@tomorrowevening/hermes 0.0.109 → 0.0.111
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- package/dist/hermes.cjs.js +7 -7
- package/dist/hermes.es.js +322 -289
- package/package.json +1 -1
- package/types/editor/multiView/MultiView.d.ts +116 -115
package/package.json
CHANGED
@@ -7,7 +7,7 @@
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7
7
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"module": "./dist/hermes.esm.js",
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8
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"types": "./types/index.d.ts",
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"type": "module",
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10
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-
"version": "0.0.
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+
"version": "0.0.111",
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"homepage": "https://github.com/tomorrowevening/hermes#readme",
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"bugs": {
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"url": "https://github.com/tomorrowevening/hermes/issues"
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@@ -1,115 +1,116 @@
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1
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-
import { Component, ReactNode } from 'react';
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import { Camera, Object3D, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderer } from 'three';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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import RemoteThree from '@/core/remote/RemoteThree';
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import { InteractionMode, MultiViewMode } from './MultiViewData';
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import './MultiView.scss';
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type MultiViewProps = {
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three: RemoteThree;
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scenes: Map<string, any>;
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onSceneSet?: (scene: Scene) => void;
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onSceneUpdate?: (scene: Scene) => void;
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onSceneResize?: (scene: Scene, width: number, height: number) => void;
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};
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type MultiViewState = {
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mode: MultiViewMode;
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modeOpen: boolean;
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renderModeOpen: boolean;
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interactionMode: InteractionMode;
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interactionModeOpen: boolean;
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lastUpdate: number;
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};
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export default class MultiView extends Component<MultiViewProps, MultiViewState> {
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static instance: MultiView | null;
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scene: Scene;
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renderer?: WebGLRenderer | null;
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currentScene?: Scene;
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cameras: Map<string, Camera>;
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controls: Map<string, OrbitControls>;
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currentCamera: PerspectiveCamera | OrthographicCamera;
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currentWindow: any;
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private cameraHelpers;
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private lightHelpers;
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private helpersContainer;
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private grid;
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private axisHelper;
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private interactionHelper;
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private currentTransform?;
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private splineEditor;
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private depthMaterial;
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private normalsMaterial;
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private uvMaterial;
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private wireframeMaterial;
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private playing;
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private rafID;
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private width;
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private height;
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private sceneSet;
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private tlCam;
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private trCam;
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private blCam;
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private brCam;
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private tlRender;
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private trRender;
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private blRender;
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private brRender;
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private cameraVisibility;
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private lightVisibility;
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selectedItem: Object3D | undefined;
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private debugCamera;
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private raycaster;
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private pointer;
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private cameraControls;
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private canvasRef;
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private containerRef;
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private tlWindow;
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private trWindow;
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private blWindow;
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private brWindow;
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constructor(props: MultiViewProps);
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componentDidMount(): void;
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componentDidUpdate(prevProps: Readonly<MultiViewProps>, prevState: Readonly<MultiViewState>, snapshot?: any): void;
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componentWillUnmount(): void;
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render(): ReactNode;
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private setupRenderer;
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private setupScene;
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private setupTools;
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play(): void;
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pause(): void;
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toggleOrbitControls(value: boolean): void;
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private update;
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private draw;
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private onUpdate;
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private enable;
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private disable;
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private resize;
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private sceneUpdate;
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private addCamera;
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private removeCamera;
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private onMouseMove;
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private onClick;
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private onKey;
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private onSetSelectedItem;
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private
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private
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private
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private
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private
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private
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private
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private
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private
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private
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private
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private
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private
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private
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private
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private
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get
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get
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get
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get
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1
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+
import { Component, ReactNode } from 'react';
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2
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import { Camera, Object3D, OrthographicCamera, PerspectiveCamera, Scene, WebGLRenderer } from 'three';
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3
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+
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls';
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4
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import RemoteThree from '@/core/remote/RemoteThree';
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5
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import { InteractionMode, MultiViewMode } from './MultiViewData';
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import './MultiView.scss';
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type MultiViewProps = {
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three: RemoteThree;
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scenes: Map<string, any>;
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onSceneSet?: (scene: Scene) => void;
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onSceneUpdate?: (scene: Scene) => void;
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onSceneResize?: (scene: Scene, width: number, height: number) => void;
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};
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type MultiViewState = {
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mode: MultiViewMode;
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modeOpen: boolean;
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renderModeOpen: boolean;
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interactionMode: InteractionMode;
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interactionModeOpen: boolean;
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lastUpdate: number;
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};
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export default class MultiView extends Component<MultiViewProps, MultiViewState> {
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static instance: MultiView | null;
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scene: Scene;
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renderer?: WebGLRenderer | null;
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currentScene?: Scene;
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cameras: Map<string, Camera>;
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controls: Map<string, OrbitControls>;
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currentCamera: PerspectiveCamera | OrthographicCamera;
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currentWindow: any;
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private cameraHelpers;
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private lightHelpers;
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private helpersContainer;
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private grid;
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35
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private axisHelper;
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36
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private interactionHelper;
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37
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private currentTransform?;
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38
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private splineEditor;
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39
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private depthMaterial;
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40
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private normalsMaterial;
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41
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private uvMaterial;
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42
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private wireframeMaterial;
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43
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private playing;
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44
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private rafID;
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45
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private width;
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private height;
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private sceneSet;
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private tlCam;
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private trCam;
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private blCam;
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51
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private brCam;
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private tlRender;
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53
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private trRender;
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private blRender;
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private brRender;
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private cameraVisibility;
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57
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private lightVisibility;
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selectedItem: Object3D | undefined;
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59
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private debugCamera;
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private raycaster;
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private pointer;
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private cameraControls;
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private canvasRef;
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private containerRef;
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private tlWindow;
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private trWindow;
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private blWindow;
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private brWindow;
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constructor(props: MultiViewProps);
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componentDidMount(): void;
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componentDidUpdate(prevProps: Readonly<MultiViewProps>, prevState: Readonly<MultiViewState>, snapshot?: any): void;
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componentWillUnmount(): void;
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render(): ReactNode;
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private setupRenderer;
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private setupScene;
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private setupTools;
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play(): void;
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pause(): void;
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toggleOrbitControls(value: boolean): void;
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private update;
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private draw;
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private onUpdate;
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private enable;
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private disable;
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private resize;
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private sceneUpdate;
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private addCamera;
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private removeCamera;
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private onMouseMove;
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private onClick;
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private onKey;
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private onSetSelectedItem;
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private updateSelectedItemHelper;
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private onUpdateTransform;
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private clearLightHelpers;
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private addLightHelpers;
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private createControls;
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private clearCamera;
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private killControls;
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private assignControls;
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private updateCamera;
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private updateCameraControls;
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private clearControls;
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private saveExpandedCameraVisibility;
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private saveExpandedLightVisibility;
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private getSceneOverride;
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private drawSingle;
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private drawDouble;
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private drawQuad;
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get appID(): string;
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get mode(): MultiViewMode;
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get three(): RemoteThree;
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get expandedCameraVisibility(): string;
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get expandedLightVisibility(): string;
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}
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export {};
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