@tldraw/sync-core 5.5.0-next.4d6473b0bda1 → 5.5.0-next.9352f6ad229c

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Files changed (34) hide show
  1. package/dist-cjs/index.js +1 -1
  2. package/dist-cjs/lib/ClientWebSocketAdapter.js +24 -12
  3. package/dist-cjs/lib/ClientWebSocketAdapter.js.map +2 -2
  4. package/dist-cjs/lib/SQLiteSyncStorage.js +15 -7
  5. package/dist-cjs/lib/SQLiteSyncStorage.js.map +2 -2
  6. package/dist-cjs/lib/TLSocketRoom.js +4 -7
  7. package/dist-cjs/lib/TLSocketRoom.js.map +2 -2
  8. package/dist-cjs/lib/TLSyncRoom.js +30 -3
  9. package/dist-cjs/lib/TLSyncRoom.js.map +2 -2
  10. package/dist-cjs/lib/chunk.js +10 -1
  11. package/dist-cjs/lib/chunk.js.map +2 -2
  12. package/dist-esm/index.mjs +1 -1
  13. package/dist-esm/lib/ClientWebSocketAdapter.mjs +24 -12
  14. package/dist-esm/lib/ClientWebSocketAdapter.mjs.map +2 -2
  15. package/dist-esm/lib/SQLiteSyncStorage.mjs +15 -7
  16. package/dist-esm/lib/SQLiteSyncStorage.mjs.map +2 -2
  17. package/dist-esm/lib/TLSocketRoom.mjs +4 -7
  18. package/dist-esm/lib/TLSocketRoom.mjs.map +2 -2
  19. package/dist-esm/lib/TLSyncRoom.mjs +30 -3
  20. package/dist-esm/lib/TLSyncRoom.mjs.map +2 -2
  21. package/dist-esm/lib/chunk.mjs +10 -1
  22. package/dist-esm/lib/chunk.mjs.map +2 -2
  23. package/package.json +6 -6
  24. package/src/lib/ClientWebSocketAdapter.test.ts +122 -2
  25. package/src/lib/ClientWebSocketAdapter.ts +30 -14
  26. package/src/lib/SQLiteSyncStorage.test.ts +60 -1
  27. package/src/lib/SQLiteSyncStorage.ts +22 -14
  28. package/src/lib/TLSocketRoom.ts +8 -7
  29. package/src/lib/TLSyncRoom.ts +39 -3
  30. package/src/lib/chunk.test.ts +34 -0
  31. package/src/lib/chunk.ts +20 -1
  32. package/src/test/TLSocketRoom.test.ts +39 -0
  33. package/src/test/TLSyncRoom.test.ts +105 -0
  34. package/src/test/objectStore.test.ts +35 -0
package/dist-cjs/index.js CHANGED
@@ -61,7 +61,7 @@ var import_TLSyncRoom = require("./lib/TLSyncRoom");
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  var import_TLSyncStorage = require("./lib/TLSyncStorage");
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  (0, import_utils.registerTldrawLibraryVersion)(
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  "@tldraw/sync-core",
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- "5.5.0-next.4d6473b0bda1",
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+ "5.5.0-next.9352f6ad229c",
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  "cjs"
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  );
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  //# sourceMappingURL=index.js.map
@@ -63,7 +63,10 @@ class ClientWebSocketAdapter {
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  close() {
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  this.isDisposed = true;
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  this._reconnectManager.close();
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- this._ws?.close();
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+ const ws = this._ws;
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+ this._ws = null;
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+ ws?.close();
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+ this._connectionStatus.set("offline");
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  }
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  /**
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  * Creates a new ClientWebSocketAdapter instance.
@@ -174,7 +177,6 @@ class ClientWebSocketAdapter {
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  this._ws = null;
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  this._handleDisconnect("manual");
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  }
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- // TLPersistentClientSocket stuff
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  _connectionStatus = (0, import_state.atom)(
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  "websocket connection status",
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  "initial"
@@ -358,19 +360,28 @@ class ReconnectManager {
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  );
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  }
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  }
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- scheduleAttempt() {
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+ async scheduleAttempt() {
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  (0, import_utils.assert)(this.state === "pendingAttempt");
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+ if (this.isDisposed) return;
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  debug("scheduling a connection attempt");
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- Promise.resolve(this.getUri()).then((uri) => {
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+ let uri;
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+ try {
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+ uri = await this.getUri();
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+ } catch (error) {
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  if (this.state !== "pendingAttempt" || this.isDisposed) return;
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- (0, import_utils.assert)(
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- this.socketAdapter._ws?.readyState !== WebSocket.OPEN,
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- "There should be no connection attempts while already connected"
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- );
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- this.lastAttemptStart = Date.now();
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- this.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)));
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- this.state = "pendingAttemptResult";
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- });
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+ console.error("Failed to get the websocket URI, retrying", error);
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+ this.state = "delay";
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+ this.reconnectTimeout = setTimeout(() => this.disconnected(), this.intendedDelay);
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+ return;
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+ }
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+ if (this.state !== "pendingAttempt" || this.isDisposed) return;
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+ (0, import_utils.assert)(
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+ this.socketAdapter._ws?.readyState !== WebSocket.OPEN,
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+ "There should be no connection attempts while already connected"
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+ );
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+ this.lastAttemptStart = Date.now();
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+ this.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)));
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+ this.state = "pendingAttemptResult";
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  }
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  getMaxDelay() {
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  return document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY;
@@ -455,6 +466,7 @@ class ReconnectManager {
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  */
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  disconnected() {
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  debug("ReconnectManager.disconnected");
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+ if (this.isDisposed) return;
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  if (this.socketAdapter._ws?.readyState !== WebSocket.OPEN && this.socketAdapter._ws?.readyState !== WebSocket.CONNECTING) {
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  debug("ReconnectManager.disconnected: websocket is not OPEN or CONNECTING");
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  this.clearReconnectTimeout();
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/lib/ClientWebSocketAdapter.ts"],
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- "sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// WebSocket.close() is idempotent\n\t\tthis._ws?.close()\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. This might be because you're trying to load a URL that doesn't support websockets. Check the URL you're trying to connect to.\"\n\t\t\t)\n\t\t}\n\n\t\tif (\n\t\t\t// it the status changed\n\t\t\tthis.connectionStatus !== newStatus &&\n\t\t\t// ignore errors if we're already in the offline state\n\t\t\t!(newStatus === 'error' && this.connectionStatus === 'offline')\n\t\t) {\n\t\t\tthis._connectionStatus.set(newStatus)\n\t\t\tthis.statusListeners.forEach((cb) =>\n\t\t\t\tcb(newStatus === 'error' ? { status: 'error', reason: closeReason } : { status: newStatus })\n\t\t\t)\n\t\t}\n\n\t\tthis._reconnectManager.disconnected()\n\t}\n\n\t_setNewSocket(ws: WebSocket) {\n\t\tassert(!this.isDisposed, 'Tried to set a new websocket on a disposed socket')\n\t\tassert(\n\t\t\tthis._ws === null ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSED ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSING,\n\t\t\t`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`\n\t\t)\n\n\t\tlet didOpen = false\n\n\t\t// NOTE: Sockets can stay for quite a while in the CLOSING state. This is because the transition\n\t\t// between CLOSING and CLOSED happens either after the closing handshake, or after a\n\t\t// timeout, but in either case those sockets don't need any special handling, the browser\n\t\t// will close them eventually. We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tlet parsed: TLSocketServerSentEvent<TLRecord>\n\t\t\ttry {\n\t\t\t\tparsed = JSON.parse(ev.data.toString())\n\t\t\t} catch {\n\t\t\t\t// A malformed message means the connection delivered corrupt data, so we can't trust\n\t\t\t\t// that we're still in sync. Dropping the message can silently desync the client (e.g. a\n\t\t\t\t// missed 'patch' is applied as if it never happened), so instead we restart the\n\t\t\t\t// connection. Reconnecting re-hydrates the store from the last known server clock and\n\t\t\t\t// brings us fully back in sync.