@tldraw/editor 4.3.0-canary.e52fa5385f86 → 4.3.0-canary.ea88b223b83a

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Files changed (155) hide show
  1. package/dist-cjs/index.d.ts +428 -120
  2. package/dist-cjs/index.js +5 -1
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/components/ErrorBoundary.js.map +1 -1
  5. package/dist-cjs/lib/components/GeometryDebuggingView.js +1 -17
  6. package/dist-cjs/lib/components/GeometryDebuggingView.js.map +2 -2
  7. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +3 -3
  8. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  9. package/dist-cjs/lib/constants.js +1 -3
  10. package/dist-cjs/lib/constants.js.map +2 -2
  11. package/dist-cjs/lib/editor/Editor.js +268 -274
  12. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  13. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +18 -17
  14. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +3 -3
  15. package/dist-cjs/lib/editor/derivations/parentsToChildren.js +12 -3
  16. package/dist-cjs/lib/editor/derivations/parentsToChildren.js.map +2 -2
  17. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +1 -1
  18. package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
  19. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js +5 -6
  20. package/dist-cjs/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.js.map +2 -2
  21. package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js +591 -0
  22. package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js.map +7 -0
  23. package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js +1 -1
  24. package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js.map +2 -2
  25. package/dist-cjs/lib/editor/managers/TickManager/TickManager.js +1 -22
  26. package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +2 -2
  27. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +31 -23
  28. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  29. package/dist-cjs/lib/editor/shapes/group/DashedOutlineBox.js +1 -1
  30. package/dist-cjs/lib/editor/shapes/group/DashedOutlineBox.js.map +2 -2
  31. package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/children/Pointing.js +3 -3
  32. package/dist-cjs/lib/editor/tools/BaseBoxShapeTool/children/Pointing.js.map +2 -2
  33. package/dist-cjs/lib/exports/parseCss.js +1 -1
  34. package/dist-cjs/lib/exports/parseCss.js.map +2 -2
  35. package/dist-cjs/lib/hooks/useEvent.js +1 -1
  36. package/dist-cjs/lib/hooks/useEvent.js.map +2 -2
  37. package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js.map +2 -2
  38. package/dist-cjs/lib/hooks/useGestureEvents.js +1 -1
  39. package/dist-cjs/lib/hooks/useGestureEvents.js.map +2 -2
  40. package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js.map +2 -2
  41. package/dist-cjs/lib/hooks/usePassThroughWheelEvents.js.map +2 -2
  42. package/dist-cjs/lib/hooks/useScreenBounds.js.map +2 -2
  43. package/dist-cjs/lib/hooks/useStateAttribute.js +4 -1
  44. package/dist-cjs/lib/hooks/useStateAttribute.js.map +2 -2
  45. package/dist-cjs/lib/hooks/useTransform.js.map +1 -1
  46. package/dist-cjs/lib/hooks/useZoomCss.js +4 -8
  47. package/dist-cjs/lib/hooks/useZoomCss.js.map +2 -2
  48. package/dist-cjs/lib/options.js +6 -1
  49. package/dist-cjs/lib/options.js.map +2 -2
  50. package/dist-cjs/lib/primitives/Box.js +3 -0
  51. package/dist-cjs/lib/primitives/Box.js.map +2 -2
  52. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +1 -0
  53. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
  54. package/dist-cjs/lib/utils/rotation.js +1 -1
  55. package/dist-cjs/lib/utils/rotation.js.map +2 -2
  56. package/dist-cjs/version.js +3 -3
  57. package/dist-cjs/version.js.map +1 -1
  58. package/dist-esm/index.d.mts +428 -120
  59. package/dist-esm/index.mjs +5 -1
  60. package/dist-esm/index.mjs.map +2 -2
  61. package/dist-esm/lib/components/ErrorBoundary.mjs.map +1 -1
  62. package/dist-esm/lib/components/GeometryDebuggingView.mjs +1 -17
  63. package/dist-esm/lib/components/GeometryDebuggingView.mjs.map +2 -2
  64. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +3 -3
  65. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  66. package/dist-esm/lib/constants.mjs +1 -3
  67. package/dist-esm/lib/constants.mjs.map +2 -2
  68. package/dist-esm/lib/editor/Editor.mjs +269 -277
  69. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  70. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +18 -17
  71. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +3 -3
  72. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs +13 -4
  73. package/dist-esm/lib/editor/derivations/parentsToChildren.mjs.map +2 -2
  74. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +1 -1
  75. package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
  76. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs +5 -6
  77. package/dist-esm/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.mjs.map +2 -2
  78. package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs +573 -0
  79. package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs.map +7 -0
  80. package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs +1 -1
  81. package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs.map +2 -2
  82. package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs +1 -22
  83. package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +2 -2
  84. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +31 -23
  85. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  86. package/dist-esm/lib/editor/shapes/group/DashedOutlineBox.mjs +1 -1
  87. package/dist-esm/lib/editor/shapes/group/DashedOutlineBox.mjs.map +2 -2
  88. package/dist-esm/lib/editor/tools/BaseBoxShapeTool/children/Pointing.mjs +3 -3
  89. package/dist-esm/lib/editor/tools/BaseBoxShapeTool/children/Pointing.mjs.map +2 -2
  90. package/dist-esm/lib/exports/parseCss.mjs +1 -1
  91. package/dist-esm/lib/exports/parseCss.mjs.map +2 -2
  92. package/dist-esm/lib/hooks/useEvent.mjs +1 -1
  93. package/dist-esm/lib/hooks/useEvent.mjs.map +2 -2
  94. package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs.map +2 -2
  95. package/dist-esm/lib/hooks/useGestureEvents.mjs +1 -1
  96. package/dist-esm/lib/hooks/useGestureEvents.mjs.map +2 -2
  97. package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs.map +2 -2
  98. package/dist-esm/lib/hooks/usePassThroughWheelEvents.mjs.map +2 -2
  99. package/dist-esm/lib/hooks/useScreenBounds.mjs.map +2 -2
  100. package/dist-esm/lib/hooks/useStateAttribute.mjs +4 -1
  101. package/dist-esm/lib/hooks/useStateAttribute.mjs.map +2 -2
  102. package/dist-esm/lib/hooks/useTransform.mjs.map +1 -1
  103. package/dist-esm/lib/hooks/useZoomCss.mjs +4 -8
  104. package/dist-esm/lib/hooks/useZoomCss.mjs.map +2 -2
  105. package/dist-esm/lib/options.mjs +6 -1
  106. package/dist-esm/lib/options.mjs.map +2 -2
  107. package/dist-esm/lib/primitives/Box.mjs +3 -0
  108. package/dist-esm/lib/primitives/Box.mjs.map +2 -2
  109. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +1 -0
  110. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  111. package/dist-esm/lib/utils/rotation.mjs +1 -1
  112. package/dist-esm/lib/utils/rotation.mjs.map +2 -2
  113. package/dist-esm/version.mjs +3 -3
  114. package/dist-esm/version.mjs.map +1 -1
  115. package/editor.css +14 -12
  116. package/package.json +18 -16
  117. package/src/index.ts +3 -0
  118. package/src/lib/components/ErrorBoundary.tsx +1 -1
  119. package/src/lib/components/GeometryDebuggingView.tsx +1 -19
  120. package/src/lib/components/default-components/DefaultCanvas.tsx +3 -3
  121. package/src/lib/config/TLUserPreferences.test.ts +40 -0
  122. package/src/lib/constants.ts +0 -2
  123. package/src/lib/editor/Editor.test.ts +140 -0
  124. package/src/lib/editor/Editor.ts +349 -320
  125. package/src/lib/editor/derivations/notVisibleShapes.ts +37 -23
  126. package/src/lib/editor/derivations/parentsToChildren.ts +18 -7
  127. package/src/lib/editor/managers/ClickManager/ClickManager.test.ts +17 -31
  128. package/src/lib/editor/managers/ClickManager/ClickManager.ts +1 -1
  129. package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.test.ts +129 -79
  130. package/src/lib/editor/managers/EdgeScrollManager/EdgeScrollManager.ts +10 -6
  131. package/src/lib/editor/managers/InputsManager/InputsManager.ts +566 -0
  132. package/src/lib/editor/managers/ScribbleManager/ScribbleManager.test.ts +0 -4
  133. package/src/lib/editor/managers/SnapManager/SnapManager.test.ts +12 -0
