@tldraw/editor 4.3.0-next.82cfddd7ee89 → 4.3.0-next.842fb21476f2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +498 -155
- package/dist-cjs/index.js +6 -1
- package/dist-cjs/index.js.map +2 -2
- package/dist-cjs/lib/components/ErrorBoundary.js.map +1 -1
- package/dist-cjs/lib/components/GeometryDebuggingView.js +1 -17
- package/dist-cjs/lib/components/GeometryDebuggingView.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js +3 -3
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
- package/dist-cjs/lib/constants.js +1 -3
- package/dist-cjs/lib/constants.js.map +2 -2
- package/dist-cjs/lib/editor/Editor.js +292 -286
- package/dist-cjs/lib/editor/Editor.js.map +2 -2
- package/dist-cjs/lib/editor/bindings/BindingUtil.js.map +2 -2
- package/dist-cjs/lib/editor/derivations/bindingsIndex.js.map +2 -2
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +18 -17
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +3 -3
- package/dist-cjs/lib/editor/derivations/parentsToChildren.js +12 -3
- package/dist-cjs/lib/editor/derivations/parentsToChildren.js.map +2 -2
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +1 -1
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js +5 -6
- package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js +591 -0
- package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js.map +7 -0
- package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js +1 -1
- package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js +1 -22
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/BaseBoxShapeUtil.js.map +1 -1
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js +31 -23
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/group/DashedOutlineBox.js +1 -1
- package/dist-cjs/lib/editor/shapes/group/DashedOutlineBox.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/group/GroupShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/BaseBoxShapeTool.js.map +2 -2
- package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/children/Pointing.js +3 -3
- package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/children/Pointing.js.map +2 -2
- package/dist-cjs/lib/editor/types/emit-types.js.map +1 -1
- package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
- package/dist-cjs/lib/exports/parseCss.js +1 -1
- package/dist-cjs/lib/exports/parseCss.js.map +2 -2
- package/dist-cjs/lib/globals/environment.js +45 -9
- package/dist-cjs/lib/globals/environment.js.map +2 -2
- package/dist-cjs/lib/globals/menus.js +1 -1
- package/dist-cjs/lib/globals/menus.js.map +2 -2
- package/dist-cjs/lib/hooks/useCoarsePointer.js +14 -29
- package/dist-cjs/lib/hooks/useCoarsePointer.js.map +2 -2
- package/dist-cjs/lib/hooks/useEvent.js +1 -1
- package/dist-cjs/lib/hooks/useEvent.js.map +2 -2
- package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useGestureEvents.js +1 -1
- package/dist-cjs/lib/hooks/useGestureEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useScreenBounds.js.map +2 -2
- package/dist-cjs/lib/hooks/useStateAttribute.js +4 -1
- package/dist-cjs/lib/hooks/useStateAttribute.js.map +2 -2
- package/dist-cjs/lib/hooks/useTransform.js.map +1 -1
- package/dist-cjs/lib/hooks/useZoomCss.js +4 -8
- package/dist-cjs/lib/hooks/useZoomCss.js.map +2 -2
- package/dist-cjs/lib/options.js +6 -1
- package/dist-cjs/lib/options.js.map +2 -2
- package/dist-cjs/lib/primitives/Box.js +3 -0
- package/dist-cjs/lib/primitives/Box.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js +1 -0
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
- package/dist-cjs/lib/utils/reparenting.js.map +2 -2
- package/dist-cjs/lib/utils/rotation.js +1 -1
- package/dist-cjs/lib/utils/rotation.js.map +2 -2
- package/dist-cjs/version.js +3 -3
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +498 -155
- package/dist-esm/index.mjs +7 -2
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/components/ErrorBoundary.mjs.map +1 -1
- package/dist-esm/lib/components/GeometryDebuggingView.mjs +1 -17
- package/dist-esm/lib/components/GeometryDebuggingView.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +3 -3
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
- package/dist-esm/lib/constants.mjs +1 -3
- package/dist-esm/lib/constants.mjs.map +2 -2
- package/dist-esm/lib/editor/Editor.mjs +293 -289
- package/dist-esm/lib/editor/Editor.mjs.map +2 -2
- package/dist-esm/lib/editor/bindings/BindingUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/derivations/bindingsIndex.mjs.map +2 -2
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +18 -17
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +3 -3
- package/dist-esm/lib/editor/derivations/parentsToChildren.mjs +13 -4
- package/dist-esm/lib/editor/derivations/parentsToChildren.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +1 -1
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs +5 -6
- package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs +573 -0
- package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs.map +7 -0
- package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs +1 -1
- package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs +1 -22
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/BaseBoxShapeUtil.mjs.map +1 -1
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +31 -23
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/group/DashedOutlineBox.mjs +1 -1
- package/dist-esm/lib/editor/shapes/group/DashedOutlineBox.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/group/GroupShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/editor/tools/BaseBoxShapeTool/BaseBoxShapeTool.mjs.map +2 -2
- package/dist-esm/lib/editor/tools/BaseBoxShapeTool/children/Pointing.mjs +3 -3
- package/dist-esm/lib/editor/tools/BaseBoxShapeTool/children/Pointing.mjs.map +2 -2
- package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
- package/dist-esm/lib/exports/parseCss.mjs +1 -1
- package/dist-esm/lib/exports/parseCss.mjs.map +2 -2
- package/dist-esm/lib/globals/environment.mjs +45 -9
- package/dist-esm/lib/globals/environment.mjs.map +2 -2
- package/dist-esm/lib/globals/menus.mjs +1 -1
- package/dist-esm/lib/globals/menus.mjs.map +2 -2
- package/dist-esm/lib/hooks/useCoarsePointer.mjs +15 -30
- package/dist-esm/lib/hooks/useCoarsePointer.mjs.map +2 -2
- package/dist-esm/lib/hooks/useEvent.mjs +1 -1
- package/dist-esm/lib/hooks/useEvent.mjs.map +2 -2
- package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useGestureEvents.mjs +1 -1
- package/dist-esm/lib/hooks/useGestureEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useScreenBounds.mjs.map +2 -2
- package/dist-esm/lib/hooks/useStateAttribute.mjs +4 -1
- package/dist-esm/lib/hooks/useStateAttribute.mjs.map +2 -2
- package/dist-esm/lib/hooks/useTransform.mjs.map +1 -1
- package/dist-esm/lib/hooks/useZoomCss.mjs +4 -8
- package/dist-esm/lib/hooks/useZoomCss.mjs.map +2 -2
- package/dist-esm/lib/options.mjs +6 -1
- package/dist-esm/lib/options.mjs.map +2 -2
- package/dist-esm/lib/primitives/Box.mjs +3 -0
- package/dist-esm/lib/primitives/Box.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +1 -0
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
- package/dist-esm/lib/utils/reparenting.mjs.map +2 -2
- package/dist-esm/lib/utils/rotation.mjs +1 -1
- package/dist-esm/lib/utils/rotation.mjs.map +2 -2
- package/dist-esm/version.mjs +3 -3
- package/dist-esm/version.mjs.map +1 -1
- package/editor.css +14 -12
- package/package.json +18 -16
- package/src/index.ts +4 -1
- package/src/lib/components/ErrorBoundary.tsx +1 -1
- package/src/lib/components/GeometryDebuggingView.tsx +1 -19
- package/src/lib/components/default-components/DefaultCanvas.tsx +4 -3
- package/src/lib/config/TLUserPreferences.test.ts +40 -0
- package/src/lib/constants.ts +0 -2
- package/src/lib/editor/Editor.test.ts +150 -10
- package/src/lib/editor/Editor.ts +459 -379
- package/src/lib/editor/bindings/BindingUtil.ts +15 -9
- package/src/lib/editor/derivations/bindingsIndex.ts +2 -2
- package/src/lib/editor/derivations/notVisibleShapes.ts +37 -23
- package/src/lib/editor/derivations/parentsToChildren.ts +18 -7
- package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +17 -31
- package/src/lib/editor/managers/ClickManager/ClickManager.ts +1 -1
- package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.test.ts +129 -79
- package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.ts +10 -6
