@tomorrowevening/hermes 0.0.5 → 0.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,164 +0,0 @@
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- // Libs
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- import { useEffect, useRef, useState } from 'react'
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- import { types } from '@theatre/core'
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- import { WebGLRenderer } from 'three';
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- // Models
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- import { app, IS_DEV } from '../constants'
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- // Components
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- import './App.css'
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- import ExampleScene from '../three/ExampleScene';
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- import SceneInspector from '@/editor/sceneHierarchy/inspector/SceneInspector';
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- import { debugDispatcher, ToolEvents } from '../../editor/global';
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- import MultiView from '@/editor/sceneHierarchy/inspector/MultiView/MultiView';
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-
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- let renderer: WebGLRenderer;
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- let exampleScene: ExampleScene;
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-
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- const useTweakpane = false;
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- const threeCameras: any[] = [];
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-
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- function App() {
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- const elementRef = useRef<HTMLDivElement>(null!)
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- const [showSceneInspector, setShowSceneInspector] = useState(false);
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- app.theatre?.sheet('App')
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-
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- // Theatre
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- useEffect(() => {
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- const container = elementRef.current!
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- container.style.visibility = app.editor ? 'hidden' : 'inherit'
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-
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- // Theatre Example
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- const sheetObj = app.theatre?.sheetObject(
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- 'App',
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- 'Box',
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- {
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- x: types.number(100, {range: [0, window.innerWidth]}),
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- y: types.number(100, {range: [0, window.innerHeight]}),
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- },
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- (values: any) => {
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- container.style.left = `${values.x}px`
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- container.style.top = `${values.y}px`
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- },
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- )
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- return () => {
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- if (sheetObj !== undefined) app.theatre?.unsubscribe(sheetObj)
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- app.dispose()
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- }
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- }, [])
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-
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- // ThreeJS
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- useEffect(() => {
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- renderer = new WebGLRenderer({ antialias: true });
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- renderer.autoClear = false;
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- renderer.shadowMap.enabled = true;
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- renderer.setPixelRatio(devicePixelRatio);
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- renderer.setClearColor(0x000000, 1);
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- elementRef.current.parentElement!.appendChild(renderer.domElement);
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-
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- exampleScene = new ExampleScene();
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- threeCameras.push(exampleScene.camera);
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-
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- // Start RAF
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- let raf = -1;
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-
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- const onResize = () => {
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- let width = window.innerWidth;
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- const height = window.innerHeight;
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- if (app.editor) width -= 300;
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- renderer.setSize(width, height);
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- exampleScene.resize(width, height);
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- };
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-
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- const onUpdate = () => {
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- renderer.clear();
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- exampleScene.update();
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- renderer.render(exampleScene, exampleScene.camera);
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- raf = requestAnimationFrame(onUpdate);
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- };
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-
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- app.three.setScene(exampleScene);
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- onResize();
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- window.addEventListener('resize', onResize);
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- if (!app.editor) onUpdate();
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- setShowSceneInspector(true);
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-
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- return () => {
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- window.removeEventListener('resize', onResize);
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- renderer.dispose();
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- cancelAnimationFrame(raf);
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- raf = -1;
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- }
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- }, [])
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-
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- // Debug Components
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- if (IS_DEV) {
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- useEffect(() => {
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- const container = elementRef.current!;
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- container.style.visibility = app.editor ? 'hidden' : 'inherit';
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-
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- // Tweakpane Example
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- if (useTweakpane) {
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- const testFolder = app.debug.addFolder('Test Folder');
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-
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- app.debug.button('Test Button', () => {
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- console.log('Test button works!');
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- }, testFolder);
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-
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- const test = { opacity: 1, rotation: 0 };
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- app.debug.bind(test, 'opacity', {
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- min: 0,
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- max: 1,
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- onChange: (value: number) => {
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- container.style.opacity = value.toFixed(2);
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- }
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- }, testFolder);
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-
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- app.debug.bind(test, 'rotation', {
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- min: 0,
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- max: 360,
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- onChange: (value: number) => {
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- container.style.transform = `rotate(${value}deg)`;
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- }
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- }, testFolder);
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- }
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-
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- // Components Example
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- const onCustom = (evt: any) => {
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- console.log('Custom:', evt.value)
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- }
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- const selectDropdown = (evt: any) => {
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- console.log(`Dropdown: ${evt.value.dropdown}, value: ${evt.value.value}`)
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- }
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- debugDispatcher.addEventListener(ToolEvents.CUSTOM, onCustom)
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- debugDispatcher.addEventListener(ToolEvents.SELECT_DROPDOWN, selectDropdown)
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- return () => {
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- debugDispatcher.removeEventListener(ToolEvents.CUSTOM, onCustom)
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- debugDispatcher.removeEventListener(ToolEvents.SELECT_DROPDOWN, selectDropdown)
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- }
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- }, [])
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- }
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-
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- return (
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- <>
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- <div id='box' ref={elementRef}>
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- <button onClick={() => {
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- app.send({
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- target: 'editor',
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- event: 'custom',
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- data: 'hello editor!'
