@tldraw/editor 4.6.0-internal.e29318c66fb0 → 4.6.0-next.0c36db38afea

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Files changed (155) hide show
  1. package/dist-cjs/index.d.ts +184 -24
  2. package/dist-cjs/index.js +5 -4
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +4 -2
  5. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  6. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +1 -1
  7. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  8. package/dist-cjs/lib/components/default-components/DefaultCollaboratorHint.js +1 -1
  9. package/dist-cjs/lib/components/default-components/DefaultCollaboratorHint.js.map +2 -2
  10. package/dist-cjs/lib/config/{createTLUser.js → createTLCurrentUser.js} +9 -9
  11. package/dist-cjs/lib/config/createTLCurrentUser.js.map +7 -0
  12. package/dist-cjs/lib/config/createTLStore.js +24 -1
  13. package/dist-cjs/lib/config/createTLStore.js.map +2 -2
  14. package/dist-cjs/lib/config/defaultShapes.js.map +2 -2
  15. package/dist-cjs/lib/editor/Editor.js +115 -8
  16. package/dist-cjs/lib/editor/Editor.js.map +3 -3
  17. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js +1 -1
  18. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js.map +2 -2
  19. package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js +1 -1
  20. package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js.map +2 -2
  21. package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js.map +2 -2
  22. package/dist-cjs/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.js +4 -4
  23. package/dist-cjs/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.js.map +2 -2
  24. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js +102 -30
  25. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +2 -2
  26. package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
  27. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +10 -0
  28. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  29. package/dist-cjs/lib/editor/types/clipboard-types.js.map +1 -1
  30. package/dist-cjs/lib/exports/StyleEmbedder.js +1 -1
  31. package/dist-cjs/lib/exports/StyleEmbedder.js.map +2 -2
  32. package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
  33. package/dist-cjs/lib/hooks/useEditorComponents.js.map +2 -2
  34. package/dist-cjs/lib/hooks/useGestureEvents.js +171 -127
  35. package/dist-cjs/lib/hooks/useGestureEvents.js.map +3 -3
  36. package/dist-cjs/lib/hooks/useLocalStore.js.map +2 -2
  37. package/dist-cjs/lib/options.js +3 -0
  38. package/dist-cjs/lib/options.js.map +2 -2
  39. package/dist-cjs/lib/primitives/Box.js +1 -1
  40. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  41. package/dist-cjs/lib/primitives/geometry/Arc2d.js +2 -2
  42. package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
  43. package/dist-cjs/lib/primitives/geometry/Circle2d.js +2 -2
  44. package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
  45. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +2 -2
  46. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
  47. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +4 -3
  48. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
  49. package/dist-cjs/lib/primitives/geometry/Polyline2d.js +1 -1
  50. package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
  51. package/dist-cjs/lib/primitives/geometry/Stadium2d.js +1 -1
  52. package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
  53. package/dist-cjs/lib/utils/getSvgPathFromPoints.js.map +2 -2
  54. package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js +1 -1
  55. package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js.map +2 -2
  56. package/dist-cjs/version.js +3 -3
  57. package/dist-cjs/version.js.map +1 -1
  58. package/dist-esm/index.d.mts +184 -24
  59. package/dist-esm/index.mjs +12 -5
  60. package/dist-esm/index.mjs.map +2 -2
  61. package/dist-esm/lib/TldrawEditor.mjs +4 -2
  62. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  63. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +1 -1
  64. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  65. package/dist-esm/lib/components/default-components/DefaultCollaboratorHint.mjs +1 -1
  66. package/dist-esm/lib/components/default-components/DefaultCollaboratorHint.mjs.map +2 -2
  67. package/dist-esm/lib/config/{createTLUser.mjs → createTLCurrentUser.mjs} +6 -6
  68. package/dist-esm/lib/config/createTLCurrentUser.mjs.map +7 -0
  69. package/dist-esm/lib/config/createTLStore.mjs +28 -2
  70. package/dist-esm/lib/config/createTLStore.mjs.map +2 -2
  71. package/dist-esm/lib/config/defaultShapes.mjs.map +2 -2
  72. package/dist-esm/lib/editor/Editor.mjs +118 -9
  73. package/dist-esm/lib/editor/Editor.mjs.map +3 -3
  74. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs +1 -1
  75. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs.map +2 -2
  76. package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs +1 -1
  77. package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs.map +2 -2
  78. package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs.map +2 -2
  79. package/dist-esm/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.mjs +4 -4
  80. package/dist-esm/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.mjs.map +2 -2
  81. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs +102 -30
  82. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +2 -2
  83. package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
  84. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +10 -0
  85. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  86. package/dist-esm/lib/exports/StyleEmbedder.mjs +1 -1
  87. package/dist-esm/lib/exports/StyleEmbedder.mjs.map +2 -2
  88. package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
  89. package/dist-esm/lib/hooks/useEditorComponents.mjs.map +2 -2
  90. package/dist-esm/lib/hooks/useGestureEvents.mjs +171 -127
  91. package/dist-esm/lib/hooks/useGestureEvents.mjs.map +3 -3
  92. package/dist-esm/lib/hooks/useLocalStore.mjs.map +2 -2
  93. package/dist-esm/lib/options.mjs +3 -0
  94. package/dist-esm/lib/options.mjs.map +2 -2
  95. package/dist-esm/lib/primitives/Box.mjs +1 -1
  96. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  97. package/dist-esm/lib/primitives/geometry/Arc2d.mjs +2 -2
  98. package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
  99. package/dist-esm/lib/primitives/geometry/Circle2d.mjs +2 -2
  100. package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
  101. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +2 -2
  102. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
  103. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +4 -3
  104. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  105. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +1 -1
  106. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
  107. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +1 -1
  108. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
  109. package/dist-esm/lib/utils/getSvgPathFromPoints.mjs.map +2 -2
  110. package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs +1 -1
  111. package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs.map +2 -2
  112. package/dist-esm/version.mjs +3 -3
  113. package/dist-esm/version.mjs.map +1 -1
  114. package/editor.css +13 -0
  115. package/package.json +8 -9
  116. package/src/index.ts +14 -2
  117. package/src/lib/TldrawEditor.tsx +9 -7
  118. package/src/lib/components/default-components/DefaultCanvas.tsx +1 -1
  119. package/src/lib/components/default-components/DefaultCollaboratorHint.tsx +1 -1
  120. package/src/lib/config/TLEditorSnapshot.test.ts +1 -1
  121. package/src/lib/config/{createTLUser.ts → createTLCurrentUser.ts} +6 -6
  122. package/src/lib/config/createTLStore.ts +36 -2
  123. package/src/lib/config/defaultShapes.ts +1 -1
  124. package/src/lib/editor/Editor.ts +148 -10
  125. package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.ts +1 -1
  126. package/src/lib/editor/managers/SnapManager/BoundsSnaps.ts +1 -1
  127. package/src/lib/editor/managers/SnapManager/HandleSnaps.ts +1 -1
