@tldraw/sync-core 5.2.0-next.e2b8d10bf10e → 5.2.0

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Files changed (54) hide show
  1. package/DOCS.md +662 -0
  2. package/README.md +9 -1
  3. package/dist-cjs/index.js +1 -1
  4. package/dist-cjs/lib/ClientWebSocketAdapter.js +7 -1
  5. package/dist-cjs/lib/ClientWebSocketAdapter.js.map +2 -2
  6. package/dist-cjs/lib/TLSocketRoom.js +4 -1
  7. package/dist-cjs/lib/TLSocketRoom.js.map +2 -2
  8. package/dist-cjs/lib/TLSyncClient.js +2 -3
  9. package/dist-cjs/lib/TLSyncClient.js.map +2 -2
  10. package/dist-cjs/lib/TLSyncRoom.js +27 -3
  11. package/dist-cjs/lib/TLSyncRoom.js.map +2 -2
  12. package/dist-esm/index.mjs +1 -1
  13. package/dist-esm/lib/ClientWebSocketAdapter.mjs +7 -1
  14. package/dist-esm/lib/ClientWebSocketAdapter.mjs.map +2 -2
  15. package/dist-esm/lib/TLSocketRoom.mjs +4 -1
  16. package/dist-esm/lib/TLSocketRoom.mjs.map +2 -2
  17. package/dist-esm/lib/TLSyncClient.mjs +2 -4
  18. package/dist-esm/lib/TLSyncClient.mjs.map +2 -2
  19. package/dist-esm/lib/TLSyncRoom.mjs +27 -3
  20. package/dist-esm/lib/TLSyncRoom.mjs.map +2 -2
  21. package/package.json +12 -8
  22. package/src/lib/ClientWebSocketAdapter.test.ts +502 -505
  23. package/src/lib/ClientWebSocketAdapter.ts +7 -1
  24. package/src/lib/DurableObjectSqliteSyncWrapper.test.ts +102 -0
  25. package/src/lib/InMemorySyncStorage.test.ts +294 -0
  26. package/src/lib/MicrotaskNotifier.test.ts +79 -254
  27. package/src/lib/{NodeSqliteSyncWrapper.test.ts → NodeSqliteWrapper.test.ts} +29 -25
  28. package/src/lib/SQLiteSyncStorage.test.ts +239 -0
  29. package/src/lib/ServerSocketAdapter.test.ts +60 -199
  30. package/src/lib/TLSocketRoom.ts +6 -1
  31. package/src/lib/TLSyncClient.test.ts +1127 -846
  32. package/src/lib/TLSyncClient.ts +4 -4
  33. package/src/lib/TLSyncRoom.ts +34 -4
  34. package/src/lib/TLSyncStorage.test.ts +225 -0
  35. package/src/lib/chunk.test.ts +372 -0
  36. package/src/lib/diff.test.ts +885 -0
  37. package/src/lib/interval.test.ts +43 -0
  38. package/src/lib/protocol.test.ts +43 -0
  39. package/src/lib/recordDiff.test.ts +159 -0
  40. package/src/test/TLSocketRoom.test.ts +1109 -894
  41. package/src/test/TLSyncRoom.test.ts +1754 -870
  42. package/src/test/storageContractSuite.ts +618 -0
  43. package/src/test/upgradeDowngrade.test.ts +140 -40
  44. package/src/lib/NodeSqliteSyncWrapper.integration.test.ts +0 -270
  45. package/src/lib/RoomSession.test.ts +0 -101
  46. package/src/lib/computeTombstonePruning.test.ts +0 -352
  47. package/src/lib/server-types.test.ts +0 -44
  48. package/src/test/InMemorySyncStorage.test.ts +0 -1780
  49. package/src/test/SQLiteSyncStorage.test.ts +0 -1485
  50. package/src/test/chunk.test.ts +0 -385
  51. package/src/test/customMessages.test.ts +0 -36
  52. package/src/test/diff.test.ts +0 -784
  53. package/src/test/presenceMode.test.ts +0 -149
  54. package/src/test/validation.test.ts +0 -186
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/lib/ClientWebSocketAdapter.ts"],
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- "sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// WebSocket.close() is idempotent\n\t\tthis._ws?.close()\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. This might be because you're trying to load a URL that doesn't support websockets. Check the URL you're trying to connect to.\"\n\t\t\t)\n\t\t}\n\n\t\tif (\n\t\t\t// it the status changed\n\t\t\tthis.connectionStatus !== newStatus &&\n\t\t\t// ignore errors if we're already in the offline state\n\t\t\t!(newStatus === 'error' && this.connectionStatus === 'offline')\n\t\t) {\n\t\t\tthis._connectionStatus.set(newStatus)\n\t\t\tthis.statusListeners.forEach((cb) =>\n\t\t\t\tcb(newStatus === 'error' ? { status: 'error', reason: closeReason } : { status: newStatus })\n\t\t\t)\n\t\t}\n\n\t\tthis._reconnectManager.disconnected()\n\t}\n\n\t_setNewSocket(ws: WebSocket) {\n\t\tassert(!this.isDisposed, 'Tried to set a new websocket on a disposed socket')\n\t\tassert(\n\t\t\tthis._ws === null ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSED ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSING,\n\t\t\t`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`\n\t\t)\n\n\t\tlet didOpen = false\n\n\t\t// NOTE: Sockets can stay for quite a while in the CLOSING state. This is because the transition\n\t\t// between CLOSING and CLOSED happens either after the closing handshake, or after a\n\t\t// timeout, but in either case those sockets don't need any special handling, the browser\n\t\t// will close them eventually. We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tconst parsed = JSON.parse(ev.data.toString())\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t// TLPersistentClientSocket stuff\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst chunks = chunk(JSON.stringify(msg))\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tdebug('scheduling a connection attempt')\n\t\tPromise.resolve(this.getUri()).then((uri) => {\n\t\t\t// this can happen if the promise gets resolved too late\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tassert(\n\t\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN,\n\t\t\t\t'There should be no connection attempts while already connected'\n\t\t\t)\n\n\t\t\tthis.lastAttemptStart = Date.now()\n\t\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\t\tthis.state = 'pendingAttemptResult'\n\t\t})\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. 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+ "sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// WebSocket.close() is idempotent\n\t\tthis._ws?.close()\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. This might be because you're trying to load a URL that doesn't support websockets. Check the URL you're trying to connect to.\"\n\t\t\t)\n\t\t}\n\n\t\tif (\n\t\t\t// it the status changed\n\t\t\tthis.connectionStatus !== newStatus &&\n\t\t\t// ignore errors if we're already in the offline state\n\t\t\t!(newStatus === 'error' && this.connectionStatus === 'offline')\n\t\t) {\n\t\t\tthis._connectionStatus.set(newStatus)\n\t\t\tthis.statusListeners.forEach((cb) =>\n\t\t\t\tcb(newStatus === 'error' ? { status: 'error', reason: closeReason } : { status: newStatus })\n\t\t\t)\n\t\t}\n\n\t\tthis._reconnectManager.disconnected()\n\t}\n\n\t_setNewSocket(ws: WebSocket) {\n\t\tassert(!this.isDisposed, 'Tried to set a new websocket on a disposed socket')\n\t\tassert(\n\t\t\tthis._ws === null ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSED ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSING,\n\t\t\t`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`\n\t\t)\n\n\t\tlet didOpen = false\n\n\t\t// NOTE: Sockets can stay for quite a while in the CLOSING state. This is because the transition\n\t\t// between CLOSING and CLOSED happens either after the closing handshake, or after a\n\t\t// timeout, but in either case those sockets don't need any special handling, the browser\n\t\t// will close them eventually. We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tlet parsed: TLSocketServerSentEvent<TLRecord>\n\t\t\ttry {\n\t\t\t\tparsed = JSON.parse(ev.data.toString())\n\t\t\t} catch {\n\t\t\t\twarnOnce('Received malformed WebSocket message. Dropping message.')\n\t\t\t\treturn\n\t\t\t}\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t// TLPersistentClientSocket stuff\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst chunks = chunk(JSON.stringify(msg))\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tdebug('scheduling a connection attempt')\n\t\tPromise.resolve(this.getUri()).then((uri) => {\n\t\t\t// this can happen if the promise gets resolved too late\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tassert(\n\t\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN,\n\t\t\t\t'There should be no connection attempts while already connected'\n\t\t\t)\n\n\t\t\tthis.lastAttemptStart = Date.now()\n\t\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\t\tthis.state = 'pendingAttemptResult'\n\t\t})\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent\n\t\t\t// new connections as long as `maybeReconnected` is not looped itself\n\t\t\tassert(\n\t\t\t\tthis.lastAttemptStart,\n\t\t\t\t'ReadyState=CONNECTING without lastAttemptStart should be impossible'\n\t\t\t)\n\t\t\tconst sinceLastStart = Date.now() - this.lastAttemptStart\n\t\t\tif (sinceLastStart < ATTEMPT_TIMEOUT) {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, rechecking later')\n\t\t\t\tthis.recheckConnectingTimeout = setTimeout(\n\t\t\t\t\t() => this.maybeReconnected(),\n\t\t\t\t\tATTEMPT_TIMEOUT - sinceLastStart\n\t\t\t\t)\n\t\t\t} else {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')\n\t\t\t\t// Last connection attempt was started a while ago, it's possible that network conditions\n\t\t\t\t// changed, and it's worth retrying to connect. `disconnected` will handle reconnection\n\t\t\t\t//\n\t\t\t\t// NOTE: The danger here is looping in connection attemps if connections are slow.\n\t\t\t\t// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!\n\t\t\t\tthis.clearRecheckConnectingTimeout()\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\n\t\tdebug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')\n\t\t// readyState is CLOSING or CLOSED, or the websocket is null\n\t\t// Restart the backoff and retry ASAP (honouring the min delay)\n\t\t// this.state doesn't really matter, because disconnected() will handle any state correctly\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.disconnected()\n\t}\n\n\t/**\n\t * Handles disconnection events and schedules reconnection attempts with exponential backoff.\n\t * This method is called when the WebSocket connection is lost or fails to establish.\n\t *\n\t * It implements intelligent delay calculation based on:\n\t * - Previous attempt timing\n\t * - Current tab visibility (active vs inactive delays)\n\t * - Exponential backoff for repeated failures\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when connection is lost\n\t * // Schedules reconnection with appropriate delay\n\t * manager.disconnected()\n\t * ```\n\t */\n\tdisconnected() {\n\t\tdebug('ReconnectManager.disconnected')\n\t\t// This either means we're freshly disconnected, or the last connection attempt failed;\n\t\t// either way, time to try again.\n\n\t\t// Guard against delayed notifications and recheck synchronously\n\t\tif (\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN &&\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.CONNECTING\n\t\t) {\n\t\t\tdebug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')\n\t\t\tthis.clearReconnectTimeout()\n\n\t\t\tlet delayLeft\n\t\t\tif (this.state === 'connected') {\n\t\t\t\t// it's the first sign that we got disconnected; the state will be updated below,\n\t\t\t\t// just set the appropriate delay for now\n\t\t\t\tthis.intendedDelay = this.getMinDelay()\n\t\t\t\tdelayLeft = this.intendedDelay\n\t\t\t} else {\n\t\t\t\tdelayLeft =\n\t\t\t\t\tthis.lastAttemptStart !== null\n\t\t\t\t\t\t? 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6
