@tldraw/editor 3.16.0-next.fe14f1b4181f → 4.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +91 -111
- package/dist-cjs/index.js +3 -5
- package/dist-cjs/index.js.map +2 -2
- package/dist-cjs/lib/TldrawEditor.js +1 -7
- package/dist-cjs/lib/TldrawEditor.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js +11 -1
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
- package/dist-cjs/lib/config/TLUserPreferences.js +15 -4
- package/dist-cjs/lib/config/TLUserPreferences.js.map +2 -2
- package/dist-cjs/lib/editor/Editor.js +58 -114
- package/dist-cjs/lib/editor/Editor.js.map +2 -2
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +4 -0
- package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +2 -2
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +4 -2
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js +11 -6
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js +10 -0
- package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
- package/dist-cjs/lib/editor/types/misc-types.js.map +1 -1
- package/dist-cjs/lib/hooks/useCanvasEvents.js +19 -16
- package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useDocumentEvents.js +5 -5
- package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js +1 -2
- package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useGestureEvents.js +1 -1
- package/dist-cjs/lib/hooks/useGestureEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useHandleEvents.js +6 -6
- package/dist-cjs/lib/hooks/useHandleEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js +4 -1
- package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useSelectionEvents.js +8 -8
- package/dist-cjs/lib/hooks/useSelectionEvents.js.map +2 -2
- package/dist-cjs/lib/license/LicenseManager.js +147 -59
- package/dist-cjs/lib/license/LicenseManager.js.map +2 -2
- package/dist-cjs/lib/license/LicenseProvider.js +39 -1
- package/dist-cjs/lib/license/LicenseProvider.js.map +2 -2
- package/dist-cjs/lib/license/Watermark.js +144 -75
- package/dist-cjs/lib/license/Watermark.js.map +3 -3
- package/dist-cjs/lib/license/useLicenseManagerState.js.map +2 -2
- package/dist-cjs/lib/primitives/Vec.js +0 -4
- package/dist-cjs/lib/primitives/Vec.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js +50 -20
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Group2d.js +8 -1
- package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
- package/dist-cjs/lib/utils/dom.js.map +2 -2
- package/dist-cjs/lib/utils/getPointerInfo.js +2 -3
- package/dist-cjs/lib/utils/getPointerInfo.js.map +2 -2
- package/dist-cjs/lib/utils/reparenting.js +7 -36
- package/dist-cjs/lib/utils/reparenting.js.map +3 -3
- package/dist-cjs/version.js +4 -4
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +91 -111
- package/dist-esm/index.mjs +3 -5
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/TldrawEditor.mjs +1 -7
- package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +11 -1
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
- package/dist-esm/lib/config/TLUserPreferences.mjs +15 -4
- package/dist-esm/lib/config/TLUserPreferences.mjs.map +2 -2
- package/dist-esm/lib/editor/Editor.mjs +58 -114
- package/dist-esm/lib/editor/Editor.mjs.map +2 -2
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +4 -0
- package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +4 -2
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs +11 -6
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +10 -0
- package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
- package/dist-esm/lib/hooks/useCanvasEvents.mjs +20 -22
- package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useDocumentEvents.mjs +6 -6
- package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs +1 -2
- package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useGestureEvents.mjs +2 -2
