@tldraw/sync-core 5.4.0-next.09eca5dee30d → 5.4.0-next.0ccddf5733c3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -116,7 +116,7 @@ export declare class InMemorySyncStorage<R extends UnknownRecord> implements TLS
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  /* Excluded from this release type: tombstoneHistoryStartsAtClock */
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  private notifier;
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  onChange(callback: (arg: TLSyncStorageOnChangeCallbackProps) => unknown): () => void;
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- constructor({ snapshot, objectTypes, onChange }?: {
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+ constructor({ snapshot, objectTypes, onChange, }?: {
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  /**
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  * Record type names stored in the object-store lane. Records of these types are routed to
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  * a separate partition: excluded from `getSnapshot()`, returned by `getObjectsSnapshot()`.
@@ -453,7 +453,7 @@ export declare class SQLiteSyncStorage<R extends UnknownRecord> implements TLSyn
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  private readonly stmts;
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  private readonly sql;
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  /* Excluded from this release type: objectTypes */
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- constructor({ sql, snapshot, objectTypes, onChange }: {
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+ constructor({ sql, snapshot, objectTypes, onChange, }: {
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  /**
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  * Record type names stored in the object-store lane. Records of these types are routed to
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  * a separate table: excluded from `getSnapshot()`, returned by `getObjectsSnapshot()`.
@@ -1433,6 +1433,11 @@ export declare class TLSyncClient<R extends UnknownRecord, S extends Store<R> =
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  /** The last clock time from the most recent server update */
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  private lastServerClock;
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  private lastServerInteractionTimestamp;
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+ /**
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+ * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`
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+ * (any server message counts). Null until the first ping after (re)connect.
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+ */
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+ private firstUnansweredPingAt;
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  /** The queue of in-flight push requests that have not yet been acknowledged by the server */
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  private pendingPushRequests;
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  private unsentChanges;
@@ -1614,23 +1619,23 @@ export declare const TLSyncErrorCloseEventCode: 4099;
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  */
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  export declare const TLSyncErrorCloseEventReason: {
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  /** Client exceeded rate limits */
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- readonly RATE_LIMITED: "RATE_LIMITED";
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+ readonly RATE_LIMITED: 'RATE_LIMITED';
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  /** Client protocol version too old */
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- readonly CLIENT_TOO_OLD: "CLIENT_TOO_OLD";
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+ readonly CLIENT_TOO_OLD: 'CLIENT_TOO_OLD';
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  /** Client sent invalid or corrupted record data */
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- readonly INVALID_RECORD: "INVALID_RECORD";
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+ readonly INVALID_RECORD: 'INVALID_RECORD';
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  /** Room has reached maximum capacity */
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- readonly ROOM_FULL: "ROOM_FULL";
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+ readonly ROOM_FULL: 'ROOM_FULL';
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  /** Room or resource not found */
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- readonly NOT_FOUND: "NOT_FOUND";
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+ readonly NOT_FOUND: 'NOT_FOUND';
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  /** Server protocol version too old */
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- readonly SERVER_TOO_OLD: "SERVER_TOO_OLD";
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+ readonly SERVER_TOO_OLD: 'SERVER_TOO_OLD';
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  /** Unexpected server error occurred */
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- readonly UNKNOWN_ERROR: "UNKNOWN_ERROR";
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+ readonly UNKNOWN_ERROR: 'UNKNOWN_ERROR';
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  /** User authentication required or invalid */
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- readonly NOT_AUTHENTICATED: "NOT_AUTHENTICATED";
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+ readonly NOT_AUTHENTICATED: 'NOT_AUTHENTICATED';
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  /** User lacks permission to access the room */
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- readonly FORBIDDEN: "FORBIDDEN";
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+ readonly FORBIDDEN: 'FORBIDDEN';
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  };
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  /**
package/dist-cjs/index.js CHANGED
@@ -61,7 +61,7 @@ var import_TLSyncRoom = require("./lib/TLSyncRoom");
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  var import_TLSyncStorage = require("./lib/TLSyncStorage");
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  (0, import_utils.registerTldrawLibraryVersion)(
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  "@tldraw/sync-core",
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- "5.4.0-next.09eca5dee30d",
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+ "5.4.0-next.0ccddf5733c3",
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  "cjs"
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  );
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  //# sourceMappingURL=index.js.map
@@ -62,6 +62,7 @@ class TLSyncError extends Error {
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  }
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  const PING_INTERVAL = 5e3;
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  const MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2;
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+ const PONG_TIMEOUT = PING_INTERVAL * 2;
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  function getPresenceOp(lastPushedPresenceState, nextPresence) {
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  if (!lastPushedPresenceState && nextPresence) {
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  return [import_diff.RecordOpType.Put, nextPresence];
@@ -77,6 +78,11 @@ class TLSyncClient {
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  /** The last clock time from the most recent server update */
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  lastServerClock = -1;
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  lastServerInteractionTimestamp = Date.now();
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+ /**
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+ * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`
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+ * (any server message counts). Null until the first ping after (re)connect.