6
  "names": []
7
7
  }
@@ -242,7 +242,10 @@ class TLSocketRoom {
242
242
  });
243
243
  }
244
244
  }
245
- this.room.handleMessage(sessionId, res.data);
245
+ this.room.handleMessage(sessionId, res.data).catch((error) => {
246
+ this.log?.error?.(error);
247
+ this.room.rejectSession(sessionId, import_TLSyncClient.TLSyncErrorCloseEventReason.UNKNOWN_ERROR);
248
+ });
246
249
  this.room.pruneSessions();
247
250
  this.scheduleDebouncedSnapshot(sessionId);
248
251
  } else {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/lib/TLSocketRoom.ts"],
4
- "sourcesContent": ["import type { SerializedSchema, StoreSchema, UnknownRecord } from '@tldraw/store'\nimport { createTLSchema, TLInstancePresence, TLStoreSnapshot } from '@tldraw/tlschema'\nimport { getOwnProperty, hasOwnProperty, isEqual, structuredClone } from '@tldraw/utils'\nimport { JsonChunkAssembler } from './chunk'\nimport { DEFAULT_INITIAL_SNAPSHOT, InMemorySyncStorage } from './InMemorySyncStorage'\nimport { TLSocketServerSentEvent } from './protocol'\nimport { RoomSessionState } from './RoomSession'\nimport { ServerSocketAdapter, WebSocketMinimal } from './ServerSocketAdapter'\nimport { TLSyncErrorCloseEventReason } from './TLSyncClient'\nimport { RoomSnapshot, TLSyncRoom } from './TLSyncRoom'\nimport {\n\tconvertStoreSnapshotToRoomSnapshot,\n\tloadSnapshotIntoStorage,\n\tTLSyncStorage,\n} from './TLSyncStorage'\n\n/**\n * Strip potentially large fields from a tldraw instance_presence record so the\n * snapshot stays small when stored in WebSocket attachments (e.g. for hibernation).\n * Keeps cursor, selection, page, and user identity; clears scribbles, chatMessage, brush.\n */\nfunction stripPresenceForSnapshot(record: UnknownRecord): UnknownRecord {\n\tif (record.typeName !== 'instance_presence') return record\n\tconst stripped = { ...record } as TLInstancePresence\n\tstripped.scribbles = []\n\tstripped.chatMessage = ''\n\tstripped.selectedShapeIds = []\n\tstripped.brush = null\n\n\treturn stripped as unknown as UnknownRecord\n}\n\n/**\n * Logging interface for TLSocketRoom operations. Provides optional methods\n * for warning and error logging during synchronization operations.\n *\n * @example\n * ```ts\n * const logger: TLSyncLog = {\n * warn: (...args) => console.warn('[SYNC]', ...args),\n * error: (...args) => console.error('[SYNC]', ...args)\n * }\n *\n * const room = new TLSocketRoom({ log: logger })\n * ```\n *\n * @public\n */\nexport interface TLSyncLog {\n\t/**\n\t * Optional warning logger for non-fatal sync issues\n\t * @param args - Arguments to log\n\t */\n\twarn?(...args: any[]): void\n\t/**\n\t * Optional error logger for sync errors and failures\n\t * @param args - Arguments to log\n\t */\n\terror?(...args: any[]): void\n}\n\n/**\n * A snapshot of per-session state that can be persisted and used to resume a session\n * after the server restarts (e.g., after Cloudflare Durable Object hibernation).\n *\n * Obtain via {@link TLSocketRoom.getSessionSnapshot} and restore via\n * {@link TLSocketRoom.handleSocketResume}.\n *\n * @public\n */\nexport interface SessionStateSnapshot {\n\tserializedSchema: SerializedSchema\n\tisReadonly: boolean\n\tpresenceId: string | null\n\tpresenceRecord: UnknownRecord | null\n\trequiresLegacyRejection: boolean\n\tsupportsStringAppend: boolean\n}\n\n/**\n * Base options for TLSocketRoom.\n * @public\n */\nexport interface TLSocketRoomOptions<R extends UnknownRecord, SessionMeta> {\n\tstorage?: TLSyncStorage<R>\n\t/**\n\t * @deprecated use the storage option instead\n\t */\n\tinitialSnapshot?: RoomSnapshot | TLStoreSnapshot\n\t/**\n\t * @deprecated use the storage option with an onChange callback instead\n\t */\n\tonDataChange?(): void\n\tschema?: StoreSchema<R, any>\n\t// how long to wait for a client to communicate before disconnecting them\n\tclientTimeout?: number\n\tlog?: TLSyncLog\n\t// a callback that is called when a client is disconnected\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonSessionRemoved?: (\n\t\troom: TLSocketRoom<R, SessionMeta>,\n\t\targs: { sessionId: string; numSessionsRemaining: number; meta: SessionMeta }\n\t) => void\n\t// a callback that is called whenever a message is sent\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonBeforeSendMessage?: (args: {\n\t\tsessionId: string\n\t\t/** @internal keep the protocol private for now */\n\t\tmessage: TLSocketServerSentEvent<R>\n\t\tstringified: string\n\t\tmeta: SessionMeta\n\t}) => void\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonAfterReceiveMessage?: (args: {\n\t\tsessionId: string\n\t\t/** @internal keep the protocol private for now */\n\t\tmessage: TLSocketServerSentEvent<R>\n\t\tstringified: string\n\t\tmeta: SessionMeta\n\t}) => void\n\t/** @internal */\n\tonPresenceChange?(): void\n\t/**\n\t * When set, the room will call {@link TLSocketRoom.getSessionSnapshot} after\n\t * no message activity for a session for 5s and pass the result to this callback.\n\t * Use for persisting snapshots to WebSocket attachments (e.g. Cloudflare hibernation).\n\t * The room clears any pending snapshot when the session closes.\n\t */\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonSessionSnapshot?: (sessionId: string, snapshot: SessionStateSnapshot) => void\n}\n\n/**\n * A server-side room that manages WebSocket connections and synchronizes tldraw document state\n * between multiple clients in real-time. Each room represents a collaborative document space\n * where users can work together on drawings with automatic conflict resolution.\n *\n * TLSocketRoom handles:\n * - WebSocket connection lifecycle management\n * - Real-time synchronization of document changes\n * - Session management and presence tracking\n * - Message chunking for large payloads\n * - Automatic client timeout and cleanup\n *\n * @example\n * ```ts\n * // Basic room setup\n * const room = new TLSocketRoom({\n * onSessionRemoved: (room, { sessionId, numSessionsRemaining }) => {\n * console.log(`Client ${sessionId} disconnected, ${numSessionsRemaining} remaining`)\n * if (numSessionsRemaining === 0) {\n * room.close()\n * }\n * },\n * onDataChange: () => {\n * console.log('Document data changed, consider persisting')\n * }\n * })\n *\n * // Handle new client connections\n * room.handleSocketConnect({\n * sessionId: 'user-session-123',\n * socket: webSocket,\n * isReadonly: false\n * })\n * ```\n *\n * @example\n * ```ts\n * // Room with initial snapshot and schema\n * const room = new TLSocketRoom({\n * initialSnapshot: existingSnapshot,\n * schema: myCustomSchema,\n * clientTimeout: 30000,\n * log: {\n * warn: (...args) => logger.warn('SYNC:', ...args),\n * error: (...args) => logger.error('SYNC:', ...args)\n * }\n * })\n *\n * // Update document programmatically\n * await room.updateStore(store => {\n * const shape = store.get('shape:abc123')\n * if (shape) {\n * shape.x = 100\n * store.put(shape)\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSocketRoom<R extends UnknownRecord = UnknownRecord, SessionMeta = void> {\n\tprivate room: TLSyncRoom<R, SessionMeta>\n\tprivate readonly sessions = new Map<\n\t\tstring,\n\t\t// eslint-disable-next-line tldraw/method-signature-style\n\t\t{ assembler: JsonChunkAssembler; socket: WebSocketMinimal; unlisten: () => void }\n\t>()\n\treadonly log?: TLSyncLog\n\n\tpublic storage: TLSyncStorage<R>\n\n\tprivate disposables = new Set<() => void>()\n\tprivate readonly snapshotTimers = new Map<string, ReturnType<typeof setTimeout>>()\n\n\t/**\n\t * Creates a new TLSocketRoom instance for managing collaborative document synchronization.\n\t *\n\t * opts - Configuration options for the room\n\t * - initialSnapshot - Optional initial document state to load\n\t * - schema - Store schema defining record types and validation\n\t * - clientTimeout - Milliseconds to wait before disconnecting inactive clients\n\t * - log - Optional logger for warnings and errors\n\t * - onSessionRemoved - Called when a client session is removed\n\t * - onBeforeSendMessage - Called before sending messages to clients\n\t * - onAfterReceiveMessage - Called after receiving messages from clients\n\t * - onDataChange - Called when document data changes\n\t * - onPresenceChange - Called when presence data changes\n\t */\n\tconstructor(public readonly opts: TLSocketRoomOptions<R, SessionMeta>) {\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tif (opts.storage && opts.initialSnapshot) {\n\t\t\tthrow new Error('Cannot provide both storage and initialSnapshot options')\n\t\t}\n\t\tconst storage = opts.storage\n\t\t\t? opts.storage\n\t\t\t: new InMemorySyncStorage<R>({\n\t\t\t\t\tsnapshot: convertStoreSnapshotToRoomSnapshot(\n\t\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\t\topts.initialSnapshot ?? DEFAULT_INITIAL_SNAPSHOT\n\t\t\t\t\t),\n\t\t\t\t})\n\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tif ('onDataChange' in opts && opts.onDataChange) {\n\t\t\tthis.disposables.add(\n\t\t\t\tstorage.onChange(() => {\n\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\topts.onDataChange?.