@tldraw/editor 4.3.0-next.7f179bd04d6c → 4.3.0-next.842fb21476f2

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Files changed (165) hide show
  1. package/dist-cjs/index.d.ts +441 -120
  2. package/dist-cjs/index.js +6 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/components/ErrorBoundary.js.map +1 -1
  5. package/dist-cjs/lib/components/GeometryDebuggingView.js +1 -17
  6. package/dist-cjs/lib/components/GeometryDebuggingView.js.map +2 -2
  7. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +3 -3
  8. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  9. package/dist-cjs/lib/constants.js +1 -3
  10. package/dist-cjs/lib/constants.js.map +2 -2
  11. package/dist-cjs/lib/editor/Editor.js +288 -275
  12. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  13. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +18 -17
  14. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +3 -3
  15. package/dist-cjs/lib/editor/derivations/parentsToChildren.js +12 -3
  16. package/dist-cjs/lib/editor/derivations/parentsToChildren.js.map +2 -2
  17. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +1 -1
  18. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
  19. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js +5 -6
  20. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js.map +2 -2
  21. package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js +591 -0
  22. package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js.map +7 -0
  23. package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js +1 -1
  24. package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js.map +2 -2
  25. package/dist-cjs/lib/editor/managers/TickManager/TickManager.js +1 -22
  26. package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +2 -2
  27. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +31 -23
  28. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  29. package/dist-cjs/lib/editor/shapes/group/DashedOutlineBox.js +1 -1
  30. package/dist-cjs/lib/editor/shapes/group/DashedOutlineBox.js.map +2 -2
  31. package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/children/Pointing.js +3 -3
  32. package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/children/Pointing.js.map +2 -2
  33. package/dist-cjs/lib/exports/parseCss.js +1 -1
  34. package/dist-cjs/lib/exports/parseCss.js.map +2 -2
  35. package/dist-cjs/lib/globals/environment.js +45 -9
  36. package/dist-cjs/lib/globals/environment.js.map +2 -2
  37. package/dist-cjs/lib/hooks/useCoarsePointer.js +14 -29
  38. package/dist-cjs/lib/hooks/useCoarsePointer.js.map +2 -2
  39. package/dist-cjs/lib/hooks/useEvent.js +1 -1
  40. package/dist-cjs/lib/hooks/useEvent.js.map +2 -2
  41. package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js.map +2 -2
  42. package/dist-cjs/lib/hooks/useGestureEvents.js +1 -1
  43. package/dist-cjs/lib/hooks/useGestureEvents.js.map +2 -2
  44. package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js.map +2 -2
  45. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js.map +2 -2
  46. package/dist-cjs/lib/hooks/useScreenBounds.js.map +2 -2
  47. package/dist-cjs/lib/hooks/useStateAttribute.js +4 -1
  48. package/dist-cjs/lib/hooks/useStateAttribute.js.map +2 -2
  49. package/dist-cjs/lib/hooks/useTransform.js.map +1 -1
  50. package/dist-cjs/lib/hooks/useZoomCss.js +4 -8
  51. package/dist-cjs/lib/hooks/useZoomCss.js.map +2 -2
  52. package/dist-cjs/lib/options.js +6 -1
  53. package/dist-cjs/lib/options.js.map +2 -2
  54. package/dist-cjs/lib/primitives/Box.js +3 -0
  55. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  56. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +1 -0
  57. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
  58. package/dist-cjs/lib/utils/rotation.js +1 -1
  59. package/dist-cjs/lib/utils/rotation.js.map +2 -2
  60. package/dist-cjs/version.js +3 -3
  61. package/dist-cjs/version.js.map +1 -1
  62. package/dist-esm/index.d.mts +441 -120
  63. package/dist-esm/index.mjs +7 -2
  64. package/dist-esm/index.mjs.map +2 -2
  65. package/dist-esm/lib/components/ErrorBoundary.mjs.map +1 -1
  66. package/dist-esm/lib/components/GeometryDebuggingView.mjs +1 -17
  67. package/dist-esm/lib/components/GeometryDebuggingView.mjs.map +2 -2
  68. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +3 -3
  69. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  70. package/dist-esm/lib/constants.mjs +1 -3
  71. package/dist-esm/lib/constants.mjs.map +2 -2
  72. package/dist-esm/lib/editor/Editor.mjs +289 -278
  73. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  74. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +18 -17
  75. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +3 -3
  76. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs +13 -4
  77. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs.map +2 -2
  78. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +1 -1
  79. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
  80. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs +5 -6
  81. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs.map +2 -2
  82. package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs +573 -0
  83. package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs.map +7 -0
  84. package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs +1 -1
  85. package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs.map +2 -2
  86. package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs +1 -22
  87. package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +2 -2
  88. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +31 -23
  89. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  90. package/dist-esm/lib/editor/shapes/group/DashedOutlineBox.mjs +1 -1
  91. package/dist-esm/lib/editor/shapes/group/DashedOutlineBox.mjs.map +2 -2
  92. package/dist-esm/lib/editor/tools/BaseBoxShapeTool/children/Pointing.mjs +3 -3
  93. package/dist-esm/lib/editor/tools/BaseBoxShapeTool/children/Pointing.mjs.map +2 -2
  94. package/dist-esm/lib/exports/parseCss.mjs +1 -1
  95. package/dist-esm/lib/exports/parseCss.mjs.map +2 -2
  96. package/dist-esm/lib/globals/environment.mjs +45 -9
  97. package/dist-esm/lib/globals/environment.mjs.map +2 -2
  98. package/dist-esm/lib/hooks/useCoarsePointer.mjs +15 -30