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+ */
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+ firstUnansweredPingAt = null;
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  /** The queue of in-flight push requests that have not yet been acknowledged by the server */
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  pendingPushRequests = [];
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  unsentChanges = { nextDiff: void 0, nextPresence: void 0 };
@@ -247,6 +253,9 @@ class TLSyncClient {
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  this.debug("ping loop", { isConnectedToRoom: this.isConnectedToRoom });
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  if (!this.isConnectedToRoom) return;
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  try {
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+ if (this.firstUnansweredPingAt === null || this.lastServerInteractionTimestamp >= this.firstUnansweredPingAt) {
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+ this.firstUnansweredPingAt = Date.now();
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+ }
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  this.socket.sendMessage({ type: "ping" });
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  } catch (error) {
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  console.warn("ping failed, resetting", error);
@@ -263,7 +272,16 @@ class TLSyncClient {
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  this.debug("health check passed", { timeSinceLastServerInteraction });
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  return;
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  }
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- console.warn(`Haven't heard from the server in a while, resetting connection...`);
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+ const firstUnansweredPingAt = this.firstUnansweredPingAt;
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+ const pingOverdue = firstUnansweredPingAt !== null && this.lastServerInteractionTimestamp < firstUnansweredPingAt && Date.now() - firstUnansweredPingAt >= PONG_TIMEOUT;
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+ if (!pingOverdue) {
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+ this.debug("health check stale but no overdue ping", { timeSinceLastServerInteraction });
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+ return;
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+ }
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+ console.warn(`Haven't heard from the server in a while, resetting connection...`, {
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+ timeSinceLastServerInteraction,
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+ pingOutstandingMs: Date.now() - firstUnansweredPingAt
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+ });
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  this.resetConnection();
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  }, PING_INTERVAL * 2)
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  );
@@ -317,6 +335,7 @@ class TLSyncClient {
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  }
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  this.lastPushedPresenceState = null;
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  this.isConnectedToRoom = false;
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+ this.firstUnansweredPingAt = null;
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  this.pendingPushRequests = [];
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  this.incomingDiffBuffer = [];
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  this.unsentChanges.nextDiff = void 0;
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/lib/TLSyncClient.ts"],
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- "sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLObjectStoreAccess,\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t * - objectAccess - Write access for object-store lane record types (defaults to 'write'\n\t * when the server doesn't send it, e.g. older servers or rooms with no object lane)\n\t */\n\tprivate readonly onAfterConnect?: (\n\t\tself: this,\n\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(\n\t\t\tself: TLSyncClient<R, S>,\n\t\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t\t): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\t// last ping was recent, so no need to take any action\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`)\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, {\n\t\t\t\tisReadonly: event.isReadonly,\n\t\t\t\tobjectAccess: event.objectAccess ?? 'write',\n\t\t\t})\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t\tif (typeof window !== 'undefined' && (window as any).tlsync === this) {\n\t\t\tdelete (window as any).tlsync\n\t\t}\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t}\n\t\t// records are immutable, so sharing their references with `change` is fine \u2014 the\n\t\t// squash gives nextDiff its own containers and tuples without deep-cloning records\n\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? 