@tldraw/sync-core 3.16.0-next.fe14f1b4181f → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -58,6 +58,7 @@ export declare type OmitVoid<T, KS extends keyof T = keyof T> = {
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  /** @public */
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  export declare interface RoomSnapshot {
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  clock: number;
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+ documentClock?: number;
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  documents: Array<{
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  lastChangedClock: number;
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  state: UnknownRecord;
package/dist-cjs/index.js CHANGED
@@ -50,7 +50,7 @@ var import_TLSyncClient = require("./lib/TLSyncClient");
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  var import_TLSyncRoom = require("./lib/TLSyncRoom");
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  (0, import_utils.registerTldrawLibraryVersion)(
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  "@tldraw/sync-core",
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- "3.16.0-next.fe14f1b4181f",
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+ "4.0.0",
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  "cjs"
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  );
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  //# sourceMappingURL=index.js.map
@@ -237,10 +237,11 @@ class TLSocketRoom {
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  snapshot = convertStoreSnapshotToRoomSnapshot(snapshot);
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  }
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  const oldRoom = this.room;
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- const oldIds = oldRoom.getSnapshot().documents.map((d) => d.state.id);
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+ const oldRoomSnapshot = oldRoom.getSnapshot();
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+ const oldIds = oldRoomSnapshot.documents.map((d) => d.state.id);
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  const newIds = new Set(snapshot.documents.map((d) => d.state.id));
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  const removedIds = oldIds.filter((id) => !newIds.has(id));
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- const tombstones = { ...snapshot.tombstones };
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+ const tombstones = { ...oldRoomSnapshot.tombstones };
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  removedIds.forEach((id) => {
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  tombstones[id] = oldRoom.clock + 1;
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  });
@@ -252,12 +253,14 @@ class TLSocketRoom {
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  schema: oldRoom.schema,
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  snapshot: {
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  clock: oldRoom.clock + 1,
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+ documentClock: oldRoom.clock + 1,
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  documents: snapshot.documents.map((d) => ({
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  lastChangedClock: oldRoom.clock + 1,
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  state: d.state
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  })),
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  schema: snapshot.schema,
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- tombstones
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+ tombstones,
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+ tombstoneHistoryStartsAtClock: oldRoomSnapshot.tombstoneHistoryStartsAtClock
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  },
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  log: this.log
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  });
@@ -327,6 +330,7 @@ class TLSocketRoom {
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  function convertStoreSnapshotToRoomSnapshot(snapshot) {
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  return {
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  clock: 0,
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+ documentClock: 0,
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  documents: (0, import_utils.objectMapValues)(snapshot.store).map((state) => ({
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  state,
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  lastChangedClock: 0
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../src/lib/TLSocketRoom.ts"],
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- "sourcesContent": ["import type { StoreSchema, UnknownRecord } from '@tldraw/store'\nimport { TLStoreSnapshot, createTLSchema } from '@tldraw/tlschema'\nimport { objectMapValues, structuredClone } from '@tldraw/utils'\nimport { RoomSessionState } from './RoomSession'\nimport { ServerSocketAdapter, WebSocketMinimal } from './ServerSocketAdapter'\nimport { TLSyncErrorCloseEventReason } from './TLSyncClient'\nimport { RoomSnapshot, RoomStoreMethods, TLSyncRoom } from './TLSyncRoom'\nimport { JsonChunkAssembler } from './chunk'\nimport { TLSocketServerSentEvent } from './protocol'\n\n// TODO: structured logging support\n/** @public */\nexport interface TLSyncLog {\n\twarn?(...args: any[]): void\n\terror?(...args: any[]): void\n}\n\n/** @public */\nexport class TLSocketRoom<R extends UnknownRecord = UnknownRecord, SessionMeta = void> {\n\tprivate room: TLSyncRoom<R, SessionMeta>\n\tprivate readonly sessions = new Map<\n\t\tstring,\n\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t{ assembler: JsonChunkAssembler; socket: WebSocketMinimal; unlisten: () => void }\n\t>()\n\treadonly log?: TLSyncLog\n\tprivate readonly syncCallbacks: {\n\t\tonDataChange?(): void\n\t\tonPresenceChange?(): void\n\t}\n\n\tconstructor(\n\t\tpublic readonly opts: {\n\t\t\tinitialSnapshot?: RoomSnapshot | TLStoreSnapshot\n\t\t\tschema?: StoreSchema<R, any>\n\t\t\t// how long to wait for a client to communicate before disconnecting them\n\t\t\tclientTimeout?: number\n\t\t\tlog?: TLSyncLog\n\t\t\t// a callback that is called when a client is disconnected\n\t\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t\tonSessionRemoved?: (\n\t\t\t\troom: TLSocketRoom<R, SessionMeta>,\n\t\t\t\targs: { sessionId: string; numSessionsRemaining: number; meta: SessionMeta }\n\t\t\t) => void\n\t\t\t// a callback that is called whenever a message is sent\n\t\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t\tonBeforeSendMessage?: (args: {\n\t\t\t\tsessionId: string\n\t\t\t\t/** @internal keep the protocol private for now */\n\t\t\t\tmessage: TLSocketServerSentEvent<R>\n\t\t\t\tstringified: string\n\t\t\t\tmeta: SessionMeta\n\t\t\t}) => void\n\t\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t\tonAfterReceiveMessage?: (args: {\n\t\t\t\tsessionId: string\n\t\t\t\t/** @internal keep the protocol private for now */\n\t\t\t\tmessage: TLSocketServerSentEvent<R>\n\t\t\t\tstringified: string\n\t\t\t\tmeta: SessionMeta\n\t\t\t}) => void\n\t\t\tonDataChange?(): void\n\t\t\t/** @internal */\n\t\t\tonPresenceChange?(): void\n\t\t}\n\t) {\n\t\tconst initialSnapshot =\n\t\t\topts.initialSnapshot && 'store' in opts.initialSnapshot\n\t\t\t\t? convertStoreSnapshotToRoomSnapshot(opts.initialSnapshot!)\n\t\t\t\t: opts.initialSnapshot\n\n\t\tthis.syncCallbacks = {\n\t\t\tonDataChange: opts.onDataChange,\n\t\t\tonPresenceChange: opts.onPresenceChange,\n\t\t}\n\t\tthis.room = new TLSyncRoom<R, SessionMeta>({\n\t\t\t...this.syncCallbacks,\n\t\t\tschema: opts.schema ?? (createTLSchema() as any),\n\t\t\tsnapshot: initialSnapshot,\n\t\t\tlog: opts.log,\n\t\t})\n\t\tthis.room.events.on('session_removed', (args) => {\n\t\t\tthis.sessions.delete(args.sessionId)\n\t\t\tif (this.opts.onSessionRemoved) {\n\t\t\t\tthis.opts.onSessionRemoved(this, {\n\t\t\t\t\tsessionId: args.sessionId,\n\t\t\t\t\tnumSessionsRemaining: this.room.sessions.size,\n\t\t\t\t\tmeta: args.meta,\n\t\t\t\t})\n\t\t\t}\n\t\t})\n\t\tthis.log = 'log' in opts ? opts.log : { error: console.error }\n\t}\n\n\t/**\n\t * Returns the number of active sessions.