@tldraw/sync-core 5.6.0-next.d6710de420bf → 5.6.0-next.fb83f87b7388
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +22 -6
- package/dist-cjs/index.js +1 -1
- package/dist-cjs/lib/TLSocketRoom.js +40 -11
- package/dist-cjs/lib/TLSocketRoom.js.map +2 -2
- package/dist-cjs/lib/TLSyncClient.js +5 -0
- package/dist-cjs/lib/TLSyncClient.js.map +2 -2
- package/dist-esm/index.d.mts +22 -6
- package/dist-esm/index.mjs +1 -1
- package/dist-esm/lib/TLSocketRoom.mjs +40 -11
- package/dist-esm/lib/TLSocketRoom.mjs.map +2 -2
- package/dist-esm/lib/TLSyncClient.mjs +5 -0
- package/dist-esm/lib/TLSyncClient.mjs.map +2 -2
- package/package.json +7 -7
- package/src/lib/TLSocketRoom.ts +50 -11
- package/src/lib/TLSyncClient.test.ts +61 -0
- package/src/lib/TLSyncClient.ts +9 -0
- package/src/test/TLSocketRoom.test.ts +132 -1
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"sources": ["../../src/lib/TLSyncClient.ts"],
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"sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLObjectStoreAccess,\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n\t/** A single message exceeded the size the server will assemble */\n\tMESSAGE_TOO_LARGE: 'MESSAGE_TOO_LARGE',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n/**\n * How long an unanswered ping may stay outstanding before the connection is considered dead.\n * Tuned together with MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION:\n * a reset needs both stale interaction and a ping overdue by this much.\n */\nconst PONG_TIMEOUT = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\t/**\n\t * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`\n\t * (any server message counts). Null until the first ping after (re)connect.\n\t */\n\tprivate firstUnansweredPingAt: number | null = null\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t * - objectAccess - Write access for object-store lane record types (defaults to 'write'\n\t * when the server doesn't send it, e.g. older servers or rooms with no object lane)\n\t */\n\tprivate readonly onAfterConnect?: (\n\t\tself: this,\n\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(\n\t\t\tself: TLSyncClient<R, S>,\n\t\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t\t): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\t// advance the marker only when the previous ping was answered: a half-open socket\n\t\t\t\t\t// that accepts sends but returns nothing must not keep refreshing its own alibi\n\t\t\t\t\tif (\n\t\t\t\t\t\tthis.firstUnansweredPingAt === null ||\n\t\t\t\t\t\tthis.lastServerInteractionTimestamp >= this.firstUnansweredPingAt\n\t\t\t\t\t) {\n\t\t\t\t\t\tthis.firstUnansweredPingAt = Date.now()\n\t\t\t\t\t}\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\t// Silence alone is not evidence of a dead socket: in a throttled hidden tab our own ping\n\t\t\t\t// loop stops, so the server had nothing to answer. Only reset on an unanswered ping.\n\t\t\t\tconst firstUnansweredPingAt = this.firstUnansweredPingAt\n\t\t\t\tconst pingOverdue =\n\t\t\t\t\tfirstUnansweredPingAt !== null &&\n\t\t\t\t\tthis.lastServerInteractionTimestamp < firstUnansweredPingAt &&\n\t\t\t\t\tDate.now() - firstUnansweredPingAt >= PONG_TIMEOUT\n\t\t\t\tif (!pingOverdue) {\n\t\t\t\t\tthis.debug('health check stale but no overdue ping', { timeSinceLastServerInteraction })\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\t// A frozen tab can deliver a queued pong only after these catch-up ticks run, so one\n\t\t\t\t// spurious reset on unfreeze is still possible \u2014 rare, and the reconnect is clean.\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`, {\n\t\t\t\t\ttimeSinceLastServerInteraction,\n\t\t\t\t\tpingOutstandingMs: Date.now() - firstUnansweredPingAt!,\n\t\t\t\t})\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.firstUnansweredPingAt = null\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, {\n\t\t\t\tisReadonly: event.isReadonly,\n\t\t\t\tobjectAccess: event.objectAccess ?? 'write',\n\t\t\t})\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t\tif (typeof window !== 'undefined' && (window as any).tlsync === this) {\n\t\t\tdelete (window as any).tlsync\n\t\t}\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t}\n\t\t// records are immutable, so sharing their references with `change` is fine \u2014 the\n\t\t// squash gives nextDiff its own containers and tuples without deep-cloning records\n\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? 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|
|
5
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-
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+
"sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLObjectStoreAccess,\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n\t/** A single message exceeded the size the server will assemble */\n\tMESSAGE_TOO_LARGE: 'MESSAGE_TOO_LARGE',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n/**\n * How long an unanswered ping may stay outstanding before the connection is considered dead.\n * Tuned together with MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION:\n * a reset needs both stale interaction and a ping overdue by this much.\n */\nconst PONG_TIMEOUT = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\t/**\n\t * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`\n\t * (any server message counts). Null until the first ping after (re)connect.\n\t */\n\tprivate firstUnansweredPingAt: number | null = null\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t * - objectAccess - Write access for object-store lane record types (defaults to 'write'\n\t * when the server doesn't send it, e.g. older servers or rooms with no object lane)\n\t */\n\tprivate readonly onAfterConnect?: (\n\t\tself: this,\n\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(\n\t\t\tself: TLSyncClient<R, S>,\n\t\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t\t): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\t// advance the marker only when the previous ping was answered: a half-open socket\n\t\t\t\t\t// that accepts sends but returns nothing must not keep refreshing its own alibi\n\t\t\t\t\tif (\n\t\t\t\t\t\tthis.firstUnansweredPingAt === null ||\n\t\t\t\t\t\tthis.lastServerInteractionTimestamp >= this.firstUnansweredPingAt\n\t\t\t\t\t) {\n\t\t\t\t\t\tthis.firstUnansweredPingAt = Date.now()\n\t\t\t\t\t}\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\t// Silence alone is not evidence of a dead socket: in a throttled hidden tab our own ping\n\t\t\t\t// loop stops, so the server had nothing to answer. Only reset on an unanswered ping.\n\t\t\t\tconst firstUnansweredPingAt = this.firstUnansweredPingAt\n\t\t\t\tconst pingOverdue =\n\t\t\t\t\tfirstUnansweredPingAt !== null &&\n\t\t\t\t\tthis.lastServerInteractionTimestamp < firstUnansweredPingAt &&\n\t\t\t\t\tDate.now() - firstUnansweredPingAt >= PONG_TIMEOUT\n\t\t\t\tif (!pingOverdue) {\n\t\t\t\t\tthis.debug('health check stale but no overdue ping', { timeSinceLastServerInteraction })\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\t// A frozen tab can deliver a queued pong only after these catch-up ticks run, so one\n\t\t\t\t// spurious reset on unfreeze is still possible \u2014 rare, and the reconnect is clean.\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`, {\n\t\t\t\t\ttimeSinceLastServerInteraction,\n\t\t\t\t\tpingOutstandingMs: Date.now() - firstUnansweredPingAt!,\n\t\t\t\t})\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.firstUnansweredPingAt = null\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// Local changes reach `push` (and so `speculativeChanges`) on the store's frame-throttled\n\t\t// history flush. Anything still queued there would be neither reverted below nor\n\t\t// re-applied on top of the server state, so bring speculativeChanges up to date first.\n\t\ttry {\n\t\t\tthis.store._flushHistory()\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t}\n\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, {\n\t\t\t\tisReadonly: event.isReadonly,\n\t\t\t\tobjectAccess: event.objectAccess ?? 'write',\n\t\t\t})\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t\tif (typeof window !== 'undefined' && (window as any).tlsync === this) {\n\t\t\tdelete (window as any).tlsync\n\t\t}\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t}\n\t\t// records are immutable, so sharing their references with `change` is fine \u2014 the\n\t\t// squash gives nextDiff its own containers and tuples without deep-cloning records\n\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? SOLO_MODE_FPS : COLLABORATIVE_MODE_FPS\n\t}\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line tldraw/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst request = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const request of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!this.unsentChanges.nextDiff) return\n\t\t\t\t\t\tconst diff = getNetworkDiff(this.unsentChanges.nextDiff)\n\t\t\t\t\t\tif (!diff) return\n\t\t\t\t\t\tthis.applyNetworkDiff(diff, true)\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n}\n"],
|
|
5
|
+
"mappings": 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|
|
6
6
|
"names": []
|
|
7
7
|
}
|
package/dist-esm/index.d.mts
CHANGED
|
@@ -909,8 +909,14 @@ export declare class TLSocketRoom<R extends UnknownRecord = UnknownRecord, Sessi
|
|
|
909
909
|
* The method handles message chunking/reassembly and forwards complete messages
|
|
910
910
|
* to the underlying sync room for processing.
