@tldraw/editor 4.6.0-next.5a871ec02ff3 → 4.6.0-next.6594d48ace27
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +1316 -285
- package/dist-cjs/index.js +31 -26
- package/dist-cjs/index.js.map +3 -3
- package/dist-cjs/lib/TldrawEditor.js +62 -14
- package/dist-cjs/lib/TldrawEditor.js.map +3 -3
- package/dist-cjs/lib/components/MenuClickCapture.js +99 -38
- package/dist-cjs/lib/components/MenuClickCapture.js.map +2 -2
- package/dist-cjs/lib/components/default-components/CanvasOverlays.js +180 -0
- package/dist-cjs/lib/components/default-components/CanvasOverlays.js.map +7 -0
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js +33 -236
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +3 -3
- package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js.map +2 -2
- package/dist-cjs/lib/config/{createTLUser.js → createTLCurrentUser.js} +9 -9
- package/dist-cjs/lib/config/createTLCurrentUser.js.map +7 -0
- package/dist-cjs/lib/config/createTLStore.js +31 -1
- package/dist-cjs/lib/config/createTLStore.js.map +2 -2
- package/dist-cjs/lib/{components/default-components/DefaultShapeIndicatorErrorFallback.js → config/defaultAssets.js} +17 -9
- package/dist-cjs/lib/config/defaultAssets.js.map +7 -0
- package/dist-cjs/lib/config/defaultShapes.js.map +2 -2
- package/dist-cjs/lib/editor/Editor.js +921 -386
- package/dist-cjs/lib/editor/Editor.js.map +3 -3
- package/dist-cjs/lib/editor/assets/AssetUtil.js +67 -0
- package/dist-cjs/lib/editor/assets/AssetUtil.js.map +7 -0
- package/dist-cjs/lib/editor/bindings/BindingUtil.js +1 -0
- package/dist-cjs/lib/editor/bindings/BindingUtil.js.map +1 -1
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +26 -64
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.js +98 -0
- package/dist-cjs/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js +2 -1
- package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +15 -53
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +1 -1
- package/dist-cjs/lib/editor/managers/FontManager/FontManager.js +2 -0
- package/dist-cjs/lib/editor/managers/FontManager/FontManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js +2 -0
- package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js.map +1 -1
- package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js +83 -112
- package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/PerformanceManager/PerformanceApiAdapter.js +80 -0
- package/dist-cjs/lib/editor/managers/PerformanceManager/PerformanceApiAdapter.js.map +7 -0
- package/dist-cjs/lib/editor/managers/PerformanceManager/PerformanceManager.js +466 -0
- package/dist-cjs/lib/editor/managers/PerformanceManager/PerformanceManager.js.map +7 -0
- package/dist-cjs/lib/{components/default-components/DefaultHandles.js → editor/managers/PerformanceManager/perf-types.js} +3 -14
- package/dist-cjs/lib/editor/managers/PerformanceManager/perf-types.js.map +7 -0
- package/dist-cjs/lib/editor/managers/ScribbleManager/ScribbleManager.js +1 -0
- package/dist-cjs/lib/editor/managers/ScribbleManager/ScribbleManager.js.map +1 -1
- package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js +22 -56
- package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js.map +2 -2
- package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js +12 -52
- package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js.map +2 -2
- package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js +21 -57
- package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.js +5 -4
- package/dist-cjs/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/TextManager/TextManager.js +103 -30
- package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/ThemeManager/ThemeManager.js +107 -0
- package/dist-cjs/lib/editor/managers/ThemeManager/ThemeManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/ThemeManager/defaultThemes.js +600 -0
- package/dist-cjs/lib/editor/managers/ThemeManager/defaultThemes.js.map +7 -0
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js +17 -55
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +1 -1
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js +65 -72
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
- package/dist-cjs/lib/editor/overlays/OverlayManager.js +154 -0
- package/dist-cjs/lib/editor/overlays/OverlayManager.js.map +7 -0
- package/dist-cjs/lib/editor/overlays/OverlayUtil.js +92 -0
- package/dist-cjs/lib/editor/overlays/OverlayUtil.js.map +7 -0
- package/dist-cjs/lib/editor/overlays/ShapeIndicatorOverlayUtil.js +161 -0
- package/dist-cjs/lib/editor/overlays/ShapeIndicatorOverlayUtil.js.map +7 -0
- package/dist-cjs/lib/editor/shapes/BaseFrameLikeShapeUtil.js +76 -0
- package/dist-cjs/lib/editor/shapes/BaseFrameLikeShapeUtil.js.map +7 -0
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js +35 -20
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js +33 -3
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/shared/getPerfectDashProps.js +6 -0
- package/dist-cjs/lib/editor/shapes/shared/getPerfectDashProps.js.map +2 -2
- package/dist-cjs/lib/editor/tools/StateNode.js +15 -17
- package/dist-cjs/lib/editor/tools/StateNode.js.map +2 -2
- package/dist-cjs/lib/editor/types/SvgExportContext.js.map +2 -2
- package/dist-cjs/lib/editor/types/clipboard-types.js.map +1 -1
- package/dist-cjs/lib/editor/types/event-types.js.map +2 -2
- package/dist-cjs/lib/editor/types/external-content.js.map +1 -1
- package/dist-cjs/lib/exports/ExportDelay.js +13 -53
- package/dist-cjs/lib/exports/ExportDelay.js.map +1 -1
- package/dist-cjs/lib/exports/FontEmbedder.js +14 -57
- package/dist-cjs/lib/exports/FontEmbedder.js.map +1 -1
- package/dist-cjs/lib/exports/StyleEmbedder.js +2 -1
- package/dist-cjs/lib/exports/StyleEmbedder.js.map +2 -2
- package/dist-cjs/lib/exports/fetchCache.js +1 -1
- package/dist-cjs/lib/exports/fetchCache.js.map +2 -2
- package/dist-cjs/lib/exports/getSvgJsx.js +14 -8
- package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
- package/dist-cjs/lib/globals/environment.js +18 -1
- package/dist-cjs/lib/globals/environment.js.map +2 -2
- package/dist-cjs/lib/hooks/EditorComponentsContext.js.map +2 -2
- package/dist-cjs/lib/hooks/useCanvasEvents.js +25 -4
- package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/{useIsDarkMode.js → useColorMode.js} +14 -10
- package/dist-cjs/lib/hooks/useColorMode.js.map +7 -0
- package/dist-cjs/lib/hooks/useCursor.js +3 -7
- package/dist-cjs/lib/hooks/useCursor.js.map +2 -2
- package/dist-cjs/lib/hooks/useDarkMode.js +4 -4
- package/dist-cjs/lib/hooks/useDarkMode.js.map +2 -2
- package/dist-cjs/lib/hooks/useEditorComponents.js +0 -28
- package/dist-cjs/lib/hooks/useEditorComponents.js.map +2 -2
- package/dist-cjs/lib/hooks/useGestureEvents.js +171 -127
- package/dist-cjs/lib/hooks/useGestureEvents.js.map +3 -3
- package/dist-cjs/lib/hooks/useLocalStore.js.map +2 -2
- package/dist-cjs/lib/hooks/usePeerIds.js +1 -36
- package/dist-cjs/lib/hooks/usePeerIds.js.map +2 -2
