@tldraw/sync-core 5.5.0-next.a2698a88ecfb → 5.5.0-next.b6a9f7cd7be2

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Files changed (47) hide show
  1. package/dist-cjs/index.d.ts +7 -2
  2. package/dist-cjs/index.js +1 -1
  3. package/dist-cjs/lib/ClientWebSocketAdapter.js +35 -13
  4. package/dist-cjs/lib/ClientWebSocketAdapter.js.map +2 -2
  5. package/dist-cjs/lib/InMemorySyncStorage.js +18 -18
  6. package/dist-cjs/lib/InMemorySyncStorage.js.map +2 -2
  7. package/dist-cjs/lib/SQLiteSyncStorage.js +15 -7
  8. package/dist-cjs/lib/SQLiteSyncStorage.js.map +2 -2
  9. package/dist-cjs/lib/TLSocketRoom.js +9 -8
  10. package/dist-cjs/lib/TLSocketRoom.js.map +2 -2
  11. package/dist-cjs/lib/TLSyncClient.js +3 -1
  12. package/dist-cjs/lib/TLSyncClient.js.map +2 -2
  13. package/dist-cjs/lib/TLSyncRoom.js +50 -5
  14. package/dist-cjs/lib/TLSyncRoom.js.map +2 -2
  15. package/dist-cjs/lib/chunk.js +35 -3
  16. package/dist-cjs/lib/chunk.js.map +2 -2
  17. package/dist-esm/index.d.mts +7 -2
  18. package/dist-esm/index.mjs +1 -1
  19. package/dist-esm/lib/ClientWebSocketAdapter.mjs +36 -14
  20. package/dist-esm/lib/ClientWebSocketAdapter.mjs.map +2 -2
  21. package/dist-esm/lib/InMemorySyncStorage.mjs +18 -18
  22. package/dist-esm/lib/InMemorySyncStorage.mjs.map +2 -2
  23. package/dist-esm/lib/SQLiteSyncStorage.mjs +15 -7
  24. package/dist-esm/lib/SQLiteSyncStorage.mjs.map +2 -2
  25. package/dist-esm/lib/TLSocketRoom.mjs +10 -9
  26. package/dist-esm/lib/TLSocketRoom.mjs.map +2 -2
  27. package/dist-esm/lib/TLSyncClient.mjs +3 -1
  28. package/dist-esm/lib/TLSyncClient.mjs.map +2 -2
  29. package/dist-esm/lib/TLSyncRoom.mjs +50 -5
  30. package/dist-esm/lib/TLSyncRoom.mjs.map +2 -2
  31. package/dist-esm/lib/chunk.mjs +35 -3
  32. package/dist-esm/lib/chunk.mjs.map +2 -2
  33. package/package.json +7 -7
  34. package/src/lib/ClientWebSocketAdapter.test.ts +190 -16
  35. package/src/lib/ClientWebSocketAdapter.ts +45 -16
  36. package/src/lib/InMemorySyncStorage.test.ts +21 -0
  37. package/src/lib/InMemorySyncStorage.ts +20 -22
  38. package/src/lib/SQLiteSyncStorage.test.ts +60 -1
  39. package/src/lib/SQLiteSyncStorage.ts +22 -14
  40. package/src/lib/TLSocketRoom.ts +16 -9
  41. package/src/lib/TLSyncClient.ts +2 -0
  42. package/src/lib/TLSyncRoom.ts +66 -5
  43. package/src/lib/chunk.test.ts +88 -1
  44. package/src/lib/chunk.ts +66 -3
  45. package/src/test/TLSocketRoom.test.ts +63 -0
  46. package/src/test/TLSyncRoom.test.ts +130 -0
  47. package/src/test/objectStore.test.ts +35 -0
@@ -158,6 +158,7 @@ export declare class JsonChunkAssembler {
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  * Current assembly state - either 'idle' or tracking chunks being received
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  */
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  state: 'idle' | {
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+ charsReceived: number;
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  chunksReceived: string[];
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  totalChunks: number;
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  };
@@ -169,7 +170,8 @@ export declare class JsonChunkAssembler {
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  * @param msg - The message to process, either JSON or chunk format
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  * @returns Result object with data/stringified on success, error object on failure, or null for incomplete chunks
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  * - `\{ data: object, stringified: string \}` - Successfully parsed complete message
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- * - `\{ error: Error \}` - Parse error or invalid chunk sequence
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+ * - `\{ error: Error \}` - Parse error, invalid chunk sequence, or a message exceeding
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+ * MAX_ASSEMBLED_MESSAGE_CHARS / MAX_CHUNK_COUNT
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  * - `null` - Chunk received but more chunks expected
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  *
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  * @example
@@ -1200,7 +1202,8 @@ export declare class TLSocketRoom<R extends UnknownRecord = UnknownRecord, Sessi
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  * The client will attempt to reconnect automatically unless a fatal reason is provided.
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  *
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  * @param sessionId - Session identifier to remove
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- * @param fatalReason - Optional fatal error reason that prevents reconnection
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+ * @param fatalReason - Optional fatal error reason that prevents reconnection. WebSocket close
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+ * reasons are capped at 123 UTF-8 bytes, so a longer reason is truncated and ends with `... (+N bytes)`.
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  *
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  * @example
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  * ```ts
@@ -1617,6 +1620,8 @@ export declare const TLSyncErrorCloseEventCode: 4099;
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  * @public
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  */
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  export declare const TLSyncErrorCloseEventReason: {
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+ /** A single message exceeded the size the server will assemble */
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+ readonly MESSAGE_TOO_LARGE: 'MESSAGE_TOO_LARGE';
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  /** Client exceeded rate limits */
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  readonly RATE_LIMITED: 'RATE_LIMITED';
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  /** Client protocol version too old */
package/dist-cjs/index.js CHANGED
@@ -61,7 +61,7 @@ var import_TLSyncRoom = require("./lib/TLSyncRoom");
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  var import_TLSyncStorage = require("./lib/TLSyncStorage");
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  (0, import_utils.registerTldrawLibraryVersion)(
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  "@tldraw/sync-core",
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- "5.5.0-next.a2698a88ecfb",
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+ "5.5.0-next.b6a9f7cd7be2",
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  "cjs"
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  );
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  //# sourceMappingURL=index.js.map
@@ -63,7 +63,10 @@ class ClientWebSocketAdapter {
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  close() {
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  this.isDisposed = true;
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  this._reconnectManager.close();
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- this._ws?.close();
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+ const ws = this._ws;
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+ this._ws = null;
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+ ws?.close();
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+ this._connectionStatus.set("offline");
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  }
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  /**
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  * Creates a new ClientWebSocketAdapter instance.
