@tldraw/editor 3.16.0-next.fe14f1b4181f → 4.0.0

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Files changed (143) hide show
  1. package/dist-cjs/index.d.ts +91 -109
  2. package/dist-cjs/index.js +3 -5
  3. package/dist-cjs/index.js.map +2 -2
  4. package/dist-cjs/lib/TldrawEditor.js +1 -7
  5. package/dist-cjs/lib/TldrawEditor.js.map +2 -2
  6. package/dist-cjs/lib/components/default-components/DefaultCanvas.js +11 -1
  7. package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
  8. package/dist-cjs/lib/config/TLUserPreferences.js +15 -4
  9. package/dist-cjs/lib/config/TLUserPreferences.js.map +2 -2
  10. package/dist-cjs/lib/editor/Editor.js +58 -114
  11. package/dist-cjs/lib/editor/Editor.js.map +2 -2
  12. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js +4 -0
  13. package/dist-cjs/lib/editor/derivations/notVisibleShapes.js.map +2 -2
  14. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +4 -2
  15. package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
  16. package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js +11 -6
  17. package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
  18. package/dist-cjs/lib/editor/shapes/ShapeUtil.js +10 -0
  19. package/dist-cjs/lib/editor/shapes/ShapeUtil.js.map +2 -2
  20. package/dist-cjs/lib/editor/types/misc-types.js.map +1 -1
  21. package/dist-cjs/lib/hooks/useCanvasEvents.js +19 -16
  22. package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
  23. package/dist-cjs/lib/hooks/useDocumentEvents.js +5 -5
  24. package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
  25. package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js +1 -2
  26. package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js.map +2 -2
  27. package/dist-cjs/lib/hooks/useGestureEvents.js +1 -1
  28. package/dist-cjs/lib/hooks/useGestureEvents.js.map +2 -2
  29. package/dist-cjs/lib/hooks/useHandleEvents.js +6 -6
  30. package/dist-cjs/lib/hooks/useHandleEvents.js.map +2 -2
  31. package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js +4 -1
  32. package/dist-cjs/lib/hooks/usePassThroughMouseOverEvents.js.map +2 -2
  33. package/dist-cjs/lib/hooks/useSelectionEvents.js +8 -8
  34. package/dist-cjs/lib/hooks/useSelectionEvents.js.map +2 -2
  35. package/dist-cjs/lib/license/LicenseManager.js +143 -53
  36. package/dist-cjs/lib/license/LicenseManager.js.map +2 -2
  37. package/dist-cjs/lib/license/LicenseProvider.js +39 -1
  38. package/dist-cjs/lib/license/LicenseProvider.js.map +2 -2
  39. package/dist-cjs/lib/license/Watermark.js +144 -75
  40. package/dist-cjs/lib/license/Watermark.js.map +3 -3
  41. package/dist-cjs/lib/license/useLicenseManagerState.js.map +2 -2
  42. package/dist-cjs/lib/primitives/Vec.js +0 -4
  43. package/dist-cjs/lib/primitives/Vec.js.map +2 -2
  44. package/dist-cjs/lib/primitives/geometry/Geometry2d.js +50 -20
  45. package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +2 -2
  46. package/dist-cjs/lib/primitives/geometry/Group2d.js +8 -1
  47. package/dist-cjs/lib/primitives/geometry/Group2d.js.map +2 -2
  48. package/dist-cjs/lib/utils/dom.js.map +2 -2
  49. package/dist-cjs/lib/utils/getPointerInfo.js +2 -3
  50. package/dist-cjs/lib/utils/getPointerInfo.js.map +2 -2
  51. package/dist-cjs/lib/utils/reparenting.js +7 -36
  52. package/dist-cjs/lib/utils/reparenting.js.map +3 -3
  53. package/dist-cjs/version.js +4 -4
  54. package/dist-cjs/version.js.map +1 -1
  55. package/dist-esm/index.d.mts +91 -109
  56. package/dist-esm/index.mjs +3 -5
  57. package/dist-esm/index.mjs.map +2 -2
  58. package/dist-esm/lib/TldrawEditor.mjs +1 -7
  59. package/dist-esm/lib/TldrawEditor.mjs.map +2 -2
  60. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +11 -1
  61. package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
  62. package/dist-esm/lib/config/TLUserPreferences.mjs +15 -4
  63. package/dist-esm/lib/config/TLUserPreferences.mjs.map +2 -2
  64. package/dist-esm/lib/editor/Editor.mjs +58 -114
  65. package/dist-esm/lib/editor/Editor.mjs.map +2 -2
  66. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs +4 -0
  67. package/dist-esm/lib/editor/derivations/notVisibleShapes.mjs.map +2 -2
  68. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +4 -2
  69. package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
  70. package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs +11 -6
  71. package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
  72. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs +10 -0
  73. package/dist-esm/lib/editor/shapes/ShapeUtil.mjs.map +2 -2
  74. package/dist-esm/lib/hooks/useCanvasEvents.mjs +20 -22
