@tldraw/sync-core 5.5.0-next.b6a9f7cd7be2 → 5.5.0-next.c91b2de0a423
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +1 -1
- package/dist-cjs/lib/ClientWebSocketAdapter.js +12 -6
- package/dist-cjs/lib/ClientWebSocketAdapter.js.map +2 -2
- package/dist-cjs/lib/TLSyncRoom.js +2 -1
- package/dist-cjs/lib/TLSyncRoom.js.map +2 -2
- package/dist-esm/index.mjs +1 -1
- package/dist-esm/lib/ClientWebSocketAdapter.mjs +12 -6
- package/dist-esm/lib/ClientWebSocketAdapter.mjs.map +2 -2
- package/dist-esm/lib/TLSyncRoom.mjs +2 -1
- package/dist-esm/lib/TLSyncRoom.mjs.map +2 -2
- package/package.json +10 -6
- package/src/lib/ClientWebSocketAdapter.test.ts +31 -0
- package/src/lib/ClientWebSocketAdapter.ts +18 -8
- package/src/lib/TLSyncRoom.ts +5 -1
- package/src/test/TLSyncRoom.test.ts +46 -0
package/dist-cjs/index.js
CHANGED
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@@ -61,7 +61,7 @@ var import_TLSyncRoom = require("./lib/TLSyncRoom");
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var import_TLSyncStorage = require("./lib/TLSyncStorage");
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(0, import_utils.registerTldrawLibraryVersion)(
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"@tldraw/sync-core",
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-
"5.5.0-next.
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"5.5.0-next.c91b2de0a423",
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"cjs"
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);
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//# sourceMappingURL=index.js.map
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@@ -32,6 +32,12 @@ var import_state = require("@tldraw/state");
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var import_utils = require("@tldraw/utils");
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var import_chunk = require("./chunk");
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var import_TLSyncClient = require("./TLSyncClient");
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const ReadyState = {
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CONNECTING: 0,
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OPEN: 1,
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CLOSING: 2,
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CLOSED: 3
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};
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function listenTo(target, event, handler) {
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target.addEventListener(event, handler);
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return () => {
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@@ -125,7 +131,7 @@ class ClientWebSocketAdapter {
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_setNewSocket(ws) {
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(0, import_utils.assert)(!this.isDisposed, "Tried to set a new websocket on a disposed socket");
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(0, import_utils.assert)(
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this._ws === null || this._ws.readyState ===
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this._ws === null || this._ws.readyState === ReadyState.CLOSED || this._ws.readyState === ReadyState.CLOSING,
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`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`
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);
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let didOpen = false;
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@@ -386,7 +392,7 @@ class ReconnectManager {
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}
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if (this.state !== "pendingAttempt" || this.isDisposed) return;
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(0, import_utils.assert)(
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this.socketAdapter._ws?.readyState !==
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this.socketAdapter._ws?.readyState !== ReadyState.OPEN,
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"There should be no connection attempts while already connected"
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);
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this.lastAttemptStart = Date.now();
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@@ -430,11 +436,11 @@ class ReconnectManager {
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maybeReconnected() {
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debug("ReconnectManager.maybeReconnected");
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this.clearRecheckConnectingTimeout();
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if (this.socketAdapter._ws?.readyState ===