  128. package/src/lib/editor/managers/SpatialIndexManager/SpatialIndexManager.ts +5 -5
  129. package/src/lib/editor/managers/TextManager/TextManager.test.ts +18 -4
  130. package/src/lib/editor/managers/TextManager/TextManager.ts +140 -34
  131. package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.test.ts +2 -2
  132. package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +2 -2
  133. package/src/lib/editor/shapes/ShapeUtil.ts +13 -2
  134. package/src/lib/editor/types/clipboard-types.ts +2 -1
  135. package/src/lib/exports/StyleEmbedder.ts +1 -1
  136. package/src/lib/exports/getSvgJsx.tsx +1 -1
  137. package/src/lib/hooks/useEditorComponents.tsx +1 -1
  138. package/src/lib/hooks/useGestureEvents.ts +240 -168
  139. package/src/lib/hooks/useLocalStore.ts +1 -1
  140. package/src/lib/options.ts +108 -0
  141. package/src/lib/primitives/Box.test.ts +30 -0
  142. package/src/lib/primitives/Box.ts +1 -1
  143. package/src/lib/primitives/geometry/Arc2d.ts +2 -2
  144. package/src/lib/primitives/geometry/Circle2d.ts +2 -2
  145. package/src/lib/primitives/geometry/Ellipse2d.ts +2 -2
  146. package/src/lib/primitives/geometry/Geometry2d.test.ts +21 -0
  147. package/src/lib/primitives/geometry/Geometry2d.ts +4 -3
  148. package/src/lib/primitives/geometry/Polyline2d.ts +1 -1
  149. package/src/lib/primitives/geometry/Stadium2d.ts +1 -1
  150. package/src/lib/utils/getSvgPathFromPoints.ts +1 -1
  151. package/src/lib/utils/sync/TLLocalSyncClient.test.ts +1 -1
  152. package/src/lib/utils/sync/TLLocalSyncClient.ts +1 -1
  153. package/src/version.ts +3 -3
  154. package/dist-cjs/lib/config/createTLUser.js.map +0 -7
  155. package/dist-esm/lib/config/createTLUser.mjs.map +0 -7
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
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  "sources": ["../../../src/lib/hooks/useGestureEvents.ts"],
4
- "sourcesContent": ["import type { AnyHandlerEventTypes, EventTypes, GestureKey, Handler } from '@use-gesture/core/types'\nimport { createUseGesture, pinchAction, wheelAction } from '@use-gesture/react'\nimport * as React from 'react'\nimport { TLWheelEventInfo } from '../editor/types/event-types'\nimport { Vec } from '../primitives/Vec'\nimport { preventDefault } from '../utils/dom'\nimport { isAccelKey } from '../utils/keyboard'\nimport { normalizeWheel } from '../utils/normalizeWheel'\nimport { useEditor } from './useEditor'\n\n/*\n\n# How does pinching work?\n\nThe pinching handler is fired under two circumstances: \n- when a user is on a MacBook trackpad and is ZOOMING with a two-finger pinch\n- when a user is on a touch device and is ZOOMING with a two-finger pinch\n- when a user is on a touch device and is PANNING with two fingers\n\nZooming is much more expensive than panning (because it causes shapes to render), \nso we want to be sure that we don't zoom while two-finger panning. \n\nIn order to do this, we keep track of a \"pinchState\", which is either:\n- \"zooming\"\n- \"panning\"\n- \"not sure\"\n\nIf a user is on a trackpad, the pinchState will be set to \"zooming\". \n\nIf the user is on a touch screen, then we start in the \"not sure\" state and switch back and forth\nbetween \"zooming\", \"panning\", and \"not sure\" based on what the user is doing with their fingers.\n\nIn the \"not sure\" state, we examine whether the user has moved the center of the gesture far enough\nto suggest that they're panning; or else that they've moved their fingers further apart or closer\ntogether enough to suggest that they're zooming. \n\nIn the \"panning\" state, we check whether the user's fingers have moved far enough apart to suggest\nthat they're zooming. If they have, we switch to the \"zooming\" state.\n\nIn the \"zooming\" state, we just stay zooming\u2014it's not YET possible to switch back to panning.\n\ntodo: compare velocities of change in order to determine whether the user has switched back to panning\n*/\n\ntype check<T extends AnyHandlerEventTypes, Key extends GestureKey> = undefined extends T[Key]\n\t? EventTypes[Key]\n\t: T[Key]\ntype PinchHandler = Handler<'pinch', check<EventTypes, 'pinch'>>\n\nconst useGesture = createUseGesture([wheelAction, pinchAction])\n\n/**\n * GOTCHA\n *\n * UseGesture fires a wheel event 140ms after the gesture actually ends, with a momentum-adjusted\n * delta. This creates a messed up interaction where after you stop scrolling suddenly the dang page\n * jumps a tick. why do they do this? you are asking the wrong person. it seems intentional though.\n * anyway we want to ignore that last event, but there's no way to directly detect it so we need to\n * keep track of timestamps. Yes this is awful, I am sorry.\n */\nlet lastWheelTime = undefined as undefined | number\n\nconst isWheelEndEvent = (time: number) => {\n\tif (lastWheelTime === undefined) {\n\t\tlastWheelTime = time\n\t\treturn false\n\t}\n\n\tif (time - lastWheelTime > 120 && time - lastWheelTime < 160) {\n\t\tlastWheelTime = time\n\t\treturn true\n\t}\n\n\tlastWheelTime = time\n\treturn false\n}\n\nexport function useGestureEvents(ref: React.RefObject<HTMLDivElement | null>) {\n\tconst editor = useEditor()\n\n\tconst events = React.useMemo(() => {\n\t\tlet pinchState = 'not sure' as 'not sure' | 'zooming' | 'panning'\n\n\t\tconst onWheel: Handler<'wheel', WheelEvent> = ({ event }) => {\n\t\t\tif (!editor.getInstanceState().isFocused) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tpinchState = 'not sure'\n\n\t\t\tif (isWheelEndEvent(Date.now())) {\n\t\t\t\t// ignore wheelEnd events\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\t// Awful tht we need to put this logic here, but basically\n\t\t\t// we don't want to handle the the wheel event (or call prevent\n\t\t\t// default on the evnet) if the user is wheeling over an a shape\n\t\t\t// that is scrollable which they're currently editing.\n\n\t\t\tconst editingShapeId = editor.getEditingShapeId()\n\t\t\tif (editingShapeId) {\n\t\t\t\tconst shape = editor.getShape(editingShapeId)\n\t\t\t\tif (shape) {\n\t\t\t\t\tconst util = editor.getShapeUtil(shape)\n\t\t\t\t\tif (util.canScroll(shape)) {\n\t\t\t\t\t\tconst bounds = editor.getShapePageBounds(editingShapeId)\n\t\t\t\t\t\tif (bounds?.containsPoint(editor.inputs.getCurrentPagePoint())) {\n\t\t\t\t\t\t\treturn\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpreventDefault(event)\n\t\t\tevent.stopPropagation()\n\t\t\tconst delta = normalizeWheel(event)\n\n\t\t\tif (delta.x === 0 && delta.y === 0) return\n\n\t\t\tconst info: TLWheelEventInfo = {\n\t\t\t\ttype: 'wheel',\n\t\t\t\tname: 'wheel',\n\t\t\t\tdelta,\n\t\t\t\tpoint: new Vec(event.clientX, event.clientY),\n\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\taltKey: event.altKey,\n\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t}\n\n\t\t\teditor.dispatch(info)\n\t\t}\n\n\t\tlet initDistanceBetweenFingers = 1 // the distance between the two fingers when the pinch starts\n\t\tlet initZoom = 1 // the browser's zoom level when the pinch starts\n\t\tlet currDistanceBetweenFingers = 0\n\t\tconst initPointBetweenFingers = new Vec()\n\t\tconst prevPointBetweenFingers = new Vec()\n\n\t\tconst onPinchStart: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tpinchState = 'not sure'\n\n\t\t\tconst { event, origin, da } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\tprevPointBetweenFingers.x = origin[0]\n\t\t\tprevPointBetweenFingers.y = origin[1]\n\t\t\tinitPointBetweenFingers.x = origin[0]\n\t\t\tinitPointBetweenFingers.y = origin[1]\n\t\t\tinitDistanceBetweenFingers = da[0]\n\t\t\tinitZoom = editor.getZoomLevel()\n\n\t\t\teditor.dispatch({\n\t\t\t\ttype: 'pinch',\n\t\t\t\tname: 'pinch_start',\n\t\t\t\tpoint: { x: origin[0], y: origin[1], z: editor.getZoomLevel() },\n\t\t\t\tdelta: { x: 0, y: 0 },\n\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\taltKey: event.altKey,\n\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t})\n\t\t}\n\n\t\t// let timeout: any\n\t\tconst updatePinchState = (isSafariTrackpadPinch: boolean) => {\n\t\t\tif (isSafariTrackpadPinch) {\n\t\t\t\tpinchState = 'zooming'\n\t\t\t}\n\n\t\t\tif (pinchState === 'zooming') {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\t// Initial: [touch]-------origin-------[touch]\n\t\t\t// Current: [touch]-----------origin----------[touch]\n\t\t\t// |----| |------------|\n\t\t\t// originDistance ^ ^ touchDistance\n\n\t\t\t// How far have the two touch points moved towards or away from eachother?