  99. package/dist-esm/lib/hooks/useCoarsePointer.mjs.map +2 -2
  100. package/dist-esm/lib/hooks/useEvent.mjs +1 -1
  101. package/dist-esm/lib/hooks/useEvent.mjs.map +2 -2
  102. package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs.map +2 -2
  103. package/dist-esm/lib/hooks/useGestureEvents.mjs +1 -1
  104. package/dist-esm/lib/hooks/useGestureEvents.mjs.map +2 -2
  105. package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs.map +2 -2
  106. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs.map +2 -2
  107. package/dist-esm/lib/hooks/useScreenBounds.mjs.map +2 -2
  108. package/dist-esm/lib/hooks/useStateAttribute.mjs +4 -1
  109. package/dist-esm/lib/hooks/useStateAttribute.mjs.map +2 -2
  110. package/dist-esm/lib/hooks/useTransform.mjs.map +1 -1
  111. package/dist-esm/lib/hooks/useZoomCss.mjs +4 -8
  112. package/dist-esm/lib/hooks/useZoomCss.mjs.map +2 -2
  113. package/dist-esm/lib/options.mjs +6 -1
  114. package/dist-esm/lib/options.mjs.map +2 -2
  115. package/dist-esm/lib/primitives/Box.mjs +3 -0
  116. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  117. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +1 -0
  118. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  119. package/dist-esm/lib/utils/rotation.mjs +1 -1
  120. package/dist-esm/lib/utils/rotation.mjs.map +2 -2
  121. package/dist-esm/version.mjs +3 -3
  122. package/dist-esm/version.mjs.map +1 -1
  123. package/editor.css +14 -12
  124. package/package.json +18 -16
  125. package/src/index.ts +4 -1
  126. package/src/lib/components/ErrorBoundary.tsx +1 -1
  127. package/src/lib/components/GeometryDebuggingView.tsx +1 -19
  128. package/src/lib/components/default-components/DefaultCanvas.tsx +3 -3
  129. package/src/lib/config/TLUserPreferences.test.ts +40 -0
  130. package/src/lib/constants.ts +0 -2
  131. package/src/lib/editor/Editor.test.ts +140 -0
  132. package/src/lib/editor/Editor.ts +374 -321
  133. package/src/lib/editor/derivations/notVisibleShapes.ts +37 -23
  134. package/src/lib/editor/derivations/parentsToChildren.ts +18 -7
  135. package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +17 -31
  136. package/src/lib/editor/managers/ClickManager/ClickManager.ts +1 -1
  137. package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.test.ts +129 -79
  138. package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.ts +10 -6
  139. package/src/lib/editor/managers/InputsManager/InputsManager.ts +566 -0
  140. package/src/lib/editor/managers/ScribbleManager/ScribbleManager.test.ts +0 -4
  141. package/src/lib/editor/managers/SnapManager/SnapManager.test.ts +12 -0
  142. package/src/lib/editor/managers/SnapManager/SnapManager.ts +1 -1
  143. package/src/lib/editor/managers/TickManager/TickManager.test.ts +40 -107
  144. package/src/lib/editor/managers/TickManager/TickManager.ts +2 -32
  145. package/src/lib/editor/shapes/ShapeUtil.ts +67 -24
  146. package/src/lib/editor/shapes/group/DashedOutlineBox.tsx +1 -1
  147. package/src/lib/editor/tools/BaseBoxShapeTool/children/Pointing.ts +3 -3
  148. package/src/lib/exports/parseCss.test.ts +1 -0
  149. package/src/lib/exports/parseCss.ts +1 -1
  150. package/src/lib/globals/environment.ts +65 -10
  151. package/src/lib/hooks/useCoarsePointer.ts +16 -59
  152. package/src/lib/hooks/useEvent.tsx +1 -1
  153. package/src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts +1 -1
  154. package/src/lib/hooks/useGestureEvents.ts +2 -2
  155. package/src/lib/hooks/usePassThroughMouseOverEvents.ts +1 -1
  156. package/src/lib/hooks/usePassThroughWheelEvents.ts +1 -1
  157. package/src/lib/hooks/useScreenBounds.ts +1 -1
  158. package/src/lib/hooks/useStateAttribute.ts +4 -1
  159. package/src/lib/hooks/useTransform.ts +1 -1
  160. package/src/lib/hooks/useZoomCss.ts +3 -8
  161. package/src/lib/options.ts +32 -0
  162. package/src/lib/primitives/Box.ts +9 -0
  163. package/src/lib/primitives/geometry/Geometry2d.ts +1 -0
  164. package/src/lib/utils/rotation.ts +1 -1
  165. package/src/version.ts +3 -3
@@ -22,25 +22,26 @@ __export(notVisibleShapes_exports, {
22
22
  });
23
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  module.exports = __toCommonJS(notVisibleShapes_exports);
24
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  var import_state = require("@tldraw/state");
25
- function fromScratch(editor) {
26
- const shapesIds = editor.getCurrentPageShapeIds();
27
- const viewportPageBounds = editor.getViewportPageBounds();
28
- const notVisibleShapes2 = /* @__PURE__ */ new Set();
29
- shapesIds.forEach((id) => {
30
- const shape = editor.getShape(id);
31
- if (!shape) return;
32
- const canCull = editor.getShapeUtil(shape.type).canCull(shape);
33
- if (!canCull) return;
34
- const pageBounds = editor.getShapePageBounds(id);
35
- if (pageBounds === void 0 || !viewportPageBounds.includes(pageBounds)) {
36
- notVisibleShapes2.add(id);
37
- }
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- });
39
- return notVisibleShapes2;
40
- }
41
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  function notVisibleShapes(editor) {
42
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  return (0, import_state.computed)("notVisibleShapes", function updateNotVisibleShapes(prevValue) {
43
- const nextValue = fromScratch(editor);
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+ const shapeIds = editor.getCurrentPageShapeIds();
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+ const nextValue = /* @__PURE__ */ new Set();
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+ const viewportPageBounds = editor.getViewportPageBounds();
30
+ const viewMinX = viewportPageBounds.minX;
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+ const viewMinY = viewportPageBounds.minY;
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+ const viewMaxX = viewportPageBounds.maxX;
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+ const viewMaxY = viewportPageBounds.maxY;
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+ for (const id of shapeIds) {
35
+ const pageBounds = editor.getShapePageBounds(id);
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+ if (pageBounds !== void 0 && pageBounds.maxX >= viewMinX && pageBounds.minX <= viewMaxX && pageBounds.maxY >= viewMinY && pageBounds.minY <= viewMaxY) {