  75. package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
  76. package/dist-esm/lib/hooks/useDocumentEvents.mjs +6 -6
  77. package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
  78. package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs +1 -2
  79. package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs.map +2 -2
  80. package/dist-esm/lib/hooks/useGestureEvents.mjs +2 -2
  81. package/dist-esm/lib/hooks/useGestureEvents.mjs.map +2 -2
  82. package/dist-esm/lib/hooks/useHandleEvents.mjs +6 -6
  83. package/dist-esm/lib/hooks/useHandleEvents.mjs.map +2 -2
  84. package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs +4 -1
  85. package/dist-esm/lib/hooks/usePassThroughMouseOverEvents.mjs.map +2 -2
  86. package/dist-esm/lib/hooks/useSelectionEvents.mjs +9 -14
  87. package/dist-esm/lib/hooks/useSelectionEvents.mjs.map +2 -2
  88. package/dist-esm/lib/license/LicenseManager.mjs +144 -54
  89. package/dist-esm/lib/license/LicenseManager.mjs.map +2 -2
  90. package/dist-esm/lib/license/LicenseProvider.mjs +39 -2
  91. package/dist-esm/lib/license/LicenseProvider.mjs.map +2 -2
  92. package/dist-esm/lib/license/Watermark.mjs +145 -76
  93. package/dist-esm/lib/license/Watermark.mjs.map +3 -3
  94. package/dist-esm/lib/license/useLicenseManagerState.mjs.map +2 -2
  95. package/dist-esm/lib/primitives/Vec.mjs +0 -4
  96. package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
  97. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +53 -21
  98. package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +2 -2
  99. package/dist-esm/lib/primitives/geometry/Group2d.mjs +8 -1
  100. package/dist-esm/lib/primitives/geometry/Group2d.mjs.map +2 -2
  101. package/dist-esm/lib/utils/dom.mjs.map +2 -2
  102. package/dist-esm/lib/utils/getPointerInfo.mjs +2 -3
  103. package/dist-esm/lib/utils/getPointerInfo.mjs.map +2 -2
  104. package/dist-esm/lib/utils/reparenting.mjs +8 -41
  105. package/dist-esm/lib/utils/reparenting.mjs.map +2 -2
  106. package/dist-esm/version.mjs +4 -4
  107. package/dist-esm/version.mjs.map +1 -1
  108. package/editor.css +8 -3
  109. package/package.json +7 -7
  110. package/src/index.ts +2 -9
  111. package/src/lib/TldrawEditor.tsx +1 -15
  112. package/src/lib/components/default-components/DefaultCanvas.tsx +7 -1
  113. package/src/lib/config/TLUserPreferences.ts +16 -3
  114. package/src/lib/editor/Editor.test.ts +90 -0
  115. package/src/lib/editor/Editor.ts +77 -151
  116. package/src/lib/editor/derivations/notVisibleShapes.ts +6 -0
  117. package/src/lib/editor/managers/FocusManager/FocusManager.ts +6 -2
  118. package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.test.ts +30 -8
  119. package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +10 -3
  120. package/src/lib/editor/shapes/ShapeUtil.ts +32 -0
  121. package/src/lib/editor/types/misc-types.ts +0 -6
  122. package/src/lib/hooks/useCanvasEvents.ts +20 -20
  123. package/src/lib/hooks/useDocumentEvents.ts +6 -6
  124. package/src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts +1 -1
  125. package/src/lib/hooks/useGestureEvents.ts +2 -2
  126. package/src/lib/hooks/useHandleEvents.ts +6 -6
  127. package/src/lib/hooks/usePassThroughMouseOverEvents.ts +4 -1
  128. package/src/lib/hooks/useSelectionEvents.ts +9 -14
  129. package/src/lib/license/LicenseManager.test.ts +721 -382
  130. package/src/lib/license/LicenseManager.ts +204 -58
  131. package/src/lib/license/LicenseProvider.tsx +74 -2
  132. package/src/lib/license/Watermark.tsx +152 -77
  133. package/src/lib/license/useLicenseManagerState.ts +2 -2
  134. package/src/lib/primitives/Vec.ts +0 -5
  135. package/src/lib/primitives/geometry/Geometry2d.test.ts +420 -0
  136. package/src/lib/primitives/geometry/Geometry2d.ts +78 -21
  137. package/src/lib/primitives/geometry/Group2d.ts +10 -1
  138. package/src/lib/test/InFrontOfTheCanvas.test.tsx +187 -0
  139. package/src/lib/utils/dom.test.ts +103 -0
  140. package/src/lib/utils/dom.ts +8 -1
  141. package/src/lib/utils/getPointerInfo.ts +3 -2
  142. package/src/lib/utils/reparenting.ts +10 -70
  143. package/src/version.ts +4 -4
@@ -45,10 +45,56 @@ const Watermark = (0, import_react.memo)(function Watermark2() {
45
45
  if (!["licensed-with-watermark", "unlicensed"].includes(licenseManagerState)) return null;
46
46
  return /* @__PURE__ */ (0, import_jsx_runtime.jsxs)(import_jsx_runtime.Fragment, { children: [
47
47
  /* @__PURE__ */ (0, import_jsx_runtime.jsx)(LicenseStyles, {}),
48
- /* @__PURE__ */ (0, import_jsx_runtime.jsx)(WatermarkInner, { src: isMobile ? WATERMARK_MOBILE_LOCAL_SRC : WATERMARK_DESKTOP_LOCAL_SRC })