- package/dist-esm/lib/hooks/useGestureEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useHandleEvents.mjs +6 -6
- package/dist-esm/lib/hooks/useHandleEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs +4 -1
- package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useSelectionEvents.mjs +9 -14
- package/dist-esm/lib/hooks/useSelectionEvents.mjs.map +2 -2
- package/dist-esm/lib/license/LicenseManager.mjs +148 -60
- package/dist-esm/lib/license/LicenseManager.mjs.map +2 -2
- package/dist-esm/lib/license/LicenseProvider.mjs +39 -2
- package/dist-esm/lib/license/LicenseProvider.mjs.map +2 -2
- package/dist-esm/lib/license/Watermark.mjs +145 -76
- package/dist-esm/lib/license/Watermark.mjs.map +3 -3
- package/dist-esm/lib/license/useLicenseManagerState.mjs.map +2 -2
- package/dist-esm/lib/primitives/Vec.mjs +0 -4
- package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +53 -21
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Group2d.mjs +8 -1
- package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
- package/dist-esm/lib/utils/dom.mjs.map +2 -2
- package/dist-esm/lib/utils/getPointerInfo.mjs +2 -3
- package/dist-esm/lib/utils/getPointerInfo.mjs.map +2 -2
- package/dist-esm/lib/utils/reparenting.mjs +8 -41
- package/dist-esm/lib/utils/reparenting.mjs.map +2 -2
- package/dist-esm/version.mjs +4 -4
- package/dist-esm/version.mjs.map +1 -1
- package/editor.css +8 -3
- package/package.json +7 -7
- package/src/index.ts +2 -10
- package/src/lib/TldrawEditor.tsx +1 -15
- package/src/lib/components/default-components/DefaultCanvas.tsx +7 -1
- package/src/lib/config/TLUserPreferences.ts +16 -3
- package/src/lib/editor/Editor.test.ts +90 -0
- package/src/lib/editor/Editor.ts +77 -151
- package/src/lib/editor/derivations/notVisibleShapes.ts +6 -0
- package/src/lib/editor/managers/FocusManager/FocusManager.ts +6 -2
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.test.ts +30 -8
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +10 -3
- package/src/lib/editor/shapes/ShapeUtil.ts +32 -0
- package/src/lib/editor/types/misc-types.ts +0 -6
- package/src/lib/hooks/useCanvasEvents.ts +20 -20
- package/src/lib/hooks/useDocumentEvents.ts +6 -6
- package/src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts +1 -1
- package/src/lib/hooks/useGestureEvents.ts +2 -2
- package/src/lib/hooks/useHandleEvents.ts +6 -6
- package/src/lib/hooks/usePassThroughMouseOverEvents.ts +4 -1
- package/src/lib/hooks/useSelectionEvents.ts +9 -14
- package/src/lib/license/LicenseManager.test.ts +780 -377
- package/src/lib/license/LicenseManager.ts +207 -70
- package/src/lib/license/LicenseProvider.tsx +74 -2
- package/src/lib/license/Watermark.tsx +152 -77
- package/src/lib/license/useLicenseManagerState.ts +2 -2
- package/src/lib/primitives/Vec.ts +0 -5
- package/src/lib/primitives/geometry/Geometry2d.test.ts +420 -0
- package/src/lib/primitives/geometry/Geometry2d.ts +78 -21
- package/src/lib/primitives/geometry/Group2d.ts +10 -1
- package/src/lib/test/InFrontOfTheCanvas.test.tsx +187 -0
- package/src/lib/utils/dom.test.ts +103 -0
- package/src/lib/utils/dom.ts +8 -1
- package/src/lib/utils/getPointerInfo.ts +3 -2
- package/src/lib/utils/reparenting.ts +10 -70
- package/src/version.ts +4 -4
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@@ -45,10 +45,56 @@ const Watermark = (0, import_react.memo)(function Watermark2() {
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if (!["licensed-with-watermark", "unlicensed"].includes(licenseManagerState)) return null;
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{
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src: isMobile ? WATERMARK_MOBILE_LOCAL_SRC : WATERMARK_DESKTOP_LOCAL_SRC,
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isUnlicensed: licenseManagerState === "unlicensed"