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- });
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- }}>Click</button>
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- </div>
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-
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- {IS_DEV && showSceneInspector && (
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- <SceneInspector scene={exampleScene} three={app.three} />
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- )}
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-
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- {IS_DEV && showSceneInspector && app.editor && (
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- <MultiView scene={exampleScene} renderer={renderer} cameras={threeCameras} />
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- )}
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- </>
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- )
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- }
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-
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- export default App
@@ -1,44 +0,0 @@
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- import Application from '@/core/Application'
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- import RemoteComponents from '@/core/remote/RemoteComponents'
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- import RemoteTheatre from '@/core/remote/RemoteTheatre'
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- import RemoteThree from '@/core/remote/RemoteThree'
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- import RemoteTweakpane from '@/core/remote/RemoteTweakpane'
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-
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- export const IS_DEV = true
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- // export const IS_DEV = import.meta.env.DEV
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- // export const app = new Application('Hermes', IS_DEV, 'editor')
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-
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- class CustomApp extends Application {
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- constructor(name: string, debugEnabled: boolean, editorHashtag: string) {
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- super(name, debugEnabled, editorHashtag)
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-
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- // Add components
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- this.addComponent('theatre', new RemoteTheatre(this, 'RemoteApp', {}))
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-
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- if (IS_DEV) {
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- this.addComponent('components', new RemoteComponents(this))
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- // this.addComponent('debug', new RemoteTweakpane(this))
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- this.addComponent('three', new RemoteThree(this))
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- }
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- }
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-
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- // Components
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-
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- get debug(): RemoteTweakpane {
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- return this.components.get('debug') as RemoteTweakpane
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- }
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-
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- get debugComponents(): RemoteComponents {
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- return this.components.get('components') as RemoteComponents
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- }
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-
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- get theatre(): RemoteTheatre {
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- return this.components.get('theatre') as RemoteTheatre
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- }
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-
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- get three(): RemoteThree {
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- return this.components.get('three') as RemoteThree
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- }
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- }
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-
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- export const app = new CustomApp('Hermes', IS_DEV, 'editor')
@@ -1,37 +0,0 @@
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- :root {
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- font-family: Inter, system-ui, Avenir, Helvetica, Arial, sans-serif;
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- line-height: 1.5;
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- font-weight: 400;
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-
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- color-scheme: light dark;
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- color: rgba(255, 255, 255, 0.87);
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- background-color: #242424;
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-
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- font-synthesis: none;
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- text-rendering: optimizeLegibility;
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- -webkit-font-smoothing: antialiased;
