@tldraw/editor 5.4.0-next.ef99ab47e5ce → 5.5.0-canary.078a77321dc3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/dist-cjs/index.d.ts +119 -49
  2. package/dist-cjs/index.js +4 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +7 -2
  5. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  6. package/dist-cjs/lib/components/MenuClickCapture.js +6 -8
  7. package/dist-cjs/lib/components/MenuClickCapture.js.map +2 -2
  8. package/dist-cjs/lib/components/default-components/CanvasOverlays.js +1 -3
  9. package/dist-cjs/lib/components/default-components/CanvasOverlays.js.map +2 -2
  10. package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js +1 -1
  11. package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js.map +1 -1
  12. package/dist-cjs/lib/config/TLUserPreferences.js +6 -2
  13. package/dist-cjs/lib/config/TLUserPreferences.js.map +2 -2
  14. package/dist-cjs/lib/config/createTLStore.js +1 -1
  15. package/dist-cjs/lib/config/createTLStore.js.map +2 -2
  16. package/dist-cjs/lib/constants.js +2 -0
  17. package/dist-cjs/lib/constants.js.map +2 -2
  18. package/dist-cjs/lib/editor/Editor.js +190 -300
  19. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  20. package/dist-cjs/lib/editor/derivations/shapeIdsInCurrentPage.js +7 -3
  21. package/dist-cjs/lib/editor/derivations/shapeIdsInCurrentPage.js.map +2 -2
  22. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +3 -3
  23. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
  24. package/dist-cjs/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.js +8 -8
  25. package/dist-cjs/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.js.map +2 -2
  26. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js +10 -6
  27. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js.map +2 -2
  28. package/dist-cjs/lib/editor/managers/FontManager/FontManager.js +2 -1
  29. package/dist-cjs/lib/editor/managers/FontManager/FontManager.js.map +2 -2
  30. package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js +79 -6
  31. package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js.map +2 -2
  32. package/dist-cjs/lib/editor/managers/ScribbleManager/ScribbleManager.js +7 -0
  33. package/dist-cjs/lib/editor/managers/ScribbleManager/ScribbleManager.js.map +2 -2
  34. package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js +0 -2
  35. package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js.map +2 -2
  36. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js +1 -2
  37. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +2 -2
  38. package/dist-cjs/lib/editor/managers/ThemeManager/ThemeManager.js +7 -3
  39. package/dist-cjs/lib/editor/managers/ThemeManager/ThemeManager.js.map +2 -2
  40. package/dist-cjs/lib/editor/managers/TickManager/TickManager.js +6 -3
  41. package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +2 -2
  42. package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js +12 -1
  43. package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
  44. package/dist-cjs/lib/editor/overlays/OverlayManager.js +3 -7
  45. package/dist-cjs/lib/editor/overlays/OverlayManager.js.map +2 -2
  46. package/dist-cjs/lib/editor/overlays/strokeShapeIndicators.js +0 -1
  47. package/dist-cjs/lib/editor/overlays/strokeShapeIndicators.js.map +2 -2
  48. package/dist-cjs/lib/editor/shapes/BaseFrameLikeShapeUtil.js +3 -1
  49. package/dist-cjs/lib/editor/shapes/BaseFrameLikeShapeUtil.js.map +2 -2
  50. package/dist-cjs/lib/editor/shapes/shared/getPerfectDashProps.js +1 -0
  51. package/dist-cjs/lib/editor/shapes/shared/getPerfectDashProps.js.map +2 -2
  52. package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/children/Pointing.js +1 -1
  53. package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/children/Pointing.js.map +2 -2
  54. package/dist-cjs/lib/editor/tools/StateNode.js +3 -2
  55. package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
  56. package/dist-cjs/lib/globals/editors.js +57 -0
  57. package/dist-cjs/lib/globals/editors.js.map +7 -0
  58. package/dist-cjs/lib/globals/menus.js +9 -4
  59. package/dist-cjs/lib/globals/menus.js.map +2 -2
  60. package/dist-cjs/lib/hooks/useCanvasEvents.js +2 -0
  61. package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
  62. package/dist-cjs/lib/hooks/useDocumentEvents.js +39 -9
  63. package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
  64. package/dist-cjs/lib/hooks/useLocalStore.js +10 -6
  65. package/dist-cjs/lib/hooks/useLocalStore.js.map +2 -2
  66. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js +1 -0
  67. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js.map +2 -2
  68. package/dist-cjs/lib/hooks/usePeerIds.js +2 -1
  69. package/dist-cjs/lib/hooks/usePeerIds.js.map +2 -2
  70. package/dist-cjs/lib/license/LicenseManager.js +9 -2
  71. package/dist-cjs/lib/license/LicenseManager.js.map +2 -2
  72. package/dist-cjs/lib/license/LicenseProvider.js +16 -3
  73. package/dist-cjs/lib/license/LicenseProvider.js.map +2 -2
  74. package/dist-cjs/lib/license/useLicenseManagerState.js +5 -4
  75. package/dist-cjs/lib/license/useLicenseManagerState.js.map +2 -2
  76. package/dist-cjs/lib/primitives/Box.js +2 -1
  77. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  78. package/dist-cjs/lib/primitives/Vec.js +4 -3
  79. package/dist-cjs/lib/primitives/Vec.js.map +2 -2
  80. package/dist-cjs/lib/primitives/geometry/Arc2d.js +1 -1
  81. package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
  82. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +1 -1
  83. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
  84. package/dist-cjs/lib/primitives/geometry/Edge2d.js +1 -1
  85. package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
  86. package/dist-cjs/lib/primitives/geometry/Group2d.js +71 -26
  87. package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
  88. package/dist-cjs/lib/primitives/geometry/Point2d.js +1 -1
  89. package/dist-cjs/lib/primitives/geometry/Point2d.js.map +2 -2
  90. package/dist-cjs/lib/primitives/utils.js +2 -1
  91. package/dist-cjs/lib/primitives/utils.js.map +2 -2
  92. package/dist-cjs/lib/utils/deepLinks.js +5 -1
  93. package/dist-cjs/lib/utils/deepLinks.js.map +2 -2
  94. package/dist-cjs/lib/utils/normalizeWheel.js +2 -0
  95. package/dist-cjs/lib/utils/normalizeWheel.js.map +2 -2
  96. package/dist-cjs/lib/utils/rotation.js +1 -9
  97. package/dist-cjs/lib/utils/rotation.js.map +2 -2
  98. package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js +17 -0
  99. package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js.map +2 -2
  100. package/dist-cjs/lib/utils/sync/alerts.js +1 -1
  101. package/dist-cjs/lib/utils/sync/alerts.js.map +1 -1
  102. package/dist-cjs/version.js +3 -3
  103. package/dist-cjs/version.js.map +1 -1
  104. package/dist-esm/index.d.mts +119 -49
  105. package/dist-esm/index.mjs +9 -2
  106. package/dist-esm/index.mjs.map +2 -2
  107. package/dist-esm/lib/TldrawEditor.mjs +9 -4
  108. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  109. package/dist-esm/lib/components/MenuClickCapture.mjs +6 -8
  110. package/dist-esm/lib/components/MenuClickCapture.mjs.map +2 -2
  111. package/dist-esm/lib/components/default-components/CanvasOverlays.mjs +1 -3
  112. package/dist-esm/lib/components/default-components/CanvasOverlays.mjs.map +2 -2
  113. package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs +1 -1
  114. package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs.map +1 -1
  115. package/dist-esm/lib/config/TLUserPreferences.mjs +6 -2
  116. package/dist-esm/lib/config/TLUserPreferences.mjs.map +2 -2
  117. package/dist-esm/lib/config/createTLStore.mjs +1 -1
  118. package/dist-esm/lib/config/createTLStore.mjs.map +2 -2
  119. package/dist-esm/lib/constants.mjs +2 -0
  120. package/dist-esm/lib/constants.mjs.map +2 -2
  121. package/dist-esm/lib/editor/Editor.mjs +199 -301
  122. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  123. package/dist-esm/lib/editor/derivations/shapeIdsInCurrentPage.mjs +7 -3
  124. package/dist-esm/lib/editor/derivations/shapeIdsInCurrentPage.mjs.map +2 -2
  125. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +3 -3
  126. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
  127. package/dist-esm/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.mjs +9 -9
  128. package/dist-esm/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.mjs.map +2 -2
  129. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs +10 -6
  130. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs.map +2 -2
  131. package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs +2 -1
  132. package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs.map +2 -2
  133. package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs +81 -8
  134. package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs.map +2 -2
  135. package/dist-esm/lib/editor/managers/ScribbleManager/ScribbleManager.mjs +7 -0
  136. package/dist-esm/lib/editor/managers/ScribbleManager/ScribbleManager.mjs.map +2 -2
  137. package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs +0 -2
  138. package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs.map +2 -2
  139. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs +2 -3
  140. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +2 -2
  141. package/dist-esm/lib/editor/managers/ThemeManager/ThemeManager.mjs +7 -3
  142. package/dist-esm/lib/editor/managers/ThemeManager/ThemeManager.mjs.map +2 -2
  143. package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs +6 -3
  144. package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +2 -2
  145. package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs +12 -1
  146. package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
  147. package/dist-esm/lib/editor/overlays/OverlayManager.mjs +3 -7
  148. package/dist-esm/lib/editor/overlays/OverlayManager.mjs.map +2 -2
  149. package/dist-esm/lib/editor/overlays/strokeShapeIndicators.mjs +0 -1
  150. package/dist-esm/lib/editor/overlays/strokeShapeIndicators.mjs.map +2 -2
  151. package/dist-esm/lib/editor/shapes/BaseFrameLikeShapeUtil.mjs +3 -1
  152. package/dist-esm/lib/editor/shapes/BaseFrameLikeShapeUtil.mjs.map +2 -2
  153. package/dist-esm/lib/editor/shapes/shared/getPerfectDashProps.mjs +1 -0
  154. package/dist-esm/lib/editor/shapes/shared/getPerfectDashProps.mjs.map +2 -2
  155. package/dist-esm/lib/editor/tools/BaseBoxShapeTool/children/Pointing.mjs +1 -1
  156. package/dist-esm/lib/editor/tools/BaseBoxShapeTool/children/Pointing.mjs.map +2 -2
  157. package/dist-esm/lib/editor/tools/StateNode.mjs +3 -2
  158. package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
  159. package/dist-esm/lib/globals/editors.mjs +37 -0
  160. package/dist-esm/lib/globals/editors.mjs.map +7 -0
  161. package/dist-esm/lib/globals/menus.mjs +9 -4
  162. package/dist-esm/lib/globals/menus.mjs.map +2 -2
  163. package/dist-esm/lib/hooks/useCanvasEvents.mjs +2 -0
  164. package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
  165. package/dist-esm/lib/hooks/useDocumentEvents.mjs +40 -10
  166. package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
  167. package/dist-esm/lib/hooks/useLocalStore.mjs +11 -7
  168. package/dist-esm/lib/hooks/useLocalStore.mjs.map +2 -2
  169. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs +1 -0
  170. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs.map +2 -2
  171. package/dist-esm/lib/hooks/usePeerIds.mjs +2 -1