- package/src/lib/editor/managers/FontManager/FontManager.test.ts +14 -4
- package/src/lib/editor/managers/InputsManager/InputsManager.ts +566 -0
- package/src/lib/editor/managers/ScribbleManager/ScribbleManager.test.ts +0 -4
- package/src/lib/editor/managers/SnapManager/SnapManager.test.ts +12 -0
- package/src/lib/editor/managers/SnapManager/SnapManager.ts +4 -4
- package/src/lib/editor/managers/TickManager/TickManager.test.ts +40 -107
- package/src/lib/editor/managers/TickManager/TickManager.ts +2 -32
- package/src/lib/editor/shapes/BaseBoxShapeUtil.tsx +2 -2
- package/src/lib/editor/shapes/ShapeUtil.ts +72 -32
- package/src/lib/editor/shapes/group/DashedOutlineBox.tsx +1 -1
- package/src/lib/editor/shapes/group/GroupShapeUtil.tsx +1 -3
- package/src/lib/editor/tools/BaseBoxShapeTool/BaseBoxShapeTool.ts +2 -1
- package/src/lib/editor/tools/BaseBoxShapeTool/children/Pointing.ts +6 -6
- package/src/lib/editor/types/emit-types.ts +3 -1
- package/src/lib/exports/getSvgJsx.test.ts +10 -19
- package/src/lib/exports/getSvgJsx.tsx +2 -5
- package/src/lib/exports/parseCss.test.ts +1 -0
- package/src/lib/exports/parseCss.ts +1 -1
- package/src/lib/globals/environment.ts +65 -10
- package/src/lib/globals/menus.ts +1 -1
- package/src/lib/hooks/useCoarsePointer.ts +16 -59
- package/src/lib/hooks/useEvent.tsx +1 -1
- package/src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts +1 -1
- package/src/lib/hooks/useGestureEvents.ts +2 -2
- package/src/lib/hooks/usePassThroughMouseOverEvents.ts +1 -1
- package/src/lib/hooks/usePassThroughWheelEvents.ts +1 -1
- package/src/lib/hooks/useScreenBounds.ts +1 -1
- package/src/lib/hooks/useStateAttribute.ts +4 -1
- package/src/lib/hooks/useTransform.ts +1 -1
- package/src/lib/hooks/useZoomCss.ts +3 -8
- package/src/lib/options.ts +32 -0
- package/src/lib/primitives/Box.ts +9 -0
- package/src/lib/primitives/geometry/Geometry2d.ts +1 -0
- package/src/lib/utils/reparenting.ts +5 -5
- package/src/lib/utils/rotation.ts +1 -1
- package/src/version.ts +3 -3
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{
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"sources": ["../../../src/lib/hooks/useScreenBounds.ts"],
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"sourcesContent": ["import { throttle } from '@tldraw/utils'\nimport { useLayoutEffect } from 'react'\nimport { useEditor } from './useEditor'\n\nexport function useScreenBounds(ref: React.RefObject<HTMLElement>) {\n\tconst editor = useEditor()\n\n\tuseLayoutEffect(() => {\n\t\t// Everything else uses a debounced update...\n\t\tconst updateBounds = throttle(\n\t\t\t() => {\n\t\t\t\tif (!ref.current) return\n\t\t\t\teditor.updateViewportScreenBounds(ref.current)\n\t\t\t},\n\t\t\t200,\n\t\t\t{\n\t\t\t\ttrailing: true,\n\t\t\t}\n\t\t)\n\n\t\t// Rather than running getClientRects on every frame, we'll\n\t\t// run it once a second or when the window resizes.\n\t\tconst interval = editor.timers.setInterval(updateBounds, 1000)\n\t\twindow.addEventListener('resize', updateBounds)\n\n\t\tconst resizeObserver = new ResizeObserver((entries) => {\n\t\t\tif (!entries[0].contentRect) return\n\t\t\tupdateBounds()\n\t\t})\n\n\t\tconst container = ref.current\n\t\tlet scrollingParent: HTMLElement | Document | null = null\n\n\t\tif (container) {\n\t\t\t// When the container's size changes, update the bounds\n\t\t\tresizeObserver.observe(container)\n\n\t\t\t// When the container's nearest scrollable parent scrolls, update the bounds\n\t\t\tscrollingParent = getNearestScrollableContainer(container)\n\t\t\tscrollingParent.addEventListener('scroll', updateBounds)\n\t\t}\n\n\t\treturn () => {\n\t\t\tclearInterval(interval)\n\t\t\twindow.removeEventListener('resize', updateBounds)\n\t\t\tresizeObserver.disconnect()\n\t\t\tscrollingParent?.removeEventListener('scroll', updateBounds)\n\t\t\tupdateBounds.cancel()\n\t\t}\n\t}, [editor, ref])\n}\n\n/*!\n * Author: excalidraw\n * MIT License: https://github.com/excalidraw/excalidraw/blob/master/LICENSE\n * https://github.com/excalidraw/excalidraw/blob/48c3465b19f10ec755b3eb84e21a01a468e96e43/packages/excalidraw/utils.ts#L600\n */\nconst getNearestScrollableContainer = (element: HTMLElement): HTMLElement | Document => {\n\tlet parent = element.parentElement\n\twhile (parent) {\n\t\tif (parent === document.body) {\n\t\t\treturn document\n\t\t}\n\t\tconst { overflowY } = window.getComputedStyle(parent)\n\t\tconst hasScrollableContent = parent.scrollHeight > parent.clientHeight\n\t\tif (\n\t\t\thasScrollableContent &&\n\t\t\t(overflowY === 'auto' || overflowY === 'scroll' || overflowY === 'overlay')\n\t\t) {\n\t\t\treturn parent\n\t\t}\n\t\tparent = parent.parentElement\n\t}\n\treturn document\n}\n"],
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"mappings": "AAAA,SAAS,gBAAgB;AACzB,SAAS,uBAAuB;AAChC,SAAS,iBAAiB;AAEnB,SAAS,gBAAgB,
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"sourcesContent": ["import { throttle } from '@tldraw/utils'\nimport { useLayoutEffect } from 'react'\nimport { useEditor } from './useEditor'\n\nexport function useScreenBounds(ref: React.RefObject<HTMLElement | null>) {\n\tconst editor = useEditor()\n\n\tuseLayoutEffect(() => {\n\t\t// Everything else uses a debounced update...\n\t\tconst updateBounds = throttle(\n\t\t\t() => {\n\t\t\t\tif (!ref.current) return\n\t\t\t\teditor.updateViewportScreenBounds(ref.current)\n\t\t\t},\n\t\t\t200,\n\t\t\t{\n\t\t\t\ttrailing: true,\n\t\t\t}\n\t\t)\n\n\t\t// Rather than running getClientRects on every frame, we'll\n\t\t// run it once a second or when the window resizes.\n\t\tconst interval = editor.timers.setInterval(updateBounds, 1000)\n\t\twindow.addEventListener('resize', updateBounds)\n\n\t\tconst resizeObserver = new ResizeObserver((entries) => {\n\t\t\tif (!entries[0].contentRect) return\n\t\t\tupdateBounds()\n\t\t})\n\n\t\tconst container = ref.current\n\t\tlet scrollingParent: HTMLElement | Document | null = null\n\n\t\tif (container) {\n\t\t\t// When the container's size changes, update the bounds\n\t\t\tresizeObserver.observe(container)\n\n\t\t\t// When the container's nearest scrollable parent scrolls, update the bounds\n\t\t\tscrollingParent = getNearestScrollableContainer(container)\n\t\t\tscrollingParent.addEventListener('scroll', updateBounds)\n\t\t}\n\n\t\treturn () => {\n\t\t\tclearInterval(interval)\n\t\t\twindow.removeEventListener('resize', updateBounds)\n\t\t\tresizeObserver.disconnect()\n\t\t\tscrollingParent?.removeEventListener('scroll', updateBounds)\n\t\t\tupdateBounds.cancel()\n\t\t}\n\t}, [editor, ref])\n}\n\n/*!\n * Author: excalidraw\n * MIT License: https://github.com/excalidraw/excalidraw/blob/master/LICENSE\n * https://github.com/excalidraw/excalidraw/blob/48c3465b19f10ec755b3eb84e21a01a468e96e43/packages/excalidraw/utils.ts#L600\n */\nconst getNearestScrollableContainer = (element: HTMLElement): HTMLElement | Document => {\n\tlet parent = element.parentElement\n\twhile (parent) {\n\t\tif (parent === document.body) {\n\t\t\treturn document\n\t\t}\n\t\tconst { overflowY } = window.getComputedStyle(parent)\n\t\tconst hasScrollableContent = parent.scrollHeight > parent.clientHeight\n\t\tif (\n\t\t\thasScrollableContent &&\n\t\t\t(overflowY === 'auto' || overflowY === 'scroll' || overflowY === 'overlay')\n\t\t) {\n\t\t\treturn parent\n\t\t}\n\t\tparent = parent.parentElement\n\t}\n\treturn document\n}\n"],
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"mappings": "AAAA,SAAS,gBAAgB;AACzB,SAAS,uBAAuB;AAChC,SAAS,iBAAiB;AAEnB,SAAS,gBAAgB,KAA0C;AACzE,QAAM,SAAS,UAAU;AAEzB,kBAAgB,MAAM;AAErB,UAAM,eAAe;AAAA,MACpB,MAAM;AACL,YAAI,CAAC,IAAI,QAAS;AAClB,eAAO,2BAA2B,IAAI,OAAO;AAAA,MAC9C;AAAA,MACA;AAAA,MACA;AAAA,QACC,UAAU;AAAA,MACX;AAAA,IACD;AAIA,UAAM,WAAW,OAAO,OAAO,YAAY,cAAc,GAAI;AAC7D,WAAO,iBAAiB,UAAU,YAAY;AAE9C,UAAM,iBAAiB,IAAI,eAAe,CAAC,YAAY;AACtD,UAAI,CAAC,QAAQ,CAAC,EAAE,YAAa;AAC7B,mBAAa;AAAA,IACd,CAAC;AAED,UAAM,YAAY,IAAI;AACtB,QAAI,kBAAiD;AAErD,QAAI,WAAW;AAEd,qBAAe,QAAQ,SAAS;AAGhC,wBAAkB,8BAA8B,SAAS;AACzD,sBAAgB,iBAAiB,UAAU,YAAY;AAAA,IACxD;AAEA,WAAO,MAAM;AACZ,oBAAc,QAAQ;AACtB,aAAO,oBAAoB,UAAU,YAAY;AACjD,qBAAe,WAAW;AAC1B,uBAAiB,oBAAoB,UAAU,YAAY;AAC3D,mBAAa,OAAO;AAAA,IACrB;AAAA,EACD,GAAG,CAAC,QAAQ,GAAG,CAAC;AACjB;AAEA;AAAA;AAAA;AAAA;AAAA;AAKA,MAAM,gCAAgC,CAAC,YAAiD;AACvF,MAAI,SAAS,QAAQ;AACrB,SAAO,QAAQ;AACd,QAAI,WAAW,SAAS,MAAM;AAC7B,aAAO;AAAA,IACR;AACA,UAAM,EAAE,UAAU,IAAI,OAAO,iBAAiB,MAAM;AACpD,UAAM,uBAAuB,OAAO,eAAe,OAAO;AAC1D,QACC,yBACC,cAAc,UAAU,cAAc,YAAY,cAAc,YAChE;AACD,aAAO;AAAA,IACR;AACA,aAAS,OAAO;AAAA,EACjB;AACA,SAAO;AACR;",
