@tldraw/sync-core 4.6.0-next.fecc64eee134 → 5.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +1 -1
- package/dist-cjs/lib/ClientWebSocketAdapter.js +2 -0
- package/dist-cjs/lib/ClientWebSocketAdapter.js.map +1 -1
- package/dist-cjs/lib/DurableObjectSqliteSyncWrapper.js +4 -0
- package/dist-cjs/lib/DurableObjectSqliteSyncWrapper.js.map +1 -1
- package/dist-cjs/lib/InMemorySyncStorage.js +1 -0
- package/dist-cjs/lib/InMemorySyncStorage.js.map +1 -1
- package/dist-cjs/lib/NodeSqliteWrapper.js +2 -0
- package/dist-cjs/lib/NodeSqliteWrapper.js.map +1 -1
- package/dist-cjs/lib/SQLiteSyncStorage.js +2 -0
- package/dist-cjs/lib/SQLiteSyncStorage.js.map +1 -1
- package/dist-cjs/lib/ServerSocketAdapter.js +1 -0
- package/dist-cjs/lib/ServerSocketAdapter.js.map +1 -1
- package/dist-cjs/lib/TLRemoteSyncError.js +1 -0
- package/dist-cjs/lib/TLRemoteSyncError.js.map +1 -1
- package/dist-cjs/lib/TLSocketRoom.js +3 -0
- package/dist-cjs/lib/TLSocketRoom.js.map +1 -1
- package/dist-cjs/lib/TLSyncClient.js +4 -0
- package/dist-cjs/lib/TLSyncClient.js.map +2 -2
- package/dist-esm/index.mjs +1 -1
- package/dist-esm/lib/ClientWebSocketAdapter.mjs +2 -0
- package/dist-esm/lib/ClientWebSocketAdapter.mjs.map +1 -1
- package/dist-esm/lib/DurableObjectSqliteSyncWrapper.mjs +4 -0
- package/dist-esm/lib/DurableObjectSqliteSyncWrapper.mjs.map +1 -1
- package/dist-esm/lib/InMemorySyncStorage.mjs +1 -0
- package/dist-esm/lib/InMemorySyncStorage.mjs.map +1 -1
- package/dist-esm/lib/NodeSqliteWrapper.mjs +2 -0
- package/dist-esm/lib/NodeSqliteWrapper.mjs.map +1 -1
- package/dist-esm/lib/SQLiteSyncStorage.mjs +2 -0
- package/dist-esm/lib/SQLiteSyncStorage.mjs.map +1 -1
- package/dist-esm/lib/ServerSocketAdapter.mjs +1 -0
- package/dist-esm/lib/ServerSocketAdapter.mjs.map +1 -1
- package/dist-esm/lib/TLRemoteSyncError.mjs +1 -0
- package/dist-esm/lib/TLRemoteSyncError.mjs.map +1 -1
- package/dist-esm/lib/TLSocketRoom.mjs +3 -0
- package/dist-esm/lib/TLSocketRoom.mjs.map +1 -1
- package/dist-esm/lib/TLSyncClient.mjs +4 -0
- package/dist-esm/lib/TLSyncClient.mjs.map +2 -2
- package/package.json +6 -6
- package/src/lib/TLSyncClient.ts +3 -0
- package/dist-cjs/lib/findMin.js +0 -35
- package/dist-cjs/lib/findMin.js.map +0 -7
- package/dist-esm/lib/findMin.mjs +0 -15
- package/dist-esm/lib/findMin.mjs.map +0 -7
- package/src/lib/findMin.ts +0 -23
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"version": 3,
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"sources": ["../../src/lib/TLSyncClient.ts"],
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"sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tstructuredClone,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t */\n\tprivate readonly onAfterConnect?: (self: this, details: { isReadonly: boolean }) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(self: TLSyncClient<R, S>, details: { isReadonly: boolean }): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\t// last ping was recent, so no need to take any action\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`)\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, { isReadonly: event.isReadonly })\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = structuredClone(change)\n\t\t} else {\n\t\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\t}\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? SOLO_MODE_FPS : COLLABORATIVE_MODE_FPS\n\t}\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line tldraw/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst request = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const request of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!this.unsentChanges.nextDiff) return\n\t\t\t\t\t\tconst diff = getNetworkDiff(this.unsentChanges.nextDiff)\n\t\t\t\t\t\tif (!diff) return\n\t\t\t\t\t\tthis.applyNetworkDiff(diff, true)\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n}\n"],
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5
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+
"sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tstructuredClone,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t */\n\tprivate readonly onAfterConnect?: (self: this, details: { isReadonly: boolean }) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(self: TLSyncClient<R, S>, details: { isReadonly: boolean }): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\t// last ping was recent, so no need to take any action\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`)\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, { isReadonly: event.isReadonly })\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t\tif (typeof window !== 'undefined' && (window as any).tlsync === this) {\n\t\t\tdelete (window as any).tlsync\n\t\t}\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = structuredClone(change)\n\t\t} else {\n\t\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\t}\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? SOLO_MODE_FPS : COLLABORATIVE_MODE_FPS\n\t}\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line tldraw/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst request = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const request of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!this.unsentChanges.nextDiff) return\n\t\t\t\t\t\tconst diff = getNetworkDiff(this.unsentChanges.nextDiff)\n\t\t\t\t\t\tif (!diff) return\n\t\t\t\t\t\tthis.applyNetworkDiff(diff, true)\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n}\n"],
|
|
5
|
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6
6
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"names": []
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7
7
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}
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package/dist-esm/index.mjs
CHANGED
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@@ -2,6 +2,6 @@
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2
2
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"version": 3,
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3
3
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"sources": ["../../src/lib/ClientWebSocketAdapter.ts"],
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4
4
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"sourcesContent": ["import { atom, Atom } from '@tldraw/state'\nimport { TLRecord } from '@tldraw/tlschema'\nimport { assert, warnOnce } from '@tldraw/utils'\nimport { chunk } from './chunk'\nimport { TLSocketClientSentEvent, TLSocketServerSentEvent } from './protocol'\nimport {\n\tTLPersistentClientSocket,\n\tTLPersistentClientSocketStatus,\n\tTLSocketStatusListener,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n} from './TLSyncClient'\n\nfunction listenTo<T extends EventTarget>(target: T, event: string, handler: () => void) {\n\ttarget.addEventListener(event, handler)\n\treturn () => {\n\t\ttarget.removeEventListener(event, handler)\n\t}\n}\n\nfunction debug(...args: any[]) {\n\t// @ts-ignore\n\tif (typeof window !== 'undefined' && window.__tldraw_socket_debug) {\n\t\tconst now = new Date()\n\t\t// eslint-disable-next-line no-console\n\t\tconsole.log(\n\t\t\t`${now.getHours()}:${now.getMinutes()}:${now.getSeconds()}.${now.getMilliseconds()}`,\n\t\t\t...args\n\t\t\t//, new Error().stack\n\t\t)\n\t}\n}\n\n// NOTE: ClientWebSocketAdapter requires its users to implement their own connection loss\n// detection, for example by regularly pinging the server and .restart()ing\n// the connection when a number of pings goes unanswered. Without this mechanism,\n// we might not be able to detect the websocket connection going down in a timely manner\n// (it will probably time out on outgoing data packets at some point).\n//\n// This is by design. While the Websocket protocol specifies protocol-level pings,\n// they don't seem to be surfaced in browser APIs and can't be relied on. Therefore,\n// pings need to be implemented one level up, on the application API side, which for our\n// codebase means whatever code that uses ClientWebSocketAdapter.\n/**\n * A WebSocket adapter that provides persistent connection management for tldraw synchronization.\n * This adapter handles connection establishment, reconnection logic, and message routing between\n * the sync client and server. It implements automatic reconnection with exponential backoff\n * and supports connection loss detection.\n *\n * Note: This adapter requires users to implement their own connection loss detection (e.g., pings)\n * as browser WebSocket APIs don't reliably surface protocol-level ping/pong frames.\n *\n * @internal\n * @example\n * ```ts\n * // Create a WebSocket adapter with connection URI\n * const adapter = new ClientWebSocketAdapter(() => 'ws://localhost:3000/sync')\n *\n * // Listen for connection status changes\n * adapter.onStatusChange((status) => {\n * console.log('Connection status:', status)\n * })\n *\n * // Listen for incoming messages\n * adapter.onReceiveMessage((message) => {\n * console.log('Received:', message)\n * })\n *\n * // Send a message when connected\n * if (adapter.connectionStatus === 'online') {\n * adapter.sendMessage({ type: 'ping' })\n * }\n * ```\n */\nexport class ClientWebSocketAdapter implements TLPersistentClientSocket<\n\tTLSocketClientSentEvent<TLRecord>,\n\tTLSocketServerSentEvent<TLRecord>\n> {\n\t_ws: WebSocket | null = null\n\n\tisDisposed = false\n\n\t/** @internal */\n\treadonly _reconnectManager: ReconnectManager\n\n\t/**\n\t * Permanently closes the WebSocket adapter and disposes of all resources.