@@ -174,7 +177,6 @@ class ClientWebSocketAdapter {
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  this._ws = null;
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  this._handleDisconnect("manual");
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  }
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- // TLPersistentClientSocket stuff
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  _connectionStatus = (0, import_state.atom)(
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  "websocket connection status",
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  "initial"
@@ -207,7 +209,17 @@ class ClientWebSocketAdapter {
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  (0, import_utils.assert)(!this.isDisposed, "Tried to send message on a disposed socket");
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  if (!this._ws) return;
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  if (this.connectionStatus === "online") {
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- const chunks = (0, import_chunk.chunk)(JSON.stringify(msg));
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+ const stringified = JSON.stringify(msg);
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+ if (stringified.length > import_chunk.MAX_ASSEMBLED_MESSAGE_CHARS) {
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+ this._handleDisconnect(
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+ "closed",
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+ import_TLSyncClient.TLSyncErrorCloseEventCode,
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+ true,
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+ import_TLSyncClient.TLSyncErrorCloseEventReason.MESSAGE_TOO_LARGE
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+ );
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+ return;
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+ }
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+ const chunks = (0, import_chunk.chunk)(stringified);
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  for (const part of chunks) {
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  this._ws.send(part);
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  }
@@ -358,19 +370,28 @@ class ReconnectManager {
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  );
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  }
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  }
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- scheduleAttempt() {
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+ async scheduleAttempt() {
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  (0, import_utils.assert)(this.state === "pendingAttempt");
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+ if (this.isDisposed) return;
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  debug("scheduling a connection attempt");
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- Promise.resolve(this.getUri()).then((uri) => {
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+ let uri;
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+ try {
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+ uri = await this.getUri();
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+ } catch (error) {
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  if (this.state !== "pendingAttempt" || this.isDisposed) return;
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- (0, import_utils.assert)(
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- this.socketAdapter._ws?.readyState !== WebSocket.OPEN,
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- "There should be no connection attempts while already connected"
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- );
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- this.lastAttemptStart = Date.now();
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- this.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)));
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- this.state = "pendingAttemptResult";
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- });
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+ console.error("Failed to get the websocket URI, retrying", error);
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+ this.state = "delay";
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+ this.reconnectTimeout = setTimeout(() => this.disconnected(), this.intendedDelay);
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+ return;
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+ }
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+ if (this.state !== "pendingAttempt" || this.isDisposed) return;
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+ (0, import_utils.assert)(
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+ this.socketAdapter._ws?.readyState !== WebSocket.OPEN,
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+ "There should be no connection attempts while already connected"
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+ );
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+ this.lastAttemptStart = Date.now();
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+ this.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)));
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+ this.state = "pendingAttemptResult";
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  }
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  getMaxDelay() {
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  return document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY;
@@ -455,6 +476,7 @@ class ReconnectManager {
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  */
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  disconnected() {
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  debug("ReconnectManager.disconnected");
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+ if (this.isDisposed) return;
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  if (this.socketAdapter._ws?.readyState !== WebSocket.OPEN && this.socketAdapter._ws?.readyState !== WebSocket.CONNECTING) {
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  debug("ReconnectManager.disconnected: websocket is not OPEN or CONNECTING");
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  this.clearReconnectTimeout();
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/lib/ClientWebSocketAdapter.ts"],