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if (this.socketAdapter._ws?.readyState === ReadyState.OPEN) {
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debug("ReconnectManager.maybeReconnected: already connected");
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return;
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}
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if (this.socketAdapter._ws?.readyState ===
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if (this.socketAdapter._ws?.readyState === ReadyState.CONNECTING) {
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debug("ReconnectManager.maybeReconnected: connecting");
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(0, import_utils.assert)(
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this.lastAttemptStart,
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@@ -477,7 +483,7 @@ class ReconnectManager {
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disconnected() {
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debug("ReconnectManager.disconnected");
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if (this.isDisposed) return;
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if (this.socketAdapter._ws?.readyState !==
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if (this.socketAdapter._ws?.readyState !== ReadyState.OPEN && this.socketAdapter._ws?.readyState !== ReadyState.CONNECTING) {
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debug("ReconnectManager.disconnected: websocket is not OPEN or CONNECTING");
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this.clearReconnectTimeout();
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let delayLeft;
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@@ -520,7 +526,7 @@ class ReconnectManager {
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*/
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connected() {
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debug("ReconnectManager.connected");
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if (this.socketAdapter._ws?.readyState ===
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if (this.socketAdapter._ws?.readyState === ReadyState.OPEN) {
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debug("ReconnectManager.connected: websocket is OPEN");
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this.state = "connected";
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this.clearReconnectTimeout();
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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"sources": ["../../src/lib/ClientWebSocketAdapter.ts"],
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4
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-
"sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk, MAX_ASSEMBLED_MESSAGE_CHARS } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// orphan the socket before closing it (as _closeSocket does) so its onclose can't run\n\t\t// _handleDisconnect after disposal \u2014 that would notify listeners and schedule a reconnect\n\t\tconst ws = this._ws\n\t\tthis._ws = null\n\t\t// WebSocket.close() is idempotent\n\t\tws?.close()\n\t\tthis._connectionStatus.set('offline')\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. This might be because you're trying to load a URL that doesn't support websockets. Check the URL you're trying to connect to.\"\n\t\t\t)\n\t\t}\n\n\t\tif (\n\t\t\t// it the status changed\n\t\t\tthis.connectionStatus !== newStatus &&\n\t\t\t// ignore errors if we're already in the offline state\n\t\t\t!(newStatus === 'error' && this.connectionStatus === 'offline')\n\t\t) {\n\t\t\tthis._connectionStatus.set(newStatus)\n\t\t\tthis.statusListeners.forEach((cb) =>\n\t\t\t\tcb(newStatus === 'error' ? { status: 'error', reason: closeReason } : { status: newStatus })\n\t\t\t)\n\t\t}\n\n\t\tthis._reconnectManager.disconnected()\n\t}\n\n\t_setNewSocket(ws: WebSocket) {\n\t\tassert(!this.isDisposed, 'Tried to set a new websocket on a disposed socket')\n\t\tassert(\n\t\t\tthis._ws === null ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSED ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSING,\n\t\t\t`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`\n\t\t)\n\n\t\tlet didOpen = false\n\n\t\t// NOTE: Sockets can stay for quite a while in the CLOSING state. This is because the transition\n\t\t// between CLOSING and CLOSED happens either after the closing handshake, or after a\n\t\t// timeout, but in either case those sockets don't need any special handling, the browser\n\t\t// will close them eventually. We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tlet parsed: TLSocketServerSentEvent<TLRecord>\n\t\t\ttry {\n\t\t\t\tparsed = JSON.parse(ev.data.toString())\n\t\t\t} catch {\n\t\t\t\t// A malformed message means the connection delivered corrupt data, so we can't trust\n\t\t\t\t// that we're still in sync. Dropping the message can silently desync the client (e.g. a\n\t\t\t\t// missed 'patch' is applied as if it never happened), so instead we restart the\n\t\t\t\t// connection. Reconnecting re-hydrates the store from the last known server clock and\n\t\t\t\t// brings us fully back in sync.