()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t\tthis.room = new TLSyncRoom<R, SessionMeta>({\n\t\t\tonPresenceChange: opts.onPresenceChange,\n\t\t\tschema: opts.schema ?? (createTLSchema() as any),\n\t\t\tlog: opts.log,\n\t\t\tstorage,\n\t\t\tclientTimeout: opts.clientTimeout,\n\t\t})\n\t\tthis.storage = storage\n\t\tthis.room.events.on('session_removed', (args) => {\n\t\t\tthis.clearSnapshotTimer(args.sessionId)\n\t\t\tthis.sessions.delete(args.sessionId)\n\t\t\tif (this.opts.onSessionRemoved) {\n\t\t\t\tthis.opts.onSessionRemoved(this, {\n\t\t\t\t\tsessionId: args.sessionId,\n\t\t\t\t\tnumSessionsRemaining: this.room.sessions.size,\n\t\t\t\t\tmeta: args.meta,\n\t\t\t\t})\n\t\t\t}\n\t\t})\n\t\tthis.log = 'log' in opts ? opts.log : { error: console.error }\n\t}\n\n\t/**\n\t * Returns the number of active sessions.\n\t * Note that this is not the same as the number of connected sockets!\n\t * Sessions time out a few moments after sockets close, to smooth over network hiccups.\n\t *\n\t * @returns the number of active sessions\n\t */\n\tgetNumActiveSessions() {\n\t\treturn this.room.sessions.size\n\t}\n\n\t/**\n\t * Handles a new client WebSocket connection, creating a session within the room.\n\t * This should be called whenever a client establishes a WebSocket connection to join\n\t * the collaborative document.\n\t *\n\t * @param opts - Connection options\n\t * - sessionId - Unique identifier for the client session (typically from browser tab)\n\t * - socket - WebSocket-like object for client communication\n\t * - isReadonly - Whether the client can modify the document (defaults to false)\n\t * - meta - Additional session metadata (required if SessionMeta is not void)\n\t *\n\t * @example\n\t * ```ts\n\t * // Handle new WebSocket connection\n\t * room.handleSocketConnect({\n\t * sessionId: 'user-session-abc123',\n\t * socket: webSocketConnection,\n\t * isReadonly: !userHasEditPermission\n\t * })\n\t * ```\n\t *\n\t * @example\n\t * ```ts\n\t * // With session metadata\n\t * room.handleSocketConnect({\n\t * sessionId: 'session-xyz',\n\t * socket: ws,\n\t * meta: { userId: 'user-123', name: 'Alice' }\n\t * })\n\t * ```\n\t */\n\thandleSocketConnect(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tisReadonly?: boolean\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, isReadonly = false } = opts\n\t\tconst handleSocketMessage = (event: MessageEvent) =>\n\t\t\tthis.handleSocketMessage(sessionId, event.data)\n\t\tconst handleSocketError = this.handleSocketError.bind(this, sessionId)\n\t\tconst handleSocketClose = this.handleSocketClose.bind(this, sessionId)\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\tsocket.removeEventListener?.('message', handleSocketMessage)\n\t\t\t\tsocket.removeEventListener?.('close', handleSocketClose)\n\t\t\t\tsocket.removeEventListener?.('error', handleSocketError)\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleNewSession({\n\t\t\tsessionId,\n\t\t\tisReadonly,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\n\t\tsocket.addEventListener?.('message', handleSocketMessage)\n\t\tsocket.addEventListener?.('close', handleSocketClose)\n\t\tsocket.addEventListener?.('error', handleSocketError)\n\t}\n\n\tprivate clearSnapshotTimer(sessionId: string) {\n\t\tconst t = this.snapshotTimers.get(sessionId)\n\t\tif (t) {\n\t\t\tclearTimeout(t)\n\t\t\tthis.snapshotTimers.delete(sessionId)\n\t\t}\n\t}\n\n\tprivate scheduleDebouncedSnapshot(sessionId: string) {\n\t\tif (!this.opts.onSessionSnapshot) return\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.snapshotTimers.set(\n\t\t\tsessionId,\n\t\t\tsetTimeout(() => {\n\t\t\t\tthis.snapshotTimers.delete(sessionId)\n\t\t\t\tconst snapshot = this.getSessionSnapshot(sessionId)\n\t\t\t\tif (snapshot) this.opts.onSessionSnapshot!(sessionId, snapshot)\n\t\t\t}, 5000)\n\t\t)\n\t}\n\n\t/**\n\t * Processes a message received from a client WebSocket. Use this method in server\n\t * environments where WebSocket event listeners cannot be attached directly to socket\n\t * instances (e.g., Bun.serve, Cloudflare Workers with WebSocket hibernation).\n\t *\n\t * The method handles message chunking/reassembly and forwards complete messages\n\t * to the underlying sync room for processing.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t * @param message - Raw message data from the client (string or binary)\n\t *\n\t * @example\n\t * ```ts\n\t * // In a Bun.serve handler\n\t * server.upgrade(req, {\n\t * data: { sessionId, room },\n\t * upgrade(res, req) {\n\t * // Connection established\n\t * },\n\t * message(ws, message) {\n\t * const { sessionId, room } = ws.data\n\t * room.handleSocketMessage(sessionId, message)\n\t * }\n\t * })\n\t * ```\n\t */\n\thandleSocketMessage(sessionId: string, message: string | AllowSharedBufferSource) {\n\t\tconst assembler = this.sessions.get(sessionId)?.assembler\n\t\tif (!assembler) {\n\t\t\tthis.log?.warn?.('Received message from unknown session', sessionId)\n\t\t\treturn\n\t\t}\n\n\t\ttry {\n\t\t\tconst messageString =\n\t\t\t\ttypeof message === 'string' ? message : new TextDecoder().decode(message)\n\t\t\tconst res = assembler.handleMessage(messageString)\n\t\t\tif (!res) {\n\t\t\t\t// not enough chunks yet\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif ('data' in res) {\n\t\t\t\t// need to do this first in case the session gets removed as a result of handling the message\n\t\t\t\tif (this.opts.onAfterReceiveMessage) {\n\t\t\t\t\tconst session = this.room.sessions.get(sessionId)\n\t\t\t\t\tif (session) {\n\t\t\t\t\t\tthis.opts.onAfterReceiveMessage({\n\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\tmessage: res.data as any,\n\t\t\t\t\t\t\tstringified: res.stringified,\n\t\t\t\t\t\t\tmeta: session.meta,\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tthis.room.handleMessage(sessionId, res.data as any)\n\t\t\t\tthis.room.pruneSessions()\n\t\t\t\tthis.scheduleDebouncedSnapshot(sessionId)\n\t\t\t} else {\n\t\t\t\tthis.log?.error?.('Error assembling message', res.error)\n\t\t\t\t// close the socket to reset the connection\n\t\t\t\tthis.handleSocketError(sessionId)\n\t\t\t}\n\t\t} catch (e) {\n\t\t\tthis.log?.error?.(e)\n\t\t\t// here we use rejectSession rather than removeSession to support legacy clients\n\t\t\t// that use the old incompatibility_error close event\n\t\t\tthis.room.rejectSession(sessionId, TLSyncErrorCloseEventReason.UNKNOWN_ERROR)\n\t\t}\n\t}\n\n\t/**\n\t * Handles a WebSocket error for the specified session. Use this in server environments\n\t * where socket event listeners cannot be attached directly. This will initiate cleanup\n\t * and session removal for the affected client.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t *\n\t * @example\n\t * ```ts\n\t * // In a custom WebSocket handler\n\t * socket.addEventListener('error', () => {\n\t * room.handleSocketError(sessionId)\n\t * })\n\t * ```\n\t */\n\thandleSocketError(sessionId: string) {\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Handles a WebSocket close event for the specified session. Use this in server\n\t * environments where socket event listeners cannot be attached directly. This will\n\t * initiate cleanup and session removal for the disconnected client.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t *\n\t * @example\n\t * ```ts\n\t * // In a custom WebSocket handler\n\t * socket.addEventListener('close', () => {\n\t * room.handleSocketClose(sessionId)\n\t * })\n\t * ```\n\t */\n\thandleSocketClose(sessionId: string) {\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Resumes a previously-connected session directly into `Connected` state, bypassing\n\t * the connect handshake. Use this after server hibernation (e.g., Cloudflare Durable\n\t * Object hibernation) when WebSocket connections survived but all in-memory state was lost.\n\t *\n\t * The session is restored using a {@link SessionStateSnapshot} previously obtained\n\t * via {@link TLSocketRoom.getSessionSnapshot}. The client is unaware the server restarted and\n\t * continues sending messages normally.\n\t *\n\t * Unlike {@link TLSocketRoom.handleSocketConnect}, this method does NOT attach WebSocket event\n\t * listeners. In hibernation environments, events are delivered via class methods\n\t * (e.g., `webSocketMessage`) rather than `addEventListener`.\n\t *\n\t * @param opts - Resume options\n\t * - sessionId - Unique identifier for the client session\n\t * - socket - WebSocket-like object for client communication\n\t * - snapshot - Session state snapshot from {@link TLSocketRoom.getSessionSnapshot}\n\t * - meta - Additional session metadata (required if SessionMeta is not void)\n\t *\n\t * @example\n\t * ```ts\n\t * // After Cloudflare DO hibernation wake\n\t * for (const ws of ctx.getWebSockets()) {\n\t * const data = ws.deserializeAttachment()\n\t * room.handleSocketResume({\n\t * sessionId: data.sessionId,\n\t * socket: ws,\n\t * snapshot: data.snapshot,\n\t * })\n\t * }\n\t * ```\n\t */\n\thandleSocketResume(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tsnapshot: SessionStateSnapshot\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, snapshot } = opts\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\t// no-op: hibernation environments use class methods, not addEventListener\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleResumedSession({\n\t\t\tsessionId,\n\t\t\tisReadonly: snapshot.isReadonly,\n\t\t\tserializedSchema: snapshot.serializedSchema,\n\t\t\tpresenceId: snapshot.presenceId,\n\t\t\tpresenceRecord: snapshot.presenceRecord,\n\t\t\trequiresLegacyRejection: snapshot.requiresLegacyRejection,\n\t\t\tsupportsStringAppend: snapshot.supportsStringAppend,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\t}\n\n\t/**\n\t * Returns a snapshot of a connected session's state that can be persisted and later\n\t * used with {@link TLSocketRoom.handleSocketResume} to restore the session after hibernation.