  172. package/dist-esm/lib/hooks/usePeerIds.mjs.map +2 -2
  173. package/dist-esm/lib/license/LicenseManager.mjs +9 -2
  174. package/dist-esm/lib/license/LicenseManager.mjs.map +2 -2
  175. package/dist-esm/lib/license/LicenseProvider.mjs +16 -3
  176. package/dist-esm/lib/license/LicenseProvider.mjs.map +2 -2
  177. package/dist-esm/lib/license/useLicenseManagerState.mjs +5 -4
  178. package/dist-esm/lib/license/useLicenseManagerState.mjs.map +2 -2
  179. package/dist-esm/lib/primitives/Box.mjs +2 -1
  180. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  181. package/dist-esm/lib/primitives/Vec.mjs +4 -3
  182. package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
  183. package/dist-esm/lib/primitives/geometry/Arc2d.mjs +1 -1
  184. package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
  185. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +1 -1
  186. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
  187. package/dist-esm/lib/primitives/geometry/Edge2d.mjs +1 -1
  188. package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
  189. package/dist-esm/lib/primitives/geometry/Group2d.mjs +75 -27
  190. package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
  191. package/dist-esm/lib/primitives/geometry/Point2d.mjs +1 -1
  192. package/dist-esm/lib/primitives/geometry/Point2d.mjs.map +2 -2
  193. package/dist-esm/lib/primitives/utils.mjs +2 -1
  194. package/dist-esm/lib/primitives/utils.mjs.map +2 -2
  195. package/dist-esm/lib/utils/deepLinks.mjs +5 -1
  196. package/dist-esm/lib/utils/deepLinks.mjs.map +2 -2
  197. package/dist-esm/lib/utils/normalizeWheel.mjs +2 -0
  198. package/dist-esm/lib/utils/normalizeWheel.mjs.map +2 -2
  199. package/dist-esm/lib/utils/rotation.mjs +1 -9
  200. package/dist-esm/lib/utils/rotation.mjs.map +2 -2
  201. package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs +17 -0
  202. package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs.map +2 -2
  203. package/dist-esm/lib/utils/sync/alerts.mjs +1 -1
  204. package/dist-esm/lib/utils/sync/alerts.mjs.map +1 -1
  205. package/dist-esm/version.mjs +3 -3
  206. package/dist-esm/version.mjs.map +1 -1
  207. package/package.json +13 -7
  208. package/src/index.ts +6 -1
  209. package/src/lib/TldrawEditor.tsx +16 -4
  210. package/src/lib/components/MenuClickCapture.tsx +19 -18
  211. package/src/lib/components/default-components/CanvasOverlays.tsx +1 -3
  212. package/src/lib/components/default-components/DefaultErrorFallback.tsx +1 -1
  213. package/src/lib/config/TLUserPreferences.test.ts +18 -1
  214. package/src/lib/config/TLUserPreferences.ts +8 -4
  215. package/src/lib/config/createTLStore.ts +1 -1
  216. package/src/lib/constants.ts +8 -0
  217. package/src/lib/editor/Editor.ts +285 -392
  218. package/src/lib/editor/derivations/shapeIdsInCurrentPage.ts +7 -3
  219. package/src/lib/editor/managers/ClickManager/ClickManager.ts +5 -3
  220. package/src/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.ts +9 -9
  221. package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.test.ts +35 -4
  222. package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.ts +13 -7
  223. package/src/lib/editor/managers/FontManager/FontManager.ts +2 -1
  224. package/src/lib/editor/managers/InputsManager/InputsManager.test.ts +199 -3
  225. package/src/lib/editor/managers/InputsManager/InputsManager.ts +128 -9
  226. package/src/lib/editor/managers/ScribbleManager/ScribbleManager.ts +12 -1
  227. package/src/lib/editor/managers/SnapManager/BoundsSnaps.ts +0 -2
  228. package/src/lib/editor/managers/TextManager/TextManager.ts +2 -6
  229. package/src/lib/editor/managers/ThemeManager/ThemeManager.test.ts +53 -0
  230. package/src/lib/editor/managers/ThemeManager/ThemeManager.ts +9 -3
  231. package/src/lib/editor/managers/TickManager/TickManager.test.ts +13 -0
  232. package/src/lib/editor/managers/TickManager/TickManager.ts +9 -3
  233. package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.test.ts +64 -3
  234. package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +18 -1
  235. package/src/lib/editor/overlays/OverlayManager.ts +3 -7
  236. package/src/lib/editor/overlays/strokeShapeIndicators.ts +0 -1
  237. package/src/lib/editor/shapes/BaseFrameLikeShapeUtil.tsx +5 -1
  238. package/src/lib/editor/shapes/shared/getPerfectDashProps.ts +3 -0
  239. package/src/lib/editor/tools/BaseBoxShapeTool/children/Pointing.ts +4 -1
  240. package/src/lib/editor/tools/StateNode.test.ts +64 -0
  241. package/src/lib/editor/tools/StateNode.ts +12 -2
  242. package/src/lib/globals/editors.test.ts +76 -0
  243. package/src/lib/globals/editors.ts +53 -0
  244. package/src/lib/globals/menus.test.ts +33 -0
  245. package/src/lib/globals/menus.ts +11 -4
  246. package/src/lib/hooks/useCanvasEvents.ts +2 -0
  247. package/src/lib/hooks/useDocumentEvents.ts +60 -16
  248. package/src/lib/hooks/useLocalStore.ts +16 -8
  249. package/src/lib/hooks/usePassThroughWheelEvents.ts +3 -0
  250. package/src/lib/hooks/usePeerIds.ts +2 -1
  251. package/src/lib/license/LicenseManager.test.ts +160 -0
  252. package/src/lib/license/LicenseManager.ts +13 -4
  253. package/src/lib/license/LicenseProvider.tsx +24 -3
  254. package/src/lib/license/useLicenseManagerState.ts +8 -6
  255. package/src/lib/primitives/Box.test.ts +9 -1
  256. package/src/lib/primitives/Box.ts +3 -1
  257. package/src/lib/primitives/Vec.test.ts +10 -0
  258. package/src/lib/primitives/Vec.ts +4 -4
  259. package/src/lib/primitives/geometry/Arc2d.test.ts +235 -3
  260. package/src/lib/primitives/geometry/Arc2d.ts +1 -1
  261. package/src/lib/primitives/geometry/CubicBezier2d.test.ts +186 -3
  262. package/src/lib/primitives/geometry/CubicBezier2d.ts +1 -1
  263. package/src/lib/primitives/geometry/CubicSpline2d.test.ts +160 -3
  264. package/src/lib/primitives/geometry/Edge2d.test.ts +21 -3
  265. package/src/lib/primitives/geometry/Edge2d.ts +1 -1
  266. package/src/lib/primitives/geometry/Ellipse2d.test.ts +243 -3
  267. package/src/lib/primitives/geometry/Geometry2d.test.ts +553 -1
  268. package/src/lib/primitives/geometry/Group2d.test.ts +419 -3
  269. package/src/lib/primitives/geometry/Group2d.ts +81 -34
  270. package/src/lib/primitives/geometry/Point2d.test.ts +14 -3
  271. package/src/lib/primitives/geometry/Point2d.ts +1 -1
  272. package/src/lib/primitives/geometry/Polyline2d.test.ts +207 -0
  273. package/src/lib/primitives/geometry/Stadium2d.test.ts +191 -3
  274. package/src/lib/primitives/utils.test.ts +10 -1
  275. package/src/lib/primitives/utils.ts +4 -1
  276. package/src/lib/test/useCanvasEvents.test.tsx +74 -0
  277. package/src/lib/test/useDocumentEvents.test.tsx +107 -0
  278. package/src/lib/test/usePassThroughWheelEvents.test.tsx +25 -2
  279. package/src/lib/utils/deepLinks.test.ts +15 -0
  280. package/src/lib/utils/deepLinks.ts +7 -1
  281. package/src/lib/utils/normalizeWheel.test.ts +39 -0
  282. package/src/lib/utils/normalizeWheel.ts +6 -0
  283. package/src/lib/utils/rotation.ts +4 -12
  284. package/src/lib/utils/sync/TLLocalSyncClient.test.ts +56 -0
  285. package/src/lib/utils/sync/TLLocalSyncClient.ts +24 -0
  286. package/src/lib/utils/sync/alerts.ts +1 -1
  287. package/src/version.ts +3 -3
  288. package/src/lib/primitives/geometry/Polyline.test.ts +0 -5
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/Vec.ts"],
4
- "sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\n\nconst { easeInQuad, easeInOutQuad } = EASINGS\n\nfunction clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\nfunction toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\t// Inlined: t = Vec.Sub(P, A).pry(u), return Vec.Mul(u, t).add(A)\n\t\tconst t = (P.x - A.x) * u.x + (P.y - A.y) * u.y\n\t\treturn new Vec(A.x + u.x * t, A.y + u.y * t)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\t// Parametric projection of P onto segment AB.\n\t\t// Inlined: d = Vec.Sub(B, A); t = Vec.Sub(P, A).pry(d) / d.len(); return Vec.Lrp(A, B, t)\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.From(A)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\treturn new Vec(A.x + t * dx, A.y + t * dy)\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t\t// Uses |cross(P-A, u)| which equals the perpendicular distance when u is a unit vector.\n\t\tconst dx = P.x - A.x\n\t\tconst dy = P.y - A.y\n\t\treturn Math.abs(dx * u.y - dy * u.x)\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t\t// Computes the nearest point via parametric t-projection then returns the scalar distance,\n\t\t// avoiding the intermediate Vec allocation that NearestPointOnLineSegment would create.\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.Dist(A, P)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\tconst nx = A.x + t * dx - P.x\n\t\tconst ny = A.y + t * dy - P.y\n\t\treturn Math.sqrt(nx * nx + ny * ny)\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\tstatic IsFinite(A: VecLike): boolean {\n\t\treturn Number.isFinite(A.x) && Number.isFinite(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\t// p = dot(A, B); n = |A| * |B| (uses x*x instead of Math.pow(x, 2))\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt((A.x * A.x + A.y * A.y) * (B.x * B.x + B.y * B.y))\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\treturn sign * Math.acos(clamp(p / n, -1, 1))\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\t// Inlined: Vec.Sub(B, A).mul(t).add(A) \u2014 note: only interpolates x/y, not z.\n\t\treturn new Vec(A.x + (B.x - A.x) * t, A.y + (B.y - A.y) * t)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t * @param ease - The easing to use.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6, ease = easeInQuad): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = ease(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - easeInOutQuad(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AACA,qBAAwB;AAExB,MAAM,EAAE,YAAY,cAAc,IAAI;AAEtC,SAAS,MAAM,GAAW,KAAa,KAAsB;AAC5D,SAAO,KAAK,IAAI,KAAK,OAAO,QAAQ,cAAc,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC;AACvE;AAEA,SAAS,QAAQ,GAAW;AAC3B,SAAO,KAAK,MAAM,IAAI,GAAG,IAAI;AAC9B;AAMO,MAAM,IAAI;AAAA,EAChB,YACQ,IAAI,GACJ,IAAI,GACJ,IAAI,GACV;AAHM;AACA;AACA;AAAA,EACL;AAAA,EAHK;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAIR,IAAI,WAAW;AACd,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,IAAI,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,GAAY;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ,GAAY,GAAW;AAC9B,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,WAAO;AAAA,EACR;AAAA,EAEA,QAAa;AACZ,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,KAAa,KAAc;AAChC,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,QAAI,QAAQ,QAAW;AACtB,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAAA,IAC9B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY,UAAkB;AACnC,UAAM,MAAM,IAAI,IAAI,GAAG,IAAI;AAC3B,WAAO,KAAK,IAAI,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClC;AAAA,EAEA,MAAM;AACL,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY;AACjB,SAAK,IAAI,KAAK,IAAI,EAAE,IAAK,KAAK,IAAI,EAAE;AACpC,SAAK,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAEnC,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,OAAe;AACd,WAAO,IAAI,KAAK,IAAI;AAAA,EACrB;AAAA,EAEA,MAAc;AACb,WAAO,IAAI,IAAI,IAAI;AAAA,EACpB;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,MAAM;AACL,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,SAAK,IAAI;AACT,SAAK,IAAI,CAAC;AACV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,UAAM,IAAI,KAAK,IAAI;AACnB,QAAI,MAAM,EAAG,QAAO;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAiB;AACpB,WAAO,KAAK,IAAI,CAAC,EAAE,IAAI;AAAA,EACxB;AAAA,EAEA,KAAK,GAAoB;AACxB,WAAO,IAAI,KAAK,MAAM,CAAC;AAAA,EACxB;AAAA,EAEA,sBAAsB,GAAY,GAAoB;AACrD,WAAO,IAAI,sBAAsB,GAAG,GAAG,IAAI;AAAA,EAC5C;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,WAAW,UAAkB;AAC5B,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,UAAU;AACT,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,IAAI,GAAY,GAAgB;AAC/B,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAY;AAClB,WAAO,IAAI,OAAO,MAAM,CAAC;AAAA,EAC1B;AAAA,EAEA,SAAS,GAAW,GAAW;AAC9B,WAAO,IAAI,SAAS,MAAM,GAAG,CAAC;AAAA,EAC/B;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW;AACV,WAAO,IAAI,SAAS,IAAI,QAAQ,IAAI,CAAC;AAAA,EACtC;AAAA,EAEA,SAAmB;AAClB,WAAO,IAAI,OAAO,IAAI;AAAA,EACvB;AAAA,EAEA,UAAoB;AACnB,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EACzB;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA,EAGA,OAAO,KAAK,GAAY,GAAoB;AAC3C,aAAS,EAAE,IAAI,EAAE,MAAM,KAAK,EAAE,IAAI,EAAE,MAAM,MAAM;AAAA,EACjD;AAAA;AAAA,EAGA,OAAO,cAAc,GAAY,GAAoB;AACpD,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC;AAAA,EAChD;AAAA;AAAA,EAGA,OAAO,QAAQ,GAAY,GAAY,GAAoB;AAC1D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,KAAK;AAAA,EACrE;AAAA;AAAA,EAGA,OAAO,MAAM,GAAY,GAAoB;AAC5C,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY;AACpC,WAAO,IAAI;AAAA,MACV,EAAE,IAAI,EAAE,IAAK,EAAE,IAAK,EAAE;AAAA,MACtB,EAAE,IAAK,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA;AAAA,IAEtB;AAAA,EACD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAY;AAClC,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,KAAK,GAAoB;AAC/B,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,IAAI,GAAoB;AAC9B,YAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY;AACtB,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAI,MAAM,IAAI,IAAI,EAAE,IAAI,GAAG,MAAM,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC;AAAA,EAC7B;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,KAAK,EAAE,GAAG,GAAG,IAAI,EAAE,GAAa;AACtC,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,OAAO,UAAU,GAAkB;AAClC,WAAO,IAAI,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,EAC1B;AAAA,EAEA,OAAO,IAAI,GAAY,IAAI,GAAQ;AAClC,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EACpD;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAY,GAAgB;AACtD,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,EAAE;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,OAAO,+BAA+B,GAAY,GAAY,GAAiB;AAE9E,UAAM,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;AAC9C,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,0BAA0B,GAAY,GAAY,GAAYA,SAAQ,MAAW;AAGvF,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,QAAI,OAAO,EAAG,QAAO,IAAI,KAAK,CAAC;AAE/B,QAAI,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM;AAEhD,QAAIA,QAAO;AACV,UAAI,IAAI,EAAG,KAAI;AAAA,eACN,IAAI,EAAG,KAAI;AAAA,IACrB;AAEA,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AAAA,EAC1C;AAAA,EAEA,OAAO,2BAA2B,GAAY,GAAY,GAAoB;AAG7E,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,WAAO,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,sBAAsB,GAAY,GAAY,GAAYA,SAAQ,MAAc;AAItF,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,QAAI,OAAO,EAAG,QAAO,IAAI,KAAK,GAAG,CAAC;AAElC,QAAI,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM;AAEhD,QAAIA,QAAO;AACV,UAAI,IAAI,EAAG,KAAI;AAAA,eACN,IAAI,EAAG,KAAI;AAAA,IACrB;AAEA,UAAM,KAAK,EAAE,IAAI,IAAI,KAAK,EAAE;AAC5B,UAAM,KAAK,EAAE,IAAI,IAAI,KAAK,EAAE;AAC5B,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EACnC;AAAA,EAEA,OAAO,KAAK,GAAY,OAAO,GAAG;AACjC,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,IAAI;AAAA,EAC5E;AAAA,EAEA,OAAO,KAAK,GAAiB;AAC5B,QAAI,aAAa,IAAK,QAAO;AAC7B,WAAO,IAAI,KAAK,CAAC;AAAA,EAClB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAoB;AAC5C,QAAI,EAAE,MAAM,EAAE,EAAG,QAAO;AACxB,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC/B;AAAA,EAEA,OAAO,MAAM,GAAqB;AACjC,WAAO,MAAM,EAAE,CAAC,KAAK,MAAM,EAAE,CAAC;AAAA,EAC/B;AAAA,EAEA,OAAO,SAAS,GAAqB;AACpC,WAAO,OAAO,SAAS,EAAE,CAAC,KAAK,OAAO,SAAS,EAAE,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,MAAM,GAAY,GAAoB;AAC5C,WAAO,KAAK,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,aAAa,GAAY,GAAoB;AAEnD,UAAM,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC9B,UAAM,IAAI,KAAK,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE;AACrE,UAAM,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,IAAI,KAAK;AAC9C,WAAO,OAAO,KAAK,KAAK,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,IAAI,GAAY,GAAY,GAAgB;AAElD,WAAO,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAChD;AAAA,EAEA,OAAO,OAAO,GAAY,GAAqB;AAC9C,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,QAAU,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI;AAAA,EAC9D;AAAA,EAEA,OAAO,SAAS,GAAY,GAAW,GAAoB;AAC1D,WAAO,EAAE,MAAM,KAAK,EAAE,MAAM;AAAA,EAC7B;AAAA,EAEA,OAAO,UAAU,GAAY,GAAY,GAAqB;AAC7D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK;AAAA,EAChE;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAW;AACrC,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAK,IAAI,EAAE,IAAK,GAAI,IAAI,EAAE,IAAK,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,gBAAgB,GAAY,OAAe,QAAiB;AAClE,WAAO,IAAI,IAAI,GAAG,MAAM,EAAE,IAAI,KAAK,EAAE,IAAI,MAAM;AAAA,EAChD;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,IAAI,IAAI,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,IAAI;AAAA,MACV,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,UAAU,EAAE,KAAK,GAAG,QAAQ,CAAC,CAAC;AAAA,IAC/B;AAAA,EACD;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC;AAAA,EACrB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY,UAAkB;AACtD,WAAO,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,QAAQ,CAAC;AAAA,EAC9C;AAAA,EAEA,OAAO,SAAS,GAAY;AAC3B,WAAO,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;AAAA,EACtB;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,QAAI,IAAI,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC;AAC3B,QAAI,IAAI,EAAG,MAAK,KAAK,KAAK;AAE1B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,UAAU,GAAW,SAAS,GAAG;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,QAAQ,KAAK,IAAI,CAAC,IAAI,MAAM;AAAA,EAC1D;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EACvB;AAAA,EAEA,OAAO,OAAO,GAAY;AACzB,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,EAAE,GAAG,GAAG,EAAE;AAAA,EAClB;AAAA,EAEA,OAAO,QAAQ,KAAgB;AAC9B,UAAM,MAAM,IAAI;AAChB,UAAM,MAAM,IAAI,IAAI,GAAG,CAAC;AACxB,QAAI,QAAQ,GAAG;AACd,aAAO;AAAA,IACR;AACA,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,UAAI,IAAI,IAAI,CAAC,CAAC;AAAA,IACf;AACA,WAAO,IAAI,IAAI,GAAG;AAAA,EACnB;AAAA,EAEA,OAAO,MAAM,GAAQ,KAAa,KAAc;AAC/C,QAAI,QAAQ,QAAW;AACtB,aAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC;AAAA,IAC1E;AAEA,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,cAAc,GAAa,GAAa,QAAQ,GAAG,OAAO,YAAmB;AACnF,UAAM,UAAiB,CAAC;AAExB,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC/B,YAAM,IAAI,KAAK,KAAK,QAAQ,EAAE;AAC9B,YAAM,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC;AAC7B,YAAM,IAAI,KAAK,IAAI,GAAG,MAAM,KAAK,IAAI,MAAM,cAAc,CAAC,CAAC,IAAI,IAAI;AACnE,cAAQ,KAAK,KAAK;AAAA,IACnB;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,WAAW,GAAY,WAAW,GAAG;AAC3C,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,UAAU,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,QAAQ;AAAA,EAC5F;AACD;",
4
+ "sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\n\nconst { easeInQuad, easeInOutQuad } = EASINGS\n\nfunction clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\nfunction toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tconst { x, y, z } = this\n\t\tthis.x = y * V.z! - z * V.y\n\t\tthis.y = z * V.x - x * V.z!\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\t// Inlined: t = Vec.Sub(P, A).pry(u), return Vec.Mul(u, t).add(A)\n\t\tconst t = (P.x - A.x) * u.x + (P.y - A.y) * u.y\n\t\treturn new Vec(A.x + u.x * t, A.y + u.y * t)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\t// Parametric projection of P onto segment AB.\n\t\t// Inlined: d = Vec.Sub(B, A); t = Vec.Sub(P, A).pry(d) / d.len(); return Vec.Lrp(A, B, t)\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.From(A)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\treturn new Vec(A.x + t * dx, A.y + t * dy)\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t\t// Uses |cross(P-A, u)| which equals the perpendicular distance when u is a unit vector.\n\t\tconst dx = P.x - A.x\n\t\tconst dy = P.y - A.y\n\t\treturn Math.abs(dx * u.y - dy * u.x)\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t\t// Computes the nearest point via parametric t-projection then returns the scalar distance,\n\t\t// avoiding the intermediate Vec allocation that NearestPointOnLineSegment would create.\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.Dist(A, P)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\tconst nx = A.x + t * dx - P.x\n\t\tconst ny = A.y + t * dy - P.y\n\t\treturn Math.sqrt(nx * nx + ny * ny)\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.x) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\tstatic IsFinite(A: VecLike): boolean {\n\t\treturn Number.isFinite(A.x) && Number.isFinite(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\t// p = dot(A, B); n = |A| * |B| (uses x*x instead of Math.pow(x, 2))\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt((A.x * A.x + A.y * A.y) * (B.x * B.x + B.y * B.y))\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\treturn sign * Math.acos(clamp(p / n, -1, 1))\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\t// Inlined: Vec.Sub(B, A).mul(t).add(A) \u2014 note: only interpolates x/y, not z.\n\t\treturn new Vec(A.x + (B.x - A.x) * t, A.y + (B.y - A.y) * t)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t * @param ease - The easing to use.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6, ease = easeInQuad): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = ease(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - easeInOutQuad(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AACA,qBAAwB;AAExB,MAAM,EAAE,YAAY,cAAc,IAAI;AAEtC,SAAS,MAAM,GAAW,KAAa,KAAsB;AAC5D,SAAO,KAAK,IAAI,KAAK,OAAO,QAAQ,cAAc,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC;AACvE;AAEA,SAAS,QAAQ,GAAW;AAC3B,SAAO,KAAK,MAAM,IAAI,GAAG,IAAI;AAC9B;AAMO,MAAM,IAAI;AAAA,EAChB,YACQ,IAAI,GACJ,IAAI,GACJ,IAAI,GACV;AAHM;AACA;AACA;AAAA,EACL;AAAA,EAHK;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAIR,IAAI,WAAW;AACd,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,IAAI,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,GAAY;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ,GAAY,GAAW;AAC9B,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,WAAO;AAAA,EACR;AAAA,EAEA,QAAa;AACZ,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,KAAa,KAAc;AAChC,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,QAAI,QAAQ,QAAW;AACtB,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAAA,IAC9B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY,UAAkB;AACnC,UAAM,MAAM,IAAI,IAAI,GAAG,IAAI;AAC3B,WAAO,KAAK,IAAI,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClC;AAAA,EAEA,MAAM;AACL,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY;AACjB,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,SAAK,IAAI,IAAI,EAAE,IAAK,IAAI,EAAE;AAC1B,SAAK,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AACzB,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,OAAe;AACd,WAAO,IAAI,KAAK,IAAI;AAAA,EACrB;AAAA,EAEA,MAAc;AACb,WAAO,IAAI,IAAI,IAAI;AAAA,EACpB;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,MAAM;AACL,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,SAAK,IAAI;AACT,SAAK,IAAI,CAAC;AACV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,UAAM,IAAI,KAAK,IAAI;AACnB,QAAI,MAAM,EAAG,QAAO;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAiB;AACpB,WAAO,KAAK,IAAI,CAAC,EAAE,IAAI;AAAA,EACxB;AAAA,EAEA,KAAK,GAAoB;AACxB,WAAO,IAAI,KAAK,MAAM,CAAC;AAAA,EACxB;AAAA,EAEA,sBAAsB,GAAY,GAAoB;AACrD,WAAO,IAAI,sBAAsB,GAAG,GAAG,IAAI;AAAA,EAC5C;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,WAAW,UAAkB;AAC5B,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,UAAU;AACT,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,IAAI,GAAY,GAAgB;AAC/B,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAY;AAClB,WAAO,IAAI,OAAO,MAAM,CAAC;AAAA,EAC1B;AAAA,EAEA,SAAS,GAAW,GAAW;AAC9B,WAAO,IAAI,SAAS,MAAM,GAAG,CAAC;AAAA,EAC/B;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW;AACV,WAAO,IAAI,SAAS,IAAI,QAAQ,IAAI,CAAC;AAAA,EACtC;AAAA,EAEA,SAAmB;AAClB,WAAO,IAAI,OAAO,IAAI;AAAA,EACvB;AAAA,EAEA,UAAoB;AACnB,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EACzB;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA,EAGA,OAAO,KAAK,GAAY,GAAoB;AAC3C,aAAS,EAAE,IAAI,EAAE,MAAM,KAAK,EAAE,IAAI,EAAE,MAAM,MAAM;AAAA,EACjD;AAAA;AAAA,EAGA,OAAO,cAAc,GAAY,GAAoB;AACpD,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC;AAAA,EAChD;AAAA;AAAA,EAGA,OAAO,QAAQ,GAAY,GAAY,GAAoB;AAC1D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,KAAK;AAAA,EACrE;AAAA;AAAA,EAGA,OAAO,MAAM,GAAY,GAAoB;AAC5C,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY;AACpC,WAAO,IAAI;AAAA,MACV,EAAE,IAAI,EAAE,IAAK,EAAE,IAAK,EAAE;AAAA,MACtB,EAAE,IAAK,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA;AAAA,IAEtB;AAAA,EACD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAY;AAClC,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,KAAK,GAAoB;AAC/B,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,IAAI,GAAoB;AAC9B,YAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY;AACtB,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAI,MAAM,IAAI,IAAI,EAAE,IAAI,GAAG,MAAM,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC;AAAA,EAC7B;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,KAAK,EAAE,GAAG,GAAG,IAAI,EAAE,GAAa;AACtC,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,OAAO,UAAU,GAAkB;AAClC,WAAO,IAAI,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,EAC1B;AAAA,EAEA,OAAO,IAAI,GAAY,IAAI,GAAQ;AAClC,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EACpD;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAY,GAAgB;AACtD,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,EAAE;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,OAAO,+BAA+B,GAAY,GAAY,GAAiB;AAE9E,UAAM,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;AAC9C,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,0BAA0B,GAAY,GAAY,GAAYA,SAAQ,MAAW;AAGvF,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,QAAI,OAAO,EAAG,QAAO,IAAI,KAAK,CAAC;AAE/B,QAAI,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM;AAEhD,QAAIA,QAAO;AACV,UAAI,IAAI,EAAG,KAAI;AAAA,eACN,IAAI,EAAG,KAAI;AAAA,IACrB;AAEA,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AAAA,EAC1C;AAAA,EAEA,OAAO,2BAA2B,GAAY,GAAY,GAAoB;AAG7E,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,WAAO,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,sBAAsB,GAAY,GAAY,GAAYA,SAAQ,MAAc;AAItF,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,QAAI,OAAO,EAAG,QAAO,IAAI,KAAK,GAAG,CAAC;AAElC,QAAI,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM;AAEhD,QAAIA,QAAO;AACV,UAAI,IAAI,EAAG,KAAI;AAAA,eACN,IAAI,EAAG,KAAI;AAAA,IACrB;AAEA,UAAM,KAAK,EAAE,IAAI,IAAI,KAAK,EAAE;AAC5B,UAAM,KAAK,EAAE,IAAI,IAAI,KAAK,EAAE;AAC5B,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EACnC;AAAA,EAEA,OAAO,KAAK,GAAY,OAAO,GAAG;AACjC,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,IAAI;AAAA,EAC5E;AAAA,EAEA,OAAO,KAAK,GAAiB;AAC5B,QAAI,aAAa,IAAK,QAAO;AAC7B,WAAO,IAAI,KAAK,CAAC;AAAA,EAClB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAoB;AAC5C,QAAI,EAAE,MAAM,EAAE,EAAG,QAAO;AACxB,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC/B;AAAA,EAEA,OAAO,MAAM,GAAqB;AACjC,WAAO,MAAM,EAAE,CAAC,KAAK,MAAM,EAAE,CAAC;AAAA,EAC/B;AAAA,EAEA,OAAO,SAAS,GAAqB;AACpC,WAAO,OAAO,SAAS,EAAE,CAAC,KAAK,OAAO,SAAS,EAAE,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,MAAM,GAAY,GAAoB;AAC5C,WAAO,KAAK,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,aAAa,GAAY,GAAoB;AAEnD,UAAM,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC9B,UAAM,IAAI,KAAK,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE;AACrE,UAAM,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,IAAI,KAAK;AAC9C,WAAO,OAAO,KAAK,KAAK,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,IAAI,GAAY,GAAY,GAAgB;AAElD,WAAO,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAChD;AAAA,EAEA,OAAO,OAAO,GAAY,GAAqB;AAC9C,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,QAAU,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI;AAAA,EAC9D;AAAA,EAEA,OAAO,SAAS,GAAY,GAAW,GAAoB;AAC1D,WAAO,EAAE,MAAM,KAAK,EAAE,MAAM;AAAA,EAC7B;AAAA,EAEA,OAAO,UAAU,GAAY,GAAY,GAAqB;AAC7D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK;AAAA,EAChE;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAW;AACrC,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAK,IAAI,EAAE,IAAK,GAAI,IAAI,EAAE,IAAK,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,gBAAgB,GAAY,OAAe,QAAiB;AAClE,WAAO,IAAI,IAAI,GAAG,MAAM,EAAE,IAAI,KAAK,EAAE,IAAI,MAAM;AAAA,EAChD;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,IAAI,IAAI,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,IAAI;AAAA,MACV,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,UAAU,EAAE,KAAK,GAAG,QAAQ,CAAC,CAAC;AAAA,IAC/B;AAAA,EACD;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC;AAAA,EACrB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY,UAAkB;AACtD,WAAO,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,QAAQ,CAAC;AAAA,EAC9C;AAAA,EAEA,OAAO,SAAS,GAAY;AAC3B,WAAO,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;AAAA,EACtB;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,QAAI,IAAI,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC;AAC3B,QAAI,IAAI,EAAG,MAAK,KAAK,KAAK;AAE1B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,UAAU,GAAW,SAAS,GAAG;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,QAAQ,KAAK,IAAI,CAAC,IAAI,MAAM;AAAA,EAC1D;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EACvB;AAAA,EAEA,OAAO,OAAO,GAAY;AACzB,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,EAAE,GAAG,GAAG,EAAE;AAAA,EAClB;AAAA,EAEA,OAAO,QAAQ,KAAgB;AAC9B,UAAM,MAAM,IAAI;AAChB,UAAM,MAAM,IAAI,IAAI,GAAG,CAAC;AACxB,QAAI,QAAQ,GAAG;AACd,aAAO;AAAA,IACR;AACA,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,UAAI,IAAI,IAAI,CAAC,CAAC;AAAA,IACf;AACA,WAAO,IAAI,IAAI,GAAG;AAAA,EACnB;AAAA,EAEA,OAAO,MAAM,GAAQ,KAAa,KAAc;AAC/C,QAAI,QAAQ,QAAW;AACtB,aAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC;AAAA,IAC1E;AAEA,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,cAAc,GAAa,GAAa,QAAQ,GAAG,OAAO,YAAmB;AACnF,UAAM,UAAiB,CAAC;AAExB,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC/B,YAAM,IAAI,KAAK,KAAK,QAAQ,EAAE;AAC9B,YAAM,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC;AAC7B,YAAM,IAAI,KAAK,IAAI,GAAG,MAAM,KAAK,IAAI,MAAM,cAAc,CAAC,CAAC,IAAI,IAAI;AACnE,cAAQ,KAAK,KAAK;AAAA,IACnB;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,WAAW,GAAY,WAAW,GAAG;AAC3C,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,UAAU,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,QAAQ;AAAA,EAC5F;AACD;",
6
6
  "names": ["clamp"]
7
7
  }
@@ -103,7 +103,7 @@ class Arc2d extends import_Geometry2d.Geometry2d {
103
103
  _largeArcFlag: largeArcFlag,
104
104
  _sweepFlag: sweepFlag
105
105
  } = this;
106
- return `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`;
106
+ return `${first ? `M${start}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end}`;
107
107
  }
108
108
  getLength() {
109
109
  return Math.abs(this._measure * this._radius);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Arc2d.ts"],
4
- "sourcesContent": ["import { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Vec, VecLike } from '../Vec'\nimport { getVerticesCountForArcLength } from './geometry-constants'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// When t is in (0,1), the nearest point is the radial projection of point onto the arc.\n\t\t// Previously this also checked min-distance against A and B, but that's unnecessary when\n\t\t// t is already in range \u2014 the radial projection is always closer.\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return A\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,uBAA2C;AAC3C,mBAAgE;AAChE,iBAA6B;AAC7B,gCAA6C;AAC7C,wBAA8C;AAGvC,MAAM,cAAc,6BAAW;AAAA,EAC7B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,QAAQ,WAAW,cAAc,OAAO,IAAI,IAAI;AACxD,QAAI,MAAM,OAAO,GAAG,EAAG,OAAM,MAAM,+CAA+C;AAGlF,SAAK,cAAc,eAAI,MAAM,QAAQ,KAAK;AAC1C,SAAK,YAAY,eAAI,MAAM,QAAQ,GAAG;AACtC,SAAK,UAAU,eAAI,KAAK,QAAQ,KAAK;AACrC,SAAK,eAAW,4BAAc,KAAK,aAAa,KAAK,WAAW,WAAW,YAAY;AAEvF,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEA,aAAa,OAAqB;AACjC,UAAM;AAAA,MACL;AAAA,MACA,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,aAAa;AAAA,MACb,QAAQ;AAAA,MACR,MAAM;AAAA,IACP,IAAI;AACJ,UAAM,QAAI,6BAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,KAAK,CAAC;AAC5E,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;AAMnB,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AACvC,QAAI,QAAQ,EAAG,QAAO;AACtB,UAAM,QAAQ,SAAS;AACvB,WAAO,IAAI,eAAI,QAAQ,IAAI,KAAK,OAAO,QAAQ,IAAI,KAAK,KAAK;AAAA,EAC9D;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,UAAM;AAAA,MACL;AAAA,MACA,SAAS;AAAA,MACT,UAAU;AAAA,MACV,aAAa;AAAA,MACb,WAAW;AAAA,IACZ,IAAI;AACJ,UAAM,mBAAe,6CAA2B,GAAG,GAAG,SAAS,MAAM;AACrE,QAAI,iBAAiB,KAAM,QAAO;AAElC,WAAO,aAAa,KAAK,CAAC,MAAM;AAC/B,YAAM,aAAS,6BAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,CAAC,CAAC;AAC7E,aAAO,UAAU,KAAK,UAAU;AAAA,IACjC,CAAC;AAAA,EACF;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,UAAU,SAAS,QAAQ,SAAS,QAAQ,aAAa,WAAW,IAAI;AACzF,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,QAAI,wDAA6B,KAAK,IAAI,MAAM,CAAC,GAAG,IAAI,IAAI,GAAG,KAAK;AACnF,YAAM,IAAK,IAAI,IAAK;AACpB,YAAM,QAAQ,aAAa;AAC3B,eAAS,SAAK,+BAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM;AAAA,MACL,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,SAAS;AAAA,MACT,eAAe;AAAA,MACf,YAAY;AAAA,IACb,IAAI;AACJ,WAAO,GAAG,QAAQ,IAAI,MAAM,QAAQ,CAAC,KAAK,EAAE,KAAK,MAAM,IAAI,MAAM,MAAM,YAAY,IAAI,SAAS,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClH;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,IAAI,KAAK,WAAW,KAAK,OAAO;AAAA,EAC7C;AACD;",
4