|
|
911
911
|
*
|
|
912
|
+
* Pass the socket the message came from whenever you have it. A client that reconnects under
|
|
913
|
+
* the same session id can leave its previous socket delivering messages for a while; with the
|
|
914
|
+
* socket given, those are dropped instead of being spliced into the new socket's chunked
|
|
915
|
+
* messages.
|
|
916
|
+
*
|
|
912
917
|
* @param sessionId - Session identifier matching the one used in handleSocketConnect
|
|
913
918
|
* @param message - Raw message data from the client (string or binary)
|
|
919
|
+
* @param socket - The socket the message arrived on, when known
|
|
914
920
|
*
|
|
915
921
|
* @example
|
|
916
922
|
* ```ts
|
|
@@ -922,44 +928,54 @@ export declare class TLSocketRoom<R extends UnknownRecord = UnknownRecord, Sessi
|
|
|
922
928
|
* },
|
|
923
929
|
* message(ws, message) {
|
|
924
930
|
* const { sessionId, room } = ws.data
|
|
925
|
-
* room.handleSocketMessage(sessionId, message)
|
|
931
|
+
* room.handleSocketMessage(sessionId, message, ws)
|
|
926
932
|
* }
|
|
927
933
|
* })
|
|
928
934
|
* ```
|
|
929
935
|
*/
|
|
930
|
-
handleSocketMessage(sessionId: string, message: AllowSharedBufferSource | string): void;
|
|
936
|
+
handleSocketMessage(sessionId: string, message: AllowSharedBufferSource | string, socket?: WebSocketMinimal): void;
|
|
931
937
|
/**
|
|
932
938
|
* Handles a WebSocket error for the specified session. Use this in server environments
|
|
933
939
|
* where socket event listeners cannot be attached directly. This will initiate cleanup
|
|
934
940
|
* and session removal for the affected client.
|
|
935
941
|
*
|
|
942
|
+
* Pass the socket the error came from whenever you have it, so a superseded socket's error
|
|
943
|
+
* after a same-id reconnect doesn't cancel the replacement session.
|
|
944
|
+
*
|
|
936
945
|
* @param sessionId - Session identifier matching the one used in handleSocketConnect
|
|
946
|
+
* @param socket - The socket the error came from, when known
|
|
937
947
|
*
|
|
938
948
|
* @example
|
|
939
949
|
* ```ts
|
|
940
950
|
* // In a custom WebSocket handler
|
|
941
951
|
* socket.addEventListener('error', () => {
|
|
942
|
-
* room.handleSocketError(sessionId)
|
|
952
|
+
* room.handleSocketError(sessionId, socket)
|
|
943
953
|
* })
|
|
944
954
|
* ```
|
|
945
955
|
*/
|
|
946
|
-
handleSocketError(sessionId: string): void;
|
|
956
|
+
handleSocketError(sessionId: string, socket?: WebSocketMinimal): void;
|
|
947
957
|
/**
|
|
948
958
|
* Handles a WebSocket close event for the specified session. Use this in server
|
|
949
959
|
* environments where socket event listeners cannot be attached directly. This will
|
|
950
960
|
* initiate cleanup and session removal for the disconnected client.
|
|
951
961
|
*
|
|
962
|
+
* Pass the socket the close came from whenever you have it. A client that reconnects under the
|
|
963
|
+
* same session id can leave its previous socket half-open, and that socket's late close would
|
|
964
|
+
* otherwise cancel the new, live session.