\n\t *\n\t * Returns `null` if the session doesn't exist or isn't in the `Connected` state.\n\t *\n\t * @param sessionId - The session to snapshot\n\t *\n\t * @example\n\t * ```ts\n\t * // Store snapshot in a Cloudflare WebSocket attachment\n\t * const snapshot = room.getSessionSnapshot(sessionId)\n\t * if (snapshot) {\n\t * ws.serializeAttachment({ sessionId, snapshot })\n\t * }\n\t * ```\n\t */\n\tgetSessionSnapshot(sessionId: string): SessionStateSnapshot | null {\n\t\tconst session = this.room.sessions.get(sessionId)\n\t\tif (!session || session.state !== RoomSessionState.Connected) {\n\t\t\treturn null\n\t\t}\n\n\t\tlet presenceRecord: UnknownRecord | null = null\n\t\tif (session.presenceId) {\n\t\t\tconst record = this.room.presenceStore.get(session.presenceId)\n\t\t\tif (record) {\n\t\t\t\tpresenceRecord = stripPresenceForSnapshot(record as UnknownRecord)\n\t\t\t}\n\t\t}\n\n\t\treturn {\n\t\t\tserializedSchema: session.serializedSchema,\n\t\t\tisReadonly: session.isReadonly,\n\t\t\tpresenceId: session.presenceId,\n\t\t\tpresenceRecord,\n\t\t\trequiresLegacyRejection: session.requiresLegacyRejection,\n\t\t\tsupportsStringAppend: session.supportsStringAppend,\n\t\t}\n\t}\n\n\t/**\n\t * Returns the current document clock value. The clock is a monotonically increasing\n\t * integer that increments with each document change, providing a consistent ordering\n\t * of changes across the distributed system.\n\t *\n\t * @returns The current document clock value\n\t *\n\t * @example\n\t * ```ts\n\t * const clock = room.getCurrentDocumentClock()\n\t * console.log(`Document is at version ${clock}`)\n\t * ```\n\t */\n\tgetCurrentDocumentClock() {\n\t\treturn this.storage.getClock()\n\t}\n\n\t/**\n\t * Retrieves a deeply cloned copy of a record from the document store.\n\t * Returns undefined if the record doesn't exist. The returned record is\n\t * safe to mutate without affecting the original store data.\n\t *\n\t * @param id - Unique identifier of the record to retrieve\n\t * @returns Deep clone of the record, or undefined if not found\n\t *\n\t * @example\n\t * ```ts\n\t * const shape = room.getRecord('shape:abc123')\n\t * if (shape) {\n\t * console.log('Shape position:', shape.x, shape.y)\n\t * // Safe to modify without affecting store\n\t * shape.x = 100\n\t * }\n\t * ```\n\t */\n\tgetRecord(id: string) {\n\t\treturn this.storage.transaction((txn) => {\n\t\t\treturn structuredClone(txn.get(id)) as any\n\t\t}).result as R\n\t}\n\n\t/**\n\t * Returns information about all active sessions in the room. Each session\n\t * represents a connected client with their current connection status and metadata.\n\t *\n\t * @returns Array of session information objects containing:\n\t * - sessionId - Unique session identifier\n\t * - isConnected - Whether the session has an active WebSocket connection\n\t * - isReadonly - Whether the session can modify the document\n\t * - meta - Custom session metadata\n\t *\n\t * @example\n\t * ```ts\n\t * const sessions = room.getSessions()\n\t * console.log(`Room has ${sessions.length} active sessions`)\n\t *\n\t * for (const session of sessions) {\n\t * console.log(`${session.sessionId}: ${session.isConnected ? 'online' : 'offline'}`)\n\t * if (session.isReadonly) {\n\t * console.log(' (read-only access)')\n\t * }\n\t * }\n\t * ```\n\t */\n\tgetSessions(): Array<{\n\t\tsessionId: string\n\t\tisConnected: boolean\n\t\tisReadonly: boolean\n\t\tmeta: SessionMeta\n\t}> {\n\t\treturn [...this.room.sessions.values()].map((session) => {\n\t\t\treturn {\n\t\t\t\tsessionId: session.sessionId,\n\t\t\t\tisConnected: session.state === RoomSessionState.Connected,\n\t\t\t\tisReadonly: session.isReadonly,\n\t\t\t\tmeta: session.meta,\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Creates a complete snapshot of the current document state, including all records\n\t * and synchronization metadata. This snapshot can be persisted to storage and used\n\t * to restore the room state later or revert to a previous version.\n\t *\n\t * @returns Complete room snapshot including documents, clock values, and tombstones\n\t * @deprecated if you need to do this use\n\t *\n\t * @example\n\t * ```ts\n\t * // Capture current state for persistence\n\t * const snapshot = room.getCurrentSnapshot()\n\t * await saveToDatabase(roomId, JSON.stringify(snapshot))\n\t *\n\t * // Later, restore from snapshot\n\t * const savedSnapshot = JSON.parse(await loadFromDatabase(roomId))\n\t * const newRoom = new TLSocketRoom({ initialSnapshot: savedSnapshot })\n\t * ```\n\t */\n\tgetCurrentSnapshot() {\n\t\tif (this.storage.getSnapshot) {\n\t\t\treturn this.storage.getSnapshot()\n\t\t}\n\t\tthrow new Error('getCurrentSnapshot is not supported for this storage type')\n\t}\n\n\t/**\n\t * Retrieves all presence records from the document store. Presence records\n\t * contain ephemeral user state like cursor positions and selections.\n\t *\n\t * @returns Object mapping record IDs to presence record data\n\t * @internal\n\t */\n\tgetPresenceRecords() {\n\t\tconst result = {} as Record<string, UnknownRecord>\n\t\tfor (const presence of this.room.presenceStore.values()) {\n\t\t\tresult[presence.id] = presence\n\t\t}\n\t\treturn result\n\t}\n\n\t/**\n\t * Loads a document snapshot, completely replacing the current room state.\n\t * This will disconnect all current clients and update the document to match\n\t * the provided snapshot. Use this for restoring from backups or implementing\n\t * document versioning.\n\t *\n\t * @param snapshot - Room or store snapshot to load\n\t *\n\t * @example\n\t * ```ts\n\t * // Restore from a saved snapshot\n\t * const backup = JSON.parse(await loadBackup(roomId))\n\t * room.loadSnapshot(backup)\n\t *\n\t * // All clients will be disconnected and need to reconnect\n\t * // to see the restored document state\n\t * ```\n\t */\n\tloadSnapshot(snapshot: RoomSnapshot | TLStoreSnapshot) {\n\t\tthis.storage.transaction((txn) => {\n\t\t\tloadSnapshotIntoStorage(txn, this.room.schema, snapshot)\n\t\t})\n\t}\n\n\t/**\n\t * Executes a transaction to modify the document store. Changes made within the\n\t * transaction are atomic and will be synchronized to all connected clients.\n\t * The transaction provides isolation from concurrent changes until it commits.\n\t *\n\t * @param updater - Function that receives store methods to make changes\n\t * - store.get(id) - Retrieve a record (safe to mutate, but must call put() to commit)\n\t * - store.put(record) - Save a modified record\n\t * - store.getAll() - Get all records in the store\n\t * - store.delete(id) - Remove a record from the store\n\t * @returns Promise that resolves when the transaction completes\n\t *\n\t * @example\n\t * ```ts\n\t * // Update multiple shapes in a single transaction\n\t * await room.updateStore(store => {\n\t * const shape1 = store.get('shape:abc123')\n\t * const shape2 = store.get('shape:def456')\n\t *\n\t * if (shape1) {\n\t * shape1.x = 100\n\t * store.put(shape1)\n\t * }\n\t *\n\t * if (shape2) {\n\t * shape2.meta.approved = true\n\t * store.put(shape2)\n\t * }\n\t * })\n\t * ```\n\t *\n\t * @example\n\t * ```ts\n\t * // Async transaction with external API call\n\t * await room.updateStore(async store => {\n\t * const doc = store.get('document:main')\n\t * if (doc) {\n\t * doc.lastModified = await getCurrentTimestamp()\n\t * store.put(doc)\n\t * }\n\t * })\n\t * ```\n\t * @deprecated use the storage.transaction method instead\n\t */\n\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\tasync updateStore(updater: (store: RoomStoreMethods<R>) => void | Promise<void>) {\n\t\tif (this.isClosed()) {\n\t\t\tthrow new Error('Cannot update store on a closed room')\n\t\t}\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tconst ctx = new StoreUpdateContext<R>(\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\tObject.fromEntries(this.getCurrentSnapshot().documents.map((d) => [d.state.id, d.state])),\n\t\t\tthis.room.schema\n\t\t)\n\t\ttry {\n\t\t\tawait updater(ctx)\n\t\t} finally {\n\t\t\tctx.close()\n\t\t}\n\t\tthis.storage.transaction((txn) => {\n\t\t\tfor (const [id, record] of Object.entries(ctx.updates.puts)) {\n\t\t\t\ttxn.set(id, record as R)\n\t\t\t}\n\t\t\tfor (const id of ctx.updates.deletes) {\n\t\t\t\ttxn.delete(id)\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Sends a custom message to a specific client session. This allows sending\n\t * application-specific data that doesn't modify the document state, such as\n\t * notifications, chat messages, or custom commands.\n\t *\n\t * @param sessionId - Target session identifier\n\t * @param data - Custom payload to send (will be JSON serialized)\n\t *\n\t * @example\n\t * ```ts\n\t * // Send a notification to a specific user\n\t * room.sendCustomMessage('session-123', {\n\t * type: 'notification',\n\t * message: 'Your changes have been saved'\n\t * })\n\t *\n\t * // Send a chat message\n\t * room.sendCustomMessage('session-456', {\n\t * type: 'chat',\n\t * from: 'Alice',\n\t * text: 'Great work on this design!'\n\t * })\n\t * ```\n\t */\n\tsendCustomMessage(sessionId: string, data: any) {\n\t\tthis.room.sendCustomMessage(sessionId, data)\n\t}\n\n\t/**\n\t * Immediately removes a session from the room and closes its WebSocket connection.\n\t * The client will attempt to reconnect automatically unless a fatal reason is provided.\n\t *\n\t * @param sessionId - Session identifier to remove\n\t * @param fatalReason - Optional fatal error reason that prevents reconnection\n\t *\n\t * @example\n\t * ```ts\n\t * // Kick a user (they can reconnect)\n\t * room.closeSession('session-troublemaker')\n\t *\n\t * // Permanently ban a user\n\t * room.closeSession('session-banned', 'PERMISSION_DENIED')\n\t *\n\t * // Close session due to inactivity\n\t * room.closeSession('session-idle', 'TIMEOUT')\n\t * ```\n\t */\n\tcloseSession(sessionId: string, fatalReason?: TLSyncErrorCloseEventReason | string) {\n\t\tthis.room.rejectSession(sessionId, fatalReason)\n\t}\n\n\t/**\n\t * Closes the room and disconnects all connected clients. This should be called\n\t * when shutting down the room permanently, such as during server shutdown or\n\t * when the room is no longer needed. Once closed, the room cannot be reopened.