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+ "sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLObjectStoreAccess,\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n/**\n * How long an unanswered ping may stay outstanding before the connection is considered dead.\n * Tuned together with MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION:\n * a reset needs both stale interaction and a ping overdue by this much.\n */\nconst PONG_TIMEOUT = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\t/**\n\t * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`\n\t * (any server message counts). Null until the first ping after (re)connect.\n\t */\n\tprivate firstUnansweredPingAt: number | null = null\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t * - objectAccess - Write access for object-store lane record types (defaults to 'write'\n\t * when the server doesn't send it, e.g. older servers or rooms with no object lane)\n\t */\n\tprivate readonly onAfterConnect?: (\n\t\tself: this,\n\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(\n\t\t\tself: TLSyncClient<R, S>,\n\t\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t\t): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\t// advance the marker only when the previous ping was answered: a half-open socket\n\t\t\t\t\t// that accepts sends but returns nothing must not keep refreshing its own alibi\n\t\t\t\t\tif (\n\t\t\t\t\t\tthis.firstUnansweredPingAt === null ||\n\t\t\t\t\t\tthis.lastServerInteractionTimestamp >= this.firstUnansweredPingAt\n\t\t\t\t\t) {\n\t\t\t\t\t\tthis.firstUnansweredPingAt = Date.now()\n\t\t\t\t\t}\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\t// Silence alone is not evidence of a dead socket: in a throttled hidden tab our own ping\n\t\t\t\t// loop stops, so the server had nothing to answer. Only reset on an unanswered ping.\n\t\t\t\tconst firstUnansweredPingAt = this.firstUnansweredPingAt\n\t\t\t\tconst pingOverdue =\n\t\t\t\t\tfirstUnansweredPingAt !== null &&\n\t\t\t\t\tthis.lastServerInteractionTimestamp < firstUnansweredPingAt &&\n\t\t\t\t\tDate.now() - firstUnansweredPingAt >= PONG_TIMEOUT\n\t\t\t\tif (!pingOverdue) {\n\t\t\t\t\tthis.debug('health check stale but no overdue ping', { timeSinceLastServerInteraction })\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\t// A frozen tab can deliver a queued pong only after these catch-up ticks run, so one\n\t\t\t\t// spurious reset on unfreeze is still possible \u2014 rare, and the reconnect is clean.\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`, {\n\t\t\t\t\ttimeSinceLastServerInteraction,\n\t\t\t\t\tpingOutstandingMs: Date.now() - firstUnansweredPingAt!,\n\t\t\t\t})\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.firstUnansweredPingAt = null\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, {\n\t\t\t\tisReadonly: event.isReadonly,\n\t\t\t\tobjectAccess: event.objectAccess ?? 'write',\n\t\t\t})\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t\tif (typeof window !== 'undefined' && (window as any).tlsync === this) {\n\t\t\tdelete (window as any).tlsync\n\t\t}\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t}\n\t\t// records are immutable, so sharing their references with `change` is fine \u2014 the\n\t\t// squash gives nextDiff its own containers and tuples without deep-cloning records\n\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? SOLO_MODE_FPS : COLLABORATIVE_MODE_FPS\n\t}\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line tldraw/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst request = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const request of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!this.unsentChanges.nextDiff) return\n\t\t\t\t\t\tconst diff = getNetworkDiff(this.unsentChanges.nextDiff)\n\t\t\t\t\t\tif (!diff) return\n\t\t\t\t\t\tthis.applyNetworkDiff(diff, true)\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n}\n"],
5
+ "mappings": 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6
6
  "names": []
7
7
  }
@@ -116,7 +116,7 @@ export declare class InMemorySyncStorage<R extends UnknownRecord> implements TLS
116
116
  /* Excluded from this release type: tombstoneHistoryStartsAtClock */
117
117
  private notifier;
118
118
  onChange(callback: (arg: TLSyncStorageOnChangeCallbackProps) => unknown): () => void;
119
- constructor({ snapshot, objectTypes, onChange }?: {
119
+ constructor({ snapshot, objectTypes, onChange, }?: {
120
120
  /**
121
121
  * Record type names stored in the object-store lane. Records of these types are routed to
122
122
  * a separate partition: excluded from `getSnapshot()`, returned by `getObjectsSnapshot()`.
@@ -453,7 +453,7 @@ export declare class SQLiteSyncStorage<R extends UnknownRecord> implements TLSyn
453
453
  private readonly stmts;
454
454
  private readonly sql;
455
455
  /* Excluded from this release type: objectTypes */
456
- constructor({ sql, snapshot, objectTypes, onChange }: {
456
+ constructor({ sql, snapshot, objectTypes, onChange, }: {
457
457
  /**
458
458
  * Record type names stored in the object-store lane. Records of these types are routed to
459
459
  * a separate table: excluded from `getSnapshot()`, returned by `getObjectsSnapshot()`.