\n\t\t\tconst touchDistance = Math.abs(currDistanceBetweenFingers - initDistanceBetweenFingers)\n\t\t\t// How far has the point between the touches moved?\n\t\t\tconst originDistance = Vec.Dist(initPointBetweenFingers, prevPointBetweenFingers)\n\n\t\t\tswitch (pinchState) {\n\t\t\t\tcase 'not sure': {\n\t\t\t\t\tif (touchDistance > 24) {\n\t\t\t\t\t\tpinchState = 'zooming'\n\t\t\t\t\t} else if (originDistance > 16) {\n\t\t\t\t\t\tpinchState = 'panning'\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'panning': {\n\t\t\t\t\t// Slightly more touch distance needed to go from panning to zooming\n\t\t\t\t\tif (touchDistance > 64) {\n\t\t\t\t\t\tpinchState = 'zooming'\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tconst onPinch: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tconst { event, origin, offset, da } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\t// In (desktop) Safari, a two finger trackpad pinch will be a \"gesturechange\" event\n\t\t\t// and will have 0 touches; on iOS, a two-finger pinch will be a \"pointermove\" event\n\t\t\t// with two touches.\n\t\t\tconst isSafariTrackpadPinch =\n\t\t\t\tgesture.type === 'gesturechange' || gesture.type === 'gestureend'\n\n\t\t\t// The distance between the two touch points\n\t\t\tcurrDistanceBetweenFingers = da[0]\n\n\t\t\t// Only update the zoom if the pointers are far enough apart;\n\t\t\t// a very small touchDistance means that the user has probably\n\t\t\t// pinched out and their fingers are touching; this produces\n\t\t\t// very unstable zooming behavior.\n\n\t\t\tconst dx = origin[0] - prevPointBetweenFingers.x\n\t\t\tconst dy = origin[1] - prevPointBetweenFingers.y\n\n\t\t\tprevPointBetweenFingers.x = origin[0]\n\t\t\tprevPointBetweenFingers.y = origin[1]\n\n\t\t\tupdatePinchState(isSafariTrackpadPinch)\n\n\t\t\tswitch (pinchState) {\n\t\t\t\tcase 'zooming': {\n\t\t\t\t\tconst currZoom = offset[0] ** editor.getCameraOptions().zoomSpeed\n\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\t\tname: 'pinch',\n\t\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: currZoom },\n\t\t\t\t\t\tdelta: { x: dx, y: dy },\n\t\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t\t})\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'panning': {\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\t\tname: 'pinch',\n\t\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: initZoom },\n\t\t\t\t\t\tdelta: { x: dx, y: dy },\n\t\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t\t})\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tconst onPinchEnd: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tconst { event, origin, offset } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\tconst scale = offset[0] ** editor.getCameraOptions().zoomSpeed\n\n\t\t\tpinchState = 'not sure'\n\n\t\t\teditor.timers.requestAnimationFrame(() => {\n\t\t\t\teditor.dispatch({\n\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\tname: 'pinch_end',\n\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: scale },\n\t\t\t\t\tdelta: { x: origin[0], y: origin[1] },\n\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t})\n\t\t\t})\n\t\t}\n\n\t\treturn {\n\t\t\tonWheel,\n\t\t\tonPinchStart,\n\t\t\tonPinchEnd,\n\t\t\tonPinch,\n\t\t}\n\t}, [editor, ref])\n\n\tuseGesture(events, {\n\t\ttarget: ref,\n\t\teventOptions: { passive: false },\n\t\tpinch: {\n\t\t\tfrom: () => {\n\t\t\t\tconst { zoomSpeed } = editor.getCameraOptions()\n\t\t\t\tconst level = editor.getZoomLevel() ** (1 / zoomSpeed)\n\t\t\t\treturn [level, 0]\n\t\t\t}, // Return the camera z to use when pinch starts\n\t\t\tscaleBounds: () => {\n\t\t\t\tconst baseZoom = editor.getBaseZoom()\n\t\t\t\tconst { zoomSteps, zoomSpeed } = editor.getCameraOptions()\n\t\t\t\tconst zoomMin = zoomSteps[0] * baseZoom\n\t\t\t\tconst zoomMax = zoomSteps[zoomSteps.length - 1] * baseZoom\n\n\t\t\t\treturn {\n\t\t\t\t\tmax: zoomMax ** (1 / zoomSpeed),\n\t\t\t\t\tmin: zoomMin ** (1 / zoomSpeed),\n\t\t\t\t}\n\t\t\t},\n\t\t},\n\t})\n}\n"],
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- "names": []
4
+ "sourcesContent": ["import * as React from 'react'\nimport { TLWheelEventInfo } from '../editor/types/event-types'\nimport { tlenv } from '../globals/environment'\nimport { Vec } from '../primitives/Vec'\nimport { preventDefault } from '../utils/dom'\nimport { isAccelKey } from '../utils/keyboard'\nimport { normalizeWheel } from '../utils/normalizeWheel'\nimport { useEditor } from './useEditor'\n\n/*\n\n# How does pinching work?\n\nThe pinching handler is fired under two circumstances:\n- when a user is on a MacBook trackpad and is ZOOMING with a two-finger pinch\n- when a user is on a touch device and is ZOOMING with a two-finger pinch\n- when a user is on a touch device and is PANNING with two fingers\n\nZooming is much more expensive than panning (because it causes shapes to render),\nso we want to be sure that we don't zoom while two-finger panning.\n\nIn order to do this, we keep track of a \"pinchState\", which is either:\n- \"zooming\"\n- \"panning\"\n- \"not sure\"\n\nIf a user is on a trackpad, the pinchState will be set to \"zooming\".\n\nIf the user is on a touch screen, then we start in the \"not sure\" state and switch back and forth\nbetween \"zooming\", \"panning\", and \"not sure\" based on what the user is doing with their fingers.\n\nIn the \"not sure\" state, we examine whether the user has moved the center of the gesture far enough\nto suggest that they're panning; or else that they've moved their fingers further apart or closer\ntogether enough to suggest that they're zooming.\n\nIn the \"panning\" state, we check whether the user's fingers have moved far enough apart to suggest\nthat they're zooming. If they have, we switch to the \"zooming\" state.\n\nIn the \"zooming\" state, we just stay zooming\u2014it's not YET possible to switch back to panning.\n\ntodo: compare velocities of change in order to determine whether the user has switched back to panning\n*/\n\n/** Safari's non-standard GestureEvent */\ninterface GestureEvent extends Event {\n\tscale: number\n\trotation: number\n\tclientX: number\n\tclientY: number\n\tshiftKey: boolean\n\taltKey: boolean\n\tmetaKey: boolean\n\tctrlKey: boolean\n}\n\nexport function useGestureEvents(ref: React.RefObject<HTMLDivElement | null>) {\n\tconst editor = useEditor()\n\n\tReact.useEffect(() => {\n\t\tconst elm = ref.current\n\t\tif (!elm) return\n\n\t\tlet pinchState = 'not sure' as 'not sure' | 'zooming' | 'panning'\n\n\t\t// --- Wheel handling ---\n\n\t\tfunction onWheel(event: WheelEvent) {\n\t\t\tif (!editor.getInstanceState().isFocused) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tpinchState = 'not sure'\n\n\t\t\t// Don't handle wheel events over a scrollable editing shape\n\t\t\tconst editingShapeId = editor.getEditingShapeId()\n\t\t\tif (editingShapeId) {\n\t\t\t\tconst shape = editor.getShape(editingShapeId)\n\t\t\t\tif (shape) {\n\t\t\t\t\tconst util = editor.getShapeUtil(shape)\n\t\t\t\t\tif (util.canScroll(shape)) {\n\t\t\t\t\t\tconst bounds = editor.getShapePageBounds(editingShapeId)\n\t\t\t\t\t\tif (bounds?.containsPoint(editor.inputs.getCurrentPagePoint())) {\n\t\t\t\t\t\t\treturn\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpreventDefault(event)\n\t\t\tevent.stopPropagation()\n\t\t\tconst delta = normalizeWheel(event)\n\n\t\t\tif (delta.x === 0 && delta.y === 0) return\n\n\t\t\tconst info: TLWheelEventInfo = {\n\t\t\t\ttype: 'wheel',\n\t\t\t\tname: 'wheel',\n\t\t\t\tdelta,\n\t\t\t\tpoint: new Vec(event.clientX, event.clientY),\n\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\taltKey: event.altKey,\n\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t}\n\n\t\t\teditor.dispatch(info)\n\t\t}\n\n\t\t// --- Touch pinch handling ---\n\n\t\tlet initDistanceBetweenFingers = 1 // the distance between the two fingers when the pinch starts\n\t\tlet initZoom = 1 // the zoom level when the pinch starts\n\t\tlet