48
+ /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
49
+ WatermarkInner,
50
+ {
51
+ src: isMobile ? WATERMARK_MOBILE_LOCAL_SRC : WATERMARK_DESKTOP_LOCAL_SRC,
52
+ isUnlicensed: licenseManagerState === "unlicensed"
53
+ }
54
+ )
49
55
  ] });
50
56
  });
51
- const WatermarkInner = (0, import_react.memo)(function WatermarkInner2({ src }) {
57
+ const UnlicensedWatermark = (0, import_react.memo)(function UnlicensedWatermark2({
58
+ isDebugMode,
59
+ isMobile
60
+ }) {
61
+ const editor = (0, import_useEditor.useEditor)();
62
+ const events = (0, import_useCanvasEvents.useCanvasEvents)();
63
+ const ref = (0, import_react.useRef)(null);
64
+ (0, import_usePassThroughWheelEvents.usePassThroughWheelEvents)(ref);
65
+ const url = "https://tldraw.dev/pricing?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark";
66
+ return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
67
+ "div",
68
+ {
69
+ ref,
70
+ className: import_LicenseManager.LicenseManager.className,
71
+ "data-debug": isDebugMode,
72
+ "data-mobile": isMobile,
73
+ "data-unlicensed": true,
74
+ "data-testid": "tl-watermark-unlicensed",
75
+ draggable: false,
76
+ ...events,
77
+ children: /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
78
+ "button",
79
+ {
80
+ draggable: false,
81
+ role: "button",
82
+ onPointerDown: (e) => {
83
+ editor.markEventAsHandled(e);
84
+ (0, import_dom.preventDefault)(e);
85
+ },
86
+ title: "The tldraw SDK requires a license key to work in production. You can get a free 100-day trial license at tldraw.dev/pricing.",
87
+ onClick: () => import_runtime.runtime.openWindow(url, "_blank"),
88
+ children: "Get a license for production"
89
+ }
90
+ )
91
+ }
92
+ );
93
+ });
94
+ const WatermarkInner = (0, import_react.memo)(function WatermarkInner2({
95
+ src,
96
+ isUnlicensed
97
+ }) {
52
98
  const editor = (0, import_useEditor.useEditor)();
53
99
  const isDebugMode = (0, import_state_react.useValue)("debug mode", () => editor.getInstanceState().isDebugMode, [editor]);
54
100
  const isMobile = (0, import_state_react.useValue)("is mobile", () => editor.getViewportScreenBounds().width < 700, [
@@ -59,6 +105,9 @@ const WatermarkInner = (0, import_react.memo)(function WatermarkInner2({ src })
59
105
  (0, import_usePassThroughWheelEvents.usePassThroughWheelEvents)(ref);
60
106
  const maskCss = `url('${src}') center 100% / 100% no-repeat`;
61
107
  const url = "https://tldraw.dev/?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark";
108
+ if (isUnlicensed) {
109
+ return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(UnlicensedWatermark, { isDebugMode, isMobile });
110
+ }
62
111
  return /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
63
112
  "div",
64
113
  {
@@ -66,6 +115,7 @@ const WatermarkInner = (0, import_react.memo)(function WatermarkInner2({ src })
66
115
  className: import_LicenseManager.LicenseManager.className,
67
116
  "data-debug": isDebugMode,
68
117
  "data-mobile": isMobile,
118
+ "data-testid": "tl-watermark-licensed",
69
119
  draggable: false,
70
120
  ...events,
71
121
  children: /* @__PURE__ */ (0, import_jsx_runtime.jsx)(
@@ -74,10 +124,10 @@ const WatermarkInner = (0, import_react.memo)(function WatermarkInner2({ src })
74
124
  draggable: false,
75
125
  role: "button",
76
126
  onPointerDown: (e) => {
77
- (0, import_dom.stopEventPropagation)(e);
127
+ editor.markEventAsHandled(e);
78
128
  (0, import_dom.preventDefault)(e);
79
129
  },
80
- title: "made with tldraw",
130
+ title: "Build infinite canvas applications with the tldraw SDK. Learn more at https://tldraw.dev.",
81
131
  onClick: () => import_runtime.runtime.openWindow(url, "_blank"),
82
132
  style: { mask: maskCss, WebkitMask: maskCss }
83
133
  }
@@ -88,7 +138,8 @@ const WatermarkInner = (0, import_react.memo)(function WatermarkInner2({ src })
88
138
  const LicenseStyles = (0, import_react.memo)(function LicenseStyles2() {
89
139
  const editor = (0, import_useEditor.useEditor)();
90
140
  const className = import_LicenseManager.LicenseManager.className;
91
- const CSS = `/* ------------------- SEE LICENSE -------------------
141
+ const CSS = `
142
+ /* ------------------- SEE LICENSE -------------------
92
143
  The tldraw watermark is part of tldraw's license. It is shown for unlicensed
93
144
  or "licensed-with-watermark" users. By using this library, you agree to
94
145
  preserve the watermark's behavior, keeping it visible, unobscured, and
@@ -97,87 +148,105 @@ available to user-interaction.
97
148
  To remove the watermark, please purchase a license at tldraw.dev.