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- "sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// WebSocket.close() is idempotent\n\t\tthis._ws?.close()\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. This might be because you're trying to load a URL that doesn't support websockets. Check the URL you're trying to connect to.\"\n\t\t\t)\n\t\t}\n\n\t\tif (\n\t\t\t// it the status changed\n\t\t\tthis.connectionStatus !== newStatus &&\n\t\t\t// ignore errors if we're already in the offline state\n\t\t\t!(newStatus === 'error' && this.connectionStatus === 'offline')\n\t\t) {\n\t\t\tthis._connectionStatus.set(newStatus)\n\t\t\tthis.statusListeners.forEach((cb) =>\n\t\t\t\tcb(newStatus === 'error' ? { status: 'error', reason: closeReason } : { status: newStatus })\n\t\t\t)\n\t\t}\n\n\t\tthis._reconnectManager.disconnected()\n\t}\n\n\t_setNewSocket(ws: WebSocket) {\n\t\tassert(!this.isDisposed, 'Tried to set a new websocket on a disposed socket')\n\t\tassert(\n\t\t\tthis._ws === null ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSED ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSING,\n\t\t\t`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`\n\t\t)\n\n\t\tlet didOpen = false\n\n\t\t// NOTE: Sockets can stay for quite a while in the CLOSING state. This is because the transition\n\t\t// between CLOSING and CLOSED happens either after the closing handshake, or after a\n\t\t// timeout, but in either case those sockets don't need any special handling, the browser\n\t\t// will close them eventually. We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tlet parsed: TLSocketServerSentEvent<TLRecord>\n\t\t\ttry {\n\t\t\t\tparsed = JSON.parse(ev.data.toString())\n\t\t\t} catch {\n\t\t\t\t// A malformed message means the connection delivered corrupt data, so we can't trust\n\t\t\t\t// that we're still in sync. Dropping the message can silently desync the client (e.g. a\n\t\t\t\t// missed 'patch' is applied as if it never happened), so instead we restart the\n\t\t\t\t// connection. Reconnecting re-hydrates the store from the last known server clock and\n\t\t\t\t// brings us fully back in sync.\n\t\t\t\twarnOnce('Received malformed WebSocket message. Restarting the connection.')\n\t\t\t\tthis.restart()\n\t\t\t\treturn\n\t\t\t}\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t// TLPersistentClientSocket stuff\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst chunks = chunk(JSON.stringify(msg))\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tdebug('scheduling a connection attempt')\n\t\tPromise.resolve(this.getUri()).then((uri) => {\n\t\t\t// this can happen if the promise gets resolved too late\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tassert(\n\t\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN,\n\t\t\t\t'There should be no connection attempts while already connected'\n\t\t\t)\n\n\t\t\tthis.lastAttemptStart = Date.now()\n\t\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\t\tthis.state = 'pendingAttemptResult'\n\t\t})\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent\n\t\t\t// new connections as long as `maybeReconnected` is not looped itself\n\t\t\tassert(\n\t\t\t\tthis.lastAttemptStart,\n\t\t\t\t'ReadyState=CONNECTING without lastAttemptStart should be impossible'\n\t\t\t)\n\t\t\tconst sinceLastStart = Date.now() - this.lastAttemptStart\n\t\t\tif (sinceLastStart < ATTEMPT_TIMEOUT) {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, rechecking later')\n\t\t\t\tthis.recheckConnectingTimeout = setTimeout(\n\t\t\t\t\t() => this.maybeReconnected(),\n\t\t\t\t\tATTEMPT_TIMEOUT - sinceLastStart\n\t\t\t\t)\n\t\t\t} else {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')\n\t\t\t\t// Last connection attempt was started a while ago, it's possible that network conditions\n\t\t\t\t// changed, and it's worth retrying to connect. `disconnected` will handle reconnection\n\t\t\t\t//\n\t\t\t\t// NOTE: The danger here is looping in connection attemps if connections are slow.\n\t\t\t\t// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!\n\t\t\t\tthis.clearRecheckConnectingTimeout()\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\n\t\tdebug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')\n\t\t// readyState is CLOSING or CLOSED, or the websocket is null\n\t\t// Restart the backoff and retry ASAP (honouring the min delay)\n\t\t// this.state doesn't really matter, because disconnected() will handle any state correctly\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.disconnected()\n\t}\n\n\t/**\n\t * Handles disconnection events and schedules reconnection attempts with exponential backoff.\n\t * This method is called when the WebSocket connection is lost or fails to establish.\n\t *\n\t * It implements intelligent delay calculation based on:\n\t * - Previous attempt timing\n\t * - Current tab visibility (active vs inactive delays)\n\t * - Exponential backoff for repeated failures\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when connection is lost\n\t * // Schedules reconnection with appropriate delay\n\t * manager.disconnected()\n\t * ```\n\t */\n\tdisconnected() {\n\t\tdebug('ReconnectManager.disconnected')\n\t\t// This either means we're freshly disconnected, or the last connection attempt failed;\n\t\t// either way, time to try again.\n\n\t\t// Guard against delayed notifications and recheck synchronously\n\t\tif (\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN &&\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.CONNECTING\n\t\t) {\n\t\t\tdebug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')\n\t\t\tthis.clearReconnectTimeout()\n\n\t\t\tlet delayLeft\n\t\t\tif (this.state === 'connected') {\n\t\t\t\t// it's the first sign that we got disconnected; the state will be updated below,\n\t\t\t\t// just set the appropriate delay for now\n\t\t\t\tthis.intendedDelay = this.getMinDelay()\n\t\t\t\tdelayLeft = this.intendedDelay\n\t\t\t} else {\n\t\t\t\tdelayLeft =\n\t\t\t\t\tthis.lastAttemptStart !== null\n\t\t\t\t\t\t? this.lastAttemptStart + this.intendedDelay - Date.now()\n\t\t\t\t\t\t: 0\n\t\t\t}\n\n\t\t\tif (delayLeft > 0) {\n\t\t\t\tdebug('ReconnectManager.disconnected: delaying, delayLeft', delayLeft)\n\t\t\t\t// try again later\n\t\t\t\tthis.state = 'delay'\n\n\t\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), delayLeft)\n\t\t\t} else {\n\t\t\t\t// not connected and not delayed, time to retry\n\t\t\t\tthis.state = 'pendingAttempt'\n\n\t\t\t\tthis.intendedDelay = Math.min(\n\t\t\t\t\tthis.getMaxDelay(),\n\t\t\t\t\tMath.max(this.getMinDelay(), this.intendedDelay) * DELAY_EXPONENT\n\t\t\t\t)\n\t\t\t\tdebug(\n\t\t\t\t\t'ReconnectManager.disconnected: attempting a connection, next delay',\n\t\t\t\t\tthis.intendedDelay\n\t\t\t\t)\n\t\t\t\tthis.scheduleAttempt()\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Handles successful connection events and resets reconnection state.\n\t * This method is called when the WebSocket successfully connects to the server.\n\t *\n\t * It clears any pending reconnection attempts and resets the delay back to minimum\n\t * for future connection attempts.\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when WebSocket opens successfully\n\t * manager.connected()\n\t * ```\n\t */\n\tconnected() {\n\t\tdebug('ReconnectManager.connected')\n\t\t// this notification could've been delayed, recheck synchronously\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.connected: websocket is OPEN')\n\t\t\tthis.state = 'connected'\n\t\t\tthis.clearReconnectTimeout()\n\t\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\t}\n\t}\n\n\t/**\n\t * Permanently closes the reconnection manager and cleans up all resources.\n\t * This stops all pending reconnection attempts and removes event listeners.\n\t * Once closed, the manager cannot be reused.\n\t */\n\tclose() {\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.isDisposed = true\n\t}\n}\n\nfunction httpToWs(url: string) {\n\treturn url.replace(/^http(s)?:/, 'ws$1:')\n}\n"],