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const container = editor.getContainer();
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}, [editor]);
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}
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{
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"version": 3,
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"sources": ["../../../src/lib/hooks/useStateAttribute.ts"],
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"sourcesContent": ["import { react } from '@tldraw/state'\nimport { useLayoutEffect } from 'react'\nimport { useEditor } from './useEditor'\n\nexport function useStateAttribute() {\n\tconst editor = useEditor()\n\n\t// we use a layout effect because we don't want there to be any perceptible delay between the\n\t// editor mounting and this attribute being applied, because styles may depend on it:\n\tuseLayoutEffect(() => {\n\t\treturn react('stateAttribute', () => {\n\t\t\
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"mappings": "AAAA,SAAS,aAAa;AACtB,SAAS,uBAAuB;AAChC,SAAS,iBAAiB;AAEnB,SAAS,oBAAoB;AACnC,QAAM,SAAS,UAAU;AAIzB,kBAAgB,MAAM;AACrB,WAAO,MAAM,kBAAkB,MAAM;AACpC,
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"sourcesContent": ["import { react } from '@tldraw/state'\nimport { useLayoutEffect } from 'react'\nimport { useEditor } from './useEditor'\n\nexport function useStateAttribute() {\n\tconst editor = useEditor()\n\n\t// we use a layout effect because we don't want there to be any perceptible delay between the\n\t// editor mounting and this attribute being applied, because styles may depend on it:\n\tuseLayoutEffect(() => {\n\t\treturn react('stateAttribute', () => {\n\t\t\tconst container = editor.getContainer()\n\t\t\tconst instanceState = editor.getInstanceState()\n\t\t\tcontainer.setAttribute('data-state', editor.getPath())\n\t\t\tcontainer.setAttribute('data-coarse', String(instanceState.isCoarsePointer))\n\t\t})\n\t}, [editor])\n}\n"],
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"mappings": "AAAA,SAAS,aAAa;AACtB,SAAS,uBAAuB;AAChC,SAAS,iBAAiB;AAEnB,SAAS,oBAAoB;AACnC,QAAM,SAAS,UAAU;AAIzB,kBAAgB,MAAM;AACrB,WAAO,MAAM,kBAAkB,MAAM;AACpC,YAAM,YAAY,OAAO,aAAa;AACtC,YAAM,gBAAgB,OAAO,iBAAiB;AAC9C,gBAAU,aAAa,cAAc,OAAO,QAAQ,CAAC;AACrD,gBAAU,aAAa,eAAe,OAAO,cAAc,eAAe,CAAC;AAAA,IAC5E,CAAC;AAAA,EACF,GAAG,CAAC,MAAM,CAAC;AACZ;",
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"names": []
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{
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"sources": ["../../../src/lib/hooks/useTransform.ts"],
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"sourcesContent": ["import { useLayoutEffect } from 'react'\nimport { VecLike } from '../primitives/Vec'\n\n/** @public */\nexport function useTransform(\n\tref: React.RefObject<HTMLElement | SVGElement>,\n\tx?: number,\n\ty?: number,\n\tscale?: number,\n\trotate?: number,\n\tadditionalOffset?: VecLike\n) {\n\tuseLayoutEffect(() => {\n\t\tconst elm = ref.current\n\t\tif (!elm) return\n\t\tif (x === undefined) return\n\n\t\tlet trans = `translate(${x}px, ${y}px)`\n\t\tif (scale !== undefined) {\n\t\t\ttrans += ` scale(${scale})`\n\t\t}\n\t\tif (rotate !== undefined) {\n\t\t\ttrans += ` rotate(${rotate}rad)`\n\t\t}\n\t\tif (additionalOffset) {\n\t\t\ttrans += ` translate(${additionalOffset.x}px, ${additionalOffset.y}px)`\n\t\t}\n\t\telm.style.transform = trans\n\t})\n}\n"],
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"sourcesContent": ["import { useLayoutEffect } from 'react'\nimport { VecLike } from '../primitives/Vec'\n\n/** @public */\nexport function useTransform(\n\tref: React.RefObject<HTMLElement | SVGElement | null>,\n\tx?: number,\n\ty?: number,\n\tscale?: number,\n\trotate?: number,\n\tadditionalOffset?: VecLike\n) {\n\tuseLayoutEffect(() => {\n\t\tconst elm = ref.current\n\t\tif (!elm) return\n\t\tif (x === undefined) return\n\n\t\tlet trans = `translate(${x}px, ${y}px)`\n\t\tif (scale !== undefined) {\n\t\t\ttrans += ` scale(${scale})`\n\t\t}\n\t\tif (rotate !== undefined) {\n\t\t\ttrans += ` rotate(${rotate}rad)`\n\t\t}\n\t\tif (additionalOffset) {\n\t\t\ttrans += ` translate(${additionalOffset.x}px, ${additionalOffset.y}px)`\n\t\t}\n\t\telm.style.transform = trans\n\t})\n}\n"],
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"mappings": "AAAA,SAAS,uBAAuB;AAIzB,SAAS,aACf,KACA,GACA,GACA,OACA,QACA,kBACC;AACD,kBAAgB,MAAM;AACrB,UAAM,MAAM,IAAI;AAChB,QAAI,CAAC,IAAK;AACV,QAAI,MAAM,OAAW;AAErB,QAAI,QAAQ,aAAa,CAAC,OAAO,CAAC;AAClC,QAAI,UAAU,QAAW;AACxB,eAAS,UAAU,KAAK;AAAA,IACzB;AACA,QAAI,WAAW,QAAW;AACzB,eAAS,WAAW,MAAM;AAAA,IAC3B;AACA,QAAI,kBAAkB;AACrB,eAAS,cAAc,iBAAiB,CAAC,OAAO,iBAAiB,CAAC;AAAA,IACnE;AACA,QAAI,MAAM,YAAY;AAAA,EACvB,CAAC;AACF;",
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"names": []
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}
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@@ -9,14 +9,10 @@ function useZoomCss() {
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React.useEffect(() => {
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const setScale = (s) => container.style.setProperty("--tl-zoom", s.toString());
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const setScaleDebounced = debounce(setScale, 100);
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const scheduler = new EffectScheduler(
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});
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const scheduler = new EffectScheduler(
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() => setScale(editor.getEfficientZoomLevel())
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);
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return () => {
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{
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"sources": ["../../../src/lib/hooks/useZoomCss.ts"],
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"sourcesContent": ["import { EffectScheduler } from '@tldraw/state'\nimport { debounce } from '@tldraw/utils'\nimport * as React from 'react'\nimport { useContainer } from './useContainer'\nimport { useEditor } from './useEditor'\n\nexport function useZoomCss() {\n\tconst editor = useEditor()\n\tconst container = useContainer()\n\n\tReact.useEffect(() => {\n\t\tconst setScale = (s: number) => container.style.setProperty('--tl-zoom', s.toString())\n\t\tconst setScaleDebounced = debounce(setScale, 100)\n\n\t\tconst scheduler = new EffectScheduler('useZoomCss', ()
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"mappings": "AAAA,SAAS,uBAAuB;AAChC,SAAS,gBAAgB;AACzB,YAAY,WAAW;AACvB,SAAS,oBAAoB;AAC7B,SAAS,iBAAiB;AAEnB,SAAS,aAAa;AAC5B,QAAM,SAAS,UAAU;AACzB,QAAM,YAAY,aAAa;AAE/B,QAAM,UAAU,MAAM;AACrB,UAAM,WAAW,CAAC,MAAc,UAAU,MAAM,YAAY,aAAa,EAAE,SAAS,CAAC;AACrF,UAAM,oBAAoB,SAAS,UAAU,GAAG;AAEhD,UAAM,YAAY,IAAI
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"sourcesContent": ["import { EffectScheduler } from '@tldraw/state'\nimport { debounce } from '@tldraw/utils'\nimport * as React from 'react'\nimport { useContainer } from './useContainer'\nimport { useEditor } from './useEditor'\n\nexport function useZoomCss() {\n\tconst editor = useEditor()\n\tconst container = useContainer()\n\n\tReact.useEffect(() => {\n\t\tconst setScale = (s: number) => container.style.setProperty('--tl-zoom', s.toString())\n\t\tconst setScaleDebounced = debounce(setScale, 100)\n\n\t\tconst scheduler = new EffectScheduler('useZoomCss', () =>\n\t\t\tsetScale(editor.getEfficientZoomLevel())\n\t\t)\n\n\t\tscheduler.attach()\n\t\tscheduler.execute()\n\n\t\treturn () => {\n\t\t\tscheduler.detach()\n\t\t\tsetScaleDebounced.cancel()\n\t\t}\n\t}, [editor, container])\n}\n"],
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"mappings": "AAAA,SAAS,uBAAuB;AAChC,SAAS,gBAAgB;AACzB,YAAY,WAAW;AACvB,SAAS,oBAAoB;AAC7B,SAAS,iBAAiB;AAEnB,SAAS,aAAa;AAC5B,QAAM,SAAS,UAAU;AACzB,QAAM,YAAY,aAAa;AAE/B,QAAM,UAAU,MAAM;AACrB,UAAM,WAAW,CAAC,MAAc,UAAU,MAAM,YAAY,aAAa,EAAE,SAAS,CAAC;AACrF,UAAM,oBAAoB,SAAS,UAAU,GAAG;AAEhD,UAAM,YAAY,IAAI;AAAA,MAAgB;AAAA,MAAc,MACnD,SAAS,OAAO,sBAAsB,CAAC;AAAA,IACxC;AAEA,cAAU,OAAO;AACjB,cAAU,QAAQ;AAElB,WAAO,MAAM;AACZ,gBAAU,OAAO;AACjB,wBAAkB,OAAO;AAAA,IAC1B;AAAA,EACD,GAAG,CAAC,QAAQ,SAAS,CAAC;AACvB;",
