@tomorrowevening/hermes 0.0.37 → 0.0.39

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (75) hide show
  1. package/dist/hermes.cjs.js +15 -15
  2. package/dist/hermes.esm.js +809 -811
  3. package/package.json +1 -5
  4. package/types/core/Application.d.ts +5 -4
  5. package/types/core/remote/BaseRemote.d.ts +4 -0
  6. package/types/core/remote/RemoteComponents.d.ts +1 -2
  7. package/types/core/remote/RemoteTheatre.d.ts +3 -4
  8. package/types/core/remote/RemoteThree.d.ts +2 -3
  9. package/types/core/remote/RemoteTweakpane.d.ts +1 -1
  10. package/types/editor/sidePanel/SidePanel.d.ts +1 -9
  11. package/dist/hermes.umd.js +0 -144
  12. package/src/core/Application.ts +0 -111
  13. package/src/core/RemoteController.ts +0 -60
  14. package/src/core/remote/BaseRemote.ts +0 -16
  15. package/src/core/remote/RemoteComponents.ts +0 -45
  16. package/src/core/remote/RemoteTheatre.ts +0 -300
  17. package/src/core/remote/RemoteThree.ts +0 -143
  18. package/src/core/remote/RemoteTweakpane.ts +0 -194
  19. package/src/core/types.ts +0 -56
  20. package/src/editor/Editor.tsx +0 -20
  21. package/src/editor/components/Draggable.tsx +0 -40
  22. package/src/editor/components/DraggableItem.tsx +0 -22
  23. package/src/editor/components/Dropdown.tsx +0 -38
  24. package/src/editor/components/DropdownItem.tsx +0 -64
  25. package/src/editor/components/NavButton.tsx +0 -11
  26. package/src/editor/components/content.ts +0 -2
  27. package/src/editor/components/icons/CloseIcon.tsx +0 -7
  28. package/src/editor/components/icons/DragIcon.tsx +0 -9
  29. package/src/editor/components/types.ts +0 -41
  30. package/src/editor/global.ts +0 -20
  31. package/src/editor/multiView/CameraWindow.tsx +0 -74
  32. package/src/editor/multiView/InfiniteGridHelper.ts +0 -24
  33. package/src/editor/multiView/InfiniteGridMaterial.ts +0 -127
  34. package/src/editor/multiView/MultiView.scss +0 -101
  35. package/src/editor/multiView/MultiView.tsx +0 -636
  36. package/src/editor/multiView/MultiViewData.ts +0 -59
  37. package/src/editor/multiView/UVMaterial.ts +0 -55
  38. package/src/editor/scss/_debug.scss +0 -58
  39. package/src/editor/scss/_draggable.scss +0 -43
  40. package/src/editor/scss/_dropdown.scss +0 -84
  41. package/src/editor/scss/_sidePanel.scss +0 -278
  42. package/src/editor/scss/_theme.scss +0 -9
  43. package/src/editor/scss/index.scss +0 -67
  44. package/src/editor/sidePanel/Accordion.tsx +0 -41
  45. package/src/editor/sidePanel/ChildObject.tsx +0 -57
  46. package/src/editor/sidePanel/ContainerObject.tsx +0 -11
  47. package/src/editor/sidePanel/SidePanel.tsx +0 -64
  48. package/src/editor/sidePanel/ToggleBtn.tsx +0 -27
  49. package/src/editor/sidePanel/inspector/Inspector.tsx +0 -119
  50. package/src/editor/sidePanel/inspector/InspectorField.tsx +0 -198
  51. package/src/editor/sidePanel/inspector/InspectorGroup.tsx +0 -50
  52. package/src/editor/sidePanel/inspector/SceneInspector.tsx +0 -84
  53. package/src/editor/sidePanel/inspector/inspector.scss +0 -161
  54. package/src/editor/sidePanel/inspector/utils/InspectAnimation.tsx +0 -102
  55. package/src/editor/sidePanel/inspector/utils/InspectCamera.tsx +0 -75
  56. package/src/editor/sidePanel/inspector/utils/InspectLight.tsx +0 -62
  57. package/src/editor/sidePanel/inspector/utils/InspectMaterial.tsx +0 -710
  58. package/src/editor/sidePanel/inspector/utils/InspectTransform.tsx +0 -113