- package/dist-cjs/lib/hooks/useShapeCulling.js +2 -1
- package/dist-cjs/lib/hooks/useShapeCulling.js.map +2 -2
- package/dist-cjs/lib/options.js +4 -0
- package/dist-cjs/lib/options.js.map +2 -2
- package/dist-cjs/lib/primitives/Box.js +26 -26
- package/dist-cjs/lib/primitives/Box.js.map +2 -2
- package/dist-cjs/lib/primitives/Vec.js +4 -1
- package/dist-cjs/lib/primitives/Vec.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Arc2d.js +2 -2
- package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js +3 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +1 -1
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +1 -1
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +4 -3
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js +12 -9
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js +2 -2
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js +2 -1
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
- package/dist-cjs/lib/utils/EditorAtom.js +2 -0
- package/dist-cjs/lib/utils/EditorAtom.js.map +1 -1
- package/dist-cjs/lib/utils/SharedStylesMap.js +1 -1
- package/dist-cjs/lib/utils/SharedStylesMap.js.map +1 -1
- package/dist-cjs/lib/utils/getSvgPathFromPoints.js.map +2 -2
- package/dist-cjs/lib/utils/reparenting.js +2 -1
- package/dist-cjs/lib/utils/reparenting.js.map +2 -2
- package/dist-cjs/lib/utils/richText.js.map +2 -2
- package/dist-cjs/lib/utils/runtime.js +2 -1
- package/dist-cjs/lib/utils/runtime.js.map +2 -2
- package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js +8 -2
- package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js.map +2 -2
- package/dist-cjs/lib/utils/sync/hardReset.js +0 -8
- package/dist-cjs/lib/utils/sync/hardReset.js.map +2 -2
- package/dist-cjs/version.js +3 -3
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +1316 -285
- package/dist-esm/index.mjs +44 -48
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/TldrawEditor.mjs +65 -14
- package/dist-esm/lib/TldrawEditor.mjs.map +3 -3
- package/dist-esm/lib/components/MenuClickCapture.mjs +100 -39
- package/dist-esm/lib/components/MenuClickCapture.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/CanvasOverlays.mjs +160 -0
- package/dist-esm/lib/components/default-components/CanvasOverlays.mjs.map +7 -0
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +34 -237
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +3 -3
- package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs.map +2 -2
- package/dist-esm/lib/config/{createTLUser.mjs → createTLCurrentUser.mjs} +6 -6
- package/dist-esm/lib/config/createTLCurrentUser.mjs.map +7 -0
- package/dist-esm/lib/config/createTLStore.mjs +37 -2
- package/dist-esm/lib/config/createTLStore.mjs.map +2 -2
- package/dist-esm/lib/config/defaultAssets.mjs +16 -0
- package/dist-esm/lib/config/defaultAssets.mjs.map +7 -0
- package/dist-esm/lib/config/defaultShapes.mjs.map +2 -2
- package/dist-esm/lib/editor/Editor.mjs +924 -389
- package/dist-esm/lib/editor/Editor.mjs.map +3 -3
- package/dist-esm/lib/editor/assets/AssetUtil.mjs +47 -0
- package/dist-esm/lib/editor/assets/AssetUtil.mjs.map +7 -0
- package/dist-esm/lib/editor/bindings/BindingUtil.mjs +1 -0
- package/dist-esm/lib/editor/bindings/BindingUtil.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +26 -64
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.mjs +83 -0
- package/dist-esm/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs +2 -1
- package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +15 -53
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs +2 -0
- package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs +2 -0
- package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs +83 -112
- package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/PerformanceManager/PerformanceApiAdapter.mjs +60 -0
- package/dist-esm/lib/editor/managers/PerformanceManager/PerformanceApiAdapter.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/PerformanceManager/PerformanceManager.mjs +438 -0
- package/dist-esm/lib/editor/managers/PerformanceManager/PerformanceManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/PerformanceManager/perf-types.mjs +1 -0
- package/dist-esm/lib/editor/managers/PerformanceManager/perf-types.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/ScribbleManager/ScribbleManager.mjs +1 -0
- package/dist-esm/lib/editor/managers/ScribbleManager/ScribbleManager.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs +22 -56
- package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs +12 -52
- package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs +21 -57
- package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.mjs +5 -4
- package/dist-esm/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs +103 -30
- package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/ThemeManager/ThemeManager.mjs +89 -0
- package/dist-esm/lib/editor/managers/ThemeManager/ThemeManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/ThemeManager/defaultThemes.mjs +582 -0
- package/dist-esm/lib/editor/managers/ThemeManager/defaultThemes.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs +17 -55
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs +65 -72
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
- package/dist-esm/lib/editor/overlays/OverlayManager.mjs +136 -0
- package/dist-esm/lib/editor/overlays/OverlayManager.mjs.map +7 -0
- package/dist-esm/lib/editor/overlays/OverlayUtil.mjs +72 -0
- package/dist-esm/lib/editor/overlays/OverlayUtil.mjs.map +7 -0
- package/dist-esm/lib/editor/overlays/ShapeIndicatorOverlayUtil.mjs +141 -0
- package/dist-esm/lib/editor/overlays/ShapeIndicatorOverlayUtil.mjs.map +7 -0
- package/dist-esm/lib/editor/shapes/BaseFrameLikeShapeUtil.mjs +56 -0
- package/dist-esm/lib/editor/shapes/BaseFrameLikeShapeUtil.mjs.map +7 -0
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +35 -20
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs +33 -3
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/shared/getPerfectDashProps.mjs +6 -0
- package/dist-esm/lib/editor/shapes/shared/getPerfectDashProps.mjs.map +2 -2
- package/dist-esm/lib/editor/tools/StateNode.mjs +15 -17
- package/dist-esm/lib/editor/tools/StateNode.mjs.map +2 -2
- package/dist-esm/lib/editor/types/SvgExportContext.mjs.map +2 -2
- package/dist-esm/lib/editor/types/event-types.mjs.map +2 -2
- package/dist-esm/lib/exports/ExportDelay.mjs +13 -53
- package/dist-esm/lib/exports/ExportDelay.mjs.map +1 -1
- package/dist-esm/lib/exports/FontEmbedder.mjs +14 -57
- package/dist-esm/lib/exports/FontEmbedder.mjs.map +1 -1
- package/dist-esm/lib/exports/StyleEmbedder.mjs +2 -1
- package/dist-esm/lib/exports/StyleEmbedder.mjs.map +2 -2
- package/dist-esm/lib/exports/fetchCache.mjs +2 -2
- package/dist-esm/lib/exports/fetchCache.mjs.map +2 -2
- package/dist-esm/lib/exports/getSvgJsx.mjs +14 -11
- package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