\n\t * Once closed, the adapter cannot be reused and should be discarded.\n\t * This method is idempotent - calling it multiple times has no additional effect.\n\t */\n\t// TODO: .close should be a project-wide interface with a common contract (.close()d thing\n\t// can only be garbage collected, and can't be used anymore)\n\tclose() {\n\t\tthis.isDisposed = true\n\t\tthis._reconnectManager.close()\n\t\t// WebSocket.close() is idempotent\n\t\tthis._ws?.close()\n\t}\n\n\t/**\n\t * Creates a new ClientWebSocketAdapter instance.\n\t *\n\t * @param getUri - Function that returns the WebSocket URI to connect to.\n\t * Can return a string directly or a Promise that resolves to a string.\n\t * This function is called each time a connection attempt is made,\n\t * allowing for dynamic URI generation (e.g., for authentication tokens).\n\t */\n\tconstructor(getUri: () => Promise<string> | string) {\n\t\tthis._reconnectManager = new ReconnectManager(this, getUri)\n\t}\n\n\tprivate _handleConnect() {\n\t\tdebug('handleConnect')\n\n\t\tthis._connectionStatus.set('online')\n\t\tthis.statusListeners.forEach((cb) => cb({ status: 'online' }))\n\n\t\tthis._reconnectManager.connected()\n\t}\n\n\tprivate _handleDisconnect(\n\t\treason: 'closed' | 'manual',\n\t\tcloseCode?: number,\n\t\tdidOpen?: boolean,\n\t\tcloseReason?: string\n\t) {\n\t\tcloseReason = closeReason || TLSyncErrorCloseEventReason.UNKNOWN_ERROR\n\n\t\tdebug('handleDisconnect', {\n\t\t\tcurrentStatus: this.connectionStatus,\n\t\t\tcloseCode,\n\t\t\treason,\n\t\t})\n\n\t\tlet newStatus: 'offline' | 'error'\n\t\tswitch (reason) {\n\t\t\tcase 'closed':\n\t\t\t\tif (closeCode === TLSyncErrorCloseEventCode) {\n\t\t\t\t\tnewStatus = 'error'\n\t\t\t\t} else {\n\t\t\t\t\tnewStatus = 'offline'\n\t\t\t\t}\n\t\t\t\tbreak\n\t\t\tcase 'manual':\n\t\t\t\tnewStatus = 'offline'\n\t\t\t\tbreak\n\t\t}\n\n\t\tif (closeCode === 1006 && !didOpen) {\n\t\t\twarnOnce(\n\t\t\t\t\"Could not open WebSocket connection. This might be because you're trying to load a URL that doesn't support websockets. Check the URL you're trying to connect to.\"\n\t\t\t)\n\t\t}\n\n\t\tif (\n\t\t\t// it the status changed\n\t\t\tthis.connectionStatus !== newStatus &&\n\t\t\t// ignore errors if we're already in the offline state\n\t\t\t!(newStatus === 'error' && this.connectionStatus === 'offline')\n\t\t) {\n\t\t\tthis._connectionStatus.set(newStatus)\n\t\t\tthis.statusListeners.forEach((cb) =>\n\t\t\t\tcb(newStatus === 'error' ? { status: 'error', reason: closeReason } : { status: newStatus })\n\t\t\t)\n\t\t}\n\n\t\tthis._reconnectManager.disconnected()\n\t}\n\n\t_setNewSocket(ws: WebSocket) {\n\t\tassert(!this.isDisposed, 'Tried to set a new websocket on a disposed socket')\n\t\tassert(\n\t\t\tthis._ws === null ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSED ||\n\t\t\t\tthis._ws.readyState === WebSocket.CLOSING,\n\t\t\t`Tried to set a new websocket in when the existing one was ${this._ws?.readyState}`\n\t\t)\n\n\t\tlet didOpen = false\n\n\t\t// NOTE: Sockets can stay for quite a while in the CLOSING state. This is because the transition\n\t\t// between CLOSING and CLOSED happens either after the closing handshake, or after a\n\t\t// timeout, but in either case those sockets don't need any special handling, the browser\n\t\t// will close them eventually. We just \"orphan\" such sockets and ignore their onclose/onerror.\n\t\tws.onopen = () => {\n\t\t\tdebug('ws.onopen')\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't open\"\n\t\t\t)\n\t\t\tdidOpen = true\n\t\t\tthis._handleConnect()\n\t\t}\n\t\tws.onclose = (event: CloseEvent) => {\n\t\t\tdebug('ws.onclose', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed', event.code, didOpen, event.reason)\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onclose for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onerror = (event) => {\n\t\t\tdebug('ws.onerror', event)\n\t\t\tif (this._ws === ws) {\n\t\t\t\tthis._handleDisconnect('closed')\n\t\t\t} else {\n\t\t\t\tdebug('ignoring onerror for an orphaned socket')\n\t\t\t}\n\t\t}\n\t\tws.onmessage = (ev) => {\n\t\t\tassert(\n\t\t\t\tthis._ws === ws,\n\t\t\t\t\"sockets must only be orphaned when they are CLOSING or CLOSED, so they can't receive messages\"\n\t\t\t)\n\t\t\tconst parsed = JSON.parse(ev.data.toString())\n\t\t\tthis.messageListeners.forEach((cb) => cb(parsed))\n\t\t}\n\n\t\tthis._ws = ws\n\t}\n\n\t_closeSocket() {\n\t\tif (this._ws === null) return\n\n\t\tthis._ws.close()\n\t\t// explicitly orphan the socket to ignore its onclose/onerror, because onclose can be delayed\n\t\tthis._ws = null\n\t\tthis._handleDisconnect('manual')\n\t}\n\n\t// TLPersistentClientSocket stuff\n\n\t_connectionStatus: Atom<TLPersistentClientSocketStatus | 'initial'> = atom(\n\t\t'websocket connection status',\n\t\t'initial'\n\t)\n\n\t/**\n\t * Gets the current connection status of the WebSocket.\n\t *\n\t * @returns The current connection status: 'online', 'offline', or 'error'\n\t */\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget connectionStatus(): TLPersistentClientSocketStatus {\n\t\tconst status = this._connectionStatus.get()\n\t\treturn status === 'initial' ? 'offline' : status\n\t}\n\n\t/**\n\t * Sends a message to the server through the WebSocket connection.\n\t * Messages are automatically chunked if they exceed size limits.\n\t *\n\t * @param msg - The message to send to the server\n\t *\n\t * @example\n\t * ```ts\n\t * adapter.sendMessage({\n\t * type: 'push',\n\t * diff: { 'shape:abc123': [2, { x: [1, 150] }] }\n\t * })\n\t * ```\n\t */\n\tsendMessage(msg: TLSocketClientSentEvent<TLRecord>) {\n\t\tassert(!this.isDisposed, 'Tried to send message on a disposed socket')\n\n\t\tif (!this._ws) return\n\t\tif (this.connectionStatus === 'online') {\n\t\t\tconst chunks = chunk(JSON.stringify(msg))\n\t\t\tfor (const part of chunks) {\n\t\t\t\tthis._ws.send(part)\n\t\t\t}\n\t\t} else {\n\t\t\tconsole.warn('Tried to send message while ' + this.connectionStatus)\n\t\t}\n\t}\n\n\tprivate messageListeners = new Set<(msg: TLSocketServerSentEvent<TLRecord>) => void>()\n\t/**\n\t * Registers a callback to handle incoming messages from the server.\n\t *\n\t * @param cb - Callback function that will be called with each received message\n\t * @returns A cleanup function to remove the message listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onReceiveMessage((message) => {\n\t * switch (message.type) {\n\t * case 'connect':\n\t * console.log('Connected to room')\n\t * break\n\t * case 'data':\n\t * console.log('Received data:', message.diff)\n\t * break\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonReceiveMessage(cb: (val: TLSocketServerSentEvent<TLRecord>) => void) {\n\t\tassert(!this.isDisposed, 'Tried to add message listener on a disposed socket')\n\n\t\tthis.messageListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.messageListeners.delete(cb)\n\t\t}\n\t}\n\n\tprivate statusListeners = new Set<TLSocketStatusListener>()\n\t/**\n\t * Registers a callback to handle connection status changes.\n\t *\n\t * @param cb - Callback function that will be called when the connection status changes\n\t * @returns A cleanup function to remove the status listener\n\t *\n\t * @example\n\t * ```ts\n\t * const unsubscribe = adapter.onStatusChange((status) => {\n\t * if (status.status === 'error') {\n\t * console.error('Connection error:', status.reason)\n\t * } else {\n\t * console.log('Status changed to:', status.status)\n\t * }\n\t * })\n\t *\n\t * // Later, remove the listener\n\t * unsubscribe()\n\t * ```\n\t */\n\tonStatusChange(cb: TLSocketStatusListener) {\n\t\tassert(!this.isDisposed, 'Tried to add status listener on a disposed socket')\n\n\t\tthis.statusListeners.add(cb)\n\t\treturn () => {\n\t\t\tthis.statusListeners.delete(cb)\n\t\t}\n\t}\n\n\t/**\n\t * Manually restarts the WebSocket connection.\n\t * This closes the current connection (if any) and attempts to establish a new one.\n\t * Useful for implementing connection loss detection and recovery.\n\t *\n\t * @example\n\t * ```ts\n\t * // Restart connection after detecting it's stale\n\t * if (lastPongTime < Date.now() - 30000) {\n\t * adapter.restart()\n\t * }\n\t * ```\n\t */\n\trestart() {\n\t\tassert(!this.isDisposed, 'Tried to restart a disposed socket')\n\t\tdebug('restarting')\n\n\t\tthis._closeSocket()\n\t\tthis._reconnectManager.maybeReconnected()\n\t}\n}\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MIN_DELAY = 500\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is active and focused.\n *\n * @internal\n */\nexport const ACTIVE_MAX_DELAY = 2000\n\n/**\n * Minimum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * This longer delay helps reduce battery drain and server load when users aren't actively viewing the tab.\n *\n * @internal\n */\nexport const INACTIVE_MIN_DELAY = 1000\n\n/**\n * Maximum reconnection delay in milliseconds when the browser tab is inactive or hidden.\n * Set to 5 minutes to balance between maintaining sync and conserving resources.\n *\n * @internal\n */\nexport const INACTIVE_MAX_DELAY = 1000 * 60 * 5\n\n/**\n * Exponential backoff multiplier for calculating reconnection delays.