  59. package/src/editor/sidePanel/types.ts +0 -130
  60. package/src/editor/sidePanel/utils.ts +0 -278
  61. package/src/editor/utils.ts +0 -117
  62. package/src/example/CustomEditor.tsx +0 -78
  63. package/src/example/components/App.css +0 -6
  64. package/src/example/components/App.tsx +0 -246
  65. package/src/example/constants.ts +0 -52
  66. package/src/example/index.scss +0 -45
  67. package/src/example/main.tsx +0 -37
  68. package/src/example/three/BaseScene.ts +0 -42
  69. package/src/example/three/CustomMaterial.ts +0 -72
  70. package/src/example/three/FBXAnimation.ts +0 -26
  71. package/src/example/three/Scene1.ts +0 -225
  72. package/src/example/three/Scene2.ts +0 -138
  73. package/src/example/three/loader.ts +0 -110
  74. package/src/index.ts +0 -27
  75. package/src/vite-env.d.ts +0 -1
@@ -1,225 +0,0 @@
1
- import { BackSide, CircleGeometry, DirectionalLight, HemisphereLight, Mesh, MeshBasicMaterial, MeshMatcapMaterial, MeshPhongMaterial, MeshPhysicalMaterial, Object3D, SphereGeometry, SpotLight, WebGLRenderer } from 'three';
2
- import { BlendFunction, EffectComposer, EffectPass, FXAAEffect, NoiseEffect, RenderPass, TiltShiftEffect, VignetteEffect } from 'postprocessing';
3
- import CustomMaterial from './CustomMaterial';
4
- import { hierarchyUUID } from '../../editor/utils';
5
- import { IS_DEV, app } from '../constants';
6
- import FBXAnimation from './FBXAnimation';
7
- import { cubeTextures, textures } from './loader';
8
- import BaseScene from './BaseScene';
9
-
10
- export default class Scene1 extends BaseScene {
11
- dance!: FBXAnimation;
12
-
13
- private customMat!: CustomMaterial;
14
- private post!: EffectComposer;
15
-
16
- constructor(renderer: WebGLRenderer) {
17
- super(renderer);
18
- this.name = 'Scene1';
19
- const envMap = cubeTextures.get('environment')!;
20
- this.background = envMap;
21
-
22
- if (app.editor) {
23
- const bg = new Mesh(new SphereGeometry(), new MeshBasicMaterial({ envMap: envMap, side: BackSide }));
24
- bg.name = 'bg';
25
- bg.scale.setScalar(1000);
26
- this.add(bg);
27
- }
28
-
29
- this.createLights();
30
- this.createWorld();
31
- if (!app.editor) this.createPost();
32
- this.createAnimation();
33
- if (IS_DEV) hierarchyUUID(this);
34
- }
35
-
36
- private createLights() {
37
- const lights = new Object3D();
38
- lights.name = 'lights';
39
- this.add(lights);
40
-
41
- const sun = new DirectionalLight(0xffffff, 0.25);
42
- sun.name = 'sun';
43
- sun.castShadow = true;
44
- sun.position.set(0, 50, 50);
45
- const shadow = 256;
46
- sun.shadow.camera.top = shadow;
47
- sun.shadow.camera.bottom = -shadow;
48
- sun.shadow.camera.left = - shadow;
49
- sun.shadow.camera.right = shadow;
50
- sun.shadow.mapSize.width = 1024;
51
- sun.shadow.mapSize.height = 1024;
52
- sun.shadow.camera.near = 10;
53
- sun.shadow.camera.far = 1000;
54
- sun.shadow.bias = 0.0001;
55
- lights.add(sun);
56
-
57
- const hemi = new HemisphereLight(0x6fb4e2, 0xc46d27, 0.5);
58
- hemi.name = 'hemi';
59
- lights.add(hemi);
60
-
61
- const spotlight = new SpotLight(0xffffff, 3);
62
- spotlight.angle = 5.8;
63
- spotlight.decay = 0;
64
- spotlight.distance = 1000;
65
- spotlight.penumbra = Math.PI;
66
- spotlight.name = 'spotlight';
67
- spotlight.castShadow = true;
68
- spotlight.position.set(-50, 200, 200);
69
- spotlight.lookAt(0, 50, 0);
70
- lights.add(spotlight);
71
- }
72
-
73
- private createWorld() {
74