\n\t\t\t\twarnOnce('Received malformed WebSocket message. Restarting the connection.')\n\t\t\t\tthis.restart()\n\t\t\t\treturn\n\t\t\t}\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t// TLPersistentClientSocket stuff\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst chunks = chunk(JSON.stringify(msg))\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tdebug('scheduling a connection attempt')\n\t\tPromise.resolve(this.getUri()).then((uri) => {\n\t\t\t// this can happen if the promise gets resolved too late\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tassert(\n\t\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN,\n\t\t\t\t'There should be no connection attempts while already connected'\n\t\t\t)\n\n\t\t\tthis.lastAttemptStart = Date.now()\n\t\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\t\tthis.state = 'pendingAttemptResult'\n\t\t})\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent\n\t\t\t// new connections as long as `maybeReconnected` is not looped itself\n\t\t\tassert(\n\t\t\t\tthis.lastAttemptStart,\n\t\t\t\t'ReadyState=CONNECTING without lastAttemptStart should be impossible'\n\t\t\t)\n\t\t\tconst sinceLastStart = Date.now() - this.lastAttemptStart\n\t\t\tif (sinceLastStart < ATTEMPT_TIMEOUT) {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, rechecking later')\n\t\t\t\tthis.recheckConnectingTimeout = setTimeout(\n\t\t\t\t\t() => this.maybeReconnected(),\n\t\t\t\t\tATTEMPT_TIMEOUT - sinceLastStart\n\t\t\t\t)\n\t\t\t} else {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')\n\t\t\t\t// Last connection attempt was started a while ago, it's possible that network conditions\n\t\t\t\t// changed, and it's worth retrying to connect. `disconnected` will handle reconnection\n\t\t\t\t//\n\t\t\t\t// NOTE: The danger here is looping in connection attemps if connections are slow.\n\t\t\t\t// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!\n\t\t\t\tthis.clearRecheckConnectingTimeout()\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\n\t\tdebug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')\n\t\t// readyState is CLOSING or CLOSED, or the websocket is null\n\t\t// Restart the backoff and retry ASAP (honouring the min delay)\n\t\t// this.state doesn't really matter, because disconnected() will handle any state correctly\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.disconnected()\n\t}\n\n\t/**\n\t * Handles disconnection events and schedules reconnection attempts with exponential backoff.\n\t * This method is called when the WebSocket connection is lost or fails to establish.\n\t *\n\t * It implements intelligent delay calculation based on:\n\t * - Previous attempt timing\n\t * - Current tab visibility (active vs inactive delays)\n\t * - Exponential backoff for repeated failures\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when connection is lost\n\t * // Schedules reconnection with appropriate delay\n\t * manager.disconnected()\n\t * ```\n\t */\n\tdisconnected() {\n\t\tdebug('ReconnectManager.disconnected')\n\t\t// This either means we're freshly disconnected, or the last connection attempt failed;\n\t\t// either way, time to try again.\n\n\t\t// Guard against delayed notifications and recheck synchronously\n\t\tif (\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN &&\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.CONNECTING\n\t\t) {\n\t\t\tdebug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')\n\t\t\tthis.clearReconnectTimeout()\n\n\t\t\tlet delayLeft\n\t\t\tif (this.state === 'connected') {\n\t\t\t\t// it's the first sign that we got disconnected; the state will be updated below,\n\t\t\t\t// just set the appropriate delay for now\n\t\t\t\tthis.intendedDelay = this.getMinDelay()\n\t\t\t\tdelayLeft = this.intendedDelay\n\t\t\t} else {\n\t\t\t\tdelayLeft =\n\t\t\t\t\tthis.lastAttemptStart !== null\n\t\t\t\t\t\t? this.lastAttemptStart + this.intendedDelay - Date.now()\n\t\t\t\t\t\t: 0\n\t\t\t}\n\n\t\t\tif (delayLeft > 0) {\n\t\t\t\tdebug('ReconnectManager.disconnected: delaying, delayLeft', delayLeft)\n\t\t\t\t// try again later\n\t\t\t\tthis.state = 'delay'\n\n\t\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), delayLeft)\n\t\t\t} else {\n\t\t\t\t// not connected and not delayed, time to retry\n\t\t\t\tthis.state = 'pendingAttempt'\n\n\t\t\t\tthis.intendedDelay = Math.min(\n\t\t\t\t\tthis.getMaxDelay(),\n\t\t\t\t\tMath.max(this.getMinDelay(), this.intendedDelay) * DELAY_EXPONENT\n\t\t\t\t)\n\t\t\t\tdebug(\n\t\t\t\t\t'ReconnectManager.disconnected: attempting a connection, next delay',\n\t\t\t\t\tthis.intendedDelay\n\t\t\t\t)\n\t\t\t\tthis.scheduleAttempt()\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Handles successful connection events and resets reconnection state.\n\t * This method is called when the WebSocket successfully connects to the server.\n\t *\n\t * It clears any pending reconnection attempts and resets the delay back to minimum\n\t * for future connection attempts.\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when WebSocket opens successfully\n\t * manager.connected()\n\t * ```\n\t */\n\tconnected() {\n\t\tdebug('ReconnectManager.connected')\n\t\t// this notification could've been delayed, recheck synchronously\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.connected: websocket is OPEN')\n\t\t\tthis.state = 'connected'\n\t\t\tthis.clearReconnectTimeout()\n\t\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\t}\n\t}\n\n\t/**\n\t * Permanently closes the reconnection manager and cleans up all resources.\n\t * This stops all pending reconnection attempts and removes event listeners.\n\t * Once closed, the manager cannot be reused.\n\t */\n\tclose() {\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.isDisposed = true\n\t}\n}\n\nfunction httpToWs(url: string) {\n\treturn url.replace(/^http(s)?:/, 'ws$1:')\n}\n"],
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+ "sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// orphan the socket before closing it (as _closeSocket does) so its onclose can't run\n\t\t// _handleDisconnect after disposal \u2014 that would notify listeners and schedule a reconnect\n\t\tconst ws = this._ws\n\t\tthis._ws = null\n\t\t// WebSocket.close() is idempotent\n\t\tws?.close()\n\t\tthis._connectionStatus.set('offline')\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. 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We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tlet parsed: TLSocketServerSentEvent<TLRecord>\n\t\t\ttry {\n\t\t\t\tparsed = JSON.parse(ev.data.toString())\n\t\t\t} catch {\n\t\t\t\t// A malformed message means the connection delivered corrupt data, so we can't trust\n\t\t\t\t// that we're still in sync. Dropping the message can silently desync the client (e.g. a\n\t\t\t\t// missed 'patch' is applied as if it never happened), so instead we restart the\n\t\t\t\t// connection. Reconnecting re-hydrates the store from the last known server clock and\n\t\t\t\t// brings us fully back in sync.\n\t\t\t\twarnOnce('Received malformed WebSocket message. Restarting the connection.')\n\t\t\t\tthis.restart()\n\t\t\t\treturn\n\t\t\t}\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst chunks = chunk(JSON.stringify(msg))\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate async scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tif (this.isDisposed) return\n\t\tdebug('scheduling a connection attempt')\n\n\t\tlet uri: string\n\t\ttry {\n\t\t\turi = await this.getUri()\n\t\t} catch (error) {\n\t\t\t// A failed auth-token fetch must retry instead of leaving us with no socket or timer.\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tconsole.error('Failed to get the websocket URI, retrying', error)\n\t\t\tthis.state = 'delay'\n\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), this.intendedDelay)\n\t\t\treturn\n\t\t}\n\n\t\t// this can happen if the promise gets resolved too late\n\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\tassert(\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN,\n\t\t\t'There should be no connection attempts while already connected'\n\t\t)\n\n\t\tthis.lastAttemptStart = Date.now()\n\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\tthis.state = 'pendingAttemptResult'\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent\n\t\t\t// new connections as long as `maybeReconnected` is not looped itself\n\t\t\tassert(\n\t\t\t\tthis.lastAttemptStart,\n\t\t\t\t'ReadyState=CONNECTING without lastAttemptStart should be impossible'\n\t\t\t)\n\t\t\tconst sinceLastStart = Date.now() - this.lastAttemptStart\n\t\t\tif (sinceLastStart < ATTEMPT_TIMEOUT) {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, rechecking later')\n\t\t\t\tthis.recheckConnectingTimeout = setTimeout(\n\t\t\t\t\t() => this.maybeReconnected(),\n\t\t\t\t\tATTEMPT_TIMEOUT - sinceLastStart\n\t\t\t\t)\n\t\t\t} else {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')\n\t\t\t\t// Last connection attempt was started a while ago, it's possible that network conditions\n\t\t\t\t// changed, and it's worth retrying to connect. `disconnected` will handle reconnection\n\t\t\t\t//\n\t\t\t\t// NOTE: The danger here is looping in connection attemps if connections are slow.\n\t\t\t\t// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!