\n\t * Note that this is not the same as the number of connected sockets!\n\t * Sessions time out a few moments after sockets close, to smooth over network hiccups.\n\t *\n\t * @returns the number of active sessions\n\t */\n\tgetNumActiveSessions() {\n\t\treturn this.room.sessions.size\n\t}\n\n\t/**\n\t * Call this when a client establishes a new socket connection.\n\t *\n\t * - `sessionId` is a unique ID for a browser tab. This is passed as a query param by the useSync hook.\n\t * - `socket` is a WebSocket-like object that the server uses to communicate with the client.\n\t * - `isReadonly` is an optional boolean that can be set to true if the client should not be able to make changes to the document. They will still be able to send presence updates.\n\t * - `meta` is an optional object that can be used to store additional information about the session.\n\t *\n\t * @param opts - The options object\n\t */\n\thandleSocketConnect(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tisReadonly?: boolean\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, isReadonly = false } = opts\n\t\tconst handleSocketMessage = (event: MessageEvent) =>\n\t\t\tthis.handleSocketMessage(sessionId, event.data)\n\t\tconst handleSocketError = this.handleSocketError.bind(this, sessionId)\n\t\tconst handleSocketClose = this.handleSocketClose.bind(this, sessionId)\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\tsocket.removeEventListener?.('message', handleSocketMessage)\n\t\t\t\tsocket.removeEventListener?.('close', handleSocketClose)\n\t\t\t\tsocket.removeEventListener?.('error', handleSocketError)\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleNewSession({\n\t\t\tsessionId,\n\t\t\tisReadonly,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\n\t\tsocket.addEventListener?.('message', handleSocketMessage)\n\t\tsocket.addEventListener?.('close', handleSocketClose)\n\t\tsocket.addEventListener?.('error', handleSocketError)\n\t}\n\n\t/**\n\t * If executing in a server environment where sockets do not have instance-level listeners\n\t * (e.g. Bun.serve, Cloudflare Worker with WebSocket hibernation), you should call this\n\t * method when messages are received. See our self-hosting example for Bun.serve for an example.\n\t *\n\t * @param sessionId - The id of the session. (should match the one used when calling handleSocketConnect)\n\t * @param message - The message received from the client.\n\t */\n\thandleSocketMessage(sessionId: string, message: string | AllowSharedBufferSource) {\n\t\tconst assembler = this.sessions.get(sessionId)?.assembler\n\t\tif (!assembler) {\n\t\t\tthis.log?.warn?.('Received message from unknown session', sessionId)\n\t\t\treturn\n\t\t}\n\n\t\ttry {\n\t\t\tconst messageString =\n\t\t\t\ttypeof message === 'string' ? message : new TextDecoder().decode(message)\n\t\t\tconst res = assembler.handleMessage(messageString)\n\t\t\tif (!res) {\n\t\t\t\t// not enough chunks yet\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif ('data' in res) {\n\t\t\t\t// need to do this first in case the session gets removed as a result of handling the message\n\t\t\t\tif (this.opts.onAfterReceiveMessage) {\n\t\t\t\t\tconst session = this.room.sessions.get(sessionId)\n\t\t\t\t\tif (session) {\n\t\t\t\t\t\tthis.opts.onAfterReceiveMessage({\n\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\tmessage: res.data as any,\n\t\t\t\t\t\t\tstringified: res.stringified,\n\t\t\t\t\t\t\tmeta: session.meta,\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tthis.room.handleMessage(sessionId, res.data as any)\n\t\t\t} else {\n\t\t\t\tthis.log?.error?.('Error assembling message', res.error)\n\t\t\t\t// close the socket to reset the connection\n\t\t\t\tthis.handleSocketError(sessionId)\n\t\t\t}\n\t\t} catch (e) {\n\t\t\tthis.log?.error?.(e)\n\t\t\t// here we use rejectSession rather than removeSession to support legacy clients\n\t\t\t// that use the old incompatibility_error close event\n\t\t\tthis.room.rejectSession(sessionId, TLSyncErrorCloseEventReason.UNKNOWN_ERROR)\n\t\t}\n\t}\n\n\t/**\n\t * If executing in a server environment where sockets do not have instance-level listeners,\n\t * call this when a socket error occurs.\n\t * @param sessionId - The id of the session. (should match the one used when calling handleSocketConnect)\n\t */\n\thandleSocketError(sessionId: string) {\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * If executing in a server environment where sockets do not have instance-level listeners,\n\t * call this when a socket is closed.\n\t * @param sessionId - The id of the session. (should match the one used when calling handleSocketConnect)\n\t */\n\thandleSocketClose(sessionId: string) {\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Returns the current 'clock' of the document.\n\t * The clock is an integer that increments every time the document changes.\n\t * The clock is stored as part of the snapshot of the document for consistency purposes.\n\t *\n\t * @returns The clock\n\t */\n\tgetCurrentDocumentClock() {\n\t\treturn this.room.documentClock\n\t}\n\n\t/**\n\t * Returns a deeply cloned record from the store, if available.\n\t * @param id - The id of the record\n\t * @returns the cloned record\n\t */\n\tgetRecord(id: string) {\n\t\treturn structuredClone(this.room.documents.get(id)?.state)\n\t}\n\n\t/**\n\t * Returns a list of the sessions in the room.\n\t */\n\tgetSessions(): Array<{\n\t\tsessionId: string\n\t\tisConnected: boolean\n\t\tisReadonly: boolean\n\t\tmeta: SessionMeta\n\t}> {\n\t\treturn [...this.room.sessions.values()].map((session) => {\n\t\t\treturn {\n\t\t\t\tsessionId: session.sessionId,\n\t\t\t\tisConnected: session.state === RoomSessionState.Connected,\n\t\t\t\tisReadonly: session.isReadonly,\n\t\t\t\tmeta: session.meta,\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Return a snapshot of the document state, including clock-related bookkeeping.\n\t * You can store this and load it later on when initializing a TLSocketRoom.\n\t * You can also pass a snapshot to {@link TLSocketRoom#loadSnapshot} if you need to revert to a previous state.\n\t * @returns The snapshot\n\t */\n\tgetCurrentSnapshot() {\n\t\treturn this.room.getSnapshot()\n\t}\n\n\t/**\n\t * @internal\n\t */\n\tgetPresenceRecords() {\n\t\tconst result = {} as Record<string, UnknownRecord>\n\t\tfor (const document of this.room.documents.values()) {\n\t\t\tif (document.state.typeName === this.room.presenceType?.typeName) {\n\t\t\t\tresult[document.state.id] = document.state\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\t/**\n\t * Return a serialized snapshot of the document state, including clock-related bookkeeping.\n\t * @returns The serialized snapshot\n\t * @internal\n\t */\n\tgetCurrentSerializedSnapshot() {\n\t\treturn JSON.stringify(this.room.getSnapshot())\n\t}\n\n\t/**\n\t * Load a snapshot of the document state, overwriting the current state.\n\t * @param snapshot - The snapshot to load\n\t */\n\tloadSnapshot(snapshot: RoomSnapshot | TLStoreSnapshot) {\n\t\tif ('store' in snapshot) {\n\t\t\tsnapshot = convertStoreSnapshotToRoomSnapshot(snapshot)\n\t\t}\n\t\tconst oldRoom = this.room\n\t\tconst oldIds = oldRoom.getSnapshot().documents.map((d) => d.state.id)\n\t\tconst newIds = new Set(snapshot.documents.map((d) => d.state.id))\n\t\tconst removedIds = oldIds.filter((id) => !newIds.has(id))\n\n\t\tconst tombstones = { ...snapshot.tombstones }\n\t\tremovedIds.forEach((id) => {\n\t\t\ttombstones[id] = oldRoom.clock + 1\n\t\t})\n\t\tnewIds.forEach((id) => {\n\t\t\tdelete tombstones[id]\n\t\t})\n\n\t\tconst newRoom = new TLSyncRoom<R, SessionMeta>({\n\t\t\t...this.syncCallbacks,\n\t\t\tschema: oldRoom.schema,\n\t\t\tsnapshot: {\n\t\t\t\tclock: oldRoom.clock + 1,\n\t\t\t\tdocuments: snapshot.documents.map((d) => ({\n\t\t\t\t\tlastChangedClock: oldRoom.clock + 1,\n\t\t\t\t\tstate: d.state,\n\t\t\t\t})),\n\t\t\t\tschema: snapshot.schema,\n\t\t\t\ttombstones,\n\t\t\t},\n\t\t\tlog: this.log,\n\t\t})\n\t\t// replace room with new one and kick out all the clients\n\t\tthis.room = newRoom\n\t\toldRoom.close()\n\t}\n\n\t/**\n\t * Allow applying changes to the store inside of a transaction.\n\t *\n\t * You can get values from the store by id with `store.get(id)`.