\n\t\t\t\twarnOnce('Received malformed WebSocket message. Restarting the connection.')\n\t\t\t\tthis.restart()\n\t\t\t\treturn\n\t\t\t}\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst stringified = JSON.stringify(msg)\n\t\t\t// The server rejects a session whose assembled message exceeds this, so sending would\n\t\t\t// only earn a close and a reconnect that re-sends the same message. Fail here the way\n\t\t\t// the server would, so onSyncError runs once instead of the client looping forever.\n\t\t\tif (stringified.length > MAX_ASSEMBLED_MESSAGE_CHARS) {\n\t\t\t\tthis._handleDisconnect(\n\t\t\t\t\t'closed',\n\t\t\t\t\tTLSyncErrorCloseEventCode,\n\t\t\t\t\ttrue,\n\t\t\t\t\tTLSyncErrorCloseEventReason.MESSAGE_TOO_LARGE\n\t\t\t\t)\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst chunks = chunk(stringified)\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate async scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tif (this.isDisposed) return\n\t\tdebug('scheduling a connection attempt')\n\n\t\tlet uri: string\n\t\ttry {\n\t\t\turi = await this.getUri()\n\t\t} catch (error) {\n\t\t\t// A failed auth-token fetch must retry instead of leaving us with no socket or timer.\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tconsole.error('Failed to get the websocket URI, retrying', error)\n\t\t\tthis.state = 'delay'\n\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), this.intendedDelay)\n\t\t\treturn\n\t\t}\n\n\t\t// this can happen if the promise gets resolved too late\n\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\tassert(\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN,\n\t\t\t'There should be no connection attempts while already connected'\n\t\t)\n\n\t\tthis.lastAttemptStart = Date.now()\n\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\tthis.state = 'pendingAttemptResult'\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent\n\t\t\t// new connections as long as `maybeReconnected` is not looped itself\n\t\t\tassert(\n\t\t\t\tthis.lastAttemptStart,\n\t\t\t\t'ReadyState=CONNECTING without lastAttemptStart should be impossible'\n\t\t\t)\n\t\t\tconst sinceLastStart = Date.now() - this.lastAttemptStart\n\t\t\tif (sinceLastStart < ATTEMPT_TIMEOUT) {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, rechecking later')\n\t\t\t\tthis.recheckConnectingTimeout = setTimeout(\n\t\t\t\t\t() => this.maybeReconnected(),\n\t\t\t\t\tATTEMPT_TIMEOUT - sinceLastStart\n\t\t\t\t)\n\t\t\t} else {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')\n\t\t\t\t// Last connection attempt was started a while ago, it's possible that network conditions\n\t\t\t\t// changed, and it's worth retrying to connect. `disconnected` will handle reconnection\n\t\t\t\t//\n\t\t\t\t// NOTE: The danger here is looping in connection attemps if connections are slow.\n\t\t\t\t// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!\n\t\t\t\tthis.clearRecheckConnectingTimeout()\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\n\t\tdebug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')\n\t\t// readyState is CLOSING or CLOSED, or the websocket is null\n\t\t// Restart the backoff and retry ASAP (honouring the min delay)\n\t\t// this.state doesn't really matter, because disconnected() will handle any state correctly\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.disconnected()\n\t}\n\n\t/**\n\t * Handles disconnection events and schedules reconnection attempts with exponential backoff.\n\t * This method is called when the WebSocket connection is lost or fails to establish.\n\t *\n\t * It implements intelligent delay calculation based on:\n\t * - Previous attempt timing\n\t * - Current tab visibility (active vs inactive delays)\n\t * - Exponential backoff for repeated failures\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when connection is lost\n\t * // Schedules reconnection with appropriate delay\n\t * manager.disconnected()\n\t * ```\n\t */\n\tdisconnected() {\n\t\tdebug('ReconnectManager.disconnected')\n\t\t// This either means we're freshly disconnected, or the last connection attempt failed;\n\t\t// either way, time to try again.\n\t\tif (this.isDisposed) return\n\n\t\t// Guard against delayed notifications and recheck synchronously\n\t\tif (\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN &&\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.CONNECTING\n\t\t) {\n\t\t\tdebug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')\n\t\t\tthis.clearReconnectTimeout()\n\n\t\t\tlet delayLeft\n\t\t\tif (this.state === 'connected') {\n\t\t\t\t// it's the first sign that we got disconnected; the state will be updated below,\n\t\t\t\t// just set the appropriate delay for now\n\t\t\t\tthis.intendedDelay = this.getMinDelay()\n\t\t\t\tdelayLeft = this.intendedDelay\n\t\t\t} else {\n\t\t\t\tdelayLeft =\n\t\t\t\t\tthis.lastAttemptStart !