  134. package/src/lib/editor/managers/SnapManager/SnapManager.ts +1 -1
  135. package/src/lib/editor/managers/TickManager/TickManager.test.ts +40 -107
  136. package/src/lib/editor/managers/TickManager/TickManager.ts +2 -32
  137. package/src/lib/editor/shapes/ShapeUtil.ts +67 -24
  138. package/src/lib/editor/shapes/group/DashedOutlineBox.tsx +1 -1
  139. package/src/lib/editor/tools/BaseBoxShapeTool/children/Pointing.ts +3 -3
  140. package/src/lib/exports/parseCss.test.ts +1 -0
  141. package/src/lib/exports/parseCss.ts +1 -1
  142. package/src/lib/hooks/useEvent.tsx +1 -1
  143. package/src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts +1 -1
  144. package/src/lib/hooks/useGestureEvents.ts +2 -2
  145. package/src/lib/hooks/usePassThroughMouseOverEvents.ts +1 -1
  146. package/src/lib/hooks/usePassThroughWheelEvents.ts +1 -1
  147. package/src/lib/hooks/useScreenBounds.ts +1 -1
  148. package/src/lib/hooks/useStateAttribute.ts +4 -1
  149. package/src/lib/hooks/useTransform.ts +1 -1
  150. package/src/lib/hooks/useZoomCss.ts +3 -8
  151. package/src/lib/options.ts +32 -0
  152. package/src/lib/primitives/Box.ts +9 -0
  153. package/src/lib/primitives/geometry/Geometry2d.ts +1 -0
  154. package/src/lib/utils/rotation.ts +1 -1
  155. package/src/version.ts +3 -3
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  "sources": ["../../../src/lib/hooks/useEvent.tsx"],
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- "sourcesContent": ["import { useAtom } from '@tldraw/state-react'\nimport { assert } from '@tldraw/utils'\nimport { useCallback, useDebugValue, useLayoutEffect, useRef } from 'react'\n\n/**\n * Allows you to define event handlers that can read the latest props/state but has a stable\n * function identity.\n *\n * These event callbacks may not be called in React render functions! An error won't be thrown, but\n * in the real implementation it would be!\n *\n * Uses a modified version of the user-land implementation included in the [`useEvent()` RFC][1].\n * Our version until such a hook is available natively.\n *\n * The RFC was closed on 27 September 2022, the React team plans to come up with a new RFC to\n * provide similar functionality in the future. We will migrate to this functionality when\n * available.\n *\n * IMPORTANT CAVEAT: You should not call event callbacks in layout effects of React component\n * children! Internally this hook uses a layout effect and parent component layout effects run after\n * child component layout effects. Use this hook responsibly.\n *\n * [1]: https://github.com/reactjs/rfcs/pull/220\n *\n * @internal\n */\nexport function useEvent<Args extends Array<unknown>, Result>(\n\thandler: (...args: Args) => Result\n): (...args: Args) => Result {\n\tconst handlerRef = useRef<(...args: Args) => Result>()\n\n\t// In a real implementation, this would run before layout effects\n\tuseLayoutEffect(() => {\n\t\thandlerRef.current = handler\n\t})\n\n\tuseDebugValue(handler)\n\n\treturn useCallback((...args: Args) => {\n\t\t// In a real implementation, this would throw if called during render\n\t\tconst fn = handlerRef.current\n\t\tassert(fn, 'fn does not exist')\n\t\treturn fn(...args)\n\t}, [])\n}\n\n/**\n * like {@link useEvent}, but for use in reactive contexts - when the handler function changes, it\n * will invalidate any reactive contexts that call it.\n * @internal\n */\nexport function useReactiveEvent<Args extends Array<unknown>, Result>(\n\thandler: (...args: Args) => Result\n): (...args: Args) => Result {\n\tconst handlerAtom = useAtom<(...args: Args) => Result>('useReactiveEvent', () => handler)\n\n\t// In a real implementation, this would run before layout effects\n\tuseLayoutEffect(() => {\n\t\thandlerAtom.set(handler)\n\t})\n\n\tuseDebugValue(handler)\n\n\treturn useCallback(\n\t\t(...args: Args) => {\n\t\t\t// In a real implementation, this would throw if called during render\n\t\t\tconst fn = handlerAtom.get()\n\t\t\tassert(fn, 'fn does not exist')\n\t\t\treturn fn(...args)\n\t\t},\n\t\t[handlerAtom]\n\t)\n}\n"],
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+ "sourcesContent": ["import { useAtom } from '@tldraw/state-react'\nimport { assert } from '@tldraw/utils'\nimport { useCallback, useDebugValue, useLayoutEffect, useRef } from 'react'\n\n/**\n * Allows you to define event handlers that can read the latest props/state but has a stable\n * function identity.\n *\n * These event callbacks may not be called in React render functions! An error won't be thrown, but\n * in the real implementation it would be!\n *\n * Uses a modified version of the user-land implementation included in the [`useEvent()` RFC][1].\n * Our version until such a hook is available natively.\n *\n * The RFC was closed on 27 September 2022, the React team plans to come up with a new RFC to\n * provide similar functionality in the future. We will migrate to this functionality when\n * available.\n *\n * IMPORTANT CAVEAT: You should not call event callbacks in layout effects of React component\n * children! Internally this hook uses a layout effect and parent component layout effects run after\n * child component layout effects. Use this hook responsibly.\n *\n * [1]: https://github.com/reactjs/rfcs/pull/220\n *\n * @internal\n */\nexport function useEvent<Args extends Array<unknown>, Result>(\n\thandler: (...args: Args) => Result\n): (...args: Args) => Result {\n\tconst handlerRef = useRef<((...args: Args) => Result) | undefined>(undefined)\n\n\t// In a real implementation, this would run before layout effects\n\tuseLayoutEffect(() => {\n\t\thandlerRef.current = handler\n\t})\n\n\tuseDebugValue(handler)\n\n\treturn useCallback((...args: Args) => {\n\t\t// In a real implementation, this would throw if called during render\n\t\tconst fn = handlerRef.current\n\t\tassert(fn, 'fn does not exist')\n\t\treturn fn(...args)\n\t}, [])\n}\n\n/**\n * like {@link useEvent}, but for use in reactive contexts - when the handler function changes, it\n * will invalidate any reactive contexts that call it.\n * @internal\n */\nexport function useReactiveEvent<Args extends Array<unknown>, Result>(\n\thandler: (...args: Args) => Result\n): (...args: Args) => Result {\n\tconst handlerAtom = useAtom<(...args: Args) => Result>('useReactiveEvent', () => handler)\n\n\t// In a real implementation, this would run before layout effects\n\tuseLayoutEffect(() => {\n\t\thandlerAtom.set(handler)\n\t})\n\n\tuseDebugValue(handler)\n\n\treturn useCallback(\n\t\t(...args: Args) => {\n\t\t\t// In a real implementation, this would throw if called during render\n\t\t\tconst fn = handlerAtom.get()\n\t\t\tassert(fn, 'fn does not exist')\n\t\t\treturn fn(...args)\n\t\t},\n\t\t[handlerAtom]\n\t)\n}\n"],
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  "version": 3,
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  "sources": ["../../../src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts"],
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- "sourcesContent": ["import { useEffect } from 'react'\nimport { preventDefault } from '../utils/dom'\nimport { useEditor } from './useEditor'\n\nconst IGNORED_TAGS = ['textarea', 'input']\n\n/**\n * When double tapping with the pencil in iOS, it enables a little zoom window in the UI. We don't\n * want this for drawing operations and can disable it by setting 'disableDoubleTapZoom' in the main\n * editor.\n */\nexport function useFixSafariDoubleTapZoomPencilEvents(ref: React.RefObject<HTMLElement>) {\n\tconst editor = useEditor()\n\n\tuseEffect(() => {\n\t\tconst elm = ref.current\n\n\t\tif (!elm) return\n\n\t\tconst handleEvent = (e: PointerEvent | TouchEvent) => {\n\t\t\tif (e instanceof PointerEvent && e.pointerType === 'pen') {\n\t\t\t\teditor.markEventAsHandled(e)\n\t\t\t\tconst { target } = e\n\n\t\t\t\t// Allow events to propagate if the app is editing a shape, or if the event is occurring in a text area or input\n\t\t\t\tif (\n\t\t\t\t\tIGNORED_TAGS.includes((target as Element).tagName?.toLocaleLowerCase()) ||\n\t\t\t\t\t(target as HTMLElement).isContentEditable ||\n\t\t\t\t\teditor.isIn('select.editing_shape')\n\t\t\t\t) {\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\t\t}\n\n\t\telm.addEventListener('touchstart', handleEvent)\n\t\telm.addEventListener('touchend', handleEvent)\n\t\treturn () => {\n\t\t\telm.removeEventListener('touchstart', handleEvent)\n\t\t\telm.removeEventListener('touchend', handleEvent)\n\t\t}\n\t}, [editor, ref])\n}\n"],