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] });
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const
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const UnlicensedWatermark = (0, import_react.memo)(function UnlicensedWatermark2({
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isMobile
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}) {
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const editor = (0, import_useEditor.useEditor)();
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const events = (0, import_useCanvasEvents.useCanvasEvents)();
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const ref = (0, import_react.useRef)(null);
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(0, import_usePassThroughWheelEvents.usePassThroughWheelEvents)(ref);
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const url = "https://tldraw.dev/pricing?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark";
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return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
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ref,
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className: import_LicenseManager.LicenseManager.className,
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"data-debug": isDebugMode,
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"data-mobile": isMobile,
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"data-unlicensed": true,
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"data-testid": "tl-watermark-unlicensed",
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draggable: false,
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...events,
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title: "The tldraw SDK requires a license key to work in production. You can get a free 100-day trial license at tldraw.dev/pricing.",
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const editor = (0, import_useEditor.useEditor)();
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const isDebugMode = (0, import_state_react.useValue)("debug mode", () => editor.getInstanceState().isDebugMode, [editor]);
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const isMobile = (0, import_state_react.useValue)("is mobile", () => editor.getViewportScreenBounds().width < 700, [
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const maskCss = `url('${src}') center 100% / 100% no-repeat`;
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const url = "https://tldraw.dev/?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark";
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if (isUnlicensed) {
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return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(UnlicensedWatermark, { isDebugMode, isMobile });
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}
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The tldraw watermark is part of tldraw's license. It is shown for unlicensed
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"sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { memo, useRef } from 'react'\nimport { useCanvasEvents } from '../hooks/useCanvasEvents'\nimport { useEditor } from '../hooks/useEditor'\nimport { usePassThroughWheelEvents } from '../hooks/usePassThroughWheelEvents'\nimport { preventDefault
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"mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AA4BE;AA5BF,yBAAyB;AACzB,mBAA6B;AAC7B,6BAAgC;AAChC,uBAA0B;AAC1B,uCAA0C;AAC1C,
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"names": ["Watermark", "WatermarkInner", "LicenseStyles"]