== null\n\t\t\t\t\t\t? this.lastAttemptStart + this.intendedDelay - Date.now()\n\t\t\t\t\t\t: 0\n\t\t\t}\n\n\t\t\tif (delayLeft > 0) {\n\t\t\t\tdebug('ReconnectManager.disconnected: delaying, delayLeft', delayLeft)\n\t\t\t\t// try again later\n\t\t\t\tthis.state = 'delay'\n\n\t\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), delayLeft)\n\t\t\t} else {\n\t\t\t\t// not connected and not delayed, time to retry\n\t\t\t\tthis.state = 'pendingAttempt'\n\n\t\t\t\tthis.intendedDelay = Math.min(\n\t\t\t\t\tthis.getMaxDelay(),\n\t\t\t\t\tMath.max(this.getMinDelay(), this.intendedDelay) * DELAY_EXPONENT\n\t\t\t\t)\n\t\t\t\tdebug(\n\t\t\t\t\t'ReconnectManager.disconnected: attempting a connection, next delay',\n\t\t\t\t\tthis.intendedDelay\n\t\t\t\t)\n\t\t\t\tthis.scheduleAttempt()\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Handles successful connection events and resets reconnection state.\n\t * This method is called when the WebSocket successfully connects to the server.\n\t *\n\t * It clears any pending reconnection attempts and resets the delay back to minimum\n\t * for future connection attempts.\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when WebSocket opens successfully\n\t * manager.connected()\n\t * ```\n\t */\n\tconnected() {\n\t\tdebug('ReconnectManager.connected')\n\t\t// this notification could've been delayed, recheck synchronously\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.connected: websocket is OPEN')\n\t\t\tthis.state = 'connected'\n\t\t\tthis.clearReconnectTimeout()\n\t\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\t}\n\t}\n\n\t/**\n\t * Permanently closes the reconnection manager and cleans up all resources.\n\t * This stops all pending reconnection attempts and removes event listeners.\n\t * Once closed, the manager cannot be reused.\n\t */\n\tclose() {\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.isDisposed = true\n\t}\n}\n\nfunction httpToWs(url: string) {\n\treturn url.replace(/^http(s)?:/, 'ws$1:')\n}\n"],
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"mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAA2B;AAE3B,mBAAiC;AACjC,mBAAmD;AAEnD,0BAMO;
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"sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk, MAX_ASSEMBLED_MESSAGE_CHARS } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\n// The ready states from the WebSocket spec, kept local instead of read off the global\n// constructor: an extension or page teardown can leave `WebSocket` undefined by the time a\n// window `online` or close handler fires, and `WebSocket.OPEN` then throws (#10106).\nconst ReadyState = {\n\tCONNECTING: 0,\n\tOPEN: 1,\n\tCLOSING: 2,\n\tCLOSED: 3,\n} as const\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// orphan the socket before closing it (as _closeSocket does) so its onclose can't run\n\t\t// _handleDisconnect after disposal \u2014 that would notify listeners and schedule a reconnect\n\t\tconst ws = this._ws\n\t\tthis._ws = null\n\t\t// WebSocket.close() is idempotent\n\t\tws?.close()\n\t\tthis._connectionStatus.set('offline')\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. This might be because you're trying to load a URL that doesn't support websockets. Check the URL you're trying to connect to.\"\n\t\t\t)\n\t\t}\n\n\t\tif (\n\t\t\t// it the status changed\n\t\t\tthis.connectionStatus !== newStatus &&\n\t\t\t// ignore errors if we're already in the offline state\n\t\t\t!(newStatus === 'error' && this.connectionStatus === 'offline')\n\t\t) {\n\t\t\tthis._connectionStatus.set(newStatus)\n\t\t\tthis.statusListeners.forEach((cb) =>\n\t\t\t\tcb(newStatus === 'error' ? { status: 'error', reason: closeReason } : { status: newStatus })\n\t\t\t)\n\t\t}\n\n\t\tthis._reconnectManager.disconnected()\n\t}\n\n\t_setNewSocket(ws: WebSocket) {\n\t\tassert(!this.isDisposed, 'Tried to set a new websocket on a disposed socket')\n\t\tassert(\n\t\t\tthis._ws === null ||\n\t\t\t\tthis._ws.readyState === ReadyState.CLOSED ||\n\t\t\t\tthis._ws.readyState === ReadyState.CLOSING,\n\t\t\t`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`\n\t\t)\n\n\t\tlet didOpen = false\n\n\t\t// NOTE: Sockets can stay for quite a while in the CLOSING state. This is because the transition\n\t\t// between CLOSING and CLOSED happens either after the closing handshake, or after a\n\t\t// timeout, but in either case those sockets don't need any special handling, the browser\n\t\t// will close them eventually. We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tlet parsed: TLSocketServerSentEvent<TLRecord>\n\t\t\ttry {\n\t\t\t\tparsed = JSON.parse(ev.data.toString())\n\t\t\t} catch {\n\t\t\t\t// A malformed message means the connection delivered corrupt data, so we can't trust\n\t\t\t\t// that we're still in sync. Dropping the message can silently desync the client (e.g. a\n\t\t\t\t// missed 'patch' is applied as if it never happened), so instead we restart the\n\t\t\t\t// connection. Reconnecting re-hydrates the store from the last known server clock and\n\t\t\t\t// brings us fully back in sync.