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"names": []
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}
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package/dist-esm/lib/options.mjs
CHANGED
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@@ -51,7 +51,12 @@ const defaultTldrawOptions = {
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exportProvider: Fragment,
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enableToolbarKeyboardShortcuts: true,
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maxFontsToLoadBeforeRender: Infinity,
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nonce: void 0
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nonce: void 0,
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debouncedZoom: true,
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debouncedZoomThreshold: 500,
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spacebarPanning: true,
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zoomToFitPadding: 128,
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snapThreshold: 8
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};
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export {
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defaultTldrawOptions
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@@ -1,7 +1,7 @@
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"sources": ["../../src/lib/options.ts"],
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"sourcesContent": ["import { ComponentType, Fragment } from 'react'\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly uiDragDistanceSquared: number\n\treadonly uiCoarseDragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\treadonly maxExportDelayMs: number\n\treadonly tooltipDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tuiDragDistanceSquared: 16, // 4 squared\n\t// it's really easy to accidentally drag from the toolbar on mobile, so we use a much larger\n\t// threshold than usual here to try and prevent accidental drags.\n\tuiCoarseDragDistanceSquared: 625, // 25 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tmaxExportDelayMs: 5000,\n\ttooltipDelayMs: 700,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n} as const satisfies TldrawOptions\n"],
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"mappings": "AAAA,SAAwB,gBAAgB;
|
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4
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+
"sourcesContent": ["import { ComponentType, Fragment } from 'react'\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly uiDragDistanceSquared: number\n\treadonly uiCoarseDragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\treadonly maxExportDelayMs: number\n\treadonly tooltipDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n\t/**\n\t * Whether to use debounced zoom level for certain rendering optimizations. When true,\n\t * `editor.getDebouncedZoomLevel()` returns a cached zoom value while the camera is moving,\n\t * reducing re-renders. When false, it always returns the current zoom level.\n\t */\n\treadonly debouncedZoom: boolean\n\t/**\n\t * The number of shapes that must be on the page for the debounced zoom level to be used.\n\t * Defaults to 300 shapes.\n\t */\n\treadonly debouncedZoomThreshold: number\n\t/**\n\t * Whether to allow spacebar panning. When true, the spacebar will pan the camera when held down.\n\t * When false, the spacebar will not pan the camera.\n\t */\n\treadonly spacebarPanning: boolean\n\t/**\n\t * The default padding (in pixels) used when zooming to fit content in the viewport.\n\t * This affects methods like `zoomToFit()`, `zoomToSelection()`, and `zoomToBounds()`.\n\t * The actual padding used is the minimum of this value and 28% of the viewport width.\n\t * Defaults to 128 pixels.\n\t */\n\treadonly zoomToFitPadding: number\n\t/**\n\t * The distance (in screen pixels) at which shapes snap to guides and other shapes.\n\t */\n\treadonly snapThreshold: number\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tuiDragDistanceSquared: 16, // 4 squared\n\t// it's really easy to accidentally drag from the toolbar on mobile, so we use a much larger\n\t// threshold than usual here to try and prevent accidental drags.\n\tuiCoarseDragDistanceSquared: 625, // 25 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tmaxExportDelayMs: 5000,\n\ttooltipDelayMs: 700,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n\tdebouncedZoom: true,\n\tdebouncedZoomThreshold: 500,\n\tspacebarPanning: true,\n\tzoomToFitPadding: 128,\n\tsnapThreshold: 8,\n} as const satisfies TldrawOptions\n"],
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"mappings": "AAAA,SAAwB,gBAAgB;AAuHjC,MAAM,uBAAuB;AAAA,EACnC,kBAAkB;AAAA,EAClB,gBAAgB;AAAA,EAChB,UAAU;AAAA,EACV,mBAAmB;AAAA,EACnB,yBAAyB;AAAA,EACzB,uBAAuB;AAAA,EACvB,sBAAsB;AAAA,EACtB,2BAA2B;AAAA;AAAA,EAC3B,qBAAqB;AAAA;AAAA,EACrB,uBAAuB;AAAA;AAAA;AAAA;AAAA,EAGvB,6BAA6B;AAAA;AAAA,EAC7B,mBAAmB;AAAA,EACnB,qBAAqB;AAAA,EACrB,WAAW;AAAA,IACV,EAAE,KAAK,IAAI,KAAK,MAAM,MAAM,GAAG;AAAA,IAC/B,EAAE,KAAK,MAAM,KAAK,OAAO,MAAM,GAAG;AAAA,IAClC,EAAE,KAAK,MAAM,KAAK,GAAG,MAAM,EAAE;AAAA,IAC7B,EAAE,KAAK,KAAK,KAAK,KAAK,MAAM,EAAE;AAAA,EAC/B;AAAA,EACA,+BAA+B;AAAA,EAC/B,2BAA2B;AAAA,EAC3B,6BAA6B;AAAA,EAC7B,uBAAuB;AAAA,EACvB,eAAe;AAAA,EACf,iBAAiB;AAAA,EACjB,wBAAwB;AAAA,EACxB,iBAAiB;AAAA,EACjB,oBAAoB;AAAA,EACpB,oBAAoB;AAAA,EACpB,oBAAoB;AAAA,EACpB,cAAc;AAAA,EACd,qBAAqB;AAAA,EACrB,eAAe;AAAA,EACf,qBAAqB;AAAA,EACrB,0BAA0B;AAAA,EAC1B,2BAA2B;AAAA,EAC3B,cAAc;AAAA,EACd,kBAAkB;AAAA,EAClB,gBAAgB;AAAA,EAChB,iCAAiC;AAAA,EACjC,yBAAyB;AAAA,EACzB,+BAA+B;AAAA,EAC/B,gBAAgB;AAAA,EAChB,gCAAgC;AAAA,EAChC,4BAA4B;AAAA,EAC5B,OAAO;AAAA,EACP,eAAe;AAAA,EACf,wBAAwB;AAAA,EACxB,iBAAiB;AAAA,EACjB,kBAAkB;AAAA,EAClB,eAAe;AAChB;",
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"names": []
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@@ -130,6 +130,9 @@ class Box {
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get size() {
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return new Vec(this.w, this.h);
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}
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isValid() {
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return Number.isFinite(this.x) && Number.isFinite(this.y) && Number.isFinite(this.w) && Number.isFinite(this.h);
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}
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toFixed() {
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this.x = toPrecision(this.x);
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{
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"version": 3,
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"sources": ["../../../src/lib/primitives/Box.ts"],
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"sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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"sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\tisValid() {\n\t\treturn (\n\t\t\tNumber.isFinite(this.x) &&\n\t\t\tNumber.isFinite(this.y) &&\n\t\t\tNumber.isFinite(this.w) &&\n\t\t\tNumber.isFinite(this.h)\n\t\t)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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"names": []
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}
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@@ -86,6 +86,7 @@ class Geometry2d {
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}
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}
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if (!nearest) throw Error("nearest point not found");
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dist = Math.sqrt(dist);
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return this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist;
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}
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hitTestLineSegment(A, B, distance = 0, filters) {
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{
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"version": 3,
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"sources": ["../../../../src/lib/primitives/geometry/Geometry2d.ts"],
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-