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- -moz-osx-font-smoothing: grayscale;
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- -webkit-text-size-adjust: 100%;
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- }
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-
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- html, body {
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- min-width: 100%;
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- min-height: 100%;
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- width: 100%;
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- height: 100%;
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- }
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-
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- body {
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- padding: 0;
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- margin: 0;
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- }
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-
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- button {
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- &:focus {
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- outline: none;
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- }
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-
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- &:hover {
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- cursor: pointer;
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- }
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- }
@@ -1,35 +0,0 @@
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- // Libs
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- import React from 'react'
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- import ReactDOM from 'react-dom/client'
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- import studio from '@theatre/studio'
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- // Models
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- import { app, IS_DEV } from './constants'
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- // Components
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- import './index.scss'
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- import App from './components/App'
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- import CustomEditor from './CustomEditor'
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- // Tools
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- import RemoteController from '@/core/RemoteController'
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-
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- // Debug tools
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- if (IS_DEV) {
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- studio.initialize()
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- RemoteController(app)
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- }
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-
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- // React
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-
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- ReactDOM.createRoot(document.getElementById('root')!).render(
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- <>
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- {IS_DEV ? (
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- <>
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- <App />
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- {app.editor ? <CustomEditor /> : null}
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- </>
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- ) : (
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- <React.StrictMode>
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- <App />
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- </React.StrictMode>
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- )}
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- </>,
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- )
@@ -1,58 +0,0 @@
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- import { textureFromSrc } from "@/editor/sceneHierarchy/utils";
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- import { ShaderMaterial, Texture } from "three";
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-
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- const vertex = `varying vec2 vUv;
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-
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- void main() {
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- vUv = uv;
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- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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- }`;
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-
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- const fragment = `uniform float time;
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- uniform float opacity;
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- uniform sampler2D map;
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- varying vec2 vUv;
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-
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- #define MIN_ALPHA 2.0 / 255.0
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-
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- void main() {
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- if (opacity < MIN_ALPHA) discard;
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- vec3 gradient = 0.5 + 0.5 * cos(time + vUv.xyx + vec3(0.0, 2.0, 4.0));