\n\t * These values are safe to mutate, but to commit the changes you must call `store.put(...)` with the updated value.\n\t * You can get all values in the store with `store.getAll()`.\n\t * You can also delete values with `store.delete(id)`.\n\t *\n\t * @example\n\t * ```ts\n\t * room.updateStore(store => {\n\t * const shape = store.get('shape:abc123')\n\t * shape.meta.approved = true\n\t * store.put(shape)\n\t * })\n\t * ```\n\t *\n\t * Changes to the store inside the callback are isolated from changes made by other clients until the transaction commits.\n\t *\n\t * @param updater - A function that will be called with a store object that can be used to make changes.\n\t * @returns A promise that resolves when the transaction is complete.\n\t */\n\tasync updateStore(updater: (store: RoomStoreMethods<R>) => void | Promise<void>) {\n\t\treturn this.room.updateStore(updater)\n\t}\n\n\t/**\n\t * Send a custom message to a connected client.\n\t *\n\t * @param sessionId - The id of the session to send the message to.\n\t * @param data - The payload to send.\n\t */\n\tsendCustomMessage(sessionId: string, data: any) {\n\t\tthis.room.sendCustomMessage(sessionId, data)\n\t}\n\n\t/**\n\t * Immediately remove a session from the room, and close its socket if not already closed.\n\t *\n\t * The client will attempt to reconnect unless you provide a `fatalReason` parameter.\n\t *\n\t * The `fatalReason` parameter will be available in the return value of the `useSync` hook as `useSync().error.reason`.\n\t *\n\t * @param sessionId - The id of the session to remove\n\t * @param fatalReason - The reason message to use when calling .close on the underlying websocket\n\t */\n\tcloseSession(sessionId: string, fatalReason?: TLSyncErrorCloseEventReason | string) {\n\t\tthis.room.rejectSession(sessionId, fatalReason)\n\t}\n\n\t/**\n\t * Close the room and disconnect all clients. Call this before discarding the room instance or shutting down the server.\n\t */\n\tclose() {\n\t\tthis.room.close()\n\t}\n\n\t/**\n\t * @returns true if the room is closed\n\t */\n\tisClosed() {\n\t\treturn this.room.isClosed()\n\t}\n}\n\n/** @public */\nexport type OmitVoid<T, KS extends keyof T = keyof T> = {\n\t[K in KS extends any ? (void extends T[KS] ? never : KS) : never]: T[K]\n}\n\nfunction convertStoreSnapshotToRoomSnapshot(snapshot: TLStoreSnapshot): RoomSnapshot {\n\treturn {\n\t\tclock: 0,\n\t\tdocuments: objectMapValues(snapshot.store).map((state) => ({\n\t\t\tstate,\n\t\t\tlastChangedClock: 0,\n\t\t})),\n\t\tschema: snapshot.schema,\n\t\ttombstones: {},\n\t}\n}\n"],
5
- "mappings": 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+ "sourcesContent": ["import type { StoreSchema, UnknownRecord } from '@tldraw/store'\nimport { TLStoreSnapshot, createTLSchema } from '@tldraw/tlschema'\nimport { objectMapValues, structuredClone } from '@tldraw/utils'\nimport { RoomSessionState } from './RoomSession'\nimport { ServerSocketAdapter, WebSocketMinimal } from './ServerSocketAdapter'\nimport { TLSyncErrorCloseEventReason } from './TLSyncClient'\nimport { RoomSnapshot, RoomStoreMethods, TLSyncRoom } from './TLSyncRoom'\nimport { JsonChunkAssembler } from './chunk'\nimport { TLSocketServerSentEvent } from './protocol'\n\n// TODO: structured logging support\n/** @public */\nexport interface TLSyncLog {\n\twarn?(...args: any[]): void\n\terror?(...args: any[]): void\n}\n\n/** @public */\nexport class TLSocketRoom<R extends UnknownRecord = UnknownRecord, SessionMeta = void> {\n\tprivate room: TLSyncRoom<R, SessionMeta>\n\tprivate readonly sessions = new Map<\n\t\tstring,\n\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t{ assembler: JsonChunkAssembler; socket: WebSocketMinimal; unlisten: () => void }\n\t>()\n\treadonly log?: TLSyncLog\n\tprivate readonly syncCallbacks: {\n\t\tonDataChange?(): void\n\t\tonPresenceChange?(): void\n\t}\n\n\tconstructor(\n\t\tpublic readonly opts: {\n\t\t\tinitialSnapshot?: RoomSnapshot | TLStoreSnapshot\n\t\t\tschema?: StoreSchema<R, any>\n\t\t\t// how long to wait for a client to communicate before disconnecting them\n\t\t\tclientTimeout?: number\n\t\t\tlog?: TLSyncLog\n\t\t\t// a callback that is called when a client is disconnected\n\t\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t\tonSessionRemoved?: (\n\t\t\t\troom: TLSocketRoom<R, SessionMeta>,\n\t\t\t\targs: { sessionId: string; numSessionsRemaining: number; meta: SessionMeta }\n\t\t\t) => void\n\t\t\t// a callback that is called whenever a message is sent\n\t\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t\tonBeforeSendMessage?: (args: {\n\t\t\t\tsessionId: string\n\t\t\t\t/** @internal keep the protocol private for now */\n\t\t\t\tmessage: TLSocketServerSentEvent<R>\n\t\t\t\tstringified: string\n\t\t\t\tmeta: SessionMeta\n\t\t\t}) => void\n\t\t\t// eslint-disable-next-line @typescript-eslint/method-signature-style\n\t\t\tonAfterReceiveMessage?: (args: {\n\t\t\t\tsessionId: string\n\t\t\t\t/** @internal keep the protocol private for now */\n\t\t\t\tmessage: TLSocketServerSentEvent<R>\n\t\t\t\tstringified: string\n\t\t\t\tmeta: SessionMeta\n\t\t\t}) => void\n\t\t\tonDataChange?(): void\n\t\t\t/** @internal */\n\t\t\tonPresenceChange?(): void\n\t\t}\n\t) {\n\t\tconst initialSnapshot =\n\t\t\topts.initialSnapshot && 'store' in opts.initialSnapshot\n\t\t\t\t? convertStoreSnapshotToRoomSnapshot(opts.initialSnapshot!)\n\t\t\t\t: opts.initialSnapshot\n\n\t\tthis.syncCallbacks = {\n\t\t\tonDataChange: opts.onDataChange,\n\t\t\tonPresenceChange: opts.onPresenceChange,\n\t\t}\n\t\tthis.room = new TLSyncRoom<R, SessionMeta>({\n\t\t\t...this.syncCallbacks,\n\t\t\tschema: opts.schema ?? (createTLSchema() as any),\n\t\t\tsnapshot: initialSnapshot,\n\t\t\tlog: opts.log,\n\t\t})\n\t\tthis.room.events.on('session_removed', (args) => {\n\t\t\tthis.sessions.delete(args.sessionId)\n\t\t\tif (this.opts.onSessionRemoved) {\n\t\t\t\tthis.opts.onSessionRemoved(this, {\n\t\t\t\t\tsessionId: args.sessionId,\n\t\t\t\t\tnumSessionsRemaining: this.room.sessions.size,\n\t\t\t\t\tmeta: args.meta,\n\t\t\t\t})\n\t\t\t}\n\t\t})\n\t\tthis.log = 'log' in opts ? opts.log : { error: console.error }\n\t}\n\n\t/**\n\t * Returns the number of active sessions.\n\t * Note that this is not the same as the number of connected sockets!\n\t * Sessions time out a few moments after sockets close, to smooth over network hiccups.\n\t *\n\t * @returns the number of active sessions\n\t */\n\tgetNumActiveSessions() {\n\t\treturn this.room.sessions.size\n\t}\n\n\t/**\n\t * Call this when a client establishes a new socket connection.\n\t *\n\t * - `sessionId` is a unique ID for a browser tab. This is passed as a query param by the useSync hook.\n\t * - `socket` is a WebSocket-like object that the server uses to communicate with the client.\n\t * - `isReadonly` is an optional boolean that can be set to true if the client should not be able to make changes to the document. They will still be able to send presence updates.\n\t * - `meta` is an optional object that can be used to store additional information about the session.\n\t *\n\t * @param opts - The options object\n\t */\n\thandleSocketConnect(\n\t\topts: {\n\t\t\tsessionId: string\n\t\t\tsocket: WebSocketMinimal\n\t\t\tisReadonly?: boolean\n\t\t} & (SessionMeta extends void ? object : { meta: SessionMeta })\n\t) {\n\t\tconst { sessionId, socket, isReadonly = false } = opts\n\t\tconst handleSocketMessage = (event: MessageEvent) =>\n\t\t\tthis.handleSocketMessage(sessionId, event.data)\n\t\tconst handleSocketError = this.handleSocketError.bind(this, sessionId)\n\t\tconst handleSocketClose = this.handleSocketClose.bind(this, sessionId)\n\n\t\tthis.sessions.set(sessionId, {\n\t\t\tassembler: new JsonChunkAssembler(),\n\t\t\tsocket,\n\t\t\tunlisten: () => {\n\t\t\t\tsocket.removeEventListener?.('message', handleSocketMessage)\n\t\t\t\tsocket.removeEventListener?.('close', handleSocketClose)\n\t\t\t\tsocket.removeEventListener?.('error', handleSocketError)\n\t\t\t},\n\t\t})\n\n\t\tthis.room.handleNewSession({\n\t\t\tsessionId,\n\t\t\tisReadonly,\n\t\t\tsocket: new ServerSocketAdapter({\n\t\t\t\tws: socket,\n\t\t\t\tonBeforeSendMessage: this.opts.onBeforeSendMessage\n\t\t\t\t\t? (message, stringified) =>\n\t\t\t\t\t\t\tthis.opts.onBeforeSendMessage!