currDistanceBetweenFingers = 0\n\t\tconst initPointBetweenFingers = new Vec()\n\t\tconst prevPointBetweenFingers = new Vec()\n\n\t\t// Track active touches\n\t\tlet activeTouches: Touch[] = []\n\n\t\tfunction getScaleBounds() {\n\t\t\tconst baseZoom = editor.getBaseZoom()\n\t\t\tconst { zoomSteps, zoomSpeed } = editor.getCameraOptions()\n\t\t\tconst zoomMin = zoomSteps[0] * baseZoom\n\t\t\tconst zoomMax = zoomSteps[zoomSteps.length - 1] * baseZoom\n\t\t\treturn {\n\t\t\t\tmin: zoomMin ** (1 / zoomSpeed),\n\t\t\t\tmax: zoomMax ** (1 / zoomSpeed),\n\t\t\t}\n\t\t}\n\n\t\tfunction getScaleFrom() {\n\t\t\tconst { zoomSpeed } = editor.getCameraOptions()\n\t\t\treturn editor.getZoomLevel() ** (1 / zoomSpeed)\n\t\t}\n\n\t\t// Accumulated scale offset, clamped to bounds \u2014 replaces @use-gesture's offset[0]\n\t\tlet scaleOffset = 1\n\t\tlet initScaleFrom = 1 // the scale-space zoom level when the pinch started\n\n\t\tfunction updatePinchState(isSafariTrackpadPinch: boolean) {\n\t\t\tif (isSafariTrackpadPinch) {\n\t\t\t\tpinchState = 'zooming'\n\t\t\t}\n\n\t\t\tif (pinchState === 'zooming') {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\t// Initial: [touch]-------origin-------[touch]\n\t\t\t// Current: [touch]-----------origin----------[touch]\n\t\t\t// |----| |------------|\n\t\t\t// originDistance ^ ^ touchDistance\n\n\t\t\t// How far have the two touch points moved towards or away from each other?\n\t\t\tconst touchDistance = Math.abs(currDistanceBetweenFingers - initDistanceBetweenFingers)\n\t\t\t// How far has the point between the touches moved?\n\t\t\tconst originDistance = Vec.Dist(initPointBetweenFingers, prevPointBetweenFingers)\n\n\t\t\tswitch (pinchState) {\n\t\t\t\tcase 'not sure': {\n\t\t\t\t\tif (touchDistance > 24) {\n\t\t\t\t\t\tpinchState = 'zooming'\n\t\t\t\t\t} else if (originDistance > 16) {\n\t\t\t\t\t\tpinchState = 'panning'\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'panning': {\n\t\t\t\t\t// Slightly more touch distance needed to go from panning to zooming\n\t\t\t\t\tif (touchDistance > 64) {\n\t\t\t\t\t\tpinchState = 'zooming'\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tfunction dispatchPinchEvent(\n\t\t\tname: 'pinch_start' | 'pinch' | 'pinch_end',\n\t\t\torigin: { x: number; y: number },\n\t\t\tdelta: { x: number; y: number },\n\t\t\tzoom: number,\n\t\t\tevent: TouchEvent | GestureEvent\n\t\t) {\n\t\t\teditor.dispatch({\n\t\t\t\ttype: 'pinch',\n\t\t\t\tname,\n\t\t\t\tpoint: { x: origin.x, y: origin.y, z: zoom },\n\t\t\t\tdelta,\n\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\taltKey: event.altKey,\n\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t})\n\t\t}\n\n\t\tfunction getOriginAndDistance(t0: Touch, t1: Touch) {\n\t\t\tconst origin = {\n\t\t\t\tx: (t0.clientX + t1.clientX) / 2,\n\t\t\t\ty: (t0.clientY + t1.clientY) / 2,\n\t\t\t}\n\t\t\tconst distance = Math.hypot(t1.clientX - t0.clientX, t1.clientY - t0.clientY)\n\t\t\treturn { origin, distance }\n\t\t}\n\n\t\tfunction onTouchStart(event: TouchEvent) {\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\tactiveTouches = Array.from(event.touches)\n\n\t\t\tif (activeTouches.length === 2) {\n\t\t\t\t// Two fingers down \u2014 start pinch\n\t\t\t\tpinchState = 'not sure'\n\t\t\t\tconst { origin, distance } = getOriginAndDistance(activeTouches[0], activeTouches[1])\n\n\t\t\t\tprevPointBetweenFingers.x = origin.x\n\t\t\t\tprevPointBetweenFingers.y = origin.y\n\t\t\t\tinitPointBetweenFingers.x = origin.x\n\t\t\t\tinitPointBetweenFingers.y = origin.y\n\t\t\t\tinitDistanceBetweenFingers = Math.max(distance, 1)\n\t\t\t\tcurrDistanceBetweenFingers = distance\n\t\t\t\tinitZoom = editor.getZoomLevel()\n\t\t\t\tinitScaleFrom = getScaleFrom()\n\t\t\t\tscaleOffset = initScaleFrom\n\n\t\t\t\tdispatchPinchEvent('pinch_start', origin, { x: 0, y: 0 }, editor.getZoomLevel(), event)\n\t\t\t}\n\t\t}\n\n\t\tfunction onTouchMove(event: TouchEvent) {\n\t\t\tactiveTouches = Array.from(event.touches)\n\n\t\t\tif (activeTouches.length < 2) return\n\n\t\t\tconst { origin, distance } = getOriginAndDistance(activeTouches[0], activeTouches[1])\n\t\t\tcurrDistanceBetweenFingers = distance\n\n\t\t\tconst dx = origin.x - prevPointBetweenFingers.x\n\t\t\tconst dy = origin.y - prevPointBetweenFingers.y\n\n\t\t\tprevPointBetweenFingers.x = origin.x\n\t\t\tprevPointBetweenFingers.y = origin.y\n\n\t\t\tupdatePinchState(false)\n\n\t\t\t// Only update the zoom if the pointers are far enough apart;\n\t\t\t// a very small touchDistance means that the user has probably\n\t\t\t// pinched out and their fingers are touching; this produces\n\t\t\t// very unstable zooming behavior.\n\t\t\tconst bounds = getScaleBounds()\n\t\t\tconst rawScale = initScaleFrom * (distance / initDistanceBetweenFingers)\n\t\t\tscaleOffset = Math.min(bounds.max, Math.max(bounds.min, rawScale))\n\n\t\t\tswitch (pinchState) {\n\t\t\t\tcase 'zooming': {\n\t\t\t\t\tconst currZoom = scaleOffset ** editor.getCameraOptions().zoomSpeed\n\t\t\t\t\tdispatchPinchEvent('pinch', origin, { x: dx, y: dy }, currZoom, event)\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'panning': {\n\t\t\t\t\tdispatchPinchEvent('pinch', origin, { x: dx, y: dy }, initZoom, event)\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tfunction onTouchEnd(event: TouchEvent) {\n\t\t\tconst wasPinching = activeTouches.length >= 2\n\t\t\tactiveTouches = Array.from(event.touches)\n\n\t\t\tif (wasPinching && activeTouches.length < 2) {\n\t\t\t\t// Pinch ended\n\t\t\t\tconst scale = scaleOffset ** editor.getCameraOptions().zoomSpeed\n\t\t\t\tconst origin = { ...prevPointBetweenFingers }\n\t\t\t\tpinchState = 'not sure'\n\n\t\t\t\teditor.timers.requestAnimationFrame(() => {\n\t\t\t\t\tdispatchPinchEvent('pinch_end', origin, { x: origin.x, y: origin.y }, scale, event)\n\t\t\t\t})\n\t\t\t}\n\t\t}\n\n\t\t// --- Safari trackpad pinch (GestureEvent) ---\n\n\t\tlet safariGestureInitialScale = 1\n\n\t\tfunction onGestureStart(event: Event) {\n\t\t\tconst e = event as GestureEvent\n\t\t\tif (!(e.target === elm || elm?.contains(e.target as Node))) return\n\n\t\t\tpreventDefault(e)\n\t\t\te.stopPropagation()\n\n\t\t\tpinchState = 'not sure'\n\t\t\tsafariGestureInitialScale = getScaleFrom()\n\t\t\tscaleOffset = safariGestureInitialScale\n\t\t\tinitZoom = editor.getZoomLevel()\n\n\t\t\tprevPointBetweenFingers.x = e.clientX\n\t\t\tprevPointBetweenFingers.y = e.clientY\n\t\t\tinitPointBetweenFingers.x = e.clientX\n\t\t\tinitPointBetweenFingers.y = e.clientY\n\t\t\tinitDistanceBetweenFingers = 1\n\t\t\tcurrDistanceBetweenFingers = 1\n\n\t\t\tdispatchPinchEvent(\n\t\t\t\t'pinch_start',\n\t\t\t\t{ x: e.clientX, y: e.clientY },\n\t\t\t\t{ x: 0, y: 0 },\n\t\t\t\teditor.getZoomLevel(),\n\t\t\t\te\n\t\t\t)\n\t\t}\n\n\t\tfunction onGestureChange(event: Event) {\n\t\t\tconst e = event as GestureEvent\n\t\t\tif (!(e.target === elm || elm?.contains(e.target as Node))) return\n\n\t\t\tpreventDefault(e)\n\t\t\te.stopPropagation()\n\n\t\t\tconst dx = e.clientX - prevPointBetweenFingers.x\n\t\t\tconst dy = e.clientY - prevPointBetweenFingers.y\n\n\t\t\tprevPointBetweenFingers.x = e.clientX\n\t\t\tprevPointBetweenFingers.y = e.clientY\n\n\t\t\t// Safari GestureEvent.scale is a multiplier relative to gesture start\n\t\t\tconst bounds = getScaleBounds()\n\t\t\tconst rawScale = safariGestureInitialScale * e.scale\n\t\t\tscaleOffset = Math.min(bounds.max, Math.max(bounds.min, rawScale))\n\n\t\t\t// Update distance tracking for pinch state (treat scale change as distance change)\n\t\t\tcurrDistanceBetweenFingers = e.scale * initDistanceBetweenFingers\n\n\t\t\tupdatePinchState(true)\n\n\t\t\tconst currZoom = scaleOffset ** editor.getCameraOptions().zoomSpeed\n\n\t\t\tdispatchPinchEvent('pinch', { x: e.clientX, y: e.clientY }, { x: dx, y: dy }, currZoom, e)\n\t\t}\n\n\t\tfunction onGestureEnd(event: Event) {\n\t\t\tconst e = event as GestureEvent\n\t\t\tif (!