@tldraw/editor 4.5.2 → 4.6.0-canary.4ec045c286e1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (226) hide show
  1. package/dist-cjs/index.d.ts +37 -6
  2. package/dist-cjs/index.js +6 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +7 -5
  5. package/dist-cjs/lib/TldrawEditor.js.map +3 -3
  6. package/dist-cjs/lib/components/default-components/CanvasShapeIndicators.js +3 -2
  7. package/dist-cjs/lib/components/default-components/CanvasShapeIndicators.js.map +2 -2
  8. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +1 -1
  9. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  10. package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js +8 -5
  11. package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js.map +2 -2
  12. package/dist-cjs/lib/config/TLSessionStateSnapshot.js +8 -5
  13. package/dist-cjs/lib/config/TLSessionStateSnapshot.js.map +2 -2
  14. package/dist-cjs/lib/config/TLUserPreferences.js +3 -2
  15. package/dist-cjs/lib/config/TLUserPreferences.js.map +2 -2
  16. package/dist-cjs/lib/config/createTLStore.js +1 -0
  17. package/dist-cjs/lib/config/createTLStore.js.map +2 -2
  18. package/dist-cjs/lib/editor/Editor.js +52 -16
  19. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  20. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +62 -6
  21. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
  22. package/dist-cjs/lib/editor/managers/FontManager/FontManager.js +4 -3
  23. package/dist-cjs/lib/editor/managers/FontManager/FontManager.js.map +2 -2
  24. package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js +5 -0
  25. package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js.map +2 -2
  26. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js +2 -2
  27. package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +2 -2
  28. package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js +3 -2
  29. package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
  30. package/dist-cjs/lib/editor/types/misc-types.js.map +1 -1
  31. package/dist-cjs/lib/exports/FontEmbedder.js +9 -8
  32. package/dist-cjs/lib/exports/FontEmbedder.js.map +2 -2
  33. package/dist-cjs/lib/exports/StyleEmbedder.js +27 -15
  34. package/dist-cjs/lib/exports/StyleEmbedder.js.map +3 -3
  35. package/dist-cjs/lib/exports/domUtils.js +15 -0
  36. package/dist-cjs/lib/exports/domUtils.js.map +2 -2
  37. package/dist-cjs/lib/exports/embedMedia.js +15 -12
  38. package/dist-cjs/lib/exports/embedMedia.js.map +2 -2
  39. package/dist-cjs/lib/exports/exportToSvg.js +8 -7
  40. package/dist-cjs/lib/exports/exportToSvg.js.map +2 -2
  41. package/dist-cjs/lib/exports/getSvgAsImage.js +181 -29
  42. package/dist-cjs/lib/exports/getSvgAsImage.js.map +3 -3
  43. package/dist-cjs/lib/exports/getSvgJsx.js +21 -9
  44. package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
  45. package/dist-cjs/lib/globals/environment.js +4 -3
  46. package/dist-cjs/lib/globals/environment.js.map +2 -2
  47. package/dist-cjs/lib/hooks/useCanvasEvents.js +2 -2
  48. package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
  49. package/dist-cjs/lib/hooks/useDocumentEvents.js +13 -11
  50. package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
  51. package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js +3 -2
  52. package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js.map +2 -2
  53. package/dist-cjs/lib/hooks/useScreenBounds.js +10 -6
  54. package/dist-cjs/lib/hooks/useScreenBounds.js.map +2 -2
  55. package/dist-cjs/lib/hooks/useViewportHeight.js +13 -11
  56. package/dist-cjs/lib/hooks/useViewportHeight.js.map +3 -3
  57. package/dist-cjs/lib/license/Watermark.js +10 -0
  58. package/dist-cjs/lib/license/Watermark.js.map +2 -2
  59. package/dist-cjs/lib/primitives/Vec.js +35 -22
  60. package/dist-cjs/lib/primitives/Vec.js.map +2 -2
  61. package/dist-cjs/lib/primitives/geometry/Arc2d.js +6 -13
  62. package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
  63. package/dist-cjs/lib/primitives/geometry/Circle2d.js +31 -2
  64. package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
  65. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +9 -0
  66. package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
  67. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +9 -0
  68. package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
  69. package/dist-cjs/lib/primitives/geometry/Edge2d.js +32 -18
  70. package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
  71. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +12 -0
  72. package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
  73. package/dist-cjs/lib/primitives/geometry/Polyline2d.js +51 -12
  74. package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
  75. package/dist-cjs/lib/primitives/geometry/Stadium2d.js +12 -0
  76. package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
  77. package/dist-cjs/lib/primitives/geometry/geometry.bench.js +133 -0
  78. package/dist-cjs/lib/primitives/geometry/geometry.bench.js.map +7 -0
  79. package/dist-cjs/lib/primitives/intersect.js +16 -15
  80. package/dist-cjs/lib/primitives/intersect.js.map +2 -2
  81. package/dist-cjs/lib/primitives/utils.js +0 -1
  82. package/dist-cjs/lib/primitives/utils.js.map +2 -2
  83. package/dist-cjs/lib/utils/browserCanvasMaxSize.js +3 -2
  84. package/dist-cjs/lib/utils/browserCanvasMaxSize.js.map +2 -2
  85. package/dist-cjs/lib/utils/dom.js +15 -2
  86. package/dist-cjs/lib/utils/dom.js.map +2 -2
  87. package/dist-cjs/version.js +3 -3
  88. package/dist-cjs/version.js.map +1 -1
  89. package/dist-esm/index.d.mts +37 -6
  90. package/dist-esm/index.mjs +8 -1
  91. package/dist-esm/index.mjs.map +2 -2
  92. package/dist-esm/lib/TldrawEditor.mjs +7 -5
  93. package/dist-esm/lib/TldrawEditor.mjs.map +3 -3
  94. package/dist-esm/lib/components/default-components/CanvasShapeIndicators.mjs +2 -1
  95. package/dist-esm/lib/components/default-components/CanvasShapeIndicators.mjs.map +2 -2
  96. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +1 -1
  97. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  98. package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs +8 -5
  99. package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs.map +2 -2
  100. package/dist-esm/lib/config/TLSessionStateSnapshot.mjs +8 -5
  101. package/dist-esm/lib/config/TLSessionStateSnapshot.mjs.map +2 -2
  102. package/dist-esm/lib/config/TLUserPreferences.mjs +3 -2
  103. package/dist-esm/lib/config/TLUserPreferences.mjs.map +2 -2
  104. package/dist-esm/lib/config/createTLStore.mjs +1 -0
  105. package/dist-esm/lib/config/createTLStore.mjs.map +2 -2
  106. package/dist-esm/lib/editor/Editor.mjs +53 -17
  107. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  108. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +64 -6
  109. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
  110. package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs +4 -3
  111. package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs.map +2 -2
  112. package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs +5 -0
  113. package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs.map +2 -2
  114. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs +2 -2
  115. package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +2 -2
  116. package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs +3 -2
  117. package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
  118. package/dist-esm/lib/exports/FontEmbedder.mjs +9 -8
  119. package/dist-esm/lib/exports/FontEmbedder.mjs.map +2 -2
  120. package/dist-esm/lib/exports/StyleEmbedder.mjs +29 -16
  121. package/dist-esm/lib/exports/StyleEmbedder.mjs.map +3 -3
  122. package/dist-esm/lib/exports/domUtils.mjs +15 -0
  123. package/dist-esm/lib/exports/domUtils.mjs.map +2 -2
  124. package/dist-esm/lib/exports/embedMedia.mjs +16 -13
  125. package/dist-esm/lib/exports/embedMedia.mjs.map +2 -2
  126. package/dist-esm/lib/exports/exportToSvg.mjs +8 -7
  127. package/dist-esm/lib/exports/exportToSvg.mjs.map +2 -2
  128. package/dist-esm/lib/exports/getSvgAsImage.mjs +181 -29
  129. package/dist-esm/lib/exports/getSvgAsImage.mjs.map +3 -3
  130. package/dist-esm/lib/exports/getSvgJsx.mjs +21 -9
  131. package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
  132. package/dist-esm/lib/globals/environment.mjs +4 -3
  133. package/dist-esm/lib/globals/environment.mjs.map +2 -2
  134. package/dist-esm/lib/hooks/useCanvasEvents.mjs +2 -2
  135. package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
  136. package/dist-esm/lib/hooks/useDocumentEvents.mjs +13 -11
  137. package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
  138. package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs +3 -2
  139. package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs.map +2 -2
  140. package/dist-esm/lib/hooks/useScreenBounds.mjs +10 -6
  141. package/dist-esm/lib/hooks/useScreenBounds.mjs.map +2 -2
  142. package/dist-esm/lib/hooks/useViewportHeight.mjs +13 -11
  143. package/dist-esm/lib/hooks/useViewportHeight.mjs.map +3 -3
  144. package/dist-esm/lib/license/Watermark.mjs +10 -0
  145. package/dist-esm/lib/license/Watermark.mjs.map +2 -2
  146. package/dist-esm/lib/primitives/Vec.mjs +35 -22
  147. package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
  148. package/dist-esm/lib/primitives/geometry/Arc2d.mjs +6 -13
  149. package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
  150. package/dist-esm/lib/primitives/geometry/Circle2d.mjs +31 -2
  151. package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
  152. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +9 -0
  153. package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
  154. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +9 -0