5
- "mappings": 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+ "sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk, MAX_ASSEMBLED_MESSAGE_CHARS } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// orphan the socket before closing it (as _closeSocket does) so its onclose can't run\n\t\t// _handleDisconnect after disposal \u2014 that would notify listeners and schedule a reconnect\n\t\tconst ws = this._ws\n\t\tthis._ws = null\n\t\t// WebSocket.close() is idempotent\n\t\tws?.close()\n\t\tthis._connectionStatus.set('offline')\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. 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We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tlet parsed: TLSocketServerSentEvent<TLRecord>\n\t\t\ttry {\n\t\t\t\tparsed = JSON.parse(ev.data.toString())\n\t\t\t} catch {\n\t\t\t\t// A malformed message means the connection delivered corrupt data, so we can't trust\n\t\t\t\t// that we're still in sync. Dropping the message can silently desync the client (e.g. a\n\t\t\t\t// missed 'patch' is applied as if it never happened), so instead we restart the\n\t\t\t\t// connection. Reconnecting re-hydrates the store from the last known server clock and\n\t\t\t\t// brings us fully back in sync.\n\t\t\t\twarnOnce('Received malformed WebSocket message. Restarting the connection.')\n\t\t\t\tthis.restart()\n\t\t\t\treturn\n\t\t\t}\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst stringified = JSON.stringify(msg)\n\t\t\t// The server rejects a session whose assembled message exceeds this, so sending would\n\t\t\t// only earn a close and a reconnect that re-sends the same message. Fail here the way\n\t\t\t// the server would, so onSyncError runs once instead of the client looping forever.\n\t\t\tif (stringified.length > MAX_ASSEMBLED_MESSAGE_CHARS) {\n\t\t\t\tthis._handleDisconnect(\n\t\t\t\t\t'closed',\n\t\t\t\t\tTLSyncErrorCloseEventCode,\n\t\t\t\t\ttrue,\n\t\t\t\t\tTLSyncErrorCloseEventReason.MESSAGE_TOO_LARGE\n\t\t\t\t)\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst chunks = chunk(stringified)\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate async scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tif (this.isDisposed) return\n\t\tdebug('scheduling a connection attempt')\n\n\t\tlet uri: string\n\t\ttry {\n\t\t\turi = await this.getUri()\n\t\t} catch (error) {\n\t\t\t// A failed auth-token fetch must retry instead of leaving us with no socket or timer.\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tconsole.error('Failed to get the websocket URI, retrying', error)\n\t\t\tthis.state = 'delay'\n\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), this.intendedDelay)\n\t\t\treturn\n\t\t}\n\n\t\t// this can happen if the promise gets resolved too late\n\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\tassert(\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN,\n\t\t\t'There should be no connection attempts while already connected'\n\t\t)\n\n\t\tthis.lastAttemptStart = Date.now()\n\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\tthis.state = 'pendingAttemptResult'\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent\n\t\t\t// new connections as long as `maybeReconnected` is not looped itself\n\t\t\tassert(\n\t\t\t\tthis.lastAttemptStart,\n\t\t\t\t'ReadyState=CONNECTING without lastAttemptStart should be impossible'\n\t\t\t)\n\t\t\tconst sinceLastStart = Date.now() - this.lastAttemptStart\n\t\t\tif (sinceLastStart < ATTEMPT_TIMEOUT) {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, rechecking later')\n\t\t\t\tthis.recheckConnectingTimeout = setTimeout(\n\t\t\t\t\t() => this.maybeReconnected(),\n\t\t\t\t\tATTEMPT_TIMEOUT - sinceLastStart\n\t\t\t\t)\n\t\t\t} else {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')\n\t\t\t\t// Last connection attempt was started a while ago, it's possible that network conditions\n\t\t\t\t// changed, and it's worth retrying to connect. `disconnected` will handle reconnection\n\t\t\t\t//\n\t\t\t\t// NOTE: The danger here is looping in connection attemps if connections are slow.\n\t\t\t\t// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!\n\t\t\t\tthis.clearRecheckConnectingTimeout()\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\n\t\tdebug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')\n\t\t// readyState is CLOSING or CLOSED, or the websocket is null\n\t\t// Restart the backoff and retry ASAP (honouring the min delay)\n\t\t// this.state doesn't really matter, because disconnected() will handle any state correctly\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.disconnected()\n\t}\n\n\t/**\n\t * Handles disconnection events and schedules reconnection attempts with exponential backoff.\n\t * This method is called when the WebSocket connection is lost or fails to establish.\n\t *\n\t * It implements intelligent delay calculation based on:\n\t * - Previous attempt timing\n\t * - Current tab visibility (active vs inactive delays)\n\t * - Exponential backoff for repeated failures\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when connection is lost\n\t * // Schedules reconnection with appropriate delay\n\t * manager.disconnected()\n\t * ```\n\t */\n\tdisconnected() {\n\t\tdebug('ReconnectManager.disconnected')\n\t\t// This either means we're freshly disconnected, or the last connection attempt failed;\n\t\t// either way, time to try again.\n\t\tif (this.isDisposed) return\n\n\t\t// Guard against delayed notifications and recheck synchronously\n\t\tif (\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN &&\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.CONNECTING\n\t\t) {\n\t\t\tdebug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')\n\t\t\tthis.clearReconnectTimeout()\n\n\t\t\tlet delayLeft\n\t\t\tif (this.state === 'connected') {\n\t\t\t\t// it's the first sign that we got disconnected; the state will be updated below,\n\t\t\t\t// just set the appropriate delay for now\n\t\t\t\tthis.intendedDelay = this.getMinDelay()\n\t\t\t\tdelayLeft = this.intendedDelay\n\t\t\t} else {\n\t\t\t\tdelayLeft =\n\t\t\t\t\tthis.lastAttemptStart !== null\n\t\t\t\t\t\t? this.lastAttemptStart + this.intendedDelay - Date.now()\n\t\t\t\t\t\t: 0\n\t\t\t}\n\n\t\t\tif (delayLeft > 0) {\n\t\t\t\tdebug('ReconnectManager.disconnected: delaying, delayLeft', delayLeft)\n\t\t\t\t// try again later\n\t\t\t\tthis.state = 'delay'\n\n\t\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), delayLeft)\n\t\t\t} else {\n\t\t\t\t// not connected and not delayed, time to retry\n\t\t\t\tthis.state = 'pendingAttempt'\n\n\t\t\t\tthis.intendedDelay = Math.min(\n\t\t\t\t\tthis.getMaxDelay(),\n\t\t\t\t\tMath.max(this.getMinDelay(), this.intendedDelay) * DELAY_EXPONENT\n\t\t\t\t)\n\t\t\t\tdebug(\n\t\t\t\t\t'ReconnectManager.disconnected: attempting a connection, next delay',\n\t\t\t\t\tthis.intendedDelay\n\t\t\t\t)\n\t\t\t\tthis.scheduleAttempt()\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Handles successful connection events and resets reconnection state.