98
149
  */
99
150
 
100
- .${className} {
101
- position: absolute;
102
- bottom: var(--tl-space-2);
103
- right: var(--tl-space-2);
104
- width: 96px;
105
- height: 32px;
106
- display: flex;
107
- align-items: center;
108
- justify-content: center;
109
- z-index: var(--tl-layer-watermark) !important;
110
- background-color: color-mix(in srgb, var(--tl-color-background) 62%, transparent);
111
- opacity: 1;
112
- border-radius: 5px;
113
- pointer-events: all;
114
- padding: 2px;
115
- box-sizing: content-box;
116
- }
151
+ .${className} {
152
+ position: absolute;
153
+ bottom: max(var(--tl-space-2), env(safe-area-inset-bottom));
154
+ right: max(var(--tl-space-2), env(safe-area-inset-right));
155
+ width: 96px;
156
+ height: 32px;
157
+ display: flex;
158
+ align-items: center;
159
+ justify-content: center;
160
+ z-index: var(--tl-layer-watermark) !important;
161
+ background-color: color-mix(in srgb, var(--tl-color-background) 62%, transparent);
162
+ opacity: 1;
163
+ border-radius: 5px;
164
+ pointer-events: all;
165
+ padding: 2px;
166
+ box-sizing: content-box;
167
+ }
117
168
 
118
- .${className} > button {
119
- position: absolute;
120
- width: 96px;
121
- height: 32px;
122
- pointer-events: all;
123
- cursor: inherit;
124
- color: var(--tl-color-text);
125
- opacity: .38;
126
- border: 0;
127
- padding: 0;
128
- background-color: currentColor;
129
- }
169
+ .${className} > button {
170
+ position: absolute;
171
+ width: 96px;
172
+ height: 32px;
173
+ pointer-events: all;
174
+ cursor: inherit;
175
+ color: var(--tl-color-text);
176
+ opacity: .38;
177
+ border: 0;
178
+ padding: 0;
179
+ background-color: currentColor;
180
+ }
130
181
 
131
- .${className}[data-debug='true'] {
132
- bottom: 46px;
133
- }
182
+ .${className}[data-debug='true'] {
183
+ bottom: max(46px, env(safe-area-inset-bottom));
184
+ }
134
185
 
135
- .${className}[data-mobile='true'] {
136
- border-radius: 4px 0px 0px 4px;
137
- right: -2px;
138
- width: 8px;
139
- height: 48px;
140
- }
186
+ .${className}[data-mobile='true'] {
187
+ border-radius: 4px 0px 0px 4px;
188
+ right: max(-2px, calc(env(safe-area-inset-right) - 2px));
189
+ width: 8px;
190
+ height: 48px;
191
+ }
141
192
 
142
- .${className}[data-mobile='true'] > button {
143
- width: 8px;
144
- height: 32px;
145
- }
193
+ .${className}[data-mobile='true'] > button {
194
+ width: 8px;
195
+ height: 32px;
196
+ }
197
+
198
+ .${className}[data-unlicensed='true'] > button {
199
+ font-size: 100px;
200
+ position: absolute;
201
+ pointer-events: all;
202
+ cursor: pointer;
203
+ color: var(--tl-color-text);
204
+ opacity: 0.8;
205
+ border: 0;
206
+ padding: 0;
207
+ background-color: transparent;
208
+ font-size: 11px;
209
+ font-weight: 600;
210
+ text-align: center;
211
+ }
146
212
 
147
- @media (hover: hover) {
148
- .${className} > button {
149
- pointer-events: none;
150
- }
213
+ .${className}[data-mobile='true'][data-unlicensed='true'] > button {
214
+ display: none;
215
+ }
151
216
 
152
- .${className}:hover {
153
- background-color: var(--tl-color-background);
154
- transition: background-color 0.2s ease-in-out;
155
- transition-delay: 0.32s;
156
- }
217
+ @media (hover: hover) {
218
+ .${className}[data-licensed='false'] > button {
219
+ pointer-events: none;
220
+ }
157
221
 
158
- .${className}:hover > button {
159
- animation: ${className}_delayed_link 0.2s forwards ease-in-out;
160
- animation-delay: 0.32s;
161
- }
222
+ .${className}[data-licensed='false']:hover {
223
+ background-color: var(--tl-color-background);
224
+ transition: background-color 0.2s ease-in-out;
225
+ transition-delay: 0.32s;
226
+ }
162
227
 
163
- .${className} > button:focus-visible {
164
- opacity: 1;
165
- }
228
+ .${className}[data-licensed='false']:hover > button {
229
+ animation: ${className}_delayed_link 0.2s forwards ease-in-out;
230
+ animation-delay: 0.32s;
166
231
  }
167
232
 
233
+ .${className}[data-licensed='false'] > button:focus-visible {
234
+ opacity: 1;
235
+ }
236
+ }
168
237
 
169
- @keyframes ${className}_delayed_link {
170
- 0% {
171
- cursor: inherit;
172
- opacity: .38;
173
- pointer-events: none;
174
- }
175
- 100% {
176
- cursor: pointer;
177
- opacity: 1;
178
- pointer-events: all;
179
- }
180
- }`;
238
+ @keyframes ${className}_delayed_link {
239
+ 0% {
240
+ cursor: inherit;
241
+ opacity: .38;
242
+ pointer-events: none;
243
+ }
244
+ 100% {
245
+ cursor: pointer;
246
+ opacity: 1;
247
+ pointer-events: all;
248
+ }
249
+ }`;
181
250
  return /* @__PURE__ */ (0, import_jsx_runtime.jsx)("style", { nonce: editor.options.nonce, children: CSS });
182
251
  });
183
252
  //# sourceMappingURL=Watermark.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/license/Watermark.tsx"],
4