(e.target === elm || elm?.contains(e.target as Node))) return\n\n\t\t\tpreventDefault(e)\n\t\t\te.stopPropagation()\n\n\t\t\tconst scale = scaleOffset ** editor.getCameraOptions().zoomSpeed\n\t\t\tpinchState = 'not sure'\n\n\t\t\teditor.timers.requestAnimationFrame(() => {\n\t\t\t\tdispatchPinchEvent(\n\t\t\t\t\t'pinch_end',\n\t\t\t\t\t{ x: e.clientX, y: e.clientY },\n\t\t\t\t\t{ x: e.clientX, y: e.clientY },\n\t\t\t\t\tscale,\n\t\t\t\t\te\n\t\t\t\t)\n\t\t\t})\n\t\t}\n\n\t\t// --- Attach event listeners ---\n\n\t\telm.addEventListener('wheel', onWheel, { passive: false })\n\n\t\t// On touch devices (iOS), use pointer events for pinch.\n\t\t// On non-touch Safari (macOS trackpad), use GestureEvent.\n\t\t// Never use both simultaneously \u2014 on iOS Safari, both event types fire\n\t\t// for the same pinch gesture, causing conflicting state updates.\n\t\tconst useGestureEvents = !tlenv.isIos && 'GestureEvent' in window\n\n\t\tif (useGestureEvents) {\n\t\t\telm.addEventListener('gesturestart', onGestureStart)\n\t\t\telm.addEventListener('gesturechange', onGestureChange)\n\t\t\telm.addEventListener('gestureend', onGestureEnd)\n\t\t} else {\n\t\t\telm.addEventListener('touchstart', onTouchStart)\n\t\t\telm.addEventListener('touchmove', onTouchMove)\n\t\t\telm.addEventListener('touchend', onTouchEnd)\n\t\t\telm.addEventListener('touchcancel', onTouchEnd)\n\t\t}\n\n\t\treturn () => {\n\t\t\telm.removeEventListener('wheel', onWheel)\n\t\t\tif (useGestureEvents) {\n\t\t\t\telm.removeEventListener('gesturestart', onGestureStart)\n\t\t\t\telm.removeEventListener('gesturechange', onGestureChange)\n\t\t\t\telm.removeEventListener('gestureend', onGestureEnd)\n\t\t\t} else {\n\t\t\t\telm.removeEventListener('touchstart', onTouchStart)\n\t\t\t\telm.removeEventListener('touchmove', onTouchMove)\n\t\t\t\telm.removeEventListener('touchend', onTouchEnd)\n\t\t\t\telm.removeEventListener('touchcancel', onTouchEnd)\n\t\t\t}\n\t\t}\n\t}, [editor, ref])\n}\n"],
5
+ "mappings": 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6
+ "names": ["useGestureEvents"]
7
7
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/hooks/useLocalStore.ts"],
4
- "sourcesContent": ["import { TLAsset, TLAssetStore, TLStoreSnapshot } from '@tldraw/tlschema'\nimport { WeakCache } from '@tldraw/utils'\nimport { useEffect } from 'react'\nimport { TLEditorSnapshot } from '../config/TLEditorSnapshot'\nimport { TLStoreOptions, createTLStore } from '../config/createTLStore'\nimport { TLStoreWithStatus } from '../utils/sync/StoreWithStatus'\nimport { TLLocalSyncClient } from '../utils/sync/TLLocalSyncClient'\nimport { useShallowObjectIdentity } from './useIdentity'\nimport { useRefState } from './useRefState'\n\n/** @internal */\nexport function useLocalStore(\n\toptions: {\n\t\tpersistenceKey?: string\n\t\tsessionId?: string\n\t\tsnapshot?: TLEditorSnapshot | TLStoreSnapshot\n\t} & TLStoreOptions\n): TLStoreWithStatus {\n\tconst [state, setState] = useRefState<TLStoreWithStatus>({ status: 'loading' })\n\n\toptions = useShallowObjectIdentity(options)\n\n\tuseEffect(() => {\n\t\tconst { persistenceKey, sessionId, ...rest } = options\n\n\t\tif (!persistenceKey) {\n\t\t\tsetState({\n\t\t\t\tstatus: 'not-synced',\n\t\t\t\tstore: createTLStore(rest),\n\t\t\t})\n\t\t\treturn\n\t\t}\n\n\t\tsetState({ status: 'loading' })\n\n\t\tconst objectURLCache = new WeakCache<TLAsset, Promise<string | null>>()\n\t\tconst assets: TLAssetStore = {\n\t\t\tupload: async (asset, file) => {\n\t\t\t\tawait client.db.storeAsset(asset.id, file)\n\t\t\t\treturn { src: asset.id }\n\t\t\t},\n\t\t\tresolve: async (asset) => {\n\t\t\t\tif (!asset.props.src) return null\n\n\t\t\t\tif (asset.props.src.startsWith('asset:')) {\n\t\t\t\t\treturn await objectURLCache.get(asset, async () => {\n\t\t\t\t\t\tconst blob = await client.db.getAsset(asset.id)\n\t\t\t\t\t\tif (!blob) return null\n\t\t\t\t\t\treturn URL.createObjectURL(blob)\n\t\t\t\t\t})\n\t\t\t\t}\n\n\t\t\t\treturn asset.props.src\n\t\t\t},\n\t\t\tremove: async (assetIds) => {\n\t\t\t\tawait client.db.removeAssets(assetIds)\n\t\t\t},\n\t\t\t...rest.assets,\n\t\t}\n\n\t\tconst store = createTLStore({ ...rest, assets })\n\n\t\tlet isClosed = false\n\n\t\tconst client = new TLLocalSyncClient(store, {\n\t\t\tsessionId,\n\t\t\tpersistenceKey,\n\t\t\tonLoad() {\n\t\t\t\tif (isClosed) return\n\t\t\t\tsetState({ store, status: 'synced-local' })\n\t\t\t},\n\t\t\tonLoadError(err: any) {\n\t\t\t\tif (isClosed) return\n\t\t\t\tsetState({ status: 'error', error: err })\n\t\t\t},\n\t\t})\n\n\t\treturn () => {\n\t\t\tisClosed = true\n\t\t\tclient.close()\n\t\t}\n\t}, [options, setState])\n\n\treturn state\n}\n"],
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4
+ "sourcesContent": ["import { TLAsset, TLAssetStore, TLStoreSnapshot } from '@tldraw/tlschema'\nimport { WeakCache } from '@tldraw/utils'\nimport { useEffect } from 'react'\nimport { TLStoreOptions, createTLStore } from '../config/createTLStore'\nimport { TLEditorSnapshot } from '../config/TLEditorSnapshot'\nimport { TLStoreWithStatus } from '../utils/sync/StoreWithStatus'\nimport { TLLocalSyncClient } from '../utils/sync/TLLocalSyncClient'\nimport { useShallowObjectIdentity } from './useIdentity'\nimport { useRefState } from './useRefState'\n\n/** @internal */\nexport function useLocalStore(\n\toptions: {\n\t\tpersistenceKey?: string\n\t\tsessionId?: string\n\t\tsnapshot?: TLEditorSnapshot | TLStoreSnapshot\n\t} & TLStoreOptions\n): TLStoreWithStatus {\n\tconst [state, setState] = useRefState<TLStoreWithStatus>({ status: 'loading' })\n\n\toptions = useShallowObjectIdentity(options)\n\n\tuseEffect(() => {\n\t\tconst { persistenceKey, sessionId, ...rest } = options\n\n\t\tif (!persistenceKey) {\n\t\t\tsetState({\n\t\t\t\tstatus: 'not-synced',\n\t\t\t\tstore: createTLStore(rest),\n\t\t\t})\n\t\t\treturn\n\t\t}\n\n\t\tsetState({ status: 'loading' })\n\n\t\tconst objectURLCache = new WeakCache<TLAsset, Promise<string | null>>()\n\t\tconst assets: TLAssetStore = {\n\t\t\tupload: async (asset, file) => {\n\t\t\t\tawait client.db.storeAsset(asset.id, file)\n\t\t\t\treturn { src: asset.id }\n\t\t\t},\n\t\t\tresolve: async (asset) => {\n\t\t\t\tif (!asset.props.src) return null\n\n\t\t\t\tif (asset.props.src.startsWith('asset:')) {\n\t\t\t\t\treturn await objectURLCache.get(asset, async () => {\n\t\t\t\t\t\tconst blob = await client.db.getAsset(asset.id)\n\t\t\t\t\t\tif (!blob) return null\n\t\t\t\t\t\treturn URL.createObjectURL(blob)\n\t\t\t\t\t})\n\t\t\t\t}\n\n\t\t\t\treturn asset.props.src\n\t\t\t},\n\t\t\tremove: async (assetIds) => {\n\t\t\t\tawait client.db.removeAssets(assetIds)\n\t\t\t},\n\t\t\t...rest.assets,\n\t\t}\n\n\t\tconst store = createTLStore({ ...rest, assets })\n\n\t\tlet isClosed = false\n\n\t\tconst client = new TLLocalSyncClient(store, {\n\t\t\tsessionId,\n\t\t\tpersistenceKey,\n\t\t\tonLoad() {\n\t\t\t\tif (isClosed) return\n\t\t\t\tsetState({ store, status: 'synced-local' })\n\t\t\t},\n\t\t\tonLoadError(err: any) {\n\t\t\t\tif (isClosed) return\n\t\t\t\tsetState({ status: 'error', error: err })\n\t\t\t},\n\t\t})\n\n\t\treturn () => {\n\t\t\tisClosed = true\n\t\t\tclient.close()\n\t\t}\n\t}, [options, setState])\n\n\treturn state\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -86,6 +86,9 @@ const defaultTldrawOptions = {
86
86
  text: {},
87
87
  deepLinks: void 0,
88
88
  quickZoomPreservesScreenBounds: true,
89
+ onBeforeCopyToClipboard: void 0,
90
+ onBeforePasteFromClipboard: void 0,
91
+ onClipboardPasteRaw: void 0,
89
92
  experimental__onDropOnCanvas: void 0
90
93
  };
91
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  //# sourceMappingURL=options.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/lib/options.ts"],
4