|
|
965
|
+
*
|
|
952
966
|
* @param sessionId - Session identifier matching the one used in handleSocketConnect
|
|
967
|
+
* @param socket - The socket that closed, when known
|
|
953
968
|
*
|
|
954
969
|
* @example
|
|
955
970
|
* ```ts
|
|
956
971
|
* // In a custom WebSocket handler
|
|
957
972
|
* socket.addEventListener('close', () => {
|
|
958
|
-
* room.handleSocketClose(sessionId)
|
|
973
|
+
* room.handleSocketClose(sessionId, socket)
|
|
959
974
|
* })
|
|
960
975
|
* ```
|
|
961
976
|
*/
|
|
962
|
-
handleSocketClose(sessionId: string): void;
|
|
977
|
+
handleSocketClose(sessionId: string, socket?: WebSocketMinimal): void;
|
|
978
|
+
private isSupersededSocket;
|
|
963
979
|
/**
|
|
964
980
|
* Resumes a previously-connected session directly into `Connected` state, bypassing
|
|
965
981
|
* the connect handshake. Use this after server hibernation (e.g., Cloudflare Durable
|
package/dist-esm/index.mjs
CHANGED
|
@@ -131,9 +131,10 @@ class TLSocketRoom {
|
|
|
131
131
|
*/
|
|
132
132
|
handleSocketConnect(opts) {
|
|
133
133
|
const { sessionId, socket, isReadonly = false, objectAccess = "write" } = opts;
|
|
134
|
-
const handleSocketMessage = (event) => this.handleSocketMessage(sessionId, event.data);
|
|
135
|
-
const handleSocketError = this.handleSocketError
|
|
136
|
-
const handleSocketClose = this.handleSocketClose
|
|
134
|
+
const handleSocketMessage = (event) => this.handleSocketMessage(sessionId, event.data, socket);
|
|
135
|
+
const handleSocketError = () => this.handleSocketError(sessionId, socket);
|
|
136
|
+
const handleSocketClose = () => this.handleSocketClose(sessionId, socket);
|
|
137
|
+
this.sessions.get(sessionId)?.unlisten();
|
|
137
138
|
this.sessions.set(sessionId, {
|
|
138
139
|
assembler: new JsonChunkAssembler(),
|
|
139
140
|
socket,
|
|
@@ -189,8 +190,14 @@ class TLSocketRoom {
|
|
|
189
190
|
* The method handles message chunking/reassembly and forwards complete messages
|
|
190
191
|
* to the underlying sync room for processing.
|
|
191
192
|
*
|
|
193
|
+
* Pass the socket the message came from whenever you have it. A client that reconnects under
|
|
194
|
+
* the same session id can leave its previous socket delivering messages for a while; with the
|
|
195
|
+
* socket given, those are dropped instead of being spliced into the new socket's chunked
|
|
196
|
+
* messages.
|
|
197
|
+
*
|
|
192
198
|
* @param sessionId - Session identifier matching the one used in handleSocketConnect
|
|
193
199
|
* @param message - Raw message data from the client (string or binary)
|
|
200
|
+
* @param socket - The socket the message arrived on, when known
|
|
194
201
|
*
|
|
195
202
|
* @example
|
|
196
203
|
* ```ts
|
|
@@ -202,17 +209,22 @@ class TLSocketRoom {
|
|
|
202
209
|
* },
|
|
203
210
|
* message(ws, message) {
|
|
204
211
|
* const { sessionId, room } = ws.data
|
|
205
|
-
* room.handleSocketMessage(sessionId, message)
|
|
212
|
+
* room.handleSocketMessage(sessionId, message, ws)
|
|
206
213
|
* }
|
|
207
214
|
* })
|
|
208
215
|
* ```
|
|
209
216
|
*/
|
|
210
|
-
handleSocketMessage(sessionId, message) {
|
|
211
|
-
const
|
|
212
|
-
if (!
|
|
217
|
+
handleSocketMessage(sessionId, message, socket) {
|
|
218
|
+
const entry = this.sessions.get(sessionId);
|
|
219
|
+
if (!entry) {
|
|
213
220
|
this.log?.warn?.("Received message from unknown session", sessionId);
|
|
214
221
|
return;
|
|
215
222
|
}
|
|
223
|
+
if (socket && entry.socket !== socket) {
|
|
224
|
+
this.log?.warn?.("Ignoring message from superseded socket", sessionId);
|
|
225
|
+
return;
|
|
226
|
+
}
|
|
227
|
+
const assembler = entry.assembler;
|
|
216
228
|
try {
|
|
217
229
|
const messageString = typeof message === "string" ? message : new TextDecoder().decode(message);
|
|
218
230
|
const res = assembler.handleMessage(messageString);
|
|
@@ -254,17 +266,22 @@ class TLSocketRoom {
|
|
|
254
266
|
* where socket event listeners cannot be attached directly. This will initiate cleanup
|
|
255
267
|
* and session removal for the affected client.
