@tldraw/sync-core 4.6.0-internal.c7df3c92455a → 4.6.0-next.0eb36d65eec3

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Files changed (48) hide show
  1. package/dist-cjs/index.js +1 -1
  2. package/dist-cjs/index.js.map +2 -2
  3. package/dist-cjs/lib/ClientWebSocketAdapter.js +1 -1
  4. package/dist-cjs/lib/ClientWebSocketAdapter.js.map +2 -2
  5. package/dist-cjs/lib/DurableObjectSqliteSyncWrapper.js.map +2 -2
  6. package/dist-cjs/lib/InMemorySyncStorage.js.map +2 -2
  7. package/dist-cjs/lib/RoomSession.js.map +1 -1
  8. package/dist-cjs/lib/ServerSocketAdapter.js +1 -1
  9. package/dist-cjs/lib/ServerSocketAdapter.js.map +1 -1
  10. package/dist-cjs/lib/TLSocketRoom.js +1 -1
  11. package/dist-cjs/lib/TLSocketRoom.js.map +2 -2
  12. package/dist-cjs/lib/TLSyncClient.js +1 -1
  13. package/dist-cjs/lib/TLSyncClient.js.map +1 -1
  14. package/dist-cjs/lib/protocol.js.map +1 -1
  15. package/dist-esm/index.mjs +1 -1
  16. package/dist-esm/index.mjs.map +2 -2
  17. package/dist-esm/lib/ClientWebSocketAdapter.mjs +1 -1
  18. package/dist-esm/lib/ClientWebSocketAdapter.mjs.map +2 -2
  19. package/dist-esm/lib/DurableObjectSqliteSyncWrapper.mjs.map +2 -2
  20. package/dist-esm/lib/InMemorySyncStorage.mjs.map +2 -2
  21. package/dist-esm/lib/RoomSession.mjs.map +1 -1
  22. package/dist-esm/lib/ServerSocketAdapter.mjs +1 -1
  23. package/dist-esm/lib/ServerSocketAdapter.mjs.map +1 -1
  24. package/dist-esm/lib/TLSocketRoom.mjs +1 -1
  25. package/dist-esm/lib/TLSocketRoom.mjs.map +2 -2
  26. package/dist-esm/lib/TLSyncClient.mjs +1 -1
  27. package/dist-esm/lib/TLSyncClient.mjs.map +1 -1
  28. package/dist-esm/lib/protocol.mjs.map +1 -1
  29. package/package.json +7 -7
  30. package/src/index.ts +2 -0
  31. package/src/lib/ClientWebSocketAdapter.test.ts +2 -2
  32. package/src/lib/ClientWebSocketAdapter.ts +5 -5
  33. package/src/lib/DurableObjectSqliteSyncWrapper.ts +1 -2
  34. package/src/lib/InMemorySyncStorage.ts +3 -3
  35. package/src/lib/RoomSession.ts +1 -1
  36. package/src/lib/ServerSocketAdapter.test.ts +1 -1
  37. package/src/lib/ServerSocketAdapter.ts +7 -7
  38. package/src/lib/TLSocketRoom.ts +7 -7
  39. package/src/lib/TLSyncClient.test.ts +4 -7
  40. package/src/lib/TLSyncClient.ts +1 -1
  41. package/src/lib/protocol.ts +2 -0
  42. package/src/test/RandomSource.ts +1 -1
  43. package/src/test/SQLiteSyncStorage.test.ts +1 -1
  44. package/src/test/TLSocketRoom.test.ts +8 -12
  45. package/src/test/TLSyncRoom.test.ts +1 -1
  46. package/src/test/TestSocketPair.ts +2 -2
  47. package/src/test/upgradeDowngrade.test.ts +2 -2
  48. package/src/test/validation.test.ts +1 -1
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/lib/TLSocketRoom.ts"],
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- "sourcesContent": ["import type { SerializedSchema, StoreSchema, UnknownRecord } from '@tldraw/store'\nimport { createTLSchema, TLInstancePresence, TLStoreSnapshot } from '@tldraw/tlschema'\nimport { getOwnProperty, hasOwnProperty, isEqual, structuredClone } from '@tldraw/utils'\nimport { DEFAULT_INITIAL_SNAPSHOT, InMemorySyncStorage } from './InMemorySyncStorage'\nimport { RoomSessionState } from './RoomSession'\nimport { ServerSocketAdapter, WebSocketMinimal } from './ServerSocketAdapter'\nimport { TLSyncErrorCloseEventReason } from './TLSyncClient'\nimport { RoomSnapshot, TLSyncRoom } from './TLSyncRoom'\nimport {\n\tconvertStoreSnapshotToRoomSnapshot,\n\tloadSnapshotIntoStorage,\n\tTLSyncStorage,\n} from './TLSyncStorage'\nimport { JsonChunkAssembler } from './chunk'\nimport { TLSocketServerSentEvent } from './protocol'\n\n/**\n * Strip potentially large fields from a tldraw instance_presence record so the\n * snapshot stays small when stored in WebSocket attachments (e.g. for hibernation).\n * Keeps cursor, selection, page, and user identity; clears scribbles, chatMessage, brush.\n */\nfunction stripPresenceForSnapshot(record: UnknownRecord): UnknownRecord {\n\tif (record.typeName !== 'instance_presence') return record\n\tconst stripped = { ...record } as TLInstancePresence\n\tstripped.scribbles = []\n\tstripped.chatMessage = ''\n\tstripped.selectedShapeIds = []\n\tstripped.brush = null\n\n\treturn stripped as unknown as UnknownRecord\n}\n\n/**\n * Logging interface for TLSocketRoom operations. Provides optional methods\n * for warning and error logging during synchronization operations.\n *\n * @example\n * ```ts\n * const logger: TLSyncLog = {\n * warn: (...args) => console.warn('[SYNC]', ...args),\n * error: (...args) => console.error('[SYNC]', ...args)\n * }\n *\n * const room = new TLSocketRoom({ log: logger })\n * ```\n *\n * @public\n */\nexport interface TLSyncLog {\n\t/**\n\t * Optional warning logger for non-fatal sync issues\n\t * @param args - Arguments to log\n\t */\n\twarn?(...args: any[]): void\n\t/**\n\t * Optional error logger for sync errors and failures\n\t * @param args - Arguments to log\n\t */\n\terror?(...args: any[]): void\n}\n\n/**\n * A snapshot of per-session state that can be persisted and used to resume a session\n * after the server restarts (e.g., after Cloudflare Durable Object hibernation).\n *\n * Obtain via {@link TLSocketRoom.getSessionSnapshot} and restore via\n * {@link TLSocketRoom.handleSocketResume}.\n *\n * @public\n */\nexport interface SessionStateSnapshot {\n\tserializedSchema: SerializedSchema\n\tisReadonly: boolean\n\tpresenceId: string | null\n\tpresenceRecord: UnknownRecord | null\n\trequiresLegacyRejection: boolean\n\tsupportsStringAppend: boolean\n}\n\n/**\n * Base options for TLSocketRoom.\n * @public\n */\nexport interface TLSocketRoomOptions<R extends UnknownRecord, SessionMeta> {\n\tstorage?: TLSyncStorage<R>\n\t/**\n\t * @deprecated use the storage option instead\n\t */\n\tinitialSnapshot?: RoomSnapshot | TLStoreSnapshot\n\t/**\n\t * @deprecated use the storage option with an onChange callback instead\n\t */\n\tonDataChange?(): void\n\tschema?: StoreSchema<R, any>\n\t// how long to wait for a client to communicate before disconnecting them\n\tclientTimeout?: number\n\tlog?: TLSyncLog\n\t// a callback that is called when a client is disconnected\n\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\tonSessionRemoved?: (\n\t\troom: TLSocketRoom<R, SessionMeta>,\n\t\targs: { sessionId: string; numSessionsRemaining: number; meta: SessionMeta }\n\t) => void\n\t// a callback that is called whenever a message is sent\n\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\tonBeforeSendMessage?: (args: {\n\t\tsessionId: string\n\t\t/** @internal keep the protocol private for now */\n\t\tmessage: TLSocketServerSentEvent<R>\n\t\tstringified: string\n\t\tmeta: SessionMeta\n\t}) => void\n\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\tonAfterReceiveMessage?: (args: {\n\t\tsessionId: string\n\t\t/** @internal keep the protocol private for now */\n\t\tmessage: TLSocketServerSentEvent<R>\n\t\tstringified: string\n\t\tmeta: SessionMeta\n\t}) => void\n\t/** @internal */\n\tonPresenceChange?(): void\n\t/**\n\t * When set, the room will call {@link TLSocketRoom.getSessionSnapshot} after\n\t * no message activity for a session for 5s and pass the result to this callback.\n\t * Use for persisting snapshots to WebSocket attachments (e.g. Cloudflare hibernation).\n\t * The room clears any pending snapshot when the session closes.\n\t */\n\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\tonSessionSnapshot?: (sessionId: string, snapshot: SessionStateSnapshot) => void\n}\n\n/**\n * A server-side room that manages WebSocket connections and synchronizes tldraw document state\n * between multiple clients in real-time. Each room represents a collaborative document space\n * where users can work together on drawings with automatic conflict resolution.\n *\n * TLSocketRoom handles:\n * - WebSocket connection lifecycle management\n * - Real-time synchronization of document changes\n * - Session management and presence tracking\n * - Message chunking for large payloads\n * - Automatic client timeout and cleanup\n *\n * @example\n * ```ts\n * // Basic room setup\n * const room = new TLSocketRoom({\n * onSessionRemoved: (room, { sessionId, numSessionsRemaining }) => {\n * console.log(`Client ${sessionId} disconnected, ${numSessionsRemaining} remaining`)\n * if (numSessionsRemaining === 0) {\n * room.close()\n * }\n * },\n * onDataChange: () => {\n * console.log('Document data changed, consider persisting')\n * }\n * })\n *\n * // Handle new client connections\n * room.handleSocketConnect({\n * sessionId: 'user-session-123',\n * socket: webSocket,\n * isReadonly: false\n * })\n * ```\n *\n * @example\n * ```ts\n * // Room with initial snapshot and schema\n * const room = new TLSocketRoom({\n * initialSnapshot: existingSnapshot,\n * schema: myCustomSchema,\n * clientTimeout: 30000,\n * log: {\n * warn: (...args) => logger.warn('SYNC:', ...args),\n * error: (...args) => logger.error('SYNC:', ...args)\n * }\n * })\n *\n * // Update document programmatically\n * await room.updateStore(store => {\n * const shape = store.get('shape:abc123')\n * if (shape) {\n * shape.x = 100\n * store.put(shape)\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSocketRoom<R extends UnknownRecord = UnknownRecord, SessionMeta = void> {\n\tprivate room: TLSyncRoom<R, SessionMeta>\n\tprivate readonly sessions = new Map<\n\t\tstring,\n\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t{ assembler: JsonChunkAssembler; socket: WebSocketMinimal; unlisten: () => void }\n\t>()\n\treadonly log?: TLSyncLog\n\n\tpublic storage: TLSyncStorage<R>\n\n\tprivate disposables = new Set<() => void>()\n\tprivate readonly snapshotTimers = new Map<string, ReturnType<typeof setTimeout>>()\n\n\t/**\n\t * Creates a new TLSocketRoom instance for managing collaborative document synchronization.\n\t *\n\t * opts - Configuration options for the room\n\t * - initialSnapshot - Optional initial document state to load\n\t * - schema - Store schema defining record types and validation\n\t * - clientTimeout - Milliseconds to wait before disconnecting inactive clients\n\t * - log - Optional logger for warnings and errors\n\t * - onSessionRemoved - Called when a client session is removed\n\t * - onBeforeSendMessage - Called before sending messages to clients\n\t * - onAfterReceiveMessage - Called after receiving messages from clients\n\t * - onDataChange - Called when document data changes\n\t * - onPresenceChange - Called when presence data changes\n\t */\n\tconstructor(public readonly opts: TLSocketRoomOptions<R, SessionMeta>) {\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tif (opts.storage && opts.initialSnapshot) {\n\t\t\tthrow new Error('Cannot provide both storage and initialSnapshot options')\n\t\t}\n\t\tconst storage = opts.storage\n\t\t\t? opts.storage\n\t\t\t: new InMemorySyncStorage<R>({\n\t\t\t\t\tsnapshot: convertStoreSnapshotToRoomSnapshot(\n\t\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\t\topts.initialSnapshot ?? DEFAULT_INITIAL_SNAPSHOT\n\t\t\t\t\t),\n\t\t\t\t})\n\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tif ('onDataChange' in opts && opts.onDataChange) {\n\t\t\tthis.disposables.add(\n\t\t\t\tstorage.onChange(() => {\n\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\topts.onDataChange?.()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t\tthis.room = new TLSyncRoom<R, SessionMeta>({\n\t\t\tonPresenceChange: opts.onPresenceChange,\n\t\t\tschema: opts.schema ?? (createTLSchema() as any),\n\t\t\tlog: opts.log,\n\t\t\tstorage,\n\t\t\tclientTimeout: opts.clientTimeout,\n\t\t})\n\t\tthis.storage = storage\n\t\tthis.room.events.on('session_removed', (args) => {\n\t\t\tthis.clearSnapshotTimer(args.sessionId)\n\t\t\tthis.sessions.delete(args.sessionId)\n\t\t\tif (this.opts.onSessionRemoved) {\n\t\t\t\tthis.opts.onSessionRemoved(this, {\n\t\t\t\t\tsessionId: args.sessionId,\n\t\t\t\t\tnumSessionsRemaining: this.room.sessions.size,\n\t\t\t\t\tmeta: args.meta,\n\t\t\t\t})\n\t\t\t}\n\t\t})\n\t\tthis.log = 'log' in opts ? opts.log : { error: console.error }\n\t}\n\n\t/**\n\t * Returns the number of active sessions.\n\t * Note that this is not the same as the number of connected sockets!\n\t * Sessions time out a few moments after sockets close, to smooth over network hiccups.\n\t *\n\t * @returns the number of active sessions\n\t */\n\tgetNumActiveSessions() {\n\t\treturn this.room.sessions.size\n\t}\n\n\t/**\n\t * Handles a new client WebSocket connection, creating a session within the room.\n\t * This should be called whenever a client establishes a WebSocket connection to join\n\t * the collaborative document.\n\t *\n\t * @param opts - Connection options\n\t * - sessionId - Unique identifier for the client session (typically from browser tab)\n\t * - socket - WebSocket-like object for client communication\n\t * - isReadonly - Whether the client can modify the document (defaults to false)\n\t * - meta - Additional session metadata (required if SessionMeta is not void)\n\t *\n\t * @example\n\t * ```ts\n\t * // Handle new WebSocket connection\n\t * room.handleSocketConnect({\n\t * sessionId: 'user-session-abc123',\n\t * socket: webSocketConnection,\n\t * isReadonly: !userHasEditPermission\n\t * })\n\t * ```\n\t *\n\t * @example\n\t * ```ts\n\t * // With session metadata\n\t * room.handleSocketConnect({\n\t * sessionId: 'session-xyz',\n\t * socket: ws,\n\t * meta: { userId: 'user-123', name: 'Alice' }\n\t * })\n\t * ```\n\t */\n\thandleSocketConnect(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tisReadonly?: boolean\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, isReadonly = false } = opts\n\t\tconst handleSocketMessage = (event: MessageEvent) =>\n\t\t\tthis.handleSocketMessage(sessionId, event.data)\n\t\tconst handleSocketError = this.handleSocketError.bind(this, sessionId)\n\t\tconst handleSocketClose = this.handleSocketClose.bind(this, sessionId)\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\tsocket.removeEventListener?.('message', handleSocketMessage)\n\t\t\t\tsocket.removeEventListener?.('close', handleSocketClose)\n\t\t\t\tsocket.removeEventListener?.