  155. package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
  156. package/dist-esm/lib/primitives/geometry/Edge2d.mjs +32 -18
  157. package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
  158. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +13 -1
  159. package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
  160. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +51 -12
  161. package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
  162. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +13 -1
  163. package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
  164. package/dist-esm/lib/primitives/geometry/geometry.bench.mjs +132 -0
  165. package/dist-esm/lib/primitives/geometry/geometry.bench.mjs.map +7 -0
  166. package/dist-esm/lib/primitives/intersect.mjs +17 -16
  167. package/dist-esm/lib/primitives/intersect.mjs.map +2 -2
  168. package/dist-esm/lib/primitives/utils.mjs +0 -1
  169. package/dist-esm/lib/primitives/utils.mjs.map +2 -2
  170. package/dist-esm/lib/utils/browserCanvasMaxSize.mjs +3 -2
  171. package/dist-esm/lib/utils/browserCanvasMaxSize.mjs.map +2 -2
  172. package/dist-esm/lib/utils/dom.mjs +15 -2
  173. package/dist-esm/lib/utils/dom.mjs.map +2 -2
  174. package/dist-esm/version.mjs +3 -3
  175. package/dist-esm/version.mjs.map +1 -1
  176. package/package.json +7 -7
  177. package/src/index.ts +3 -0
  178. package/src/lib/TldrawEditor.tsx +7 -5
  179. package/src/lib/components/default-components/CanvasShapeIndicators.tsx +2 -1
  180. package/src/lib/components/default-components/DefaultCanvas.tsx +1 -1
  181. package/src/lib/components/default-components/DefaultErrorFallback.tsx +8 -5
  182. package/src/lib/config/TLSessionStateSnapshot.ts +8 -5
  183. package/src/lib/config/TLUserPreferences.ts +3 -2
  184. package/src/lib/config/createTLStore.ts +3 -0
  185. package/src/lib/editor/Editor.ts +53 -15
  186. package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +7 -6
  187. package/src/lib/editor/managers/FocusManager/FocusManager.ts +10 -7
  188. package/src/lib/editor/managers/FontManager/FontManager.test.ts +1 -0
  189. package/src/lib/editor/managers/FontManager/FontManager.ts +4 -3
  190. package/src/lib/editor/managers/HistoryManager/HistoryManager.test.ts +16 -0
  191. package/src/lib/editor/managers/HistoryManager/HistoryManager.ts +7 -2
  192. package/src/lib/editor/managers/TextManager/TextManager.test.ts +4 -5
  193. package/src/lib/editor/managers/TextManager/TextManager.ts +2 -2
  194. package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +3 -2
  195. package/src/lib/editor/types/misc-types.ts +8 -2
  196. package/src/lib/exports/FontEmbedder.ts +10 -9
  197. package/src/lib/exports/StyleEmbedder.ts +33 -15
  198. package/src/lib/exports/domUtils.ts +20 -0
  199. package/src/lib/exports/embedMedia.ts +23 -17
  200. package/src/lib/exports/exportToSvg.tsx +8 -7
  201. package/src/lib/exports/getSvgAsImage.ts +292 -32
  202. package/src/lib/exports/getSvgJsx.test.ts +103 -101
  203. package/src/lib/exports/getSvgJsx.tsx +33 -10
  204. package/src/lib/globals/environment.ts +4 -3
  205. package/src/lib/hooks/useCanvasEvents.ts +2 -3
  206. package/src/lib/hooks/useDocumentEvents.ts +16 -11
  207. package/src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts +3 -3
  208. package/src/lib/hooks/useScreenBounds.ts +10 -6
  209. package/src/lib/hooks/useViewportHeight.ts +13 -11
  210. package/src/lib/license/Watermark.tsx +10 -0
  211. package/src/lib/primitives/Vec.ts +51 -24
  212. package/src/lib/primitives/geometry/Arc2d.ts +10 -15
  213. package/src/lib/primitives/geometry/Circle2d.ts +40 -2
  214. package/src/lib/primitives/geometry/CubicBezier2d.ts +10 -0
  215. package/src/lib/primitives/geometry/CubicSpline2d.ts +10 -0
  216. package/src/lib/primitives/geometry/Edge2d.ts +41 -18
  217. package/src/lib/primitives/geometry/Ellipse2d.ts +14 -1
  218. package/src/lib/primitives/geometry/Polyline2d.ts +60 -12
  219. package/src/lib/primitives/geometry/Stadium2d.ts +14 -1
  220. package/src/lib/primitives/geometry/geometry.bench.ts +179 -0
  221. package/src/lib/primitives/intersect.ts +27 -27
  222. package/src/lib/primitives/utils.ts +4 -4
  223. package/src/lib/test/TestEditor.ts +1 -0
  224. package/src/lib/utils/browserCanvasMaxSize.ts +4 -2
  225. package/src/lib/utils/dom.ts +34 -2
  226. package/src/version.ts +3 -3
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/Vec.ts"],
4
- "sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nfunction clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\nfunction toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\treturn Vec.Mul(u, Vec.Sub(P, A).pry(u)).add(A)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\tif (Vec.Equals(A, P)) return Vec.From(P)\n\t\tif (Vec.Equals(B, P)) return Vec.From(P)\n\n\t\tconst u = Vec.Tan(B, A)\n\t\tconst C = Vec.Add(A, Vec.Mul(u, Vec.Sub(P, A).pry(u)))\n\n\t\tif (clamp) {\n\t\t\tif (C.x < Math.min(A.x, B.x)) return Vec.Cast(A.x < B.x ? A : B)\n\t\t\tif (C.x > Math.max(A.x, B.x)) return Vec.Cast(A.x > B.x ? A : B)\n\t\t\tif (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B)\n\t\t\tif (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B)\n\t\t}\n\n\t\treturn C\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt(\n\t\t\t(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))\n\t\t)\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\tconst angle = sign * Math.acos(clamp(p / n, -1, 1))\n\n\t\treturn angle\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\treturn Vec.Sub(B, A).mul(t).add(A)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = EASINGS.easeInQuad(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - ease(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n\nconst ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t)\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AACA,qBAAwB;AACxB,SAAS,MAAM,GAAW,KAAa,KAAsB;AAC5D,SAAO,KAAK,IAAI,KAAK,OAAO,QAAQ,cAAc,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC;AACvE;AAEA,SAAS,QAAQ,GAAW;AAC3B,SAAO,KAAK,MAAM,IAAI,GAAG,IAAI;AAC9B;AAMO,MAAM,IAAI;AAAA,EAChB,YACQ,IAAI,GACJ,IAAI,GACJ,IAAI,GACV;AAHM;AACA;AACA;AAAA,EACL;AAAA;AAAA,EAGH,IAAI,WAAW;AACd,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,IAAI,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,GAAY;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ,GAAY,GAAW;AAC9B,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,WAAO;AAAA,EACR;AAAA,EAEA,QAAa;AACZ,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,KAAa,KAAc;AAChC,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,QAAI,QAAQ,QAAW;AACtB,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAAA,IAC9B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY,UAAkB;AACnC,UAAM,MAAM,IAAI,IAAI,GAAG,IAAI;AAC3B,WAAO,KAAK,IAAI,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClC;AAAA,EAEA,MAAM;AACL,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY;AACjB,SAAK,IAAI,KAAK,IAAI,EAAE,IAAK,KAAK,IAAI,EAAE;AACpC,SAAK,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAEnC,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,OAAe;AACd,WAAO,IAAI,KAAK,IAAI;AAAA,EACrB;AAAA,EAEA,MAAc;AACb,WAAO,IAAI,IAAI,IAAI;AAAA,EACpB;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,MAAM;AACL,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,SAAK,IAAI;AACT,SAAK,IAAI,CAAC;AACV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,UAAM,IAAI,KAAK,IAAI;AACnB,QAAI,MAAM,EAAG,QAAO;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAiB;AACpB,WAAO,KAAK,IAAI,CAAC,EAAE,IAAI;AAAA,EACxB;AAAA,EAEA,KAAK,GAAoB;AACxB,WAAO,IAAI,KAAK,MAAM,CAAC;AAAA,EACxB;AAAA,EAEA,sBAAsB,GAAY,GAAoB;AACrD,WAAO,IAAI,sBAAsB,GAAG,GAAG,IAAI;AAAA,EAC5C;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,WAAW,UAAkB;AAC5B,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,UAAU;AACT,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,IAAI,GAAY,GAAgB;AAC/B,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAY;AAClB,WAAO,IAAI,OAAO,MAAM,CAAC;AAAA,EAC1B;AAAA,EAEA,SAAS,GAAW,GAAW;AAC9B,WAAO,IAAI,SAAS,MAAM,GAAG,CAAC;AAAA,EAC/B;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW;AACV,WAAO,IAAI,SAAS,IAAI,QAAQ,IAAI,CAAC;AAAA,EACtC;AAAA,EAEA,SAAmB;AAClB,WAAO,IAAI,OAAO,IAAI;AAAA,EACvB;AAAA,EAEA,UAAoB;AACnB,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EACzB;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA,EAGA,OAAO,KAAK,GAAY,GAAoB;AAC3C,aAAS,EAAE,IAAI,EAAE,MAAM,KAAK,EAAE,IAAI,EAAE,MAAM,MAAM;AAAA,EACjD;AAAA;AAAA,EAGA,OAAO,cAAc,GAAY,GAAoB;AACpD,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC;AAAA,EAChD;AAAA;AAAA,EAGA,OAAO,QAAQ,GAAY,GAAY,GAAoB;AAC1D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,KAAK;AAAA,EACrE;AAAA;AAAA,EAGA,OAAO,MAAM,GAAY,GAAoB;AAC5C,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY;AACpC,WAAO,IAAI;AAAA,MACV,EAAE,IAAI,EAAE,IAAK,EAAE,IAAK,EAAE;AAAA,MACtB,EAAE,IAAK,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA;AAAA,IAEtB;AAAA,EACD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAY;AAClC,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,KAAK,GAAoB;AAC/B,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,IAAI,GAAoB;AAC9B,YAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY;AACtB,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAI,MAAM,IAAI,IAAI,EAAE,IAAI,GAAG,MAAM,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC;AAAA,EAC7B;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,KAAK,EAAE,GAAG,GAAG,IAAI,EAAE,GAAa;AACtC,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,OAAO,UAAU,GAAkB;AAClC,WAAO,IAAI,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,EAC1B;AAAA,EAEA,OAAO,IAAI,GAAY,IAAI,GAAQ;AAClC,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EACpD;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAY,GAAgB;AACtD,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,EAAE;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