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown when no users remain\n\t * if (room.getNumActiveSessions() === 0) {\n\t * await persistSnapshot(room.getCurrentSnapshot())\n\t * room.close()\n\t * }\n\t *\n\t * // Server shutdown\n\t * process.on('SIGTERM', () => {\n\t * for (const room of activeRooms.values()) {\n\t * room.close()\n\t * }\n\t * })\n\t * ```\n\t */\n\tclose() {\n\t\tthis.room.close()\n\t\tfor (const sessionId of this.snapshotTimers.keys()) {\n\t\t\tthis.clearSnapshotTimer(sessionId)\n\t\t}\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.disposables.clear()\n\t}\n\n\t/**\n\t * Checks whether the room has been permanently closed. Closed rooms cannot\n\t * accept new connections or process further changes.\n\t *\n\t * @returns True if the room is closed, false if still active\n\t *\n\t * @example\n\t * ```ts\n\t * if (room.isClosed()) {\n\t * console.log('Room has been shut down')\n\t * // Create a new room or redirect users\n\t * } else {\n\t * // Room is still accepting connections\n\t * room.handleSocketConnect({ sessionId, socket })\n\t * }\n\t * ```\n\t */\n\tisClosed() {\n\t\treturn this.room.isClosed()\n\t}\n}\n\n/**\n * Utility type that removes properties with void values from an object type.\n * This is used internally to conditionally require session metadata based on\n * whether SessionMeta extends void.\n *\n * @example\n * ```ts\n * type Example = { a: string, b: void, c: number }\n * type Result = OmitVoid<Example> // { a: string, c: number }\n * ```\n *\n * @public\n */\nexport type OmitVoid<T, KS extends keyof T = keyof T> = {\n\t[K in KS extends any ? (void extends T[KS] ? never : KS) : never]: T[K]\n}\n\n/**\n * Interface for making transactional changes to room store data. Used within\n * updateStore transactions to modify documents atomically.\n *\n * @example\n * ```ts\n * await room.updateStore((store) => {\n * const shape = store.get('shape:123')\n * if (shape) {\n * store.put({ ...shape, x: shape.x + 10 })\n * }\n * store.delete('shape:456')\n * })\n * ```\n *\n * @public\n * @deprecated use the storage.transaction method instead\n */\nexport interface RoomStoreMethods<R extends UnknownRecord = UnknownRecord> {\n\t/**\n\t * Add or update a record in the store.\n\t *\n\t * @param record - The record to store\n\t */\n\tput(record: R): void\n\t/**\n\t * Delete a record from the store.\n\t *\n\t * @param recordOrId - The record or record ID to delete\n\t */\n\tdelete(recordOrId: R | string): void\n\t/**\n\t * Get a record by its ID.\n\t *\n\t * @param id - The record ID\n\t * @returns The record or null if not found\n\t */\n\tget(id: string): R | null\n\t/**\n\t * Get all records in the store.\n\t *\n\t * @returns Array of all records\n\t */\n\tgetAll(): R[]\n}\n\n/**\n * @deprecated use the storage.transaction method instead\n */\n// eslint-disable-next-line @typescript-eslint/no-deprecated\nclass StoreUpdateContext<R extends UnknownRecord> implements RoomStoreMethods<R> {\n\tconstructor(\n\t\tprivate readonly snapshot: Record<string, UnknownRecord>,\n\t\tprivate readonly schema: StoreSchema<R, any>\n\t) {}\n\treadonly updates = {\n\t\tputs: {} as Record<string, UnknownRecord>,\n\t\tdeletes: new Set<string>(),\n\t}\n\tput(record: R): void {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst recordType = getOwnProperty(this.schema.types, record.typeName)\n\t\tif (!recordType) {\n\t\t\tthrow new Error(`Missing definition for record type ${record.typeName}`)\n\t\t}\n\t\tconst recordBefore = this.snapshot[record.id] ?? undefined\n\t\trecordType.validate(record, recordBefore as R)\n\n\t\tif (record.id in this.snapshot && isEqual(this.snapshot[record.id], record)) {\n\t\t\tdelete this.updates.puts[record.id]\n\t\t} else {\n\t\t\tthis.updates.puts[record.id] = structuredClone(record)\n\t\t}\n\t\tthis.updates.deletes.delete(record.id)\n\t}\n\tdelete(recordOrId: R | string): void {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst id = typeof recordOrId === 'string' ? recordOrId : recordOrId.id\n\t\tdelete this.updates.puts[id]\n\t\tif (this.snapshot[id]) {\n\t\t\tthis.updates.deletes.add(id)\n\t\t}\n\t}\n\tget(id: string): R | null {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tif (hasOwnProperty(this.updates.puts, id)) {\n\t\t\treturn structuredClone(this.updates.puts[id]) as R\n\t\t}\n\t\tif (this.updates.deletes.has(id)) {\n\t\t\treturn null\n\t\t}\n\t\treturn structuredClone(this.snapshot[id] ?? null) as R\n\t}\n\n\tgetAll(): R[] {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst result = Object.values(this.updates.puts)\n\t\tfor (const [id, record] of Object.entries(this.snapshot)) {\n\t\t\tif (!this.updates.deletes.has(id) && !hasOwnProperty(this.updates.puts, id)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn structuredClone(result) as R[]\n\t}\n\n\tprivate _isClosed = false\n\tclose() {\n\t\tthis._isClosed = true\n\t}\n}\n"],
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+ "sourcesContent": ["import type { SerializedSchema, StoreSchema, UnknownRecord } from '@tldraw/store'\nimport { createTLSchema, TLInstancePresence, TLStoreSnapshot } from '@tldraw/tlschema'\nimport { getOwnProperty, hasOwnProperty, isEqual, structuredClone } from '@tldraw/utils'\nimport { JsonChunkAssembler } from './chunk'\nimport { DEFAULT_INITIAL_SNAPSHOT, InMemorySyncStorage } from './InMemorySyncStorage'\nimport { TLSocketServerSentEvent } from './protocol'\nimport { RoomSessionState } from './RoomSession'\nimport { ServerSocketAdapter, WebSocketMinimal } from './ServerSocketAdapter'\nimport { TLSyncErrorCloseEventReason } from './TLSyncClient'\nimport { RoomSnapshot, TLSyncRoom } from './TLSyncRoom'\nimport {\n\tconvertStoreSnapshotToRoomSnapshot,\n\tloadSnapshotIntoStorage,\n\tTLSyncStorage,\n} from './TLSyncStorage'\n\n/**\n * Strip potentially large fields from a tldraw instance_presence record so the\n * snapshot stays small when stored in WebSocket attachments (e.g. for hibernation).\n * Keeps cursor, selection, page, and user identity; clears scribbles, chatMessage, brush.\n */\nfunction stripPresenceForSnapshot(record: UnknownRecord): UnknownRecord {\n\tif (record.typeName !== 'instance_presence') return record\n\tconst stripped = { ...record } as TLInstancePresence\n\tstripped.scribbles = []\n\tstripped.chatMessage = ''\n\tstripped.selectedShapeIds = []\n\tstripped.brush = null\n\n\treturn stripped as unknown as UnknownRecord\n}\n\n/**\n * Logging interface for TLSocketRoom operations. Provides optional methods\n * for warning and error logging during synchronization operations.\n *\n * @example\n * ```ts\n * const logger: TLSyncLog = {\n * warn: (...args) => console.warn('[SYNC]', ...args),\n * error: (...args) => console.error('[SYNC]', ...args)\n * }\n *\n * const room = new TLSocketRoom({ log: logger })\n * ```\n *\n * @public\n */\nexport interface TLSyncLog {\n\t/**\n\t * Optional warning logger for non-fatal sync issues\n\t * @param args - Arguments to log\n\t */\n\twarn?(...args: any[]): void\n\t/**\n\t * Optional error logger for sync errors and failures\n\t * @param args - Arguments to log\n\t */\n\terror?(...args: any[]): void\n}\n\n/**\n * A snapshot of per-session state that can be persisted and used to resume a session\n * after the server restarts (e.g., after Cloudflare Durable Object hibernation).\n *\n * Obtain via {@link TLSocketRoom.getSessionSnapshot} and restore via\n * {@link TLSocketRoom.handleSocketResume}.\n *\n * @public\n */\nexport interface SessionStateSnapshot {\n\tserializedSchema: SerializedSchema\n\tisReadonly: boolean\n\tpresenceId: string | null\n\tpresenceRecord: UnknownRecord | null\n\trequiresLegacyRejection: boolean\n\tsupportsStringAppend: boolean\n}\n\n/**\n * Base options for TLSocketRoom.\n * @public\n */\nexport interface TLSocketRoomOptions<R extends UnknownRecord, SessionMeta> {\n\tstorage?: TLSyncStorage<R>\n\t/**\n\t * @deprecated use the storage option instead\n\t */\n\tinitialSnapshot?: RoomSnapshot | TLStoreSnapshot\n\t/**\n\t * @deprecated use the storage option with an onChange callback instead\n\t */\n\tonDataChange?(): void\n\tschema?: StoreSchema<R, any>\n\t// how long to wait for a client to communicate before disconnecting them\n\tclientTimeout?: number\n\tlog?: TLSyncLog\n\t// a callback that is called when a client is disconnected\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonSessionRemoved?: (\n\t\troom: TLSocketRoom<R, SessionMeta>,\n\t\targs: { sessionId: string; numSessionsRemaining: number; meta: SessionMeta }\n\t) => void\n\t// a callback that is called whenever a message is sent\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonBeforeSendMessage?: (args: {\n\t\tsessionId: string\n\t\t/** @internal keep the protocol private for now */\n\t\tmessage: TLSocketServerSentEvent<R>\n\t\tstringified: string\n\t\tmeta: SessionMeta\n\t}) => void\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonAfterReceiveMessage?: (args: {\n\t\tsessionId: string\n\t\t/** @internal keep the protocol private for now */\n\t\tmessage: TLSocketServerSentEvent<R>\n\t\tstringified: string\n\t\tmeta: SessionMeta\n\t}) => void\n\t/** @internal */\n\tonPresenceChange?(): void\n\t/**\n\t * When set, the room will call {@link TLSocketRoom.getSessionSnapshot} after\n\t * no message activity for a session for 5s and pass the result to this callback.\n\t * Use for persisting snapshots to WebSocket attachments (e.g. Cloudflare hibernation).\n\t * The room clears any pending snapshot when the session closes.