- "sourcesContent": ["import { ComponentType, Fragment } from 'react'\nimport { DEFAULT_CAMERA_OPTIONS } from './constants'\nimport { TLCameraOptions } from './editor/types/misc-types'\nimport { VecLike } from './primitives/Vec'\nimport { TLDeepLinkOptions } from './utils/deepLinks'\nimport { TLTextOptions } from './utils/richText'\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly uiDragDistanceSquared: number\n\treadonly uiCoarseDragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\t/**\n\t * How long (in milliseconds) to fade all laser scribbles after the session ends.\n\t * The total points across all scribbles will be removed proportionally over this duration.\n\t * Defaults to 500ms (0.5 seconds).\n\t */\n\treadonly laserFadeoutMs: number\n\treadonly maxExportDelayMs: number\n\treadonly tooltipDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n\t/**\n\t * Whether to use debounced zoom level for certain rendering optimizations. When true,\n\t * `editor.getEfficientZoomLevel()` returns a cached zoom value while the camera is moving,\n\t * reducing re-renders. When false, it always returns the current zoom level.\n\t */\n\treadonly debouncedZoom: boolean\n\t/**\n\t * The number of shapes that must be on the page for the debounced zoom level to be used.\n\t * Defaults to 500 shapes.\n\t */\n\treadonly debouncedZoomThreshold: number\n\t/**\n\t * Whether to allow spacebar panning. When true, the spacebar will pan the camera when held down.\n\t * When false, the spacebar will not pan the camera.\n\t */\n\treadonly spacebarPanning: boolean\n\t/**\n\t * The default padding (in pixels) used when zooming to fit content in the viewport.\n\t * This affects methods like `zoomToFit()`, `zoomToSelection()`, and `zoomToBounds()`.\n\t * The actual padding used is the minimum of this value and 28% of the viewport width.\n\t * Defaults to 128 pixels.\n\t */\n\treadonly zoomToFitPadding: number\n\t/**\n\t * The distance (in screen pixels) at which shapes snap to guides and other shapes.\n\t */\n\treadonly snapThreshold: number\n\t/**\n\t * Options for the editor's camera. These are the initial camera options.\n\t * Use {@link Editor.setCameraOptions} to update camera options at runtime.\n\t */\n\treadonly camera: Partial<TLCameraOptions>\n\t/**\n\t * Options for the editor's text rendering. These include TipTap configuration and\n\t * font handling. These are the initial text options and cannot be changed at runtime.\n\t */\n\treadonly text: TLTextOptions\n\t/**\n\t * Options for syncing the editor's camera state with the URL. Set to `true` to enable\n\t * with default options, or pass an options object to customize behavior.\n\t *\n\t * @example\n\t * ```tsx\n\t * // Enable with defaults\n\t * <Tldraw options={{ deepLinks: true }} />\n\t *\n\t * // Enable with custom options\n\t * <Tldraw options={{ deepLinks: { param: 'd', debounceMs: 500 } }} />\n\t * ```\n\t */\n\treadonly deepLinks: true | TLDeepLinkOptions | undefined\n\t/**\n\t * Whether the quick-zoom brush preserves its screen-pixel size when the user\n\t * zooms the overview. When true, zooming in shrinks the target viewport (higher\n\t * return zoom); zooming out expands it. When false, the brush keeps the original\n\t * viewport's page dimensions regardless of overview zoom changes.\n\t */\n\treadonly quickZoomPreservesScreenBounds: boolean\n\t/**\n\t * Called when content is dropped on the canvas. 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+ "sourcesContent": ["import { Awaitable } from '@tldraw/utils'\nimport { ComponentType, Fragment } from 'react'\nimport { DEFAULT_CAMERA_OPTIONS } from './constants'\nimport type { Editor } from './editor/Editor'\nimport { TLContent } from './editor/types/clipboard-types'\nimport { TLExternalContent } from './editor/types/external-content'\nimport { TLCameraOptions } from './editor/types/misc-types'\nimport { VecLike } from './primitives/Vec'\nimport { TLDeepLinkOptions } from './utils/deepLinks'\nimport { TLTextOptions } from './utils/richText'\n\n/**\n * Identifies how a clipboard write was triggered (copy vs cut, keyboard vs menu).\n *\n * @public\n */\nexport interface TLClipboardWriteInfo {\n\treadonly operation: 'copy' | 'cut'\n\treadonly source: 'native' | 'menu'\n}\n\n/**\n * Raw clipboard paste payload, before tldraw parses clipboard contents into {@link TLExternalContent}.\n *\n * - `native-event`: from the `paste` event \u2014 `clipboardData` is available synchronously (unlike async\n * `navigator.clipboard.read()`).\n * - `clipboard-read`: from an explicit `navigator.clipboard.read()` call \u2014 only `ClipboardItem[]`\n * exists\n * (no `DataTransfer`).\n *\n * @public\n */\nexport type TLClipboardPasteRawInfo =\n\t| {\n\t\t\treadonly editor: Editor\n\t\t\treadonly source: 'native-event'\n\t\t\treadonly event: ClipboardEvent\n\t\t\treadonly clipboardData: DataTransfer | null\n\t\t\treadonly point: VecLike | undefined\n\t }\n\t| {\n\t\t\treadonly editor: Editor\n\t\t\treadonly source: 'clipboard-read'\n\t\t\treadonly clipboardItems: readonly ClipboardItem[]\n\t\t\treadonly point: VecLike | undefined\n\t }\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly uiDragDistanceSquared: number\n\treadonly uiCoarseDragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\t/**\n\t * How long (in milliseconds) to fade all laser scribbles after the session ends.\n\t * The total points across all scribbles will be removed proportionally over this duration.\n\t * Defaults to 500ms (0.5 seconds).\n\t */\n\treadonly laserFadeoutMs: number\n\treadonly maxExportDelayMs: number\n\treadonly tooltipDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n\t/**\n\t * Whether to use debounced zoom level for certain rendering optimizations. When true,\n\t * `editor.getEfficientZoomLevel()` returns a cached zoom value while the camera is moving,\n\t * reducing re-renders. When false, it always returns the current zoom level.\n\t */\n\treadonly debouncedZoom: boolean\n\t/**\n\t * The number of shapes that must be on the page for the debounced zoom level to be used.\n\t * Defaults to 500 shapes.\n\t */\n\treadonly debouncedZoomThreshold: number\n\t/**\n\t * Whether to allow spacebar panning. When true, the spacebar will pan the camera when held down.\n\t * When false, the spacebar will not pan the camera.\n\t */\n\treadonly spacebarPanning: boolean\n\t/**\n\t * The default padding (in pixels) used when zooming to fit content in the viewport.\n\t * This affects methods like `zoomToFit()`, `zoomToSelection()`, and `zoomToBounds()`.\n\t * The actual padding used is the minimum of this value and 28% of the viewport width.\n\t * Defaults to 128 pixels.\n\t */\n\treadonly zoomToFitPadding: number\n\t/**\n\t * The distance (in screen pixels) at which shapes snap to guides and other shapes.\n\t */\n\treadonly snapThreshold: number\n\t/**\n\t * Options for the editor's camera. These are the initial camera options.\n\t * Use {@link Editor.setCameraOptions} to update camera options at runtime.\n\t */\n\treadonly camera: Partial<TLCameraOptions>\n\t/**\n\t * Options for the editor's text rendering. These include TipTap configuration and\n\t * font handling. These are the initial text options and cannot be changed at runtime.\n\t */\n\treadonly text: TLTextOptions\n\t/**\n\t * Options for syncing the editor's camera state with the URL. Set to `true` to enable\n\t * with default options, or pass an options object to customize behavior.\n\t *\n\t * @example\n\t * ```tsx\n\t * // Enable with defaults\n\t * <Tldraw options={{ deepLinks: true }} />\n\t *\n\t * // Enable with custom options\n\t * <Tldraw options={{ deepLinks: { param: 'd', debounceMs: 500 } }} />\n\t * ```\n\t */\n\treadonly deepLinks: true | TLDeepLinkOptions | undefined\n\t/**\n\t * Whether the quick-zoom brush preserves its screen-pixel size when the user\n\t * zooms the overview. When true, zooming in shrinks the target viewport (higher\n\t * return zoom); zooming out expands it. When false, the brush keeps the original\n\t * viewport's page dimensions regardless of overview zoom changes.\n\t */\n\treadonly quickZoomPreservesScreenBounds: boolean\n\t/**\n\t * Called before content is written to the clipboard during a copy or cut operation.\n\t * Receives the serialized content (shapes, bindings, assets) and can filter or transform\n\t * it before it reaches the clipboard.\n\t *\n\t * Return a modified `TLContent` object to change what is copied or cut. Return `false` to\n\t * cancel the clipboard write (for cut, the selected shapes are not removed). Return `void`\n\t * (or `undefined`) to pass through unchanged. You may return a `Promise` of those values if\n\t * the hook is async.\n\t *\n\t * @example\n\t * ```tsx\n\t * // Filter out \"locked\" shapes from copy\n\t * onBeforeCopyToClipboard({ content, operation }) {\n\t * return {\n\t * ...content,\n\t * shapes: content.shapes.filter(s => !s.meta.locked),\n\t * rootShapeIds: content.rootShapeIds.filter(id =>\n\t * content.shapes.find(s => s.id === id && !s.meta.locked)\n\t * ),\n\t * }\n\t * }\n\t * ```\n\t */\n\tonBeforeCopyToClipboard?