\n\t * This method is called when the WebSocket successfully connects to the server.\n\t *\n\t * It clears any pending reconnection attempts and resets the delay back to minimum\n\t * for future connection attempts.\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when WebSocket opens successfully\n\t * manager.connected()\n\t * ```\n\t */\n\tconnected() {\n\t\tdebug('ReconnectManager.connected')\n\t\t// this notification could've been delayed, recheck synchronously\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.connected: websocket is OPEN')\n\t\t\tthis.state = 'connected'\n\t\t\tthis.clearReconnectTimeout()\n\t\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\t}\n\t}\n\n\t/**\n\t * Permanently closes the reconnection manager and cleans up all resources.\n\t * This stops all pending reconnection attempts and removes event listeners.\n\t * Once closed, the manager cannot be reused.\n\t */\n\tclose() {\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.isDisposed = true\n\t}\n}\n\nfunction httpToWs(url: string) {\n\treturn url.replace(/^http(s)?:/, 'ws$1:')\n}\n"],
5
+ "mappings": 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6
6
  "names": []
7
7
  }
@@ -98,23 +98,23 @@ class InMemorySyncStorage {
98
98
  onChange
99
99
  } = {}) {
100
100
  this.objectTypes = new Set(objectTypes ?? []);
101
- const maxClockValue = Math.max(
102
- 0,
103
- ...Object.values(snapshot.tombstones ?? {}),
104
- ...Object.values(snapshot.documents.map((d) => d.lastChangedClock))
105
- );
106
- const toEntry = (d) => [
107
- d.state.id,
108
- { state: (0, import_store.devFreeze)(d.state), lastChangedClock: d.lastChangedClock }
109
- ];
110
- this.documents = new import_store.AtomMap(
111
- "room documents",
112
- snapshot.documents.filter((d) => !this.objectTypes.has(d.state.typeName)).map(toEntry)
113
- );
114
- this.objects = new import_store.AtomMap(
115
- "room objects",
116
- snapshot.documents.filter((d) => this.objectTypes.has(d.state.typeName)).map(toEntry)
117
- );
101
+ let maxClockValue = 0;
102
+ const documentEntries = [];
103
+ const objectEntries = [];
104
+ for (const d of snapshot.documents) {
105
+ if (d.lastChangedClock > maxClockValue) maxClockValue = d.lastChangedClock;
106
+ const entries = this.objectTypes.has(d.state.typeName) ? objectEntries : documentEntries;
107
+ entries.push([
108
+ d.state.id,
109
+ { state: (0, import_store.devFreeze)(d.state), lastChangedClock: d.lastChangedClock }
110
+ ]);
111
+ }
112
+ const tombstoneEntries = (0, import_utils.objectMapEntries)(snapshot.tombstones ?? {});
113
+ for (const [, clock] of tombstoneEntries) {
114
+ if (clock > maxClockValue) maxClockValue = clock;
115
+ }
116
+ this.documents = new import_store.AtomMap("room documents", documentEntries);
117
+ this.objects = new import_store.AtomMap("room objects", objectEntries);
118
118
  const documentClock = Math.max(maxClockValue, snapshot.documentClock ?? snapshot.clock ?? 0);
119
119
  this.documentClock = (0, import_state.atom)("document clock", documentClock);
120
120
  const tombstoneHistoryStartsAtClock = Math.min(
@@ -130,7 +130,7 @@ class InMemorySyncStorage {
130
130
  "room tombstones",
131
131
  // If the tombstone history starts now (or we didn't have the
132
132
  // tombstoneHistoryStartsAtClock) then there are no tombstones
133
- tombstoneHistoryStartsAtClock === documentClock ? [] : (0, import_utils.objectMapEntries)(snapshot.tombstones ?? {})
133
+ tombstoneHistoryStartsAtClock === documentClock ? [] : tombstoneEntries
134
134
  );
135
135
  if (onChange) {
136
136
  this.onChange(onChange);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/lib/InMemorySyncStorage.ts"],
4
- "sourcesContent": ["import { atom, Atom, transaction } from '@tldraw/state'\nimport { AtomMap, devFreeze, SerializedSchema, UnknownRecord } from '@tldraw/store'\nimport {\n\tcreateTLSchema,\n\tDocumentRecordType,\n\tPageRecordType,\n\tTLDOCUMENT_ID,\n\tTLPageId,\n} from '@tldraw/tlschema'\nimport { assert, IndexKey, objectMapEntries, throttle } from '@tldraw/utils'\nimport { MicrotaskNotifier } from './MicrotaskNotifier'\nimport { RoomSnapshot } from './TLSyncRoom'\nimport {\n\tTLSyncForwardDiff,\n\tTLSyncStorage,\n\tTLSyncStorageGetChangesSinceResult,\n\tTLSyncStorageOnChangeCallbackProps,\n\tTLSyncStorageTransaction,\n\tTLSyncStorageTransactionCallback,\n\tTLSyncStorageTransactionOptions,\n\tTLSyncStorageTransactionResult,\n} from './TLSyncStorage'\n\n/** @internal */\nexport const TOMBSTONE_PRUNE_BUFFER_SIZE = 1000\n/** @internal */\nexport const MAX_TOMBSTONES = 5000\n\n/**\n * Result of computing which tombstones to prune.\n * @internal\n */\nexport interface TombstonePruneResult {\n\t/** The new value for tombstoneHistoryStartsAtClock */\n\tnewTombstoneHistoryStartsAtClock: number\n\t/** IDs of tombstones to delete */\n\tidsToDelete: string[]\n}\n\n/**\n * Computes which tombstones should be pruned, avoiding partial history for any clock value.\n * Returns null if no pruning is needed (tombstone count <= maxTombstones).\n *\n * @param tombstones - Array of tombstones sorted by clock ascending (oldest first)\n * @param documentClock - Current document clock (used as fallback if all tombstones are deleted)\n * @param maxTombstones - Maximum number of tombstones to keep (default: MAX_TOMBSTONES)\n * @param pruneBufferSize - Extra tombstones to prune beyond the threshold (default: TOMBSTONE_PRUNE_BUFFER_SIZE)\n * @returns Pruning result or null if no pruning needed\n *\n * @internal\n */\nexport function computeTombstonePruning({\n\ttombstones,\n\tdocumentClock,\n\tmaxTombstones = MAX_TOMBSTONES,\n\tpruneBufferSize = TOMBSTONE_PRUNE_BUFFER_SIZE,\n}: {\n\ttombstones: Array<{ id: string; clock: number }>\n\tdocumentClock: number\n\tmaxTombstones?: number\n\tpruneBufferSize?: number\n}): TombstonePruneResult | null {\n\tif (tombstones.length <= maxTombstones) {\n\t\treturn null\n\t}\n\n\t// Determine how many to delete, avoiding partial history for a clock value\n\tlet cutoff = pruneBufferSize + tombstones.length - maxTombstones\n\twhile (\n\t\tcutoff < tombstones.length &&\n\t\ttombstones[cutoff - 1]?.clock === tombstones[cutoff]?.clock\n\t) {\n\t\tcutoff++\n\t}\n\n\t// Set history start to the oldest remaining tombstone's clock\n\t// (or documentClock if we're deleting everything)\n\tconst oldestRemaining = tombstones[cutoff]\n\tconst newTombstoneHistoryStartsAtClock = oldestRemaining?.clock ?? documentClock\n\n\t// Collect the oldest tombstones to delete (first cutoff entries)\n\tconst idsToDelete = tombstones.slice(0, cutoff).map((t) => t.id)\n\n\treturn { newTombstoneHistoryStartsAtClock, idsToDelete }\n}\n\n/**\n * Default initial snapshot for a new room.\n * @public\n */\nexport const DEFAULT_INITIAL_SNAPSHOT = {\n\tdocumentClock: 0,\n\ttombstoneHistoryStartsAtClock: 0,\n\tschema: createTLSchema().serialize(),\n\tdocuments: [\n\t\t{\n\t\t\tstate: DocumentRecordType.create({ id: TLDOCUMENT_ID }),\n\t\t\tlastChangedClock: 0,\n\t\t},\n\t\t{\n\t\t\tstate: PageRecordType.create({\n\t\t\t\tid: 'page:page' as TLPageId,\n\t\t\t\tname: 'Page 1',\n\t\t\t\tindex: 'a1' as IndexKey,\n\t\t\t}),\n\t\t\tlastChangedClock: 0,\n\t\t},\n\t],\n}\n\n/**\n * In-memory implementation of TLSyncStorage using AtomMap for documents and tombstones,\n * and atoms for clock values. This is the default storage implementation used by TLSyncRoom.