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- vec3 image = texture2D(map, vUv * 10.0).rgb;
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- // vec3 col = mix(image, gradient, 0.15);
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- vec3 col = image + gradient;
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- gl_FragColor = vec4(col, opacity);
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- }`;
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-
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- const smile = `data:image/png;base64,R0lGODlhCAAIAIAAAP///wAAACH/C1hNUCBEYXRhWE1QPD94cGFja2V0IGJlZ2luPSLvu78iIGlkPSJXNU0wTXBDZWhpSHpyZVN6TlRjemtjOWQiPz4gPHg6eG1wbWV0YSB4bWxuczp4PSJhZG9iZTpuczptZXRhLyIgeDp4bXB0az0iQWRvYmUgWE1QIENvcmUgOS4xLWMwMDEgNzkuMTQ2Mjg5OTc3NywgMjAyMy8wNi8yNS0yMzo1NzoxNCAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvIiB4bWxuczp4bXBNTT0iaHR0cDovL25zLmFkb2JlLmNvbS94YXAvMS4wL21tLyIgeG1sbnM6c3RSZWY9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9zVHlwZS9SZXNvdXJjZVJlZiMiIHhtcDpDcmVhdG9yVG9vbD0iQWRvYmUgUGhvdG9zaG9wIDI1LjIgKE1hY2ludG9zaCkiIHhtcE1NOkluc3RhbmNlSUQ9InhtcC5paWQ6NjVENjQyODM4QTYzMTFFRUJFQTBFOTJFNjA1OTQ5N0YiIHhtcE1NOkRvY3VtZW50SUQ9InhtcC5kaWQ6NjVENjQyODQ4QTYzMTFFRUJFQTBFOTJFNjA1OTQ5N0YiPiA8eG1wTU06RGVyaXZlZEZyb20gc3RSZWY6aW5zdGFuY2VJRD0ieG1wLmlpZDo2NUQ2NDI4MThBNjMxMUVFQkVBMEU5MkU2MDU5NDk3RiIgc3RSZWY6ZG9jdW1lbnRJRD0ieG1wLmRpZDo2NUQ2NDI4MjhBNjMxMUVFQkVBMEU5MkU2MDU5NDk3RiIvPiA8L3JkZjpEZXNjcmlwdGlvbj4gPC9yZGY6UkRGPiA8L3g6eG1wbWV0YT4gPD94cGFja2V0IGVuZD0iciI/PgH//v38+/r5+Pf29fTz8vHw7+7t7Ovq6ejn5uXk4+Lh4N/e3dzb2tnY19bV1NPS0dDPzs3My8rJyMfGxcTDwsHAv769vLu6ubi3trW0s7KxsK+urayrqqmop6alpKOioaCfnp2cm5qZmJeWlZSTkpGQj46NjIuKiYiHhoWEg4KBgH9+fXx7enl4d3Z1dHNycXBvbm1sa2ppaGdmZWRjYmFgX15dXFtaWVhXVlVUU1JRUE9OTUxLSklIR0ZFRENCQUA/Pj08Ozo5ODc2NTQzMjEwLy4tLCsqKSgnJiUkIyIhIB8eHRwbGhkYFxYVFBMSERAPDg0MCwoJCAcGBQQDAgEAACH5BAAAAAAALAAAAAAIAAgAAAIOjH8AprzRkHyspqSoNAUAOw==`;
28
-
29
- export default class CustomMaterial extends ShaderMaterial {
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- constructor() {
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- super({
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- vertexShader: vertex,
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- fragmentShader: fragment,
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- name: 'ExampleScene/SimpleShader',
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- transparent: true,
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- uniforms: {
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- opacity: {
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- value: 1,
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- },
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- time: {
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- value: 0,
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- },
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- map: {
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- value: null,
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- }
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- },
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- });
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-
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- textureFromSrc(smile).then((texture: Texture) => {
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- this.uniforms.map.value = texture;
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- });
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- }
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-
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- update(delta: number) {
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- this.uniforms.opacity.value = this.opacity;
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- this.uniforms.time.value += delta;
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- }
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- }
@@ -1,176 +0,0 @@
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- import { BackSide, CircleGeometry, CubeTexture, CubeTextureLoader, DirectionalLight, HemisphereLight, Mesh, MeshBasicMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, Object3D, PerspectiveCamera, PlaneGeometry, RepeatWrapping, Scene, SphereGeometry, Texture, TextureLoader } from 'three';
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- import CustomMaterial from './CustomMaterial';
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- import { hierarchyUUID } from '@/editor/utils';
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- import { IS_DEV, app } from '../constants';
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- import FBXAnimation from './FBXAnimation';
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-
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- export default class ExampleScene extends Scene {
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- camera!: PerspectiveCamera;
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- envMap: CubeTexture;
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- dance0!: FBXAnimation;
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- dance1!: FBXAnimation;
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- dance2!: FBXAnimation;
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-
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- private customMat!: CustomMaterial;
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- private lastUpdate = -1;
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-
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- constructor() {
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- super();
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- this.name = 'TestScene';