- const world = new Object3D();
75
- world.name = 'world';
76
- this.add(world);
77
-
78
- const gridTexture = textures.get('uv_grid')!;
79
- gridTexture.repeat.setScalar(10);
80
- gridTexture.needsUpdate = true;
81
- const floorMaterial = new MeshPhongMaterial({ map: gridTexture });
82
- const floor = new Mesh(new CircleGeometry(500, 36), floorMaterial);
83
- floor.name = 'floor';
84
- floor.receiveShadow = true;
85
- floor.rotateX(-Math.PI / 2);
86
- world.add(floor);
87
-
88
- this.dance = new FBXAnimation('Flair');
89
- this.dance.position.set(0, 0, 0);
90
- world.add(this.dance);
91
-
92
- this.createTestMaterials(world);
93
- }
94
-
95
- private createTestMaterials(world: Object3D) {
96
- const geom = new SphereGeometry(20);
97
-
98
- const items: Mesh[] = [];
99
- const mesh = new Mesh(geom, new MeshBasicMaterial({ name: 'BasicMaterial', transparent: true }));
100
- mesh.name = 'Basic';
101
- world.add(mesh);
102
- items.push(mesh);
103
-
104
- const mesh2 = new Mesh(geom, new MeshMatcapMaterial({ transparent: true }));
105
- mesh2.name = 'Matcap';
106
- world.add(mesh2);
107
- items.push(mesh2);
108
-
109
- const mesh5 = new Mesh(geom, new MeshPhongMaterial({ name: 'PhongMaterial', transparent: true }));
110
- mesh5.name = 'Phong';
111
- world.add(mesh5);
112
- items.push(mesh5);
113
-
114
- const mesh3 = new Mesh(geom, new MeshPhysicalMaterial({ name: 'PhysicalMaterial', transparent: true }));
115
- mesh3.name = 'Physical';
116
- world.add(mesh3);
117
- items.push(mesh3);
118
-
119
- // CustomMaterial
120
- this.customMat = new CustomMaterial();
121
- const mesh4 = new Mesh(geom, this.customMat);
122
- mesh4.name = 'Shader';
123
- world.add(mesh4);
124
- items.push(mesh4);
125
-
126
- const spacing = 50;
127
- const total = items.length;
128
- const offset = ((total - 1) / 2) * spacing;
129
- for (let i = 0; i < total; i++) {
130
- const x = i * spacing - offset;
131
- items[i].position.set(x, 100, -150);
132
- items[i].castShadow = true;
133
- }
134
- }
135
-
136
- private createPost() {
137
- this.post = new EffectComposer(this.renderer);
138
- this.post.addPass(new RenderPass(this, this.camera));
139
-
140
- const fxaaEffect = new FXAAEffect();
141
- fxaaEffect.minEdgeThreshold = 0.01;
142
- this.post.addPass(new EffectPass(this.camera, fxaaEffect));
143
-
144
- const blur = new TiltShiftEffect({
145
- focusArea: 0.6
146
- });
147
- this.post.addPass(new EffectPass(this.camera, blur));
148
-
149
- const noiseEffect = new NoiseEffect({});
150
- noiseEffect.blendMode.opacity.value = 0.33;
151
- noiseEffect.blendMode.blendFunction = BlendFunction.MULTIPLY;
152
- const vignette = new VignetteEffect({});
153
- this.post.addPass(new EffectPass(this.camera, noiseEffect, vignette));
154
- }
155
-
156
- private createAnimation() {
157
- app.theatre.sheet(this.name);
158
-
159
- // Camera
160
- app.theatre.sheetObject(
161
- this.name,
162
- 'Camera',
163
- {
164
- position: {
165
- x: this.camera.position.x,
166
- y: this.camera.position.y,
167
- z: this.camera.position.z,
168
- },
169
- rotation: {
170
- x: this.camera.rotation.x,
171
- y: this.camera.rotation.y,
172
- z: this.camera.rotation.z,
173
- },
174
- },
175
- (data: any) => {
176
- this.camera.position.set(data.position.x, data.position.y, data.position.z);
177
- this.camera.rotation.set(data.rotation.x, data.rotation.y, data.rotation.z);
178
- }
179
- );
180
-
181
- // Dancer
182
- app.theatre.sheetObject(