,OAAO,+BAA+B,GAAY,GAAY,GAAiB;AAC9E,WAAO,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC;AAAA,EAC9C;AAAA,EAEA,OAAO,0BAA0B,GAAY,GAAY,GAAYA,SAAQ,MAAW;AACvF,QAAI,IAAI,OAAO,GAAG,CAAC,EAAG,QAAO,IAAI,KAAK,CAAC;AACvC,QAAI,IAAI,OAAO,GAAG,CAAC,EAAG,QAAO,IAAI,KAAK,CAAC;AAEvC,UAAM,IAAI,IAAI,IAAI,GAAG,CAAC;AACtB,UAAM,IAAI,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;AAErD,QAAIA,QAAO;AACV,UAAI,EAAE,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,EAAG,QAAO,IAAI,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC;AAC/D,UAAI,EAAE,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,EAAG,QAAO,IAAI,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC;AAC/D,UAAI,EAAE,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,EAAG,QAAO,IAAI,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC;AAC/D,UAAI,EAAE,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,EAAG,QAAO,IAAI,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC;AAAA,IAChE;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,2BAA2B,GAAY,GAAY,GAAoB;AAC7E,WAAO,IAAI,KAAK,GAAG,IAAI,+BAA+B,GAAG,GAAG,CAAC,CAAC;AAAA,EAC/D;AAAA,EAEA,OAAO,sBAAsB,GAAY,GAAY,GAAYA,SAAQ,MAAc;AACtF,WAAO,IAAI,KAAK,GAAG,IAAI,0BAA0B,GAAG,GAAG,GAAGA,MAAK,CAAC;AAAA,EACjE;AAAA,EAEA,OAAO,KAAK,GAAY,OAAO,GAAG;AACjC,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,IAAI;AAAA,EAC5E;AAAA,EAEA,OAAO,KAAK,GAAiB;AAC5B,QAAI,aAAa,IAAK,QAAO;AAC7B,WAAO,IAAI,KAAK,CAAC;AAAA,EAClB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAoB;AAC5C,QAAI,EAAE,MAAM,EAAE,EAAG,QAAO;AACxB,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC/B;AAAA,EAEA,OAAO,MAAM,GAAqB;AACjC,WAAO,MAAM,EAAE,CAAC,KAAK,MAAM,EAAE,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,MAAM,GAAY,GAAoB;AAC5C,WAAO,KAAK,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,aAAa,GAAY,GAAoB;AACnD,UAAM,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC9B,UAAM,IAAI,KAAK;AAAA,OACb,KAAK,IAAI,EAAE,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE,GAAG,CAAC,MAAM,KAAK,IAAI,EAAE,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE,GAAG,CAAC;AAAA,IAC5E;AACA,UAAM,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,IAAI,KAAK;AAC9C,UAAM,QAAQ,OAAO,KAAK,KAAK,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC;AAElD,WAAO;AAAA,EACR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,IAAI,GAAY,GAAY,GAAgB;AAClD,WAAO,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC;AAAA,EAClC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAChD;AAAA,EAEA,OAAO,OAAO,GAAY,GAAqB;AAC9C,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,QAAU,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI;AAAA,EAC9D;AAAA,EAEA,OAAO,SAAS,GAAY,GAAW,GAAoB;AAC1D,WAAO,EAAE,MAAM,KAAK,EAAE,MAAM;AAAA,EAC7B;AAAA,EAEA,OAAO,UAAU,GAAY,GAAY,GAAqB;AAC7D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK;AAAA,EAChE;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAW;AACrC,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAK,IAAI,EAAE,IAAK,GAAI,IAAI,EAAE,IAAK,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,gBAAgB,GAAY,OAAe,QAAiB;AAClE,WAAO,IAAI,IAAI,GAAG,MAAM,EAAE,IAAI,KAAK,EAAE,IAAI,MAAM;AAAA,EAChD;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,IAAI,IAAI,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,IAAI;AAAA,MACV,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,UAAU,EAAE,KAAK,GAAG,QAAQ,CAAC,CAAC;AAAA,IAC/B;AAAA,EACD;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC;AAAA,EACrB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY,UAAkB;AACtD,WAAO,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,QAAQ,CAAC;AAAA,EAC9C;AAAA,EAEA,OAAO,SAAS,GAAY;AAC3B,WAAO,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;AAAA,EACtB;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,QAAI,IAAI,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC;AAC3B,QAAI,IAAI,EAAG,MAAK,KAAK,KAAK;AAE1B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,UAAU,GAAW,SAAS,GAAG;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,QAAQ,KAAK,IAAI,CAAC,IAAI,MAAM;AAAA,EAC1D;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EACvB;AAAA,EAEA,OAAO,OAAO,GAAY;AACzB,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,EAAE,GAAG,GAAG,EAAE;AAAA,EAClB;AAAA,EAEA,OAAO,QAAQ,KAAgB;AAC9B,UAAM,MAAM,IAAI;AAChB,UAAM,MAAM,IAAI,IAAI,GAAG,CAAC;AACxB,QAAI,QAAQ,GAAG;AACd,aAAO;AAAA,IACR;AACA,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,UAAI,IAAI,IAAI,CAAC,CAAC;AAAA,IACf;AACA,WAAO,IAAI,IAAI,GAAG;AAAA,EACnB;AAAA,EAEA,OAAO,MAAM,GAAQ,KAAa,KAAc;AAC/C,QAAI,QAAQ,QAAW;AACtB,aAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC;AAAA,IAC1E;AAEA,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,cAAc,GAAa,GAAa,QAAQ,GAAU;AAChE,UAAM,UAAiB,CAAC;AAExB,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC/B,YAAM,IAAI,uBAAQ,WAAW,KAAK,QAAQ,EAAE;AAC5C,YAAM,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC;AAC7B,YAAM,IAAI,KAAK,IAAI,GAAG,MAAM,KAAK,IAAI,MAAM,KAAK,CAAC,CAAC,IAAI,IAAI;AAC1D,cAAQ,KAAK,KAAK;AAAA,IACnB;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,WAAW,GAAY,WAAW,GAAG;AAC3C,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,UAAU,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,QAAQ;AAAA,EAC5F;AACD;AAEA,MAAM,OAAO,CAAC,MAAe,IAAI,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI,KAAK;",
4
+ "sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nfunction clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\nfunction toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\t// Inlined: t = Vec.Sub(P, A).pry(u), return Vec.Mul(u, t).add(A)\n\t\tconst t = (P.x - A.x) * u.x + (P.y - A.y) * u.y\n\t\treturn new Vec(A.x + u.x * t, A.y + u.y * t)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\t// Parametric projection of P onto segment AB.\n\t\t// Inlined: d = Vec.Sub(B, A); t = Vec.Sub(P, A).pry(d) / d.len(); return Vec.Lrp(A, B, t)\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.From(A)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\treturn new Vec(A.x + t * dx, A.y + t * dy)\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t\t// Uses |cross(P-A, u)| which equals the perpendicular distance when u is a unit vector.\n\t\tconst dx = P.x - A.x\n\t\tconst dy = P.y - A.y\n\t\treturn Math.abs(dx * u.y - dy * u.x)\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t\t// Computes the nearest point via parametric t-projection then returns the scalar distance,\n\t\t// avoiding the intermediate Vec allocation that NearestPointOnLineSegment would create.\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.Dist(A, P)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\tconst nx = A.x + t * dx - P.x\n\t\tconst ny = A.y + t * dy - P.y\n\t\treturn Math.sqrt(nx * nx + ny * ny)\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\tstatic IsFinite(A: VecLike): boolean {\n\t\treturn Number.isFinite(A.x) && Number.isFinite(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\t// p = dot(A, B); n = |A| * |B| (uses x*x instead of Math.pow(x, 2))\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt((A.x * A.x + A.y * A.y) * (B.x * B.x + B.y * B.y))\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\treturn sign * Math.acos(clamp(p / n, -1, 1))\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\t// Inlined: Vec.Sub(B, A).mul(t).add(A) \u2014 note: only interpolates x/y, not z.\n\t\treturn new Vec(A.x + (B.x - A.x) * t, A.y + (B.y - A.y) * t)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t * @param ease - The easing to use.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6, ease = EASINGS.easeInQuad): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = ease(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - EASINGS.easeInOutQuad(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AACA,qBAAwB;AACxB,SAAS,MAAM,GAAW,KAAa,KAAsB;AAC5D,SAAO,KAAK,IAAI,KAAK,OAAO,QAAQ,cAAc,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC;AACvE;AAEA,SAAS,QAAQ,GAAW;AAC3B,SAAO,KAAK,MAAM,IAAI,GAAG,IAAI;AAC9B;AAMO,MAAM,IAAI;AAAA,EAChB,YACQ,IAAI,GACJ,IAAI,GACJ,IAAI,GACV;AAHM;AACA;AACA;AAAA,EACL;AAAA;AAAA,EAGH,IAAI,WAAW;AACd,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,IAAI,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,GAAY;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ,GAAY,GAAW;AAC9B,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,WAAO;AAAA,EACR;AAAA,EAEA,QAAa;AACZ,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,KAAa,KAAc;AAChC,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,QAAI,QAAQ,QAAW;AACtB,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAAA,IAC9B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY,UAAkB;AACnC,UAAM,MAAM,IAAI,IAAI,GAAG,IAAI;AAC3B,WAAO,KAAK,IAAI,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClC;AAAA,EAEA,MAAM;AACL,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY;AACjB,SAAK,IAAI,KAAK,IAAI,EAAE,IAAK,KAAK,IAAI,EAAE;AACpC,SAAK,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAEnC,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,OAAe;AACd,WAAO,IAAI,KAAK,IAAI;AAAA,EACrB;AAAA,EAEA,MAAc;AACb,WAAO,IAAI,IAAI,IAAI;AAAA,EACpB;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,MAAM;AACL,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,SAAK,IAAI;AACT,SAAK,IAAI,CAAC;AACV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,UAAM,IAAI,KAAK,IAAI;AACnB,QAAI,MAAM,EAAG,QAAO;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAiB;AACpB,WAAO,KAAK,IAAI,CAAC,EAAE,IAAI;AAAA,EACxB;AAAA,EAEA,KAAK,GAAoB;AACxB,WAAO,IAAI,KAAK,MAAM,CAAC;AAAA,EACxB;AAAA,EAEA,sBAAsB,GAAY,GAAoB;AACrD,WAAO,IAAI,sBAAsB,GAAG,GAAG,IAAI;AAAA,EAC5C;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,WAAW,UAAkB;AAC5B,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,UAAU;AACT,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,IAAI,GAAY,GAAgB;AAC/B,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAY;AAClB,WAAO,IAAI,OAAO,MAAM,CAAC;AAAA,EAC1B;AAAA,EAEA,SAAS,GAAW,GAAW;AAC9B,WAAO,IAAI,SAAS,MAAM,GAAG,CAAC;AAAA,EAC/B;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW;AACV,WAAO,IAAI,SAAS,IAAI,QAAQ,IAAI,CAAC;AAAA,EACtC;AAAA,EAEA,SAAmB;AAClB,WAAO,IAAI,OAAO,IAAI;AAAA,EACvB;AAAA,EAEA,UAAoB;AACnB,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EACzB;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA,EAGA,OAAO,KAAK,GAAY,GAAoB;AAC3C,aAAS,EAAE,IAAI,EAAE,MAAM,KAAK,EAAE,IAAI,EAAE,MAAM,MAAM;AAAA,EACjD;AAAA;AAAA,EAGA,OAAO,cAAc,GAAY,GAAoB;AACpD,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC;AAAA,EAChD;AAAA;AAAA,EAGA,OAAO,QAAQ,GAAY,GAAY,GAAoB;AAC1D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,KAAK;AAAA,EACrE;AAAA;AAAA,EAGA,OAAO,MAAM,GAAY,GAAoB;AAC5C,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY;AACpC,WAAO,IAAI;AAAA,MACV,EAAE,IAAI,EAAE,IAAK,EAAE,IAAK,EAAE;AAAA,MACtB,EAAE,IAAK,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA;AAAA,IAEtB;AAAA,EACD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAY;AAClC,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,KAAK,GAAoB;AAC/B,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,IAAI,GAAoB;AAC9B,YAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY;AACtB,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAI,MAAM,IAAI,IAAI,EAAE,IAAI,GAAG,MAAM,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC;AAAA,EAC7B;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,KAAK,EAAE,GAAG,GAAG,IAAI,EAAE,GAAa;AACtC,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,OAAO,UAAU,GAAkB;AAClC,WAAO,IAAI,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,EAC1B;AAAA,EAEA,OAAO,IAAI,GAAY,IAAI,GAAQ;AAClC,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EACpD;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAY,GAAgB;AACtD,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,EAAE;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,OAAO,+BAA+B,GAAY,GAAY,GAAiB;AAE9E,UAAM,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;AAC9C,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,0BAA0B,GAAY,GAAY,GAAYA,SAAQ,MAAW;AAGvF,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,QAAI,OAAO,EAAG,QAAO,IAAI,KAAK,CAAC;AAE/B,QAAI,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM;AAEhD,QAAIA,QAAO;AACV,UAAI,IAAI,EAAG,KAAI;AAAA,eACN,IAAI,EAAG,KAAI;AAAA,IACrB;AAEA,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AAAA,EAC1C;AAAA,EAEA,OAAO,2BAA2B,GAAY,GAAY,GAAoB;AAG7E,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,WAAO,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,sBAAsB,GAAY,GAAY,GAAYA,SAAQ,MAAc;AAItF,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,QAAI,OAAO,EAAG,QAAO,IAAI,KAAK,GAAG,CAAC;AAElC,QAAI,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM;AAEhD,QAAIA,QAAO;AACV,UAAI,IAAI,EAAG,KAAI;AAAA,eACN,IAAI,EAAG,KAAI;AAAA,IACrB;AAEA,UAAM,KAAK,EAAE,IAAI,IAAI,KAAK,EAAE;AAC5B,UAAM,KAAK,EAAE,IAAI,IAAI,KAAK,EAAE;AAC5B,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EACnC;AAAA,EAEA,OAAO,KAAK,GAAY,OAAO,GAAG;AACjC,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,IAAI;AAAA,EAC5E;AAAA,EAEA,OAAO,KAAK,GAAiB;AAC5B,QAAI,aAAa,IAAK,QAAO;AAC7B,WAAO,IAAI,KAAK,CAAC;AAAA,EAClB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAoB;AAC5C,QAAI,EAAE,MAAM,EAAE,EAAG,QAAO;AACxB,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC/B;AAAA,EAEA,OAAO,MAAM,GAAqB;AACjC,WAAO,MAAM,EAAE,CAAC,KAAK,MAAM,EAAE,CAAC;AAAA,EAC/B;AAAA,EAEA,OAAO,SAAS,GAAqB;AACpC,WAAO,OAAO,SAAS,EAAE,CAAC,KAAK,OAAO,SAAS,EAAE,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,MAAM,GAAY,GAAoB;AAC5C,WAAO,KAAK,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,aAAa,GAAY,GAAoB;AAEnD,UAAM,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC9B,UAAM,IAAI,KAAK,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE;AACrE,UAAM,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,IAAI,KAAK;AAC9C,WAAO,OAAO,KAAK,KAAK,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,IAAI,GAAY,GAAY,GAAgB;AAElD,WAAO,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAChD;AAAA,EAEA,OAAO,OAAO,GAAY,GAAqB;AAC9C,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,QAAU,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI;AAAA,EAC9D;AAAA,EAEA,OAAO,SAAS,GAAY,GAAW,GAAoB;AAC1D,WAAO,EAAE,MAAM,KAAK,EAAE,MAAM;AAAA,EAC7B;AAAA,EAEA,OAAO,UAAU,GAAY,GAAY,GAAqB;AAC7D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK;AAAA,EAChE;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAW;AACrC,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAK,IAAI,EAAE,IAAK,GAAI,IAAI,EAAE,IAAK,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,gBAAgB,GAAY,OAAe,QAAiB;AAClE,WAAO,IAAI,IAAI,GAAG,MAAM,EAAE,IAAI,KAAK,EAAE,IAAI,MAAM;AAAA,EAChD;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,IAAI,IAAI,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,IAAI;AAAA,MACV,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,UAAU,EAAE,KAAK,GAAG,QAAQ,CAAC,CAAC;AAAA,IAC/B;AAAA,EACD;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC;AAAA,EACrB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY,UAAkB;AACtD,WAAO,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,QAAQ,CAAC;AAAA,EAC9C;AAAA,EAEA,OAAO,SAAS,GAAY;AAC3B,WAAO,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;AAAA,EACtB;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,QAAI,IAAI,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC;AAC3B,QAAI,IAAI,EAAG,MAAK,KAAK,KAAK;AAE1B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,UAAU,GAAW,SAAS,GAAG;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,QAAQ,KAAK,IAAI,CAAC,IAAI,MAAM;AAAA,EAC1D;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EACvB;AAAA,EAEA,OAAO,OAAO,GAAY;AACzB,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,EAAE,GAAG,GAAG,EAAE;AAAA,EAClB;AAAA,EAEA,OAAO,QAAQ,KAAgB;AAC9B,UAAM,MAAM,IAAI;AAChB,UAAM,MAAM,IAAI,IAAI,GAAG,CAAC;AACxB,QAAI,QAAQ,GAAG;AACd,aAAO;AAAA,IACR;AACA,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,UAAI,IAAI,IAAI,CAAC,CAAC;AAAA,IACf;AACA,WAAO,IAAI,IAAI,GAAG;AAAA,EACnB;AAAA,EAEA,OAAO,MAAM,GAAQ,KAAa,KAAc;AAC/C,QAAI,QAAQ,QAAW;AACtB,aAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC;AAAA,IAC1E;AAEA,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,cAAc,GAAa,GAAa,QAAQ,GAAG,OAAO,uBAAQ,YAAmB;AAC3F,UAAM,UAAiB,CAAC;AAExB,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC/B,YAAM,IAAI,KAAK,KAAK,QAAQ,EAAE;AAC9B,YAAM,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC;AAC7B,YAAM,IAAI,KAAK,IAAI,GAAG,MAAM,KAAK,IAAI,MAAM,uBAAQ,cAAc,CAAC,CAAC,IAAI,IAAI;AAC3E,cAAQ,KAAK,KAAK;AAAA,IACnB;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,WAAW,GAAY,WAAW,GAAG;AAC3C,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,UAAU,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,QAAQ;AAAA,EAC5F;AACD;",
6
6
  "names": ["clamp"]
7
7
  }
@@ -63,19 +63,12 @@ class Arc2d extends import_Geometry2d.Geometry2d {
63
63
  const t = (0, import_utils.getPointInArcT)(measure, angleStart, angleEnd, _center.angle(point));
64
64
  if (t <= 0) return A;
65
65
  if (t >= 1) return B;
66
- const P = import_Vec.Vec.Sub(point, _center).uni().mul(radius).add(_center);
67
- let nearest;
68
- let dist = Infinity;
69
- let d;
70
- for (const p of [A, B, P]) {
71
- d = import_Vec.Vec.Dist2(point, p);
72
- if (d < dist) {
73
- nearest = p;
74
- dist = d;
75
- }
76
- }
77
- if (!nearest) throw Error("nearest point not found");
78
- return nearest;
66
+ const dx = point.x - _center.x;
67
+ const dy = point.y - _center.y;
68
+ const len = Math.sqrt(dx * dx + dy * dy);
69
+ if (len === 0) return A;
70
+ const scale = radius / len;
71
+ return new import_Vec.Vec(_center.x + dx * scale, _center.y + dy * scale);
79
72
  }
80
73
  hitTestLineSegment(A, B) {
81
74
  const {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Arc2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Get the point (P) on the arc, then pick the nearest of A, B, and P\n\t\tconst P = Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tfor (const p of [A, B, P]) {\n\t\t\td = Vec.Dist2(point, p)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,uBAA2C;AAC3C,mBAAgE;AAChE,wBAA8C;AAC9C,gCAA6C;AAGtC,MAAM,cAAc,6BAAW;AAAA,EAC7B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,QAAQ,WAAW,cAAc,OAAO,IAAI,IAAI;AACxD,QAAI,MAAM,OAAO,GAAG,EAAG,OAAM,MAAM,+CAA+C;AAGlF,SAAK,cAAc,eAAI,MAAM,QAAQ,KAAK;AAC1C,SAAK,YAAY,eAAI,MAAM,QAAQ,GAAG;AACtC,SAAK,UAAU,eAAI,KAAK,QAAQ,KAAK;AACrC,SAAK,eAAW,4BAAc,KAAK,aAAa,KAAK,WAAW,WAAW,YAAY;AAEvF,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEA,aAAa,OAAqB;AACjC,UAAM;AAAA,MACL;AAAA,MACA,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,aAAa;AAAA,MACb,QAAQ;AAAA,MACR,MAAM;AAAA,IACP,IAAI;AACJ,UAAM,QAAI,6BAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,KAAK,CAAC;AAC5E,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;AAGnB,UAAM,IAAI,eAAI,IAAI,OAAO,OAAO,EAAE,IAAI,EAAE,IAAI,MAAM,EAAE,IAAI,OAAO;AAE/D,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,eAAW,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG;AAC1B,UAAI,eAAI,MAAM,OAAO,CAAC;AACtB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,UAAM;AAAA,MACL;AAAA,MACA,SAAS;AAAA,MACT,UAAU;AAAA,MACV,aAAa;AAAA,MACb,WAAW;AAAA,IACZ,IAAI;AACJ,UAAM,mBAAe,6CAA2B,GAAG,GAAG,SAAS,MAAM;AACrE,QAAI,iBAAiB,KAAM,QAAO;AAElC,WAAO,aAAa,KAAK,CAAC,MAAM;AAC/B,YAAM,aAAS,6BAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,CAAC,CAAC;AAC7E,aAAO,UAAU,KAAK,UAAU;AAAA,IACjC,CAAC;AAAA,EACF;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,UAAU,SAAS,QAAQ,SAAS,QAAQ,aAAa,WAAW,IAAI;AACzF,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,QAAI,wDAA6B,KAAK,IAAI,MAAM,CAAC,GAAG,IAAI,IAAI,GAAG,KAAK;AACnF,YAAM,IAAK,IAAI,IAAK;AACpB,YAAM,QAAQ,aAAa;AAC3B,eAAS,SAAK,+BAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM;AAAA,MACL,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,SAAS;AAAA,MACT,eAAe;AAAA,MACf,YAAY;AAAA,IACb,IAAI;AACJ,WAAO,GAAG,QAAQ,IAAI,MAAM,QAAQ,CAAC,KAAK,EAAE,KAAK,MAAM,IAAI,MAAM,MAAM,YAAY,IAAI,SAAS,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClH;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,IAAI,KAAK,WAAW,KAAK,OAAO;AAAA,EAC7C;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// When t is in (0,1), the nearest point is the radial projection of point onto the arc.