\n\t\t\t\tthis.clearRecheckConnectingTimeout()\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\n\t\tdebug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')\n\t\t// readyState is CLOSING or CLOSED, or the websocket is null\n\t\t// Restart the backoff and retry ASAP (honouring the min delay)\n\t\t// this.state doesn't really matter, because disconnected() will handle any state correctly\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.disconnected()\n\t}\n\n\t/**\n\t * Handles disconnection events and schedules reconnection attempts with exponential backoff.\n\t * This method is called when the WebSocket connection is lost or fails to establish.\n\t *\n\t * It implements intelligent delay calculation based on:\n\t * - Previous attempt timing\n\t * - Current tab visibility (active vs inactive delays)\n\t * - Exponential backoff for repeated failures\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when connection is lost\n\t * // Schedules reconnection with appropriate delay\n\t * manager.disconnected()\n\t * ```\n\t */\n\tdisconnected() {\n\t\tdebug('ReconnectManager.disconnected')\n\t\t// This either means we're freshly disconnected, or the last connection attempt failed;\n\t\t// either way, time to try again.\n\t\tif (this.isDisposed) return\n\n\t\t// Guard against delayed notifications and recheck synchronously\n\t\tif (\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN &&\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.CONNECTING\n\t\t) {\n\t\t\tdebug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')\n\t\t\tthis.clearReconnectTimeout()\n\n\t\t\tlet delayLeft\n\t\t\tif (this.state === 'connected') {\n\t\t\t\t// it's the first sign that we got disconnected; the state will be updated below,\n\t\t\t\t// just set the appropriate delay for now\n\t\t\t\tthis.intendedDelay = this.getMinDelay()\n\t\t\t\tdelayLeft = this.intendedDelay\n\t\t\t} else {\n\t\t\t\tdelayLeft =\n\t\t\t\t\tthis.lastAttemptStart !== null\n\t\t\t\t\t\t? this.lastAttemptStart + this.intendedDelay - Date.now()\n\t\t\t\t\t\t: 0\n\t\t\t}\n\n\t\t\tif (delayLeft > 0) {\n\t\t\t\tdebug('ReconnectManager.disconnected: delaying, delayLeft', delayLeft)\n\t\t\t\t// try again later\n\t\t\t\tthis.state = 'delay'\n\n\t\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), delayLeft)\n\t\t\t} else {\n\t\t\t\t// not connected and not delayed, time to retry\n\t\t\t\tthis.state = 'pendingAttempt'\n\n\t\t\t\tthis.intendedDelay = Math.min(\n\t\t\t\t\tthis.getMaxDelay(),\n\t\t\t\t\tMath.max(this.getMinDelay(), this.intendedDelay) * DELAY_EXPONENT\n\t\t\t\t)\n\t\t\t\tdebug(\n\t\t\t\t\t'ReconnectManager.disconnected: attempting a connection, next delay',\n\t\t\t\t\tthis.intendedDelay\n\t\t\t\t)\n\t\t\t\tthis.scheduleAttempt()\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Handles successful connection events and resets reconnection state.\n\t * This method is called when the WebSocket successfully connects to the server.\n\t *\n\t * It clears any pending reconnection attempts and resets the delay back to minimum\n\t * for future connection attempts.\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when WebSocket opens successfully\n\t * manager.connected()\n\t * ```\n\t */\n\tconnected() {\n\t\tdebug('ReconnectManager.connected')\n\t\t// this notification could've been delayed, recheck synchronously\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.connected: websocket is OPEN')\n\t\t\tthis.state = 'connected'\n\t\t\tthis.clearReconnectTimeout()\n\t\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\t}\n\t}\n\n\t/**\n\t * Permanently closes the reconnection manager and cleans up all resources.\n\t * This stops all pending reconnection attempts and removes event listeners.\n\t * Once closed, the manager cannot be reused.\n\t */\n\tclose() {\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.isDisposed = true\n\t}\n}\n\nfunction httpToWs(url: string) {\n\treturn url.replace(/^http(s)?:/, 'ws$1:')\n}\n"],
5
+ "mappings": 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6
6
  "names": []
7
7
  }
@@ -328,14 +328,22 @@ class SQLiteSyncStorage {
328
328
  /** @internal */
329
329
  pruneTombstones = (0, import_utils.throttle)(
330
330
  () => {
331
- const tombstoneCount = this.stmts.countTombstones.all()[0].count;
332
- if (tombstoneCount > import_InMemorySyncStorage.MAX_TOMBSTONES) {
333
- const tombstones = this.stmts.iterateTombstones.all();
334
- const result = (0, import_InMemorySyncStorage.computeTombstonePruning)({ tombstones, documentClock: this.getClock() });
335
- if (result) {
336
- this.stmts.setTombstoneHistoryStartsAtClock.run(result.newTombstoneHistoryStartsAtClock);
337
- this.stmts.deleteTombstonesBefore.run(result.newTombstoneHistoryStartsAtClock);
331
+ try {
332
+ const tombstoneCount = this.stmts.countTombstones.all()[0].count;
333
+ if (tombstoneCount > import_InMemorySyncStorage.MAX_TOMBSTONES) {
334
+ const tombstones = this.stmts.iterateTombstones.all();
335
+ const result = (0, import_InMemorySyncStorage.computeTombstonePruning)({ tombstones, documentClock: this.getClock() });
336
+ if (result) {
337
+ this.sql.transaction(() => {
338
+ this.stmts.setTombstoneHistoryStartsAtClock.run(
339
+ result.newTombstoneHistoryStartsAtClock
340
+ );
341
+ this.stmts.deleteTombstonesBefore.run(result.newTombstoneHistoryStartsAtClock);
342
+ });
343
+ }
338
344
  }
345
+ } catch (e) {
346
+ console.error("Failed to prune tombstones", e);
339
347
  }
340
348
  },
341
349
  1e3,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/lib/SQLiteSyncStorage.ts"],
4
- "sourcesContent": ["import { transaction } from '@tldraw/state'\nimport { SerializedSchema, StoreSnapshot, UnknownRecord } from '@tldraw/store'\nimport { assert, objectMapEntries, throttle } from '@tldraw/utils'\nimport {\n\tcomputeTombstonePruning,\n\tDEFAULT_INITIAL_SNAPSHOT,\n\tMAX_TOMBSTONES,\n} from './InMemorySyncStorage'\nimport { MicrotaskNotifier } from './MicrotaskNotifier'\nimport { RoomSnapshot } from './TLSyncRoom'\nimport {\n\tconvertStoreSnapshotToRoomSnapshot,\n\tTLSyncForwardDiff,\n\tTLSyncStorage,\n\tTLSyncStorageGetChangesSinceResult,\n\tTLSyncStorageOnChangeCallbackProps,\n\tTLSyncStorageTransaction,\n\tTLSyncStorageTransactionCallback,\n\tTLSyncStorageTransactionOptions,\n\tTLSyncStorageTransactionResult,\n} from './TLSyncStorage'\n\n/**\n * Valid input value types for SQLite query parameters.\n * These are the types that can be passed as bindings to prepared statements.\n * @public\n */\nexport type TLSqliteInputValue = null | number | bigint | string | Uint8Array\n\n/**\n * Possible output value types returned from SQLite queries.\n * Includes all input types plus Uint8Array for BLOB columns.\n * @public\n */\nexport type TLSqliteOutputValue = null | number | bigint | string | Uint8Array\n\n/**\n * A row returned from a SQLite query, mapping column names to their values.\n * @public\n */\nexport type TLSqliteRow = Record<string, TLSqliteOutputValue>\n\n/**\n * A prepared statement that can be executed multiple times with different bindings.\n * @public\n */\nexport interface TLSyncSqliteStatement<\n\tTResult extends TLSqliteRow | void,\n\tTParams extends TLSqliteInputValue[] = [],\n> {\n\t/** Execute the statement and iterate over results one at a time */\n\titerate(...bindings: TParams): IterableIterator<TResult>\n\t/** Execute the statement and return all results as an array */\n\tall(...bindings: TParams): TResult[]\n\t/** Execute the statement without returning results (for DML) */\n\trun(...bindings: TParams): void\n}\n\n/**\n * Configuration for SQLiteSyncStorage.\n * @public\n */\nexport interface TLSyncSqliteWrapperConfig {\n\t/** Prefix for all table names (default: ''). E.g. 'sync_' creates tables 'sync_documents', 'sync_tombstones', 'sync_metadata' */\n\ttablePrefix?: string\n}\n\n/**\n * Interface for SQLite storage with prepare, exec and transaction capabilities.\n * @public\n */\nexport interface TLSyncSqliteWrapper {\n\t/** Optional configuration for table names. If not provided, defaults are used. */\n\treadonly config?: TLSyncSqliteWrapperConfig\n\t/** Prepare a SQL statement for execution */\n\tprepare<TResult extends TLSqliteRow | void, TParams extends TLSqliteInputValue[] = []>(\n\t\tsql: string\n\t): TLSyncSqliteStatement<TResult, TParams>\n\t/** Execute raw SQL (for DDL, multi-statement scripts) */\n\texec(sql: string): void\n\t/** Execute a callback within a transaction */\n\ttransaction<T>(callback: () => T): T\n}\n\nexport function migrateSqliteSyncStorage(\n\tstorage: TLSyncSqliteWrapper,\n\t{\n\t\tdocumentsTable = 'documents',\n\t\tobjectsTable = 'objects',\n\t\ttombstonesTable = 'tombstones',\n\t\tmetadataTable = 'metadata',\n\t}: {\n\t\tdocumentsTable?: string\n\t\tobjectsTable?: string\n\t\ttombstonesTable?: string\n\t\tmetadataTable?: string\n\t} = {}\n): void {\n\tlet migrationVersion = 0\n\ttry {\n\t\tconst row = storage\n\t\t\t.prepare<{\n\t\t\t\tmigrationVersion: number\n\t\t\t}>(`SELECT migrationVersion FROM ${metadataTable} LIMIT 1`)\n\t\t\t.all()[0]\n\t\tmigrationVersion = row?.migrationVersion ?? 0\n\t} catch (_e) {\n\t\t// noop\n\t}\n\n\tif (migrationVersion === 0) {\n\t\tmigrationVersion++\n\t\tstorage.exec(`\n\t\t\tCREATE TABLE ${documentsTable} (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tstate BLOB NOT NULL,\n\t\t\t\tlastChangedClock INTEGER NOT NULL\n\t\t\t);\n\n\t\t\tCREATE INDEX idx_${documentsTable}_lastChangedClock ON ${documentsTable}(lastChangedClock);\n\n\t\t\tCREATE TABLE ${tombstonesTable} (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tclock INTEGER NOT NULL\n\t\t\t);\n\t\t\tCREATE INDEX idx_${tombstonesTable}_clock ON ${tombstonesTable}(clock);\n\n\t\t\t-- This table is used to store the metadata for the sync storage.\n\t\t\t-- There should only be one row in this table.