183
- this.name,
184
- 'Break Dancer',
185
- {
186
- position: {
187
- x: this.dance.position.x,
188
- y: this.dance.position.y,
189
- z: this.dance.position.z,
190
- },
191
- rotation: {
192
- x: this.dance.rotation.x,
193
- y: this.dance.rotation.y,
194
- z: this.dance.rotation.z,
195
- },
196
- },
197
- (data: any) => {
198
- this.dance.position.set(data.position.x, data.position.y, data.position.z);
199
- this.dance.rotation.set(data.rotation.x, data.rotation.y, data.rotation.z);
200
- }
201
- );
202
-
203
- app.theatre.playSheet(this.name, { iterationCount: Infinity });
204
- }
205
-
206
- override update() {
207
- const delta = this.clock.getDelta();
208
- this.customMat.update(delta);
209
- this.dance.update(delta);
210
- }
211
-
212
- override draw() {
213
- if (app.editor) {
214
- //
215
- } else {
216
- //
217
- }
218
- this.post.render();
219
- }
220
-
221
- override resize(width: number, height: number): void {
222
- super.resize(width, height);
223
- if (!app.editor) this.post.setSize(width, height);
224
- }
225
- }
@@ -1,138 +0,0 @@
1
- import { DirectionalLight, LineBasicMaterial, LineSegments, Mesh, MeshBasicMaterial, MeshMatcapMaterial, Object3D, Points, PointsMaterial, SkinnedMesh, SphereGeometry, SpotLight, WebGLRenderer } from 'three';
2
- import { IS_DEV, app } from '../constants';
3
- import { hierarchyUUID } from '../../editor/utils';
4
- import BaseScene from './BaseScene';
5
- import FBXAnimation from './FBXAnimation';
6
- import { textures } from './loader';
7
-
8
- export default class Scene2 extends BaseScene {
9
- dance!: FBXAnimation;
10
-
11
- constructor(renderer: WebGLRenderer) {
12
- super(renderer);
13
- this.name = 'Scene2';
14
- this.camera.position.set(0, 0, 125);
15
- this.camera.lookAt(0, 0, 0);
16
-
17
- this.createLights();
18
- this.createWorld();
19
- this.createAnimation();
20
- if (IS_DEV) hierarchyUUID(this);
21
- }
22
-
23
- private createLights() {
24
- const lights = new Object3D();
25
- lights.name = 'lights';
26
- this.add(lights);
27
-
28
- const sun = new DirectionalLight(0xffffff, 0.25);
29
- sun.name = 'sun';
30
- sun.castShadow = true;
31
- sun.position.set(0, 50, 50);
32
- lights.add(sun);
33
-
34
- const spotlight = new SpotLight(0xffffff, 3);
35
- spotlight.angle = 5.8;
36
- spotlight.decay = 0;
37
- spotlight.distance = 1000;
38
- spotlight.penumbra = Math.PI;
39
- spotlight.name = 'spotlight';
40
- spotlight.position.set(-50, 200, 200);
41
- spotlight.lookAt(0, 50, 0);
42
- lights.add(spotlight);
43
- }
44
-
45
- private createWorld() {
46
- const world = new Object3D();
47
- world.name = 'world';
48
- this.add(world);
49
-
50
- const gridTexture = textures.get('uv_grid')!;
51
- gridTexture.repeat.setScalar(10);
52
- gridTexture.needsUpdate = true;
53
- const floorMaterial = new MeshBasicMaterial({
54
- map: gridTexture,
55
- });
56
- const floor = new Mesh(new SphereGeometry(250, 36), floorMaterial);
57
- floor.name = 'floor';
58
- floor.receiveShadow = true;
59
- floor.position.y = -75;
60
- floor.scale.y = 0.1;
61
- world.add(floor);
62
-
63
- const points = new Points(new SphereGeometry(50), new PointsMaterial({ size: 2 }));
64
- points.name = 'points';
65
- points.position.x = -100;
66
- world.add(points);
67
-
68
- const lines = new LineSegments(new SphereGeometry(50), new LineBasicMaterial());
69
- lines.name = 'lines';
70
- lines.position.x = 100;
71
- world.add(lines);
72
-
73