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+ "sourcesContent": ["import { useEffect } from 'react'\nimport { preventDefault } from '../utils/dom'\nimport { useEditor } from './useEditor'\n\nconst IGNORED_TAGS = ['textarea', 'input']\n\n/**\n * When double tapping with the pencil in iOS, it enables a little zoom window in the UI. We don't\n * want this for drawing operations and can disable it by setting 'disableDoubleTapZoom' in the main\n * editor.\n */\nexport function useFixSafariDoubleTapZoomPencilEvents(ref: React.RefObject<HTMLElement | null>) {\n\tconst editor = useEditor()\n\n\tuseEffect(() => {\n\t\tconst elm = ref.current\n\n\t\tif (!elm) return\n\n\t\tconst handleEvent = (e: PointerEvent | TouchEvent) => {\n\t\t\tif (e instanceof PointerEvent && e.pointerType === 'pen') {\n\t\t\t\teditor.markEventAsHandled(e)\n\t\t\t\tconst { target } = e\n\n\t\t\t\t// Allow events to propagate if the app is editing a shape, or if the event is occurring in a text area or input\n\t\t\t\tif (\n\t\t\t\t\tIGNORED_TAGS.includes((target as Element).tagName?.toLocaleLowerCase()) ||\n\t\t\t\t\t(target as HTMLElement).isContentEditable ||\n\t\t\t\t\teditor.isIn('select.editing_shape')\n\t\t\t\t) {\n\t\t\t\t\treturn\n\t\t\t\t}\n\n\t\t\t\tpreventDefault(e)\n\t\t\t}\n\t\t}\n\n\t\telm.addEventListener('touchstart', handleEvent)\n\t\telm.addEventListener('touchend', handleEvent)\n\t\treturn () => {\n\t\t\telm.removeEventListener('touchstart', handleEvent)\n\t\t\telm.removeEventListener('touchend', handleEvent)\n\t\t}\n\t}, [editor, ref])\n}\n"],
5
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6
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  "names": []
7
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  }
@@ -71,7 +71,7 @@ function useGestureEvents(ref) {
71
71
  const util = editor.getShapeUtil(shape);
72
72
  if (util.canScroll(shape)) {
73
73
  const bounds = editor.getShapePageBounds(editingShapeId);
74
- if (bounds?.containsPoint(editor.inputs.currentPagePoint)) {
74
+ if (bounds?.containsPoint(editor.inputs.getCurrentPagePoint())) {
75
75
  return;
76
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  }
77
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  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/hooks/useGestureEvents.ts"],
4
- "sourcesContent": ["import type { AnyHandlerEventTypes, EventTypes, GestureKey, Handler } from '@use-gesture/core/types'\nimport { createUseGesture, pinchAction, wheelAction } from '@use-gesture/react'\nimport * as React from 'react'\nimport { TLWheelEventInfo } from '../editor/types/event-types'\nimport { Vec } from '../primitives/Vec'\nimport { preventDefault } from '../utils/dom'\nimport { isAccelKey } from '../utils/keyboard'\nimport { normalizeWheel } from '../utils/normalizeWheel'\nimport { useEditor } from './useEditor'\n\n/*\n\n# How does pinching work?\n\nThe pinching handler is fired under two circumstances: \n- when a user is on a MacBook trackpad and is ZOOMING with a two-finger pinch\n- when a user is on a touch device and is ZOOMING with a two-finger pinch\n- when a user is on a touch device and is PANNING with two fingers\n\nZooming is much more expensive than panning (because it causes shapes to render), \nso we want to be sure that we don't zoom while two-finger panning. \n\nIn order to do this, we keep track of a \"pinchState\", which is either:\n- \"zooming\"\n- \"panning\"\n- \"not sure\"\n\nIf a user is on a trackpad, the pinchState will be set to \"zooming\". \n\nIf the user is on a touch screen, then we start in the \"not sure\" state and switch back and forth\nbetween \"zooming\", \"panning\", and \"not sure\" based on what the user is doing with their fingers.\n\nIn the \"not sure\" state, we examine whether the user has moved the center of the gesture far enough\nto suggest that they're panning; or else that they've moved their fingers further apart or closer\ntogether enough to suggest that they're zooming. \n\nIn the \"panning\" state, we check whether the user's fingers have moved far enough apart to suggest\nthat they're zooming. If they have, we switch to the \"zooming\" state.\n\nIn the \"zooming\" state, we just stay zooming\u2014it's not YET possible to switch back to panning.\n\ntodo: compare velocities of change in order to determine whether the user has switched back to panning\n*/\n\ntype check<T extends AnyHandlerEventTypes, Key extends GestureKey> = undefined extends T[Key]\n\t? EventTypes[Key]\n\t: T[Key]\ntype PinchHandler = Handler<'pinch', check<EventTypes, 'pinch'>>\n\nconst useGesture = createUseGesture([wheelAction, pinchAction])\n\n/**\n * GOTCHA\n *\n * UseGesture fires a wheel event 140ms after the gesture actually ends, with a momentum-adjusted\n * delta. This creates a messed up interaction where after you stop scrolling suddenly the dang page\n * jumps a tick. why do they do this? you are asking the wrong person. it seems intentional though.\n * anyway we want to ignore that last event, but there's no way to directly detect it so we need to\n * keep track of timestamps. Yes this is awful, I am sorry.\n */\nlet lastWheelTime = undefined as undefined | number\n\nconst isWheelEndEvent = (time: number) => {\n\tif (lastWheelTime === undefined) {\n\t\tlastWheelTime = time\n\t\treturn false\n\t}\n\n\tif (time - lastWheelTime > 120 && time - lastWheelTime < 160) {\n\t\tlastWheelTime = time\n\t\treturn true\n\t}\n\n\tlastWheelTime = time\n\treturn false\n}\n\nexport function useGestureEvents(ref: React.RefObject<HTMLDivElement>) {\n\tconst editor = useEditor()\n\n\tconst events = React.useMemo(() => {\n\t\tlet pinchState = 'not sure' as 'not sure' | 'zooming' | 'panning'\n\n\t\tconst onWheel: Handler<'wheel', WheelEvent> = ({ event }) => {\n\t\t\tif (!editor.getInstanceState().isFocused) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tpinchState = 'not sure'\n\n\t\t\tif (isWheelEndEvent(Date.now())) {\n\t\t\t\t// ignore wheelEnd events\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\t// Awful tht we need to put this logic here, but basically\n\t\t\t// we don't want to handle the the wheel event (or call prevent\n\t\t\t// default on the evnet) if the user is wheeling over an a shape\n\t\t\t// that is scrollable which they're currently editing.\n\n\t\t\tconst editingShapeId = editor.getEditingShapeId()\n\t\t\tif (editingShapeId) {\n\t\t\t\tconst shape = editor.getShape(editingShapeId)\n\t\t\t\tif (shape) {\n\t\t\t\t\tconst util = editor.getShapeUtil(shape)\n\t\t\t\t\tif (util.canScroll(shape)) {\n\t\t\t\t\t\tconst bounds = editor.getShapePageBounds(editingShapeId)\n\t\t\t\t\t\tif (bounds?.containsPoint(editor.inputs.currentPagePoint)) {\n\t\t\t\t\t\t\treturn\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpreventDefault(event)\n\t\t\tevent.stopPropagation()\n\t\t\tconst delta = normalizeWheel(event)\n\n\t\t\tif (delta.x === 0 && delta.y === 0) return\n\n\t\t\tconst info: TLWheelEventInfo = {\n\t\t\t\ttype: 'wheel',\n\t\t\t\tname: 'wheel',\n\t\t\t\tdelta,\n\t\t\t\tpoint: new Vec(event.clientX, event.clientY),\n\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\taltKey: event.altKey,\n\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t}\n\n\t\t\teditor.dispatch(info)\n\t\t}\n\n\t\tlet initDistanceBetweenFingers = 1 // the distance between the two fingers when the pinch starts\n\t\tlet initZoom = 1 // the browser's zoom level when the pinch starts\n\t\tlet currDistanceBetweenFingers = 0\n\t\tconst initPointBetweenFingers = new Vec()\n\t\tconst prevPointBetweenFingers = new Vec()\n\n\t\tconst onPinchStart: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tpinchState = 'not sure'\n\n\t\t\tconst { event, origin, da } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\tprevPointBetweenFingers.x = origin[0]\n\t\t\tprevPointBetweenFingers.y = origin[1]\n\t\t\tinitPointBetweenFingers.x = origin[0]\n\t\t\tinitPointBetweenFingers.y = origin[1]\n\t\t\tinitDistanceBetweenFingers = da[0]\n\t\t\tinitZoom = editor.getZoomLevel()\n\n\t\t\teditor.dispatch({\n\t\t\t\ttype: 'pinch',\n\t\t\t\tname: 'pinch_start',\n\t\t\t\tpoint: { x: origin[0], y: origin[1], z: editor.getZoomLevel() },\n\t\t\t\tdelta: { x: 0, y: 0 },\n\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\taltKey: event.altKey,\n\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t})\n\t\t}\n\n\t\t// let timeout: any\n\t\tconst updatePinchState = (isSafariTrackpadPinch: boolean) => {\n\t\t\tif (isSafariTrackpadPinch) {\n\t\t\t\tpinchState = 'zooming'\n\t\t\t}\n\n\t\t\tif (pinchState === 'zooming') {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\t// Initial: [touch]-------origin-------[touch]\n\t\t\t// Current: [touch]-----------origin----------[touch]\n\t\t\t// |----| |------------|\n\t\t\t// originDistance ^ ^ touchDistance\n\n\t\t\t// How far have the two touch points moved towards or away from eachother?