper';
26
27
  export { default as Editor } from './editor/Editor';
@@ -1,6 +1,6 @@
1
1
  import { Camera, Scene, WebGLRenderer } from 'three';
2
+ import { MultiViewMode } from './MultiViewData';
2
3
  import './MultiView.scss';
3
- type MultiViewMode = 'Single' | 'Side by Side' | 'Stacked' | 'Quad';
4
4
  interface MultiViewProps {
5
5
  scene: Scene;
6
6
  renderer: WebGLRenderer;
@@ -0,0 +1,16 @@
1
+ import { Camera, CameraHelper, MeshBasicMaterial, MeshNormalMaterial, OrthographicCamera, PerspectiveCamera, Vector3 } from 'three';
2
+ import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
3
+ import UVMaterial from './UVMaterial';
4
+ export type MultiViewMode = 'Single' | 'Side by Side' | 'Stacked' | 'Quad';
5
+ export declare const ModeOptions: MultiViewMode[];
6
+ export declare const cameras: Map<string, Camera>;
7
+ export declare const controls: Map<string, OrbitControls>;
8
+ export declare const helpers: Map<string, CameraHelper>;
9
+ export declare const cameraOptions: string[];
10
+ export declare function createOrtho(name: string, position: Vector3): OrthographicCamera;
11
+ export declare const debugCamera: PerspectiveCamera;
12
+ export type RenderMode = 'Default' | 'Normals' | 'Wireframe' | 'UVs';
13
+ export declare const renderOptions: RenderMode[];
14
+ export declare const normalsMaterial: MeshNormalMaterial;
15
+ export declare const wireframeMaterial: MeshBasicMaterial;
16
+ export declare const uvMaterial: UVMaterial;
@@ -0,0 +1,4 @@
1
+ import { ShaderMaterial } from "three";
2
+ export default class UVMaterial extends ShaderMaterial {
3
+ constructor();
4
+ }
@@ -1,3 +1,3 @@
1
1
  import RemoteThree from '@/core/remote/RemoteThree';
2
- import { RemoteObject } from "../../types";
2
+ import { RemoteObject } from '../../types';
3
3
  export declare function InspectCamera(object: RemoteObject, three: RemoteThree): any;
@@ -1,3 +1,3 @@
1
- import { RemoteObject } from "../../types";
2
1
  import RemoteThree from '@/core/remote/RemoteThree';
2
+ import { RemoteObject } from '../../types';
3
3
  export declare function InspectLight(obj: RemoteObject, three: RemoteThree): import("react/jsx-runtime").JSX.Element;
@@ -1,7 +1,7 @@
1
1
  import { RemoteMaterial, RemoteObject } from "../../types";
2
2
  import RemoteThree from '@/core/remote/RemoteThree';
3
3
  export declare function acceptedMaterialNames(name: string): boolean;
4
- export declare function niceMaterialNames(name: string): string;
4
+ export declare function prettyName(name: string): string;
5
5
  export declare function clampedNames(name: string): boolean;
6
6
  export declare function uploadLocalImage(): Promise<string>;
7
7
  export declare function inspectMaterialItems(material: RemoteMaterial, object: RemoteObject, three: RemoteThree): any[];
package/types/index.d.ts CHANGED
@@ -12,6 +12,8 @@ export { default as Draggable } from './editor/components/Draggable';
12
12
  export { default as DropdownItem } from './editor/components/DropdownItem';
13
13
  export { default as Dropdown } from './editor/components/Dropdown';
14
14
  export { default as RemoteController } from './core/RemoteController';
15
+ export { default as InfiniteGridHelper } from './editor/sceneHierarchy/inspector/MultiView/InfiniteGridHelper';
16
+ export { default as UVMaterial } from './editor/sceneHierarchy/inspector/MultiView/UVMaterial';
15
17
  export { default as SceneHierarchy } from './editor/sceneHierarchy/SceneHierarchy';
16
18
  export { default as Accordion } from './editor/sceneHierarchy/Accordion';
17
19
  export { default as ChildObject } from './editor/sceneHierarchy/ChildObject';
@@ -19,5 +21,4 @@ export { default as ContainerObject } from './editor/sceneHierarchy/ContainerObj
19
21
  export { default as Inspector } from './editor/sceneHierarchy/inspector/Inspector';
20
22
  export { default as SceneInspector } from './editor/sceneHierarchy/inspector/SceneInspector';
21
23
  export { default as MultiView } from './editor/sceneHierarchy/inspector/MultiView/MultiView';
22
- export { default as InfiniteGridHelper } from './editor/sceneHierarchy/inspector/MultiView/InfiniteGridHelper';
23
24
  export { default as Editor } from './editor/Editor';