"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n\tpolygonIntersectsPolyline,\n\tpolygonsIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisEmptyLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n\texcludeFromShapeBounds?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\t// todo: consider making accessors for these too, so that they can be overridden in subclasses by geometries with more complex logic\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisEmptyLabel = false\n\tisInternal = false\n\texcludeFromShapeBounds = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tconst {\n\t\t\tisLabel = false,\n\t\t\tisEmptyLabel = false,\n\t\t\tisInternal = false,\n\t\t\texcludeFromShapeBounds = false,\n\t\t} = opts\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t\tthis.isLabel = isLabel\n\t\tthis.isEmptyLabel = isEmptyLabel\n\t\tthis.isInternal = isInternal\n\t\tthis.excludeFromShapeBounds = excludeFromShapeBounds\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tif (vertices.length === 0) throw Error('nearest point not found')\n\t\tif (vertices.length === 1) return Vec.Dist(A, vertices[0])\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (vertices.length === 0) return new Vec(0, 0)\n\t\tif (vertices.length === 1) return vertices[0]\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tif (vertices.length === 0 || vertices.length === 1) return 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\toverlapsPolygon(_polygon: VecLike[]): boolean {\n\t\tconst polygon = _polygon.map((v) => Vec.From(v))\n\n\t\t// Otherwise, check if the geometry itself overlaps the polygon\n\t\tconst { vertices, center, isFilled, isEmptyLabel, isClosed } = this\n\n\t\t// We'll do things in order of cheapest to most expensive checks\n\n\t\t// Skip empty labels\n\t\tif (isEmptyLabel) return false\n\n\t\t// If any of the geometry's vertices are inside the polygon, it's inside\n\t\tif (vertices.some((v) => pointInPolygon(v, polygon))) {\n\t\t\treturn true\n\t\t}\n\n\t\t// If the geometry is filled and closed and its center is inside the polygon, it's inside\n\t\tif (isClosed) {\n\t\t\tif (isFilled) {\n\t\t\t\t// If closed and filled, check if the center is inside the polygon\n\t\t\t\tif (pointInPolygon(center, polygon)) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\n\t\t\t\t// ..then, slightly more expensive check, see the geometry covers the entire polygon but not its center\n\t\t\t\tif (polygon.every((v) => pointInPolygon(v, vertices))) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If any the geometry's vertices intersect the edge of the polygon, it's inside.\n\t\t\t// for example when a rotated rectangle is moved over the corner of a parent rectangle\n\t\t\t// If the geometry is closed, intersect as a polygon\n\t\t\tif (polygonsIntersect(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t} else {\n\t\t\t// If the geometry is not closed, intersect as a polyline\n\t\t\tif (polygonIntersectsPolyline(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\n\t\t// If none of the above checks passed, the geometry is outside the polygon\n\t\treturn false\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\tif (this.excludeFromShapeBounds) return []\n\t\treturn this.vertices\n\t}\n\n\tprivate _boundsVertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget boundsVertices(): Vec[] {\n\t\tif (!this._boundsVertices) {\n\t\t\tthis._boundsVertices = this.getBoundsVertices()\n\t\t}\n\t\treturn this._boundsVertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.boundsVertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\treturn this.geometry.getBoundsVertices().map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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5
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"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n\tpolygonIntersectsPolyline,\n\tpolygonsIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisEmptyLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n\texcludeFromShapeBounds?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\t// todo: consider making accessors for these too, so that they can be overridden in subclasses by geometries with more complex logic\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisEmptyLabel = false\n\tisInternal = false\n\texcludeFromShapeBounds = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tconst {\n\t\t\tisLabel = false,\n\t\t\tisEmptyLabel = false,\n\t\t\tisInternal = false,\n\t\t\texcludeFromShapeBounds = false,\n\t\t} = opts\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t\tthis.isLabel = isLabel\n\t\tthis.isEmptyLabel = isEmptyLabel\n\t\tthis.isInternal = isInternal\n\t\tthis.excludeFromShapeBounds = excludeFromShapeBounds\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tif (vertices.length === 0) throw Error('nearest point not found')\n\t\tif (vertices.length === 1) return Vec.Dist(A, vertices[0])\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\tdist = Math.sqrt(dist) // return the actual distance, not the squared distance\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (vertices.length === 0) return new Vec(0, 0)\n\t\tif (vertices.length === 1) return vertices[0]\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tif (vertices.length === 0 || vertices.length === 1) return 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\toverlapsPolygon(_polygon: VecLike[]): boolean {\n\t\tconst polygon = _polygon.map((v) => Vec.From(v))\n\n\t\t// Otherwise, check if the geometry itself overlaps the polygon\n\t\tconst { vertices, center, isFilled, isEmptyLabel, isClosed } = this\n\n\t\t// We'll do things in order of cheapest to most expensive checks\n\n\t\t// Skip empty labels\n\t\tif (isEmptyLabel) return false\n\n\t\t// If any of the geometry's vertices are inside the polygon, it's inside\n\t\tif (vertices.some((v) => pointInPolygon(v, polygon))) {\n\t\t\treturn true\n\t\t}\n\n\t\t// If the geometry is filled and closed and its center is inside the polygon, it's inside\n\t\tif (isClosed) {\n\t\t\tif (isFilled) {\n\t\t\t\t// If closed and filled, check if the center is inside the polygon\n\t\t\t\tif (pointInPolygon(center, polygon)) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\n\t\t\t\t// ..then, slightly more expensive check, see the geometry covers the entire polygon but not its center\n\t\t\t\tif (polygon.every((v) => pointInPolygon(v, vertices))) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If any the geometry's vertices intersect the edge of the polygon, it's inside.\n\t\t\t// for example when a rotated rectangle is moved over the corner of a parent rectangle\n\t\t\t// If the geometry is closed, intersect as a polygon\n\t\t\tif (polygonsIntersect(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t} else {\n\t\t\t// If the geometry is not closed, intersect as a polyline\n\t\t\tif (polygonIntersectsPolyline(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\n\t\t// If none of the above checks passed, the geometry is outside the polygon\n\t\treturn false\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\tif (this.excludeFromShapeBounds) return []\n\t\treturn this.vertices\n\t}\n\n\tprivate _boundsVertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget boundsVertices(): Vec[] {\n\t\tif (!this._boundsVertices) {\n\t\t\tthis._boundsVertices = this.getBoundsVertices()\n\t\t}\n\t\treturn this._boundsVertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.boundsVertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\treturn this.geometry.getBoundsVertices().map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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"names": []
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{
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"version": 3,
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"sources": ["../../../src/lib/utils/reparenting.ts"],