\n\t\t\tconst touchDistance = Math.abs(currDistanceBetweenFingers - initDistanceBetweenFingers)\n\t\t\t// How far has the point between the touches moved?\n\t\t\tconst originDistance = Vec.Dist(initPointBetweenFingers, prevPointBetweenFingers)\n\n\t\t\tswitch (pinchState) {\n\t\t\t\tcase 'not sure': {\n\t\t\t\t\tif (touchDistance > 24) {\n\t\t\t\t\t\tpinchState = 'zooming'\n\t\t\t\t\t} else if (originDistance > 16) {\n\t\t\t\t\t\tpinchState = 'panning'\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'panning': {\n\t\t\t\t\t// Slightly more touch distance needed to go from panning to zooming\n\t\t\t\t\tif (touchDistance > 64) {\n\t\t\t\t\t\tpinchState = 'zooming'\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tconst onPinch: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tconst { event, origin, offset, da } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\t// In (desktop) Safari, a two finger trackpad pinch will be a \"gesturechange\" event\n\t\t\t// and will have 0 touches; on iOS, a two-finger pinch will be a \"pointermove\" event\n\t\t\t// with two touches.\n\t\t\tconst isSafariTrackpadPinch =\n\t\t\t\tgesture.type === 'gesturechange' || gesture.type === 'gestureend'\n\n\t\t\t// The distance between the two touch points\n\t\t\tcurrDistanceBetweenFingers = da[0]\n\n\t\t\t// Only update the zoom if the pointers are far enough apart;\n\t\t\t// a very small touchDistance means that the user has probably\n\t\t\t// pinched out and their fingers are touching; this produces\n\t\t\t// very unstable zooming behavior.\n\n\t\t\tconst dx = origin[0] - prevPointBetweenFingers.x\n\t\t\tconst dy = origin[1] - prevPointBetweenFingers.y\n\n\t\t\tprevPointBetweenFingers.x = origin[0]\n\t\t\tprevPointBetweenFingers.y = origin[1]\n\n\t\t\tupdatePinchState(isSafariTrackpadPinch)\n\n\t\t\tswitch (pinchState) {\n\t\t\t\tcase 'zooming': {\n\t\t\t\t\tconst currZoom = offset[0] ** editor.getCameraOptions().zoomSpeed\n\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\t\tname: 'pinch',\n\t\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: currZoom },\n\t\t\t\t\t\tdelta: { x: dx, y: dy },\n\t\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t\t})\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'panning': {\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\t\tname: 'pinch',\n\t\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: initZoom },\n\t\t\t\t\t\tdelta: { x: dx, y: dy },\n\t\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t\t})\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tconst onPinchEnd: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tconst { event, origin, offset } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\tconst scale = offset[0] ** editor.getCameraOptions().zoomSpeed\n\n\t\t\tpinchState = 'not sure'\n\n\t\t\teditor.timers.requestAnimationFrame(() => {\n\t\t\t\teditor.dispatch({\n\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\tname: 'pinch_end',\n\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: scale },\n\t\t\t\t\tdelta: { x: origin[0], y: origin[1] },\n\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t})\n\t\t\t})\n\t\t}\n\n\t\treturn {\n\t\t\tonWheel,\n\t\t\tonPinchStart,\n\t\t\tonPinchEnd,\n\t\t\tonPinch,\n\t\t}\n\t}, [editor, ref])\n\n\tuseGesture(events, {\n\t\ttarget: ref,\n\t\teventOptions: { passive: false },\n\t\tpinch: {\n\t\t\tfrom: () => {\n\t\t\t\tconst { zoomSpeed } = editor.getCameraOptions()\n\t\t\t\tconst level = editor.getZoomLevel() ** (1 / zoomSpeed)\n\t\t\t\treturn [level, 0]\n\t\t\t}, // Return the camera z to use when pinch starts\n\t\t\tscaleBounds: () => {\n\t\t\t\tconst baseZoom = editor.getBaseZoom()\n\t\t\t\tconst { zoomSteps, zoomSpeed } = editor.getCameraOptions()\n\t\t\t\tconst zoomMin = zoomSteps[0] * baseZoom\n\t\t\t\tconst zoomMax = zoomSteps[zoomSteps.length - 1] * baseZoom\n\n\t\t\t\treturn {\n\t\t\t\t\tmax: zoomMax ** (1 / zoomSpeed),\n\t\t\t\t\tmin: zoomMin ** (1 / zoomSpeed),\n\t\t\t\t}\n\t\t\t},\n\t\t},\n\t})\n}\n"],
5
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+ "sourcesContent": ["import type { AnyHandlerEventTypes, EventTypes, GestureKey, Handler } from '@use-gesture/core/types'\nimport { createUseGesture, pinchAction, wheelAction } from '@use-gesture/react'\nimport * as React from 'react'\nimport { TLWheelEventInfo } from '../editor/types/event-types'\nimport { Vec } from '../primitives/Vec'\nimport { preventDefault } from '../utils/dom'\nimport { isAccelKey } from '../utils/keyboard'\nimport { normalizeWheel } from '../utils/normalizeWheel'\nimport { useEditor } from './useEditor'\n\n/*\n\n# How does pinching work?\n\nThe pinching handler is fired under two circumstances: \n- when a user is on a MacBook trackpad and is ZOOMING with a two-finger pinch\n- when a user is on a touch device and is ZOOMING with a two-finger pinch\n- when a user is on a touch device and is PANNING with two fingers\n\nZooming is much more expensive than panning (because it causes shapes to render), \nso we want to be sure that we don't zoom while two-finger panning. \n\nIn order to do this, we keep track of a \"pinchState\", which is either:\n- \"zooming\"\n- \"panning\"\n- \"not sure\"\n\nIf a user is on a trackpad, the pinchState will be set to \"zooming\". \n\nIf the user is on a touch screen, then we start in the \"not sure\" state and switch back and forth\nbetween \"zooming\", \"panning\", and \"not sure\" based on what the user is doing with their fingers.\n\nIn the \"not sure\" state, we examine whether the user has moved the center of the gesture far enough\nto suggest that they're panning; or else that they've moved their fingers further apart or closer\ntogether enough to suggest that they're zooming. \n\nIn the \"panning\" state, we check whether the user's fingers have moved far enough apart to suggest\nthat they're zooming. If they have, we switch to the \"zooming\" state.\n\nIn the \"zooming\" state, we just stay zooming\u2014it's not YET possible to switch back to panning.\n\ntodo: compare velocities of change in order to determine whether the user has switched back to panning\n*/\n\ntype check<T extends AnyHandlerEventTypes, Key extends GestureKey> = undefined extends T[Key]\n\t? EventTypes[Key]\n\t: T[Key]\ntype PinchHandler = Handler<'pinch', check<EventTypes, 'pinch'>>\n\nconst useGesture = createUseGesture([wheelAction, pinchAction])\n\n/**\n * GOTCHA\n *\n * UseGesture fires a wheel event 140ms after the gesture actually ends, with a momentum-adjusted\n * delta. This creates a messed up interaction where after you stop scrolling suddenly the dang page\n * jumps a tick. why do they do this? you are asking the wrong person. it seems intentional though.\n * anyway we want to ignore that last event, but there's no way to directly detect it so we need to\n * keep track of timestamps. Yes this is awful, I am sorry.\n */\nlet lastWheelTime = undefined as undefined | number\n\nconst isWheelEndEvent = (time: number) => {\n\tif (lastWheelTime === undefined) {\n\t\tlastWheelTime = time\n\t\treturn false\n\t}\n\n\tif (time - lastWheelTime > 120 && time - lastWheelTime < 160) {\n\t\tlastWheelTime = time\n\t\treturn true\n\t}\n\n\tlastWheelTime = time\n\treturn false\n}\n\nexport function useGestureEvents(ref: React.RefObject<HTMLDivElement | null>) {\n\tconst editor = useEditor()\n\n\tconst events = React.useMemo(() => {\n\t\tlet pinchState = 'not sure' as 'not sure' | 'zooming' | 'panning'\n\n\t\tconst onWheel: Handler<'wheel', WheelEvent> = ({ event }) => {\n\t\t\tif (!editor.getInstanceState().isFocused) {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tpinchState = 'not sure'\n\n\t\t\tif (isWheelEndEvent(Date.now())) {\n\t\t\t\t// ignore wheelEnd events\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\t// Awful tht we need to put this logic here, but basically\n\t\t\t// we don't want to handle the the wheel event (or call prevent\n\t\t\t// default on the evnet) if the user is wheeling over an a shape\n\t\t\t// that is scrollable which they're currently editing.