({\n\t\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\t\tmessage,\n\t\t\t\t\t\t\t\tstringified,\n\t\t\t\t\t\t\t\tmeta: this.room.sessions.get(sessionId)?.meta as SessionMeta,\n\t\t\t\t\t\t\t})\n\t\t\t\t\t: undefined,\n\t\t\t}),\n\t\t\tmeta: 'meta' in opts ? (opts.meta as any) : undefined,\n\t\t})\n\n\t\tsocket.addEventListener?.('message', handleSocketMessage)\n\t\tsocket.addEventListener?.('close', handleSocketClose)\n\t\tsocket.addEventListener?.('error', handleSocketError)\n\t}\n\n\t/**\n\t * If executing in a server environment where sockets do not have instance-level listeners\n\t * (e.g. Bun.serve, Cloudflare Worker with WebSocket hibernation), you should call this\n\t * method when messages are received. See our self-hosting example for Bun.serve for an example.\n\t *\n\t * @param sessionId - The id of the session. (should match the one used when calling handleSocketConnect)\n\t * @param message - The message received from the client.\n\t */\n\thandleSocketMessage(sessionId: string, message: string | AllowSharedBufferSource) {\n\t\tconst assembler = this.sessions.get(sessionId)?.assembler\n\t\tif (!assembler) {\n\t\t\tthis.log?.warn?.('Received message from unknown session', sessionId)\n\t\t\treturn\n\t\t}\n\n\t\ttry {\n\t\t\tconst messageString =\n\t\t\t\ttypeof message === 'string' ? message : new TextDecoder().decode(message)\n\t\t\tconst res = assembler.handleMessage(messageString)\n\t\t\tif (!res) {\n\t\t\t\t// not enough chunks yet\n\t\t\t\treturn\n\t\t\t}\n\t\t\tif ('data' in res) {\n\t\t\t\t// need to do this first in case the session gets removed as a result of handling the message\n\t\t\t\tif (this.opts.onAfterReceiveMessage) {\n\t\t\t\t\tconst session = this.room.sessions.get(sessionId)\n\t\t\t\t\tif (session) {\n\t\t\t\t\t\tthis.opts.onAfterReceiveMessage({\n\t\t\t\t\t\t\tsessionId,\n\t\t\t\t\t\t\tmessage: res.data as any,\n\t\t\t\t\t\t\tstringified: res.stringified,\n\t\t\t\t\t\t\tmeta: session.meta,\n\t\t\t\t\t\t})\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tthis.room.handleMessage(sessionId, res.data as any)\n\t\t\t} else {\n\t\t\t\tthis.log?.error?.('Error assembling message', res.error)\n\t\t\t\t// close the socket to reset the connection\n\t\t\t\tthis.handleSocketError(sessionId)\n\t\t\t}\n\t\t} catch (e) {\n\t\t\tthis.log?.error?.(e)\n\t\t\t// here we use rejectSession rather than removeSession to support legacy clients\n\t\t\t// that use the old incompatibility_error close event\n\t\t\tthis.room.rejectSession(sessionId, TLSyncErrorCloseEventReason.UNKNOWN_ERROR)\n\t\t}\n\t}\n\n\t/**\n\t * If executing in a server environment where sockets do not have instance-level listeners,\n\t * call this when a socket error occurs.\n\t * @param sessionId - The id of the session. (should match the one used when calling handleSocketConnect)\n\t */\n\thandleSocketError(sessionId: string) {\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * If executing in a server environment where sockets do not have instance-level listeners,\n\t * call this when a socket is closed.\n\t * @param sessionId - The id of the session. (should match the one used when calling handleSocketConnect)\n\t */\n\thandleSocketClose(sessionId: string) {\n\t\tthis.room.handleClose(sessionId)\n\t}\n\n\t/**\n\t * Returns the current 'clock' of the document.\n\t * The clock is an integer that increments every time the document changes.\n\t * The clock is stored as part of the snapshot of the document for consistency purposes.\n\t *\n\t * @returns The clock\n\t */\n\tgetCurrentDocumentClock() {\n\t\treturn this.room.documentClock\n\t}\n\n\t/**\n\t * Returns a deeply cloned record from the store, if available.\n\t * @param id - The id of the record\n\t * @returns the cloned record\n\t */\n\tgetRecord(id: string) {\n\t\treturn structuredClone(this.room.documents.get(id)?.state)\n\t}\n\n\t/**\n\t * Returns a list of the sessions in the room.\n\t */\n\tgetSessions(): Array<{\n\t\tsessionId: string\n\t\tisConnected: boolean\n\t\tisReadonly: boolean\n\t\tmeta: SessionMeta\n\t}> {\n\t\treturn [...this.room.sessions.values()].map((session) => {\n\t\t\treturn {\n\t\t\t\tsessionId: session.sessionId,\n\t\t\t\tisConnected: session.state === RoomSessionState.Connected,\n\t\t\t\tisReadonly: session.isReadonly,\n\t\t\t\tmeta: session.meta,\n\t\t\t}\n\t\t})\n\t}\n\n\t/**\n\t * Return a snapshot of the document state, including clock-related bookkeeping.\n\t * You can store this and load it later on when initializing a TLSocketRoom.\n\t * You can also pass a snapshot to {@link TLSocketRoom#loadSnapshot} if you need to revert to a previous state.\n\t * @returns The snapshot\n\t */\n\tgetCurrentSnapshot() {\n\t\treturn this.room.getSnapshot()\n\t}\n\n\t/**\n\t * @internal\n\t */\n\tgetPresenceRecords() {\n\t\tconst result = {} as Record<string, UnknownRecord>\n\t\tfor (const document of this.room.documents.values()) {\n\t\t\tif (document.state.typeName === this.room.presenceType?.typeName) {\n\t\t\t\tresult[document.state.id] = document.state\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\t/**\n\t * Return a serialized snapshot of the document state, including clock-related bookkeeping.\n\t * @returns The serialized snapshot\n\t * @internal\n\t */\n\tgetCurrentSerializedSnapshot() {\n\t\treturn JSON.stringify(this.room.getSnapshot())\n\t}\n\n\t/**\n\t * Load a snapshot of the document state, overwriting the current state.\n\t * @param snapshot - 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A function that will be called with a store object that can be used to make changes.\n\t * @returns A promise that resolves when the transaction is complete.\n\t */\n\tasync updateStore(updater: (store: RoomStoreMethods<R>) => void | Promise<void>) {\n\t\treturn this.room.updateStore(updater)\n\t}\n\n\t/**\n\t * Send a custom message to a connected client.\n\t *\n\t * @param sessionId - The id of the session to send the message to.\n\t * @param data - The payload to send.\n\t */\n\tsendCustomMessage(sessionId: string, data: any) {\n\t\tthis.room.sendCustomMessage(sessionId, data)\n\t}\n\n\t/**\n\t * Immediately remove a session from the room, and close its socket if not already closed.\n\t *\n\t * The client will attempt to reconnect unless you provide a `fatalReason` parameter.\n\t *\n\t * The `fatalReason` parameter will be available in the return value of the `useSync` hook as `useSync().error.reason`.\n\t *\n\t * @param sessionId - The id of the session to remove\n\t * @param fatalReason - The reason message to use when calling .close on the underlying websocket\n\t */\n\tcloseSession(sessionId: string, fatalReason?: TLSyncErrorCloseEventReason | string) {\n\t\tthis.room.rejectSession(sessionId, fatalReason)\n\t}\n\n\t/**\n\t * Close the room and disconnect all clients. Call this before discarding the room instance or shutting down the server.\n\t */\n\tclose() {\n\t\tthis.room.close()\n\t}\n\n\t/**\n\t * @returns true if the room is closed\n\t */\n\tisClosed() {\n\t\treturn this.room.isClosed()\n\t}\n}\n\n/** @public */\nexport type OmitVoid<T, KS extends keyof T = keyof T> = {\n\t[K in KS extends any ? (void extends T[KS] ? never : KS) : never]: T[K]\n}\n\nfunction convertStoreSnapshotToRoomSnapshot(snapshot: TLStoreSnapshot): RoomSnapshot {\n\treturn {\n\t\tclock: 0,\n\t\tdocumentClock: 0,\n\t\tdocuments: objectMapValues(snapshot.store).map((state) => ({\n\t\t\tstate,\n\t\t\tlastChangedClock: 0,\n\t\t})),\n\t\tschema: snapshot.schema,\n\t\ttombstones: {},\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -208,9 +208,12 @@ class TLSyncClient {
208
208
  if (hard) {
209
209
  this.lastServerClock = 0;
210
210
  }
211
- this.store.mergeRemoteChanges(() => {
212
- this.store.remove(Object.keys(this.store.serialize("presence")));
213
- });
211
+ const keys = Object.keys(this.store.serialize("presence"));
212
+ if (keys.length > 0) {
213
+ this.store.mergeRemoteChanges(() => {
214
+ this.store.remove(keys);
215
+ });
216
+ }
214
217
  this.lastPushedPresenceState = null;
215
218
  this.isConnectedToRoom = false;
216
219
  this.pendingPushRequests = [];
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/lib/TLSyncClient.ts"],
4