- package/dist-esm/lib/globals/environment.mjs +18 -1
- package/dist-esm/lib/globals/environment.mjs.map +2 -2
- package/dist-esm/lib/hooks/EditorComponentsContext.mjs.map +2 -2
- package/dist-esm/lib/hooks/useCanvasEvents.mjs +25 -4
- package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useColorMode.mjs +19 -0
- package/dist-esm/lib/hooks/useColorMode.mjs.map +7 -0
- package/dist-esm/lib/hooks/useCursor.mjs +3 -7
- package/dist-esm/lib/hooks/useCursor.mjs.map +2 -2
- package/dist-esm/lib/hooks/useDarkMode.mjs +4 -4
- package/dist-esm/lib/hooks/useDarkMode.mjs.map +2 -2
- package/dist-esm/lib/hooks/useEditorComponents.mjs +0 -28
- package/dist-esm/lib/hooks/useEditorComponents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useGestureEvents.mjs +171 -127
- package/dist-esm/lib/hooks/useGestureEvents.mjs.map +3 -3
- package/dist-esm/lib/hooks/useLocalStore.mjs.map +2 -2
- package/dist-esm/lib/hooks/usePeerIds.mjs +2 -40
- package/dist-esm/lib/hooks/usePeerIds.mjs.map +2 -2
- package/dist-esm/lib/hooks/useShapeCulling.mjs +2 -1
- package/dist-esm/lib/hooks/useShapeCulling.mjs.map +2 -2
- package/dist-esm/lib/options.mjs +4 -0
- package/dist-esm/lib/options.mjs.map +2 -2
- package/dist-esm/lib/primitives/Box.mjs +26 -26
- package/dist-esm/lib/primitives/Box.mjs.map +2 -2
- package/dist-esm/lib/primitives/Vec.mjs +4 -1
- package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs +2 -2
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs +3 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +1 -1
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +1 -1
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +4 -3
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +12 -9
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +2 -2
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +2 -1
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
- package/dist-esm/lib/utils/EditorAtom.mjs +2 -0
- package/dist-esm/lib/utils/EditorAtom.mjs.map +1 -1
- package/dist-esm/lib/utils/SharedStylesMap.mjs +1 -1
- package/dist-esm/lib/utils/SharedStylesMap.mjs.map +1 -1
- package/dist-esm/lib/utils/getSvgPathFromPoints.mjs.map +2 -2
- package/dist-esm/lib/utils/reparenting.mjs +2 -1
- package/dist-esm/lib/utils/reparenting.mjs.map +2 -2
- package/dist-esm/lib/utils/richText.mjs.map +2 -2
- package/dist-esm/lib/utils/runtime.mjs +2 -1
- package/dist-esm/lib/utils/runtime.mjs.map +2 -2
- package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs +8 -2
- package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs.map +2 -2
- package/dist-esm/lib/utils/sync/hardReset.mjs +0 -8
- package/dist-esm/lib/utils/sync/hardReset.mjs.map +2 -2
- package/dist-esm/version.mjs +3 -3
- package/dist-esm/version.mjs.map +1 -1
- package/editor.css +16 -256
- package/package.json +7 -8
- package/src/index.ts +58 -52
- package/src/lib/TldrawEditor.tsx +108 -20
- package/src/lib/components/MenuClickCapture.tsx +129 -49
- package/src/lib/components/default-components/CanvasOverlays.tsx +208 -0
- package/src/lib/components/default-components/DefaultCanvas.tsx +38 -310
- package/src/lib/components/default-components/DefaultErrorFallback.tsx +1 -0
- package/src/lib/config/TLEditorSnapshot.test.ts +1 -1
- package/src/lib/config/{createTLUser.ts → createTLCurrentUser.ts} +9 -9
- package/src/lib/config/createTLStore.ts +58 -3
- package/src/lib/config/defaultAssets.ts +19 -0
- package/src/lib/config/defaultShapes.ts +1 -1
- package/src/lib/editor/Editor.test.ts +3 -1
- package/src/lib/editor/Editor.ts +610 -69
- package/src/lib/editor/assets/AssetUtil.ts +85 -0
- package/src/lib/editor/managers/ClickManager/ClickManager.ts +1 -1
- package/src/lib/editor/managers/CollaboratorsManager/CollaboratorsManager.ts +98 -0
- package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.ts +1 -1
- package/src/lib/editor/managers/FontManager/FontManager.test.ts +9 -2
- package/src/lib/editor/managers/FontManager/FontManager.ts +1 -67
- package/src/lib/editor/managers/InputsManager/InputsManager.ts +42 -30
- package/src/lib/editor/managers/PerformanceManager/PerformanceApiAdapter.ts +82 -0
- package/src/lib/editor/managers/PerformanceManager/PerformanceManager.test.ts +522 -0
- package/src/lib/editor/managers/PerformanceManager/PerformanceManager.ts +583 -0
- package/src/lib/editor/managers/PerformanceManager/perf-types.ts +196 -0
- package/src/lib/editor/managers/SnapManager/BoundsSnaps.ts +1 -1
- package/src/lib/editor/managers/SnapManager/HandleSnaps.ts +1 -1
- package/src/lib/editor/managers/SnapManager/SnapManager.test.ts +13 -2
- package/src/lib/editor/managers/SnapManager/SnapManager.ts +1 -1
- package/src/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.ts +5 -5
- package/src/lib/editor/managers/TextManager/TextManager.test.ts +18 -4
- package/src/lib/editor/managers/TextManager/TextManager.ts +140 -34
- package/src/lib/editor/managers/ThemeManager/ThemeManager.ts +116 -0
- package/src/lib/editor/managers/ThemeManager/defaultThemes.ts +619 -0
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.test.ts +25 -31
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +7 -5
- package/src/lib/editor/overlays/OverlayManager.ts +183 -0
- package/src/lib/editor/overlays/OverlayUtil.ts +143 -0
- package/src/lib/editor/overlays/ShapeIndicatorOverlayUtil.ts +216 -0
- package/src/lib/editor/shapes/BaseFrameLikeShapeUtil.tsx +123 -0
- package/src/lib/editor/shapes/ShapeUtil.ts +67 -30
- package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +41 -4
- package/src/lib/editor/shapes/shared/getPerfectDashProps.ts +7 -0
- package/src/lib/editor/tools/StateNode.ts +16 -18
- package/src/lib/editor/types/SvgExportContext.tsx +5 -0
- package/src/lib/editor/types/clipboard-types.ts +2 -1
- package/src/lib/editor/types/event-types.ts +2 -0
- package/src/lib/editor/types/external-content.ts +1 -0
- package/src/lib/exports/StyleEmbedder.ts +1 -1
- package/src/lib/exports/fetchCache.ts +2 -4
- package/src/lib/exports/getSvgJsx.test.ts +3 -1
- package/src/lib/exports/getSvgJsx.tsx +24 -17
- package/src/lib/globals/environment.ts +18 -0
- package/src/lib/hooks/EditorComponentsContext.tsx +0 -27
- package/src/lib/hooks/useCanvasEvents.ts +40 -3
- package/src/lib/hooks/{useIsDarkMode.ts → useColorMode.ts} +9 -5
- package/src/lib/hooks/useCursor.ts +3 -7
- package/src/lib/hooks/useDarkMode.ts +4 -4
- package/src/lib/hooks/useEditorComponents.tsx +1 -29
- package/src/lib/hooks/useGestureEvents.ts +240 -168
- package/src/lib/hooks/useLocalStore.ts +1 -1
- package/src/lib/hooks/usePeerIds.ts +6 -55
- package/src/lib/hooks/useShapeCulling.tsx +3 -1
- package/src/lib/options.ts +115 -0
- package/src/lib/primitives/Box.test.ts +30 -0
- package/src/lib/primitives/Box.ts +26 -26
- package/src/lib/primitives/Vec.ts +1 -1
- package/src/lib/primitives/geometry/Arc2d.ts +2 -2
- package/src/lib/primitives/geometry/Circle2d.ts +2 -2
- package/src/lib/primitives/geometry/CubicSpline2d.ts +1 -1