+ "sourcesContent": ["import { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Vec, VecLike } from '../Vec'\nimport { getVerticesCountForArcLength } from './geometry-constants'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// When t is in (0,1), the nearest point is the radial projection of point onto the arc.\n\t\t// Previously this also checked min-distance against A and B, but that's unnecessary when\n\t\t// t is already in range \u2014 the radial projection is always closer.\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return A\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,uBAA2C;AAC3C,mBAAgE;AAChE,iBAA6B;AAC7B,gCAA6C;AAC7C,wBAA8C;AAGvC,MAAM,cAAc,6BAAW;AAAA,EAC7B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,QAAQ,WAAW,cAAc,OAAO,IAAI,IAAI;AACxD,QAAI,MAAM,OAAO,GAAG,EAAG,OAAM,MAAM,+CAA+C;AAGlF,SAAK,cAAc,eAAI,MAAM,QAAQ,KAAK;AAC1C,SAAK,YAAY,eAAI,MAAM,QAAQ,GAAG;AACtC,SAAK,UAAU,eAAI,KAAK,QAAQ,KAAK;AACrC,SAAK,eAAW,4BAAc,KAAK,aAAa,KAAK,WAAW,WAAW,YAAY;AAEvF,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEA,aAAa,OAAqB;AACjC,UAAM;AAAA,MACL;AAAA,MACA,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,aAAa;AAAA,MACb,QAAQ;AAAA,MACR,MAAM;AAAA,IACP,IAAI;AACJ,UAAM,QAAI,6BAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,KAAK,CAAC;AAC5E,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;AAMnB,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AACvC,QAAI,QAAQ,EAAG,QAAO;AACtB,UAAM,QAAQ,SAAS;AACvB,WAAO,IAAI,eAAI,QAAQ,IAAI,KAAK,OAAO,QAAQ,IAAI,KAAK,KAAK;AAAA,EAC9D;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,UAAM;AAAA,MACL;AAAA,MACA,SAAS;AAAA,MACT,UAAU;AAAA,MACV,aAAa;AAAA,MACb,WAAW;AAAA,IACZ,IAAI;AACJ,UAAM,mBAAe,6CAA2B,GAAG,GAAG,SAAS,MAAM;AACrE,QAAI,iBAAiB,KAAM,QAAO;AAElC,WAAO,aAAa,KAAK,CAAC,MAAM;AAC/B,YAAM,aAAS,6BAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,CAAC,CAAC;AAC7E,aAAO,UAAU,KAAK,UAAU;AAAA,IACjC,CAAC;AAAA,EACF;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,UAAU,SAAS,QAAQ,SAAS,QAAQ,aAAa,WAAW,IAAI;AACzF,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,QAAI,wDAA6B,KAAK,IAAI,MAAM,CAAC,GAAG,IAAI,IAAI,GAAG,KAAK;AACnF,YAAM,IAAK,IAAI,IAAK;AACpB,YAAM,QAAQ,aAAa;AAC3B,eAAS,SAAK,+BAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM;AAAA,MACL,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,SAAS;AAAA,MACT,eAAe;AAAA,MACf,YAAY;AAAA,IACb,IAAI;AACJ,WAAO,GAAG,QAAQ,IAAI,KAAK,KAAK,EAAE,KAAK,MAAM,IAAI,MAAM,MAAM,YAAY,IAAI,SAAS,IAAI,GAAG;AAAA,EAC9F;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,IAAI,KAAK,WAAW,KAAK,OAAO;AAAA,EAC7C;AACD;",
6
6
  "names": []
7
7
  }
@@ -79,7 +79,7 @@ class CubicBezier2d extends import_Polyline2d.Polyline2d {
79
79
  }
80
80
  getSvgPathData(first = true) {
81
81
  const { _a: a, _b: b, _c: c, _d: d } = this;
82
- return `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`;
82
+ return `${first ? `M ${a} ` : ``} C${b} ${c} ${d}`;
83
83
  }
84
84
  static GetAtT(segment, t) {
85
85
  const { _a: a, _b: b, _c: c, _d: d } = segment;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/CubicBezier2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\tprivate _resolution: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t\tresolution?: number\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t\tthis._resolution = config.resolution ?? 10\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = this._resolution; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\tconst { segments } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tconst d = segments[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\treturn minDist\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAE7B,wBAA2B;AAGpB,MAAM,sBAAsB,6BAAW;AAAA,EACrC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,OAAO,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,EAAE,IAAI;AAC7C,UAAM,EAAE,GAAG,QAAQ,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;AAEnC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,cAAc,OAAO,cAAc;AAAA,EACzC;AAAA,EAES,cAAc;AACtB,UAAM,WAAW,CAAC;AAClB,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AAEvC,aAAS,IAAI,GAAG,IAAI,KAAK,aAAa,KAAK,GAAG,KAAK;AAClD,YAAM,IAAI,IAAI;AACd,eAAS;AAAA,QACR,IAAI;AAAA,WACF,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,WACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,QAChB;AAAA,MACD;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,UAAU;AACjC,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,eAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AAEA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AACpE,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,YAAM,IAAI,SAAS,CAAC,EAAE,gBAAgB,KAAK;AAC3C,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,GAAG,QAAQ,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;AAAA,EACzF;AAAA,EAEA,OAAO,OAAO,SAAwB,GAAW;AAChD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,IAAI;AAAA,OACT,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,OACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,IAChB;AAAA,EACD;AAAA,EAES,UAAU,UAA8B,YAAY,IAAI;AAChE,QAAI,IACH,KAAK,KAAK,IACV,SAAS;AACV,aAAS,IAAI,GAAG,KAAK,WAAW,KAAK;AACpC,WAAK,cAAc,OAAO,MAAM,IAAI,SAAS;AAC7C,gBAAU,eAAI,KAAK,IAAI,EAAE;AACzB,WAAK;AAAA,IACN;AACA,WAAO;AAAA,EACR;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\tprivate _resolution: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t\tresolution?: number\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t\tthis._resolution = config.resolution ?? 10\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = this._resolution; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\tconst { segments } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tconst d = segments[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\treturn minDist\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a} ` : ``} C${b} ${c} ${d}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAE7B,wBAA2B;AAGpB,MAAM,sBAAsB,6BAAW;AAAA,EACrC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,OAAO,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,EAAE,IAAI;AAC7C,UAAM,EAAE,GAAG,QAAQ,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;AAEnC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,cAAc,OAAO,cAAc;AAAA,EACzC;AAAA,EAES,cAAc;AACtB,UAAM,WAAW,CAAC;AAClB,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AAEvC,aAAS,IAAI,GAAG,IAAI,KAAK,aAAa,KAAK,GAAG,KAAK;AAClD,YAAM,IAAI,IAAI;AACd,eAAS;AAAA,QACR,IAAI;AAAA,WACF,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,WACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,QAChB;AAAA,MACD;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,UAAU;AACjC,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,eAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AAEA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AACpE,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,YAAM,IAAI,SAAS,CAAC,EAAE,gBAAgB,KAAK;AAC3C,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,GAAG,QAAQ,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC;AAAA,EACjD;AAAA,EAEA,OAAO,OAAO,SAAwB,GAAW;AAChD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,IAAI;AAAA,OACT,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,OACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,IAChB;AAAA,EACD;AAAA,EAES,UAAU,UAA8B,YAAY,IAAI;AAChE,QAAI,IACH,KAAK,KAAK,IACV,SAAS;AACV,aAAS,IAAI,GAAG,KAAK,WAAW,KAAK;AACpC,WAAK,cAAc,OAAO,MAAM,IAAI,SAAS;AAC7C,gBAAU,eAAI,KAAK,IAAI,EAAE;AACzB,WAAK;AAAA,IACN;AACA,WAAO;AAAA,EACR;AACD;",
6
6
  "names": []
7
7
  }
@@ -73,7 +73,7 @@ class Edge2d extends import_Geometry2d.Geometry2d {
73
73
  }
74
74
  getSvgPathData(first = true) {
75
75
  const { _start: start, _end: end } = this;
76
- return `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`;
76
+ return `${first ? `M${start}` : ``} L${end}`;
77
77
  }
78
78
  }
79
79
  //# sourceMappingURL=Edge2d.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Edge2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _dx: number\n\tprivate _dy: number\n\tprivate _len2: number\n\n\tconstructor(config: { start: Vec; end: Vec }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { start, end } = config\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\t// Precomputed segment delta and squared length (replaces Vec.Sub(end, start) and Vec.Len2)\n\t\tthis._dx = end.x - start.x\n\t\tthis._dy = end.y - start.y\n\t\tthis._len2 = this._dx * this._dx + this._dy * this._dy\n\t}\n\n\toverride getLength() {\n\t\treturn Math.sqrt(this._len2)\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn [this._start, this._end]\n\t}\n\n\toverride nearestPoint(point: VecLike): Vec {\n\t\t// Inlined: Vec.NearestPointOnLineSegment(start, end, point)\n\t\t// Uses precomputed dx/dy/len2 and parametric t-clamping instead of Vec allocations.\n\t\tconst { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this\n\t\tif (len2 === 0) return start\n\n\t\tconst t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2\n\t\tif (t <= 0) return start\n\t\tif (t >= 1) return end\n\t\treturn new Vec(start.x + dx * t, start.y + dy * t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\t// Inlined: Vec.Dist(point, this.nearestPoint(point))\n\t\t// Finds nearest point via parametric t-projection then returns scalar distance directly,\n\t\t// avoiding the Vec allocation that nearestPoint would create.\n\t\tconst { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this\n\t\tif (len2 === 0) return Vec.Dist(point, start)\n\n\t\tconst t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2\n\t\tlet nx: number, ny: number\n\t\tif (t <= 0) {\n\t\t\tnx = start.x\n\t\t\tny = start.y\n\t\t} else if (t >= 1) {\n\t\t\tnx = end.x\n\t\t\tny = end.y\n\t\t} else {\n\t\t\tnx = start.x + dx * t\n\t\t\tny = start.y + dy * t\n\t\t}\n\t\tconst ex = point.x - nx\n\t\tconst ey = point.y - ny\n\t\treturn Math.sqrt(ex * ex + ey * ey)\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _start: start, _end: end } = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,wBAA2B;AAGpB,MAAM,eAAe,6BAAW;AAAA,EAC9B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YAAY,QAAkC;AAC7C,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI,IAAI;AAEvB,SAAK,SAAS;AACd,SAAK,OAAO;AAGZ,SAAK,MAAM,IAAI,IAAI,MAAM;AACzB,SAAK,MAAM,IAAI,IAAI,MAAM;AACzB,SAAK,QAAQ,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK;AAAA,EACpD;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,KAAK,KAAK,KAAK;AAAA,EAC5B;AAAA,EAES,cAAqB;AAC7B,WAAO,CAAC,KAAK,QAAQ,KAAK,IAAI;AAAA,EAC/B;AAAA,EAES,aAAa,OAAqB;AAG1C,UAAM,EAAE,QAAQ,OAAO,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,OAAO,KAAK,IAAI;AACpE,QAAI,SAAS,EAAG,QAAO;AAEvB,UAAM,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM;AAClE,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;AACnB,WAAO,IAAI,eAAI,MAAM,IAAI,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC;AAAA,EAClD;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AAIpE,UAAM,EAAE,QAAQ,OAAO,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,OAAO,KAAK,IAAI;AACpE,QAAI,SAAS,EAAG,QAAO,eAAI,KAAK,OAAO,KAAK;AAE5C,UAAM,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM;AAClE,QAAI,IAAY;AAChB,QAAI,KAAK,GAAG;AACX,WAAK,MAAM;AACX,WAAK,MAAM;AAAA,IACZ,WAAW,KAAK,GAAG;AAClB,WAAK,IAAI;AACT,WAAK,IAAI;AAAA,IACV,OAAO;AACN,WAAK,MAAM,IAAI,KAAK;AACpB,WAAK,MAAM,IAAI,KAAK;AAAA,IACrB;AACA,UAAM,KAAK,MAAM,IAAI;AACrB,UAAM,KAAK,MAAM,IAAI;AACrB,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EACnC;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,QAAQ,OAAO,MAAM,IAAI,IAAI;AACrC,WAAO,GAAG,QAAQ,IAAI,MAAM,QAAQ,CAAC,KAAK,EAAE,KAAK,IAAI,QAAQ,CAAC;AAAA,EAC/D;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _dx: number\n\tprivate _dy: number\n\tprivate _len2: number\n\n\tconstructor(config: { start: Vec; end: Vec }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { start, end } = config\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\t// Precomputed segment delta and squared length (replaces Vec.Sub(end, start) and Vec.Len2)\n\t\tthis._dx = end.x - start.x\n\t\tthis._dy = end.y - start.y\n\t\tthis._len2 = this._dx * this._dx + this._dy * this._dy\n\t}\n\n\toverride getLength() {\n\t\treturn Math.sqrt(this._len2)\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn [this._start, this._end]\n\t}\n\n\toverride nearestPoint(point: VecLike): Vec {\n\t\t// Inlined: Vec.NearestPointOnLineSegment(start, end, point)\n\t\t// Uses precomputed dx/dy/len2 and parametric t-clamping instead of Vec allocations.