\n *\n * @public\n */\nexport class InMemorySyncStorage<R extends UnknownRecord> implements TLSyncStorage<R> {\n\t/** @internal */\n\tdocuments: AtomMap<string, { state: R; lastChangedClock: number }>\n\t/**\n\t * Object-store lane records, partitioned out of `documents` so they never appear in the\n\t * document snapshot. They share the same clock, tombstones, and transactions as documents.\n\t * @internal\n\t */\n\tobjects: AtomMap<string, { state: R; lastChangedClock: number }>\n\t/** @internal */\n\treadonly objectTypes: ReadonlySet<string>\n\t/** @internal */\n\ttombstones: AtomMap<string, number>\n\t/** @internal */\n\tschema: Atom<SerializedSchema>\n\t/** @internal */\n\tdocumentClock: Atom<number>\n\t/** @internal */\n\ttombstoneHistoryStartsAtClock: Atom<number>\n\n\tprivate notifier = new MicrotaskNotifier<[TLSyncStorageOnChangeCallbackProps]>()\n\tonChange(callback: (arg: TLSyncStorageOnChangeCallbackProps) => unknown): () => void {\n\t\treturn this.notifier.register(callback)\n\t}\n\n\tconstructor({\n\t\tsnapshot = DEFAULT_INITIAL_SNAPSHOT,\n\t\tobjectTypes,\n\t\tonChange,\n\t}: {\n\t\tsnapshot?: RoomSnapshot\n\t\t/**\n\t\t * Record type names stored in the object-store lane. 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[])\n\t\tconst maxClockValue = Math.max(\n\t\t\t0,\n\t\t\t...Object.values(snapshot.tombstones ?? {}),\n\t\t\t...Object.values(snapshot.documents.map((d) => d.lastChangedClock))\n\t\t)\n\t\t// route snapshot entries into their partitions (a seed snapshot may carry object-lane\n\t\t// records merged in, e.g. loaded from a separate persistence lane)\n\t\tconst toEntry = (\n\t\t\td: RoomSnapshot['documents'][number]\n\t\t): [string, { state: R; lastChangedClock: number }] => [\n\t\t\td.state.id,\n\t\t\t{ state: devFreeze(d.state) as R, lastChangedClock: d.lastChangedClock },\n\t\t]\n\t\tthis.documents = new AtomMap(\n\t\t\t'room documents',\n\t\t\tsnapshot.documents.filter((d) => !this.objectTypes.has(d.state.typeName)).map(toEntry)\n\t\t)\n\t\tthis.objects = new AtomMap(\n\t\t\t'room objects',\n\t\t\tsnapshot.documents.filter((d) => this.objectTypes.has(d.state.typeName)).map(toEntry)\n\t\t)\n\t\tconst documentClock = Math.max(maxClockValue, snapshot.documentClock ?? snapshot.clock ?? 0)\n\n\t\tthis.documentClock = atom('document clock', documentClock)\n\t\t// math.min to make sure the tombstone history starts at or before the document clock\n\t\tconst tombstoneHistoryStartsAtClock = Math.min(\n\t\t\tsnapshot.tombstoneHistoryStartsAtClock ?? documentClock,\n\t\t\tdocumentClock\n\t\t)\n\t\tthis.tombstoneHistoryStartsAtClock = atom(\n\t\t\t'tombstone history starts at clock',\n\t\t\ttombstoneHistoryStartsAtClock\n\t\t)\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tthis.schema = atom('schema', snapshot.schema ?? createTLSchema().serializeEarliestVersion())\n\t\tthis.tombstones = new AtomMap(\n\t\t\t'room tombstones',\n\t\t\t// If the tombstone history starts now (or we didn't have the\n\t\t\t// tombstoneHistoryStartsAtClock) then there are no tombstones\n\t\t\ttombstoneHistoryStartsAtClock === documentClock\n\t\t\t\t? []\n\t\t\t\t: objectMapEntries(snapshot.tombstones ?? {})\n\t\t)\n\t\tif (onChange) {\n\t\t\tthis.onChange(onChange)\n\t\t}\n\t}\n\n\ttransaction<T>(\n\t\tcallback: TLSyncStorageTransactionCallback<R, T>,\n\t\topts?: TLSyncStorageTransactionOptions\n\t): TLSyncStorageTransactionResult<T, R> {\n\t\tconst clockBefore = this.documentClock.get()\n\t\tconst trackChanges = opts?.emitChanges === 'always'\n\t\tconst txn = new InMemorySyncStorageTransaction<R>(this)\n\t\tlet result: T\n\t\tlet changes: TLSyncForwardDiff<R> | undefined\n\t\ttry {\n\t\t\tresult = transaction(() => {\n\t\t\t\treturn callback(txn as any)\n\t\t\t}) as T\n\t\t\tif (trackChanges) {\n\t\t\t\tchanges = txn.getChangesSince(clockBefore)?.diff\n\t\t\t}\n\t\t} catch (error) {\n\t\t\tconsole.error('Error in transaction', error)\n\t\t\tthrow error\n\t\t} finally {\n\t\t\ttxn.close()\n\t\t}\n\t\tif (\n\t\t\ttypeof result === 'object' &&\n\t\t\tresult &&\n\t\t\t'then' in result &&\n\t\t\ttypeof result.then === 'function'\n\t\t) {\n\t\t\tconst err = new Error('Transaction must return a value, not a promise')\n\t\t\tconsole.error(err)\n\t\t\tthrow err\n\t\t}\n\n\t\tconst clockAfter = this.documentClock.get()\n\t\tconst didChange = clockAfter > clockBefore\n\t\tif (didChange) {\n\t\t\tthis.notifier.notify({ id: opts?.id, documentClock: clockAfter })\n\t\t}\n\t\t// InMemorySyncStorage applies changes verbatim, so we only emit changes\n\t\t// when 'always' is specified (not for 'when-different')\n\t\treturn { documentClock: clockAfter, didChange: clockAfter > clockBefore, result, changes }\n\t}\n\n\tgetClock(): number {\n\t\treturn this.documentClock.get()\n\t}\n\n\t/** @internal */\n\tpruneTombstones = throttle(\n\t\t() => {\n\t\t\tif (this.tombstones.size > MAX_TOMBSTONES) {\n\t\t\t\t// Convert to array and sort by clock ascending (oldest first)\n\t\t\t\tconst tombstones = Array.from(this.tombstones.entries())\n\t\t\t\t\t.map(([id, clock]) => ({ id, clock }))\n\t\t\t\t\t.sort((a, b) => a.clock - b.clock)\n\n\t\t\t\tconst result = computeTombstonePruning({\n\t\t\t\t\ttombstones,\n\t\t\t\t\tdocumentClock: this.documentClock.get(),\n\t\t\t\t})\n\t\t\t\tif (result) {\n\t\t\t\t\tthis.tombstoneHistoryStartsAtClock.set(result.newTombstoneHistoryStartsAtClock)\n\t\t\t\t\tthis.tombstones.deleteMany(result.idsToDelete)\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t1000,\n\t\t// prevent this from running synchronously to avoid blocking requests\n\t\t{ leading: false }\n\t)\n\n\tgetSnapshot(): RoomSnapshot {\n\t\t// object-lane records live in their own partition, so the document snapshot is\n\t\t// pure-document by construction\n\t\treturn {\n\t\t\ttombstoneHistoryStartsAtClock: this.tombstoneHistoryStartsAtClock.get(),\n\t\t\tdocumentClock: this.documentClock.get(),\n\t\t\tdocuments: Array.from(this.documents.values()),\n\t\t\ttombstones: Object.fromEntries(this.tombstones.entries()),\n\t\t\tschema: this.schema.get(),\n\t\t}\n\t}\n\n\tgetObjectsSnapshot(): RoomSnapshot['documents'] {\n\t\treturn Array.from(this.objects.values())\n\t}\n\n\tgetObjectsByIds(ids: Iterable<string>): RoomSnapshot['documents'] {\n\t\tconst result: RoomSnapshot['documents'] = []\n\t\tconst seen = new Set<string>()\n\t\tfor (const id of ids) {\n\t\t\tif (seen.has(id)) continue\n\t\t\tseen.add(id)\n\t\t\tconst doc = this.objects.get(id)\n\t\t\tif (doc) result.push(doc)\n\t\t}\n\t\treturn result\n\t}\n}\n\n/**\n * Transaction implementation for InMemorySyncStorage.\n * Provides access to documents, tombstones, and metadata within a transaction.