@@ -1433,6 +1433,11 @@ export declare class TLSyncClient<R extends UnknownRecord, S extends Store<R> =
1433
1433
  /** The last clock time from the most recent server update */
1434
1434
  private lastServerClock;
1435
1435
  private lastServerInteractionTimestamp;
1436
+ /**
1437
+ * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`
1438
+ * (any server message counts). Null until the first ping after (re)connect.
1439
+ */
1440
+ private firstUnansweredPingAt;
1436
1441
  /** The queue of in-flight push requests that have not yet been acknowledged by the server */
1437
1442
  private pendingPushRequests;
1438
1443
  private unsentChanges;
@@ -1614,23 +1619,23 @@ export declare const TLSyncErrorCloseEventCode: 4099;
1614
1619
  */
1615
1620
  export declare const TLSyncErrorCloseEventReason: {
1616
1621
  /** Client exceeded rate limits */
1617
- readonly RATE_LIMITED: "RATE_LIMITED";
1622
+ readonly RATE_LIMITED: 'RATE_LIMITED';
1618
1623
  /** Client protocol version too old */
1619
- readonly CLIENT_TOO_OLD: "CLIENT_TOO_OLD";
1624
+ readonly CLIENT_TOO_OLD: 'CLIENT_TOO_OLD';
1620
1625
  /** Client sent invalid or corrupted record data */
1621
- readonly INVALID_RECORD: "INVALID_RECORD";
1626
+ readonly INVALID_RECORD: 'INVALID_RECORD';
1622
1627
  /** Room has reached maximum capacity */
1623
- readonly ROOM_FULL: "ROOM_FULL";
1628
+ readonly ROOM_FULL: 'ROOM_FULL';
1624
1629
  /** Room or resource not found */
1625
- readonly NOT_FOUND: "NOT_FOUND";
1630
+ readonly NOT_FOUND: 'NOT_FOUND';
1626
1631
  /** Server protocol version too old */
1627
- readonly SERVER_TOO_OLD: "SERVER_TOO_OLD";
1632
+ readonly SERVER_TOO_OLD: 'SERVER_TOO_OLD';
1628
1633
  /** Unexpected server error occurred */
1629
- readonly UNKNOWN_ERROR: "UNKNOWN_ERROR";
1634
+ readonly UNKNOWN_ERROR: 'UNKNOWN_ERROR';
1630
1635
  /** User authentication required or invalid */
1631
- readonly NOT_AUTHENTICATED: "NOT_AUTHENTICATED";
1636
+ readonly NOT_AUTHENTICATED: 'NOT_AUTHENTICATED';
1632
1637
  /** User lacks permission to access the room */
1633
- readonly FORBIDDEN: "FORBIDDEN";
1638
+ readonly FORBIDDEN: 'FORBIDDEN';
1634
1639
  };
1635
1640
 
1636
1641
  /**
@@ -36,7 +36,7 @@ import {
36
36
  } from "./lib/TLSyncStorage.mjs";
37
37
  registerTldrawLibraryVersion(
38
38
  "@tldraw/sync-core",
39
- "5.4.0-next.09eca5dee30d",
39
+ "5.4.0-next.0ccddf5733c3",
40
40
  "esm"
41
41
  );
42
42
  export {
@@ -52,6 +52,7 @@ class TLSyncError extends Error {
52
52
  }
53
53
  const PING_INTERVAL = 5e3;
54
54
  const MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2;
55
+ const PONG_TIMEOUT = PING_INTERVAL * 2;
55
56
  function getPresenceOp(lastPushedPresenceState, nextPresence) {
56
57
  if (!lastPushedPresenceState && nextPresence) {
57
58
  return [RecordOpType.Put, nextPresence];
@@ -67,6 +68,11 @@ class TLSyncClient {
67
68
  /** The last clock time from the most recent server update */
68
69
  lastServerClock = -1;
69
70
  lastServerInteractionTimestamp = Date.now();
71
+ /**
72
+ * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`
73
+ * (any server message counts). Null until the first ping after (re)connect.