37
+ continue;
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+ }
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+ const shape = editor.getShape(id);
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+ if (!shape) continue;
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+ const canCull = editor.getShapeUtil(shape.type).canCull(shape);
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+ if (!canCull) continue;
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+ nextValue.add(id);
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+ }
44
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  if ((0, import_state.isUninitialized)(prevValue)) {
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  return nextValue;
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  }
@@ -1,7 +1,7 @@
1
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  {
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  "version": 3,
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  "sources": ["../../../../src/lib/editor/derivations/notVisibleShapes.ts"],
4
- "sourcesContent": ["import { computed, isUninitialized } from '@tldraw/state'\nimport { TLShapeId } from '@tldraw/tlschema'\nimport { Editor } from '../Editor'\n\nfunction fromScratch(editor: Editor): Set<TLShapeId> {\n\tconst shapesIds = editor.getCurrentPageShapeIds()\n\tconst viewportPageBounds = editor.getViewportPageBounds()\n\tconst notVisibleShapes = new Set<TLShapeId>()\n\tshapesIds.forEach((id) => {\n\t\tconst shape = editor.getShape(id)\n\t\tif (!shape) return\n\n\t\tconst canCull = editor.getShapeUtil(shape.type).canCull(shape)\n\t\tif (!canCull) return\n\n\t\t// If the shape is fully outside of the viewport page bounds, add it to the set.\n\t\t// We'll ignore masks here, since they're more expensive to compute and the overhead is not worth it.\n\t\tconst pageBounds = editor.getShapePageBounds(id)\n\t\tif (pageBounds === undefined || !viewportPageBounds.includes(pageBounds)) {\n\t\t\tnotVisibleShapes.add(id)\n\t\t}\n\t})\n\treturn notVisibleShapes\n}\n\n/**\n * Incremental derivation of not visible shapes.\n * Non visible shapes are shapes outside of the viewport page bounds.\n *\n * @param editor - Instance of the tldraw Editor.\n * @returns Incremental derivation of non visible shapes.\n */\nexport function notVisibleShapes(editor: Editor) {\n\treturn computed<Set<TLShapeId>>('notVisibleShapes', function updateNotVisibleShapes(prevValue) {\n\t\tconst nextValue = fromScratch(editor)\n\n\t\tif (isUninitialized(prevValue)) {\n\t\t\treturn nextValue\n\t\t}\n\n\t\t// If there are more or less shapes, we know there's a change\n\t\tif (prevValue.size !== nextValue.size) return nextValue\n\n\t\t// If any of the old shapes are not in the new set, we know there's a change\n\t\tfor (const prev of prevValue) {\n\t\t\tif (!nextValue.has(prev)) {\n\t\t\t\treturn nextValue\n\t\t\t}\n\t\t}\n\n\t\t// If we've made it here, we know that the set is the same\n\t\treturn prevValue\n\t})\n}\n"],
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- "names": ["notVisibleShapes"]
4
+ "sourcesContent": ["import { computed, isUninitialized } from '@tldraw/state'\nimport { TLShapeId } from '@tldraw/tlschema'\nimport { Editor } from '../Editor'\n\n/**\n * Non visible shapes are shapes outside of the viewport page bounds.\n *\n * @param editor - Instance of the tldraw Editor.\n * @returns Incremental derivation of non visible shapes.\n */\nexport function notVisibleShapes(editor: Editor) {\n\treturn computed<Set<TLShapeId>>('notVisibleShapes', function updateNotVisibleShapes(prevValue) {\n\t\tconst shapeIds = editor.getCurrentPageShapeIds()\n\t\tconst nextValue = new Set<TLShapeId>()\n\n\t\t// Extract viewport bounds once to avoid repeated property access\n\t\tconst viewportPageBounds = editor.getViewportPageBounds()\n\t\tconst viewMinX = viewportPageBounds.minX\n\t\tconst viewMinY = viewportPageBounds.minY\n\t\tconst viewMaxX = viewportPageBounds.maxX\n\t\tconst viewMaxY = viewportPageBounds.maxY\n\n\t\tfor (const id of shapeIds) {\n\t\t\tconst pageBounds = editor.getShapePageBounds(id)\n\n\t\t\t// Hybrid check: if bounds exist and shape overlaps viewport, it's visible.\n\t\t\t// This inlines Box.Collides to avoid function call overhead and the\n\t\t\t// redundant Contains check that Box.Includes was doing.\n\t\t\tif (\n\t\t\t\tpageBounds !== undefined &&\n\t\t\t\tpageBounds.maxX >= viewMinX &&\n\t\t\t\tpageBounds.minX <= viewMaxX &&\n\t\t\t\tpageBounds.maxY >= viewMinY &&\n\t\t\t\tpageBounds.minY <= viewMaxY\n\t\t\t) {\n\t\t\t\tcontinue\n\t\t\t}\n\n\t\t\t// Shape is outside viewport or has no bounds - check if it can be culled.\n\t\t\t// We defer getShape and canCull checks until here since most shapes are\n\t\t\t// typically visible and we can skip these calls for them.\n\t\t\tconst shape = editor.getShape(id)\n\t\t\tif (!shape) continue\n\n\t\t\tconst canCull = editor.getShapeUtil(shape.type).canCull(shape)\n\t\t\tif (!canCull) continue\n\n\t\t\tnextValue.add(id)\n\t\t}\n\n\t\tif (isUninitialized(prevValue)) {\n\t\t\treturn nextValue\n\t\t}\n\n\t\t// If there are more or less shapes, we know there's a change\n\t\tif (prevValue.size !== nextValue.size) return nextValue\n\n\t\t// If any of the old shapes are not in the new set, we know there's a change\n\t\tfor (const prev of prevValue) {\n\t\t\tif (!nextValue.has(prev)) {\n\t\t\t\treturn nextValue\n\t\t\t}\n\t\t}\n\n\t\t// If we've made it here, we know that the set is the same\n\t\treturn prevValue\n\t})\n}\n"],
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+ "names": []
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7
  }
@@ -92,9 +92,18 @@ const parentsToChildren = (store) => {
92
92
  }
93
93
  }
94
94
  for (const arr of toSort) {
95
- const shapesInArr = (0, import_utils.compact)(arr.map((id) => store.get(id)));
96
- shapesInArr.sort(import_utils.sortByIndex);
97
- arr.splice(0, arr.length, ...shapesInArr.map((shape) => shape.id));
95
+ let writeIdx = 0;
96
+ for (let readIdx = 0; readIdx < arr.length; readIdx++) {
97
+ if (store.get(arr[readIdx])) {
98
+ arr[writeIdx++] = arr[readIdx];
99
+ }
100
+ }
101
+ arr.length = writeIdx;
102
+ arr.sort((a, b) => {
103
+ const shapeA = store.get(a);
104
+ const shapeB = store.get(b);