('error', handleSocketError)\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleNewSession({\n\t\t\tsessionId,\n\t\t\tisReadonly,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\n\t\tsocket.addEventListener?.('message', handleSocketMessage)\n\t\tsocket.addEventListener?.('close', handleSocketClose)\n\t\tsocket.addEventListener?.('error', handleSocketError)\n\t}\n\n\tprivate clearSnapshotTimer(sessionId: string) {\n\t\tconst t = this.snapshotTimers.get(sessionId)\n\t\tif (t) {\n\t\t\tclearTimeout(t)\n\t\t\tthis.snapshotTimers.delete(sessionId)\n\t\t}\n\t}\n\n\tprivate scheduleDebouncedSnapshot(sessionId: string) {\n\t\tif (!this.opts.onSessionSnapshot) return\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.snapshotTimers.set(\n\t\t\tsessionId,\n\t\t\tsetTimeout(() => {\n\t\t\t\tthis.snapshotTimers.delete(sessionId)\n\t\t\t\tconst snapshot = this.getSessionSnapshot(sessionId)\n\t\t\t\tif (snapshot) this.opts.onSessionSnapshot!(sessionId, snapshot)\n\t\t\t}, 5000)\n\t\t)\n\t}\n\n\t/**\n\t * Processes a message received from a client WebSocket. Use this method in server\n\t * environments where WebSocket event listeners cannot be attached directly to socket\n\t * instances (e.g., Bun.serve, Cloudflare Workers with WebSocket hibernation).\n\t *\n\t * The method handles message chunking/reassembly and forwards complete messages\n\t * to the underlying sync room for processing.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t * @param message - Raw message data from the client (string or binary)\n\t *\n\t * @example\n\t * ```ts\n\t * // In a Bun.serve handler\n\t * server.upgrade(req, {\n\t * data: { sessionId, room },\n\t * upgrade(res, req) {\n\t * // Connection established\n\t * },\n\t * message(ws, message) {\n\t * const { sessionId, room } = ws.data\n\t * room.handleSocketMessage(sessionId, message)\n\t * }\n\t * })\n\t * ```\n\t */\n\thandleSocketMessage(sessionId: string, message: string | AllowSharedBufferSource) {\n\t\tconst assembler = this.sessions.get(sessionId)?.assembler\n\t\tif (!assembler) {\n\t\t\tthis.log?.warn?.('Received message from unknown session', sessionId)\n\t\t\treturn\n\t\t}\n\n\t\ttry {\n\t\t\tconst messageString =\n\t\t\t\ttypeof message === 'string' ? message : new TextDecoder().decode(message)\n\t\t\tconst res = assembler.handleMessage(messageString)\n\t\t\tif (!res) {\n\t\t\t\t// not enough chunks yet\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif ('data' in res) {\n\t\t\t\t// need to do this first in case the session gets removed as a result of handling the message\n\t\t\t\tif (this.opts.onAfterReceiveMessage) {\n\t\t\t\t\tconst session = this.room.sessions.get(sessionId)\n\t\t\t\t\tif (session) {\n\t\t\t\t\t\tthis.opts.onAfterReceiveMessage({\n\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\tmessage: res.data as any,\n\t\t\t\t\t\t\tstringified: res.stringified,\n\t\t\t\t\t\t\tmeta: session.meta,\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tthis.room.handleMessage(sessionId, res.data as any)\n\t\t\t\tthis.room.pruneSessions()\n\t\t\t\tthis.scheduleDebouncedSnapshot(sessionId)\n\t\t\t} else {\n\t\t\t\tthis.log?.error?.('Error assembling message', res.error)\n\t\t\t\t// close the socket to reset the connection\n\t\t\t\tthis.handleSocketError(sessionId)\n\t\t\t}\n\t\t} catch (e) {\n\t\t\tthis.log?.error?.(e)\n\t\t\t// here we use rejectSession rather than removeSession to support legacy clients\n\t\t\t// that use the old incompatibility_error close event\n\t\t\tthis.room.rejectSession(sessionId, TLSyncErrorCloseEventReason.UNKNOWN_ERROR)\n\t\t}\n\t}\n\n\t/**\n\t * Handles a WebSocket error for the specified session. Use this in server environments\n\t * where socket event listeners cannot be attached directly. This will initiate cleanup\n\t * and session removal for the affected client.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t *\n\t * @example\n\t * ```ts\n\t * // In a custom WebSocket handler\n\t * socket.addEventListener('error', () => {\n\t * room.handleSocketError(sessionId)\n\t * })\n\t * ```\n\t */\n\thandleSocketError(sessionId: string) {\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Handles a WebSocket close event for the specified session. Use this in server\n\t * environments where socket event listeners cannot be attached directly. This will\n\t * initiate cleanup and session removal for the disconnected client.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t *\n\t * @example\n\t * ```ts\n\t * // In a custom WebSocket handler\n\t * socket.addEventListener('close', () => {\n\t * room.handleSocketClose(sessionId)\n\t * })\n\t * ```\n\t */\n\thandleSocketClose(sessionId: string) {\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Resumes a previously-connected session directly into `Connected` state, bypassing\n\t * the connect handshake. Use this after server hibernation (e.g., Cloudflare Durable\n\t * Object hibernation) when WebSocket connections survived but all in-memory state was lost.\n\t *\n\t * The session is restored using a {@link SessionStateSnapshot} previously obtained\n\t * via {@link TLSocketRoom.getSessionSnapshot}. The client is unaware the server restarted and\n\t * continues sending messages normally.\n\t *\n\t * Unlike {@link TLSocketRoom.handleSocketConnect}, this method does NOT attach WebSocket event\n\t * listeners. In hibernation environments, events are delivered via class methods\n\t * (e.g., `webSocketMessage`) rather than `addEventListener`.\n\t *\n\t * @param opts - Resume options\n\t * - sessionId - Unique identifier for the client session\n\t * - socket - WebSocket-like object for client communication\n\t * - snapshot - Session state snapshot from {@link TLSocketRoom.getSessionSnapshot}\n\t * - meta - Additional session metadata (required if SessionMeta is not void)\n\t *\n\t * @example\n\t * ```ts\n\t * // After Cloudflare DO hibernation wake\n\t * for (const ws of ctx.getWebSockets()) {\n\t * const data = ws.deserializeAttachment()\n\t * room.handleSocketResume({\n\t * sessionId: data.sessionId,\n\t * socket: ws,\n\t * snapshot: data.snapshot,\n\t * })\n\t * }\n\t * ```\n\t */\n\thandleSocketResume(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tsnapshot: SessionStateSnapshot\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, snapshot } = opts\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\t// no-op: hibernation environments use class methods, not addEventListener\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleResumedSession({\n\t\t\tsessionId,\n\t\t\tisReadonly: snapshot.isReadonly,\n\t\t\tserializedSchema: snapshot.serializedSchema,\n\t\t\tpresenceId: snapshot.presenceId,\n\t\t\tpresenceRecord: snapshot.presenceRecord,\n\t\t\trequiresLegacyRejection: snapshot.requiresLegacyRejection,\n\t\t\tsupportsStringAppend: snapshot.supportsStringAppend,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\t}\n\n\t/**\n\t * Returns a snapshot of a connected session's state that can be persisted and later\n\t * used with {@link TLSocketRoom.handleSocketResume} to restore the session after hibernation.\n\t *\n\t * Returns `null` if the session doesn't exist or isn't in the `Connected` state.\n\t *\n\t * @param sessionId - The session to snapshot\n\t *\n\t * @example\n\t * ```ts\n\t * // Store snapshot in a Cloudflare WebSocket attachment\n\t * const snapshot = room.getSessionSnapshot(sessionId)\n\t * if (snapshot) {\n\t * ws.serializeAttachment({ sessionId, snapshot })\n\t * }\n\t * ```\n\t */\n\tgetSessionSnapshot(sessionId: string): SessionStateSnapshot | null {\n\t\tconst session = this.room.sessions.get(sessionId)\n\t\tif (!session || session.state !== RoomSessionState.Connected) {\n\t\t\treturn null\n\t\t}\n\n\t\tlet presenceRecord: UnknownRecord | null = null\n\t\tif (session.presenceId) {\n\t\t\tconst record = this.room.presenceStore.get(session.presenceId)\n\t\t\tif (record) {\n\t\t\t\tpresenceRecord = stripPresenceForSnapshot(record as UnknownRecord)\n\t\t\t}\n\t\t}\n\n\t\treturn {\n\t\t\tserializedSchema: session.serializedSchema,\n\t\t\tisReadonly: session.isReadonly,\n\t\t\tpresenceId: session.presenceId,\n\t\t\tpresenceRecord,\n\t\t\trequiresLegacyRejection: session.requiresLegacyRejection,\n\t\t\tsupportsStringAppend: session.supportsStringAppend,\n\t\t}\n\t}\n\n\t/**\n\t * Returns the current document clock value. The clock is a monotonically increasing\n\t * integer that increments with each document change, providing a consistent ordering\n\t * of changes across the distributed system.\n\t *\n\t * @returns The current document clock value\n\t *\n\t * @example\n\t * ```ts\n\t * const clock = room.getCurrentDocumentClock()\n\t * console.log(`Document is at version ${clock}`)\n\t * ```\n\t */\n\tgetCurrentDocumentClock() {\n\t\treturn this.storage.getClock()\n\t}\n\n\t/**\n\t * Retrieves a deeply cloned copy of a record from the document store.\n\t * Returns undefined if the record doesn't exist. The returned record is\n\t * safe to mutate without affecting the original store data.\n\t *\n\t * @param id - Unique identifier of the record to retrieve\n\t * @returns Deep clone of the record, or undefined if not found\n\t *\n\t * @example\n\t * ```ts\n\t * const shape = room.getRecord('shape:abc123')\n\t * if (shape) {\n\t * console.log('Shape position:', shape.x, shape.y)\n\t * // Safe to modify without affecting store\n\t * shape.x = 100\n\t * }\n\t * ```\n\t */\n\tgetRecord(id: string) {\n\t\treturn this.storage.transaction((txn) => {\n\t\t\treturn structuredClone(txn.get(id)) as any\n\t\t}).result as R\n\t}\n\n\t/**\n\t * Returns information about all active sessions in the room. Each session\n\t * represents a connected client with their current connection status and metadata.\n\t *\n\t * @returns Array of session information objects containing:\n\t * - sessionId - Unique session identifier\n\t * - isConnected - Whether the session has an active WebSocket connection\n\t * - isReadonly - Whether the session can modify the document\n\t * - meta - Custom session metadata\n\t *\n\t * @example\n\t * ```ts\n\t * const sessions = room.getSessions()\n\t * console.log(`Room has ${sessions.length} active sessions`)\n\t *\n\t * for (const session of sessions) {\n\t * console.log(`${session.sessionId}: ${session.isConnected ? 'online' : 'offline'}`)\n\t * if (session.isReadonly) {\n\t * console.log(' (read-only access)')\n\t * }\n\t * }\n\t * ```\n\t */\n\tgetSessions(): Array<{\n\t\tsessionId: string\n\t\tisConnected: boolean\n\t\tisReadonly: boolean\n\t\tmeta: SessionMeta\n\t}> {\n\t\treturn [...this.room.sessions.values()].map((session) => {\n\t\t\treturn {\n\t\t\t\tsessionId: session.sessionId,\n\t\t\t\tisConnected: session.state === RoomSessionState.Connected,\n\t\t\t\tisReadonly: session.isReadonly,\n\t\t\t\tmeta: session.meta,\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Creates a complete snapshot of the current document state, including all records\n\t * and synchronization metadata. This snapshot can be persisted to storage and used\n\t * to restore the room state later or revert to a previous version.\n\t *\n\t * @returns Complete room snapshot including documents, clock values, and tombstones\n\t * @deprecated if you need to do this use\n\t *\n\t * @example\n\t * ```ts\n\t * // Capture current state for persistence\n\t * const snapshot = room.getCurrentSnapshot()\n\t * await saveToDatabase(roomId, JSON.stringify(snapshot))\n\t *\n\t * // Later, restore from snapshot\n\t * const savedSnapshot = JSON.parse(await loadFromDatabase(roomId))\n\t * const newRoom = new TLSocketRoom({ initialSnapshot: savedSnapshot })\n\t * ```\n\t */\n\tgetCurrentSnapshot() {\n\t\tif (this.storage.getSnapshot) {\n\t\t\treturn this.storage.getSnapshot()\n\t\t}\n\t\tthrow new Error('getCurrentSnapshot is not supported for this storage type')\n\t}\n\n\t/**\n\t * Retrieves all presence records from the document store. Presence records\n\t * contain ephemeral user state like cursor positions and selections.\n\t *\n\t * @returns Object mapping record IDs to presence record data\n\t * @internal\n\t */\n\tgetPresenceRecords() {\n\t\tconst result = {} as Record<string, UnknownRecord>\n\t\tfor (const presence of this.room.presenceStore.values()) {\n\t\t\tresult[presence.id] = presence\n\t\t}\n\t\treturn result\n\t}\n\n\t/**\n\t * Loads a document snapshot, completely replacing the current room state.\n\t * This will disconnect all current clients and update the document to match\n\t * the provided snapshot. Use this for restoring from backups or implementing\n\t * document versioning.\n\t *\n\t * @param snapshot - Room or store snapshot to load\n\t *\n\t * @example\n\t * ```ts\n\t * // Restore from a saved snapshot\n\t * const backup = JSON.parse(await loadBackup(roomId))\n\t * room.loadSnapshot(backup)\n\t *\n\t * // All clients will be disconnected and need to reconnect\n\t * // to see the restored document state\n\t * ```\n\t */\n\tloadSnapshot(snapshot: RoomSnapshot | TLStoreSnapshot) {\n\t\tthis.storage.transaction((txn) => {\n\t\t\tloadSnapshotIntoStorage(txn, this.room.schema, snapshot)\n\t\t})\n\t}\n\n\t/**\n\t * Executes a transaction to modify the document store. Changes made within the\n\t * transaction are atomic and will be synchronized to all connected clients.\n\t * The transaction provides isolation from concurrent changes until it commits.