- "sourcesContent": ["import { Signal, react, transact } from '@tldraw/state'\nimport {\n\tRecordId,\n\tRecordsDiff,\n\tStore,\n\tUnknownRecord,\n\treverseRecordsDiff,\n\tsquashRecordDiffs,\n} from '@tldraw/store'\nimport {\n\texhaustiveSwitchError,\n\tfpsThrottle,\n\tisEqual,\n\tobjectMapEntries,\n\tuniqueId,\n} from '@tldraw/utils'\nimport { NetworkDiff, RecordOpType, applyObjectDiff, diffRecord, getNetworkDiff } from './diff'\nimport { interval } from './interval'\nimport {\n\tTLPushRequest,\n\tTLSocketClientSentEvent,\n\tTLSocketServerSentDataEvent,\n\tTLSocketServerSentEvent,\n\tgetTlsyncProtocolVersion,\n} from './protocol'\n\n/** @internal */\nexport type SubscribingFn<T> = (cb: (val: T) => void) => () => void\n\n/**\n * This the close code that we use on the server to signal to a socket that\n * the connection is being closed because of a non-recoverable error.\n *\n * You should use this if you need to close a connection.\n *\n * @example\n * ```ts\n * socket.close(TLSyncErrorCloseEventCode, TLSyncErrorCloseEventReason.NOT_FOUND)\n * ```\n *\n * The `reason` parameter that you pass to `socket.close()` will be made available at `useSync().error.reason`\n *\n * @public\n */\nexport const TLSyncErrorCloseEventCode = 4099 as const\n\n/**\n * The set of reasons that a connection can be closed by the server\n * @public\n */\nexport const TLSyncErrorCloseEventReason = {\n\tNOT_FOUND: 'NOT_FOUND',\n\tFORBIDDEN: 'FORBIDDEN',\n\tNOT_AUTHENTICATED: 'NOT_AUTHENTICATED',\n\tUNKNOWN_ERROR: 'UNKNOWN_ERROR',\n\tCLIENT_TOO_OLD: 'CLIENT_TOO_OLD',\n\tSERVER_TOO_OLD: 'SERVER_TOO_OLD',\n\tINVALID_RECORD: 'INVALID_RECORD',\n\tRATE_LIMITED: 'RATE_LIMITED',\n\tROOM_FULL: 'ROOM_FULL',\n} as const\n/**\n * The set of reasons that a connection can be closed by the server\n * @public\n */\nexport type TLSyncErrorCloseEventReason =\n\t(typeof TLSyncErrorCloseEventReason)[keyof typeof TLSyncErrorCloseEventReason]\n\n/**\n * Event handler for userland socket messages\n * @public\n */\nexport type TLCustomMessageHandler = (this: null, data: any) => void\n\n/**\n * @internal\n */\nexport type TlSocketStatusChangeEvent =\n\t| {\n\t\t\tstatus: 'online' | 'offline'\n\t }\n\t| {\n\t\t\tstatus: 'error'\n\t\t\treason: string\n\t }\n/** @internal */\nexport type TLSocketStatusListener = (params: TlSocketStatusChangeEvent) => void\n\n/** @internal */\nexport type TLPersistentClientSocketStatus = 'online' | 'offline' | 'error'\n\n/** @internal */\nexport type TLPresenceMode = 'solo' | 'full'\n/**\n * A socket that can be used to send and receive messages to the server. It should handle staying\n * open and reconnecting when the connection is lost. In actual client code this will be a wrapper\n * around a websocket or socket.io or something similar.\n *\n * @internal\n */\nexport interface TLPersistentClientSocket<R extends UnknownRecord = UnknownRecord> {\n\t/** Whether there is currently an open connection to the server. */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\t/** Send a message to the server */\n\tsendMessage(msg: TLSocketClientSentEvent<R>): void\n\t/** Attach a listener for messages sent by the server */\n\tonReceiveMessage: SubscribingFn<TLSocketServerSentEvent<R>>\n\t/** Attach a listener for connection status changes */\n\tonStatusChange: SubscribingFn<TlSocketStatusChangeEvent>\n\t/** Restart the connection */\n\trestart(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\n/**\n * TLSyncClient manages syncing data in a local Store with a remote server.\n *\n * It uses a git-style push/pull/rebase model.\n *\n * @internal\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: { request: TLPushRequest<R>; sent: boolean }[] = []\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\treadonly store: S\n\treadonly socket: TLPersistentClientSocket<R>\n\n\treadonly presenceState: Signal<R | null> | undefined\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Called immediately after a connect acceptance has been received and processed Use this to make\n\t * any changes to the store that are required to keep it operational\n\t */\n\tpublic readonly onAfterConnect?: (self: this, details: { isReadonly: boolean }) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tdidCancel?: () => boolean\n\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<R>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(self: TLSyncClient<R, S>, details: { isReadonly: boolean }): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\t// last ping was recent, so no need to take any action\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`)\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\tthis.store.remove(Object.keys(this.store.serialize('presence')) as any)\n\t\t})\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.store.applyDiff(stashedChanges)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, { isReadonly: event.isReadonly })\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tincomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.flushPendingPushRequests.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t}\n\n\tlastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tlet presence: TLPushRequest<any>['presence'] = undefined\n\t\tif (!this.lastPushedPresenceState && nextPresence) {\n\t\t\t// we don't have a last presence state, so we need to push the full state\n\t\t\tpresence = [RecordOpType.Put, nextPresence]\n\t\t} else if (this.lastPushedPresenceState && nextPresence) {\n\t\t\t// we have a last presence state, so we need to push a diff if there is one\n\t\t\tconst diff = diffRecord(this.lastPushedPresenceState, nextPresence)\n\t\t\tif (diff) {\n\t\t\t\tpresence = [RecordOpType.Patch, diff]\n\t\t\t}\n\t\t}\n\n\t\tif (!presence) return\n\t\tthis.lastPushedPresenceState = nextPresence\n\n\t\t// if there is a pending push that has not been sent and does not already include a presence update,\n\t\t// then add this presence update to it\n\t\tconst lastPush = this.pendingPushRequests.at(-1)\n\t\tif (lastPush && !lastPush.sent && !lastPush.request.presence) {\n\t\t\tlastPush.request.presence = presence\n\t\t\treturn\n\t\t}\n\n\t\t// otherwise, create a new push request\n\t\tconst req: TLPushRequest<R> = {\n\t\t\ttype: 'push',\n\t\t\tclientClock: this.clientClock++,\n\t\t\tpresence,\n\t\t}\n\n\t\tif (req) {\n\t\t\tthis.pendingPushRequests.push({ request: req, sent: false })\n\t\t\tthis.flushPendingPushRequests()\n\t\t}\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\t// the Store doesn't do deep equality checks when making changes\n\t\t// so it's possible that the diff passed in here is actually a no-op.\n\t\t// either way, we also don't want to send whole objects over the wire if\n\t\t// only small parts of them have changed, so we'll do a shallow-ish diff\n\t\t// which also uses deep equality checks to see if the change is actually\n\t\t// a no-op.\n\t\tconst diff = getNetworkDiff(change)\n\t\tif (!diff) return\n\n\t\t// the change is not a no-op so we'll send it to the server\n\t\t// but first let's merge the records diff into the speculative changes\n\t\tthis.speculativeChanges = squashRecordDiffs([this.speculativeChanges, change])\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// don't sent push requests or even store them up while offline\n\t\t\t// when we come back online we'll generate another push request from\n\t\t\t// scratch based on the speculativeChanges diff\n\t\t\treturn\n\t\t}\n\n\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\ttype: 'push',\n\t\t\tdiff,\n\t\t\tclientClock: this.clientClock++,\n\t\t}\n\n\t\tthis.pendingPushRequests.push({ request: pushRequest, sent: false })\n\n\t\t// immediately calling .send on the websocket here was causing some interaction\n\t\t// slugishness when e.g. drawing or translating shapes. Seems like it blocks\n\t\t// until the send completes. So instead we'll schedule a send to happen on some\n\t\t// tick in the near future.\n\t\tthis.flushPendingPushRequests()\n\t}\n\n\t/** Send any unsent push requests to the server */\n\tprivate flushPendingPushRequests = fpsThrottle(() => {\n\t\tthis.debug('flushing pending push requests', {\n\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\tpendingPushRequests: this.pendingPushRequests,\n\t\t})\n\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\treturn\n\t\t}\n\t\tfor (const pendingPushRequest of this.pendingPushRequests) {\n\t\t\tif (!pendingPushRequest.sent) {\n\t\t\t\tif (this.socket.connectionStatus !== 'online') {\n\t\t\t\t\t// we went offline, so don't send anything\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tthis.socket.sendMessage(pendingPushRequest.request)\n\t\t\t\tpendingPushRequest.sent = true\n\t\t\t}\n\t\t}\n\t})\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line local/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].request.clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst { request } = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const { request } of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n\n\tprivate scheduleRebase = fpsThrottle(this.rebase)\n}\n"],