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"sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { TLGroupShape, TLParentId, TLShape, TLShapeId } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndexAbove, getIndexBetween } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { intersectPolygonPolygon } from '../primitives/intersect'\n\n/**\n * Reparents shapes that are no longer contained within their parent shapes.\n * todo: rename me to something more descriptive, like `reparentOccludedShapes` or `reparentAutoDroppedShapes`\n *\n * @param editor - The editor instance.\n * @param shapeIds - The IDs of the shapes to reparent.\n * @param opts - Optional options, including a callback to filter out certain parents, such as when removing a frame.\n *\n * @public\n */\nexport function kickoutOccludedShapes(\n\teditor: Editor,\n\tshapeIds: TLShapeId[],\n\topts?: { filter?(parent: TLShape): boolean }\n) {\n\tconst parentsToCheck = new Set<TLShape>()\n\n\tfor (const id of shapeIds) {\n\t\tconst shape = editor.getShape(id)\n\n\t\tif (!shape) continue\n\t\tparentsToCheck.add(shape)\n\n\t\tconst parent = editor.getShape(shape.parentId)\n\t\tif (!parent) continue\n\t\tparentsToCheck.add(parent)\n\t}\n\n\t// Check all of the parents and gather up parents who have lost children\n\tconst parentsToLostChildren = new Map<TLShape, TLShapeId[]>()\n\n\tfor (const parent of parentsToCheck) {\n\t\tconst childIds = editor.getSortedChildIdsForParent(parent)\n\t\tif (opts?.filter && !opts.filter(parent)) {\n\t\t\t// If the shape is filtered out, we kick out all of its children\n\t\t\tparentsToLostChildren.set(parent, childIds)\n\t\t} else {\n\t\t\tconst overlappingChildren = getOverlappingShapes(editor, parent.id, childIds)\n\t\t\tif (overlappingChildren.length < childIds.length) {\n\t\t\t\tparentsToLostChildren.set(\n\t\t\t\t\tparent,\n\t\t\t\t\tchildIds.filter((id) => !overlappingChildren.includes(id))\n\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Get all of the shapes on the current page, sorted by their index\n\tconst sortedShapeIds = editor.getCurrentPageShapesSorted().map((s) => s.id)\n\n\tconst parentsToNewChildren: Record<\n\t\tTLParentId,\n\t\t{ parentId: TLParentId; shapeIds: TLShapeId[]; index?: IndexKey }\n\t> = {}\n\n\tfor (const [prevParent, lostChildrenIds] of parentsToLostChildren) {\n\t\tconst lostChildren = compact(lostChildrenIds.map((id) => editor.getShape(id)))\n\n\t\t// Don't fall \"up\" into frames in front of the shape\n\t\t// if (pageShapes.indexOf(shape) < frameSortPosition) continue shapeCheck\n\n\t\t// Otherwise, we have no next dropping shape under the cursor, so go find\n\t\t// all the frames on the page where the moving shapes will fall into\n\t\tconst { reparenting, remainingShapesToReparent } = getDroppedShapesToNewParents(\n\t\t\teditor,\n\t\t\tlostChildren,\n\t\t\t(shape, maybeNewParent) => {\n\t\t\t\t// If we're filtering out a potential parent, don't reparent shapes to the filtered out shape\n\t\t\t\tif (opts?.filter && !opts.filter(maybeNewParent)) return false\n\t\t\t\treturn (\n\t\t\t\t\tmaybeNewParent.id !== prevParent.id &&\n\t\t\t\t\tsortedShapeIds.indexOf(maybeNewParent.id) < sortedShapeIds.indexOf(shape.id)\n\t\t\t\t)\n\t\t\t}\n\t\t)\n\n\t\treparenting.forEach((childrenToReparent, newParentId) => {\n\t\t\tif (childrenToReparent.length === 0) return\n\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\tshapeIds: [],\n\t\t\t\t}\n\t\t\t}\n\t\t\tparentsToNewChildren[newParentId].shapeIds.push(...childrenToReparent.map((s) => s.id))\n\t\t})\n\n\t\t// Reparent the rest to the page (or containing group)\n\t\tif (remainingShapesToReparent.size > 0) {\n\t\t\t// The remaining shapes are going to be reparented to the old parent's containing group, if there was one, or else to the page\n\t\t\tconst newParentId =\n\t\t\t\teditor.findShapeAncestor(prevParent, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))\n\t\t\t\t\t?.id ?? editor.getCurrentPageId()\n\n\t\t\tremainingShapesToReparent.forEach((shape) => {\n\t\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\t\tlet insertIndexKey: IndexKey | undefined\n\n\t\t\t\t\tconst oldParentSiblingIds = editor.getSortedChildIdsForParent(newParentId)\n\t\t\t\t\tconst oldParentIndex = oldParentSiblingIds.indexOf(prevParent.id)\n\t\t\t\t\tif (oldParentIndex > -1) {\n\t\t\t\t\t\t// If the old parent is a direct child of the new parent, then we'll add them above the old parent but below the next sibling.\n\t\t\t\t\t\tconst siblingsIndexAbove = oldParentSiblingIds[oldParentIndex + 1]\n\t\t\t\t\t\tconst indexKeyAbove = siblingsIndexAbove\n\t\t\t\t\t\t\t? editor.getShape(siblingsIndexAbove)!.index\n\t\t\t\t\t\t\t: getIndexAbove(prevParent.index)\n\t\t\t\t\t\tinsertIndexKey = getIndexBetween(prevParent.index, indexKeyAbove)\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// If the old parent is not a direct child of the new parent, then we'll add them to the \"top\" of the new parent's children.\n\t\t\t\t\t\t// This is done automatically if we leave the index undefined, so let's do that.\n\t\t\t\t\t}\n\n\t\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\t\tshapeIds: [],\n\t\t\t\t\t\tindex: insertIndexKey,\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tparentsToNewChildren[newParentId].shapeIds.push(shape.id)\n\t\t\t})\n\t\t}\n\t}\n\n\teditor.run(() => {\n\t\tObject.values(parentsToNewChildren).forEach(({ parentId, shapeIds, index }) => {\n\t\t\tif (shapeIds.length === 0) return\n\t\t\t// Before we reparent, sort the new shape ids by their place in the original absolute order on the page\n\t\t\tshapeIds.sort((a, b) => (sortedShapeIds.indexOf(a) < sortedShapeIds.indexOf(b) ? -1 : 1))\n\t\t\teditor.reparentShapes(shapeIds, parentId, index)\n\t\t})\n\t})\n}\n\n/**\n * Get the shapes that overlap with a given shape.\n *\n * @param editor - The editor instance.\n * @param shape - The shapes or shape IDs to check against.\n * @param otherShapes - The shapes or shape IDs to check for overlap.\n * @returns An array of shapes or shape IDs that overlap with the given shape.\n */\nfunction getOverlappingShapes<T extends TLShape[] | TLShapeId[]>(\n\teditor: Editor,\n\tshape: T[number],\n\totherShapes: T\n) {\n\tif (otherShapes.length === 0) {\n\t\treturn EMPTY_ARRAY\n\t}\n\n\tconst parentPageBounds = editor.getShapePageBounds(shape)\n\tif (!parentPageBounds) return EMPTY_ARRAY\n\n\tconst parentGeometry = editor.getShapeGeometry(shape)\n\tconst parentPageTransform = editor.getShapePageTransform(shape)\n\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\n\tconst _shape = editor.getShape(shape)\n\tif (!_shape) return EMPTY_ARRAY\n\n\tconst pageTransform = editor.getShapePageTransform(shape)\n\tconst clipPath = editor.getShapeUtil(_shape.type).getClipPath?.(_shape)\n\n\tconst parentPageMaskVertices = clipPath ? pageTransform.applyToPoints(clipPath) : undefined\n\tconst parentPagePolygon = parentPageMaskVertices\n\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t: parentPageCorners\n\n\tif (!parentPagePolygon) return EMPTY_ARRAY\n\n\treturn otherShapes.filter((childId) => {\n\t\tconst shapePageBounds = editor.getShapePageBounds(childId)\n\t\tif (!shapePageBounds || !parentPageBounds.includes(shapePageBounds)) return false\n\n\t\tconst parentPolygonInShapeShape = editor\n\t\t\t.getShapePageTransform(childId)\n\t\t\t.clone()\n\t\t\t.invert()\n\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\tconst geometry = editor.getShapeGeometry(childId)\n\n\t\treturn geometry.overlapsPolygon(parentPolygonInShapeShape)\n\t})\n}\n\n/**\n * Get the shapes that will be reparented to new parents when the shapes are dropped.\n *\n * @param editor - The editor instance.\n * @param shapes - The shapes to check.\n * @param cb - A callback to filter out certain shapes.\n * @returns An object with the shapes that will be reparented to new parents and the shapes that will be reparented to the page or their ancestral group.\n *\n * @public\n */\nexport function getDroppedShapesToNewParents(\n\teditor: Editor,\n\tshapes: Set<TLShape> | TLShape[],\n\tcb?: (shape: TLShape, parent: TLShape) => boolean\n) {\n\tconst shapesToActuallyCheck = new Set<TLShape>(shapes)\n\tconst movingGroups = new Set<TLGroupShape>()\n\n\tfor (const shape of shapes) {\n\t\tconst parent = editor.getShapeParent(shape)\n\t\tif (parent && editor.isShapeOfType<TLGroupShape>(parent, 'group')) {\n\t\t\tif (!movingGroups.has(parent)) {\n\t\t\t\tmovingGroups.add(parent)\n\t\t\t}\n\t\t}\n\t}\n\n\t// If all of a group's children are moving, then move the group instead\n\tfor (const movingGroup of movingGroups) {\n\t\tconst children = compact(\n\t\t\teditor.getSortedChildIdsForParent(movingGroup).map((id) => editor.getShape(id))\n\t\t)\n\t\tfor (const child of children) {\n\t\t\tshapesToActuallyCheck.delete(child)\n\t\t}\n\t\tshapesToActuallyCheck.add(movingGroup)\n\t}\n\n\t// this could be cached and passed in\n\tconst shapeGroupIds = new Map<TLShapeId, TLShapeId | undefined>()\n\n\tconst reparenting = new Map<TLShapeId, TLShape[]>()\n\n\tconst remainingShapesToReparent = new Set(shapesToActuallyCheck)\n\n\tconst potentialParentShapes = editor\n\t\t.getCurrentPageShapesSorted()\n\t\t// filter out any shapes that aren't frames or that are included among the provided shapes\n\t\t.filter(\n\t\t\t(s) =>\n\t\t\t\teditor.getShapeUtil(s).canReceiveNewChildrenOfType?.