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"sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { memo, useRef } from 'react'\nimport { useCanvasEvents } from '../hooks/useCanvasEvents'\nimport { useEditor } from '../hooks/useEditor'\nimport { usePassThroughWheelEvents } from '../hooks/usePassThroughWheelEvents'\nimport { preventDefault } from '../utils/dom'\nimport { runtime } from '../utils/runtime'\nimport { watermarkDesktopSvg, watermarkMobileSvg } from '../watermarks'\nimport { LicenseManager } from './LicenseManager'\nimport { useLicenseContext } from './LicenseProvider'\nimport { useLicenseManagerState } from './useLicenseManagerState'\n\nconst WATERMARK_DESKTOP_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkDesktopSvg)}`\nconst WATERMARK_MOBILE_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkMobileSvg)}`\n\n/** @internal */\nexport const Watermark = memo(function Watermark() {\n\tconst licenseManager = useLicenseContext()\n\tconst editor = useEditor()\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\n\tconst licenseManagerState = useLicenseManagerState(licenseManager)\n\n\tif (!['licensed-with-watermark', 'unlicensed'].includes(licenseManagerState)) return null\n\n\treturn (\n\t\t<>\n\t\t\t<LicenseStyles />\n\t\t\t<WatermarkInner\n\t\t\t\tsrc={isMobile ? WATERMARK_MOBILE_LOCAL_SRC : WATERMARK_DESKTOP_LOCAL_SRC}\n\t\t\t\tisUnlicensed={licenseManagerState === 'unlicensed'}\n\t\t\t/>\n\t\t</>\n\t)\n})\n\nconst UnlicensedWatermark = memo(function UnlicensedWatermark({\n\tisDebugMode,\n\tisMobile,\n}: {\n\tisDebugMode: boolean\n\tisMobile: boolean\n}) {\n\tconst editor = useEditor()\n\tconst events = useCanvasEvents()\n\tconst ref = useRef<HTMLDivElement>(null)\n\tusePassThroughWheelEvents(ref)\n\n\tconst url =\n\t\t'https://tldraw.dev/pricing?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark'\n\n\treturn (\n\t\t<div\n\t\t\tref={ref}\n\t\t\tclassName={LicenseManager.className}\n\t\t\tdata-debug={isDebugMode}\n\t\t\tdata-mobile={isMobile}\n\t\t\tdata-unlicensed={true}\n\t\t\tdata-testid=\"tl-watermark-unlicensed\"\n\t\t\tdraggable={false}\n\t\t\t{...events}\n\t\t>\n\t\t\t<button\n\t\t\t\tdraggable={false}\n\t\t\t\trole=\"button\"\n\t\t\t\tonPointerDown={(e) => {\n\t\t\t\t\teditor.markEventAsHandled(e)\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}}\n\t\t\t\ttitle=\"The tldraw SDK requires a license key to work in production. You can get a free 100-day trial license at tldraw.dev/pricing.\"\n\t\t\t\tonClick={() => runtime.openWindow(url, '_blank')}\n\t\t\t>\n\t\t\t\tGet a license for production\n\t\t\t</button>\n\t\t</div>\n\t)\n})\n\nconst WatermarkInner = memo(function WatermarkInner({\n\tsrc,\n\tisUnlicensed,\n}: {\n\tsrc: string\n\tisUnlicensed: boolean\n}) {\n\tconst editor = useEditor()\n\tconst isDebugMode = useValue('debug mode', () => editor.getInstanceState().isDebugMode, [editor])\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\tconst events = useCanvasEvents()\n\n\tconst ref = useRef<HTMLDivElement>(null)\n\tusePassThroughWheelEvents(ref)\n\n\tconst maskCss = `url('${src}') center 100% / 100% no-repeat`\n\tconst url = 'https://tldraw.dev/?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark'\n\n\tif (isUnlicensed) {\n\t\treturn <UnlicensedWatermark isDebugMode={isDebugMode} isMobile={isMobile} />\n\t}\n\n\treturn (\n\t\t<div\n\t\t\tref={ref}\n\t\t\tclassName={LicenseManager.className}\n\t\t\tdata-debug={isDebugMode}\n\t\t\tdata-mobile={isMobile}\n\t\t\tdata-testid=\"tl-watermark-licensed\"\n\t\t\tdraggable={false}\n\t\t\t{...events}\n\t\t>\n\t\t\t<button\n\t\t\t\tdraggable={false}\n\t\t\t\trole=\"button\"\n\t\t\t\tonPointerDown={(e) => {\n\t\t\t\t\teditor.markEventAsHandled(e)\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}}\n\t\t\t\ttitle=\"Build infinite canvas applications with the tldraw SDK. Learn more at https://tldraw.dev.