\n\n\t\t\tconst editingShapeId = editor.getEditingShapeId()\n\t\t\tif (editingShapeId) {\n\t\t\t\tconst shape = editor.getShape(editingShapeId)\n\t\t\t\tif (shape) {\n\t\t\t\t\tconst util = editor.getShapeUtil(shape)\n\t\t\t\t\tif (util.canScroll(shape)) {\n\t\t\t\t\t\tconst bounds = editor.getShapePageBounds(editingShapeId)\n\t\t\t\t\t\tif (bounds?.containsPoint(editor.inputs.getCurrentPagePoint())) {\n\t\t\t\t\t\t\treturn\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tpreventDefault(event)\n\t\t\tevent.stopPropagation()\n\t\t\tconst delta = normalizeWheel(event)\n\n\t\t\tif (delta.x === 0 && delta.y === 0) return\n\n\t\t\tconst info: TLWheelEventInfo = {\n\t\t\t\ttype: 'wheel',\n\t\t\t\tname: 'wheel',\n\t\t\t\tdelta,\n\t\t\t\tpoint: new Vec(event.clientX, event.clientY),\n\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\taltKey: event.altKey,\n\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t}\n\n\t\t\teditor.dispatch(info)\n\t\t}\n\n\t\tlet initDistanceBetweenFingers = 1 // the distance between the two fingers when the pinch starts\n\t\tlet initZoom = 1 // the browser's zoom level when the pinch starts\n\t\tlet currDistanceBetweenFingers = 0\n\t\tconst initPointBetweenFingers = new Vec()\n\t\tconst prevPointBetweenFingers = new Vec()\n\n\t\tconst onPinchStart: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tpinchState = 'not sure'\n\n\t\t\tconst { event, origin, da } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\tprevPointBetweenFingers.x = origin[0]\n\t\t\tprevPointBetweenFingers.y = origin[1]\n\t\t\tinitPointBetweenFingers.x = origin[0]\n\t\t\tinitPointBetweenFingers.y = origin[1]\n\t\t\tinitDistanceBetweenFingers = da[0]\n\t\t\tinitZoom = editor.getZoomLevel()\n\n\t\t\teditor.dispatch({\n\t\t\t\ttype: 'pinch',\n\t\t\t\tname: 'pinch_start',\n\t\t\t\tpoint: { x: origin[0], y: origin[1], z: editor.getZoomLevel() },\n\t\t\t\tdelta: { x: 0, y: 0 },\n\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\taltKey: event.altKey,\n\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t})\n\t\t}\n\n\t\t// let timeout: any\n\t\tconst updatePinchState = (isSafariTrackpadPinch: boolean) => {\n\t\t\tif (isSafariTrackpadPinch) {\n\t\t\t\tpinchState = 'zooming'\n\t\t\t}\n\n\t\t\tif (pinchState === 'zooming') {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\t// Initial: [touch]-------origin-------[touch]\n\t\t\t// Current: [touch]-----------origin----------[touch]\n\t\t\t// |----| |------------|\n\t\t\t// originDistance ^ ^ touchDistance\n\n\t\t\t// How far have the two touch points moved towards or away from eachother?\n\t\t\tconst touchDistance = Math.abs(currDistanceBetweenFingers - initDistanceBetweenFingers)\n\t\t\t// How far has the point between the touches moved?\n\t\t\tconst originDistance = Vec.Dist(initPointBetweenFingers, prevPointBetweenFingers)\n\n\t\t\tswitch (pinchState) {\n\t\t\t\tcase 'not sure': {\n\t\t\t\t\tif (touchDistance > 24) {\n\t\t\t\t\t\tpinchState = 'zooming'\n\t\t\t\t\t} else if (originDistance > 16) {\n\t\t\t\t\t\tpinchState = 'panning'\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'panning': {\n\t\t\t\t\t// Slightly more touch distance needed to go from panning to zooming\n\t\t\t\t\tif (touchDistance > 64) {\n\t\t\t\t\t\tpinchState = 'zooming'\n\t\t\t\t\t}\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tconst onPinch: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tconst { event, origin, offset, da } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\t// In (desktop) Safari, a two finger trackpad pinch will be a \"gesturechange\" event\n\t\t\t// and will have 0 touches; on iOS, a two-finger pinch will be a \"pointermove\" event\n\t\t\t// with two touches.\n\t\t\tconst isSafariTrackpadPinch =\n\t\t\t\tgesture.type === 'gesturechange' || gesture.type === 'gestureend'\n\n\t\t\t// The distance between the two touch points\n\t\t\tcurrDistanceBetweenFingers = da[0]\n\n\t\t\t// Only update the zoom if the pointers are far enough apart;\n\t\t\t// a very small touchDistance means that the user has probably\n\t\t\t// pinched out and their fingers are touching; this produces\n\t\t\t// very unstable zooming behavior.\n\n\t\t\tconst dx = origin[0] - prevPointBetweenFingers.x\n\t\t\tconst dy = origin[1] - prevPointBetweenFingers.y\n\n\t\t\tprevPointBetweenFingers.x = origin[0]\n\t\t\tprevPointBetweenFingers.y = origin[1]\n\n\t\t\tupdatePinchState(isSafariTrackpadPinch)\n\n\t\t\tswitch (pinchState) {\n\t\t\t\tcase 'zooming': {\n\t\t\t\t\tconst currZoom = offset[0] ** editor.getCameraOptions().zoomSpeed\n\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\t\tname: 'pinch',\n\t\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: currZoom },\n\t\t\t\t\t\tdelta: { x: dx, y: dy },\n\t\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t\t})\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'panning': {\n\t\t\t\t\teditor.dispatch({\n\t\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\t\tname: 'pinch',\n\t\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: initZoom },\n\t\t\t\t\t\tdelta: { x: dx, y: dy },\n\t\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t\t})\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tconst onPinchEnd: PinchHandler = (gesture) => {\n\t\t\tconst elm = ref.current\n\t\t\tconst { event, origin, offset } = gesture\n\n\t\t\tif (event instanceof WheelEvent) return\n\t\t\tif (!(event.target === elm || elm?.contains(event.target as Node))) return\n\n\t\t\tconst scale = offset[0] ** editor.getCameraOptions().zoomSpeed\n\n\t\t\tpinchState = 'not sure'\n\n\t\t\teditor.timers.requestAnimationFrame(() => {\n\t\t\t\teditor.dispatch({\n\t\t\t\t\ttype: 'pinch',\n\t\t\t\t\tname: 'pinch_end',\n\t\t\t\t\tpoint: { x: origin[0], y: origin[1], z: scale },\n\t\t\t\t\tdelta: { x: origin[0], y: origin[1] },\n\t\t\t\t\tshiftKey: event.shiftKey,\n\t\t\t\t\taltKey: event.altKey,\n\t\t\t\t\tctrlKey: event.metaKey || event.ctrlKey,\n\t\t\t\t\tmetaKey: event.metaKey,\n\t\t\t\t\taccelKey: isAccelKey(event),\n\t\t\t\t})\n\t\t\t})\n\t\t}\n\n\t\treturn {\n\t\t\tonWheel,\n\t\t\tonPinchStart,\n\t\t\tonPinchEnd,\n\t\t\tonPinch,\n\t\t}\n\t}, [editor, ref])\n\n\tuseGesture(events, {\n\t\ttarget: ref,\n\t\teventOptions: { passive: false },\n\t\tpinch: {\n\t\t\tfrom: () => {\n\t\t\t\tconst { zoomSpeed } = editor.getCameraOptions()\n\t\t\t\tconst level = editor.getZoomLevel() ** (1 / zoomSpeed)\n\t\t\t\treturn [level, 0]\n\t\t\t}, // Return the camera z to use when pinch starts\n\t\t\tscaleBounds: () => {\n\t\t\t\tconst baseZoom = editor.getBaseZoom()\n\t\t\t\tconst { zoomSteps, zoomSpeed } = editor.getCameraOptions()\n\t\t\t\tconst zoomMin = zoomSteps[0] * baseZoom\n\t\t\t\tconst zoomMax = zoomSteps[zoomSteps.length - 1] * baseZoom\n\n\t\t\t\treturn {\n\t\t\t\t\tmax: zoomMax ** (1 / zoomSpeed),\n\t\t\t\t\tmin: zoomMin ** (1 / zoomSpeed),\n\t\t\t\t}\n\t\t\t},\n\t\t},\n\t})\n}\n"],
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@@ -1,7 +1,7 @@
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  "sources": ["../../../src/lib/hooks/usePassThroughMouseOverEvents.ts"],
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- "sourcesContent": ["import { RefObject, useEffect } from 'react'\nimport { preventDefault } from '../utils/dom'\nimport { useContainer } from './useContainer'\nimport { useMaybeEditor } from './useEditor'\n\n/** @public */\nexport function usePassThroughMouseOverEvents(ref: RefObject<HTMLElement>) {\n\tif (!ref) throw Error('usePassThroughWheelEvents must be passed a ref')\n\tconst container = useContainer()\n\tconst editor = useMaybeEditor()\n\n\tuseEffect(() => {\n\t\tfunction onMouseOver(e: MouseEvent) {\n\t\t\tif (!editor?.getInstanceState().isFocused) return\n\t\t\tif ((e as any).isSpecialRedispatchedEvent) return\n\t\t\tpreventDefault(e)\n\t\t\tconst cvs = container.querySelector('.tl-canvas')\n\t\t\tif (!cvs) return\n\t\t\tconst newEvent = new PointerEvent(e.type, e as any)\n\t\t\t;(newEvent as any).isSpecialRedispatchedEvent = true\n\t\t\tcvs.dispatchEvent(newEvent)\n\t\t}\n\n\t\tconst elm = ref.current\n\t\tif (!elm) return\n\n\t\telm.addEventListener('mouseover', onMouseOver, { passive: false })\n\t\treturn () => {\n\t\t\telm.removeEventListener('mouseover', onMouseOver)\n\t\t}\n\t}, [container, editor, ref])\n}\n"],
