@tomorrowevening/hermes 0.0.115 → 0.0.116
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- package/dist/hermes.cjs.js +33 -16
- package/dist/hermes.es.js +1922 -1716
- package/package.json +2 -1
- package/types/core/remote/RemoteThree.d.ts +42 -41
- package/types/editor/utils.d.ts +5 -31
- package/types/index.d.ts +29 -27
- package/types/utils/detectSettings.d.ts +15 -0
- package/types/utils/math.d.ts +5 -0
- package/types/utils/three.d.ts +21 -0
package/package.json
CHANGED
@@ -7,7 +7,7 @@
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"module": "./dist/hermes.esm.js",
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"types": "./types/index.d.ts",
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"type": "module",
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"version": "0.0.
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"version": "0.0.116",
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"homepage": "https://github.com/tomorrowevening/hermes#readme",
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"bugs": {
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"url": "https://github.com/tomorrowevening/hermes/issues"
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@@ -60,6 +60,7 @@
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"@typescript-eslint/parser": "^6.4.0",
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"@vitejs/plugin-react": "^4.0.3",
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"camera-controls": "^2.9.0",
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"detect-gpu": "^5.0.57",
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"eslint": "^8.45.0",
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"eslint-plugin-react": "^7.33.2",
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"eslint-plugin-react-hooks": "^4.6.0",
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@@ -1,41 +1,42 @@
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import { Camera, Curve, RenderTargetOptions, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
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import Application from '../Application';
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import BaseRemote from './BaseRemote';
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import { BroadcastData, GroupData } from '../types';
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export default class RemoteThree extends BaseRemote {
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get
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get
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import { Camera, Curve, RenderTargetOptions, Scene, WebGLRenderTarget, WebGLRenderer } from 'three';
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import Application from '../Application';
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import BaseRemote from './BaseRemote';
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import { BroadcastData, GroupData } from '../types';
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export default class RemoteThree extends BaseRemote {
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canvas: HTMLCanvasElement | null;
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inputElement: any;
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scene?: Scene;
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scenes: Map<string, Scene>;
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renderer?: WebGLRenderer;
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renderTargets: Map<string, WebGLRenderTarget>;
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private groups;
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dispose(): void;
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getObject(uuid: string): void;
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setObject(value: any): void;
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requestMethod(uuid: string, key: string, value?: any, subitem?: string): void;
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updateObject(uuid: string, key: string, value: any): void;
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createTexture(uuid: string, key: string, value: any): void;
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addGroup(data: GroupData): void;
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removeGroup(name: string): void;
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updateGroup(group: string, prop: string, value: any): void;
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removeAllGroups(): void;
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addSpline(spline: Curve<any>): void;
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setRenderer(value: WebGLRenderer, inputElement?: any): void;
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updateRenderer(data: any): void;
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addScene(value: Scene): void;
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refreshScene(value: string): void;
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removeScene(value: Scene): void;
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removeAllScenes(): void;
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getScene(uuid: string): Scene | null;
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setScene(value: Scene): void;
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addCamera(camera: Camera): void;
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removeCamera(camera: Camera): void;
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handleApp(app: Application, remote: BaseRemote, msg: BroadcastData): void;
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handleEditor(app: Application, remote: BaseRemote, msg: BroadcastData): void;
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addRT(name: string, params?: RenderTargetOptions): void;
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resize(width: number, height: number): void;
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set dpr(value: number);
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get dpr(): number;
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get width(): number;
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get height(): number;
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}
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package/types/editor/utils.d.ts
CHANGED
@@ -1,31 +1,5 @@
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export declare function
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export declare function
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export declare function
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export declare function
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export declare function mix(min: number, max: number, value: number): number;
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export declare function distance(x: number, y: number): number;
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export declare function randomID(): string;
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export declare function isColor(obj: any): boolean;
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export declare function colorToHex(obj: any): string;
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export declare function round(value: number, precision?: number): number;
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export declare let totalThreeObjects: number;
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export declare const resetThreeObjects: () => void;
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export declare const hierarchyUUID: (object: Object3D) => void;
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export declare const disposeTexture: (texture?: Texture) => void;
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export declare const disposeMaterial: (material?: Material | Material[]) => void;
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export declare const dispose: (object: Object3D) => void;
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export declare class ExportTexture {
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static renderer: WebGLRenderer;
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private static canvas;
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private static context;
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private static scene;
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private static camera;
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private static material;
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private static inited;
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private static width;
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private static height;