74
+ */
75
+ firstUnansweredPingAt = null;
70
76
  /** The queue of in-flight push requests that have not yet been acknowledged by the server */
71
77
  pendingPushRequests = [];
72
78
  unsentChanges = { nextDiff: void 0, nextPresence: void 0 };
@@ -237,6 +243,9 @@ class TLSyncClient {
237
243
  this.debug("ping loop", { isConnectedToRoom: this.isConnectedToRoom });
238
244
  if (!this.isConnectedToRoom) return;
239
245
  try {
246
+ if (this.firstUnansweredPingAt === null || this.lastServerInteractionTimestamp >= this.firstUnansweredPingAt) {
247
+ this.firstUnansweredPingAt = Date.now();
248
+ }
240
249
  this.socket.sendMessage({ type: "ping" });
241
250
  } catch (error) {
242
251
  console.warn("ping failed, resetting", error);
@@ -253,7 +262,16 @@ class TLSyncClient {
253
262
  this.debug("health check passed", { timeSinceLastServerInteraction });
254
263
  return;
255
264
  }
256
- console.warn(`Haven't heard from the server in a while, resetting connection...`);
265
+ const firstUnansweredPingAt = this.firstUnansweredPingAt;
266
+ const pingOverdue = firstUnansweredPingAt !== null && this.lastServerInteractionTimestamp < firstUnansweredPingAt && Date.now() - firstUnansweredPingAt >= PONG_TIMEOUT;
267
+ if (!pingOverdue) {
268
+ this.debug("health check stale but no overdue ping", { timeSinceLastServerInteraction });
269
+ return;
270
+ }
271
+ console.warn(`Haven't heard from the server in a while, resetting connection...`, {
272
+ timeSinceLastServerInteraction,
273
+ pingOutstandingMs: Date.now() - firstUnansweredPingAt
274
+ });
257
275
  this.resetConnection();
258
276
  }, PING_INTERVAL * 2)
259
277
  );
@@ -307,6 +325,7 @@ class TLSyncClient {
307
325
  }
308
326
  this.lastPushedPresenceState = null;
309
327
  this.isConnectedToRoom = false;
328
+ this.firstUnansweredPingAt = null;
310
329
  this.pendingPushRequests = [];
311
330
  this.incomingDiffBuffer = [];
312
331
  this.unsentChanges.nextDiff = void 0;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/lib/TLSyncClient.ts"],
4
- "sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLObjectStoreAccess,\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t * - objectAccess - Write access for object-store lane record types (defaults to 'write'\n\t * when the server doesn't send it, e.g. older servers or rooms with no object lane)\n\t */\n\tprivate readonly onAfterConnect?: (\n\t\tself: this,\n\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(\n\t\t\tself: TLSyncClient<R, S>,\n\t\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t\t): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\t// last ping was recent, so no need to take any action\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`)\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, {\n\t\t\t\tisReadonly: event.isReadonly,\n\t\t\t\tobjectAccess: event.objectAccess ?? 'write',\n\t\t\t})\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t\tif (typeof window !== 'undefined' && (window as any).tlsync === this) {\n\t\t\tdelete (window as any).tlsync\n\t\t}\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t}\n\t\t// records are immutable, so sharing their references with `change` is fine \u2014 the\n\t\t// squash gives nextDiff its own containers and tuples without deep-cloning records\n\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? 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+ "sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLObjectStoreAccess,\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n/**\n * How long an unanswered ping may stay outstanding before the connection is considered dead.\n * Tuned together with MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION:\n * a reset needs both stale interaction and a ping overdue by this much.\n */\nconst PONG_TIMEOUT = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\t/**\n\t * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`\n\t * (any server message counts). Null until the first ping after (re)connect.