- "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { memo, useRef } from 'react'\nimport { useCanvasEvents } from '../hooks/useCanvasEvents'\nimport { useEditor } from '../hooks/useEditor'\nimport { usePassThroughWheelEvents } from '../hooks/usePassThroughWheelEvents'\nimport { preventDefault, stopEventPropagation } from '../utils/dom'\nimport { runtime } from '../utils/runtime'\nimport { watermarkDesktopSvg, watermarkMobileSvg } from '../watermarks'\nimport { LicenseManager } from './LicenseManager'\nimport { useLicenseContext } from './LicenseProvider'\nimport { useLicenseManagerState } from './useLicenseManagerState'\n\nconst WATERMARK_DESKTOP_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkDesktopSvg)}`\nconst WATERMARK_MOBILE_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkMobileSvg)}`\n\n/** @internal */\nexport const Watermark = memo(function Watermark() {\n\tconst licenseManager = useLicenseContext()\n\tconst editor = useEditor()\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\n\tconst licenseManagerState = useLicenseManagerState(licenseManager)\n\n\tif (!['licensed-with-watermark', 'unlicensed'].includes(licenseManagerState)) return null\n\n\treturn (\n\t\t<>\n\t\t\t<LicenseStyles />\n\t\t\t<WatermarkInner src={isMobile ? WATERMARK_MOBILE_LOCAL_SRC : WATERMARK_DESKTOP_LOCAL_SRC} />\n\t\t</>\n\t)\n})\n\nconst WatermarkInner = memo(function WatermarkInner({ src }: { src: string }) {\n\tconst editor = useEditor()\n\tconst isDebugMode = useValue('debug mode', () => editor.getInstanceState().isDebugMode, [editor])\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\tconst events = useCanvasEvents()\n\n\tconst ref = useRef<HTMLDivElement>(null)\n\tusePassThroughWheelEvents(ref)\n\n\tconst maskCss = `url('${src}') center 100% / 100% no-repeat`\n\tconst url = 'https://tldraw.dev/?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark'\n\n\treturn (\n\t\t<div\n\t\t\tref={ref}\n\t\t\tclassName={LicenseManager.className}\n\t\t\tdata-debug={isDebugMode}\n\t\t\tdata-mobile={isMobile}\n\t\t\tdraggable={false}\n\t\t\t{...events}\n\t\t>\n\t\t\t<button\n\t\t\t\tdraggable={false}\n\t\t\t\trole=\"button\"\n\t\t\t\tonPointerDown={(e) => {\n\t\t\t\t\tstopEventPropagation(e)\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}}\n\t\t\t\ttitle=\"made with tldraw\"\n\t\t\t\tonClick={() => runtime.openWindow(url, '_blank')}\n\t\t\t\tstyle={{ mask: maskCss, WebkitMask: maskCss }}\n\t\t\t/>\n\t\t</div>\n\t)\n})\n\nconst LicenseStyles = memo(function LicenseStyles() {\n\tconst editor = useEditor()\n\tconst className = LicenseManager.className\n\n\tconst CSS = `/* ------------------- SEE LICENSE -------------------\nThe tldraw watermark is part of tldraw's license. It is shown for unlicensed\nor \"licensed-with-watermark\" users. By using this library, you agree to\npreserve the watermark's behavior, keeping it visible, unobscured, and\navailable to user-interaction.\n\nTo remove the watermark, please purchase a license at tldraw.dev.\n*/\n\n\t.${className} {\n\t\tposition: absolute;\n\t\tbottom: var(--tl-space-2);\n\t\tright: var(--tl-space-2);\n\t\twidth: 96px;\n\t\theight: 32px;\n\t\tdisplay: flex;\n\t\talign-items: center;\n\t\tjustify-content: center;\n\t\tz-index: var(--tl-layer-watermark) !important;\n\t\tbackground-color: color-mix(in srgb, var(--tl-color-background) 62%, transparent);\n\t\topacity: 1;\n\t\tborder-radius: 5px;\n\t\tpointer-events: all;\n\t\tpadding: 2px;\n\t\tbox-sizing: content-box;\n\t}\n\n\t.${className} > button {\n\t\tposition: absolute;\n\t\twidth: 96px;\n\t\theight: 32px;\n\t\tpointer-events: all;\n\t\tcursor: inherit;\n\t\tcolor: var(--tl-color-text);\n\t\topacity: .38;\n\t\tborder: 0;\n\t\tpadding: 0;\n\t\tbackground-color: currentColor;\n\t}\n\n\t.${className}[data-debug='true'] {\n\t\tbottom: 46px;\n\t}\n\n\t.${className}[data-mobile='true'] {\n\t\tborder-radius: 4px 0px 0px 4px;\n\t\tright: -2px;\n\t\twidth: 8px;\n\t\theight: 48px;\n\t}\n\n\t.${className}[data-mobile='true'] > button {\n\t\twidth: 8px;\n\t\theight: 32px;\n\t}\n\n\t@media (hover: hover) {\n\t\t.${className} > button {\n\t\t\tpointer-events: none;\n\t\t}\n\n\t\t.${className}:hover {\n\t\t\tbackground-color: var(--tl-color-background);\n\t\t\ttransition: background-color 0.2s ease-in-out;\n\t\t\ttransition-delay: 0.32s;\n\t\t}\n\n\t\t.${className}:hover > button {\n\t\t\tanimation: ${className}_delayed_link 0.2s forwards ease-in-out;\n\t\t\tanimation-delay: 0.32s;\n\t\t}\n\n\t\t.${className} > button:focus-visible {\n\t\t\topacity: 1;\n\t\t}\n\t}\n\n\n\t@keyframes ${className}_delayed_link {\n\t\t0% {\n\t\t\tcursor: inherit;\n\t\t\topacity: .38;\n\t\t\tpointer-events: none;\n\t\t}\n\t\t100% {\n\t\t\tcursor: pointer;\n\t\t\topacity: 1;\n\t\t\tpointer-events: all;\n\t\t}\n\t}`\n\n\treturn <style nonce={editor.options.nonce}>{CSS}</style>\n})\n"],
5
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6
- "names": ["Watermark", "WatermarkInner", "LicenseStyles"]
4