\n\t\t\t\twarnOnce('Received malformed WebSocket message. Restarting the connection.')\n\t\t\t\tthis.restart()\n\t\t\t\treturn\n\t\t\t}\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst stringified = JSON.stringify(msg)\n\t\t\t// The server rejects a session whose assembled message exceeds this, so sending would\n\t\t\t// only earn a close and a reconnect that re-sends the same message. Fail here the way\n\t\t\t// the server would, so onSyncError runs once instead of the client looping forever.\n\t\t\tif (stringified.length > MAX_ASSEMBLED_MESSAGE_CHARS) {\n\t\t\t\tthis._handleDisconnect(\n\t\t\t\t\t'closed',\n\t\t\t\t\tTLSyncErrorCloseEventCode,\n\t\t\t\t\ttrue,\n\t\t\t\t\tTLSyncErrorCloseEventReason.MESSAGE_TOO_LARGE\n\t\t\t\t)\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst chunks = chunk(stringified)\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate async scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tif (this.isDisposed) return\n\t\tdebug('scheduling a connection attempt')\n\n\t\tlet uri: string\n\t\ttry {\n\t\t\turi = await this.getUri()\n\t\t} catch (error) {\n\t\t\t// A failed auth-token fetch must retry instead of leaving us with no socket or timer.\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tconsole.error('Failed to get the websocket URI, retrying', error)\n\t\t\tthis.state = 'delay'\n\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), this.intendedDelay)\n\t\t\treturn\n\t\t}\n\n\t\t// this can happen if the promise gets resolved too late\n\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\tassert(\n\t\t\tthis.socketAdapter._ws?.readyState !== ReadyState.OPEN,\n\t\t\t'There should be no connection attempts while already connected'\n\t\t)\n\n\t\tthis.lastAttemptStart = Date.now()\n\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\tthis.state = 'pendingAttemptResult'\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === ReadyState.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === ReadyState.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent\n\t\t\t// new connections as long as `maybeReconnected` is not looped itself\n\t\t\tassert(\n\t\t\t\tthis.lastAttemptStart,\n\t\t\t\t'ReadyState=CONNECTING without lastAttemptStart should be impossible'\n\t\t\t)\n\t\t\tconst sinceLastStart = Date.now() - this.lastAttemptStart\n\t\t\tif (sinceLastStart < ATTEMPT_TIMEOUT) {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, rechecking later')\n\t\t\t\tthis.recheckConnectingTimeout = setTimeout(\n\t\t\t\t\t() => this.maybeReconnected(),\n\t\t\t\t\tATTEMPT_TIMEOUT - sinceLastStart\n\t\t\t\t)\n\t\t\t} else {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')\n\t\t\t\t// Last connection attempt was started a while ago, it's possible that network conditions\n\t\t\t\t// changed, and it's worth retrying to connect. `disconnected` will handle reconnection\n\t\t\t\t//\n\t\t\t\t// NOTE: The danger here is looping in connection attemps if connections are slow.\n\t\t\t\t// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!\n\t\t\t\tthis.clearRecheckConnectingTimeout()\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\n\t\tdebug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')\n\t\t// readyState is CLOSING or CLOSED, or the websocket is null\n\t\t// Restart the backoff and retry ASAP (honouring the min delay)\n\t\t// this.state doesn't really matter, because disconnected() will handle any state correctly\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.disconnected()\n\t}\n\n\t/**\n\t * Handles disconnection events and schedules reconnection attempts with exponential backoff.\n\t * This method is called when the WebSocket connection is lost or fails to establish.\n\t *\n\t * It implements intelligent delay calculation based on:\n\t * - Previous attempt timing\n\t * - Current tab visibility (active vs inactive delays)\n\t * - Exponential backoff for repeated failures\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when connection is lost\n\t * // Schedules reconnection with appropriate delay\n\t * manager.disconnected()\n\t * ```\n\t */\n\tdisconnected() {\n\t\tdebug('ReconnectManager.disconnected')\n\t\t// This either means we're freshly disconnected, or the last connection attempt failed;\n\t\t// either way, time to try again.