(s, s.type) &&\n\t\t\t\t!remainingShapesToReparent.has(s)\n\t\t)\n\n\tparentCheck: for (let i = potentialParentShapes.length - 1; i >= 0; i--) {\n\t\tconst parentShape = potentialParentShapes[i]\n\t\tconst parentShapeContainingGroupId = editor.findShapeAncestor(parentShape, (s) =>\n\t\t\teditor.isShapeOfType<TLGroupShape>(s, 'group')\n\t\t)?.id\n\n\t\tconst parentGeometry = editor.getShapeGeometry(parentShape)\n\t\tconst parentPageTransform = editor.getShapePageTransform(parentShape)\n\t\tconst parentPageMaskVertices = editor.getShapeMask(parentShape)\n\t\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\t\tconst parentPagePolygon = parentPageMaskVertices\n\t\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t\t: parentPageCorners\n\n\t\tif (!parentPagePolygon) continue parentCheck\n\n\t\tconst childrenToReparent = []\n\n\t\t// For each of the dropping shapes...\n\t\tshapeCheck: for (const shape of remainingShapesToReparent) {\n\t\t\t// Don't reparent a frame to itself\n\t\t\tif (parentShape.id === shape.id) continue shapeCheck\n\n\t\t\t// Use the callback to filter out certain shapes\n\t\t\tif (cb && !cb(shape, parentShape)) continue shapeCheck\n\n\t\t\tif (!shapeGroupIds.has(shape.id)) {\n\t\t\t\tshapeGroupIds.set(\n\t\t\t\t\tshape.id,\n\t\t\t\t\teditor.findShapeAncestor(shape, (s) => editor.isShapeOfType<TLGroupShape>(s, 'group'))?.id\n\t\t\t\t)\n\t\t\t}\n\n\t\t\tconst shapeGroupId = shapeGroupIds.get(shape.id)\n\n\t\t\t// Are the shape and the parent part of different groups?\n\t\t\tif (shapeGroupId !== parentShapeContainingGroupId) continue shapeCheck\n\n\t\t\t// Is the shape is actually the ancestor of the parent?\n\t\t\tif (editor.findShapeAncestor(parentShape, (s) => shape.id === s.id)) continue shapeCheck\n\n\t\t\t// Convert the parent polygon to the shape's space\n\t\t\tconst parentPolygonInShapeSpace = editor\n\t\t\t\t.getShapePageTransform(shape)\n\t\t\t\t.clone()\n\t\t\t\t.invert()\n\t\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\t\t// If the shape overlaps the parent polygon, reparent it to that parent\n\t\t\tif (editor.getShapeGeometry(shape).overlapsPolygon(parentPolygonInShapeSpace)) {\n\t\t\t\t// Use the util to check if the shape can be reparented to the parent\n\t\t\t\tif (\n\t\t\t\t\t!editor.getShapeUtil(parentShape).canReceiveNewChildrenOfType?.(parentShape, shape.type)\n\t\t\t\t)\n\t\t\t\t\tcontinue shapeCheck\n\n\t\t\t\tif (shape.parentId !== parentShape.id) {\n\t\t\t\t\tchildrenToReparent.push(shape)\n\t\t\t\t}\n\t\t\t\tremainingShapesToReparent.delete(shape)\n\t\t\t\tcontinue shapeCheck\n\t\t\t}\n\t\t}\n\n\t\tif (childrenToReparent.length) {\n\t\t\treparenting.set(parentShape.id, childrenToReparent)\n\t\t}\n\t}\n\n\treturn {\n\t\t// these are the shapes that will be reparented to new parents\n\t\treparenting,\n\t\t// these are the shapes that will be reparented to the page or their ancestral group\n\t\tremainingShapesToReparent,\n\t}\n}\n"],
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"sourcesContent": ["import { EMPTY_ARRAY } from '@tldraw/state'\nimport { TLGroupShape, TLParentId, TLShape, TLShapeId } from '@tldraw/tlschema'\nimport { IndexKey, compact, getIndexAbove, getIndexBetween } from '@tldraw/utils'\nimport { Editor } from '../editor/Editor'\nimport { intersectPolygonPolygon } from '../primitives/intersect'\n\n/**\n * Reparents shapes that are no longer contained within their parent shapes.\n * todo: rename me to something more descriptive, like `reparentOccludedShapes` or `reparentAutoDroppedShapes`\n *\n * @param editor - The editor instance.\n * @param shapeIds - The IDs of the shapes to reparent.\n * @param opts - Optional options, including a callback to filter out certain parents, such as when removing a frame.\n *\n * @public\n */\nexport function kickoutOccludedShapes(\n\teditor: Editor,\n\tshapeIds: TLShapeId[],\n\topts?: { filter?(parent: TLShape): boolean }\n) {\n\tconst parentsToCheck = new Set<TLShape>()\n\n\tfor (const id of shapeIds) {\n\t\tconst shape = editor.getShape(id)\n\n\t\tif (!shape) continue\n\t\tparentsToCheck.add(shape)\n\n\t\tconst parent = editor.getShape(shape.parentId)\n\t\tif (!parent) continue\n\t\tparentsToCheck.add(parent)\n\t}\n\n\t// Check all of the parents and gather up parents who have lost children\n\tconst parentsToLostChildren = new Map<TLShape, TLShapeId[]>()\n\n\tfor (const parent of parentsToCheck) {\n\t\tconst childIds = editor.getSortedChildIdsForParent(parent)\n\t\tif (opts?.filter && !opts.filter(parent)) {\n\t\t\t// If the shape is filtered out, we kick out all of its children\n\t\t\tparentsToLostChildren.set(parent, childIds)\n\t\t} else {\n\t\t\tconst overlappingChildren = getOverlappingShapes(editor, parent.id, childIds)\n\t\t\tif (overlappingChildren.length < childIds.length) {\n\t\t\t\tparentsToLostChildren.set(\n\t\t\t\t\tparent,\n\t\t\t\t\tchildIds.filter((id) => !overlappingChildren.includes(id))\n\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Get all of the shapes on the current page, sorted by their index\n\tconst sortedShapeIds = editor.getCurrentPageShapesSorted().map((s) => s.id)\n\n\tconst parentsToNewChildren: Record<\n\t\tTLParentId,\n\t\t{ parentId: TLParentId; shapeIds: TLShapeId[]; index?: IndexKey }\n\t> = {}\n\n\tfor (const [prevParent, lostChildrenIds] of parentsToLostChildren) {\n\t\tconst lostChildren = compact(lostChildrenIds.map((id) => editor.getShape(id)))\n\n\t\t// Don't fall \"up\" into frames in front of the shape\n\t\t// if (pageShapes.indexOf(shape) < frameSortPosition) continue shapeCheck\n\n\t\t// Otherwise, we have no next dropping shape under the cursor, so go find\n\t\t// all the frames on the page where the moving shapes will fall into\n\t\tconst { reparenting, remainingShapesToReparent } = getDroppedShapesToNewParents(\n\t\t\teditor,\n\t\t\tlostChildren,\n\t\t\t(shape, maybeNewParent) => {\n\t\t\t\t// If we're filtering out a potential parent, don't reparent shapes to the filtered out shape\n\t\t\t\tif (opts?.filter && !opts.filter(maybeNewParent)) return false\n\t\t\t\treturn (\n\t\t\t\t\tmaybeNewParent.id !== prevParent.id &&\n\t\t\t\t\tsortedShapeIds.indexOf(maybeNewParent.id) < sortedShapeIds.indexOf(shape.id)\n\t\t\t\t)\n\t\t\t}\n\t\t)\n\n\t\treparenting.forEach((childrenToReparent, newParentId) => {\n\t\t\tif (childrenToReparent.length === 0) return\n\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\tshapeIds: [],\n\t\t\t\t}\n\t\t\t}\n\t\t\tparentsToNewChildren[newParentId].shapeIds.push(...childrenToReparent.map((s) => s.id))\n\t\t})\n\n\t\t// Reparent the rest to the page (or containing group)\n\t\tif (remainingShapesToReparent.size > 0) {\n\t\t\t// The remaining shapes are going to be reparented to the old parent's containing group, if there was one, or else to the page\n\t\t\tconst newParentId =\n\t\t\t\teditor.findShapeAncestor(prevParent, (s) => editor.isShapeOfType(s, 'group'))?.id ??\n\t\t\t\teditor.getCurrentPageId()\n\n\t\t\tremainingShapesToReparent.forEach((shape) => {\n\t\t\t\tif (!parentsToNewChildren[newParentId]) {\n\t\t\t\t\tlet insertIndexKey: IndexKey | undefined\n\n\t\t\t\t\tconst oldParentSiblingIds = editor.getSortedChildIdsForParent(newParentId)\n\t\t\t\t\tconst oldParentIndex = oldParentSiblingIds.indexOf(prevParent.id)\n\t\t\t\t\tif (oldParentIndex > -1) {\n\t\t\t\t\t\t// If the old parent is a direct child of the new parent, then we'll add them above the old parent but below the next sibling.\n\t\t\t\t\t\tconst siblingsIndexAbove = oldParentSiblingIds[oldParentIndex + 1]\n\t\t\t\t\t\tconst indexKeyAbove = siblingsIndexAbove\n\t\t\t\t\t\t\t? editor.getShape(siblingsIndexAbove)!.index\n\t\t\t\t\t\t\t: getIndexAbove(prevParent.index)\n\t\t\t\t\t\tinsertIndexKey = getIndexBetween(prevParent.index, indexKeyAbove)\n\t\t\t\t\t} else {\n\t\t\t\t\t\t// If the old parent is not a direct child of the new parent, then we'll add them to the \"top\" of the new parent's children.