\n\t\t\tCREATE TABLE ${metadataTable} (\n\t\t\t migrationVersion INTEGER NOT NULL,\n\t\t\t\tdocumentClock INTEGER NOT NULL,\n\t\t\t\ttombstoneHistoryStartsAtClock INTEGER NOT NULL,\n\t\t\t\tschema TEXT NOT NULL\n\t\t\t);\n\t\t\t\n\t\t\tINSERT INTO ${metadataTable} (migrationVersion, documentClock, tombstoneHistoryStartsAtClock, schema) VALUES (2, 0, 0, '')\n\t\t`)\n\t\t// Skip migration 2 since we created the table with BLOB already\n\t\tmigrationVersion++\n\t}\n\n\tif (migrationVersion === 1) {\n\t\t// Migration 2: Convert state column from TEXT to BLOB\n\t\t// SQLite doesn't support ALTER COLUMN, so we need to recreate the table\n\t\tmigrationVersion++\n\t\tstorage.exec(`\n\t\t\tCREATE TABLE ${documentsTable}_new (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tstate BLOB NOT NULL,\n\t\t\t\tlastChangedClock INTEGER NOT NULL\n\t\t\t);\n\n\t\t\tINSERT INTO ${documentsTable}_new (id, state, lastChangedClock)\n\t\t\tSELECT id, CAST(state AS BLOB), lastChangedClock FROM ${documentsTable};\n\n\t\t\tDROP TABLE ${documentsTable};\n\n\t\t\tALTER TABLE ${documentsTable}_new RENAME TO ${documentsTable};\n\n\t\t\tCREATE INDEX idx_${documentsTable}_lastChangedClock ON ${documentsTable}(lastChangedClock);\n\t\t`)\n\t}\n\n\tif (migrationVersion === 2) {\n\t\t// Migration 3: Add the object-store lane table. Object-lane records (e.g. comments) are\n\t\t// partitioned out of the documents table so the document snapshot never contains them.\n\t\t// They share the documents' clock and tombstones.\n\t\tmigrationVersion++\n\t\tstorage.exec(`\n\t\t\tCREATE TABLE ${objectsTable} (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tstate BLOB NOT NULL,\n\t\t\t\tlastChangedClock INTEGER NOT NULL\n\t\t\t);\n\n\t\t\tCREATE INDEX idx_${objectsTable}_lastChangedClock ON ${objectsTable}(lastChangedClock);\n\t\t`)\n\t}\n\n\t// add more migrations here if and when needed\n\n\tstorage.exec(`UPDATE ${metadataTable} SET migrationVersion = ${migrationVersion}`)\n}\n\nconst textEncoder = new TextEncoder()\nconst textDecoder = new TextDecoder()\n\nfunction encodeState(state: unknown): Uint8Array {\n\treturn textEncoder.encode(JSON.stringify(state))\n}\n\nfunction decodeState<T>(state: Uint8Array): T {\n\treturn JSON.parse(textDecoder.decode(state))\n}\n\n/**\n * SQLite-based implementation of TLSyncStorage.\n * Stores documents, tombstones, metadata, and clock values in SQLite tables.\n *\n * This storage backend provides persistent synchronization state that survives\n * process restarts, unlike InMemorySyncStorage which loses data when the process ends.\n *\n * @example\n * ```ts\n * // With Cloudflare Durable Objects\n * import { SQLiteSyncStorage, DurableObjectSqliteSyncWrapper } from '@tldraw/sync-core'\n *\n * const sql = new DurableObjectSqliteSyncWrapper(this.ctx.storage)\n * const storage = new SQLiteSyncStorage({ sql })\n * ```\n *\n * @example\n * ```ts\n * // With Node.js sqlite (Node 22.5+)\n * import { DatabaseSync } from 'node:sqlite'\n * import { SQLiteSyncStorage, NodeSqliteWrapper } from '@tldraw/sync-core'\n *\n * const db = new DatabaseSync('sync-state.db')\n * const sql = new NodeSqliteWrapper(db)\n * const storage = new SQLiteSyncStorage({ sql })\n * ```\n *\n * @example\n * ```ts\n * // Initialize with an existing snapshot\n * const storage = new SQLiteSyncStorage({ sql, snapshot: existingSnapshot })\n * ```\n *\n * @public\n */\nexport class SQLiteSyncStorage<R extends UnknownRecord> implements TLSyncStorage<R> {\n\t/**\n\t * Check if the storage has been initialized (has data in the clock table).\n\t * Useful for determining whether to load from an external source on first access.\n\t */\n\tstatic hasBeenInitialized(storage: TLSyncSqliteWrapper): boolean {\n\t\tconst prefix = storage.config?.tablePrefix ?? ''\n\t\ttry {\n\t\t\tconst schema = storage\n\t\t\t\t.prepare<{ schema: string }>(`SELECT schema FROM ${prefix}metadata LIMIT 1`)\n\t\t\t\t.all()[0]?.schema\n\t\t\treturn !!schema\n\t\t} catch (_e) {\n\t\t\treturn false\n\t\t}\n\t}\n\n\t/**\n\t * Get the current document clock value from storage without fully initializing.\n\t * Returns null if storage has not been initialized.\n\t * Useful for comparing storage freshness against external sources.\n\t */\n\tstatic getDocumentClock(storage: TLSyncSqliteWrapper): number | null {\n\t\tconst prefix = storage.config?.tablePrefix ?? ''\n\t\ttry {\n\t\t\tconst row = storage\n\t\t\t\t.prepare<{ documentClock: number }>(`SELECT documentClock FROM ${prefix}metadata LIMIT 1`)\n\t\t\t\t.all()[0]\n\t\t\t// documentClock exists but could be 0, so we check if the storage is initialized\n\t\t\tif (row && SQLiteSyncStorage.hasBeenInitialized(storage)) {\n\t\t\t\treturn row.documentClock\n\t\t\t}\n\t\t\treturn null\n\t\t} catch (_e) {\n\t\t\treturn null\n\t\t}\n\t}\n\n\t// Prepared statements - created once, reused many times\n\tprivate readonly stmts\n\n\tprivate readonly sql: TLSyncSqliteWrapper\n\n\t/** @internal */\n\treadonly objectTypes: ReadonlySet<string>\n\n\tconstructor({\n\t\tsql,\n\t\tsnapshot,\n\t\tobjectTypes,\n\t\tonChange,\n\t}: {\n\t\tsql: TLSyncSqliteWrapper\n\t\tsnapshot?: RoomSnapshot | StoreSnapshot<R>\n\t\t/**\n\t\t * Record type names stored in the object-store lane. Records of these types are routed to\n\t\t * a separate table: excluded from `getSnapshot()`, returned by `getObjectsSnapshot()`.\n\t\t * They share the documents' clock, tombstones, and transactions.\n\t\t */\n\t\tobjectTypes?: readonly string[]\n\t\tonChange?(arg: TLSyncStorageOnChangeCallbackProps): unknown\n\t}) {\n\t\tthis.sql = sql\n\t\tthis.objectTypes = new Set(objectTypes ?? [])\n\t\tconst prefix = sql.config?.tablePrefix ?? ''\n\t\tconst documentsTable = `${prefix}documents`\n\t\tconst objectsTable = `${prefix}objects`\n\t\tconst tombstonesTable = `${prefix}tombstones`\n\t\tconst metadataTable = `${prefix}metadata`\n\n\t\tmigrateSqliteSyncStorage(this.sql, {\n\t\t\tdocumentsTable,\n\t\t\tobjectsTable,\n\t\t\ttombstonesTable,\n\t\t\tmetadataTable,\n\t\t})\n\n\t\t// Both record tables have identical shape; prepare the same statements for each.\n\t\tconst makeRecordTableStmts = (table: string) => ({\n\t\t\tget: this.sql.prepare<{ state: Uint8Array }, [id: string]>(\n\t\t\t\t`SELECT state FROM ${table} WHERE id = ?`\n\t\t\t),\n\t\t\tgetWithClock: this.sql.prepare<{ state: Uint8Array; lastChangedClock: number }, [id: string]>(\n\t\t\t\t`SELECT state, lastChangedClock FROM ${table} WHERE id = ?`\n\t\t\t),\n\t\t\tinsert: this.sql.prepare<void, [id: string, state: Uint8Array, lastChangedClock: number]>(\n\t\t\t\t`INSERT OR REPLACE INTO ${table} (id, state, lastChangedClock) VALUES (?, ?, ?)`\n\t\t\t),\n\t\t\tdelete: this.sql.prepare<void, [id: string]>(`DELETE FROM ${table} WHERE id = ?`),\n\t\t\texists: this.sql.prepare<{ id: string }, [id: string]>(\n\t\t\t\t`SELECT id FROM ${table} WHERE id = ?`\n\t\t\t),\n\t\t\titerate: this.sql.prepare<{ state: Uint8Array; lastChangedClock: number }>(\n\t\t\t\t`SELECT state, lastChangedClock FROM ${table}`\n\t\t\t),\n\t\t\titerateEntries: this.sql.prepare<{ id: string; state: Uint8Array }>(\n\t\t\t\t`SELECT id, state FROM ${table}`\n\t\t\t),\n\t\t\titerateKeys: this.sql.prepare<{ id: string }>(`SELECT id FROM ${table}`),\n\t\t\titerateValues: this.sql.prepare<{ state: Uint8Array }>(`SELECT state FROM ${table}`),\n\t\t\tchangedSince: this.sql.prepare<{ state: Uint8Array }, [sinceClock: number]>(\n\t\t\t\t`SELECT state FROM ${table} WHERE lastChangedClock > ?`\n\t\t\t),\n\t\t})\n\n\t\t// Prepare all statements once\n\t\tthis.stmts = {\n\t\t\t// Metadata\n\t\t\tgetDocumentClock: this.sql.prepare<{ documentClock: number }>(\n\t\t\t\t`SELECT documentClock FROM ${metadataTable} LIMIT 1`\n\t\t\t),\n\t\t\tgetTombstoneHistoryStartsAtClock: this.sql.prepare<{ tombstoneHistoryStartsAtClock: number }>(\n\t\t\t\t`SELECT tombstoneHistoryStartsAtClock FROM ${metadataTable}`\n\t\t\t),\n\t\t\tgetSchema: this.sql.prepare<{ schema: string }>(`SELECT schema FROM ${metadataTable}`),\n\t\t\tsetSchema: this.sql.prepare<void, [schema: string]>(`UPDATE ${metadataTable} SET schema = ?`),\n\t\t\tsetTombstoneHistoryStartsAtClock: this.sql.prepare<void, [clock: number]>(\n\t\t\t\t`UPDATE ${metadataTable} SET tombstoneHistoryStartsAtClock = ?`\n\t\t\t),\n\t\t\tincrementDocumentClock: this.sql.prepare<void>(\n\t\t\t\t`UPDATE ${metadataTable} SET documentClock = documentClock + 1`\n\t\t\t),\n\n\t\t\t// Record tables (document lane + object-store lane)\n\t\t\tdocuments: makeRecordTableStmts(documentsTable),\n\t\t\tobjects: makeRecordTableStmts(objectsTable),\n\n\t\t\t// Tombstones\n\t\t\tinsertTombstone: this.sql.prepare<void, [id: string, clock: number]>(\n\t\t\t\t`INSERT OR REPLACE INTO ${tombstonesTable} (id, clock) VALUES (?, ?)`\n\t\t\t),\n\t\t\tdeleteTombstone: this.sql.prepare<void, [id: string]>(\n\t\t\t\t`DELETE FROM ${tombstonesTable} WHERE id = ?`\n\t\t\t),\n\t\t\tdeleteTombstonesBefore: this.sql.prepare<void, [clock: number]>(\n\t\t\t\t`DELETE FROM ${tombstonesTable} WHERE clock < ?`\n\t\t\t),\n\t\t\tcountTombstones: this.sql.prepare<{ count: number }>(\n\t\t\t\t`SELECT count(*) as count FROM ${tombstonesTable}`\n\t\t\t),\n\t\t\titerateTombstones: this.sql.prepare<{ id: string; clock: number }>(\n\t\t\t\t`SELECT id, clock FROM ${tombstonesTable} ORDER BY clock ASC`\n\t\t\t),\n\t\t\tgetTombstonesChangedSince: this.sql.prepare<{ id: string }, [sinceClock: number]>(\n\t\t\t\t`SELECT id FROM ${tombstonesTable} WHERE clock > ?`\n\t\t\t),\n\n\t\t\t// Initial setup (only used when loading a snapshot)\n\t\t\tupdateMetadata: this.sql.prepare<\n\t\t\t\tvoid,\n\t\t\t\t[documentClock: number, tombstoneHistoryStartsAtClock: number, schema: string]\n\t\t\t>(\n\t\t\t\t`UPDATE ${metadataTable} SET documentClock = ?, tombstoneHistoryStartsAtClock = ?, schema = ?`\n\t\t\t),\n\t\t}\n\n\t\t// Check if we already have data\n\t\tconst hasData = SQLiteSyncStorage.hasBeenInitialized(sql)\n\n\t\tif (snapshot || !hasData) {\n\t\t\tsnapshot = convertStoreSnapshotToRoomSnapshot(snapshot ?? DEFAULT_INITIAL_SNAPSHOT)\n\n\t\t\tconst documentClock = snapshot.documentClock ?? snapshot.clock ?? 