\n *\n * @internal\n */\nclass InMemorySyncStorageTransaction<\n\tR extends UnknownRecord,\n> implements TLSyncStorageTransaction<R> {\n\tprivate _clock\n\tprivate _closed = false\n\n\tconstructor(private storage: InMemorySyncStorage<R>) {\n\t\tthis._clock = this.storage.documentClock.get()\n\t}\n\n\t/** @internal */\n\tclose() {\n\t\tthis._closed = true\n\t}\n\n\tprivate assertNotClosed() {\n\t\tassert(!this._closed, 'Transaction has ended, iterator cannot be consumed')\n\t}\n\n\tgetClock(): number {\n\t\treturn this._clock\n\t}\n\n\tprivate didIncrementClock: boolean = false\n\tprivate getNextClock(): number {\n\t\tif (!this.didIncrementClock) {\n\t\t\tthis.didIncrementClock = true\n\t\t\tthis._clock = this.storage.documentClock.set(this.storage.documentClock.get() + 1)\n\t\t}\n\t\treturn this._clock\n\t}\n\n\t/** The partition a record with this id currently lives in, if any. */\n\tprivate mapContaining(id: string) {\n\t\tif (this.storage.documents.has(id)) return this.storage.documents\n\t\tif (this.storage.objects.has(id)) return this.storage.objects\n\t\treturn undefined\n\t}\n\n\tget(id: string): R | undefined {\n\t\tthis.assertNotClosed()\n\t\treturn (this.storage.documents.get(id) ?? this.storage.objects.get(id))?.state\n\t}\n\n\tset(id: string, record: R): void {\n\t\tthis.assertNotClosed()\n\t\tassert(id === record.id, `Record id mismatch: key does not match record.id`)\n\t\tconst clock = this.getNextClock()\n\t\t// Automatically clear tombstone if it exists\n\t\tif (this.storage.tombstones.has(id)) {\n\t\t\tthis.storage.tombstones.delete(id)\n\t\t}\n\t\t// route by type: object-lane records live in their own partition\n\t\tconst map = this.storage.objectTypes.has(record.typeName)\n\t\t\t? this.storage.objects\n\t\t\t: this.storage.documents\n\t\tmap.set(id, {\n\t\t\tstate: devFreeze(record) as R,\n\t\t\tlastChangedClock: clock,\n\t\t})\n\t}\n\n\tdelete(id: string): void {\n\t\tthis.assertNotClosed()\n\t\t// Only create a tombstone if the record actually exists\n\t\tconst map = this.mapContaining(id)\n\t\tif (!map) return\n\t\tconst clock = this.getNextClock()\n\t\tmap.delete(id)\n\t\tthis.storage.tombstones.set(id, clock)\n\t\tthis.storage.pruneTombstones()\n\t}\n\n\t// iteration spans both partitions so schema migrations cover object-lane records too\n\n\t*entries(): IterableIterator<[string, R]> {\n\t\tthis.assertNotClosed()\n\t\tfor (const map of [this.storage.documents, this.storage.objects]) {\n\t\t\tfor (const [id, record] of map.entries()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield [id, record.state]\n\t\t\t}\n\t\t}\n\t}\n\n\t*keys(): IterableIterator<string> {\n\t\tthis.assertNotClosed()\n\t\tfor (const map of [this.storage.documents, this.storage.objects]) {\n\t\t\tfor (const key of map.keys()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield key\n\t\t\t}\n\t\t}\n\t}\n\n\t*values(): IterableIterator<R> {\n\t\tthis.assertNotClosed()\n\t\tfor (const map of [this.storage.documents, this.storage.objects]) {\n\t\t\tfor (const record of map.values()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield record.state\n\t\t\t}\n\t\t}\n\t}\n\n\tgetSchema(): SerializedSchema {\n\t\tthis.assertNotClosed()\n\t\treturn this.storage.schema.get()\n\t}\n\n\tsetSchema(schema: SerializedSchema): void {\n\t\tthis.assertNotClosed()\n\t\tthis.storage.schema.set(schema)\n\t}\n\n\tgetChangesSince(sinceClock: number): TLSyncStorageGetChangesSinceResult<R> | undefined {\n\t\tthis.assertNotClosed()\n\t\tconst clock = this.storage.documentClock.get()\n\t\tif (sinceClock === clock) return undefined\n\t\tif (sinceClock > clock) {\n\t\t\t// something went wrong, wipe the slate clean\n\t\t\tsinceClock = -1\n\t\t}\n\t\tconst diff: TLSyncForwardDiff<R> = { puts: {}, deletes: [] }\n\t\tconst wipeAll = sinceClock < this.storage.tombstoneHistoryStartsAtClock.get()\n\t\t// both partitions share the clock and tombstones, so the change feed spans both\n\t\tfor (const map of [this.storage.documents, this.storage.objects]) {\n\t\t\tfor (const doc of map.values()) {\n\t\t\t\tif (wipeAll || doc.lastChangedClock > sinceClock) {\n\t\t\t\t\t// For historical changes, we don't have \"from\" state, so use added\n\t\t\t\t\tdiff.puts[doc.state.id] = doc.state as R\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (!wipeAll) {\n\t\t\tfor (const [id, clock] of this.storage.tombstones.entries()) {\n\t\t\t\tif (clock > sinceClock) {\n\t\t\t\t\t// For tombstones, we don't have the removed record, use placeholder\n\t\t\t\t\tdiff.deletes.push(id)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn { diff, wipeAll }\n\t}\n}\n"],
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+ "sourcesContent": ["import { atom, Atom, transaction } from '@tldraw/state'\nimport { AtomMap, devFreeze, SerializedSchema, UnknownRecord } from '@tldraw/store'\nimport {\n\tcreateTLSchema,\n\tDocumentRecordType,\n\tPageRecordType,\n\tTLDOCUMENT_ID,\n\tTLPageId,\n} from '@tldraw/tlschema'\nimport { assert, IndexKey, objectMapEntries, throttle } from '@tldraw/utils'\nimport { MicrotaskNotifier } from './MicrotaskNotifier'\nimport { RoomSnapshot } from './TLSyncRoom'\nimport {\n\tTLSyncForwardDiff,\n\tTLSyncStorage,\n\tTLSyncStorageGetChangesSinceResult,\n\tTLSyncStorageOnChangeCallbackProps,\n\tTLSyncStorageTransaction,\n\tTLSyncStorageTransactionCallback,\n\tTLSyncStorageTransactionOptions,\n\tTLSyncStorageTransactionResult,\n} from './TLSyncStorage'\n\n/** @internal */\nexport const TOMBSTONE_PRUNE_BUFFER_SIZE = 1000\n/** @internal */\nexport const MAX_TOMBSTONES = 5000\n\n/**\n * Result of computing which tombstones to prune.\n * @internal\n */\nexport interface TombstonePruneResult {\n\t/** The new value for tombstoneHistoryStartsAtClock */\n\tnewTombstoneHistoryStartsAtClock: number\n\t/** IDs of tombstones to delete */\n\tidsToDelete: string[]\n}\n\n/**\n * Computes which tombstones should be pruned, avoiding partial history for any clock value.\n * Returns null if no pruning is needed (tombstone count <= maxTombstones).\n *\n * @param tombstones - Array of tombstones sorted by clock ascending (oldest first)\n * @param documentClock - Current document clock (used as fallback if all tombstones are deleted)\n * @param maxTombstones - Maximum number of tombstones to keep (default: MAX_TOMBSTONES)\n * @param pruneBufferSize - Extra tombstones to prune beyond the threshold (default: TOMBSTONE_PRUNE_BUFFER_SIZE)\n * @returns Pruning result or null if no pruning needed\n *\n * @internal\n */\nexport function computeTombstonePruning({\n\ttombstones,\n\tdocumentClock,\n\tmaxTombstones = MAX_TOMBSTONES,\n\tpruneBufferSize = TOMBSTONE_PRUNE_BUFFER_SIZE,\n}: {\n\ttombstones: Array<{ id: string; clock: number }>\n\tdocumentClock: number\n\tmaxTombstones?: number\n\tpruneBufferSize?: number\n}): TombstonePruneResult | null {\n\tif (tombstones.length <= maxTombstones) {\n\t\treturn null\n\t}\n\n\t// Determine how many to delete, avoiding partial history for a clock value\n\tlet cutoff = pruneBufferSize + tombstones.length - maxTombstones\n\twhile (\n\t\tcutoff < tombstones.length &&\n\t\ttombstones[cutoff - 1]?.clock === tombstones[cutoff]?.clock\n\t) {\n\t\tcutoff++\n\t}\n\n\t// Set history start to the oldest remaining tombstone's clock\n\t// (or documentClock if we're deleting everything)\n\tconst oldestRemaining = tombstones[cutoff]\n\tconst newTombstoneHistoryStartsAtClock = oldestRemaining?.clock ?? documentClock\n\n\t// Collect the oldest tombstones to delete (first cutoff entries)\n\tconst idsToDelete = tombstones.slice(0, cutoff).map((t) => t.id)\n\n\treturn { newTombstoneHistoryStartsAtClock, idsToDelete }\n}\n\n/**\n * Default initial snapshot for a new room.