- this.dance = new FBXAnimation('Flair');
74
- this.dance.name = 'flair';
75
- this.dance.traverse((obj: Object3D) => {
76
- if (obj instanceof SkinnedMesh) {
77
- const mesh = obj as SkinnedMesh;
78
- mesh.material = new MeshMatcapMaterial();
79
- }
80
- });
81
- world.add(this.dance);
82
- }
83
-
84
- private createAnimation() {
85
- app.theatre.sheet(this.name);
86
-
87
- // Camera
88
- app.theatre.sheetObject(
89
- this.name,
90
- 'Camera',
91
- {
92
- position: {
93
- x: this.camera.position.x,
94
- y: this.camera.position.y,
95
- z: this.camera.position.z,
96
- },
97
- rotation: {
98
- x: this.camera.rotation.x,
99
- y: this.camera.rotation.y,
100
- z: this.camera.rotation.z,
101
- },
102
- },
103
- (data: any) => {
104
- this.camera.position.set(data.position.x, data.position.y, data.position.z);
105
- this.camera.rotation.set(data.rotation.x, data.rotation.y, data.rotation.z);
106
- }
107
- );
108
-
109
- // Dancer
110
- app.theatre.sheetObject(
111
- this.name,
112
- 'Dancer',
113
- {
114
- position: {
115
- x: this.dance.position.x,
116
- y: this.dance.position.y,
117
- z: this.dance.position.z,
118
- },
119
- rotation: {
120
- x: this.dance.rotation.x,
121
- y: this.dance.rotation.y,
122
- z: this.dance.rotation.z,
123
- },
124
- },
125
- (data: any) => {
126
- this.dance.position.set(data.position.x, data.position.y, data.position.z);
127
- this.dance.rotation.set(data.rotation.x, data.rotation.y, data.rotation.z);
128
- }
129
- );
130
-
131
- app.theatre.playSheet(this.name, { iterationCount: Infinity });
132
- }
133
-
134
- override update(): void {
135
- const delta = this.clock.getDelta();
136
- this.dance.update(delta);
137
- }
138
- }
@@ -1,110 +0,0 @@
1
- import { CubeTexture, CubeTextureLoader, Group, Object3D, RepeatWrapping, Texture, TextureLoader } from 'three';
2
- import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader';
3
- import { Events, app, threeDispatcher } from '../constants';
4
-
5
- export const cubeTextures: Map<string, CubeTexture> = new Map();
6
- export const json: Map<string, any> = new Map();
7
- export const models: Map<string, Group> = new Map();
8
- export const textures: Map<string, Texture> = new Map();
9
-
10
- export function loadCube(name: string, source: string[]): Promise<CubeTexture> {
11
- return new Promise((resolve, reject) => {
12
- new CubeTextureLoader()
13
- .setPath('images/milkyWay/')
14
- .load(source, (value: CubeTexture) => {
15
- cubeTextures.set(name, value);
16
- resolve(value);
17
- }, undefined, () => {
18
- reject();
19
- });
20
- });
21
- }
22
-
23
- export function loadModel(name: string, source: string): Promise<Group> {
24
- return new Promise((resolve, reject) => {
25
- new FBXLoader()
26
- .setPath('./models/')
27
- .loadAsync(source)
28
- .then((model: Group) => {
29
- // Shadows
30
- model.traverse((obj: Object3D) => {
31
- if (obj['isMesh']) {
32
- obj.castShadow = true;
33
- obj.receiveShadow = true;
34
- }
35
- });
36
-
37
- models.set(name, model);
38
- resolve(model);
39
- })
40
- .catch((reason: any) => {
41
- console.log(`Couldn't load:`, source);
42
- console.log(reason);
43
- reject();
44
- });
45
- });
46
- }
47
-
48
- export function loadTexture(name: string, source: string): Promise<Texture> {
49
- return new Promise((resolve, reject) => {
50
- new TextureLoader()
51
- .load(source, (value: Texture) => {
52
- value.wrapS = RepeatWrapping;
53
- value.wrapT = RepeatWrapping;