0\n\t\t\tconst tombstoneHistoryStartsAtClock = snapshot.tombstoneHistoryStartsAtClock ?? documentClock\n\n\t\t\t// Clear existing data\n\t\t\tthis.sql.exec(`\n\t\t\t\tDELETE FROM ${documentsTable};\n\t\t\t\tDELETE FROM ${objectsTable};\n\t\t\t\tDELETE FROM ${tombstonesTable};\n\t\t\t`)\n\n\t\t\t// Insert records, routing object-lane types into their partition (a seed snapshot may\n\t\t\t// carry object-lane records merged in, e.g. loaded from a separate persistence lane)\n\t\t\tfor (const doc of snapshot.documents) {\n\t\t\t\tconst table = this.objectTypes.has(doc.state.typeName)\n\t\t\t\t\t? this.stmts.objects\n\t\t\t\t\t: this.stmts.documents\n\t\t\t\ttable.insert.run(doc.state.id, encodeState(doc.state), doc.lastChangedClock)\n\t\t\t}\n\n\t\t\t// Insert tombstones\n\t\t\tif (snapshot.tombstones) {\n\t\t\t\tfor (const [id, clock] of objectMapEntries(snapshot.tombstones)) {\n\t\t\t\t\tthis.stmts.insertTombstone.run(id, clock)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Insert metadata row\n\t\t\tthis.stmts.updateMetadata.run(\n\t\t\t\tdocumentClock,\n\t\t\t\ttombstoneHistoryStartsAtClock,\n\t\t\t\tJSON.stringify(snapshot.schema)\n\t\t\t)\n\t\t} else {\n\t\t\t// One-time sweep: rooms written before the objects table existed may have object-lane\n\t\t\t// records sitting in the documents table. Record ids are typeName-prefixed, so a PK\n\t\t\t// range scan per object type moves them cheaply (no-op once clean).\n\t\t\tfor (const typeName of this.objectTypes) {\n\t\t\t\tconst lo = `${typeName}:`\n\t\t\t\t// ';' is the next code point after ':' \u2014 [lo, hi) covers exactly the `type:` prefix\n\t\t\t\tconst hi = `${typeName};`\n\t\t\t\tthis.sql.exec(`\n\t\t\t\t\tINSERT OR REPLACE INTO ${objectsTable} (id, state, lastChangedClock)\n\t\t\t\t\tSELECT id, state, lastChangedClock FROM ${documentsTable}\n\t\t\t\t\tWHERE id >= '${lo}' AND id < '${hi}';\n\t\t\t\t\tDELETE FROM ${documentsTable} WHERE id >= '${lo}' AND id < '${hi}';\n\t\t\t\t`)\n\t\t\t}\n\t\t}\n\t\tif (onChange) {\n\t\t\tthis.onChange(onChange)\n\t\t}\n\t}\n\n\tprivate notifier = new MicrotaskNotifier<[TLSyncStorageOnChangeCallbackProps]>()\n\tonChange(callback: (arg: TLSyncStorageOnChangeCallbackProps) => void): () => void {\n\t\treturn this.notifier.register(callback)\n\t}\n\n\ttransaction<T>(\n\t\tcallback: TLSyncStorageTransactionCallback<R, T>,\n\t\topts?: TLSyncStorageTransactionOptions\n\t): TLSyncStorageTransactionResult<T, R> {\n\t\tconst clockBefore = this.getClock()\n\t\tconst trackChanges = opts?.emitChanges === 'always'\n\t\treturn this.sql.transaction(() => {\n\t\t\tconst txn = new SQLiteSyncStorageTransaction<R>(this, this.stmts)\n\t\t\tlet result: T\n\t\t\tlet changes: TLSyncForwardDiff<R> | undefined\n\t\t\ttry {\n\t\t\t\tresult = transaction(() => {\n\t\t\t\t\treturn callback(txn)\n\t\t\t\t}) as T\n\t\t\t\tif (trackChanges) {\n\t\t\t\t\tchanges = txn.getChangesSince(clockBefore)?.diff\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\ttxn.close()\n\t\t\t}\n\t\t\tif (\n\t\t\t\ttypeof result === 'object' &&\n\t\t\t\tresult &&\n\t\t\t\t'then' in result &&\n\t\t\t\ttypeof result.then === 'function'\n\t\t\t) {\n\t\t\t\tthrow new Error('Transaction must return a value, not a promise')\n\t\t\t}\n\n\t\t\tconst clockAfter = this.getClock()\n\t\t\tconst didChange = clockAfter > clockBefore\n\t\t\tif (didChange) {\n\t\t\t\tthis.notifier.notify({ id: opts?.id, documentClock: clockAfter })\n\t\t\t}\n\t\t\treturn { documentClock: clockAfter, didChange: clockAfter > clockBefore, result, changes }\n\t\t})\n\t}\n\n\tgetClock(): number {\n\t\tconst clockRow = this.stmts.getDocumentClock.all()[0]\n\t\treturn clockRow?.documentClock ?? 0\n\t}\n\n\t/** @internal */\n\t_getTombstoneHistoryStartsAtClock(): number {\n\t\tconst clockRow = this.stmts.getTombstoneHistoryStartsAtClock.all()[0]\n\t\treturn clockRow?.tombstoneHistoryStartsAtClock ?? 0\n\t}\n\n\t/** @internal */\n\t_getSchema(): SerializedSchema {\n\t\tconst clockRow = this.stmts.getSchema.all()[0]\n\t\tassert(clockRow, 'Storage not initialized - clock row missing')\n\t\treturn JSON.parse(clockRow.schema)\n\t}\n\n\t/** @internal */\n\t_setSchema(schema: SerializedSchema): void {\n\t\tthis.stmts.setSchema.run(JSON.stringify(schema))\n\t}\n\n\t/** @internal */\n\tpruneTombstones = throttle(\n\t\t() => {\n\t\t\tconst tombstoneCount = this.stmts.countTombstones.all()[0].count as number\n\t\t\tif (tombstoneCount > MAX_TOMBSTONES) {\n\t\t\t\t// Get all tombstones sorted by clock ascending (oldest first)\n\t\t\t\tconst tombstones = this.stmts.iterateTombstones.all()\n\n\t\t\t\tconst result = computeTombstonePruning({ tombstones, documentClock: this.getClock() })\n\t\t\t\tif (result) {\n\t\t\t\t\tthis.stmts.setTombstoneHistoryStartsAtClock.run(result.newTombstoneHistoryStartsAtClock)\n\t\t\t\t\t// Delete all tombstones with clock < newTombstoneHistoryStartsAtClock in one operation.\n\t\t\t\t\t// This works because computeTombstonePruning ensures we never split a clock value.\n\t\t\t\t\tthis.stmts.deleteTombstonesBefore.run(result.newTombstoneHistoryStartsAtClock)\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t1000,\n\t\t// prevent this from running synchronously to avoid blocking requests\n\t\t{ leading: false }\n\t)\n\n\tgetSnapshot(): RoomSnapshot {\n\t\t// object-lane records live in their own table, so the document snapshot is\n\t\t// pure-document by construction\n\t\treturn {\n\t\t\ttombstoneHistoryStartsAtClock: this._getTombstoneHistoryStartsAtClock(),\n\t\t\tdocumentClock: this.getClock(),\n\t\t\tdocuments: Array.from(this._iterateRecords(this.stmts.documents)),\n\t\t\ttombstones: Object.fromEntries(this._iterateTombstones()),\n\t\t\tschema: this._getSchema(),\n\t\t}\n\t}\n\n\tgetObjectsSnapshot(): RoomSnapshot['documents'] {\n\t\treturn Array.from(this._iterateRecords(this.stmts.objects))\n\t}\n\n\tgetObjectsByIds(ids: Iterable<string>): RoomSnapshot['documents'] {\n\t\tconst result: RoomSnapshot['documents'] = []\n\t\tconst seen = new Set<string>()\n\t\tfor (const id of ids) {\n\t\t\tif (seen.has(id)) continue\n\t\t\tseen.add(id)\n\t\t\tconst row = this.stmts.objects.getWithClock.all(id)[0]\n\t\t\tif (!row) continue\n\t\t\tresult.push({ state: decodeState<R>(row.state), lastChangedClock: row.lastChangedClock })\n\t\t}\n\t\treturn result\n\t}\n\n\tprivate *_iterateRecords(\n\t\ttable: SQLiteSyncStorage<R>['stmts']['documents']\n\t): IterableIterator<{ state: R; lastChangedClock: number }> {\n\t\tfor (const row of table.iterate.iterate()) {\n\t\t\tyield { state: decodeState<R>(row.state), lastChangedClock: row.lastChangedClock }\n\t\t}\n\t}\n\n\tprivate *_iterateTombstones(): IterableIterator<[string, number]> {\n\t\tfor (const row of this.stmts.iterateTombstones.iterate()) {\n\t\t\tyield [row.id, row.clock]\n\t\t}\n\t}\n}\n\n/**\n * Transaction implementation for SQLiteSyncStorage.\n * Provides access to documents, tombstones, and metadata within a transaction.\n *\n * @internal\n */\nclass SQLiteSyncStorageTransaction<R extends UnknownRecord> implements TLSyncStorageTransaction<R> {\n\tprivate _clock: number\n\tprivate _closed = false\n\tprivate _didIncrementClock: boolean = false\n\n\tconstructor(\n\t\tprivate storage: SQLiteSyncStorage<R>,\n\t\tprivate stmts: SQLiteSyncStorage<R>['stmts']\n\t) {\n\t\tthis._clock = this.storage.getClock()\n\t}\n\n\t/** @internal */\n\tclose() {\n\t\tthis._closed = true\n\t}\n\n\tprivate assertNotClosed() {\n\t\tassert(!this._closed, 'Transaction has ended, iterator cannot be consumed')\n\t}\n\n\tgetClock(): number {\n\t\treturn this._clock\n\t}\n\n\tprivate getNextClock(): number {\n\t\tif (!this._didIncrementClock) {\n\t\t\tthis._didIncrementClock = true\n\t\t\tthis.stmts.incrementDocumentClock.run()\n\t\t\tthis._clock = this.storage.getClock()\n\t\t}\n\t\treturn this._clock\n\t}\n\n\t/**\n\t * Which record table an id belongs to. Record ids are typeName-prefixed (`comment:abc`),\n\t * so the partition is derivable from the id alone.\n\t */\n\tprivate tableFor(id: string) {\n\t\tconst sep = id.indexOf(':')\n\t\tif (sep === -1) return this.stmts.documents\n\t\treturn this.storage.objectTypes.has(id.slice(0, sep))\n\t\t\t? this.stmts.objects\n\t\t\t: this.stmts.documents\n\t}\n\n\tget(id: string): R | undefined {\n\t\tthis.assertNotClosed()\n\t\tconst row = this.tableFor(id).get.all(id)[0]\n\t\tif (!row) return undefined\n\t\treturn decodeState<R>(row.state)\n\t}\n\n\tset(id: string, record: R): void {\n\t\tthis.assertNotClosed()\n\t\tassert(id === record.id, `Record id mismatch: key does not match record.id`)\n\t\tconst clock = this.getNextClock()\n\t\t// Automatically clear tombstone if it exists\n\t\tthis.stmts.deleteTombstone.run(id)\n\t\t// route by type: object-lane records live in their own table\n\t\tconst table = this.storage.objectTypes.has(record.typeName)\n\t\t\t? this.stmts.objects\n\t\t\t: this.stmts.documents\n\t\ttable.insert.run(id, encodeState(record), clock)\n\t}\n\n\tdelete(id: string): void {\n\t\tthis.assertNotClosed()\n\t\tconst table = this.tableFor(id)\n\t\t// Only create a tombstone if the record actually exists\n\t\tconst exists = table.exists.all(id)[0]\n\t\tif (!exists) return\n\t\tconst clock = this.getNextClock()\n\t\ttable.delete.run(id)\n\t\tthis.stmts.insertTombstone.run(id, clock)\n\t\tthis.storage.pruneTombstones()\n\t}\n\n\t// iteration spans both record tables so schema migrations cover object-lane records too\n\n\t*entries(): IterableIterator<[string, R]> {\n\t\tthis.assertNotClosed()\n\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\tfor (const row of table.iterateEntries.iterate()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield [row.id, decodeState<R>(row.state)]\n\t\t\t}\n\t\t}\n\t}\n\n\t*keys(): IterableIterator<string> {\n\t\tthis.assertNotClosed()\n\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\tfor (const row of table.iterateKeys.iterate()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield row.id\n\t\t\t}\n\t\t}\n\t}\n\n\t*values(): IterableIterator<R> {\n\t\tthis.assertNotClosed()\n\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\tfor (const row of