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+ "sourcesContent": ["import { RefObject, useEffect } from 'react'\nimport { preventDefault } from '../utils/dom'\nimport { useContainer } from './useContainer'\nimport { useMaybeEditor } from './useEditor'\n\n/** @public */\nexport function usePassThroughMouseOverEvents(ref: RefObject<HTMLElement | null>) {\n\tif (!ref) throw Error('usePassThroughWheelEvents must be passed a ref')\n\tconst container = useContainer()\n\tconst editor = useMaybeEditor()\n\n\tuseEffect(() => {\n\t\tfunction onMouseOver(e: MouseEvent) {\n\t\t\tif (!editor?.getInstanceState().isFocused) return\n\t\t\tif ((e as any).isSpecialRedispatchedEvent) return\n\t\t\tpreventDefault(e)\n\t\t\tconst cvs = container.querySelector('.tl-canvas')\n\t\t\tif (!cvs) return\n\t\t\tconst newEvent = new PointerEvent(e.type, e as any)\n\t\t\t;(newEvent as any).isSpecialRedispatchedEvent = true\n\t\t\tcvs.dispatchEvent(newEvent)\n\t\t}\n\n\t\tconst elm = ref.current\n\t\tif (!elm) return\n\n\t\telm.addEventListener('mouseover', onMouseOver, { passive: false })\n\t\treturn () => {\n\t\t\telm.removeEventListener('mouseover', onMouseOver)\n\t\t}\n\t}, [container, editor, ref])\n}\n"],
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  "sources": ["../../../src/lib/hooks/usePassThroughWheelEvents.ts"],
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  "sources": ["../../../src/lib/hooks/useScreenBounds.ts"],
4
- "sourcesContent": ["import { throttle } from '@tldraw/utils'\nimport { useLayoutEffect } from 'react'\nimport { useEditor } from './useEditor'\n\nexport function useScreenBounds(ref: React.RefObject<HTMLElement>) {\n\tconst editor = useEditor()\n\n\tuseLayoutEffect(() => {\n\t\t// Everything else uses a debounced update...\n\t\tconst updateBounds = throttle(\n\t\t\t() => {\n\t\t\t\tif (!ref.current) return\n\t\t\t\teditor.updateViewportScreenBounds(ref.current)\n\t\t\t},\n\t\t\t200,\n\t\t\t{\n\t\t\t\ttrailing: true,\n\t\t\t}\n\t\t)\n\n\t\t// Rather than running getClientRects on every frame, we'll\n\t\t// run it once a second or when the window resizes.\n\t\tconst interval = editor.timers.setInterval(updateBounds, 1000)\n\t\twindow.addEventListener('resize', updateBounds)\n\n\t\tconst resizeObserver = new ResizeObserver((entries) => {\n\t\t\tif (!entries[0].contentRect) return\n\t\t\tupdateBounds()\n\t\t})\n\n\t\tconst container = ref.current\n\t\tlet scrollingParent: HTMLElement | Document | null = null\n\n\t\tif (container) {\n\t\t\t// When the container's size changes, update the bounds\n\t\t\tresizeObserver.observe(container)\n\n\t\t\t// When the container's nearest scrollable parent scrolls, update the bounds\n\t\t\tscrollingParent = getNearestScrollableContainer(container)\n\t\t\tscrollingParent.addEventListener('scroll', updateBounds)\n\t\t}\n\n\t\treturn () => {\n\t\t\tclearInterval(interval)\n\t\t\twindow.removeEventListener('resize', updateBounds)\n\t\t\tresizeObserver.disconnect()\n\t\t\tscrollingParent?.removeEventListener('scroll', updateBounds)\n\t\t\tupdateBounds.cancel()\n\t\t}\n\t}, [editor, ref])\n}\n\n/*!\n * Author: excalidraw\n * MIT License: https://github.com/excalidraw/excalidraw/blob/master/LICENSE\n * https://github.com/excalidraw/excalidraw/blob/48c3465b19f10ec755b3eb84e21a01a468e96e43/packages/excalidraw/utils.ts#L600\n */\nconst getNearestScrollableContainer = (element: HTMLElement): HTMLElement | Document => {\n\tlet parent = element.parentElement\n\twhile (parent) {\n\t\tif (parent === document.body) {\n\t\t\treturn document\n\t\t}\n\t\tconst { overflowY } = window.getComputedStyle(parent)\n\t\tconst hasScrollableContent = parent.scrollHeight > parent.clientHeight\n\t\tif (\n\t\t\thasScrollableContent &&\n\t\t\t(overflowY === 'auto' || overflowY === 'scroll' || overflowY === 'overlay')\n\t\t) {\n\t\t\treturn parent\n\t\t}\n\t\tparent = parent.parentElement\n\t}\n\treturn document\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAyB;AACzB,mBAAgC;AAChC,uBAA0B;AAEnB,SAAS,gBAAgB,KAAmC;AAClE,QAAM,aAAS,4BAAU;AAEzB,oCAAgB,MAAM;AAErB,UAAM,mBAAe;AAAA,MACpB,MAAM;AACL,YAAI,CAAC,IAAI,QAAS;AAClB,eAAO,2BAA2B,IAAI,OAAO;AAAA,MAC9C;AAAA,MACA;AAAA,MACA;AAAA,QACC,UAAU;AAAA,MACX;AAAA,IACD;AAIA,UAAM,WAAW,OAAO,OAAO,YAAY,cAAc,GAAI;AAC7D,WAAO,iBAAiB,UAAU,YAAY;AAE9C,UAAM,iBAAiB,IAAI,eAAe,CAAC,YAAY;AACtD,UAAI,CAAC,QAAQ,CAAC,EAAE,YAAa;AAC7B,mBAAa;AAAA,IACd,CAAC;AAED,UAAM,YAAY,IAAI;AACtB,QAAI,kBAAiD;AAErD,QAAI,WAAW;AAEd,qBAAe,QAAQ,SAAS;AAGhC,wBAAkB,8BAA8B,SAAS;AACzD,sBAAgB,iBAAiB,UAAU,YAAY;AAAA,IACxD;AAEA,WAAO,MAAM;AACZ,oBAAc,QAAQ;AACtB,aAAO,oBAAoB,UAAU,YAAY;AACjD,qBAAe,WAAW;AAC1B,uBAAiB,oBAAoB,UAAU,YAAY;AAC3D,mBAAa,OAAO;AAAA,IACrB;AAAA,EACD,GAAG,CAAC,QAAQ,GAAG,CAAC;AACjB;AAEA;AAAA;AAAA;AAAA;AAAA;AAKA,MAAM,gCAAgC,CAAC,YAAiD;AACvF,MAAI,SAAS,QAAQ;AACrB,SAAO,QAAQ;AACd,QAAI,WAAW,SAAS,MAAM;AAC7B,aAAO;AAAA,IACR;AACA,UAAM,EAAE,UAAU,IAAI,OAAO,iBAAiB,MAAM;AACpD,UAAM,uBAAuB,OAAO,eAAe,OAAO;AAC1D,QACC,yBACC,cAAc,UAAU,cAAc,YAAY,cAAc,YAChE;AACD,aAAO;AAAA,IACR;AACA,aAAS,OAAO;AAAA,EACjB;AACA,SAAO;AACR;",
4
+ "sourcesContent": ["import { throttle } from '@tldraw/utils'\nimport { useLayoutEffect } from 'react'\nimport { useEditor } from './useEditor'\n\nexport function useScreenBounds(ref: React.RefObject<HTMLElement | null>) {\n\tconst editor = useEditor()\n\n\tuseLayoutEffect(() => {\n\t\t// Everything else uses a debounced update...\n\t\tconst updateBounds = throttle(\n\t\t\t() => {\n\t\t\t\tif (!ref.current) return\n\t\t\t\teditor.updateViewportScreenBounds(ref.current)\n\t\t\t},\n\t\t\t200,\n\t\t\t{\n\t\t\t\ttrailing: true,\n\t\t\t}\n\t\t)\n\n\t\t// Rather than running getClientRects on every frame, we'll\n\t\t// run it once a second or when the window resizes.\n\t\tconst interval = editor.timers.setInterval(updateBounds, 1000)\n\t\twindow.addEventListener('resize', updateBounds)\n\n\t\tconst resizeObserver = new ResizeObserver((entries) => {\n\t\t\tif (!entries[0].contentRect) return\n\t\t\tupdateBounds()\n\t\t})\n\n\t\tconst container = ref.current\n\t\tlet scrollingParent: HTMLElement | Document | null = null\n\n\t\tif (container) {\n\t\t\t// When the container's size changes, update the bounds\n\t\t\tresizeObserver.observe(container)\n\n\t\t\t// When the container's nearest scrollable parent scrolls, update the bounds\n\t\t\tscrollingParent = getNearestScrollableContainer(container)\n\t\t\tscrollingParent.addEventListener('scroll', updateBounds)\n\t\t}\n\n\t\treturn () => {\n\t\t\tclearInterval(interval)\n\t\t\twindow.removeEventListener('resize', updateBounds)\n\t\t\tresizeObserver.disconnect()\n\t\t\tscrollingParent?.removeEventListener('scroll', updateBounds)\n\t\t\tupdateBounds.cancel()\n\t\t}\n\t}, [editor, ref])\n}\n\n/*!\n * Author: excalidraw\n * MIT License: https://github.com/excalidraw/excalidraw/blob/master/LICENSE\n * https://github.com/excalidraw/excalidraw/blob/48c3465b19f10ec755b3eb84e21a01a468e96e43/packages/excalidraw/utils.ts#L600\n */\nconst getNearestScrollableContainer = (element: HTMLElement): HTMLElement | Document => {\n\tlet parent = element.parentElement\n\twhile (parent) {\n\t\tif (parent === document.body) {\n\t\t\treturn document\n\t\t}\n\t\tconst { overflowY } = window.getComputedStyle(parent)\n\t\tconst hasScrollableContent = parent.scrollHeight > parent.clientHeight\n\t\tif (\n\t\t\thasScrollableContent &&\n\t\t\t(overflowY === 'auto' || overflowY === 'scroll' || overflowY === 'overlay')\n\t\t) {\n\t\t\treturn parent\n\t\t}\n\t\tparent = parent.parentElement\n\t}\n\treturn document\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAyB;AACzB,mBAAgC;AAChC,uBAA0B;AAEnB,SAAS,gBAAgB,KAA0C;AACzE,QAAM,aAAS,4BAAU;AAEzB,oCAAgB,MAAM;AAErB,UAAM,mBAAe;AAAA,MACpB,MAAM;AACL,YAAI,CAAC,IAAI,QAAS;AAClB,eAAO,2BAA2B,IAAI,OAAO;AAAA,MAC9C;AAAA,MACA;AAAA,MACA;AAAA,QACC,UAAU;AAAA,MACX;AAAA,IACD;AAIA,UAAM,WAAW,OAAO,OAAO,YAAY,cAAc,GAAI;AAC7D,WAAO,iBAAiB,UAAU,YAAY;AAE9C,UAAM,iBAAiB,IAAI,eAAe,CAAC,YAAY;AACtD,UAAI,CAAC,QAAQ,CAAC,EAAE,YAAa;AAC7B,mBAAa;AAAA,IACd,CAAC;AAED,UAAM,YAAY,IAAI;AACtB,QAAI,kBAAiD;AAErD,QAAI,WAAW;AAEd,qBAAe,QAAQ,SAAS;AAGhC,wBAAkB,8BAA8B,SAAS;AACzD,sBAAgB,iBAAiB,UAAU,YAAY;AAAA,IACxD;AAEA,WAAO,MAAM;AACZ,oBAAc,QAAQ;AACtB,aAAO,oBAAoB,UAAU,YAAY;AACjD,qBAAe,WAAW;AAC1B,uBAAiB,oBAAoB,UAAU,YAAY;AAC3D,mBAAa,OAAO;AAAA,IACrB;AAAA,EACD,GAAG,CAAC,QAAQ,GAAG,CAAC;AACjB;AAEA;AAAA;AAAA;AAAA;AAAA;AAKA,MAAM,gCAAgC,CAAC,YAAiD;AACvF,MAAI,SAAS,QAAQ;AACrB,SAAO,QAAQ;AACd,QAAI,WAAW,SAAS,MAAM;AAC7B,aAAO;AAAA,IACR;AACA,UAAM,EAAE,UAAU,IAAI,OAAO,iBAAiB,MAAM;AACpD,UAAM,uBAAuB,OAAO,eAAe,OAAO;AAC1D,QACC,yBACC,cAAc,UAAU,cAAc,YAAY,cAAc,YAChE;AACD,aAAO;AAAA,IACR;AACA,aAAS,OAAO;AAAA,EACjB;AACA,SAAO;AACR;",
6
6
  "names": []
7
7
  }
@@ -28,7 +28,10 @@ function useStateAttribute() {
28
28
  const editor = (0, import_useEditor.useEditor)();
29
29
  (0, import_react.useLayoutEffect)(() => {
30
30
  return (0, import_state.react)("stateAttribute", () => {
31
- editor.getContainer().setAttribute("data-state", editor.getPath());
31
+ const container = editor.getContainer();
32
+ const instanceState = editor.getInstanceState();
33