\n\t *\n\t * @param updater - Function that receives store methods to make changes\n\t * - store.get(id) - Retrieve a record (safe to mutate, but must call put() to commit)\n\t * - store.put(record) - Save a modified record\n\t * - store.getAll() - Get all records in the store\n\t * - store.delete(id) - Remove a record from the store\n\t * @returns Promise that resolves when the transaction completes\n\t *\n\t * @example\n\t * ```ts\n\t * // Update multiple shapes in a single transaction\n\t * await room.updateStore(store => {\n\t * const shape1 = store.get('shape:abc123')\n\t * const shape2 = store.get('shape:def456')\n\t *\n\t * if (shape1) {\n\t * shape1.x = 100\n\t * store.put(shape1)\n\t * }\n\t *\n\t * if (shape2) {\n\t * shape2.meta.approved = true\n\t * store.put(shape2)\n\t * }\n\t * })\n\t * ```\n\t *\n\t * @example\n\t * ```ts\n\t * // Async transaction with external API call\n\t * await room.updateStore(async store => {\n\t * const doc = store.get('document:main')\n\t * if (doc) {\n\t * doc.lastModified = await getCurrentTimestamp()\n\t * store.put(doc)\n\t * }\n\t * })\n\t * ```\n\t * @deprecated use the storage.transaction method instead\n\t */\n\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\tasync updateStore(updater: (store: RoomStoreMethods<R>) => void | Promise<void>) {\n\t\tif (this.isClosed()) {\n\t\t\tthrow new Error('Cannot update store on a closed room')\n\t\t}\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tconst ctx = new StoreUpdateContext<R>(\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\tObject.fromEntries(this.getCurrentSnapshot().documents.map((d) => [d.state.id, d.state])),\n\t\t\tthis.room.schema\n\t\t)\n\t\ttry {\n\t\t\tawait updater(ctx)\n\t\t} finally {\n\t\t\tctx.close()\n\t\t}\n\t\tthis.storage.transaction((txn) => {\n\t\t\tfor (const [id, record] of Object.entries(ctx.updates.puts)) {\n\t\t\t\ttxn.set(id, record as R)\n\t\t\t}\n\t\t\tfor (const id of ctx.updates.deletes) {\n\t\t\t\ttxn.delete(id)\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Sends a custom message to a specific client session. This allows sending\n\t * application-specific data that doesn't modify the document state, such as\n\t * notifications, chat messages, or custom commands.\n\t *\n\t * @param sessionId - Target session identifier\n\t * @param data - Custom payload to send (will be JSON serialized)\n\t *\n\t * @example\n\t * ```ts\n\t * // Send a notification to a specific user\n\t * room.sendCustomMessage('session-123', {\n\t * type: 'notification',\n\t * message: 'Your changes have been saved'\n\t * })\n\t *\n\t * // Send a chat message\n\t * room.sendCustomMessage('session-456', {\n\t * type: 'chat',\n\t * from: 'Alice',\n\t * text: 'Great work on this design!'\n\t * })\n\t * ```\n\t */\n\tsendCustomMessage(sessionId: string, data: any) {\n\t\tthis.room.sendCustomMessage(sessionId, data)\n\t}\n\n\t/**\n\t * Immediately removes a session from the room and closes its WebSocket connection.\n\t * The client will attempt to reconnect automatically unless a fatal reason is provided.\n\t *\n\t * @param sessionId - Session identifier to remove\n\t * @param fatalReason - Optional fatal error reason that prevents reconnection\n\t *\n\t * @example\n\t * ```ts\n\t * // Kick a user (they can reconnect)\n\t * room.closeSession('session-troublemaker')\n\t *\n\t * // Permanently ban a user\n\t * room.closeSession('session-banned', 'PERMISSION_DENIED')\n\t *\n\t * // Close session due to inactivity\n\t * room.closeSession('session-idle', 'TIMEOUT')\n\t * ```\n\t */\n\tcloseSession(sessionId: string, fatalReason?: TLSyncErrorCloseEventReason | string) {\n\t\tthis.room.rejectSession(sessionId, fatalReason)\n\t}\n\n\t/**\n\t * Closes the room and disconnects all connected clients. This should be called\n\t * when shutting down the room permanently, such as during server shutdown or\n\t * when the room is no longer needed. Once closed, the room cannot be reopened.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown when no users remain\n\t * if (room.getNumActiveSessions() === 0) {\n\t * await persistSnapshot(room.getCurrentSnapshot())\n\t * room.close()\n\t * }\n\t *\n\t * // Server shutdown\n\t * process.on('SIGTERM', () => {\n\t * for (const room of activeRooms.values()) {\n\t * room.close()\n\t * }\n\t * })\n\t * ```\n\t */\n\tclose() {\n\t\tthis.room.close()\n\t\tfor (const sessionId of this.snapshotTimers.keys()) {\n\t\t\tthis.clearSnapshotTimer(sessionId)\n\t\t}\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.disposables.clear()\n\t}\n\n\t/**\n\t * Checks whether the room has been permanently closed. Closed rooms cannot\n\t * accept new connections or process further changes.\n\t *\n\t * @returns True if the room is closed, false if still active\n\t *\n\t * @example\n\t * ```ts\n\t * if (room.isClosed()) {\n\t * console.log('Room has been shut down')\n\t * // Create a new room or redirect users\n\t * } else {\n\t * // Room is still accepting connections\n\t * room.handleSocketConnect({ sessionId, socket })\n\t * }\n\t * ```\n\t */\n\tisClosed() {\n\t\treturn this.room.isClosed()\n\t}\n}\n\n/**\n * Utility type that removes properties with void values from an object type.\n * This is used internally to conditionally require session metadata based on\n * whether SessionMeta extends void.\n *\n * @example\n * ```ts\n * type Example = { a: string, b: void, c: number }\n * type Result = OmitVoid<Example> // { a: string, c: number }\n * ```\n *\n * @public\n */\nexport type OmitVoid<T, KS extends keyof T = keyof T> = {\n\t[K in KS extends any ? (void extends T[KS] ? never : KS) : never]: T[K]\n}\n\n/**\n * Interface for making transactional changes to room store data. Used within\n * updateStore transactions to modify documents atomically.\n *\n * @example\n * ```ts\n * await room.updateStore((store) => {\n * const shape = store.get('shape:123')\n * if (shape) {\n * store.put({ ...shape, x: shape.x + 10 })\n * }\n * store.delete('shape:456')\n * })\n * ```\n *\n * @public\n * @deprecated use the storage.transaction method instead\n */\nexport interface RoomStoreMethods<R extends UnknownRecord = UnknownRecord> {\n\t/**\n\t * Add or update a record in the store.\n\t *\n\t * @param record - The record to store\n\t */\n\tput(record: R): void\n\t/**\n\t * Delete a record from the store.\n\t *\n\t * @param recordOrId - The record or record ID to delete\n\t */\n\tdelete(recordOrId: R | string): void\n\t/**\n\t * Get a record by its ID.\n\t *\n\t * @param id - The record ID\n\t * @returns The record or null if not found\n\t */\n\tget(id: string): R | null\n\t/**\n\t * Get all records in the store.\n\t *\n\t * @returns Array of all records\n\t */\n\tgetAll(): R[]\n}\n\n/**\n * @deprecated use the storage.transaction method instead\n */\n// eslint-disable-next-line @typescript-eslint/no-deprecated\nclass StoreUpdateContext<R extends UnknownRecord> implements RoomStoreMethods<R> {\n\tconstructor(\n\t\tprivate readonly snapshot: Record<string, UnknownRecord>,\n\t\tprivate readonly schema: StoreSchema<R, any>\n\t) {}\n\treadonly updates = {\n\t\tputs: {} as Record<string, UnknownRecord>,\n\t\tdeletes: new Set<string>(),\n\t}\n\tput(record: R): void {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst recordType = getOwnProperty(this.schema.types, record.typeName)\n\t\tif (!recordType) {\n\t\t\tthrow new Error(`Missing definition for record type ${record.typeName}`)\n\t\t}\n\t\tconst recordBefore = this.snapshot[record.id] ?? undefined\n\t\trecordType.validate(record, recordBefore as R)\n\n\t\tif (record.id in this.snapshot && isEqual(this.snapshot[record.id], record)) {\n\t\t\tdelete this.updates.puts[record.id]\n\t\t} else {\n\t\t\tthis.updates.puts[record.id] = structuredClone(record)\n\t\t}\n\t\tthis.updates.deletes.delete(record.id)\n\t}\n\tdelete(recordOrId: R | string): void {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst id = typeof recordOrId === 'string' ? recordOrId : recordOrId.id\n\t\tdelete this.updates.puts[id]\n\t\tif (this.snapshot[id]) {\n\t\t\tthis.updates.deletes.add(id)\n\t\t}\n\t}\n\tget(id: string): R | null {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tif (hasOwnProperty(this.updates.puts, id)) {\n\t\t\treturn structuredClone(this.updates.puts[id]) as R\n\t\t}\n\t\tif (this.updates.deletes.has(id)) {\n\t\t\treturn null\n\t\t}\n\t\treturn structuredClone(this.snapshot[id] ?? null) as R\n\t}\n\n\tgetAll(): R[] {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst result = Object.values(this.updates.puts)\n\t\tfor (const [id, record] of Object.entries(this.snapshot)) {\n\t\t\tif (!this.updates.deletes.has(id) && !hasOwnProperty(this.updates.puts, id)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn structuredClone(result) as R[]\n\t}\n\n\tprivate _isClosed = false\n\tclose() {\n\t\tthis._isClosed = true\n\t}\n}\n"],
5
- "mappings": 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+ "sourcesContent": ["import type { SerializedSchema, StoreSchema, UnknownRecord } from '@tldraw/store'\nimport { createTLSchema, TLInstancePresence, TLStoreSnapshot } from '@tldraw/tlschema'\nimport { getOwnProperty, hasOwnProperty, isEqual, structuredClone } from '@tldraw/utils'\nimport { JsonChunkAssembler } from './chunk'\nimport { DEFAULT_INITIAL_SNAPSHOT, InMemorySyncStorage } from './InMemorySyncStorage'\nimport { TLSocketServerSentEvent } from './protocol'\nimport { RoomSessionState } from './RoomSession'\nimport { ServerSocketAdapter, WebSocketMinimal } from './ServerSocketAdapter'\nimport { TLSyncErrorCloseEventReason } from './TLSyncClient'\nimport { RoomSnapshot, TLSyncRoom } from './TLSyncRoom'\nimport {\n\tconvertStoreSnapshotToRoomSnapshot,\n\tloadSnapshotIntoStorage,\n\tTLSyncStorage,\n} from './TLSyncStorage'\n\n/**\n * Strip potentially large fields from a tldraw instance_presence record so the\n * snapshot stays small when stored in WebSocket attachments (e.g. for hibernation).\n * Keeps cursor, selection, page, and user identity; clears scribbles, chatMessage, brush.\n */\nfunction stripPresenceForSnapshot(record: UnknownRecord): UnknownRecord {\n\tif (record.typeName !== 'instance_presence') return record\n\tconst stripped = { ...record } as TLInstancePresence\n\tstripped.scribbles = []\n\tstripped.chatMessage = ''\n\tstripped.selectedShapeIds = []\n\tstripped.brush = null\n\n\treturn stripped as unknown as UnknownRecord\n}\n\n/**\n * Logging interface for TLSocketRoom operations. Provides optional methods\n * for warning and error logging during synchronization operations.\n *\n * @example\n * ```ts\n * const logger: TLSyncLog = {\n * warn: (...args) => console.warn('[SYNC]', ...args),\n * error: (...args) => console.error('[SYNC]', ...args)\n * }\n *\n * const room = new TLSocketRoom({ log: logger })\n * ```\n *\n * @public\n */\nexport interface TLSyncLog {\n\t/**\n\t * Optional warning logger for non-fatal sync issues\n\t * @param args - Arguments to log\n\t */\n\twarn?(...args: any[]): void\n\t/**\n\t * Optional error logger for sync errors and failures\n\t * @param args - Arguments to log\n\t */\n\terror?(...args: any[]): void\n}\n\n/**\n * A snapshot of per-session state that can be persisted and used to resume a session\n * after the server restarts (e.g., after Cloudflare Durable Object hibernation).\n *\n * Obtain via {@link TLSocketRoom.getSessionSnapshot} and restore via\n * {@link TLSocketRoom.handleSocketResume}.\n *\n * @public\n */\nexport interface SessionStateSnapshot {\n\tserializedSchema: SerializedSchema\n\tisReadonly: boolean\n\tpresenceId: string | null\n\tpresenceRecord: UnknownRecord | null\n\trequiresLegacyRejection: boolean\n\tsupportsStringAppend: boolean\n}\n\n/**\n * Base options for TLSocketRoom.\n * @public\n */\nexport interface TLSocketRoomOptions<R extends UnknownRecord, SessionMeta> {\n\tstorage?: TLSyncStorage<R>\n\t/**\n\t * @deprecated use the storage option instead\n\t */\n\tinitialSnapshot?: RoomSnapshot | TLStoreSnapshot\n\t/**\n\t * @deprecated use the storage option with an onChange callback instead\n\t */\n\tonDataChange?(): void\n\tschema?: StoreSchema<R, any>\n\t// how long to wait for a client to communicate before disconnecting them\n\tclientTimeout?: number\n\tlog?: TLSyncLog\n\t// a callback that is called when a client is disconnected\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonSessionRemoved?: (\n\t\troom: TLSocketRoom<R, SessionMeta>,\n\t\targs: { sessionId: string; numSessionsRemaining: number; meta: SessionMeta }\n\t) => void\n\t// a callback that is called whenever a message is sent\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonBeforeSendMessage?: (args: {\n\t\tsessionId: string\n\t\t/** @internal keep the protocol private for now */\n\t\tmessage: TLSocketServerSentEvent<R>\n\t\tstringified: string\n\t\tmeta: SessionMeta\n\t}) => void\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonAfterReceiveMessage?: (args: {\n\t\tsessionId: string\n\t\t/** @internal keep the protocol private for now */\n\t\tmessage: TLSocketServerSentEvent<R>\n\t\tstringified: string\n\t\tmeta: SessionMeta\n\t}) => void\n\t/** @internal */\n\tonPresenceChange?(): void\n\t/**\n\t * When set, the room will call {@link TLSocketRoom.getSessionSnapshot} after\n\t * no message activity for a session for 5s and pass the result to this callback.\n\t * Use for persisting snapshots to WebSocket attachments (e.g. Cloudflare hibernation).\n\t * The room clears any pending snapshot when the session closes.\n\t */\n\t// eslint-disable-next-line tldraw/method-signature-style\n\tonSessionSnapshot?: (sessionId: string, snapshot: SessionStateSnapshot) => void\n}\n\n/**\n * A server-side room that manages WebSocket connections and synchronizes tldraw document state\n * between multiple clients in real-time. Each room represents a collaborative document space\n * where users can work together on drawings with automatic conflict resolution.\n *\n * TLSocketRoom handles:\n * - WebSocket connection lifecycle management\n * - Real-time synchronization of document changes\n * - Session management and presence tracking\n * - Message chunking for large payloads\n * - Automatic client timeout and cleanup\n *\n * @example\n * ```ts\n * // Basic room setup\n * const room = new TLSocketRoom({\n * onSessionRemoved: (room, { sessionId, numSessionsRemaining }) => {\n * console.log(`Client ${sessionId} disconnected, ${numSessionsRemaining} remaining`)\n * if (numSessionsRemaining === 0) {\n * room.close()\n * }\n * },\n * onDataChange: () => {\n * console.log('Document data changed, consider persisting')\n * }\n * })\n *\n * // Handle new client connections\n * room.handleSocketConnect({\n * sessionId: 'user-session-123',\n * socket: webSocket,\n * isReadonly: false\n * })\n * ```\n *\n * @example\n * ```ts\n * // Room with initial snapshot and schema\n * const room = new TLSocketRoom({\n * initialSnapshot: existingSnapshot,\n * schema: myCustomSchema,\n * clientTimeout: 30000,\n * log: {\n * warn: (...args) => logger.warn('SYNC:', ...args),\n * error: (...args) => logger.error('SYNC:', ...args)\n * }\n * })\n *\n * // Update document programmatically\n * await room.updateStore(store => {\n * const shape = store.get('shape:abc123')\n * if (shape) {\n * shape.x = 100\n * store.put(shape)\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSocketRoom<R extends UnknownRecord = UnknownRecord, SessionMeta = void> {\n\tprivate room: TLSyncRoom<R, SessionMeta>\n\tprivate readonly sessions = new Map<\n\t\tstring,\n\t\t// eslint-disable-next-line tldraw/method-signature-style\n\t\t{ assembler: JsonChunkAssembler; socket: WebSocketMinimal; unlisten: () => void }\n\t>()\n\treadonly log?: TLSyncLog\n\n\tpublic storage: TLSyncStorage<R>\n\n\tprivate disposables = new Set<() => void>()\n\tprivate readonly snapshotTimers = new Map<string, ReturnType<typeof setTimeout>>()\n\n\t/**\n\t * Creates a new TLSocketRoom instance for managing collaborative document synchronization.