\n\t */\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonSessionSnapshot?: (sessionId: string, snapshot: SessionStateSnapshot) => void\n}\n\n/**\n * A server-side room that manages WebSocket connections and synchronizes tldraw document state\n * between multiple clients in real-time. Each room represents a collaborative document space\n * where users can work together on drawings with automatic conflict resolution.\n *\n * TLSocketRoom handles:\n * - WebSocket connection lifecycle management\n * - Real-time synchronization of document changes\n * - Session management and presence tracking\n * - Message chunking for large payloads\n * - Automatic client timeout and cleanup\n *\n * @example\n * ```ts\n * // Basic room setup\n * const room = new TLSocketRoom({\n * onSessionRemoved: (room, { sessionId, numSessionsRemaining }) => {\n * console.log(`Client ${sessionId} disconnected, ${numSessionsRemaining} remaining`)\n * if (numSessionsRemaining === 0) {\n * room.close()\n * }\n * },\n * onDataChange: () => {\n * console.log('Document data changed, consider persisting')\n * }\n * })\n *\n * // Handle new client connections\n * room.handleSocketConnect({\n * sessionId: 'user-session-123',\n * socket: webSocket,\n * isReadonly: false\n * })\n * ```\n *\n * @example\n * ```ts\n * // Room with initial snapshot and schema\n * const room = new TLSocketRoom({\n * initialSnapshot: existingSnapshot,\n * schema: myCustomSchema,\n * clientTimeout: 30000,\n * log: {\n * warn: (...args) => logger.warn('SYNC:', ...args),\n * error: (...args) => logger.error('SYNC:', ...args)\n * }\n * })\n *\n * // Update document programmatically\n * await room.updateStore(store => {\n * const shape = store.get('shape:abc123')\n * if (shape) {\n * shape.x = 100\n * store.put(shape)\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSocketRoom<R extends UnknownRecord = UnknownRecord, SessionMeta = void> {\n\tprivate room: TLSyncRoom<R, SessionMeta>\n\tprivate readonly sessions = new Map<\n\t\tstring,\n\t\t// eslint-disable-next-line tldraw/method-signature-style\n\t\t{ assembler: JsonChunkAssembler; socket: WebSocketMinimal; unlisten: () => void }\n\t>()\n\treadonly log?: TLSyncLog\n\n\tpublic storage: TLSyncStorage<R>\n\n\tprivate disposables = new Set<() => void>()\n\tprivate readonly snapshotTimers = new Map<string, ReturnType<typeof setTimeout>>()\n\n\t/**\n\t * Creates a new TLSocketRoom instance for managing collaborative document synchronization.\n\t *\n\t * opts - Configuration options for the room\n\t * - initialSnapshot - Optional initial document state to load\n\t * - schema - Store schema defining record types and validation\n\t * - clientTimeout - Milliseconds to wait before disconnecting inactive clients\n\t * - log - Optional logger for warnings and errors\n\t * - onSessionRemoved - Called when a client session is removed\n\t * - onBeforeSendMessage - Called before sending messages to clients\n\t * - onAfterReceiveMessage - Called after receiving messages from clients\n\t * - onDataChange - Called when document data changes\n\t * - onPresenceChange - Called when presence data changes\n\t */\n\tconstructor(public readonly opts: TLSocketRoomOptions<R, SessionMeta>) {\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tif (opts.storage && opts.initialSnapshot) {\n\t\t\tthrow new Error('Cannot provide both storage and initialSnapshot options')\n\t\t}\n\t\tconst storage = opts.storage\n\t\t\t? opts.storage\n\t\t\t: new InMemorySyncStorage<R>({\n\t\t\t\t\tsnapshot: convertStoreSnapshotToRoomSnapshot(\n\t\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\t\topts.initialSnapshot ?? DEFAULT_INITIAL_SNAPSHOT\n\t\t\t\t\t),\n\t\t\t\t})\n\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tif ('onDataChange' in opts && opts.onDataChange) {\n\t\t\tthis.disposables.add(\n\t\t\t\tstorage.onChange(() => {\n\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\topts.onDataChange?.()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t\tthis.room = new TLSyncRoom<R, SessionMeta>({\n\t\t\tonPresenceChange: opts.onPresenceChange,\n\t\t\tschema: opts.schema ?? (createTLSchema() as any),\n\t\t\tlog: opts.log,\n\t\t\tstorage,\n\t\t\tclientTimeout: opts.clientTimeout,\n\t\t})\n\t\tthis.storage = storage\n\t\tthis.room.events.on('session_removed', (args) => {\n\t\t\tthis.clearSnapshotTimer(args.sessionId)\n\t\t\tthis.sessions.delete(args.sessionId)\n\t\t\tif (this.opts.onSessionRemoved) {\n\t\t\t\tthis.opts.onSessionRemoved(this, {\n\t\t\t\t\tsessionId: args.sessionId,\n\t\t\t\t\tnumSessionsRemaining: this.room.sessions.size,\n\t\t\t\t\tmeta: args.meta,\n\t\t\t\t})\n\t\t\t}\n\t\t})\n\t\tthis.log = 'log' in opts ? opts.log : { error: console.error }\n\t}\n\n\t/**\n\t * Returns the number of active sessions.\n\t * Note that this is not the same as the number of connected sockets!\n\t * Sessions time out a few moments after sockets close, to smooth over network hiccups.\n\t *\n\t * @returns the number of active sessions\n\t */\n\tgetNumActiveSessions() {\n\t\treturn this.room.sessions.size\n\t}\n\n\t/**\n\t * Handles a new client WebSocket connection, creating a session within the room.\n\t * This should be called whenever a client establishes a WebSocket connection to join\n\t * the collaborative document.\n\t *\n\t * @param opts - Connection options\n\t * - sessionId - Unique identifier for the client session (typically from browser tab)\n\t * - socket - WebSocket-like object for client communication\n\t * - isReadonly - Whether the client can modify the document (defaults to false)\n\t * - meta - Additional session metadata (required if SessionMeta is not void)\n\t *\n\t * @example\n\t * ```ts\n\t * // Handle new WebSocket connection\n\t * room.handleSocketConnect({\n\t * sessionId: 'user-session-abc123',\n\t * socket: webSocketConnection,\n\t * isReadonly: !userHasEditPermission\n\t * })\n\t * ```\n\t *\n\t * @example\n\t * ```ts\n\t * // With session metadata\n\t * room.handleSocketConnect({\n\t * sessionId: 'session-xyz',\n\t * socket: ws,\n\t * meta: { userId: 'user-123', name: 'Alice' }\n\t * })\n\t * ```\n\t */\n\thandleSocketConnect(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tisReadonly?: boolean\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, isReadonly = false } = opts\n\t\tconst handleSocketMessage = (event: MessageEvent) =>\n\t\t\tthis.handleSocketMessage(sessionId, event.data)\n\t\tconst handleSocketError = this.handleSocketError.bind(this, sessionId)\n\t\tconst handleSocketClose = this.handleSocketClose.bind(this, sessionId)\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\tsocket.removeEventListener?.('message', handleSocketMessage)\n\t\t\t\tsocket.removeEventListener?.('close', handleSocketClose)\n\t\t\t\tsocket.removeEventListener?.('error', handleSocketError)\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleNewSession({\n\t\t\tsessionId,\n\t\t\tisReadonly,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\n\t\tsocket.addEventListener?.('message', handleSocketMessage)\n\t\tsocket.addEventListener?.('close', handleSocketClose)\n\t\tsocket.addEventListener?.('error', handleSocketError)\n\t}\n\n\tprivate clearSnapshotTimer(sessionId: string) {\n\t\tconst t = this.snapshotTimers.get(sessionId)\n\t\tif (t) {\n\t\t\tclearTimeout(t)\n\t\t\tthis.snapshotTimers.delete(sessionId)\n\t\t}\n\t}\n\n\tprivate scheduleDebouncedSnapshot(sessionId: string) {\n\t\tif (!this.opts.onSessionSnapshot) return\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.snapshotTimers.set(\n\t\t\tsessionId,\n\t\t\tsetTimeout(() => {\n\t\t\t\tthis.snapshotTimers.delete(sessionId)\n\t\t\t\tconst snapshot = this.getSessionSnapshot(sessionId)\n\t\t\t\tif (snapshot) this.opts.onSessionSnapshot!(sessionId, snapshot)\n\t\t\t}, 5000)\n\t\t)\n\t}\n\n\t/**\n\t * Processes a message received from a client WebSocket. Use this method in server\n\t * environments where WebSocket event listeners cannot be attached directly to socket\n\t * instances (e.g., Bun.serve, Cloudflare Workers with WebSocket hibernation).\n\t *\n\t * The method handles message chunking/reassembly and forwards complete messages\n\t * to the underlying sync room for processing.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t * @param message - Raw message data from the client (string or binary)\n\t *\n\t * @example\n\t * ```ts\n\t * // In a Bun.serve handler\n\t * server.upgrade(req, {\n\t * data: { sessionId, room },\n\t * upgrade(res, req) {\n\t * // Connection established\n\t * },\n\t * message(ws, message) {\n\t * const { sessionId, room } = ws.data\n\t * room.handleSocketMessage(sessionId, message)\n\t * }\n\t * })\n\t * ```\n\t */\n\thandleSocketMessage(sessionId: string, message: string | AllowSharedBufferSource) {\n\t\tconst assembler = this.sessions.get(sessionId)?.assembler\n\t\tif (!assembler) {\n\t\t\tthis.log?.warn?.('Received message from unknown session', sessionId)\n\t\t\treturn\n\t\t}\n\n\t\ttry {\n\t\t\tconst messageString =\n\t\t\t\ttypeof message === 'string' ? message : new TextDecoder().decode(message)\n\t\t\tconst res = assembler.handleMessage(messageString)\n\t\t\tif (!res) {\n\t\t\t\t// not enough chunks yet\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif ('data' in res) {\n\t\t\t\t// need to do this first in case the session gets removed as a result of handling the message\n\t\t\t\tif (this.opts.onAfterReceiveMessage) {\n\t\t\t\t\tconst session = this.room.sessions.get(sessionId)\n\t\t\t\t\tif (session) {\n\t\t\t\t\t\tthis.opts.onAfterReceiveMessage({\n\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\tmessage: res.data as any,\n\t\t\t\t\t\t\tstringified: res.stringified,\n\t\t\t\t\t\t\tmeta: session.meta,\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// handleMessage is async but does not await internally; catch rejections\n\t\t\t\t// so an error thrown while handling the message still rejects the session\n\t\t\t\tthis.room.handleMessage(sessionId, res.data as any).catch((error) => {\n\t\t\t\t\tthis.log?.error?.