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It should handle staying\n * open and reconnecting when the connection is lost. In actual client code this will be a wrapper\n * around a websocket or socket.io or something similar.\n *\n * @internal\n */\nexport interface TLPersistentClientSocket<R extends UnknownRecord = UnknownRecord> {\n\t/** Whether there is currently an open connection to the server. */\n\tconnectionStatus: 'online' | 'offline' | 'error'\n\t/** Send a message to the server */\n\tsendMessage(msg: TLSocketClientSentEvent<R>): void\n\t/** Attach a listener for messages sent by the server */\n\tonReceiveMessage: SubscribingFn<TLSocketServerSentEvent<R>>\n\t/** Attach a listener for connection status changes */\n\tonStatusChange: SubscribingFn<TlSocketStatusChangeEvent>\n\t/** Restart the connection */\n\trestart(): void\n}\n\nconst PING_INTERVAL = 5000\nconst MAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION = PING_INTERVAL * 2\n\n// Should connect support chunking the response to allow for large payloads?\n\n/**\n * TLSyncClient manages syncing data in a local Store with a remote server.\n *\n * It uses a git-style push/pull/rebase model.\n *\n * @internal\n */\nexport class TLSyncClient<R extends UnknownRecord, S extends Store<R> = Store<R>> {\n\t/** The last clock time from the most recent server update */\n\tprivate lastServerClock = -1\n\tprivate lastServerInteractionTimestamp = Date.now()\n\n\t/** The queue of in-flight push requests that have not yet been acknowledged by the server */\n\tprivate pendingPushRequests: { request: TLPushRequest<R>; sent: boolean }[] = []\n\n\t/**\n\t * The diff of 'unconfirmed', 'optimistic' changes that have been made locally by the user if we\n\t * take this diff, reverse it, and apply that to the store, our store will match exactly the most\n\t * recent state of the server that we know about\n\t */\n\tprivate speculativeChanges: RecordsDiff<R> = {\n\t\tadded: {} as any,\n\t\tupdated: {} as any,\n\t\tremoved: {} as any,\n\t}\n\n\tprivate disposables: Array<() => void> = []\n\n\treadonly store: S\n\treadonly socket: TLPersistentClientSocket<R>\n\n\treadonly presenceState: Signal<R | null> | undefined\n\treadonly presenceMode: Signal<TLPresenceMode> | undefined\n\n\t// isOnline is true when we have an open socket connection and we have\n\t// established a connection with the server room (i.e. we have received a 'connect' message)\n\tisConnectedToRoom = false\n\n\t/**\n\t * The client clock is essentially a counter for push requests Each time a push request is created\n\t * the clock is incremented. This clock is sent with the push request to the server, and the\n\t * server returns it with the response so that we can match up the response with the request.\n\t *\n\t * The clock may also be used at one point in the future to allow the client to re-send push\n\t * requests idempotently (i.e. the server will keep track of each client's clock and not execute\n\t * requests it has already handled), but at the time of writing this is neither needed nor\n\t * implemented.\n\t */\n\tprivate clientClock = 0\n\n\t/**\n\t * Called immediately after a connect acceptance has been received and processed Use this to make\n\t * any changes to the store that are required to keep it operational\n\t */\n\tpublic readonly onAfterConnect?: (self: this, details: { isReadonly: boolean }) => void\n\n\tprivate readonly onCustomMessageReceived?: TLCustomMessageHandler\n\n\tprivate isDebugging = false\n\tprivate debug(...args: any[]) {\n\t\tif (this.isDebugging) {\n\t\t\t// eslint-disable-next-line no-console\n\t\t\tconsole.debug(...args)\n\t\t}\n\t}\n\n\tprivate readonly presenceType: R['typeName'] | null\n\n\tdidCancel?: () => boolean\n\n\tconstructor(config: {\n\t\tstore: S\n\t\tsocket: TLPersistentClientSocket<R>\n\t\tpresence: Signal<R | null>\n\t\tpresenceMode?: Signal<TLPresenceMode>\n\t\tonLoad(self: TLSyncClient<R, S>): void\n\t\tonSyncError(reason: string): void\n\t\tonCustomMessageReceived?: TLCustomMessageHandler\n\t\tonAfterConnect?(self: TLSyncClient<R, S>, details: { isReadonly: boolean }): void\n\t\tdidCancel?(): boolean\n\t}) {\n\t\tthis.didCancel = config.didCancel\n\n\t\tthis.presenceType = config.store.scopedTypes.presence.values().next().value ?? null\n\n\t\tif (typeof window !== 'undefined') {\n\t\t\t;(window as any).tlsync = this\n\t\t}\n\t\tthis.store = config.store\n\t\tthis.socket = config.socket\n\t\tthis.onAfterConnect = config.onAfterConnect\n\t\tthis.onCustomMessageReceived = config.onCustomMessageReceived\n\n\t\tlet didLoad = false\n\n\t\tthis.presenceState = config.presence\n\t\tthis.presenceMode = config.presenceMode\n\n\t\tthis.disposables.push(\n\t\t\t// when local 'user' changes are made, send them to the server\n\t\t\t// or stash them locally in offline mode\n\t\t\tthis.store.listen(\n\t\t\t\t({ changes }) => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tthis.debug('received store changes', { changes })\n\t\t\t\t\tthis.push(changes)\n\t\t\t\t},\n\t\t\t\t{ source: 'user', scope: 'document' }\n\t\t\t),\n\t\t\t// when the server sends us events, handle them\n\t\t\tthis.socket.onReceiveMessage((msg) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('received message from server', msg)\n\t\t\t\tthis.handleServerEvent(msg)\n\t\t\t\t// the first time we receive a message from the server, we should trigger\n\n\t\t\t\t// one of the load callbacks\n\t\t\t\tif (!didLoad) {\n\t\t\t\t\tdidLoad = true\n\t\t\t\t\tconfig.onLoad(this)\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// handle switching between online and offline\n\t\t\tthis.socket.onStatusChange((ev) => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('socket status changed', ev.status)\n\t\t\t\tif (ev.status === 'online') {\n\t\t\t\t\tthis.sendConnectMessage()\n\t\t\t\t} else {\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t\tif (ev.status === 'error') {\n\t\t\t\t\t\tdidLoad = true\n\t\t\t\t\t\tconfig.onSyncError(ev.reason)\n\t\t\t\t\t\tthis.close()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}),\n\t\t\t// Send a ping every PING_INTERVAL ms while online\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('ping loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\ttry {\n\t\t\t\t\tthis.socket.sendMessage({ type: 'ping' })\n\t\t\t\t} catch (error) {\n\t\t\t\t\tconsole.warn('ping failed, resetting', error)\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t}, PING_INTERVAL),\n\t\t\t// Check the server connection health, reset the connection if needed\n\t\t\tinterval(() => {\n\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\tthis.debug('health check loop', { isConnectedToRoom: this.isConnectedToRoom })\n\t\t\t\tif (!this.isConnectedToRoom) return\n\t\t\t\tconst timeSinceLastServerInteraction = Date.now() - this.lastServerInteractionTimestamp\n\n\t\t\t\tif (\n\t\t\t\t\ttimeSinceLastServerInteraction <\n\t\t\t\t\tMAX_TIME_TO_WAIT_FOR_SERVER_INTERACTION_BEFORE_RESETTING_CONNECTION\n\t\t\t\t) {\n\t\t\t\t\tthis.debug('health check passed', { timeSinceLastServerInteraction })\n\t\t\t\t\t// last ping was recent, so no need to take any action\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tconsole.warn(`Haven't heard from the server in a while, resetting connection...`)\n\t\t\t\tthis.resetConnection()\n\t\t\t}, PING_INTERVAL * 2)\n\t\t)\n\n\t\tif (this.presenceState) {\n\t\t\tthis.disposables.push(\n\t\t\t\treact('pushPresence', () => {\n\t\t\t\t\tif (this.didCancel?.