\n * Each failed connection attempt increases the delay by this factor until max delay is reached.\n *\n * @internal\n */\nexport const DELAY_EXPONENT = 1.5\n\n/**\n * Maximum time in milliseconds to wait for a connection attempt before considering it failed.\n * This helps detect connections stuck in the CONNECTING state and retry with fresh attempts.\n *\n * @internal\n */\nexport const ATTEMPT_TIMEOUT = 1000\n\n/**\n * Manages automatic reconnection logic for WebSocket connections with intelligent backoff strategies.\n * This class handles connection attempts, tracks connection state, and implements exponential backoff\n * with different delays based on whether the browser tab is active or inactive.\n *\n * The ReconnectManager responds to various browser events like network status changes,\n * tab visibility changes, and connection events to optimize reconnection timing and\n * minimize unnecessary connection attempts.\n *\n * @internal\n *\n * @example\n * ```ts\n * const manager = new ReconnectManager(\n * socketAdapter,\n * () => 'ws://localhost:3000/sync'\n * )\n *\n * // Manager automatically handles:\n * // - Initial connection\n * // - Reconnection on disconnect\n * // - Exponential backoff on failures\n * // - Tab visibility-aware delays\n * // - Network status change responses\n * ```\n */\nexport class ReconnectManager {\n\tprivate isDisposed = false\n\tprivate disposables: (() => void)[] = [\n\t\t() => {\n\t\t\tif (this.reconnectTimeout) clearTimeout(this.reconnectTimeout)\n\t\t\tif (this.recheckConnectingTimeout) clearTimeout(this.recheckConnectingTimeout)\n\t\t},\n\t]\n\tprivate reconnectTimeout: ReturnType<typeof setTimeout> | null = null\n\tprivate recheckConnectingTimeout: ReturnType<typeof setTimeout> | null = null\n\n\tprivate lastAttemptStart: number | null = null\n\tintendedDelay: number = ACTIVE_MIN_DELAY\n\tprivate state: 'pendingAttempt' | 'pendingAttemptResult' | 'delay' | 'connected'\n\n\t/**\n\t * Creates a new ReconnectManager instance.\n\t *\n\t * socketAdapter - The ClientWebSocketAdapter instance to manage\n\t * getUri - Function that returns the WebSocket URI for connection attempts\n\t */\n\tconstructor(\n\t\tprivate socketAdapter: ClientWebSocketAdapter,\n\t\tprivate getUri: () => Promise<string> | string\n\t) {\n\t\tthis.subscribeToReconnectHints()\n\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'offline', () => {\n\t\t\t\tdebug('window went offline')\n\t\t\t\t// On the one hand, 'offline' event is not really reliable; on the other, the only\n\t\t\t\t// alternative is to wait for pings not being delivered, which takes more than 20 seconds,\n\t\t\t\t// which means we won't see the ClientWebSocketAdapter status change for more than\n\t\t\t\t// 20 seconds after the tab goes offline. Our application layer must be resistent to\n\t\t\t\t// connection restart anyway, so we can just try to reconnect and see if\n\t\t\t\t// we're truly offline.\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t})\n\t\t)\n\n\t\tthis.state = 'pendingAttempt'\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.scheduleAttempt()\n\t}\n\n\tprivate subscribeToReconnectHints() {\n\t\tthis.disposables.push(\n\t\t\tlistenTo(window, 'online', () => {\n\t\t\t\tdebug('window went online')\n\t\t\t\tthis.maybeReconnected()\n\t\t\t}),\n\t\t\tlistenTo(document, 'visibilitychange', () => {\n\t\t\t\tif (!document.hidden) {\n\t\t\t\t\tdebug('document became visible')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t}\n\t\t\t})\n\t\t)\n\n\t\tif (Object.prototype.hasOwnProperty.call(navigator, 'connection')) {\n\t\t\tconst connection = (navigator as any)['connection'] as EventTarget\n\t\t\tthis.disposables.push(\n\t\t\t\tlistenTo(connection, 'change', () => {\n\t\t\t\t\tdebug('navigator.connection change')\n\t\t\t\t\tthis.maybeReconnected()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t}\n\n\tprivate scheduleAttempt() {\n\t\tassert(this.state === 'pendingAttempt')\n\t\tdebug('scheduling a connection attempt')\n\t\tPromise.resolve(this.getUri()).then((uri) => {\n\t\t\t// this can happen if the promise gets resolved too late\n\t\t\tif (this.state !== 'pendingAttempt' || this.isDisposed) return\n\t\t\tassert(\n\t\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN,\n\t\t\t\t'There should be no connection attempts while already connected'\n\t\t\t)\n\n\t\t\tthis.lastAttemptStart = Date.now()\n\t\t\tthis.socketAdapter._setNewSocket(new WebSocket(httpToWs(uri)))\n\t\t\tthis.state = 'pendingAttemptResult'\n\t\t})\n\t}\n\n\tprivate getMaxDelay() {\n\t\treturn document.hidden ? INACTIVE_MAX_DELAY : ACTIVE_MAX_DELAY\n\t}\n\n\tprivate getMinDelay() {\n\t\treturn document.hidden ? INACTIVE_MIN_DELAY : ACTIVE_MIN_DELAY\n\t}\n\n\tprivate clearReconnectTimeout() {\n\t\tif (this.reconnectTimeout) {\n\t\t\tclearTimeout(this.reconnectTimeout)\n\t\t\tthis.reconnectTimeout = null\n\t\t}\n\t}\n\n\tprivate clearRecheckConnectingTimeout() {\n\t\tif (this.recheckConnectingTimeout) {\n\t\t\tclearTimeout(this.recheckConnectingTimeout)\n\t\t\tthis.recheckConnectingTimeout = null\n\t\t}\n\t}\n\n\t/**\n\t * Checks if reconnection should be attempted and initiates it if appropriate.\n\t * This method is called in response to network events, tab visibility changes,\n\t * and other hints that connectivity may have been restored.\n\t *\n\t * The method intelligently handles various connection states:\n\t * - Already connected: no action needed\n\t * - Currently connecting: waits or retries based on attempt age\n\t * - Disconnected: initiates immediate reconnection attempt\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically on network/visibility events, but can be called manually\n\t * manager.maybeReconnected()\n\t * ```\n\t */\n\tmaybeReconnected() {\n\t\tdebug('ReconnectManager.maybeReconnected')\n\t\t// It doesn't make sense to have another check scheduled if we're already checking it now.\n\t\t// If we have a CONNECTING check scheduled and relevant, it'll be recreated below anyway\n\t\tthis.clearRecheckConnectingTimeout()\n\n\t\t// readyState can be CONNECTING, OPEN, CLOSING, CLOSED, or null (if getUri() is still pending)\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: already connected')\n\t\t\t// nothing to do, we're already OK\n\t\t\treturn\n\t\t}\n\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.CONNECTING) {\n\t\t\tdebug('ReconnectManager.maybeReconnected: connecting')\n\t\t\t// We might be waiting for a TCP connection that sent SYN out and will never get it back,\n\t\t\t// while a new connection appeared. On the other hand, we might have just started connecting\n\t\t\t// and will succeed in a bit. Thus, we're checking how old the attempt is and retry anew\n\t\t\t// if it's old enough. This by itself can delay the connection a bit, but shouldn't prevent\n\t\t\t// new connections as long as `maybeReconnected` is not looped itself\n\t\t\tassert(\n\t\t\t\tthis.lastAttemptStart,\n\t\t\t\t'ReadyState=CONNECTING without lastAttemptStart should be impossible'\n\t\t\t)\n\t\t\tconst sinceLastStart = Date.now() - this.lastAttemptStart\n\t\t\tif (sinceLastStart < ATTEMPT_TIMEOUT) {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, rechecking later')\n\t\t\t\tthis.recheckConnectingTimeout = setTimeout(\n\t\t\t\t\t() => this.maybeReconnected(),\n\t\t\t\t\tATTEMPT_TIMEOUT - sinceLastStart\n\t\t\t\t)\n\t\t\t} else {\n\t\t\t\tdebug('ReconnectManager.maybeReconnected: connecting, but for too long, retry now')\n\t\t\t\t// Last connection attempt was started a while ago, it's possible that network conditions\n\t\t\t\t// changed, and it's worth retrying to connect. `disconnected` will handle reconnection\n\t\t\t\t//\n\t\t\t\t// NOTE: The danger here is looping in connection attemps if connections are slow.\n\t\t\t\t// Make sure that `maybeReconnected` is not called in the `disconnected` codepath!\n\t\t\t\tthis.clearRecheckConnectingTimeout()\n\t\t\t\tthis.socketAdapter._closeSocket()\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\n\t\tdebug('ReconnectManager.maybeReconnected: closing/closed/null, retry now')\n\t\t// readyState is CLOSING or CLOSED, or the websocket is null\n\t\t// Restart the backoff and retry ASAP (honouring the min delay)\n\t\t// this.state doesn't really matter, because disconnected() will handle any state correctly\n\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\tthis.disconnected()\n\t}\n\n\t/**\n\t * Handles disconnection events and schedules reconnection attempts with exponential backoff.\n\t * This method is called when the WebSocket connection is lost or fails to establish.\n\t *\n\t * It implements intelligent delay calculation based on:\n\t * - Previous attempt timing\n\t * - Current tab visibility (active vs inactive delays)\n\t * - Exponential backoff for repeated failures\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when connection is lost\n\t * // Schedules reconnection with appropriate delay\n\t * manager.disconnected()\n\t * ```\n\t */\n\tdisconnected() {\n\t\tdebug('ReconnectManager.disconnected')\n\t\t// This either means we're freshly disconnected, or the last connection attempt failed;\n\t\t// either way, time to try again.\n\n\t\t// Guard against delayed notifications and recheck synchronously\n\t\tif (\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.OPEN &&\n\t\t\tthis.socketAdapter._ws?.readyState !