\n\t */\n\tprivate firstUnansweredPingAt: number | null = null\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t * - objectAccess - Write access for object-store lane record types (defaults to 'write'\n\t * when the server doesn't send it, e.g. older servers or rooms with no object lane)\n\t */\n\tprivate readonly onAfterConnect?: (\n\t\tself: this,\n\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(\n\t\t\tself: TLSyncClient<R, S>,\n\t\t\tdetails: { isReadonly: boolean; objectAccess: TLObjectStoreAccess }\n\t\t): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\t// advance the marker only when the previous ping was answered: a half-open socket\n\t\t\t\t\t// that accepts sends but returns nothing must not keep refreshing its own alibi\n\t\t\t\t\tif (\n\t\t\t\t\t\tthis.firstUnansweredPingAt === null ||\n\t\t\t\t\t\tthis.lastServerInteractionTimestamp >= this.firstUnansweredPingAt\n\t\t\t\t\t) {\n\t\t\t\t\t\tthis.firstUnansweredPingAt = Date.now()\n\t\t\t\t\t}\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\t// Silence alone is not evidence of a dead socket: in a throttled hidden tab our own ping\n\t\t\t\t// loop stops, so the server had nothing to answer. Only reset on an unanswered ping.\n\t\t\t\tconst firstUnansweredPingAt = this.firstUnansweredPingAt\n\t\t\t\tconst pingOverdue =\n\t\t\t\t\tfirstUnansweredPingAt !== null &&\n\t\t\t\t\tthis.lastServerInteractionTimestamp < firstUnansweredPingAt &&\n\t\t\t\t\tDate.now() - firstUnansweredPingAt >= PONG_TIMEOUT\n\t\t\t\tif (!pingOverdue) {\n\t\t\t\t\tthis.debug('health check stale but no overdue ping', { timeSinceLastServerInteraction })\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\t// A frozen tab can deliver a queued pong only after these catch-up ticks run, so one\n\t\t\t\t// spurious reset on unfreeze is still possible \u2014 rare, and the reconnect is clean.\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`, {\n\t\t\t\t\ttimeSinceLastServerInteraction,\n\t\t\t\t\tpingOutstandingMs: Date.now() - firstUnansweredPingAt!,\n\t\t\t\t})\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.firstUnansweredPingAt = null\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, {\n\t\t\t\tisReadonly: event.isReadonly,\n\t\t\t\tobjectAccess: event.objectAccess ?? 'write',\n\t\t\t})\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t\tif (typeof window !== 'undefined' && (window as any).tlsync === this) {\n\t\t\tdelete (window as any).tlsync\n\t\t}\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t}\n\t\t// records are immutable, so sharing their references with `change` is fine \u2014 the\n\t\t// squash gives nextDiff its own containers and tuples without deep-cloning records\n\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? SOLO_MODE_FPS : COLLABORATIVE_MODE_FPS\n\t}\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line tldraw/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst request = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const request of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!this.unsentChanges.nextDiff) return\n\t\t\t\t\t\tconst diff = getNetworkDiff(this.unsentChanges.nextDiff)\n\t\t\t\t\t\tif (!diff) return\n\t\t\t\t\t\tthis.applyNetworkDiff(diff, true)\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n}\n"],
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+ "mappings": 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6
6
  "names": []
7
7
  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@tldraw/sync-core",
3
3
  "description": "tldraw infinite canvas SDK (multiplayer sync).",
4
- "version": "5.4.0-next.09eca5dee30d",
4
+ "version": "5.4.0-next.0ccddf5733c3",
5
5
  "author": {
6
6
  "name": "tldraw GB Ltd.",
7
7
  "email": "hello@tldraw.com"
@@ -49,17 +49,17 @@
49
49
  "@types/uuid-readable": "^0.0.3",
50
50
  "react": "^19.2.1",
51
51
  "react-dom": "^19.2.1",
52
- "tldraw": "5.4.0-next.09eca5dee30d",
53
- "typescript": "^5.8.3",
52
+ "tldraw": "5.4.0-next.0ccddf5733c3",
53
+ "typescript": "^7.0.2",
54
54
  "uuid-by-string": "^4.0.0",
55
55
  "uuid-readable": "^0.0.2",
56
56
  "vitest": "^4.1.7"
57
57
  },
58
58
  "dependencies": {
59
- "@tldraw/state": "5.4.0-next.09eca5dee30d",
60
- "@tldraw/store": "5.4.0-next.09eca5dee30d",
61
- "@tldraw/tlschema": "5.4.0-next.09eca5dee30d",
62
- "@tldraw/utils": "5.4.0-next.09eca5dee30d",
59
+ "@tldraw/state": "5.4.0-next.0ccddf5733c3",