\n\t\tconst { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this\n\t\tif (len2 === 0) return start\n\n\t\tconst t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2\n\t\tif (t <= 0) return start\n\t\tif (t >= 1) return end\n\t\treturn new Vec(start.x + dx * t, start.y + dy * t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\t// Inlined: Vec.Dist(point, this.nearestPoint(point))\n\t\t// Finds nearest point via parametric t-projection then returns scalar distance directly,\n\t\t// avoiding the Vec allocation that nearestPoint would create.\n\t\tconst { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this\n\t\tif (len2 === 0) return Vec.Dist(point, start)\n\n\t\tconst t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2\n\t\tlet nx: number, ny: number\n\t\tif (t <= 0) {\n\t\t\tnx = start.x\n\t\t\tny = start.y\n\t\t} else if (t >= 1) {\n\t\t\tnx = end.x\n\t\t\tny = end.y\n\t\t} else {\n\t\t\tnx = start.x + dx * t\n\t\t\tny = start.y + dy * t\n\t\t}\n\t\tconst ex = point.x - nx\n\t\tconst ey = point.y - ny\n\t\treturn Math.sqrt(ex * ex + ey * ey)\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _start: start, _end: end } = this\n\t\treturn `${first ? `M${start}` : ``} L${end}`\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,wBAA2B;AAGpB,MAAM,eAAe,6BAAW;AAAA,EAC9B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YAAY,QAAkC;AAC7C,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI,IAAI;AAEvB,SAAK,SAAS;AACd,SAAK,OAAO;AAGZ,SAAK,MAAM,IAAI,IAAI,MAAM;AACzB,SAAK,MAAM,IAAI,IAAI,MAAM;AACzB,SAAK,QAAQ,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK;AAAA,EACpD;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,KAAK,KAAK,KAAK;AAAA,EAC5B;AAAA,EAES,cAAqB;AAC7B,WAAO,CAAC,KAAK,QAAQ,KAAK,IAAI;AAAA,EAC/B;AAAA,EAES,aAAa,OAAqB;AAG1C,UAAM,EAAE,QAAQ,OAAO,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,OAAO,KAAK,IAAI;AACpE,QAAI,SAAS,EAAG,QAAO;AAEvB,UAAM,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM;AAClE,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;AACnB,WAAO,IAAI,eAAI,MAAM,IAAI,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC;AAAA,EAClD;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AAIpE,UAAM,EAAE,QAAQ,OAAO,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,OAAO,KAAK,IAAI;AACpE,QAAI,SAAS,EAAG,QAAO,eAAI,KAAK,OAAO,KAAK;AAE5C,UAAM,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM;AAClE,QAAI,IAAY;AAChB,QAAI,KAAK,GAAG;AACX,WAAK,MAAM;AACX,WAAK,MAAM;AAAA,IACZ,WAAW,KAAK,GAAG;AAClB,WAAK,IAAI;AACT,WAAK,IAAI;AAAA,IACV,OAAO;AACN,WAAK,MAAM,IAAI,KAAK;AACpB,WAAK,MAAM,IAAI,KAAK;AAAA,IACrB;AACA,UAAM,KAAK,MAAM,IAAI;AACrB,UAAM,KAAK,MAAM,IAAI;AACrB,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EACnC;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,QAAQ,OAAO,MAAM,IAAI,IAAI;AACrC,WAAO,GAAG,QAAQ,IAAI,KAAK,KAAK,EAAE,KAAK,GAAG;AAAA,EAC3C;AACD;",
6
6
  "names": []
7
7
  }
@@ -21,7 +21,6 @@ __export(Group2d_exports, {
21
21
  Group2d: () => Group2d
22
22
  });
23
23
  module.exports = __toCommonJS(Group2d_exports);
24
- var import_state = require("@tldraw/state");
25
24
  var import_utils = require("@tldraw/utils");
26
25
  var import_Box = require("../Box");
27
26
  var import_Vec = require("../Vec");
@@ -47,7 +46,15 @@ class Group2d extends import_Geometry2d.Geometry2d {
47
46
  }
48
47
  getVertices(filters) {
49
48
  if (this.isExcludedByFilter(filters)) return [];
50
- return this.children.filter((c) => !c.isExcludedByFilter(filters)).flatMap((c) => c.getVertices(filters));
49
+ const vertices = [];
50
+ for (const child of this.children) {
51
+ if (child.isExcludedByFilter(filters)) continue;
52
+ const childVertices = child.getVertices(filters);
53
+ for (let i = 0, n = childVertices.length; i < n; i++) {
54
+ vertices.push(childVertices[i]);
55
+ }
56
+ }
57
+ return vertices;
51
58
  }
52
59
  nearestPoint(point, filters) {
53
60
  let dist = Infinity;
@@ -82,38 +89,73 @@ class Group2d extends import_Geometry2d.Geometry2d {
82
89
  return smallestDistance;
83
90
  }
84
91
  hitTestPoint(point, margin, hitInside, filters = import_Geometry2d.Geometry2dFilters.EXCLUDE_LABELS) {
85
- return !!this.children.filter((c) => !c.isExcludedByFilter(filters)).find((c) => c.hitTestPoint(point, margin, hitInside));
92
+ for (const child of this.children) {
93
+ if (child.isExcludedByFilter(filters)) continue;
94
+ if (child.hitTestPoint(point, margin, hitInside)) return true;
95
+ }
96
+ return false;
86
97
  }
87
98
  hitTestLineSegment(A, B, zoom, filters = import_Geometry2d.Geometry2dFilters.EXCLUDE_LABELS) {
88
- return !!this.children.filter((c) => !c.isExcludedByFilter(filters)).find((c) => c.hitTestLineSegment(A, B, zoom));
99
+ for (const child of this.children) {
100
+ if (child.isExcludedByFilter(filters)) continue;
101
+ if (child.hitTestLineSegment(A, B, zoom)) return true;
102
+ }
103
+ return false;
89
104
  }
90
105
  intersectLineSegment(A, B, filters) {
91
- return this.children.flatMap((child) => {
92
- if (child.isExcludedByFilter(filters)) return import_state.EMPTY_ARRAY;
93
- return child.intersectLineSegment(A, B, filters);
94
- });
106
+ const result = [];
107
+ for (const child of this.children) {
108
+ if (child.isExcludedByFilter(filters)) continue;
109
+ const hits = child.intersectLineSegment(A, B, filters);
110
+ for (let i = 0, n = hits.length; i < n; i++) {
111
+ result.push(hits[i]);
112
+ }
113
+ }
114
+ return result;
95
115
  }
96
116
  intersectCircle(center, radius, filters) {
97
- return this.children.flatMap((child) => {
98
- if (child.isExcludedByFilter(filters)) return import_state.EMPTY_ARRAY;
99
- return child.intersectCircle(center, radius, filters);
100
- });
117
+ const result = [];
118
+ for (const child of this.children) {
119
+ if (child.isExcludedByFilter(filters)) continue;
120
+ const hits = child.intersectCircle(center, radius, filters);
121
+ for (let i = 0, n = hits.length; i < n; i++) {
122
+ result.push(hits[i]);
123
+ }
124
+ }
125
+ return result;
101
126
  }
102
127
  getBoundsVertices() {
103
128
  if (this.excludeFromShapeBounds) return [];
104
- return this.children.flatMap((child) => child.getBoundsVertices());
129
+ const vertices = [];
130
+ for (const child of this.children) {
131
+ const childVertices = child.getBoundsVertices();
132
+ for (let i = 0, n = childVertices.length; i < n; i++) {
133
+ vertices.push(childVertices[i]);
134
+ }
135
+ }
136
+ return vertices;
105
137
  }
106
138
  intersectPolygon(polygon, filters) {
107
- return this.children.flatMap((child) => {
108
- if (child.isExcludedByFilter(filters)) return import_state.EMPTY_ARRAY;
109
- return child.intersectPolygon(polygon, filters);
110
- });
139
+ const result = [];
140
+ for (const child of this.children) {
141
+ if (child.isExcludedByFilter(filters)) continue;
142
+ const hits = child.intersectPolygon(polygon, filters);
143
+ for (let i = 0, n = hits.length; i < n; i++) {
144
+ result.push(hits[i]);
145
+ }
146
+ }
147
+ return result;
111
148
  }
112
149
  intersectPolyline(polyline, filters) {
113
- return this.children.flatMap((child) => {
114
- if (child.isExcludedByFilter(filters)) return import_state.EMPTY_ARRAY;
115
- return child.intersectPolyline(polyline, filters);
116
- });
150
+ const result = [];
151
+ for (const child of this.children) {
152
+ if (child.isExcludedByFilter(filters)) continue;
153
+ const hits = child.intersectPolyline(polyline, filters);
154
+ for (let i = 0, n = hits.length; i < n; i++) {
155
+ result.push(hits[i]);
156
+ }
157
+ }
158
+ return result;
117
159
  }
118
160
  interpolateAlongEdge(t, filters) {
119
161
  const totalLength = this.getLength(filters);
@@ -162,12 +204,15 @@ class Group2d extends import_Geometry2d.Geometry2d {
162
204
  );
163
205
  return childTLength / totalLength;
164
206
  }
165
- transform(transform) {
207
+ transform(transform, opts) {
166
208
  return new Group2d({
167
- children: this.children.map((c) => c.transform(transform)),
168
- isLabel: this.isLabel,
169
- debugColor: this.debugColor,
170
- ignore: this.ignore
209
+ children: [...this.children, ...this.ignoredChildren].map((c) => c.transform(transform)),
210
+ isLabel: opts?.isLabel ?? this.isLabel,
211
+ isEmptyLabel: this.isEmptyLabel,
212
+ isInternal: opts?.isInternal ?? this.isInternal,
213
+ debugColor: opts?.debugColor ?? this.debugColor,
214
+ ignore: opts?.ignore ?? this.ignore,
215
+ excludeFromShapeBounds: this.excludeFromShapeBounds
171
216
  });
172
217
  }
173
218
  getArea() {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Group2d.ts"],
4
- "sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { assert, invLerp, lerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tconst addChildren = (children: Geometry2d[]) => {\n\t\t\tfor (const child of children) {\n\t\t\t\tif (child instanceof Group2d) {\n\t\t\t\t\taddChildren(child.children)\n\t\t\t\t} else if (child.ignore) {\n\t\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t\t} else {\n\t\t\t\t\tthis.children.push(child)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\taddChildren(config.children)\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\treturn this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.flatMap((c) => c.getVertices(filters))\n\t}\n\n\toverride nearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tp = child.nearestPoint(point, filters)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\tlet smallestDistance = Infinity\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst distance = child.distanceToPoint(point, hitInside, filters)\n\t\t\tif (distance < smallestDistance) {\n\t\t\t\tsmallestDistance = distance\n\t\t\t}\n\t\t}\n\t\treturn smallestDistance\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin: number,\n\t\thitInside: boolean,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestPoint(point, margin, hitInside))\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tzoom: number,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\treturn !!this.children\n\t\t\t.filter((c) => !c.isExcludedByFilter(filters))\n\t\t\t.find((c) => c.hitTestLineSegment(A, B, zoom))\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectLineSegment(A, B, filters)\n\t\t})\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectCircle(center, radius, filters)\n\t\t})\n\t}\n\n\toverride getBoundsVertices(): Vec[] {\n\t\tif (this.excludeFromShapeBounds) return []\n\t\treturn this.children.flatMap((child) => child.getBoundsVertices())\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolygon(polygon, filters)\n\t\t})\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters) {\n\t\treturn this.children.flatMap((child) => {\n\t\t\tif (child.isExcludedByFilter(filters)) return EMPTY_ARRAY\n\t\t\treturn child.intersectPolyline(polyline, filters)\n\t\t})\n\t}\n\n\toverride interpolateAlongEdge(t: number, filters?: Geometry2dFilters): Vec {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tconst distanceToTravel = t * totalLength\n\t\tlet distanceTraveled = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.length\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\treturn child.interpolateAlongEdge(\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel),\n\t\t\t\t\tfilters\n\t\t\t\t)\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.children[this.children.length - 1].interpolateAlongEdge(1, filters)\n\t}\n\n\toverride uninterpolateAlongEdge(point: VecLike, filters?: Geometry2dFilters): number {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tlet closestChild = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.getLength(filters)\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\n\t\t\tconst distance = child.distanceToPoint(point, false, filters)\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestChild = {\n\t\t\t\t\tstartLength: distanceTraveled,\n\t\t\t\t\tendLength: newDistanceTraveled,\n\t\t\t\t\tchild,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\tassert(closestChild)\n\n\t\tconst normalizedDistanceInChild = closestChild.child.uninterpolateAlongEdge(point, filters)\n\t\tconst childTLength = lerp(\n\t\t\tclosestChild.startLength,\n\t\t\tclosestChild.endLength,\n\t\t\tnormalizedDistanceInChild\n\t\t)\n\t\treturn childTLength / totalLength\n\t}\n\n\toverride transform(transform: Mat): Geometry2d {\n\t\treturn new Group2d({\n\t\t\tchildren: this.children.map((c) => c.transform(transform)),\n\t\t\tisLabel: this.isLabel,\n\t\t\tdebugColor: this.debugColor,\n\t\t\tignore: this.ignore,\n\t\t})\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.boundsVertices).corners\n\t\t// draw just a few pixels around each corner, e.g. an L shape for the bottom left\n\n\t\tfor (let i = 0, n = corners.length; i < n; i++) {\n\t\t\tconst corner = corners[i]\n\t\t\tconst prevCorner = corners[(i - 1 + n) % n]\n\t\t\tconst prevDist = corner.dist(prevCorner)\n\t\t\tconst nextCorner = corners[(i + 1) % n]\n\t\t\tconst nextDist = corner.dist(nextCorner)\n\n\t\t\tconst A = corner.clone().lrp(prevCorner, 4 / prevDist)\n\t\t\tconst B = corner\n\t\t\tconst C = corner.clone().lrp(nextCorner, 4 / nextDist)\n\n\t\t\tpath += `M${A.x},${A.y} L${B.x},${B.y} L${C.x},${C.y} `\n\t\t}\n\t\treturn path\n\t}\n\n\tgetLength(filters?: Geometry2dFilters): number {\n\t\tlet length = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tlength += child.length\n\t\t}\n\t\treturn length\n\t}\n\n\tgetSvgPathData(): string {\n\t\treturn this.children.map((c, i) => (c.isLabel ? '' : c.getSvgPathData(i === 0))).join(' ')\n\t}\n\n\toverlapsPolygon(polygon: VecLike[]): boolean {\n\t\treturn this.children.some((child) => child.overlapsPolygon(polygon))\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAA4B;AAC5B,mBAAsC;AACtC,iBAAoB;AAEpB,iBAA6B;AAC7B,wBAAiE;AAG1D,MAAM,gBAAgB,6BAAW;AAAA,EACvC,WAAyB,CAAC;AAAA,EAC1B,kBAAgC,CAAC;AAAA,EAEjC,YACC,QAGC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,MAAM,UAAU,MAAM,CAAC;AAEpD,UAAM,cAAc,CAAC,aAA2B;AAC/C,iBAAW,SAAS,UAAU;AAC7B,YAAI,iBAAiB,SAAS;AAC7B,sBAAY,MAAM,QAAQ;AAAA,QAC3B,WAAW,MAAM,QAAQ;AACxB,eAAK,gBAAgB,KAAK,KAAK;AAAA,QAChC,OAAO;AACN,eAAK,SAAS,KAAK,KAAK;AAAA,QACzB;AAAA,MACD;AAAA,IACD;AAEA,gBAAY,OAAO,QAAQ;AAE3B,QAAI,KAAK,SAAS,WAAW,EAAG,OAAM,MAAM,sCAAsC;AAAA,EACnF;AAAA,EAES,YAAY,SAAmC;AACvD,QAAI,KAAK,mBAAmB,OAAO,EAAG,QAAO,CAAC;AAC9C,WAAO,KAAK,SACV,OAAO,CAAC,MAAM,CAAC,EAAE,mBAAmB,OAAO,CAAC,EAC5C,QAAQ,CAAC,MAAM,EAAE,YAAY,OAAO,CAAC;AAAA,EACxC;AAAA,EAES,aAAa,OAAgB,SAAkC;AACvE,QAAI,OAAO;AACX,QAAI;AAEJ,UAAM,EAAE,SAAS,IAAI;AAErB,QAAI,SAAS,WAAW,GAAG;AAC1B,YAAM,MAAM,aAAa;AAAA,IAC1B;AAEA,QAAI;AACJ,QAAI;AACJ,eAAW,SAAS,UAAU;AAC7B,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,UAAI,MAAM,aAAa,OAAO,OAAO;AACrC,UAAI,eAAI,MAAM,GAAG,KAAK;AACtB,UAAI,IAAI,MAAM;AACb,eAAO;AACP,kBAAU;AAAA,MACX;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,YAAY,OAAO,SAA6B;AACxF,QAAI,mBAAmB;AACvB,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,WAAW,MAAM,gBAAgB,OAAO,WAAW,OAAO;AAChE,UAAI,WAAW,kBAAkB;AAChC,2BAAmB;AAAA,MACpB;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAES,aACR,OACA,QACA,WACA,UAAU,oCAAkB,gBAClB;AACV,WAAO,CAAC,CAAC,KAAK,SACZ,OAAO,CAAC,MAAM,CAAC,EAAE,mBAAmB,OAAO,CAAC,EAC5C,KAAK,CAAC,MAAM,EAAE,aAAa,OAAO,QAAQ,SAAS,CAAC;AAAA,EACvD;AAAA,EAES,mBACR,GACA,GACA,MACA,UAAU,oCAAkB,gBAClB;AACV,WAAO,CAAC,CAAC,KAAK,SACZ,OAAO,CAAC,MAAM,CAAC,EAAE,mBAAmB,OAAO,CAAC,EAC5C,KAAK,CAAC,MAAM,EAAE,mBAAmB,GAAG,GAAG,IAAI,CAAC;AAAA,EAC/C;AAAA,EAES,qBAAqB,GAAY,GAAY,SAA6B;AAClF,WAAO,KAAK,SAAS,QAAQ,CAAC,UAAU;AACvC,UAAI,MAAM,mBAAmB,OAAO,EAAG,QAAO;AAC9C,aAAO,MAAM,qBAAqB,GAAG,GAAG,OAAO;AAAA,IAChD,CAAC;AAAA,EACF;AAAA,EAES,gBAAgB,QAAiB,QAAgB,SAA6B;AACtF,WAAO,KAAK,SAAS,QAAQ,CAAC,UAAU;AACvC,UAAI,MAAM,mBAAmB,OAAO,EAAG,QAAO;AAC9C,aAAO,MAAM,gBAAgB,QAAQ,QAAQ,OAAO;AAAA,IACrD,CAAC;AAAA,EACF;AAAA,EAES,oBAA2B;AACnC,QAAI,KAAK,uBAAwB,QAAO,CAAC;AACzC,WAAO,KAAK,SAAS,QAAQ,CAAC,UAAU,MAAM,kBAAkB,CAAC;AAAA,EAClE;AAAA,EAES,iBAAiB,SAAoB,SAA6B;AAC1E,WAAO,KAAK,SAAS,QAAQ,CAAC,UAAU;AACvC,UAAI,MAAM,mBAAmB,OAAO,EAAG,QAAO;AAC9C,aAAO,MAAM,iBAAiB,SAAS,OAAO;AAAA,IAC/C,CAAC;AAAA,EACF;AAAA,EAES,kBAAkB,UAAqB,SAA6B;AAC5E,WAAO,KAAK,SAAS,QAAQ,CAAC,UAAU;AACvC,UAAI,MAAM,mBAAmB,OAAO,EAAG,QAAO;AAC9C,aAAO,MAAM,kBAAkB,UAAU,OAAO;AAAA,IACjD,CAAC;AAAA,EACF;AAAA,EAES,qBAAqB,GAAW,SAAkC;AAC1E,UAAM,cAAc,KAAK,UAAU,OAAO;AAE1C,UAAM,mBAAmB,IAAI;AAC7B,QAAI,mBAAmB;AACvB,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,cAAc,MAAM;AAC1B,YAAM,sBAAsB,mBAAmB;AAC/C,UAAI,uBAAuB,kBAAkB;AAC5C,eAAO,MAAM;AAAA,cACZ,sBAAQ,kBAAkB,qBAAqB,gBAAgB;AAAA,UAC/D;AAAA,QACD;AAAA,MACD;AACA,yBAAmB;AAAA,IACpB;AAEA,WAAO,KAAK,SAAS,KAAK,SAAS,SAAS,CAAC,EAAE,qBAAqB,GAAG,OAAO;AAAA,EAC/E;AAAA,EAES,uBAAuB,OAAgB,SAAqC;AACpF,UAAM,cAAc,KAAK,UAAU,OAAO;AAE1C,QAAI,eAAe;AACnB,QAAI,kBAAkB;AACtB,QAAI,mBAAmB;AAEvB,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,cAAc,MAAM,UAAU,OAAO;AAC3C,YAAM,sBAAsB,mBAAmB;AAE/C,YAAM,WAAW,MAAM,gBAAgB,OAAO,OAAO,OAAO;AAC5D,UAAI,WAAW,iBAAiB;AAC/B,0BAAkB;AAClB,uBAAe;AAAA,UACd,aAAa;AAAA,UACb,WAAW;AAAA,UACX;AAAA,QACD;AAAA,MACD;AAEA,yBAAmB;AAAA,IACpB;AAEA,6BAAO,YAAY;AAEnB,UAAM,4BAA4B,aAAa,MAAM,uBAAuB,OAAO,OAAO;AAC1F,UAAM,mBAAe;AAAA,MACpB,aAAa;AAAA,MACb,aAAa;AAAA,MACb;AAAA,IACD;AACA,WAAO,eAAe;AAAA,EACvB;AAAA,EAES,UAAU,WAA4B;AAC9C,WAAO,IAAI,QAAQ;AAAA,MAClB,UAAU,KAAK,SAAS,IAAI,CAAC,MAAM,EAAE,UAAU,SAAS,CAAC;AAAA,MACzD,SAAS,KAAK;AAAA,MACd,YAAY,KAAK;AAAA,MACjB,QAAQ,KAAK;AAAA,IACd,CAAC;AAAA,EACF;AAAA,EAEA,UAAU;AAET,WAAO,KAAK,SAAS,CAAC,EAAE;AAAA,EACzB;AAAA,EAEA,kBAAkB;AACjB,QAAI,OAAO;AACX,eAAW,SAAS,KAAK,UAAU;AAClC,cAAQ,MAAM,gBAAgB;AAAA,IAC/B;AAEA,UAAM,UAAU,eAAI,WAAW,KAAK,cAAc,EAAE;AAGpD,aAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAK;AAC/C,YAAM,SAAS,QAAQ,CAAC;AACxB,YAAM,aAAa,SAAS,IAAI,IAAI,KAAK,CAAC;AAC1C,YAAM,WAAW,OAAO,KAAK,UAAU;AACvC,YAAM,aAAa,SAAS,IAAI,KAAK,CAAC;AACtC,YAAM,WAAW,OAAO,KAAK,UAAU;AAEvC,YAAM,IAAI,OAAO,MAAM,EAAE,IAAI,YAAY,IAAI,QAAQ;AACrD,YAAM,IAAI;AACV,YAAM,IAAI,OAAO,MAAM,EAAE,IAAI,YAAY,IAAI,QAAQ;AAErD,cAAQ,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,CAAC;AAAA,IACrD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,SAAqC;AAC9C,QAAI,SAAS;AACb,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,gBAAU,MAAM;AAAA,IACjB;AACA,WAAO;AAAA,EACR;AAAA,EAEA,iBAAyB;AACxB,WAAO,KAAK,SAAS,IAAI,CAAC,GAAG,MAAO,EAAE,UAAU,KAAK,EAAE,eAAe,MAAM,CAAC,CAAE,EAAE,KAAK,GAAG;AAAA,EAC1F;AAAA,EAEA,gBAAgB,SAA6B;AAC5C,WAAO,KAAK,SAAS,KAAK,CAAC,UAAU,MAAM,gBAAgB,OAAO,CAAC;AAAA,EACpE;AACD;",
4
+ "sourcesContent": ["import { assert, invLerp, lerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tGeometry2d,\n\tGeometry2dFilters,\n\tGeometry2dOptions,\n\tTransformedGeometry2dOptions,\n} from './Geometry2d'\n\n/** @public */\nexport class Group2d extends Geometry2d {\n\tchildren: Geometry2d[] = []\n\tignoredChildren: Geometry2d[] = []\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & {\n\t\t\tchildren: Geometry2d[]\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: false })\n\n\t\tconst addChildren = (children: Geometry2d[]) => {\n\t\t\tfor (const child of children) {\n\t\t\t\tif (child instanceof Group2d) {\n\t\t\t\t\taddChildren(child.children)\n\t\t\t\t} else if (child.ignore) {\n\t\t\t\t\tthis.ignoredChildren.push(child)\n\t\t\t\t} else {\n\t\t\t\t\tthis.children.push(child)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\taddChildren(config.children)\n\n\t\tif (this.children.length === 0) throw Error('Group2d must have at least one child')\n\t}\n\n\toverride getVertices(filters: Geometry2dFilters): Vec[] {\n\t\tif (this.isExcludedByFilter(filters)) return []\n\t\tconst vertices: Vec[] = []\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childVertices = child.getVertices(filters)\n\t\t\tfor (let i = 0, n = childVertices.length; i < n; i++) {\n\t\t\t\tvertices.push(childVertices[i])\n\t\t\t}\n\t\t}\n\t\treturn vertices\n\t}\n\n\toverride nearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\tlet dist = Infinity\n\t\tlet nearest: Vec | undefined\n\n\t\tconst { children } = this\n\n\t\tif (children.length === 0) {\n\t\t\tthrow Error('no children')\n\t\t}\n\n\t\tlet p: Vec\n\t\tlet d: number\n\t\tfor (const child of children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tp = child.nearestPoint(point, filters)\n\t\t\td = Vec.Dist2(p, point)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = p\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\tlet smallestDistance = Infinity\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst distance = child.distanceToPoint(point, hitInside, filters)\n\t\t\tif (distance < smallestDistance) {\n\t\t\t\tsmallestDistance = distance\n\t\t\t}\n\t\t}\n\t\treturn smallestDistance\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin: number,\n\t\thitInside: boolean,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tif (child.hitTestPoint(point, margin, hitInside)) return true\n\t\t}\n\t\treturn false\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tzoom: number,\n\t\tfilters = Geometry2dFilters.EXCLUDE_LABELS\n\t): boolean {\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tif (child.hitTestLineSegment(A, B, zoom)) return true\n\t\t}\n\t\treturn false\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tconst result: VecLike[] = []\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst hits = child.intersectLineSegment(A, B, filters)\n\t\t\tfor (let i = 0, n = hits.length; i < n; i++) {\n\t\t\t\tresult.push(hits[i])\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\tconst result: VecLike[] = []\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst hits = child.intersectCircle(center, radius, filters)\n\t\t\tfor (let i = 0, n = hits.length; i < n; i++) {\n\t\t\t\tresult.push(hits[i])\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\toverride getBoundsVertices(): Vec[] {\n\t\tif (this.excludeFromShapeBounds) return []\n\t\tconst vertices: Vec[] = []\n\t\tfor (const child of this.children) {\n\t\t\tconst childVertices = child.getBoundsVertices()\n\t\t\tfor (let i = 0, n = childVertices.length; i < n; i++) {\n\t\t\t\tvertices.push(childVertices[i])\n\t\t\t}\n\t\t}\n\t\treturn vertices\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters) {\n\t\tconst result: VecLike[] = []\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst hits = child.intersectPolygon(polygon, filters)\n\t\t\tfor (let i = 0, n = hits.length; i < n; i++) {\n\t\t\t\tresult.push(hits[i])\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters) {\n\t\tconst result: VecLike[] = []\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst hits = child.intersectPolyline(polyline, filters)\n\t\t\tfor (let i = 0, n = hits.length; i < n; i++) {\n\t\t\t\tresult.push(hits[i])\n\t\t\t}\n\t\t}\n\t\treturn result\n\t}\n\n\toverride interpolateAlongEdge(t: number, filters?: Geometry2dFilters): Vec {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tconst distanceToTravel = t * totalLength\n\t\tlet distanceTraveled = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.length\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\treturn child.interpolateAlongEdge(\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel),\n\t\t\t\t\tfilters\n\t\t\t\t)\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.children[this.children.length - 1].interpolateAlongEdge(1, filters)\n\t}\n\n\toverride uninterpolateAlongEdge(point: VecLike, filters?: Geometry2dFilters): number {\n\t\tconst totalLength = this.getLength(filters)\n\n\t\tlet closestChild = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tconst childLength = child.getLength(filters)\n\t\t\tconst newDistanceTraveled = distanceTraveled + childLength\n\n\t\t\tconst distance = child.distanceToPoint(point, false, filters)\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestChild = {\n\t\t\t\t\tstartLength: distanceTraveled,\n\t\t\t\t\tendLength: newDistanceTraveled,\n\t\t\t\t\tchild,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\tassert(closestChild)\n\n\t\tconst normalizedDistanceInChild = closestChild.child.uninterpolateAlongEdge(point, filters)\n\t\tconst childTLength = lerp(\n\t\t\tclosestChild.startLength,\n\t\t\tclosestChild.endLength,\n\t\t\tnormalizedDistanceInChild\n\t\t)\n\t\treturn childTLength / totalLength\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\t// Each child's own transform preserves its `ignore` flag, so the constructor\n\t\t// re-partitions ignored children back into `ignoredChildren` instead of dropping\n\t\t// them (#10562).