\n\t *\n\t * opts - Configuration options for the room\n\t * - initialSnapshot - Optional initial document state to load\n\t * - schema - Store schema defining record types and validation\n\t * - clientTimeout - Milliseconds to wait before disconnecting inactive clients\n\t * - log - Optional logger for warnings and errors\n\t * - onSessionRemoved - Called when a client session is removed\n\t * - onBeforeSendMessage - Called before sending messages to clients\n\t * - onAfterReceiveMessage - Called after receiving messages from clients\n\t * - onDataChange - Called when document data changes\n\t * - onPresenceChange - Called when presence data changes\n\t */\n\tconstructor(public readonly opts: TLSocketRoomOptions<R, SessionMeta>) {\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tif (opts.storage && opts.initialSnapshot) {\n\t\t\tthrow new Error('Cannot provide both storage and initialSnapshot options')\n\t\t}\n\t\tconst storage = opts.storage\n\t\t\t? opts.storage\n\t\t\t: new InMemorySyncStorage<R>({\n\t\t\t\t\tsnapshot: convertStoreSnapshotToRoomSnapshot(\n\t\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\t\topts.initialSnapshot ?? DEFAULT_INITIAL_SNAPSHOT\n\t\t\t\t\t),\n\t\t\t\t})\n\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tif ('onDataChange' in opts && opts.onDataChange) {\n\t\t\tthis.disposables.add(\n\t\t\t\tstorage.onChange(() => {\n\t\t\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\t\t\topts.onDataChange?.()\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\t\tthis.room = new TLSyncRoom<R, SessionMeta>({\n\t\t\tonPresenceChange: opts.onPresenceChange,\n\t\t\tschema: opts.schema ?? (createTLSchema() as any),\n\t\t\tlog: opts.log,\n\t\t\tstorage,\n\t\t\tclientTimeout: opts.clientTimeout,\n\t\t})\n\t\tthis.storage = storage\n\t\tthis.room.events.on('session_removed', (args) => {\n\t\t\tthis.clearSnapshotTimer(args.sessionId)\n\t\t\tthis.sessions.delete(args.sessionId)\n\t\t\tif (this.opts.onSessionRemoved) {\n\t\t\t\tthis.opts.onSessionRemoved(this, {\n\t\t\t\t\tsessionId: args.sessionId,\n\t\t\t\t\tnumSessionsRemaining: this.room.sessions.size,\n\t\t\t\t\tmeta: args.meta,\n\t\t\t\t})\n\t\t\t}\n\t\t})\n\t\tthis.log = 'log' in opts ? opts.log : { error: console.error }\n\t}\n\n\t/**\n\t * Returns the number of active sessions.\n\t * Note that this is not the same as the number of connected sockets!\n\t * Sessions time out a few moments after sockets close, to smooth over network hiccups.\n\t *\n\t * @returns the number of active sessions\n\t */\n\tgetNumActiveSessions() {\n\t\treturn this.room.sessions.size\n\t}\n\n\t/**\n\t * Handles a new client WebSocket connection, creating a session within the room.\n\t * This should be called whenever a client establishes a WebSocket connection to join\n\t * the collaborative document.\n\t *\n\t * @param opts - Connection options\n\t * - sessionId - Unique identifier for the client session (typically from browser tab)\n\t * - socket - WebSocket-like object for client communication\n\t * - isReadonly - Whether the client can modify the document (defaults to false)\n\t * - meta - Additional session metadata (required if SessionMeta is not void)\n\t *\n\t * @example\n\t * ```ts\n\t * // Handle new WebSocket connection\n\t * room.handleSocketConnect({\n\t * sessionId: 'user-session-abc123',\n\t * socket: webSocketConnection,\n\t * isReadonly: !userHasEditPermission\n\t * })\n\t * ```\n\t *\n\t * @example\n\t * ```ts\n\t * // With session metadata\n\t * room.handleSocketConnect({\n\t * sessionId: 'session-xyz',\n\t * socket: ws,\n\t * meta: { userId: 'user-123', name: 'Alice' }\n\t * })\n\t * ```\n\t */\n\thandleSocketConnect(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tisReadonly?: boolean\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, isReadonly = false } = opts\n\t\tconst handleSocketMessage = (event: MessageEvent) =>\n\t\t\tthis.handleSocketMessage(sessionId, event.data)\n\t\tconst handleSocketError = this.handleSocketError.bind(this, sessionId)\n\t\tconst handleSocketClose = this.handleSocketClose.bind(this, sessionId)\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\tsocket.removeEventListener?.('message', handleSocketMessage)\n\t\t\t\tsocket.removeEventListener?.('close', handleSocketClose)\n\t\t\t\tsocket.removeEventListener?.('error', handleSocketError)\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleNewSession({\n\t\t\tsessionId,\n\t\t\tisReadonly,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\n\t\tsocket.addEventListener?.('message', handleSocketMessage)\n\t\tsocket.addEventListener?.('close', handleSocketClose)\n\t\tsocket.addEventListener?.('error', handleSocketError)\n\t}\n\n\tprivate clearSnapshotTimer(sessionId: string) {\n\t\tconst t = this.snapshotTimers.get(sessionId)\n\t\tif (t) {\n\t\t\tclearTimeout(t)\n\t\t\tthis.snapshotTimers.delete(sessionId)\n\t\t}\n\t}\n\n\tprivate scheduleDebouncedSnapshot(sessionId: string) {\n\t\tif (!this.opts.onSessionSnapshot) return\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.snapshotTimers.set(\n\t\t\tsessionId,\n\t\t\tsetTimeout(() => {\n\t\t\t\tthis.snapshotTimers.delete(sessionId)\n\t\t\t\tconst snapshot = this.getSessionSnapshot(sessionId)\n\t\t\t\tif (snapshot) this.opts.onSessionSnapshot!(sessionId, snapshot)\n\t\t\t}, 5000)\n\t\t)\n\t}\n\n\t/**\n\t * Processes a message received from a client WebSocket. Use this method in server\n\t * environments where WebSocket event listeners cannot be attached directly to socket\n\t * instances (e.g., Bun.serve, Cloudflare Workers with WebSocket hibernation).\n\t *\n\t * The method handles message chunking/reassembly and forwards complete messages\n\t * to the underlying sync room for processing.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t * @param message - Raw message data from the client (string or binary)\n\t *\n\t * @example\n\t * ```ts\n\t * // In a Bun.serve handler\n\t * server.upgrade(req, {\n\t * data: { sessionId, room },\n\t * upgrade(res, req) {\n\t * // Connection established\n\t * },\n\t * message(ws, message) {\n\t * const { sessionId, room } = ws.data\n\t * room.handleSocketMessage(sessionId, message)\n\t * }\n\t * })\n\t * ```\n\t */\n\thandleSocketMessage(sessionId: string, message: string | AllowSharedBufferSource) {\n\t\tconst assembler = this.sessions.get(sessionId)?.assembler\n\t\tif (!assembler) {\n\t\t\tthis.log?.warn?.('Received message from unknown session', sessionId)\n\t\t\treturn\n\t\t}\n\n\t\ttry {\n\t\t\tconst messageString =\n\t\t\t\ttypeof message === 'string' ? message : new TextDecoder().decode(message)\n\t\t\tconst res = assembler.handleMessage(messageString)\n\t\t\tif (!res) {\n\t\t\t\t// not enough chunks yet\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif ('data' in res) {\n\t\t\t\t// need to do this first in case the session gets removed as a result of handling the message\n\t\t\t\tif (this.opts.onAfterReceiveMessage) {\n\t\t\t\t\tconst session = this.room.sessions.get(sessionId)\n\t\t\t\t\tif (session) {\n\t\t\t\t\t\tthis.opts.onAfterReceiveMessage({\n\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\tmessage: res.data as any,\n\t\t\t\t\t\t\tstringified: res.stringified,\n\t\t\t\t\t\t\tmeta: session.meta,\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tthis.room.handleMessage(sessionId, res.data as any)\n\t\t\t\tthis.room.pruneSessions()\n\t\t\t\tthis.scheduleDebouncedSnapshot(sessionId)\n\t\t\t} else {\n\t\t\t\tthis.log?.error?.('Error assembling message', res.error)\n\t\t\t\t// close the socket to reset the connection\n\t\t\t\tthis.handleSocketError(sessionId)\n\t\t\t}\n\t\t} catch (e) {\n\t\t\tthis.log?.error?.(e)\n\t\t\t// here we use rejectSession rather than removeSession to support legacy clients\n\t\t\t// that use the old incompatibility_error close event\n\t\t\tthis.room.rejectSession(sessionId, TLSyncErrorCloseEventReason.UNKNOWN_ERROR)\n\t\t}\n\t}\n\n\t/**\n\t * Handles a WebSocket error for the specified session. Use this in server environments\n\t * where socket event listeners cannot be attached directly. This will initiate cleanup\n\t * and session removal for the affected client.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t *\n\t * @example\n\t * ```ts\n\t * // In a custom WebSocket handler\n\t * socket.addEventListener('error', () => {\n\t * room.handleSocketError(sessionId)\n\t * })\n\t * ```\n\t */\n\thandleSocketError(sessionId: string) {\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Handles a WebSocket close event for the specified session. Use this in server\n\t * environments where socket event listeners cannot be attached directly. This will\n\t * initiate cleanup and session removal for the disconnected client.\n\t *\n\t * @param sessionId - Session identifier matching the one used in handleSocketConnect\n\t *\n\t * @example\n\t * ```ts\n\t * // In a custom WebSocket handler\n\t * socket.addEventListener('close', () => {\n\t * room.handleSocketClose(sessionId)\n\t * })\n\t * ```\n\t */\n\thandleSocketClose(sessionId: string) {\n\t\tthis.clearSnapshotTimer(sessionId)\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Resumes a previously-connected session directly into `Connected` state, bypassing\n\t * the connect handshake. Use this after server hibernation (e.g., Cloudflare Durable\n\t * Object hibernation) when WebSocket connections survived but all in-memory state was lost.\n\t *\n\t * The session is restored using a {@link SessionStateSnapshot} previously obtained\n\t * via {@link TLSocketRoom.getSessionSnapshot}. The client is unaware the server restarted and\n\t * continues sending messages normally.\n\t *\n\t * Unlike {@link TLSocketRoom.handleSocketConnect}, this method does NOT attach WebSocket event\n\t * listeners. In hibernation environments, events are delivered via class methods\n\t * (e.g., `webSocketMessage`) rather than `addEventListener`.\n\t *\n\t * @param opts - Resume options\n\t * - sessionId - Unique identifier for the client session\n\t * - socket - WebSocket-like object for client communication\n\t * - snapshot - Session state snapshot from {@link TLSocketRoom.getSessionSnapshot}\n\t * - meta - Additional session metadata (required if SessionMeta is not void)\n\t *\n\t * @example\n\t * ```ts\n\t * // After Cloudflare DO hibernation wake\n\t * for (const ws of ctx.getWebSockets()) {\n\t * const data = ws.deserializeAttachment()\n\t * room.handleSocketResume({\n\t * sessionId: data.sessionId,\n\t * socket: ws,\n\t * snapshot: data.snapshot,\n\t * })\n\t * }\n\t * ```\n\t */\n\thandleSocketResume(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tsnapshot: SessionStateSnapshot\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, snapshot } = opts\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\t// no-op: hibernation environments use class methods, not addEventListener\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleResumedSession({\n\t\t\tsessionId,\n\t\t\tisReadonly: snapshot.isReadonly,\n\t\t\tserializedSchema: snapshot.serializedSchema,\n\t\t\tpresenceId: snapshot.presenceId,\n\t\t\tpresenceRecord: snapshot.presenceRecord,\n\t\t\trequiresLegacyRejection: snapshot.requiresLegacyRejection,\n\t\t\tsupportsStringAppend: snapshot.supportsStringAppend,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\t}\n\n\t/**\n\t * Returns a snapshot of a connected session's state that can be persisted and later\n\t * used with {@link TLSocketRoom.handleSocketResume} to restore the session after hibernation.\n\t *\n\t * Returns `null` if the session doesn't exist or isn't in the `Connected` state.\n\t *\n\t * @param sessionId - The session to snapshot\n\t *\n\t * @example\n\t * ```ts\n\t * // Store snapshot in a Cloudflare WebSocket attachment\n\t * const snapshot = room.getSessionSnapshot(sessionId)\n\t * if (snapshot) {\n\t * ws.serializeAttachment({ sessionId, snapshot })\n\t * }\n\t * ```\n\t */\n\tgetSessionSnapshot(sessionId: string): SessionStateSnapshot | null {\n\t\tconst session = this.room.sessions.get(sessionId)\n\t\tif (!session || session.state !== RoomSessionState.Connected) {\n\t\t\treturn null\n\t\t}\n\n\t\tlet presenceRecord: UnknownRecord | null = null\n\t\tif (session.presenceId) {\n\t\t\tconst record = this.room.presenceStore.get(session.presenceId)\n\t\t\tif (record) {\n\t\t\t\tpresenceRecord = stripPresenceForSnapshot(record as UnknownRecord)\n\t\t\t}\n\t\t}\n\n\t\treturn {\n\t\t\tserializedSchema: session.serializedSchema,\n\t\t\tisReadonly: session.isReadonly,\n\t\t\tpresenceId: session.presenceId,\n\t\t\tpresenceRecord,\n\t\t\trequiresLegacyRejection: session.requiresLegacyRejection,\n\t\t\tsupportsStringAppend: session.supportsStringAppend,\n\t\t}\n\t}\n\n\t/**\n\t * Returns the current document clock value. The clock is a monotonically increasing\n\t * integer that increments with each document change, providing a consistent ordering\n\t * of changes across the distributed system.\n\t *\n\t * @returns The current document clock value\n\t *\n\t * @example\n\t * ```ts\n\t * const clock = room.getCurrentDocumentClock()\n\t * console.log(`Document is at version ${clock}`)\n\t * ```\n\t */\n\tgetCurrentDocumentClock() {\n\t\treturn this.storage.getClock()\n\t}\n\n\t/**\n\t * Retrieves a deeply cloned copy of a record from the document store.