\n\t\t\t\t\t\t// This is done automatically if we leave the index undefined, so let's do that.\n\t\t\t\t\t}\n\n\t\t\t\t\tparentsToNewChildren[newParentId] = {\n\t\t\t\t\t\tparentId: newParentId,\n\t\t\t\t\t\tshapeIds: [],\n\t\t\t\t\t\tindex: insertIndexKey,\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tparentsToNewChildren[newParentId].shapeIds.push(shape.id)\n\t\t\t})\n\t\t}\n\t}\n\n\teditor.run(() => {\n\t\tObject.values(parentsToNewChildren).forEach(({ parentId, shapeIds, index }) => {\n\t\t\tif (shapeIds.length === 0) return\n\t\t\t// Before we reparent, sort the new shape ids by their place in the original absolute order on the page\n\t\t\tshapeIds.sort((a, b) => (sortedShapeIds.indexOf(a) < sortedShapeIds.indexOf(b) ? -1 : 1))\n\t\t\teditor.reparentShapes(shapeIds, parentId, index)\n\t\t})\n\t})\n}\n\n/**\n * Get the shapes that overlap with a given shape.\n *\n * @param editor - The editor instance.\n * @param shape - The shapes or shape IDs to check against.\n * @param otherShapes - The shapes or shape IDs to check for overlap.\n * @returns An array of shapes or shape IDs that overlap with the given shape.\n */\nfunction getOverlappingShapes<T extends TLShape[] | TLShapeId[]>(\n\teditor: Editor,\n\tshape: T[number],\n\totherShapes: T\n) {\n\tif (otherShapes.length === 0) {\n\t\treturn EMPTY_ARRAY\n\t}\n\n\tconst parentPageBounds = editor.getShapePageBounds(shape)\n\tif (!parentPageBounds) return EMPTY_ARRAY\n\n\tconst parentGeometry = editor.getShapeGeometry(shape)\n\tconst parentPageTransform = editor.getShapePageTransform(shape)\n\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\n\tconst _shape = editor.getShape(shape)\n\tif (!_shape) return EMPTY_ARRAY\n\n\tconst pageTransform = editor.getShapePageTransform(shape)\n\tconst clipPath = editor.getShapeUtil(_shape.type).getClipPath?.(_shape)\n\n\tconst parentPageMaskVertices = clipPath ? pageTransform.applyToPoints(clipPath) : undefined\n\tconst parentPagePolygon = parentPageMaskVertices\n\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t: parentPageCorners\n\n\tif (!parentPagePolygon) return EMPTY_ARRAY\n\n\treturn otherShapes.filter((childId) => {\n\t\tconst shapePageBounds = editor.getShapePageBounds(childId)\n\t\tif (!shapePageBounds || !parentPageBounds.includes(shapePageBounds)) return false\n\n\t\tconst parentPolygonInShapeShape = editor\n\t\t\t.getShapePageTransform(childId)\n\t\t\t.clone()\n\t\t\t.invert()\n\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\tconst geometry = editor.getShapeGeometry(childId)\n\n\t\treturn geometry.overlapsPolygon(parentPolygonInShapeShape)\n\t})\n}\n\n/**\n * Get the shapes that will be reparented to new parents when the shapes are dropped.\n *\n * @param editor - The editor instance.\n * @param shapes - The shapes to check.\n * @param cb - A callback to filter out certain shapes.\n * @returns An object with the shapes that will be reparented to new parents and the shapes that will be reparented to the page or their ancestral group.\n *\n * @public\n */\nexport function getDroppedShapesToNewParents(\n\teditor: Editor,\n\tshapes: Set<TLShape> | TLShape[],\n\tcb?: (shape: TLShape, parent: TLShape) => boolean\n) {\n\tconst shapesToActuallyCheck = new Set<TLShape>(shapes)\n\tconst movingGroups = new Set<TLGroupShape>()\n\n\tfor (const shape of shapes) {\n\t\tconst parent = editor.getShapeParent(shape)\n\t\tif (parent && editor.isShapeOfType(parent, 'group')) {\n\t\t\tif (!movingGroups.has(parent)) {\n\t\t\t\tmovingGroups.add(parent)\n\t\t\t}\n\t\t}\n\t}\n\n\t// If all of a group's children are moving, then move the group instead\n\tfor (const movingGroup of movingGroups) {\n\t\tconst children = compact(\n\t\t\teditor.getSortedChildIdsForParent(movingGroup).map((id) => editor.getShape(id))\n\t\t)\n\t\tfor (const child of children) {\n\t\t\tshapesToActuallyCheck.delete(child)\n\t\t}\n\t\tshapesToActuallyCheck.add(movingGroup)\n\t}\n\n\t// this could be cached and passed in\n\tconst shapeGroupIds = new Map<TLShapeId, TLShapeId | undefined>()\n\n\tconst reparenting = new Map<TLShapeId, TLShape[]>()\n\n\tconst remainingShapesToReparent = new Set(shapesToActuallyCheck)\n\n\tconst potentialParentShapes = editor\n\t\t.getCurrentPageShapesSorted()\n\t\t// filter out any shapes that aren't frames or that are included among the provided shapes\n\t\t.filter(\n\t\t\t(s) =>\n\t\t\t\teditor.getShapeUtil(s).canReceiveNewChildrenOfType?.(s, s.type) &&\n\t\t\t\t!remainingShapesToReparent.has(s)\n\t\t)\n\n\tparentCheck: for (let i = potentialParentShapes.length - 1; i >= 0; i--) {\n\t\tconst parentShape = potentialParentShapes[i]\n\t\tconst parentShapeContainingGroupId = editor.findShapeAncestor(parentShape, (s) =>\n\t\t\teditor.isShapeOfType(s, 'group')\n\t\t)?.id\n\n\t\tconst parentGeometry = editor.getShapeGeometry(parentShape)\n\t\tconst parentPageTransform = editor.getShapePageTransform(parentShape)\n\t\tconst parentPageMaskVertices = editor.getShapeMask(parentShape)\n\t\tconst parentPageCorners = parentPageTransform.applyToPoints(parentGeometry.vertices)\n\t\tconst parentPagePolygon = parentPageMaskVertices\n\t\t\t? intersectPolygonPolygon(parentPageMaskVertices, parentPageCorners)\n\t\t\t: parentPageCorners\n\n\t\tif (!parentPagePolygon) continue parentCheck\n\n\t\tconst childrenToReparent = []\n\n\t\t// For each of the dropping shapes...\n\t\tshapeCheck: for (const shape of remainingShapesToReparent) {\n\t\t\t// Don't reparent a frame to itself\n\t\t\tif (parentShape.id === shape.id) continue shapeCheck\n\n\t\t\t// Use the callback to filter out certain shapes\n\t\t\tif (cb && !cb(shape, parentShape)) continue shapeCheck\n\n\t\t\tif (!shapeGroupIds.has(shape.id)) {\n\t\t\t\tshapeGroupIds.set(\n\t\t\t\t\tshape.id,\n\t\t\t\t\teditor.findShapeAncestor(shape, (s) => editor.isShapeOfType(s, 'group'))?.id\n\t\t\t\t)\n\t\t\t}\n\n\t\t\tconst shapeGroupId = shapeGroupIds.get(shape.id)\n\n\t\t\t// Are the shape and the parent part of different groups?\n\t\t\tif (shapeGroupId !== parentShapeContainingGroupId) continue shapeCheck\n\n\t\t\t// Is the shape is actually the ancestor of the parent?\n\t\t\tif (editor.findShapeAncestor(parentShape, (s) => shape.id === s.id)) continue shapeCheck\n\n\t\t\t// Convert the parent polygon to the shape's space\n\t\t\tconst parentPolygonInShapeSpace = editor\n\t\t\t\t.getShapePageTransform(shape)\n\t\t\t\t.clone()\n\t\t\t\t.invert()\n\t\t\t\t.applyToPoints(parentPagePolygon)\n\n\t\t\t// If the shape overlaps the parent polygon, reparent it to that parent\n\t\t\tif (editor.getShapeGeometry(shape).overlapsPolygon(parentPolygonInShapeSpace)) {\n\t\t\t\t// Use the util to check if the shape can be reparented to the parent\n\t\t\t\tif (\n\t\t\t\t\t!editor.getShapeUtil(parentShape).canReceiveNewChildrenOfType?.(parentShape, shape.type)\n\t\t\t\t)\n\t\t\t\t\tcontinue shapeCheck\n\n\t\t\t\tif (shape.parentId !== parentShape.id) {\n\t\t\t\t\tchildrenToReparent.push(shape)\n\t\t\t\t}\n\t\t\t\tremainingShapesToReparent.delete(shape)\n\t\t\t\tcontinue shapeCheck\n\t\t\t}\n\t\t}\n\n\t\tif (childrenToReparent.length) {\n\t\t\treparenting.set(parentShape.id, childrenToReparent)\n\t\t}\n\t}\n\n\treturn {\n\t\t// these are the shapes that will be reparented to new parents\n\t\treparenting,\n\t\t// these are the shapes that will be reparented to the page or their ancestral group\n\t\tremainingShapesToReparent,\n\t}\n}\n"],
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5
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+
"mappings": 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|
6
6
|
"names": ["shapeIds"]
|
|
7
7
|
}
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|
@@ -16,7 +16,7 @@ function getRotationSnapshot({
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|
16
16
|
const initialPageCenter = rotatedPageBounds.center.clone().rotWith(rotatedPageBounds.point, rotation);
|
|
17
17
|
return {
|
|
18
18
|
initialPageCenter,
|
|
19
|
-
initialCursorAngle: initialPageCenter.angle(editor.inputs.
|
|
19
|
+
initialCursorAngle: initialPageCenter.angle(editor.inputs.getOriginPagePoint()),
|
|
20
20
|
initialShapesRotation: rotation,
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|
21
21
|
shapeSnapshots: shapes.map((shape) => ({
|
|
22
22
|
shape,
|