- package/src/lib/primitives/geometry/Ellipse2d.ts +3 -3
- package/src/lib/primitives/geometry/Geometry2d.test.ts +21 -0
- package/src/lib/primitives/geometry/Geometry2d.ts +10 -9
- package/src/lib/primitives/geometry/Polyline2d.ts +2 -2
- package/src/lib/primitives/geometry/Stadium2d.ts +1 -1
- package/src/lib/utils/SharedStylesMap.ts +1 -1
- package/src/lib/utils/getSvgPathFromPoints.ts +1 -1
- package/src/lib/utils/reparenting.ts +6 -2
- package/src/lib/utils/richText.ts +1 -1
- package/src/lib/utils/runtime.ts +3 -1
- package/src/lib/utils/sync/TLLocalSyncClient.test.ts +1 -1
- package/src/lib/utils/sync/TLLocalSyncClient.ts +5 -1
- package/src/lib/utils/sync/hardReset.ts +0 -8
- package/src/version.ts +3 -3
- package/dist-cjs/lib/components/LiveCollaborators.js +0 -151
- package/dist-cjs/lib/components/LiveCollaborators.js.map +0 -7
- package/dist-cjs/lib/components/default-components/CanvasShapeIndicators.js +0 -227
- package/dist-cjs/lib/components/default-components/CanvasShapeIndicators.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultBrush.js +0 -38
- package/dist-cjs/lib/components/default-components/DefaultBrush.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultCollaboratorHint.js +0 -71
- package/dist-cjs/lib/components/default-components/DefaultCollaboratorHint.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultHandle.js +0 -56
- package/dist-cjs/lib/components/default-components/DefaultHandle.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultHandles.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultScribble.js +0 -51
- package/dist-cjs/lib/components/default-components/DefaultScribble.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultSelectionForeground.js +0 -69
- package/dist-cjs/lib/components/default-components/DefaultSelectionForeground.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js +0 -107
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicator.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicatorErrorFallback.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicators.js +0 -101
- package/dist-cjs/lib/components/default-components/DefaultShapeIndicators.js.map +0 -7
- package/dist-cjs/lib/components/default-components/DefaultSnapIndictor.js +0 -170
- package/dist-cjs/lib/components/default-components/DefaultSnapIndictor.js.map +0 -7
- package/dist-cjs/lib/config/createTLUser.js.map +0 -7
- package/dist-cjs/lib/hooks/useIsDarkMode.js.map +0 -7
- package/dist-esm/lib/components/LiveCollaborators.mjs +0 -134
- package/dist-esm/lib/components/LiveCollaborators.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/CanvasShapeIndicators.mjs +0 -207
- package/dist-esm/lib/components/default-components/CanvasShapeIndicators.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultBrush.mjs +0 -18
- package/dist-esm/lib/components/default-components/DefaultBrush.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultCollaboratorHint.mjs +0 -41
- package/dist-esm/lib/components/default-components/DefaultCollaboratorHint.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultHandle.mjs +0 -26
- package/dist-esm/lib/components/default-components/DefaultHandle.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultHandles.mjs +0 -8
- package/dist-esm/lib/components/default-components/DefaultHandles.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultScribble.mjs +0 -21
- package/dist-esm/lib/components/default-components/DefaultScribble.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultSelectionForeground.mjs +0 -39
- package/dist-esm/lib/components/default-components/DefaultSelectionForeground.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs +0 -77
- package/dist-esm/lib/components/default-components/DefaultShapeIndicator.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultShapeIndicatorErrorFallback.mjs +0 -8
- package/dist-esm/lib/components/default-components/DefaultShapeIndicatorErrorFallback.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultShapeIndicators.mjs +0 -81
- package/dist-esm/lib/components/default-components/DefaultShapeIndicators.mjs.map +0 -7
- package/dist-esm/lib/components/default-components/DefaultSnapIndictor.mjs +0 -142
- package/dist-esm/lib/components/default-components/DefaultSnapIndictor.mjs.map +0 -7
- package/dist-esm/lib/config/createTLUser.mjs.map +0 -7
- package/dist-esm/lib/hooks/useIsDarkMode.mjs +0 -15
- package/dist-esm/lib/hooks/useIsDarkMode.mjs.map +0 -7
- package/src/lib/components/LiveCollaborators.tsx +0 -174
- package/src/lib/components/default-components/CanvasShapeIndicators.tsx +0 -289
- package/src/lib/components/default-components/DefaultBrush.tsx +0 -35
- package/src/lib/components/default-components/DefaultCollaboratorHint.tsx +0 -52
- package/src/lib/components/default-components/DefaultHandle.tsx +0 -42
- package/src/lib/components/default-components/DefaultHandles.tsx +0 -15
- package/src/lib/components/default-components/DefaultScribble.tsx +0 -31
- package/src/lib/components/default-components/DefaultSelectionForeground.tsx +0 -50
- package/src/lib/components/default-components/DefaultShapeIndicator.tsx +0 -104
- package/src/lib/components/default-components/DefaultShapeIndicatorErrorFallback.tsx +0 -9
- package/src/lib/components/default-components/DefaultShapeIndicators.tsx +0 -116
- package/src/lib/components/default-components/DefaultSnapIndictor.tsx +0 -174
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"sourcesContent": ["import { useComputed, useValue } from '@tldraw/state-react'\nimport { uniq } from '../utils/uniq'\nimport { useEditor } from './useEditor'\n\n/**\n * Reactive list of peer user IDs for collaborators currently shown in the UI.\n * Mirrors {@link Editor.getVisibleCollaborators} \u2014 peers fade out as they\n * transition to idle/inactive, without requiring a manual re-render.\n *\n * @returns The list of peer UserIDs\n * @public\n */\nexport function usePeerIds() {\n\tconst editor = useEditor()\n\n\tconst $userIds = useComputed(\n\t\t'userIds',\n\t\t() => uniq(editor.getVisibleCollaborators().map((p) => p.userId)).sort(),\n\t\t{ isEqual: (a, b) => a.join(',') === b.join?.(',') },\n\t\t[editor]\n\t)\n\n\treturn useValue($userIds)\n}\n"],
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"mappings": "AAAA,SAAS,aAAa,gBAAgB;AACtC,SAAS,YAAY;AACrB,SAAS,iBAAiB;AAUnB,SAAS,aAAa;AAC5B,QAAM,SAAS,UAAU;AAEzB,QAAM,WAAW;AAAA,IAChB;AAAA,IACA,MAAM,KAAK,OAAO,wBAAwB,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,KAAK;AAAA,IACvE,EAAE,SAAS,CAAC,GAAG,MAAM,EAAE,KAAK,GAAG,MAAM,EAAE,OAAO,GAAG,EAAE;AAAA,IACnD,CAAC,MAAM;AAAA,EACR;AAEA,SAAO,SAAS,QAAQ;AACzB;",