+ container.setAttribute("data-state", editor.getPath());
34
+ container.setAttribute("data-coarse", String(instanceState.isCoarsePointer));
32
35
  });
33
36
  }, [editor]);
34
37
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/hooks/useStateAttribute.ts"],
4
- "sourcesContent": ["import { react } from '@tldraw/state'\nimport { useLayoutEffect } from 'react'\nimport { useEditor } from './useEditor'\n\nexport function useStateAttribute() {\n\tconst editor = useEditor()\n\n\t// we use a layout effect because we don't want there to be any perceptible delay between the\n\t// editor mounting and this attribute being applied, because styles may depend on it:\n\tuseLayoutEffect(() => {\n\t\treturn react('stateAttribute', () => {\n\t\t\teditor.getContainer().setAttribute('data-state', editor.getPath())\n\t\t})\n\t}, [editor])\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAsB;AACtB,mBAAgC;AAChC,uBAA0B;AAEnB,SAAS,oBAAoB;AACnC,QAAM,aAAS,4BAAU;AAIzB,oCAAgB,MAAM;AACrB,eAAO,oBAAM,kBAAkB,MAAM;AACpC,aAAO,aAAa,EAAE,aAAa,cAAc,OAAO,QAAQ,CAAC;AAAA,IAClE,CAAC;AAAA,EACF,GAAG,CAAC,MAAM,CAAC;AACZ;",
4
+ "sourcesContent": ["import { react } from '@tldraw/state'\nimport { useLayoutEffect } from 'react'\nimport { useEditor } from './useEditor'\n\nexport function useStateAttribute() {\n\tconst editor = useEditor()\n\n\t// we use a layout effect because we don't want there to be any perceptible delay between the\n\t// editor mounting and this attribute being applied, because styles may depend on it:\n\tuseLayoutEffect(() => {\n\t\treturn react('stateAttribute', () => {\n\t\t\tconst container = editor.getContainer()\n\t\t\tconst instanceState = editor.getInstanceState()\n\t\t\tcontainer.setAttribute('data-state', editor.getPath())\n\t\t\tcontainer.setAttribute('data-coarse', String(instanceState.isCoarsePointer))\n\t\t})\n\t}, [editor])\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAsB;AACtB,mBAAgC;AAChC,uBAA0B;AAEnB,SAAS,oBAAoB;AACnC,QAAM,aAAS,4BAAU;AAIzB,oCAAgB,MAAM;AACrB,eAAO,oBAAM,kBAAkB,MAAM;AACpC,YAAM,YAAY,OAAO,aAAa;AACtC,YAAM,gBAAgB,OAAO,iBAAiB;AAC9C,gBAAU,aAAa,cAAc,OAAO,QAAQ,CAAC;AACrD,gBAAU,aAAa,eAAe,OAAO,cAAc,eAAe,CAAC;AAAA,IAC5E,CAAC;AAAA,EACF,GAAG,CAAC,MAAM,CAAC;AACZ;",
6
6
  "names": []
7
7
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/hooks/useTransform.ts"],
4
- "sourcesContent": ["import { useLayoutEffect } from 'react'\nimport { VecLike } from '../primitives/Vec'\n\n/** @public */\nexport function useTransform(\n\tref: React.RefObject<HTMLElement | SVGElement>,\n\tx?: number,\n\ty?: number,\n\tscale?: number,\n\trotate?: number,\n\tadditionalOffset?: VecLike\n) {\n\tuseLayoutEffect(() => {\n\t\tconst elm = ref.current\n\t\tif (!elm) return\n\t\tif (x === undefined) return\n\n\t\tlet trans = `translate(${x}px, ${y}px)`\n\t\tif (scale !== undefined) {\n\t\t\ttrans += ` scale(${scale})`\n\t\t}\n\t\tif (rotate !== undefined) {\n\t\t\ttrans += ` rotate(${rotate}rad)`\n\t\t}\n\t\tif (additionalOffset) {\n\t\t\ttrans += ` translate(${additionalOffset.x}px, ${additionalOffset.y}px)`\n\t\t}\n\t\telm.style.transform = trans\n\t})\n}\n"],
4
+ "sourcesContent": ["import { useLayoutEffect } from 'react'\nimport { VecLike } from '../primitives/Vec'\n\n/** @public */\nexport function useTransform(\n\tref: React.RefObject<HTMLElement | SVGElement | null>,\n\tx?: number,\n\ty?: number,\n\tscale?: number,\n\trotate?: number,\n\tadditionalOffset?: VecLike\n) {\n\tuseLayoutEffect(() => {\n\t\tconst elm = ref.current\n\t\tif (!elm) return\n\t\tif (x === undefined) return\n\n\t\tlet trans = `translate(${x}px, ${y}px)`\n\t\tif (scale !== undefined) {\n\t\t\ttrans += ` scale(${scale})`\n\t\t}\n\t\tif (rotate !== undefined) {\n\t\t\ttrans += ` rotate(${rotate}rad)`\n\t\t}\n\t\tif (additionalOffset) {\n\t\t\ttrans += ` translate(${additionalOffset.x}px, ${additionalOffset.y}px)`\n\t\t}\n\t\telm.style.transform = trans\n\t})\n}\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAgC;AAIzB,SAAS,aACf,KACA,GACA,GACA,OACA,QACA,kBACC;AACD,oCAAgB,MAAM;AACrB,UAAM,MAAM,IAAI;AAChB,QAAI,CAAC,IAAK;AACV,QAAI,MAAM,OAAW;AAErB,QAAI,QAAQ,aAAa,CAAC,OAAO,CAAC;AAClC,QAAI,UAAU,QAAW;AACxB,eAAS,UAAU,KAAK;AAAA,IACzB;AACA,QAAI,WAAW,QAAW;AACzB,eAAS,WAAW,MAAM;AAAA,IAC3B;AACA,QAAI,kBAAkB;AACrB,eAAS,cAAc,iBAAiB,CAAC,OAAO,iBAAiB,CAAC;AAAA,IACnE;AACA,QAAI,MAAM,YAAY;AAAA,EACvB,CAAC;AACF;",
6
6
  "names": []
7
7
  }
@@ -42,14 +42,10 @@ function useZoomCss() {
42
42
  React.useEffect(() => {
43
43
  const setScale = (s) => container.style.setProperty("--tl-zoom", s.toString());
44
44
  const setScaleDebounced = (0, import_utils.debounce)(setScale, 100);
45
- const scheduler = new import_state.EffectScheduler("useZoomCss", () => {
46
- const numShapes = editor.getCurrentPageShapeIds().size;
47
- if (numShapes < 300) {
48
- setScale(editor.getZoomLevel());
49
- } else {
50
- setScaleDebounced(editor.getZoomLevel());
51
- }
52
- });
45
+ const scheduler = new import_state.EffectScheduler(
46
+ "useZoomCss",
47
+ () => setScale(editor.getEfficientZoomLevel())
48
+ );
53
49
  scheduler.attach();
54
50
  scheduler.execute();
55
51
  return () => {
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/hooks/useZoomCss.ts"],
4
- "sourcesContent": ["import { EffectScheduler } from '@tldraw/state'\nimport { debounce } from '@tldraw/utils'\nimport * as React from 'react'\nimport { useContainer } from './useContainer'\nimport { useEditor } from './useEditor'\n\nexport function useZoomCss() {\n\tconst editor = useEditor()\n\tconst container = useContainer()\n\n\tReact.useEffect(() => {\n\t\tconst setScale = (s: number) => container.style.setProperty('--tl-zoom', s.toString())\n\t\tconst setScaleDebounced = debounce(setScale, 100)\n\n\t\tconst scheduler = new EffectScheduler('useZoomCss', () => {\n\t\t\tconst numShapes = editor.getCurrentPageShapeIds().size\n\t\t\tif (numShapes < 300) {\n\t\t\t\tsetScale(editor.getZoomLevel())\n\t\t\t} else {\n\t\t\t\tsetScaleDebounced(editor.getZoomLevel())\n\t\t\t}\n\t\t})\n\n\t\tscheduler.attach()\n\t\tscheduler.execute()\n\n\t\treturn () => {\n\t\t\tscheduler.detach()\n\t\t\tsetScaleDebounced.cancel()\n\t\t}\n\t}, [editor, container])\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAgC;AAChC,mBAAyB;AACzB,YAAuB;AACvB,0BAA6B;AAC7B,uBAA0B;AAEnB,SAAS,aAAa;AAC5B,QAAM,aAAS,4BAAU;AACzB,QAAM,gBAAY,kCAAa;AAE/B,QAAM,UAAU,MAAM;AACrB,UAAM,WAAW,CAAC,MAAc,UAAU,MAAM,YAAY,aAAa,EAAE,SAAS,CAAC;AACrF,UAAM,wBAAoB,uBAAS,UAAU,GAAG;AAEhD,UAAM,YAAY,IAAI,6BAAgB,cAAc,MAAM;AACzD,YAAM,YAAY,OAAO,uBAAuB,EAAE;AAClD,UAAI,YAAY,KAAK;AACpB,iBAAS,OAAO,aAAa,CAAC;AAAA,MAC/B,OAAO;AACN,0BAAkB,OAAO,aAAa,CAAC;AAAA,MACxC;AAAA,IACD,CAAC;AAED,cAAU,OAAO;AACjB,cAAU,QAAQ;AAElB,WAAO,MAAM;AACZ,gBAAU,OAAO;AACjB,wBAAkB,OAAO;AAAA,IAC1B;AAAA,EACD,GAAG,CAAC,QAAQ,SAAS,CAAC;AACvB;",
4
+ "sourcesContent": ["import { EffectScheduler } from '@tldraw/state'\nimport { debounce } from '@tldraw/utils'\nimport * as React from 'react'\nimport { useContainer } from './useContainer'\nimport { useEditor } from './useEditor'\n\nexport function useZoomCss() {\n\tconst editor = useEditor()\n\tconst container = useContainer()\n\n\tReact.useEffect(() => {\n\t\tconst setScale = (s: number) => container.style.setProperty('--tl-zoom', s.toString())\n\t\tconst setScaleDebounced = debounce(setScale, 100)\n\n\t\tconst scheduler = new EffectScheduler('useZoomCss', () =>\n\t\t\tsetScale(editor.getEfficientZoomLevel())\n\t\t)\n\n\t\tscheduler.attach()\n\t\tscheduler.execute()\n\n\t\treturn () => {\n\t\t\tscheduler.detach()\n\t\t\tsetScaleDebounced.cancel()\n\t\t}\n\t}, [editor, container])\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,mBAAgC;AAChC,mBAAyB;AACzB,YAAuB;AACvB,0BAA6B;AAC7B,uBAA0B;AAEnB,SAAS,aAAa;AAC5B,QAAM,aAAS,4BAAU;AACzB,QAAM,gBAAY,kCAAa;AAE/B,QAAM,UAAU,MAAM;AACrB,UAAM,WAAW,CAAC,MAAc,UAAU,MAAM,YAAY,aAAa,EAAE,SAAS,CAAC;AACrF,UAAM,wBAAoB,uBAAS,UAAU,GAAG;AAEhD,UAAM,YAAY,IAAI;AAAA,MAAgB;AAAA,MAAc,MACnD,SAAS,OAAO,sBAAsB,CAAC;AAAA,IACxC;AAEA,cAAU,OAAO;AACjB,cAAU,QAAQ;AAElB,WAAO,MAAM;AACZ,gBAAU,OAAO;AACjB,wBAAkB,OAAO;AAAA,IAC1B;AAAA,EACD,GAAG,CAAC,QAAQ,SAAS,CAAC;AACvB;",
6
6
  "names": []
7
7
  }
@@ -74,6 +74,11 @@ const defaultTldrawOptions = {
74
74
  exportProvider: import_react.Fragment,
75
75
  enableToolbarKeyboardShortcuts: true,
76
76
  maxFontsToLoadBeforeRender: Infinity,
77
- nonce: void 0
77
+ nonce: void 0,
78
+ debouncedZoom: true,
79
+ debouncedZoomThreshold: 500,
80
+ spacebarPanning: true,
81
+ zoomToFitPadding: 128,
82
+ snapThreshold: 8
78
83
  };
79
84
  //# sourceMappingURL=options.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../src/lib/options.ts"],