\n\t\treturn new Group2d({\n\t\t\tchildren: [...this.children, ...this.ignoredChildren].map((c) => c.transform(transform)),\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisEmptyLabel: this.isEmptyLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t\texcludeFromShapeBounds: this.excludeFromShapeBounds,\n\t\t})\n\t}\n\n\tgetArea() {\n\t\t// todo: this is a temporary solution, assuming that the first child defines the group size; we would want to flatten the group and then find the area of the hull polygon\n\t\treturn this.children[0].area\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\t\tfor (const child of this.children) {\n\t\t\tpath += child.toSimpleSvgPath()\n\t\t}\n\n\t\tconst corners = Box.FromPoints(this.boundsVertices).corners\n\t\t// draw just a few pixels around each corner, e.g. an L shape for the bottom left\n\n\t\tfor (let i = 0, n = corners.length; i < n; i++) {\n\t\t\tconst corner = corners[i]\n\t\t\tconst prevCorner = corners[(i - 1 + n) % n]\n\t\t\tconst prevDist = corner.dist(prevCorner)\n\t\t\tconst nextCorner = corners[(i + 1) % n]\n\t\t\tconst nextDist = corner.dist(nextCorner)\n\n\t\t\tconst A = corner.clone().lrp(prevCorner, 4 / prevDist)\n\t\t\tconst B = corner\n\t\t\tconst C = corner.clone().lrp(nextCorner, 4 / nextDist)\n\n\t\t\tpath += `M${A.x},${A.y} L${B.x},${B.y} L${C.x},${C.y} `\n\t\t}\n\t\treturn path\n\t}\n\n\tgetLength(filters?: Geometry2dFilters): number {\n\t\tlet length = 0\n\t\tfor (const child of this.children) {\n\t\t\tif (child.isExcludedByFilter(filters)) continue\n\t\t\tlength += child.length\n\t\t}\n\t\treturn length\n\t}\n\n\tgetSvgPathData(): string {\n\t\treturn this.children.map((c, i) => (c.isLabel ? '' : c.getSvgPathData(i === 0))).join(' ')\n\t}\n\n\toverlapsPolygon(polygon: VecLike[]): boolean {\n\t\treturn this.children.some((child) => child.overlapsPolygon(polygon))\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAsC;AACtC,iBAAoB;AAEpB,iBAA6B;AAC7B,wBAKO;AAGA,MAAM,gBAAgB,6BAAW;AAAA,EACvC,WAAyB,CAAC;AAAA,EAC1B,kBAAgC,CAAC;AAAA,EAEjC,YACC,QAGC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,MAAM,UAAU,MAAM,CAAC;AAEpD,UAAM,cAAc,CAAC,aAA2B;AAC/C,iBAAW,SAAS,UAAU;AAC7B,YAAI,iBAAiB,SAAS;AAC7B,sBAAY,MAAM,QAAQ;AAAA,QAC3B,WAAW,MAAM,QAAQ;AACxB,eAAK,gBAAgB,KAAK,KAAK;AAAA,QAChC,OAAO;AACN,eAAK,SAAS,KAAK,KAAK;AAAA,QACzB;AAAA,MACD;AAAA,IACD;AAEA,gBAAY,OAAO,QAAQ;AAE3B,QAAI,KAAK,SAAS,WAAW,EAAG,OAAM,MAAM,sCAAsC;AAAA,EACnF;AAAA,EAES,YAAY,SAAmC;AACvD,QAAI,KAAK,mBAAmB,OAAO,EAAG,QAAO,CAAC;AAC9C,UAAM,WAAkB,CAAC;AACzB,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,gBAAgB,MAAM,YAAY,OAAO;AAC/C,eAAS,IAAI,GAAG,IAAI,cAAc,QAAQ,IAAI,GAAG,KAAK;AACrD,iBAAS,KAAK,cAAc,CAAC,CAAC;AAAA,MAC/B;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAES,aAAa,OAAgB,SAAkC;AACvE,QAAI,OAAO;AACX,QAAI;AAEJ,UAAM,EAAE,SAAS,IAAI;AAErB,QAAI,SAAS,WAAW,GAAG;AAC1B,YAAM,MAAM,aAAa;AAAA,IAC1B;AAEA,QAAI;AACJ,QAAI;AACJ,eAAW,SAAS,UAAU;AAC7B,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,UAAI,MAAM,aAAa,OAAO,OAAO;AACrC,UAAI,eAAI,MAAM,GAAG,KAAK;AACtB,UAAI,IAAI,MAAM;AACb,eAAO;AACP,kBAAU;AAAA,MACX;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,YAAY,OAAO,SAA6B;AACxF,QAAI,mBAAmB;AACvB,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,WAAW,MAAM,gBAAgB,OAAO,WAAW,OAAO;AAChE,UAAI,WAAW,kBAAkB;AAChC,2BAAmB;AAAA,MACpB;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAES,aACR,OACA,QACA,WACA,UAAU,oCAAkB,gBAClB;AACV,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,UAAI,MAAM,aAAa,OAAO,QAAQ,SAAS,EAAG,QAAO;AAAA,IAC1D;AACA,WAAO;AAAA,EACR;AAAA,EAES,mBACR,GACA,GACA,MACA,UAAU,oCAAkB,gBAClB;AACV,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,UAAI,MAAM,mBAAmB,GAAG,GAAG,IAAI,EAAG,QAAO;AAAA,IAClD;AACA,WAAO;AAAA,EACR;AAAA,EAES,qBAAqB,GAAY,GAAY,SAA6B;AAClF,UAAM,SAAoB,CAAC;AAC3B,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,OAAO,MAAM,qBAAqB,GAAG,GAAG,OAAO;AACrD,eAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAK;AAC5C,eAAO,KAAK,KAAK,CAAC,CAAC;AAAA,MACpB;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,QAAiB,QAAgB,SAA6B;AACtF,UAAM,SAAoB,CAAC;AAC3B,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,OAAO,MAAM,gBAAgB,QAAQ,QAAQ,OAAO;AAC1D,eAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAK;AAC5C,eAAO,KAAK,KAAK,CAAC,CAAC;AAAA,MACpB;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAES,oBAA2B;AACnC,QAAI,KAAK,uBAAwB,QAAO,CAAC;AACzC,UAAM,WAAkB,CAAC;AACzB,eAAW,SAAS,KAAK,UAAU;AAClC,YAAM,gBAAgB,MAAM,kBAAkB;AAC9C,eAAS,IAAI,GAAG,IAAI,cAAc,QAAQ,IAAI,GAAG,KAAK;AACrD,iBAAS,KAAK,cAAc,CAAC,CAAC;AAAA,MAC/B;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAES,iBAAiB,SAAoB,SAA6B;AAC1E,UAAM,SAAoB,CAAC;AAC3B,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,OAAO,MAAM,iBAAiB,SAAS,OAAO;AACpD,eAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAK;AAC5C,eAAO,KAAK,KAAK,CAAC,CAAC;AAAA,MACpB;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAES,kBAAkB,UAAqB,SAA6B;AAC5E,UAAM,SAAoB,CAAC;AAC3B,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,OAAO,MAAM,kBAAkB,UAAU,OAAO;AACtD,eAAS,IAAI,GAAG,IAAI,KAAK,QAAQ,IAAI,GAAG,KAAK;AAC5C,eAAO,KAAK,KAAK,CAAC,CAAC;AAAA,MACpB;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAES,qBAAqB,GAAW,SAAkC;AAC1E,UAAM,cAAc,KAAK,UAAU,OAAO;AAE1C,UAAM,mBAAmB,IAAI;AAC7B,QAAI,mBAAmB;AACvB,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,cAAc,MAAM;AAC1B,YAAM,sBAAsB,mBAAmB;AAC/C,UAAI,uBAAuB,kBAAkB;AAC5C,eAAO,MAAM;AAAA,cACZ,sBAAQ,kBAAkB,qBAAqB,gBAAgB;AAAA,UAC/D;AAAA,QACD;AAAA,MACD;AACA,yBAAmB;AAAA,IACpB;AAEA,WAAO,KAAK,SAAS,KAAK,SAAS,SAAS,CAAC,EAAE,qBAAqB,GAAG,OAAO;AAAA,EAC/E;AAAA,EAES,uBAAuB,OAAgB,SAAqC;AACpF,UAAM,cAAc,KAAK,UAAU,OAAO;AAE1C,QAAI,eAAe;AACnB,QAAI,kBAAkB;AACtB,QAAI,mBAAmB;AAEvB,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,YAAM,cAAc,MAAM,UAAU,OAAO;AAC3C,YAAM,sBAAsB,mBAAmB;AAE/C,YAAM,WAAW,MAAM,gBAAgB,OAAO,OAAO,OAAO;AAC5D,UAAI,WAAW,iBAAiB;AAC/B,0BAAkB;AAClB,uBAAe;AAAA,UACd,aAAa;AAAA,UACb,WAAW;AAAA,UACX;AAAA,QACD;AAAA,MACD;AAEA,yBAAmB;AAAA,IACpB;AAEA,6BAAO,YAAY;AAEnB,UAAM,4BAA4B,aAAa,MAAM,uBAAuB,OAAO,OAAO;AAC1F,UAAM,mBAAe;AAAA,MACpB,aAAa;AAAA,MACb,aAAa;AAAA,MACb;AAAA,IACD;AACA,WAAO,eAAe;AAAA,EACvB;AAAA,EAES,UAAU,WAAqB,MAAiD;AAIxF,WAAO,IAAI,QAAQ;AAAA,MAClB,UAAU,CAAC,GAAG,KAAK,UAAU,GAAG,KAAK,eAAe,EAAE,IAAI,CAAC,MAAM,EAAE,UAAU,SAAS,CAAC;AAAA,MACvF,SAAS,MAAM,WAAW,KAAK;AAAA,MAC/B,cAAc,KAAK;AAAA,MACnB,YAAY,MAAM,cAAc,KAAK;AAAA,MACrC,YAAY,MAAM,cAAc,KAAK;AAAA,MACrC,QAAQ,MAAM,UAAU,KAAK;AAAA,MAC7B,wBAAwB,KAAK;AAAA,IAC9B,CAAC;AAAA,EACF;AAAA,EAEA,UAAU;AAET,WAAO,KAAK,SAAS,CAAC,EAAE;AAAA,EACzB;AAAA,EAEA,kBAAkB;AACjB,QAAI,OAAO;AACX,eAAW,SAAS,KAAK,UAAU;AAClC,cAAQ,MAAM,gBAAgB;AAAA,IAC/B;AAEA,UAAM,UAAU,eAAI,WAAW,KAAK,cAAc,EAAE;AAGpD,aAAS,IAAI,GAAG,IAAI,QAAQ,QAAQ,IAAI,GAAG,KAAK;AAC/C,YAAM,SAAS,QAAQ,CAAC;AACxB,YAAM,aAAa,SAAS,IAAI,IAAI,KAAK,CAAC;AAC1C,YAAM,WAAW,OAAO,KAAK,UAAU;AACvC,YAAM,aAAa,SAAS,IAAI,KAAK,CAAC;AACtC,YAAM,WAAW,OAAO,KAAK,UAAU;AAEvC,YAAM,IAAI,OAAO,MAAM,EAAE,IAAI,YAAY,IAAI,QAAQ;AACrD,YAAM,IAAI;AACV,YAAM,IAAI,OAAO,MAAM,EAAE,IAAI,YAAY,IAAI,QAAQ;AAErD,cAAQ,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,CAAC,KAAK,EAAE,CAAC,IAAI,EAAE,CAAC;AAAA,IACrD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,SAAqC;AAC9C,QAAI,SAAS;AACb,eAAW,SAAS,KAAK,UAAU;AAClC,UAAI,MAAM,mBAAmB,OAAO,EAAG;AACvC,gBAAU,MAAM;AAAA,IACjB;AACA,WAAO;AAAA,EACR;AAAA,EAEA,iBAAyB;AACxB,WAAO,KAAK,SAAS,IAAI,CAAC,GAAG,MAAO,EAAE,UAAU,KAAK,EAAE,eAAe,MAAM,CAAC,CAAE,EAAE,KAAK,GAAG;AAAA,EAC1F;AAAA,EAEA,gBAAgB,SAA6B;AAC5C,WAAO,KAAK,SAAS,KAAK,CAAC,UAAU,MAAM,gBAAgB,OAAO,CAAC;AAAA,EACpE;AACD;",
6
6
  "names": []
7
7
  }
@@ -41,7 +41,7 @@ class Point2d extends import_Geometry2d.Geometry2d {
41
41
  }
42
42
  getSvgPathData() {
43
43
  const { _point: point } = this;
44
- return `M${point.toFixed()}`;
44
+ return `M${point}`;
45
45
  }
46
46
  }
47
47
  //# sourceMappingURL=Point2d.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Point2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tprivate _point: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis._point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this._point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this._point\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, margin: number): boolean {\n\t\treturn Vec.DistanceToLineSegment(A, B, this._point) < margin\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _point: point } = this\n\t\treturn `M${point.toFixed()}`\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,wBAA8C;AAGvC,MAAM,gBAAgB,6BAAW;AAAA,EAC/B;AAAA,EAER,YACC,QACC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,MAAM,UAAU,KAAK,CAAC;AACnD,UAAM,EAAE,MAAM,IAAI;AAElB,SAAK,SAAS;AAAA,EACf;AAAA,EAEA,cAAc;AACb,WAAO,CAAC,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,eAAoB;AACnB,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,mBAAmB,GAAY,GAAY,QAAyB;AACnE,WAAO,eAAI,sBAAsB,GAAG,GAAG,KAAK,MAAM,IAAI;AAAA,EACvD;AAAA,EAEA,iBAAiB;AAChB,UAAM,EAAE,QAAQ,MAAM,IAAI;AAC1B,WAAO,IAAI,MAAM,QAAQ,CAAC;AAAA,EAC3B;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Point2d extends Geometry2d {\n\tprivate _point: Vec\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { margin: number; point: Vec }\n\t) {\n\t\tsuper({ ...config, isClosed: true, isFilled: true })\n\t\tconst { point } = config\n\n\t\tthis._point = point\n\t}\n\n\tgetVertices() {\n\t\treturn [this._point]\n\t}\n\n\tnearestPoint(): Vec {\n\t\treturn this._point\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, margin: number): boolean {\n\t\treturn Vec.DistanceToLineSegment(A, B, this._point) < margin\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _point: point } = this\n\t\treturn `M${point}`\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,wBAA8C;AAGvC,MAAM,gBAAgB,6BAAW;AAAA,EAC/B;AAAA,EAER,YACC,QACC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,MAAM,UAAU,KAAK,CAAC;AACnD,UAAM,EAAE,MAAM,IAAI;AAElB,SAAK,SAAS;AAAA,EACf;AAAA,EAEA,cAAc;AACb,WAAO,CAAC,KAAK,MAAM;AAAA,EACpB;AAAA,EAEA,eAAoB;AACnB,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,mBAAmB,GAAY,GAAY,QAAyB;AACnE,WAAO,eAAI,sBAAsB,GAAG,GAAG,KAAK,MAAM,IAAI;AAAA,EACvD;AAAA,EAEA,iBAAiB;AAChB,UAAM,EAAE,QAAQ,MAAM,IAAI;AAC1B,WAAO,IAAI,KAAK;AAAA,EACjB;AACD;",
6
6
  "names": []
7
7
  }
@@ -116,7 +116,8 @@ function snapAngle(r, segments) {
116
116
  return ang;
117
117
  }
118
118
  function areAnglesCompatible(a, b) {
119
- return a === b || approximately(a % (Math.PI / 2) - b % (Math.PI / 2), 0);
119
+ const d = Math.abs(a - b) % (Math.PI / 2);
120
+ return approximately(d, 0) || approximately(d, Math.PI / 2);
120
121
  }
121
122
  function degreesToRadians(d) {
122
123
  return d * PI / 180;