\"\n\t\t\t\tonClick={() => runtime.openWindow(url, '_blank')}\n\t\t\t\tstyle={{ mask: maskCss, WebkitMask: maskCss }}\n\t\t\t/>\n\t\t</div>\n\t)\n})\n\nconst LicenseStyles = memo(function LicenseStyles() {\n\tconst editor = useEditor()\n\tconst className = LicenseManager.className\n\n\tconst CSS = `\n/* ------------------- SEE LICENSE -------------------\nThe tldraw watermark is part of tldraw's license. It is shown for unlicensed\nor \"licensed-with-watermark\" users. By using this library, you agree to\npreserve the watermark's behavior, keeping it visible, unobscured, and\navailable to user-interaction.\n\nTo remove the watermark, please purchase a license at tldraw.dev.\n*/\n\n.${className} {\n\tposition: absolute;\n\tbottom: max(var(--tl-space-2), env(safe-area-inset-bottom));\n\tright: max(var(--tl-space-2), env(safe-area-inset-right));\n\twidth: 96px;\n\theight: 32px;\n\tdisplay: flex;\n\talign-items: center;\n\tjustify-content: center;\n\tz-index: var(--tl-layer-watermark) !important;\n\tbackground-color: color-mix(in srgb, var(--tl-color-background) 62%, transparent);\n\topacity: 1;\n\tborder-radius: 5px;\n\tpointer-events: all;\n\tpadding: 2px;\n\tbox-sizing: content-box;\n}\n\n.${className} > button {\n\tposition: absolute;\n\twidth: 96px;\n\theight: 32px;\n\tpointer-events: all;\n\tcursor: inherit;\n\tcolor: var(--tl-color-text);\n\topacity: .38;\n\tborder: 0;\n\tpadding: 0;\n\tbackground-color: currentColor;\n}\n\n.${className}[data-debug='true'] {\n\tbottom: max(46px, env(safe-area-inset-bottom));\n}\n\n.${className}[data-mobile='true'] {\n\tborder-radius: 4px 0px 0px 4px;\n\tright: max(-2px, calc(env(safe-area-inset-right) - 2px));\n\twidth: 8px;\n\theight: 48px;\n}\n\n.${className}[data-mobile='true'] > button {\n\twidth: 8px;\n\theight: 32px;\n}\n\n.${className}[data-unlicensed='true'] > button {\n\tfont-size: 100px;\n\tposition: absolute;\n\tpointer-events: all;\n\tcursor: pointer;\n\tcolor: var(--tl-color-text);\n\topacity: 0.8;\n\tborder: 0;\n\tpadding: 0;\n\tbackground-color: transparent;\n\tfont-size: 11px;\n\tfont-weight: 600;\n\ttext-align: center;\n}\n\n.${className}[data-mobile='true'][data-unlicensed='true'] > button {\n\tdisplay: none;\n}\n\n@media (hover: hover) {\n\t.${className}[data-licensed='false'] > button {\n\t\tpointer-events: none;\n\t}\n\n\t.${className}[data-licensed='false']:hover {\n\t\tbackground-color: var(--tl-color-background);\n\t\ttransition: background-color 0.2s ease-in-out;\n\t\ttransition-delay: 0.32s;\n\t}\n\n\t.${className}[data-licensed='false']:hover > button {\n\t\tanimation: ${className}_delayed_link 0.2s forwards ease-in-out;\n\t\tanimation-delay: 0.32s;\n\t}\n\n\t.${className}[data-licensed='false'] > button:focus-visible {\n\t\topacity: 1;\n\t}\n}\n\n@keyframes ${className}_delayed_link {\n\t0% {\n\t\tcursor: inherit;\n\t\topacity: .38;\n\t\tpointer-events: none;\n\t}\n\t100% {\n\t\tcursor: pointer;\n\t\topacity: 1;\n\t\tpointer-events: all;\n\t}\n}`\n\n\treturn <style nonce={editor.options.nonce}>{CSS}</style>\n})\n"],
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"mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AA4BE;AA5BF,yBAAyB;AACzB,mBAA6B;AAC7B,6BAAgC;AAChC,uBAA0B;AAC1B,uCAA0C;AAC1C,iBAA+B;AAC/B,qBAAwB;AACxB,wBAAwD;AACxD,4BAA+B;AAC/B,6BAAkC;AAClC,oCAAuC;AAEvC,MAAM,8BAA8B,2BAA2B,mBAAmB,qCAAmB,CAAC;AACtG,MAAM,6BAA6B,2BAA2B,mBAAmB,oCAAkB,CAAC;AAG7F,MAAM,gBAAY,mBAAK,SAASA,aAAY;AAClD,QAAM,qBAAiB,0CAAkB;AACzC,QAAM,aAAS,4BAAU;AACzB,QAAM,eAAW,6BAAS,aAAa,MAAM,OAAO,wBAAwB,EAAE,QAAQ,KAAK;AAAA,IAC1F;AAAA,EACD,CAAC;AAED,QAAM,0BAAsB,sDAAuB,cAAc;AAEjE,MAAI,CAAC,CAAC,2BAA2B,YAAY,EAAE,SAAS,mBAAmB,EAAG,QAAO;AAErF,SACC,4EACC;AAAA,gDAAC,iBAAc;AAAA,IACf;AAAA,MAAC;AAAA;AAAA,QACA,KAAK,WAAW,6BAA6B;AAAA,QAC7C,cAAc,wBAAwB;AAAA;AAAA,IACvC;AAAA,KACD;AAEF,CAAC;AAED,MAAM,0BAAsB,mBAAK,SAASC,qBAAoB;