+ "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { memo, useRef } from 'react'\nimport { useCanvasEvents } from '../hooks/useCanvasEvents'\nimport { useEditor } from '../hooks/useEditor'\nimport { usePassThroughWheelEvents } from '../hooks/usePassThroughWheelEvents'\nimport { preventDefault } from '../utils/dom'\nimport { runtime } from '../utils/runtime'\nimport { watermarkDesktopSvg, watermarkMobileSvg } from '../watermarks'\nimport { LicenseManager } from './LicenseManager'\nimport { useLicenseContext } from './LicenseProvider'\nimport { useLicenseManagerState } from './useLicenseManagerState'\n\nconst WATERMARK_DESKTOP_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkDesktopSvg)}`\nconst WATERMARK_MOBILE_LOCAL_SRC = `data:image/svg+xml;utf8,${encodeURIComponent(watermarkMobileSvg)}`\n\n/** @internal */\nexport const Watermark = memo(function Watermark() {\n\tconst licenseManager = useLicenseContext()\n\tconst editor = useEditor()\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\n\tconst licenseManagerState = useLicenseManagerState(licenseManager)\n\n\tif (!['licensed-with-watermark', 'unlicensed'].includes(licenseManagerState)) return null\n\n\treturn (\n\t\t<>\n\t\t\t<LicenseStyles />\n\t\t\t<WatermarkInner\n\t\t\t\tsrc={isMobile ? WATERMARK_MOBILE_LOCAL_SRC : WATERMARK_DESKTOP_LOCAL_SRC}\n\t\t\t\tisUnlicensed={licenseManagerState === 'unlicensed'}\n\t\t\t/>\n\t\t</>\n\t)\n})\n\nconst UnlicensedWatermark = memo(function UnlicensedWatermark({\n\tisDebugMode,\n\tisMobile,\n}: {\n\tisDebugMode: boolean\n\tisMobile: boolean\n}) {\n\tconst editor = useEditor()\n\tconst events = useCanvasEvents()\n\tconst ref = useRef<HTMLDivElement>(null)\n\tusePassThroughWheelEvents(ref)\n\n\tconst url =\n\t\t'https://tldraw.dev/pricing?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark'\n\n\treturn (\n\t\t<div\n\t\t\tref={ref}\n\t\t\tclassName={LicenseManager.className}\n\t\t\tdata-debug={isDebugMode}\n\t\t\tdata-mobile={isMobile}\n\t\t\tdata-unlicensed={true}\n\t\t\tdata-testid=\"tl-watermark-unlicensed\"\n\t\t\tdraggable={false}\n\t\t\t{...events}\n\t\t>\n\t\t\t<button\n\t\t\t\tdraggable={false}\n\t\t\t\trole=\"button\"\n\t\t\t\tonPointerDown={(e) => {\n\t\t\t\t\teditor.markEventAsHandled(e)\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}}\n\t\t\t\ttitle=\"The tldraw SDK requires a license key to work in production. You can get a free 100-day trial license at tldraw.dev/pricing.\"\n\t\t\t\tonClick={() => runtime.openWindow(url, '_blank')}\n\t\t\t>\n\t\t\t\tGet a license for production\n\t\t\t</button>\n\t\t</div>\n\t)\n})\n\nconst WatermarkInner = memo(function WatermarkInner({\n\tsrc,\n\tisUnlicensed,\n}: {\n\tsrc: string\n\tisUnlicensed: boolean\n}) {\n\tconst editor = useEditor()\n\tconst isDebugMode = useValue('debug mode', () => editor.getInstanceState().isDebugMode, [editor])\n\tconst isMobile = useValue('is mobile', () => editor.getViewportScreenBounds().width < 700, [\n\t\teditor,\n\t])\n\tconst events = useCanvasEvents()\n\n\tconst ref = useRef<HTMLDivElement>(null)\n\tusePassThroughWheelEvents(ref)\n\n\tconst maskCss = `url('${src}') center 100% / 100% no-repeat`\n\tconst url = 'https://tldraw.dev/?utm_source=dotcom&utm_medium=organic&utm_campaign=watermark'\n\n\tif (isUnlicensed) {\n\t\treturn <UnlicensedWatermark isDebugMode={isDebugMode} isMobile={isMobile} />\n\t}\n\n\treturn (\n\t\t<div\n\t\t\tref={ref}\n\t\t\tclassName={LicenseManager.className}\n\t\t\tdata-debug={isDebugMode}\n\t\t\tdata-mobile={isMobile}\n\t\t\tdata-testid=\"tl-watermark-licensed\"\n\t\t\tdraggable={false}\n\t\t\t{...events}\n\t\t>\n\t\t\t<button\n\t\t\t\tdraggable={false}\n\t\t\t\trole=\"button\"\n\t\t\t\tonPointerDown={(e) => {\n\t\t\t\t\teditor.markEventAsHandled(e)\n\t\t\t\t\tpreventDefault(e)\n\t\t\t\t}}\n\t\t\t\ttitle=\"Build infinite canvas applications with the tldraw SDK. Learn more at https://tldraw.dev.\"\n\t\t\t\tonClick={() => runtime.openWindow(url, '_blank')}\n\t\t\t\tstyle={{ mask: maskCss, WebkitMask: maskCss }}\n\t\t\t/>\n\t\t</div>\n\t)\n})\n\nconst LicenseStyles = memo(function LicenseStyles() {\n\tconst editor = useEditor()\n\tconst className = LicenseManager.className\n\n\tconst CSS = `\n/* ------------------- SEE LICENSE -------------------\nThe tldraw watermark is part of tldraw's license. It is shown for unlicensed\nor \"licensed-with-watermark\" users. By using this library, you agree to\npreserve the watermark's behavior, keeping it visible, unobscured, and\navailable to user-interaction.\n\nTo remove the watermark, please purchase a license at tldraw.dev.\n*/\n\n.${className} {\n\tposition: absolute;\n\tbottom: max(var(--tl-space-2), env(safe-area-inset-bottom));\n\tright: max(var(--tl-space-2), env(safe-area-inset-right));\n\twidth: 96px;\n\theight: 32px;\n\tdisplay: flex;\n\talign-items: center;\n\tjustify-content: center;\n\tz-index: var(--tl-layer-watermark) !important;\n\tbackground-color: color-mix(in srgb, var(--tl-color-background) 62%, transparent);\n\topacity: 1;\n\tborder-radius: 5px;\n\tpointer-events: all;\n\tpadding: 2px;\n\tbox-sizing: content-box;\n}\n\n.${className} > button {\n\tposition: absolute;\n\twidth: 96px;\n\theight: 32px;\n\tpointer-events: all;\n\tcursor: inherit;\n\tcolor: var(--tl-color-text);\n\topacity: .38;\n\tborder: 0;\n\tpadding: 0;\n\tbackground-color: currentColor;\n}\n\n.${className}[data-debug='true'] {\n\tbottom: max(46px, env(safe-area-inset-bottom));\n}\n\n.