table.iterateValues.iterate()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield decodeState<R>(row.state)\n\t\t\t}\n\t\t}\n\t}\n\n\tgetSchema(): SerializedSchema {\n\t\tthis.assertNotClosed()\n\t\treturn this.storage._getSchema()\n\t}\n\n\tsetSchema(schema: SerializedSchema): void {\n\t\tthis.assertNotClosed()\n\t\tthis.storage._setSchema(schema)\n\t}\n\n\tgetChangesSince(sinceClock: number): TLSyncStorageGetChangesSinceResult<R> | undefined {\n\t\tthis.assertNotClosed()\n\t\tconst clock = this.storage.getClock()\n\t\tif (sinceClock === clock) return undefined\n\t\tif (sinceClock > clock) {\n\t\t\t// something went wrong, wipe the slate clean\n\t\t\tsinceClock = -1\n\t\t}\n\t\tconst diff: TLSyncForwardDiff<R> = { puts: {}, deletes: [] }\n\t\tconst wipeAll = sinceClock < this.storage._getTombstoneHistoryStartsAtClock()\n\n\t\t// both record tables share the clock and tombstones, so the change feed spans both\n\t\tif (wipeAll) {\n\t\t\t// If wipeAll, include all records\n\t\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\t\tfor (const row of table.iterateValues.iterate()) {\n\t\t\t\t\tconst state = decodeState<R>(row.state)\n\t\t\t\t\tdiff.puts[state.id] = state\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\t// Get records changed since clock\n\t\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\t\tfor (const row of table.changedSince.iterate(sinceClock)) {\n\t\t\t\t\tconst state = decodeState<R>(row.state)\n\t\t\t\t\tdiff.puts[state.id] = state\n\t\t\t\t}\n\t\t\t}\n\t\t\t// When wipeAll, deletes are redundant (full state is in puts). Only include tombstones otherwise.\n\t\t\tfor (const row of this.stmts.getTombstonesChangedSince.iterate(sinceClock)) {\n\t\t\t\tdiff.deletes.push(row.id)\n\t\t\t}\n\t\t}\n\n\t\treturn { diff, wipeAll }\n\t}\n}\n"],
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+ "sourcesContent": ["import { transaction } from '@tldraw/state'\nimport { SerializedSchema, StoreSnapshot, UnknownRecord } from '@tldraw/store'\nimport { assert, objectMapEntries, throttle } from '@tldraw/utils'\nimport {\n\tcomputeTombstonePruning,\n\tDEFAULT_INITIAL_SNAPSHOT,\n\tMAX_TOMBSTONES,\n} from './InMemorySyncStorage'\nimport { MicrotaskNotifier } from './MicrotaskNotifier'\nimport { RoomSnapshot } from './TLSyncRoom'\nimport {\n\tconvertStoreSnapshotToRoomSnapshot,\n\tTLSyncForwardDiff,\n\tTLSyncStorage,\n\tTLSyncStorageGetChangesSinceResult,\n\tTLSyncStorageOnChangeCallbackProps,\n\tTLSyncStorageTransaction,\n\tTLSyncStorageTransactionCallback,\n\tTLSyncStorageTransactionOptions,\n\tTLSyncStorageTransactionResult,\n} from './TLSyncStorage'\n\n/**\n * Valid input value types for SQLite query parameters.\n * These are the types that can be passed as bindings to prepared statements.\n * @public\n */\nexport type TLSqliteInputValue = null | number | bigint | string | Uint8Array\n\n/**\n * Possible output value types returned from SQLite queries.\n * Includes all input types plus Uint8Array for BLOB columns.\n * @public\n */\nexport type TLSqliteOutputValue = null | number | bigint | string | Uint8Array\n\n/**\n * A row returned from a SQLite query, mapping column names to their values.\n * @public\n */\nexport type TLSqliteRow = Record<string, TLSqliteOutputValue>\n\n/**\n * A prepared statement that can be executed multiple times with different bindings.\n * @public\n */\nexport interface TLSyncSqliteStatement<\n\tTResult extends TLSqliteRow | void,\n\tTParams extends TLSqliteInputValue[] = [],\n> {\n\t/** Execute the statement and iterate over results one at a time */\n\titerate(...bindings: TParams): IterableIterator<TResult>\n\t/** Execute the statement and return all results as an array */\n\tall(...bindings: TParams): TResult[]\n\t/** Execute the statement without returning results (for DML) */\n\trun(...bindings: TParams): void\n}\n\n/**\n * Configuration for SQLiteSyncStorage.\n * @public\n */\nexport interface TLSyncSqliteWrapperConfig {\n\t/** Prefix for all table names (default: ''). E.g. 'sync_' creates tables 'sync_documents', 'sync_tombstones', 'sync_metadata' */\n\ttablePrefix?: string\n}\n\n/**\n * Interface for SQLite storage with prepare, exec and transaction capabilities.\n * @public\n */\nexport interface TLSyncSqliteWrapper {\n\t/** Optional configuration for table names. If not provided, defaults are used. */\n\treadonly config?: TLSyncSqliteWrapperConfig\n\t/** Prepare a SQL statement for execution */\n\tprepare<TResult extends TLSqliteRow | void, TParams extends TLSqliteInputValue[] = []>(\n\t\tsql: string\n\t): TLSyncSqliteStatement<TResult, TParams>\n\t/** Execute raw SQL (for DDL, multi-statement scripts) */\n\texec(sql: string): void\n\t/** Execute a callback within a transaction */\n\ttransaction<T>(callback: () => T): T\n}\n\nexport function migrateSqliteSyncStorage(\n\tstorage: TLSyncSqliteWrapper,\n\t{\n\t\tdocumentsTable = 'documents',\n\t\tobjectsTable = 'objects',\n\t\ttombstonesTable = 'tombstones',\n\t\tmetadataTable = 'metadata',\n\t}: {\n\t\tdocumentsTable?: string\n\t\tobjectsTable?: string\n\t\ttombstonesTable?: string\n\t\tmetadataTable?: string\n\t} = {}\n): void {\n\tlet migrationVersion = 0\n\ttry {\n\t\tconst row = storage\n\t\t\t.prepare<{\n\t\t\t\tmigrationVersion: number\n\t\t\t}>(`SELECT migrationVersion FROM ${metadataTable} LIMIT 1`)\n\t\t\t.all()[0]\n\t\tmigrationVersion = row?.migrationVersion ?? 0\n\t} catch (_e) {\n\t\t// noop\n\t}\n\n\tif (migrationVersion === 0) {\n\t\tmigrationVersion++\n\t\tstorage.exec(`\n\t\t\tCREATE TABLE ${documentsTable} (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tstate BLOB NOT NULL,\n\t\t\t\tlastChangedClock INTEGER NOT NULL\n\t\t\t);\n\n\t\t\tCREATE INDEX idx_${documentsTable}_lastChangedClock ON ${documentsTable}(lastChangedClock);\n\n\t\t\tCREATE TABLE ${tombstonesTable} (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tclock INTEGER NOT NULL\n\t\t\t);\n\t\t\tCREATE INDEX idx_${tombstonesTable}_clock ON ${tombstonesTable}(clock);\n\n\t\t\t-- This table is used to store the metadata for the sync storage.\n\t\t\t-- There should only be one row in this table.\n\t\t\tCREATE TABLE ${metadataTable} (\n\t\t\t migrationVersion INTEGER NOT NULL,\n\t\t\t\tdocumentClock INTEGER NOT NULL,\n\t\t\t\ttombstoneHistoryStartsAtClock INTEGER NOT NULL,\n\t\t\t\tschema TEXT NOT NULL\n\t\t\t);\n\t\t\t\n\t\t\tINSERT INTO ${metadataTable} (migrationVersion, documentClock, tombstoneHistoryStartsAtClock, schema) VALUES (2, 0, 0, '')\n\t\t`)\n\t\t// Skip migration 2 since we created the table with BLOB already\n\t\tmigrationVersion++\n\t}\n\n\tif (migrationVersion === 1) {\n\t\t// Migration 2: Convert state column from TEXT to BLOB\n\t\t// SQLite doesn't support ALTER COLUMN, so we need to recreate the table\n\t\tmigrationVersion++\n\t\tstorage.exec(`\n\t\t\tCREATE TABLE ${documentsTable}_new (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tstate BLOB NOT NULL,\n\t\t\t\tlastChangedClock INTEGER NOT NULL\n\t\t\t);\n\n\t\t\tINSERT INTO ${documentsTable}_new (id, state, lastChangedClock)\n\t\t\tSELECT id, CAST(state AS BLOB), lastChangedClock FROM ${documentsTable};\n\n\t\t\tDROP TABLE ${documentsTable};\n\n\t\t\tALTER TABLE ${documentsTable}_new RENAME TO ${documentsTable};\n\n\t\t\tCREATE INDEX idx_${documentsTable}_lastChangedClock ON ${documentsTable}(lastChangedClock);\n\t\t`)\n\t}\n\n\tif (migrationVersion === 2) {\n\t\t// Migration 3: Add the object-store lane table. Object-lane records (e.g. comments) are\n\t\t// partitioned out of the documents table so the document snapshot never contains them.\n\t\t// They share the documents' clock and tombstones.\n\t\tmigrationVersion++\n\t\tstorage.exec(`\n\t\t\tCREATE TABLE ${objectsTable} (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tstate BLOB NOT NULL,\n\t\t\t\tlastChangedClock INTEGER NOT NULL\n\t\t\t);\n\n\t\t\tCREATE INDEX idx_${objectsTable}_lastChangedClock ON ${objectsTable}(lastChangedClock);\n\t\t`)\n\t}\n\n\t// add more migrations here if and when needed\n\n\tstorage.exec(`UPDATE ${metadataTable} SET migrationVersion = ${migrationVersion}`)\n}\n\nconst textEncoder = new TextEncoder()\nconst textDecoder = new TextDecoder()\n\nfunction encodeState(state: unknown): Uint8Array {\n\treturn textEncoder.encode(JSON.stringify(state))\n}\n\nfunction decodeState<T>(state: Uint8Array): T {\n\treturn JSON.parse(textDecoder.decode(state))\n}\n\n/**\n * SQLite-based implementation of TLSyncStorage.\n * Stores documents, tombstones, metadata, and clock values in SQLite tables.\n *\n * This storage backend provides persistent synchronization state that survives\n * process restarts, unlike InMemorySyncStorage which loses data when the process ends.\n *\n * @example\n * ```ts\n * // With Cloudflare Durable Objects\n * import { SQLiteSyncStorage, DurableObjectSqliteSyncWrapper } from '@tldraw/sync-core'\n *\n * const sql = new DurableObjectSqliteSyncWrapper(this.ctx.storage)\n * const storage = new SQLiteSyncStorage({ sql })\n * ```\n *\n * @example\n * ```ts\n * // With Node.js sqlite (Node 22.5+)\n * import { DatabaseSync } from 'node:sqlite'\n * import { SQLiteSyncStorage, NodeSqliteWrapper } from '@tldraw/sync-core'\n *\n * const db = new DatabaseSync('sync-state.db')\n * const sql = new NodeSqliteWrapper(db)\n * const storage = new SQLiteSyncStorage({ sql })\n * ```\n *\n * @example\n * ```ts\n * // Initialize with an existing snapshot\n * const storage = new SQLiteSyncStorage({ sql, snapshot: existingSnapshot })\n * ```\n *\n * @public\n */\nexport class SQLiteSyncStorage<R extends UnknownRecord> implements TLSyncStorage<R> {\n\t/**\n\t * Check if the storage has been initialized (has data in the clock table).\n\t * Useful for determining whether to load from an external source on first access.\n\t */\n\tstatic hasBeenInitialized(storage: TLSyncSqliteWrapper): boolean {\n\t\tconst prefix = storage.config?.tablePrefix ?? ''\n\t\ttry {\n\t\t\tconst schema = storage\n\t\t\t\t.prepare<{ schema: string }>(`SELECT schema FROM ${prefix}metadata LIMIT 1`)\n\t\t\t\t.all()[0]?.schema\n\t\t\treturn !!schema\n\t\t} catch (_e) {\n\t\t\treturn false\n\t\t}\n\t}\n\n\t/**\n\t * Get the current document clock value from storage without fully initializing.