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"sourcesContent": ["import { TLShapeId } from '@tldraw/tlschema'\nimport { createContext, useCallback, useContext, useMemo, useRef } from 'react'\nimport { setStyleProperty } from '../utils/dom'\n\ninterface ShapeContainerEntry {\n\tcontainer: HTMLDivElement\n\tbgContainer: HTMLDivElement | null\n\tisCulled: boolean\n}\n\ninterface ShapeCullingContextValue {\n\tregister(\n\t\tid: TLShapeId,\n\t\tcontainer: HTMLDivElement,\n\t\tbgContainer: HTMLDivElement | null,\n\t\tisCulled: boolean\n\t): void\n\tunregister(id: TLShapeId): void\n\tupdateCulling(culledShapes: Set<TLShapeId>): void\n}\n\nconst ShapeCullingContext = createContext<ShapeCullingContextValue | null>(null)\n\n/** @internal */\nexport interface ShapeCullingProviderProps {\n\tchildren: React.ReactNode\n}\n\n/**\n * Provides centralized culling management for shape containers.\n * This allows a single reactor to update all shape display states\n * instead of each shape having its own subscription.\n *\n * @internal\n */\nexport function ShapeCullingProvider({ children }: ShapeCullingProviderProps) {\n\tconst containersRef = useRef(new Map<TLShapeId, ShapeContainerEntry>())\n\n\tconst register = useCallback(\n\t\t(\n\t\t\tid: TLShapeId,\n\t\t\tcontainer: HTMLDivElement,\n\t\t\tbgContainer: HTMLDivElement | null,\n\t\t\tisCulled: boolean\n\t\t) => {\n\t\t\tconst display = isCulled ? 'none' : 'block'\n\t\t\tsetStyleProperty(container, 'display', display)\n\t\t\tsetStyleProperty(bgContainer, 'display', display)\n\n\t\t\tcontainersRef.current.set(id, {\n\t\t\t\tcontainer,\n\t\t\t\tbgContainer,\n\t\t\t\tisCulled,\n\t\t\t})\n\t\t},\n\t\t[]\n\t)\n\n\tconst unregister = useCallback((id: TLShapeId) => {\n\t\tcontainersRef.current.delete(id)\n\t}, [])\n\n\tconst updateCulling = useCallback((culledShapes: Set<TLShapeId>) => {\n\t\tfor (const [id, entry] of containersRef.current) {\n\t\t\
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"sourcesContent": ["import { TLShapeId } from '@tldraw/tlschema'\nimport { createContext, useCallback, useContext, useMemo, useRef } from 'react'\nimport { setStyleProperty } from '../utils/dom'\n\ninterface ShapeContainerEntry {\n\tcontainer: HTMLDivElement\n\tbgContainer: HTMLDivElement | null\n\tisCulled: boolean\n}\n\ninterface ShapeCullingContextValue {\n\tregister(\n\t\tid: TLShapeId,\n\t\tcontainer: HTMLDivElement,\n\t\tbgContainer: HTMLDivElement | null,\n\t\tisCulled: boolean\n\t): void\n\tunregister(id: TLShapeId): void\n\tupdateCulling(culledShapes: Set<TLShapeId>): void\n}\n\nconst ShapeCullingContext = createContext<ShapeCullingContextValue | null>(null)\n\n/** @internal */\nexport interface ShapeCullingProviderProps {\n\tchildren: React.ReactNode\n}\n\n/**\n * Provides centralized culling management for shape containers.\n * This allows a single reactor to update all shape display states\n * instead of each shape having its own subscription.\n *\n * @internal\n */\nexport function ShapeCullingProvider({ children }: ShapeCullingProviderProps) {\n\tconst containersRef = useRef(new Map<TLShapeId, ShapeContainerEntry>())\n\n\tconst register = useCallback(\n\t\t(\n\t\t\tid: TLShapeId,\n\t\t\tcontainer: HTMLDivElement,\n\t\t\tbgContainer: HTMLDivElement | null,\n\t\t\tisCulled: boolean\n\t\t) => {\n\t\t\tconst display = isCulled ? 'none' : 'block'\n\t\t\tsetStyleProperty(container, 'display', display)\n\t\t\tsetStyleProperty(bgContainer, 'display', display)\n\n\t\t\tcontainersRef.current.set(id, {\n\t\t\t\tcontainer,\n\t\t\t\tbgContainer,\n\t\t\t\tisCulled,\n\t\t\t})\n\t\t},\n\t\t[]\n\t)\n\n\tconst unregister = useCallback((id: TLShapeId) => {\n\t\tcontainersRef.current.delete(id)\n\t}, [])\n\n\tconst updateCulling = useCallback((culledShapes: Set<TLShapeId>) => {\n\t\tlet shouldBeCulled: boolean\n\n\t\tfor (const [id, entry] of containersRef.current) {\n\t\t\tshouldBeCulled = culledShapes.has(id)\n\t\t\tif (shouldBeCulled !== entry.isCulled) {\n\t\t\t\tconst display = shouldBeCulled ? 'none' : 'block'\n\t\t\t\tsetStyleProperty(entry.container, 'display', display)\n\t\t\t\tsetStyleProperty(entry.bgContainer, 'display', display)\n\t\t\t\tentry.isCulled = shouldBeCulled\n\t\t\t}\n\t\t}\n\t}, [])\n\n\tconst value = useMemo(\n\t\t() => ({\n\t\t\tregister,\n\t\t\tunregister,\n\t\t\tupdateCulling,\n\t\t}),\n\t\t[register, unregister, updateCulling]\n\t)\n\n\treturn <ShapeCullingContext.Provider value={value}>{children}</ShapeCullingContext.Provider>\n}\n\n/**\n * Hook to access the shape culling context for container registration.\n *\n * @internal\n */\nexport function useShapeCulling(): ShapeCullingContextValue {\n\tconst context = useContext(ShapeCullingContext)\n\tif (!context) {\n\t\tthrow new Error('useShapeCulling must be used within ShapeCullingProvider')\n\t}\n\treturn context\n}\n"],
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"mappings": "AAqFQ;AApFR,SAAS,eAAe,aAAa,YAAY,SAAS,cAAc;AACxE,SAAS,wBAAwB;AAmBjC,MAAM,sBAAsB,cAA+C,IAAI;AAcxE,SAAS,qBAAqB,EAAE,SAAS,GAA8B;AAC7E,QAAM,gBAAgB,OAAO,oBAAI,IAAoC,CAAC;AAEtE,QAAM,WAAW;AAAA,IAChB,CACC,IACA,WACA,aACA,aACI;AACJ,YAAM,UAAU,WAAW,SAAS;AACpC,uBAAiB,WAAW,WAAW,OAAO;AAC9C,uBAAiB,aAAa,WAAW,OAAO;AAEhD,oBAAc,QAAQ,IAAI,IAAI;AAAA,QAC7B;AAAA,QACA;AAAA,QACA;AAAA,MACD,CAAC;AAAA,IACF;AAAA,IACA,CAAC;AAAA,EACF;AAEA,QAAM,aAAa,YAAY,CAAC,OAAkB;AACjD,kBAAc,QAAQ,OAAO,EAAE;AAAA,EAChC,GAAG,CAAC,CAAC;AAEL,QAAM,gBAAgB,YAAY,CAAC,iBAAiC;AACnE,QAAI;AAEJ,eAAW,CAAC,IAAI,KAAK,KAAK,cAAc,SAAS;AAChD,uBAAiB,aAAa,IAAI,EAAE;AACpC,UAAI,mBAAmB,MAAM,UAAU;AACtC,cAAM,UAAU,iBAAiB,SAAS;AAC1C,yBAAiB,MAAM,WAAW,WAAW,OAAO;AACpD,yBAAiB,MAAM,aAAa,WAAW,OAAO;AACtD,cAAM,WAAW;AAAA,MAClB;AAAA,IACD;AAAA,EACD,GAAG,CAAC,CAAC;AAEL,QAAM,QAAQ;AAAA,IACb,OAAO;AAAA,MACN;AAAA,MACA;AAAA,MACA;AAAA,IACD;AAAA,IACA,CAAC,UAAU,YAAY,aAAa;AAAA,EACrC;AAEA,SAAO,oBAAC,oBAAoB,UAApB,EAA6B,OAAe,UAAS;AAC9D;AAOO,SAAS,kBAA4C;AAC3D,QAAM,UAAU,WAAW,mBAAmB;AAC9C,MAAI,CAAC,SAAS;AACb,UAAM,IAAI,MAAM,0DAA0D;AAAA,EAC3E;AACA,SAAO;AACR;",
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"sourcesContent": ["import { ComponentType, Fragment } from 'react'\nimport { DEFAULT_CAMERA_OPTIONS } from './constants'\nimport { TLCameraOptions } from './editor/types/misc-types'\nimport { VecLike } from './primitives/Vec'\nimport { TLDeepLinkOptions } from './utils/deepLinks'\nimport { TLTextOptions } from './utils/richText'\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly uiDragDistanceSquared: number\n\treadonly uiCoarseDragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\t/**\n\t * How long (in milliseconds) to fade all laser scribbles after the session ends.\n\t * The total points across all scribbles will be removed proportionally over this duration.\n\t * Defaults to 500ms (0.5 seconds).\n\t */\n\treadonly laserFadeoutMs: number\n\treadonly maxExportDelayMs: number\n\treadonly tooltipDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n\t/**\n\t * Whether to use debounced zoom level for certain rendering optimizations. When true,\n\t * `editor.getEfficientZoomLevel()` returns a cached zoom value while the camera is moving,\n\t * reducing re-renders. When false, it always returns the current zoom level.