\n\t * Returns undefined if the record doesn't exist. The returned record is\n\t * safe to mutate without affecting the original store data.\n\t *\n\t * @param id - Unique identifier of the record to retrieve\n\t * @returns Deep clone of the record, or undefined if not found\n\t *\n\t * @example\n\t * ```ts\n\t * const shape = room.getRecord('shape:abc123')\n\t * if (shape) {\n\t * console.log('Shape position:', shape.x, shape.y)\n\t * // Safe to modify without affecting store\n\t * shape.x = 100\n\t * }\n\t * ```\n\t */\n\tgetRecord(id: string) {\n\t\treturn this.storage.transaction((txn) => {\n\t\t\treturn structuredClone(txn.get(id)) as any\n\t\t}).result as R\n\t}\n\n\t/**\n\t * Returns information about all active sessions in the room. Each session\n\t * represents a connected client with their current connection status and metadata.\n\t *\n\t * @returns Array of session information objects containing:\n\t * - sessionId - Unique session identifier\n\t * - isConnected - Whether the session has an active WebSocket connection\n\t * - isReadonly - Whether the session can modify the document\n\t * - meta - Custom session metadata\n\t *\n\t * @example\n\t * ```ts\n\t * const sessions = room.getSessions()\n\t * console.log(`Room has ${sessions.length} active sessions`)\n\t *\n\t * for (const session of sessions) {\n\t * console.log(`${session.sessionId}: ${session.isConnected ? 'online' : 'offline'}`)\n\t * if (session.isReadonly) {\n\t * console.log(' (read-only access)')\n\t * }\n\t * }\n\t * ```\n\t */\n\tgetSessions(): Array<{\n\t\tsessionId: string\n\t\tisConnected: boolean\n\t\tisReadonly: boolean\n\t\tmeta: SessionMeta\n\t}> {\n\t\treturn [...this.room.sessions.values()].map((session) => {\n\t\t\treturn {\n\t\t\t\tsessionId: session.sessionId,\n\t\t\t\tisConnected: session.state === RoomSessionState.Connected,\n\t\t\t\tisReadonly: session.isReadonly,\n\t\t\t\tmeta: session.meta,\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Creates a complete snapshot of the current document state, including all records\n\t * and synchronization metadata. This snapshot can be persisted to storage and used\n\t * to restore the room state later or revert to a previous version.\n\t *\n\t * @returns Complete room snapshot including documents, clock values, and tombstones\n\t * @deprecated if you need to do this use\n\t *\n\t * @example\n\t * ```ts\n\t * // Capture current state for persistence\n\t * const snapshot = room.getCurrentSnapshot()\n\t * await saveToDatabase(roomId, JSON.stringify(snapshot))\n\t *\n\t * // Later, restore from snapshot\n\t * const savedSnapshot = JSON.parse(await loadFromDatabase(roomId))\n\t * const newRoom = new TLSocketRoom({ initialSnapshot: savedSnapshot })\n\t * ```\n\t */\n\tgetCurrentSnapshot() {\n\t\tif (this.storage.getSnapshot) {\n\t\t\treturn this.storage.getSnapshot()\n\t\t}\n\t\tthrow new Error('getCurrentSnapshot is not supported for this storage type')\n\t}\n\n\t/**\n\t * Retrieves all presence records from the document store. Presence records\n\t * contain ephemeral user state like cursor positions and selections.\n\t *\n\t * @returns Object mapping record IDs to presence record data\n\t * @internal\n\t */\n\tgetPresenceRecords() {\n\t\tconst result = {} as Record<string, UnknownRecord>\n\t\tfor (const presence of this.room.presenceStore.values()) {\n\t\t\tresult[presence.id] = presence\n\t\t}\n\t\treturn result\n\t}\n\n\t/**\n\t * Loads a document snapshot, completely replacing the current room state.\n\t * This will disconnect all current clients and update the document to match\n\t * the provided snapshot. Use this for restoring from backups or implementing\n\t * document versioning.\n\t *\n\t * @param snapshot - Room or store snapshot to load\n\t *\n\t * @example\n\t * ```ts\n\t * // Restore from a saved snapshot\n\t * const backup = JSON.parse(await loadBackup(roomId))\n\t * room.loadSnapshot(backup)\n\t *\n\t * // All clients will be disconnected and need to reconnect\n\t * // to see the restored document state\n\t * ```\n\t */\n\tloadSnapshot(snapshot: RoomSnapshot | TLStoreSnapshot) {\n\t\tthis.storage.transaction((txn) => {\n\t\t\tloadSnapshotIntoStorage(txn, this.room.schema, snapshot)\n\t\t})\n\t}\n\n\t/**\n\t * Executes a transaction to modify the document store. Changes made within the\n\t * transaction are atomic and will be synchronized to all connected clients.\n\t * The transaction provides isolation from concurrent changes until it commits.\n\t *\n\t * @param updater - Function that receives store methods to make changes\n\t * - store.get(id) - Retrieve a record (safe to mutate, but must call put() to commit)\n\t * - store.put(record) - Save a modified record\n\t * - store.getAll() - Get all records in the store\n\t * - store.delete(id) - Remove a record from the store\n\t * @returns Promise that resolves when the transaction completes\n\t *\n\t * @example\n\t * ```ts\n\t * // Update multiple shapes in a single transaction\n\t * await room.updateStore(store => {\n\t * const shape1 = store.get('shape:abc123')\n\t * const shape2 = store.get('shape:def456')\n\t *\n\t * if (shape1) {\n\t * shape1.x = 100\n\t * store.put(shape1)\n\t * }\n\t *\n\t * if (shape2) {\n\t * shape2.meta.approved = true\n\t * store.put(shape2)\n\t * }\n\t * })\n\t * ```\n\t *\n\t * @example\n\t * ```ts\n\t * // Async transaction with external API call\n\t * await room.updateStore(async store => {\n\t * const doc = store.get('document:main')\n\t * if (doc) {\n\t * doc.lastModified = await getCurrentTimestamp()\n\t * store.put(doc)\n\t * }\n\t * })\n\t * ```\n\t * @deprecated use the storage.transaction method instead\n\t */\n\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\tasync updateStore(updater: (store: RoomStoreMethods<R>) => void | Promise<void>) {\n\t\tif (this.isClosed()) {\n\t\t\tthrow new Error('Cannot update store on a closed room')\n\t\t}\n\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\tconst ctx = new StoreUpdateContext<R>(\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\tObject.fromEntries(this.getCurrentSnapshot().documents.map((d) => [d.state.id, d.state])),\n\t\t\tthis.room.schema\n\t\t)\n\t\ttry {\n\t\t\tawait updater(ctx)\n\t\t} finally {\n\t\t\tctx.close()\n\t\t}\n\t\tthis.storage.transaction((txn) => {\n\t\t\tfor (const [id, record] of Object.entries(ctx.updates.puts)) {\n\t\t\t\ttxn.set(id, record as R)\n\t\t\t}\n\t\t\tfor (const id of ctx.updates.deletes) {\n\t\t\t\ttxn.delete(id)\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Sends a custom message to a specific client session. This allows sending\n\t * application-specific data that doesn't modify the document state, such as\n\t * notifications, chat messages, or custom commands.\n\t *\n\t * @param sessionId - Target session identifier\n\t * @param data - Custom payload to send (will be JSON serialized)\n\t *\n\t * @example\n\t * ```ts\n\t * // Send a notification to a specific user\n\t * room.sendCustomMessage('session-123', {\n\t * type: 'notification',\n\t * message: 'Your changes have been saved'\n\t * })\n\t *\n\t * // Send a chat message\n\t * room.sendCustomMessage('session-456', {\n\t * type: 'chat',\n\t * from: 'Alice',\n\t * text: 'Great work on this design!'\n\t * })\n\t * ```\n\t */\n\tsendCustomMessage(sessionId: string, data: any) {\n\t\tthis.room.sendCustomMessage(sessionId, data)\n\t}\n\n\t/**\n\t * Immediately removes a session from the room and closes its WebSocket connection.\n\t * The client will attempt to reconnect automatically unless a fatal reason is provided.\n\t *\n\t * @param sessionId - Session identifier to remove\n\t * @param fatalReason - Optional fatal error reason that prevents reconnection\n\t *\n\t * @example\n\t * ```ts\n\t * // Kick a user (they can reconnect)\n\t * room.closeSession('session-troublemaker')\n\t *\n\t * // Permanently ban a user\n\t * room.closeSession('session-banned', 'PERMISSION_DENIED')\n\t *\n\t * // Close session due to inactivity\n\t * room.closeSession('session-idle', 'TIMEOUT')\n\t * ```\n\t */\n\tcloseSession(sessionId: string, fatalReason?: TLSyncErrorCloseEventReason | string) {\n\t\tthis.room.rejectSession(sessionId, fatalReason)\n\t}\n\n\t/**\n\t * Closes the room and disconnects all connected clients. This should be called\n\t * when shutting down the room permanently, such as during server shutdown or\n\t * when the room is no longer needed. Once closed, the room cannot be reopened.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown when no users remain\n\t * if (room.getNumActiveSessions() === 0) {\n\t * await persistSnapshot(room.getCurrentSnapshot())\n\t * room.close()\n\t * }\n\t *\n\t * // Server shutdown\n\t * process.on('SIGTERM', () => {\n\t * for (const room of activeRooms.values()) {\n\t * room.close()\n\t * }\n\t * })\n\t * ```\n\t */\n\tclose() {\n\t\tthis.room.close()\n\t\tfor (const sessionId of this.snapshotTimers.keys()) {\n\t\t\tthis.clearSnapshotTimer(sessionId)\n\t\t}\n\t\tthis.disposables.forEach((d) => d())\n\t\tthis.disposables.clear()\n\t}\n\n\t/**\n\t * Checks whether the room has been permanently closed. Closed rooms cannot\n\t * accept new connections or process further changes.\n\t *\n\t * @returns True if the room is closed, false if still active\n\t *\n\t * @example\n\t * ```ts\n\t * if (room.isClosed()) {\n\t * console.log('Room has been shut down')\n\t * // Create a new room or redirect users\n\t * } else {\n\t * // Room is still accepting connections\n\t * room.handleSocketConnect({ sessionId, socket })\n\t * }\n\t * ```\n\t */\n\tisClosed() {\n\t\treturn this.room.isClosed()\n\t}\n}\n\n/**\n * Utility type that removes properties with void values from an object type.\n * This is used internally to conditionally require session metadata based on\n * whether SessionMeta extends void.\n *\n * @example\n * ```ts\n * type Example = { a: string, b: void, c: number }\n * type Result = OmitVoid<Example> // { a: string, c: number }\n * ```\n *\n * @public\n */\nexport type OmitVoid<T, KS extends keyof T = keyof T> = {\n\t[K in KS extends any ? (void extends T[KS] ? never : KS) : never]: T[K]\n}\n\n/**\n * Interface for making transactional changes to room store data. Used within\n * updateStore transactions to modify documents atomically.\n *\n * @example\n * ```ts\n * await room.updateStore((store) => {\n * const shape = store.get('shape:123')\n * if (shape) {\n * store.put({ ...shape, x: shape.x + 10 })\n * }\n * store.delete('shape:456')\n * })\n * ```\n *\n * @public\n * @deprecated use the storage.transaction method instead\n */\nexport interface RoomStoreMethods<R extends UnknownRecord = UnknownRecord> {\n\t/**\n\t * Add or update a record in the store.\n\t *\n\t * @param record - The record to store\n\t */\n\tput(record: R): void\n\t/**\n\t * Delete a record from the store.\n\t *\n\t * @param recordOrId - The record or record ID to delete\n\t */\n\tdelete(recordOrId: R | string): void\n\t/**\n\t * Get a record by its ID.\n\t *\n\t * @param id - The record ID\n\t * @returns The record or null if not found\n\t */\n\tget(id: string): R | null\n\t/**\n\t * Get all records in the store.\n\t *\n\t * @returns Array of all records\n\t */\n\tgetAll(): R[]\n}\n\n/**\n * @deprecated use the storage.transaction method instead\n */\n// eslint-disable-next-line @typescript-eslint/no-deprecated\nclass StoreUpdateContext<R extends UnknownRecord> implements RoomStoreMethods<R> {\n\tconstructor(\n\t\tprivate readonly snapshot: Record<string, UnknownRecord>,\n\t\tprivate readonly schema: StoreSchema<R, any>\n\t) {}\n\treadonly updates = {\n\t\tputs: {} as Record<string, UnknownRecord>,\n\t\tdeletes: new Set<string>(),\n\t}\n\tput(record: R): void {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst recordType = getOwnProperty(this.schema.types, record.typeName)\n\t\tif (!recordType) {\n\t\t\tthrow new Error(`Missing definition for record type ${record.typeName}`)\n\t\t}\n\t\tconst recordBefore = this.snapshot[record.id] ?? undefined\n\t\trecordType.validate(record, recordBefore as R)\n\n\t\tif (record.id in this.snapshot && isEqual(this.snapshot[record.id], record)) {\n\t\t\tdelete this.updates.puts[record.id]\n\t\t} else {\n\t\t\tthis.updates.puts[record.id] = structuredClone(record)\n\t\t}\n\t\tthis.updates.deletes.delete(record.id)\n\t}\n\tdelete(recordOrId: R | string): void {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst id = typeof recordOrId === 'string' ? recordOrId : recordOrId.id\n\t\tdelete this.updates.puts[id]\n\t\tif (this.snapshot[id]) {\n\t\t\tthis.updates.deletes.add(id)\n\t\t}\n\t}\n\tget(id: string): R | null {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tif (hasOwnProperty(this.updates.puts, id)) {\n\t\t\treturn structuredClone(this.updates.puts[id]) as R\n\t\t}\n\t\tif (this.updates.deletes.has(id)) {\n\t\t\treturn null\n\t\t}\n\t\treturn structuredClone(this.snapshot[id] ?? null) as R\n\t}\n\n\tgetAll(): R[] {\n\t\tif (this._isClosed) throw new Error('StoreUpdateContext is closed')\n\t\tconst result = Object.values(this.updates.puts)\n\t\tfor (const [id, record] of Object.entries(this.snapshot)) {\n\t\t\tif (!this.updates.deletes.has(id) && !hasOwnProperty(this.updates.puts, id)) {\n\t\t\t\tresult.push(record)\n\t\t\t}\n\t\t}\n\t\treturn structuredClone(result) as R[]\n\t}\n\n\tprivate _isClosed = false\n\tclose() {\n\t\tthis._isClosed = true\n\t}\n}\n"],
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6
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  "names": []
7
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  }
@@ -492,7 +492,7 @@ class TLSyncClient {
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  this.store.applyDiff(changes, { runCallbacks });
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  }
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  }
495
- // eslint-disable-next-line local/prefer-class-methods
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+ // eslint-disable-next-line tldraw/prefer-class-methods
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  rebase = () => {