4
- "sourcesContent": ["import { ComponentType, Fragment } from 'react'\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly uiDragDistanceSquared: number\n\treadonly uiCoarseDragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\treadonly maxExportDelayMs: number\n\treadonly tooltipDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tuiDragDistanceSquared: 16, // 4 squared\n\t// it's really easy to accidentally drag from the toolbar on mobile, so we use a much larger\n\t// threshold than usual here to try and prevent accidental drags.\n\tuiCoarseDragDistanceSquared: 625, // 25 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tmaxExportDelayMs: 5000,\n\ttooltipDelayMs: 700,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n} as const satisfies TldrawOptions\n"],
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+ "sourcesContent": ["import { ComponentType, Fragment } from 'react'\n\n/**\n * Options for configuring tldraw. For defaults, see {@link defaultTldrawOptions}.\n *\n * @example\n * ```tsx\n * const options: Partial<TldrawOptions> = {\n * maxPages: 3,\n * maxShapesPerPage: 1000,\n * }\n *\n * function MyTldrawComponent() {\n * return <Tldraw options={options} />\n * }\n * ```\n *\n * @public\n */\nexport interface TldrawOptions {\n\treadonly maxShapesPerPage: number\n\treadonly maxFilesAtOnce: number\n\treadonly maxPages: number\n\treadonly animationMediumMs: number\n\treadonly followChaseViewportSnap: number\n\treadonly doubleClickDurationMs: number\n\treadonly multiClickDurationMs: number\n\treadonly coarseDragDistanceSquared: number\n\treadonly dragDistanceSquared: number\n\treadonly uiDragDistanceSquared: number\n\treadonly uiCoarseDragDistanceSquared: number\n\treadonly defaultSvgPadding: number\n\treadonly cameraSlideFriction: number\n\treadonly gridSteps: readonly {\n\t\treadonly min: number\n\t\treadonly mid: number\n\t\treadonly step: number\n\t}[]\n\treadonly collaboratorInactiveTimeoutMs: number\n\treadonly collaboratorIdleTimeoutMs: number\n\treadonly collaboratorCheckIntervalMs: number\n\treadonly cameraMovingTimeoutMs: number\n\treadonly hitTestMargin: number\n\treadonly edgeScrollDelay: number\n\treadonly edgeScrollEaseDuration: number\n\treadonly edgeScrollSpeed: number\n\treadonly edgeScrollDistance: number\n\treadonly coarsePointerWidth: number\n\treadonly coarseHandleRadius: number\n\treadonly handleRadius: number\n\treadonly longPressDurationMs: number\n\treadonly textShadowLod: number\n\treadonly adjacentShapeMargin: number\n\treadonly flattenImageBoundsExpand: number\n\treadonly flattenImageBoundsPadding: number\n\treadonly laserDelayMs: number\n\treadonly maxExportDelayMs: number\n\treadonly tooltipDelayMs: number\n\t/**\n\t * How long should previews created by {@link Editor.createTemporaryAssetPreview} last before\n\t * they expire? Defaults to 3 minutes.\n\t */\n\treadonly temporaryAssetPreviewLifetimeMs: number\n\treadonly actionShortcutsLocation: 'menu' | 'toolbar' | 'swap'\n\treadonly createTextOnCanvasDoubleClick: boolean\n\t/**\n\t * The react provider to use when exporting an image. This is useful if your shapes depend on\n\t * external context providers. By default, this is `React.Fragment`.\n\t */\n\treadonly exportProvider: ComponentType<{ children: React.ReactNode }>\n\t/**\n\t * By default, the toolbar items are accessible via number shortcuts according to their order. To disable this, set this option to false.\n\t */\n\treadonly enableToolbarKeyboardShortcuts: boolean\n\t/**\n\t * The maximum number of fonts that will be loaded while blocking the main rendering of the\n\t * canvas. If there are more than this number of fonts needed, we'll just show the canvas right\n\t * away and let the fonts load in in the background.\n\t */\n\treadonly maxFontsToLoadBeforeRender: number\n\t/**\n\t * If you have a CSP policy that blocks inline styles, you can use this prop to provide a\n\t * nonce to use in the editor's styles.\n\t */\n\treadonly nonce: string | undefined\n\t/**\n\t * Branding name of the app, currently only used for adding aria-label for the application.\n\t */\n\treadonly branding?: string\n\t/**\n\t * Whether to use debounced zoom level for certain rendering optimizations. When true,\n\t * `editor.getDebouncedZoomLevel()` returns a cached zoom value while the camera is moving,\n\t * reducing re-renders. When false, it always returns the current zoom level.\n\t */\n\treadonly debouncedZoom: boolean\n\t/**\n\t * The number of shapes that must be on the page for the debounced zoom level to be used.\n\t * Defaults to 300 shapes.\n\t */\n\treadonly debouncedZoomThreshold: number\n\t/**\n\t * Whether to allow spacebar panning. When true, the spacebar will pan the camera when held down.\n\t * When false, the spacebar will not pan the camera.\n\t */\n\treadonly spacebarPanning: boolean\n\t/**\n\t * The default padding (in pixels) used when zooming to fit content in the viewport.\n\t * This affects methods like `zoomToFit()`, `zoomToSelection()`, and `zoomToBounds()`.\n\t * The actual padding used is the minimum of this value and 28% of the viewport width.\n\t * Defaults to 128 pixels.\n\t */\n\treadonly zoomToFitPadding: number\n\t/**\n\t * The distance (in screen pixels) at which shapes snap to guides and other shapes.\n\t */\n\treadonly snapThreshold: number\n}\n\n/** @public */\nexport const defaultTldrawOptions = {\n\tmaxShapesPerPage: 4000,\n\tmaxFilesAtOnce: 100,\n\tmaxPages: 40,\n\tanimationMediumMs: 320,\n\tfollowChaseViewportSnap: 2,\n\tdoubleClickDurationMs: 450,\n\tmultiClickDurationMs: 200,\n\tcoarseDragDistanceSquared: 36, // 6 squared\n\tdragDistanceSquared: 16, // 4 squared\n\tuiDragDistanceSquared: 16, // 4 squared\n\t// it's really easy to accidentally drag from the toolbar on mobile, so we use a much larger\n\t// threshold than usual here to try and prevent accidental drags.\n\tuiCoarseDragDistanceSquared: 625, // 25 squared\n\tdefaultSvgPadding: 32,\n\tcameraSlideFriction: 0.09,\n\tgridSteps: [\n\t\t{ min: -1, mid: 0.15, step: 64 },\n\t\t{ min: 0.05, mid: 0.375, step: 16 },\n\t\t{ min: 0.15, mid: 1, step: 4 },\n\t\t{ min: 0.7, mid: 2.5, step: 1 },\n\t],\n\tcollaboratorInactiveTimeoutMs: 60000,\n\tcollaboratorIdleTimeoutMs: 3000,\n\tcollaboratorCheckIntervalMs: 1200,\n\tcameraMovingTimeoutMs: 64,\n\thitTestMargin: 8,\n\tedgeScrollDelay: 200,\n\tedgeScrollEaseDuration: 200,\n\tedgeScrollSpeed: 25,\n\tedgeScrollDistance: 8,\n\tcoarsePointerWidth: 12,\n\tcoarseHandleRadius: 20,\n\thandleRadius: 12,\n\tlongPressDurationMs: 500,\n\ttextShadowLod: 0.35,\n\tadjacentShapeMargin: 10,\n\tflattenImageBoundsExpand: 64,\n\tflattenImageBoundsPadding: 16,\n\tlaserDelayMs: 1200,\n\tmaxExportDelayMs: 5000,\n\ttooltipDelayMs: 700,\n\ttemporaryAssetPreviewLifetimeMs: 180000,\n\tactionShortcutsLocation: 'swap',\n\tcreateTextOnCanvasDoubleClick: true,\n\texportProvider: Fragment,\n\tenableToolbarKeyboardShortcuts: true,\n\tmaxFontsToLoadBeforeRender: Infinity,\n\tnonce: undefined,\n\tdebouncedZoom: true,\n\tdebouncedZoomThreshold: 500,\n\tspacebarPanning: true,\n\tzoomToFitPadding: 128,\n\tsnapThreshold: 8,\n} as const satisfies TldrawOptions\n"],
5
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6
6
  "names": []
7
7
  }
@@ -158,6 +158,9 @@ class Box {
158
158
  get size() {
159
159
  return new import_Vec.Vec(this.w, this.h);
160
160
  }
161
+ isValid() {
162
+ return Number.isFinite(this.x) && Number.isFinite(this.y) && Number.isFinite(this.w) && Number.isFinite(this.h);
163
+ }
161
164
  toFixed() {
162
165
  this.x = (0, import_utils.toPrecision)(this.x);
163
166
  this.y = (0, import_utils.toPrecision)(this.y);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/Box.ts"],
4
- "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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4
+ "sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\tisValid() {\n\t\treturn (\n\t\t\tNumber.isFinite(this.x) &&\n\t\t\tNumber.isFinite(this.y) &&\n\t\t\tNumber.isFinite(this.w) &&\n\t\t\tNumber.isFinite(this.h)\n\t\t)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
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6
6
  "names": []
7
7
  }
@@ -102,6 +102,7 @@ class Geometry2d {
102
102
  }
103
103
  }
104
104
  if (!nearest) throw Error("nearest point not found");
105
+ dist = Math.sqrt(dist);
105
106
  return this.isClosed && this.isFilled && (0, import_utils2.pointInPolygon)(nearest, this.vertices) ? -dist : dist;
106
107
  }
107
108
  hitTestLineSegment(A, B, distance = 0, filters) {