60
+ "@tldraw/store": "5.4.0-next.0ccddf5733c3",
61
+ "@tldraw/tlschema": "5.4.0-next.0ccddf5733c3",
62
+ "@tldraw/utils": "5.4.0-next.0ccddf5733c3",
63
63
  "nanoevents": "^7.0.1",
64
64
  "ws": "^8.18.0"
65
65
  },
@@ -598,19 +598,55 @@ describe('TLSyncClient', () => {
598
598
  expect(socket.getSentMessages().filter((m) => m.type === 'ping')).toHaveLength(2)
599
599
  })
600
600
 
601
- it('[CL9] warns and resets the connection after 10 seconds without server interaction', () => {
601
+ it('[CL9][CL14] resets when pings keep being sent but nothing comes back (half-open socket)', () => {
602
602
  const consoleSpy = vi.spyOn(console, 'warn').mockImplementation(() => {})
603
603
  client = createClient()
604
604
  socket.mockServerMessage(createConnectMessage())
605
605
 
606
- // advance time beyond the health check threshold
607
- vi.advanceTimersByTime(15000)
606
+ // pings at 5s/10s go unanswered but the sends still "succeed"
607
+ vi.advanceTimersByTime(10_000)
608
+ // health tick at 10s: the oldest unanswered ping (t=5s) is only 5s old — not yet overdue
609
+ expect(client.isConnectedToRoom).toBe(true)
608
610
 
611
+ vi.advanceTimersByTime(10_000)
612
+ // health tick at 20s: the t=5s ping is 15s old, past PONG_TIMEOUT — evidence of a dead socket
613
+ expect(client.isConnectedToRoom).toBe(false)
609
614
  expect(consoleSpy).toHaveBeenCalledWith(
610
- expect.stringContaining("Haven't heard from the server in a while")
615
+ expect.stringContaining("Haven't heard from the server"),
616
+ expect.objectContaining({ pingOutstandingMs: expect.any(Number) })
611
617
  )
618
+ consoleSpy.mockRestore()
619
+ })
620
+
621
+ it('[CL14] a pong landing in the same millisecond as the ping still counts as an answer', () => {
622
+ const consoleSpy = vi.spyOn(console, 'warn').mockImplementation(() => {})
623
+ client = createClient()
624
+ socket.mockServerMessage(createConnectMessage())
625
+
626
+ // three ping/pong rounds where the pong arrives in the same ms as the ping send
627
+ for (let i = 0; i < 3; i++) {
628
+ vi.advanceTimersByTime(5000)
629
+ socket.mockServerMessage({ type: 'pong' })
630
+ }
631
+ expect(client.isConnectedToRoom).toBe(true)
632
+
633
+ // then the socket dies: the t=20s ping goes unanswered and must still convict.
634
+ // Guards the >= in the marker-advance rule: with > the same-ms pongs above would
635
+ // freeze the marker and the dead socket would never reset.
636
+ vi.advanceTimersByTime(25_000)
612
637
  expect(client.isConnectedToRoom).toBe(false)
638
+ consoleSpy.mockRestore()
639
+ })
613
640
 
641
+ it('[CL14] the unanswered-ping marker clears on connection reset', () => {
642
+ const consoleSpy = vi.spyOn(console, 'warn').mockImplementation(() => {})
643
+ client = createClient()
644
+ socket.mockServerMessage(createConnectMessage())
645
+
646
+ // drive a reset via a dead socket
647
+ vi.advanceTimersByTime(20_000)
648
+ expect(client.isConnectedToRoom).toBe(false)
649
+ expect((client as any).firstUnansweredPingAt).toBeNull()
614
650
  consoleSpy.mockRestore()
615
651
  })
616
652
 
@@ -626,13 +662,35 @@ describe('TLSyncClient', () => {
626
662
  vi.advanceTimersByTime(4000)
627
663
  expect(client.isConnectedToRoom).toBe(true)
628
664
 
629
- // at t=20s nothing has been heard since the pong, so the connection resets
630
- vi.advanceTimersByTime(10000)
665
+ // at t=15s the oldest unanswered ping (t=10s) is 5s old not yet overdue
666
+ vi.advanceTimersByTime(5000)
667
+ expect(client.isConnectedToRoom).toBe(true)
668
+
669
+ // at t=20s it is exactly PONG_TIMEOUT old — reset
670
+ vi.advanceTimersByTime(5000)
631
671
  expect(client.isConnectedToRoom).toBe(false)
632
672
 
633
673
  consoleSpy.mockRestore()
634
674
  })
635
675
 
676
+ it('[CL9] does not reset a healthy connection when timers wake infrequently (hidden-tab throttling)', () => {
677
+ const consoleSpy = vi.spyOn(console, 'warn').mockImplementation(() => {})
678
+ client = createClient()
679
+ socket.mockServerMessage(createConnectMessage())
680
+
681
+ // Chrome batches a hidden tab's timers to ~1/min wakes: the clock jumps, then the
682
+ // delayed ping + health ticks fire together, and the pong arrives right after.