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  this.store._flushHistory();
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  if (this.incomingDiffBuffer.length === 0) return;
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
3
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  "sources": ["../../src/lib/TLSyncClient.ts"],
4
- "sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tstructuredClone,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t */\n\tprivate readonly onAfterConnect?: (self: this, details: { isReadonly: boolean }) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(self: TLSyncClient<R, S>, details: { isReadonly: boolean }): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\t// last ping was recent, so no need to take any action\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`)\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, { isReadonly: event.isReadonly })\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = structuredClone(change)\n\t\t} else {\n\t\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\t}\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? SOLO_MODE_FPS : COLLABORATIVE_MODE_FPS\n\t}\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line local/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst request = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const request of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!this.unsentChanges.nextDiff) return\n\t\t\t\t\t\tconst diff = getNetworkDiff(this.unsentChanges.nextDiff)\n\t\t\t\t\t\tif (!diff) return\n\t\t\t\t\t\tthis.applyNetworkDiff(diff, true)\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n}\n"],
4
+ "sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffsMutable,\n} from '@tldraw/store'\nimport {\n\tFpsScheduler,\n\texhaustiveSwitchError,\n\tisEqual,\n\tobjectMapEntries,\n\tstructuredClone,\n\tuniqueId,\n} from '@tldraw/utils'\nimport {\n\tNetworkDiff,\n\tObjectDiff,\n\tRecordOpType,\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n} from './diff'\nimport { interval } from './interval'\nimport {\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/**\n * Function type for subscribing to events with a callback.\n * Returns an unsubscribe function to clean up the listener.\n *\n * @param cb - Callback function that receives the event value\n * @returns Function to call when you want to unsubscribe from the events\n *\n * @public\n */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/** Network sync frame rate when in solo mode (no collaborators) @internal */\nconst SOLO_MODE_FPS = 1\n\n/** Network sync frame rate when in collaborative mode (with collaborators) @internal */\nconst COLLABORATIVE_MODE_FPS = 30\n\n/**\n * WebSocket close code used by the server to signal a non-recoverable sync error.\n * This close code indicates that the connection is being terminated due to an error\n * that cannot be automatically recovered from, such as authentication failures,\n * incompatible client versions, or invalid data.\n *\n * @example\n * ```ts\n * // Server-side: Close connection with specific error reason\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n *\n * // Client-side: Handle the error in your sync error handler\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onSyncError: (reason) => {\n * console.error('Sync failed:', reason) // Will receive 'NOT_FOUND'\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * Predefined reasons for server-initiated connection closures.\n * These constants represent different error conditions that can cause\n * the sync server to terminate a WebSocket connection.\n *\n * @example\n * ```ts\n * // Server usage\n * if (!user.hasPermission(roomId)) {\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.FORBIDDEN)\n * }\n *\n * // Client error handling\n * syncClient.onSyncError((reason) => {\n * switch (reason) {\n * case TLSyncErrorCloseEventReason.NOT_FOUND:\n * showError('Room does not exist')\n * break\n * case TLSyncErrorCloseEventReason.FORBIDDEN:\n * showError('Access denied')\n * break\n * case TLSyncErrorCloseEventReason.CLIENT_TOO_OLD:\n * showError('Please update your app')\n * break\n * }\n * })\n * ```\n *\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\t/** Room or resource not found */\n\tNOT_FOUND: 'NOT_FOUND',\n\t/** User lacks permission to access the room */\n\tFORBIDDEN: 'FORBIDDEN',\n\t/** User authentication required or invalid */\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\t/** Unexpected server error occurred */\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\t/** Client protocol version too old */\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\t/** Server protocol version too old */\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\t/** Client sent invalid or corrupted record data */\n\tINVALID_RECORD: 'INVALID_RECORD',\n\t/** Client exceeded rate limits */\n\tRATE_LIMITED: 'RATE_LIMITED',\n\t/** Room has reached maximum capacity */\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n\n/**\n * @internal\n */\nexport class TLSyncError extends Error {\n\tconstructor(\n\t\tmessage: string,\n\t\tpublic reason: TLSyncErrorCloseEventReason\n\t) {\n\t\tsuper(message)\n\t}\n}\n/**\n * Union type of all possible server connection close reasons.\n * Represents the string values that can be passed when a server closes\n * a sync connection due to an error condition.\n *\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Handler function for custom application messages sent through the sync protocol.\n * These are user-defined messages that can be sent between clients via the sync server,\n * separate from the standard document synchronization messages.\n *\n * @param data - Custom message payload (application-defined structure)\n *\n * @example\n * ```ts\n * const customMessageHandler: TLCustomMessageHandler = (data) => {\n * if (data.type === 'user_joined') {\n * console.log(`${data.username} joined the session`)\n * showToast(`${data.username} is now collaborating`)\n * }\n * }\n *\n * const syncClient = new TLSyncClient({\n * // ... other config\n * onCustomMessageReceived: customMessageHandler\n * })\n * ```\n *\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * Event object describing changes in socket connection status.\n * Contains either a basic status change or an error with details.\n *\n * @public\n */\nexport type TLSocketStatusChangeEvent =\n\t| {\n\t\t\t/** Connection came online or went offline */\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\t/** Connection encountered an error */\n\t\t\tstatus: 'error'\n\t\t\t/** Description of the error that occurred */\n\t\t\treason: string\n\t }\n/**\n * Callback function type for listening to socket status changes.\n *\n * @param params - Event object containing the new status and optional error details\n *\n * @internal\n */\nexport type TLSocketStatusListener = (params: TLSocketStatusChangeEvent) => void\n\n/**\n * Possible connection states for a persistent client socket.\n * Represents the current connectivity status between client and server.\n *\n * @internal\n */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/**\n * Mode for handling presence information in sync sessions.\n * Controls whether presence data (cursors, selections) is shared with other clients.\n *\n * @public\n */\nexport type TLPresenceMode =\n\t/** No presence sharing - client operates independently */\n\t| 'solo'\n\t/** Full presence sharing - cursors and selections visible to others */\n\t| 'full'\n/**\n * Interface for persistent WebSocket-like connections used by TLSyncClient.\n * Handles automatic reconnection and provides event-based communication with the sync server.\n * Implementations should maintain connection resilience and handle network interruptions gracefully.\n *\n * @example\n * ```ts\n * class MySocketAdapter implements TLPersistentClientSocket {\n * connectionStatus: 'offline' | 'online' | 'error' = 'offline'\n *\n * sendMessage(msg: TLSocketClientSentEvent) {\n * if (this.ws && this.ws.readyState === WebSocket.OPEN) {\n * this.ws.send(JSON.stringify(msg))\n * }\n * }\n *\n * onReceiveMessage = (callback) => {\n * // Set up message listener and return cleanup function\n * }\n *\n * restart() {\n * this.disconnect()\n * this.connect()\n * }\n * }\n * ```\n *\n * @public\n */\nexport interface TLPersistentClientSocket<\n\tClientSentMessage extends object = object,\n\tServerSentMessage extends object = object,\n> {\n\t/** Current connection state - online means actively connected and ready */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\n\t/**\n\t * Send a protocol message to the sync server\n\t * @param msg - Message to send (connect, push, ping, etc.)\n\t */\n\tsendMessage(msg: ClientSentMessage): void\n\n\t/**\n\t * Subscribe to messages received from the server\n\t * @param callback - Function called for each received message\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonReceiveMessage: SubscribingFn<ServerSentMessage>\n\n\t/**\n\t * Subscribe to connection status changes\n\t * @param callback - Function called when connection status changes\n\t * @returns Cleanup function to remove the listener\n\t */\n\tonStatusChange: SubscribingFn<TLSocketStatusChangeEvent>\n\n\t/**\n\t * Force a connection restart (disconnect then reconnect)\n\t * Used for error recovery or when connection health checks fail\n\t */\n\trestart(): void\n\n\t/**\n\t * Close the connection\n\t */\n\tclose(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\nfunction getPresenceOp<R extends UnknownRecord>(\n\tlastPushedPresenceState: R | null,\n\tnextPresence: R | null\n): [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R] | undefined {\n\tif (!lastPushedPresenceState && nextPresence) {\n\t\treturn [RecordOpType.Put, nextPresence]\n\t}\n\tif (lastPushedPresenceState && nextPresence) {\n\t\tconst diff = diffRecord(lastPushedPresenceState, nextPresence)\n\t\tif (!diff) return undefined\n\t\treturn [RecordOpType.Patch, diff]\n\t}\n\treturn undefined\n}\n\n/**\n * Main client-side synchronization engine for collaborative tldraw applications.\n *\n * TLSyncClient manages bidirectional synchronization between a local tldraw Store\n * and a remote sync server. It uses an optimistic update model where local changes\n * are immediately applied for responsive UI, then sent to the server for validation\n * and distribution to other clients.\n *\n * The synchronization follows a git-like push/pull/rebase model:\n * - **Push**: Local changes are sent to server as diff operations\n * - **Pull**: Server changes are received and applied locally\n * - **Rebase**: Conflicting changes are resolved by undoing local changes,\n * applying server changes, then re-applying local changes on top\n *\n * @example\n * ```ts\n * import { TLSyncClient, ClientWebSocketAdapter } from '@tldraw/sync-core'\n * import { createTLStore } from '@tldraw/store'\n *\n * // Create store and socket\n * const store = createTLStore({ schema: mySchema })\n * const socket = new ClientWebSocketAdapter('ws://localhost:3000/sync')\n *\n * // Create sync client\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom(null),\n * onLoad: () => console.log('Connected and loaded'),\n * onSyncError: (reason) => console.error('Sync failed:', reason)\n * })\n *\n * // Changes to store are now automatically synchronized\n * store.put([{ id: 'shape1', type: 'geo', x: 100, y: 100 }])\n * ```\n *\n * @example\n * ```ts\n * // Advanced usage with presence and custom messages\n * const syncClient = new TLSyncClient({\n * store,\n * socket,\n * presence: atom({ cursor: { x: 0, y: 0 }, userName: 'Alice' }),\n * presenceMode: atom('full'),\n * onCustomMessageReceived: (data) => {\n * if (data.type === 'chat') {\n * showChatMessage(data.message, data.from)\n * }\n * },\n * onAfterConnect: (client, { isReadonly }) => {\n * if (isReadonly) {\n * showNotification('Connected in read-only mode')\n * }\n * }\n * })\n * ```\n *\n * @public\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: TLPushRequest<R>[] = []\n\tprivate unsentChanges: {\n\t\tnextDiff?: RecordsDiff<R>\n\t\tnextPresence?: R | null\n\t} = { nextDiff: undefined, nextPresence: undefined }\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\t/** Separate scheduler instance for network sync operations */\n\tprivate readonly fpsScheduler: FpsScheduler\n\n\t/** Send any unsent push requests to the server */\n\tprivate readonly sendUnsentChanges: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** Schedule a rebase operation */\n\tprivate readonly scheduleRebase: {\n\t\t(): void\n\t\tcancel?(): void\n\t}\n\n\t/** @internal */\n\treadonly store: S\n\t/** @internal */\n\treadonly socket: TLPersistentClientSocket<TLSocketClientSentEvent<R>, TLSocketServerSentEvent<R>>\n\n\t/** @internal */\n\treadonly presenceState: Signal<R | null> | undefined\n\t/** @internal */\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\t/** @internal */\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Callback executed immediately after successful connection to sync room.\n\t * Use this to perform any post-connection setup required for your application,\n\t * such as initializing default content or updating UI state.\n\t *\n\t * @param self - The TLSyncClient instance that connected\n\t * @param details - Connection details\n\t * - isReadonly - Whether the connection is in read-only mode\n\t */\n\tprivate readonly onAfterConnect?: (self: this, details: { isReadonly: boolean }) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tprivate didCancel?: () => boolean\n\n\t/**\n\t * Creates a new TLSyncClient instance to manage synchronization with a remote server.