\n\t */\n\treadonly debouncedZoom: boolean\n\t/**\n\t * The number of shapes that must be on the page for the debounced zoom level to be used.\n\t * Defaults to 500 shapes.\n\t */\n\treadonly debouncedZoomThreshold: number\n\t/**\n\t * Whether to allow spacebar panning. When true, the spacebar will pan the camera when held down.\n\t * When false, the spacebar will not pan the camera.\n\t */\n\treadonly spacebarPanning: boolean\n\t/**\n\t * The default padding (in pixels) used when zooming to fit content in the viewport.\n\t * This affects methods like `zoomToFit()`, `zoomToSelection()`, and `zoomToBounds()`.\n\t * The actual padding used is the minimum of this value and 28% of the viewport width.\n\t * Defaults to 128 pixels.\n\t */\n\treadonly zoomToFitPadding: number\n\t/**\n\t * The distance (in screen pixels) at which shapes snap to guides and other shapes.\n\t */\n\treadonly snapThreshold: number\n\t/**\n\t * Options for the editor's camera. These are the initial camera options.\n\t * Use {@link Editor.setCameraOptions} to update camera options at runtime.\n\t */\n\treadonly camera: Partial<TLCameraOptions>\n\t/**\n\t * Options for the editor's text rendering. These include TipTap configuration and\n\t * font handling. These are the initial text options and cannot be changed at runtime.\n\t */\n\treadonly text: TLTextOptions\n\t/**\n\t * Options for syncing the editor's camera state with the URL. Set to `true` to enable\n\t * with default options, or pass an options object to customize behavior.\n\t *\n\t * @example\n\t * ```tsx\n\t * // Enable with defaults\n\t * <Tldraw options={{ deepLinks: true }} />\n\t *\n\t * // Enable with custom options\n\t * <Tldraw options={{ deepLinks: { param: 'd', debounceMs: 500 } }} />\n\t * ```\n\t */\n\treadonly deepLinks: true | TLDeepLinkOptions | undefined\n\t/**\n\t * Whether the quick-zoom brush preserves its screen-pixel size when the user\n\t * zooms the overview. When true, zooming in shrinks the target viewport (higher\n\t * return zoom); zooming out expands it. When false, the brush keeps the original\n\t * viewport's page dimensions regardless of overview zoom changes.\n\t */\n\treadonly quickZoomPreservesScreenBounds: boolean\n\t/**\n\t * Called when content is dropped on the canvas. Provides the page position\n\t * where the drop occurred and the underlying drag event object.\n\t * Return true to prevent default drop handling (files, URLs, etc.)\n\t */\n\texperimental__onDropOnCanvas?(options: {\n\t\tpoint: VecLike\n\t\tevent: React.DragEvent<Element>\n\t}): boolean\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tuiDragDistanceSquared: 16, // 4 squared\n\t// it's really easy to accidentally drag from the toolbar on mobile, so we use a much larger\n\t// threshold than usual here to try and prevent accidental drags.\n\tuiCoarseDragDistanceSquared: 625, // 25 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tlaserFadeoutMs: 500,\n\tmaxExportDelayMs: 5000,\n\ttooltipDelayMs: 700,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n\tdebouncedZoom: true,\n\tdebouncedZoomThreshold: 500,\n\tspacebarPanning: true,\n\tzoomToFitPadding: 128,\n\tsnapThreshold: 8,\n\tcamera: DEFAULT_CAMERA_OPTIONS,\n\ttext: {},\n\tdeepLinks: undefined,\n\tquickZoomPreservesScreenBounds: true,\n\texperimental__onDropOnCanvas: undefined,\n} as const satisfies TldrawOptions\n"],
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"sourcesContent": ["import { Awaitable } from '@tldraw/utils'\nimport { ComponentType, Fragment } from 'react'\nimport { DEFAULT_CAMERA_OPTIONS } from './constants'\nimport type { Editor } from './editor/Editor'\nimport { TLContent } from './editor/types/clipboard-types'\nimport { TLExternalContent } from './editor/types/external-content'\nimport { TLCameraOptions } from './editor/types/misc-types'\nimport { VecLike } from './primitives/Vec'\nimport { TLDeepLinkOptions } from './utils/deepLinks'\nimport { TLTextOptions } from './utils/richText'\n\n/**\n * Identifies how a clipboard write was triggered (copy vs cut, keyboard vs menu).\n *\n * @public\n */\nexport interface TLClipboardWriteInfo {\n\treadonly operation: 'copy' | 'cut'\n\treadonly source: 'native' | 'menu'\n}\n\n/**\n * Raw clipboard paste payload, before tldraw parses clipboard contents into {@link TLExternalContent}.\n *\n * - `native-event`: from the `paste` event \u2014 `clipboardData` is available synchronously (unlike async\n * `navigator.clipboard.read()`).\n * - `clipboard-read`: from an explicit `navigator.clipboard.read()` call \u2014 only `ClipboardItem[]`\n * exists\n * (no `DataTransfer`).\n *\n * @public\n */\nexport type TLClipboardPasteRawInfo =\n\t| {\n\t\t\treadonly editor: Editor\n\t\t\treadonly source: 'native-event'\n\t\t\treadonly event: ClipboardEvent\n\t\t\treadonly clipboardData: DataTransfer | null\n\t\t\treadonly point: VecLike | undefined\n\t }\n\t| {\n\t\t\treadonly editor: Editor\n\t\t\treadonly source: 'clipboard-read'\n\t\t\treadonly clipboardItems: readonly ClipboardItem[]\n\t\t\treadonly point: VecLike | undefined\n\t }\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly uiDragDistanceSquared: number\n\treadonly uiCoarseDragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\t/**\n\t * How long (in milliseconds) to fade all laser scribbles after the session ends.\n\t * The total points across all scribbles will be removed proportionally over this duration.\n\t * Defaults to 500ms (0.5 seconds).\n\t */\n\treadonly laserFadeoutMs: number\n\treadonly maxExportDelayMs: number\n\treadonly tooltipDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n\t/**\n\t * Whether to use debounced zoom level for certain rendering optimizations. When true,\n\t * `editor.getEfficientZoomLevel()` returns a cached zoom value while the camera is moving,\n\t * reducing re-renders. When false, it always returns the current zoom level.\n\t */\n\treadonly debouncedZoom: boolean\n\t/**\n\t * The number of shapes that must be on the page for the debounced zoom level to be used.\n\t * Defaults to 500 shapes.\n\t */\n\treadonly debouncedZoomThreshold: number\n\t/**\n\t * Whether to allow spacebar panning. When true, the spacebar will pan the camera when held down.\n\t * When false, the spacebar will not pan the camera.\n\t */\n\treadonly spacebarPanning: boolean\n\t/**\n\t * Whether to allow right-click + drag to pan the camera. When true, right-click + drag pans the\n\t * camera and a static right-click opens the context menu at the release position. When false,\n\t * right-click opens the context menu on press (no drag-to-pan).\n\t */\n\treadonly rightClickPanning: boolean\n\t/**\n\t * The default padding (in pixels) used when zooming to fit content in the viewport.\n\t * This affects methods like `zoomToFit()`, `zoomToSelection()`, and `zoomToBounds()`.\n\t * The actual padding used is the minimum of this value and 28% of the viewport width.\n\t * Defaults to 128 pixels.