\n\t * Returns null if storage has not been initialized.\n\t * Useful for comparing storage freshness against external sources.\n\t */\n\tstatic getDocumentClock(storage: TLSyncSqliteWrapper): number | null {\n\t\tconst prefix = storage.config?.tablePrefix ?? ''\n\t\ttry {\n\t\t\tconst row = storage\n\t\t\t\t.prepare<{ documentClock: number }>(`SELECT documentClock FROM ${prefix}metadata LIMIT 1`)\n\t\t\t\t.all()[0]\n\t\t\t// documentClock exists but could be 0, so we check if the storage is initialized\n\t\t\tif (row && SQLiteSyncStorage.hasBeenInitialized(storage)) {\n\t\t\t\treturn row.documentClock\n\t\t\t}\n\t\t\treturn null\n\t\t} catch (_e) {\n\t\t\treturn null\n\t\t}\n\t}\n\n\t// Prepared statements - created once, reused many times\n\tprivate readonly stmts\n\n\tprivate readonly sql: TLSyncSqliteWrapper\n\n\t/** @internal */\n\treadonly objectTypes: ReadonlySet<string>\n\n\tconstructor({\n\t\tsql,\n\t\tsnapshot,\n\t\tobjectTypes,\n\t\tonChange,\n\t}: {\n\t\tsql: TLSyncSqliteWrapper\n\t\tsnapshot?: RoomSnapshot | StoreSnapshot<R>\n\t\t/**\n\t\t * Record type names stored in the object-store lane. Records of these types are routed to\n\t\t * a separate table: excluded from `getSnapshot()`, returned by `getObjectsSnapshot()`.\n\t\t * They share the documents' clock, tombstones, and transactions.\n\t\t */\n\t\tobjectTypes?: readonly string[]\n\t\tonChange?(arg: TLSyncStorageOnChangeCallbackProps): unknown\n\t}) {\n\t\tthis.sql = sql\n\t\tthis.objectTypes = new Set(objectTypes ?? [])\n\t\tconst prefix = sql.config?.tablePrefix ?? ''\n\t\tconst documentsTable = `${prefix}documents`\n\t\tconst objectsTable = `${prefix}objects`\n\t\tconst tombstonesTable = `${prefix}tombstones`\n\t\tconst metadataTable = `${prefix}metadata`\n\n\t\tmigrateSqliteSyncStorage(this.sql, {\n\t\t\tdocumentsTable,\n\t\t\tobjectsTable,\n\t\t\ttombstonesTable,\n\t\t\tmetadataTable,\n\t\t})\n\n\t\t// Both record tables have identical shape; prepare the same statements for each.\n\t\tconst makeRecordTableStmts = (table: string) => ({\n\t\t\tget: this.sql.prepare<{ state: Uint8Array }, [id: string]>(\n\t\t\t\t`SELECT state FROM ${table} WHERE id = ?`\n\t\t\t),\n\t\t\tgetWithClock: this.sql.prepare<{ state: Uint8Array; lastChangedClock: number }, [id: string]>(\n\t\t\t\t`SELECT state, lastChangedClock FROM ${table} WHERE id = ?`\n\t\t\t),\n\t\t\tinsert: this.sql.prepare<void, [id: string, state: Uint8Array, lastChangedClock: number]>(\n\t\t\t\t`INSERT OR REPLACE INTO ${table} (id, state, lastChangedClock) VALUES (?, ?, ?)`\n\t\t\t),\n\t\t\tdelete: this.sql.prepare<void, [id: string]>(`DELETE FROM ${table} WHERE id = ?`),\n\t\t\texists: this.sql.prepare<{ id: string }, [id: string]>(\n\t\t\t\t`SELECT id FROM ${table} WHERE id = ?`\n\t\t\t),\n\t\t\titerate: this.sql.prepare<{ state: Uint8Array; lastChangedClock: number }>(\n\t\t\t\t`SELECT state, lastChangedClock FROM ${table}`\n\t\t\t),\n\t\t\titerateEntries: this.sql.prepare<{ id: string; state: Uint8Array }>(\n\t\t\t\t`SELECT id, state FROM ${table}`\n\t\t\t),\n\t\t\titerateKeys: this.sql.prepare<{ id: string }>(`SELECT id FROM ${table}`),\n\t\t\titerateValues: this.sql.prepare<{ state: Uint8Array }>(`SELECT state FROM ${table}`),\n\t\t\tchangedSince: this.sql.prepare<{ state: Uint8Array }, [sinceClock: number]>(\n\t\t\t\t`SELECT state FROM ${table} WHERE lastChangedClock > ?`\n\t\t\t),\n\t\t})\n\n\t\t// Prepare all statements once\n\t\tthis.stmts = {\n\t\t\t// Metadata\n\t\t\tgetDocumentClock: this.sql.prepare<{ documentClock: number }>(\n\t\t\t\t`SELECT documentClock FROM ${metadataTable} LIMIT 1`\n\t\t\t),\n\t\t\tgetTombstoneHistoryStartsAtClock: this.sql.prepare<{ tombstoneHistoryStartsAtClock: number }>(\n\t\t\t\t`SELECT tombstoneHistoryStartsAtClock FROM ${metadataTable}`\n\t\t\t),\n\t\t\tgetSchema: this.sql.prepare<{ schema: string }>(`SELECT schema FROM ${metadataTable}`),\n\t\t\tsetSchema: this.sql.prepare<void, [schema: string]>(`UPDATE ${metadataTable} SET schema = ?`),\n\t\t\tsetTombstoneHistoryStartsAtClock: this.sql.prepare<void, [clock: number]>(\n\t\t\t\t`UPDATE ${metadataTable} SET tombstoneHistoryStartsAtClock = ?`\n\t\t\t),\n\t\t\tincrementDocumentClock: this.sql.prepare<void>(\n\t\t\t\t`UPDATE ${metadataTable} SET documentClock = documentClock + 1`\n\t\t\t),\n\n\t\t\t// Record tables (document lane + object-store lane)\n\t\t\tdocuments: makeRecordTableStmts(documentsTable),\n\t\t\tobjects: makeRecordTableStmts(objectsTable),\n\n\t\t\t// Tombstones\n\t\t\tinsertTombstone: this.sql.prepare<void, [id: string, clock: number]>(\n\t\t\t\t`INSERT OR REPLACE INTO ${tombstonesTable} (id, clock) VALUES (?, ?)`\n\t\t\t),\n\t\t\tdeleteTombstone: this.sql.prepare<void, [id: string]>(\n\t\t\t\t`DELETE FROM ${tombstonesTable} WHERE id = ?`\n\t\t\t),\n\t\t\tdeleteTombstonesBefore: this.sql.prepare<void, [clock: number]>(\n\t\t\t\t`DELETE FROM ${tombstonesTable} WHERE clock < ?`\n\t\t\t),\n\t\t\tcountTombstones: this.sql.prepare<{ count: number }>(\n\t\t\t\t`SELECT count(*) as count FROM ${tombstonesTable}`\n\t\t\t),\n\t\t\titerateTombstones: this.sql.prepare<{ id: string; clock: number }>(\n\t\t\t\t`SELECT id, clock FROM ${tombstonesTable} ORDER BY clock ASC`\n\t\t\t),\n\t\t\tgetTombstonesChangedSince: this.sql.prepare<{ id: string }, [sinceClock: number]>(\n\t\t\t\t`SELECT id FROM ${tombstonesTable} WHERE clock > ?`\n\t\t\t),\n\n\t\t\t// Initial setup (only used when loading a snapshot)\n\t\t\tupdateMetadata: this.sql.prepare<\n\t\t\t\tvoid,\n\t\t\t\t[documentClock: number, tombstoneHistoryStartsAtClock: number, schema: string]\n\t\t\t>(\n\t\t\t\t`UPDATE ${metadataTable} SET documentClock = ?, tombstoneHistoryStartsAtClock = ?, schema = ?`\n\t\t\t),\n\t\t}\n\n\t\t// Check if we already have data\n\t\tconst hasData = SQLiteSyncStorage.hasBeenInitialized(sql)\n\n\t\tif (snapshot || !hasData) {\n\t\t\tsnapshot = convertStoreSnapshotToRoomSnapshot(snapshot ?? DEFAULT_INITIAL_SNAPSHOT)\n\n\t\t\tconst documentClock = snapshot.documentClock ?? snapshot.clock ?? 0\n\t\t\tconst tombstoneHistoryStartsAtClock = snapshot.tombstoneHistoryStartsAtClock ?? documentClock\n\n\t\t\tthis.sql.exec(`\n\t\t\t\tDELETE FROM ${documentsTable};\n\t\t\t\tDELETE FROM ${objectsTable};\n\t\t\t\tDELETE FROM ${tombstonesTable};\n\t\t\t`)\n\n\t\t\t// Insert records, routing object-lane types into their partition (a seed snapshot may\n\t\t\t// carry object-lane records merged in, e.g. loaded from a separate persistence lane)\n\t\t\tfor (const doc of snapshot.documents) {\n\t\t\t\tconst table = this.objectTypes.has(doc.state.typeName)\n\t\t\t\t\t? this.stmts.objects\n\t\t\t\t\t: this.stmts.documents\n\t\t\t\ttable.insert.run(doc.state.id, encodeState(doc.state), doc.lastChangedClock)\n\t\t\t}\n\n\t\t\tif (snapshot.tombstones) {\n\t\t\t\tfor (const [id, clock] of objectMapEntries(snapshot.tombstones)) {\n\t\t\t\t\tthis.stmts.insertTombstone.run(id, clock)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tthis.stmts.updateMetadata.run(\n\t\t\t\tdocumentClock,\n\t\t\t\ttombstoneHistoryStartsAtClock,\n\t\t\t\tJSON.stringify(snapshot.schema)\n\t\t\t)\n\t\t} else {\n\t\t\t// One-time sweep: rooms written before the objects table existed may have object-lane\n\t\t\t// records sitting in the documents table. Record ids are typeName-prefixed, so a PK\n\t\t\t// range scan per object type moves them cheaply (no-op once clean).\n\t\t\tfor (const typeName of this.objectTypes) {\n\t\t\t\tconst lo = `${typeName}:`\n\t\t\t\t// ';' is the next code point after ':' \u2014 [lo, hi) covers exactly the `type:` prefix\n\t\t\t\tconst hi = `${typeName};`\n\t\t\t\tthis.sql.exec(`\n\t\t\t\t\tINSERT OR REPLACE INTO ${objectsTable} (id, state, lastChangedClock)\n\t\t\t\t\tSELECT id, state, lastChangedClock FROM ${documentsTable}\n\t\t\t\t\tWHERE id >= '${lo}' AND id < '${hi}';\n\t\t\t\t\tDELETE FROM ${documentsTable} WHERE id >= '${lo}' AND id < '${hi}';\n\t\t\t\t`)\n\t\t\t}\n\t\t}\n\t\tif (onChange) {\n\t\t\tthis.onChange(onChange)\n\t\t}\n\t}\n\n\tprivate notifier = new MicrotaskNotifier<[TLSyncStorageOnChangeCallbackProps]>()\n\tonChange(callback: (arg: TLSyncStorageOnChangeCallbackProps) => void): () => void {\n\t\treturn this.notifier.register(callback)\n\t}\n\n\ttransaction<T>(\n\t\tcallback: TLSyncStorageTransactionCallback<R, T>,\n\t\topts?: TLSyncStorageTransactionOptions\n\t): TLSyncStorageTransactionResult<T, R> {\n\t\tconst clockBefore = this.getClock()\n\t\tconst trackChanges = opts?.emitChanges === 'always'\n\t\treturn this.sql.transaction(() => {\n\t\t\tconst txn = new SQLiteSyncStorageTransaction<R>(this, this.stmts)\n\t\t\tlet result: T\n\t\t\tlet changes: TLSyncForwardDiff<R> | undefined\n\t\t\ttry {\n\t\t\t\tresult = transaction(() => {\n\t\t\t\t\treturn callback(txn)\n\t\t\t\t}) as T\n\t\t\t\tif (trackChanges) {\n\t\t\t\t\tchanges = txn.getChangesSince(clockBefore)?.diff\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\ttxn.close()\n\t\t\t}\n\t\t\tif (\n\t\t\t\ttypeof result === 'object' &&\n\t\t\t\tresult &&\n\t\t\t\t'then' in result &&\n\t\t\t\ttypeof result.then === 'function'\n\t\t\t) {\n\t\t\t\tthrow new Error('Transaction must return a value, not a promise')\n\t\t\t}\n\n\t\t\tconst clockAfter = this.getClock()\n\t\t\tconst didChange = clockAfter > clockBefore\n\t\t\tif (didChange) {\n\t\t\t\tthis.notifier.notify({ id: opts?.id, documentClock: clockAfter })\n\t\t\t}\n\t\t\treturn { documentClock: clockAfter, didChange: clockAfter > clockBefore, result, changes }\n\t\t})\n\t}\n\n\tgetClock(): number {\n\t\tconst clockRow = this.stmts.getDocumentClock.all()[0]\n\t\treturn clockRow?.documentClock ?? 0\n\t}\n\n\t/** @internal */\n\t_getTombstoneHistoryStartsAtClock(): number {\n\t\tconst clockRow = this.stmts.getTombstoneHistoryStartsAtClock.all()[0]\n\t\treturn clockRow?.tombstoneHistoryStartsAtClock ?? 