105
+ return (0, import_utils.sortByIndex)(shapeA, shapeB);
106
+ });
98
107
  }
99
108
  return newValue ?? lastValue;
100
109
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/editor/derivations/parentsToChildren.ts"],
4
- "sourcesContent": ["import { Computed, computed, isUninitialized, RESET_VALUE } from '@tldraw/state'\nimport { CollectionDiff, RecordsDiff } from '@tldraw/store'\nimport { isShape, TLParentId, TLRecord, TLShapeId, TLStore } from '@tldraw/tlschema'\nimport { compact, sortByIndex } from '@tldraw/utils'\n\ntype ParentShapeIdsToChildShapeIds = Record<TLParentId, TLShapeId[]>\n\nfunction fromScratch(\n\tshapeIdsQuery: Computed<Set<TLShapeId>, CollectionDiff<TLShapeId>>,\n\tstore: TLStore\n) {\n\tconst result: ParentShapeIdsToChildShapeIds = {}\n\tconst shapeIds = shapeIdsQuery.get()\n\tconst sortedShapes = Array.from(shapeIds, (id) => store.get(id)!).sort(sortByIndex)\n\n\t// Populate the result object with an array for each parent.\n\tsortedShapes.forEach((shape) => {\n\t\tresult[shape.parentId] ??= []\n\t\tresult[shape.parentId].push(shape.id)\n\t})\n\n\treturn result\n}\n\nexport const parentsToChildren = (store: TLStore) => {\n\tconst shapeIdsQuery = store.query.ids<'shape'>('shape')\n\tconst shapeHistory = store.query.filterHistory('shape')\n\n\treturn computed<ParentShapeIdsToChildShapeIds>(\n\t\t'parentsToChildrenWithIndexes',\n\t\t(lastValue, lastComputedEpoch) => {\n\t\t\tif (isUninitialized(lastValue)) {\n\t\t\t\treturn fromScratch(shapeIdsQuery, store)\n\t\t\t}\n\n\t\t\tconst diff = shapeHistory.getDiffSince(lastComputedEpoch)\n\n\t\t\tif (diff === RESET_VALUE) {\n\t\t\t\treturn fromScratch(shapeIdsQuery, store)\n\t\t\t}\n\n\t\t\tif (diff.length === 0) return lastValue\n\n\t\t\tlet newValue: Record<TLParentId, TLShapeId[]> | null = null\n\n\t\t\tconst ensureNewArray = (parentId: TLParentId) => {\n\t\t\t\tif (!newValue) {\n\t\t\t\t\tnewValue = { ...lastValue }\n\t\t\t\t}\n\t\t\t\tif (!newValue[parentId]) {\n\t\t\t\t\tnewValue[parentId] = []\n\t\t\t\t} else if (newValue[parentId] === lastValue[parentId]) {\n\t\t\t\t\tnewValue[parentId] = [...newValue[parentId]!]\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tconst toSort = new Set<TLShapeId[]>()\n\n\t\t\tlet changes: RecordsDiff<TLRecord>\n\n\t\t\tfor (let i = 0, n = diff.length; i < n; i++) {\n\t\t\t\tchanges = diff[i]\n\n\t\t\t\t// Iterate through the added shapes, add them to the new value and mark them for sorting\n\t\t\t\tfor (const record of Object.values(changes.added)) {\n\t\t\t\t\tif (!isShape(record)) continue\n\t\t\t\t\tensureNewArray(record.parentId)\n\t\t\t\t\tnewValue![record.parentId].push(record.id)\n\t\t\t\t\ttoSort.add(newValue![record.parentId])\n\t\t\t\t}\n\n\t\t\t\t// Iterate through the updated shapes, add them to their parents in the new value and mark them for sorting\n\t\t\t\tfor (const [from, to] of Object.values(changes.updated)) {\n\t\t\t\t\tif (!isShape(to)) continue\n\t\t\t\t\tif (!isShape(from)) continue\n\n\t\t\t\t\tif (from.parentId !== to.parentId) {\n\t\t\t\t\t\t// If the parents have changed, remove the new value from the old parent and add it to the new parent\n\t\t\t\t\t\tensureNewArray(from.parentId)\n\t\t\t\t\t\tensureNewArray(to.parentId)\n\t\t\t\t\t\tnewValue![from.parentId].splice(newValue![from.parentId].indexOf(to.id), 1)\n\t\t\t\t\t\tnewValue![to.parentId].push(to.id)\n\t\t\t\t\t\ttoSort.add(newValue![to.parentId])\n\t\t\t\t\t} else if (from.index !== to.index) {\n\t\t\t\t\t\t// If the parent is the same but the index has changed (e.g. if they've been reordered), update the parent's array at the new index\n\t\t\t\t\t\tensureNewArray(to.parentId)\n\t\t\t\t\t\tconst idx = newValue![to.parentId].indexOf(to.id)\n\t\t\t\t\t\tnewValue![to.parentId][idx] = to.id\n\t\t\t\t\t\ttoSort.add(newValue![to.parentId])\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Iterate through the removed shapes, remove them from their parents in new value\n\t\t\t\tfor (const record of Object.values(changes.removed)) {\n\t\t\t\t\tif (!isShape(record)) continue\n\t\t\t\t\tensureNewArray(record.parentId)\n\t\t\t\t\tnewValue![record.parentId].splice(newValue![record.parentId].indexOf(record.id), 1)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Sort the arrays that have been marked for sorting\n\t\t\tfor (const arr of toSort) {\n\t\t\t\t// It's possible that some of the shapes may be deleted. But in which case would this be so?\n\t\t\t\tconst shapesInArr = compact(arr.map((id) => store.get(id)))\n\t\t\t\tshapesInArr.sort(sortByIndex)\n\t\t\t\tarr.splice(0, arr.length, ...shapesInArr.map((shape) => shape.id))\n\t\t\t}\n\n\t\t\treturn newValue ?? lastValue\n\t\t}\n\t)\n}\n"],
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4
+ "sourcesContent": ["import { Computed, computed, isUninitialized, RESET_VALUE } from '@tldraw/state'\nimport { CollectionDiff, RecordsDiff } from '@tldraw/store'\nimport { isShape, TLParentId, TLRecord, TLShape, TLShapeId, TLStore } from '@tldraw/tlschema'\nimport { sortByIndex } from '@tldraw/utils'\n\ntype ParentShapeIdsToChildShapeIds = Record<TLParentId, TLShapeId[]>\n\nfunction fromScratch(\n\tshapeIdsQuery: Computed<Set<TLShapeId>, CollectionDiff<TLShapeId>>,\n\tstore: TLStore\n) {\n\tconst result: ParentShapeIdsToChildShapeIds = {}\n\tconst shapeIds = shapeIdsQuery.get()\n\tconst sortedShapes = Array.from(shapeIds, (id) => store.get(id)!).sort(sortByIndex)\n\n\t// Populate the result object with an array for each parent.\n\tsortedShapes.forEach((shape) => {\n\t\tresult[shape.parentId] ??= []\n\t\tresult[shape.parentId].push(shape.id)\n\t})\n\n\treturn result\n}\n\nexport const parentsToChildren = (store: TLStore) => {\n\tconst shapeIdsQuery = store.query.ids<'shape'>('shape')\n\tconst shapeHistory = store.query.filterHistory('shape')\n\n\treturn computed<ParentShapeIdsToChildShapeIds>(\n\t\t'parentsToChildrenWithIndexes',\n\t\t(lastValue, lastComputedEpoch) => {\n\t\t\tif (isUninitialized(lastValue)) {\n\t\t\t\treturn fromScratch(shapeIdsQuery, store)\n\t\t\t}\n\n\t\t\tconst diff = shapeHistory.getDiffSince(lastComputedEpoch)\n\n\t\t\tif (diff === RESET_VALUE) {\n\t\t\t\treturn fromScratch(shapeIdsQuery, store)\n\t\t\t}\n\n\t\t\tif (diff.length === 0) return lastValue\n\n\t\t\tlet newValue: Record<TLParentId, TLShapeId[]> | null = null\n\n\t\t\tconst ensureNewArray = (parentId: TLParentId) => {\n\t\t\t\tif (!newValue) {\n\t\t\t\t\tnewValue = { ...lastValue }\n\t\t\t\t}\n\t\t\t\tif (!newValue[parentId]) {\n\t\t\t\t\tnewValue[parentId] = []\n\t\t\t\t} else if (newValue[parentId] === lastValue[parentId]) {\n\t\t\t\t\tnewValue[parentId] = [...newValue[parentId]!]