${className}[data-mobile='true'] {\n\tborder-radius: 4px 0px 0px 4px;\n\tright: max(-2px, calc(env(safe-area-inset-right) - 2px));\n\twidth: 8px;\n\theight: 48px;\n}\n\n.${className}[data-mobile='true'] > button {\n\twidth: 8px;\n\theight: 32px;\n}\n\n.${className}[data-unlicensed='true'] > button {\n\tfont-size: 100px;\n\tposition: absolute;\n\tpointer-events: all;\n\tcursor: pointer;\n\tcolor: var(--tl-color-text);\n\topacity: 0.8;\n\tborder: 0;\n\tpadding: 0;\n\tbackground-color: transparent;\n\tfont-size: 11px;\n\tfont-weight: 600;\n\ttext-align: center;\n}\n\n.${className}[data-mobile='true'][data-unlicensed='true'] > button {\n\tdisplay: none;\n}\n\n@media (hover: hover) {\n\t.${className}[data-licensed='false'] > button {\n\t\tpointer-events: none;\n\t}\n\n\t.${className}[data-licensed='false']:hover {\n\t\tbackground-color: var(--tl-color-background);\n\t\ttransition: background-color 0.2s ease-in-out;\n\t\ttransition-delay: 0.32s;\n\t}\n\n\t.${className}[data-licensed='false']:hover > button {\n\t\tanimation: ${className}_delayed_link 0.2s forwards ease-in-out;\n\t\tanimation-delay: 0.32s;\n\t}\n\n\t.${className}[data-licensed='false'] > button:focus-visible {\n\t\topacity: 1;\n\t}\n}\n\n@keyframes ${className}_delayed_link {\n\t0% {\n\t\tcursor: inherit;\n\t\topacity: .38;\n\t\tpointer-events: none;\n\t}\n\t100% {\n\t\tcursor: pointer;\n\t\topacity: 1;\n\t\tpointer-events: all;\n\t}\n}`\n\n\treturn <style nonce={editor.options.nonce}>{CSS}</style>\n})\n"],
5
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6
+ "names": ["Watermark", "UnlicensedWatermark", "WatermarkInner", "LicenseStyles"]
7
7
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/license/useLicenseManagerState.ts"],
4
- "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { LicenseManager } from './LicenseManager'\n\n/** @internal */\nexport function useLicenseManagerState(licenseManager: LicenseManager) {\n\treturn useValue('watermarkState', () => licenseManager.state.get(), [licenseManager])\n}\n"],
5
- "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yBAAyB;AAIlB,SAAS,uBAAuB,gBAAgC;AACtE,aAAO,6BAAS,kBAAkB,MAAM,eAAe,MAAM,IAAI,GAAG,CAAC,cAAc,CAAC;AACrF;",
4
+ "sourcesContent": ["import { useValue } from '@tldraw/state-react'\nimport { LicenseManager, LicenseState } from './LicenseManager'\n\n/** @internal */\nexport function useLicenseManagerState(licenseManager: LicenseManager): LicenseState {\n\treturn useValue('watermarkState', () => licenseManager.state.get(), [licenseManager])\n}\n"],
5
+ "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,yBAAyB;AAIlB,SAAS,uBAAuB,gBAA8C;AACpF,aAAO,6BAAS,kBAAkB,MAAM,eAAe,MAAM,IAAI,GAAG,CAAC,cAAc,CAAC;AACrF;",
6
6
  "names": []
7
7
  }
@@ -208,10 +208,6 @@ class Vec {
208
208
  equalsXY(x, y) {
209
209
  return Vec.EqualsXY(this, x, y);
210
210
  }
211
- /** @deprecated use `uni` instead */
212
- norm() {
213
- return this.uni();
214
- }
215
211
  toFixed() {
216
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  this.x = (0, import_utils.toFixed)(this.x);
217
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  this.y = (0, import_utils.toFixed)(this.y);
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/primitives/Vec.ts"],
4
- "sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nimport { clamp, toFixed } from './utils'\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\t/** @deprecated use `uni` instead */\n\tnorm() {\n\t\treturn this.uni()\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\treturn Vec.Mul(u, Vec.Sub(P, A).pry(u)).add(A)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\tif (Vec.Equals(A, P)) return Vec.From(P)\n\t\tif (Vec.Equals(B, P)) return Vec.From(P)\n\n\t\tconst u = Vec.Tan(B, A)\n\t\tconst C = Vec.Add(A, Vec.Mul(u, Vec.Sub(P, A).pry(u)))\n\n\t\tif (clamp) {\n\t\t\tif (C.x < Math.min(A.x, B.x)) return Vec.Cast(A.x < B.x ? A : B)\n\t\t\tif (C.x > Math.max(A.x, B.x)) return Vec.Cast(A.x > B.x ? A : B)\n\t\t\tif (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B)\n\t\t\tif (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B)\n\t\t}\n\n\t\treturn C\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt(\n\t\t\t(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))\n\t\t)\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\tconst angle = sign * Math.acos(clamp(p / n, -1, 1))\n\n\t\treturn angle\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\treturn Vec.Sub(B, A).mul(t).add(A)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = EASINGS.easeInQuad(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - ease(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n\nconst ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t)\n"],
5
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4