(error)\n\t\t\t\t\tthis.room.rejectSession(sessionId, TLSyncErrorCloseEventReason.UNKNOWN_ERROR)\n\t\t\t\t})\n\t\t\t\tthis.room.pruneSessions()\n\t\t\t\tthis.scheduleDebouncedSnapshot(sessionId)\n\t\t\t} else {\n\t\t\t\tthis.log?.error?.('Error assembling message', res.error)\n\t\t\t\t// close the socket to reset the connection\n\t\t\t\tthis.handleSocketError(sessionId)\n\t\t\t}\n\t\t} catch (e) {\n\t\t\tthis.log?.error?.(e)\n\t\t\t// here we use rejectSession rather than removeSession to support legacy clients\n\t\t\t// that use the old incompatibility_error close event\n\t\t\tthis.room.rejectSession(sessionId, TLSyncErrorCloseEventReason.UNKNOWN_ERROR)\n\t\t}\n\t}\n\n\t/**\n\t * Handles a WebSocket error for the specified session. Use this in server environments\n\t * where socket event listeners cannot be attached directly. This will initiate cleanup\n\t * and session removal for the affected client.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t *\n\t * @example\n\t * ```ts\n\t * // In a custom WebSocket handler\n\t * socket.addEventListener('error', () => {\n\t * room.handleSocketError(sessionId)\n\t * })\n\t * ```\n\t */\n\thandleSocketError(sessionId: string) {\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Handles a WebSocket close event for the specified session. Use this in server\n\t * environments where socket event listeners cannot be attached directly. This will\n\t * initiate cleanup and session removal for the disconnected client.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t *\n\t * @example\n\t * ```ts\n\t * // In a custom WebSocket handler\n\t * socket.addEventListener('close', () => {\n\t * room.handleSocketClose(sessionId)\n\t * })\n\t * ```\n\t */\n\thandleSocketClose(sessionId: string) {\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Resumes a previously-connected session directly into `Connected` state, bypassing\n\t * the connect handshake. Use this after server hibernation (e.g., Cloudflare Durable\n\t * Object hibernation) when WebSocket connections survived but all in-memory state was lost.\n\t *\n\t * The session is restored using a {@link SessionStateSnapshot} previously obtained\n\t * via {@link TLSocketRoom.getSessionSnapshot}. The client is unaware the server restarted and\n\t * continues sending messages normally.\n\t *\n\t * Unlike {@link TLSocketRoom.handleSocketConnect}, this method does NOT attach WebSocket event\n\t * listeners. In hibernation environments, events are delivered via class methods\n\t * (e.g., `webSocketMessage`) rather than `addEventListener`.\n\t *\n\t * @param opts - Resume options\n\t * - sessionId - Unique identifier for the client session\n\t * - socket - WebSocket-like object for client communication\n\t * - snapshot - Session state snapshot from {@link TLSocketRoom.getSessionSnapshot}\n\t * - meta - Additional session metadata (required if SessionMeta is not void)\n\t *\n\t * @example\n\t * ```ts\n\t * // After Cloudflare DO hibernation wake\n\t * for (const ws of ctx.getWebSockets()) {\n\t * const data = ws.deserializeAttachment()\n\t * room.handleSocketResume({\n\t * sessionId: data.sessionId,\n\t * socket: ws,\n\t * snapshot: data.snapshot,\n\t * })\n\t * }\n\t * ```\n\t */\n\thandleSocketResume(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tsnapshot: SessionStateSnapshot\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, snapshot } = opts\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\t// no-op: hibernation environments use class methods, not addEventListener\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleResumedSession({\n\t\t\tsessionId,\n\t\t\tisReadonly: snapshot.isReadonly,\n\t\t\tserializedSchema: snapshot.serializedSchema,\n\t\t\tpresenceId: snapshot.presenceId,\n\t\t\tpresenceRecord: snapshot.presenceRecord,\n\t\t\trequiresLegacyRejection: snapshot.requiresLegacyRejection,\n\t\t\tsupportsStringAppend: snapshot.supportsStringAppend,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\t}\n\n\t/**\n\t * Returns a snapshot of a connected session's state that can be persisted and later\n\t * used with {@link TLSocketRoom.handleSocketResume} to restore the session after hibernation.\n\t *\n\t * Returns `null` if the session doesn't exist or isn't in the `Connected` state.\n\t *\n\t * @param sessionId - The session to snapshot\n\t *\n\t * @example\n\t * ```ts\n\t * // Store snapshot in a Cloudflare WebSocket attachment\n\t * const snapshot = room.getSessionSnapshot(sessionId)\n\t * if (snapshot) {\n\t * ws.serializeAttachment({ sessionId, snapshot })\n\t * }\n\t * ```\n\t */\n\tgetSessionSnapshot(sessionId: string): SessionStateSnapshot | null {\n\t\tconst session = this.room.sessions.get(sessionId)\n\t\tif (!session || session.state !== RoomSessionState.Connected) {\n\t\t\treturn null\n\t\t}\n\n\t\tlet presenceRecord: UnknownRecord | null = null\n\t\tif (session.presenceId) {\n\t\t\tconst record = this.room.presenceStore.get(session.presenceId)\n\t\t\tif (record) {\n\t\t\t\tpresenceRecord = stripPresenceForSnapshot(record as UnknownRecord)\n\t\t\t}\n\t\t}\n\n\t\treturn {\n\t\t\tserializedSchema: session.serializedSchema,\n\t\t\tisReadonly: session.isReadonly,\n\t\t\tpresenceId: session.presenceId,\n\t\t\tpresenceRecord,\n\t\t\trequiresLegacyRejection: session.requiresLegacyRejection,\n\t\t\tsupportsStringAppend: session.supportsStringAppend,\n\t\t}\n\t}\n\n\t/**\n\t * Returns the current document clock value. The clock is a monotonically increasing\n\t * integer that increments with each document change, providing a consistent ordering\n\t * of changes across the distributed system.\n\t *\n\t * @returns The current document clock value\n\t *\n\t * @example\n\t * ```ts\n\t * const clock = room.getCurrentDocumentClock()\n\t * console.log(`Document is at version ${clock}`)\n\t * ```\n\t */\n\tgetCurrentDocumentClock() {\n\t\treturn this.storage.getClock()\n\t}\n\n\t/**\n\t * Retrieves a deeply cloned copy of a record from the document store.\n\t * Returns undefined if the record doesn't exist. The returned record is\n\t * safe to mutate without affecting the original store data.\n\t *\n\t * @param id - Unique identifier of the record to retrieve\n\t * @returns Deep clone of the record, or undefined if not found\n\t *\n\t * @example\n\t * ```ts\n\t * const shape = room.getRecord('shape:abc123')\n\t * if (shape) {\n\t * console.log('Shape position:', shape.x, shape.y)\n\t * // Safe to modify without affecting store\n\t * shape.x = 100\n\t * }\n\t * ```\n\t */\n\tgetRecord(id: string) {\n\t\treturn this.storage.transaction((txn) => {\n\t\t\treturn structuredClone(txn.get(id)) as any\n\t\t}).result as R\n\t}\n\n\t/**\n\t * Returns information about all active sessions in the room. Each session\n\t * represents a connected client with their current connection status and metadata.\n\t *\n\t * @returns Array of session information objects containing:\n\t * - sessionId - Unique session identifier\n\t * - isConnected - Whether the session has an active WebSocket connection\n\t * - isReadonly - Whether the session can modify the document\n\t * - meta - Custom session metadata\n\t *\n\t * @example\n\t * ```ts\n\t * const sessions = room.getSessions()\n\t * console.log(`Room has ${sessions.length} active sessions`)\n\t *\n\t * for (const session of sessions) {\n\t * console.log(`${session.sessionId}: ${session.isConnected ? 'online' : 'offline'}`)\n\t * if (session.isReadonly) {\n\t * console.log(' (read-only access)')\n\t * }\n\t * }\n\t * ```\n\t */\n\tgetSessions(): Array<{\n\t\tsessionId: string\n\t\tisConnected: boolean\n\t\tisReadonly: boolean\n\t\tmeta: SessionMeta\n\t}> {\n\t\treturn [...this.room.sessions.values()].map((session) => {\n\t\t\treturn {\n\t\t\t\tsessionId: session.sessionId,\n\t\t\t\tisConnected: session.state === RoomSessionState.Connected,\n\t\t\t\tisReadonly: session.isReadonly,\n\t\t\t\tmeta: session.meta,\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Creates a complete snapshot of the current document state, including all records\n\t * and synchronization metadata. This snapshot can be persisted to storage and used\n\t * to restore the room state later or revert to a previous version.\n\t *\n\t * @returns Complete room snapshot including documents, clock values, and tombstones\n\t * @deprecated if you need to do this use\n\t *\n\t * @example\n\t * ```ts\n\t * // Capture current state for persistence\n\t * const snapshot = room.getCurrentSnapshot()\n\t * await saveToDatabase(roomId, JSON.stringify(snapshot))\n\t *\n\t * // Later, restore from snapshot\n\t * const savedSnapshot = JSON.parse(await loadFromDatabase(roomId))\n\t * const newRoom = new TLSocketRoom({ initialSnapshot: savedSnapshot })\n\t * ```\n\t */\n\tgetCurrentSnapshot() {\n\t\tif (this.storage.getSnapshot) {\n\t\t\treturn this.storage.getSnapshot()\n\t\t}\n\t\tthrow new Error('getCurrentSnapshot is not supported for this storage type')\n\t}\n\n\t/**\n\t * Retrieves all presence records from the document store. Presence records\n\t * contain ephemeral user state like cursor positions and selections.\n\t *\n\t * @returns Object mapping record IDs to presence record data\n\t * @internal\n\t */\n\tgetPresenceRecords() {\n\t\tconst result = {} as Record<string, UnknownRecord>\n\t\tfor (const presence of this.room.presenceStore.values()) {\n\t\t\tresult[presence.id] = presence\n\t\t}\n\t\treturn result\n\t}\n\n\t/**\n\t * Loads a document snapshot, completely replacing the current room state.\n\t * This will disconnect all current clients and update the document to match\n\t * the provided snapshot. Use this for restoring from backups or implementing\n\t * document versioning.\n\t *\n\t * @param snapshot - Room or store snapshot to load\n\t *\n\t * @example\n\t * ```ts\n\t * // Restore from a saved snapshot\n\t * const backup = JSON.parse(await loadBackup(roomId))\n\t * room.loadSnapshot(backup)\n\t *\n\t * // All clients will be disconnected and need to reconnect\n\t * // to see the restored document state\n\t * ```\n\t */\n\tloadSnapshot(snapshot: RoomSnapshot | TLStoreSnapshot) {\n\t\tthis.storage.transaction((txn) => {\n\t\t\tloadSnapshotIntoStorage(txn, this.room.schema, snapshot)\n\t\t})\n\t}\n\n\t/**\n\t * Executes a transaction to modify the document store. Changes made within the\n\t * transaction are atomic and will be synchronized to all connected clients.