\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tconst toSort = new Set<TLShapeId[]>()\n\n\t\t\tlet changes: RecordsDiff<TLRecord>\n\n\t\t\tfor (let i = 0, n = diff.length; i < n; i++) {\n\t\t\t\tchanges = diff[i]\n\n\t\t\t\t// Iterate through the added shapes, add them to the new value and mark them for sorting\n\t\t\t\tfor (const record of Object.values(changes.added)) {\n\t\t\t\t\tif (!isShape(record)) continue\n\t\t\t\t\tensureNewArray(record.parentId)\n\t\t\t\t\tnewValue![record.parentId].push(record.id)\n\t\t\t\t\ttoSort.add(newValue![record.parentId])\n\t\t\t\t}\n\n\t\t\t\t// Iterate through the updated shapes, add them to their parents in the new value and mark them for sorting\n\t\t\t\tfor (const [from, to] of Object.values(changes.updated)) {\n\t\t\t\t\tif (!isShape(to)) continue\n\t\t\t\t\tif (!isShape(from)) continue\n\n\t\t\t\t\tif (from.parentId !== to.parentId) {\n\t\t\t\t\t\t// If the parents have changed, remove the new value from the old parent and add it to the new parent\n\t\t\t\t\t\tensureNewArray(from.parentId)\n\t\t\t\t\t\tensureNewArray(to.parentId)\n\t\t\t\t\t\tnewValue![from.parentId].splice(newValue![from.parentId].indexOf(to.id), 1)\n\t\t\t\t\t\tnewValue![to.parentId].push(to.id)\n\t\t\t\t\t\ttoSort.add(newValue![to.parentId])\n\t\t\t\t\t} else if (from.index !== to.index) {\n\t\t\t\t\t\t// If the parent is the same but the index has changed (e.g. if they've been reordered), update the parent's array at the new index\n\t\t\t\t\t\tensureNewArray(to.parentId)\n\t\t\t\t\t\tconst idx = newValue![to.parentId].indexOf(to.id)\n\t\t\t\t\t\tnewValue![to.parentId][idx] = to.id\n\t\t\t\t\t\ttoSort.add(newValue![to.parentId])\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\t// Iterate through the removed shapes, remove them from their parents in new value\n\t\t\t\tfor (const record of Object.values(changes.removed)) {\n\t\t\t\t\tif (!isShape(record)) continue\n\t\t\t\t\tensureNewArray(record.parentId)\n\t\t\t\t\tnewValue![record.parentId].splice(newValue![record.parentId].indexOf(record.id), 1)\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Sort the arrays that have been marked for sorting (in-place to avoid intermediate arrays)\n\t\t\tfor (const arr of toSort) {\n\t\t\t\t// Filter out any deleted shapes in-place\n\t\t\t\tlet writeIdx = 0\n\t\t\t\tfor (let readIdx = 0; readIdx < arr.length; readIdx++) {\n\t\t\t\t\tif (store.get(arr[readIdx])) {\n\t\t\t\t\t\tarr[writeIdx++] = arr[readIdx]\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tarr.length = writeIdx\n\n\t\t\t\t// Sort in-place by index\n\t\t\t\tarr.sort((a, b) => {\n\t\t\t\t\tconst shapeA = store.get(a) as TLShape\n\t\t\t\t\tconst shapeB = store.get(b) as TLShape\n\t\t\t\t\treturn sortByIndex(shapeA, shapeB)\n\t\t\t\t})\n\t\t\t}\n\n\t\t\treturn newValue ?? lastValue\n\t\t}\n\t)\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -229,7 +229,7 @@ class ClickManager {
229
229
  return info;
230
230
  }
231
231
  case "pointer_move": {
232
- if (this._clickState !== "idle" && this._clickScreenPoint && import_Vec.Vec.Dist2(this._clickScreenPoint, this.editor.inputs.currentScreenPoint) > (this.editor.getInstanceState().isCoarsePointer ? this.editor.options.coarseDragDistanceSquared : this.editor.options.dragDistanceSquared)) {
232
+ if (this._clickState !== "idle" && this._clickScreenPoint && import_Vec.Vec.Dist2(this._clickScreenPoint, this.editor.inputs.getCurrentScreenPoint()) > (this.editor.getInstanceState().isCoarsePointer ? this.editor.options.coarseDragDistanceSquared : this.editor.options.dragDistanceSquared)) {
233
233
  this.cancelDoubleClickTimeout();
234
234
  }
235
235
  return info;
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../src/lib/editor/managers/ClickManager/ClickManager.ts"],
4
- "sourcesContent": ["import { bind, uniqueId } from '@tldraw/utils'\nimport { Vec } from '../../../primitives/Vec'\nimport type { Editor } from '../../Editor'\nimport { TLClickEventInfo, TLPointerEventInfo } from '../../types/event-types'\n\n/** @public */\nexport type TLClickState =\n\t| 'idle'\n\t| 'pendingDouble'\n\t| 'pendingTriple'\n\t| 'pendingQuadruple'\n\t| 'pendingOverflow'\n\t| 'overflow'\n\nconst MAX_CLICK_DISTANCE = 40\n\n/** @public */\nexport class ClickManager {\n\tconstructor(public editor: Editor) {}\n\n\tprivate _clickId = ''\n\n\tprivate _clickTimeout?: any\n\n\tprivate _clickScreenPoint?: Vec\n\n\tprivate _previousScreenPoint?: Vec\n\n\t@bind\n\t_getClickTimeout(state: TLClickState, id = uniqueId()) {\n\t\tthis._clickId = id\n\t\tclearTimeout(this._clickTimeout)\n\t\tthis._clickTimeout = this.editor.timers.setTimeout(\n\t\t\t() => {\n\t\t\t\tif (this._clickState === state && this._clickId === id) {\n\t\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdefault: {\n\t\t\t\t\t\t\t// noop\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\t\t\t},\n\t\t\tstate === 'idle' || state === 'pendingDouble'\n\t\t\t\t? this.editor.options.doubleClickDurationMs\n\t\t\t\t: this.editor.options.multiClickDurationMs\n\t\t)\n\t}\n\n\t/**\n\t * The current click state.\n\t *\n\t * @internal\n\t */\n\tprivate _clickState?: TLClickState = 'idle'\n\n\t/**\n\t * The current click state.\n\t *\n\t * @public\n\t */\n\t// eslint-disable-next-line no-restricted-syntax\n\tget clickState() {\n\t\treturn this._clickState\n\t}\n\n\tlastPointerInfo = {} as TLPointerEventInfo\n\n\thandlePointerEvent(info: TLPointerEventInfo): TLPointerEventInfo | TLClickEventInfo {\n\t\tswitch (info.name) {\n\t\t\tcase 'pointer_down': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tif (\n\t\t\t\t\tthis._previousScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2\n\t\t\t\t) {\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\n\t\t\t\tthis._previousScreenPoint = this._clickScreenPoint\n\n\t\t\t\tthis.lastPointerInfo = info\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingDouble': {\n\t\t\t\t\t\tthis._clickState = 'pendingTriple'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\tthis._clickState = 'pendingQuadruple'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\tthis._clickState = 'pendingOverflow'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'idle': {\n\t\t\t\t\t\tthis._clickState = 'pendingDouble'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\tthis._clickState = 'overflow'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_up': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// idle, pendingDouble, overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_move': {\n\t\t\t\tif (\n\t\t\t\t\tthis._clickState !