AAAA,EAC7D;AAAA,EACA;AACD,GAGG;AACF,QAAM,aAAS,4BAAU;AACzB,QAAM,aAAS,wCAAgB;AAC/B,QAAM,UAAM,qBAAuB,IAAI;AACvC,kEAA0B,GAAG;AAE7B,QAAM,MACL;AAED,SACC;AAAA,IAAC;AAAA;AAAA,MACA;AAAA,MACA,WAAW,qCAAe;AAAA,MAC1B,cAAY;AAAA,MACZ,eAAa;AAAA,MACb,mBAAiB;AAAA,MACjB,eAAY;AAAA,MACZ,WAAW;AAAA,MACV,GAAG;AAAA,MAEJ;AAAA,QAAC;AAAA;AAAA,UACA,WAAW;AAAA,UACX,MAAK;AAAA,UACL,eAAe,CAAC,MAAM;AACrB,mBAAO,mBAAmB,CAAC;AAC3B,2CAAe,CAAC;AAAA,UACjB;AAAA,UACA,OAAM;AAAA,UACN,SAAS,MAAM,uBAAQ,WAAW,KAAK,QAAQ;AAAA,UAC/C;AAAA;AAAA,MAED;AAAA;AAAA,EACD;AAEF,CAAC;AAED,MAAM,qBAAiB,mBAAK,SAASC,gBAAe;AAAA,EACnD;AAAA,EACA;AACD,GAGG;AACF,QAAM,aAAS,4BAAU;AACzB,QAAM,kBAAc,6BAAS,cAAc,MAAM,OAAO,iBAAiB,EAAE,aAAa,CAAC,MAAM,CAAC;AAChG,QAAM,eAAW,6BAAS,aAAa,MAAM,OAAO,wBAAwB,EAAE,QAAQ,KAAK;AAAA,IAC1F;AAAA,EACD,CAAC;AACD,QAAM,aAAS,wCAAgB;AAE/B,QAAM,UAAM,qBAAuB,IAAI;AACvC,kEAA0B,GAAG;AAE7B,QAAM,UAAU,QAAQ,GAAG;AAC3B,QAAM,MAAM;AAEZ,MAAI,cAAc;AACjB,WAAO,4CAAC,uBAAoB,aAA0B,UAAoB;AAAA,EAC3E;AAEA,SACC;AAAA,IAAC;AAAA;AAAA,MACA;AAAA,MACA,WAAW,qCAAe;AAAA,MAC1B,cAAY;AAAA,MACZ,eAAa;AAAA,MACb,eAAY;AAAA,MACZ,WAAW;AAAA,MACV,GAAG;AAAA,MAEJ;AAAA,QAAC;AAAA;AAAA,UACA,WAAW;AAAA,UACX,MAAK;AAAA,UACL,eAAe,CAAC,MAAM;AACrB,mBAAO,mBAAmB,CAAC;AAC3B,2CAAe,CAAC;AAAA,UACjB;AAAA,UACA,OAAM;AAAA,UACN,SAAS,MAAM,uBAAQ,WAAW,KAAK,QAAQ;AAAA,UAC/C,OAAO,EAAE,MAAM,SAAS,YAAY,QAAQ;AAAA;AAAA,MAC7C;AAAA;AAAA,EACD;AAEF,CAAC;AAED,MAAM,oBAAgB,mBAAK,SAASC,iBAAgB;AACnD,QAAM,aAAS,4BAAU;AACzB,QAAM,YAAY,qCAAe;AAEjC,QAAM,MAAM;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAUV,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAkBT,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAaT,SAAS;AAAA;AAAA;AAAA;AAAA,GAIT,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAOT,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA,GAKT,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAeT,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA,IAKR,SAAS;AAAA;AAAA;AAAA;AAAA,IAIT,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAMT,SAAS;AAAA,eACE,SAAS;AAAA;AAAA;AAAA;AAAA,IAIpB,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA,aAKA,SAAS;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAarB,SAAO,4CAAC,WAAM,OAAO,OAAO,QAAQ,OAAQ,eAAI;AACjD,CAAC;",
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"sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { LicenseManager } from './LicenseManager'\n\n/** @internal */\nexport function useLicenseManagerState(licenseManager: LicenseManager) {\n\treturn useValue('watermarkState', () => licenseManager.state.get(), [licenseManager])\n}\n"],
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"sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { LicenseManager, LicenseState } from './LicenseManager'\n\n/** @internal */\nexport function useLicenseManagerState(licenseManager: LicenseManager): LicenseState {\n\treturn useValue('watermarkState', () => licenseManager.state.get(), [licenseManager])\n}\n"],
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"sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nimport { clamp, toFixed } from './utils'\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\t/** @deprecated use `uni` instead */\n\tnorm() {\n\t\treturn this.uni()\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\treturn Vec.Mul(u, Vec.Sub(P, A).pry(u)).add(A)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\tif (Vec.Equals(A, P)) return Vec.From(P)\n\t\tif (Vec.Equals(B, P)) return Vec.From(P)\n\n\t\tconst u = Vec.Tan(B, A)\n\t\tconst C = Vec.Add(A, Vec.Mul(u, Vec.Sub(P, A).pry(u)))\n\n\t\tif (clamp) {\n\t\t\tif (C.x < Math.min(A.x, B.x)) return Vec.Cast(A.x < B.x ? A : B)\n\t\t\tif (C.x > Math.max(A.x, B.x)) return Vec.Cast(A.x > B.x ? A : B)\n\t\t\tif (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B)\n\t\t\tif (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B)\n\t\t}\n\n\t\treturn