(\n\t\tinfo: { editor: Editor; content: TLContent } & TLClipboardWriteInfo\n\t): Awaitable<TLContent | false | void>\n\t/**\n\t * Called before pasted content is processed and shapes are created. Receives the parsed\n\t * external content from the clipboard and can filter, transform, or cancel it.\n\t *\n\t * Return `false` to cancel the paste. Return a modified content object to transform it.\n\t * Return `void` (or `undefined`) to pass through unchanged. You may return a `Promise` of\n\t * those values if the hook is async.\n\t *\n\t * This only fires for clipboard paste operations (keyboard shortcuts and menu actions),\n\t * not for file drops or programmatic `putExternalContent` calls.\n\t *\n\t * @example\n\t * ```tsx\n\t * // Block pasting of image files\n\t * onBeforePasteFromClipboard({ content }) {\n\t * if (content.type === 'files') {\n\t * const nonImages = content.files.filter(f => !f.type.startsWith('image/'))\n\t * if (nonImages.length === 0) return false\n\t * return { ...content, files: nonImages }\n\t * }\n\t * }\n\t * ```\n\t */\n\tonBeforePasteFromClipboard?(info: {\n\t\teditor: Editor\n\t\tcontent: TLExternalContent<unknown>\n\t\tsource: 'native-event' | 'clipboard-read'\n\t\tpoint?: VecLike\n\t}): Awaitable<TLExternalContent<unknown> | false | void>\n\t/**\n\t * Called first for keyboard and menu paste, **before** tldraw handles or parses clipboard data\n\t * (and before {@link TldrawOptions.onBeforePasteFromClipboard}).\n\t *\n\t * Return `false` to cancel tldraw's default paste handling for this gesture (same convention as\n\t * {@link TldrawOptions.onBeforePasteFromClipboard}). Use this when you handle paste yourself from\n\t * raw clipboard data, or to block the gesture entirely. Return `void` (or `undefined`) to continue.\n\t */\n\tonClipboardPasteRaw?(info: TLClipboardPasteRawInfo): false | void\n\t/**\n\t * Called when content is dropped on the canvas. Provides the page position\n\t * where the drop occurred and the underlying drag event object.\n\t * Return true to prevent default drop handling (files, URLs, etc.)\n\t */\n\texperimental__onDropOnCanvas?(options: {\n\t\tpoint: VecLike\n\t\tevent: React.DragEvent<Element>\n\t}): boolean\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tuiDragDistanceSquared: 16, // 4 squared\n\t// it's really easy to accidentally drag from the toolbar on mobile, so we use a much larger\n\t// threshold than usual here to try and prevent accidental drags.\n\tuiCoarseDragDistanceSquared: 625, // 25 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tlaserFadeoutMs: 500,\n\tmaxExportDelayMs: 5000,\n\ttooltipDelayMs: 700,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n\tdebouncedZoom: true,\n\tdebouncedZoomThreshold: 500,\n\tspacebarPanning: true,\n\tzoomToFitPadding: 128,\n\tsnapThreshold: 8,\n\tcamera: DEFAULT_CAMERA_OPTIONS,\n\ttext: {},\n\tdeepLinks: undefined,\n\tquickZoomPreservesScreenBounds: true,\n\tonBeforeCopyToClipboard: undefined,\n\tonBeforePasteFromClipboard: undefined,\n\tonClipboardPasteRaw: undefined,\n\texperimental__onDropOnCanvas: undefined,\n} as const satisfies TldrawOptions\n"],
5
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6
6
  "names": []
7
7
  }
@@ -26,8 +26,8 @@ __export(Box_exports, {
26
26
  rotateSelectionHandle: () => rotateSelectionHandle
27
27
  });
28
28
  module.exports = __toCommonJS(Box_exports);
29
- var import_Vec = require("./Vec");
30
29
  var import_utils = require("./utils");
30
+ var import_Vec = require("./Vec");
31
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  class Box {
32
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  constructor(x = 0, y = 0, w = 0, h = 0) {
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  this.x = x;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
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  "sources": ["../../../src/lib/primitives/Box.ts"],
4
- "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\tisValid() {\n\t\treturn (\n\t\t\tNumber.isFinite(this.x) &&\n\t\t\tNumber.isFinite(this.y) &&\n\t\t\tNumber.isFinite(this.w) &&\n\t\t\tNumber.isFinite(this.h)\n\t\t)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
5
- "mappings": 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+ "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\nimport { Vec, VecLike } from './Vec'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\tisValid() {\n\t\treturn (\n\t\t\tNumber.isFinite(this.x) &&\n\t\t\tNumber.isFinite(this.y) &&\n\t\t\tNumber.isFinite(this.w) &&\n\t\t\tNumber.isFinite(this.h)\n\t\t)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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6
6
  "names": []
7
7
  }
@@ -21,11 +21,11 @@ __export(Arc2d_exports, {
21
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  Arc2d: () => Arc2d
22
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  });
23
23
  module.exports = __toCommonJS(Arc2d_exports);
24
- var import_Vec = require("../Vec");
25
24
  var import_intersect = require("../intersect");
26
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  var import_utils = require("../utils");
27
- var import_Geometry2d = require("./Geometry2d");
26
+ var import_Vec = require("../Vec");
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  var import_geometry_constants = require("./geometry-constants");
28
+ var import_Geometry2d = require("./Geometry2d");
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  class Arc2d extends import_Geometry2d.Geometry2d {
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  _center;
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  _radius;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Arc2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// When t is in (0,1), the nearest point is the radial projection of point onto the arc.\n\t\t// Previously this also checked min-distance against A and B, but that's unnecessary when\n\t\t// t is already in range \u2014 the radial projection is always closer.\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return A\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
5
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+ "sourcesContent": ["import { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Vec, VecLike } from '../Vec'\nimport { getVerticesCountForArcLength } from './geometry-constants'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// When t is in (0,1), the nearest point is the radial projection of point onto the arc.\n\t\t// Previously this also checked min-distance against A and B, but that's unnecessary when\n\t\t// t is already in range \u2014 the radial projection is always closer.\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return A\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -22,11 +22,11 @@ __export(Circle2d_exports, {
22
22
  });
23
23
  module.exports = __toCommonJS(Circle2d_exports);
24
24
  var import_Box = require("../Box");
25
- var import_Vec = require("../Vec");
26
25
  var import_intersect = require("../intersect");
27
26
  var import_utils = require("../utils");
28
- var import_Geometry2d = require("./Geometry2d");
27
+ var import_Vec = require("../Vec");
29
28
  var import_geometry_constants = require("./geometry-constants");
29
+ var import_Geometry2d = require("./Geometry2d");
30
30
  class Circle2d extends import_Geometry2d.Geometry2d {
31
31
  constructor(config) {
32
32
  super({ isClosed: true, ...config });