== WebSocket.CONNECTING\n\t\t) {\n\t\t\tdebug('ReconnectManager.disconnected: websocket is not OPEN or CONNECTING')\n\t\t\tthis.clearReconnectTimeout()\n\n\t\t\tlet delayLeft\n\t\t\tif (this.state === 'connected') {\n\t\t\t\t// it's the first sign that we got disconnected; the state will be updated below,\n\t\t\t\t// just set the appropriate delay for now\n\t\t\t\tthis.intendedDelay = this.getMinDelay()\n\t\t\t\tdelayLeft = this.intendedDelay\n\t\t\t} else {\n\t\t\t\tdelayLeft =\n\t\t\t\t\tthis.lastAttemptStart !== null\n\t\t\t\t\t\t? this.lastAttemptStart + this.intendedDelay - Date.now()\n\t\t\t\t\t\t: 0\n\t\t\t}\n\n\t\t\tif (delayLeft > 0) {\n\t\t\t\tdebug('ReconnectManager.disconnected: delaying, delayLeft', delayLeft)\n\t\t\t\t// try again later\n\t\t\t\tthis.state = 'delay'\n\n\t\t\t\tthis.reconnectTimeout = setTimeout(() => this.disconnected(), delayLeft)\n\t\t\t} else {\n\t\t\t\t// not connected and not delayed, time to retry\n\t\t\t\tthis.state = 'pendingAttempt'\n\n\t\t\t\tthis.intendedDelay = Math.min(\n\t\t\t\t\tthis.getMaxDelay(),\n\t\t\t\t\tMath.max(this.getMinDelay(), this.intendedDelay) * DELAY_EXPONENT\n\t\t\t\t)\n\t\t\t\tdebug(\n\t\t\t\t\t'ReconnectManager.disconnected: attempting a connection, next delay',\n\t\t\t\t\tthis.intendedDelay\n\t\t\t\t)\n\t\t\t\tthis.scheduleAttempt()\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Handles successful connection events and resets reconnection state.\n\t * This method is called when the WebSocket successfully connects to the server.\n\t *\n\t * It clears any pending reconnection attempts and resets the delay back to minimum\n\t * for future connection attempts.\n\t *\n\t * @example\n\t * ```ts\n\t * // Called automatically when WebSocket opens successfully\n\t * manager.connected()\n\t * ```\n\t */\n\tconnected() {\n\t\tdebug('ReconnectManager.connected')\n\t\t// this notification could've been delayed, recheck synchronously\n\t\tif (this.socketAdapter._ws?.readyState === WebSocket.OPEN) {\n\t\t\tdebug('ReconnectManager.connected: websocket is OPEN')\n\t\t\tthis.state = 'connected'\n\t\t\tthis.clearReconnectTimeout()\n\t\t\tthis.intendedDelay = ACTIVE_MIN_DELAY\n\t\t}\n\t}\n\n\t/**\n\t * Permanently closes the reconnection manager and cleans up all resources.\n\t * This stops all pending reconnection attempts and removes event listeners.\n\t * Once closed, the manager cannot be reused.\n\t */\n\tclose() {\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.isDisposed = true\n\t}\n}\n\nfunction httpToWs(url: string) {\n\treturn url.replace(/^http(s)?:/, 'ws$1:')\n}\n"],
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"names": []
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}
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@@ -3,6 +3,8 @@ class DurableObjectStatement {
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3
3
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this.sql = sql;
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4
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this.query = query;
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}
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+
sql;
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+
query;
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iterate(...bindings) {
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const result = this.sql.exec(this.query, ...bindings);
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return result[Symbol.iterator]();
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@@ -19,6 +21,8 @@ class DurableObjectSqliteSyncWrapper {
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this.storage = storage;
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this.config = config;
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}
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+
storage;
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+
config;
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exec(sql) {
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this.storage.sql.exec(sql);
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}
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@@ -2,6 +2,6 @@
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2
2
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"version": 3,
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3
3
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"sources": ["../../src/lib/DurableObjectSqliteSyncWrapper.ts"],
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"sourcesContent": ["import {\n\ttype TLSqliteInputValue,\n\ttype TLSqliteRow,\n\ttype TLSyncSqliteStatement,\n\ttype TLSyncSqliteWrapper,\n\ttype TLSyncSqliteWrapperConfig,\n} from './SQLiteSyncStorage'\n\n/**\n * Mimics a prepared statement interface for Durable Objects SQLite.\n * Rather than actually preparing the statement, it just stores the SQL and\n * executes it fresh each time. This is still fast because DO SQLite maintains\n * an internal LRU cache of prepared statements.\n */\nclass DurableObjectStatement<\n\tTResult extends TLSqliteRow | void,\n\tTParams extends TLSqliteInputValue[],\n> implements TLSyncSqliteStatement<TResult, TParams> {\n\tconstructor(\n\t\tprivate sql: {\n\t\t\texec(sql: string, ...bindings: unknown[]): Iterable<any> & { toArray(): any[] }\n\t\t},\n\t\tprivate query: string\n\t) {}\n\n\titerate(...bindings: TParams): IterableIterator<TResult> {\n\t\tconst result = this.sql.exec(this.query, ...bindings)\n\t\treturn result[Symbol.iterator]() as IterableIterator<TResult>\n\t}\n\n\tall(...bindings: TParams): TResult[] {\n\t\treturn this.sql.exec(this.query, ...bindings).toArray()\n\t}\n\n\trun(...bindings: TParams): void {\n\t\tthis.sql.exec(this.query, ...bindings)\n\t}\n}\n\n/**\n * A wrapper around Cloudflare Durable Object's SqlStorage that implements TLSyncSqliteWrapper.\n *\n * Use this wrapper with SQLiteSyncStorage to persist tldraw sync state using\n * Cloudflare Durable Object's built-in SQLite storage. This provides automatic\n * persistence that survives Durable Object hibernation and restarts.\n *\n * @example\n * ```ts\n * import { SQLiteSyncStorage, DurableObjectSqliteSyncWrapper } from '@tldraw/sync-core'\n *\n * // In your Durable Object class:\n * class MyDurableObject extends DurableObject {\n * private storage: SQLiteSyncStorage\n *\n * constructor(ctx: DurableObjectState, env: Env) {\n * super(ctx, env)\n * const sql = new DurableObjectSqliteSyncWrapper(ctx.storage)\n * this.storage = new SQLiteSyncStorage({ sql })\n * }\n * }\n * ```\n *\n * @example\n * ```ts\n * // With table prefix to avoid conflicts with other tables\n * const sql = new DurableObjectSqliteSyncWrapper(this.ctx.storage, { tablePrefix: 'tldraw_' })\n * // Creates tables: tldraw_documents, tldraw_tombstones, tldraw_metadata\n * ```\n *\n * @public\n */\nexport class DurableObjectSqliteSyncWrapper implements TLSyncSqliteWrapper {\n\tconstructor(\n\t\tprivate storage: {\n\t\t\tsql: { exec(sql: string, ...bindings: unknown[]): Iterable<any> & { toArray(): any[] } }\n\t\t\ttransactionSync(callback: () => any): any\n\t\t},\n\t\tpublic config?: TLSyncSqliteWrapperConfig\n\t) {}\n\n\texec(sql: string): void {\n\t\tthis.storage.sql.exec(sql)\n\t}\n\n\tprepare<TResult extends TLSqliteRow | void = void, TParams extends TLSqliteInputValue[] = []>(\n\t\tsql: string\n\t): TLSyncSqliteStatement<TResult, TParams> {\n\t\treturn new DurableObjectStatement<TResult, TParams>(this.storage.sql, sql)\n\t}\n\n\ttransaction<T>(callback: () => T): T {\n\t\treturn this.storage.transactionSync(callback)\n\t}\n}\n"],
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5
|
-
"mappings": "AAcA,MAAM,uBAG+C;AAAA,EACpD,YACS,KAGA,OACP;AAJO;AAGA;AAAA,EACN;AAAA,
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5
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+
"mappings": "AAcA,MAAM,uBAG+C;AAAA,EACpD,YACS,KAGA,OACP;AAJO;AAGA;AAAA,EACN;AAAA,EAJM;AAAA,EAGA;AAAA,EAGT,WAAW,UAA8C;AACxD,UAAM,SAAS,KAAK,IAAI,KAAK,KAAK,OAAO,GAAG,QAAQ;AACpD,WAAO,OAAO,OAAO,QAAQ,EAAE;AAAA,EAChC;AAAA,EAEA,OAAO,UAA8B;AACpC,WAAO,KAAK,IAAI,KAAK,KAAK,OAAO,GAAG,QAAQ,EAAE,QAAQ;AAAA,EACvD;AAAA,EAEA,OAAO,UAAyB;AAC/B,SAAK,IAAI,KAAK,KAAK,OAAO,GAAG,QAAQ;AAAA,EACtC;AACD;AAkCO,MAAM,+BAA8D;AAAA,EAC1E,YACS,SAID,QACN;AALO;AAID;AAAA,EACL;AAAA,EALM;AAAA,EAID;AAAA,EAGR,KAAK,KAAmB;AACvB,SAAK,QAAQ,IAAI,KAAK,GAAG;AAAA,EAC1B;AAAA,EAEA,QACC,KAC0C;AAC1C,WAAO,IAAI,uBAAyC,KAAK,QAAQ,KAAK,GAAG;AAAA,EAC1E;AAAA,EAEA,YAAe,UAAsB;AACpC,WAAO,KAAK,QAAQ,gBAAgB,QAAQ;AAAA,EAC7C;AACD;",
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"names": []
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}
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@@ -2,6 +2,6 @@
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2
2
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"version": 3,
|
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3
3
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"sources": ["../../src/lib/InMemorySyncStorage.ts"],
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4