0\n\t}\n\n\t/** @internal */\n\t_getSchema(): SerializedSchema {\n\t\tconst clockRow = this.stmts.getSchema.all()[0]\n\t\tassert(clockRow, 'Storage not initialized - clock row missing')\n\t\treturn JSON.parse(clockRow.schema)\n\t}\n\n\t/** @internal */\n\t_setSchema(schema: SerializedSchema): void {\n\t\tthis.stmts.setSchema.run(JSON.stringify(schema))\n\t}\n\n\t/** @internal */\n\tpruneTombstones = throttle(\n\t\t() => {\n\t\t\t// Runs from a timer, so a host that closed the database right after the last delete\n\t\t\t// (e.g. `room.close(); db.close()` in onSessionRemoved) would otherwise get an uncaught\n\t\t\t// throw from here; pruning is best-effort and simply runs again on the next delete.\n\t\t\ttry {\n\t\t\t\tconst tombstoneCount = this.stmts.countTombstones.all()[0].count as number\n\t\t\t\tif (tombstoneCount > MAX_TOMBSTONES) {\n\t\t\t\t\t// Get all tombstones sorted by clock ascending (oldest first)\n\t\t\t\t\tconst tombstones = this.stmts.iterateTombstones.all()\n\n\t\t\t\t\tconst result = computeTombstonePruning({ tombstones, documentClock: this.getClock() })\n\t\t\t\t\tif (result) {\n\t\t\t\t\t\tthis.sql.transaction(() => {\n\t\t\t\t\t\t\tthis.stmts.setTombstoneHistoryStartsAtClock.run(\n\t\t\t\t\t\t\t\tresult.newTombstoneHistoryStartsAtClock\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t// Delete all tombstones with clock < newTombstoneHistoryStartsAtClock in one operation.\n\t\t\t\t\t\t\t// This works because computeTombstonePruning ensures we never split a clock value.\n\t\t\t\t\t\t\tthis.stmts.deleteTombstonesBefore.run(result.newTombstoneHistoryStartsAtClock)\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\tconsole.error('Failed to prune tombstones', e)\n\t\t\t}\n\t\t},\n\t\t1000,\n\t\t// prevent this from running synchronously to avoid blocking requests\n\t\t{ leading: false }\n\t)\n\n\tgetSnapshot(): RoomSnapshot {\n\t\t// object-lane records live in their own table, so the document snapshot is\n\t\t// pure-document by construction\n\t\treturn {\n\t\t\ttombstoneHistoryStartsAtClock: this._getTombstoneHistoryStartsAtClock(),\n\t\t\tdocumentClock: this.getClock(),\n\t\t\tdocuments: Array.from(this._iterateRecords(this.stmts.documents)),\n\t\t\ttombstones: Object.fromEntries(this._iterateTombstones()),\n\t\t\tschema: this._getSchema(),\n\t\t}\n\t}\n\n\tgetObjectsSnapshot(): RoomSnapshot['documents'] {\n\t\treturn Array.from(this._iterateRecords(this.stmts.objects))\n\t}\n\n\tgetObjectsByIds(ids: Iterable<string>): RoomSnapshot['documents'] {\n\t\tconst result: RoomSnapshot['documents'] = []\n\t\tconst seen = new Set<string>()\n\t\tfor (const id of ids) {\n\t\t\tif (seen.has(id)) continue\n\t\t\tseen.add(id)\n\t\t\tconst row = this.stmts.objects.getWithClock.all(id)[0]\n\t\t\tif (!row) continue\n\t\t\tresult.push({ state: decodeState<R>(row.state), lastChangedClock: row.lastChangedClock })\n\t\t}\n\t\treturn result\n\t}\n\n\tprivate *_iterateRecords(\n\t\ttable: SQLiteSyncStorage<R>['stmts']['documents']\n\t): IterableIterator<{ state: R; lastChangedClock: number }> {\n\t\tfor (const row of table.iterate.iterate()) {\n\t\t\tyield { state: decodeState<R>(row.state), lastChangedClock: row.lastChangedClock }\n\t\t}\n\t}\n\n\tprivate *_iterateTombstones(): IterableIterator<[string, number]> {\n\t\tfor (const row of this.stmts.iterateTombstones.iterate()) {\n\t\t\tyield [row.id, row.clock]\n\t\t}\n\t}\n}\n\n/**\n * Transaction implementation for SQLiteSyncStorage.\n * Provides access to documents, tombstones, and metadata within a transaction.\n *\n * @internal\n */\nclass SQLiteSyncStorageTransaction<R extends UnknownRecord> implements TLSyncStorageTransaction<R> {\n\tprivate _clock: number\n\tprivate _closed = false\n\tprivate _didIncrementClock: boolean = false\n\n\tconstructor(\n\t\tprivate storage: SQLiteSyncStorage<R>,\n\t\tprivate stmts: SQLiteSyncStorage<R>['stmts']\n\t) {\n\t\tthis._clock = this.storage.getClock()\n\t}\n\n\t/** @internal */\n\tclose() {\n\t\tthis._closed = true\n\t}\n\n\tprivate assertNotClosed() {\n\t\tassert(!this._closed, 'Transaction has ended, iterator cannot be consumed')\n\t}\n\n\tgetClock(): number {\n\t\treturn this._clock\n\t}\n\n\tprivate getNextClock(): number {\n\t\tif (!this._didIncrementClock) {\n\t\t\tthis._didIncrementClock = true\n\t\t\tthis.stmts.incrementDocumentClock.run()\n\t\t\tthis._clock = this.storage.getClock()\n\t\t}\n\t\treturn this._clock\n\t}\n\n\t/**\n\t * Which record table an id belongs to. Record ids are typeName-prefixed (`comment:abc`),\n\t * so the partition is derivable from the id alone.\n\t */\n\tprivate tableFor(id: string) {\n\t\tconst sep = id.indexOf(':')\n\t\tif (sep === -1) return this.stmts.documents\n\t\treturn this.storage.objectTypes.has(id.slice(0, sep))\n\t\t\t? this.stmts.objects\n\t\t\t: this.stmts.documents\n\t}\n\n\tget(id: string): R | undefined {\n\t\tthis.assertNotClosed()\n\t\tconst row = this.tableFor(id).get.all(id)[0]\n\t\tif (!row) return undefined\n\t\treturn decodeState<R>(row.state)\n\t}\n\n\tset(id: string, record: R): void {\n\t\tthis.assertNotClosed()\n\t\tassert(id === record.id, `Record id mismatch: key does not match record.id`)\n\t\tconst clock = this.getNextClock()\n\t\t// Automatically clear tombstone if it exists\n\t\tthis.stmts.deleteTombstone.run(id)\n\t\t// route by type: object-lane records live in their own table\n\t\tconst table = this.storage.objectTypes.has(record.typeName)\n\t\t\t? this.stmts.objects\n\t\t\t: this.stmts.documents\n\t\ttable.insert.run(id, encodeState(record), clock)\n\t}\n\n\tdelete(id: string): void {\n\t\tthis.assertNotClosed()\n\t\tconst table = this.tableFor(id)\n\t\t// Only create a tombstone if the record actually exists\n\t\tconst exists = table.exists.all(id)[0]\n\t\tif (!exists) return\n\t\tconst clock = this.getNextClock()\n\t\ttable.delete.run(id)\n\t\tthis.stmts.insertTombstone.run(id, clock)\n\t\tthis.storage.pruneTombstones()\n\t}\n\n\t// iteration spans both record tables so schema migrations cover object-lane records too\n\n\t*entries(): IterableIterator<[string, R]> {\n\t\tthis.assertNotClosed()\n\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\tfor (const row of table.iterateEntries.iterate()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield [row.id, decodeState<R>(row.state)]\n\t\t\t}\n\t\t}\n\t}\n\n\t*keys(): IterableIterator<string> {\n\t\tthis.assertNotClosed()\n\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\tfor (const row of table.iterateKeys.iterate()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield row.id\n\t\t\t}\n\t\t}\n\t}\n\n\t*values(): IterableIterator<R> {\n\t\tthis.assertNotClosed()\n\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\tfor (const row of table.iterateValues.iterate()) {\n\t\t\t\tthis.assertNotClosed()\n\t\t\t\tyield decodeState<R>(row.state)\n\t\t\t}\n\t\t}\n\t}\n\n\tgetSchema(): SerializedSchema {\n\t\tthis.assertNotClosed()\n\t\treturn this.storage._getSchema()\n\t}\n\n\tsetSchema(schema: SerializedSchema): void {\n\t\tthis.assertNotClosed()\n\t\tthis.storage._setSchema(schema)\n\t}\n\n\tgetChangesSince(sinceClock: number): TLSyncStorageGetChangesSinceResult<R> | undefined {\n\t\tthis.assertNotClosed()\n\t\tconst clock = this.storage.getClock()\n\t\tif (sinceClock === clock) return undefined\n\t\tif (sinceClock > clock) {\n\t\t\t// something went wrong, wipe the slate clean\n\t\t\tsinceClock = -1\n\t\t}\n\t\tconst diff: TLSyncForwardDiff<R> = { puts: {}, deletes: [] }\n\t\tconst wipeAll = sinceClock < this.storage._getTombstoneHistoryStartsAtClock()\n\n\t\t// both record tables share the clock and tombstones, so the change feed spans both\n\t\tif (wipeAll) {\n\t\t\t// If wipeAll, include all records\n\t\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\t\tfor (const row of table.iterateValues.iterate()) {\n\t\t\t\t\tconst state = decodeState<R>(row.state)\n\t\t\t\t\tdiff.puts[state.id] = state\n\t\t\t\t}\n\t\t\t}\n\t\t} else {\n\t\t\t// Get records changed since clock\n\t\t\tfor (const table of [this.stmts.documents, this.stmts.objects]) {\n\t\t\t\tfor (const row of table.changedSince.iterate(sinceClock)) {\n\t\t\t\t\tconst state = decodeState<R>(row.state)\n\t\t\t\t\tdiff.puts[state.id] = state\n\t\t\t\t}\n\t\t\t}\n\t\t\t// When wipeAll, deletes are redundant (full state is in puts). Only include tombstones otherwise.\n\t\t\tfor (const row of this.stmts.getTombstonesChangedSince.iterate(sinceClock)) {\n\t\t\t\tdiff.deletes.push(row.id)\n\t\t\t}\n\t\t}\n\n\t\treturn { diff, wipeAll }\n\t}\n}\n"],
5
+ "mappings": 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6
6
  "names": []
7
7
  }
@@ -74,13 +74,14 @@ class TLSocketRoom {
74
74
  })
75
75
  );
76
76
  }
77
+ this.log = "log" in opts ? opts.log : { error: console.error };
77
78
  this.room = new import_TLSyncRoom.TLSyncRoom({
78
79
  onPresenceChange: opts.onPresenceChange,
79
80
  onCommittedChanges: opts.onCommittedChanges,
80
81
  objectTypes: opts.objectTypes,
81
82
  authorizeRecord: opts.authorizeRecord,
82
83
  schema: opts.schema ?? (0, import_tlschema.createTLSchema)(),
83
- log: opts.log,
84
+ log: this.log,
84
85
  storage,
85
86
  clientTimeout: opts.clientTimeout
86
87
  });
@@ -96,7 +97,6 @@ class TLSocketRoom {
96
97
  });
97
98
  }
98
99
  });
99
- this.log = "log" in opts ? opts.log : { error: console.error };
100
100
  }
101
101
  opts;
102
102
  room;
@@ -601,11 +601,8 @@ class TLSocketRoom {
601
601
  if (this.isClosed()) {
602
602
  throw new Error("Cannot update store on a closed room");
603
603
  }
604
- const ctx = new StoreUpdateContext(
605
- // eslint-disable-next-line @typescript-eslint/no-deprecated
606
- Object.fromEntries(this.getCurrentSnapshot().documents.map((d) => [d.state.id, d.state])),
607
- this.room.schema
608
- );
604
+ const records = this.storage.transaction((txn) => Object.fromEntries(txn.entries())).result;
605
+ const ctx = new StoreUpdateContext(records, this.room.schema);
609
606
  try {
610
607
  await updater(ctx);
611
608
  } finally {