+ "sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nimport { clamp, toFixed } from './utils'\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\treturn Vec.Mul(u, Vec.Sub(P, A).pry(u)).add(A)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\tif (Vec.Equals(A, P)) return Vec.From(P)\n\t\tif (Vec.Equals(B, P)) return Vec.From(P)\n\n\t\tconst u = Vec.Tan(B, A)\n\t\tconst C = Vec.Add(A, Vec.Mul(u, Vec.Sub(P, A).pry(u)))\n\n\t\tif (clamp) {\n\t\t\tif (C.x < Math.min(A.x, B.x)) return Vec.Cast(A.x < B.x ? A : B)\n\t\t\tif (C.x > Math.max(A.x, B.x)) return Vec.Cast(A.x > B.x ? A : B)\n\t\t\tif (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B)\n\t\t\tif (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B)\n\t\t}\n\n\t\treturn C\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt(\n\t\t\t(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))\n\t\t)\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\tconst angle = sign * Math.acos(clamp(p / n, -1, 1))\n\n\t\treturn angle\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\treturn Vec.Sub(B, A).mul(t).add(A)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = EASINGS.easeInQuad(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - ease(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n\nconst ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t)\n"],
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6
6
  "names": ["clamp"]
7
7
  }
@@ -45,10 +45,16 @@ class Geometry2d {
45
45
  isLabel = false;
46
46
  isEmptyLabel = false;
47
47
  isInternal = false;
48
+ excludeFromShapeBounds = false;
48
49
  debugColor;
49
50
  ignore;
50
51
  constructor(opts) {
51
- const { isLabel = false, isEmptyLabel = false, isInternal = false } = opts;
52
+ const {
53
+ isLabel = false,
54
+ isEmptyLabel = false,
55
+ isInternal = false,
56
+ excludeFromShapeBounds = false
57
+ } = opts;
52
58
  this.isFilled = opts.isFilled;
53
59
  this.isClosed = opts.isClosed;
54
60
  this.debugColor = opts.debugColor;
@@ -56,6 +62,7 @@ class Geometry2d {
56
62
  this.isLabel = isLabel;
57
63
  this.isEmptyLabel = isEmptyLabel;
58
64
  this.isInternal = isInternal;
65
+ this.excludeFromShapeBounds = excludeFromShapeBounds;
59
66
  }
60
67
  isExcludedByFilter(filters) {
61
68
  if (!filters) return false;
@@ -166,28 +173,36 @@ class Geometry2d {
166
173
  const distanceAlongRoute = closestSegment.distanceToStart + import_Vec.Vec.Dist(closestSegment.start, closestSegment.nearestPoint);
167
174
  return distanceAlongRoute / length;
168
175
  }
169
- /** @deprecated Iterate the vertices instead. */
170
- nearestPointOnLineSegment(A, B) {
171
- const { vertices } = this;
172
- let nearest;
173
- let dist = Infinity;
174
- let d, p, q;
175
- for (let i = 0; i < vertices.length; i++) {
176
- p = vertices[i];
177
- q = import_Vec.Vec.NearestPointOnLineSegment(A, B, p, true);
178
- d = import_Vec.Vec.Dist2(p, q);
179
- if (d < dist) {
180
- dist = d;
181
- nearest = q;
182
- }
183
- }
184
- if (!nearest) throw Error("nearest point not found");
185
- return nearest;
186
- }
187
176
  isPointInBounds(point, margin = 0) {
188
177
  const { bounds } = this;
189
178
  return !(point.x < bounds.minX - margin || point.y < bounds.minY - margin || point.x > bounds.maxX + margin || point.y > bounds.maxY + margin);
190
179
  }
180
+ overlapsPolygon(_polygon) {
181
+ const polygon = _polygon.map((v) => import_Vec.Vec.From(v));
182
+ const { vertices, center, isFilled, isEmptyLabel, isClosed } = this;
183
+ if (isEmptyLabel) return false;
184
+ if (vertices.some((v) => (0, import_utils2.pointInPolygon)(v, polygon))) {
185
+ return true;
186
+ }
187
+ if (isClosed) {
188
+ if (isFilled) {
189
+ if ((0, import_utils2.pointInPolygon)(center, polygon)) {
190
+ return true;
191
+ }
192
+ if (polygon.every((v) => (0, import_utils2.pointInPolygon)(v, vertices))) {
193
+ return true;
194
+ }
195
+ }
196
+ if ((0, import_intersect.polygonsIntersect)(polygon, vertices)) {
197
+ return true;
198
+ }
199
+ } else {
200
+ if ((0, import_intersect.polygonIntersectsPolyline)(polygon, vertices)) {
201
+ return true;
202
+ }
203
+ }
204
+ return false;
205
+ }
191
206
  transform(transform, opts) {
192
207
  return new TransformedGeometry2d(this, transform, opts);
193
208
  }
@@ -199,8 +214,20 @@ class Geometry2d {
199
214
  }
200
215
  return this._vertices;
201
216
  }
217
+ getBoundsVertices() {
218
+ if (this.excludeFromShapeBounds) return [];
219
+ return this.vertices;
220
+ }
221
+ _boundsVertices;
222
+ // eslint-disable-next-line no-restricted-syntax
223
+ get boundsVertices() {
224
+ if (!this._boundsVertices) {
225
+ this._boundsVertices = this.getBoundsVertices();
226
+ }
227
+ return this._boundsVertices;
228
+ }
202
229
  getBounds() {
203
- return import_Box.Box.FromPoints(this.vertices);
230
+ return import_Box.Box.FromPoints(this.boundsVertices);
204
231
  }
205
232
  _bounds;
206
233
  // eslint-disable-next-line no-restricted-syntax
@@ -295,6 +322,9 @@ class TransformedGeometry2d extends Geometry2d {
295
322
  getVertices(filters) {
296
323
  return this.geometry.getVertices(filters).map((v) => import_Mat.Mat.applyToPoint(this.matrix, v));
297
324
  }
325
+ getBoundsVertices() {
326
+ return this.geometry.getBoundsVertices().map((v) => import_Mat.Mat.applyToPoint(this.matrix, v));
327
+ }
298
328
  nearestPoint(point, filters) {
299
329
  return import_Mat.Mat.applyToPoint(
300
330
  this.matrix,