== 'idle' &&\n\t\t\t\t\tthis._clickScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._clickScreenPoint, this.editor.inputs.currentScreenPoint) >\n\t\t\t\t\t\t(this.editor.getInstanceState().isCoarsePointer\n\t\t\t\t\t\t\t? this.editor.options.coarseDragDistanceSquared\n\t\t\t\t\t\t\t: this.editor.options.dragDistanceSquared)\n\t\t\t\t) {\n\t\t\t\t\tthis.cancelDoubleClickTimeout()\n\t\t\t\t}\n\t\t\t\treturn info\n\t\t\t}\n\t\t}\n\t\treturn info\n\t}\n\n\t/**\n\t * Cancel the double click timeout.\n\t *\n\t * @internal\n\t */\n\t@bind\n\tcancelDoubleClickTimeout() {\n\t\tthis._clickTimeout = clearTimeout(this._clickTimeout)\n\t\tthis._clickState = 'idle'\n\t}\n}\n"],
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4
+ "sourcesContent": ["import { bind, uniqueId } from '@tldraw/utils'\nimport { Vec } from '../../../primitives/Vec'\nimport type { Editor } from '../../Editor'\nimport { TLClickEventInfo, TLPointerEventInfo } from '../../types/event-types'\n\n/** @public */\nexport type TLClickState =\n\t| 'idle'\n\t| 'pendingDouble'\n\t| 'pendingTriple'\n\t| 'pendingQuadruple'\n\t| 'pendingOverflow'\n\t| 'overflow'\n\nconst MAX_CLICK_DISTANCE = 40\n\n/** @public */\nexport class ClickManager {\n\tconstructor(public editor: Editor) {}\n\n\tprivate _clickId = ''\n\n\tprivate _clickTimeout?: any\n\n\tprivate _clickScreenPoint?: Vec\n\n\tprivate _previousScreenPoint?: Vec\n\n\t@bind\n\t_getClickTimeout(state: TLClickState, id = uniqueId()) {\n\t\tthis._clickId = id\n\t\tclearTimeout(this._clickTimeout)\n\t\tthis._clickTimeout = this.editor.timers.setTimeout(\n\t\t\t() => {\n\t\t\t\tif (this._clickState === state && this._clickId === id) {\n\t\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\t\tthis.editor.dispatch({\n\t\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\t\tphase: 'settle',\n\t\t\t\t\t\t\t})\n\t\t\t\t\t\t\tbreak\n\t\t\t\t\t\t}\n\t\t\t\t\t\tdefault: {\n\t\t\t\t\t\t\t// noop\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\t\t\t},\n\t\t\tstate === 'idle' || state === 'pendingDouble'\n\t\t\t\t? this.editor.options.doubleClickDurationMs\n\t\t\t\t: this.editor.options.multiClickDurationMs\n\t\t)\n\t}\n\n\t/**\n\t * The current click state.\n\t *\n\t * @internal\n\t */\n\tprivate _clickState?: TLClickState = 'idle'\n\n\t/**\n\t * The current click state.\n\t *\n\t * @public\n\t */\n\t// eslint-disable-next-line no-restricted-syntax\n\tget clickState() {\n\t\treturn this._clickState\n\t}\n\n\tlastPointerInfo = {} as TLPointerEventInfo\n\n\thandlePointerEvent(info: TLPointerEventInfo): TLPointerEventInfo | TLClickEventInfo {\n\t\tswitch (info.name) {\n\t\t\tcase 'pointer_down': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tif (\n\t\t\t\t\tthis._previousScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._previousScreenPoint, this._clickScreenPoint) > MAX_CLICK_DISTANCE ** 2\n\t\t\t\t) {\n\t\t\t\t\tthis._clickState = 'idle'\n\t\t\t\t}\n\n\t\t\t\tthis._previousScreenPoint = this._clickScreenPoint\n\n\t\t\t\tthis.lastPointerInfo = info\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingDouble': {\n\t\t\t\t\t\tthis._clickState = 'pendingTriple'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\tthis._clickState = 'pendingQuadruple'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\tthis._clickState = 'pendingOverflow'\n\t\t\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...info,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\tphase: 'down',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'idle': {\n\t\t\t\t\t\tthis._clickState = 'pendingDouble'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\tthis._clickState = 'overflow'\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis._clickTimeout = this._getClickTimeout(this._clickState)\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_up': {\n\t\t\t\tif (!this._clickState) return info\n\t\t\t\tthis._clickScreenPoint = Vec.From(info.point)\n\n\t\t\t\tswitch (this._clickState) {\n\t\t\t\t\tcase 'pendingTriple': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'double_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingQuadruple': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'triple_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tcase 'pendingOverflow': {\n\t\t\t\t\t\treturn {\n\t\t\t\t\t\t\t...this.lastPointerInfo,\n\t\t\t\t\t\t\ttype: 'click',\n\t\t\t\t\t\t\tname: 'quadruple_click',\n\t\t\t\t\t\t\tphase: 'up',\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t\tdefault: {\n\t\t\t\t\t\t// idle, pendingDouble, overflow\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\treturn info\n\t\t\t}\n\t\t\tcase 'pointer_move': {\n\t\t\t\tif (\n\t\t\t\t\tthis._clickState !== 'idle' &&\n\t\t\t\t\tthis._clickScreenPoint &&\n\t\t\t\t\tVec.Dist2(this._clickScreenPoint, this.editor.inputs.getCurrentScreenPoint()) >\n\t\t\t\t\t\t(this.editor.getInstanceState().isCoarsePointer\n\t\t\t\t\t\t\t? this.editor.options.coarseDragDistanceSquared\n\t\t\t\t\t\t\t: this.editor.options.dragDistanceSquared)\n\t\t\t\t) {\n\t\t\t\t\tthis.cancelDoubleClickTimeout()\n\t\t\t\t}\n\t\t\t\treturn info\n\t\t\t}\n\t\t}\n\t\treturn info\n\t}\n\n\t/**\n\t * Cancel the double click timeout.\n\t *\n\t * @internal\n\t */\n\t@bind\n\tcancelDoubleClickTimeout() {\n\t\tthis._clickTimeout = clearTimeout(this._clickTimeout)\n\t\tthis._clickState = 'idle'\n\t}\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -29,6 +29,9 @@ class EdgeScrollManager {
29
29
  }
30
30
  _isEdgeScrolling = false;
31
31
  _edgeScrollDuration = -1;
32
+ getIsEdgeScrolling() {
33
+ return this._isEdgeScrolling;
34
+ }
32
35
  /**
33
36
  * Update the camera position when the mouse is close to the edge of the screen.