C\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt(\n\t\t\t(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))\n\t\t)\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\tconst angle = sign * Math.acos(clamp(p / n, -1, 1))\n\n\t\treturn angle\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\treturn Vec.Sub(B, A).mul(t).add(A)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = EASINGS.easeInQuad(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - ease(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n\nconst ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t)\n"],
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5
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"sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nimport { clamp, toFixed } from './utils'\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\treturn Vec.Mul(u, Vec.Sub(P, A).pry(u)).add(A)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\tif (Vec.Equals(A, P)) return Vec.From(P)\n\t\tif (Vec.Equals(B, P)) return Vec.From(P)\n\n\t\tconst u = Vec.Tan(B, A)\n\t\tconst C = Vec.Add(A, Vec.Mul(u, Vec.Sub(P, A).pry(u)))\n\n\t\tif (clamp) {\n\t\t\tif (C.x < Math.min(A.x, B.x)) return Vec.Cast(A.x < B.x ? A : B)\n\t\t\tif (C.x > Math.max(A.x, B.x)) return Vec.Cast(A.x > B.x ? A : B)\n\t\t\tif (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B)\n\t\t\tif (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B)\n\t\t}\n\n\t\treturn C\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt(\n\t\t\t(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))\n\t\t)\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\tconst angle = sign * Math.acos(clamp(p / n, -1, 1))\n\n\t\treturn angle\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\treturn Vec.Sub(B, A).mul(t).add(A)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = EASINGS.easeInQuad(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - ease(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n\nconst ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t)\n"],
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5
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6
6
|
"names": ["clamp"]
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7
7
|
}
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@@ -45,10 +45,16 @@ class Geometry2d {
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45
45
|
isLabel = false;
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46
46
|
isEmptyLabel = false;
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47
47
|
isInternal = false;
|
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48
|
+
excludeFromShapeBounds = false;
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48
49
|
debugColor;
|
|
49
50
|
ignore;
|
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50
51
|
constructor(opts) {
|
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51
|
-
const {
|
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52
|
+
const {
|
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53
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+
isLabel = false,
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54
|
+
isEmptyLabel = false,
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55
|
+
isInternal = false,
|
|
56
|
+
excludeFromShapeBounds = false
|
|
57
|
+
} = opts;
|
|
52
58
|
this.isFilled = opts.isFilled;
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|
53
59
|
this.isClosed = opts.isClosed;
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54
60
|
this.debugColor = opts.debugColor;
|
|
@@ -56,6 +62,7 @@ class Geometry2d {
|
|
|
56
62
|
this.isLabel = isLabel;
|
|
57
63
|
this.isEmptyLabel = isEmptyLabel;
|
|
58
64
|
this.isInternal = isInternal;
|
|
65
|
+