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- this.envMap = new CubeTextureLoader()
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- .setPath('images/milkyWay/')
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- .load([
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- 'dark-s_px.jpg',
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- 'dark-s_nx.jpg',
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- 'dark-s_py.jpg',
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- 'dark-s_ny.jpg',
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- 'dark-s_pz.jpg',
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- 'dark-s_nz.jpg'
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- ], (value: CubeTexture) => {
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- this.background = value;
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-
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- if (app.editor) {
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- const bg = new Mesh(new SphereGeometry(), new MeshBasicMaterial({ envMap: value, side: BackSide }));
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- bg.name = 'bg';
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- bg.scale.setScalar(1000);
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- this.add(bg);
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- }
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- });
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-
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- this.createCameras();
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- this.createLights();
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- this.createWorld();
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-
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- this.lastUpdate = Date.now();
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- if (IS_DEV) hierarchyUUID(this);
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- }
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-
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- private createCameras() {
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- const cameras = new Object3D();
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- cameras.name = 'cameras';
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- this.add(cameras);
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-
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- this.camera = new PerspectiveCamera(60, 1, 1, 2000);
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- this.camera.name = 'Main';
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- this.camera.position.set(0, 200, 300);
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- this.camera.lookAt(0, 0, 0);
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- cameras.add(this.camera);
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- }
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-
60
- private createLights() {
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- const lights = new Object3D();
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- lights.name = 'lights';
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- this.add(lights);
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-
65
- const sun = new DirectionalLight();
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- sun.name = 'sun';
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- sun.castShadow = true;
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- sun.position.set(0, 50, 50);
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- const shadow = 256;
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- sun.shadow.camera.top = shadow;
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- sun.shadow.camera.bottom = -shadow;
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- sun.shadow.camera.left = - shadow;
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- sun.shadow.camera.right = shadow;
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- sun.shadow.mapSize.width = 1024;
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- sun.shadow.mapSize.height = 1024;
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- sun.shadow.camera.near = 10;
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- sun.shadow.camera.far = 1000;
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- sun.shadow.bias = 0.0001;
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- lights.add(sun);
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-
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- const hemi = new HemisphereLight(0x6fb4e2, 0xc46d27, 0.5);
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- hemi.name = 'hemi';
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- lights.add(hemi);
84
- }
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-
86
- private createWorld() {
87
- const world = new Object3D();
88
- world.name = 'world';
89
- this.add(world);
90
-
91
- const floorMaterial = new MeshPhongMaterial();
92
- const floor = new Mesh(new CircleGeometry(500, 36), floorMaterial);
93
- floor.name = 'floor';
94
- floor.receiveShadow = true;
95
- floor.rotateX(-Math.PI / 2);
96
- world.add(floor);
97
- new TextureLoader().load('images/uv_grid_opengl.jpg', (texture: Texture) => {
98
- texture.wrapS = RepeatWrapping;
99
- texture.wrapT = RepeatWrapping;
100
- texture.repeat.setScalar(10);
101
- texture.needsUpdate = true;
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- floorMaterial.map = texture;
103
- floorMaterial.needsUpdate = true;
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- });
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-
106