|
|
256
268
|
*
|
|
269
|
+
* Pass the socket the error came from whenever you have it, so a superseded socket's error
|
|
270
|
+
* after a same-id reconnect doesn't cancel the replacement session.
|
|
271
|
+
*
|
|
257
272
|
* @param sessionId - Session identifier matching the one used in handleSocketConnect
|
|
273
|
+
* @param socket - The socket the error came from, when known
|
|
258
274
|
*
|
|
259
275
|
* @example
|
|
260
276
|
* ```ts
|
|
261
277
|
* // In a custom WebSocket handler
|
|
262
278
|
* socket.addEventListener('error', () => {
|
|
263
|
-
* room.handleSocketError(sessionId)
|
|
279
|
+
* room.handleSocketError(sessionId, socket)
|
|
264
280
|
* })
|
|
265
281
|
* ```
|
|
266
282
|
*/
|
|
267
|
-
handleSocketError(sessionId) {
|
|
283
|
+
handleSocketError(sessionId, socket) {
|
|
284
|
+
if (this.isSupersededSocket(sessionId, socket)) return;
|
|
268
285
|
this.clearSnapshotTimer(sessionId);
|
|
269
286
|
this.room.handleClose(sessionId);
|
|
270
287
|
}
|
|
@@ -273,20 +290,31 @@ class TLSocketRoom {
|
|
|
273
290
|
* environments where socket event listeners cannot be attached directly. This will
|
|
274
291
|
* initiate cleanup and session removal for the disconnected client.
|
|
275
292
|
*
|
|
293
|
+
* Pass the socket the close came from whenever you have it. A client that reconnects under the
|
|
294
|
+
* same session id can leave its previous socket half-open, and that socket's late close would
|
|
295
|
+
* otherwise cancel the new, live session.
|
|
296
|
+
*
|
|
276
297
|
* @param sessionId - Session identifier matching the one used in handleSocketConnect
|
|
298
|
+
* @param socket - The socket that closed, when known
|
|
277
299
|
*
|
|
278
300
|
* @example
|
|
279
301
|
* ```ts
|
|
280
302
|
* // In a custom WebSocket handler
|
|
281
303
|
* socket.addEventListener('close', () => {
|
|
282
|
-
* room.handleSocketClose(sessionId)
|
|
304
|
+
* room.handleSocketClose(sessionId, socket)
|
|
283
305
|
* })
|
|
284
306
|
* ```
|
|
285
307
|
*/
|
|
286
|
-
handleSocketClose(sessionId) {
|
|
308
|
+
handleSocketClose(sessionId, socket) {
|
|
309
|
+
if (this.isSupersededSocket(sessionId, socket)) return;
|
|
287
310
|
this.clearSnapshotTimer(sessionId);
|
|
288
311
|
this.room.handleClose(sessionId);
|
|
289
312
|
}
|
|
313
|
+
isSupersededSocket(sessionId, socket) {
|
|
314
|
+
if (!socket) return false;
|
|
315
|
+
const entry = this.sessions.get(sessionId);
|
|
316
|
+
return !!entry && entry.socket !== socket;
|
|
317
|
+
}
|
|
290
318
|
/**
|
|
291
319
|
* Resumes a previously-connected session directly into `Connected` state, bypassing
|
|
292
320
|
* the connect handshake. Use this after server hibernation (e.g., Cloudflare Durable
|
|
@@ -321,6 +349,7 @@ class TLSocketRoom {
|
|
|
321
349
|
*/
|
|
322
350
|
handleSocketResume(opts) {
|
|
323
351
|
const { sessionId, socket, snapshot } = opts;
|
|
352
|
+
this.sessions.get(sessionId)?.unlisten();
|
|
324
353
|
this.sessions.set(sessionId, {
|
|
325
354
|
assembler: new JsonChunkAssembler(),
|
|
326
355
|
socket,
|