()) return this.close()\n\t\t\t\t\tconst mode = this.presenceMode?.get()\n\t\t\t\t\tif (mode !== 'full') return\n\t\t\t\t\tthis.pushPresence(this.presenceState!.get())\n\t\t\t\t})\n\t\t\t)\n\t\t}\n\n\t\t// if the socket is already online before this client was instantiated\n\t\t// then we should send a connect message right away\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.sendConnectMessage()\n\t\t}\n\t}\n\n\tlatestConnectRequestId: string | null = null\n\n\t/**\n\t * This is the first message that is sent over a newly established socket connection. And we need\n\t * to wait for the response before this client can be used.\n\t */\n\tprivate sendConnectMessage() {\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('sendConnectMessage called while already connected')\n\t\t\treturn\n\t\t}\n\t\tthis.debug('sending connect message')\n\t\tthis.latestConnectRequestId = uniqueId()\n\t\tthis.socket.sendMessage({\n\t\t\ttype: 'connect',\n\t\t\tconnectRequestId: this.latestConnectRequestId,\n\t\t\tschema: this.store.schema.serialize(),\n\t\t\tprotocolVersion: getTlsyncProtocolVersion(),\n\t\t\tlastServerClock: this.lastServerClock,\n\t\t})\n\t}\n\n\t/** Switch to offline mode */\n\tprivate resetConnection(hard = false) {\n\t\tthis.debug('resetting connection')\n\t\tif (hard) {\n\t\t\tthis.lastServerClock = 0\n\t\t}\n\t\t// kill all presence state\n\t\tconst keys = Object.keys(this.store.serialize('presence')) as any\n\t\tif (keys.length > 0) {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\tthis.store.remove(keys)\n\t\t\t})\n\t\t}\n\t\tthis.lastPushedPresenceState = null\n\t\tthis.isConnectedToRoom = false\n\t\tthis.pendingPushRequests = []\n\t\tthis.incomingDiffBuffer = []\n\t\tif (this.socket.connectionStatus === 'online') {\n\t\t\tthis.socket.restart()\n\t\t}\n\t}\n\n\t/**\n\t * Invoked when the socket connection comes online, either for the first time or as the result of\n\t * a reconnect. The goal is to rebase on the server's state and fire off a new push request for\n\t * any local changes that were made while offline.\n\t */\n\tprivate didReconnect(event: Extract<TLSocketServerSentEvent<R>, { type: 'connect' }>) {\n\t\tthis.debug('did reconnect', event)\n\t\tif (event.connectRequestId !== this.latestConnectRequestId) {\n\t\t\t// ignore connect events for old connect requests\n\t\t\treturn\n\t\t}\n\t\tthis.latestConnectRequestId = null\n\n\t\tif (this.isConnectedToRoom) {\n\t\t\tconsole.error('didReconnect called while already connected')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\tif (this.pendingPushRequests.length > 0) {\n\t\t\tconsole.error('pendingPushRequests should already be empty when we reconnect')\n\t\t\tthis.resetConnection(true)\n\t\t\treturn\n\t\t}\n\t\t// at the end of this process we want to have at most one pending push request\n\t\t// based on anything inside this.speculativeChanges\n\t\ttransact(() => {\n\t\t\t// Now our goal is to rebase on the server's state.\n\t\t\t// This means wiping away any peer presence data, which the server will replace in full on every connect.\n\t\t\t// If the server does not have enough history to give us a partial document state hydration we will\n\t\t\t// also need to wipe away all of our document state before hydrating with the server's state from scratch.\n\t\t\tconst stashedChanges = this.speculativeChanges\n\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// gather records to delete in a NetworkDiff\n\t\t\t\tconst wipeDiff: NetworkDiff<R> = {}\n\t\t\t\tconst wipeAll = event.hydrationType === 'wipe_all'\n\t\t\t\tif (!wipeAll) {\n\t\t\t\t\t// if we're only wiping presence data, undo the speculative changes first\n\t\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(stashedChanges), { runCallbacks: false })\n\t\t\t\t}\n\n\t\t\t\t// now wipe all presence data and, if needed, all document data\n\t\t\t\tfor (const [id, record] of objectMapEntries(this.store.serialize('all'))) {\n\t\t\t\t\tif (\n\t\t\t\t\t\t(wipeAll && this.store.scopedTypes.document.has(record.typeName)) ||\n\t\t\t\t\t\trecord.typeName === this.presenceType\n\t\t\t\t\t) {\n\t\t\t\t\t\twipeDiff[id] = [RecordOpType.Remove]\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// then apply the upstream changes\n\t\t\t\tthis.applyNetworkDiff({ ...wipeDiff, ...event.diff }, true)\n\n\t\t\t\tthis.isConnectedToRoom = true\n\n\t\t\t\t// now re-apply the speculative changes creating a new push request with the\n\t\t\t\t// appropriate diff\n\t\t\t\tconst speculativeChanges = this.store.filterChangesByScope(\n\t\t\t\t\tthis.store.extractingChanges(() => {\n\t\t\t\t\t\tthis.store.applyDiff(stashedChanges)\n\t\t\t\t\t}),\n\t\t\t\t\t'document'\n\t\t\t\t)\n\t\t\t\tif (speculativeChanges) this.push(speculativeChanges)\n\t\t\t})\n\n\t\t\t// this.isConnectedToRoom = true\n\t\t\t// this.store.applyDiff(stashedChanges, false)\n\n\t\t\tthis.onAfterConnect?.(this, { isReadonly: event.isReadonly })\n\t\t\tconst presence = this.presenceState?.get()\n\t\t\tif (presence) {\n\t\t\t\tthis.pushPresence(presence)\n\t\t\t}\n\t\t})\n\n\t\tthis.lastServerClock = event.serverClock\n\t}\n\n\tincomingDiffBuffer: TLSocketServerSentDataEvent<R>[] = []\n\n\t/** Handle events received from the server */\n\tprivate handleServerEvent(event: TLSocketServerSentEvent<R>) {\n\t\tthis.debug('received server event', event)\n\t\tthis.lastServerInteractionTimestamp = Date.now()\n\t\t// always update the lastServerClock when it is present\n\t\tswitch (event.type) {\n\t\t\tcase 'connect':\n\t\t\t\tthis.didReconnect(event)\n\t\t\t\tbreak\n\t\t\t// legacy v4 events\n\t\t\tcase 'patch':\n\t\t\tcase 'push_result':\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(event)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'data':\n\t\t\t\t// wait for a connect to succeed before processing more events\n\t\t\t\tif (!this.isConnectedToRoom) break\n\t\t\t\tthis.incomingDiffBuffer.push(...event.data)\n\t\t\t\tthis.scheduleRebase()\n\t\t\t\tbreak\n\t\t\tcase 'incompatibility_error':\n\t\t\t\t// legacy unrecoverable errors\n\t\t\t\tconsole.error('incompatibility error is legacy and should no longer be sent by the server')\n\t\t\t\tbreak\n\t\t\tcase 'pong':\n\t\t\t\t// noop, we only use ping/pong to set lastSeverInteractionTimestamp\n\t\t\t\tbreak\n\t\t\tcase 'custom':\n\t\t\t\tthis.onCustomMessageReceived?.call(null, event.data)\n\t\t\t\tbreak\n\n\t\t\tdefault:\n\t\t\t\texhaustiveSwitchError(event)\n\t\t}\n\t}\n\n\tclose() {\n\t\tthis.debug('closing')\n\t\tthis.disposables.forEach((dispose) => dispose())\n\t\tthis.flushPendingPushRequests.cancel?.()\n\t\tthis.scheduleRebase.cancel?.()\n\t}\n\n\tlastPushedPresenceState: R | null = null\n\n\tprivate pushPresence(nextPresence: R | null) {\n\t\t// make sure we push any document changes first\n\t\tthis.store._flushHistory()\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// if we're offline, don't do anything\n\t\t\treturn\n\t\t}\n\n\t\tlet presence: TLPushRequest<any>['presence'] = undefined\n\t\tif (!this.lastPushedPresenceState && nextPresence) {\n\t\t\t// we don't have a last presence state, so we need to push the full state\n\t\t\tpresence = [RecordOpType.Put, nextPresence]\n\t\t} else if (this.lastPushedPresenceState && nextPresence) {\n\t\t\t// we have a last presence state, so we need to push a diff if there is one\n\t\t\tconst diff = diffRecord(this.lastPushedPresenceState, nextPresence)\n\t\t\tif (diff) {\n\t\t\t\tpresence = [RecordOpType.Patch, diff]\n\t\t\t}\n\t\t}\n\n\t\tif (!presence) return\n\t\tthis.lastPushedPresenceState = nextPresence\n\n\t\t// if there is a pending push that has not been sent and does not already include a presence update,\n\t\t// then add this presence update to it\n\t\tconst lastPush = this.pendingPushRequests.at(-1)\n\t\tif (lastPush && !lastPush.sent && !lastPush.request.presence) {\n\t\t\tlastPush.request.presence = presence\n\t\t\treturn\n\t\t}\n\n\t\t// otherwise, create a new push request\n\t\tconst req: TLPushRequest<R> = {\n\t\t\ttype: 'push',\n\t\t\tclientClock: this.clientClock++,\n\t\t\tpresence,\n\t\t}\n\n\t\tif (req) {\n\t\t\tthis.pendingPushRequests.push({ request: req, sent: false })\n\t\t\tthis.flushPendingPushRequests()\n\t\t}\n\t}\n\n\t/** Push a change to the server, or stash it locally if we're offline */\n\tprivate push(change: RecordsDiff<any>) {\n\t\tthis.debug('push', change)\n\t\t// the Store doesn't do deep equality checks when making changes\n\t\t// so it's possible that the diff passed in here is actually a no-op.