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"sourcesContent": ["import { atom, Atom, transaction } from '@tldraw/state'\nimport { AtomMap, devFreeze, SerializedSchema, UnknownRecord } from '@tldraw/store'\nimport {\n\tcreateTLSchema,\n\tDocumentRecordType,\n\tPageRecordType,\n\tTLDOCUMENT_ID,\n\tTLPageId,\n} from '@tldraw/tlschema'\nimport { assert, IndexKey, objectMapEntries, throttle } from '@tldraw/utils'\nimport { MicrotaskNotifier } from './MicrotaskNotifier'\nimport { RoomSnapshot } from './TLSyncRoom'\nimport {\n\tTLSyncForwardDiff,\n\tTLSyncStorage,\n\tTLSyncStorageGetChangesSinceResult,\n\tTLSyncStorageOnChangeCallbackProps,\n\tTLSyncStorageTransaction,\n\tTLSyncStorageTransactionCallback,\n\tTLSyncStorageTransactionOptions,\n\tTLSyncStorageTransactionResult,\n} from './TLSyncStorage'\n\n/** @internal */\nexport const TOMBSTONE_PRUNE_BUFFER_SIZE = 1000\n/** @internal */\nexport const MAX_TOMBSTONES = 5000\n\n/**\n * Result of computing which tombstones to prune.\n * @internal\n */\nexport interface TombstonePruneResult {\n\t/** The new value for tombstoneHistoryStartsAtClock */\n\tnewTombstoneHistoryStartsAtClock: number\n\t/** IDs of tombstones to delete */\n\tidsToDelete: string[]\n}\n\n/**\n * Computes which tombstones should be pruned, avoiding partial history for any clock value.\n * Returns null if no pruning is needed (tombstone count <= maxTombstones).\n *\n * @param tombstones - Array of tombstones sorted by clock ascending (oldest first)\n * @param documentClock - Current document clock (used as fallback if all tombstones are deleted)\n * @param maxTombstones - Maximum number of tombstones to keep (default: MAX_TOMBSTONES)\n * @param pruneBufferSize - Extra tombstones to prune beyond the threshold (default: TOMBSTONE_PRUNE_BUFFER_SIZE)\n * @returns Pruning result or null if no pruning needed\n *\n * @internal\n */\nexport function computeTombstonePruning({\n\ttombstones,\n\tdocumentClock,\n\tmaxTombstones = MAX_TOMBSTONES,\n\tpruneBufferSize = TOMBSTONE_PRUNE_BUFFER_SIZE,\n}: {\n\ttombstones: Array<{ id: string; clock: number }>\n\tdocumentClock: number\n\tmaxTombstones?: number\n\tpruneBufferSize?: number\n}): TombstonePruneResult | null {\n\tif (tombstones.length <= maxTombstones) {\n\t\treturn null\n\t}\n\n\t// Determine how many to delete, avoiding partial history for a clock value\n\tlet cutoff = pruneBufferSize + tombstones.length - maxTombstones\n\twhile (\n\t\tcutoff < tombstones.length &&\n\t\ttombstones[cutoff - 1]?.clock === tombstones[cutoff]?.clock\n\t) {\n\t\tcutoff++\n\t}\n\n\t// Set history start to the oldest remaining tombstone's clock\n\t// (or documentClock if we're deleting everything)\n\tconst oldestRemaining = tombstones[cutoff]\n\tconst newTombstoneHistoryStartsAtClock = oldestRemaining?.clock ?? documentClock\n\n\t// Collect the oldest tombstones to delete (first cutoff entries)\n\tconst idsToDelete = tombstones.slice(0, cutoff).map((t) => t.id)\n\n\treturn { newTombstoneHistoryStartsAtClock, idsToDelete }\n}\n\n/**\n * Default initial snapshot for a new room.\n * @public\n */\nexport const DEFAULT_INITIAL_SNAPSHOT = {\n\tdocumentClock: 0,\n\ttombstoneHistoryStartsAtClock: 0,\n\tschema: createTLSchema().serialize(),\n\tdocuments: [\n\t\t{\n\t\t\tstate: DocumentRecordType.create({ id: TLDOCUMENT_ID }),\n\t\t\tlastChangedClock: 0,\n\t\t},\n\t\t{\n\t\t\tstate: PageRecordType.create({\n\t\t\t\tid: 'page:page' as TLPageId,\n\t\t\t\tname: 'Page 1',\n\t\t\t\tindex: 'a1' as IndexKey,\n\t\t\t}),\n\t\t\tlastChangedClock: 0,\n\t\t},\n\t],\n}\n\n/**\n * In-memory implementation of TLSyncStorage using AtomMap for documents and tombstones,\n * and atoms for clock values. This is the default storage implementation used by TLSyncRoom.\n *\n * @public\n */\nexport class InMemorySyncStorage<R extends UnknownRecord> implements TLSyncStorage<R> {\n\t/** @internal */\n\tdocuments: AtomMap<string, { state: R; lastChangedClock: number }>\n\t/** @internal */\n\ttombstones: AtomMap<string, number>\n\t/** @internal */\n\tschema: Atom<SerializedSchema>\n\t/** @internal */\n\tdocumentClock: Atom<number>\n\t/** @internal */\n\ttombstoneHistoryStartsAtClock: Atom<number>\n\n\tprivate notifier = new MicrotaskNotifier<[TLSyncStorageOnChangeCallbackProps]>()\n\tonChange(callback: (arg: TLSyncStorageOnChangeCallbackProps) => unknown): () => void {\n\t\treturn this.notifier.register(callback)\n\t}\n\n\tconstructor({\n\t\tsnapshot = DEFAULT_INITIAL_SNAPSHOT,\n\t\tonChange,\n\t}: {\n\t\tsnapshot?: RoomSnapshot\n\t\tonChange?(arg: TLSyncStorageOnChangeCallbackProps): unknown\n\t} = {}) {\n\t\tconst maxClockValue = Math.max(\n\t\t\t0,\n\t\t\t...Object.values(snapshot.tombstones ?? {}),\n\t\t\t...Object.values(snapshot.documents.map((d) => d.lastChangedClock))\n\t\t)\n\t\tthis.documents = new AtomMap(\n\t\t\t'room documents',\n\t\t\tsnapshot.documents.map((d) => [\n\t\t\t\td.state.id,\n\t\t\t\t{ state: devFreeze(d.state) as R, lastChangedClock: d.lastChangedClock },\n\t\t\t])\n\t\t)\n\t\tconst documentClock = Math.max(maxClockValue, snapshot.documentClock ?? snapshot.clock ?? 0)\n\n\t\tthis.documentClock = atom('document clock', documentClock)\n\t\t// math.min to make sure the tombstone history starts at or before the document clock\n\t\tconst tombstoneHistoryStartsAtClock = Math.min(\n\t\t\tsnapshot.tombstoneHistoryStartsAtClock ?? documentClock,\n\t\t\tdocumentClock\n\t\t)\n\t\tthis.tombstoneHistoryStartsAtClock = atom(\n\t\t\t'tombstone history starts at clock',\n\t\t\ttombstoneHistoryStartsAtClock\n\t\t)\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tthis.schema = atom('schema', snapshot.schema ?? createTLSchema().serializeEarliestVersion())\n\t\tthis.tombstones = new AtomMap(\n\t\t\t'room tombstones',\n\t\t\t// If the tombstone history starts now (or we didn't have the\n\t\t\t// tombstoneHistoryStartsAtClock) then there are no tombstones\n\t\t\ttombstoneHistoryStartsAtClock === documentClock\n\t\t\t\t? []\n\t\t\t\t: objectMapEntries(snapshot.tombstones ?? {})\n\t\t)\n\t\tif (onChange) {\n\t\t\tthis.onChange(onChange)\n\t\t}\n\t}\n\n\ttransaction<T>(\n\t\tcallback: TLSyncStorageTransactionCallback<R, T>,\n\t\topts?: TLSyncStorageTransactionOptions\n\t): TLSyncStorageTransactionResult<T, R> {\n\t\tconst clockBefore = this.documentClock.get()\n\t\tconst trackChanges = opts?.emitChanges === 'always'\n\t\tconst txn = new InMemorySyncStorageTransaction<R>(this)\n\t\tlet result: T\n\t\tlet changes: TLSyncForwardDiff<R> | undefined\n\t\ttry {\n\t\t\tresult = transaction(() => {\n\t\t\t\treturn callback(txn as any)\n\t\t\t}) as T\n\t\t\tif (trackChanges) {\n\t\t\t\tchanges = txn.getChangesSince(clockBefore)?.diff\n\t\t\t}\n\t\t} catch (error) {\n\t\t\tconsole.error('Error in transaction', error)\n\t\t\tthrow error\n\t\t} finally {\n\t\t\ttxn.close()\n\t\t}\n\t\tif (\n\t\t\ttypeof result === 'object' &&\n\t\t\tresult &&\n\t\t\t'then' in result &&\n\t\t\ttypeof result.then === 'function'\n\t\t) {\n\t\t\tconst err = new Error('Transaction must return a value, not a promise')\n\t\t\tconsole.error(err)\n\t\t\tthrow err\n\t\t}\n\n\t\tconst clockAfter = this.documentClock.get()\n\t\tconst didChange = clockAfter > clockBefore\n\t\tif (didChange) {\n\t\t\tthis.notifier.notify({ id: opts?.id, documentClock: clockAfter })\n\t\t}\n\t\t// InMemorySyncStorage applies changes verbatim, so we only emit changes\n\t\t// when 'always' is specified (not for 'when-different')\n\t\treturn { documentClock: clockAfter, didChange: clockAfter > clockBefore, result, changes }\n\t}\n\n\tgetClock(): number {\n\t\treturn this.documentClock.get()\n\t}\n\n\t/** @internal */\n\tpruneTombstones = throttle(\n\t\t() => {\n\t\t\tif (this.tombstones.size > MAX_TOMBSTONES) {\n\t\t\t\t// Convert to array and sort by clock ascending (oldest first)\n\t\t\t\tconst tombstones = Array.from(this.tombstones.entries())\n\t\t\t\t\t.map(([id, clock]) => ({ id, clock }))\n\t\t\t\t\t.sort((a, b) => a.clock - b.clock)\n\n\t\t\t\tconst result = computeTombstonePruning({\n\t\t\t\t\ttombstones,\n\t\t\t\t\tdocumentClock: this.documentClock.get(),\n\t\t\t\t})\n\t\t\t\tif (result) {\n\t\t\t\t\tthis.tombstoneHistoryStartsAtClock.set(result.newTombstoneHistoryStartsAtClock)\n\t\t\t\t\tthis.tombstones.deleteMany(result.idsToDelete)\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t1000,\n\t\t// prevent this from running synchronously to avoid blocking requests\n\t\t{ leading: false }\n\t)\n\n\tgetSnapshot(): RoomSnapshot {\n\t\treturn {\n\t\t\ttombstoneHistoryStartsAtClock: this.tombstoneHistoryStartsAtClock.get(),\n\t\t\tdocumentClock: this.documentClock.get(),\n\t\t\tdocuments: Array.from(this.documents.values()),\n\t\t\ttombstones: Object.fromEntries(this.tombstones.entries()),\n\t\t\tschema: this.schema.get(),\n\t\t}\n\t}\n}\n\n/**\n * Transaction implementation for InMemorySyncStorage.\n * Provides access to documents, tombstones, and metadata within a transaction.