\n\t * The transaction provides isolation from concurrent changes until it commits.\n\t *\n\t * @param updater - Function that receives store methods to make changes\n\t * - store.get(id) - Retrieve a record (safe to mutate, but must call put() to commit)\n\t * - store.put(record) - Save a modified record\n\t * - store.getAll() - Get all records in the store\n\t * - store.delete(id) - Remove a record from the store\n\t * @returns Promise that resolves when the transaction completes\n\t *\n\t * @example\n\t * ```ts\n\t * // Update multiple shapes in a single transaction\n\t * await room.updateStore(store => {\n\t * const shape1 = store.get('shape:abc123')\n\t * const shape2 = store.get('shape:def456')\n\t *\n\t * if (shape1) {\n\t * shape1.x = 100\n\t * store.put(shape1)\n\t * }\n\t *\n\t * if (shape2) {\n\t * shape2.meta.approved = true\n\t * store.put(shape2)\n\t * }\n\t * })\n\t * ```\n\t *\n\t * @example\n\t * ```ts\n\t * // Async transaction with external API call\n\t * await room.updateStore(async store => {\n\t * const doc = store.get('document:main')\n\t * if (doc) {\n\t * doc.lastModified = await getCurrentTimestamp()\n\t * store.put(doc)\n\t * }\n\t * })\n\t * ```\n\t * @deprecated use the storage.transaction method instead\n\t */\n\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\tasync updateStore(updater: (store: RoomStoreMethods<R>) => void | Promise<void>) {\n\t\tif (this.isClosed()) {\n\t\t\tthrow new Error('Cannot update store on a closed room')\n\t\t}\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tconst ctx = new StoreUpdateContext<R>(\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\tObject.fromEntries(this.getCurrentSnapshot().documents.map((d) => [d.state.id, d.state])),\n\t\t\tthis.room.schema\n\t\t)\n\t\ttry {\n\t\t\tawait updater(ctx)\n\t\t} finally {\n\t\t\tctx.close()\n\t\t}\n\t\tthis.storage.transaction((txn) => {\n\t\t\tfor (const [id, record] of Object.entries(ctx.updates.puts)) {\n\t\t\t\ttxn.set(id, record as R)\n\t\t\t}\n\t\t\tfor (const id of ctx.updates.deletes) {\n\t\t\t\ttxn.delete(id)\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Sends a custom message to a specific client session. This allows sending\n\t * application-specific data that doesn't modify the document state, such as\n\t * notifications, chat messages, or custom commands.\n\t *\n\t * @param sessionId - Target session identifier\n\t * @param data - Custom payload to send (will be JSON serialized)\n\t *\n\t * @example\n\t * ```ts\n\t * // Send a notification to a specific user\n\t * room.sendCustomMessage('session-123', {\n\t * type: 'notification',\n\t * message: 'Your changes have been saved'\n\t * })\n\t *\n\t * // Send a chat message\n\t * room.sendCustomMessage('session-456', {\n\t * type: 'chat',\n\t * from: 'Alice',\n\t * text: 'Great work on this design!'\n\t * })\n\t * ```\n\t */\n\tsendCustomMessage(sessionId: string, data: any) {\n\t\tthis.room.sendCustomMessage(sessionId, data)\n\t}\n\n\t/**\n\t * Immediately removes a session from the room and closes its WebSocket connection.\n\t * The client will attempt to reconnect automatically unless a fatal reason is provided.\n\t *\n\t * @param sessionId - Session identifier to remove\n\t * @param fatalReason - Optional fatal error reason that prevents reconnection\n\t *\n\t * @example\n\t * ```ts\n\t * // Kick a user (they can reconnect)\n\t * room.closeSession('session-troublemaker')\n\t *\n\t * // Permanently ban a user\n\t * room.closeSession('session-banned', 'PERMISSION_DENIED')\n\t *\n\t * // Close session due to inactivity\n\t * room.closeSession('session-idle', 'TIMEOUT')\n\t * ```\n\t */\n\tcloseSession(sessionId: string, fatalReason?: TLSyncErrorCloseEventReason | string) {\n\t\tthis.room.rejectSession(sessionId, fatalReason)\n\t}\n\n\t/**\n\t * Closes the room and disconnects all connected clients. This should be called\n\t * when shutting down the room permanently, such as during server shutdown or\n\t * when the room is no longer needed. Once closed, the room cannot be reopened.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown when no users remain\n\t * if (room.getNumActiveSessions() === 0) {\n\t * await persistSnapshot(room.getCurrentSnapshot())\n\t * room.close()\n\t * }\n\t *\n\t * // Server shutdown\n\t * process.on('SIGTERM', () => {\n\t * for (const room of activeRooms.values()) {\n\t * room.close()\n\t * }\n\t * })\n\t * ```\n\t */\n\tclose() {\n\t\tthis.room.close()\n\t\tfor (const sessionId of this.snapshotTimers.keys()) {\n\t\t\tthis.clearSnapshotTimer(sessionId)\n\t\t}\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.disposables.clear()\n\t}\n\n\t/**\n\t * Checks whether the room has been permanently closed. Closed rooms cannot\n\t * accept new connections or process further changes.\n\t *\n\t * @returns True if the room is closed, false if still active\n\t *\n\t * @example\n\t * ```ts\n\t * if (room.isClosed()) {\n\t * console.log('Room has been shut down')\n\t * // Create a new room or redirect users\n\t * } else {\n\t * // Room is still accepting connections\n\t * room.handleSocketConnect({ sessionId, socket })\n\t * }\n\t * ```\n\t */\n\tisClosed() {\n\t\treturn this.room.isClosed()\n\t}\n}\n\n/**\n * Utility type that removes properties with void values from an object type.\n * This is used internally to conditionally require session metadata based on\n * whether SessionMeta extends void.\n *\n * @example\n * ```ts\n * type Example = { a: string, b: void, c: number }\n * type Result = OmitVoid<Example> // { a: string, c: number }\n * ```\n *\n * @public\n */\nexport type OmitVoid<T, KS extends keyof T = keyof T> = {\n\t[K in KS extends any ? (void extends T[KS] ? never : KS) : never]: T[K]\n}\n\n/**\n * Interface for making transactional changes to room store data. Used within\n * updateStore transactions to modify documents atomically.\n *\n * @example\n * ```ts\n * await room.updateStore((store) => {\n * const shape = store.get('shape:123')\n * if (shape) {\n * store.put({ ...shape, x: shape.x + 10 })\n * }\n * store.delete('shape:456')\n * })\n * ```\n *\n * @public\n * @deprecated use the storage.transaction method instead\n */\nexport interface RoomStoreMethods<R extends UnknownRecord = UnknownRecord> {\n\t/**\n\t * Add or update a record in the store.\n\t *\n\t * @param record - The record to store\n\t */\n\tput(record: R): void\n\t/**\n\t * Delete a record from the store.\n\t *\n\t * @param recordOrId - The record or record ID to delete\n\t */\n\tdelete(recordOrId: R | string): void\n\t/**\n\t * Get a record by its ID.\n\t *\n\t * @param id - The record ID\n\t * @returns The record or null if not found\n\t */\n\tget(id: string): R | null\n\t/**\n\t * Get all records in the store.\n\t *\n\t * @returns Array of all records\n\t */\n\tgetAll(): R[]\n}\n\n/**\n * @deprecated use the storage.transaction method instead\n */\n// eslint-disable-next-line @typescript-eslint/no-deprecated\nclass StoreUpdateContext<R extends UnknownRecord> implements RoomStoreMethods<R> {\n\tconstructor(\n\t\tprivate readonly snapshot: Record<string, UnknownRecord>,\n\t\tprivate readonly schema: StoreSchema<R, any>\n\t) {}\n\treadonly updates = {\n\t\tputs: {} as Record<string, UnknownRecord>,\n\t\tdeletes: new Set<string>(),\n\t}\n\tput(record: R): void {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst recordType = getOwnProperty(this.schema.types, record.typeName)\n\t\tif (!recordType) {\n\t\t\tthrow new Error(`Missing definition for record type ${record.typeName}`)\n\t\t}\n\t\tconst recordBefore = this.snapshot[record.id] ?? undefined\n\t\trecordType.validate(record, recordBefore as R)\n\n\t\tif (record.id in this.snapshot && isEqual(this.snapshot[record.id], record)) {\n\t\t\tdelete this.updates.puts[record.id]\n\t\t} else {\n\t\t\tthis.updates.puts[record.id] = structuredClone(record)\n\t\t}\n\t\tthis.updates.deletes.delete(record.id)\n\t}\n\tdelete(recordOrId: R | string): void {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst id = typeof recordOrId === 'string' ? recordOrId : recordOrId.id\n\t\tdelete this.updates.puts[id]\n\t\tif (this.snapshot[id]) {\n\t\t\tthis.updates.deletes.add(id)\n\t\t}\n\t}\n\tget(id: string): R | null {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tif (hasOwnProperty(this.updates.puts, id)) {\n\t\t\treturn structuredClone(this.updates.puts[id]) as R\n\t\t}\n\t\tif (this.updates.deletes.has(id)) {\n\t\t\treturn null\n\t\t}\n\t\treturn structuredClone(this.snapshot[id] ?? null) as R\n\t}\n\n\tgetAll(): R[] {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst result = Object.values(this.updates.puts)\n\t\tfor (const [id, record] of Object.entries(this.snapshot)) {\n\t\t\tif (!this.updates.deletes.has(id) && !hasOwnProperty(this.updates.puts, id)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn structuredClone(result) as R[]\n\t}\n\n\tprivate _isClosed = false\n\tclose() {\n\t\tthis._isClosed = true\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -448,10 +448,9 @@ class TLSyncClient {
448
448
  (0, import_store.squashRecordDiffsMutable)(this.speculativeChanges, [change]);
449
449
  if (!this.isConnectedToRoom) return;
450
450
  if (!this.unsentChanges.nextDiff) {
451
- this.unsentChanges.nextDiff = (0, import_utils.structuredClone)(change);
452
- } else {
453
- (0, import_store.squashRecordDiffsMutable)(this.unsentChanges.nextDiff, [change]);
451
+ this.unsentChanges.nextDiff = { added: {}, updated: {}, removed: {} };
454
452
  }
453
+ (0, import_store.squashRecordDiffsMutable)(this.unsentChanges.nextDiff, [change]);
455
454
  this.sendUnsentChanges();
456
455
  }
457
456
  /** Get the target FPS for network operations based on presence mode */