\n\t\t// Previously this also checked min-distance against A and B, but that's unnecessary when\n\t\t// t is already in range \u2014 the radial projection is always closer.\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return A\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,uBAA2C;AAC3C,mBAAgE;AAChE,wBAA8C;AAC9C,gCAA6C;AAGtC,MAAM,cAAc,6BAAW;AAAA,EAC7B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,QAAQ,WAAW,cAAc,OAAO,IAAI,IAAI;AACxD,QAAI,MAAM,OAAO,GAAG,EAAG,OAAM,MAAM,+CAA+C;AAGlF,SAAK,cAAc,eAAI,MAAM,QAAQ,KAAK;AAC1C,SAAK,YAAY,eAAI,MAAM,QAAQ,GAAG;AACtC,SAAK,UAAU,eAAI,KAAK,QAAQ,KAAK;AACrC,SAAK,eAAW,4BAAc,KAAK,aAAa,KAAK,WAAW,WAAW,YAAY;AAEvF,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEA,aAAa,OAAqB;AACjC,UAAM;AAAA,MACL;AAAA,MACA,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,aAAa;AAAA,MACb,QAAQ;AAAA,MACR,MAAM;AAAA,IACP,IAAI;AACJ,UAAM,QAAI,6BAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,KAAK,CAAC;AAC5E,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;AAMnB,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AACvC,QAAI,QAAQ,EAAG,QAAO;AACtB,UAAM,QAAQ,SAAS;AACvB,WAAO,IAAI,eAAI,QAAQ,IAAI,KAAK,OAAO,QAAQ,IAAI,KAAK,KAAK;AAAA,EAC9D;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,UAAM;AAAA,MACL;AAAA,MACA,SAAS;AAAA,MACT,UAAU;AAAA,MACV,aAAa;AAAA,MACb,WAAW;AAAA,IACZ,IAAI;AACJ,UAAM,mBAAe,6CAA2B,GAAG,GAAG,SAAS,MAAM;AACrE,QAAI,iBAAiB,KAAM,QAAO;AAElC,WAAO,aAAa,KAAK,CAAC,MAAM;AAC/B,YAAM,aAAS,6BAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,CAAC,CAAC;AAC7E,aAAO,UAAU,KAAK,UAAU;AAAA,IACjC,CAAC;AAAA,EACF;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,UAAU,SAAS,QAAQ,SAAS,QAAQ,aAAa,WAAW,IAAI;AACzF,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,QAAI,wDAA6B,KAAK,IAAI,MAAM,CAAC,GAAG,IAAI,IAAI,GAAG,KAAK;AACnF,YAAM,IAAK,IAAI,IAAK;AACpB,YAAM,QAAQ,aAAa;AAC3B,eAAS,SAAK,+BAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM;AAAA,MACL,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,SAAS;AAAA,MACT,eAAe;AAAA,MACf,YAAY;AAAA,IACb,IAAI;AACJ,WAAO,GAAG,QAAQ,IAAI,MAAM,QAAQ,CAAC,KAAK,EAAE,KAAK,MAAM,IAAI,MAAM,MAAM,YAAY,IAAI,SAAS,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClH;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,IAAI,KAAK,WAAW,KAAK,OAAO;AAAA,EAC7C;AACD;",
6
6
  "names": []
7
7
  }
@@ -56,8 +56,37 @@ class Circle2d extends import_Geometry2d.Geometry2d {
56
56
  }
57
57
  nearestPoint(point) {
58
58
  const { _center, _radius: radius } = this;
59
- if (_center.equals(point)) return import_Vec.Vec.AddXY(_center, radius, 0);
60
- return import_Vec.Vec.Sub(point, _center).uni().mul(radius).add(_center);
59
+ const dx = point.x - _center.x;
60
+ const dy = point.y - _center.y;
61
+ const len = Math.sqrt(dx * dx + dy * dy);
62
+ if (len === 0) return new import_Vec.Vec(_center.x + radius, _center.y);
63
+ const scale = radius / len;
64
+ return new import_Vec.Vec(_center.x + dx * scale, _center.y + dy * scale);
65
+ }
66
+ distanceToPoint(point, hitInside = false) {
67
+ const { _center, _radius: radius } = this;
68
+ const dx = point.x - _center.x;
69
+ const dy = point.y - _center.y;
70
+ const dist = Math.sqrt(dx * dx + dy * dy);
71
+ const distToEdge = dist - radius;
72
+ if (distToEdge < 0 && (this.isFilled || hitInside)) {
73
+ return distToEdge;
74
+ }
75
+ return Math.abs(distToEdge);
76
+ }
77
+ hitTestPoint(point, margin = 0, hitInside = false) {
78
+ const { _center, _radius: radius } = this;
79
+ const dx = point.x - _center.x;
80
+ const dy = point.y - _center.y;
81
+ const dist2 = dx * dx + dy * dy;
82
+ if ((this.isFilled || hitInside) && dist2 <= radius * radius) {
83
+ return true;
84
+ }
85
+ const outerR = radius + margin;
86
+ if (dist2 > outerR * outerR) return false;
87
+ const innerR = radius - margin;
88
+ if (innerR <= 0) return true;
89
+ return dist2 >= innerR * innerR;
61
90
  }
62
91
  hitTestLineSegment(A, B, distance = 0) {
63
92
  const { _center, _radius: radius } = this;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Circle2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { PI2, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Circle2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _x: number\n\tprivate _y: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\tradius: number\n\t\t\tisFilled: boolean\n\t\t}\n\t) {\n\t\tsuper({ isClosed: true, ...config })\n\t\tconst { x = 0, y = 0, radius } = config\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._center = new Vec(radius + x, radius + y)\n\t\tthis._radius = radius\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._radius * 2, this._radius * 2)\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _radius: radius } = this\n\t\tconst perimeter = PI2 * radius\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(perimeter); i < n; i++) {\n\t\t\tconst angle = (i / n) * PI2\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst { _center, _radius: radius } = this\n\t\tif (_center.equals(point)) return Vec.AddXY(_center, radius, 0)\n\t\treturn Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn intersectLineSegmentCircle(A, B, _center, radius + distance) !== null\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn `M${_center.x + radius},${_center.y} a${radius},${radius} 0 1,0 ${radius * 2},0a${radius},${radius} 0 1,0 -${radius * 2},0`\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAAoB;AACpB,iBAA6B;AAC7B,uBAA2C;AAC3C,mBAAsC;AACtC,wBAA8C;AAC9C,gCAA6C;AAGtC,MAAM,iBAAiB,6BAAW;AAAA,EAMxC,YACQ,QAMN;AACD,UAAM,EAAE,UAAU,MAAM,GAAG,OAAO,CAAC;AAP5B;AAQP,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,OAAO,IAAI;AACjC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,UAAU,IAAI,eAAI,SAAS,GAAG,SAAS,CAAC;AAC7C,SAAK,UAAU;AAAA,EAChB;AAAA,EAnBQ;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAkBR,YAAY;AACX,WAAO,IAAI,eAAI,KAAK,IAAI,KAAK,IAAI,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC;AAAA,EACpE;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,YAAY,mBAAM;AACxB,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,QAAI,wDAA6B,SAAS,GAAG,IAAI,GAAG,KAAK;AACxE,YAAM,QAAS,IAAI,IAAK;AACxB,eAAS,SAAK,+BAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,OAAqB;AACjC,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,QAAI,QAAQ,OAAO,KAAK,EAAG,QAAO,eAAI,MAAM,SAAS,QAAQ,CAAC;AAC9D,WAAO,eAAI,IAAI,OAAO,OAAO,EAAE,IAAI,EAAE,IAAI,MAAM,EAAE,IAAI,OAAO;AAAA,EAC7D;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,eAAO,6CAA2B,GAAG,GAAG,SAAS,SAAS,QAAQ,MAAM;AAAA,EACzE;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,WAAO,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,CAAC,KAAK,MAAM,IAAI,MAAM,UAAU,SAAS,CAAC,MAAM,MAAM,IAAI,MAAM,WAAW,SAAS,CAAC;AAAA,EAC/H;AACD;",
4
+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { PI2, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Circle2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _x: number\n\tprivate _y: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\tradius: number\n\t\t\tisFilled: boolean\n\t\t}\n\t) {\n\t\tsuper({ isClosed: true, ...config })\n\t\tconst { x = 0, y = 0, radius } = config\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._center = new Vec(radius + x, radius + y)\n\t\tthis._radius = radius\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._radius * 2, this._radius * 2)\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _radius: radius } = this\n\t\tconst perimeter = PI2 * radius\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(perimeter); i < n; i++) {\n\t\t\tconst angle = (i / n) * PI2\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// Computes direction from center to point, normalizes, scales by radius, offsets by center.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return new Vec(_center.x + radius, _center.y)\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\t// Inlined: Math.abs(Vec.Dist(point, _center) - radius)\n\t\t// Computes distance from point to center, then subtracts radius for edge distance.\n\t\t// Returns negative when inside a filled circle to indicate containment.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst dist = Math.sqrt(dx * dx + dy * dy)\n\t\tconst distToEdge = dist - radius\n\t\tif (distToEdge < 0 && (this.isFilled || hitInside)) {\n\t\t\treturn distToEdge\n\t\t}\n\t\treturn Math.abs(distToEdge)\n\t}\n\n\toverride hitTestPoint(point: VecLike, margin = 0, hitInside = false): boolean {\n\t\t// Equivalent to: dist = Vec.Dist(point, _center); return dist within [radius - margin, radius + margin]\n\t\t// Uses squared distances throughout to avoid any sqrt calls.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst dist2 = dx * dx + dy * dy\n\t\tif ((this.isFilled || hitInside) && dist2 <= radius * radius) {\n\t\t\treturn true\n\t\t}\n\t\tconst outerR = radius + margin\n\t\tif (dist2 > outerR * outerR) return false\n\t\tconst innerR = radius - margin\n\t\tif (innerR <= 0) return true\n\t\treturn dist2 >= innerR * innerR\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn intersectLineSegmentCircle(A, B, _center, radius + distance) !