\n *\n * @internal\n */\nclass InMemorySyncStorageTransaction<\n\tR extends UnknownRecord,\n> implements TLSyncStorageTransaction<R> {\n\tprivate _clock\n\tprivate _closed = false\n\n\tconstructor(private storage: InMemorySyncStorage<R>) {\n\t\tthis._clock = this.storage.documentClock.get()\n\t}\n\n\t/** @internal */\n\tclose() {\n\t\tthis._closed = true\n\t}\n\n\tprivate assertNotClosed() {\n\t\tassert(!this._closed, 'Transaction has ended, iterator cannot be consumed')\n\t}\n\n\tgetClock(): number {\n\t\treturn this._clock\n\t}\n\n\tprivate didIncrementClock: boolean = false\n\tprivate getNextClock(): number {\n\t\tif (!this.didIncrementClock) {\n\t\t\tthis.didIncrementClock = true\n\t\t\tthis._clock = this.storage.documentClock.set(this.storage.documentClock.get() + 1)\n\t\t}\n\t\treturn this._clock\n\t}\n\n\tget(id: string): R | undefined {\n\t\tthis.assertNotClosed()\n\t\treturn this.storage.documents.get(id)?.state\n\t}\n\n\tset(id: string, record: R): void {\n\t\tthis.assertNotClosed()\n\t\tassert(id === record.id, `Record id mismatch: key does not match record.id`)\n\t\tconst clock = this.getNextClock()\n\t\t// Automatically clear tombstone if it exists\n\t\tif (this.storage.tombstones.has(id)) {\n\t\t\tthis.storage.tombstones.delete(id)\n\t\t}\n\t\tthis.storage.documents.set(id, {\n\t\t\tstate: devFreeze(record) as R,\n\t\t\tlastChangedClock: clock,\n\t\t})\n\t}\n\n\tdelete(id: string): void {\n\t\tthis.assertNotClosed()\n\t\t// Only create a tombstone if the record actually exists\n\t\tif (!this.storage.documents.has(id)) return\n\t\tconst clock = this.getNextClock()\n\t\tthis.storage.documents.delete(id)\n\t\tthis.storage.tombstones.set(id, clock)\n\t\tthis.storage.pruneTombstones()\n\t}\n\n\t*entries(): IterableIterator<[string, R]> {\n\t\tthis.assertNotClosed()\n\t\tfor (const [id, record] of this.storage.documents.entries()) {\n\t\t\tthis.assertNotClosed()\n\t\t\tyield [id, record.state]\n\t\t}\n\t}\n\n\t*keys(): IterableIterator<string> {\n\t\tthis.assertNotClosed()\n\t\tfor (const key of this.storage.documents.keys()) {\n\t\t\tthis.assertNotClosed()\n\t\t\tyield key\n\t\t}\n\t}\n\n\t*values(): IterableIterator<R> {\n\t\tthis.assertNotClosed()\n\t\tfor (const record of this.storage.documents.values()) {\n\t\t\tthis.assertNotClosed()\n\t\t\tyield record.state\n\t\t}\n\t}\n\n\tgetSchema(): SerializedSchema {\n\t\tthis.assertNotClosed()\n\t\treturn this.storage.schema.get()\n\t}\n\n\tsetSchema(schema: SerializedSchema): void {\n\t\tthis.assertNotClosed()\n\t\tthis.storage.schema.set(schema)\n\t}\n\n\tgetChangesSince(sinceClock: number): TLSyncStorageGetChangesSinceResult<R> | undefined {\n\t\tthis.assertNotClosed()\n\t\tconst clock = this.storage.documentClock.get()\n\t\tif (sinceClock === clock) return undefined\n\t\tif (sinceClock > clock) {\n\t\t\t// something went wrong, wipe the slate clean\n\t\t\tsinceClock = -1\n\t\t}\n\t\tconst diff: TLSyncForwardDiff<R> = { puts: {}, deletes: [] }\n\t\tconst wipeAll = sinceClock < this.storage.tombstoneHistoryStartsAtClock.get()\n\t\tfor (const doc of this.storage.documents.values()) {\n\t\t\tif (wipeAll || doc.lastChangedClock > sinceClock) {\n\t\t\t\t// For historical changes, we don't have \"from\" state, so use added\n\t\t\t\tdiff.puts[doc.state.id] = doc.state as R\n\t\t\t}\n\t\t}\n\t\tif (!wipeAll) {\n\t\t\tfor (const [id, clock] of this.storage.tombstones.entries()) {\n\t\t\t\tif (clock > sinceClock) {\n\t\t\t\t\t// For tombstones, we don't have the removed record, use placeholder\n\t\t\t\t\tdiff.deletes.push(id)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn { diff, wipeAll }\n\t}\n}\n"],
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"names": ["clock"]
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"sources": ["../../src/lib/NodeSqliteWrapper.ts"],
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"sourcesContent": ["import {\n\ttype TLSqliteInputValue,\n\ttype TLSqliteRow,\n\ttype TLSyncSqliteStatement,\n\ttype TLSyncSqliteWrapper,\n\ttype TLSyncSqliteWrapperConfig,\n} from './SQLiteSyncStorage'\n\n/**\n * Minimal interface for a synchronous SQLite database.\n *\n * This interface is compatible with:\n * - `node:sqlite` DatabaseSync (Node.js 22.5+)\n * - `better-sqlite3` Database\n *\n * Any SQLite library that provides synchronous `exec` and `prepare` methods\n * with the signatures below can be used with {@link NodeSqliteWrapper}.\n *\n * @public\n */\nexport interface SyncSqliteDatabase {\n\t/** Execute raw SQL without returning results */\n\texec(sql: string): void\n\t/** Prepare a statement for execution */\n\tprepare(sql: string): {\n\t\titerate(...params: unknown[]): IterableIterator<unknown>\n\t\tall(...params: unknown[]): unknown[]\n\t\trun(...params: unknown[]): unknown\n\t}\n}\n\n/**\n * A wrapper around synchronous SQLite databases that implements TLSyncSqliteWrapper.\n * Works with both `node:sqlite` DatabaseSync (Node.js 22.5+) and `better-sqlite3` Database.\n *\n * Use this wrapper with SQLiteSyncStorage to persist tldraw sync state to a SQLite database\n * in Node.js environments.\n *\n * @example\n * ```ts\n * // With node:sqlite (Node.js 22.5+)\n * import { DatabaseSync } from 'node:sqlite'\n * import { SQLiteSyncStorage, NodeSqliteWrapper } from '@tldraw/sync-core'\n *\n * const db = new DatabaseSync(':memory:')\n * const sql = new NodeSqliteWrapper(db)\n * const storage = new SQLiteSyncStorage({ sql })\n * ```\n *\n * @example\n * ```ts\n * // With better-sqlite3\n * import Database from 'better-sqlite3'\n * import { SQLiteSyncStorage, NodeSqliteWrapper } from '@tldraw/sync-core'\n *\n * const db = new Database(':memory:')\n * const sql = new NodeSqliteWrapper(db)\n * const storage = new SQLiteSyncStorage({ sql })\n * ```\n *\n * @example\n * ```ts\n * // With table prefix to avoid conflicts with other tables\n * const sql = new NodeSqliteWrapper(db, { tablePrefix: 'tldraw_' })\n * // Creates tables: tldraw_documents, tldraw_tombstones, tldraw_metadata\n * ```\n *\n * @public\n */\nexport class NodeSqliteWrapper implements TLSyncSqliteWrapper {\n\tconstructor(\n\t\tprivate db: SyncSqliteDatabase,\n\t\tpublic config?: TLSyncSqliteWrapperConfig\n\t) {}\n\n\texec(sql: string): void {\n\t\tthis.db.exec(sql)\n\t}\n\n\tprepare<\n\t\tTResult extends TLSqliteRow | void = void,\n\t\tTParams extends TLSqliteInputValue[] = TLSqliteInputValue[],\n\t>(sql: string): TLSyncSqliteStatement<TResult, TParams> {\n\t\treturn this.db.prepare(sql) as unknown as TLSyncSqliteStatement<TResult, TParams>\n\t}\n\n\ttransaction<T>(callback: () => T): T {\n\t\tthis.db.exec('BEGIN')\n\t\tlet result: T\n\t\ttry {\n\t\t\tresult = callback()\n\t\t} catch (e) {\n\t\t\tthis.db.exec('ROLLBACK')\n\t\t\tthrow e\n\t\t}\n\t\tthis.db.exec('COMMIT')\n\t\treturn result\n\t}\n}\n"],
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"names": []
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"version": 3,
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"sources": ["../../src/lib/SQLiteSyncStorage.ts"],
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"sourcesContent": ["import { transaction } from '@tldraw/state'\nimport { SerializedSchema, StoreSnapshot, UnknownRecord } from '@tldraw/store'\nimport { assert, objectMapEntries, throttle } from '@tldraw/utils'\nimport {\n\tcomputeTombstonePruning,\n\tDEFAULT_INITIAL_SNAPSHOT,\n\tMAX_TOMBSTONES,\n} from './InMemorySyncStorage'\nimport { MicrotaskNotifier } from './MicrotaskNotifier'\nimport { RoomSnapshot } from './TLSyncRoom'\nimport {\n\tconvertStoreSnapshotToRoomSnapshot,\n\tTLSyncForwardDiff,\n\tTLSyncStorage,\n\tTLSyncStorageGetChangesSinceResult,\n\tTLSyncStorageOnChangeCallbackProps,\n\tTLSyncStorageTransaction,\n\tTLSyncStorageTransactionCallback,\n\tTLSyncStorageTransactionOptions,\n\tTLSyncStorageTransactionResult,\n} from './TLSyncStorage'\n\n/**\n * Valid input value types for SQLite query parameters.\n * These are the types that can be passed as bindings to prepared statements.\n * @public\n */\nexport type TLSqliteInputValue = null | number | bigint | string | Uint8Array\n\n/**\n * Possible output value types returned from SQLite queries.\n * Includes all input types plus Uint8Array for BLOB columns.\n * @public\n */\nexport type TLSqliteOutputValue = null | number | bigint | string | Uint8Array\n\n/**\n * A row returned from a SQLite query, mapping column names to their values.\n * @public\n */\nexport type TLSqliteRow = Record<string, TLSqliteOutputValue>\n\n/**\n * A prepared statement that can be executed multiple times with different bindings.\n * @public\n */\nexport interface TLSyncSqliteStatement<\n\tTResult extends TLSqliteRow | void,\n\tTParams extends TLSqliteInputValue[] = [],\n> {\n\t/** Execute the statement and iterate over results one at a time */\n\titerate(...bindings: TParams): IterableIterator<TResult>\n\t/** Execute the statement and return all results as an array */\n\tall(...bindings: TParams): TResult[]\n\t/** Execute the statement without returning results (for DML) */\n\trun(...bindings: TParams): void\n}\n\n/**\n * Configuration for SQLiteSyncStorage.\n * @public\n */\nexport interface TLSyncSqliteWrapperConfig {\n\t/** Prefix for all table names (default: ''). E.g. 'sync_' creates tables 'sync_documents', 'sync_tombstones', 'sync_metadata' */\n\ttablePrefix?: string\n}\n\n/**\n * Interface for SQLite storage with prepare, exec and transaction capabilities.\n * @public\n */\nexport interface TLSyncSqliteWrapper {\n\t/** Optional configuration for table names. If not provided, defaults are used. */\n\treadonly config?: TLSyncSqliteWrapperConfig\n\t/** Prepare a SQL statement for execution */\n\tprepare<TResult extends TLSqliteRow | void, TParams extends TLSqliteInputValue[] = []>(\n\t\tsql: string\n\t): TLSyncSqliteStatement<TResult, TParams>\n\t/** Execute raw SQL (for DDL, multi-statement scripts) */\n\texec(sql: string): void\n\t/** Execute a callback within a transaction */\n\ttransaction<T>(callback: () => T): T\n}\n\nexport function migrateSqliteSyncStorage(\n\tstorage: TLSyncSqliteWrapper,\n\t{\n\t\tdocumentsTable = 'documents',\n\t\ttombstonesTable = 'tombstones',\n\t\tmetadataTable = 'metadata',\n\t}: { documentsTable?: string; tombstonesTable?: string; metadataTable?: string } = {}\n): void {\n\tlet migrationVersion = 0\n\ttry {\n\t\tconst row = storage\n\t\t\t.prepare<{\n\t\t\t\tmigrationVersion: number\n\t\t\t}>(`SELECT migrationVersion FROM ${metadataTable} LIMIT 1`)\n\t\t\t.all()[0]\n\t\tmigrationVersion = row?.migrationVersion ?? 