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Circle2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { PI2, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Circle2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _x: number\n\tprivate _y: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\tradius: number\n\t\t\tisFilled: boolean\n\t\t}\n\t) {\n\t\tsuper({ isClosed: true, ...config })\n\t\tconst { x = 0, y = 0, radius } = config\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._center = new Vec(radius + x, radius + y)\n\t\tthis._radius = radius\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._radius * 2, this._radius * 2)\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _radius: radius } = this\n\t\tconst perimeter = PI2 * radius\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(perimeter); i < n; i++) {\n\t\t\tconst angle = (i / n) * PI2\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// Computes direction from center to point, normalizes, scales by radius, offsets by center.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return new Vec(_center.x + radius, _center.y)\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\t// Inlined: Math.abs(Vec.Dist(point, _center) - radius)\n\t\t// Computes distance from point to center, then subtracts radius for edge distance.\n\t\t// Returns negative when inside a filled circle to indicate containment.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst dist = Math.sqrt(dx * dx + dy * dy)\n\t\tconst distToEdge = dist - radius\n\t\tif (distToEdge < 0 && (this.isFilled || hitInside)) {\n\t\t\treturn distToEdge\n\t\t}\n\t\treturn Math.abs(distToEdge)\n\t}\n\n\toverride hitTestPoint(point: VecLike, margin = 0, hitInside = false): boolean {\n\t\t// Equivalent to: dist = Vec.Dist(point, _center); return dist within [radius - margin, radius + margin]\n\t\t// Uses squared distances throughout to avoid any sqrt calls.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst dist2 = dx * dx + dy * dy\n\t\tif ((this.isFilled || hitInside) && dist2 <= radius * radius) {\n\t\t\treturn true\n\t\t}\n\t\tconst outerR = radius + margin\n\t\tif (dist2 > outerR * outerR) return false\n\t\tconst innerR = radius - margin\n\t\tif (innerR <= 0) return true\n\t\treturn dist2 >= innerR * innerR\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn intersectLineSegmentCircle(A, B, _center, radius + distance) !== null\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn `M${_center.x + radius},${_center.y} a${radius},${radius} 0 1,0 ${radius * 2},0a${radius},${radius} 0 1,0 -${radius * 2},0`\n\t}\n}\n"],
5
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+ "sourcesContent": ["import { Box } from '../Box'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { PI2, getPointOnCircle } from '../utils'\nimport { Vec, VecLike } from '../Vec'\nimport { getVerticesCountForArcLength } from './geometry-constants'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Circle2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _x: number\n\tprivate _y: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\tradius: number\n\t\t\tisFilled: boolean\n\t\t}\n\t) {\n\t\tsuper({ isClosed: true, ...config })\n\t\tconst { x = 0, y = 0, radius } = config\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._center = new Vec(radius + x, radius + y)\n\t\tthis._radius = radius\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._radius * 2, this._radius * 2)\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _radius: radius } = this\n\t\tconst perimeter = PI2 * radius\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(perimeter); i < n; i++) {\n\t\t\tconst angle = (i / n) * PI2\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// Computes direction from center to point, normalizes, scales by radius, offsets by center.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return new Vec(_center.x + radius, _center.y)\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\t// Inlined: Math.abs(Vec.Dist(point, _center) - radius)\n\t\t// Computes distance from point to center, then subtracts radius for edge distance.\n\t\t// Returns negative when inside a filled circle to indicate containment.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst dist = Math.sqrt(dx * dx + dy * dy)\n\t\tconst distToEdge = dist - radius\n\t\tif (distToEdge < 0 && (this.isFilled || hitInside)) {\n\t\t\treturn distToEdge\n\t\t}\n\t\treturn Math.abs(distToEdge)\n\t}\n\n\toverride hitTestPoint(point: VecLike, margin = 0, hitInside = false): boolean {\n\t\t// Equivalent to: dist = Vec.Dist(point, _center); return dist within [radius - margin, radius + margin]\n\t\t// Uses squared distances throughout to avoid any sqrt calls.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst dist2 = dx * dx + dy * dy\n\t\tif ((this.isFilled || hitInside) && dist2 <= radius * radius) {\n\t\t\treturn true\n\t\t}\n\t\tconst outerR = radius + margin\n\t\tif (dist2 > outerR * outerR) return false\n\t\tconst innerR = radius - margin\n\t\tif (innerR <= 0) return true\n\t\treturn dist2 >= innerR * innerR\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn intersectLineSegmentCircle(A, B, _center, radius + distance) !== null\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn `M${_center.x + radius},${_center.y} a${radius},${radius} 0 1,0 ${radius * 2},0a${radius},${radius} 0 1,0 -${radius * 2},0`\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -22,11 +22,11 @@ __export(Ellipse2d_exports, {
22
22
  });
23
23
  module.exports = __toCommonJS(Ellipse2d_exports);
24
24
  var import_Box = require("../Box");
25
- var import_Vec = require("../Vec");
26
25
  var import_utils = require("../utils");
26
+ var import_Vec = require("../Vec");
27
27
  var import_Edge2d = require("./Edge2d");
28
- var import_Geometry2d = require("./Geometry2d");
29
28
  var import_geometry_constants = require("./geometry-constants");
29
+ var import_Geometry2d = require("./Geometry2d");
30
30
  class Ellipse2d extends import_Geometry2d.Geometry2d {
31
31
  constructor(config) {
32
32
  super({ ...config, isClosed: true });
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Ellipse2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, clamp, perimeterOfEllipse, pointInPolygon } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this._w)\n\t\tconst h = Math.max(1, this._h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForArcLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h))\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\tconst { edges } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < edges.length; i++) {\n\t\t\tconst d = edges[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn -minDist\n\t\t}\n\t\treturn minDist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { Box } from '../Box'\nimport { PI, PI2, clamp, perimeterOfEllipse, pointInPolygon } from '../utils'\nimport { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this._w)\n\t\tconst h = Math.max(1, this._h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForArcLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h))\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\tconst { edges } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < edges.length; i++) {\n\t\t\tconst d = edges[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn -minDist\n\t\t}\n\t\treturn minDist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -25,10 +25,10 @@ __export(Geometry2d_exports, {
25
25
  module.exports = __toCommonJS(Geometry2d_exports);
26
26
  var import_utils = require("@tldraw/utils");
27
27
  var import_Box = require("../Box");
28
- var import_Mat = require("../Mat");
29
- var import_Vec = require("../Vec");
30
28
  var import_intersect = require("../intersect");
29
+ var import_Mat = require("../Mat");
31
30
  var import_utils2 = require("../utils");
31
+ var import_Vec = require("../Vec");
32
32
  const Geometry2dFilters = {
33
33
  EXCLUDE_NON_STANDARD: {
34
34
  includeLabels: false,
@@ -138,6 +138,7 @@ class Geometry2d {
138
138
  const dist = import_Vec.Vec.Dist(curr, next);
139
139
  const newDistanceTraveled = distanceTraveled + dist;
140
140
  if (newDistanceTraveled >= distanceToTravel) {
141
+ if (dist === 0) return curr;
141
142
  const p = import_Vec.Vec.Lrp(
142
143
  curr,
143
144
  next,
@@ -177,7 +178,7 @@ class Geometry2d {
177
178
  }
178
179
  (0, import_utils.assert)(closestSegment);
179
180
  const distanceAlongRoute = closestSegment.distanceToStart + import_Vec.Vec.Dist(closestSegment.start, closestSegment.nearestPoint);
180
- return distanceAlongRoute / length;
181
+ return length === 0 ? 0 : distanceAlongRoute / length;
181
182
  }
182
183
  isPointInBounds(point, margin = 0) {
183
184
  const { bounds } = this;