34
37
  * Run this on every tick when in a state where edge scrolling is enabled.
@@ -89,11 +92,7 @@ class EdgeScrollManager {
89
92
  }
90
93
  getEdgeScroll() {
91
94
  const { editor } = this;
92
- const {
93
- inputs: {
94
- currentScreenPoint: { x, y }
95
- }
96
- } = editor;
95
+ const { x, y } = editor.inputs.getCurrentScreenPoint();
97
96
  const screenBounds = editor.getViewportScreenBounds();
98
97
  const {
99
98
  isCoarsePointer,
@@ -112,7 +111,7 @@ class EdgeScrollManager {
112
111
  */
113
112
  moveCameraWhenCloseToEdge(proximityFactor) {
114
113
  const { editor } = this;
115
- if (!editor.inputs.isDragging || editor.inputs.isPanning || editor.getCameraOptions().isLocked)
114
+ if (!editor.inputs.getIsDragging() || editor.inputs.getIsPanning() || editor.getCameraOptions().isLocked)
116
115
  return;
117
116
  if (proximityFactor.x === 0 && proximityFactor.y === 0) return;
118
117
  const screenBounds = editor.getViewportScreenBounds();
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../../src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.ts"],
4
- "sourcesContent": ["import { Vec } from '../../../primitives/Vec'\nimport { EASINGS } from '../../../primitives/easings'\nimport { Editor } from '../../Editor'\n\n/** @public */\nexport class EdgeScrollManager {\n\tconstructor(public editor: Editor) {}\n\n\tprivate _isEdgeScrolling = false\n\tprivate _edgeScrollDuration = -1\n\n\t/**\n\t * Update the camera position when the mouse is close to the edge of the screen.\n\t * Run this on every tick when in a state where edge scrolling is enabled.\n\t *\n\t * @public\n\t */\n\tupdateEdgeScrolling(elapsed: number) {\n\t\tconst { editor } = this\n\t\tconst edgeScrollProximityFactor = this.getEdgeScroll()\n\t\tif (edgeScrollProximityFactor.x === 0 && edgeScrollProximityFactor.y === 0) {\n\t\t\tif (this._isEdgeScrolling) {\n\t\t\t\tthis._isEdgeScrolling = false\n\t\t\t\tthis._edgeScrollDuration = 0\n\t\t\t}\n\t\t} else {\n\t\t\tif (!this._isEdgeScrolling) {\n\t\t\t\tthis._isEdgeScrolling = true\n\t\t\t\tthis._edgeScrollDuration = 0\n\t\t\t}\n\t\t\tthis._edgeScrollDuration += elapsed\n\t\t\tif (this._edgeScrollDuration > editor.options.edgeScrollDelay) {\n\t\t\t\tconst eased =\n\t\t\t\t\teditor.options.edgeScrollEaseDuration > 0\n\t\t\t\t\t\t? EASINGS.easeInCubic(\n\t\t\t\t\t\t\t\tMath.min(\n\t\t\t\t\t\t\t\t\t1,\n\t\t\t\t\t\t\t\t\tthis._edgeScrollDuration /\n\t\t\t\t\t\t\t\t\t\t(editor.options.edgeScrollDelay + editor.options.edgeScrollEaseDuration)\n\t\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t: 1\n\t\t\t\tthis.moveCameraWhenCloseToEdge({\n\t\t\t\t\tx: edgeScrollProximityFactor.x * eased,\n\t\t\t\t\ty: edgeScrollProximityFactor.y * eased,\n\t\t\t\t})\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Helper function to get the scroll proximity factor for a given position.\n\t * @param position - The mouse position on the axis.\n\t * @param dimension - The component dimension on the axis.\n\t * @param isCoarse - Whether the pointer is coarse.\n\t * @param insetStart - Whether the pointer is inset at the start of the axis.\n\t * @param insetEnd - Whether the pointer is inset at the end of the axis.\n\t * @internal\n\t */\n\tprivate getEdgeProximityFactors(\n\t\tposition: number,\n\t\tdimension: number,\n\t\tisCoarse: boolean,\n\t\tinsetStart: boolean,\n\t\tinsetEnd: boolean\n\t) {\n\t\tconst { editor } = this\n\t\tconst dist = editor.options.edgeScrollDistance\n\t\tconst pw = isCoarse ? editor.options.coarsePointerWidth : 0 // pointer width\n\t\tconst pMin = position - pw\n\t\tconst pMax = position + pw\n\t\tconst min = insetStart ? 0 : dist\n\t\tconst max = insetEnd ? dimension : dimension - dist\n\t\tif (pMin < min) {\n\t\t\treturn Math.min(1, (min - pMin) / dist)\n\t\t} else if (pMax > max) {\n\t\t\treturn -Math.min(1, (pMax - max) / dist)\n\t\t}\n\t\treturn 0\n\t}\n\n\tprivate getEdgeScroll() {\n\t\tconst { editor } = this\n\t\tconst {\n\t\t\tinputs: {\n\t\t\t\tcurrentScreenPoint: { x, y },\n\t\t\t},\n\t\t} = editor\n\t\tconst screenBounds = editor.getViewportScreenBounds()\n\n\t\tconst {\n\t\t\tisCoarsePointer,\n\t\t\tinsets: [t, r, b, l],\n\t\t} = editor.getInstanceState()\n\t\tconst proximityFactorX = this.getEdgeProximityFactors(x, screenBounds.w, isCoarsePointer, l, r)\n\t\tconst proximityFactorY = this.getEdgeProximityFactors(y, screenBounds.h, isCoarsePointer, t, b)\n\n\t\treturn {\n\t\t\tx: proximityFactorX,\n\t\t\ty: proximityFactorY,\n\t\t}\n\t}\n\n\t/**\n\t * Moves the camera when the mouse is close to the edge of the screen.\n\t * @public\n\t */\n\tprivate moveCameraWhenCloseToEdge(proximityFactor: { x: number; y: number }) {\n\t\tconst { editor } = this\n\t\tif (!editor.inputs.isDragging || editor.inputs.isPanning || editor.getCameraOptions().isLocked)\n\t\t\treturn\n\n\t\tif (proximityFactor.x === 0 && proximityFactor.y === 0) return\n\n\t\tconst screenBounds = editor.getViewportScreenBounds()\n\n\t\t// Determines how much the speed is affected by the screen size\n\t\tconst screenSizeFactorX = screenBounds.w < 1000 ? 0.612 : 1\n\t\tconst screenSizeFactorY = screenBounds.h < 1000 ? 0.612 : 1\n\n\t\t// Determines the base speed of the scroll\n\t\tconst zoomLevel = editor.getZoomLevel()\n\t\tconst pxSpeed = editor.user.getEdgeScrollSpeed() * editor.options.edgeScrollSpeed\n\t\tconst scrollDeltaX = (pxSpeed * proximityFactor.x * screenSizeFactorX) / zoomLevel\n\t\tconst scrollDeltaY = (pxSpeed * proximityFactor.y * screenSizeFactorY) / zoomLevel\n\n\t\t// update the camera\n\t\tconst { x, y, z } = editor.getCamera()\n\t\teditor.setCamera(new Vec(x + scrollDeltaX, y + scrollDeltaY, z))\n\t}\n}\n"],