== null\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn `M${_center.x + radius},${_center.y} a${radius},${radius} 0 1,0 ${radius * 2},0a${radius},${radius} 0 1,0 -${radius * 2},0`\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAAoB;AACpB,iBAA6B;AAC7B,uBAA2C;AAC3C,mBAAsC;AACtC,wBAA8C;AAC9C,gCAA6C;AAGtC,MAAM,iBAAiB,6BAAW;AAAA,EAMxC,YACQ,QAMN;AACD,UAAM,EAAE,UAAU,MAAM,GAAG,OAAO,CAAC;AAP5B;AAQP,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,OAAO,IAAI;AACjC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,UAAU,IAAI,eAAI,SAAS,GAAG,SAAS,CAAC;AAC7C,SAAK,UAAU;AAAA,EAChB;AAAA,EAnBQ;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAkBR,YAAY;AACX,WAAO,IAAI,eAAI,KAAK,IAAI,KAAK,IAAI,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC;AAAA,EACpE;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,YAAY,mBAAM;AACxB,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,QAAI,wDAA6B,SAAS,GAAG,IAAI,GAAG,KAAK;AACxE,YAAM,QAAS,IAAI,IAAK;AACxB,eAAS,SAAK,+BAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,OAAqB;AAGjC,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AACvC,QAAI,QAAQ,EAAG,QAAO,IAAI,eAAI,QAAQ,IAAI,QAAQ,QAAQ,CAAC;AAC3D,UAAM,QAAQ,SAAS;AACvB,WAAO,IAAI,eAAI,QAAQ,IAAI,KAAK,OAAO,QAAQ,IAAI,KAAK,KAAK;AAAA,EAC9D;AAAA,EAES,gBAAgB,OAAgB,YAAY,OAAe;AAInE,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,OAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AACxC,UAAM,aAAa,OAAO;AAC1B,QAAI,aAAa,MAAM,KAAK,YAAY,YAAY;AACnD,aAAO;AAAA,IACR;AACA,WAAO,KAAK,IAAI,UAAU;AAAA,EAC3B;AAAA,EAES,aAAa,OAAgB,SAAS,GAAG,YAAY,OAAgB;AAG7E,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,QAAQ,KAAK,KAAK,KAAK;AAC7B,SAAK,KAAK,YAAY,cAAc,SAAS,SAAS,QAAQ;AAC7D,aAAO;AAAA,IACR;AACA,UAAM,SAAS,SAAS;AACxB,QAAI,QAAQ,SAAS,OAAQ,QAAO;AACpC,UAAM,SAAS,SAAS;AACxB,QAAI,UAAU,EAAG,QAAO;AACxB,WAAO,SAAS,SAAS;AAAA,EAC1B;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,eAAO,6CAA2B,GAAG,GAAG,SAAS,SAAS,QAAQ,MAAM;AAAA,EACzE;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,WAAO,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,CAAC,KAAK,MAAM,IAAI,MAAM,UAAU,SAAS,CAAC,MAAM,MAAM,IAAI,MAAM,WAAW,SAAS,CAAC;AAAA,EAC/H;AACD;",
6
6
  "names": []
7
7
  }
@@ -68,6 +68,15 @@ class CubicBezier2d extends import_Polyline2d.Polyline2d {
68
68
  if (!nearest) throw Error("nearest point not found");
69
69
  return nearest;
70
70
  }
71
+ distanceToPoint(point, _hitInside = false) {
72
+ const { segments } = this;
73
+ let minDist = Infinity;
74
+ for (let i = 0; i < segments.length; i++) {
75
+ const d = segments[i].distanceToPoint(point);
76
+ if (d < minDist) minDist = d;
77
+ }
78
+ return minDist;
79
+ }
71
80
  getSvgPathData(first = true) {
72
81
  const { _a: a, _b: b, _c: c, _d: d } = this;
73
82
  return `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/CubicBezier2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\tprivate _resolution: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t\tresolution?: number\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t\tthis._resolution = config.resolution ?? 10\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = this._resolution; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAE7B,wBAA2B;AAGpB,MAAM,sBAAsB,6BAAW;AAAA,EACrC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,OAAO,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,EAAE,IAAI;AAC7C,UAAM,EAAE,GAAG,QAAQ,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;AAEnC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,cAAc,OAAO,cAAc;AAAA,EACzC;AAAA,EAES,cAAc;AACtB,UAAM,WAAW,CAAC;AAClB,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AAEvC,aAAS,IAAI,GAAG,IAAI,KAAK,aAAa,KAAK,GAAG,KAAK;AAClD,YAAM,IAAI,IAAI;AACd,eAAS;AAAA,QACR,IAAI;AAAA,WACF,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,WACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,QAChB;AAAA,MACD;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,UAAU;AACjC,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,eAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AAEA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,GAAG,QAAQ,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;AAAA,EACzF;AAAA,EAEA,OAAO,OAAO,SAAwB,GAAW;AAChD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,IAAI;AAAA,OACT,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,OACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,IAChB;AAAA,EACD;AAAA,EAES,UAAU,UAA8B,YAAY,IAAI;AAChE,QAAI,IACH,KAAK,KAAK,IACV,SAAS;AACV,aAAS,IAAI,GAAG,KAAK,WAAW,KAAK;AACpC,WAAK,cAAc,OAAO,MAAM,IAAI,SAAS;AAC7C,gBAAU,eAAI,KAAK,IAAI,EAAE;AACzB,WAAK;AAAA,IACN;AACA,WAAO;AAAA,EACR;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\tprivate _resolution: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t\tresolution?: number\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t\tthis._resolution = config.resolution ?? 10\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = this._resolution; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\tconst { segments } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tconst d = segments[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\treturn minDist\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAE7B,wBAA2B;AAGpB,MAAM,sBAAsB,6BAAW;AAAA,EACrC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,OAAO,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,EAAE,IAAI;AAC7C,UAAM,EAAE,GAAG,QAAQ,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;AAEnC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,cAAc,OAAO,cAAc;AAAA,EACzC;AAAA,EAES,cAAc;AACtB,UAAM,WAAW,CAAC;AAClB,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AAEvC,aAAS,IAAI,GAAG,IAAI,KAAK,aAAa,KAAK,GAAG,KAAK;AAClD,YAAM,IAAI,IAAI;AACd,eAAS;AAAA,QACR,IAAI;AAAA,WACF,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,WACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,QAChB;AAAA,MACD;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,UAAU;AACjC,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,eAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AAEA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AACpE,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,YAAM,IAAI,SAAS,CAAC,EAAE,gBAAgB,KAAK;AAC3C,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,GAAG,QAAQ,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;AAAA,EACzF;AAAA,EAEA,OAAO,OAAO,SAAwB,GAAW;AAChD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,IAAI;AAAA,OACT,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,OACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,IAChB;AAAA,EACD;AAAA,EAES,UAAU,UAA8B,YAAY,IAAI;AAChE,QAAI,IACH,KAAK,KAAK,IACV,SAAS;AACV,aAAS,IAAI,GAAG,KAAK,WAAW,KAAK;AACpC,WAAK,cAAc,OAAO,MAAM,IAAI,SAAS;AAC7C,gBAAU,eAAI,KAAK,IAAI,EAAE;AACzB,WAAK;AAAA,IACN;AACA,WAAO;AAAA,EACR;AACD;",
6
6
  "names": []
7
7
  }
@@ -77,6 +77,15 @@ class CubicSpline2d extends import_Geometry2d.Geometry2d {
77
77
  if (!nearest) throw Error("nearest point not found");
78
78
  return nearest;
79
79
  }
80
+ distanceToPoint(point, _hitInside = false) {
81
+ const { segments } = this;
82
+ let minDist = Infinity;
83
+ for (let i = 0; i < segments.length; i++) {
84
+ const d = segments[i].distanceToPoint(point);
85
+ if (d < minDist) minDist = d;
86
+ }
87
+ return minDist;
88
+ }
80
89
  hitTestLineSegment(A, B) {
81
90
  return this.segments.some((segment) => segment.hitTestLineSegment(A, B));
82
91
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/CubicSpline2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { CubicBezier2d } from './CubicBezier2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class CubicSpline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { points: Vec[] }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { points } = config\n\n\t\tthis._points = points\n\t}\n\n\tprivate _segments?: CubicBezier2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { _points: points } = this\n\n\t\t\tconst len = points.length\n\t\t\tconst last = len - 2\n\t\t\tconst k = 1.25\n\n\t\t\tfor (let i = 0; i < len - 1; i++) {\n\t\t\t\tconst p0 = i === 0 ? points[0] : points[i - 1]\n\t\t\t\tconst p1 = points[i]\n\t\t\t\tconst p2 = points[i + 1]\n\t\t\t\tconst p3 = i === last ? p2 : points[i + 2]\n\t\t\t\tconst start = p1,\n\t\t\t\t\tcp1 =\n\t\t\t\t\t\ti === 0 ? p0 : new Vec(p1.x + ((p2.x - p0.x) / 6) * k, p1.y + ((p2.y - p0.y) / 6) * k),\n\t\t\t\t\tcp2 =\n\t\t\t\t\t\ti === last\n\t\t\t\t\t\t\t? p2\n\t\t\t\t\t\t\t: new Vec(p2.x - ((p3.x - p1.x) / 6) * k, p2.y - ((p3.y - p1.y) / 6) * k),\n\t\t\t\t\tend = p2\n\n\t\t\t\tthis._segments.push(new CubicBezier2d({ start, cp1, cp2, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\tconst vertices = this.segments.reduce((acc, segment) => {\n\t\t\treturn acc.concat(segment.vertices)\n\t\t}, [] as Vec[])\n\t\tvertices.push(this._points[this._points.length - 1])\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const segment of this.segments) {\n\t\t\tp = segment.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.segments.some((segment) => segment.hitTestLineSegment(A, B))\n\t}\n\n\tgetSvgPathData() {\n\t\tlet d = this.segments.reduce((d, segment, i) => {\n\t\t\treturn d + segment.getSvgPathData(i === 0)\n\t\t}, '')\n\n\t\tif (this.isClosed) {\n\t\t\td += 'Z'\n\t\t}\n\n\t\treturn d\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,2BAA8B;AAC9B,wBAA8C;AAGvC,MAAM,sBAAsB,6BAAW;AAAA,EACrC;AAAA,EAER,YAAY,QAA8E;AACzF,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AAEnB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEQ;AAAA;AAAA,EAGR,IAAI,WAAW;AACd,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,OAAO,IAAI;AAE5B,YAAM,MAAM,OAAO;AACnB,YAAM,OAAO,MAAM;AACnB,YAAM,IAAI;AAEV,eAAS,IAAI,GAAG,IAAI,MAAM,GAAG,KAAK;AACjC,cAAM,KAAK,MAAM,IAAI,OAAO,CAAC,IAAI,OAAO,IAAI,CAAC;AAC7C,cAAM,KAAK,OAAO,CAAC;AACnB,cAAM,KAAK,OAAO,IAAI,CAAC;AACvB,cAAM,KAAK,MAAM,OAAO,KAAK,OAAO,IAAI,CAAC;AACzC,cAAM,QAAQ,IACb,MACC,MAAM,IAAI,KAAK,IAAI,eAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,GAAG,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,CAAC,GACtF,MACC,MAAM,OACH,KACA,IAAI,eAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,GAAG,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,CAAC,GAC1E,MAAM;AAEP,aAAK,UAAU,KAAK,IAAI,mCAAc,EAAE,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC;AAAA,MAChE;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,UAAM,WAAW,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY;AACvD,aAAO,IAAI,OAAO,QAAQ,QAAQ;AAAA,IACnC,GAAG,CAAC,CAAU;AACd,aAAS,KAAK,KAAK,QAAQ,KAAK,QAAQ,SAAS,CAAC,CAAC;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,WAAW,KAAK,UAAU;AACpC,UAAI,QAAQ,aAAa,CAAC;AAC1B,UAAI,eAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,WAAO,KAAK,SAAS,KAAK,CAAC,YAAY,QAAQ,mBAAmB,GAAG,CAAC,CAAC;AAAA,EACxE;AAAA,EAEA,iBAAiB;AAChB,QAAI,IAAI,KAAK,SAAS,OAAO,CAACA,IAAG,SAAS,MAAM;AAC/C,aAAOA,KAAI,QAAQ,eAAe,MAAM,CAAC;AAAA,IAC1C,GAAG,EAAE;AAEL,QAAI,KAAK,UAAU;AAClB,WAAK;AAAA,IACN;AAEA,WAAO;AAAA,EACR;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { CubicBezier2d } from './CubicBezier2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class CubicSpline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { points: Vec[] }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { points } = config\n\n\t\tthis._points = points\n\t}\n\n\tprivate _segments?: CubicBezier2d[]\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { _points: points } = this\n\n\t\t\tconst len = points.length\n\t\t\tconst last = len - 2\n\t\t\tconst k = 1.25\n\n\t\t\tfor (let i = 0; i < len - 1; i++) {\n\t\t\t\tconst p0 = i === 0 ? points[0] : points[i - 1]\n\t\t\t\tconst p1 = points[i]\n\t\t\t\tconst p2 = points[i + 1]\n\t\t\t\tconst p3 = i === last ? p2 : points[i + 2]\n\t\t\t\tconst start = p1,\n\t\t\t\t\tcp1 =\n\t\t\t\t\t\ti === 0 ? p0 : new Vec(p1.x + ((p2.x - p0.x) / 6) * k, p1.y + ((p2.y - p0.y) / 6) * k),\n\t\t\t\t\tcp2 =\n\t\t\t\t\t\ti === last\n\t\t\t\t\t\t\t? p2\n\t\t\t\t\t\t\t: new Vec(p2.x - ((p3.x - p1.x) / 6) * k, p2.y - ((p3.y - p1.y) / 6) * k),\n\t\t\t\t\tend = p2\n\n\t\t\t\tthis._segments.push(new CubicBezier2d({ start, cp1, cp2, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\tconst vertices = this.segments.reduce((acc, segment) => {\n\t\t\treturn acc.concat(segment.vertices)\n\t\t}, [] as Vec[])\n\t\tvertices.push(this._points[this._points.length - 1])\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const segment of this.segments) {\n\t\t\tp = segment.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\tconst { segments } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tconst d = segments[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\treturn minDist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.segments.some((segment) => segment.hitTestLineSegment(A, B))\n\t}\n\n\tgetSvgPathData() {\n\t\tlet d = this.segments.reduce((d, segment, i) => {\n\t\t\treturn d + segment.getSvgPathData(i === 0)\n\t\t}, '')\n\n\t\tif (this.isClosed) {\n\t\t\td += 'Z'\n\t\t}\n\n\t\treturn d\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,2BAA8B;AAC9B,wBAA8C;AAGvC,MAAM,sBAAsB,6BAAW;AAAA,EACrC;AAAA,EAER,YAAY,QAA8E;AACzF,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AAEnB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEQ;AAAA;AAAA,EAGR,IAAI,WAAW;AACd,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,OAAO,IAAI;AAE5B,YAAM,MAAM,OAAO;AACnB,YAAM,OAAO,MAAM;AACnB,YAAM,IAAI;AAEV,eAAS,IAAI,GAAG,IAAI,MAAM,GAAG,KAAK;AACjC,cAAM,KAAK,MAAM,IAAI,OAAO,CAAC,IAAI,OAAO,IAAI,CAAC;AAC7C,cAAM,KAAK,OAAO,CAAC;AACnB,cAAM,KAAK,OAAO,IAAI,CAAC;AACvB,cAAM,KAAK,MAAM,OAAO,KAAK,OAAO,IAAI,CAAC;AACzC,cAAM,QAAQ,IACb,MACC,MAAM,IAAI,KAAK,IAAI,eAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,GAAG,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,CAAC,GACtF,MACC,MAAM,OACH,KACA,IAAI,eAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,GAAG,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,CAAC,GAC1E,MAAM;AAEP,aAAK,UAAU,KAAK,IAAI,mCAAc,EAAE,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC;AAAA,MAChE;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,UAAM,WAAW,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY;AACvD,aAAO,IAAI,OAAO,QAAQ,QAAQ;AAAA,IACnC,GAAG,CAAC,CAAU;AACd,aAAS,KAAK,KAAK,QAAQ,KAAK,QAAQ,SAAS,CAAC,CAAC;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,WAAW,KAAK,UAAU;AACpC,UAAI,QAAQ,aAAa,CAAC;AAC1B,UAAI,eAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AACpE,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,YAAM,IAAI,SAAS,CAAC,EAAE,gBAAgB,KAAK;AAC3C,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,WAAO,KAAK,SAAS,KAAK,CAAC,YAAY,QAAQ,mBAAmB,GAAG,CAAC,CAAC;AAAA,EACxE;AAAA,EAEA,iBAAiB;AAChB,QAAI,IAAI,KAAK,SAAS,OAAO,CAACA,IAAG,SAAS,MAAM;AAC/C,aAAOA,KAAI,QAAQ,eAAe,MAAM,CAAC;AAAA,IAC1C,GAAG,EAAE;AAEL,QAAI,KAAK,UAAU;AAClB,WAAK;AAAA,IACN;AAEA,WAAO;AAAA,EACR;AACD;",
6
6
  "names": ["d"]
7
7
  }
@@ -26,36 +26,50 @@ var import_Geometry2d = require("./Geometry2d");
26
26
  class Edge2d extends import_Geometry2d.Geometry2d {
27
27
  _start;
28
28
  _end;
29
- _d;
30
- _u;
31
- _ul;
29
+ _dx;
30
+ _dy;
31
+ _len2;
32
32
  constructor(config) {
33
33
  super({ ...config, isClosed: false, isFilled: false });
34
34
  const { start, end } = config;
35
35
  this._start = start;
36
36
  this._end = end;
37
- this._d = start.clone().sub(end);
38
- this._u = this._d.clone().uni();
39
- this._ul = this._u.len();
37
+ this._dx = end.x - start.x;
38
+ this._dy = end.y - start.y;
39
+ this._len2 = this._dx * this._dx + this._dy * this._dy;
40
40
  }
41
41
  getLength() {
42
- return this._d.len();
42
+ return Math.sqrt(this._len2);
43
43
  }
44
44
  getVertices() {
45
45
  return [this._start, this._end];
46
46
  }
47
47
  nearestPoint(point) {
48
- const { _start: start, _end: end, _d: d, _u: u, _ul: l } = this;
49
- if (d.len() === 0) return start;
50
- if (l === 0) return start;
51
- const k = import_Vec.Vec.Sub(point, start).dpr(u) / l;
52
- const cx = start.x + u.x * k;
53
- if (cx < Math.min(start.x, end.x)) return start.x < end.x ? start : end;
54
- if (cx > Math.max(start.x, end.x)) return start.x > end.x ? start : end;
55
- const cy = start.y + u.y * k;
56
- if (cy < Math.min(start.y, end.y)) return start.y < end.y ? start : end;
57
- if (cy > Math.max(start.y, end.y)) return start.y > end.y ? start : end;
58
- return new import_Vec.Vec(cx, cy);
48
+ const { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this;
49
+ if (len2 === 0) return start;
50
+ const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2;
51
+ if (t <= 0) return start;
52
+ if (t >= 1) return end;
53
+ return new import_Vec.Vec(start.x + dx * t, start.y + dy * t);
54
+ }
55
+ distanceToPoint(point, _hitInside = false) {
56
+ const { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this;
57
+ if (len2 === 0) return import_Vec.Vec.Dist(point, start);
58
+ const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2;
59
+ let nx, ny;
60
+ if (t <= 0) {
61
+ nx = start.x;
62
+ ny = start.y;
63
+ } else if (t >= 1) {
64
+ nx = end.x;
65
+ ny = end.y;
66
+ } else {
67
+ nx = start.x + dx * t;
68
+ ny = start.y + dy * t;
69
+ }
70
+ const ex = point.x - nx;
71
+ const ey = point.y - ny;
72
+ return Math.sqrt(ex * ex + ey * ey);
59
73
  }
60
74
  getSvgPathData(first = true) {
61
75
  const { _start: start, _end: end } = this;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Edge2d.ts"],
4
- "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _d: Vec\n\tprivate _u: Vec\n\tprivate _ul: number\n\n\tconstructor(config: { start: Vec; end: Vec }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { start, end } = config\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._d = start.clone().sub(end) // the delta from start to end\n\t\tthis._u = this._d.clone().uni() // the unit vector of the edge\n\t\tthis._ul = this._u.len() // the length of the unit vector\n\t}\n\n\toverride getLength() {\n\t\treturn this._d.len()\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn [this._start, this._end]\n\t}\n\n\toverride nearestPoint(point: VecLike): Vec {\n\t\tconst { _start: start, _end: end, _d: d, _u: u, _ul: l } = this\n\t\tif (d.len() === 0) return start // start and end are the same\n\t\tif (l === 0) return start // no length in the unit vector\n\t\tconst k = Vec.Sub(point, start).dpr(u) / l\n\t\tconst cx = start.x + u.x * k\n\t\tif (cx < Math.min(start.x, end.x)) return start.x < end.x ? start : end\n\t\tif (cx > Math.max(start.x, end.x)) return start.x > end.x ? start : end\n\t\tconst cy = start.y + u.y * k\n\t\tif (cy < Math.min(start.y, end.y)) return start.y < end.y ? start : end\n\t\tif (cy > Math.max(start.y, end.y)) return start.y > end.y ? start : end\n\t\treturn new Vec(cx, cy)\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _start: start, _end: end } = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,wBAA2B;AAGpB,MAAM,eAAe,6BAAW;AAAA,EAC9B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YAAY,QAAkC;AAC7C,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI,IAAI;AAEvB,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,KAAK,MAAM,MAAM,EAAE,IAAI,GAAG;AAC/B,SAAK,KAAK,KAAK,GAAG,MAAM,EAAE,IAAI;AAC9B,SAAK,MAAM,KAAK,GAAG,IAAI;AAAA,EACxB;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,GAAG,IAAI;AAAA,EACpB;AAAA,EAES,cAAqB;AAC7B,WAAO,CAAC,KAAK,QAAQ,KAAK,IAAI;AAAA,EAC/B;AAAA,EAES,aAAa,OAAqB;AAC1C,UAAM,EAAE,QAAQ,OAAO,MAAM,KAAK,IAAI,GAAG,IAAI,GAAG,KAAK,EAAE,IAAI;AAC3D,QAAI,EAAE,IAAI,MAAM,EAAG,QAAO;AAC1B,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,IAAI,eAAI,IAAI,OAAO,KAAK,EAAE,IAAI,CAAC,IAAI;AACzC,UAAM,KAAK,MAAM,IAAI,EAAE,IAAI;AAC3B,QAAI,KAAK,KAAK,IAAI,MAAM,GAAG,IAAI,CAAC,EAAG,QAAO,MAAM,IAAI,IAAI,IAAI,QAAQ;AACpE,QAAI,KAAK,KAAK,IAAI,MAAM,GAAG,IAAI,CAAC,EAAG,QAAO,MAAM,IAAI,IAAI,IAAI,QAAQ;AACpE,UAAM,KAAK,MAAM,IAAI,EAAE,IAAI;AAC3B,QAAI,KAAK,KAAK,IAAI,MAAM,GAAG,IAAI,CAAC,EAAG,QAAO,MAAM,IAAI,IAAI,IAAI,QAAQ;AACpE,QAAI,KAAK,KAAK,IAAI,MAAM,GAAG,IAAI,CAAC,EAAG,QAAO,MAAM,IAAI,IAAI,IAAI,QAAQ;AACpE,WAAO,IAAI,eAAI,IAAI,EAAE;AAAA,EACtB;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,QAAQ,OAAO,MAAM,IAAI,IAAI;AACrC,WAAO,GAAG,QAAQ,IAAI,MAAM,QAAQ,CAAC,KAAK,EAAE,KAAK,IAAI,QAAQ,CAAC;AAAA,EAC/D;AACD;",
4