\n * @public\n */\nexport const DEFAULT_INITIAL_SNAPSHOT = {\n\tdocumentClock: 0,\n\ttombstoneHistoryStartsAtClock: 0,\n\tschema: createTLSchema().serialize(),\n\tdocuments: [\n\t\t{\n\t\t\tstate: DocumentRecordType.create({ id: TLDOCUMENT_ID }),\n\t\t\tlastChangedClock: 0,\n\t\t},\n\t\t{\n\t\t\tstate: PageRecordType.create({\n\t\t\t\tid: 'page:page' as TLPageId,\n\t\t\t\tname: 'Page 1',\n\t\t\t\tindex: 'a1' as IndexKey,\n\t\t\t}),\n\t\t\tlastChangedClock: 0,\n\t\t},\n\t],\n}\n\n/**\n * In-memory implementation of TLSyncStorage using AtomMap for documents and tombstones,\n * and atoms for clock values. 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[] : tombstoneEntries\n\t\t)\n\t\tif (onChange) {\n\t\t\tthis.onChange(onChange)\n\t\t}\n\t}\n\n\ttransaction<T>(\n\t\tcallback: TLSyncStorageTransactionCallback<R, T>,\n\t\topts?: TLSyncStorageTransactionOptions\n\t): TLSyncStorageTransactionResult<T, R> {\n\t\tconst clockBefore = this.documentClock.get()\n\t\tconst trackChanges = opts?.emitChanges === 'always'\n\t\tconst txn = new InMemorySyncStorageTransaction<R>(this)\n\t\tlet result: T\n\t\tlet changes: TLSyncForwardDiff<R> | undefined\n\t\ttry {\n\t\t\tresult = transaction(() => {\n\t\t\t\treturn callback(txn as any)\n\t\t\t}) as T\n\t\t\tif (trackChanges) {\n\t\t\t\tchanges = txn.getChangesSince(clockBefore)?.diff\n\t\t\t}\n\t\t} catch (error) {\n\t\t\tconsole.error('Error in transaction', error)\n\t\t\tthrow error\n\t\t} finally {\n\t\t\ttxn.close()\n\t\t}\n\t\tif (\n\t\t\ttypeof result === 'object' &&\n\t\t\tresult &&\n\t\t\t'then' in result &&\n\t\t\ttypeof result.then === 'function'\n\t\t) {\n\t\t\tconst err = new Error('Transaction must return a value, not a promise')\n\t\t\tconsole.error(err)\n\t\t\tthrow err\n\t\t}\n\n\t\tconst clockAfter = this.documentClock.get()\n\t\tconst didChange = clockAfter > clockBefore\n\t\tif (didChange) {\n\t\t\tthis.notifier.notify({ id: opts?.id, documentClock: clockAfter })\n\t\t}\n\t\t// InMemorySyncStorage applies changes verbatim, so we only emit changes\n\t\t// when 'always' is specified (not for 'when-different')\n\t\treturn { documentClock: clockAfter, didChange: clockAfter > clockBefore, result, changes }\n\t}\n\n\tgetClock(): number {\n\t\treturn this.documentClock.get()\n\t}\n\n\t/** @internal */\n\tpruneTombstones = throttle(\n\t\t() => {\n\t\t\tif (this.tombstones.size > MAX_TOMBSTONES) {\n\t\t\t\t// Convert to array and sort by clock ascending (oldest first)\n\t\t\t\tconst tombstones = Array.from(this.tombstones.entries())\n\t\t\t\t\t.map(([id, clock]) => ({ id, clock }))\n\t\t\t\t\t.sort((a, b) => a.clock - b.clock)\n\n\t\t\t\tconst result = computeTombstonePruning({\n\t\t\t\t\ttombstones,\n\t\t\t\t\tdocumentClock: this.documentClock.get(),\n\t\t\t\t})\n\t\t\t\tif (result) {\n\t\t\t\t\tthis.tombstoneHistoryStartsAtClock.set(result.newTombstoneHistoryStartsAtClock)\n\t\t\t\t\tthis.tombstones.deleteMany(result.idsToDelete)\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t1000,\n\t\t// prevent this from running synchronously to avoid blocking requests\n\t\t{ leading: false }\n\t)\n\n\tgetSnapshot(): RoomSnapshot {\n\t\t// object-lane records live in their own partition, so the document snapshot is\n\t\t// pure-document by construction\n\t\treturn {\n\t\t\ttombstoneHistoryStartsAtClock: this.tombstoneHistoryStartsAtClock.get(),\n\t\t\tdocumentClock: this.documentClock.get(),\n\t\t\tdocuments: Array.from(this.documents.values()),\n\t\t\ttombstones: Object.fromEntries(this.tombstones.entries()),\n\t\t\tschema: this.schema.get(),\n\t\t}\n\t}\n\n\tgetObjectsSnapshot(): RoomSnapshot['documents'] {\n\t\treturn Array.from(this.objects.values())\n\t}\n\n\tgetObjectsByIds(ids: Iterable<string>): RoomSnapshot['documents'] {\n\t\tconst result: RoomSnapshot['documents'] = []\n\t\tconst seen = new Set<string>()\n\t\tfor (const id of ids) {\n\t\t\tif (seen.has(id)) continue\n\t\t\tseen.add(id)\n\t\t\tconst doc = this.objects.get(id)\n\t\t\tif (doc) result.push(doc)\n\t\t}\n\t\treturn result\n\t}\n}\n\n/**\n * Transaction implementation for InMemorySyncStorage.\n * Provides access to documents, tombstones, and metadata within a transaction.\n *\n * @internal\n */\nclass InMemorySyncStorageTransaction<\n\tR extends UnknownRecord,\n> implements TLSyncStorageTransaction<R> {\n\tprivate _clock\n\tprivate _closed = false\n\n\tconstructor(private storage: InMemorySyncStorage<R>) {\n\t\tthis._clock = this.storage.documentClock.get()\n\t}\n\n\t/** @internal */\n\tclose() {\n\t\tthis._closed = true\n\t}\n\n\tprivate assertNotClosed() {\n\t\tassert(!this._closed, 'Transaction has ended, iterator cannot be consumed')\n\t}\n\n\tgetClock(): number {\n\t\treturn this._clock\n\t}\n\n\tprivate didIncrementClock: boolean = false\n\tprivate getNextClock(): number {\n\t\tif (!this.didIncrementClock) {\n\t\t\tthis.didIncrementClock = true\n\t\t\tthis._clock = this.storage.documentClock.set(this.storage.documentClock.get() + 1)\n\t\t}\n\t\treturn this._clock\n\t}\n\n\t/** The partition a record with this id currently lives in, if any. */\n\tprivate mapContaining(id: string) {\n\t\tif (this.storage.documents.has(id)) return this.storage.documents\n\t\tif (this.storage.objects.has(id)) return this.storage.objects\n\t\treturn undefined\n\t}\n\n\tget(id: string): R | undefined {\n\t\tthis.assertNotClosed()\n\t\treturn (this.storage.documents.get(id) ?? 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6
6
  "names": ["clock"]
7
7
  }
@@ -328,14 +328,22 @@ class SQLiteSyncStorage {
328
328
  /** @internal */
329
329
  pruneTombstones = (0, import_utils.throttle)(
330
330
  () => {
331
- const tombstoneCount = this.stmts.countTombstones.all()[0].count;
332
- if (tombstoneCount > import_InMemorySyncStorage.MAX_TOMBSTONES) {
333
- const tombstones = this.stmts.iterateTombstones.all();
334
- const result = (0, import_InMemorySyncStorage.computeTombstonePruning)({ tombstones, documentClock: this.getClock() });
335
- if (result) {
336
- this.stmts.setTombstoneHistoryStartsAtClock.run(result.newTombstoneHistoryStartsAtClock);
337
- this.stmts.deleteTombstonesBefore.run(result.newTombstoneHistoryStartsAtClock);
331
+ try {
332
+ const tombstoneCount = this.stmts.countTombstones.all()[0].count;
333
+ if (tombstoneCount > import_InMemorySyncStorage.MAX_TOMBSTONES) {
334
+ const tombstones = this.stmts.iterateTombstones.all();
335
+ const result = (0, import_InMemorySyncStorage.computeTombstonePruning)({ tombstones, documentClock: this.getClock() });
336
+ if (result) {
337
+ this.sql.transaction(() => {
338
+ this.stmts.setTombstoneHistoryStartsAtClock.run(
339
+ result.newTombstoneHistoryStartsAtClock
340
+ );
341
+ this.stmts.deleteTombstonesBefore.run(result.newTombstoneHistoryStartsAtClock);
342
+ });
343
+ }
338
344
  }
345
+ } catch (e) {
346
+ console.error("Failed to prune tombstones", e);
339
347
  }
340
348
  },
341
349
  1e3,