683
+ for (let i = 0; i < 3; i++) {
684
+ vi.setSystemTime(Date.now() + 60_000)
685
+ vi.advanceTimersByTime(10_000)
686
+ expect(client.isConnectedToRoom).toBe(true)
687
+ socket.mockServerMessage({ type: 'pong' })
688
+ }
689
+
690
+ expect(consoleSpy).not.toHaveBeenCalled()
691
+ consoleSpy.mockRestore()
692
+ })
693
+
636
694
  it('[CL11] closes instead of processing the next event when didCancel returns true', () => {
637
695
  let cancelled = false
638
696
  client = createClient({ didCancel: () => cancelled })
@@ -286,6 +286,12 @@ export interface TLPersistentClientSocket<
286
286
 
287
287
  const PING_INTERVAL = 5000
288
288
  const MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2
289
+ /**
290
+ * How long an unanswered ping may stay outstanding before the connection is considered dead.
291
+ * Tuned together with MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION:
292
+ * a reset needs both stale interaction and a ping overdue by this much.
293
+ */
294
+ const PONG_TIMEOUT = PING_INTERVAL * 2
289
295
 
290
296
  // Should connect support chunking the response to allow for large payloads?
291
297
 
@@ -367,6 +373,11 @@ export class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>
367
373
  /** The last clock time from the most recent server update */
368
374
  private lastServerClock = -1
369
375
  private lastServerInteractionTimestamp = Date.now()
376
+ /**
377
+ * Send time of the oldest outstanding ping; answered iff `lastServerInteractionTimestamp >= it`
378
+ * (any server message counts). Null until the first ping after (re)connect.
379
+ */
380
+ private firstUnansweredPingAt: number | null = null
370
381
 
371
382
  /** The queue of in-flight push requests that have not yet been acknowledged by the server */
372
383
  private pendingPushRequests: TLPushRequest<R>[] = []
@@ -600,6 +611,14 @@ export class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>
600
611
  this.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })
601
612
  if (!this.isConnectedToRoom) return
602
613
  try {
614
+ // advance the marker only when the previous ping was answered: a half-open socket
615
+ // that accepts sends but returns nothing must not keep refreshing its own alibi
616
+ if (
617
+ this.firstUnansweredPingAt === null ||
618
+ this.lastServerInteractionTimestamp >= this.firstUnansweredPingAt
619
+ ) {
620
+ this.firstUnansweredPingAt = Date.now()
621
+ }
603
622
  this.socket.sendMessage({ type: 'ping' })
604
623
  } catch (error) {
605
624
  console.warn('ping failed, resetting', error)
@@ -618,11 +637,27 @@ export class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>
618
637
  MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION
619
638
  ) {
620
639
  this.debug('health check passed', { timeSinceLastServerInteraction })
621
- // last ping was recent, so no need to take any action
622
640
  return
623
641
  }
624
642
 
625
- console.warn(`Haven't heard from the server in a while, resetting connection...`)
643
+ // Silence alone is not evidence of a dead socket: in a throttled hidden tab our own ping
644
+ // loop stops, so the server had nothing to answer. Only reset on an unanswered ping.
645
+ const firstUnansweredPingAt = this.firstUnansweredPingAt
646
+ const pingOverdue =
647
+ firstUnansweredPingAt !== null &&
648
+ this.lastServerInteractionTimestamp < firstUnansweredPingAt &&
649
+ Date.now() - firstUnansweredPingAt >= PONG_TIMEOUT
650
+ if (!pingOverdue) {
651
+ this.debug('health check stale but no overdue ping', { timeSinceLastServerInteraction })
652
+ return
653
+ }
654
+
655
+ // A frozen tab can deliver a queued pong only after these catch-up ticks run, so one
656
+ // spurious reset on unfreeze is still possible — rare, and the reconnect is clean.
657
+ console.warn(`Haven't heard from the server in a while, resetting connection...`, {
658
+ timeSinceLastServerInteraction,
659
+ pingOutstandingMs: Date.now() - firstUnansweredPingAt!,
660
+ })
626
661
  this.resetConnection()
627
662
  }, PING_INTERVAL * 2)
628
663
  )
@@ -684,6 +719,7 @@ export class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>
684
719
  }
685
720
  this.lastPushedPresenceState = null
686
721
  this.isConnectedToRoom = false
722
+ this.firstUnansweredPingAt = null
687
723
  this.pendingPushRequests = []
688
724
  this.incomingDiffBuffer = []
689
725
  this.unsentChanges.nextDiff = undefined