\n\t */\n\treadonly zoomToFitPadding: number\n\t/**\n\t * The distance (in screen pixels) at which shapes snap to guides and other shapes.\n\t */\n\treadonly snapThreshold: number\n\t/**\n\t * Options for the editor's camera. These are the initial camera options.\n\t * Use {@link Editor.setCameraOptions} to update camera options at runtime.\n\t */\n\treadonly camera: Partial<TLCameraOptions>\n\t/**\n\t * Options for the editor's text rendering. These include TipTap configuration and\n\t * font handling. These are the initial text options and cannot be changed at runtime.\n\t */\n\treadonly text: TLTextOptions\n\t/**\n\t * Options for syncing the editor's camera state with the URL. Set to `true` to enable\n\t * with default options, or pass an options object to customize behavior.\n\t *\n\t * @example\n\t * ```tsx\n\t * // Enable with defaults\n\t * <Tldraw options={{ deepLinks: true }} />\n\t *\n\t * // Enable with custom options\n\t * <Tldraw options={{ deepLinks: { param: 'd', debounceMs: 500 } }} />\n\t * ```\n\t */\n\treadonly deepLinks: true | TLDeepLinkOptions | undefined\n\t/**\n\t * Whether the quick-zoom brush preserves its screen-pixel size when the user\n\t * zooms the overview. When true, zooming in shrinks the target viewport (higher\n\t * return zoom); zooming out expands it. When false, the brush keeps the original\n\t * viewport's page dimensions regardless of overview zoom changes.\n\t */\n\treadonly quickZoomPreservesScreenBounds: boolean\n\t/**\n\t * Called before content is written to the clipboard during a copy or cut operation.\n\t * Receives the serialized content (shapes, bindings, assets) and can filter or transform\n\t * it before it reaches the clipboard.\n\t *\n\t * Return a modified `TLContent` object to change what is copied or cut. Return `false` to\n\t * cancel the clipboard write (for cut, the selected shapes are not removed). Return `void`\n\t * (or `undefined`) to pass through unchanged. You may return a `Promise` of those values if\n\t * the hook is async.\n\t *\n\t * @example\n\t * ```tsx\n\t * // Filter out \"locked\" shapes from copy\n\t * onBeforeCopyToClipboard({ content, operation }) {\n\t * return {\n\t * ...content,\n\t * shapes: content.shapes.filter(s => !s.meta.locked),\n\t * rootShapeIds: content.rootShapeIds.filter(id =>\n\t * content.shapes.find(s => s.id === id && !s.meta.locked)\n\t * ),\n\t * }\n\t * }\n\t * ```\n\t */\n\tonBeforeCopyToClipboard?(\n\t\tinfo: { editor: Editor; content: TLContent } & TLClipboardWriteInfo\n\t): Awaitable<TLContent | false | void>\n\t/**\n\t * Called before pasted content is processed and shapes are created. Receives the parsed\n\t * external content from the clipboard and can filter, transform, or cancel it.\n\t *\n\t * Return `false` to cancel the paste. Return a modified content object to transform it.\n\t * Return `void` (or `undefined`) to pass through unchanged. You may return a `Promise` of\n\t * those values if the hook is async.\n\t *\n\t * This only fires for clipboard paste operations (keyboard shortcuts and menu actions),\n\t * not for file drops or programmatic `putExternalContent` calls.\n\t *\n\t * @example\n\t * ```tsx\n\t * // Block pasting of image files\n\t * onBeforePasteFromClipboard({ content }) {\n\t * if (content.type === 'files') {\n\t * const nonImages = content.files.filter(f => !f.type.startsWith('image/'))\n\t * if (nonImages.length === 0) return false\n\t * return { ...content, files: nonImages }\n\t * }\n\t * }\n\t * ```\n\t */\n\tonBeforePasteFromClipboard?(info: {\n\t\teditor: Editor\n\t\tcontent: TLExternalContent<unknown>\n\t\tsource: 'native-event' | 'clipboard-read'\n\t\tpoint?: VecLike\n\t}): Awaitable<TLExternalContent<unknown> | false | void>\n\t/**\n\t * Called first for keyboard and menu paste, **before** tldraw handles or parses clipboard data\n\t * (and before {@link TldrawOptions.onBeforePasteFromClipboard}).\n\t *\n\t * Return `false` to cancel tldraw's default paste handling for this gesture (same convention as\n\t * {@link TldrawOptions.onBeforePasteFromClipboard}). Use this when you handle paste yourself from\n\t * raw clipboard data, or to block the gesture entirely. Return `void` (or `undefined`) to continue.\n\t */\n\tonClipboardPasteRaw?(info: TLClipboardPasteRawInfo): false | void\n\t/**\n\t * Called when content is dropped on the canvas. Provides the page position\n\t * where the drop occurred and the underlying drag event object.\n\t * Return true to prevent default drop handling (files, URLs, etc.)\n\t */\n\texperimental__onDropOnCanvas?(options: {\n\t\tpoint: VecLike\n\t\tevent: React.DragEvent<Element>\n\t}): boolean\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tuiDragDistanceSquared: 16, // 4 squared\n\t// it's really easy to accidentally drag from the toolbar on mobile, so we use a much larger\n\t// threshold than usual here to try and prevent accidental drags.\n\tuiCoarseDragDistanceSquared: 625, // 25 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tlaserFadeoutMs: 500,\n\tmaxExportDelayMs: 5000,\n\ttooltipDelayMs: 700,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n\tdebouncedZoom: true,\n\tdebouncedZoomThreshold: 500,\n\tspacebarPanning: true,\n\trightClickPanning: true,\n\tzoomToFitPadding: 128,\n\tsnapThreshold: 8,\n\tcamera: DEFAULT_CAMERA_OPTIONS,\n\ttext: {},\n\tdeepLinks: undefined,\n\tquickZoomPreservesScreenBounds: true,\n\tonBeforeCopyToClipboard: undefined,\n\tonBeforePasteFromClipboard: undefined,\n\tonClipboardPasteRaw: undefined,\n\texperimental__onDropOnCanvas: undefined,\n} as const satisfies TldrawOptions\n"],
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get point() {
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set point(val) {
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get minX() {
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set minX(n) {
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get left() {
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get midX() {
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get maxX() {
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get right() {
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get minY() {
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set minY(n) {
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get top() {
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get maxY() {
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get bottom() {
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get width() {
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set width(n) {
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get height() {
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set height(n) {
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get aspectRatio() {
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get center() {
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set center(v) {