\n\t *\n\t * @param config - Configuration object for the sync client\n\t * - store - The local tldraw store to synchronize\n\t * - socket - WebSocket adapter for server communication\n\t * - presence - Reactive signal containing current user's presence data\n\t * - presenceMode - Optional signal controlling presence sharing (defaults to 'full')\n\t * - onLoad - Callback fired when initial sync completes successfully\n\t * - onSyncError - Callback fired when sync fails with error reason\n\t * - onCustomMessageReceived - Optional handler for custom messages\n\t * - onAfterConnect - Optional callback fired after successful connection\n\t * - self - The TLSyncClient instance\n\t * - details - Connection details including readonly status\n\t * - didCancel - Optional function to check if sync should be cancelled\n\t */\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<any, any>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(self: TLSyncClient<R, S>, details: { isReadonly: boolean }): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\t// Create a separate throttle instance for network sync operations\n\t\t// This ensures sync operations have their own queue separate from UI operations\n\t\tthis.fpsScheduler = new FpsScheduler(COLLABORATIVE_MODE_FPS)\n\n\t\t// Initialize throttled methods after throttle instance is created\n\t\tthis.sendUnsentChanges = this.fpsScheduler.fpsThrottle(() => {\n\t\t\tthis.debug('sending unsent changes', {\n\t\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\t\tunsentChanges: this.unsentChanges,\n\t\t\t})\n\t\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif (!this.unsentChanges.nextDiff && !this.unsentChanges.nextPresence) {\n\t\t\t\treturn\n\t\t\t}\n\t\t\tconst diff = this.unsentChanges.nextDiff\n\t\t\t\t? (getNetworkDiff(this.unsentChanges.nextDiff) ?? undefined)\n\t\t\t\t: undefined\n\t\t\tconst presence = this.unsentChanges.nextPresence\n\t\t\t\t? getPresenceOp<R>(this.lastPushedPresenceState, this.unsentChanges.nextPresence)\n\t\t\t\t: undefined\n\n\t\t\tif (!diff && !presence) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\t\ttype: 'push',\n\t\t\t\tclientClock: this.clientClock,\n\t\t\t\tdiff,\n\t\t\t\tpresence,\n\t\t\t}\n\n\t\t\tthis.debug('sending push request', pushRequest)\n\t\t\tthis.socket.sendMessage(pushRequest)\n\n\t\t\tif (this.unsentChanges.nextPresence) {\n\t\t\t\tthis.lastPushedPresenceState = this.unsentChanges.nextPresence\n\t\t\t}\n\t\t\tthis.clientClock++\n\t\t\tthis.pendingPushRequests.push(pushRequest)\n\t\t\tthis.unsentChanges.nextDiff = undefined\n\t\t\tthis.unsentChanges.nextPresence = undefined\n\t\t})\n\n\t\tthis.scheduleRebase = this.fpsScheduler.fpsThrottle(this.rebase)\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\t// last ping was recent, so no need to take any action\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`)\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tthis.fpsScheduler.updateTargetFps(this.getSyncFps())\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\t/** @internal */\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tthis.unsentChanges.nextDiff = undefined\n\t\tthis.unsentChanges.nextPresence = undefined\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst networkDiff = getNetworkDiff(stashedChanges)\n\t\t\t\tif (!networkDiff) return\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.applyNetworkDiff(networkDiff, true)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, { isReadonly: event.isReadonly })\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tprivate incomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\t/**\n\t * Closes the sync client and cleans up all resources.\n\t *\n\t * Call this method when you no longer need the sync client to prevent\n\t * memory leaks and close the WebSocket connection. After calling close(),\n\t * the client cannot be reused.\n\t *\n\t * @example\n\t * ```ts\n\t * // Clean shutdown\n\t * syncClient.close()\n\t * ```\n\t */\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.sendUnsentChanges.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t}\n\n\tprivate lastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tthis.unsentChanges.nextPresence = nextPresence\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\tsquashRecordDiffsMutable(this.speculativeChanges, [change])\n\t\t// in offline mode, we only accumulate in speculativeChanges\n\t\tif (!this.isConnectedToRoom) return\n\t\tif (!this.unsentChanges.nextDiff) {\n\t\t\tthis.unsentChanges.nextDiff = structuredClone(change)\n\t\t} else {\n\t\t\tsquashRecordDiffsMutable(this.unsentChanges.nextDiff, [change])\n\t\t}\n\t\tthis.sendUnsentChanges()\n\t}\n\n\t/** Get the target FPS for network operations based on presence mode */\n\tprivate getSyncFps(): number {\n\t\treturn this.presenceMode?.get() === 'solo' ? SOLO_MODE_FPS : COLLABORATIVE_MODE_FPS\n\t}\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line tldraw/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst request = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const request of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t\tif (!this.unsentChanges.nextDiff) return\n\t\t\t\t\t\tconst diff = getNetworkDiff(this.unsentChanges.nextDiff)\n\t\t\t\t\t\tif (!diff) return\n\t\t\t\t\t\tthis.applyNetworkDiff(diff, true)\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n}\n"],
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  "names": []
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  }
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/lib/protocol.ts"],
4
- "sourcesContent": ["import { SerializedSchema, UnknownRecord } from '@tldraw/store'\nimport { NetworkDiff, ObjectDiff, RecordOpType } from './diff'\n\nconst TLSYNC_PROTOCOL_VERSION = 8\n\n/**\n * Gets the current tldraw sync protocol version number.\n *\n * This version number is used during WebSocket connection handshake to ensure\n * client and server compatibility. When versions don't match, the connection\n * will be rejected with an incompatibility error.\n *\n * @returns The current protocol version number\n *\n * @example\n * ```ts\n * const version = getTlsyncProtocolVersion()\n * console.log(`Using protocol version: ${version}`)\n * ```\n *\n * @internal\n */\nexport function getTlsyncProtocolVersion() {\n\treturn TLSYNC_PROTOCOL_VERSION\n}\n\n/**\n * Constants defining the different types of protocol incompatibility reasons.\n *\n * These values indicate why a client-server connection was rejected due to\n * version or compatibility issues. Each reason helps diagnose specific problems\n * during the connection handshake.\n *\n * @example\n * ```ts\n * if (error.reason === TLIncompatibilityReason.ClientTooOld) {\n * showUpgradeMessage('Please update your client')\n * }\n * ```\n *\n * @internal\n * @deprecated Replaced by websocket .close status/reason\n */\nexport const TLIncompatibilityReason = {\n\tClientTooOld: 'clientTooOld',\n\tServerTooOld: 'serverTooOld',\n\tInvalidRecord: 'invalidRecord',\n\tInvalidOperation: 'invalidOperation',\n} as const\n\n/**\n * Union type representing all possible incompatibility reason values.\n *\n * This type represents the different reasons why a client-server connection\n * might fail due to protocol or version mismatches.\n *\n * @example\n * ```ts\n * function handleIncompatibility(reason: TLIncompatibilityReason) {\n * switch (reason) {\n * case 'clientTooOld':\n * return 'Client needs to be updated'\n * case 'serverTooOld':\n * return 'Server needs to be updated'\n * }\n * }\n * ```\n *\n * @internal\n * @deprecated replaced by websocket .close status/reason\n */\nexport type TLIncompatibilityReason =\n\t(typeof TLIncompatibilityReason)[keyof typeof TLIncompatibilityReason]\n\n/**\n * Union type representing all possible message types that can be sent from server to client.\n *\n * This encompasses the complete set of server-originated WebSocket messages in the tldraw\n * sync protocol, including connection establishment, data synchronization, and error handling.\n *\n * @param R - The record type being synchronized (extends UnknownRecord)\n *\n * @example\n * ```ts\n * syncClient.onReceiveMessage((message: TLSocketServerSentEvent<MyRecord>) => {\n * switch (message.type) {\n * case 'connect':\n * console.log('Connected to room with clock:', message.serverClock)\n * break\n * case 'data':\n * console.log('Received data updates:', message.data)\n * break\n * }\n * })\n * ```\n *\n * @internal\n */\nexport type TLSocketServerSentEvent<R extends UnknownRecord> =\n\t| {\n\t\t\ttype: 'connect'\n\t\t\thydrationType: 'wipe_all' | 'wipe_presence'\n\t\t\tconnectRequestId: string\n\t\t\tprotocolVersion: number\n\t\t\tschema: SerializedSchema\n\t\t\tdiff: NetworkDiff<R>\n\t\t\tserverClock: number\n\t\t\tisReadonly: boolean\n\t }\n\t| {\n\t\t\ttype: 'incompatibility_error'\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\treason: TLIncompatibilityReason\n\t }\n\t| {\n\t\t\ttype: 'pong'\n\t }\n\t| { type: 'data'; data: TLSocketServerSentDataEvent<R>[] }\n\t| { type: 'custom'; data: any }\n\t| TLSocketServerSentDataEvent<R>\n\n/**\n * Union type representing data-related messages sent from server to client.\n *\n * These messages handle the core synchronization operations: applying patches from\n * other clients and confirming the results of client push operations.\n *\n * @param R - The record type being synchronized (extends UnknownRecord)\n *\n * @example\n * ```ts\n * function handleDataEvent(event: TLSocketServerSentDataEvent<MyRecord>) {\n * if (event.type === 'patch') {\n * // Apply changes from other clients\n * applyNetworkDiff(event.diff)\n * } else if (event.type === 'push_result') {\n * // Handle result of our push request\n * if (event.action === 'commit') {\n * console.log('Changes accepted by server')\n * }\n * }\n * }\n * ```\n *\n * @internal\n */\nexport type TLSocketServerSentDataEvent<R extends UnknownRecord> =\n\t| {\n\t\t\ttype: 'patch'\n\t\t\tdiff: NetworkDiff<R>\n\t\t\tserverClock: number\n\t }\n\t| {\n\t\t\ttype: 'push_result'\n\t\t\tclientClock: number\n\t\t\tserverClock: number\n\t\t\taction: 'discard' | 'commit' | { rebaseWithDiff: NetworkDiff<R> }\n\t }\n\n/**\n * Interface defining a client-to-server push request message.\n *\n * Push requests are sent when the client wants to synchronize local changes\n * with the server. They contain document changes and optionally presence updates\n * (like cursor position or user selection).\n *\n * @param R - The record type being synchronized (extends UnknownRecord)\n *\n * @example\n * ```ts\n * const pushRequest: TLPushRequest<MyRecord> = {\n * type: 'push',\n * clientClock: 15,\n * diff: {\n * 'shape:abc123': [RecordOpType.Patch, { x: [ValueOpType.Put, 100] }]\n * },\n * presence: [RecordOpType.Put, { cursor: { x: 150, y: 200 } }]\n * }\n * socket.sendMessage(pushRequest)\n * ```\n *\n * @internal\n */\nexport interface TLPushRequest<R extends UnknownRecord> {\n\ttype: 'push'\n\tclientClock: number\n\tdiff?: NetworkDiff<R>\n\tpresence?: [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R]\n}\n\n/**\n * Interface defining a client-to-server connection request message.\n *\n * This message initiates a WebSocket connection to a sync room. It includes\n * the client's schema, protocol version, and last known server clock for\n * proper synchronization state management.\n *\n * @example\n * ```ts\n * const connectRequest: TLConnectRequest = {\n * type: 'connect',\n * connectRequestId: 'conn-123',\n * lastServerClock: 42,\n * protocolVersion: getTlsyncProtocolVersion(),\n * schema: mySchema.serialize()\n * }\n * socket.sendMessage(connectRequest)\n * ```\n *\n * @internal\n */\nexport interface TLConnectRequest {\n\ttype: 'connect'\n\tconnectRequestId: string\n\tlastServerClock: number\n\tprotocolVersion: number\n\tschema: SerializedSchema\n}\n\n/**\n * Interface defining a client-to-server ping request message.\n *\n * Ping requests are used to measure network latency and ensure the connection\n * is still active. The server responds with a 'pong' message.\n *\n * @example\n * ```ts\n * const pingRequest: TLPingRequest = { type: 'ping' }\n * socket.sendMessage(pingRequest)\n *\n * // Server will respond with { type: 'pong' }\n * ```\n *\n * @internal\n */\nexport interface TLPingRequest {\n\ttype: 'ping'\n}\n\n/**\n * Union type representing all possible message types that can be sent from client to server.\n *\n * This encompasses the complete set of client-originated WebSocket messages in the tldraw\n * sync protocol, covering connection establishment, data synchronization, and connectivity checks.\n *\n * @param R - The record type being synchronized (extends UnknownRecord)\n *\n * @example\n * ```ts\n * function sendMessage(message: TLSocketClientSentEvent<MyRecord>) {\n * switch (message.type) {\n * case 'connect':\n * console.log('Establishing connection...')\n * break\n * case 'push':\n * console.log('Pushing changes:', message.diff)\n * break\n * case 'ping':\n * console.log('Checking connection latency')\n * break\n * }\n * socket.send(JSON.stringify(message))\n * }\n * ```\n *\n * @internal\n */\nexport type TLSocketClientSentEvent<R extends UnknownRecord> =\n\t| TLPushRequest<R>\n\t| TLConnectRequest\n\t| TLPingRequest\n"],
4