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private static init;
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static renderToBlob(texture: Texture): string;
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private static renderToCanvas;
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}
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export declare function capitalize(value: string): string;
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export declare function copyToClipboard(data: any): string;
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export declare function randomID(): string;
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export declare function isColor(obj: any): boolean;
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export declare function colorToHex(obj: any): string;
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package/types/index.d.ts
CHANGED
@@ -1,27 +1,29 @@
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export * from './core/types';
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export * from './editor/utils';
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export
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export
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export { default as
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export {
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export
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export { default as
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export
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export { default as
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export * from './core/types';
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export * from './editor/utils';
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export * from './utils/three';
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export * from './utils/detectSettings';
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export { default as Application } from './core/Application';
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export { debugDispatcher, ToolEvents } from './editor/global';
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export { default as BaseRemote } from './core/remote/BaseRemote';
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export { default as RemoteComponents } from './core/remote/RemoteComponents';
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export * from './editor/theatreUtils';
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export { default as RemoteTheatre } from './core/remote/RemoteTheatre';
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export { default as RemoteThree } from './core/remote/RemoteThree';
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export { default as NavButton } from './editor/components/NavButton';
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export { default as DraggableItem } from './editor/components/DraggableItem';
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export { default as Draggable } from './editor/components/Draggable';
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export { default as DropdownItem } from './editor/components/DropdownItem';
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export { default as Dropdown } from './editor/components/Dropdown';
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export { default as RemoteController } from './core/RemoteController';
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export { default as SidePanel } from './editor/sidePanel/SidePanel';
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export { default as Accordion } from './editor/sidePanel/Accordion';
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export { default as ChildObject } from './editor/sidePanel/ChildObject';
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export { default as ContainerObject } from './editor/sidePanel/ContainerObject';
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export { default as Inspector } from './editor/sidePanel/inspector/Inspector';
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export { default as SceneInspector } from './editor/sidePanel/inspector/SceneInspector';
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export { default as MultiView } from './editor/multiView/MultiView';
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export { default as Editor } from './editor/Editor';
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export { default as ThreeEditor } from './editor/ThreeEditor';
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export { default as Transform } from './editor/tools/Transform';
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export { default as Spline } from './editor/tools/splineEditor/Spline';
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export { default as SplineEditor } from './editor/tools/splineEditor/index';
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@@ -0,0 +1,15 @@
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export declare enum QualityType {
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'High' = 0,
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'Medium' = 1,
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'Low' = 2
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}
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export type AppSettings = {
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dpr: number;
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fps: number;
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width: number;
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height: number;
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mobile: boolean;
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supportOffScreenCanvas: boolean;
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quality: QualityType;
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};
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export declare function detectSettings(canvas: HTMLCanvasElement): Promise<AppSettings>;
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@@ -0,0 +1,5 @@
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export declare function clamp(min: number, max: number, value: number): number;
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export declare function normalize(min: number, max: number, value: number): number;
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export declare function mix(min: number, max: number, value: number): number;
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export declare function distance(x: number, y: number): number;
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export declare function round(value: number, precision?: number): number;
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@@ -0,0 +1,21 @@
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import { Material, Object3D, Texture, WebGLRenderer } from 'three';
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export declare const disposeTexture: (texture?: Texture) => void;
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export declare const disposeMaterial: (material?: Material | Material[]) => void;
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export declare const dispose: (object: Object3D) => void;
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export declare let totalThreeObjects: number;
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export declare const resetThreeObjects: () => void;
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export declare const hierarchyUUID: (object: Object3D) => void;
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export declare class ExportTexture {
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static renderer: WebGLRenderer;
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private static canvas;
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private static context;
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private static scene;
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private static camera;
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private static material;
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private static inited;
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private static width;
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private static height;
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private static init;
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static renderToBlob(texture: Texture): string;
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private static renderToCanvas;
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}
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