+ "sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _dx: number\n\tprivate _dy: number\n\tprivate _len2: number\n\n\tconstructor(config: { start: Vec; end: Vec }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { start, end } = config\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\t// Precomputed segment delta and squared length (replaces Vec.Sub(end, start) and Vec.Len2)\n\t\tthis._dx = end.x - start.x\n\t\tthis._dy = end.y - start.y\n\t\tthis._len2 = this._dx * this._dx + this._dy * this._dy\n\t}\n\n\toverride getLength() {\n\t\treturn Math.sqrt(this._len2)\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn [this._start, this._end]\n\t}\n\n\toverride nearestPoint(point: VecLike): Vec {\n\t\t// Inlined: Vec.NearestPointOnLineSegment(start, end, point)\n\t\t// Uses precomputed dx/dy/len2 and parametric t-clamping instead of Vec allocations.\n\t\tconst { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this\n\t\tif (len2 === 0) return start\n\n\t\tconst t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2\n\t\tif (t <= 0) return start\n\t\tif (t >= 1) return end\n\t\treturn new Vec(start.x + dx * t, start.y + dy * t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\t// Inlined: Vec.Dist(point, this.nearestPoint(point))\n\t\t// Finds nearest point via parametric t-projection then returns scalar distance directly,\n\t\t// avoiding the Vec allocation that nearestPoint would create.\n\t\tconst { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this\n\t\tif (len2 === 0) return Vec.Dist(point, start)\n\n\t\tconst t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2\n\t\tlet nx: number, ny: number\n\t\tif (t <= 0) {\n\t\t\tnx = start.x\n\t\t\tny = start.y\n\t\t} else if (t >= 1) {\n\t\t\tnx = end.x\n\t\t\tny = end.y\n\t\t} else {\n\t\t\tnx = start.x + dx * t\n\t\t\tny = start.y + dy * t\n\t\t}\n\t\tconst ex = point.x - nx\n\t\tconst ey = point.y - ny\n\t\treturn Math.sqrt(ex * ex + ey * ey)\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _start: start, _end: end } = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAA6B;AAC7B,wBAA2B;AAGpB,MAAM,eAAe,6BAAW;AAAA,EAC9B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YAAY,QAAkC;AAC7C,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI,IAAI;AAEvB,SAAK,SAAS;AACd,SAAK,OAAO;AAGZ,SAAK,MAAM,IAAI,IAAI,MAAM;AACzB,SAAK,MAAM,IAAI,IAAI,MAAM;AACzB,SAAK,QAAQ,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK;AAAA,EACpD;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,KAAK,KAAK,KAAK;AAAA,EAC5B;AAAA,EAES,cAAqB;AAC7B,WAAO,CAAC,KAAK,QAAQ,KAAK,IAAI;AAAA,EAC/B;AAAA,EAES,aAAa,OAAqB;AAG1C,UAAM,EAAE,QAAQ,OAAO,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,OAAO,KAAK,IAAI;AACpE,QAAI,SAAS,EAAG,QAAO;AAEvB,UAAM,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM;AAClE,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;AACnB,WAAO,IAAI,eAAI,MAAM,IAAI,KAAK,GAAG,MAAM,IAAI,KAAK,CAAC;AAAA,EAClD;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AAIpE,UAAM,EAAE,QAAQ,OAAO,MAAM,KAAK,KAAK,IAAI,KAAK,IAAI,OAAO,KAAK,IAAI;AACpE,QAAI,SAAS,EAAG,QAAO,eAAI,KAAK,OAAO,KAAK;AAE5C,UAAM,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM,MAAM,IAAI,MAAM,KAAK,MAAM;AAClE,QAAI,IAAY;AAChB,QAAI,KAAK,GAAG;AACX,WAAK,MAAM;AACX,WAAK,MAAM;AAAA,IACZ,WAAW,KAAK,GAAG;AAClB,WAAK,IAAI;AACT,WAAK,IAAI;AAAA,IACV,OAAO;AACN,WAAK,MAAM,IAAI,KAAK;AACpB,WAAK,MAAM,IAAI,KAAK;AAAA,IACrB;AACA,UAAM,KAAK,MAAM,IAAI;AACrB,UAAM,KAAK,MAAM,IAAI;AACrB,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EACnC;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,QAAQ,OAAO,MAAM,IAAI,IAAI;AACrC,WAAO,GAAG,QAAQ,IAAI,MAAM,QAAQ,CAAC,KAAK,EAAE,KAAK,IAAI,QAAQ,CAAC;AAAA,EAC/D;AACD;",
6
6
  "names": []
7
7
  }
@@ -92,6 +92,18 @@ class Ellipse2d extends import_Geometry2d.Geometry2d {
92
92
  if (!nearest) throw Error("nearest point not found");
93
93
  return nearest;
94
94
  }
95
+ distanceToPoint(point, hitInside = false) {
96
+ const { edges } = this;
97
+ let minDist = Infinity;
98
+ for (let i = 0; i < edges.length; i++) {
99
+ const d = edges[i].distanceToPoint(point);
100
+ if (d < minDist) minDist = d;
101
+ }
102
+ if (this.isClosed && (this.isFilled || hitInside) && (0, import_utils.pointInPolygon)(point, this.vertices)) {
103
+ return -minDist;
104
+ }
105
+ return minDist;
106
+ }
95
107
  hitTestLineSegment(A, B) {
96
108
  return this.edges.some((edge) => edge.hitTestLineSegment(A, B));
97
109
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/primitives/geometry/Ellipse2d.ts"],
4
- "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, clamp, perimeterOfEllipse } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this._w)\n\t\tconst h = Math.max(1, this._h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForArcLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h))\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAAoB;AACpB,iBAA6B;AAC7B,mBAAmD;AACnD,oBAAuB;AACvB,wBAA8C;AAC9C,gCAA6C;AAGtC,MAAM,kBAAkB,6BAAW;AAAA,EAKzC,YACQ,QAIN;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,KAAK,CAAC;AAL5B;AAMP,UAAM,EAAE,OAAO,OAAO,IAAI;AAC1B,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EACX;AAAA,EAdQ;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAeR,IAAI,QAAQ;AACX,QAAI,CAAC,KAAK,QAAQ;AACjB,YAAM,EAAE,SAAS,IAAI;AACrB,WAAK,SAAS,CAAC;AACf,eAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,UAAU,IAAI,KAAK,CAAC;AAChC,aAAK,OAAO,KAAK,IAAI,qBAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC5C;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,cAAc;AAEb,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,EAAE;AAC7B,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,EAAE;AAC7B,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC;AACpD,UAAM,IAAI,mBAAM,KAAK,OAAO,IAAK,IAAI,KAAM,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC;AAEnE,UAAM,UAAM,wDAA6B,CAAC;AAE1C,UAAM,OAAO,mBAAM;AAEnB,UAAM,IAAI,KAAK,IAAI,IAAI;AACvB,UAAM,IAAI,KAAK,IAAI,IAAI;AAEvB,QAAI,MAAM;AACV,QAAI,MAAM;AACV,QAAI,KAAK;AACT,QAAI,KAAK;AAET,UAAM,WAAW,MAAM,GAAG;AAE1B,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,eAAS,CAAC,IAAI,IAAI,mBAAI,oBAAM,KAAK,KAAK,KAAK,GAAG,CAAC,OAAG,oBAAM,KAAK,KAAK,KAAK,GAAG,CAAC,CAAC;AAC5E,WAAK,IAAI,MAAM,IAAI;AACnB,WAAK,IAAI,MAAM,IAAI;AACnB,YAAM;AACN,YAAM;AAAA,IACP;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,OAAO;AAC9B,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,eAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,WAAO,KAAK,MAAM,KAAK,CAAC,SAAS,KAAK,mBAAmB,GAAG,CAAC,CAAC;AAAA,EAC/D;AAAA,EAEA,YAAY;AACX,WAAO,IAAI,eAAI,GAAG,GAAG,KAAK,IAAI,KAAK,EAAE;AAAA,EACtC;AAAA,EAEA,YAAoB;AACnB,UAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI;AACzB,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,eAAO,iCAAmB,IAAI,EAAE;AAAA,EACjC;AAAA,EAEA,eAAe,QAAQ,OAAO;AAC7B,UAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI;AACzB,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,WAAO,GAAG,QAAQ,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,KAAK,CAAC;AAAA,EACvG;AACD;",
4
+ "sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, clamp, perimeterOfEllipse, pointInPolygon } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this._w)\n\t\tconst h = Math.max(1, this._h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForArcLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h))\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\tconst { edges } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < edges.length; i++) {\n\t\t\tconst d = edges[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn -minDist\n\t\t}\n\t\treturn minDist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,iBAAoB;AACpB,iBAA6B;AAC7B,mBAAmE;AACnE,oBAAuB;AACvB,wBAA8C;AAC9C,gCAA6C;AAGtC,MAAM,kBAAkB,6BAAW;AAAA,EAKzC,YACQ,QAIN;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,KAAK,CAAC;AAL5B;AAMP,UAAM,EAAE,OAAO,OAAO,IAAI;AAC1B,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EACX;AAAA,EAdQ;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAeR,IAAI,QAAQ;AACX,QAAI,CAAC,KAAK,QAAQ;AACjB,YAAM,EAAE,SAAS,IAAI;AACrB,WAAK,SAAS,CAAC;AACf,eAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,UAAU,IAAI,KAAK,CAAC;AAChC,aAAK,OAAO,KAAK,IAAI,qBAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC5C;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,cAAc;AAEb,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,EAAE;AAC7B,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,EAAE;AAC7B,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC;AACpD,UAAM,IAAI,mBAAM,KAAK,OAAO,IAAK,IAAI,KAAM,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC;AAEnE,UAAM,UAAM,wDAA6B,CAAC;AAE1C,UAAM,OAAO,mBAAM;AAEnB,UAAM,IAAI,KAAK,IAAI,IAAI;AACvB,UAAM,IAAI,KAAK,IAAI,IAAI;AAEvB,QAAI,MAAM;AACV,QAAI,MAAM;AACV,QAAI,KAAK;AACT,QAAI,KAAK;AAET,UAAM,WAAW,MAAM,GAAG;AAE1B,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,eAAS,CAAC,IAAI,IAAI,mBAAI,oBAAM,KAAK,KAAK,KAAK,GAAG,CAAC,OAAG,oBAAM,KAAK,KAAK,KAAK,GAAG,CAAC,CAAC;AAC5E,WAAK,IAAI,MAAM,IAAI;AACnB,WAAK,IAAI,MAAM,IAAI;AACnB,YAAM;AACN,YAAM;AAAA,IACP;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,OAAO;AAC9B,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,eAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,YAAY,OAAe;AACnE,UAAM,EAAE,MAAM,IAAI;AAClB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACtC,YAAM,IAAI,MAAM,CAAC,EAAE,gBAAgB,KAAK;AACxC,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,QAAI,KAAK,aAAa,KAAK,YAAY,kBAAc,6BAAe,OAAO,KAAK,QAAQ,GAAG;AAC1F,aAAO,CAAC;AAAA,IACT;AACA,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,WAAO,KAAK,MAAM,KAAK,CAAC,SAAS,KAAK,mBAAmB,GAAG,CAAC,CAAC;AAAA,EAC/D;AAAA,EAEA,YAAY;AACX,WAAO,IAAI,eAAI,GAAG,GAAG,KAAK,IAAI,KAAK,EAAE;AAAA,EACtC;AAAA,EAEA,YAAoB;AACnB,UAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI;AACzB,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,eAAO,iCAAmB,IAAI,EAAE;AAAA,EACjC;AAAA,EAEA,eAAe,QAAQ,OAAO;AAC7B,UAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI;AACzB,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,WAAO,GAAG,QAAQ,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,KAAK,CAAC;AAAA,EACvG;AACD;",
6
6
  "names": []
7
7
  }