this.excludeFromShapeBounds = excludeFromShapeBounds;
|
|
59
66
|
}
|
|
60
67
|
isExcludedByFilter(filters) {
|
|
61
68
|
if (!filters) return false;
|
|
@@ -166,28 +173,36 @@ class Geometry2d {
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166
173
|
const distanceAlongRoute = closestSegment.distanceToStart + import_Vec.Vec.Dist(closestSegment.start, closestSegment.nearestPoint);
|
|
167
174
|
return distanceAlongRoute / length;
|
|
168
175
|
}
|
|
169
|
-
/** @deprecated Iterate the vertices instead. */
|
|
170
|
-
nearestPointOnLineSegment(A, B) {
|
|
171
|
-
const { vertices } = this;
|
|
172
|
-
let nearest;
|
|
173
|
-
let dist = Infinity;
|
|
174
|
-
let d, p, q;
|
|
175
|
-
for (let i = 0; i < vertices.length; i++) {
|
|
176
|
-
p = vertices[i];
|
|
177
|
-
q = import_Vec.Vec.NearestPointOnLineSegment(A, B, p, true);
|
|
178
|
-
d = import_Vec.Vec.Dist2(p, q);
|
|
179
|
-
if (d < dist) {
|
|
180
|
-
dist = d;
|
|
181
|
-
nearest = q;
|
|
182
|
-
}
|
|
183
|
-
}
|
|
184
|
-
if (!nearest) throw Error("nearest point not found");
|
|
185
|
-
return nearest;
|
|
186
|
-
}
|
|
187
176
|
isPointInBounds(point, margin = 0) {
|
|
188
177
|
const { bounds } = this;
|
|
189
178
|
return !(point.x < bounds.minX - margin || point.y < bounds.minY - margin || point.x > bounds.maxX + margin || point.y > bounds.maxY + margin);
|
|
190
179
|
}
|
|
180
|
+
overlapsPolygon(_polygon) {
|
|
181
|
+
const polygon = _polygon.map((v) => import_Vec.Vec.From(v));
|
|
182
|
+
const { vertices, center, isFilled, isEmptyLabel, isClosed } = this;
|
|
183
|
+
if (isEmptyLabel) return false;
|
|
184
|
+
if (vertices.some((v) => (0, import_utils2.pointInPolygon)(v, polygon))) {
|
|
185
|
+
return true;
|
|
186
|
+
}
|
|
187
|
+
if (isClosed) {
|
|
188
|
+
if (isFilled) {
|
|
189
|
+
if ((0, import_utils2.pointInPolygon)(center, polygon)) {
|
|
190
|
+
return true;
|
|
191
|
+
}
|
|
192
|
+
if (polygon.every((v) => (0, import_utils2.pointInPolygon)(v, vertices))) {
|
|
193
|
+
return true;
|
|
194
|
+
}
|
|
195
|
+
}
|
|
196
|
+
if ((0, import_intersect.polygonsIntersect)(polygon, vertices)) {
|
|
197
|
+
return true;
|
|
198
|
+
}
|
|
199
|
+
} else {
|
|
200
|
+
if ((0, import_intersect.polygonIntersectsPolyline)(polygon, vertices)) {
|
|
201
|
+
return true;
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
return false;
|
|
205
|
+
}
|
|
191
206
|
transform(transform, opts) {
|
|
192
207
|
return new TransformedGeometry2d(this, transform, opts);
|
|
193
208
|
}
|
|
@@ -199,8 +214,20 @@ class Geometry2d {
|
|
|
199
214
|
}
|
|
200
215
|
return this._vertices;
|
|
201
216
|
}
|
|
217
|
+
getBoundsVertices() {
|
|
218
|
+
if (this.excludeFromShapeBounds) return [];
|
|
219
|
+
return this.vertices;
|
|
220
|
+
}
|
|
221
|
+
_boundsVertices;
|
|
222
|
+
// eslint-disable-next-line no-restricted-syntax
|
|
223
|
+
get boundsVertices() {
|
|
224
|
+
if (!this._boundsVertices) {
|
|
225
|
+
this._boundsVertices = this.getBoundsVertices();
|
|
226
|
+
}
|
|
227
|
+
return this._boundsVertices;
|
|
228
|
+
}
|
|
202
229
|
getBounds() {
|
|
203
|
-
return import_Box.Box.FromPoints(this.
|
|
230
|
+
return import_Box.Box.FromPoints(this.boundsVertices);
|
|
204
231
|
}
|
|
205
232
|
_bounds;
|
|
206
233
|
// eslint-disable-next-line no-restricted-syntax
|
|
@@ -295,6 +322,9 @@ class TransformedGeometry2d extends Geometry2d {
|
|
|
295
322
|
getVertices(filters) {
|
|
296
323
|
return this.geometry.getVertices(filters).map((v) => import_Mat.Mat.applyToPoint(this.matrix, v));
|
|
297
324
|
}
|
|
325
|
+
getBoundsVertices() {
|
|
326
|
+
return this.geometry.getBoundsVertices().map((v) => import_Mat.Mat.applyToPoint(this.matrix, v));
|
|
327
|
+
}
|
|
298
328
|
nearestPoint(point, filters) {
|
|
299
329
|
return import_Mat.Mat.applyToPoint(
|
|
300
330
|
this.matrix,
|