5
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+ "sourcesContent": ["import { Vec } from '../../../primitives/Vec'\nimport { EASINGS } from '../../../primitives/easings'\nimport { Editor } from '../../Editor'\n\n/** @public */\nexport class EdgeScrollManager {\n\tconstructor(public editor: Editor) {}\n\n\tprivate _isEdgeScrolling = false\n\tprivate _edgeScrollDuration = -1\n\n\tgetIsEdgeScrolling() {\n\t\treturn this._isEdgeScrolling\n\t}\n\n\t/**\n\t * Update the camera position when the mouse is close to the edge of the screen.\n\t * Run this on every tick when in a state where edge scrolling is enabled.\n\t *\n\t * @public\n\t */\n\tupdateEdgeScrolling(elapsed: number) {\n\t\tconst { editor } = this\n\t\tconst edgeScrollProximityFactor = this.getEdgeScroll()\n\t\tif (edgeScrollProximityFactor.x === 0 && edgeScrollProximityFactor.y === 0) {\n\t\t\tif (this._isEdgeScrolling) {\n\t\t\t\tthis._isEdgeScrolling = false\n\t\t\t\tthis._edgeScrollDuration = 0\n\t\t\t}\n\t\t} else {\n\t\t\tif (!this._isEdgeScrolling) {\n\t\t\t\tthis._isEdgeScrolling = true\n\t\t\t\tthis._edgeScrollDuration = 0\n\t\t\t}\n\t\t\tthis._edgeScrollDuration += elapsed\n\t\t\tif (this._edgeScrollDuration > editor.options.edgeScrollDelay) {\n\t\t\t\tconst eased =\n\t\t\t\t\teditor.options.edgeScrollEaseDuration > 0\n\t\t\t\t\t\t? EASINGS.easeInCubic(\n\t\t\t\t\t\t\t\tMath.min(\n\t\t\t\t\t\t\t\t\t1,\n\t\t\t\t\t\t\t\t\tthis._edgeScrollDuration /\n\t\t\t\t\t\t\t\t\t\t(editor.options.edgeScrollDelay + editor.options.edgeScrollEaseDuration)\n\t\t\t\t\t\t\t\t)\n\t\t\t\t\t\t\t)\n\t\t\t\t\t\t: 1\n\t\t\t\tthis.moveCameraWhenCloseToEdge({\n\t\t\t\t\tx: edgeScrollProximityFactor.x * eased,\n\t\t\t\t\ty: edgeScrollProximityFactor.y * eased,\n\t\t\t\t})\n\t\t\t}\n\t\t}\n\t}\n\n\t/**\n\t * Helper function to get the scroll proximity factor for a given position.\n\t * @param position - The mouse position on the axis.\n\t * @param dimension - The component dimension on the axis.\n\t * @param isCoarse - Whether the pointer is coarse.\n\t * @param insetStart - Whether the pointer is inset at the start of the axis.\n\t * @param insetEnd - Whether the pointer is inset at the end of the axis.\n\t * @internal\n\t */\n\tprivate getEdgeProximityFactors(\n\t\tposition: number,\n\t\tdimension: number,\n\t\tisCoarse: boolean,\n\t\tinsetStart: boolean,\n\t\tinsetEnd: boolean\n\t) {\n\t\tconst { editor } = this\n\t\tconst dist = editor.options.edgeScrollDistance\n\t\tconst pw = isCoarse ? editor.options.coarsePointerWidth : 0 // pointer width\n\t\tconst pMin = position - pw\n\t\tconst pMax = position + pw\n\t\tconst min = insetStart ? 0 : dist\n\t\tconst max = insetEnd ? dimension : dimension - dist\n\t\tif (pMin < min) {\n\t\t\treturn Math.min(1, (min - pMin) / dist)\n\t\t} else if (pMax > max) {\n\t\t\treturn -Math.min(1, (pMax - max) / dist)\n\t\t}\n\t\treturn 0\n\t}\n\n\tprivate getEdgeScroll() {\n\t\tconst { editor } = this\n\t\tconst { x, y } = editor.inputs.getCurrentScreenPoint()\n\t\tconst screenBounds = editor.getViewportScreenBounds()\n\n\t\tconst {\n\t\t\tisCoarsePointer,\n\t\t\tinsets: [t, r, b, l],\n\t\t} = editor.getInstanceState()\n\t\tconst proximityFactorX = this.getEdgeProximityFactors(x, screenBounds.w, isCoarsePointer, l, r)\n\t\tconst proximityFactorY = this.getEdgeProximityFactors(y, screenBounds.h, isCoarsePointer, t, b)\n\n\t\treturn {\n\t\t\tx: proximityFactorX,\n\t\t\ty: proximityFactorY,\n\t\t}\n\t}\n\n\t/**\n\t * Moves the camera when the mouse is close to the edge of the screen.\n\t * @public\n\t */\n\tprivate moveCameraWhenCloseToEdge(proximityFactor: { x: number; y: number }) {\n\t\tconst { editor } = this\n\t\tif (\n\t\t\t!editor.inputs.getIsDragging() ||\n\t\t\teditor.inputs.getIsPanning() ||\n\t\t\teditor.getCameraOptions().isLocked\n\t\t)\n\t\t\treturn\n\n\t\tif (proximityFactor.x === 0 && proximityFactor.y === 0) return\n\n\t\tconst screenBounds = editor.getViewportScreenBounds()\n\n\t\t// Determines how much the speed is affected by the screen size\n\t\tconst screenSizeFactorX = screenBounds.w < 1000 ? 0.612 : 1\n\t\tconst screenSizeFactorY = screenBounds.h < 1000 ? 0.612 : 1\n\n\t\t// Determines the base speed of the scroll\n\t\tconst zoomLevel = editor.getZoomLevel()\n\t\tconst pxSpeed = editor.user.getEdgeScrollSpeed() * editor.options.edgeScrollSpeed\n\t\tconst scrollDeltaX = (pxSpeed * proximityFactor.x * screenSizeFactorX) / zoomLevel\n\t\tconst scrollDeltaY = (pxSpeed * proximityFactor.y * screenSizeFactorY) / zoomLevel\n\n\t\t// update the camera\n\t\tconst { x, y, z } = editor.getCamera()\n\t\teditor.setCamera(new Vec(x + scrollDeltaX, y + scrollDeltaY, z))\n\t}\n}\n"],
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