+ "sourcesContent": ["import { SerializedSchema, UnknownRecord } from '@tldraw/store'\nimport { NetworkDiff, ObjectDiff, RecordOpType } from './diff'\n\nconst TLSYNC_PROTOCOL_VERSION = 8\n\n/**\n * Gets the current tldraw sync protocol version number.\n *\n * This version number is used during WebSocket connection handshake to ensure\n * client and server compatibility. When versions don't match, the connection\n * will be rejected with an incompatibility error.\n *\n * @returns The current protocol version number\n *\n * @example\n * ```ts\n * const version = getTlsyncProtocolVersion()\n * console.log(`Using protocol version: ${version}`)\n * ```\n *\n * @internal\n */\nexport function getTlsyncProtocolVersion() {\n\treturn TLSYNC_PROTOCOL_VERSION\n}\n\n/**\n * Constants defining the different types of protocol incompatibility reasons.\n *\n * These values indicate why a client-server connection was rejected due to\n * version or compatibility issues. Each reason helps diagnose specific problems\n * during the connection handshake.\n *\n * @example\n * ```ts\n * if (error.reason === TLIncompatibilityReason.ClientTooOld) {\n * showUpgradeMessage('Please update your client')\n * }\n * ```\n *\n * @internal\n * @deprecated Replaced by websocket .close status/reason\n */\nexport const TLIncompatibilityReason = {\n\tClientTooOld: 'clientTooOld',\n\tServerTooOld: 'serverTooOld',\n\tInvalidRecord: 'invalidRecord',\n\tInvalidOperation: 'invalidOperation',\n} as const\n\n/**\n * Union type representing all possible incompatibility reason values.\n *\n * This type represents the different reasons why a client-server connection\n * might fail due to protocol or version mismatches.\n *\n * @example\n * ```ts\n * function handleIncompatibility(reason: TLIncompatibilityReason) {\n * switch (reason) {\n * case 'clientTooOld':\n * return 'Client needs to be updated'\n * case 'serverTooOld':\n * return 'Server needs to be updated'\n * }\n * }\n * ```\n *\n * @internal\n * @deprecated replaced by websocket .close status/reason\n */\n/* eslint-disable @typescript-eslint/no-deprecated */\nexport type TLIncompatibilityReason =\n\t(typeof TLIncompatibilityReason)[keyof typeof TLIncompatibilityReason]\n/* eslint-enable @typescript-eslint/no-deprecated */\n\n/**\n * Union type representing all possible message types that can be sent from server to client.\n *\n * This encompasses the complete set of server-originated WebSocket messages in the tldraw\n * sync protocol, including connection establishment, data synchronization, and error handling.\n *\n * @param R - The record type being synchronized (extends UnknownRecord)\n *\n * @example\n * ```ts\n * syncClient.onReceiveMessage((message: TLSocketServerSentEvent<MyRecord>) => {\n * switch (message.type) {\n * case 'connect':\n * console.log('Connected to room with clock:', message.serverClock)\n * break\n * case 'data':\n * console.log('Received data updates:', message.data)\n * break\n * }\n * })\n * ```\n *\n * @internal\n */\nexport type TLSocketServerSentEvent<R extends UnknownRecord> =\n\t| {\n\t\t\ttype: 'connect'\n\t\t\thydrationType: 'wipe_all' | 'wipe_presence'\n\t\t\tconnectRequestId: string\n\t\t\tprotocolVersion: number\n\t\t\tschema: SerializedSchema\n\t\t\tdiff: NetworkDiff<R>\n\t\t\tserverClock: number\n\t\t\tisReadonly: boolean\n\t }\n\t| {\n\t\t\ttype: 'incompatibility_error'\n\t\t\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\t\t\treason: TLIncompatibilityReason\n\t }\n\t| {\n\t\t\ttype: 'pong'\n\t }\n\t| { type: 'data'; data: TLSocketServerSentDataEvent<R>[] }\n\t| { type: 'custom'; data: any }\n\t| TLSocketServerSentDataEvent<R>\n\n/**\n * Union type representing data-related messages sent from server to client.\n *\n * These messages handle the core synchronization operations: applying patches from\n * other clients and confirming the results of client push operations.\n *\n * @param R - The record type being synchronized (extends UnknownRecord)\n *\n * @example\n * ```ts\n * function handleDataEvent(event: TLSocketServerSentDataEvent<MyRecord>) {\n * if (event.type === 'patch') {\n * // Apply changes from other clients\n * applyNetworkDiff(event.diff)\n * } else if (event.type === 'push_result') {\n * // Handle result of our push request\n * if (event.action === 'commit') {\n * console.log('Changes accepted by server')\n * }\n * }\n * }\n * ```\n *\n * @internal\n */\nexport type TLSocketServerSentDataEvent<R extends UnknownRecord> =\n\t| {\n\t\t\ttype: 'patch'\n\t\t\tdiff: NetworkDiff<R>\n\t\t\tserverClock: number\n\t }\n\t| {\n\t\t\ttype: 'push_result'\n\t\t\tclientClock: number\n\t\t\tserverClock: number\n\t\t\taction: 'discard' | 'commit' | { rebaseWithDiff: NetworkDiff<R> }\n\t }\n\n/**\n * Interface defining a client-to-server push request message.\n *\n * Push requests are sent when the client wants to synchronize local changes\n * with the server. They contain document changes and optionally presence updates\n * (like cursor position or user selection).\n *\n * @param R - The record type being synchronized (extends UnknownRecord)\n *\n * @example\n * ```ts\n * const pushRequest: TLPushRequest<MyRecord> = {\n * type: 'push',\n * clientClock: 15,\n * diff: {\n * 'shape:abc123': [RecordOpType.Patch, { x: [ValueOpType.Put, 100] }]\n * },\n * presence: [RecordOpType.Put, { cursor: { x: 150, y: 200 } }]\n * }\n * socket.sendMessage(pushRequest)\n * ```\n *\n * @internal\n */\nexport interface TLPushRequest<R extends UnknownRecord> {\n\ttype: 'push'\n\tclientClock: number\n\tdiff?: NetworkDiff<R>\n\tpresence?: [typeof RecordOpType.Patch, ObjectDiff] | [typeof RecordOpType.Put, R]\n}\n\n/**\n * Interface defining a client-to-server connection request message.\n *\n * This message initiates a WebSocket connection to a sync room. It includes\n * the client's schema, protocol version, and last known server clock for\n * proper synchronization state management.\n *\n * @example\n * ```ts\n * const connectRequest: TLConnectRequest = {\n * type: 'connect',\n * connectRequestId: 'conn-123',\n * lastServerClock: 42,\n * protocolVersion: getTlsyncProtocolVersion(),\n * schema: mySchema.serialize()\n * }\n * socket.sendMessage(connectRequest)\n * ```\n *\n * @internal\n */\nexport interface TLConnectRequest {\n\ttype: 'connect'\n\tconnectRequestId: string\n\tlastServerClock: number\n\tprotocolVersion: number\n\tschema: SerializedSchema\n}\n\n/**\n * Interface defining a client-to-server ping request message.\n *\n * Ping requests are used to measure network latency and ensure the connection\n * is still active. The server responds with a 'pong' message.\n *\n * @example\n * ```ts\n * const pingRequest: TLPingRequest = { type: 'ping' }\n * socket.sendMessage(pingRequest)\n *\n * // Server will respond with { type: 'pong' }\n * ```\n *\n * @internal\n */\nexport interface TLPingRequest {\n\ttype: 'ping'\n}\n\n/**\n * Union type representing all possible message types that can be sent from client to server.\n *\n * This encompasses the complete set of client-originated WebSocket messages in the tldraw\n * sync protocol, covering connection establishment, data synchronization, and connectivity checks.\n *\n * @param R - The record type being synchronized (extends UnknownRecord)\n *\n * @example\n * ```ts\n * function sendMessage(message: TLSocketClientSentEvent<MyRecord>) {\n * switch (message.type) {\n * case 'connect':\n * console.log('Establishing connection...')\n * break\n * case 'push':\n * console.log('Pushing changes:', message.diff)\n * break\n * case 'ping':\n * console.log('Checking connection latency')\n * break\n * }\n * socket.send(JSON.stringify(message))\n * }\n * ```\n *\n * @internal\n */\nexport type TLSocketClientSentEvent<R extends UnknownRecord> =\n\t| TLPushRequest<R>\n\t| TLConnectRequest\n\t| TLPingRequest\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGA,MAAM,0BAA0B;AAmBzB,SAAS,2BAA2B;AAC1C,SAAO;AACR;AAmBO,MAAM,0BAA0B;AAAA,EACtC,cAAc;AAAA,EACd,cAAc;AAAA,EACd,eAAe;AAAA,EACf,kBAAkB;AACnB;",
6
6
  "names": []
7
7
  }
@@ -36,7 +36,7 @@ import {
36
36
  } from "./lib/TLSyncStorage.mjs";
37
37
  registerTldrawLibraryVersion(
38
38
  "@tldraw/sync-core",
39
- "4.6.0-internal.c7df3c92455a",
39
+ "4.6.0-next.0eb36d65eec3",
40
40
  "esm"
41
41
  );
42
42
  export {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../src/index.ts"],
4
- "sourcesContent": ["import { registerTldrawLibraryVersion } from '@tldraw/utils'\nexport { chunk, JsonChunkAssembler } from './lib/chunk'\nexport { ClientWebSocketAdapter, ReconnectManager } from './lib/ClientWebSocketAdapter'\nexport {\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n\tRecordOpType,\n\tValueOpType,\n\ttype AppendOp,\n\ttype DeleteOp,\n\ttype NetworkDiff,\n\ttype ObjectDiff,\n\ttype PatchOp,\n\ttype PutOp,\n\ttype RecordOp,\n\ttype ValueOp,\n} from './lib/diff'\nexport { DurableObjectSqliteSyncWrapper } from './lib/DurableObjectSqliteSyncWrapper'\nexport { DEFAULT_INITIAL_SNAPSHOT, InMemorySyncStorage } from './lib/InMemorySyncStorage'\nexport { NodeSqliteWrapper, type SyncSqliteDatabase } from './lib/NodeSqliteWrapper'\nexport {\n\tgetTlsyncProtocolVersion,\n\tTLIncompatibilityReason,\n\ttype TLConnectRequest,\n\ttype TLPingRequest,\n\ttype TLPushRequest,\n\ttype TLSocketClientSentEvent,\n\ttype TLSocketServerSentDataEvent,\n\ttype TLSocketServerSentEvent,\n} from './lib/protocol'\nexport { RoomSessionState, type RoomSession, type RoomSessionBase } from './lib/RoomSession'\nexport type { PersistedRoomSnapshotForSupabase } from './lib/server-types'\nexport type { WebSocketMinimal } from './lib/ServerSocketAdapter'\nexport {\n\tSQLiteSyncStorage,\n\ttype TLSqliteInputValue,\n\ttype TLSqliteOutputValue,\n\ttype TLSqliteRow,\n\ttype TLSyncSqliteStatement,\n\ttype TLSyncSqliteWrapper,\n\ttype TLSyncSqliteWrapperConfig,\n} from './lib/SQLiteSyncStorage'\nexport { TLRemoteSyncError } from './lib/TLRemoteSyncError'\nexport {\n\tTLSocketRoom,\n\ttype OmitVoid,\n\ttype RoomStoreMethods,\n\ttype SessionStateSnapshot,\n\ttype TLSocketRoomOptions,\n\ttype TLSyncLog,\n} from './lib/TLSocketRoom'\nexport {\n\tTLSyncClient,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n\ttype SubscribingFn,\n\ttype TLCustomMessageHandler,\n\ttype TLPersistentClientSocket,\n\ttype TLPersistentClientSocketStatus,\n\ttype TLPresenceMode,\n\ttype TLSocketStatusChangeEvent,\n\ttype TLSocketStatusListener,\n} from './lib/TLSyncClient'\nexport {\n\tTLSyncRoom,\n\ttype MinimalDocStore,\n\ttype PresenceStore,\n\ttype RoomSnapshot,\n\ttype TLRoomSocket,\n} from './lib/TLSyncRoom'\nexport {\n\tloadSnapshotIntoStorage,\n\ttype TLSyncForwardDiff,\n\ttype TLSyncStorage,\n\ttype TLSyncStorageGetChangesSinceResult,\n\ttype TLSyncStorageOnChangeCallbackProps,\n\ttype TLSyncStorageTransaction,\n\ttype TLSyncStorageTransactionCallback,\n\ttype TLSyncStorageTransactionOptions,\n\ttype TLSyncStorageTransactionResult,\n} from './lib/TLSyncStorage'\n\nregisterTldrawLibraryVersion(\n\t(globalThis as any).TLDRAW_LIBRARY_NAME,\n\t(globalThis as any).TLDRAW_LIBRARY_VERSION,\n\t(globalThis as any).TLDRAW_LIBRARY_MODULES\n)\n"],
5
- "mappings": "AAAA,SAAS,oCAAoC;AAC7C,SAAS,OAAO,0BAA0B;AAC1C,SAAS,wBAAwB,wBAAwB;AACzD;AAAA,EACC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OASM;AACP,SAAS,sCAAsC;AAC/C,SAAS,0BAA0B,2BAA2B;AAC9D,SAAS,yBAAkD;AAC3D;AAAA,EACC;AAAA,EACA;AAAA,OAOM;AACP,SAAS,wBAAgE;AAGzE;AAAA,EACC;AAAA,OAOM;AACP,SAAS,yBAAyB;AAClC;AAAA,EACC;AAAA,OAMM;AACP;AAAA,EACC;AAAA,EACA;AAAA,EACA;AAAA,OAQM;AACP;AAAA,EACC;AAAA,OAKM;AACP;AAAA,EACC;AAAA,OASM;AAEP;AAAA,EACE;AAAA,EACA;AAAA,EACA;AACF;",
4
+ "sourcesContent": ["import { registerTldrawLibraryVersion } from '@tldraw/utils'\nexport { chunk, JsonChunkAssembler } from './lib/chunk'\nexport { ClientWebSocketAdapter, ReconnectManager } from './lib/ClientWebSocketAdapter'\nexport {\n\tapplyObjectDiff,\n\tdiffRecord,\n\tgetNetworkDiff,\n\tRecordOpType,\n\tValueOpType,\n\ttype AppendOp,\n\ttype DeleteOp,\n\ttype NetworkDiff,\n\ttype ObjectDiff,\n\ttype PatchOp,\n\ttype PutOp,\n\ttype RecordOp,\n\ttype ValueOp,\n} from './lib/diff'\nexport { DurableObjectSqliteSyncWrapper } from './lib/DurableObjectSqliteSyncWrapper'\nexport { DEFAULT_INITIAL_SNAPSHOT, InMemorySyncStorage } from './lib/InMemorySyncStorage'\nexport { NodeSqliteWrapper, type SyncSqliteDatabase } from './lib/NodeSqliteWrapper'\nexport {\n\tgetTlsyncProtocolVersion,\n\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\tTLIncompatibilityReason,\n\ttype TLConnectRequest,\n\ttype TLPingRequest,\n\ttype TLPushRequest,\n\ttype TLSocketClientSentEvent,\n\ttype TLSocketServerSentDataEvent,\n\ttype TLSocketServerSentEvent,\n} from './lib/protocol'\nexport { RoomSessionState, type RoomSession, type RoomSessionBase } from './lib/RoomSession'\nexport type { PersistedRoomSnapshotForSupabase } from './lib/server-types'\nexport type { WebSocketMinimal } from './lib/ServerSocketAdapter'\nexport {\n\tSQLiteSyncStorage,\n\ttype TLSqliteInputValue,\n\ttype TLSqliteOutputValue,\n\ttype TLSqliteRow,\n\ttype TLSyncSqliteStatement,\n\ttype TLSyncSqliteWrapper,\n\ttype TLSyncSqliteWrapperConfig,\n} from './lib/SQLiteSyncStorage'\nexport { TLRemoteSyncError } from './lib/TLRemoteSyncError'\nexport {\n\tTLSocketRoom,\n\ttype OmitVoid,\n\t// eslint-disable-next-line @typescript-eslint/no-deprecated\n\ttype RoomStoreMethods,\n\ttype SessionStateSnapshot,\n\ttype TLSocketRoomOptions,\n\ttype TLSyncLog,\n} from './lib/TLSocketRoom'\nexport {\n\tTLSyncClient,\n\tTLSyncErrorCloseEventCode,\n\tTLSyncErrorCloseEventReason,\n\ttype SubscribingFn,\n\ttype TLCustomMessageHandler,\n\ttype TLPersistentClientSocket,\n\ttype TLPersistentClientSocketStatus,\n\ttype TLPresenceMode,\n\ttype TLSocketStatusChangeEvent,\n\ttype TLSocketStatusListener,\n} from './lib/TLSyncClient'\nexport {\n\tTLSyncRoom,\n\ttype MinimalDocStore,\n\ttype PresenceStore,\n\ttype RoomSnapshot,\n\ttype TLRoomSocket,\n} from './lib/TLSyncRoom'\nexport {\n\tloadSnapshotIntoStorage,\n\ttype TLSyncForwardDiff,\n\ttype TLSyncStorage,\n\ttype TLSyncStorageGetChangesSinceResult,\n\ttype TLSyncStorageOnChangeCallbackProps,\n\ttype TLSyncStorageTransaction,\n\ttype TLSyncStorageTransactionCallback,\n\ttype TLSyncStorageTransactionOptions,\n\ttype TLSyncStorageTransactionResult,\n} from './lib/TLSyncStorage'\n\nregisterTldrawLibraryVersion(\n\t(globalThis as any).TLDRAW_LIBRARY_NAME,\n\t(globalThis as any).TLDRAW_LIBRARY_VERSION,\n\t(globalThis as any).TLDRAW_LIBRARY_MODULES\n)\n"],
5
+ "mappings": "AAAA,SAAS,oCAAoC;AAC7C,SAAS,OAAO,0BAA0B;AAC1C,SAAS,wBAAwB,wBAAwB;AACzD;AAAA,EACC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OASM;AACP,SAAS,sCAAsC;AAC/C,SAAS,0BAA0B,2BAA2B;AAC9D,SAAS,yBAAkD;AAC3D;AAAA,EACC;AAAA,EAEA;AAAA,OAOM;AACP,SAAS,wBAAgE;AAGzE;AAAA,EACC;AAAA,OAOM;AACP,SAAS,yBAAyB;AAClC;AAAA,EACC;AAAA,OAOM;AACP;AAAA,EACC;AAAA,EACA;AAAA,EACA;AAAA,OAQM;AACP;AAAA,EACC;AAAA,OAKM;AACP;AAAA,EACC;AAAA,OASM;AAEP;AAAA,EACE;AAAA,EACA;AAAA,EACA;AACF;",
6
6
  "names": []
7
7
  }
@@ -150,7 +150,7 @@ class ClientWebSocketAdapter {
150
150
  *
151
151
  * @returns The current connection status: 'online', 'offline', or 'error'
152
152
  */
153
- // eslint-disable-next-line no-restricted-syntax
153
+ // eslint-disable-next-line tldraw/no-setter-getter
154
154
  get connectionStatus() {
155
155
  const status = this._connectionStatus.get();
156
156
  return status === "initial" ? "offline" : status;