0\n\t} catch (_e) {\n\t\t// noop\n\t}\n\n\tif (migrationVersion === 0) {\n\t\tmigrationVersion++\n\t\tstorage.exec(`\n\t\t\tCREATE TABLE ${documentsTable} (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tstate BLOB NOT NULL,\n\t\t\t\tlastChangedClock INTEGER NOT NULL\n\t\t\t);\n\n\t\t\tCREATE INDEX idx_${documentsTable}_lastChangedClock ON ${documentsTable}(lastChangedClock);\n\n\t\t\tCREATE TABLE ${tombstonesTable} (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tclock INTEGER NOT NULL\n\t\t\t);\n\t\t\tCREATE INDEX idx_${tombstonesTable}_clock ON ${tombstonesTable}(clock);\n\n\t\t\t-- This table is used to store the metadata for the sync storage.\n\t\t\t-- There should only be one row in this table.\n\t\t\tCREATE TABLE ${metadataTable} (\n\t\t\t migrationVersion INTEGER NOT NULL,\n\t\t\t\tdocumentClock INTEGER NOT NULL,\n\t\t\t\ttombstoneHistoryStartsAtClock INTEGER NOT NULL,\n\t\t\t\tschema TEXT NOT NULL\n\t\t\t);\n\t\t\t\n\t\t\tINSERT INTO ${metadataTable} (migrationVersion, documentClock, tombstoneHistoryStartsAtClock, schema) VALUES (2, 0, 0, '')\n\t\t`)\n\t\t// Skip migration 2 since we created the table with BLOB already\n\t\tmigrationVersion++\n\t}\n\n\tif (migrationVersion === 1) {\n\t\t// Migration 2: Convert state column from TEXT to BLOB\n\t\t// SQLite doesn't support ALTER COLUMN, so we need to recreate the table\n\t\tmigrationVersion++\n\t\tstorage.exec(`\n\t\t\tCREATE TABLE ${documentsTable}_new (\n\t\t\t\tid TEXT PRIMARY KEY,\n\t\t\t\tstate BLOB NOT NULL,\n\t\t\t\tlastChangedClock INTEGER NOT NULL\n\t\t\t);\n\t\t\t\n\t\t\tINSERT INTO ${documentsTable}_new (id, state, lastChangedClock)\n\t\t\tSELECT id, CAST(state AS BLOB), lastChangedClock FROM ${documentsTable};\n\t\t\t\n\t\t\tDROP TABLE ${documentsTable};\n\t\t\t\n\t\t\tALTER TABLE ${documentsTable}_new RENAME TO ${documentsTable};\n\t\t\t\n\t\t\tCREATE INDEX idx_${documentsTable}_lastChangedClock ON ${documentsTable}(lastChangedClock);\n\t\t`)\n\t}\n\n\t// add more migrations here if and when needed\n\n\tstorage.exec(`UPDATE ${metadataTable} SET migrationVersion = ${migrationVersion}`)\n}\n\nconst textEncoder = new TextEncoder()\nconst textDecoder = new TextDecoder()\n\nfunction encodeState(state: unknown): Uint8Array {\n\treturn textEncoder.encode(JSON.stringify(state))\n}\n\nfunction decodeState<T>(state: Uint8Array): T {\n\treturn JSON.parse(textDecoder.decode(state))\n}\n\n/**\n * SQLite-based implementation of TLSyncStorage.\n * Stores documents, tombstones, metadata, and clock values in SQLite tables.\n *\n * This storage backend provides persistent synchronization state that survives\n * process restarts, unlike InMemorySyncStorage which loses data when the process ends.\n *\n * @example\n * ```ts\n * // With Cloudflare Durable Objects\n * import { SQLiteSyncStorage, DurableObjectSqliteSyncWrapper } from '@tldraw/sync-core'\n *\n * const sql = new DurableObjectSqliteSyncWrapper(this.ctx.storage)\n * const storage = new SQLiteSyncStorage({ sql })\n * ```\n *\n * @example\n * ```ts\n * // With Node.js sqlite (Node 22.5+)\n * import { DatabaseSync } from 'node:sqlite'\n * import { SQLiteSyncStorage, NodeSqliteWrapper } from '@tldraw/sync-core'\n *\n * const db = new DatabaseSync('sync-state.db')\n * const sql = new NodeSqliteWrapper(db)\n * const storage = new SQLiteSyncStorage({ sql })\n * ```\n *\n * @example\n * ```ts\n * // Initialize with an existing snapshot\n * const storage = new SQLiteSyncStorage({ sql, snapshot: existingSnapshot })\n * ```\n *\n * @public\n */\nexport class SQLiteSyncStorage<R extends UnknownRecord> implements TLSyncStorage<R> {\n\t/**\n\t * Check if the storage has been initialized (has data in the clock table).\n\t * Useful for determining whether to load from an external source on first access.\n\t */\n\tstatic hasBeenInitialized(storage: TLSyncSqliteWrapper): boolean {\n\t\tconst prefix = storage.config?.tablePrefix ?? ''\n\t\ttry {\n\t\t\tconst schema = storage\n\t\t\t\t.prepare<{ schema: string }>(`SELECT schema FROM ${prefix}metadata LIMIT 1`)\n\t\t\t\t.all()[0]?.schema\n\t\t\treturn !!schema\n\t\t} catch (_e) {\n\t\t\treturn false\n\t\t}\n\t}\n\n\t/**\n\t * Get the current document clock value from storage without fully initializing.\n\t * Returns null if storage has not been initialized.\n\t * Useful for comparing storage freshness against external sources.\n\t */\n\tstatic getDocumentClock(storage: TLSyncSqliteWrapper): number | null {\n\t\tconst prefix = storage.config?.tablePrefix ?? ''\n\t\ttry {\n\t\t\tconst row = storage\n\t\t\t\t.prepare<{ documentClock: number }>(`SELECT documentClock FROM ${prefix}metadata LIMIT 1`)\n\t\t\t\t.all()[0]\n\t\t\t// documentClock exists but could be 0, so we check if the storage is initialized\n\t\t\tif (row && SQLiteSyncStorage.hasBeenInitialized(storage)) {\n\t\t\t\treturn row.documentClock\n\t\t\t}\n\t\t\treturn null\n\t\t} catch (_e) {\n\t\t\treturn null\n\t\t}\n\t}\n\n\t// Prepared statements - created once, reused many times\n\tprivate readonly stmts\n\n\tprivate readonly sql: TLSyncSqliteWrapper\n\n\tconstructor({\n\t\tsql,\n\t\tsnapshot,\n\t\tonChange,\n\t}: {\n\t\tsql: TLSyncSqliteWrapper\n\t\tsnapshot?: RoomSnapshot | StoreSnapshot<R>\n\t\tonChange?(arg: TLSyncStorageOnChangeCallbackProps): unknown\n\t}) {\n\t\tthis.sql = sql\n\t\tconst prefix = sql.config?.tablePrefix ?? ''\n\t\tconst documentsTable = `${prefix}documents`\n\t\tconst tombstonesTable = `${prefix}tombstones`\n\t\tconst metadataTable = `${prefix}metadata`\n\n\t\tmigrateSqliteSyncStorage(this.sql, { documentsTable, tombstonesTable, metadataTable })\n\n\t\t// Prepare all statements once\n\t\tthis.stmts = {\n\t\t\t// Metadata\n\t\t\tgetDocumentClock: this.sql.prepare<{ documentClock: number }>(\n\t\t\t\t`SELECT documentClock FROM ${metadataTable} LIMIT 1`\n\t\t\t),\n\t\t\tgetTombstoneHistoryStartsAtClock: this.sql.prepare<{ tombstoneHistoryStartsAtClock: number }>(\n\t\t\t\t`SELECT tombstoneHistoryStartsAtClock FROM ${metadataTable}`\n\t\t\t),\n\t\t\tgetSchema: this.sql.prepare<{ schema: string }>(`SELECT schema FROM ${metadataTable}`),\n\t\t\tsetSchema: this.sql.prepare<void, [schema: string]>(`UPDATE ${metadataTable} SET schema = ?`),\n\t\t\tsetTombstoneHistoryStartsAtClock: this.sql.prepare<void, [clock: number]>(\n\t\t\t\t`UPDATE ${metadataTable} SET tombstoneHistoryStartsAtClock = ?`\n\t\t\t),\n\t\t\tincrementDocumentClock: this.sql.prepare<void>(\n\t\t\t\t`UPDATE ${metadataTable} SET documentClock = documentClock + 1`\n\t\t\t),\n\n\t\t\t// Documents\n\t\t\tgetDocument: this.sql.prepare<{ state: Uint8Array }, [id: string]>(\n\t\t\t\t`SELECT state FROM ${documentsTable} WHERE id = ?`\n\t\t\t),\n\t\t\tinsertDocument: this.sql.prepare<\n\t\t\t\tvoid,\n\t\t\t\t[id: string, state: Uint8Array, lastChangedClock: number]\n\t\t\t>(`INSERT OR REPLACE INTO ${documentsTable} (id, state, lastChangedClock) VALUES (?, ?, ?)`),\n\t\t\tdeleteDocument: this.sql.prepare<void, [id: string]>(\n\t\t\t\t`DELETE FROM ${documentsTable} WHERE id = ?`\n\t\t\t),\n\t\t\tdocumentExists: this.sql.prepare<{ id: string }, [id: string]>(\n\t\t\t\t`SELECT id FROM ${documentsTable} WHERE id = ?`\n\t\t\t),\n\t\t\titerateDocuments: this.sql.prepare<{ state: Uint8Array; lastChangedClock: number }>(\n\t\t\t\t`SELECT state, lastChangedClock FROM ${documentsTable}`\n\t\t\t),\n\t\t\titerateDocumentEntries: this.sql.prepare<{ id: string; state: Uint8Array }>(\n\t\t\t\t`SELECT id, state FROM ${documentsTable}`\n\t\t\t),\n\t\t\titerateDocumentKeys: this.sql.prepare<{ id: string }>(`SELECT id FROM ${documentsTable}`),\n\t\t\titerateDocumentValues: this.sql.prepare<{ state: Uint8Array }>(\n\t\t\t\t`SELECT state FROM ${documentsTable}`\n\t\t\t),\n\t\t\tgetDocumentsChangedSince: this.sql.prepare<{ state: Uint8Array }, [sinceClock: number]>(\n\t\t\t\t`SELECT state FROM ${documentsTable} WHERE lastChangedClock > ?`\n\t\t\t),\n\n\t\t\t// Tombstones\n\t\t\tinsertTombstone: this.sql.prepare<void, [id: string, clock: number]>(\n\t\t\t\t`INSERT OR REPLACE INTO ${tombstonesTable} (id, clock) VALUES (?, ?)`\n\t\t\t),\n\t\t\tdeleteTombstone: this.sql.prepare<void, [id: string]>(\n\t\t\t\t`DELETE FROM ${tombstonesTable} WHERE id = ?`\n\t\t\t),\n\t\t\tdeleteTombstonesBefore: this.sql.prepare<void, [clock: number]>(\n\t\t\t\t`DELETE FROM ${tombstonesTable} WHERE clock < ?`\n\t\t\t),\n\t\t\tcountTombstones: this.sql.prepare<{ count: number }>(\n\t\t\t\t`SELECT count(*) as count FROM ${tombstonesTable}`\n\t\t\t),\n\t\t\titerateTombstones: this.sql.prepare<{ id: string; clock: number }>(\n\t\t\t\t`SELECT id, clock FROM ${tombstonesTable} ORDER BY clock ASC`\n\t\t\t),\n\t\t\tgetTombstonesChangedSince: this.sql.prepare<{ id: string }, [sinceClock: number]>(\n\t\t\t\t`SELECT id FROM ${tombstonesTable} WHERE clock > ?`\n\t\t\t),\n\n\t\t\t// Initial setup (only used when loading a snapshot)\n\t\t\tupdateMetadata: this.sql.prepare<\n\t\t\t\tvoid,\n\t\t\t\t[documentClock: number, tombstoneHistoryStartsAtClock: number, schema: string]\n\t\t\t>(\n\t\t\t\t`UPDATE ${metadataTable} SET documentClock = ?, tombstoneHistoryStartsAtClock = ?, schema = ?