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get corners() {
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get cornersAndCenter() {
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get sides() {
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[corners[3], corners[0]]
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get size() {
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{
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"version": 3,
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"sources": ["../../../src/lib/primitives/Box.ts"],
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"sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\tisValid() {\n\t\treturn (\n\t\t\tNumber.isFinite(this.x) &&\n\t\t\tNumber.isFinite(this.y) &&\n\t\t\tNumber.isFinite(this.w) &&\n\t\t\tNumber.isFinite(this.h)\n\t\t)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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5
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"sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\tisValid() {\n\t\treturn (\n\t\t\tNumber.isFinite(this.x) &&\n\t\t\tNumber.isFinite(this.y) &&\n\t\t\tNumber.isFinite(this.w) &&\n\t\t\tNumber.isFinite(this.h)\n\t\t)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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{
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"version": 3,
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"sources": ["../../../src/lib/primitives/Vec.ts"],
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"sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nfunction clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\nfunction toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\t// Inlined: t = Vec.Sub(P, A).pry(u), return Vec.Mul(u, t).add(A)\n\t\tconst t = (P.x - A.x) * u.x + (P.y - A.y) * u.y\n\t\treturn new Vec(A.x + u.x * t, A.y + u.y * t)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\t// Parametric projection of P onto segment AB.\n\t\t// Inlined: d = Vec.Sub(B, A); t = Vec.Sub(P, A).pry(d) / d.len(); return Vec.Lrp(A, B, t)\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.From(A)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\treturn new Vec(A.x + t * dx, A.y + t * dy)\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t\t// Uses |cross(P-A, u)| which equals the perpendicular distance when u is a unit vector.\n\t\tconst dx = P.x - A.x\n\t\tconst dy = P.y - A.y\n\t\treturn Math.abs(dx * u.y - dy * u.x)\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t\t// Computes the nearest point via parametric t-projection then returns the scalar distance,\n\t\t// avoiding the intermediate Vec allocation that NearestPointOnLineSegment would create.\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.Dist(A, P)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\tconst nx = A.x + t * dx - P.x\n\t\tconst ny = A.y + t * dy - P.y\n\t\treturn Math.sqrt(nx * nx + ny * ny)\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\tstatic IsFinite(A: VecLike): boolean {\n\t\treturn Number.isFinite(A.x) && Number.isFinite(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\t// p = dot(A, B); n = |A| * |B| (uses x*x instead of Math.pow(x, 2))\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt((A.x * A.x + A.y * A.y) * (B.x * B.x + B.y * B.y))\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\treturn sign * Math.acos(clamp(p / n, -1, 1))\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\t// Inlined: Vec.Sub(B, A).mul(t).add(A) \u2014 note: only interpolates x/y, not z.\n\t\treturn new Vec(A.x + (B.x - A.x) * t, A.y + (B.y - A.y) * t)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t * @param ease - The easing to use.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6, ease = EASINGS.easeInQuad): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = ease(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - EASINGS.easeInOutQuad(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n"],
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5
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"sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nfunction clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\nfunction toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\t// Inlined: t = Vec.Sub(P, A).pry(u), return Vec.Mul(u, t).add(A)\n\t\tconst t = (P.x - A.x) * u.x + (P.y - A.y) * u.y\n\t\treturn new Vec(A.x + u.x * t, A.y + u.y * t)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\t// Parametric projection of P onto segment AB.\n\t\t// Inlined: d = Vec.Sub(B, A); t = Vec.Sub(P, A).pry(d) / d.len(); return Vec.Lrp(A, B, t)\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.From(A)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\treturn new Vec(A.x + t * dx, A.y + t * dy)\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t\t// Uses |cross(P-A, u)| which equals the perpendicular distance when u is a unit vector.\n\t\tconst dx = P.x - A.x\n\t\tconst dy = P.y - A.y\n\t\treturn Math.abs(dx * u.y - dy * u.x)\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t\t// Computes the nearest point via parametric t-projection then returns the scalar distance,\n\t\t// avoiding the intermediate Vec allocation that NearestPointOnLineSegment would create.\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.Dist(A, P)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\tconst nx = A.x + t * dx - P.x\n\t\tconst ny = A.y + t * dy - P.y\n\t\treturn Math.sqrt(nx * nx + ny * ny)\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\tstatic IsFinite(A: VecLike): boolean {\n\t\treturn Number.isFinite(A.x) && Number.isFinite(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\t// p = dot(A, B); n = |A| * |B| (uses x*x instead of Math.pow(x, 2))\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt((A.x * A.x + A.y * A.y) * (B.x * B.x + B.y * B.y))\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\treturn sign * Math.acos(clamp(p / n, -1, 1))\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\t// Inlined: Vec.Sub(B, A).mul(t).add(A) \u2014 note: only interpolates x/y, not z.\n\t\treturn new Vec(A.x + (B.x - A.x) * t, A.y + (B.y - A.y) * t)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t * @param ease - The easing to use.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6, ease = EASINGS.easeInQuad): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = ease(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - EASINGS.easeInOutQuad(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n"],
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5
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6
6
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"names": ["clamp"]
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7
7
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}
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