- this.dance0 = new FBXAnimation('Thriller2.fbx');
107
- this.dance0.position.set(-150, 0, -175);
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- world.add(this.dance0);
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-
110
- this.dance1 = new FBXAnimation('Flair.fbx');
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- this.dance1.position.set(0, 0, 0);
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- world.add(this.dance1);
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-
114
- this.dance2 = new FBXAnimation('Thriller4.fbx');
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- this.dance2.position.set(150, 0, -185);
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- world.add(this.dance2);
117
-
118
- this.createTestMaterials(world);
119
- }
120
-
121
- private createTestMaterials(world: Object3D) {
122
- const geom = new SphereGeometry(20);
123
-
124
- const items: Mesh[] = [];
125
- const mesh = new Mesh(geom, new MeshBasicMaterial({ name: 'BasicMaterial', transparent: true }));
126
- mesh.name = 'Basic';
127
- world.add(mesh);
128
- items.push(mesh);
129
-
130
- const mesh2 = new Mesh(geom, new MeshMatcapMaterial({ transparent: true }));
131
- mesh2.name = 'Matcap';
132
- world.add(mesh2);
133
- items.push(mesh2);
134
-
135
- const mesh5 = new Mesh(geom, new MeshPhongMaterial({ name: 'PhongMaterial', transparent: true }));
136
- mesh5.name = 'Phong';
137
- world.add(mesh5);
138
- items.push(mesh5);
139
-
140
- const mesh3 = new Mesh(geom, new MeshPhysicalMaterial({ name: 'PhysicalMaterial', transparent: true }));
141
- mesh3.name = 'Physical';
142
- world.add(mesh3);
143
- items.push(mesh3);
144
-
145
- // CustomMaterial
146
- this.customMat = new CustomMaterial();
147
- const mesh4 = new Mesh(geom, this.customMat);
148
- mesh4.name = 'Shader';
149
- world.add(mesh4);
150
- items.push(mesh4);
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-
152
- const spacing = 50;
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- const total = items.length;
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- const offset = ((total - 1) / 2) * spacing;
155
- for (let i = 0; i < total; i++) {
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- const x = i * spacing - offset;
157
- items[i].position.set(x, 100, -150);
158
- items[i].castShadow = true;
159
- }
160
- }
161
-
162
- resize(width: number, height: number) {
163
- this.camera.aspect = width / height;
164
- this.camera.updateProjectionMatrix();
165
- }
166
-
167
- update() {
168
- const now = Date.now();
169
- const delta = (now - this.lastUpdate) / 1000;
170
- this.lastUpdate = now;
171
- this.customMat.update(delta);
172
- this.dance0.update(delta);
173
- this.dance1.update(delta);
174
- this.dance2.update(delta);
175
- }
176
- }
@@ -1,39 +0,0 @@
1
- import { AnimationMixer, Group, Object3D } from "three";
2
- import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader';
3
-
4
- export default class FBXAnimation extends Object3D {
5
- mixer?: AnimationMixer;
6
-
7
- constructor(source: string) {
8
- super();
9
- this.name = source.replaceAll(' ', '').split('.')[0];
10
- this.scale.setScalar(0.5);
11
-
12
- new FBXLoader()
13
- .setPath('./models/')
14
- .loadAsync(source)
15
- .then((model: Group) => {
16
- this.add(model);
17
-
18
- // Shadows
19
- model.traverse((obj: Object3D) => {
20
- if (obj['isMesh']) {
21
- obj.castShadow = true;
22
- obj.receiveShadow = true;
23
- }
24
- });
25
-
26
- this.mixer = new AnimationMixer(model);
27
- const action = this.mixer.clipAction(model.animations[0]);
28
- action.play();
29
- })
30
- .catch((reason: any) => {
31
- console.log(`Couldn't load:`, source);
32
- console.log(reason);
33
- })
34
- }
35
-
36
- update(delta: number) {
37
- this.mixer?.update(delta);
38
- }
39
- }
package/src/vite-env.d.ts DELETED
@@ -1 +0,0 @@
1
- /// <reference types="vite/client" />
@@ -1 +0,0 @@
1
- export default function CustomEditor(): import("react/jsx-runtime").JSX.Element;
@@ -1,3 +0,0 @@
1
- import './App.css';
2
- declare function App(): import("react/jsx-runtime").JSX.Element;
3
- export default App;
@@ -1,15 +0,0 @@
1
- import Application from '@/core/Application';
2
- import RemoteComponents from '@/core/remote/RemoteComponents';
3
- import RemoteTheatre from '@/core/remote/RemoteTheatre';
4
- import RemoteThree from '@/core/remote/RemoteThree';
5
- import RemoteTweakpane from '@/core/remote/RemoteTweakpane';
6
- export declare const IS_DEV = true;
7
- declare class CustomApp extends Application {
8
- constructor(name: string, debugEnabled: boolean, editorHashtag: string);
9
- get debug(): RemoteTweakpane;
10
- get debugComponents(): RemoteComponents;
11
- get theatre(): RemoteTheatre;
12
- get three(): RemoteThree;
13
- }
14
- export declare const app: CustomApp;
15
- export {};
@@ -1 +0,0 @@
1
- import './index.scss';
@@ -1,5 +0,0 @@
1
- import { ShaderMaterial } from "three";
2
- export default class CustomMaterial extends ShaderMaterial {
3
- constructor();
4
- update(delta: number): void;
5
- }
@@ -1,18 +0,0 @@
1
- import { CubeTexture, PerspectiveCamera, Scene } from 'three';
2
- import FBXAnimation from './FBXAnimation';
3
- export default class ExampleScene extends Scene {
4
- camera: PerspectiveCamera;
5
- envMap: CubeTexture;
6
- dance0: FBXAnimation;
7
- dance1: FBXAnimation;
8
- dance2: FBXAnimation;
9
- private customMat;
10
- private lastUpdate;
11
- constructor();
12
- private createCameras;
13
- private createLights;
14
- private createWorld;
15
- private createTestMaterials;
16
- resize(width: number, height: number): void;
17
- update(): void;
18
- }
@@ -1,6 +0,0 @@
1
- import { AnimationMixer, Object3D } from "three";
2
- export default class FBXAnimation extends Object3D {
3
- mixer?: AnimationMixer;
4
- constructor(source: string);
5
- update(delta: number): void;
6
- }