`\n\t\t\t),\n\t\t}\n\n\t\t// Check if we already have data\n\t\tconst hasData = SQLiteSyncStorage.hasBeenInitialized(sql)\n\n\t\tif (snapshot || !hasData) {\n\t\t\tsnapshot = convertStoreSnapshotToRoomSnapshot(snapshot ?? DEFAULT_INITIAL_SNAPSHOT)\n\n\t\t\tconst documentClock = snapshot.documentClock ?? snapshot.clock ?? 0\n\t\t\tconst tombstoneHistoryStartsAtClock = snapshot.tombstoneHistoryStartsAtClock ?? documentClock\n\n\t\t\t// Clear existing data\n\t\t\tthis.sql.exec(`\n\t\t\t\tDELETE FROM ${documentsTable};\n\t\t\t\tDELETE FROM ${tombstonesTable};\n\t\t\t`)\n\n\t\t\t// Insert documents\n\t\t\tfor (const doc of snapshot.documents) {\n\t\t\t\tthis.stmts.insertDocument.run(doc.state.id, encodeState(doc.state), doc.lastChangedClock)\n\t\t\t}\n\n\t\t\t// Insert tombstones\n\t\t\tif (snapshot.tombstones) {\n\t\t\t\tfor (const [id, clock] of objectMapEntries(snapshot.tombstones)) {\n\t\t\t\t\tthis.stmts.insertTombstone.run(id, clock)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Insert metadata row\n\t\t\tthis.stmts.updateMetadata.run(\n\t\t\t\tdocumentClock,\n\t\t\t\ttombstoneHistoryStartsAtClock,\n\t\t\t\tJSON.stringify(snapshot.schema)\n\t\t\t)\n\t\t}\n\t\tif (onChange) {\n\t\t\tthis.onChange(onChange)\n\t\t}\n\t}\n\n\tprivate notifier = new MicrotaskNotifier<[TLSyncStorageOnChangeCallbackProps]>()\n\tonChange(callback: (arg: TLSyncStorageOnChangeCallbackProps) => void): () => void {\n\t\treturn this.notifier.register(callback)\n\t}\n\n\ttransaction<T>(\n\t\tcallback: TLSyncStorageTransactionCallback<R, T>,\n\t\topts?: TLSyncStorageTransactionOptions\n\t): TLSyncStorageTransactionResult<T, R> {\n\t\tconst clockBefore = this.getClock()\n\t\tconst trackChanges = opts?.emitChanges === 'always'\n\t\treturn this.sql.transaction(() => {\n\t\t\tconst txn = new SQLiteSyncStorageTransaction<R>(this, this.stmts)\n\t\t\tlet result: T\n\t\t\tlet changes: TLSyncForwardDiff<R> | undefined\n\t\t\ttry {\n\t\t\t\tresult = transaction(() => {\n\t\t\t\t\treturn callback(txn)\n\t\t\t\t}) as T\n\t\t\t\tif (trackChanges) {\n\t\t\t\t\tchanges = txn.getChangesSince(clockBefore)?.diff\n\t\t\t\t}\n\t\t\t} finally {\n\t\t\t\ttxn.close()\n\t\t\t}\n\t\t\tif (\n\t\t\t\ttypeof result === 'object' &&\n\t\t\t\tresult &&\n\t\t\t\t'then' in result &&\n\t\t\t\ttypeof result.then === 'function'\n\t\t\t) {\n\t\t\t\tthrow new Error('Transaction must return a value, not a promise')\n\t\t\t}\n\n\t\t\tconst clockAfter = this.getClock()\n\t\t\tconst didChange = clockAfter > clockBefore\n\t\t\tif (didChange) {\n\t\t\t\tthis.notifier.notify({ id: opts?.id, documentClock: clockAfter })\n\t\t\t}\n\t\t\treturn { documentClock: clockAfter, didChange: clockAfter > clockBefore, result, changes }\n\t\t})\n\t}\n\n\tgetClock(): number {\n\t\tconst clockRow = this.stmts.getDocumentClock.all()[0]\n\t\treturn clockRow?.documentClock ?? 0\n\t}\n\n\t/** @internal */\n\t_getTombstoneHistoryStartsAtClock(): number {\n\t\tconst clockRow = this.stmts.getTombstoneHistoryStartsAtClock.all()[0]\n\t\treturn clockRow?.tombstoneHistoryStartsAtClock ?? 0\n\t}\n\n\t/** @internal */\n\t_getSchema(): SerializedSchema {\n\t\tconst clockRow = this.stmts.getSchema.all()[0]\n\t\tassert(clockRow, 'Storage not initialized - clock row missing')\n\t\treturn JSON.parse(clockRow.schema)\n\t}\n\n\t/** @internal */\n\t_setSchema(schema: SerializedSchema): void {\n\t\tthis.stmts.setSchema.run(JSON.stringify(schema))\n\t}\n\n\t/** @internal */\n\tpruneTombstones = throttle(\n\t\t() => {\n\t\t\tconst tombstoneCount = this.stmts.countTombstones.all()[0].count as number\n\t\t\tif (tombstoneCount > MAX_TOMBSTONES) {\n\t\t\t\t// Get all tombstones sorted by clock ascending (oldest first)\n\t\t\t\tconst tombstones = this.stmts.iterateTombstones.all()\n\n\t\t\t\tconst result = computeTombstonePruning({ tombstones, documentClock: this.getClock() })\n\t\t\t\tif (result) {\n\t\t\t\t\tthis.stmts.setTombstoneHistoryStartsAtClock.run(result.newTombstoneHistoryStartsAtClock)\n\t\t\t\t\t// Delete all tombstones with clock < newTombstoneHistoryStartsAtClock in one operation.\n\t\t\t\t\t// This works because computeTombstonePruning ensures we never split a clock value.\n\t\t\t\t\tthis.stmts.deleteTombstonesBefore.run(result.newTombstoneHistoryStartsAtClock)\n\t\t\t\t}\n\t\t\t}\n\t\t},\n\t\t1000,\n\t\t// prevent this from running synchronously to avoid blocking requests\n\t\t{ leading: false }\n\t)\n\n\tgetSnapshot(): RoomSnapshot {\n\t\treturn {\n\t\t\ttombstoneHistoryStartsAtClock: this._getTombstoneHistoryStartsAtClock(),\n\t\t\tdocumentClock: this.getClock(),\n\t\t\tdocuments: Array.from(this._iterateDocuments()),\n\t\t\ttombstones: Object.fromEntries(this._iterateTombstones()),\n\t\t\tschema: this._getSchema(),\n\t\t}\n\t}\n\tprivate *_iterateDocuments(): IterableIterator<{ state: R; lastChangedClock: number }> {\n\t\tfor (const row of this.stmts.iterateDocuments.iterate()) {\n\t\t\tyield { state: decodeState<R>(row.state), lastChangedClock: row.lastChangedClock }\n\t\t}\n\t}\n\n\tprivate *_iterateTombstones(): IterableIterator<[string, number]> {\n\t\tfor (const row of this.stmts.iterateTombstones.iterate()) {\n\t\t\tyield [row.id, row.clock]\n\t\t}\n\t}\n}\n\n/**\n * Transaction implementation for SQLiteSyncStorage.\n * Provides access to documents, tombstones, and metadata within a transaction.\n *\n * @internal\n */\nclass SQLiteSyncStorageTransaction<R extends UnknownRecord> implements TLSyncStorageTransaction<R> {\n\tprivate _clock: number\n\tprivate _closed = false\n\tprivate _didIncrementClock: boolean = false\n\n\tconstructor(\n\t\tprivate storage: SQLiteSyncStorage<R>,\n\t\tprivate stmts: SQLiteSyncStorage<R>['stmts']\n\t) {\n\t\tthis._clock = this.storage.getClock()\n\t}\n\n\t/** @internal */\n\tclose() {\n\t\tthis._closed = true\n\t}\n\n\tprivate assertNotClosed() {\n\t\tassert(!this._closed, 'Transaction has ended, iterator cannot be consumed')\n\t}\n\n\tgetClock(): number {\n\t\treturn this._clock\n\t}\n\n\tprivate getNextClock(): number {\n\t\tif (!this._didIncrementClock) {\n\t\t\tthis._didIncrementClock = true\n\t\t\tthis.stmts.incrementDocumentClock.run()\n\t\t\tthis._clock = this.storage.getClock()\n\t\t}\n\t\treturn this._clock\n\t}\n\n\tget(id: string): R | undefined {\n\t\tthis.assertNotClosed()\n\t\tconst row = this.stmts.getDocument.all(id)[0]\n\t\tif (!row) return undefined\n\t\treturn decodeState<R>(row.state)\n\t}\n\n\tset(id: string, record: R): void {\n\t\tthis.assertNotClosed()\n\t\tassert(id === record.id, `Record id mismatch: key does not match record.id`)\n\t\tconst clock = this.getNextClock()\n\t\t// Automatically clear tombstone if it exists\n\t\tthis.stmts.deleteTombstone.run(id)\n\t\tthis.stmts.insertDocument.run(id, encodeState(record), clock)\n\t}\n\n\tdelete(id: string): void {\n\t\tthis.assertNotClosed()\n\t\t// Only create a tombstone if the record actually exists\n\t\tconst exists = this.stmts.documentExists.all(id)[0]\n\t\tif (!exists) return\n\t\tconst clock = this.getNextClock()\n\t\tthis.stmts.deleteDocument.run(id)\n\t\tthis.stmts.insertTombstone.run(id, clock)\n\t\tthis.storage.pruneTombstones()\n\t}\n\n\t*entries(): IterableIterator<[string, R]> {\n\t\tthis.assertNotClosed()\n\t\tfor (const row of this.stmts.iterateDocumentEntries.iterate()) {\n\t\t\tthis.assertNotClosed()\n\t\t\tyield [row.id, decodeState<R>(row.state)]\n\t\t}\n\t}\n\n\t*keys(): IterableIterator<string> {\n\t\tthis.assertNotClosed()\n\t\tfor (const row of this.stmts.iterateDocumentKeys.iterate()) {\n\t\t\tthis.assertNotClosed()\n\t\t\tyield row.id\n\t\t}\n\t}\n\n\t*values(): IterableIterator<R> {\n\t\tthis.assertNotClosed()\n\t\tfor (const row of this.stmts.iterateDocumentValues.iterate()) {\n\t\t\tthis.assertNotClosed()\n\t\t\tyield decodeState<R>(row.state)\n\t\t}\n\t}\n\n\tgetSchema(): SerializedSchema {\n\t\tthis.assertNotClosed()\n\t\treturn this.storage._getSchema()\n\t}\n\n\tsetSchema(schema: SerializedSchema): void {\n\t\tthis.assertNotClosed()\n\t\tthis.storage._setSchema(schema)\n\t}\n\n\tgetChangesSince(sinceClock: number): TLSyncStorageGetChangesSinceResult<R> | undefined {\n\t\tthis.assertNotClosed()\n\t\tconst clock = this.storage.getClock()\n\t\tif (sinceClock === clock) return undefined\n\t\tif (sinceClock > clock) {\n\t\t\t// something went wrong, wipe the slate clean\n\t\t\tsinceClock = -1\n\t\t}\n\t\tconst diff: TLSyncForwardDiff<R> = { puts: {}, deletes: [] }\n\t\tconst wipeAll = sinceClock < this.storage._getTombstoneHistoryStartsAtClock()\n\n\t\tif (wipeAll) {\n\t\t\t// If wipeAll, include all documents\n\t\t\tfor (const row of this.stmts.iterateDocumentValues.iterate()) {\n\t\t\t\tconst state = decodeState<R>(row.state)\n\t\t\t\tdiff.puts[state.id] = state\n\t\t\t}\n\t\t} else {\n\t\t\t// Get documents changed since clock\n\t\t\tfor (const row of this.stmts.getDocumentsChangedSince.iterate(sinceClock)) {\n\t\t\t\tconst state = decodeState<R>(row.state)\n\t\t\t\tdiff.puts[state.id] = state\n\t\t\t}\n\t\t\t// When wipeAll, deletes are redundant (full state is in puts). Only include tombstones otherwise.\n\t\t\tfor (const row of this.stmts.getTombstonesChangedSince.iterate(sinceClock)) {\n\t\t\t\tdiff.deletes.push(row.id)\n\t\t\t}\n\t\t}\n\n\t\treturn { diff, wipeAll }\n\t}\n}\n"],
|
|
5
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7
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