54
- value.needsUpdate = true;
55
- textures.set(name, value);
56
- resolve(value);
57
- }, undefined, () => {
58
- reject();
59
- });
60
- });
61
- }
62
-
63
- export function loadJSON(name: string, source: string): Promise<any> {
64
- return new Promise((resolve, reject) => {
65
- fetch(source)
66
- .then(response => {
67
- if (!response.ok) {
68
- throw new Error(`Network response was not ok: ${response.status}`);
69
- }
70
- return response.json();
71
- })
72
- .then(data => {
73
- json.set(name, data);
74
- resolve(data);
75
- })
76
- .catch(() => {
77
- console.log(`Couldn't load: ${source}`);
78
- reject();
79
- });
80
- });
81
- }
82
-
83
- export function loadAssets(): Promise<void> {
84
- return new Promise((resolve, reject) => {
85
- const assets: (() => Promise<any>)[] = [
86
- () => loadCube('environment', [
87
- 'dark-s_px.jpg',
88
- 'dark-s_nx.jpg',
89
- 'dark-s_py.jpg',
90
- 'dark-s_ny.jpg',
91
- 'dark-s_pz.jpg',
92
- 'dark-s_nz.jpg'
93
- ]),
94
- () => loadTexture('uv_grid', 'images/uv_grid_opengl.jpg'),
95
- () => loadModel('Flair', 'Flair.fbx'),
96
- () => loadJSON('animation', 'json/animation.json'),
97
- ];
98
-
99
- Promise.all(assets.map(load => load()))
100
- .then(() => {
101
- app.onLoad().then(() => {
102
- threeDispatcher.dispatchEvent({ type: Events.LOAD_COMPLETE });
103
- resolve();
104
- });
105
- })
106
- .catch(() => {
107
- reject();
108
- });
109
- });
110
- }
package/src/index.ts DELETED
@@ -1,27 +0,0 @@
1
- // Core
2
- export * from './editor/utils';
3
- export { default as Application } from './core/Application';
4
- export { debugDispatcher, ToolEvents } from './editor/global';
5
- export { default as BaseRemote } from './core/remote/BaseRemote';
6
- export { default as RemoteComponents } from './core/remote/RemoteComponents';
7
- export { default as RemoteTheatre } from './core/remote/RemoteTheatre';
8
- export { default as RemoteThree } from './core/remote/RemoteThree';
9
- export { default as RemoteTweakpane } from './core/remote/RemoteTweakpane';
10
- // Components
11
- export { default as NavButton } from './editor/components/NavButton';
12
- export { default as DraggableItem } from './editor/components/DraggableItem';
13
- export { default as Draggable } from './editor/components/Draggable';
14
- export { default as DropdownItem } from './editor/components/DropdownItem';
15
- export { default as Dropdown } from './editor/components/Dropdown';
16
- export { default as RemoteController } from './core/RemoteController';
17
- // RemoteThree
18
- export { default as InfiniteGridHelper } from './editor/multiView/InfiniteGridHelper';
19
- export { default as UVMaterial } from './editor/multiView/UVMaterial';
20
- export { default as SidePanel } from './editor/sidePanel/SidePanel';
21
- export { default as Accordion } from './editor/sidePanel/Accordion';
22
- export { default as ChildObject } from './editor/sidePanel/ChildObject';
23
- export { default as ContainerObject } from './editor/sidePanel/ContainerObject';
24
- export { default as Inspector } from './editor/sidePanel/inspector/Inspector';
25
- export { default as SceneInspector } from './editor/sidePanel/inspector/SceneInspector';
26
- export { default as MultiView } from './editor/multiView/MultiView';
27
- export { default as Editor } from './editor/Editor';
package/src/vite-env.d.ts DELETED
@@ -1 +0,0 @@
1
- /// <reference types='vite/client' />