\n\t\t// either way, we also don't want to send whole objects over the wire if\n\t\t// only small parts of them have changed, so we'll do a shallow-ish diff\n\t\t// which also uses deep equality checks to see if the change is actually\n\t\t// a no-op.\n\t\tconst diff = getNetworkDiff(change)\n\t\tif (!diff) return\n\n\t\t// the change is not a no-op so we'll send it to the server\n\t\t// but first let's merge the records diff into the speculative changes\n\t\tthis.speculativeChanges = squashRecordDiffs([this.speculativeChanges, change])\n\n\t\tif (!this.isConnectedToRoom) {\n\t\t\t// don't sent push requests or even store them up while offline\n\t\t\t// when we come back online we'll generate another push request from\n\t\t\t// scratch based on the speculativeChanges diff\n\t\t\treturn\n\t\t}\n\n\t\tconst pushRequest: TLPushRequest<R> = {\n\t\t\ttype: 'push',\n\t\t\tdiff,\n\t\t\tclientClock: this.clientClock++,\n\t\t}\n\n\t\tthis.pendingPushRequests.push({ request: pushRequest, sent: false })\n\n\t\t// immediately calling .send on the websocket here was causing some interaction\n\t\t// slugishness when e.g. drawing or translating shapes. Seems like it blocks\n\t\t// until the send completes. So instead we'll schedule a send to happen on some\n\t\t// tick in the near future.\n\t\tthis.flushPendingPushRequests()\n\t}\n\n\t/** Send any unsent push requests to the server */\n\tprivate flushPendingPushRequests = fpsThrottle(() => {\n\t\tthis.debug('flushing pending push requests', {\n\t\t\tisConnectedToRoom: this.isConnectedToRoom,\n\t\t\tpendingPushRequests: this.pendingPushRequests,\n\t\t})\n\t\tif (!this.isConnectedToRoom || this.store.isPossiblyCorrupted()) {\n\t\t\treturn\n\t\t}\n\t\tfor (const pendingPushRequest of this.pendingPushRequests) {\n\t\t\tif (!pendingPushRequest.sent) {\n\t\t\t\tif (this.socket.connectionStatus !== 'online') {\n\t\t\t\t\t// we went offline, so don't send anything\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tthis.socket.sendMessage(pendingPushRequest.request)\n\t\t\t\tpendingPushRequest.sent = true\n\t\t\t}\n\t\t}\n\t})\n\n\t/**\n\t * Applies a 'network' diff to the store this does value-based equality checking so that if the\n\t * data is the same (as opposed to merely identical with ===), then no change is made and no\n\t * changes will be propagated back to store listeners\n\t */\n\tprivate applyNetworkDiff(diff: NetworkDiff<R>, runCallbacks: boolean) {\n\t\tthis.debug('applyNetworkDiff', diff)\n\t\tconst changes: RecordsDiff<R> = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\ttype k = keyof typeof changes.updated\n\t\tlet hasChanges = false\n\t\tfor (const [id, op] of objectMapEntries(diff)) {\n\t\t\tif (op[0] === RecordOpType.Put) {\n\t\t\t\tconst existing = this.store.get(id as RecordId<any>)\n\t\t\t\tif (existing && !isEqual(existing, op[1])) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.updated[id as k] = [existing, op[1]]\n\t\t\t\t} else {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.added[id as k] = op[1]\n\t\t\t\t}\n\t\t\t} else if (op[0] === RecordOpType.Patch) {\n\t\t\t\tconst record = this.store.get(id as RecordId<any>)\n\t\t\t\tif (!record) {\n\t\t\t\t\t// the record was removed upstream\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tconst patched = applyObjectDiff(record, op[1])\n\t\t\t\thasChanges = true\n\t\t\t\tchanges.updated[id as k] = [record, patched]\n\t\t\t} else if (op[0] === RecordOpType.Remove) {\n\t\t\t\tif (this.store.has(id as RecordId<any>)) {\n\t\t\t\t\thasChanges = true\n\t\t\t\t\tchanges.removed[id as k] = this.store.get(id as RecordId<any>)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif (hasChanges) {\n\t\t\tthis.store.applyDiff(changes, { runCallbacks })\n\t\t}\n\t}\n\n\t// eslint-disable-next-line local/prefer-class-methods\n\tprivate rebase = () => {\n\t\t// need to make sure that our speculative changes are in sync with the actual store instance before\n\t\t// proceeding, to avoid inconsistency bugs.\n\t\tthis.store._flushHistory()\n\t\tif (this.incomingDiffBuffer.length === 0) return\n\n\t\tconst diffs = this.incomingDiffBuffer\n\t\tthis.incomingDiffBuffer = []\n\n\t\ttry {\n\t\t\tthis.store.mergeRemoteChanges(() => {\n\t\t\t\t// first undo speculative changes\n\t\t\t\tthis.store.applyDiff(reverseRecordsDiff(this.speculativeChanges), { runCallbacks: false })\n\n\t\t\t\t// then apply network diffs on top of known-to-be-synced data\n\t\t\t\tfor (const diff of diffs) {\n\t\t\t\t\tif (diff.type === 'patch') {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.diff, true)\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\t\t\t\t\t// handling push_result\n\t\t\t\t\tif (this.pendingPushRequests.length === 0) {\n\t\t\t\t\t\tthrow new Error('Received push_result but there are no pending push requests')\n\t\t\t\t\t}\n\t\t\t\t\tif (this.pendingPushRequests[0].request.clientClock !== diff.clientClock) {\n\t\t\t\t\t\tthrow new Error(\n\t\t\t\t\t\t\t'Received push_result for a push request that is not at the front of the queue'\n\t\t\t\t\t\t)\n\t\t\t\t\t}\n\t\t\t\t\tif (diff.action === 'discard') {\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t} else if (diff.action === 'commit') {\n\t\t\t\t\t\tconst { request } = this.pendingPushRequests.shift()!\n\t\t\t\t\t\tif ('diff' in request && request.diff) {\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.applyNetworkDiff(diff.action.rebaseWithDiff, true)\n\t\t\t\t\t\tthis.pendingPushRequests.shift()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\t// update the speculative diff while re-applying pending changes\n\t\t\t\ttry {\n\t\t\t\t\tthis.speculativeChanges = this.store.extractingChanges(() => {\n\t\t\t\t\t\tfor (const { request } of this.pendingPushRequests) {\n\t\t\t\t\t\t\tif (!('diff' in request) || !request.diff) continue\n\t\t\t\t\t\t\tthis.applyNetworkDiff(request.diff, true)\n\t\t\t\t\t\t}\n\t\t\t\t\t})\n\t\t\t\t} catch (e) {\n\t\t\t\t\tconsole.error(e)\n\t\t\t\t\t// throw away the speculative changes and start over\n\t\t\t\t\tthis.speculativeChanges = { added: {} as any, updated: {} as any, removed: {} as any }\n\t\t\t\t\tthis.resetConnection()\n\t\t\t\t}\n\t\t\t})\n\t\t\tthis.lastServerClock = diffs.at(-1)?.serverClock ?? this.lastServerClock\n\t\t} catch (e) {\n\t\t\tconsole.error(e)\n\t\t\tthis.store.ensureStoreIsUsable()\n\t\t\tthis.resetConnection()\n\t\t}\n\t}\n\n\tprivate scheduleRebase = fpsThrottle(this.rebase)\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -72,6 +72,19 @@ class DocumentState {
72
72
  return this.replaceState(newState, clock);
73
73
  }
74
74
  }
75
+ function getDocumentClock(snapshot) {
76
+ if (typeof snapshot.documentClock === "number") {
77
+ return snapshot.documentClock;
78
+ }
79
+ let max = 0;
80
+ for (const doc of snapshot.documents) {
81
+ max = Math.max(max, doc.lastChangedClock);
82
+ }
83
+ for (const tombstone of Object.values(snapshot.tombstones ?? {})) {
84
+ max = Math.max(max, tombstone);
85
+ }
86
+ return max;
87
+ }
75
88
  class TLSyncRoom {
76
89
  // A table of connected clients
77
90
  sessions = /* @__PURE__ */ new Map();
@@ -161,6 +174,7 @@ class TLSyncRoom {
161
174
  if (!snapshot) {
162
175
  snapshot = {
163
176
  clock: 0,
177
+ documentClock: 0,
164
178
  documents: [
165
179
  {
166
180
  state: import_tlschema.DocumentRecordType.create({ id: import_tlschema.TLDOCUMENT_ID }),
@@ -253,9 +267,11 @@ class TLSyncRoom {
253
267
  }
254
268
  this.pruneTombstones();
255
269
  });
256
- this.documentClock = this.clock;
257
270
  if (didIncrementClock) {
271
+ this.documentClock = this.clock;
258
272
  opts.onDataChange?.();
273
+ } else {
274
+ this.documentClock = getDocumentClock(snapshot);
259
275
  }
260
276
  }
261
277
  didSchedulePrune = true;
@@ -312,6 +328,7 @@ class TLSyncRoom {
312
328
  }
313
329
  return {
314
330
  clock: this.clock,
331
+ documentClock: this.documentClock,
315
332
  tombstones,
316
333
  tombstoneHistoryStartsAtClock: this.tombstoneHistoryStartsAtClock,
317
334
  schema: this.serializedSchema,