\n\t\tif (this.isDisposed) return\n\n\t\t// Guard against delayed notifications and recheck synchronously\n\t\tif (\n\t\t\tthis.socketAdapter._ws?.readyState !== ReadyState.OPEN &&\n\t\t\tthis.socketAdapter._ws?.readyState !== ReadyState.CONNECTING\n\t\t) {\n\t\t\tdebug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')\n\t\t\tthis.clearReconnectTimeout()\n\n\t\t\tlet delayLeft\n\t\t\tif (this.state === 'connected') {\n\t\t\t\t// it's the first sign that we got disconnected; the state will be updated below,\n\t\t\t\t// just set the appropriate delay for now\n\t\t\t\tthis.intendedDelay = this.getMinDelay()\n\t\t\t\tdelayLeft = this.intendedDelay\n\t\t\t} else {\n\t\t\t\tdelayLeft =\n\t\t\t\t\tthis.lastAttemptStart !== null\n\t\t\t\t\t\t? this.lastAttemptStart + this.intendedDelay - Date.now()\n\t\t\t\t\t\t: 0\n\t\t\t}\n\n\t\t\tif (delayLeft > 0) {\n\t\t\t\tdebug('ReconnectManager.disconnected: delaying, delayLeft', delayLeft)\n\t\t\t\t// try again later\n\t\t\t\tthis.state = 'delay'\n\n\t\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), delayLeft)\n\t\t\t} else {\n\t\t\t\t// not connected and not delayed, time to retry\n\t\t\t\tthis.state = 'pendingAttempt'\n\n\t\t\t\tthis.intendedDelay = Math.min(\n\t\t\t\t\tthis.getMaxDelay(),\n\t\t\t\t\tMath.max(this.getMinDelay(), this.intendedDelay) * DELAY_EXPONENT\n\t\t\t\t)\n\t\t\t\tdebug(\n\t\t\t\t\t'ReconnectManager.disconnected: attempting a connection, next delay',\n\t\t\t\t\tthis.intendedDelay\n\t\t\t\t)\n\t\t\t\tthis.scheduleAttempt()\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Handles successful connection events and resets reconnection state.\n\t * This method is called when the WebSocket successfully connects to the server.\n\t *\n\t * It clears any pending reconnection attempts and resets the delay back to minimum\n\t * for future connection attempts.\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when WebSocket opens successfully\n\t * manager.connected()\n\t * ```\n\t */\n\tconnected() {\n\t\tdebug('ReconnectManager.connected')\n\t\t// this notification could've been delayed, recheck synchronously\n\t\tif (this.socketAdapter._ws?.readyState === ReadyState.OPEN) {\n\t\t\tdebug('ReconnectManager.connected: websocket is OPEN')\n\t\t\tthis.state = 'connected'\n\t\t\tthis.clearReconnectTimeout()\n\t\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\t}\n\t}\n\n\t/**\n\t * Permanently closes the reconnection manager and cleans up all resources.\n\t * This stops all pending reconnection attempts and removes event listeners.\n\t * Once closed, the manager cannot be reused.\n\t */\n\tclose() {\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.isDisposed = true\n\t}\n}\n\nfunction httpToWs(url: string) {\n\treturn url.replace(/^http(s)?:/, 'ws$1:')\n}\n"],
|
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5
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+
"mappings": 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6
6
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"names": []
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7
7
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}
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@@ -671,6 +671,7 @@ class TLSyncRoom {
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671
671
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}
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672
672
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forceAllReconnect() {
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673
673
|
for (const session of this.sessions.values()) {
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674
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+
if (session.state !== import_RoomSession.RoomSessionState.Connected) continue;
|
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674
675
|
this.removeSession(session.sessionId);
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675
676
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}
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676
677
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}
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@@ -739,7 +740,7 @@ class TLSyncRoom {
|
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739
740
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}
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740
741
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const sessionSchema = (0, import_utils.isEqual)(message.schema, this.serializedSchema) ? this.serializedSchema : message.schema;
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741
742
|
const requiresDownMigrations = migrations.value.length > 0;
|
|
742
|
-
const connect =
|
|
743
|
+
const connect = (msg) => {
|
|
743
744
|
this.sessions.set(session.sessionId, {
|
|
744
745
|
state: import_RoomSession.RoomSessionState.Connected,
|
|
745
746
|
sessionId: session.sessionId,
|